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Good morning boys and girls. I thought that transition was a little bit longer.
I've been dancing for about some time. I wish you had been shorter so that it was coming into you just dancing.
I was having a great time mate. I was also dancing up against Tim for the whole time as well.
I'm there. This is Tim. Tim, how are you this morning buddy?
You've just been dancing around me. It's great. What a way to start the day and start the B string.
What more could you ask for at 11am? Absolutely. As you just heard, we are on the B-Stream.
Now, before we get into things for the day, I do believe we've got a little recap of what went down yesterday.
And our blessing is, good old Tim here has been doing just the Unissocial Media Channel.
So, Tim, talk us through what went down yesterday here on the B-Stream.
Well, it was kind of a day of ups and downs.
Rather, I'd really, really play-cut easy wins like Furia against Elevate,
where we see the highlights coming in now. 2-0, Furia looking fantastic.
I think they've looked pretty good throughout the tournament so far. One of their textbooks
slow burn starts, they're winning everything, but it was 2-1 against Falcons. They're kind
of a little bit, a few bits in there where you think maybe a little bit of room for improvement,
but look, these boys are going to be around from the end of the tournament. You can
absolutely guarantee that, and the quality players continuing from them. But then we
also saw games like Wildcard versus Falcons, where we knew that it was going to be
a really good game and it was it you know start out with a 7-0 for wildcard on boarder it was on
defense team what Falkens unable to get around against them but then Falkens came back slapped them
seven two on clubhouse with a little bit of response but then wildcard get it done in map three and
go for the win and look I've been touting wildcard as a big team since we saw them at Munich
coming in here I said you know they could be one of the sort of quiet outsiders for the
I'm still back in that. I
still believe that wild card
looking great so far. There's
absolutely mean for me. I put
them down as one of those teams
that I expect to see and would
actually like to see pushing
into that by the way. Yeah was
on to shy. Who's usually on the
other end of that. And of
course got to see a little bit
of fortress. I'm sure we'll
see some more off today as
well. But yeah, wild card.
I'm really excited about the
minute. Very promising team
Again, four second place finishes in a row at some point they have to win, but it has not been their best start.
I'm going to be a little bit less alarmist, just yet.
I don't think it's time to sign the alarm for the Vulcans fans just yet.
They've had the tough games of their groups.
They've lost to Wild Card and Fury, both 2-1.
It's really not the end of the world.
These are teams that are going to be there at the end of the tournament.
So, well, I think it's fine for Vulcans just yet, but yes, improvement is needed.
quickly coming into phase two.
Vulcans are also kind of notorious
for a little bit of a slow start occasionally.
Moving on to the second half of the day,
we saw much the same story does,
just like Furia won easily, so did Secret.
They came out against Enterprise.
Now, Enterprise, they've impressed me so far.
Bappen had an ace, not yesterday, the day before.
So, you know, they've certainly been having
some good passages of play.
I think, you know, ultimately,
it was always gonna be a tough tournament for them
in a group against teams like Furia and Secret.
Secret got that one done, you know, in relatively quick fashion, to be fair.
There's a beautiful 3K, I think it'll probably be part of this package.
Adrian on the clash, oh no, we didn't quite get to see that one.
Adrian on the clash towards the end of round seven, it was really, really nice.
But coming in towards the last match of the day, again, same story as that second game,
it was really, really close.
Oxygen versus W7M, what a match up between the two of them.
w 7m. Ultimately coming out
the winner, but again some real
highlight stuff in here.
Brilliant brilliant player from
both teams. It really keeps
group. You know, Group D a bit
of a guessing game. You got
secret. You got flux. W 7m. You
got SSG kind of just on the
periphery there. Don't know
what's going to happen. What
I love is the very last game
of this group is Oh, XG versus
enterprise. Oh, actually
currently on one point
to be the same story coming into tomorrow, which is going to make that such a tantalising
game to close groups out on. Can't wait to see how that one goes down, but of course
we'll have to wait for tomorrow to see that one too.
Yeah, we will do it. It's like you say, I always love those kind of straight fights
for, you know, like winner to it all. And I think, yeah, that's going to be the
vibe for that one.
That's going to be some real good games. Looks cool. Tomorrow, of course, plenty
of games to look forward to today as well. Let's take a look at our schedule and
see what we've got coming up for you. Of course, we are still running two streams
over on the A. You can see what's going down there, but let's have a look what's
going down here on B. Now that is not a fortune telling. I think we've got a little bit of
a prediction. I mean, given what we've seen so far. No one's saying it, but we're all
thinking it. Yeah. Fear X versus NIP will be the first game we've got followed by M80
coming up against Heretics. That is a tantalizing victory. Yeah, it is. And then we've got
D plus Kia against FaZe. That I think is a battle for the top of that group. It's
going to be really interesting. And then Black Dragons against G2 to close out the
day. So still plenty of action to look forward to. Yeah, I think my game of the day looking at it
is probably that team secret versus hook so W7M over on the air stream. I think that's going to be
a real decider. But my quiet banger for the day has got to be the M 80 heritage. Heretics coming
in quietly going about their business. That for me is like the test. You know, M 80 is the
test in that group. We saw we're both past the test yesterday. Will heretics pass it to
don't be surprised if they do M 80 seem to be struggling a little bit to maybe find their rhythm. There's an opportunity there for and what a story I love open
quals teams coming through to s I it's the dream you know you put a team together you get through those open quals you're on the big stage with the big boys
so yeah it's going to be a fantastic second and this is why this game first coming up matters so much and IP versus fear X here in group A
But just take a look at the overall signings of this groups in Weibo have probably been the team that have impressed me and you the most so far
11 points they sit on but absolutely phenomenal
However, you may still see others with the chance to try and catch up to them here heretics
Of course play today M80 me and grin down there in third place, but it's these two teams at the bottom
It's not mathematically guaranteed
But you can hedge your money on saying whoever loses this game between these two is more likely than not going to be going home
From the tournament tomorrow. Yeah, I don't know what's going on with fear X
We know that the players are you know, we know what their capability is but minus 17 rounds in two maps
It's it's not a very much better team than mine. It's been over three. That's three maps at least you know
That's within two maps. It's been it's been difficult. It's been brutal simple as that
What I will say is they had the day off yesterday
And I think we heard dark saying look we're playing at 10% of what we've seen the boys do in scrims
Yeah, I think yesterday would have been a really good reset day for them
And you will see a different fear ex today at least I hope I don't want to see to get bold
but of course it can happen.
Things cross it does not and
I think Tim we can also take a
look at the group C just to kind
of round out how other things
are going down for the games on
this stream that you'll see a
little bit later. Here's how
it looks like fair to say a much
closer affair than what we can
see happening in the other group.
Apart from face and face are
just face is just battering
everybody is their terrible
every inch the world champs.
I watched a lot of their game
yesterday against shopper
fair rebellion and the best
way that I can put it and it
just really makes it very,
it makes it very, very simple.
They are, they're just better in every department.
One of the main things that stood out to me is a simple one,
but they just win gunfights so fast.
And I mean, so fast.
It's like you just can't get into the fights with them.
Outside of that 1-8-7 loss against Shopify Rebellion,
they have won all of the four maps 7-1.
That is terrifying and probably a sign of what's to come
throughout the tournament.
But let's have a look at the stakes, Tim.
Let's see what it is that these teams are doing percentage-wise.
I'm sure you do Tim. I'm sure you do. As you can see Weber all but guaranteed to be up there at 73%
Heretics in MAT definitely fighting out in the middle, but MAT still favored NIP and Fyrex.
Well there's a little bit of scrapping to do there. It's fair to say to them again it all rides on this game in particular
And we need to see Fyrex step it up if we're gonna beat the odds here and take NIP slots
Yeah, I love that. It's really nicely formatted
So the red number that you see there is kind of the most likely outcome for that team
So it just gives us a little bit of a feel of how those ones are likely to shape up. But yeah, it's that N80 heretics
I can't wait for it to do I think they could be an upset on the cards. I'm just I'm throwing it out there
There are some big games coming that is for sure and now we have our rosters ready for this first game
We've mentioned that it's NIP coming up against fear X
So let's get into it Tim and first and foremost take a look at fear X
As we've said it has been a torrid start to the tournament
But maybe a rest there yesterday is what they need to get back on track
Yeah, you know you look across that list of names and every single one of them is going to be familiar to you
If you've you know unless this is your absolute first sR
You've ever watched which in which case welcome come and enjoy
You know these are these are storied. Can you just say that final name when you screen the way that you used to?
No
These are players that have been around this game for a long long time with they are
Insanely capable. I don't know what's going on. It's been a struggle for them so far
game three. For them, you know,
maybe improves. I hope it does
because as we always say, you
know, we don't like to see any
teams come in and kind of have
that struggle and not get
results. We want everything to
be competitive. We want
everything to be chaotic. You
know, hopefully fear it's going
to bring a little bit of that
to the table today. Really do
hope so because on the other
side is nip who admittedly
story to be honest. Exactly
that. In fact, they've
always got an identical story.
The only one player on either
team is positive in KD right
the game. It's not just a
game. It's a game that's
shock horror. It's fantasy.
He's also the only player in the
whole lobby that is positive
on entry, so it tells you how
tough it has been for both
teams so far. Those fortunes
will change today. Once you
got the scrap at the bottom
going on, only one could come
out on top, but we need to
see a bit of specialness coming
out of both. And just to
kind of go over what I've
said again there only the one
being positive on entry. These
you two players that are
positive on KD overall. We've
got to see them both go big,
but more importantly, what
to be negative about like the
two best players, but I am going
to have to do it a little bit
because, you know, yes, fantasy
has got the better stats, but
they're not where his stats
should be. There's they're not,
you know, he is better than
that. He is much, much better.
And we need to see him is
electric best today. Same for
working on on the other side.
You know, yes, they have done
okay for their teams so far.
Their teams desperately need to
them to go big. And as you
say, it's about the other
four facilitating that as well.
that as well if they can step up and do their job do their bit it gives them a
little bit more breathing space for somebody like fantasy to have that
freedom to go crazy. So let's take a look at the V2 in a second as well and to see what
maps are going to on this one I really hope we get to see a little bit of
fortress because I've been really enjoying seeing what teams can bring to it but
let's take a look first and foremost what's going through. Imagine if it's
something quite spicy it's gonna be a layer to kick things off the fortress
second hell yeah and then the decider is gonna be on consulate really
interesting selection fortress of course you know nothing about these two teams on
it lair is a very interesting one because it is a perma-band against fear
X it only got to play at once and they dispatch of scars 75 yeah okay well
fortress is gonna be an interesting map between these two teams you know they're
both struggling a little bit it's been interesting the one fortress that we've
watched so far was the team secret SSG one both teams struggled to attack
fortress a little bit it's you know kind of par for the course for new
maps we expect defenders to turn up and be pretty strong to begin with. I think given
time Fortress will see a shift towards attackers but for the time being at least what I've seen
of it it's been a little bit of a struggle for them so it can be interesting for these
two teams given that they're having difficulties as well. How well can they adapt to that?
It's a bit of a twist what you see here there we go Bruno's got it correct in for
us here. NIP are the ones that picked Lanna got a good record on it of 7 and
2 although what I said about fear x still remains true so it's a bowl called by NIP.
being picked by fear exit. There's a way to shake off those first couple of days of rust. This feels like the way to do it, Tim.
Have that break going there with a whole new map, whole new mindset, and show something special on the second one.
What kind of removes the expectation, doesn't it? You're not coming in thinking, oh, they should definitely win club or they should def-
You know, there's no expectation in it.
Alright, well, look at this thing here we go. Lair is our first map to step into. You're getting the most recently updated map,
and then Fortress, which is the brand new one for us to have in the pool.
going to be an exciting first
couple of maps. Nip most
definitely favored. Do not
blame any of you. We saw the
little two zero over their name
earlier. Is that going to be
reality or fear? It's going to
show us something a little bit
special. Very excited to see
how it goes down, Tim. Is
your outcome to the two zero?
No, I think we're going to see
three maps. Um I do think we're
going to see three maps because
I think both of these teams
know that it's kind of a
judgment there for them. They
know how important this game
is. Um I am fully expecting
and look a little bit different today in IP as well.
So I am predicting a good close game between both of them and three maps.
I really hope so because you and I were casting fear X
when a bunch of these players first appeared in the scene.
Oh, for day one.
They're being good boy especially, the two 18-year-olds that appeared
and were like instantly snapped up from the dregs of the Korean scene
because they were just so damn phenomenal.
But we've got to see them come online.
You can't turn to the old guard and players like Woogie and Renu.
Of course, we know from the damn one game in Kia days,
they were absolutely phenomenal.
They were one gunfight off making it to the final of the Sweden Major. Let's not forget
But they're just struggled to refine that form on the other side for NIP
We've been asking when are we gonna see them get back to that form that saw them lift the hammer just a few years ago
Well, P knows the only player of course from that previous squad that has tasted that success
He's looked fab throughout this tournament so far at least on day one. He did. Let's see how as a collective
These two teams can get the job done
We're kicking things off down in the basement. It's fear X on the defense and I pee on the attack in our bands
I'd say a relatively standard a double shield band coming out against NIP and on the other side
They're taking the clash away from fear X and also the as army
Let's get into it and round at one
It's layer. It's fear X
NIP and I be starting on the attack. So fear X we are looking for a star
We are looking to have a strong start on the defence, kicking things off then in the basement, we can see that presence above as well, courted, good boy Rinn, all up there at the minute, Nefi joining him as well, good boy all the way up to the top floor on the score post, keep an eye on him, so NIP need, there's one of two options here, you either leave the roamers out in the cold, just go direct route straight into site, see what you can get going, it looks like they're going to be favouring towards warehouse, they've got cons on the shield, looking to get in there.
as well. I'm looking to see particular a little bit more out of Consum Wizard today. They've
been struggling a little bit to put the stats up and all that Consum's kind of agile in
and other things, you know, playing on that support has the diffuser. But in modern Siege,
everybody's got to be chipping in with the numbers. So looking for a little bit more from
those two particularly today.
It's absolutely it, right. Like, speak easy in one of the games that we were casting
you today, you know, came out three and three at the end of the map and you look
at that and think, wow, he's done nothing. But it was actually because he was on shields
the whole time and feeding information to his team and, you know, being a contributor
in other ways that isn't always recognised and you could say the same about Savage on Team Secret,
especially for shield players, you see that being the case, but I'm 100% with you, Sim.
We've got to see everyone step up and those two players that we highlighted in our match,
highlight at the start, Woogie vs Fantasy, Woogie comes out on top of this Capitao taken off line.
Yeah, what a great direct kind of head-to-head there on that entry battle.
You highlighted it before and will monitor that as it goes through the game.
It's going to be a really important part of this one.
fear x now with a good advantage and the reason that that's such a strong advantage is remember I said good boy was going up to
That top floor on scoreposts by them getting the entry kill
They've got that extra man so good boy can maybe play this round with a little bit more risk
He doesn't necessarily need to teleport himself back to site when he otherwise would he can stay out there
And he can just really try to make himself a nuisance without leaving his team short-handed. So this is great for fear x
What can we do with the shield though?
Cons is the one I've got my eye on, of course, on the Blackbeard.
He really should be at the front of the team, leading them through.
And sure enough, he is. There's the second player right behind him.
As this track comes through onto Mephi.
Scream now, my son, because the close are closing it around.
You've been also going to fall converting into a third there.
Great little Florea play coming out from NIP.
They've got a lot of the control they need.
Cons is down, but will people cover? No!
Wookiee again! The hero steps up.
Good for a 3K. And Tim, he's going to have to start out there,
run on there with an ace if he wants to win this round.
Yeah, it was a nice little flanker from wukimann there. Good boy really missed these opportunities
didn't it? Hits with a beautiful flick on that pistol of the Daymoss managing to get
him taken down with the Bendetta, but it still leaves NIP now in a 2v1. They've got 30 seconds
left on the clock. Wizards doing a little bit of drawing in here, so they should have
a good idea of wukimann's location, but...
I heard him. I'm going to put it out there. I see a world where he wins this,
does? I think he can, you know. Flash is coming in to try and at least get some
steps forward and they are inside a site here. Here we go, Woogie finds another,
on for the three. It looks like an ace because he shot out one of the down players almost finds the
head but just misses Pino. Who was instead a wonderful start to the tournament. Here we go,
Pino ain't losing those round one to NIP. Yeah, close to Woogie man there. As soon as he drops
that case inside a site you think, maybe he gets this. He had to take the fight really. I
know there's a little bit of an instinct there to think. Just keep yourself out of trouble.
don't take the peak. 15 seconds left to go. I think the problem with him doing that is Pino knows
exactly where he is. So he knows Pino is going to play for the challenge. There's no way in a 1B1 that
he's going to try to put the diffuser down because at that point you can't make a challenge. You know,
you don't have your gun up to be able to fight. So he knows Pino is going to come up in for him.
So yeah, I agree. We will give him on there. Take the fight on your own terms. Try to get
the win. But ultimately it's always going to be difficult up against former world champion Pino.
I love that for NIP as well. They're playing as an APAT team in the server.
They've got Daystar, another APAT team across on them, cheering that they're winning.
It's going to start to build up for some play.
If you see Pirex got a bit of a tear that you've got APAT winning all around you,
you're like, no, it can't go like this.
But absolutely, Pino was the savior in the moment.
The one hitting all the kills required, three in the round to save it,
but it was a close affair.
We've had so many games team that have started out one on one,
we've seen good rounds from either side.
Last round really for Pirex was all about wuking and what he was doing for the boys,
because they absolutely folded in the mid-round.
Really good pushing from NIP behind that shield to get the kills they did.
Let's see how things go here up on the top floor.
A lot of options for attacking this one.
We haven't seen Masked Wall opened too often in the games that we've covered up there at least,
but you've obviously always got that option.
We want to see somebody coming in from ops, really.
Even if the attack's not going to be primarily from that side,
I always like that little bit of attention coming in there.
I'm looking at maybe Hates on the ace.
Get yourself inside of ops.
Hates on the ace.
It's on the air. Get in there. Get that control. You can start controlling mezzanine. You get the cut off through sight from the door. A lot you can do from that ops corridor. So drone going through looks like they're going to do that. And I'm concerned here for NIP because, sorry for VRX because they've given that area up. We saw it from SSG the other day. They weren't defending ops. They were giving it up to Team Secret. And it is a little bit of an issue.
This is a bit of a mistake from an IP. They've got hates waiting outside of ops. Just wait until he gets in.
Wait until he gets in. He can breach the wall. He can get onto the door. They're going to be a much, you know, more difficult position for fear ex to play that trick onto the wall.
The problem is he's reinforced and electrified off as well. So they can just keep playing this dance all day long, which is part of the worry here.
here like, Mephi's going to have to step away.
They've still got three of those impact CMPs
on-sided required, but Hates has got in.
And absolutely, you can't easily step across there.
At least got without some cover and support.
So that wall will now be opened.
Of course, you get a few more bites
at the cherry now on the thermite now
that he's got three of those exothermics and Hates.
Just deletes Mephi from the server.
That's why I wanted somebody in hops.
You get in there, you get that wall open.
You've now just stopped them playing inside of office.
You remove that difficult position in behind desk.
NIP are in a great position to win this.
And whilst all this is happening, Masked Wall and Ops, they've also got Wizard floating around that display side.
He's just waiting for his moment and all of the guns at the minute on the side of Fear X are looking towards Masked Wall and Ops.
This is absolutely prime for Wizard to do some damage from that bathroom display side.
They do have Woogie on the smoke as well to stave off the display attack which is very common.
But right now they're dropping smokes down onto Mez, looking into walls to wall that was open to Burley.
They are convinced that an executor is coming in from that angle and that is really not the case.
Got him spinning on the heels, and this is NIP creating this confusion.
They just look so lost right now, Tim. Like, yeah, sure, fantasy is actually baiting the breach itself, so of course they're gonna look there,
but he does what fantasy does best, in for two, Ryn gets at least one back on the trade, but it's all over Tim.
And the best part is, NIP have double baited them here, they've now rotated over towards Masked Wall to get a plant down.
They've just spun them on their heels 10,000 times in this round, and even with the chanker coming out here,
it's not gonna be enough for them. Plant is down, and this round is done.
Yeah, the Shumiko canisters were missed anyway, there was no damage coming on to Combs.
Wizard is going to be downed, but it's largely irrelevant.
Ryn's got a fight, he's way back.
I came on the chanker, he'll get the stats, but other than that, unlikely I think to find any more.
Everybody's kind of got themselves out of those danger positions now, relocated and just playing the post plant.
They've even got hits down in Brasserie, watching the long angle through door so that he can't cross over.
Really well played. Pinot picks up the final kill, but that was a beautiful attack from MI.
the
focus into ops just shows the
power of that position and I'm a
little bit disappointed in teams
defending this top floor recently.
