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zackrawrr

[DROPS] BIG REACTS/NEWS/DRAMA+D4 EXPANSION TOMORROW @StarforgeSystems @MythicTalent @OTKNetwork YT@AsmongoldShorts1

10-07-2024 · 3h 05m

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[00:00:15] Hey guys hear me yeah, what's up boys? How y'all doing hurricane coming right at me? Oh
[00:01:16] Oh, that's bad
[00:01:18] You ever sing along the music never
[00:01:21] I'm not a I'm not a singer. I've never been a singer. I've never been into that shit
[00:01:26] I just like listening to it. That's it. So yeah
[00:01:31] You play throwing liberty. I played a bit of it. I did I played a bit of it. I I
[00:01:36] I didn't feel like the combat in the gameplay was that great. So I kind of stopped like I might go back and play more of it
[00:01:43] I really just haven't decided yet. I've been playing, you know, just other random ass shit, man
[00:01:49] So yeah, it's it's our singer why you're working late? I don't know man
[00:01:52] Who's it my con on steak and eggs soon man very soon?
[00:01:56] You check out the redot engine Twitter live. They said a lot of the things that Godot should have done when the drama started
[00:02:02] Um, that shit's done, like, that's just like, I feel like that studio basically backed up
[00:02:10] that community manager and never like, no, they're not retarded, we're retarded, we're
[00:02:15] all retarded, and that's it.
[00:02:18] So yeah, that's, I feel like, yeah, they backed them up so like at this point, I mean,
[00:02:22] fuck, like, how am I going to get mad at the community manager if they're the ones
[00:02:26] that are, you know, saying it's okay?
[00:02:28] So, you know, you can just use another app if you don't like it, it's that
[00:02:32] You play Dragon Ball Sparking Zero? No I haven't.
[00:02:35] I saw the game came out. Like the last Dragon Ball Z fighting game I played was probably on the GameCube or something.
[00:02:42] Like I haven't really played a fighting game since Soul Calibur on the GameCube, okay?
[00:02:47] Like I'm just not a fighting game kind of guy, right?
[00:02:51] It's... I don't like having to do the combos. It's not really my type of thing.
[00:02:57] Try story mode maybe yeah, I've never played the uh, I haven't like I haven't kept up the Dragon Ball Z for probably like 15 years
[00:03:05] Man, and it's been a long time 343 studio changed their name. I did see that
[00:03:12] Yeah, I saw that so um
[00:03:17] Crazy to me that that happened
[00:03:19] So like instead of getting rid of them they tried to change their name to maybe stay alive a little bit longer, right?
[00:03:25] And yeah, we can't beat Goku. No way. Dragon Ball Super had two amazing arcs.
[00:03:31] I heard good things about it. It's just not really something I'm not interested in, you know?
[00:03:36] 343 old Nanjuman is out and they re-branded as a new studio.
[00:03:39] If that's true, thank god.
[00:03:44] Like, I mean, I'm gonna be real guys. It's been so long that they've been fucking up Halo.
[00:03:50] I'm amazed that they let him happen. They let it happen for that long.
[00:03:54] To be honest, they finally try actual reorganizing, yeah, it's a good thing.
[00:03:59] They got rid of all the old management.
[00:04:01] Benny Ross was the main fucking loser in 343 and she wanted it to be infinite.
[00:04:06] Since Halo 4, the guy made MCC is better leading it now with new management.
[00:04:10] That's badass.
[00:04:11] Yeah, I really hope that they can make the games better now.
[00:04:15] They also need new creative talents too.
[00:04:18] Yeah, yeah, I've seen some posts about it.
[00:04:21] I'll look at everything.
[00:04:22] moving it over to Unreal Engine and everything else.
[00:04:25] So yeah, it's probably a good thing.
[00:04:27] First thing you should do is retcon Halo 4 and everything
[00:04:29] pasta.
[00:04:31] I think that in my opinion, I think what they should do
[00:04:36] is they should focus on a different time.
[00:04:40] I think that if you have the other Spartans around the
[00:04:43] Reach era, I think that you would probably be able to tell
[00:04:46] a more interesting story.
[00:04:48] Because I feel like the Halo Master Chief story
[00:04:51] pretty much like, like it's only really going to go one way, right? And so I think they should
[00:04:57] do more prequels and things that are in the past, right? Master Chief is over. I feel like
[00:05:02] it would be, it'd be good to have the character every once in a while with the game, but it
[00:05:06] shouldn't be like their main focus. They should try to build up a universe that exists
[00:05:11] with like other Spartans and things like that. I feel like that has more, that has more
[00:05:16] longevity than just having like one sole protagonist that has like I love
[00:05:22] Master Chief right the calm stoic you know like fucking badass that's super
[00:05:27] competent that's great but it is also a very narrow line and so how many of
[00:05:33] those games you're gonna make before people get kind of tired of that right
[00:05:36] so every story has a new sort of a character yeah exactly so I think they
[00:05:46] should um I think they should do that. That would be my advice. Do you play Diablo 4 expansion?
[00:05:52] I am. So not today. I've got other shit I've got to do today but after that uh like I'm going to play
[00:05:58] it tomorrow and the day after a lot. That's what my plan is. So yeah uh game focus on uh Sergeant
[00:06:05] Johnson revolving around the first covenant contact with humanity would go hard. If they
[00:06:09] did a Sergeant Johnson and it's like him as a young guy like with humanity's first contact
[00:06:14] with the flood or like the covenant that would that would be insane holy fuck that
[00:06:23] would be good oh my god Johnson was a proto-spartan I didn't know that yeah
[00:06:29] it was the first chance part if I remember right yes yeah I don't remember
[00:06:32] that at all and uh man that would be so fucking cool right that would be
[00:06:36] amazing I wonder if they're ever gonna do that that would be really cool they
[00:06:42] You should make a game based off the books, the new blood and bad blood.
[00:06:44] See, I only read the first three books for Halo.
[00:06:46] I didn't read any more of that, because by that time I was already kind of like past it,
[00:06:50] you know?
[00:06:51] But yeah, what is this here?
[00:06:54] Joker 2 director reveals he's done with DC after sequel releases to 39% on Rotten Tomatoes.
[00:07:02] I'm gonna be honest, I don't blame him.
[00:07:06] I bet this director, I bet he was in a situation where it was like, you know
[00:07:10] what basically they're pushing me to do this thing. They really want me to do this. Fine.
[00:07:17] I'm going to do this. And then he does it and everybody fucking hates it. And he says, see
[00:07:22] guys, I told you it was a bad idea. I fucking quit. That's what I think probably happened.
[00:07:29] I mean, if I was him, that's what I would have done. Right? Exactly. Because they
[00:07:33] are awesome. Yeah, they were. I liked them a lot. Delicious compliance. I think
[00:07:37] it honestly like this it's always weird whenever I see this happen and I feel like everybody
[00:07:43] can kind of tell when a company is using an IP just to like kind of bank off of people's
[00:07:49] nostalgia or like familiarity with the the first you know the first movie or game or
[00:07:56] whatever and like yeah we're making this part two for no reason and nobody asked
[00:08:01] you know he told fuck you them and actually mattered yeah well we did fuck them I bet
[00:08:07] this movie probably lost tons of money, I would assume. So yeah, unnecessary milking, exactly.
[00:08:13] The director said he wants to make a musical, but he couldn't get the funding, so he attached
[00:08:17] a Joker IP to get the money from the studio. Fucking based. Yeah, there you go. And yeah,
[00:08:24] they wanted to do that. That's what the movie studios get. That's what they fucking get,
[00:08:29] man. And you want to focus that much on original IP or not on IP.
[00:08:34] Yeah, that's it. And so anyway, yeah, it looks like this movie sucked. What is this?
[00:08:40] Asmuth didn't think he noticed that we actually go to his hand or his face? Guys. Guys, I,
[00:08:47] come on. What do you mean? That's not, like, what are y'all talking about? Like, that's not,
[00:08:54] no, no, it's not, come on. Stop, guys. I feel like the reason why. So I've always said that
[00:09:02] It's a good idea for like me to cover half of my face because I'm not really a very I'm a pretty ugly dude, right?
[00:09:08] And so it's like if you can't see my face
[00:09:13] With my hand over it, maybe more people would be willing to click right and so
[00:09:19] That was like that was my logic and thinking with like oh, yeah
[00:09:22] Yeah, that's probably why they're putting the hand over face, but I have no I have no like oversight this my editors could do whatever
[00:09:29] they want I let them pretty much just run the fucking channel and that's it gives
[00:09:35] you mystique for sure yeah like face reveal exactly I like that as many
[00:09:40] old needs to hire her is this that yeah this is that lady that cleans a lot of
[00:09:44] stuff let me see this
[00:09:47] Oh
[00:10:00] I wish she's smiling damn
[00:10:07] Oh Jesus that's actually worse than my sink
[00:10:19] Okay, I don't even think I'd see that
[00:10:22] owner mom this takes
[00:10:24] Like a week. Oh my god
[00:10:30] Damn! God damn!
[00:10:33] Wait, let me just ask one more look.
[00:10:40] Oh my god. Jesus.
[00:10:45] Wow. That's insane.
[00:10:49] Okay, is she a wizard? Ooh, he actually grossed out.
[00:10:52] Well, I'm not grossed out by it.
[00:10:54] I mean, this is just like, I mean, it's easy.
[00:10:56] I know exactly how this happens.
[00:10:58] Like, I mean, my sink has gotten,
[00:10:59] like, it's never gotten this bad,
[00:11:01] but it's had standing water in it like this a lot.
[00:11:04] like this a lot before and I remember one time I actually you know what let's not tell that story
[00:11:11] but yeah no I've had a lot of this shit higher for content for sure yeah we'll see what happens
[00:11:17] okay guys I actually to be fair like I've actually been cleaning up my house like yesterday I ended
[00:11:21] my stream early and the the other reason for that is like I wanted to do some other shit get
[00:11:26] ready for today but also I cleaned up like a good part of my house and I've been taken
[00:11:32] Like I have like the big, you know, you know, like, if you're in like America, there's probably like
[00:11:36] three different versions like garbage cans, there's like the little one, the big one and the really
[00:11:39] big one. Well, like we have the really big one, right? And so I filled that entire thing up
[00:11:44] yesterday with garbage. And I've been doing that, trying to do that every single week and just
[00:11:48] throw as much stuff away as possible. Poofer, it didn't happen. I mean, I could post a photo
[00:11:53] or something, but you know, it's kind of hard to tell what the difference is. I threw away
[00:11:57] a bunch of like old food and like garbage like that and just random shit that's in the
[00:12:01] sink so yeah you take the garbage as a real question I did I did that's why I did all that stuff
[00:12:08] and uh did your friends ever have different names for you and Zach to avoid confusion no um no I we
[00:12:15] just uh it yeah it was just never an issue like I remember my mom would uh my mom would
[00:12:22] refer to him as a, you know, like a different name, but other than that, no, not really at all.
[00:12:30] Well, we did have no, no, that's actually not true. We had Little Cody. There was Cody and Little Cody,
[00:12:36] and Cody was the one you guys see on my stream, and he's the one that streams, and Little Cody
[00:12:42] was like, he like lived a street over for me. So yeah, actually we did have that,
[00:12:47] but we didn't have it for me. Why'd you take all the garbage moving out? Well,
[00:12:51] I don't know. I didn't want to deal with it. It's like what the fuck am I gonna do with that stuff, man?
[00:12:56] There are four Tyler's my groupie. I went by last name. Yeah, there's some people that I knew that did that in high school
[00:13:01] What is this five-star airline? Ooh? What's this?
[00:13:21] from your right hand side window
[00:13:23] and the information about the flight attendant is not working
[00:13:27] and we have two terrorists sitting in first place
[00:13:30] for the flight attendant we are assessing at the back page
[00:13:33] he's a little bit crazy
[00:13:35] please don't ask him for any information
[00:13:37] the landing is not a guarantee
[00:13:39] last year we have one person
[00:13:41] making the Mahodesh airport
[00:13:43] they make an entire flight
[00:13:45] and send you forces in Somalia
[00:13:47] two terrorists in first class man
[00:13:51] How about that?
[00:13:54] Fuck I do not want to fly I actually don't get worried about flying at all
[00:13:58] Like my perspective like way more people dying car crashes than in airplane wrecks
[00:14:04] Like I just yeah, I don't worry about only two. Yeah, that's it and at least they have refreshment. Yeah
[00:14:11] Never worry about it. The only thing I don't like about flying is I
[00:14:16] Always the only thing I ever worry about is
[00:14:18] complications with like weather and me getting stuck me getting stuck in a
[00:14:25] certain place like oh I can't go now because of like you know whatever the
[00:14:29] fuck reason like it's raining or something like that like getting stuck at
[00:14:33] some other random airport I had that happen to me a couple of years ago and
[00:14:37] I was so fucking upset it was insane so yeah you can survive a car accident
[00:14:43] though well more people die from car accidents than airplane crashes right
[00:14:46] I mean obviously like there are more car crashes that happen because there's way more cars
[00:14:50] But like way more people die from air from my car crashes and also people survive plane crashes anyway
[00:14:55] So I just wouldn't really worry about it
[00:14:57] Like I mean there's always like there's a million bad things that can happen to you
[00:15:02] And like if you spend all your time worrying about it and like trying to like fucking calculate out the probability of all of them
[00:15:08] You're just gonna be upset and stressed out all the time. No fuck that man
[00:15:13] Yeah, for real, the landing, I mean, exactly. Very rare to survive a plane crash. Well,
[00:15:18] I mean, here's the thing, if you don't survive the plane crash, at least it's going to be
[00:15:22] probably an instantaneous death. So, you're not going to worry about it too much. Chances
[00:15:26] car crash is way higher. Yeah, flying is the safest way to travel if you go by numbers.
[00:15:30] I think so too. Government forced a man to lose weight. Thank God. It's about
[00:15:36] time. What's this? The heaviest person in the world was ordered to lose weight
[00:15:41] by his government and his transformation i love how he's got look at look how happy he is
[00:15:48] by his government and his transformation is wild at just 17 years old call it i'll sharey
[00:15:54] weighed a thousand three hundred and that's impressive over half a ton he was unable to
[00:15:59] nice hadn't left his bed in over three years he was officially the heaviest living person and
[00:16:04] the second heaviest person in recorded history right after john brawler minna king of doula
[00:16:09] saw call it on TV and as a humanitarian gesture to order call it to come from his
[00:16:14] home and lose weight he was removed bro look they got him on a uh they got him
[00:16:18] on a conveyor belt that's nuts
[00:16:21] oh my they're using a crane physical programs in the country's capital in
[00:16:26] just six months he lost half of his body weight oh my god
[00:16:30] 3.7 pounds per day damn walk for the first time in five years by 2018 he
[00:16:36] lost 1195 pounds. Wow. Last of his surgeries to remove his excess skin. You now weighs
[00:16:43] 150 pounds. What? No way. Holy shit. Oh my god, that's insane. They tortured him? Yeah,
[00:17:05] for that bro that is what the fuck bro he's four steps ahead yes that's insane
[00:17:17] give me a second oh my god Twitter will scream fatphobia well hey yeah I guess so
[00:17:33] it's a fatphobia w in my opinion that's incredible losing yeah bro losing weight
[00:17:39] by royal decree it's like you're so fucking fat the the government gets
[00:17:44] involved Jesus bro and they have to lower him down with a crane oh my god and
[00:17:51] like the best part about it I feel like is I feel like he liked the attention
[00:17:59] like he's smiling the whole time he's like yeah guys it's me everybody yeah
[00:18:04] everybody's here for me aha pretty work out yeah I know it's nuts
[00:18:09] That shall lose weight exactly. Oh fuck. I think they're asking to make a point or they're legit unsure
[00:18:16] Which people will pick if you miss the late's Titan talk stream
[00:18:20] We want to hear from you and how we approach Mulan's base model in smite too. I
[00:18:25] Don't know. I'd say probably the second the first one's better. I like the first one more
[00:18:30] Like I that that's my opinion. Well, I don't know
[00:18:35] Yeah, it's not even a question
[00:18:41] Like is it move on a girl?
[00:18:43] And wouldn't she have boobs and not like a regular breastplate? It's not even a question. What do you mean?
[00:18:49] Easiest decision of my fucking life. Yeah, one is better looking exactly. Yeah, and my reviewer docs and hacks practicing
[00:18:56] Image of manga Donde Donde. I saw this
[00:18:59] So like my perspective on a lot of this stuff is that the more that you talk about stuff like this the more that it happens
[00:19:06] My best advice to him and I even deemed them this I was like just stop you can't
[00:19:11] The more that you talk about it, the more it happens and the best thing to do is not to talk about it.
[00:19:18] Don't give it attention. Don't give it oxygen. Let it burn out on its own, right?
[00:19:24] And so, yeah, Dandanan is a very good manga. I haven't heard of it.
[00:19:27] I remember Tekton mentioning it to me, but I haven't watched it or anything like that. I have no idea.
[00:19:32] This is like gatekeeping is a good thing. I don't really think it's a good thing.
[00:19:36] just like people are nutty, right?
[00:19:38] And so, yeah, best anime of the year.
[00:19:41] Well, maybe I'll try it out.
[00:19:42] We'll see what happens.
[00:19:43] But yeah, the best thing to do in a situation like this
[00:19:47] is to keep quiet, work with authorities.
[00:19:50] And, you know, because if people know that they're
[00:19:53] getting to you, and they know that it's affecting you,
[00:19:55] they're gonna keep doing it because that's their goal,
[00:19:58] right?
[00:19:58] Like they're trying to affect you.
[00:19:59] They're trying to negatively make your life worse.
[00:20:03] So you wanna do whatever you can
[00:20:05] avoid having that happen. So yeah, it's just like a bully in school. That's my thinking
[00:20:10] on it. That's why I didn't really give it a lot of attention already. It's because I
[00:20:13] think that in doing so, it kind of, you know, promotes it or it, I don't know, like makes
[00:20:19] it happen more, right? Only one episode and people are saying best of the year. Well,
[00:20:24] we'll see what happens. I mean, I don't know. If we gate kept Warhammer, wouldn't
[00:20:27] have female custodies. I feel like what happens isn't really with fan bases. It's
[00:20:32] like with companies that bring in people that aren't really
[00:20:35] involved or invested in the actual source material or the
[00:20:38] lore that like this is a good example, right? Like rings of
[00:20:41] power. Like you have people that don't really care about the
[00:20:44] source material. They don't have as much respect for it as the
[00:20:48] original people that either made it or, you know, we're
[00:20:51] respecting it in a way that caused it to get its original
[00:20:54] audience. And then those people like as a company gets
[00:20:57] bigger, then it invites more people who are outside of that
[00:21:01] Like small space and so you have the message of like whatever that media is that gets diluted down over time
[00:21:08] And that's why you have something like this guy looks like the Sam Hyde Ted talk, right?
[00:21:13] Like it's actually I'd say Sam Hyde was probably better dressed. It's awful. And so
[00:21:21] Like I think that's the big reason why that stuff happens
[00:21:25] Is it's after new Halo game? We'll see what happens. Yeah, I will look at all the Halo stuff soon
[00:21:29] Don't worry not to mention insulting such great factions like sister battles. This is a silence to Greta factions yet
[00:21:35] They want to pander to clowns. I think that you're right and
[00:21:38] Again, it's because people get involved in like the creative process that don't
[00:21:43] That don't deserve to be there or shouldn't be there
[00:21:46] And so they try to use that creative process to push some sort of like worldview
[00:21:51] And I think that again anytime that I see like a TV show or something that is kind of like drawing the line
[00:21:58] that's something that isn't really logical to draw a line at and it's like for like a modern like
[00:22:04] political social reason I immediately like take the show a lot less seriously because I assume
[00:22:09] that I'm never gonna get like an authentic story that's told out of that show because honestly
[00:22:15] why would they why would they tell an authentic story if they could just uh you know make up
[00:22:19] some bullshit and also like if they're censoring there I wonder what else they're censoring
[00:22:25] That's my perspective. I've not seen it. No, I watched part of Rings of Power. I stopped watching it because it was just like not really that great. But yeah.
[00:22:36] Author wrote Female Custodes, actually really good trusted router.
[00:22:40] Well, I don't know if they wrote that they were Female Custodes because my understanding is that
[00:22:45] there was never an instance that they were like there was ever an instance that Female Custodes were in the lore at all.
[00:22:51] And it would probably logically make sense that
[00:22:55] You wouldn't have female custodes
[00:22:57] So, I mean, I don't know how like a writer could have written to men at that point and also never they retcon it. Yeah, exactly
[00:23:06] It's like here brings power season 2 is good. I hope so they never were it was done retroactively exactly
[00:23:11] Yeah, and also like whatever writer does this
[00:23:15] Nobody like whenever you're like managing an IP that's that big like nobody there is operating
[00:23:22] individually right? I mean everybody like these are decisions made by committee,
[00:23:26] decisions made by groups of people. So I wouldn't really expect to see like oh
[00:23:31] well just because this person's involved and it's the right thing. I think you
[00:23:34] have to look at like the entire like breadth of the company and like how
[00:23:38] like how like it grows and its size in general right? Not just a few people.
[00:23:43] That's what my perspective is at least. What is this? Old math versus new math?
[00:23:48] When I was in school, all we did, out here, so this is gonna be 13, I carry the 1, and
[00:23:58] I'm gonna go 1 plus 4 is 5 plus 1 is 6, that's my answer.
[00:24:03] Okay.
[00:24:04] Now let me show you how it's actually going to go.
[00:24:07] Actually good.
[00:24:08] Okay.
[00:24:09] These are the 10s and that's the 1s.