I mentioned SSG during the round
because we saw the same thing
against secret. It was nowhere on
the ace was able to just walk into
ops, open the wall, take the ground
and exactly the same thing happened.
They go in, they just take that
ground and the round falls apart
from there for fear X, but I
If it then threw bathroom and display, just, fear ex didn't know whether they were coming
and going.
Really well played there from Anapi.
I don't want to think of Poppy while it's down here, but fear ex do look very messy across
those first couple of rounds.
You know, the fold in the mid round that we saw in round one, here they just had no idea
who was coming at them from where and just didn't look ready for anything that was
coming their way.
It's not a promising start.
Now, Laira Mitterley is one of those maps that we've seen a lot of really good
attacking teams on that show that this can be very attack-a-ly and the same
can be said of maps like labs as well and of course maps like border but it's
more the fashion in which they've lost their two defenses that I am now quite
worried. We're gonna skip out the first vlog, go back down to the basement here
Tim, clearly there's some corrections to do, they're gonna stay out on the
groan, they've got the vigil, they've got the castle on side, they won't be
staying on site itself but I still worry about the fashion in which they
lose especially now there's a docker beat and the day moss on the other
side. Look the the honest truth is it sounds really simple to say it when
I always come into rounds like this thinking right you've already
You've done it this time. You lost it. What what do we need to change?
What do we need to see different? And it's a really simple one when you come fights, you know
I spoke about good boy you went down there
It's kind of like target blindness
It was the kid in the sweet shop he goes in and there was multiple kills in front of him
He didn't get either of them and then got head shot by the vendetta. Don't get me wrong
It was a great shot. It was a great shot from the DMR. So he's managing to hit his target quickly
But good boy should have had a 2k there and
the opportunity. At this
level, you've got to take the
opportunities that are in front
of you. You cannot allow them to
slip through your fingers like
that because otherwise you will
be punished and they were so
that's one of the big changes
here for fear X is going and
if you get those opportunities,
make the most of them. First
phone call coming out just a few
seconds after it was available
to wizard just in case there
was anyone trying to rat out on
them and they've already got a
bit of a sniff onto met me.
As you can see is at the
other end of highway.
He's got the chance to fall
back down the stairs here
supported by his teammates to
But as soon as the doctor be cool picked up one of the add no chance of staying out there for too long
And it's why I saw often say that dr. V even despite the changes you had last year is still
Arguably the best attacking operator in the game so ludicrously effective at forcing teams back and for teams that know how to
Take map control effectively. You haven't really got a worry about Roman's too much
You can just move forward one step at a time until you're looking at the site and then you can get your execute
And happy we'll continue on the chair for the time being we've got the boogie drone set up inside of
main lobby that will no doubt be activated soon just to make it difficult for the
players inside of sight. Hates manages to pick up nothing. That's the vigil gone.
That's gonna be a big one for NIP. That creates a lot of freedom for them. Two
reasons. Vigil obviously always difficult to track down, can't pick him up on the
drones, any cameras anything like that if you grab the nuked okabe. But also he
was the only one that was really out there roaming. We've got coated on blue
stairs but as the smoke is just going to be playing wedge in that position to
prevent them going down to filtration. So he's not going to get up and get
Realistically unless the opportunity really presents itself, but NIP will be aware of that
So now they've got that freedom to start using the sledge to start using the ram get that little bit of verticality
Intersight and start forcing
Ferex away from those power positions that they wanted to play but saying that quarter picks up an important kill
He has come up the blue stairs and then IP have allowed him to get onto the flank
That's a big problem
Hicks takes him down, but they did lose Pino along the way not the end of the world 20 seconds left to go though
There's that's the problem for an IP now
That's it
It's a limited number of opportunities
They've got to flank or hit play from different angles in the execute here
At least the capitals available to cut off a couple of those they'll drop a try make this plan happen
But the castle barricade broken open at the right time good boy finding one as cons falls down
Hates and wisdom with it all to do and they simply aren't gonna get the chance to much better out of fear X in this round
They will win round three and what I love is that they were making good use of the bronze and coated
You were speaking about him for a while
He tossed down two spokes at the top of stairs and was like well no one's pushing me when I stop
I'm just gonna walk up here and see what happens didn't get seen on a drone
Punish them off the back of it wonderful stuff by coated and between him and methe managed to disrupt the whole floor that round
But NIP if you remember at the beginning of the round
I said one thing that fear X needs to change is they need to take their opportunities
Matthew got one, took it, Corti got one, took it, much better from V-Rex.
I've heard we also have a tap timeout coming in from V-Rex in just a second,
the final band, so then we're going to be glass and band it.
So afraid of a bit of cheese maybe coming out,
would have maybe liked to see a Capitow band.
Well, here we go, I don't believe we get full audio here,
but we'll try and listen in to see what we can hear.
So, we're going to have a lot of good things.
So, for example, I'm so very good,
I'm very good at this kind of things,
but I want to play with you,
because the way you do it,
you have to play with you.
So, we're going out,
we're going to have a lot of good things,
and we're going to be good on the ground.
That's where we're going to play,
because if you play the house,
you play the house,
you have to be good,
because you stay by step,
What most don't know is that good boy is the one who often we have dark speaking to is the coach who speaks quite good English and then he translates across the rest of the team in Korean.
From what I heard off the back of that one, it was more very prescriptive in this next round how he wanted to play it to be able to hold this top floor.
And again, I hate kicking the puppy while it's down here.
If you haven't just step in and say to the players, hey, I want you to play this, I want you to play in that spot and play this way in this round.
And you over there want you to play this and do this the fact you're having to micro manage the exact next round is a bit like
Can the players not find that kind of in themselves to figure it out and you talk more broadly about the next three rounds overall
It's a bit of a worry and want him
I'm gonna say
Please hold on to ops. That's gonna be my advice to fear X. It is hard with these army band grantees
It is but you've got to find a way to
They've got mirror available. You know mirror is a great up to be able to hold on to that position not perfect solution
But still a possibility solution to exactly that's still a solution
The problem last time came from that being opened up. That's where the entry kill came from
That's where they got my school opened up from their fantasy
Then wandered in and got two kills need to keep hold of ops
I don't think the NIP are gonna play exactly the same way
they don't have an ace or a hard breach on the side. Nothing I expect to see more of kind of a
display, maybe R6 room push. So over on that side, but Mephi, he is in position and playing to prevent
them going into what? So I like this adaptation from Fyrex. Even if it doesn't kind of come off in
that way that there is fighting around there, what he's doing is just, if they weren't thinking
about going there, they're not going to spot an opportunity to go there either. So good stuff
from T-Rex. I mean my eyes naturally as you've raised they're on this line up from NIP there's
those aces, there's no Havana, there's no thermite, there's nothing and there's no, okay last
of light there are two hard bridge gadgets in bad pocket. So lie on that level and you know that
you've seen things like Kaipien brought along is incredibly risky. So they're trying to hedge
all their bets here I imagine on one push and right now that seems to be down highway.
You've got cons and fantasy working their way forwards down here to attack from top down
and maybe others will execute in from display because you don't really need to open anything
up from that direction it's still risky you are getting pushed through a bottleneck to try and execute
into the b-site of r6 room and here we go the storm might even begin here from rin who once again
team though has missed out with those rankifiers yeah so pinos supporting them here by sending in
the grim bees it's just tagging out quarters we're starting to see the nades coming look at all
this utility there's nades there's tracks there's everything going on another one nip and not able
yet to make any progress behind it mephi manages to find pino over by the door and that's
That's an important one, because it allows now the rotation back to site for Fiorrex.
Cotr has taken a lot of damage along the way, but NIP have grabbed no ground, and Fantasia's
had to dip away to try and replace that position of Pino within Fiorrex.
NIP don't need any help!
Dolby Teamkilling hits, picks up Cotr as well.
The little bit of health that he had left is taken away from underneath, by the way,
with the Deimos on the vendetta.
Nicely played.
NIP are not worrying here.
It's not all gone immediately to Pam, but they're doing a great job of kind of working with what they've got.
Yeah, Kota was fighting for his life, he was down to 1 HP, 4 Nades came out and he had the Grimby,
so he had the Tracks from Game of Spirits coming in twice, Brutal.
Spirits until he tried to run away and then got himself caught, it was a bit of a stalemate there really.
But Ryn really hasn't helped things on this channel, he's staying dismissed.
I want to say, not every single fire that he's thrown out, but the vast majority have not been where they needed to be to impede the push from NIP.
No way that wuggy man should be getting away with that kill realistically you've got cons on the black beard up there
You know, he should be challenging that smoky's come out of our six room
And met a little bit of a nuisance of himself there
But for now cons is trying to counter make amends push get aggressive in towards ice. He's not a chanker
But doesn't hit the shot he's gonna turn his back as well
But this is important progress by clearing out the Jager. He might have an opportunity to put this diffuser down
He's bringing him into a position
But his teammate can't come up and ring gets an important double from the display side nice rotation from him
Tell you what these rounds are
So I'm going through a meat grinder of points that push down top side. I was a bit like
Bit bottom-necky boys. You're gonna find yourself stuck here for a while
That's exactly what happened and merely enabled by the day must coming in from below
But the fact that it comes down to the last 10 seconds when all the action was focused at top green was mental
Yeah, fear x did a good job there because they had three players over there
So if you're playing through skybridge and in towards our six room, especially the black beard
You kind of want to be aggressive. You want to push in there and take that ground while it's available for you
But great use of small canisters great use of the warden and great use of manpower
Three players flooded that area for fear x recognize that's where the damage was gonna be done and just really held them back
And then we saw an IP candle like we've stalled out peanuts died fantasies had to rotate
And it kind of all changed for them and they didn't look at this
I respond well enough and cons was just kind of scream down for a long time. Nades
Flashes, he doesn't press your brilliantly. Yeah, it was it was really nice from fear
I'm recognizing where the danger was coming from. I was nervous at this moment by the way
Because he came down to what point two five and then he started getting the diffuser down
I thought surely we're not saying guns appear to try and win on fights alone because you know someone's gonna pop their head in
Sure enough
It was rain who for all his sins playing on that shanker for the majority of these rounds
that's one of the best
rounds. There's one them
around there. It has been
pretty now by tending close
across every single round so
far. No more than two players
left alive for any team across
all four of them. It is the
the struggle, the blood bath.
I think that we expected
between these two. Okay, we're
going to have the statue
brought along to deal with
this external wall should be
fairly straightforward. Will
they get the cage trick off
here? That's going to help.
Um, they've got this down
to our canisters coming in
five charges available but on the top the tops are going to come back on again like they're not
going to win this they're not going to win this there you go that's exactly what was going to happen
even with five charges on the the tachy EMP cannon it's not going to happen you just fighting a
losing battle because like you say the Zoto canisters can keep pinging that out the problem
is the K you can kind of swap them electroclaws every four or five seconds to keep reactivating
them and the Zoto canister lasts long enough to just burn out those tachy charges so
Ultimately always going to be difficult and that is a big start for fear x keeping that wall cause it's just a bit of an over investment
I think in utility from wisdom and I should have it set to be three extra thermics on side
They can play this game a bit later
Just burn through the tube brows for now and then Lord of the given or even that look for the verticals absolutely
Now looks like that might be the plan because they are starting to work their way above on this one now
Are still players of course upstairs from the side of fear x for them in fact on this second floor right now
So there's a lot for NIP to clear through and Tim look at that half the round is gone
It's not a bad idea from NIP. It's a good adaptation opening bottom green
It's gonna have largely the same effect is opening that external wall
What it's gonna do is restrict that movement inside a site
So it's gonna make it difficult for the defenders to play where they want and Pino manages to pick up method
Now NIP can continue working upon this top floor. They've got RIN inside our six room and NIP need RIN not to be inside our six room
So that's gonna be a big job for them next is to try and clear him out because he's in that position
He's above the breach, he's looking to make it difficult for them to get into site.
It looks like they are going to try to just kind of push him directly without that top floor control
and they might get away with it at this rate, you know, but cons, have a look upstairs,
go and push them and prevent those verticals.
Good position is such a good spot there, but steps out in the open,
un-ADS and shock horror dives the two or three players that are sat on the door,
could have tucked in a bit tighter there, played in behind the C4,
maybe held a tighter angle with his gun up, making them a little bit of a different outcome,
but instead it's a 4 vs 3 coming in here.
Here we go though, a knockback comes on through, ensuring about a freebie for Kongs.
Almost for a second, but Koti wins it out.
Plant is going down, but Hates has been sprayed through because of that fight on the top floor
where they managed to get rid of Kongs.
All he had to do was hold position and threaten those on the top floor,
but has now lost his life.
This makes it really hard to recover for NIP.
We've got 10 seconds left.
We've got the Solis on side.
They can see the plant going on through.
A work upstairs potentially might come back to fight them here.
And sure enough, no, it's all going to fall apart.
The wizard won't have a chance to get this one done.
Not the greatest of the tats coming out from NIP.
You should be able to get the finish off on towards wizard.
Yeah, sure enough, it's gonna come on through.
But FIEREX take three rounds in a row.
I wanna be positive about some parts of that round for NIP.
I like that adaptation.
They didn't get the external walk,
they moved to green stairs,
got themselves in, got themselves an opportunity,
but FIEREX understood the requirements,
the win conditions fantastically well there.
Win condition was top four.
Now, I'm not gonna try and listen to this tat time up
because of course they speak in Portuguese and it's also very hard to hear anyway.
So I'm not going to pretend that we have a clue what is going on in the team chat there.
Well, just give us a quick moment here to sit and talk about the rest of this game and how it's gone so far.
Yeah, NIP came out the gates flying 2-0 and I thought, man, it's going to be a bruising day for fear X.
And admittedly, across the last three rounds, they've won.
It hasn't been clean any particular round. There's been a lot of errors being made by both sides.
But it's been better.
But it's been better and it's still fear X that have got that score that matters.
And if you want it to be on the top of your screen, 3-2 to fear X in the defence,
I'm worried is the second half
because they have got the worst
attacking win rate at the tournament.
Just 22% fear X, so they're going to
have to show something really special
on the attack of lair to really get
over the line on this one. Again,
they've got a good record on the teams, always
ban it away against and they do not want to play fear X on this map.
Hopefully that translates into some
attacking round wins for them. Yeah, I think
they'll be all right. Look, there's
going to be opportunities on there.
It's quite a big map in terms of the sites
If you think about top floor, you've kind of got to defend ops. You've got to defend display
You've got to defend our six room. You get spread a little bit thin as defenders and we've seen NIP try to take advantage of that
So there's going to be opportunity there for fear X to do the same
But back to that round that we just saw I could say really good defensively from fear X
They recognize as soon as they kept that external wall force their win condition was holding on to top floor
So that's why they took that challenge onto cons. They won it great battle to win taking down the blackbeard
I really wish NIP had gone upstairs sooner, you know, from an NIP, if you're an NIP fan,
you're looking at that thinking, they needed to go upstairs sooner.
I kind of mentioned it 30 seconds before, I said they've got ringing R6 room, they have to clear this out because they're going for the green wall.
And they just left it a little bit late, it was like, they'd opened up the green wall, they had a lock inside and went, oh no, he's in R6 room, of course, that's a problem.
So then Conn scores up on his own. What they needed was up there is three of them and clear it out.
I also understand and not wanted to try and fight through a four man stack on top floor
I get it
But even just tossing in a bunch of utility whether it's things like the candelos of a yin whether it's nades coming in to
Stop someone holding that bird while the plant is going down inside green wall that would have helped a lot
But it blew their chance on the green wall had no choice
But to go off to the green door not into the world
I'd say as well because they did manage to get rid of good boys left out a little bit questionably
Just to get one of those rounds a little bit scrappy with both sides giving the other a bit of room to really stretch and flexing around itself
But let's see our round six girls. We are down in the basement. I believe so
We'll see how things close out for this half and whether or not fear and get themselves a little bit of cushion going into their attacking side
Or an NIP can square things up
What I do like is the change they've got in this round in the ying coming along Tim
We've seen more than a couple of times from fear X
But maybe I don't find on NIP side that he's not here in this round means that operator can really sing when it comes to the execute
Last time they got really sick trying to drop through hatches so that utility could really unlock this round for them
Yeah, less of a presence out in the map as well from fear X. So NIP are going to have a little bit more time here
We've got methi on blue stairs, which we saw courted play last time around. He's on the smoke
He's going to play a very similar position
I don't think NIP get hit on the point from there twice
Fantasy is actually over there at the minute. He's the one that's kind of dueling with him and burning out that utility
Aside from that they had wuggy man up the yellow stairs, but he's gone back down into site
So NIP halfway through the round they're opening up the verticals already
We've got their boogie draw means about to be set going inside of main lobby. So good progress from an IP good intel
They've recognized that the space is there available
They've gone and taken it and I'm a little bit concerned for fear X because previously they've done well at hassling an IP on the flanks at making them think
Let's see what an IP can do. They've got the ying. They've got the time these opportunities for them here to pick some courted
Well, there's any question. We're trying to push down these blue stars this time the answer is it resounding?
Yes, we've had Nades coming down, Deimos, Tracks, Flashes, you name it, they really have luck to try and force the smoke away
but Mephi has wasted a good chunk of time. These rounds fly by it feels in the first two minutes while the team's posture
We're down to the last 45, it's in a 4 versus 4, both phone calls available to Wizard, it's worth mentioning
Identifying there are no Romas, so those are available for the Executes itself
and all Candela's still in back pocket for cons
Yeah, NIP here realistically need a couple of kills, Phyrex have played this as a turtle defense, they've just got themselves down on site
they're in the power positions so NIP need to dislodge them and need to find a kill or two.
If they do so, then that utility like the candelers is going to come in big. There is no two ways about it.
I think we're going to see just getting electrified as well, I would say.
And ladies and gentlemen, we've not got the game on site.
We've got really good boy, all going to pick up kills like I said.
It was a really nice.
You need a damn, you can't be at cons again.
You can't be missing those opportunities I said coming into today.
Cons and Wizard need to be chipping in a little bit more.
It's not gone well for cons so far.
Pino picks up one, 1v3 becomes a 1v2,
but Mephi is there for the trade.
V-Rex claws out a final defence.
It was a different strategy for Omnum,
playing more turtle on site,
forgetting the roam that they've done previously for basement.
They get the job done for two half.
Now, can they attack?
I thought they played that defence
probably the best of any other team in that half.
You know, not that they've played some of the others badly either.
Across those four, they have had a good couple of rounds,
but that last one just excellent.
I think realising that NIP were often losing to the clock here,
so how can we slow things down?
Turtle up, play behind traps, burn our way through smoke canisters,
you name it, and it did force NIP into a very uncomfortable final few seconds there,
where Pino had a lot to do and not enough time to get it done.
It is a bit of padding for them, Tim, but like I said, I'm a bit nervous
about their attacking prowess at this tournament so far.
Ferex have really got to show us what they've been working on on this map,
knowing again that it's a plumber ban against them.
you'd hope they've got something in the locker to bring out.
Yep, we've got the Miramonte ban, all we're going to see coming in next. Clash in the glass, okay.
Both teams banning glass, interesting.
Yeah, you know, it's a powerful operator. It's one of them with glass.
We don't see him use that. He doesn't have an insanely high pick rate,
but can be very valuable, can be an absolute nightmare to deal with when working through those smokes.
I think it's what some teams refer to as their cheese strapped right back into the glass.
Let's bring along the glass.
We heard Chopper Faro belly and say this to the day, and we haven't cheesed him yet.
Let's bring the glass and do X, Y, and Z with it and try some different ideas.
Now the one band that hasn't gone through on the defensive side it's worth stressing is the Azami.
So with that being available it is a little bit easy to play around ops if that's how they want to look at using it.
I think what fear ex are looking at there by banning the mirror and leaving the Azami up is saying well,
we have to bring very specialist tools to deal with the mirror.
It's going to frustrate us and change our lineup.
Whereas on the other side of things you have the Azami on side.
DMRs of course do the job of shooting them out.
a bit risky sometimes to be firing for that long at one of those keybers, but there are more comfortable
ways through them in their view. And for now, Cons doesn't even bother getting himself set up on that
side of the map. I imagine I'll head over there shortly. There we go. And they'll try and look
to hold down Ops for that little bit longer. Question is, do Fyrex then play into it or
do they go somewhere else? Yeah, love to see this. As I said previously, when Fyrex were
dependent, I really don't like to see Ops kind of given up to the attackers. It's just too
powerful an area so cons you've got the barbed wire on the door you've got the
keeper barricades you've got everything you need I want to see him holding that
area for at least a couple of minutes should fear ex try to work on that side
it looks like they will they've got rune on the ace which always kind of
suggests we're gonna have a look at getting into option opening that wall
and opening mask wall and so you know they've got to hold them back out of
there I think good one might be one of the only capital players I've seen
tournament not running the DMR running the power instead of me even with the power before is an
amazing couple of guns that the capital has got a decent fire rate on them as well so you can't
complain all that much it's more the fact that the rest of the utility that he brings while also
being a three-speed I think we as castes all absolutely love waxing lyrical about a capital
and the pick rates to like this format as well as the ban rate does suggest he's definitely
up there at the minute I actually really like this committal of utility to ops it's normally
And the fire.
And the fire is going to be played to try and plant the Nide, but they're actually recognising
the strength of ops and saying, we're going to use our Shumika canisters over here to
prevent you coming in. And right now, fear ex have got four players running round in circles
amongst each other on ops door because they can't get in. They're going to have to
go somewhere else. They've dipped away and said, you know, that's not it for us.
I love that from NIP. Let's see now whether they can recognise the pressure has stopped
on ops. So now we adjust. Now we move.
Well, what I like from HATES is it's also that two layer, even three layer defence
here where you started things up on the Ops denial then you can move back in
towards where he is now which is deep inside of our six room and deny the
plant spot itself so rather than just using that one layer of denial you're
looking at a couple there really like that it does slow fear X down here a down
to 115 and truthfully Tim haven't made any real progress into the map so far
they've managed to get mask will open but that's it yeah exactly and now
cons because they're not pushing ops has the freedom to move on to side
door to prevent the push coming in he's also there to defend rocket
stairs as well. This could be so
interesting. The smoke still goes up
through the floor and then managed to
get three smokes down. All at once
make it four. Trying to look to go in
for the plant here as well. They've got to
go shallow and sure enough does just
that. Smoke to everywhere but the fire is
a bit too heavy. They've got to go deep.
Woogie runs in but down goes Wizards and
Spray. Wizards trying to get in
Cota of the Spray through the smoke.
It kills absolutely everywhere Tim.
It's a slaughter up towards the
northeast side but the downs were 2v2
in the dust settles. During all of
that fantasy just stood inside of
the smoke. Woogieman ran
straight past him and now doesn't know that he's got fantasy in behind him so a
bit of a problem good boy has worked his way into the lock so this could be a
little bit of a surprise for fantasy but I think fantasy is watching the door
that's the kill that they needed good boy tried to work him with a little bit of
a backstab it's not paid off and wuggy man low health inside of sight 15
seconds left to go NIP have held on amongst the chaos I liked the attempt
from FIEREX it was a great try but ultimately NIP were ready for it and
fantasy as big brain that by not getting involved and not sort of giving them that opportunity to find the kill on to him
He was then in that power position on desk to close out the round really well though
We'll come back to what I said about 15 seconds prior to the execute starting the only thing that fear X had was the mask wall
Opened they had no one coming down highway. They had no pressure inside of ops
There was no one on display window and soon in your in our IP shoes there the only thing you're thinking is well
There's only one way they can try and hit us if we're here in smokes go off Wow
I wonder where they're coming from. Yeah, it made it a little bit too readable for fear ex. I'm afraid and this is something that
We've spoken about teams of star okay
I think about maps like club when they're trying to push all through blue for example
It's a bit like if you come in from one direction guess where all the guns appointed
Guess how much more likely you are to get caught out by a C4 and it was nice like this little like setup that you can
See here. I love the smoke through the floor from the capitol without breaking the floor itself
It did obscure the vision of the defender that was up there
Just unfortunately the spray through the smoke from wisdom was more than enough and like you say
Peter was in a fantastic position. So really good first round coming out and IP draw themselves one closer. Yep
Good stuff for an IP. I think we're going to continue to see this because I honestly have a feeling and that the attacking wars might continue
for fear X that gives me a couple of concerns there the fact that they sent four of them towards ox to begin with
It's really it's an overcomittal of manpower to that that space and
You know the guy about to give up on it after 20 30 seconds, which I don't necessarily hate
There was a lot of you to literally being thrown at that by an IP, which I think was great judgment from them defensively
But like you say it was then you know with with a lot of time left in the round was a little bit of a Hail Mary almost
You know, yeah get the smoke see and get the wall open and just kind of throw it at the wall and see what sticks
I'd have liked to have seen given the manpower that they had a bit of pressure elsewhere
R6 room display just create a bit of noise somewhere else. It's it's gonna pick up go to that's the game
Damoss gone as well, big loss when you're attacking onto basement because it's just given some freedom for an IP to stay out in the map and I'm looking at Wizard up on the top floor.
I was just about to talk about the fact that they've got this trifecta of the docker bee, the Damoss and the Blitz all together.
It's a perfect combo for sweeping through the map, but now you're down on one and look at this as a player behind.
I think you might even know about it. They're gonna have to stand up here.
Hey, it's just Foam's Rinn who is over the shoulder of the shield.
No, it's all going from bad to worse.
of worse here is Mephi tries to make his push on Ford has to double back for a
second and unfortunately there's no one else there available to assist I say
that wookie man there's actually kind of snake his way forward here will the
pressure come on through on to the back player that sat against mask wall there
is fantasy dug in deep I don't know if they know that he's there though I think
that's great timing from Wizard there he knows I'm not sure that they do he
knows that the pressure is mounting there so I'm gonna get out of dodge I've
wasted a minute 15 on the score post I'm gonna get myself back down to
I like that transfer from him.
I think also, yeah, he's also got the opportunity
to get back up there at a later point as well.
So we'll see what happens, but doesn't overcommit to that
given that the five versus three, he doesn't need to.
You know, it's absolutely fine now to just play for time
a little bit, and that's exactly what they're doing.
They've, you know, got three back down to site now.
You've got cons in the typical position on blue stairs
as the smoke to protect filtration,
and then you've got Hicks, who's the man left out,
was a bit of a nuisance of himself.
Wookie van does good, gets the kill,
but ultimately still four versus three.
Fifty-five seconds left to go,
time is going to become a factor.
It's just another 2v1 to manage the force out there
with the shield being the main attention-soaked,
and then there's always a player over the shoulder.
Now, in the one upstairs, of course,
they lost the second man,
but then Wookie was able to backfill
and play on that roll.
So at least we're seeing that adaptation
out of Fia Rex in terms of how they're approaching
the round, but NIPA just plays us really well.
Looked to burn the time down.
As you said, Tim, full every player back
towards sight in the five versus three.
They left the one upstairs,
But now everyone is well and truly down in the basement knowing they've got every chance under the sun to get this round closed
out give him fear X now under time pressure
20 seconds left to go Matthew is gonna have to be kind of the tip of the spear here on that blitz look to get inside a sight
But it's dangerous wizard manages to pick him up with a beautiful headshot over the top of the shield
Cons on to good boy
And as you say too easy for an IP to mop this up now you wuggy man
Just trying to get anything going that he can but they know exactly where he is
bit of trouble. Fun fact is actually fresh point of this answer before the show is that
what he plays is one of the only players I think the only one actually the whole tournament
who plays this monitor on a 45 degree like lean or twist towards his team so they can
see a screen and we were like how do you do that maybe see how it helps out with that
turns out because he plays a lot of shields that he rotated so if he's shot on the
shield for example his team can look at his screen and know what's going on. Now
my concern with that is you're not looking at your own screen while you're doing
I was gonna say, you know exactly what had happened to me if I did that?
You just started, since you left the way.
The second that I looked away at that, I get dumbed looking up to see, like, which operators are left.
But I won't look at another screen.
I guarantee the second that my eyes flicked away, bang, I'd get absolutely slammed by it.
I think it's mental, but here we are, that's what they do.
And what it seems to enjoy.
I would say it works for them, but evidently it doesn't all the time.
NIP have won two rounds, back to back now, it pulls them all square with Fear X.
This is what I said I was worried about was this attacking side and mentally the game did start out this way
It did start with two rounds being won by NIP
I have the fear X and then sweep things back albeit it was on the other side of the map
I've got to start turning their fortunes around to me if you're gonna do it anywhere
The off-site feels like a pretty good place to do it
I was here some wuggy men are the main men so to speak
Wuggy men?
For their team so far. Is there more than one of them now?
It looks like it. The wuggy men!
Looks like it was a great team name. With the numbers he's putting up 13 and 6
it certainly feels like he's everywhere at the minute.
Hates as well. Hates has been going well, you know,
so I think he's got an ace here the day that hits.
So, yeah, he's been having a good tournament so far,
and he's certainly still putting the numbers up there
for NIP, but I think NIP is starting to kind of
hit a little bit of cruise control on the defense here.
I think they're going to be feeling fairly confident.
We've got Methe here working immediately in towards Ops.
Ferex recognizing, you know, how strong
the win condition was for them to hold on to top floor
and maybe looking to put some pressure on early doors
and try to start that clearance,
which was something NIP left a little bit late, I think.
So fear actually paying a little bit more attention.
Oh, well, there's certainly indicative science here
that there's gonna be a big focus on towards this Masked Water,
at least in the entry point into the water map.
You see that opened up, there's been drones coming on through,
you see players both in ops
and off towards Masked Wall itself.
You know they want control of it,
and sure enough, there's quite NIP back to way,
giving it away to Kota the Mephi,
who now looks to step on forwards.
So it's still this big focus on the top four, at least for now as we hit that halfway mark in the round.
Time's certainly not been a friend of either team in this game so far, Tim.
No, no it hasn't. I think they've both been a little bit slow on the attack.
Just, you know, struggling to kind of get themselves into position.
Particularly to clear objects, you know, to clear obstructions rather.
It's something that you need to be thinking about.
We see the peak being taken around from the soloist there, just being impacted by that Zorto.
Can I say of course does affect both sides and right now and I feel actually holding on to this 55 seconds off to go
They've only just lost wizard. He's gonna go down to that fire arrow
But it's just whether fear accident. This isn't the side, you know
This isn't they've got work to do after this and that's that they've got to go
Absolutely beautiful. I was just complimenting hits and how well he's played so far and we just see the big brain thinking there drop
the hatch, impact near underneath and get the kill anywhere. Really, really nice from
an IP. Yeah, really wonderful comparison. It's a freebie here for Phantasy, there it's got
exactly that. Take a second, the words out of the mouth and Phantasy hits three heads
up to the row to close out the round. NIP now in the lead at five and four. They've
won all three of those sites, Tim, which now makes you wonder where a fear ex going
to find a site win. In the game against Skars, when they did win seven and five,
they won five defences and then won the top floor twice. They've not managed to
do that in this game? That's the second time we've seen fans to get three kills
without moving. I don't mean today, I mean in general I think it was yesterday, he
got a three key on it was bank top floor through the bookcase, he was led
prone with the DMR and they just kept you know they just kept giving him
the opportunity so he kept getting the kills and he's gonna do exactly the same
like I said I think NIP have hit cruise control on defense now I think
this is exactly why they pick layer. They knew they were gonna be
comfortable in that second half and they knew that fear X have been
struggling on the attack as you say I think you know they heading down
towards a 20% attack win rate now with these losses as well. So not looking good for them,
definitely issues. It makes me a little bit concerned looking forward as well towards fortress.
As I said, we've seen teams struggling to attack fortress so far. You've got Ferex who can't win
an attack for loving the money and they're going to be going to a map that everyone's
struggling to attack a little bit. So not looking good for them.
I've heard someone in chat said, oh, Ferex, you know, I'm not a fan of their attacks.
and then someone else came in and said I don't think fear X are a fan of fear X attacks right now
I don't think they are no that they're leaving a bit to be desired though
I'd say that are both teams in terms of time management
It's certainly been one of the biggest struggles that they've had to this point
Just so happens that fear X are also making a couple more mistakes on the intel game losing out on a couple of their gunfights
And that can be the difference maker nip so far defending very very well
And I don't see where fear X managed to find a way through but let's not count them out just yet
We'll also remember this is NIP's map pick, fear ex pick fortress. It could be a very different affair when we get there
I love the way the NIP defended this last time around
It was a little bit of as I said kind of throw everything at the wall and see what sticks from fear ex on that mask wall
But again NIP are locking themselves into the ops hold now fear ex have taken his army away
because they obviously feel that was the big sticking point last time.
Honestly, I disagree a little bit.
There was only one Kiba Barricade that was actually played towards us.
It was the Tachanka and yes, there's army that held on,
but to be honest, it could have been any gun that was holding on to it.
It didn't necessarily need to be the army.
So I don't think that that's necessarily going to solve all their problems.
This time, NIP have set it slightly differently.
They've caged the wall for an ops through to corridor
and they've got fantasy on the warden playing inside the corridor
so we can't be flashed out.
So again, I like this we're gonna see exactly how it works out
We've got yin going in but guess what you're not gonna get any joy because it's the warden that you're going up against
So yeah fantasies job to keep hold of this position. He's got the shot done for the course angle
I like everything about this from an IP and at the minute fear X are just feeding him drums
Hater's dug a bit further back this time as well on the chanca rather than looking to contestants war tops itself
They've class to tell you what have ops
It's completely fine and imagine that's a bit of a syra leaf of fear X
Who if you saw last time just really really struggled saying that it's got a nice angle through
It has got burned down towards the up store itself,
which I think is why you're seeing fear X
trying to get the wall open up
so they can also use that as a point to step forward.
Really good from fear X there,
they've problem solved, they've gone in there,
they've used the need to clear off the claw,
then got the secondary hard breach
and we can see that's push fantasy back.
He's relocated all the way out to display.
So ops and ops corridor is now in the possession of fear X.
They're able to push forward and get onto that side door.
They can open the wall onto the default plant spot.
They're using the sense gadgets
to allow them the space to do that.
I like this actually.
They're using it to get aggressive and push towards mezzanine, and we're going to have
Cotard and Meffi just joining forces there out towards the bathroom.
This is really good.
Cotard's going to open the plant spot.
He's come back to that wall, and I like this from Ferex.
This is problem-solving, you know, like we haven't seen from this attack inside so
far today.
Then now we've got the biggest problem to solve, which is that chancre at long
range with 18 Shumikers still left that can deny that plant spot all round Long
Gear.
And they've still got peanut with a smoke.
They need to do something about this backline and show us some smokes might help out and some flashes might help out, you've got to get the kills as well.
Down goes the warden which now means those candellas really start to come to life, you've got the Sends light screens too.
They've found three kills to him, this is so much better than fear x.
Well this isn't.
They've made a ton of noise over by a masked wall, but then what they've actually done is try to come through display, that's why we saw fantasy die.
Ultimately, we now have hits in a 1v2, but this is winnable with 14 seconds left to go, he needs to be careful that he doesn't go to peak, he finds his man!
Courted taken down with the LMG.
Fyrex, so, I've been really complimentary about Fyrex there.
We picked it up perfectly, there's the one problem that they had left,
that they hadn't solved, was those Shumika canisters going onto the plant spot.
So they've got themselves in a position, they've got the wall opened up,
they've got the kit, they're able to go in and plant.
Oh no, it's all on fire.
So we've now got a relocate, they go over to display.
Still good, they get the kill onto the warden, they take fantasy out,
they remove that problem so then they can start walking working in towards the
bomb chassis possibly but it all falls apart because they haven't softened up
that area they haven't hit it with the tender eyes it is like they have over on
the upside so instead now they're going into a full force NIP and then it's at
the end here it's I picked him up didn't I said he's been playing
fantastically for them 1v2 on the Tachanka gets the job done NIP holding
I know we're all a bit in that round, but held on really well.
Helped massively by the team kill from Kroos to go on to Methi.
That's the third team kill we've seen this game, Tim.
That's unforgivable at this level.
Like, once again, what, you know, it can happen.
But as we regularly see, you don't see any team kills in most games.
The fact that you can have three in one just shows that lack of coordination,
the craziness inside their minds here
and how they deal with the pressure coming in.
They went a five versus two
and have still seen the round switch with their fingers.
I think it's because Plania didn't work because Plania got 90% of the way there and then it was like
Oh, time's running out
We just need to quickly run over to display and do something different because this fire is gonna just last the entire round
Yeah, so then the chaos sets in the confusion sets in and even losing the 2v1 at the end as well
And everybody's just trying to yeah, everybody's trying to go everywhere and do everything and you've got a team kill
And you've it's just becomes chaos
So yeah, unfortunately for fear x they do not get the job done
NIP hold on nicely six four and they've got two opportunities to cause outlayer should get this one done here and now
I think yeah basically it was a very good attack from fear X down to the point
They were in the fight they were 90% of that round
That was when it started to fall apart when they got into the five versus two and they really needed to hold on at that point
But just could not quite get the job done now. I've been looking to get a nice quiet way
I believe into this door. We're not letting them know that he's roaching on forwards
They're pro speak about this a lot
Sometimes you're dropping down these barricades can be more than enough for you
But look, Hates is very aware as to what's going on and may well try and find out exactly who is knocking on that door ever so quietly.
Not getting any value out of the candela there really. A little bit of damage onto wizard, but other than that,
nothing major. We have the second candela. These are going out very very early.
I'm just looking, it's getting them into warehouse, but I feel like it's probably space that you could take anywhere.
You know, I always look at your big utility like that, but particularly flashers.
You know when they're being sent in what are you getting for it?
What you know, it's almost like you the way I put it is you've got to think about you selling it
You know what you're selling it for what value are you getting out of it?
And at the minute fear X haven't got too much a minute 20 left to go. It's that man again here
It's 15 and 7 picks up the entry as well five versus four and they've lost ring
That's one of the big hard breach options. I mean he's actually the side by what use at 40 and 8 really the difference comes in
the rest of the team, Matthew and Coates are just invisible throughout much of this game
whereas on the side of NIP, others at least are getting quite involved as it stands.
Fantasy up above now, opening up the verticals to use against them, realizing well if you
guys aren't taking the vertical, then we will.
No problem at all, and despite Wookie having the shield in front of his face, it doesn't
really matter because they know where you're coming from.
And because they've lost that entry, they don't have the manpower really to split
the forces now and send somebody up to deal with fantasy, they're going to
send a nerd in.
It's not gonna get the much joy cons managed just to pick up good boy
And you just feel this is gonna be one a time missed opportunity onto the blackbeard
But it doesn't matter as wizard comes in with a double fantasy picks up one as well
NIP looking super solid on the defensive layer great from the Brazilians they take map one
They're doing very convincing fashion there to not dropping a single round in that second half and one thing to show fear ex
I've really got to pick themselves up ready for fortress
I think because despite having that day's break
We haven't seen them come out with any change in their attack inside. They're now sub 20% on attacking rune rate
Yeah, it just gets worse and worse for fear X on the attack and like I said
I'm concerned for them on fortress because we've seen team struggle there on the attack so far
I don't think it's gonna get any better for them whether it's their map choice or not
Well, that's how the cookie crumble sometimes Tim again
We have a little bit of confidence for them here is the fact they're going into their map hit next
But like you say NIP they're looking pretty good today and looking pretty hard to beat
This is more of the kind of the NIP that you expect but there is a little bit of me, particularly that second half and I don't want to upset anybody, but I just wonder how much of that is FIERX making them look a bit good as well.
There is that battle of it, right? And it's one thing I'm very aware that coming into this game both teams have had hard fixtures prior so it's going to make their stats look bad.
Wizard has stepped up though.
Yes, granted.
But then when you also look at the aftermath of this game, NIP stats will look a lot better because of them beating FIERX, right?
right? It's a reminder in that previous context that I think is the important thing going into the final days and as a reminder if we see
NIP come out on top in this series, they're basically guaranteed to be qualified. I'd probably see this going to a 2-0 now to be honest
even with some stats looking pretty good for the side of fear X.
Yeah you know if you just look at the numbers you could absolutely think you know there's been elements there but when you watch the matches
I think you see the broader picture there. Like I said, does it convince me that NIP had suddenly well beaters?
I know it doesn't because the attacks were pretty poor from fear x but still look
I say it all the time you can only beat the team that's in front of you hundred percent and looking at the two rounds
I've really made a difference round one the 1v1 being won by Pinot and round 10 hates winning out that 1v2
That doesn't happen
We'll sat here now looking at a different scoreline and that's the concern that I've got is it is still close
There is still a chance that fear-ettes can do this, but again, they've really got to shine bright on fortress
So I hope to God they've done the homework and they're ready to bring the heat 91% cost. It's great
I knew you'd enjoy that one does
This guy dad jokes all day long. I do it for the love of the game. I
Need a break from him and you guys need one as well back in a few minutes
now.
So there you are, Marie, with my in-long box rotates, headers are Marie, filter CC,
headers.
I will put like this, but it's basically headers and rotates and about the utility,
the one I is playing here on E, so he's putting the one I found himself, the recruit
just putting wire on metal and one wire is there so ash is going to spawn here
and it's going to throw an ash here and on the table because you can break the
oil like if you throw an ash so really really fast it's going to throw this
ash and already break the oil glass is going to come here with the bleeds to
do the plant and touch her here on the window ash comes here and break the
other oil and then ash is going to enter below with the drone that
Capitone that's going to play here is looking for her she enters below
place there just to guarantee the C4s and stuff like that and on the time of
the plant she's going to climb the metal stairs yeah glass going to smoke here
with the Blitz so far smokes they are just going to spend smokes and glass
going to push here yeah push and kill the guy in C4 maybe kill the guy on
armor as well Capitone is going to throw a fire here on this position that's
very common and a fire here actually going to push the stairs and a Blitz
going to plant right here because it's not really common and if the guy
I can't throw a C4, but you have Tetris, so it's really hard.