[00:24:11] Okay.
[00:24:12] All times in 1, 2, 3, 4, 5, 6, 7, and then 7, 1, 1 more 10, and 1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14,
[00:25:00] 10, 20, 30, 40, 50.
[00:25:05] Okay, this one's to be with its friends, so it goes up to 50 and it tells one more episode
[00:25:17] it will make.
[00:25:19] 63.
[00:25:21] That's how you do it.
[00:25:25] Okay, times have definitely changed.
[00:25:29] What? The only thing that's really surprising to me about this is that he got the answer, right?
[00:25:55] Like, I was expecting him to get like 307 or something like that, right?
[00:26:00] Like, just completely get it wrong and just like, yeah, we're fucked.
[00:26:04] This is insane, man. I can't even believe this.
[00:26:09] Yeah, this is how we did it in first grade. This isn't new math. This is toddler math.
[00:26:13] Really? I've never seen this. I don't know anybody that I...
[00:26:17] How many of you guys, is it the first time that you're seeing this?
[00:26:22] For me, this is the first time I'm seeing it.
[00:26:26] Yep, me, absolutely.
[00:26:29] Yep, I have no fucking idea. I never seen this before, exactly.
[00:26:33] How America was conceptualized.
[00:26:35] And also, like, well, let me, before I do this, I want to say that
[00:26:40] work smarter, not harder, teach kids methods that work and work fast.
[00:26:45] Did it cheat answers by creating some false intuitions by me?
[00:26:48] So it's like it's instilling anything into the kid. He's just using the finger method with more steps.
[00:26:54] The kid really believed his was better despite both taking longer and involving more work.
[00:27:00] I...
[00:27:01] What was wrong with the old method?
[00:27:05] So, yeah, and like, is this like, yeah, well, now we need to have a new version of this? Who decided this?
[00:27:13] It's just, it's a kid?
[00:27:15] No! No!
[00:27:16] If I was a kid, like, am I the only kid that was, like, I was, like, hyper fucking fixated on efficiency.
[00:27:24] Like, if I could do something really fast, I would do it really fast.
[00:27:28] Like, I would incident- like, the moment that I saw that somebody else was doing something faster than me,
[00:27:33] I was like, wait a minute, oh my god, I'm wasting my time.
[00:27:37] I could be playing video games right now, but I'm doing this.
[00:27:39] Why am I doing- I hate this.
[00:27:41] And that's what it would be.
[00:27:42] Yeah, it's just about four.
[00:27:43] I was doing it as early as I could.
[00:27:45] Yes! Time is money! Exactly! So no, I would immediately have molded out the moment I saw that.
[00:27:53] Yeah, wow. Fuck showing work. I've never showed work. I would always just basically guess with answers.
[00:28:01] Like, and I would be like right enough of the time to be like, like I would usually pass, right?
[00:28:06] And it was no issue. Now people have zero expectations of the kids. Exactly. I would,
[00:28:12] But I would speed run every single test because my goal wasn't to pass the test, my goal was
[00:28:20] to not do the test.
[00:28:22] So the fastest way to not do the test is completed in the smallest amount of time possible while
[00:28:29] attaining a grade that will mean that I do not have to retake the test.
[00:28:34] Those are the two goals, right?
[00:28:36] And so I min max those two things.
[00:28:38] I get a 73 and it takes me 13 minutes and then I can put my head on my desk for the
[00:28:43] rest of the class.
[00:28:45] That was it.
[00:28:46] Actually the right way, yep.
[00:28:49] Advanced laziness, I would actually look up and see what would give us our grade and
[00:28:55] I would actually just only do the things that were easy and just not do the hard
[00:28:59] assignments.
[00:29:00] I'd be like, okay, I'm going to get a 75 this time.
[00:29:03] Yeah, there's a big assignment, well I guess I'm just not going to do it.
[00:29:07] The reason it changes is to teach why the answer is 63 and instead of just getting the
[00:29:10] right answer, maybe you go for mathematicians but useless for the average person.
[00:29:14] Yeah, I mean, I guess, I mean, you can just go and look at one of these interviews with
[00:29:18] like people or kids around the street, like, you know, tell us what clock, what time the
[00:29:21] clock is or anything like that and, you know, it's going to be pretty obvious where
[00:29:25] the problem is.
[00:29:27] What is this?
[00:29:28] How America was conceptualized?
[00:29:30] Our proud nation will measure weights in pounds and that 2,000 pounds shall be called
[00:29:36] a ton.
[00:29:37] And what would 1,000 pounds be called sir?
[00:29:41] Nothing.
[00:29:42] Because we will have no word for that.
[00:29:47] It seems like we should have a word for 1,000 pounds sir.
[00:29:53] An average adult.
[00:29:56] Yet we won't.
[00:29:58] Because we are free men and we will be free to measure liquids and liters and milliliters.
[00:30:06] But not all liquids only soda, wine and alcohol.
[00:30:09] Yes.
[00:30:11] Only those, sir.
[00:30:12] Yes.
[00:30:13] Because for milk and paint, we'll use gallons, pints,
[00:30:16] and quarks, God will.
[00:30:17] That's right.
[00:30:19] And how many liters are in a gallon, sir?
[00:30:22] Nobody knows.
[00:30:23] Who?
[00:30:24] What?
[00:30:25] Yeah.
[00:30:27] I have no idea.
[00:30:29] Sir, in this new country, what plans
[00:30:32] are there for men of color, such as I?
[00:30:36] Uh-oh.
[00:30:39] Distance, we measured an inches, feet, yard,
[00:30:41] 12 inches to a foot.
[00:30:46] Oh no.
[00:30:48] If it were always so simple.
[00:30:50] 3 feet to a yard.
[00:30:52] And how many yards to a mile?
[00:30:54] I don't know.
[00:30:56] I don't know.
[00:30:58] Okay, well, how many feet to a mile?
[00:31:00] 5,200 and 8.
[00:31:02] 5,200 and 8.
[00:31:04] Yeah.
[00:31:06] It's a simple number that everyone will remember.
[00:31:08] Right.
[00:31:10] Yeah.
[00:31:12] It feels a little complicated sir, why not use meters and kilometers?
[00:31:21] We will soldier, but only in certain and popular sports like track and swimming.
[00:31:27] For popular sports like football we will use yards.
[00:31:31] That's right.
[00:31:32] Football sir?
[00:31:33] Yes.
[00:31:34] It's a sport where you throw a ball with your hands.
[00:31:40] We really do a lot of stupid shit huh?
[00:31:43] Yeah, yeah.
[00:31:44] So, in football there is no kicking?
[00:31:48] There's a little kicking.
[00:31:49] Yeah, just a little bit.
[00:31:56] Kick the ball to get points.
[00:31:57] Mm-hmm.
[00:31:59] How many points, sir?
[00:32:00] Two.
[00:32:01] Sometimes one and sometimes three.
[00:32:02] Wait, that was two.
[00:32:04] Oh.
[00:32:05] Very confused, sir.
[00:32:07] Yeah.
[00:32:07] Do not worry.
[00:32:09] For our new nation, we will have rulers
[00:32:11] with two sets of numbers,
[00:32:13] inches on one side, centimeters on the other.
[00:32:16] That's right.
[00:32:17] we had those
[00:32:19] yes except that they don't line up and they never will
[00:32:21] i remember seeing that yeah as a kid and it was like man
[00:32:27] why do you have both of them why not just have one of these i feel like yeah
[00:32:31] true
[00:32:35] liberty son liberty
[00:32:38] the slave sir
[00:32:39] what of them
[00:32:41] you asked about the temperature i did not
[00:32:46] oh no
[00:32:52] we show up to different unrelated scales of temperature one of them will make
[00:32:56] yeah to the entire world
[00:32:58] And the other will be super random.
[00:33:00] Our great nation will use the random one.
[00:33:02] That's right.
[00:33:04] Fahrenheit.
[00:33:04] What is the scale called, Mr. Fahrenheit?
[00:33:08] Smell that for me?
[00:33:10] Impossible.
[00:33:10] Nobody knows.
[00:33:14] But one day, if we're brave, we'll
[00:33:15] get rid of you in a lot of British words
[00:33:17] like color and armor.
[00:33:19] But by God, we will keep the British you in the word glamor.
[00:33:25] Damn.
[00:33:25] Yeah, this is stupid.
[00:33:27] Oh my god.
[00:33:27] Only glamor, sir?
[00:33:30] Only glamor.
[00:33:32] damn my dream for our country met
[00:33:34] a melting pot of different measurements
[00:33:36] that will make europeans for a little cancer
[00:33:40] they do that
[00:33:41] they still do that
[00:33:55] jesus
[00:33:58] uh... all mad all right yet for sure absolutely apart to this is actually
[00:34:03] fucking funny man
[00:34:04] yet thank god
[00:34:05] and uh... yet for the i can catch a break i know is that part of the
[00:34:09] skit this was funny
[00:34:10] yeah i'm glad that uh...
[00:34:12] i'm glad that some of this edgy or humor is like now it's like people finally
[00:34:17] uh... you know lighten the fuck up about like getting offended by everything and
[00:34:21] some of this edgy or shit is still uh...
[00:34:24] you know it it's acceptable again right
[00:34:26] metrics for pussies yeah exactly
[00:34:29] you also murdered aluminum did we really i don't know about that
[00:34:33] yeah s and l use to be so funny i feel like it goes back and forth right
[00:34:37] sometimes it's really funny sometimes it's not
[00:34:40] Tonight the Orioles became the first pro team to wear uniforms with braille lettering
[00:34:48] Purpose blind players can't see or are allowed on the field to touch the players backs. I
[00:34:56] Think it's to raise awareness
[00:34:59] Who didn't know about blind people?
[00:35:02] Deaf people never hurt
[00:35:13] Well, yeah, that's kind of accurate. I would say so
[00:35:18] Wow, did they really do this
[00:35:21] There's no way they actually did this, right? They did it?
[00:35:29] Why?
[00:35:31] Why? You understand what Braille is for, right?
[00:35:34] It's so a blind person can put their hand over the page and like feel and know what the dots mean, right?
[00:35:42] Like that's why you have Braille. So
[00:35:45] So it's but and it's not even they're not even indented
[00:35:50] That's the thing
[00:35:52] That there's not even an indention so if a blind person even did run their hand over it you'd see that it's just it
[00:36:00] It's just printed on a sheet of plastic that they laminated onto the
[00:36:06] There's no way it's just what
[00:36:12] This is insane
[00:36:15] It's the same reason football's not played with the foot
[00:36:18] Are they calling the baseball players blind? They did it in 2018. I've how did I how did I miss this?
[00:36:40] I I
[00:36:44] This is all from 218 you look at Jeff bro look at Jeff. Oh my god Jeff the fucking reality check
[00:36:54] This old based boomer you do realize how utterly idiotic
[00:36:59] this is and serves no useful purpose. Talk about being political correct and
[00:37:04] actually making things hard for everyone. Whoever thought this up should be
[00:37:09] fired. Fucking based. Absolutely. For a fair reason I guess so. Wow I appreciate
[00:37:21] the summit. I think this is ridiculous. This is amazing. This is good. Now the
[00:37:25] umpires can read the player's names. Good one. Oh my god. Make a good name
[00:37:31] I guess so. What's wrong with bringing awareness to accessibility options? It's stupid face value.
[00:37:39] Like it's virtue signaling that serves no other purpose other than look at us, we care about this group of people
[00:37:46] by doing something that doesn't make any logical sense at all. It's like it's completely fucking stupid.
[00:37:53] There's nothing about it that makes sense. Who's accessing this?
[00:37:58] You think people do you think they don't know about blind people like wait a minute. There's blind people
[00:38:05] since when I
[00:38:07] Mean honestly if you played wow, you'd know that's true
[00:38:11] Yeah, what is this?
[00:38:13] was 2018 whenever uh
[00:38:15] It's 20 companies make their profile picture rainbow during pride month. Yeah, it's weird man like it just doesn't make any sense
[00:38:22] It's it's such obvious virtue signaling. It's crazy
[00:38:24] What's this? Feminist man?
[00:38:27] And that's why, genuinely, as a feminist man,
[00:38:32] I think the toxic masculinity is so destructive for a culture.
[00:38:35] Cheers to that.
[00:38:36] Right?
[00:38:37] I wish all men were feminists like you.
[00:38:38] Me too.
[00:38:39] It's so refreshing.
[00:38:40] All right, here's that check for me, sir.
[00:38:42] Sir?
[00:38:43] First of all, do not ascend my pronouns.
[00:38:45] Second of all, how dare you ascend it because I'm a man
[00:38:47] and I'm gonna be paying for this whole dinner.
[00:38:48] Women are fully capable of paying for themselves.
[00:38:50] Oh, I'm sorry, do you want me to split the bill between you two then?
[00:38:52] Actually, why don't we do this so we can really drive this point home for you
[00:38:55] for you because you're giving me very misogynistic vibes right now leave the
[00:38:59] entire belt and she will pay for the entire thing because she is a strong
[00:39:02] independent woman who does not even man to provide for this woman wouldn't you
[00:39:06] agree with that yeah yeah I guess okay yeah here's the check man I'm sorry
[00:39:13] yes that's a good idea I cannot believe how toxic that guy was
[00:39:25] Are you going to help me?
[00:39:27] Absolutely not.
[00:39:28] As a feminist man, I don't want to reply that you can't defend yourself just because you're a woman.
[00:39:31] Are you serious right now?
[00:39:32] What?
[00:39:33] Yeah.
[00:39:34] There's no difference between a man and a woman physically.
[00:39:35] Gender's just a cultural and societal construct.
[00:39:37] You're just as capable of defending yourself as a man.
[00:39:39] Say, mercy!
[00:39:40] As a feminist woman, wouldn't you agree?
[00:39:42] Yeah, I guess.
[00:39:43] But can you at least do something?
[00:39:44] I call the police.
[00:39:45] He's literally getting away with my purse.
[00:39:47] F*** the police.
[00:39:48] We need to defund those racist pieces.
[00:39:49] Yeah, true.
[00:39:50] Long time no call.
[00:39:52] Johnny, suck it.
[00:39:53] What are you doing outside of West Hollywood?
[00:39:55] I make my round.
[00:39:56] Long time no clock?
[00:39:57] Who is this?
[00:39:58] Let's just say you're a little boy toy here and I used to have some wild nights down in
[00:40:02] West Hollywood.
[00:40:03] You don't boy so...
[00:40:04] Oh my god.
[00:40:05] No I don't know.
[00:40:06] Sucks for you.
[00:40:07] Sucks for me.
[00:40:08] Perhaps I'll see you there tonight then?
[00:40:13] Jesus.
[00:40:14] Who is that?
[00:40:15] Are you gay?
[00:40:16] As a feminist man, I'm sexually fluid so I don't believe that men need to conform
[00:40:19] to being heterosexual even within a relationship.
[00:40:21] As a feminist woman, wouldn't you agree with that?
[00:40:23] Alright.
[00:40:24] I like this look.
[00:40:31] Johnny, wait up!
[00:40:32] So stupid, yes John, give me that coffee.
[00:40:34] It's so flaming saddles.
[00:40:35] So stupid.
[00:40:38] So dumb, I knew it was a wig.
[00:40:40] Yeah, I guess so.
[00:40:41] All my fucking gods, so fucking stupid it is.
[00:40:44] What is this?
[00:40:46] Can you build a PC for my son for school purposes, son?
[00:40:55] I did this.
[00:41:00] I did.
[00:41:02] And, um,
[00:41:04] I could run Warcraft 3
[00:41:08] at the, like,
[00:41:10] At the best frame rate that it could run in
[00:41:13] I could play online
[00:41:15] no lag
[00:41:18] And I remember bro like that was nice. We all did. Yep. I'm like, yeah, you need the good one
[00:41:24] No, no because the internet's gonna be really popular and you've got to make sure you're planning for the future
[00:41:30] What's the system request? So you need okay like
[00:41:35] 256 uh bites of ram. Okay. Yeah. Yeah. Yeah, and so you're gonna need
[00:41:39] 512 gigabytes of RAM for this one. It's for the future. The future expansion of the
[00:41:50] Internet. Yeah, for sure. Me on a Mac? Yeah, solitary won't work. Yeah, pinball won't
[00:41:57] work. You won't be able to move the mouse around. Megabytes like gigabytes? Yeah,
[00:42:02] yeah, that was way back in the day. And 512, I know. I still have one of those
[00:42:08] in my room. What is this? Pack it up Halo fans. It's only going to get worse. What is this?
[00:42:15] Halo Studios, former 343. I will watch everything and then so apparently because this woman is
[00:42:20] working there, it's like it's bad because she's black and she has a rainbow flag. Well that's not
[00:42:25] really enough. I don't think that's enough data for me to say that Halo is dead. Sorry guys.
[00:42:31] I'll wait for the actual game to come out. But we'll look at the Unreal 5 stuff soon.
[00:42:37] Let's see here. Actually, you know what? Shopping for d- no.
[00:42:58] Those poor employees having to re-stop this.
[00:43:08] This is warning for external use only.
[00:43:11] those poor employees man asman asked me to post this today on on stream is this
[00:43:20] the guy that posted his video my take on triple a climate as a current player so
[00:43:26] this guy made a video and he wanted me to watch his video I will watch your
[00:43:31] video today and look at that proof asmengold asked me with a fucking time
[00:43:37] Time-stamped clip for whenever I said it's okay. Wow. Yes, we are absolutely going to watch this
[00:43:44] Don't worry about it horrible news about the Harry Potter TV series
[00:43:49] What for those unaware
[00:43:53] He's on the ringer's website prior to hiring he hasn't read the books who the fuck hasn't read Harry Potter like
[00:44:08] the
[00:44:11] What?
[00:44:13] Greenwald is the exact kind of writer who thinks he can improve on the source material and will end up pissing everyone off with his changes
[00:44:19] If his changes make it into the show and if you don't believe me listen to his podcast
[00:44:23] He's the most potentious twerk to ever go near a microphone
[00:44:28] They will use a dozen words
[00:44:31] If one will do and believes it is the role of the showrunner to teach the audience
[00:44:35] He 100% believes he can and will elevate the material, and worst of all, he is a dreadful screenwriter.
[00:44:42] The PR release makes it out like he's some kind of writer in Legion, but he's never given any writing credit on any of the episodes.
[00:44:48] So that makes him a passenger who can never be trusted to fully flush out a screenplay, so he's completely talentless
[00:44:53] and he believes he can willingly change source material to find other creative possibilities within this world.
[00:44:58] So they, so this is amazing.
[00:45:01] But this is some other this is some other random shit
[00:45:12] If anyone thought there's above zero percent chance to Harry Potter TV show could be good. They're just bonkers
[00:45:19] Guys Harry Potter's over
[00:45:23] It's done stop it
[00:45:27] Fucking stop this let it go. It was a great lesson the movies were great
[00:45:34] They were so good. It is like a massive cinematic achievement that they were able to do all of the movies with like
[00:45:43] Continuity there is no like weird delays no problems
[00:45:47] They only had to like recast a couple of people
[00:45:51] Absolutely fucking great the movies were incredible. It was a cinematic achievement. Yes. It's not gonna be that great man
[00:45:59] Like what are we talking about?
[00:46:01] Yeah, but the agenda and propaganda, it's not about agenda and propaganda, they're just trying to use an established IP so they can milk it for more money.
[00:46:12] That's what they're doing, they're not doing this for any other reason. It's not like they're doing this because they care about Harry Potter.
[00:46:19] They're like, well, we want to tell a story, but we want to make sure that people identify with the story, so we're going to use it in this world.
[00:46:26] What are next? Yeah, exactly.
[00:46:31] mediocre writers are the least worry. Exactly.
[00:46:34] The only person who can save this J.K. Rowling yourself,
[00:46:38] if she would care enough to get involved, then basically control the entire production and not just consult.
[00:46:43] No, they've already done Harry Potter. They've written the story,
[00:46:47] like, it's done, they made the movie. Like, anything that's gonna come out after that,
[00:46:52] the odds are it's going to be bad. Maybe it won't be bad,
[00:46:56] but probably it will be. Give up all hope. It's done. Be happy that you had the movies and it was ever good.
[00:47:03] That's what my perspective is.
[00:47:06] Why did they do this? They should have based it off Hogwarts Legacy.
[00:47:11] I think that, I mean, if they want to use like a universe, they probably should do something that's like drastically different.
[00:47:18] I feel like that probably would be a good idea, but I just find it unlikely that that would happen.
[00:47:22] and can't JK Rowling pull the plug?
[00:47:24] Doesn't she own the IP?
[00:47:26] I don't think so, no.
[00:47:27] I feel like with a lot of that stuff, it's complex.
[00:47:30] So yeah, it looks like the new Harry Potter series
[00:47:33] is probably going to be bad.
[00:47:36] Yeah, I guess so.
[00:47:38] One or Brothers does, yeah.
[00:47:39] You usually have to sell the IP
[00:47:40] if you want them to like do a lot of creative stuff with it
[00:47:43] just so they can have like certainty
[00:47:44] that they can invest resources into it,
[00:47:46] you know, like logically, right?
[00:47:48] And everyone won the,
[00:47:49] Yeah, this is the same thing I saw before with like this guy getting a bunch of weird shit
[00:47:56] I think again the worst thing to do is post stuff about this, but yeah
[00:48:00] What is this to commence the bombing of Narnia?
[00:48:04] Oh no
[00:48:08] fellow
[00:48:13] I have promised to engage in hostilities only with powers that I deem to be a real
[00:48:20] an immediate threat to our peace-loving nation. And that is why I have ordered the
[00:48:26] interdimensional strategic space force command to commence bombing of Narnia in
[00:48:32] five minutes. Nice! If we do not fight them in their dimension there, we will
[00:48:39] have no choice but to fight them in our dimension here. The Orcs are as a
[00:48:44] a STATUAL THREAT to our way of life. We will not stop until we have reached no-
[00:48:52] He's not gonna laugh when this guy wins. He's gonna stop laughing when this guy ends up
[00:49:00] getting all the votes.
[00:49:02] And the last war in a uncertain time, we must unite as a country. Let us all pray for
[00:49:12] You are fearsome, flying unmanned,
[00:49:15] you're like ponytails,
[00:49:17] as they rain by our subhuman enemies.
[00:49:23] Nice.
[00:49:24] Ascent fighting parties,
[00:49:26] and lots and lots of non-competent habits.
[00:49:29] Hell yeah.
[00:49:30] If you have to wrap it up,
[00:49:31] appreciate that, thank you very much, Mr. Supreme.
[00:49:33] We gotta wrap it up.
[00:49:34] Thank you very much, Mr. Supreme.
[00:49:39] Mr. Supreme does go pretty hard.
[00:49:43] Man.
[00:49:44] It's the same thing happening in Argentina,
[00:49:45] I guess so. What is this? Taking grandma for a stroll?
[00:49:59] I guess the hearse was too expensive.
[00:50:03] What's this? Uh, metaphor re-fantasy.
[00:50:06] Yeah, I heard about this game.
[00:50:07] I heard it was actually quite good.
[00:50:09] People are pretty positive about it.
[00:50:10] That's sad. Yeah, yeah, it's bad.
[00:50:13] People get fucked up like that.
[00:50:14] It's crazy. I couldn't even imagine that.
[00:50:16] Yeah. What is this?
[00:50:18] Minecraft kids content is absolutely terrifying.
[00:50:20] What the fuck?
[00:50:23] What is this?
[00:50:27] This is a long fucking, this is a long fucking video.
[00:50:31] I will watch this, I don't know if I wanna watch this today,
[00:50:34] but I will look at it.
[00:50:36] Minecraft kids contents, the thing is like,
[00:50:38] kids love weird shit.
[00:50:40] This is the problem, right?
[00:50:42] Is it like, there's plenty of things like,
[00:50:44] even whenever I was a kid, like,
[00:50:45] I mean, we were in all kinds of weird shit.
[00:50:48] And so it's like, that's where the parents
[00:50:51] need to come in and make sure
[00:50:53] that they know what the kid is looking at.
[00:50:55] And I feel like also, like as a parent,
[00:50:58] there's never gonna be a way for you to stop your kid
[00:51:01] from seeing and interacting with weird stuff.
[00:51:04] Cause like, they're gonna go to school
[00:51:06] and maybe they're gonna have a friend at school
[00:51:08] that shows it to them,
[00:51:10] or they're gonna see something on, you know,
[00:51:12] a TV show at somebody's house or whatever, right?
[00:51:16] And so the only way that you can really deal with this,
[00:51:18] I think, is to like build your kid up like a,
[00:51:22] you know, make it to where like the kid can understand
[00:51:24] and process that stuff whenever they deal with it.
[00:51:27] Because you just can't, you can't bubble wrap the world
[00:51:31] and expect the kid to never get popped by it, you know?
[00:51:35] So yeah, the YouTube, the video's loud,
[00:51:37] YouTube even responded?
[00:51:38] Damn, that's nuts, actually.
[00:51:40] Their teachers are messed up?
[00:51:41] Exactly, yeah, you can, like that's the only way
[00:51:43] that you can really, you can really stop this
[00:51:47] from happening more than anything.
[00:51:49] Some schoolmate showed me a beheading video
[00:51:50] when I was 13.
[00:51:51] Oh, we used to watch people getting killed
[00:51:54] the time whenever we were kids. Like, that was all, of course, right? Absolutely. Like,
[00:51:58] the two girls, one cup. But yeah, of course, everybody, we all did, we all did this. Absolutely.
[00:52:05] And so, yeah, that's tame, exactly. Yeah, that's nothing. And so, what's so interesting?
[00:52:12] Exactly, it's a classic. So, yeah, if you have a kid that's like that, I mean, you've
[00:52:18] just, you've got to make sure that the kid is ready to deal with it himself, right?
[00:52:22] Because if he's not, then it doesn't matter what you're going to do.
[00:52:26] What is this?
[00:52:29] Because they're going to see that shit no matter what.
[00:52:33] Phillip reads a wild comment.
[00:52:34] Let me claim the swage tan thighs, the camera, to your bubbly, perfect ass.
[00:52:50] Oh my god, I wonder if that guy like after he heard that like if you watch this
[00:53:25] That's so fucking funny
[00:53:28] After he saw this he like he sat down a thought to himself hmm
[00:53:33] Maybe I'm acting like a fucking freak
[00:53:36] wait
[00:53:37] Am I a weird freaky like like awkward like nasty dude?
[00:53:42] Dude.
[00:53:43] Like, yeah, it's I wonder what happens right.
[00:53:46] No chance.
[00:53:47] Yeah.
[00:53:48] I wonder, like, what did he do after that?
[00:53:50] I wonder actually, you know what I really want to know?
[00:53:53] Is he ever typed something in my chat?
[00:53:57] The.
[00:53:58] Okay.
[00:53:59] So it's the underscore orange monk slash user the underscore orange monk count suspended.
[00:54:26] Why am I not surprised?
[00:54:28] There we go.
[00:54:29] He or he deleted his account after this
[00:54:33] That's a smart guy
[00:54:35] Yeah, he did himself a favor and this is work answer. They don't know anymore. They realize it's too. Coomer
[00:54:40] I don't know. I mean the thing is if people like to get into that stuff
[00:54:45] There's not really anything you can do to stop them other than calling them out and making them realize how dumb they sound
[00:54:52] That's it post nut clarity. Yeah
[00:54:56] Greatest commercial ever. What is this? So I think you just use one of these
[00:54:59] Whoa, you got a huge dongle.
[00:55:02] Thanks.
[00:55:04] It gets the job done, I guess.
[00:55:06] I've seen bigger.
[00:55:08] I have a really small one.
[00:55:10] Well, mine's normal size, but it doesn't work like it used to.
[00:55:12] Hey, guys. What is going on in there?
[00:55:14] Presentation.
[00:55:16] I was trying to get his up.
[00:55:18] I think yours is too wide.
[00:55:20] I've got two. Can you use them at the same time?
[00:55:22] Hmm. Never tried it.
[00:55:24] I feel like this is funny if you like, like, this is...
[00:55:28] I don't think this is funny. It's too on the nose. It's not funny enough. I'm sorry. I can I can
[00:55:34] Yeah, this is like safe safe boomer humor. Exactly. I'm not yeah, I'm not old enough to think this is funny
[00:55:41] KSI song now has over half a million dislikes
[00:55:46] Wow
[00:55:49] I mean
[00:55:51] I don't think that it was the worst thing ever
[00:55:53] like this song I don't think it was great either it was just kind of it's
[00:55:58] exactly what I would expect from a youtuber making a like a hip-hop song or
[00:56:03] something it's exact and like and I mean that in all of the good and all of the
[00:56:08] bad ways it was horrible yeah it's for kids it's like I'd say it's a four or
[00:56:12] five it's not the worst song I've ever heard but it's not great either so I
[00:56:17] I guess we can look at the uh
[00:56:49] You're all a bunch of drogies.
[00:56:52] Oh, good.
[00:56:54] Yeah, I guess so.
[00:56:56] The $210 billion dollar food ingredient.
[00:57:02] Does that mean it's really good?
[00:57:04] What if a 200...
[00:57:06] Wait, what?
[00:57:07] Yeah, what's this?
[00:57:09] Let me look at the Halo thing first.
[00:57:11] So, obviously, yesterday was a big deal.
[00:57:15] A lot happened yesterday.
[00:57:17] Halo announced a
[00:57:22] Massive rebrand like this is like a huge shift and what's gonna happen with Halo?
[00:57:29] So I'll play the video and then we'll talk about it
[00:57:33] TLDR studio rebrand the upper management of 343 seems to be getting a shakeup
[00:57:40] and they are moving Halo over to a
[00:57:43] a uh... on real five engine and also they are working on multiple i p
[00:57:48] projects at the same time
[00:57:51] here we go
[00:57:54] chris mackius take one
[00:57:57] says casey wu take one mark
[00:58:00] i was told that he just be my authentic self-crust
[00:58:04] six years i don't want to be in front of the camera
[00:58:07] there's so much to do and so much fun to be had when you play halo
[00:58:11] i feel like i'd never run out of things to do
[00:58:13] I love intricate stories that take place across lots of different worlds,
[00:58:17] have lots of different meaningful characters.
[00:58:20] What made Halo successful at the beginning?
[00:58:23] What is the legacy of Halo?
[00:58:24] What's the soul that we want to bring forward?
[00:58:26] And what's the craft of making Halo games?
[00:58:28] And how do we set our studio at best to go deliver on that?
[00:58:32] We knew we had to make a change in order to take us into the future.
[00:58:36] When I first heard about Halo moving on real engine, my first thought was,
[00:58:40] I mean, I'm going to say this, thank God.
[00:58:42] they're doing something. It's obvious 343 had no idea what they were doing.
[00:58:48] Like I'm in shock that Xbox didn't completely gut that studio like over five years ago.
[00:58:57] Like you have Halo 4 that was like generally like very badly received. Halo 5 nobody cared
[00:59:03] about. Halo Infinite. Like how do you make three bad products like that? Nothing happens. This
[00:59:08] This is way overdue.
[00:59:10] This is going to be a really hard secret to keep.
[00:59:13] I think fans are going to be excited about the future of Halo because of the possibilities
[00:59:20] that are afforded us by using Unreal.
[00:59:22] Before we really had to split our focus in thinking about building an engine, supporting
[00:59:27] it, being really kind of a tech company and a studio at the same time.
[00:59:31] Since we've made the chains to shift to Huey, we can bring Halo forward in ways
[00:59:37] that people have never seen before while still being true to what Halo is.
[00:59:42] The founding project was an effort to ourselves how far we can push things using Unreal 5.
[00:59:49] New CRO director Chris came to me and said, hey I have this crazy idea.
[00:59:53] He said, hey there's this thing called Project Foundry that I want to do.
[00:59:57] Let's make it happen.
[00:59:59] Foundry specifically is based around the same concept of the Foundry in Halo lore.
[01:00:05] It's the place where Halo Rings are born.
[01:00:08] Okay.
[01:00:10] So this is the game, something alive.
[01:00:12] It's not a game, it's a research project for our studio,
[01:00:16] so we can prepare ourselves for the next steps of making Halo games.
[01:00:21] I mean, if you want me to just pause and look at this, like this looks really good,
[01:00:30] but Halo Infinite looked just as good as the other one.
[01:00:33] Like, I mean, I can go and look at Halo Infinite.
[01:00:36] I mean, this is just like every game has this.
[01:00:39] I mean, I've seen tech demos like this for, for Unreal 5 for years now.
[01:00:57] That's cool.
[01:01:00] The original Halo franchise was a graphic showcase.
[01:01:03] It was best in class.
[01:01:04] That's what Halo was when the first was released.
[01:01:06] And that's what Halo needed.
[01:01:07] That's actually true.
[01:01:08] I don't think people realize like how good Halo's graphics were
[01:01:11] whenever it first came out.
[01:01:12] Like Halo released in 2001.
[01:01:15] The graphics were totally fucking next level.
[01:01:18] They were insane.
[01:01:20] Let's begin
[01:01:23] Let me see this does this look good
[01:01:27] Yeah, I think this looks good looks all right. Yeah, sure
[01:01:32] So once project found we've been approved we took the entire creative team and we ideated on
[01:01:44] Three locations something old something new and something really alien
[01:01:49] We had depth Stephen Northwest which is sort of traditional halo biome
[01:01:53] We were trying to shove as much foliage in there as humanly possible to make it really feel like you're on a hike in the
[01:02:00] You know cascades the coal lands which was the second biome that we took on it was more of a technical showcase
[01:02:06] Where we could play with shaders we could play with deformable
[01:02:10] Landscapes and terrain. Yeah, that looks nice affords us more opportunity than we've ever had in the past
[01:02:15] You know on the surface it might just look all like snow
[01:02:18] But how many layers of things combined to really give that winter look?
[01:02:25] And then our third buy-on was the blightlands, which is
[01:02:28] Any lens like the flood that's been absolutely taken over by the flood
[01:02:32] I wanted to give our team the opportunity to really
[01:02:35] Express an alien world a really alien world
[01:02:39] Taking something way further than they may have actually done in previous Halo games
[01:02:43] What's impressed me about watching the Halo team working on real is how beautiful everything looks
[01:02:48] I mean, I would say this definitely looks really good. I mean, back in the day, like I like because you remember like they had this exact structure and like the first Halo missions and Halo one.
[01:02:59] I do feel like this looks the way it looked in my mind when I when I looked at it whenever I was 11.
[01:03:07] I was 11. Does that make sense? Right? It's like, if you go back and you like, imagine like in your
[01:03:15] mind, then like you saw it, yeah, this looks, this looks very good. I mean, I would say also,
[01:03:21] I thought Halo Infinite also looked pretty good. So I think that really they're talking about
[01:03:25] this from a perspective like, for me as a player, I feel like it's not that big of a deal.
[01:03:31] but I think that as a studio it probably means a lot more to them because Unreal
[01:03:37] probably is much more versatile than what the engine they were using before was.
[01:03:42] I don't think we've seen anything quite like it in Unreal Engine before.
[01:03:48] Fortunately we have a studio that's really passionate about Halo, about the
[01:03:52] level of feel and you know I think there's a lot of hunger to really
[01:03:56] collaborate to move forward together.
[01:03:58] Found 3M was an initiative.
[01:04:00] touch on every part. I think also Unreal 5 is very good at rendering complex things without
[01:04:09] making it massively demanding on a CPU, or like a console or a computer, basically.
[01:04:16] That's huge. That's insane, because that's been the real weak spot, right?
[01:04:21] Right?
[01:04:22] The creative process, everything from concept art to FFX, characters, vehicles and weapons
[01:04:29] to make the future games appealing.
[01:04:31] Creating an asset, taking this design, now we can really get material foundations.
[01:04:37] What is it actually made of?
[01:04:39] How is it physically accurate to the world?
[01:04:42] Now we get to take all the wonderful legacy assets that we have, bring them to life
[01:04:47] and bring them to today's standards.
[01:04:51] Yeah, that looks great.
[01:04:55] We are really excited to be not just working
[01:04:58] on multiple projects, but also expanding our studio.
[01:05:01] As a lifelong Halo player, I think the game's only gonna
[01:05:03] get better when we get those new unique perspectives
[01:05:06] and people bring in their expertise
[01:05:08] and passion for the Halo franchise.
[01:05:12] We are looking for new talent as the projects
[01:05:14] that we're working on kind of get further
[01:05:16] and further into their development cycles.
[01:05:18] It is great to be part of a team that's growing
[01:05:20] because you can kind of see that force multiplied
[01:05:22] as people come in and take on challenges
[01:05:24] and you can do more.
[01:05:26] Imagine a place where you have the commitment
[01:05:29] that this is what we want to do, Halo games,
[01:05:32] and create those experiences.
[01:05:34] And you can express your talent, your creativity,
[01:05:37] and your professional ambitions in that place.
[01:05:40] We're looking for designers, we're looking for artists,
[01:05:42] we're looking for engineers.
[01:05:44] It feels like a new beginning for the studio
[01:05:46] a lot of ways and I think that's pretty rare.
[01:05:50] I'll believe it when I see it.
[01:05:56] That's my opinion.
[01:05:59] This sounds really good, but like a few stills that look pretty good, that's not gonna be
[01:06:08] enough.
[01:06:11] And I think we arrived now at a point where you see the beginnings of people to start
[01:06:17] to believe in the process.
[01:06:19] There's so much momentum that we have right now and focus and clarity on not just what
[01:06:23] building, but why we're building and kind of this next phase of Halo. The worlds that we're building,
[01:06:31] the stories that we're going after. The potential at Halo right now is huge. Halo Infinite was the
[01:06:40] last reminiscence of how we made Halo games in the past. That was our recipe and what we're
[01:06:45] doing right now we're changing the recipe. So they're making a whole new studio for this too.
[01:07:00] Oh, yeah, I guess this is, yeah, Halo Studios, there you go.
[01:07:08] I mean, my opinion is about goddamn time.
[01:07:11] I mean, Halo used to be what would sell Xbox.
[01:07:15] I mean, that was it.
[01:07:17] It was Halo and Gears of War.
[01:07:19] Those are like the two biggest IPs, and so I'm really glad to see them bringing this
[01:07:24] back.
[01:07:25] But in my opinion, I think also, like, this is, isn't this like 80, probably 90,
[01:07:30] 70% somewhere around there probably over 50% just three four three studios that's being rebranded
[01:07:36] Like that's my understanding of it. So when I see this I can be very hopeful like, oh, yeah
[01:07:43] I hope this is really good, but at the same time this is gonna be primarily
[01:07:48] Let me see if I can pull up the rest of this and this is all I saw all this right. Yeah, like
[01:07:54] Let me see if I can figure out the rest of it and get get through this
[01:07:57] I think that, yeah, there we go. 343 industries is now called Halo Studios. The studio is now in a
[01:08:05] growing state again. Multiple new Halo projects are in the work. I wonder if they'd hire a remote
[01:08:10] talent, hire a bunch of people, fire a bunch of people, hire a bunch of people again.
[01:08:14] That's something they got to do. I mean, at the end of the day, if you have like such a
[01:08:20] massive IP like Halo, and they haven't been able to deliver on having that IP meet the
[01:08:25] expectations of the players. It's very clear that Halo, like if you go back and you think about,
[01:08:32] like Call of Duty is still, like Call of Duty is still popular, a lot of people still like Call of
[01:08:37] Duty. And I think that you see Valorant still doing well, Counter-Strike is still doing well.
[01:08:42] So many of these old games are actually still performing quite well, but Halo is just,
[01:08:48] let me see if I can look it up. How many people are watching Halo? Like there's like other
[01:08:53] channels that come up before the section even. It has 300 viewers. So I'm just not really seeing
[01:09:00] this go anywhere. I'm not seeing this, you know, anything like this happen. So Cod is slowly dying.
[01:09:06] I don't think Cod is dying. But what I'm saying is that a lot of these games and everything,
[01:09:13] Halo, I think, has had the biggest fall off of any of the games. Because I think you could say
[01:09:20] with Gears of War. Gears of War, like they haven't really made a lot of Gears of War games, right?
[01:09:25] Like it's been many years, whereas Halo has continuously tried to like make new games,
[01:09:29] and they just haven't been able to succeed in the market. And uh, Halo used to be the game.
[01:09:35] I bought an Xbox to play Halo. I bought an Xbox 360 to play Halo 3. Like that was it. That's
[01:09:42] why i bought an xbox
[01:09:46] sorry gears player here they killed gears they might have killed gears but i
[01:09:50] think that it's better than it's dead rather than it's a reanimated corpse
[01:09:54] running around as if it's the actual game
[01:09:57] and i think that that's what happened with halo
[01:10:00] is that they don't really know where to take a low
[01:10:03] and they don't know how to like evolve the franchise in a way that
[01:10:06] makes sense
[01:10:08] here's was a joke about a little yeah exactly
[01:10:11] Why'd you skip my video on Reddit?
[01:10:12] No, no, I haven't skipped it.
[01:10:14] I just haven't gotten to it.
[01:10:14] I'm gonna watch it.
[01:10:15] I have it right here.
[01:10:17] Where is it?
[01:10:19] This one.
[01:10:19] Yeah, I'm gonna watch it.
[01:10:20] Don't worry about it.
[01:10:21] I will watch your video.
[01:10:22] I'm sorry.
[01:10:23] Remind me if I forget.
[01:10:27] I'm not, well, no, he thought,
[01:10:28] he made the video.
[01:10:30] He got the upvotes.
[01:10:31] He thought it was unfair.
[01:10:32] No, I get it.
[01:10:33] I get it.
[01:10:33] Don't let me forget.
[01:10:34] Anyway, so, was there for the roost my dad?
[01:10:38] Yeah, for gears hit better on an emotional level.
[01:10:40] only odst and reach came close
[01:10:43] i'm gonna be honest
[01:10:46] i love the halo campaigns i thought they were amazing
[01:10:49] uh... like i i think he was recamping was so fucking good halo two campaign was
[01:10:54] good
[01:10:54] halo one campaign was like kind of hit and miss for me like some of the
[01:10:57] missions i love that the truth and reconciliation mission
[01:11:00] right you start on the beach i think all my god it's so good
[01:11:03] other ones now you know half and half right but overall uh...
[01:11:08] You know, I'll go back and just talk about this, right?
[01:11:11] I, as I said, I'll believe it when I see it.
[01:11:15] This sounds very good, but renaming the studio to Halo Studios
[01:11:20] and then saying that you're using a new graphics engine.
[01:11:26] That doesn't really fix the problem that I think the game has, you know?
[01:11:31] Yeah, I worked at 343.
[01:11:33] The problem is leadership in Microsoft's contracting system.
[01:11:36] It's a mess.
[01:11:36] Likely nothing will change from this, just an engine swap.
[01:11:38] Yeah, and I think that like engines, I don't really care a lot about using an engine. Like there's games that work really well on Unity, like Valheim for example, games that work really well on Unreal, like Blacksmith, Wukong.
[01:11:49] And there's games that work on proprietary engines as well, like the Star Engine with Star Citizen, or like Cyberpunk with the CD Projekt Red Engine. I forgot what the name of it is.