Maybe Blitz is going to tank it.
So that's it.
You can go next round.
I mean, that's actually really good.
And I guess when the hash is destroying the go-yo,
you just open this door, you open the other side.
So you basically can't guess you will do this.
And then after the hash pushing up metal,
if you don't expect this, then the round
is literally over from there.
We don't have smoke.
We don't have Warden.
We are dead.
So, yeah, I think by far, it's a fiddly pox from this one.
Thank you, bro.
You won this time.
Yeah.
We've got Anne, first Anne, can you please sign this?
So, FioraX have got a bit of an upward climb to achieve here, Tim, we are going into their
map pick of Fortress, NIP start on the defense though, which makes me feel a little bit worried
for them.
Yes, I would agree with that, I think we've just seen how much FioraX have struggled
on the attack, as you said quite rightly, they're now down under 20% attacking win
rate here at 6 invitation 2026. So I just can't see it getting any better. We've seen team struggle
on fortress anyway to attack you and I personally and we saw the team secret NSSG game there.
So I don't know, I just don't see it improving much. We can see what the sticks are in front of
us. So fear ex will secure playoffs with a win. NIP are eliminated with a loss. It is currently
heading in NIP's favor. They are one map up having one layer and they start off on what we
would argue is currently the strongest side of Fortress. I'm pretty sure NIP also secure themselves
players if they win 2-0 here, if they don't win 2-0 there is a weird world where fearx 2-0
are made to tomorrow and then snatch NIP spot away from them. Anyway, Fortress is ready,
let's have a talk about this map a little bit more, it's one of our newer ones of course,
new callouts galore, new strats, new play styles, do everything. Lots to enjoy here in the
second map of this series. It is fearx's map because we keep on saying, but we're then
starting on the attack. With no idea how NIP are going to defend it, it makes me a little bit nervous for them.
So straight into our operator bands, Tim. Let's see how things shape up for the two teams. I
wouldn't be shocked if it's the team sort of stuff. Shield bands coming out on the attack. Nope,
going to be a ying. Okay, don't mind that one because we spoke a lot about how bottlenecky this
map feels. There's a lot of single doorways that you have to work your way through, rooms that you
need to brute force your way into sometimes. Ying certainly helps with that. We'll have our second
band's coming through as well. So we're all kind of learning about fortress at the
minute. I love seeing it played because you know it's kind of like the more info, the more
we can see it, the better. Things are, I guarantee, fortress in six months time will probably
look considerably different to, you know, what we see and how we see it played. Now it will evolve
over time, it's quite a big map, there's plenty of space, plenty of opportunity, I think, you know,
for things to change and for things to be worked out, those second-hand clash in class, so similar
to what we've seen in the previous map as well. We're going to be going straight up to the
top floor sites, generally what we've seen so far is that we will get the two top floor sites
and one of the bottom floor sites, it will unlikely be Hamam, that's the one that we've
people struggle with it was the one that Mingu suggested was going to be a very difficult
site to defend. I think we did see it played the other day and the attack is won.
I'll give a shout out to Erzbjørn for this one actually. He did a really good video where
he spoke through his discoveries on Fortress along with the stack. They played it 20
times of course throughout all the different sites and different variations of how to
approach it and like everyone else, I wrote Humamuff was an awful site that you just
not going to see played. It's far too easy for attackers to get in, hold a couple
windows and then get the plant down. The other three, certainly more viable but the top two floor
sites are the most proficient, almost easy to defend and even then it's still not easy because
many are convinced this will be an attack and leaning map as time wears on. So with the two bands
coming in from NIP against Vyrex here, I think what they've really tried to say is let's target
the cheesy stuff that we know that they like to crutch on when they're struggling, go
towards a glass, go towards a ying just to try and take care of the large parts of the map
the smoke or with flashes. It does leave shields available which is why good players jump straight
across the plane on that blackbeard but I don't think they're going to be too phased about that.
They'll have other ideas on how to deal with shields rather than potential cheese coming out from
VX. A bit of intel coming in from Rinnar just managing to spot out fantasy on the throne
but it's just whether they can kind of use or get themselves into a position to use that
intel. All coming from the north side at the minute fairly direct towards site but Mephi
He's kind of working his way around underneath on the Deimos, just to see if he can love a bit of Deimos from underneath.
Have a look at getting that Vendetta, singing up through the floor, get the tracks going and just make it difficult for defenders to stay inside of sight.
He's concerned about anybody who might be down there with him, but he doesn't need to be, because NIP have got everybody up on the top floor.
Yeah, three of them taking a bit of damage here on the side of NIP, so somewhat fortunate to get away with their life.
Here we go, infected us towards the right of challenge.
Looking to be found as such, and Wookiee's going down.
That was good, boy.
You can't be letting fantasy get away with two kills like that.
They knew that he was inside the room.
They drowned him earlier on,
and they still managed to absolutely delete this fear ex-take,
which is a shame, because the first half of the round,
I thought their approach was good.
It was calculated.
They had the demos downstairs,
shield pushing on through,
but it's just all falling apart here in the close.
So three players have gone into game there,
looking to clear fantasy out, and two of them have died.
It's fantasy. It's gonna happen. You know, he is that sort of player that will hit those shots if you give him half a chance
But yeah, fear ex needs to make sure that in the case
I think the problem was all three of them were kind of feeding in from the same direction
So it was easy for fantasy to plant his feet and just take those fights
Whereas, you know, if they maybe push one from all tower side, there's a door on that side come into games from there
Give fantasy multiple angles to fight. All of a sudden you've got a different situation and maybe you lose one
But you get the trade immediately. Maybe you don't lose any, but I think yeah
a bit of a mistake for me there from fear x but well punished by nip they hold on and get the first round and
It's kind of you know, I don't want to get carried away. That was the primary site
It's you know where nip want to play on the defense. It's their first choice
And you know also let's remember nip have got to win attacking rounds if they want to win the game
so, you know something's gonna have to happen there, but
I am a little concerned with fear x starting on the attack here that it's gonna become a bit of a slippery slope for them
and then our PR just gonna rack up the numbers early on.
For most teams, they wouldn't find themselves
in a two versus one against a Thor
and you're stuck inside the same room
as you, one of your two being shield
and then still come out the loose
with both players going down.
So it's more a moment of brilliance
from fantasy slash a big slip up by fear X.
We're given a chance to see how things turn around.
Now, as we move towards the other top floor site,
we kind of flip things around
rather than starting off in the south
and moving your way towards the Northwest.
You start towards the Northwest,
around white stairs, around blue
and then work your way down to the south east.
So very much a reverse with the bathroom and briefing area still being very much the centerpiece of where the defenders look to lock themselves down.
So keeping on where they're pushing from, for now it's a bit of a focus towards that top side, that there are a couple of players for Fear X working their way on towards that south west balcony,
looking to get a little bit of external pressure down.
Now look back to how SSG defended on this site, they were really aggressive on towards windows here,
didn't want to let secret be comfortable at all on this balcony, though NIPR giving Fear X the room to get set up.
Yeah, NIP just kind of on a flip reverse of the defense. They've got fantasy, you know often what was the previous site and this time
They've now got three in and around the ones and games, which is the current site
So just kind of inviting fear X in again to try that sweep through to try and move through this time
Fancy's actually dropped underneath as well. So that's an interesting one. Keep an eye on him on the goal
He's gonna play down below. He's got an impact made in hand as well
So it could have an effect there, but what he wants to do is stop any
Potential pressure coming in from down there, which they did try to do last time
They're waiting for the timing here for good boys to drop down old tower to immediately be able to put pressure on towards
Ponds and he's done that now and now the lion's gun comes out
They really want to sweep on to the coach and no goes to the freebie, but look at that immediately ponds
He's looking elsewhere as found to have taken down a Monty that shouldn't be happening post shield to full and yet again
So a single player will be down danger to the lower here as well
NIP have completely shot fear ex out the idea was okay from fear ex
but just like in the last round
They have to win their gunfight and they are not doing that right now fortress was fear ex's choice
I think it's quite clear from this that NIP were ready for fortress and they have prepared it themselves
I would expect of course everything here to have been prepared to play fortress. We knew it was coming
But yeah, NIP looking much the better team so far like you say again
I can't kind of fault the idea from fear x it was trying to pull them in multiple directions there timing was okay
But yeah, and IP just you can't be letting them
It's just like the fantasy 1v2 in the first round
You can't be letting them get away with those kills onto shields like that because you're just removing such an important part of
Attack moving on to rentry. It's gonna be down to the ground floor for NIP
this is a crucial round in my mind because of this like it can't happen it's just not it's just too easy you can't be
Beating a Monty particularly at that range and they were unaware his position for the first one as well because the back
Blackbeard just kind of pushes him and gives him the side on view. So big problems for fear
It's but getting into round three. This is the opportunity now for fear X and this is why I say
It's a crucial round. There's there's a chance for them here. It's the you know, quote unquote off-site
I actually think it's pretty decent
But they're gonna go in and I would expect them to try and take up at the top floor control get games get dorms
Try and get some verticals, you know, try and get a bit of an advantage over an IP here
This is their chance if an IP come away from this 3-0 fear Xerim. It's a long bell time. You know, they're in big trouble
All right
Very clear the issue right now for me at least stands in the gunfights and not so much everything else
I think their approach has been good. It is just been they haven't found those answers
They so sorely need to get the strategy singing.
Then we've got to transform here.
We've got no shields in the line up this round.
Instead of going towards that docker being Daemon's deadly duo that I often speak about.
Very, very good for moving through the map.
And I think here, when you know you've got a clear across the top floor,
certainly not a bad shot for it.
Good boy, here, removing this arm panel away.
Maybe I'll lose the bonus and results.
Yep, that's not super ideal.
And this is the push towards Hamam.
Where there's one player, hates currently lurking around,
looking to stop them getting easy entry in towards the west side of this ground floor.
Yeah, just taking the challenge there gonna be push from both sides, but I don't think he minds that fantasy is gonna pick up
My fear good opener for being a long for hates Pino will take down ring
There's a lot of focus towards it
But the damage is being done everywhere else by NIP. It's it's just burning time away here
It really well played from the castle. He just not over committing to anything and now we nearly halfway through the round with 5v3 and
and an IP again. Another round where they're looking comfortable.
Fantasy, you know it's getting dangerous when fantasy's going out of the windows,
out of the doors, looking for those kills, because that's the type of player he is.
He feeds off that positive energy and he could get even more dangerous for fear x.
This one could be flawless.
Yeah, very well, could be, unless Woogie can recover something for the boys.
I mean, looking at the kills at the bottom left corner, you scream.
We've had three rounds, we've got three kills on the side of fear x.
It is dominant for NIP so far. You not only get a chance for A to see the internals,
of Fortress I'm afraid because it's just been that dominant now they have better
couple of kills over to Wars in good recovery on that side but he's got three
to go through and you know full world these last three players they
aren't gonna look about him they'll just tighten ranks here and be ready for his
push yeah that's exactly what they've done I can see on our top down Pino
cons both back to site hates his kind of keeping himself on top of the
diffuser they know that they've got that case down eyes actually drifted
away now he's moving away but Woogieman doesn't have it in hand 45
seconds left to go. They're just going deeper and deeper. They're just inviting him in. They're
going to force him to make a move really well controlled round by NAPI.
Yeah, do it back on site here as well. Like you're saying, got time to get back and get the diffuser
and then kill all three players. So I think you might just try and push him some kills here.
Off course it's hard. Left would be the right idea as there is a player tucked in the corridor,
but they seem of course on the cam. Takes two shots to take it out. This one is definitely
cut if you go towards those last 20 seconds or so. Wouldn't be shot to this attack timer
enough to this round as well Tim because painfully it's not the strats that have
failed like I've said it's been the gunfights in this round they were trying
to do a bit too much you think take control of too many areas of the map
found themselves bottlenecks at windows and doorways and as you saw NIP has had
a bit too much fun in terms of jumping out go and aggressive on towards those
windows and Woogie was the only player in the entire round that got
inside the map itself. Yeah, Taktan now it's an interesting question it
wouldn't surprise me massively but I also think they've just had a minute
they are end of that round to kind of have a discussion. Yeah, he's going to come in.
You know, I'm looking at that thinking you've had a minute at the end of the round,
you know, there's opportunity to have a chat there, maybe they could have saved it.
Well, let's see if we can hear what's going on in a minute. Of course,
I'll get through operator ban first. I mean, really here, you can't point
towards any individual operator that's been a problem. Like on the defenders,
you might want to take one of the shields in particular way. I imagine the Monty,
but for the defenders, something standard like, I don't know,
the Azami going away would be fine. Doesn't really matter all that much,
because there's not been all that much action across it. And there we go.
Monty and his army called it.
So I'll listen and see if we can catch what's going down.
Unfortunately, he wasn't even too far forward, he was still a bit further back.
He knows we're trying to listen into him, he's a smart man.
And I think as he said at the end there, the last few words I caught was,
this will be f-ing easy and I'm like, well...
It hasn't been so far!
Anything but, like I said, the kills that you can see in the bottom left corner of your screen,
we've got a couple, so it's now five across three,
but that is just nowhere near good enough if you want to see yourself taking any rounds off NIP in this half
and sadly I don't think a coach can step in and magically have you winning gunfights.
that's that's the big problem
at the minute. It's like you
said, but the problems that need
to be solved aren't really
necessarily something that can be
solved in a tactical time out.
It's just an IP are mechanically
on top and winning everything
at the minute. So back we go. Same
rotation from an IP. They're
going to kick things off on that
batter and then we will go from
there. See what we get. Um
last time around fear. X did try
to go in through dorms and games. We do tend to see kind of a light defensive hold there.
Fantasy was there on his own this time. I'm thinking back to the SSG secret game as well.
We tended to just have kind of the bandit off on their own playing inside of games and
dorms. It's one of those where they're just trying to burn time as much as they
can. Don't necessarily need too much support there. We will see this time where the
to kind of mix things up or not
because it is fantasy on the thorn
again down in games and doors.
It is. You've seen a lot of thorns
we spoke about a bit yesterday
of course the changes that came through
to thorn, small detonation radius
much quicker at time in terms of deployment
and in terms of the explosion itself
and also applies to debuff now
so a number of teams have started seeing
the thorn enter their standard lineups
and Capitale have already spoke about
to the death on the other side
with the DMR has also made quite an appearance
appearance. Interestingly, her banner I'd say we haven't seen all that much of, except
for on specific maps to spy on her changes, probably because, honestly, Thermite is now
just so good with those 3x thermics.
We're going to get that wall open. Fantasy needs to think about it because there you're much better, much, much better.
Fantasy needed to get out there a little bit sooner, really, but good boy.
I'd be angle cut off and they're going to go in clear games.
They can now claim dorms as well and start working their way through much, much better.
This is the big battle now and towards briefing because this is just, it's a death trap in this room.
You've got a couple of single doorways that lead into it, a rotating towards site.
You've got a pole standing on the other side of it.
Of course, it's feeding information on when you do push in.
So, you know how they have hate swinging, you can't really push hate away without going into courtyard and looking to work through the windows or doorways there.
So, with that in itself is their sentence because it's really hard to work through.
But good boy, actually having a good round here on the Blackbeard gets a couple of kills for himself and that could, I'd say could, set fear ex up for their first round win.
Yeah, I feel like Pino probably really needs to be peeking out there, he's got the heartbeat scanner, he can get the intel, what's on the other side of that reinforcement.
Knows whether the room is clear or not, so just left his team a little bit short-handed now.
Three versus five. NIP looking to hold on to get in front of the bar shield. Makes it very, very difficult to do anything.
But 25 seconds left to go. Good boy with the defuser in hand and not in a position to put it down just yet.
This could be a pro. NIP could end up winning this round where they have absolutely no business to win it.
Because they don't get in to get the defuser down, but it doesn't look like that's going to happen.
It's Wuggy man, nothing. They managed to pick up a killer piece. Five versus one now. Good boy planting.
It's all up to cons. He's had a tough game so far and it's not going to get any effing easier.
He manages to get one but as Dark said it's been pretty straightforward round for fearx and it looks like it's only going to have one.
and it goes.
Oh, it's a lot of energy going into the team as well.
It turns out to the Tatai Mike can help you win gunfights.
Who knew? Who knew?
You know, very rarely is a guy should shoot them or you win.
Well, everything was just a lot better there from fear ex.
The reason that they win in those gunfights,
to take fantasy for example,
if you remember when you got the double kill in that position
in the first round, I picked up on the fact that they all pushed him
through the same breach together, just front on towards him
and he could just plant his feet and just pick targets out and that's fantasy's dream scenario, but
This time they open the wall. They got him moving. They hadn't covered from a different angle. It was much better teamwork
It's the same way that you use mage. You send them in there to dislodge somebody
They open the wall to dislodge him and as he moved they had another angle covered to pick him up across fire
Establish much better from fear X and if they do that guess what they're gonna win gunfights
You know the shield was much more effective previously
They've been going in there, exposing their flanks and allowing themselves to be taken down.
This time, that Blackbeard was nice and square, front on all the time.
We saw bullets rattling off that shield, and it meant that NIP were being pushed about.
Much, much better from Fear X. They need to maintain those fundamentals coming into the following rounds.
Three-one now.
So, Kellerman-Che, as what time is the G2 game?
It is the fourth game of the day here on the beach team, but we are on what the call of rolling schedule,
which means as the game ends, the next one tends to start in about half an hour.
And because series can be, as we found out the other day, Tim, an hour and twenty minutes long will potentially four hours long, based on how long it takes to get through a map and the amount of overtime.
Best thing to do is keep an eye on which game you're in at which point during the day.
So we've got two more series to go after this one, and then G2 players.
So to answer the real question, which is, when does stomping play, I'd probably say five, six hours.
Yeah, I've thought so.
Maybe seven.
Maybe, yeah.
That last game's generally been around, what, five, six p.m. hour time, so far.
Yeah, I'd say more like 7 often because it tends to end about half 9, 10, somewhere around there so it's going to be dinner time if you will.
You see how I translated my northern accent there and didn't go with tea time?
Oh, can I say tea time sometimes as well?
Dinner time.
What I find funny about it is we call it tea but obviously tea is a very common thing in the UK.
We say tea time. Anyone else would assume that's the time you sit down and have a cup of tea.
Absolutely not. That's the evening meal for me.
Tea time.
Dinner is lunch.
I often say to them this is what do you want for tea tonight rather than what do you want for dinner all the time?
Like, I've all taken it between the two phases.
So it can be...
That's what I feel on the day really.
Is it more of a dinner day or is it a tea day? I don't really know.
What fear ex feeling on the day? That's the only question we need to answer.
Are they feeling like getting another attack in the bank?
Or is that going to be there, what, for fortress?
One minute 48, not too much progress so far.
They are attacking this time on two games and dorms.
We can see them slowly taking ground now.
now. I think honestly the slower approach is working for them. They managed to take down
Hats and the reason it's working is because they've been able to kind of massage NIP into
these tough spots. They've done the same there with Hats as they did with Fantasy last time
around. Pushed him into a position where it's difficult for him to win the gunfight. And
they just spray through the wall there hoping for the best wizard. Doesn't catch
anybody out and this slow fear ex march continues as they get themselves in towards
Oh, they heard him come in Timmer at the very least for a werevun from a drone
Fancy trying a little cheeky flat but fear it's a little bit too wise in the moment catch him out
Just as he gets into blue tower. Okay a 5v3 again
It's another commanding round from fear x-timer has been a massive turning fortunes
Now the big question is can they close the round out because last time they were in a 5v2
Back on on left and still managed to lose the round. Hopefully we see them have the composers to see this one over the line
Yeah, they've completely turned it around so far
So they're splitting into two directions on the push here.
They kind of go in through briefing, but then they've also, you know, got people at top of red stairs looking to come from that opposite side.
So Pino, for example, is going to find himself in very difficult positions.
And that's exactly what happens as he gets taken down by a courted, and it comes in.
Oh-ho!
He moves back a little bit too soon, gets caught out by the explosion.
1v5, shut down, flawless ground for your X.
And that, honestly, they all have a different team in the last couple of rounds.
Now I can see why they picked Fortress. I was wondering for the first three rounds.
Bros have leveled up.
Don't know what's happened there, team, outside of that attack time.
What happened inside of it?
We're just saying at the end, it's that effin' easy.
Turns out it is that easy. Two on the bounce.
A flawless round here.
They've only lost two players across those two rounds.
A massive transformation from the first few,
where they only managed to find five kills in total.
Looking much better for Phyrex and NiP.
A little bit on the rocks here.
Might find themselves at a 3-3-1.