[01:11:59] So I think it really just depends on what you're developing, and you know, that's what really matters more than anything.
[01:12:05] So, Breath of the Wild, yeah I don't know about Breath of the Wild, I don't know what it runs on.
[01:12:09] Microsoft is very safe.
[01:12:11] Yeah, I think there's probably that case too.
[01:12:14] But, yeah, I'll believe it when I see it with Halo.
[01:12:18] Interesting pricing for my pillow, I wonder why they did that.
[01:12:21] Only $14 and this has got to be fake.
[01:12:25] It's got, there's no way, there's no way it's fake.
[01:12:29] Or there's no way he did this. Did he really do this?
[01:12:32] It's real?
[01:12:33] I don't know
[01:12:38] That's some crazy math though. I wouldn't have expected that you get excited for Halo a 343 still getting involved
[01:12:45] Yeah, I'm gonna wait and hold off ideal woman according to political compass. I'm right here. I don't know
[01:12:51] I'm not reading these words. I just know that I'm right here
[01:12:54] What is this here?
[01:12:56] based fake based
[01:13:00] Okay
[01:13:02] Dash Blue invids at Ubisoft meeting. Oh boy. Okay. Let me go back over here. I'll look at the rest of this stuff too and
[01:13:09] Fake based. Yeah, I will watch this video. So um, yeah. Halo. I
[01:13:15] I'll believe it when I see it. Okay
[01:13:18] Now a guy yesterday
[01:13:21] Came into my stream and he says I want you to watch my video and I said okay
[01:13:25] If you want me to watch your video post it on reddit and I will watch it if people upvote it
[01:13:32] People did upvote it. Here's the video.
[01:13:36] Hey everyone, welcome to my very first ever YouTube video.
[01:13:42] I wanted to give a perspective of how I see the current state of modern gaming as a casual gaming enthusiast.
[01:13:48] Just to introduce myself, I'm a married man with a full-time job
[01:13:52] and I'm dedicated to a lot of various other commitments in my life.
[01:13:56] While gaming is definitely my favorite hobby, I don't always have the time to enjoy it.
[01:14:00] There are times when I'll go weird without touching a game and then there are stretches where I can squeeze in maybe a few hours every day
[01:14:06] This is the reality for many of us trying to balance work life and the hobby
[01:14:11] We love gaming as a I think that's one of the big issues that casual gamers have is that a lot of times
[01:14:16] They can't play regularly every day
[01:14:19] But a lot of games are built around like a daily reward structure
[01:14:23] So like for a guy like this where you know like let's say Tuesdays
[01:14:27] He has to take his kids somewhere or whatever so he has like just way less time like now
[01:14:32] He's like he's basically systematically getting farther behind every single week because of the way that the daily rewards for the game are
[01:14:39] It's called having a life
[01:14:40] Well, what I'm saying is that like so the way that the rewards in certain games are structured
[01:14:44] Is that they're structured in a way to like front load the reward for logging on every day, right?
[01:14:51] There's like log in rewards, you know a daily like little battle pass bar that you fill up something like that and like
[01:14:58] Oh your first mission of the day gets you 400% experience something like this, right? And so I
[01:15:04] Think for a lot of guys like this they get put in this position and
[01:15:09] They're kind of stuck right?
[01:15:11] Yeah, just don't play that shit exactly
[01:15:14] Every day guy a lot of games are structured people with no life
[01:15:17] Well, it's more that not only are they structured with people, structured for people with no life,
[01:15:22] they're structured for people that have a consistent schedule.
[01:15:27] Because the games are designed around playing them regularly, but life isn't designed around playing video games regularly.
[01:15:34] So you have these massive problems. I think he brings up a good point.
[01:15:39] But one of those hardcore streamers or YouTubers who could dedicate countless hours year-round to Gamer,
[01:15:44] But I do enjoy watching other content creators who live and breathe this stuff.
[01:15:48] I'm glued to a chair!
[01:15:51] That's not quite my reality though, and I know I'm not alone with this.
[01:15:54] So in this video, I want to represent the casual gamers out there,
[01:15:58] people like me who balance a love for gaming with everything else going on in their lives.
[01:16:02] I hope to give a balanced view on controversial perspectives,
[01:16:05] and also hope I could shed some light on what I think are very important topics that can impact the future of gaming.
[01:16:10] Alright, first things first, and this is the breaking point that finally pushed me to make this video.
[01:16:16] Yeah.
[01:16:16] I want to dive into the current state of AAA gaming.
[01:16:19] You and a chosen one, I hate you!
[01:16:22] If you do a quick Google search, you'll find that AAA games are defined as high-budget, high-profile titles,
[01:16:28] typically produced and distributed by major, well-known publishers.
[01:16:32] I feel like...
[01:16:34] It's kind of like this weird, like, bell curve now that I feel, where it's like,
[01:16:40] So this is like the quality, and this is the studio where it's like indie. This is like indie like super indie.
[01:16:48] This is like indie. This is a double A. There's a lot of A's here.
[01:16:56] But like I unironically think that the quality for games is like this.
[01:17:01] Am I crazy?
[01:17:03] It's almost like these like mid-level studios. I feel like are able to produce a better game at a much higher ratio
[01:17:17] Me as someone among the two a standard deviation exactly some truly incredible games from these big developers
[01:17:23] Triple A used to mean something more. It stood for trust used to mean personality true
[01:17:28] importantly
[01:17:29] innovation I think back to
[01:17:31] 2007 when I went on a Christmas holiday with my family in South Africa
[01:17:35] I very quickly discovered Assassin's Creed and Call of Duty Modern Warfare at a local games shop.
[01:17:41] I was completely hooked. It probably wasn't the best for me as I was nine years old at the time,
[01:17:46] but I fell in love with these games. While most kids would want to spend their summer vacation
[01:17:51] outside having fun, all I wanted to do was stay inside and play these amazing tight games on
[01:17:55] my badge MacBook, which he had installed Windows on just so I could play. Those games weren't
[01:18:00] just entertainment, they were groundbreaking. From that point on I had complete trust in
[01:18:04] and AAA developers and publishers and rightfully so.
[01:18:06] It's also that like you need to have that trust because those were the most expensive games.
[01:18:12] See like they kind of standardized everything by the time that like PS2 and especially by PS3
[01:18:19] by the time that came out pretty much all games were the same price but back in the day
[01:18:23] like in 64 era and like Super Nintendo era there is a massive like gradation of like
[01:18:31] what games cost like some games would be twenty dollars other games would be like
[01:18:35] seventy dollars
[01:18:37] so these triple a games were really expensive back then i think that's
[01:18:41] kind of how it was built up
[01:18:43] with this expectation and even now i think that's true
[01:18:47] held i was to came out it was forty dollars
[01:18:50] and if you want to buy it the news uh... the new assassins creed it's
[01:18:53] like seventy or eighty or ninety if you want to play it or like three days
[01:18:57] early
[01:18:58] The Ubisoft Activision Sega Blizzard or EA logos on game covers or in magazines knowing that they are a sign of quality
[01:19:05] Those logos were like a seal of approval a way to gauge whether I was making a good decision when getting hyped for or even picking a game
[01:19:13] Well, that was a thing like I mean I was this way with with Blizzard like I I had no interest in overwatch
[01:19:20] Like overwatch wasn't a kind of game I played I was a wow player like the only
[01:19:24] only FPS I had played before then was Modern Warfare 2, I guess Gears, it's technically
[01:19:29] third person FPS, and Halo. And then I played PUBG after that, like, what the fuck would
[01:19:34] I care about Overwatch for? But because it was made by Blizzard, I was like, oh, I bet
[01:19:39] this is gonna be really good because Blizzard's really good. And that's the way it used
[01:19:44] to be. Same with Bungie, it's the same way. I, like, anybody who played the old
[01:19:48] games like we already know this is the bungee logo um bungee used to be massive it's huge
[01:19:55] remember that feeling of seeing those logos pop up when loading a game
[01:20:07] especially when it was blue that rush of excitement knowing you were about to dive
[01:20:10] into one of the best gaming experiences of your life i like i felt that way the last time i really
[01:20:16] felt that way was with elden ring with black myth wukong like it was like such a uh such a
[01:20:22] wild card right you know Chinese developer pretty much unproven record
[01:20:27] with triple A games what are you really expecting to get out of this but with
[01:20:30] with Elden Ring like bro I sat down and I knew I knew today was the day you know
[01:20:38] it was great but unfortunately over the years something has been happening
[01:20:45] and it didn't happen overnight it's been a slow gradual change like watching
[01:20:50] someone age or noticing yourself slowly gaining weight it's happening right in
[01:20:54] front of us, but we don't fully grasp how much things have changed until one day we
[01:20:58] look in the mirror or even at an old photo, and the difference is startling.
[01:21:01] Over the years the trust, originality, and innovation that wants to find AAA
[01:21:06] companies has been slowly fading. I think one of the really big weaknesses of
[01:21:10] games now is that games are produced with such a big budget that they need to
[01:21:15] appeal to a broad enough target audience, a target audience that at least
[01:21:21] through simulation and through like a projection,
[01:21:26] like a financial projections
[01:21:28] that they can make their money back on.
[01:21:30] So like logically, if you can make 200% of your money back,
[01:21:34] you would want to invest the most amount of money possible.
[01:21:37] And if you want to invest the most amount of money possible,
[01:21:39] you want to make the most money,
[01:21:40] you have to appeal to the most people.
[01:21:42] So what happens is that games become
[01:21:45] more and more complex,
[01:21:46] because one thing that I can really notice
[01:21:48] old games is that many old games play like Space Marine 2 where it has a pretty narrow
[01:21:55] breadth of content. It's not like you can go and do everything. There isn't some big open world.
[01:22:01] It's, there's a lobby and you can do that thing and that's it. And I think that Monster Hunter
[01:22:06] is kind of the same way in a different, uh, different fashion, but I feel like most games
[01:22:11] are trying to become like your everything game. And they're doing that, I think because they,
[01:22:17] They can't justify the budget that they're investing into this game unless the target audience can be projected to be everyone.
[01:22:25] So if you look back and you go back and play a lot of these old games, like I did this with Dragon's Dogma 1, the game really isn't that complex.
[01:22:32] There's not a lot to it, but what there is, is good.
[01:22:38] In logos from developers I used to admire, now fills me with skepticism, even the strongest urge to avoid their games.
[01:22:45] What I find surprising is how patience and forgiving gamers have been towards AAA companies for so long.
[01:22:50] A great example of this has been the Battlefield franchise, particularly with the launch of Battlefield 5 in November 2018.
[01:22:59] This is the first game in the franchise that was surrounded by quite a bit of controversy and received a lot of mixed and negative reactions.
[01:23:05] Well, now Dislikes this trailer must have been a banger back then? Yeah, for sure.
[01:23:08] Despite being part of a well-loved, long-standing series of games.
[01:23:13] Although I am only talking about the Battlefield IP here, you'll probably notice similar patterns with other major AAA companies, and they're once you do a franchise.
[01:23:20] Battlefield 5.
[01:23:21] I mean, Diablo, like, I feel like Diablo has...
[01:23:25] I've been really surprised to see so few people excited about the expansion for Diablo.
[01:23:31] Like, it almost feels like it's not coming out.
[01:23:35] Am I the only person that's noticed that?
[01:23:38] I've faced backlash after its reveal trailer, primarily due to the perceived historical inaccuracies.
[01:23:48] The inclusion of female soldiers in a World War II game led some fans to criticize the game as unrealistic, sparking debate over political correctness.
[01:23:57] DICE, the developer...
[01:23:58] I think the problem is that you can't really have a...
[01:24:01] But by standing there...
[01:24:02] You can't really have a historical game where it's like World War II and you have women with like a claw hand beating up men fighting on the front lines.
[01:24:19] Anybody is going to watch that and they're going to think to themselves.
[01:24:22] The reason why this is happening is because of political correctness.
[01:24:27] Every normal person knows that's not what's happening.
[01:24:30] They know that it's completely unrealistic and it's silly.
[01:24:34] And so when you look at what you're seeing here,
[01:24:38] you know that you're not going to get an authentic experience.
[01:24:43] Nobody asked for that. It's ridiculous.
[01:24:46] It's a game. It's fantasy.
[01:24:49] Well, if it was fantasy, then why are they making things that aren't realistic?
[01:24:55] Right? Like, what are you talking about? Like, it's fantasy.
[01:24:58] Well then why can't it just be all guys? Yeah, this is fiction also like this is it and I that's actually yeah
[01:25:08] What am I even saying that for?
[01:25:11] This is it's not fiction like they're making this and they're basing this off of like something that happened in the past
[01:25:18] because based off World War two and also like
[01:25:24] It's just such an obvious
[01:25:27] It's such obvious just like okay. Yeah, we're gonna put a woman in here for no reason
[01:25:32] Any time I see something like this, I automatically assume the game is going to be garbage.
[01:25:37] Because to these people, it matters more that the game represents some sort of ideology, rather than the game is actually good or has any sort of like real gameplay.
[01:25:47] Because like, basically, what I'm saying is that, at a very, very face level, these people are more concerned with the aesthetics of the game and making this game look like it conforms to modern standards,
[01:26:00] than making this game faithful to what it's trying to represent.
[01:26:06] It's a priority list. Yeah, exactly. It's immersion breaking. It is. It's massively immersion breaking.
[01:26:13] From On Their Creative Choices, which only escalates into controversy.
[01:26:17] Further Filling the Fire, a dice executive famously responded to criticism with
[01:26:21] If you don't like it, don't buy it.
[01:26:23] Oh!
[01:26:24] Does this remind you of anything?
[01:26:26] This alone caused a portion of the fanbase to not buy into Battlefield 5.
[01:26:30] Yeah, people listen. That's bad.
[01:26:33] Including myself. The game's marketing was seen as completely unfocused.
[01:26:37] The reveal trailer with this chaotic and almost cartoonish tone
[01:26:40] confused fans about whether this game was a serious, historically themed,
[01:26:43] world to shooter.
[01:26:44] This lack of clear direction left many of us unsure of what to expect from Battlefield 5.
[01:26:49] Upon release, Battlefield 5 felt incomplete, missing key features such as the promised
[01:26:54] Firestorm Battle Royale mode and tides of all live service content.
[01:26:58] Well that's the big problem. They didn't have a battle royale.
[01:27:01] It's like this came out like he said 2018.
[01:27:05] In 2018, everything was about battle royales.
[01:27:10] They should have released with the BR mode.
[01:27:12] Like this is again, it's a studio that it did.
[01:27:16] Did it have it on release?
[01:27:24] They patched it later on.
[01:27:25] Yeah, see that?
[01:27:28] Other promise features like the combined arms co-op mode were also absent at launch,
[01:27:33] Making the game feel quite barebones compared to previous entries like Battlefield 1 and Battlefield 4.
[01:27:39] When we finally got these features, they're apparently not worth the wait.
[01:27:43] Now this is what it is.
[01:27:44] And we've seen many glorious redemption stories from poor launches over the years.
[01:27:48] So I'll give it a dice that Battlefield 5 is a decent enough game to play now.
[01:27:53] Yeah, I've heard that this game has been improved, but the thing is that
[01:27:58] if people make up their mind that the game is bad,
[01:28:00] Most people are not going to want to admit that they were wrong and come back and play the game afterwards.
[01:28:05] And I think that's what happens the most.
[01:28:07] Is that, like, as soon as the game comes out and people get a bad impression of it, then the game is permanently bad.
[01:28:14] I think that there's a lot of examples of this.
[01:28:17] I think that really you could use No Man's Sky.
[01:28:19] Think about how long it took them to rebuild that reputation.
[01:28:22] Cyberpunk 2077.
[01:28:24] And then also, wow, like, for example, I think that Blizzard fixed a lot of the problems.
[01:28:29] a lot of the problems that alienated players in terms of like gearing and like systems, but a lot
[01:28:35] of people don't come back to the game because they had a bad experience with it and they just
[01:28:38] don't really feel like playing anymore. So I think that there's a lot of cases like lords of the
[01:28:43] fallen is the same way. Apparently they made a bunch of changes to the game and as far as I know
[01:28:47] nobody even came back to try it out. So the problem is that if you come out with a game
[01:28:52] and then the release of the game is like very very bad, it's very hard to get a second
[01:28:58] First impression from players
[01:29:02] Upon launch it disappointed quite a lot of us in summary and in line with my topic
[01:29:07] Battlefield 5's launch was plagued by controversy, miscommunication,
[01:29:11] Missing features and technical problems leading to a mixed reception and pretty disappointing sales. Now this can happen
[01:29:17] It can happen to any game and there are some awesome redemption stories like I said before
[01:29:22] But there's not supposed to be a pattern
[01:29:24] There's not supposed to happen to every single game on what was once a beloved IP from a company that is known for making incredible games in the past.
[01:29:33] If you are going downhill, if you are on track to death, survival instinct is supposed to kick in and you're supposed to turn around and go the other way.
[01:29:42] You're supposed to.
[01:29:43] Now, in line with what I've been talking about with Battlefield, I want you to think back and see if you can spot any of these trends with other IPs from AAA developers over the years.
[01:29:52] I think it happens all the time, happens constantly.
[01:29:56] And what ends up happening is that these games, they try to appeal to a broader and broader audience,
[01:30:02] and eventually they water down the experience of the game to where it appeals to nobody, including the original audience.
[01:30:09] I think this happens with a lot of games, is that they try to, like, standardize it and make it, like, completely appealing to everyone.
[01:30:18] Like wow, it's the best example of this.
[01:30:20] Right, Anthem, I don't know, I didn't play Anthem.
[01:30:23] But like Assassin's Creed in a nutshell.
[01:30:25] Yeah, and I think also the other issue
[01:30:27] is that a lot of people grade the quality of a game
[01:30:30] based off of how long they spend playing the game,
[01:30:33] which I think is a really bad metric.
[01:30:35] I think that you should grade the quality of a game
[01:30:37] based off of the time that you spend playing the game
[01:30:40] and if you enjoyed that time or not.
[01:30:43] Because there's a lot of games that I put 15 hours
[01:30:45] into that would recommend more than a game
[01:30:47] that I'd put 50 hours into.
[01:30:51] Anthem by the one and only Bioware.
[01:30:54] The studio once celebrated for the very successful
[01:30:56] Mass Effect and Dragon Age franchises.
[01:30:59] Anthem launched with very confusing marketing,
[01:31:03] a lack of in-game content,
[01:31:04] and pretty terrible technical issues
[01:31:07] that quickly drove players away.
[01:31:08] If I remember correctly, players didn't even go to it
[01:31:11] because of how bad the gameplay looked
[01:31:14] compared to the launch trailer or the gameplay trailer.
[01:31:16] Mass Effect on Trometer is another prime example of this, played by terrible animations, off-putting
[01:31:21] character design, and a lackluster storyline that severely damaged the franchise's reputation.
[01:31:27] Then there's Assassin's Creed Unity, which was infamous for its buggy and nearly unplayable
[01:31:31] launch.
[01:31:32] As for Halo, and I don't really want to dive deep into this, but it saddens me how 343
[01:31:37] industries have mishandled the series through ego, greed, and short-sightedness.
[01:31:41] For me, one of the sad ones-
[01:31:42] I don't think it's any of those things ego agreed personally.
[01:31:46] I think I do think it's ego to an extent.
[01:31:48] That's not true.
[01:31:49] But I think it's just don't know how to make a good game.
[01:31:52] They don't know how to appeal.
[01:31:54] Like the fact that Halo Infinite didn't launch
[01:31:57] with an official battle royale mode is unforgivable.
[01:32:02] It is, in my opinion, completely unforgivable.
[01:32:07] Like BR is one of the most popular modes
[01:32:11] of playing games nowadays.
[01:32:14] That should have been one of your top priorities.
[01:32:18] I'm sorry. I know that a lot of Halo fans are like, oh, we don't like Battle Royale's.
[01:32:24] The proof is look at the amount of people that are playing the games.
[01:32:28] Look at the popularity of these games. Battle Royale's are huge.
[01:32:32] And you didn't even think to make one of these?
[01:32:35] It's insane. Think about that. It's crazy. I hate BR.
[01:32:39] It doesn't like I hate BR. I don't like BR.
[01:32:43] I don't care if you like VR or not. The truth is that it's an extremely popular fucking game mode,
[01:32:50] especially when Halo Infinite came out, and it should have released with one of them,
[01:32:55] and it would have kept more people talking and playing the game.
[01:33:00] Like, all you have to do is look at Modern Warfare and see what happened when they released
[01:33:05] Warzone. Warzone spiked the player base of Modern Warfare by like a thousand X.
[01:33:10] Like the amount of people playing it, talking about it, it completely blew caught up.
[01:33:16] Like Warzone, in my opinion, in my opinion, Warzone revitalized the entire COD franchise.
[01:33:25] They should have done this with Halo.
[01:33:27] And it is unforgivable that they didn't with Halo Infinite.
[01:33:30] I know that there's a lot of purists out there and people that don't like BRs, but
[01:33:34] it is undeniable that there are a lot of people that do, and it was stupid not
[01:33:39] to release the game without one.
[01:33:42] This was the decline of Bethesda with Fallout 76, which released in a very broken and unfinished
[01:33:49] state, was missing NPCs had constant bugs and very poor performance.
[01:33:53] It left us fans quite frustrated with how Bethesda handled such a beloved series.
[01:33:58] Even after AAA companies have tarnished the reputation for so many once beloved IPs,
[01:34:02] we as casual gamers still find ourselves getting hyped over their new announcements,
[01:34:07] Well, at least many of us did until recently.
[01:34:11] Perhaps we should have let go also.
[01:34:12] I vividly remember.
[01:34:13] It's crazy how much money they put onto that.
[01:34:16] It really is.
[01:34:17] Wow.
[01:34:18] Concord?
[01:34:19] Yeah, I know.
[01:34:20] It's sad.
[01:34:23] Man.
[01:34:26] After watching the Battlefield 2042 trailer in 2021,
[01:34:30] I told my friend that this Battlefield is it.
[01:34:33] This is where DICE and EA will redeem themselves.
[01:34:35] They have to.
[01:34:37] Despite the numerous missteps and disappointments I experienced, between Battlefield 5 and Battlefield
[01:34:43] 2042, myself and a lot of gamers still maintained our patience and trust, believing that a AAA
[01:34:51] company, DICE, would finally deliver that AAA companies could still be trusted.
[01:34:56] Unfortunately, the game-
[01:34:58] I think that a lot of AAA companies can be trusted.
[01:35:00] I think that it's really just like a half dozen really bad ones that create this
[01:35:05] entire negative perception. Because when you really look at all these studios together, you have,
[01:35:11] like, I think you've got Larian that now I would say probably is a AAA studio from software. I think
[01:35:17] Nintendo, a lot of like mainline Nintendo titles are effectively AAA games. And those are really good.
[01:35:24] Like, let me think Capcom, AAA studio, Rockstar, Hoyoverse, if you like gotcha games, they
[01:35:30] are the best CD project red. Yeah, like, there are a lot of really good AAA game developers,
[01:35:35] but I feel like everybody focuses on like the Ubisoft Blizzard EA. I feel like those are probably
[01:35:42] the big three that are like the ones that a lot of people complain about. There are good AAA games
[01:35:48] that come out. It's just that when there's a bad one, I think there's a lot more focus on it because
[01:35:52] of how heavy the marketing for it is. Square Enix. So Square Enix hits and misses, right?
[01:35:59] It depends, right? I mean for for their big games, I feel like they almost always hit,
[01:36:04] but they also release a lot of like kind of secondary games that are you know usually not great
[01:36:12] of short my friend and I ended up refunding battlefield 2042 within just 10 minutes of playing
[01:36:18] wow i'm focusing on battlefield how because it has been my go-to franchise in the past
[01:36:23] i loved it i was an og battlefield 2 player i was unfortunately too young when battlefield
[01:36:27] 1942 came out, but I thoroughly enjoyed the Battlefield 2 experience. Bad Company 1 and 2
[01:36:33] were absolute gems introducing the destruction mechanic that truly set Battlefield apart from
[01:36:38] other FPS games. I remember growing up in South Africa at Battlefield 3, which I played on 27
[01:36:42] to 28 FPS. I think I clocked over 900 hours, damn like that, on my old PC. I love that game so much.
[01:36:49] I mean to be fair back then that was normal. I'm sure many of you who are older love can
[01:36:54] can relate to this experience with other beloved franchises.
[01:36:57] Maybe you were a die-hard Halo fan,
[01:36:59] or you couldn't wait to see what Ubisoft would deliver
[01:37:01] after the experience of Assassin's Creed Black Flag
[01:37:04] only to find disappointment year after year.
[01:37:07] The state of the majority.
[01:37:08] I feel like that's the way I've felt with a lot of studios.
[01:37:11] And now, I try not to get really invested
[01:37:15] or emotional about whether a game is gonna be good or bad.
[01:37:18] I just try to hope that it's good,
[01:37:20] and if it's not good, I just move on, right?
[01:37:22] I play something else.
[01:37:23] and and also like
[01:37:25] i feel like there's so many games are always being released
[01:37:29] that there's no reason to tie yourself down to like one individual game
[01:37:33] franchise and like invest everything into doing that unless you really want to
[01:37:37] do that
[01:37:38] because that's what i did with wow and it was like it was a pretty unhealthy
[01:37:41] relationship i think that there's some people like i see them
[01:37:44] and it's like they're still kind of in that cycle
[01:37:47] uh... and it's true like wow like league i think there's a few other ones
[01:37:50] that are like that too
[01:37:52] the off-triple gaming is devastating.
[01:37:54] There are only a few exceptions,
[01:37:56] companies that seem to still have their fans' best interests at heart,
[01:37:59] even among these cracks and doubts remain.
[01:38:02] Blockstar games or Prom Software are notable exceptions,
[01:38:05] but today I want to focus on what I grew up defending, admiring and loving.
[01:38:10] Yup.
[01:38:11] Ubisoft.
[01:38:12] I used to brag to my friends about how much I loved Ubisoft and their games,
[01:38:16] urging them to join me in this passion.
[01:38:18] But now I find myself checking the news and stock prices
[01:38:21] see if they finally pulled the plug on their life support. The security-
[01:38:25] Funny thing about that is that there's actually a post here. Let me see if I can find it. I saw
[01:38:30] us today. Ubisoft is quote, reviewing all of its strategic options for its future. Oh, that always
[01:38:42] sat- yeah. That sounds really good. Reviewing its strategic options for the future.
[01:38:50] Uh-oh. This place where I want to see Ubisoft crumple and go bankrupt.
[01:38:53] they've made me feel stupid for supporting them. Treating casual gamers like we're not in the
[01:38:59] know somehow or we live under a rock. Usually someone like me. I also, you know what? I think
[01:39:04] he's right about that. That's really true. Like, they treat casual gamers as if they're stupid.
[01:39:10] Like, they release something, all the hardcore gamers fucking hate it, and they're like,
[01:39:15] that's okay. We've got a bunch of morons that are these these dumb dads that are gonna buy
[01:39:22] the game and we're gonna be fine guys don't worry it's nuts whatever you think
[01:39:28] about them respect their time yes just a casual gamer doesn't pick up on the
[01:39:34] behind-the-scenes politics of game companies I'm just living my life
[01:39:38] playing whatever games I think look cool and enjoyable but locking me out of
[01:39:42] gaming content at launch with superficial price yeah I do think that
[01:39:46] This is so true.
[01:39:49] I absolutely think this does turn off casual players
[01:39:53] because like a lot of casual gamers,
[01:39:55] you've got to think about this,
[01:39:56] you know, like let's use a little bit of logic, right?
[01:39:59] If you're a casual gamer and you're a gamer dad,
[01:40:02] the odds are if you've got kids and a wife,
[01:40:06] like you're budgeting money, right?
[01:40:08] I mean, like money is a factor for you.
[01:40:10] So you're thinking about money
[01:40:12] and you see this is $109 for some bullshit
[01:40:16] and that's going to immediately not appeal to you.
[01:40:19] Just on a base level.
[01:40:21] And it's not like this isn't some kind of like,
[01:40:23] you know, super hardcore gamer tag.
[01:40:27] You know, you pull up this screen
[01:40:28] and it's like $129, what the fuck?
[01:40:33] And you want to have that much time
[01:40:34] to justify the price, exactly.
[01:40:37] Throwing innovation out the window,
[01:40:38] flooding your YouTube promotional videos
[01:40:41] with obvious bot comments and likes.
[01:40:43] If you look at, to be, oh, every single positive comment,
[01:40:46] they are within 4.9 to 5.1,000 likes.
[01:40:50] This was a good day.
[01:40:51] And every single one of them is being made by an individual
[01:40:54] with a first name, last name, number combination.
[01:40:57] This has been the final stroll for me.
[01:40:59] It's disheartening to watch a company
[01:41:00] that once felt like a beat.
[01:41:02] I don't know for a fact that was Ubisoft.
[01:41:05] And I find it to be shocking if it was.
[01:41:08] However, coincidence and personal interest
[01:41:12] they usually converge are not a coincidence. But I would never say they didn't. There's
[01:41:18] not enough evidence for that.
[01:41:20] Kind of creativity and passion turned into what seems like a cash grab machine. Remember
[01:41:24] when Ubisoft used to take risks crafting immersive worlds filled with depth and rich storytelling.
[01:41:30] Games like Prince of Persia and Splinter Cell felt innovative and they challenged the
[01:41:35] norms of gaming. Now it feels like they're just recycling formulas relying on the
[01:41:40] the same IPs or brands year after year.
[01:41:42] That's one of the things that really kind of burns me out of some types of games is that
[01:41:46] they have the same formula.
[01:41:48] It's one of the reasons why I didn't really stick around and play Zinless Zone Zero is
[01:41:52] that I had already played the Gotcha game formula a lot with Honkai Star Rail and then
[01:41:57] with Wuthering Waves.
[01:41:59] So whenever I saw Zinless Zone Zero basically have the same formula, I'm like, okay,
[01:42:04] well, I know what I have to do.
[01:42:06] I know what I can and can't do.
[01:42:10] It's just I feel the same way about wow like I know what the formula for wow seasons are and it's like
[01:42:16] I think the difference is that I
[01:42:19] Wish there were more games that allowed you to play at your own pace
[01:42:23] Because I think this is a big issue and I think this is also a big problem with casual players, too
[01:42:27] Is that casual players?
[01:42:30] They think that like these these games think that they're helping by giving casual players these daily and weekly
[01:42:36] rewards if they don't have time to play. But I think that for a lot of them all it does is create
[01:42:41] another chore in their life that by the nature of them being casual players generally does not
[01:42:46] prioritize gaming. So what ends up happening is that they get so focused on like trying to
[01:42:53] you know like log on every day they burn themselves out. And I think that games that
[01:42:57] allow you to just kind of play at your own pace like Elden Ring or Blacksmith Wukong or
[01:43:02] or corekeeper or something like that
[01:43:04] without having a bunch of like reward structures
[01:43:06] and things like that.
[01:43:08] I think those games are actually better for casual players
[01:43:11] than the games that have these artificial catch-up
[01:43:13] mechanisms because what I think FOMO does,
[01:43:16] and I've said this many times,
[01:43:18] FOMO acts as a barrier.
[01:43:21] FOMO keeps people in the game,
[01:43:24] but it also keeps people out of the game
[01:43:27] because I don't wanna go in and play a game.
[01:43:29] Like this is me with Destiny 2.
[01:43:31] I would love to go play Destiny 2, but because of the game being out for so long and it seemingly
[01:43:37] is so complex, I'm not going to play that game until they bring out Destiny 3.
[01:43:42] And there's a lot of games like that.
[01:43:44] And so, I think that really, like if you look at it from a casual player's perspective,
[01:43:50] and this is a problem that a lot of fan bases have, is that fan bases take for granted
[01:43:54] a lot of things that are knowledge that they've earned by playing the game a lot.
[01:44:00] But the truth is that like most people like me for example like playing Final Fantasy 14
[01:44:04] is the best example of this.
[01:44:06] How many of you guys, the hardest thing I ever did in Final Fantasy 14 was buy the game?
[01:44:13] That to me was harder than any boss.
[01:44:16] Like Alexander Savage, like you know like a men item level like no echo or whatever
[01:44:22] the fuck.
[01:44:23] That was nothing compared to being able to buy the game.
[01:44:26] It was awful.
[01:44:28] Yeah, exactly. And so like, that's really what I think holds a lot of players back. And I think that giving people the ability to progress at their own pace is really important, because like what he said, you know, some days you're not going to have any time, some days you have three hours.
[01:44:44] So whenever you have like such a big discrepancy there on the days that he has no time
[01:44:49] He's not able to log in and get the rewards on the days
[01:44:52] He has a lot of time
[01:44:53] He feels like the first ten minutes are great and then the rest of the time is kind of wasted because the game is balanced around that
[01:45:00] it's just so many like I
[01:45:02] Just wish games would get out of this like skinner box like, you know continuous like you have to log on every day thing
[01:45:09] It's very exhausting
[01:45:11] Priority squeeze more and more money out of their fans and it's not just the content that's lacking
[01:45:16] It's the connection
[01:45:17] I remember the excitement of discovering new worlds and characters that felt alive and engaging but now it seems like the focus is solely on
[01:45:25] monetization strategies season passes micro transactions and limited time events a prioritized profit of a player experience
[01:45:32] Well, this is a big issue too like absolutely and also the big problem is that when you have a game that
[01:45:39] that has microtransactions in it,
[01:45:42] they fundamentally change the DNA of the game
[01:45:46] because at the point where you have reward structures
[01:45:49] that are built in the game,
[01:45:50] and then you have microtransactions that are designed
[01:45:54] to bypass or multiply those reward structures,
[01:45:58] what ends up happening is that the game is now based
[01:46:01] around you spending that money.
[01:46:03] And that's the way it is with a lot of games.
[01:46:06] Like imagine how much more fun gotcha games would be
[01:46:09] if you had $100 to spend every single day.
[01:46:14] Like just theoretically,
[01:46:15] and it was like it was just credited onto your account.
[01:46:18] That would be way more fun, right?
[01:46:19] And you'd be able to like actually do progress
[01:46:21] and like, you know, like actually play the game out,
[01:46:24] but it's not designed that way.
[01:46:26] And I think that a perfect example of this
[01:46:28] is Granblue Fantasy Relink.
[01:46:32] Granblue Fantasy Relink functions
[01:46:34] lot of ways like a gotcha game except for you can just progress on your own and do everything
[01:46:39] by yourself and there's no money involved and you can see the difference there and I want
[01:46:45] to say that a lot of these games they're bad because of the monetization the monetization
[01:46:51] makes them bad of gaming has been overshadowed by this relentless push for profit now it's
[01:46:58] like they're not going to add in the really cool armor sits and video in the game if
[01:47:03] if they can put it in the store.
[01:47:05] Because now the store armor sets,
[01:47:07] they want them to be more exciting and more interesting
[01:47:10] because that's how you make more money.
[01:47:13] It's so, it's like just basic logic.
[01:47:16] Do people wanna buy something that looks cool
[01:47:19] or do they wanna buy something
[01:47:20] that looks like everything else?
[01:47:23] For profit.
[01:47:24] Now, I know this is being said all over YouTube.
[01:47:26] I've come across videos of this before
[01:47:28] but I am coming to you as a casual gamer.
[01:47:31] A lot of us are only discovering this
[01:47:32] in the last few months.
[01:47:34] Some of us may be the last few years. Some of us even today on this video.
[01:47:37] And I think also this shift towards live service is also really demanding
[01:47:43] and it's draining on casual players like him.
[01:47:46] Because like each live service game demands a certain amount of attention
[01:47:51] and whenever you have to put that attention into the game, it can become very draining.
[01:47:56] Like how many of you guys have played a live service game that's felt like a job?
[01:47:59] loving these things. The thing that I find crazy is with the grace that we show
[01:48:08] these companies, we still tend to trust their trailers and their adverts. You guys
[01:48:13] have promised every gamer boycott is only one three-minute cinematic away from
[01:48:18] being over. Yes! So much. That's right. Gameplay trailers, cinematic trailers, all
[01:48:24] of that, that has just not been there. I think the first case of this
[01:48:28] where I truly experienced it was the first trailer that came out for the
[01:48:32] Division I remember looking at this thinking this is truly a next-gen experience
[01:48:37] Yeah, people are excited about this. This is gonna be great and then actually watching gameplay footage after it
[01:48:42] And what I find strange is over the crazy how it just gets worse. We're used to this as gamers
[01:48:47] We have normalized this we expect it we watch a gameplay trailer and we're like okay
[01:48:51] I know it's gonna be worse on launch, but it is what it is
[01:48:54] We just accept it after all of this for quite a while
[01:48:57] I believe that Ubisoft had the potential to return to its roots to listen to us fans and react like
[01:49:02] That spark of creativity.
[01:49:03] The thing that drove this thought was,
[01:49:05] don't they want to make money?
[01:49:06] Or they got tired of losing money?
[01:49:08] But apparently their idea of making money is very different.
[01:49:12] Everyone is trying to be the new Fortnite.
[01:49:13] With their battle passes, with their DLCs,
[01:49:16] with their paid for content, their add-ons.
[01:49:18] And like, do you think about a battle pass?
[01:49:20] Like, look at this armor set, for example.
[01:49:23] This armor set is fucking awesome.
[01:49:26] This looks really, really cool.
[01:49:28] And in an old video game,
[01:49:30] This would have been obtained from beating the game on the hardest difficulty.
[01:49:36] But it seems like you just buy it with money now.
[01:49:42] That's it.
[01:49:46] Especially on single-player games, which makes no flip and sense.
[01:49:48] So I used to believe this.
[01:49:50] I definitely don't believe this anymore.
[01:49:51] I don't believe that there's actually a way for Ubisoft to come back.
[01:49:54] A wise, bold man once said,
[01:49:56] I believe you cannot reason a person out of a position that they did not reason themselves into.
[01:50:00] I did say that.
[01:50:01] In this case, the person is a large AAA company.
[01:50:04] Greed, ego, and toxic positivity that permeates their messaging doesn't stem from reason.
[01:50:09] They come from a disconnection with the very players who once supported them.
[01:50:13] It's frustrating to see how these companies prioritize profits over passion.
[01:50:17] The decisions being made seem driven by a boardroom mentality rather than a genuine
[01:50:22] love for gaming.
[01:50:23] When the focus shifts to-
[01:50:24] I think it's much more broad.
[01:50:26] It's that as the company grows in scope and scale, it involves people that are
[01:50:32] not endemically involved with the industry. And so you have somebody who's like a CFO
[01:50:40] that's coming from Kellogg's and now he's working at Ubisoft. Well, he doesn't understand
[01:50:46] all the nuances of video games in a lot of cases. So you have massive disconnects and
[01:50:52] you have people that get brought in out of industry that don't understand really
[01:50:58] kind of like what the secret sauce is for making the game. Like they don't understand it with the
[01:51:02] same type of nuance that somebody who you know built something like this from the ground up would
[01:51:07] understand it. And I think that as studios get bigger that becomes more and more true. And I
[01:51:13] think that recently there was like some CEO of like Sears or something like that that comes
[01:51:17] and he's like now he's you know a decision maker at a video game company. Like maybe that's
[01:51:22] going to work out. Maybe it's not. But if you had to ask me like do I think it will or
[01:51:26] not, I'd say it won't. Time to gatekeep more? Well, no, it's not
[01:51:31] gatekeeping really. It's about it's about the studios and the
[01:51:36] companies trying to bring in outside talent that don't have an
[01:51:40] understanding of the actual like creation process. They only
[01:51:45] understand it. They understand it as a theoretical where they
[01:51:50] look at like numbers or flowchart, but they don't really
[01:51:53] like understand it fundamentally.
[01:51:57] Exhibiting shareholder value instead of crafting meaningful experiences,
[01:52:02] the hearts of what makes gaming special gets lost.
[01:52:05] But despite these frustrations with the AAA landscape,
[01:52:09] I'm actually quite grateful for indie developers and smaller game studios.
[01:52:14] This year, in my opinion, has been one of the best years for gaming
[01:52:18] that I've experienced in a long time.
[01:52:20] I completely agree and I'm really glad that he said this.
[01:52:23] I think that if you're the kind of person that only plays AAA games, like basically,
[01:52:28] if you get all of your games off of cable news television commercials, you probably hate
[01:52:33] video games more than anybody else.
[01:52:36] But if you are a more invested gamer and you pay attention to smaller indie titles,
[01:52:41] you're playing things that, you know, friends recommend you, et cetera, I think you're
[01:52:45] going to have a great experience.
[01:52:46] And I think gaming is better now than it ever has been.
[01:52:49] And I think the reason why isn't because there's like so many like super amazing like Elden Ring quality games
[01:52:56] it's more that you have so many options and
[01:53:00] There are all these little studios that are creating experiences like dredge was very popular
[01:53:05] I never got a chance to play it. I watched a little bit of gameplay, but this was like one of the top indie games last year I
[01:53:13] Work at John Deere they brought in a marketing director who sold welding glass and supplies at a large chain
[01:53:17] The dude spent three to four years here and still could not sell a tractor accessories to anyone
[01:53:22] He couldn't name one fucking thing about most of the add-ons. He knew gas though
[01:53:25] Exactly, and that's what happens is as a studio gets big big enough that they try to like hire people to like
[01:53:33] Operated on like a theoretical level and then they lose sight of what the actual like creation processes
[01:53:39] I think that's what happens
[01:53:41] some in years. I actually found myself with multiple games on my Steam account.
[01:53:47] Here's another example of that is FaZe. Remember FaZe had that problem? Then FaZe
[01:53:52] Banks bought out the company again and then he went back and he took it back
[01:53:56] to doing what it does best, which is creating content for teenage guys and
[01:54:00] FaZe is fucking killing it. It's because it was taken over by a bunch of
[01:54:06] corporate suits that had no understanding of what the actual product
[01:54:09] they were trying to sell was.