Yep, very possible, very possible.
And that's going to be a big blow to NIP, because I think, you know, Fortress, as I've said,
is not necessarily the easiest to attack, and it started out really well, so being able to back in like that
is just going to be a little bit of a dent to the old confidence before moving into that second half.
And V-Rex, like I said, they've just, they've got it figured out the last couple of rounds,
they've slowed down a little bit, and they just, I don't know, it's hard to switch the brains on,
you know, they're looking at these positions and thinking, right, how can we work as a team
to put that person in a lose-lose spot. That's not something they were doing previously. It was just
kind of, you know, there's somebody there, let's just all run in and try and get the kill. And it
didn't work out for them, so much, much better from them in round four and five. Can they level
things up here after round six? They're going to be attacking onto that ground floor. So we've
not, it's kind of weird, we've not seen the attackers on fortresses or at least the fortresses
that I've seen so far. We haven't seen them kind of prioritizing that top floor control of
of dorms, of games, of trying to get that floor ripped up.
We have a look at the operators.
There's no RAM, there's no book.
It just doesn't really seem to be much of a priority
for them so far.
Which just surprised me.
In Italy, I didn't think we'd see quite a lot of that.
But alas, different teams play in different ways,
and I'm sure we'll see the evolution of this map over time.
Very much spread laterally right now,
NIP up towards the Northwest.
So a couple of players hanging around sites itself.
Med, out towards the east of the sites itself,
often is very, very popular as a spot to hold.
But it is one of the two sites that you have.
Often you'll see that be a big centre point for it because this is external facing window
because there are two single doorways leading out to different parts of the map as well,
especially in towards the south side when you first get that entry point into the building
and that's where the majority of players in FIA X are stacked up.
Now there's no blitz onside to go charging on through but they do look like they're
quite heavily stacked here Tim and looking at this site it feels like they want this
bed to execute.
Yeah it certainly does and we just need to start getting themselves into the building
With a little bit there you go. The movement is starting to fall through, but Wizard is there, Ned is going to force him back, Cons manages to pick up the pin as well, the attack is falling apart a little bit here, Woogieman taking damage, he's being bullied around now, he's going to have to back up surely.
But there's no way really for him to go, that's the big problem. Fantasy is just holding that tight angle as well.
could be a little bit of a surprise for them if they are able to progress.
No, Woogieman manages to use that shield to get himself into a position to find that kill at least.
He's actually got himself to a little bit of safety as well, backed up, back out of the room
and he's just going to hold now for further, I say he's going to hold for further support.
We see him moving back in.
Well he backs out the window and fantasy went chasing to try and secure a kill.
I think assuming he hadn't managed to get outside the map and it just gave an absolute
plea to Woogie there. Good boy, Stetson for one for himself coming down these stairs
And suddenly all things are evened out. Yes, HP isn't great for P.R.X. But they're buying the kills, Tim.
Kahn's also going dangerously low here as the trap comes in. Good boy.
Searching for his next bit, Tim. He's inside a site and I'm looking there not to die as he peeks on towards the corner.
Yep, just holding the angle now. Goodbye, Nuz, that he might be pushed.
N.I.P. 30 seconds left to go. They just need to not give him any opportunities, to be fair.
Just hold themselves back. Woogieman's going to be pushing Kahn's any second now.
That could be a big problem for him with the shield coming his way.
He manages to get meffy, they just mistimed it slightly.
But he managed to get him, gets the second as well, hates his super low health.
Plants is going down, I think Fear X might just win this one.
Might just grab it from the jaws of defeat, it looked like NIP were in charge.
But no, good boy finds the final kill, three rounds in a row.
Fear X have found an answer and levelled things up.
What the f**k!
You're going to kill me!
You're going to kill me!
You're going to kill me!
It was an absolute dumpster fight. They weren't even close, and the next three, very, very convincing.
Very different, yeah.
Losing only five players across all three rounds, they only got five kills in the first three rounds.
All things balanced out and equal from the end of things.
And with three attacks on the boards, they're actually not in a bad spot to win this second map here,
which really starts to make NIP fear for their spot at this tournament.
Yeah, very, very difficult position for an IP to be in now. If you're ever going to win,
as I say quite often, you're going to win three rounds in a row. Make sure it's four,
five and six. If you're going to win rounds, make sure they're towards the end of that
half. Carry the momentum into the second side. I'm interested to see particularly on
this first one, how do NIP do on the attack. It is not, as we've said, an easy map to
attack necessarily. And it could be that they get themselves on the struggle, but
So little here they're going to be attacking on to bottom floor. I think it's going to be that we're kicking off on so fear
X certainly coming in here with the plan for trust their choice, of course
So we would expect them to have an idea of what's going on and
right now
Seems like they're in the driving scene
All right, well, they are going up for a bit of a play here by the looks get Tim
We've got Pino switching over towards the ram to bring along so
as you're saying literally in the previous round we haven't really seen too
many teams do it. NIP are going to break that mold a little bit and look for the
control above sight before they start looking for their push on through and
zero doubt that makes things easier as well like we saw from NIP how they were
defending on that last one, holding around sights itself on A, just looking to
contest them towards where Woogie was pushing from. We've got a lot of head
height holes open up and towards where Woogie also pushed him from so it made
it really hard to get into the map itself but the vertical is going to
unsettle those more comfortable spots the defenders like to sit in around
and make it that much easier for you.
Of course, it does mean on the other side from VRX,
they're probably going to match it.
There are a couple of players currently running around on that top floor in RIN
and Woogie, others may yet join them.
So it's a battle for the second floor before we even start thinking about the site.
Intel phase will continue.
We've got Pino and Cons on drones.
We're just going to join them as well there racing around the top floor.
Cons is actually, you know, I think it's fair to mention I was, you know,
in the last game about, you know, saying, I appreciate your eye yelling and lots of other things going on for him.
But just needed to up those numbers a little bit, could, you know, be transformative for NIP's performances.
Seven and three, so far here, you know, despite the three-piece goal line, he's going well.
Wizard, a little bit quieter, and I say, those are the two that I'm really looking to try and just elevate that performance a little bit.
And make the difference, but Shotokan comes upstairs, it's going to be Rinn ultimately though, just as I'm bigging him up.
That's comes and the Hibana gets taken down here, it's there for the trade, though 4v4.
I was going to say, they really haven't got to go aggressive around white stairs.
You've got the shotgun at close range, it is wonderful.
And I said yesterday and even the day before, how bottlenecky this map is proving to be,
it's for exact things like that.
You hold close range with shotguns on doorways, on tight stairways.
There's just so much that supports the defenders here playing CQC
and the attackers are the ones that have got to work through that.
4v4 so far though, not awful for NIP, but just like we saw back on there,
That clock is waiting for no one Tim. We're still focused on the second floor and we're coming down to the last 60.
You know, it's just racing around at the minute. It's, you know, I've commented previously that we've not seen too much verticality used on here.
This time the run is brought along and we haven't seen those boogies. No good back. One drawn onto another.
Robot Wars, Tim.
A bit of Robot Wars.
just going to see this courtyard angle being held down onto that door. But again,
Fia explain they're smart. They're giving them no opportunities. Everybody's feet
are planted and they are not moving anywhere at all and NRP they're gonna
have to start going soon. I don't think he knows that someone's on this door
because Matthew is so close at this point. Far out there ready can swing
out here. They're stepping across there so they know that they know where
they are and what's going on. But it's who swings first who dares take
that chance. You also got Woogie looking to give a bit of an assist. It's a
little bit of damage to start backs out as the second man comes to join him good
boy gets to roll down onto fantasy though only two left alive here it's looking
pretty rough for NIB. Peen on Ealy got one just by shooting out of the barricade
there but was not quite so lucky instead he's gonna be fronted up with a
shotgun manages to put to the pistol and find his man taking off the head of
good boy one versus three well as the trade comes in from courted final.
No he doesn't, coming in the time runs out. It's gonna be end of round, fear X with the
successful defense of the downstairs and now you're looking at it thinking NIP
are backs to the wall because fear ex have got those two top floor sides they
could easily found themselves 6-3 very quickly. It's the exact reverse of the
conversation we were having back on Laleway after the first half we were like
oh fear ex are 4 and 2 but now they're going on the attack and we're very
nervous now it kind of feels the same about NIP yes we have that 3-3 half
well that's three attacks won by fear ex again for a team that had a sub
20% attacking win rate they came out and did brilliantly in that first
stuff and giving themselves all the breathing room in the world and now I've got such a good opportunity to go
through what many consider the strongest sites on the top floor. Clearly in their mind downstairs is a great site to be on and I think we'll see that debate raged between
is top floor better or is pain downstairs on the one side better. The stats essentially will prove themselves I think across a couple of stages but it will take time until we
get a conclusive answer on that. For now though, TRX looking like they could indeed take their map choice.
I reminded by the way in case you are curious the map was constant with step into from what I remember
There wasn't a great record for fear x on there over the last six months zero and three on it
Neither team love it. I think it's there to say either team are feasible either team could win it
It's gonna be a real third toss of a coin
I think for that that final map should we get there makes looking more and more likely at this point fear x
4-3 up now heading up to the top floor, going to be about bathroom sites to kick
things off. Last time or the last couple of times we've seen this defended, we've
seen a lot of that defence hinge around games and dawn. It's been about getting
in there, taking that ground and then moving through briefing and trying to
challenge directly onto site from there. Let's see whether NIP follow that
pattern or whether they will indeed move from the top side of the map and
towards white stairs instead. The problem that they've got at the
minute with White Stairs, is Mephih. He's looking to hold on to me. He is, although he's had a very
quiet series so far as Mephih. Playing it when he first appeared on the scene was like lightning
in a bottle. You couldn't stop him in between him and Goodwill. I was like, wow, these two get on
the same team. They'll be electric, and sure enough they were, and they are off from regionally,
but he hasn't had a great tournament so far. I really want to see him get back to the
old form that we know and love. He used to be an absolute demon on Zofia back in the day,
hasn't really made himself too known at SI at least so far. Maybe fortune's
been turning though as it has done for the rest of fear X. About 70 seconds in
here, still got NIP trying to get themselves inside the building. Fantasy
being on the dock is certainly going to help, but Convent dangerously knows.
Of course, keep an eye on the fact that he's here on the sense. Doing an awful
lot with those light screens when they get to the point of execution but
it's about getting there alive that's going to be the challenge. I like the
player here of using the keeper barricades just to prevent the
progress from coming down tower for the time being rins just gonna continue to
try and hold that's that spot and just in P NIP see a feet shooting them out and
yes it's a use of utility but we down to 1 minute 15 left on the clock so it's
done a great job so far 1 minute 45 wasted they've been able to get in there
good boy manages to pick up P no we see that thorn track just going off a
little bit quicker than it would have done in the past and managing to do a
a bit of damage as to the ring. It's now four versus one. It's all up to fantasy. He's on the
dock a bit. He's got time. That's the one thing that he's really got on his side. But other than
that, he's starting to get a little bit thinner. The whole frame. He tries to peek around the
corner, but the shotgun wins. Good boy with the final kill. Fear X finding their feet on
Fortress and now are cruising almost towards a map three. Fifth round in a row. Never would
of respect to that after the first three in shock horror NIP you're going to call in their own
tack timeout again aware we can't really hear them very well and also don't particularly understand
the language so we can keep on chatting about this game a little bit further Tim I think the way
that fear exsms really tightened up their gameplay over the last five rounds has been super impressive
you know working as a team behind the Blackbeard Mephie got a brilliant kill for example over the
shoulder of the Blackbeard on the defense they've had always two players ready to
challenge a given angle when NIP have stepped on forward dare I say NIP just look a little bit
lost here on Fortress. Not looking like they've got a real coherent team plan on how to take parts
of the map and this is always at risk of a map that not every single team is going to have in
their locker right now. Others will have raced way ahead and just know more than you about the map
and how to get wins on it. That looks to be fear ex at the moment. Can't believe I'm saying that line.
Okay let's get back into it. We're going to see the timeout elapse and you better hope
If you're done, then what you've said is gonna do the job for NIP because they find themselves 5-3 down.
Fyrex, as you've said, there's 5 rounds in a row and not looking like stopping anytime soon.
Always better for me to win map 2 of the best of 3 if you're going to go the distance.
You know, much like I said about the switch at the half, it just carries that momentum for you.
We've seen it. We're very valid here on Fortress as Fyrex continued winning on the defensive side.
And I think we might see it continue into Promsula as well, but that's not a favourite map of either team.
We're kind of waiting as much as you are to see what happens there.
So games and dorm will be round nine, big, big round this one.
You know, it comes a little bit later in proceedings than we might normally see it,
but at five-three there is a huge difference here in winning and losing this round from both sides.
You get three clear opportunities to win the match, the map rather, whereas NIP, they win it, 5-4.
Everything doesn't seem quite so bad anymore. There is a big difference between those two score lines.
So, let's see who comes out on top. NIP, getting into the map pretty quickly. I like that.
Yeah, compared to the back of the first half when that window is very heavily contested by NIP in the first few rounds.
Straight and tight here at least because on the other side of the map
Of course we are upstairs out towards the east so getting into her man
He wouldn't expect to be contested there and even if they were well
There's two of them there ready to go and tango down with her that might be trying to hold them out
Keep an eye on hates of course on that dock would be again alongside fantasy that deadly duo that often speak about a dock
Would be and Deimos very good for forcing these Romans away though?
I guess the problem is for the most part VRX are all around sight here
No one's going too crazy and playing downstairs
We're not really seeing anyone stretch way up towards white stairs
They're very much dug in here and ready to defend sides itself
That's they're gonna take a little bit of damage
But shakes it off doesn't stop to take out the barbed wire the speed and forward momentum is more important to him
I'm gonna head back just to join cons on that black beard and provide a little bit of supportive firepower
If needed NIP certainly shaping up for this top-sided take looking to get themselves. You've got hates top red
They've got cons moving into bathroom. They're gonna try and push through into briefing
That's where they likely to come head to head with quarters who's got himself more hated in their night
Let's go try and deal with this electrocronium the side of Mabel certainly help get that other side cleared down
They can look to get the wall open for now. It stays closed him
I'm very curious to know where they've stashed it away themselves
Whether it's high or if it's too scattered off to either side of the wall either way
It's not gonna be as straightforward as maybe NIP were hoping for
We're just having a good look around there. All right the keeper barricade as well
just to lock up that hole, prevent further nades from coming in. It just shows you the value of that
wall and why, you know, the efforts that they go into to try and keep it close. We've got Tuparao
on this wall as well, preventing the ace breach. So this is great from Ferex. Their use of utility
here on defense, the frustrated NIP, really impressive. I think you just sat there rattin
and waiting. Now it's Mephi who's dug in that spot both around the old tower stairs. We're
hoping someone else comes down, but outside of a couple of drones, there's nothing really to
remark on. The NIP again looking a little bit stuck. Hey, it's getting good boys, not
a bad spot to be in. As you move that super-round away, I'd already used all of his gadgets
admittedly, so far from the end of the world, and a big focus here on trying to get control
of the South balcony into the hallway for NIP. The closer the thing is about to get
a bit of a challenge for himself is not too careful.
Yeah, that changes the round a little bit, getting that hard breach off. Pino able
to play on there, but it goes blackbeard as well. Possibility for a plant here.
Pino needs to be guns up though. I'm waiting for a challenge to come beautiful kill
He needed that one on to rain. Oh just in time. Mephi gets the job done
Downs Pino kills cons, diffuser not planted, NIP all of a sudden scrambling
Hits has to come off the repeat attempt at the plant but gets the final kill
Decides to go for it and gets it
Brilliant stuff from NIP to win that round really grab it from the jaws of defeat
get themselves on to 5-4 all of a sudden.
Things don't seem quite so bad anymore for the Brazilians.
That round looked so dumb, and if you got the jump out onto vendingers,
I was like, guys, how can you not have an air jab down there?
Nearly ended the round for them, but hates it's that player again.
Massive 1v3 back on there, has pulled out a 1v2 there to see his team over the line,
and as you say, Tim, it does make things not seem quite so bad.
However, it was dangerously close, so don't see them as out of the woods just yet.
There is still a lot more to come.
Pirek still remaining in the defence. We're going to go back down to that first floor where they absolutely raised the roof against NIP last time around.
NIP have got to find some new ideas to win this one.
Okay then, like you said, last time it was a little bit of a struggle. They did go for that sort of top floor control and power.
They had the ram brought along and they tried to use the verticals.
This time, at least as it stands at the minute, we're not going to see the ram, no book.
So I don't think we're gonna see too much top-floor pressure. It's instead going to be that lateral push this thing is actually a fortress
Look at the you know the map. It's such a big map
There's plenty of rooms to have to work through trying to get control atop as well
It's gonna do it seems I think a little bit to start fully utilizing that area
So instead I think we're likely to see that clearance coming across instead from an IP
work laterally try and take out the extension it's you know this site this map is all about those defensive extensions
Get them taking down and then worry about sites itself
Okay
See how things build up then as you've already said before top floor a big part of it
I think probably a little bit less so here because you haven't got the ram
I've got a sledge for example probably trying to look a bit more lateral here and IP
Maybe even launching themselves that time has been the enemy for them in so many of their rounds
The good bit to bypass it is to forget about that top floor, admittedly at your own peril,
but to ignore the top floor for the most part, or if you do get it, try to focus more on actually
hitting the site than worrying about holding vertical angles the whole time.
Kong's being on that Blackbeard, we saw a lot of that out of good boy back in the first
half too.
Both teams leaning quite heavily into the operator, Tim, and the thinker established
that in one of the content pieces yesterday, when he was asked, you know, what was
the first in the country where I'm going to say Blackbeard, so here he goes,
OP.
Very, very strong, and a lot of teams have been demonstrating exactly why.
Yeah, always a difficult operator to deal with to fight against and it's more about I think, you know
One of the big strengths of Blackbeard is having a team who provides you with intel around you
The times that we see the Blackbeard's taken down easily
It's because they're getting shot in the back or shot in the side and they're going in somewhere where they may be going
But we have seen some really dumb head-on challenges from Blackbeard so far
You know ultimately a lot of the time it's because they're going into an area where they don't fully understand or appreciate
exactly the set up that they're going into.
So, yeah, definitely something that the team can't assist with.
And we're going to see exactly that.
The drone's just going out ahead of Kongs.
They should try and provide him a little bit of safety
so that he knows what he's going into.
And the answer for that right now is not much.
No challenges coming onto him so far.
5 vs 5 still, a minute and a half into the round.
NIP slowly working across from that topside.
They've got Ren up stairs,
and he did obviously pop up last time and go,
Hi, when he managed to hit them in the back,
and Timmy's done it again.
There you go.
And it's arguably the target man on the other side hates who of course had a brilliant round last time around
He's having a good series cons falls down fantasy at least gets one back
But that has been deleted Tim as they're trying to step into like I keep on saying a bottleneck
I love the team play onto the black beard there woogie was aiming had him lined up in his sights
Nitro comes out so it gets the shield break doesn't matter about the damage because then woogie's there ready to pounce gets the
shots, cons taken down and it's two versus four, 50 seconds left to go, so NIP have time
at least, the fuser is down, Cole P knows probably gonna work his way towards picking
it up, but honestly it's the least of his worries at the minute, he needs to find some
kills and he needs to find them quick, he's just bothered about being pushed from that
flank side, natural that he should be worried about, Rift manages to find the second
in the round, 4x now have a couple of attempts to wrap this one up and get themselves
on to cancel it as a match for you this time. Very much a transformed team. They are they fear X here
on their map pick who thought it a team is very comfortable on a new map but they've prepped
and come into on the defensive side they look absolutely electric. Two rounds now to be found
by NIP or they are toast. I was just going to say it just looks to my eyes like we've got maybe
a tech horse coming in. Now I can actually ask the question to someone in chat said I've
I've got a gardening update yet this event.
The garden's done.
Nearly done, nearly done.
Is this still not fully done?
Not quite, so the, the, the, no, no, no, no.
The problem that I hit was I've got the,
it's like the decking is in like three levels.
And I've just got the final level to put in,
but I just ran out of time in the year
because I need to concrete the posts in.
And the difficulty with concrete is,
there's two things that it doesn't like.
One is cold and frost, and the other is water.
So it's been raining or freezing the whole time
for the last couple of months in the year.
I guess things happen in winter.
Yeah, so I haven't been able to get them in.
So that was kind of ready to go.
As soon as we get slightly better weather in the spring,
they will go straight in.
It's kind of at the top out of the way.
So it's not a huge deal.
So they'll go in, the third frame,
will we get secured employers, boards down, bang, job done.
But the rest of the decking is done.
Like all the boards are down, everything else.
There's even furniture on it now.
I had the garden furniture delivered the other week.
I managed to snag myself a great deal
in the January sales.
Not many people buying garden furniture
that time of year.
So yeah, we've got a nice little table, a corner sofa.
We've got a parasol coming.