[01:55:09] But hearing the stories watching the YouTube videos everyone's actually crazy to look at how fucking garbage Pokemon
[01:55:15] This is this looks so bad. This looks like it came out of a GameCube game. This is insane
[01:55:21] Waiting for like a week in one game like power world for now power world scratches and itch that a lot of people have been
[01:55:29] Exactly for many years and this is why power world has been successful. Yes
[01:55:32] Why have you not made a game like this Nintendo? Who knows? I
[01:55:36] I I bet you a million dollars that there's a bunch of guys at Nintendo that are like see I told you
[01:55:43] They'd want a game like this. Why aren't we doing this see? Oh, they did it
[01:55:47] But oh, I was wrong for saying we should do this. Well look at that. Look how many copies they sold
[01:55:52] I told you guys
[01:55:54] Absolutely, they're thinking that a hundred percent. That's stupid
[01:55:59] You don't like money apparently
[01:56:01] Now the other games that I am also looking forward to playing which I just don't have time for like deadlock
[01:56:06] Or even the DLC for Alden ring these games plus many more remind me of the creativity and passion that still exists in the gaming world
[01:56:13] We think that also like if you talk about deadlock one of the reasons why I haven't really played on deadlock is that
[01:56:20] It's a competitive game
[01:56:21] And I feel like the skill cap for competitive games go up so fast that
[01:56:26] it's not as fulfilling for a casual player to play one anymore because there's so many of these like nuances and like
[01:56:33] Esports like focused designs that make the game like highly technical and like hard to play and the good people get so good that
[01:56:43] It's like with fortnight right like I mean how many of you guys like loved fortnight on release and then or like in 2018
[01:56:50] I don't think it was really released then but like you know
[01:56:52] Whenever it first came out but then when people started like power building and like fucking a turbo building or whatever
[01:56:57] Like you pretty much were like, okay, this is too much and you stop playing that was me
[01:57:04] You know, it's like I build like a wall and then I build a ramp and then I'm like, okay
[01:57:09] All right, let's go and the guy next to me has built a mansion and he's shooting a rocket at me
[01:57:15] Yeah, they build a hotel exactly
[01:57:17] I think my excitement and hope for what is to come, but not from AAA games, AAA companies, basically all I suck now.
[01:57:26] In an ideal world, it is that basically you suck now, but that is true. It's basically like, I don't want to play the game because I'm going to suck at the game.
[01:57:34] But the problem is that being able to get good at a game now requires such a massive time commitment that unless you're maning that game, it's really hard to stay cutting edge with it.
[01:57:47] It's a competitive game.
[01:57:49] We will see the death of Ubisoft of other big AAA companies eventually and with this death
[01:57:56] I hope that they are able to sell their IPs to other companies that are passionate about gaming
[01:58:01] Yeah, I would love to see Star Wars or Assassin's Creed in the hands of a company that cares about the fans
[01:58:07] I think I'm gonna end this video here. I'm planning on doing a part two of this
[01:58:11] So do subscribe if you're interested in that, but yes
[01:58:14] Otherwise, thank you so much for watching and I hope you have a wonderful day
[01:58:18] I'm gonna be honest if this guy had a hundred thousand subscribers
[01:58:22] I'd say that he deserved more and he has two hundred and thirty two
[01:58:26] So I'm gonna link you guys the video. This was such a great video. This is made by a guy. Um, I
[01:58:32] He must be one of my viewers right? He mentioned a few things I said in the in the thing and he asked me to
[01:58:38] Watch it and I definitely feel like it was a good idea to watch it
[01:58:43] It was a great, great, great video, right?
[01:58:45] I really liked it a lot.
[01:58:47] And so yeah, it was a great video, absolutely part two.
[01:58:50] Oh yeah, no, I'll watch part two at some point as well.
[01:58:53] There's smart viewers.
[01:58:54] Yeah, I think so too, there is part two.
[01:58:56] I'll watch part two, like I want to cover
[01:58:58] some other stuff today
[01:58:59] and we'll probably watch part two tomorrow
[01:59:01] because I think that one's really, really good.
[01:59:03] Like I actually, I think the editing was good.
[01:59:06] Like there wasn't anything,
[01:59:08] one big component for me is like,
[01:59:10] there's nothing obnoxious
[01:59:11] maybe want to turn the video off. A lot of people um if this is especially true with like transitions
[01:59:18] is that they try to like have like these like beats where it like keeps your attention and
[01:59:23] to me it's like when I see that it's like oh my god I'm like now I'm being overstimulated you know
[01:59:28] I'll be right back or it's just loud and annoying. So I've got that. But yeah either way um I'll
[02:00:44] link you guys the uh video again give them a sub give them a like uh this is great hopefully we
[02:00:50] we get more videos like this up to 800 subs now good it should be more wash
[02:00:55] hands shut the fuck up bitch shut up bitch part 2 of the video we're gonna watch
[02:01:00] it tomorrow let me make sure that is this the part 2 yeah it is okay I'm gonna
[02:01:04] make sure I have it saved so I don't miss it yeah this was really really good
[02:01:09] I'll also watch there's a few other things I was gonna look at too let me see
[02:01:13] the dark truth America is skinny a city oh fuck damn it's probably I know why
[02:01:20] they're skinny it's probably because of meth right it's meth or drugs gotcha
[02:01:26] game scams oh my god I'll probably watch this at some point that's fucking
[02:01:30] funny let me see if I can find the rest of these two let's see this was
[02:01:37] crazy you understand it's in this truth is gonna be heard that can't send
[02:01:46] none of y'all meet males, y'all puppies, y'all little boobies, none of these names, none of these people
[02:01:51] that have to listen to y'all because they're dealing with, they have legal, I never killed nobody,
[02:01:56] right? I'm the pussy that never killed nobody, right? But that means I could say whatever I want
[02:02:01] and not go to jail. And even if they did figure out a way.
[02:02:10] That's crazy. Man. Oh man.
[02:02:20] He was trying to tell us. What's so funny to me is all of these guys like Kanye and
[02:02:29] Cat Williams that everybody thought were Skitso haters actually been totally fucking validated.
[02:02:40] They were right about everything. Yeah, it's fucking nuts. They can be both. Yeah,
[02:02:48] But the percentage is different than what we thought it was. Oh my god. They were trying to warn us. I know
[02:02:56] Not okay. All right Kanye
[02:02:59] He did have that stuff. He said about Hitler. He wasn't right about everything. Okay, but he was right about a number of things
[02:03:06] It seems
[02:03:07] Yeah, the percentage was higher
[02:03:09] Telling the truth is crazy in a world full of lies. It seems that way to me this dude, bro
[02:03:14] So, this guy got a hair transplant?
[02:03:21] Look at this.
[02:03:26] How do he do this?
[02:03:28] How do he do this?
[02:03:32] Oh.
[02:03:33] Jesus.
[02:03:35] This is insane.
[02:03:37] Is that, yeah, that's Spider-Man?
[02:03:38] I guess so.
[02:03:41] Oh my God.
[02:03:42] Like, I'll say that.
[02:03:45] i do think he was the worst by the man
[02:03:48] i do i actually think tom holland is an incredible spider man
[02:03:51] i think he he has like the personality down
[02:03:54] a hundred percent
[02:03:57] by far the worst i mean he wasn't it wasn't terrible i just don't think it
[02:04:00] was that good
[02:04:03] this was uh... i saw this
[02:04:10] the caption on this was uh...
[02:04:12] seeing this video maybe realize how dumb we look whenever we lied as kids
[02:04:20] I see your report card
[02:04:24] Did your teacher give you your report card?
[02:04:26] Yes
[02:04:27] Then where is it?
[02:04:30] Dude!
[02:04:31] Mom, did you know?
[02:04:33] Ooh
[02:04:33] I was like, I don't know
[02:04:42] You don't know what?
[02:04:43] My report card
[02:04:45] Where did you get it?
[02:04:46] In my book
[02:04:47] I don't know if I left it open or not
[02:04:49] I don't know.
[02:04:51] I don't know.
[02:04:53] So more of it.
[02:04:55] So wait, your teacher did give you your record, right?
[02:05:05] Yeah.
[02:05:07] And what happened?
[02:05:09] I don't know.
[02:05:11] You put it in your book bag?
[02:05:13] You put it in your book bag and man it's not there?
[02:05:15] No.
[02:05:18] He's trying to explain it, you know
[02:05:32] Bro his little brother just snitches him out immediately
[02:05:39] Yeah, he dropped it and then he even says the beginning
[02:05:54] Fuckin' idiot.
[02:06:01] Gettin' read it out and like, you know the thing is, what's so funny is he's going through
[02:06:07] this book bag knowing it's not gonna be in there, right?
[02:06:11] Oh man.
[02:06:14] I thought I was being smart too.
[02:06:18] That's the thing, we've all been there?
[02:06:19] Yeah, I guess so.
[02:06:22] Man.
[02:06:23] God.
[02:06:24] God, man, I beat my brother shit. Yeah, bro. Like I'd be so fucking mad at the end of this. Oh my god
[02:06:32] My brother's never the same dude. This is a actually I'll look at this here later
[02:06:38] Is this real have y'all ever been there's no way this shit's real right is this is real
[02:06:56] This it is in Texas too
[02:06:59] It's fake. I wonder right cuz I'm not even sure
[02:07:06] Go buy one. I just thought this shit was funny. Yeah, I wanted to go to Walmart and see this myself
[02:07:13] So
[02:07:15] This guy says wow
[02:07:18] So this is
[02:07:23] It's obviously AI right
[02:07:26] But it's getting good enough to where it can trick a lot of Dumbos a lot of big Dumbos are getting tricked
[02:07:36] Yeah, that's right the fur is off. Yeah, but what I'm saying is like it used to only trick people on Facebook now
[02:07:47] It's tricking people on Twitter, too
[02:07:50] That's nuts
[02:07:52] Like I'm a man that that is crazy to me. Oh my god. Oh this guy bro. This is always my favorite thing to see happen
[02:08:01] so this dude gets in debate with Nick Fuentes and
[02:08:05] And, uh, you know, they're like going at it about like a bunch of shit.
[02:08:10] And and he's like, you know, super like, you know, liberal guy, et cetera.
[02:08:15] And it turns out that he has like all of these logs of him saying the N word
[02:08:19] and a bunch of other crazy shit.
[02:08:21] It's nuts.
[02:08:23] How do you do this?
[02:08:25] You missed the post.
[02:08:26] Oh, yeah.
[02:08:27] People said if the king of getting the bitches
[02:08:29] with a peak Amber Heard cosplaying as an my character, this is sad.
[02:08:32] thought fucking Mercy was an anime character. It's nuts. People just use
[02:08:39] words like incel and that kind of stuff they use it too much. I'll
[02:08:44] tell you that. Was Dick right? He must. It's sad. Was he really? Yeah, I mean it's
[02:08:49] just I feel like just use the right word. That's all I'm asking. Use the
[02:08:54] right fucking word. She's from a game. Yeah, exactly. Wait, she's from a game?
[02:09:02] I don't know if I'm ever gonna play Overwatch again actually. I'm thinking about this like I probably I
[02:09:11] Might not ever play that fucking game again
[02:09:14] Like maybe at some point like don't like I don't know one day. I might we'll see what happens
[02:09:21] Well, look at the review for Diablo
[02:09:23] So this game is coming out. It's coming out today. We're gonna play it tomorrow
[02:09:28] They did a review of
[02:09:30] of the new expansion of Diablo 4.
[02:09:36] 7 out of 10.
[02:09:46] Diablo 4 was one of my favorite games last year,
[02:09:49] so I've had high hopes for its first expansion, Vessel of Hatred.
[02:09:53] Fortunately, this action-packed crusade through the muck and mire of Nahantu's forests and swamps
[02:09:59] once is exactly what the plague doctor ordered, even if there isn't as much meat on the bones
[02:10:06] as I'd hoped.
[02:10:07] In fact, the truncated campaign, unfinished story, and modest amount of end-game content
[02:10:14] make this expansion feel more like a prologue in some ways, but the quality of it-
[02:10:19] Wait, wait, so is it bad?
[02:10:22] ...by improvements, changes to the meta, debut raid activity, and fantastic new character
[02:10:28] class, are all so dang good that I am happy to continue grinding XP and claiming Shiny
[02:10:34] Loop for several hundreds more hours.
[02:10:37] Okay, that's good.
[02:10:39] Vessel of Hatred picks up right at the maddening cliffhanger of the base campaign, so spoiler
[02:10:50] warning for that if you haven't seen it.
[02:10:53] The daughter of hatred is dead and a young adventurer has spirited away a soul stone that
[02:10:58] contains one of heaven's most wanted demons.
[02:11:01] Mephisto.
[02:11:02] Ohhhh.
[02:11:03] He's bad.
[02:11:04] Throughout this roughly six hour story, you'll watch the dominoes fall as the manifestation
[02:11:10] of pure evil inches ever closer to what seems like an inevitable resurrection.
[02:11:15] But things wrap up here well before reaching any kind of climax, leaving us with yet
[02:11:21] another cliffhanger.
[02:11:22] Oh, really? Come on!
[02:11:34] That makes the campaign the weakest part of the expansion.
[02:11:37] And although the lore characters and a few substantial plot developments we do get are all extremely compelling,
[02:11:43] there are simply too few of them, with precious little payoff to boot.
[02:11:47] A wasteful outcome for both of us.
[02:11:51] Thankfully the stuff-
[02:11:52] I feel like the campaign in Diablo 4 wasn't really great.
[02:11:55] It was okay, but I don't think that there was like-
[02:12:01] I didn't realize how kind of meh it was until I watched the Diablo 2 cinematics again,
[02:12:10] and then like I go- I'm like, oh wow.
[02:12:15] Oh wow, it was- yeah.
[02:12:17] Yeah.
[02:12:19] Actually doing during and beyond those scraps of story are as exhilarating as Diablo 4 has
[02:12:25] ever been.
[02:12:27] Just about everything from the changes to leveling in the loot system to the added dungeons
[02:12:32] and side quests is beyond fantastic.
[02:12:36] Rune words, a returning feature that lets you put special enchantments on your equipment
[02:12:41] adds yet another layer to build crafting that I adore in smashing through the Carossed
[02:12:46] Under City, a time attack dungeon that's infinitely replayable and great for farming endgame loot, easily devoured my EVs.
[02:12:53] Okay, cool.
[02:12:55] Not every task hits the mark, like the seasonal Realmwalker activity that has you slowly follow around this big, dumb monster.
[02:13:02] And it's got, he's got his grade out so it doesn't take damage.
[02:13:08] Any time that there's like a world event or something like this where the monster doesn't take damage for like a period of time just to extend the time frame,
[02:13:17] It's always so fucking annoying.
[02:13:20] I hate that.
[02:13:22] I'm okay if it's like that for the first 20 seconds or so.
[02:13:25] That way, like, everybody's able to get a tag.
[02:13:28] Kind of like, uh, Lost Ark does this.
[02:13:30] That way, everybody gets a chance to actually hit the boss, etc.
[02:13:33] And there isn't one guy that just one-shots it.
[02:13:35] But other than that, so annoying.
[02:13:38] I feel like they made leveling so fast that 100 levels felt like you were getting level
[02:14:04] like every five or ten minutes, there's just too much.
[02:14:07] Just an insanely complex Paragon perk trees.
[02:14:11] The result of this shortened climb is that you get into the end game much sooner,
[02:14:15] which will be very nice when making new characters each season.
[02:14:19] You get to spend more time engaging with end game build crafting,
[02:14:22] while creeping your way up higher world tier difficulties, earning a-
[02:14:26] Oh wow, sir, they're doing all this again, holy shit!
[02:14:31] Oh my god!
[02:14:33] It's becoming Diablo 3 again.
[02:14:36] Grading ever more powerful loot as you go.
[02:14:40] Whereas the previous Diablo 4 ladder climbing journey had the occasional slow point,
[02:14:45] this streamlined version feels good all the way through to 300.
[02:14:49] And I am much more inclined to repeat that ground on multiple characters
[02:14:53] and through multiple seasons as a result.
[02:14:55] The only thing I didn't like about, so I don't like games that have infinite leveling progression.
[02:15:01] Like, I like the idea of infinite gear progression, kind of, like with PoE or something like that, or pseudo-infinite.
[02:15:08] But, like, whenever you just have to keep leveling, like, the way that they added paragon levels that were uncapped, I didn't like that.
[02:15:16] To dramatically improve my long-term commitment to fighting off the hordes of hell.
[02:15:23] Suffering. Desolation. Horda.
[02:15:28] Yeah.
[02:15:29] Mm-hmm.
[02:15:30] This is the road we know.
[02:15:33] My favorite new mechanic is the mercenary system, which lets you work with NPC heroes
[02:15:38] to join you on-
[02:15:39] So they basically just made it Diablo 3?
[02:15:43] I feel like all of this is in Diablo 3.
[02:15:48] Yeah.
[02:15:49] You're adventurous.
[02:15:50] I will not let you down.
[02:15:52] That's crazy.
[02:15:53] This allows solo players to even the odds a bit with co-op groups by having a computer-controlled
[02:15:57] friend or two tag along for your dungeon build.
[02:16:00] That's cool.
[02:16:01] That includes Subo.
[02:16:02] This long-ranged bounty hunter who provides backup with his bow and Ald King, this demon
[02:16:08] child who uses her powers to send your foes to the Shadow Realm.
[02:16:13] Not only do these faithful companions each have their own introductory quests where you
[02:16:17] learn about their history, but the longer you spend time with them the more XP they'll
[02:16:21] gain to unlock new abilities and other rewards.
[02:16:28] But the most substantial new thing to dive into is the delightfully customizable class,
[02:16:34] the Spiritborn.
[02:16:35] After nearly all of my time in the expansion is this class, it's-
[02:16:39] I think I'm just gonna play this class because the new season comes out with the expansion,
[02:16:44] right?
[02:16:45] Like it's not like it comes out later on and like you're in this weird limbo.
[02:16:48] Yeah, okay, that's what I thought.
[02:16:52] Yeah, I'm just gonna play the new class.
[02:16:55] Tom, one of my favorites.
[02:16:57] Jungle Vault?
[02:16:58] Yeah, exactly.
[02:16:59] Guardians of the Unformed Lands!
[02:17:02] This tribalistic magical warrior relies on their connection with guardian spirits, ghostly
[02:17:08] animals who imbue them with godlike power, all of which have their own memorable unique
[02:17:12] style and set of strengths and weaknesses.
[02:17:15] They do that Senate pretty bad.
[02:17:17] That shit's gonna be so fucking badass.
[02:17:18] The guerrilla spirit is all about making you an invulnerable tank, then punishing your
[02:17:23] enemies for daring to attack you with thorns.
[02:17:26] While the wonderfully offensive Jaguar will turn you into a lightning-fast melee-swinging
[02:17:31] DPS machine who is quite squishy.
[02:17:34] That sounds pretty cool.
[02:17:37] The Eagle is all about mobility and allows you to teleport around the map and make yourself
[02:17:41] incredibly hard to hit, while my personal favorite, the Centipede, lets you cover large areas
[02:17:48] in poison and make yourself nigh invulnerable with life-stealing abilities.
[02:17:53] I feel like that one's just obviously the best, obviously the best one, especially with
[02:18:02] like how many events in Diablo 4 are the equivalent of stand here and kill the mobs that are spawning
[02:18:09] on top of you.
[02:18:11] So if you can drop them, it's like the corpse explosion, you know, secondary thing where
[02:18:15] it leaves the pool of miasma.
[02:18:17] Like, I mean, yeah, this is 100%.
[02:18:20] Wrong.
[02:18:21] It's the worst like game.
[02:18:23] What?
[02:18:24] No.
[02:18:25] or two spirits, you can mix and match any combination of the abilities each of the Phantom
[02:18:30] Beasts offers.
[02:18:32] So instead of having a specific set of things your classic sells at, like berserking and
[02:18:36] bleed damage with the Barbarian, or crowd control and AoE damage with the Sorcerer,
[02:18:41] you have a whole lot more options with the Spiritborn.
[02:18:47] This modularity is especially great when one build isn't working out for you, because
[02:18:52] instead of switching to a different character, you can just re-spec your skills, swap
[02:18:56] out a few pieces of equipment and instantly transform into a belligerent glass cannon.
[02:19:05] Playing as the old classes still has plenty of advantages, like the fact that you can get
[02:19:11] way deeper into the weeds with those more focused playstyles, while for those who want
[02:19:16] a bit more freedom to change their minds and try different approaches, the spirit
[02:19:20] horn is an absolute godsend.
[02:19:27] One of the biggest highlights of Vessel of Hatred is the new endgame co-op activity called
[02:19:33] the Dark Citadel.
[02:19:34] What the fuck?
[02:19:35] This challenging gauntlet requires you and three friends to best devilish bosses walk
[02:19:39] with-
[02:19:40] Wait, they have raids?
[02:19:43] Leading raid-like puzzles in three different wings of a deadly fortress.
[02:19:48] I'm sorry, guys, but this does look like Vaultend from Wish.
[02:19:55] I'm just gonna say it.
[02:20:07] Fighting off countless high-level enemies along the way.
[02:20:09] I hope it's good.
[02:20:12] We'll see what happens.
[02:20:13] This is a really cool idea.
[02:20:14] This is the first activity of its kind for the series.
[02:20:17] And while it definitely has all the signs
[02:20:19] of being an early attempt, is easily the best endgame
[02:20:22] activity Diablo has ever had.
[02:20:25] I'm actually kind of surprised that they're doing this.
[02:20:27] with boss fight from the base game feel underwhelming by comparison.
[02:20:33] Dividing our groups between two realities and coordinating a way to take down a boss's immunity shield was some of the most fun I've had in Diablo 4.
[02:20:41] That's Argus.
[02:20:42] And reveling in the high-end loop made me want to run it all again.
[02:20:46] I wonder if any of the mechanics in this are going to be something that wasn't in Lost Ark?
[02:20:51] I'm actually really curious.
[02:20:58] To be fair, Lost Ark was really good.
[02:21:00] It's really good.
[02:21:01] There's plenty of room for improvement though, as all the raid mechanics are so straightforward
[02:21:05] that our group was able to push through to the end with minimal coordination and no more
[02:21:10] than a few failed attempts at each wing.
[02:21:12] See that's one of the things that like to me, I don't really like that.
[02:21:16] So I feel like when you have like group content, if you have like random matchmaking group
[02:21:23] content, you can't make it too hard.
[02:21:27] And if you make the group content and make it really easy, then why are you even playing
[02:21:33] with other people in the first place?
[02:21:35] It's like this really weird like paradox that I think the game has, where it's like, like
[02:21:41] LFR is like this and Wow, where like, why are you even playing with other people?