We're going to be all ready for some of this.
Yeah, we're good to go.
And then the only other job that I've got to do,
again, I wasn't able to do it
because it just got a little bit too late in the year.
So the patio that I've relayed
just needs some pointing doing on it.
It just needs the pointing put in it.
But again, it's one of them where you've kind of got
to shield it from the weather for a couple of days
after it's been done.
So it was easier to just leave it to the new year
when we're going to be able to get a dry week
and I can just put it all in there and get it done.
But there's lots more DIY coming from me, to be honest with you.
There's a few projects going to come in.
I do, yeah.
I'm set up ready to...
My office needs a little look over.
It's a little bit of a mess at the minute,
and it needs a little bit of a look over,
so it's going to get a lick of paint,
and it's going to get some acoustic panels put up on the walls,
maybe some new shelves.
So I'll do some little videos and stuff about that along the way, of course.
And my living room is going to get some work done.
We're going to take a bit of a...
It's a false chimney breast, but we're going to take that down, get rid of that, I think, and then put in a bit of a sort of a, it's not a media wall, but, because it's not going to have any media, but a similar sort of like cupboard shelves, that sort of thing across there, so, lots to be done, there's lots to be done, it never stops when you've got a house, you know that.
Absolutely mate.
It's at that point now I've been in mine six years and we're trying to come out and we're going back to where we started, the things that we did at the very start, it's coming back round though, I've been pestered for ages to build a wardrobe.
It's a buy one that fits the gap first.
Have you got one?
No, I haven't ordered it yet.
Because I'm really picky about the number of drawers that it's got.
How much space have you actually got?
Because the worst thing is, at the minute, this classically happens right, I've probably got in that, I've got like a massive wardrobe already on one side of the room.
room and I'm the other, my missus wants another one so it's just like a walking wardrobe kind of vibe
all fine problem is I have like three boxes total in this full massive-sized wardrobe
the rest is hers, and I'm like I do need some drawers at some point you know I can't squash
everything into three boxes you've just got a bi-wardrobe then and I'm just like oh you can
move some stuff out put it under the bed maybe you know we've got the almond for a reason so
you've got extra room under there but nope gotta build a wardrobe so she's slowly squeezing
I'll go back and I'll have two boxes.
Definitely.
She's like, oh, you packed two weeks' worth of stuff.
You didn't need three boxes anymore.
I'd be like, that's it.
It's clear that you didn't need the space.
Otherwise, why would you have taken it?
Exactly, exactly that right.
I'll leave it out of suitcases for you now.
And then when I get home, I've got another job to do.
Actually, I've got a projector lamp to replace.
Oh, and you're a bedroom projector.
Yeah, I've had my projector for about three years now.
It was a great solution, because it means
I don't have to have like a bulky TV on the wall
or anything.
So it was a great solution, but the lamp has finally gone.
And it's we've done a good food that I think we've done about
5,000 hours of use or so and so it's done pretty well. So yeah, I've got a text from
the wife. Yes, they say the lamp has arrived
And so I've got one of this when I get hopefully it's you got the big massive macros of like a garden the small little
electronic finicky stuff that you've got to work all the jobs that you know that come along with
With
By the way, guys, we aren't just waffling for the sake of it. I promise you we're back into gaming just a moment
So what you know someone asked what's the score? It's currently 6-4 to fear X. So it probably is going to be an okay
Yes, someone else at NIP when you look at maps. Yes, but it looks like it's going to be a 1-1 unless NIP can do something
Particularly special. Yeah, I think we're going to go into console and fear X have looked very good over the last sort of
67 rounds really we're just seeing the performance as pop-up that we're having
From our place so far. It's has been going very very well today
day. Um overall, he had a 91%
really, he's going really
well at the tournament. To
be honest, he's had some big
plays. Uh you know, he's been
in the replays plenty of times
been getting clipped. Um so yeah,
it's all been good from here.
It's and continues to be so
today. Wookie man has also had
a big day. I think we saw his
stats pop up earlier as well.
We did. Um so yeah, all good.
All good so far. Definitely
some work to do for all
sides. I think if you keep
on stepping our way through,
That's been the big players who were speaking about earlier that naturally all eyes are on in the form of Woogie and fantasy and admittedly everything is looking up the Woogie man at the minute.
It's not looking so hot for fantasy who is currently the lowest rated on his team. He's two and six on entry, 12 and 18 on KD.
Which kind of invites the question that we always have every time we all know that fantasy can be a phenomenal player when he first appeared.
He's absolutely terrifying. And then it just seems over the last few events and tournaments and leagues and whatever else.
He has his moments of brilliance, but it's never consistent.
No, and that's the key.
I was writing some notes last night,
and that was one of the key words that I wrote down
for an IP and fantasy particularly was consistency,
was being able to deliver the best consistently
has been a problem for them and continues
to plague them a little bit.
So that's certainly, it's one of those things
it's like we can stand here and say,
that's something that they need to improve upon.
But how do you do that realistically?
very difficult I think his consistency to be something that you improve upon. I think part of
it is you know practice and preparation and then the other part of it I think is being able to identify
what are the behaviours, what are the traits from your team, from the games that sort of allow you
to perform at your best. I think it's going back to those performances and saying you know what was
happening at those times and you know what's made me feel particularly comfortable, what has
been the circumstances, the situation that's allowed me to perform like that and getting
trying to replicate that and trying to, you know, have your team understand what it takes to facilitate you to do those things and then of course there is a large portion of it that comes down to just doing it, you know, you've got to deliver doing it and that is why you know the difference
difference often between good and great is the ability to deliver consistently.
Let's pick at the start of this about how both teams, Bar 2 players are negative on KD and how
only fantasy was coming into the actual game positive on entry. Everyone else was negative,
but a bit of a turn of the winds really. Rin 5-1 on entry, good boy 3-0 across the series.
Looking great so far. It's only coated really that stands as negative to be fair down at 1-5,
but he's having a quiet series alongside Matthew who I've already spoken about,
But what you running good boy? We'll put on quite a show so far today
Yes, yes more so recently than at the beginning of the game although we did have a good layer, I guess
But yeah overall
On the up, we can see the players they're getting ready so you can
Stop telling the casters to press the button. We have pressed it
That's great, maybe jump
You think I'll be used to it because you shout next to me so often but the sudden
That doesn't sound like it.
The absolute silence of good boy to this.
Woo!
I was like, oh my god, jump scare.
And now you've just done it to everybody else.
Yeah.
They had to feel how I felt.
However, we are back into game as you can see.
Sixth, four to Fear X.
Two more rounds.
Two more rounds for NIP to draw us to OT.
But as it stands, Fear X have been commanding.
Get it?
Because we're going to commander's office.
Commanding.
On their defenses and now they get to go to what many consider to be the
the strongest defensive site on the map.
So NIP have got their work cut out for them.
However, I do think that tech pause
that we had definitely benefits FIREX.
Sorry, benefits NIP.
It kind of draws the momentum away
a little bit, really sets the stakes to some level.
NIP have had a bit of time with their thoughts here
to figure out how they can overcome this FIREX side.
Let's see just how much it helps them.
Let's get into it.
Okay then, straight away we can see the setup
going in around games and dorms.
We've spoken about this area extensively
and it's because it is going to be a target
likely for the attackers to try and get on in there. They can then work through a briefing,
try to breach into sight and go through to bathroom. We don't tend to see too much attention
to our horse and museum. If you've been playing fortress in ranked, you'll be much more familiar
with that attention coming through horse and museum directly in towards sight than what
we are currently seeing. Thank you very much. Than what we are currently seeing at a
pro level. You'll get a lot of attention through your door.
That's why we call it horse because it's a massive horse.
You'll get a lot more attention coming in through that single door coming from top red stairs trying to move around
You'll get a little bit
You know
Maybe somebody comes up white stairs and tries to work down the corridor food
That is much more common
Like what you're probably seeing right with a bit of attention from the courtyard maybe courtyard is a bit of a death trap to the pros
And they don't really like going in there so it tends to be more kind of old tower
So bottom right of you your screen generally when you look at it as a top down
That blue area of old tower get yourself in through there into games into bombs and work from there use that as a little bit
Of a beach head that tends to be more of what we're seeing from the attackers
Red light for demonstrating the show in the series the map is so cool about it. He's all over it
All over it
Now severely on the fun word secret versus SSG and this map SSG especially ash of a very aggressive every window and door
They're turning onto this South West platform
But in this game it has looked a lot more peaceful
You can probably see on our top down view that you guys might not be able to realise, but you can see in the bottom right corner of your screen.
We've got two players inside Old Tower, which means it is going to be a very heavy take on towards the south side.
So, into the game and Bunks is the main focus point, where Fantasy popped off a little bit earlier on.
I don't imagine NIP will let Good Boy get away with it, but for now he is still close looking to try and shoot through a couple more drones and waste a bit more time before he has to back away.
Long range angle already being challenged. Blackbeard right up in the first goes for the little melee there on the short range to try and get that shield break nades continue to run in somehow, somehow good boy keeps himself alive. Impact nade goes out and they're just dropping like flies at the minute two kills come in running good boy rune manager to find a second three versus one now it's all over.
because Mefi manages to pick up here.
So that was done in a heartbeat there, right?
Five seconds top to bottom, all of NIP.
And we are heading in to map three.
They look ludicrously comfortable on Fortress R.
They'll tell you that about VRX.
Those first three rounds, we were a little bit nervous.
But after that, absolute lights out performance
by the Koreans.
Big question to me, Tim.
Is can they do it again on console?
We've seen a good map from both teams now.
It's hard to call which way it goes.
I still lean towards NIP, I think,
but partly really wants VRX to do it.
I feel like we are much closer to seeing what we would expect from fear X. That was the best map performance. I have seen from them at
I said, 27 is I would say it looks extremely confident. Surely come to last Republic's back to get on a very like low played map or a brand new map
That they've also managed to figure out and clearly bring in a bunch of strats looking very good. Yeah, I think that's what we need to see continue from fear X
We need to see continue from fear x. That's what the fans, you know will have expected from the 7 1 losses and stuff
It's not them. It's what I put in my notes. It's what I said this morning. We know these players so well
We've cast them for years and years now
And it hasn't been them so far. It feels like they're arriving today and they might just get the job done it the very last second
Well, just saw a speak about really whoever walks away as the winner of this series is the most likely to qualify
I mean, if, if, if, if, if fear X do win, they're in NIP are done and eliminated.
If I be doing this next one, there is still a chance tomorrow that if we see
fear X going to be M 80, they take NIP spots are still all to play for in this
group.
Oh, the group is absolutely crazy.
There's a couple of groups that are getting wild like that group.
Deez, the other one, you know, it's absolutely up in the air.
We've got three teams that we know are going through, but it could go
anywhere.
We've got our stats coming in for Fortress there to have a look exactly
how everybody did.
Look at the team effort coming in from fear x ring 10 good by 10 wuggy man 10 all having their moments whole all getting involved
But look at the entry as well. So much better
For fear x there on fortress overall seven entry kills out of the rounds that we saw to four
For an IP
You know they need to be improving in the early rounds they do and I've got no doubt going into console
I might be no better. Both teams are familiar with it, might not have the best record on it, but at the very least they're aware of Consular and they've played it a good few times before.
So, all things being equal, I give it to NIP, but there's only one way to find out which way it goes, and that is to come back after a short break.
See you in a few.
you
you
you
you
Every six Invitational Final is a storm of pressure. A clash of tension. The leave a mark that doesn't fade.
BAST! Are you ready?!
Six Invitational 2025 begins now!
We need to watch it, sister! We need to watch it!
Everybody always talks about being mentally prepared for a game,
And no one really knows what that looks like, especially that pressure of SI and the player
that eats you up.
You
a single map now stands between fear x and nip the winner most likely stays in the competition
the loser goes home it's not a great spot to be in for either when it comes down to
what could be 15 very, very important rounds.
Tim, I think it's fair to say we've had two very one-sided maps so far,
two convincing performances from either side.
So what do we get on map three?
Yeah, they're both on their own maps, you know, largely to be expected.
And as you say, much more convincing on the one that they chose.
I like that fear ex have taken some good momentum through here.
I'm just a little bit concerned about their overall record on Consulate.
And NAPI's, you know, it's not fantastic, you know,
talking wrong it's not setting the world on fire but they're at least two and two
you know they've picked up a couple of wins recently on this map whereas fear
X have not so particularly the attack would concern me a good thing for fear
X is that they are starting on the defense but it does put a bit more
pressure on it because I feel like they need to come out and have a really good
it needs to be minimum 4-2 on defense because they are going to struggle a
little bit in the second half possibly so yeah I think they need 4-2 minimum
maybe even 5-1 on the defence, set themselves up for success.
If that doesn't happen, then NIP take this on defence in the second half.
I do feel a little bit nervous for them because they've only won this match once,
DRX as well, that was against Cag back in June, so it's been over half a year.
It is a tough one for them,
whereas for NIP they've won it at least a few times,
most recent one being just a couple of months ago against Space Station at the Major.
They've already got success on it internationally.
DRX, it feels like they have the uphill battle, however.
They start on the defense team, which is a good way to get us to a strong spot.
Yeah, this is, I think that's their best form.
Really strong first half, put the pressure on NRP.
Because if NRP can come out of that 3-3 for example,
they're going to really, you know, run away with things, I think, in the second half.
Well, let's get into it. Here we go, with Consulate.
I can never say four corrects in French, is it? Well it's a cat sounds really easy to do but I think I think in their throat that I just can't do.
do. See now our wonderful French producer Bruno in my years has said cat. I hope my pronunciation
was better. I'm sure it was at the end. He said my pronunciation was good. I swear to
God I'm being gassed at about your pronunciation sometimes. No he just said it in my ear. I
heard him say it. But I think the thing is that confuses me a little bit with French
and I am learning French at the minute. A lot of the endings of words, the last
letter of words don't get pronounced. But then you get to a word like cat and you are pronounced in the
end. Yeah. And so that does confuse. If it was just cat, it'd be dead easier. Yeah. I'll just say cat.
That does confuse me a little bit. I'd love to know what accent that sounds like to them.
Cat. Not a good one. Well, the best way, the best way, somebody explained it to me once, I spoke
French to somebody in Paris. And basically, I apologised and said, you know, my friends
French man. And they kind of laughed and said, they said,
what you're saying is good, but the accent is difficult. And
they said, imagine a French person comes and speaks English
and you cannot get rid of that. You know, when it's like the
accent of your natural language, you just cannot get rid of
it a lot of the time. So, you know, it's obviously exactly
the same in return, you know, English person, French, they're
gonna have that very different pronunciation.
It's something I've tried so I've been learning Japanese. I'm trying so hard to not sound English to it
You just can't avoid it. French is just more melodic. It's more
Almost like a kind of singing kind of
Well, I think it's like by the age of seven like your tongue is like locked into the movements that it makes to make sounds
So getting itself to change that to pronounce things how other nationalities would pronounce their language is just so so difficult
Yeah
Thank you very much.
There you go.
That was the producer down there, so I had to respond, obviously.
Alright, let's get into it then.
Let's get started with the first round here on console.
I said BRX are on the defensive, taking away the Monty.
It's proven to be a bit of an frustration point for both teams throughout the series.
There's that fear definitely being something they've allowed through.
And the grim that we've seen quite a bit up from both sides as well.
And on the other side, the Mira is left up,
but the Izami and the Clash are removed.
In fact, we've seen the Clash taken away from BRX
throughout the majority of the series, so I'm not surprised at all.
Straight away then, here it's just having a look from that vending side,
going to be getting the intel into the drones.
Needs to be careful.
Cons is going to go in ahead of him, but Wookiee Man and Wrynn just kind of
shifting around that area for the time being.
We've got fantasy over on the other side of the map,
going to hop straight in to top spiral window.
I didn't know whether he was going to maybe have a look at bathroom or not,
but chooses not to.
He's right to have a look down those stairs,
because the man is actually down there beneath him.
It's going to be Matthew that manages to pick him up,
though great opener.
And it does get taken down in a trade by Hates,
but they also lost Wizard along the way,
and that's the Dockabee there.
His phone calls lost.
Pino picks up Good Boy.
Been a bit of a battle all over the map so far.
Three versus three.
Yeah, you don't hate losing these two operators
on the defensive side.
You'll be much happy about the fact
that Dockabee has gone, although for the most part,
I think you're going to see the players on Pirex now sit
very comfortably inside a site
and just wait to see what comes from NIP.
You've reduced their ability to push multiple directions at once.
Very commonly you'll see a shield stacked up on yellow door into the garage itself.
The drone is going on down spiral, so just maybe more of a backtake
into the hallway here for them to focus on.
Yep, very aware that somebody's playing there just seeing the feet dash across.
NRP now in control of the map. Everybody back to site for VRX.
They're happy that they've got their worms going out and around the map.
Only a minute left to go, so certainly not bad bulletproof cam.
He's going to be taken out by a Pino and that's good work with that vendetta
It's one of the I think sometimes underrated functions of that gun obviously the track and the facts are brilliant with it
But also just that level of destruction that it can bring as well can be really really useful on a mobile basis
But I love that so the track comes in the track comes in and they say I'm gonna bait him for you
I'm gonna go off into the corridor
So he's gonna chase me across there and wuggy man's ready to cover his teammate brilliant still from fear X coated managers to pick up
as well. It's all up to Konzi. Gets a 1v3 down to a 1v2. 25 seconds left to go.
Two C4s available though. They can try and avoid gunfights with Konzi here because it's never really
going super well against a Blackbeard. It's just tough to win. You know where he's coming from at the
very least. However 15 seconds to go is not a lot of time to work with. There's one C4 coming out
with Kote. He hears him sprinting. Steps out for the 3v3. Good place. Again it's the reaction
between the two of them. I like that. One throws the 3v3 to him. They know that
the Blackbeard is going to have to react to that. Maybe change course a little bit.
Maybe expose the side and the other one peaks and gets the kill really nice teamplay from fear X in a couple of situations
They're my particular favorite being that one onto the day mocks
Just luring him into the line of sight of wuggy man for the easy kill great stuff from them
They pick up round one and that is exactly the start they needed like I said
Remember I think that they need given the struggles on attack over all at the tournament of four to five one half minimum
If this goes three three, I think an IP is sitting pretty going into that second half on defense
Time will tell, but Fyrex 1-0 and heading towards the top 4.
that Deimos in a little bit. It was a beautiful bit of play but again this is
why very often you'll see the two paired up alongside each other. In this round
it's not the case because what you're trying to use the Deimos for here is
to get the low. Look for the vertical destruction. This helps force players to
move away. A book you might say well why not use a book so you can destroy
more. He can but he also can't easily identify where the players are above
him. Hates will force someone to have to move out of a couple of rooms off
soft flooring entirely away on towards more solid flooring so they
can't be shot from below. That's why Deimos can be even more
more effective than a buck when your goal is to make players move.
You know then, up onto the rappel, like I would imagine, ultimately, over to the Cosset Wall
to get that open up with hard breach charge of 0-0, I think. I don't want to say underpicked,
but underrated a little bit sometimes, I think. Really good, you know, so much intel available
from those Samcams, hard breach, good gun, you know, we don't see as much 0 as we
expect along the way sometimes or at least as much as I might expect give him a
go if you don't use zero I'm a little go with him in your ranked games you might just
find that he's super super useful. Yeah in particular if you're playing in a
squad I wasn't just literally gonna say that exact same thing does how do they
build that synergy. Yeah you know if you're in a squad and you're feeding that
intel back in then zero can be fantastic. I don't know which players in the team go down
they can set in the camps for you it's the best time to kind of demand hey
stop the drones anymore there's zero camps everywhere look at those at the
same time. Ryn, knowing there's some pressure time to build on the below here, there's always
Sam Kams that we spoke about. That came out of Pino just about 10 seconds prior or so.
Hates for now starting out nice and slow, but due to his pet we'll see him moving towards
Piano as this round bears on. A big focus on this admin side of things for NIP so far.
Typically seen as the harder to start and then easier later, versus coming up Yellow
Stairs which is easy to start and much harder later on.
Yeah, here it's going to pick up Ryn to kick things off for the round. That's
It's going to be the new government straight onto the cans, of course, and yet nothing whatsoever
towards Yellow Stairs at the minute from NIP is all admin-centred for the time being.
Pino looks like he's going to move up onto connector window, though, and this could be
problematic for the defenders.
We'll give our managers to pick up hates in what is effectively a very late trade
after that entry, and Cons is going to start pushing forward.
I don't think we've seen too much value from this Blackbeard through this matchup
as a whole.
bringing it an awful lot NIP and the fact that it's not getting banned out says
that fear ex aren't really too worried about it and I just don't feel like
Cons is maybe got as much out of it as they might have liked.
And then Team Toot is getting more used to him with the Blackbeard as well.
Knowing that he wants to aggress and take a gunfight you can kind of bait him
towards doing that like we said since so many Blackbeards falling down
across the last couple of days what he is good for is this though.
Getting into a good position and feeding information across.
Fantasy uses him as bait as he steps in off towards his left hand side.
Plant now going down more of these Shumikas raining on through
But it's burning fantasy, not the plans for himself in Kongs. Fantasy hits yet another R2K in the round, just like that.
NIP from what looked like a really difficult spot not too long ago, and now in a commanding position to win the round.
Yeah, Shemika just a little bit deeper. Fantasy gets the final kill, but the Blackbeard of Kongs was safe to put that diffuser down.
As soon as I say that I don't know how much value Kongs has got out of the Blackbeard.
Again, he walks into the site, bullies everybody, puts the diffuser down, ensures fantastic use case for the shield operator.
So a good round from NIP. I've got a feeling this one is going to bounce back and forward for this first half
Like I said, I think that suits NIP down to the ground
They're going to be looking for three rounds on the attack and then they'll be confident that they can go through and get at
At least a 4-2 in that second half on defense. So so far so good
I would say for the Brazilians
But it's been to be fair a good round for fear exit round one a good round for NIP in round two
And it wouldn't surprise me to see this just continually
sort of flip back and forward between who's in charge.
Well good boy, Hopla runs for Solis here in the third round.
It took a lot of that Solis, but when she had the improvements made,
I think it's fair to say, and some of the players, I think a lot of players like
Lika Fak, who used to play her a lot when she was weak,
obviously absolutely relishing in the chance for it to be even more powerful
and potent than she was before.
I think more and more teams now seeing as part of their wheelhouse
along with the thorn that was spoken about,
but more specifically on the Solis, it's that information that you feed back and forth.
Now whether or not he looks to sit and play more aggressively
on the road and take out drones all up to plant an hour later on from below probably more likely the
former truthfully on this map given is up on the second floor it's the fact that it just helps you
counteract a lot of the intelligence coming out of the enemy team and given we've got things like
a braver on side that's only going to be even more useful. Swapping makes! Let's just get away
just walking up the visa window there and again it's if you're attacking onto this piano
side what you want to do is go in and get that top four control so get inside of visa sweep
all the way across and force all those defenders out of the back to site or kill them all the way if you can.
They need to be aware NIP here. Should they try to crush them indoor, RIN is playing
really heavily around that area so that could be a problem for them as the round goes on.
But for the time being it is all centered around them.
The other ones inside of coffin. Yep, Pina getting rid of RIN. Falling down early on here,
RIN 0 and 3 after what's been a pretty good series so far. It's also the smoke disappearing.
and it's a bit of a skidder because that gadgetry that smoke only gets stronger as the round wears on pressure coming in towards 8-Tier,
but it's a bit of a bait though, Tim, it's again!
The Daymoss just being fed a bit too much there by the one player that is after, only for a second to step across another limitless Wookiee again, getting a freebie.
Ferex are pretty lucky here, so Rindad running out of me and Doran, and for some reason, Korth has decided to double down and run out after him as well,
and nearly lost his life. You can see he's then to like seriously low health. He really should have been taken out by the Daymoss of 8.
He missed his opportunity and then was killed himself so the fact they're in a 4v4 having not lost quartered is
Unbelievable really they could well easily be in a five versus three right now
So they need to kind of count their blessings and continue fighting in the round
You know you just deal the hand that you you know work with the hand that you don't and right now
They're still in top-floor control NIP are struggling to get moving cons and Pino a stoke fantasies up there with them in
Visa as well and just struggling to get going anywhere. I really worry about the time element again here for NIP
Same as back on lair. They find themselves here trying to clear the top floor still with three players up here to clear
And this isn't even the site that they're gonna look at the site downstairs and make a plan happen
But very quickly
Our glasses begin into empty Nate's coming out to portability utility and here we go to step on for some cons here
He's looking but there's two players on him here
He's got the assist coming in towards the right but nephew gets rid of cons one more round of the corner is
Pino is looking for somebody but there's nothing to be found just yet both players and tops for all along
should pick up a freebie here could have been a bit of a bait opportunity for
fear expo let this one go and instead just gonna leave meffy to feed the rest
of team information on when they step forward it was a very cautious about
pushing forward there he knows that one is down but he doesn't want to be kind
of chasing that kill because he knows that they could well be using that as
a little bit of a 20 seconds left to go with the low health oh yeah wogie
manna 2v2 suddenly becomes one winnable with 15 seconds left on
the clock Pino has diffuser in hand there is one playing below it's
Good boy on the saw this look depending where they go for this
They might not be an opportunity. He can't do anything about it that close to the wall
He's not gonna be able to find him courted however takes down wizard
That's the kill that they needed Pino runs out of time fear X win the round
It's gonna be two and one
Did have a slight moment now when it went down to a 2v2 that I was like
That's not another layer where we see these so winnable situations
thrown away by fear x but nope they rally they hold on they're up to one on
the defense of consulate of good start I'd say for them in the first quarter
NIP just got completely stuck there up on top floor they got themselves in admin
and they just could never get out of there big problem for them they've you
know they've got to be able to solve those issues a little bit better I
think it was two one-dimensional I think maybe a little bit of pressure from
elsewhere maybe a bathroom window maybe a connector window something like
that little bit of extra pressure open that you know meeting cause it
wall just give them something else to think about because as it was fear ex were able to plant their feet face up towards admin and just
Wait for the pushers to come in from them with so exactly that with the black beard cons couldn't get anything done
You've been challenged by two so yeah difficult for an IP, but they didn't really help themselves fear ex
Know exactly what the game plan was stuck to it. It worked perfectly to one and they found themselves now going back down to
That base
Yeah, be that same full rotation. I'd expect sights and last time around it was
relatively calm by fear x you know it's a bit of chasing shadows for nip off
towards the east side of this basement that's a bit starved on time overall
again you just saw the replay there at that second date of the game coming out
onto the daemoss really good stuff by fear x there to read what it is to
coming up against and how they can deal with it now do worry that nip will
just find themselves suffering to time again and again and again here
especially given they've now got to get their way through not just the smoke
but you're also looking in towards the mirror in towards the echo you've
also got family is to deal with. There's a lot of frustration. One thing I will say is
Varex have really enjoyed leaning into the vigil. We've seen it now and I want to say
the majority of their defensive rounds, if not good boy, then it's been meh, they wanted
to do others along the way as well. They've really enjoyed what often we refer to as
a selfish Roma.
Keep their memory, we need them.
Exactly that, exactly that, but selfish or not, they've got to bring some value for the team.
One way or another, usually for the vigil, that is in primary school.
So, let's keep an eye on that and see how they do.
Dorkaby has been brought along as well.
Wizard is going to be waiting for that first kill to that first call.
Sorry, rather than you.
I mean, he's got the first kill as well.
And waiting for those to build up fantasy on the Blitz.
So, we're a bit of a different vibe here coming in from NIP.
Consulate's been playing the shields mostly so far, but they're going to switch that up and see if they can get a little bit of joy out of anything else
The first job for an IP much like it was last time and much like they failed to do is
Clearing out the map so goodbye second floor. He is going to be the focus got boss G
Could be difficult for him to take those fights was it manages to take down methi great start
But good boy. He hasn't said difficult to take those fights forget about it boss G
flips it onto the secondary SMG kill onto the blitz what a pick up yeah key
start I mean again you've lost the smoke it's really isn't great for the
defenders but now they've also got the hard breach that's the dream and they've
also had wookie this whole time you can see both of his drones he toggles
between them were up on the second floor ones just dropped down through the
hatch but both were up there and providing information to good boy on
where to move where to be at the right time a little bit of passing of
ships in the night when we had drones rolling on past those yokai's but
it just means that good boy can be all that more effective and so far
Now that effectiveness has led them to kills.
It might not be from good boy himself,
but it's more the attention and time
that he is wasting around the map,
knowing that NIP have struggled with the clock so far.
Yeah, this has been great.
I mean, all that NIP have really got left here
is Pino on the ram.
Other than that, you know, yeah,
you can breach a couple of things with the ace,
but it's not really, it was never really
the focus of their attack.
You know, they wanted the blitz,
they wanted the ram, they wanted to create space
inside a site and both of those operators
would have done that for them,
But, yep, Pino, it's about the best he can do to get a couple of boogie drops then.
What does it tell you on Wizards having to run around the map and peek everything as the docker be?
Like, it's still got a cool available that they really want to hold on to.
But they're out of drones at this point, they can't afford to drone players in, so he's having to go and drive through everything.
And while the outcome of that is that if there is a player waiting in a slight off angle, you're probably going to be dead to him.
So it's a tough spot to be in for NIP here as we get towards those last 40 seconds.
B-Rex doing all the hard yards and the early parts of the round and set them up here for what looks to be a close unless NIP can pull out something spectacular.
Yeah, getting the boogadrones going at 30 seconds,
just really really really late in the round.
Trying to do anything you can about those positions
a little bit deeper into site.
Utility is going to go out to try and create
that little bit of space to go in
and just get a plant down over the threshold.
Cons is going to go for it now then.
You're going to struggle I think to stop him here.
They can't quite see where it's going down
and somehow they managed to get it planted
but Pino has really got his work cut out now.
Gets one to bring a 1v4 to a 1v3.
Needs to keep that diffuser safe.
Well, they've got a good boy working his way up the stairs.
He was well in fact, really joining his way to his teammate to join the perfect way to play.
This is in this 2v1, starting to go for the disable at the same time.
But they'll find him here, really could have held on a little bit longer.
Pino, surely can't do it again.
Almost finished off, but Ryn has got a land the last couple.
He simply cannot.
Pino, another massive clutch for his team in this series.
Pino cannot keep getting away with this multiple times.
we've seen him now at this tournament, winning those unwinnable situations, and that was another
one of them. I love his just attention to all the detail there, Des, in a 1v3. He knows
that he's going to be pushed above, but he's still aware. He's taking the comms possibly
from his team about and being on that diffuser, and he gets the shot through the hatch,
and I love that. He doesn't go to go above the player because he knows the danger
is from the door. I know I'm going to take the alternate angle so I can hit him through
the hatch that keeps me safe. I've then got time to challenge the door. And I think VRX
just needed to take a breath there because they were ahead of themselves in going for
that disable. They weren't short of time. So what they needed to do was just hold off
the case for a couple of seconds until Pino was being challenged. Wait until that player
is in position maybe even send one through lounge so you've got him from multiple angles and as soon as
you're engaging him in kind of soft gun fights so you're not losing a life up there that's when you
start hitting the case because he can do nothing about it. Pino played it beautifully but your ex
gave him a little bit of an opportunity and he took it. Can't be giving Pino a 1v4 like that
like a 1v2 you can understand sometimes a 1v3 feels like a car crash a 1v4 is calamitous.
The whole play by Pino, though, all those years of experience is winding them back right now,
and showing just what you can do when you've had this long in the game.
2-2 then it is, and maybe what could prove to be the deciding round between these two.
It's only the second attack that NIP have got on the board,
but they're keeping in step so far with the side of Fear X.
And you kind of said it all as Barton, like,
well, Guy, just a bit too keen to get on the disable there.
A fear should have waited until the gunfights began,
and then maybe could have gone away with it.
Yeah, that's the point.
I mean, it's what you've allowed him to, you know, we often talk about feeding players these 1v1s.
Pino had three 1v1s then. You know, one wasn't even really a 1v1.
It was, you know, a 1v1, I'm going to shoot you while you're on the diffuser.
And then that leaves him 1v2, but they push one at a time, and they gave him every opportunity to win that.
It shouldn't have been, you know, any chance of Pino locking that out.
And I think just a little bit of breathing and a little bit of slowing down the process.
Fyrex would have won that, but unfortunately for them, it wasn't to be the case.
NIP, brilliant touch from Pino, love to see it.
That's what we come to the Invitational for.
More of that, please. 2-2 on the scoreboard, and we move on with the defence.
I think this is sliding slowly into the favour of NIP.
Very possibly.
Very possibly, but I don't think it's going to necessarily solve NIP's timing issues.
That said, it was Fear X's tap time-up we just saw come on through.
That's still a chance for NIP to have a chat around how they can improve this,
and they are starting on the slower side of the map.
Like I said earlier on, Admin tends to be a bit harder to get into initially and move across from,
but it makes it easier for you later in the round.
Woogie with an IC4 onto Ward 8.
That's the gridlock offline as well, so no locking down spiral stairs.
Visa stairs stays available later in the round too.
Does mean that you might see a slightly more mobile Fear X in this round.
Yet they might not be aware of that, you know, and Nitro, especially for my pulse, is likely to have been through a soft surface.
So they might not be quite aware of who they've taken down.
With any luck for Fiat X, they will be aware of that, and they will be using it because Wugimand is downstairs at the minute.
So like you say, those flanks very much an opportunity for him.
It's going to create a situation where NIP has to be watching them much more.
I like that. Send the smoke to the bottom of these stairs, and then you can get the guys in there and they'll challenge up there.
and they're gonna force their own team back there,
go to just putting out that toxic beer canister
and it is gonna mean that the defensive stairs
just dips a little bit in the patch.
Come on guys.
We're just using our utility against ourselves here.
That's apparently the theme for today.
Stop playing around with me,
just trying to troll your teammates a little bit,
flashing that like, ooh, ooh, ooh, ooh, lucky.
But no, for now at least no one's gone down from it.
It's more of been taking that little bit of damage
from the hay and the smoke.
That's probably gonna be a problem
but could get proved to hurt them.
Wookiee getting rid of Pinoe
so the clutch factor is gone.
But Tim, we've been in the 5v3 before and if I remember rightly, not just a few minutes ago, Fiorrex still lost the round.
Yeah, I think NIP are causing their own problems now. I said that about Fiorrex in the last round in the clutch.
I think NIP are doing exactly the same here.
And that's that they've not gone and dealt with wudgy manning numbers, which is what I would have been doing.
Get underneath there, two or three of you. It's a pulse. You know that they're going to play underneath.
You know they're going for the Nitro or going to shoot you through the floor when you try to plant.
So go in there and clear him out. As it is, they haven't and he's punished them one by one.
It's taken down the hates to begin with them Pino and now you just kind of circling around side hoping for an opportunity to present itself
It won't good boy picks up the trade fear X pick up the round
But still 4-2 is a minimum for me for fear X on the the defense here
I think the attack is going to be more difficult for them. So they need this next round
Do a really thin I do agree with you
I think what they've realized quite well here fear X it was the same as back on Lauer now
We've really learned there lesson late into the first half
was if NIP are really screwing on time and they're struggling to move forward the best thing we can do is
Disrupt them really early on look to take out a player or two
So they can't pull together and get this very very slowly assembled execute plan ready
If we take out two or three players, then they're left a little bit empty-handed come the execute as you saw there both players
NIP that were left were stood shoulder to shoulder pushing in towards meeting with two or three players and different angles around them
There was no way they were getting a plant down there outside of fantasy going nuclear and picking up a 3k while flicking onto multiple heads at
the same time it's just not realistically going to happen. So well played by Ferex and with you there Tim
they need to see out this sixth round to give themselves a little bit of margin going into the
second half. Yeah well you know I love to be proven wrong. I love to be proven wrong guys
but I just think a three three half suits NIP down to the ground on my attack against it
if I'm honest. So let's see how this one shapes up. We're going to get into the action phase.
It is going to be a piano defense.
So again, it's going to be about that top floor.
Look, Ferex defended this fantastically well last time.
NIP gave them every opportunity to do so.
They got themselves into admin,
but had no pressure coming from anywhere else.
I'd like to see NIP change that.
Maybe get somebody inside a main door,
prevent them from playing, you know,
as defenders prevent them from playing inside a line.
Get a couple into admin.
Maybe get somebody upon to pass through the window.
As I said, connect to window, even, you know,
CEO window.
Just make it difficult for them to play comfortably.
up on that top floor as it is.
We're at least getting a little bit of presence
inside of main door.
There is also somebody from NIP on connector window.
So they are starting to spread out
a little bit more this time.
Open that four of them as well.
That keeps two players out.
I mean, coached there is them really well,
but then right in front of the window,
it's a shame what started so strong
as then sending and losing a player in response.
It's good boy to disappear.
And Kanz was now managed to step on fours.
But they've got to get through these castle walls
yet as well, Tim.
Deal with one problem, there's another one waiting.
Yeah, a lot of work to be done.
But look, what I said, you know, it's worked for them.
They've got that window, they've used it well,
they've got themselves a kill
and it gives them a little bit of space up top.
I'd like to see them maybe go in there and take that ground
and then they can start using the vertical a bit more.
There's nobody up there now.
Wugi man's down in the basement.
He's got the pulse and they've got an opportunity
and they're taking it.
Love to see this from NIP.
Way better clearance than we saw last time
they attacked the site.
Well, losing the day in us is the real thing
because they can't then get a track
on towards the pulse of Wugi man.
can't identify where he is so for now he is that great unknown downstairs that can be the end of round
spoiler they've really got to respect that and if not potentially realize that he's down there sooner
rather than later and going clear him out like they know now here we go yellow pins coming on through
they know where a shield is coming from and that might just put meppy into action yeah i love this
from wuggy man he's down in the basement but he's like way over by visa stairs he's in server
he's feeding all this information in about the push rather than worrying about defending against
the plant his teammates are there to do that all they need to know is where
everybody is so great stuff from then as it is NIP feel like they're just
stalling out a little bit they've got that top floor control but they didn't
really bring anybody along to do anything about it no Ram no book you know
they're working with the soft destruction of Zephia for example to
try and get those angles they're gonna have to work with what they've got and
that is the next step try and push into sight and think about getting a
plant down as it is the razor bloom stops them and so does rims weapon
four versus two now and it's looking good for fear ex they've held on beautifully again
They've played this in a completely different way and IP have got the top floor control this time done nothing with it
Woogie man has been the orchestrator from below with all that intel coming in fear ex have played this really well
And are looking good for four two a little bit on the floor is lava on the first floor for them
They've got inside Lobbyman
Do nothing else with it Matthew cross the secondary on that super shorty to close out the last kill they need
but they played it so well, walkie-feeting information downstairs,
always being willing to contest into War's Lobby as well.
The Castle Barricades really helped them there,
and you saw how stuck NIP were, not managed to remove most of them,
it just gave a lot of freedom to FIREX to move around the map.
So, we've seen a... dare I say, poor first half of NIP,
the two rounds they won, one relied on the 3K from Fantasy,
the other was a 1v4 by Pino,
that could be the difference maker if FIREX cannot find attacks.
Yeah, a couple of times they just stalled out and struggled to find the answers to the problems that were in front of them and fear x lent into that brilliantly so
For two that was the minimum for me for fear x. This is the big question now
You know, we've spoken about their attack repeatedly
We saw that it was better on fortress if we ignore fortress for a second at the tournament in general less than a
20% attack a win rate going into fortress for fear x
So it has certainly been a problem for them. And now they have to win to hold their position realistically on the attack
So it all comes down to this they're gonna have to do it without Grim and glass
Those are the two bands they in contrast take away the clash and the Azami to give themselves a little bit more space
And then I pee a little bit less protection
But these first I think two rounds coming up here are super important for fear X
We've got to see good clinical attacks from them
no stalling out, no giving away, you know, easy deaths to NIP on the defence.
I feel like NIP are going to be very confident coming into the second half.
Alright, well, this is where it all comes down to it.
The second half, as Tim said, is where everything gets forged.
Let's see how NIP fair up here on their first defence.
It will give us a good taste of maybe of what's to come across the half itself.
Kick it things off with the Solis.
We spoke about that already back in the first half of fear X.
Not really all that different for NIP.
similar sort of goal leading
towards the Elevator something like a thorn as well
more for the gun at a match more than anything else Tim
because as we've already said thorn has certainly proven
to be the more popular choice
amongst both teams
got the line up coming out of fear x here
they've got a plan in mind Tim
yeah they really do, they really do
you've got the ying there, you've got the sense there
you've got the blitz there, they're going to try and create
a little bit of chaos and get that diffuser down
and almost definitely
a little objective focus around which I
You know a lot of people obviously we always focus on the kills the 1v2s 1v3
Yeah for me, let's remember at this at its core this game has another way to win and that is getting that diffuser down
And it's something that fear X is certainly shaping up to do on the top floor. I would imagine that they're gonna be looking
Bringing the sense in the yin screams to me that it's gonna be inside meeting door
It's gonna be about getting control over that visa corridor
where you can do that with the sense light screens.
You can put some in there to create confusion inside
of the site as well, sending the candelars
and then maybe get, you know, the diffuser down
just inside the door there on the wall,
looking at the side of NIP.
I'm a little bit concerned about how they're gonna prevent
that, there's Vulcan canisters and there's smoke canisters.
That's about it really that's gonna help them.
I do quite like these here from Rin actually,
but I was gonna say,
vaulting inside as the other one's going off
masks the noise of you vaulting in,
but I think now looking back at it, it was a mistake.