[02:21:48] If every single time that like, it's just like a guaranteed success rate, you might
[02:21:53] as well just make it a solo experience.
[02:21:55] I was thinking this would actually be challenging because if it's not challenging at all and it's
[02:22:00] just like you go in there and it's basically like another world boss, it's like a waste of time,
[02:22:10] right? It just feels like a waste of time. How is it a paradox when Vultin exists?
[02:22:20] Because the way that people usually play Lost Ark is different than the way that they play
[02:22:24] Diablo 4. And also the way that the entire Lost Ark is an MMO and it's designed and the
[02:22:34] player base has a totally different perspective on like how they're going to approach like problems
[02:22:38] like this. So it's like if you have random, like nobody's really doing random matchmaking in
[02:22:44] Lost Ark, right? It's very uncommon. Most people are making pre-made groups.
[02:22:51] Still, it's an extremely impressive first draft that an eager to see Blizzard build upon in
[02:22:57] future expansions. And it's only without question the most fun activity to be found
[02:23:02] in an already excellent action RPG.
[02:23:04] With the upcoming Zephyr and Co-op activity to delve into,
[02:23:10] it's very nice to see Vessel of Hatred finally bring matchmaking functionality to Diablo with Party Finder,
[02:23:17] which allows you to easily find a group of fellow wanderers to smash through demons with.
[02:23:22] Like you'd expect, you're able to post or search for groups that are playing on specific world tiers,
[02:23:27] tackling certain activities, who want to talk in a party chat,
[02:23:31] and all that bog standard goodness.
[02:23:33] For folks like me who tend to run around sanctuary solo
[02:23:36] unless given an activity that really requires co-op,
[02:23:39] this is a really neat feature
[02:23:41] that probably should have been available long ago,
[02:23:43] but which comes at a perfect time
[02:23:46] since Dark Citadel makes partying up more of a necessity.
[02:23:50] Yeah.
[02:23:53] That all said, a year and a half into its lifespan,
[02:23:56] it's a bit surprising that Vessel of Hatred
[02:23:58] is the most unstable version of Diablo IV,
[02:24:01] so far. It's never so bad it made me want to rage quit, but with multiple crashes,
[02:24:06] quests that wouldn't complete, important NPCs multiple...
[02:24:09] Oh, that's just, I mean, every, like, listen, every time a AAA game comes out,
[02:24:15] I expect it to be garbage when it releases. I'm sorry, I do. I'm like, okay, yeah, of course,
[02:24:22] it's gonna be fucked up.
[02:24:24] And hilariously running around the map together, bosses becoming...
[02:24:28] That's just me.
[02:24:28] being vulnerable for no reason, and more, it was enough to occasionally throw a wet blanket
[02:24:34] over an otherwise good time.
[02:24:38] I'm sure many or all of these issues will be addressed in the weeks and months to come,
[02:24:42] but my time in Nahantu was a lot less polished than I'd anticipated.
[02:24:47] That said, not all bugs were too awful, like one where my friends and I were able
[02:24:51] to do this.
[02:24:58] That was actually pretty fun.
[02:25:00] Damn.
[02:25:01] That's a lot of, it's a lot of experience.
[02:25:10] Diablo 4 Vessel of Hatred is an awesome expansion that adds an excellent new area to explore,
[02:25:16] a gloriously modular character class that I can't stop playing,
[02:25:20] an impressive debut raid activity, and lots more.
[02:25:24] I wonder how people are going to perceive the raid.
[02:25:26] just about everything adds to the action is awesome it definitely doesn't do
[02:25:30] enough we're the somewhat flaccid campaign in story is concerned and I can't
[02:25:37] believe they use the word that's the word I use all the time
[02:25:40] I was like can occasionally drag it down yeah the changes to the meta have
[02:25:45] greatly improved progression system the resurrection of rune words and NPC
[02:25:50] companions are all major wins for Diablo 4 even if it seems like we'll
[02:25:55] be waiting a while to see where this
[02:25:57] Ooh, not a sevens!
[02:25:59] For more, check out our reviews of the Legend of Zelda, Echoes of Wisdom, and Aura History Untold.
[02:26:06] And for everything else, stick with IGN.
[02:26:11] Well, um...
[02:26:13] I mean, it seems like it's decent enough to at least try, you know what I mean?
[02:26:18] Like, I don't know, hopefully it's actually gonna be fun.
[02:26:21] He literally just complained what?
[02:26:23] what? Well, I think that really, like what he said is that the campaign sucks. The like
[02:26:31] that the new class is good. He said basically, if you're a Diablo player, you probably don't
[02:26:37] care a lot about the campaign. Because that's something you're going to do one time for
[02:26:42] six hours. And then like now because of the way that they do the seasons, you're
[02:26:47] probably never going to do the campaign again. So it's like if the campaign
[02:26:51] Sucks and he said like oh, there's like stability issues
[02:26:54] Everybody knows that's gonna get fixed over time right like realistically everybody knows that and so
[02:27:01] What's really the problem here? Read the first comment
[02:27:05] reviewer failed to distinguish editions of the base game and seasonal content from DLC DLC is runeward spirit born dark
[02:27:10] Citadel care center city mercenaries and of course the campaign act
[02:27:14] Everything else is available that anyone owns the base game
[02:27:16] It should be considered when deciding whether the buyer or not.
[02:27:18] Plain walkers are additional seasonal activity, which will be gone and replaced with something
[02:27:22] else in three months.
[02:27:23] So that probably should be considered as well.
[02:27:25] I don't think that you should expect them to be replaced if they're actually good.
[02:27:30] That's what my perspective is.
[02:27:32] If these things are actually good and people like them, then you're going to have people
[02:27:36] continue, they're going to keep doing it.
[02:27:39] Like they did that, for example, with a lot of the old bosses, and this is the
[02:27:43] PoE strat, right? Where if something is very well received, you have it go core. And that's
[02:27:48] effectively what I think is going to happen. I will, I will try this game out and see what happens.
[02:27:54] Probably like, I'm going to, I want to do the campaign. I'm going to try and do it tomorrow.
[02:27:59] And I'm going to do the entire thing, hopefully in one day, and then try to level up the character.
[02:28:04] I don't know how much real grinding I want to do for Diablo 4. It really kind of depends.
[02:28:10] I think I'm going to kind of make that decision as I'm going to just make it as I go, right?
[02:28:16] I'm not going to try to be like, okay, I'm going to do this. I'm going to do that, right?
[02:28:20] Who knows? You can get the whole 60 just doing campaign. Really? Well, I guess that makes
[02:28:24] sense because now you have Paragon. Are Paragon levels capped? Yeah. Are they capped
[02:28:31] or not? They are. They're capped at 300. Okay. That's really good. I'm glad about
[02:28:37] That always I always hated that like how it's like you could just grind infinitely. That was so silly
[02:28:46] The lazy peon video. Oh, yeah, the throne and Liberty one, you know, I think I'll probably watch that at some point
[02:28:53] How long is that I might watch it today? Let me see
[02:28:57] I'll pull it up and find it. Yeah, I'll watch it. Sure
[02:29:05] Let's get it. I actually, uh, I'm glad I want to hear other people talking about throwing liberty that way I can kind of like base my opinions off of it too, right?
[02:29:17] Because like I, my opinion of this game is like very, very hit and miss. I like animal 20, I'm like a little 35 or something like that. I haven't really played a whole lot.
[02:29:29] I was wrong. I was wrong. I would 100% put my hands up and admit that I was wrong about thrown in Liberty
[02:29:37] Wow, I'ma be honest
[02:29:38] I wasn't really that hyped for this MMO
[02:29:41] I genuinely thought there was no chance NC Soft could turn this game from an
[02:29:45] Autoplay mobile piece of shit that we was all collectively meaning on to a game that I'd actually enjoy
[02:29:51] But I was wrong in the past. I've said the combat in this game is clunky. It is clunky
[02:29:56] Does it get better at level 50? Yes, a bit, but it's still clunky and the movement at times it drives me insane how to me
[02:30:04] I'm sorry
[02:30:06] That matters to me more than anything
[02:30:09] If the combat is clunky and it doesn't feel good that's going to be my entire experience playing the game
[02:30:18] That is the most part. Yes
[02:30:21] Everything else like that to me. That's the deal breaker
[02:30:23] However, given the improvements the devs have made to the gameplay in such a short space of
[02:30:29] time, I think they've earned a bit of patience from myself that they'll continue to improve it
[02:30:33] further. I think that's fair. That's definitely fair. Him saying, hopefully they're going to make
[02:30:39] it better because they've already improved the game a lot from where it originally was. That's
[02:30:44] fair and also true. Hopefully it happens. The game paid to win. Yes, but all Korean MMOs
[02:30:51] a pay-to-win and the pay-to-win ceiling isn't as high as other pay-to-win MMOs so it's actually
[02:31:01] quite playable free to play. I was so close to quitting this game even after reaching level 50
[02:31:06] because I wasn't really feeling the combat. At times I do still think it feels rough and for the
[02:31:11] people who get to max level and decide to quit because they're not enjoying the gameplay,
[02:31:14] I get it. You're 100% valid and there's a lot of improvement that needs to be made.
[02:31:19] That's that's where I'm at. That's why I haven't gone back and played it more. I haven't really played it off-stream even
[02:31:26] Me it wasn't until I really started spamming dungeons mastering mechanics and actually getting used to the pace of gameplay and throne
[02:31:32] That's something clicked and I said to myself I
[02:31:36] Get it now and since I think that one thing that this game does very well
[02:31:40] Is it has like that open-world experience where you can see a bunch of other people in the world?
[02:31:45] It's like one of the most simple things that I feel like so many MMOs do wrong
[02:31:50] When I've been enjoying the game to the point like this
[02:31:52] This is really cool drop after I've made my content about it. This video will be a simple format in the first half
[02:31:59] I'll talk about all the things I like about throwing in a little bit. Yeah, and then the second half
[02:32:03] I'll talk about all the things I dislike about the game
[02:32:05] I'm not gonna explain how the game works because I want to keep this video concise and content rich
[02:32:10] Also, I'd like to give a big shout out to Canon, not only for his top tier content about
[02:32:16] Friend of Liberty, but also helping me better understand the game privately in DMs.
[02:32:20] He's a cool guy and you should definitely subscribe to his channel.
[02:32:24] But before we jump into the review, do us a favor and support the content by listening
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[02:33:53] Throne of Liberty, things I like, will start on the topic of visuals.
[02:33:56] The game has amazing graphics. It's the best Unreal Engine 4 MMO I've ever played.
[02:34:00] Can you imagine a world where Nintendo is suing Pal
[02:34:03] World and Pal World is suing this game and like all of these are ongoing?
[02:34:13] And I think you could argue that it looks just as good or better than Black Desert online.
[02:34:17] It looks better.
[02:34:17] Some people say the visuals are generic and I can see what they mean.
[02:34:21] They are.
[02:34:21] It definitely looks similar to other Asian MMOs, but I actually like the art style,
[02:34:26] especially with how vibrant and colorful everything is from the UI to the world.
[02:34:30] Everywhere you point the camera, especially in the starting town,
[02:34:34] can be framed to just look like the most picturesque, beautiful scene I've ever seen in an MMO.
[02:34:39] Yeah, I think that also the visuals of the game are great.
[02:34:42] I don't think that they're particularly, like, stylistically unique,
[02:34:48] but they are great visuals and also it's an open-world game
[02:34:52] and a bunch of players can be in the same area at the same place
[02:34:55] and it's not completely dysfunctional.
[02:34:57] Just look at how good this looks. But what makes it look so good? For me, it's the scale
[02:35:03] of the environmental assets in relation to the size of your character. It's perfect.
[02:35:08] It feels like you're actually in a world.
[02:35:11] It's combined with the game having an insanely far view distance. This was also something
[02:35:15] that I really liked about New World, but I think Throne looks even better. I absolutely
[02:35:20] love the way armor looks in this game. Even early in the game, I thought my character
[02:35:24] looked so fucking cool with the Armory Adequips. I felt absolutely no need to buy any cash shop
[02:35:30] cosmetic, and I actually reckon the in-game gear you obtain from quests, mob drops and
[02:35:35] bosses looks straight up better. Just look at my warrior. The shield, the shampoos of
[02:35:41] the shoulder pads. The way he holds his greatsword is just so cool. The open world multi-level
[02:35:47] dungeons in this game are also extremely impressive. The level design, depth, sense
[02:35:53] of scale in these massive dungeons is unlike anything I've seen in another MMO. It feels
[02:35:58] like something from an anime. I also love that the game is one massive open world with
[02:36:02] no loading screens. I like the dynamic weather, seeing the trees blowing the wind, the dust
[02:36:07] particles, birds fly up as I run past them. And it's also cool how weather affects the
[02:36:12] gameplay with various effects. But also I mean just straight up like it just looks
[02:36:17] good and it feels good to be in the world. Like if I look at this, this looks amazing.
[02:36:22] This looks like how I would want an MMO to look, yeah this is great, it looks good but
[02:36:28] it has no soul, I think that's accurate.
[02:36:31] The game has epic music, kinda what you'd expect from a lineage game, STA character customization,
[02:36:37] all the sliders you could possibly want, the game has an insanely good photo mode, all
[02:36:42] that's missing is the ability- By the way, Throne and Liberty actually used to be
[02:36:45] lineage 3, they renamed it and they like rebranded it after it went through development
[02:36:52] hell for like 10 years.
[02:36:54] See to change the time of day, change the weather and turn off the UI during this mode.
[02:36:59] And I also liked the cutscenes, a lot of them seemed pretty epic, but the one I liked the
[02:37:04] most was after the tutorial.
[02:37:06] The seamless transition of you arriving at the mainland, seeing the title screen and
[02:37:10] all the players load in.
[02:37:12] Very memorable.
[02:37:13] Things I like, gameplay.
[02:37:15] The game runs extremely well considering the amount of players and openness of
[02:37:19] the world.
[02:37:20] That's huge.
[02:37:21] Like this is the thing is like how are they able to do this, but wow can't do this. It's so annoying
[02:37:26] It's down a bit when there's hundreds of players on screen. Yeah, look at this rule
[02:37:29] I was impressed with the performance
[02:37:31] Which is very important considering the pinnacle content of this game is castle siege with hundreds of players
[02:37:36] Yep
[02:37:37] The combat whilst clunky it also gave me a lot more confidence and ashes of creation being able to deliver the 500 v 500
[02:37:45] uh like combat
[02:37:47] Because before then I feel like nobody else is really doing that
[02:37:50] Impactful. The feeling of my sword connecting with the enemy, the VFX, and the numbers popping up does feel satisfying.
[02:37:58] I think the combat in this game has quite a unique feel to it, and it's quite grounded. It's not perfect.
[02:38:04] Definitely a lot of things I dislike about it, which we'll mention later on, but at least it doesn't feel floaty like some MMOs.
[02:38:11] That being said, it does take a long time to get used to.
[02:38:15] Throne has two interesting-
[02:38:17] I think that the combat is the worst thing about the game.
[02:38:20] That's the- that is the worst thing.
[02:38:24] Everything else about the game I would say is pretty decent.
[02:38:27] But combat is- it's really hard for me to get behind the combat.
[02:38:32] Combat mechanics that I do quite like.
[02:38:34] The first being collision.
[02:38:36] As a warrior I can push enemies into walls to stun them
[02:38:39] or push them off high ground with my shield rush.
[02:38:41] I also really like the Q block.
[02:38:43] Although it took me a long time to get used to
[02:38:45] used to, getting the timing perfect on this actually feels really nice and keeps you engaged
[02:38:49] for boss fights.
[02:38:50] Sure.
[02:38:51] Throne really feels like a true MMO.
[02:38:53] Yeah, it's kind of like the counter mechanic for Lost Ark, but it's involved with more
[02:38:56] people, which I think is good.
[02:38:59] Very early in the game and throughout.
[02:39:01] It supports a massive number of players.
[02:39:03] It brings players together with regular events, and your incentivised to group grind mobs
[02:39:08] unlike Black Desert Online where you're penalised.
[02:39:11] I like that Dungeons are six players instead of five.
[02:39:14] I don't know why, I just like it, it feels more social.
[02:39:17] And I like that bosses can be killed with less than six players if everyone does the
[02:39:20] mechanics perfectly.
[02:39:22] I haven't seen any boss in Rage.
[02:39:23] That's also another component I really like too, is that I hate when games have like
[02:39:28] boss mechanics that you need to have six players to do, where it's like you know you have
[02:39:32] to stand in six runes and if one rune isn't soaked then like everybody dies.
[02:39:36] I hate mechanics like that because they're effectively just like anti-carry mechanics.
[02:39:41] And like Lost Ark had a lot of those and it made me like fucking hate rating.
[02:39:45] Mechanics, yeah.
[02:39:47] And on numerous occasions we've managed to kill bosses with only half the group due to
[02:39:50] a few people dying.
[02:39:51] Yeah, that feels really cool.
[02:39:52] It takes a long time, but it's doable.
[02:39:54] Things I like, content and systems.
[02:39:57] Even though I haven't gone to many conflict events yet due to not having a guild, I
[02:40:01] think it's a fair system to have some events be conflict PvP enabled and some peace.
[02:40:06] The same goes for open world dungeons turning full PvP at night time.
[02:40:10] incentivizes players to join guilds and learn to PvP but it's not so oppressive to the point where a
[02:40:16] PvE player can't enjoy the game and avoid this type of content. Yeah I think for me I'm very much the
[02:40:23] kind of guy that I don't really care about PvP in any MMO because I feel like it's always going
[02:40:29] to be bad but the best kind of PvP in an MMO is the PvP that focuses on the spectacle of
[02:40:35] of large scale combat rather than the nuances of like
[02:40:39] which class or which player is better than the other.
[02:40:42] Because I feel like you're never gonna have a world
[02:40:44] where a game like Overwatch, Deadlock, Counter-Strike,
[02:40:49] you know, Valorant, they're a league of legends,
[02:40:51] like all of the actual good PvP games,
[02:40:54] those are like that, that's what's gonna deliver
[02:40:56] the best like rock, paper, scissors experience.
[02:40:59] Whereas a lot of the MMOs generally don't do
[02:41:01] a very good job of that
[02:41:02] because that's not what they're designed for, right?
[02:41:04] and so
[02:41:06] i think that having like big-scale pvp
[02:41:08] still is enjoyable as an immobile
[02:41:12] cd and game cd pvp and gvg stuff is insanely fun
[02:41:16] it's the best that's what i'm saying any mmo really in my but basically i like
[02:41:21] a big and i don't know what's my days of being in a hard core siege gild back in
[02:41:25] black desert online
[02:41:26] so i'm really excited to try this part of it
[02:41:29] i really enjoyed thrones solo boss challenge content tables tower
[02:41:33] Going into it, I expected it to be gear gated, but every boss is just pure mechanics.
[02:41:38] And I cleared the whole thing with potato gear as soon as I hit level 50.
[02:41:42] I love that Daileys stack up to 5 days before you're at your caps.
[02:41:45] You can literally not play for 4 days, then catch up on everything on day 5, and you're
[02:41:50] not missing out on efficiency.
[02:41:52] That's one thing that a lot of games need to have.
[02:41:55] And I think that's like what I was talking about earlier with that other guy, is
[02:41:59] that what ends up happening is that a lot of people that are playing and they have to take a day or
[02:42:05] two off, they don't want to feel like they're behind. It's like the psychology of being behind.
[02:42:10] I hate it. It's actually huge. Yeah. Like, wow, did this in like Wrath with like the,
[02:42:15] like, you had weekly dungeons instead of daily dungeons.
[02:42:20] Like most Korean MLAs, it's like, yeah. I actually think the best system is,
[02:42:25] like Honkai Starrail, where you build up the rested experience, where you can cap that out.
[02:42:33] It's like usually you get 240, but at one third the rate you can get up to 2400 by being offline.
[02:42:41] And that way you can come back and you can just absolutely juice the fuck out of a new
[02:42:46] character and play a lot if you really want to get invested into the game.
[02:42:49] Do you mean dare I say I think this might be an MMO that respects your time once you're in the flow of doing the daily
[02:42:57] Stoops on that one games gear enhancement system is one of the least punishing I've ever seen in a Korean MMO
[02:43:03] Yes, there's a bit of irony, but it's really not much the least punishing. I've seen in a Korean MMO
[02:43:10] My worry though is that that can still be on the spectrum of punishing
[02:43:14] Yeah.
[02:43:15] Always get something for using your resources to improve your gear.
[02:43:19] There's no seemingly unreachable ceiling like in BDO.
[02:43:22] Yeah.
[02:43:23] I also think the way you obtain gear is relatively well designed too.
[02:43:26] For a Korean MMO, I was surprised that I didn't find a whole lot of inconvenience.
[02:43:31] Usually these games will have weight limit systems, almost no inventory space.
[02:43:35] A lot of create problem to sell solution.
[02:43:38] Yeah, like you have to loot a bunch of stuff and like the pet loots it if you spend money.
[02:43:43] money, yeah, like like BDO.
[02:43:46] It doesn't seem to be too much of that in this game so far anyway.
[02:43:50] I think it's cool that the chat has an auto translator built in.
[02:43:53] And I also like that the devs are listening to.
[02:43:55] I hope that in five or ten years, we can have an MMO that's
[02:43:59] officially and like 100 percent worldwide.
[02:44:02] I want to have an actual worldwide MMO where you have Chinese people
[02:44:07] and like fucking people in Africa and people in like America playing together.
[02:44:13] I just, I think that would be really cool.
[02:44:16] Like, and seem to be faster improving the game.
[02:44:21] This game is unrecognizable now compared to what it was a year and a half ago, so hats
[02:44:25] off to the devs for the changes so far.
[02:44:28] Next let's discuss the things I dislike about Throne once again starting with the visuals.
[02:44:32] I absolutely hate turning into a dog to run around.
[02:44:37] My-
[02:44:38] Fucking stupid.
[02:44:44] So fucking dumb.
[02:44:47] Oh, um, what is this?
[02:44:49] What the fuck, you want everybody to turn into a dog?
[02:44:53] Just put the fucking mounts in the game!
[02:44:56] Just put a fucking-
[02:44:57] Why did you need to reinvent the wheel?
[02:45:00] Stop it!
[02:45:02] It's so fucking annoying!
[02:45:07] I like it!
[02:45:08] Which-
[02:45:09] No, you don't!
[02:45:12] It sucks! I hate it!
[02:45:13] It's bad!
[02:45:15] My character looks so fucking cool in human form,
[02:45:18] But I need to transform into a shit animal and go through a weird animation.
[02:45:22] Stupid.
[02:45:23] Bro, just let me fucking sprint. It would be so much better.
[02:45:26] No, give us mounts.
[02:45:27] To leave the animal shit and give us a...
[02:45:28] Fuck this! Give us mounts!
[02:45:30] Leave the animals in the game!
[02:45:32] I want a mount!
[02:45:35] Let me summon a fucking horse!
[02:45:38] Sprints instead.
[02:45:39] Oh, alright. Sprint for a flying.
[02:45:40] I'd bring down a few like the Morphs add anything to the game.
[02:45:43] They do nothing.
[02:45:44] And for me, I'd prefer if they just took the traditional MMO approach of mounts instead.
[02:45:48] But at the very least, they need to improve the transition from animal form to human form,
[02:45:53] because it's very janky.
[02:45:55] The camera zooms in, your character often desyncs on this transition, and it doesn't feel instant
[02:46:01] and responsive.
[02:46:02] On top of that, there's no option to enable the animal form only when shift is being
[02:46:16] held.
[02:46:17] to double tap shifts to enable and instantly disable it. So in boss fights you often linger
[02:46:22] in animal form for a few seconds longer than you'd like. Wasting stamina and as a result
[02:46:27] not having enough- damn that's crazy so this is the way the mechanic works. Man. Wow look
[02:46:33] at this so- so everybody's supposed to get inside this circle? Oh wow. Wow. And then
[02:46:43] Cause look at the health!
[02:46:45] Nope, the ant! I'm not gonna take any damage!
[02:46:47] That's crazy!
[02:46:49] What about that?
[02:46:59] It should make the nameplate that you're targeting, it should make it bigger.
[02:47:13] Things I dislike gameplay.
[02:47:14] The movement when it comes to flying, grappling and climbing feels awful.
[02:47:18] Janky animation locks and camera zooms on grappling.
[02:47:21] The climbing is barely functional.
[02:47:23] You'll see tons of inclines that you think you can jump over but you can't.
[02:47:27] And the transition from flight to human form is not smooth.
[02:47:30] The thing that makes this even more annoying is that there's so many quests and bosses
[02:47:34] in this game with jumping puzzles and mechanics that utilise the grapple and flight.
[02:47:39] much so that you'd think this game has the movement fluidity of Mirror's Edge. If this
[02:47:45] game had good movement and combat fluidity, I bet it would probably be averaging 500,000
[02:47:53] players. I'm not even kidding. I think it's like they're so close to it being insanely
[02:48:02] good. But the movement and the combat is just fucking terrible.
[02:48:09] The movement feels really shit sometimes, and it's the biggest area of improvement that I'd like to see.
[02:48:17] Now to be fair to the devs, movement used to be even worse, until recently there was inertia when changing directions.
[02:48:24] I actually had a bug where this inertia was re-enabled for my character, and it felt like absolute dog shit to just move around the world.
[02:48:31] this is always a problem. Anytime that you try to apply real life physics to games and it makes
[02:48:37] the gameplay worse you should always just focus on the gameplay rather than the physics. Unless it's
[02:48:42] something like Monster Hunter or something like that, always focus on the gameplay.
[02:48:47] Thankfully a re-log fixed this issue but definitely for me one of the game's biggest
[02:48:52] weaknesses is the feeling of movement. As for combat there's still a lot of clunky combat
[02:48:57] abilities. The game has improved, but there's still more that needs to be done. Now, when
[02:49:01] I say clunky, I'm mostly referring to a combination of your abilities and how they tie in with movement.
[02:49:07] The Warriors Dash, for example, has a micro animation lock at the start and end of the ability.
[02:49:13] As a mage, if you begin casting a spell at max range, but the target moves even one centimeter
[02:49:18] out of range, your spell is canceled. And you know, like, wow, what's crazy is that wow
[02:49:24] fixed all these problems 20 years ago. 20 years ago, they solved all these problems that
[02:49:32] Throne and Liberty is having right now. It's nuts.
[02:49:37] Well, any buffer zone like other MMOs usually have. There's just so many abilities with micro
[02:49:43] animation locks that root you in place. And even if it's just for half a second, taking
[02:49:48] away a player's freedom of movement is what makes it feel clunky.
[02:49:52] It feels like shit.
[02:49:53] I'd happily go more in depth on this in a separate video, but people keep telling me
[02:49:57] the combat gets less clunky with more...
[02:49:59] I did!
[02:50:00] AHHHHH!
[02:50:01] No!
[02:50:02] If it sucks at level 1, why the fuck would anybody go to level 50?
[02:50:08] Elden Ring is good at the first fucking second.
[02:50:12] Classic WoW is good in the first fucking second.
[02:50:15] No!
[02:50:16] I hate it.
[02:50:17] I hate it.
[02:50:18] I hate it.
[02:50:19] No!
[02:50:20] It doesn't get better.
[02:50:21] get better than it is bad.
[02:50:25] Think about it.
[02:50:27] PoE sucks all alone, but it gets better.
[02:50:29] I disagree.
[02:50:30] I think PoE is great leveling.
[02:50:32] You make those massive jumps,
[02:50:33] you get a really cool new weapon,
[02:50:35] you're doing way more damage.
[02:50:36] What the fuck?
[02:50:37] No, if the game sucks at low level,
[02:50:40] you're not gonna have people
[02:50:41] that are going to invest into getting to high level.
[02:50:45] Yeah.
[02:50:46] I think they're missing.
[02:50:46] Did I stop?
[02:50:47] No, I didn't.
[02:50:48] I am just telling you.
[02:50:49] No, I didn't.
[02:50:50] shorter, attack speed gets faster, some skills can instant cast with skill specializations,
[02:50:55] I get that. But unless there's an item that literally reads, removes the animation lock
[02:51:01] on hex ability, then I fail to see how progressing further in the game will make it less clunky.
[02:51:07] In addition, Throne also has a few AOE abilities that I feel should be usable without a target
[02:51:11] which aren't. Piercing Strike being an example with Sword and Shield, and Devastating
[02:51:15] Smash plus guillotine blade AoE spec for greatsword. I think the devs should try to make almost
[02:51:21] every ability usable without having a target, similar to how it works in Guild Wars 2.
[02:51:26] You like just look at this. Like, you know I've shit on Guild Wars 2 so much but like
[02:51:30] look how good this place.
[02:51:32] Reability usable without having a target, similar to how it works in Guild Wars 2. Just a
[02:51:38] small thing but I dislike how characters often have their movement interrupted and blocked
[02:51:42] by the small list of rocks or inclines sticking out of the floor. Some of the arena maps I
[02:51:47] find annoying that they've incorporated the grapple mechanic to their map design which
[02:51:51] doesn't feel good. In fact here's a good example. I fell off the map, I tried to grapple back
[02:51:55] up and I'm just completely bugged out for a solid minute. I can see how this would
[02:52:00] be fun if the grappling was actually good but unfortunately it isn't. The combat
[02:52:05] block feature can feel a bit scuffed when you're trying to solo AoE farm. All the
[02:52:09] circles going off at different times you're running out of stamina and you can't get any channeled
[02:52:13] abilities off. I think in PvE you should have like two or three seconds where you can't be cc'd after a
[02:52:19] successful block. I just like that's true. Anytime that you can get stun locked by mobs it doesn't
[02:52:25] feel good to play. Like anytime the player loses agency over their character and they can't like
[02:52:32] recover from that it doesn't feel good and also like again you can make logic
[02:52:39] about like making the game hard or you know punishing people for mistakes I
[02:52:42] don't care about that I think doing big a we pulls is really fun so if there's
[02:52:48] something that makes it's where you can't do that then you should change it
[02:52:51] because it's fun sprint and lots of same stamina usage as when you're
[02:52:57] grouping up mobs to farm you simply have no stamina left to block once
[02:53:01] they're all grouped up. It feels bad. Additionally, I dislike that after you've killed all your enemies
[02:53:07] and should theoretically be out of combat, your travelmorph still has its stamina drain as if
[02:53:12] you're in combat for a solid 10 seconds after it's finished. And playing melee in large scale
[02:53:19] encounters both PvP and PvE can feel bad sometimes because you basically need to be on top of your
[02:53:25] target to hit them. That's one of the reasons, like for example, like wow melee attacks do not
[02:53:30] actually have to occur whenever you are right next to the target, you can be five yards away
[02:53:35] or eight yards away in some cases and do a melee attack. And wow. And it makes the combat feel more
[02:53:42] fluid. For events, you might feel like you're just running around with range. No, that's something
[02:53:47] separate before you can even reach your target. Perhaps there should be a bit more tolerance
[02:53:51] in regards to the distance that melee need to be to use their abilities. Yeah, I think I'm
[02:53:56] come out of my reign when I come back and play this again.
[02:53:58] Rerolling weapons becomes harder the longer you play.
[02:54:01] I don't mind how they've designed the skill leveling
[02:54:03] and mastery systems, but at least sell us the ability
[02:54:06] to transfer masteries or buy skill conversion books
[02:54:09] off the cash shop.
[02:54:10] Anytime that there's something that locks you
[02:54:12] into a certain type of gameplay, and you can't change it,
[02:54:15] I feel like that's a bad thing.
[02:54:17] Especially in a game like Throwin' Liberty,
[02:54:19] where being able to use different weapons
[02:54:23] is part of the game.
[02:54:26] Even be paid to win.
[02:54:27] Like walking players into gameplay I think is like almost never a good idea.
[02:54:30] If they have the option to spend money to try a different playstyle without feeling like they've wasted tons of time,
[02:54:36] then they might stick around.
[02:54:37] The auction house is extremely laggy. I hope this is just a launch issue, but it's not been very responsive since launch.
[02:54:44] I dislike the micro FPS freezes you get when you open and close the map as well as other UI elements.
[02:54:50] This could use some optimization.
[02:54:52] Some of the quests during the leveling process were awful.
[02:54:55] Thankfully, levelling is quick, but from level 30 to 45 it felt like every quest was either a puzzle, a jumping puzzle, or utilised the game's awful climbing mechanics.
[02:55:05] Uh-oh, I'm level 35.
[02:55:08] Oh boy!
[02:55:09] The game would feel better if they improved the feeling of movement.
[02:55:12] The new player experience in Throne is not the best, and that the game does a poor job of teaching you about its progression systems.
[02:55:18] Traits, dissolving gear, and the procurement of resources to name a few.
[02:55:22] The problem with a lot of MMOs is they frontload the player with too much information.
[02:55:27] I think that the best game for like giving players information at the right frequency, there's two games.
[02:55:33] I think New World did a great job.
[02:55:37] And I also think that Classic WoW does a great job.
[02:55:40] The problem is that whenever you get introduced into a new game and then they give you seven different menus
[02:55:46] and systems that you have to learn within the first three hours of playing the game,
[02:55:49] The average person isn't going to be able to retain all that information and they're not going to remember it all.
[02:55:55] And so I think that spacing out progression systems more and then allowing players to kind of gain a degree of mastery over one progression system before introducing them to the next one is a better way to not overwhelm players and also to make them feel like they're understanding what they're doing more.
[02:56:13] Because I think that what happens is that players might forget about a system and then they'll keep leveling and it's like, well, yeah, you front-loaded them like an hour of fucking content, basically, and they have to remember all of this and like keep up with it at the same time and they just started the game.
[02:56:27] There's no way that's going to happen. And so people get overwhelmed and it's not a good experience.
[02:56:32] A lot of pitfalls for new players to mess up their characters, especially for those that don't watch YouTube guides.
[02:56:39] And finally the game is pay-to-win. It's not BDO levels of pay-to-win and a free-to-play player could definitely play the game get good and enjoy
[02:56:48] It's not gonna be as fast as a pay-to-win player, but it's achievable
[02:56:52] Finally, here's a small list of improvements I want for Throne of Liberty forgive me if some of these are already in the game on Korea
[02:56:57] I don't play KR so I don't know what's coming soon
[02:57:01] Considering that a lot of the in-game armor is just as good or better than cash shop cosmetics
[02:57:05] Let us collect the appearance of armor that we've obtained in the lithograph book so we can then use that as cosmetics too
[02:57:11] Oh, I would like to train a lot. Yeah ability loadouts three is not enough
[02:57:16] You have multiple for PVP PVE solo small-scale large-scale and so on remove animation locks on more abilities
[02:57:24] Overhaul the movement system. We need improvements to the grappling jumping. That's what they need to do like all that's all I want
[02:57:31] Fix the movement fix the combat. I
[02:57:34] I play the game.
[02:57:37] That's where I'm at.
[02:57:50] That's true, yeah.
[02:57:56] I think that like, I don't think they should add a buddy system.
[02:57:59] I think that instead of that, they should just make it so new players can't make mistakes.
[02:58:03] Like it's one of the biggest unnecessary L's I think PoE takes is that they lock
[02:58:08] new players into a build and like you know set words of Calgary like they
[02:58:12] kind of like tried to change this now that gold can be used to respect but
[02:58:15] like if you're a new player and you get to Kataba and like you don't have any
[02:58:19] fire resist and it keeps one-shotting you and you're bad right so you're not
[02:58:23] able to avoid all the attacks because you're again new and like you can't
[02:58:28] respect because you don't have orbs of regret because they're so expensive
[02:58:31] You're just kind of like fucked right you're bricked and so what's the person going to do then?
[02:58:37] They're gonna quit the game
[02:58:40] why
[02:58:41] basically like
[02:58:43] The harder you punish someone the harder someone is going to try to not get punished
[02:58:48] What what is the outcome of that the outcome of that is that they're not going to?
[02:58:54] They're not going to try to learn things and figure them out themselves
[02:58:56] They're just gonna look everything up on on a YouTube guide and I think when people feel like they have to look something up on a video
[02:59:02] On a website instead of actually playing and learning the game themselves. The game has failed
[02:59:08] So like I think it more like instead of like helping players not make mistakes make it for the mistakes can't happen
[02:59:17] Let's eat a change the time of day change the weather and turn off the UI during photo mode at a small duration of CC
[02:59:24] the immunity following a successful block, give us more customization options to help
[02:59:28] us see which enemy we have targeted, and finally, delete the furry stuff out of the game, and
[02:59:35] send whoever decided it was a cool idea over to Square Enix to go work on Final Fantasy
[02:59:39] 14.
[02:59:40] True!
[02:59:41] Overall, it took me quite a while to get used to it, but I'm finally enjoying
[02:59:44] Phenidoliberty, and it definitely seems like a game that'll appeal to me in the
[02:59:47] long term, provided the devs can keep improving it, and they don't ramp up the pay to
[02:59:52] win ceiling to be any higher.
[02:59:54] I hope they do. As an XBDO player, an old-school RuneScape enjoyer, someone who's best MMO memories of those large-scale, epic PvP encounters, I think this game is made for someone like me.
[03:00:05] But I also think Throne has a lot more mass appeal than Black Desert Online, considering the PvE side of the game is actually really fun and accessible with some satisfying boss mechanics.
[03:00:15] That being said, this game will not feel... I feel like AoE farming in BDO looks way cooler than AoE farming in this game, though.
[03:00:22] Like, just like the farming experience of BDO is really cool.
[03:00:26] Like, gathering up all the mobs, you're fucking blowing them all up, right?
[03:00:29] But like, one thing this game has that BDO doesn't have is numbers.
[03:00:33] Like, I'm a big guy for numbers. I want to see how much damage I'm doing.
[03:00:37] For everyone, if you can't get used to the at times clunky gameplay then you're 100% justified and valid
[03:00:43] because my experience is that it isn't something that really gets much better,
[03:00:47] but you do get used to it and you learn to appreciate its quirks.
[03:00:51] Let me know in the comments below what you think about Throne and Liberty so far,
[03:00:54] and if you enjoyed the vid then help us out with a like.
[03:00:57] What I'll probably do in a few months time is follow up to this video with one titled
[03:01:01] Throne and Liberty after 1000 hours or something so subscribe and keep an eye out for that.
[03:01:07] Thanks for watching. Have a good day and I'll see you in the next one.
[03:01:11] I think that if a game has clunky and bad movement and combat,
[03:01:18] this is a great video, by the way. Give it a like, give it a sub. I've watched
[03:01:21] Lazy Pion ever since he had like fucking 20k subs and he's making wow videos, right?
[03:01:26] Been a very, very long time. There's the video. If you don't have combat and movement that
[03:01:34] feels good? Why the fuck would you want to play the game? Like why would you get
[03:01:41] invested or anything like that? Why would you like why would you think to
[03:01:47] yourself this game that doesn't feel good I want to invest 50 hours into it to
[03:01:53] figure out what's gonna happen in the game? Like the freedom of movement and
[03:01:58] and the ability to do combat that feels good
[03:02:02] means more than anything
[03:02:04] because that is the one commonality
[03:02:07] that every single person in the game will experience.
[03:02:11] So if the combat and the movement feels bad,
[03:02:14] that is 90% of what you're doing in the game.
[03:02:17] You're moving around and you're fighting things basically, right?
[03:02:22] So if that's bad, the game's bad.
[03:02:25] If they fix that, this game can be massively successful.
[03:02:31] But they need to mess. It really doesn't even bounce.
[03:02:33] Yeah, the morphing system is stupid, but it's primarily the movement and combat.
[03:02:39] Like everything else is like several degrees under that because of how important it is.
[03:02:45] Mid can become exceptional. Yeah, I guess so.
[03:02:49] And a runescape best example, I'm not sure about that.
[03:02:51] I appreciated the aspects of the game. To me, the combat's more tolerable.
[03:02:55] It feels like 7 out of 10, but other things make up for it.
[03:02:57] I feel like for an MMO to be like really, like for me to want to invest a lot of time into it,
[03:03:02] it has to be really, really good.
[03:03:05] Like I don't want to play like a mid MMO, right?
[03:03:09] Is that something that can easily be fixed in patches?
[03:03:11] I think that probably can't, but I also think that Throne and Liberty
[03:03:14] changed their combat a lot already from what it was on the first beta
[03:03:18] when they had autoplay.
[03:03:20] So I do retain a degree of hope that it will keep getting better.
[03:03:24] but I really don't know. If they fix it now, it contradicts with your fact that people won't change
[03:03:33] their mind. Yeah, but like fixing it now is the next best option. Like they should have fixed it
[03:03:38] before release. And I think that if they had fixed it before release, you'd probably see a way
[03:03:44] higher retention ratio of people playing the game. However, the next best thing is to fix it
[03:03:51] now. That was a gotcha. That actually is a gotcha. Yeah, that's a
[03:03:55] permit. Yeah, people that are playing now only because the
[03:04:01] new MO they have nothing else to play in that's relatively fun.
[03:04:03] Yeah, I think so too. Definitely gotcha. Yeah, it's just
[03:04:08] again, obviously, like, yeah, it would have been better if they
[03:04:10] fixed it on release, like obviously, right. But yeah,
[03:04:13] that's the way I see it. That's a gotcha. A gotchas are
[03:04:16] when somebody takes something that I said previously, and
[03:04:19] then tries to misunderstand it in order to make it seem
[03:04:21] like it's contradicting what I'm saying at a current point.
[03:04:25] And like, if somebody brings something up, and it's like,
[03:04:28] kind of, it makes sense, then yeah, sure, I probably won't
[03:04:31] ban them. But anybody like, a lot of people on the internet
[03:04:34] have like this thing that they do where they try to like
[03:04:36] catch people in contradictions. And I would say like 99%
[03:04:40] of contradictions that are quote, quote, caught by people
[03:04:42] on the internet, are just misunderstandings. Right? It's
[03:04:46] like, or a deliberate misunderstanding that's done with
[03:04:50] the intention and purpose to like, oh yeah, I'm going to misunderstand this and like then
[03:04:54] talk shit, you know.
[03:04:57] So that's generally my opinion on it.
[03:04:59] But anyway, gentlemen, I'm going to go ahead and call the day I've got my podcast I need
[03:05:04] to do today.
[03:05:05] And so I'll be back on tomorrow.
[03:05:07] Tomorrow is going to be a very big day.
[03:05:10] Very big day.
[03:05:11] We are doing the Diablo 4 expansion.
[03:05:14] I'm going to try to play through the campaign.
[03:05:17] And that's it.
[03:05:19] see here and have fun yep and so hopefully that's what goes uh that's how it goes short stream yeah
[03:05:27] yeah uh mondays are always going to be short streams for me that's just the way it is
[03:05:33] yeah six hour campaign hopefully yeah hopefully we finish everything i'm not sure what's going to
[03:05:36] happen have fun yeah i will and uh thank you guys very much for watching i appreciate it and
[03:05:44] And we'll see you all tomorrow.
[03:05:46] All right, boys, peace.
[03:05:46] See ya.