I'm thinking that's straight back out.
No, no, no, no, straight back out.
Absolutely, yeah.
We've got straight back outside again,
and now he's going to chill there
while the rest of his team get themselves into position
because on the other side of that breach now,
there's the LL waiting nearby, hates finding one,
and look at that, he's just ratting himself in there,
gets rid of Cotun too.
That really can't be happening
because that's a player dug inside of Admin
and that should be dead to right.
That was really unfortunate timing
because Cotun's kind of kicked back on the repel.
Hits gets a kill, so the con must come in.
He's in the corner of Admin,
but Cotun's already in the process of repelling it,
and he's going to come on that one. However, it's unforgivable. You know,
courted on his way in, and it's like his is there. Oh no. And he loses a second life to it.
The fact that they've been just repelled the third in there. I said that I was a little bit
concerned about fear exes attacks. I am no far more concerned about fear exes attacks. I'm
going to I think we let it get to four for the dark has to step him in the tax. I'm like,
you can't let yourself be bleeding rounds in this half this way. There's no way to rescue it
and really hate to sort of prove that the point I was making back in the first half
but admin typically is harder to take early, but it sets you up for a more easy round later on,
whereas attacking from the west side towards yellow is the exact opposite.
And he certainly made it hard for them here, Konz getting one back, at least to get rid of Fancy Tim,
so it's not going to be a flawless round, but Wugi's got it all to do against Four,
and I don't know how this one tends to go, it does not go the way that they want.
NIP now take their third round.
Yeah, they know exactly where he was, and get themselves back with him warning.
like, you know, pretty much as expected, really, NIP, you know, get themselves, but the question
is, have NIP done enough? That's why I said a 3-3 half to begin with would have been perfect
for NIP. I think, you know, right now, they sat there then thinking, yeah, this is ours.
Given that they've got that 4-2 half to fight back against, it means that they have to
win that third choice site at least once, if they want to, if they want that 5-1
half that's going to win ultimately for them a 7-5 victory and map 3. So, NIP will
I'm sure you'll be more than
happy there. Nip fans. I'm sure
police to see how that round
went. I am very concerned for
fear X given that attack. You
know, this is that one. Like I
said, that one is on is
forgivable. The second one.
Matthew going in there is
unforgivable. Um you like
say courted kicked back on the
repell. The call comes in from
good boy. He's killed me from
the corner of admin and you
And he loses it. Fine. That's just siege timing. That's just unfortunate.
But yeah, Meta going in on the repel there. I'm sorry.
Until you've done something to move hits out of that position, you can't just keep feeding.
I wouldn't be surprised because you heard a couple of the candela flashes go off
and they thought maybe he's blind here. I'll give it a go and to be fair,
if you get to killing that moment then he looks like a hero, right?
And this is the beauty in siege.
And after I spoke to Psyche Rackerson speaking about teams like G2,
some stuff you see them do looks ridiculous.
You just like, how on earth do they think that would work out?
But then it does work out. They look like geniuses.
And the difference between the team looking amazing in season, looking bad is so fine, it does really come down to do you land your shots,
do you get the nades in the right place, do you hit the right C4?
It's a game of fine margins is the way that I'd always stress it.
So we have two players challenging on to hates very early on for example trying to secure a trade.
That went wrong. So yes, hates has done well, but I think fear exes have the right idea there and trying to get rid of him
They've just slightly messed up the execution of it.
Yeah, I don't get me wrong. Yeah, I'd agree getting into admin absolutely key in that situation given the lineup that they had
the execution that they were looking for but like you said just messing up the time and a little bit
you know realistically just swing those two windows at the same time. Korted and Mephi going together
you don't have a problem because he can't kill both of you so Kort's there ultimately didn't
work out like that but it's working across this top floor. Wugerman we've already seen finding
cars with the pistol, those find them back, and they just have to find another one. Great
play on the vertical from Wugerman, takes down hits and gets things underway, better start from
I really thought he'd be dead on the reverse angle then.
I thought for sure that he'd be dead to right to two players spraying at him,
but as we see, he gets away with a kill on Hates, a bit of a freebie being given over by NIP there.
And now, the question turns to Pirex. You've got half a round to play.
You're in a five versus four. This is a good spot to be in,
where most teams wouldn't see themselves going on to lose a round off the back of it.
How can you be certain you aren't going to give away another massive clutch to a player like Pino?
You've got Titan things up here, look to play as a team.
Yeah, everybody from NIP now back to site.
We did have fantasy roaming around that first floor on the vigil, but he's decided to give that up and move his way back.
Sentry is going to be picked up by that Demos scan for the time being.
Dockaby Cole coming in at the same time as well.
So awful lot of utility being thrown at this by Fyrex on the attack,
but our concern there is they've not really made much progress alongside it.
We've had the Demos track, we've had the Dockaby Cole,
and all it's really done is guarantee them that first floor is clear,
but it's been clear for about a minute prior to that so 45 seconds left to go they haven't started to
Weaken the shell of the nut that is the side here. We're gonna have to find a way to crack it
Yeah, well looking down you know at least of the drones kind of tends to get a indication where the attack might build up from given
They're looking for information down there and for fear ex most of the players are scattered right now around this hatch around
Youlister's itself and of course inside a piano looking for the vertical
No real no players on the side of NIP looking for a crazy flank except for was it who sat there just waiting and lurking
But look off to his left is another player just aware that he might give it a go at some point
It could be a real see-tie moment if Rinn looks away here the swing coming on through into maybe the right spot
Rinn has got to make something happen now though
Must have to swing onto him sees him first and gets the kill but they're out of time here Tim final five seconds
They've got to go in plant going down with the time being what it is on a little bit nervous for them
Nitro goes off he came off the plant
He came off the plant him Kota. They'd managed to get himself all the way in I came in through the main breach and he was planting on the bomb chassis
I'm guessing that the nitro lands near him and the fear was there
It was a little bit of a funny end of
Need to watch the end of that round back
Need to watch the end of that round back so he's like
Nitro the nitro is detonated but doesn't find it's maybe the reason that I wanted to then the round is we saw the
I think the timing was such that
we hear the Nitro detonate just
after the time has gone out and
he probably would have died, but
look, great defensive from an IP
to get that job done. You know,
they've really held on to that
situation there because they were
one before effectively at the
end. That's how that round finished
and I think that's maybe what
was going on there. I think the
timing was such that we hear the
Nitro detonate just after the
that round finished and we're going to see it there. I don't know, we need to kind of see it
back in slow motion really. But yeah, very very close. But fear ex, they were in charge there and
had they just pushed and courted in five seconds sooner to start putting that diffuser down.
They're absolutely fine, but it just got a little bit behind themselves. NIP take two
defences in a row, albeit the last one was a little bit shakier than the first.
fear x back to the drawing board for their third attack but this is the worry because it's at the same back on layer
There were two rounds that they lost in what in like 1vx situations that they really should have seen over the line fear x
And although this one wasn't quite a 1vx
It's another round you look at and say, you know
That really should have been there's at the taking had been moved five seconds early and been willing to swing on towards
Wizard for example then sweep down and pressure Pino from behind
We might be having a different conversation
But just leaving get a bit too close to the money there is going to cost them all things square
NIP most certainly in a commanding position to see this one over the line now. The choice is theirs
Drone straight into admin, you know, we've seen so much attention around admin so far
Basically, I don't think I've seen a single player on yellow stairs. You know, nobody looking okay
Oh that point of entry to try and pressure this top floor. It's not a top floor site
It's a mid floor site, but still you want in that top floor control
Ryn manages to take out Wizard, that's the Fenrir gone so the F-Nats will be locked in
whichever ones are active are active and they're not going to change after that point.
The key one is that he's gone down there straight away towards server and that now
puts the heebie-jeebies up cons and fancy that's obviously top floor but Pino and
cons now have got to be really really wary of the fact that they've got
downstairs control and the server side of things is a black hole they don't
know who's in that area the map they don't know where they're coming from
they don't know what the pressure might look like and so now we've got to be
so careful the pulse of course can see when they're coming close but
that's going to be eyes turned towards server rather than eyes looking skywards which can really help fear x
Just a reminder of the the stakes here. It's not necessary. I don't think guaranteed as clear cut as winner stays in loser goes out
But it's not too far away if nip lose a hundred percent gov. That's what I mean, but I think if they win doesn't guarantee
No, because fear x player mated tomorrow. This is nip's last game basically and they're on two points now
Fear X are on one. It's gonna get very very tight either way and my pity to see this done here and now to give themselves the best chance
It's not you know winners would go out winners go through the losers go home, but it's not too far away
So that's that's the level that we're playing out of the minute and I pee desperately as you say trying to keep
Themself killing boys nothing tomorrow. That's nice. So the blitz was just charging across there
They go in anyway. It's managed just to back him up, but then that just gives him the look at through
trying to get a C4, but they're finding a C4 absolutely beautiful.
It's a time though Tim, they've still got time to make this one work and there's no C4s left, but there are players and guns available Tim.
They're getting rid of WTF! RIN! You had to find him there!
It's another round being bottled and thrown away into the ocean by Fear X.
Down to just two left and cons on that pulse. All that information will go across to his team.
This is panic stations now for the Koreans.
If Rint had reacted a little bit quicker, we might just have seen the rarest of things.
The Sledgehammer killed at SI, but no, it was Fantasy who was able to just hit that melee trigger first.
Double kill comes in at the end. Fantasy with his third in the round.
That was a huge play from him in the middle there to look, there was a lot of luck involved.
He'll say that we all know it. He runs around the corner, runs right up in his face
and he just reacts quicker, gets the knife in there and that is going to be NIP.
three rounds in a row, 5-4-0, and starting to edge towards that victory that they need
to keep themselves alive here in Paris.
It's very much being enabled by fear exo. That's what really, really stings for them.
You know, round seven was a big 3K from H, then we had the one versus four.
We've just seen whatever you want to call that. It is just not looking pretty for the
Koreans. And at this point, I kind of feel they'll only have to look at themselves
or how this has gone wrong. It's not that NIP haven't played well, haven't clutched
But as with any clutch, you as the other team allow that to happen.
Nobby kicking themselves big time now. Two more rounds and then IP secure the win.
Round ten, round ten. And we're going to be back up to the top floor.
If we've seen this previously, of course.
I don't need to tell you that NIP won because they've won every one of their defences so far.
And it was a tough one for Fiora X.
It was, you know, they just really get it. We saw the three players going.
They literally got stuck on each other. They ran into each other and couldn't move anyway.
It's the one way we saw the three players filtering into admin kinda one at a time, giving hits to those opportunities.
And he managed to get the triple kill from the corner there.
So, you need to see fear eggs doing a better job of getting inside of the map.
I've mentioned Yellow Stairs, last time there's.
As I said, we haven't seen a single player on there.
I'd like to see maybe a little bit of attention towards Yellow Stairs and bathroom this time.
because all that's happening is defensive teams are just pushing towards admin
because they're thinking, well, that's where all the pressure is going to come from.
So we'll just stack players over there and they're making it difficult to be locking.
We saw it, NLP attacking as well.
It's the same thing. We've seen teams just get locked down in there
and stolen out inside of admin, love to see them instead, spread out a little bit,
get some pressure towards yellow, get somebody on the site window.
You know, give them something else to think about
and give your admin squad a little chance to actually get moving
and get out into corridor.
I think one of the really stings is, the first couple of minutes in a round,
Fear X looked really good.
Yeah.
They're getting the entries, they're getting map control, they're getting into a spot,
they can get the diffuser down, and like in the last round,
they still had time to get a second player on that diffuser and start sticking it again.
It's just everything that devolves around that is where the chaos begins.
They're really lacking the composure to deliver the final product.
And I think about the number of teams over time that we've spoken about around the world,
that they do 70% of the job, but it's the last 30 where they fall down.
That is Fear X right now.
good quick work being done here and
gonna have fear it's getting in there
with the boat coated opening both above
and below him but needs to be careful
gonna take an awful lot of damage there
just trying to make sure that behind
the desk is clear but here comes
fantasy doesn't seem he doesn't see
him
he's got a wall was open into our and
he just misses his opportunity there
if he jumps out here get to oh no
that is how you see things ruined
Still too more than he can find in the round to make it an ace, but once again Fear X being undone by their own mistakes.
Fantasy, he's on for the ace! Of course he is! A flawless round to one and truly bury the dreams of Fear X, and I'll be a one round away.
All the way back at the beginning of this matchup we said we needed to see more from fantasy, we needed that consistency,
We needed those big moments. Well, guess what they don't come. That's exactly right fantasy one through to five
You got the lot of them
They don't come much bigger than that the jump height worked out perfectly for him
I thought he wasn't gonna get the third to begin with didn't know that he was in behind those boxes
But then the shots came in and it was just away that 180 flick on to him
Absolutely beautiful stuff and then cleans up the round from there fantasy going huge when NIP need him two chances
now NIP to keep yourselves alive at the sixth Invitational 2026.
I think they'll only need the one team, truthfully, because I don't see how your mental recovers
from that.
No.
Coaster being inside the building, not five seconds prior opening up the floors, you
thought the area was clear, only for him to chase after you, jump out the building,
murder your entire team and you just see your chances of surviving dashed right
before you.
and the Torrid 4 round to BRX.
NIP have taken every opportunity put before them,
but you really feel like the score line
could have been going a different way
with how things stand.
That replay again, one clip on towards the two
and the spin for the 30 is beautiful.
The last one that he gets also
in a near identical position, just absolutely amazing.
Some absolutely beautiful shots in there from fantasy.
If I'm looking towards this round for NIP,
what am I gonna do with it?
They're down in the basement.
For me, I think turtle up a little bit.
Don't stretch yourself to, you know, don't give them opportunities.
The last thing that you want is to find yourself in a three versus five.
I'm not saying sit on site for the whole three minutes, but I'm saying don't overcommit.
Give yourself an opportunity to escape when the pressure starts mounting.
Just drop away.
Even if you only waste 30, 45 seconds on the room, it's 30, 45 seconds.
Let fear ex beat themselves.
Just get yourself back to site.
Hold those angles, make life difficult for them.
Don't give them any opportunity to go in.
mob handed with you up on top floor for example, catch you out in a 3v1 and get that easy kill
and grind you down. Just really think about that manpower if you're an RPC.
Don't do that.
Well, the thing is, I can't even get excited about getting entries now because they found
the majority of them in the second half, and fancy equalize this thing straight back out.
Why not make it a second base thing? Go on, just do it for the boys.
Well, he's on six kills in a row without a death now.
Um, Phyrex are going to have to come and clear this out, and they're kind of trying to push through side, push through garage here to get into site, but, you know, they've still got fans here.
Come on, man!
We spoke about team kills earlier, we didn't see one for a little while, but they've decided that it's maybe time to bring that back to the pot.
Oh, cons! Gets one, can he get a second? They're crumbling here, there's Phyrex crumbling.
your mental short it has to be after that previous round and so to do your
chances of staying at SI. NIP taking the 2-1 gives themselves the best chance of
doing it because tomorrow fear acts need to be MAT and that is fair to say a
very tall order. They just found that little flash in the pan that they
needed at the end there that bit of energy that bit of fire that bit of
juice to get them over the line and it came in the form of fantasy
the last 20% of each round done.
Exactly, you know, it's the old
phrases in it. Quite I've said
it a few times before the winning
90% of these rounds and by that
I don't mean that they physically
have won, you know, 1117 one 90%
of each individual round, but it
doesn't add up to scores on the
last 20% of each round. I don't
mean that they physically have
won, you know, 1117 one 90%
of each individual round, but it
doesn't add up to scores on the
up to scores on the doors and that's the problem. Just imagine if they come out tomorrow and
start bashing MAT. It will be the biggest upset in the world, but it's just that it is
a tall order. And as we said for NIP, it's not over yet. They've still got to see how
that game goes tomorrow because if MAT do lose to fear X, things start getting very
interesting. You come down to round it, head to head, all sorts of craziness. But just
in case you missed it, here was the magic. It's kind of crazy when you think about
it. The fantasy has gone 15 and 7 with a cost of 55%. It shows that his impact
That's it the last two rounds of where his impact was really really felt him. Yeah, he got I mean it was at least six kills
It was an ace and then he got the kill the second kill it was in that final right
I don't know it was a bit correct cons got one of the last three
I don't know if fantasy picked up any of the other two
But yeah, at least six kills in the last two rounds and as you see it's actually a really nice example of how to read
You know see each stats and like you say where you've got that wall cost
It just shows an impact player which is exactly what fantasy was
So we've got our overall match summary there wuggy man taking the MVP. He did have a great game
You know the rest of his team
Mephi caught it a little bit quiet at times not to single people out
But it looks like the difference there in what was a close matchup was just the ability of NIP to kind of get
Everybody into the game a little bit more. I picked up on consum wizard at the beginning of things as well
They've delivered more today
Maybe still not quite enough to you know push NIP
deep deep into the tournament they're going to need more but it was better at
least. Exactly that it's an improvement that I will say it was also against
arguably one of the weakest teams at the time. I won't say the weakest we've seen
other teams struggle to. Exactly that yeah there's more to come of course like I said
we'll see how it goes tomorrow for fear ex it will be a tough game but they
can still save it their fate is in their hands. However that series is
done when we've got another one coming up for you after the break so
stick with us back we are in a few.
You
you
you
you
you
you
you
We get so high and foolish, bro
Cause I'm cute, just like you
Like you
Jack, fresh, fresh, fresh, fresh, oh my god, oh my god
Please, can you sign this photo of you?
Oh
How do you have this photo?
We're really, really big fans. Can you tell us about this portrait?
No, I shouldn't.
Well, this is actually Mama Fresh.
Delivered this.
My mother has been providing photos again.
Thank you all for the broadcast.
Thank you so much. Lovely to meet you.
you
you
you
you
You
So the Goya Armory or my Inlong Box Rotate, Heddles Armory, Fittles CC, Heddles, I will
put like this but it's basically Heddles and Rotate and about the utility, the Wamai
is playing around here so he's putting the Wamai for himself.
The recruit is putting wire on metal and wire eight stairs in case five plus square.
So Ash is going to spawn here and it's going to throw an ash here on the table because you
can break the Goyle, like if you throw an ash.
So really, really fast, it's going to throw this ash and already break the Goyle.
Glass is going to come here with the Blitz to do the plant and thatcher here on the
window.
Ash comes here and break the other Goyle.
And then Ash is going to enter below with the drone that Capitão that's going to
play here is looking for her.
She enters below, placed there, just to guarantee the C4s and stuff like that.
And on the time of the plant, she's going to climb the metal stairs.
Yeah.
Glaz is going to smoke here with the Blitz, so four smokes, they are just going to spend
smokes.
And Glaz is going to come here, yeah, push, and kill the guy with Blitz C4, maybe kill
the guy in the armor as well.
Capitão is going to throw a fire here on this position that's very common.
And a fire here, Ash is going to push the stairs.
And Blitz is going to plant right here because it's not really common.
And if the guy can throw a C4, but he has Tetris so it's really hard, maybe
at least it's going to tank it.
So that's it.
You can go next round.
I mean, that's actually really good.
And I guess when the ash is destroying the goyo,
you just open this door, you open the other side.
So you basically can't guess you will do this.
And then after the ash pushing the metal,
if you don't expect this, then the round
is literally over from there.
We don't have smoke.
We don't have warden.
We are dead.
So yeah, I think by far it's a fairly pox from this one.
Thank you, bro.
You won this time.
You
you
Oh my god, Ann? First Ann? Oh my god, can you please send this photo? Can you please send this photo?
You put this off my... what is it?
No.
No, I see the hand although this is not for me. You had someone else involved in this.
We have two people involved. We have both past mama and past Colin.
Oh my... you reached out to my mom for this as well.
Okay, okay, well, yeah.
This is...
Can you tell us about this look? It's a strong look.
Yeah. You know these sunglasses that are in right now?
I feel like I was setting a trend with that back in the day already.
This is very similar to the photoshoots that we've done for the production so far.
Yeah, so I was planning ahead of time I think.
When I was probably like, how old would I be here? Two, three maybe?
I thought about eleven or twelve.
No.
Alright, okay.
If you could please sign it, we need to, you know...
What are you going to do with this?
Keep them, definitely.
I'm a really big fan.
to hang it above your bed?
Yeah, yeah.
But I was like...
Got a horrible one.
All right.
Thank you so much, Ann.
I love your work.
Thank you so much.
Thank you so much.
Welcome back to the B Stream as NIP got the win over FIATX21. It now puts FIATX into a
very tricky position. They have to win tomorrow against MAD and it has to probably be close
to 2-0 territory and that's not likely. Speaking of MAD, of course, we've got them
now on the B Stream. They're taking on Team Heretics who have already qualified for
playoffs so this is an opportunity for them to extend the lead and maybe even
fight for the first place? Yeah, which is a pretty insane way to frame it, I suppose,
considering that they are from the LCQ qualification format. M80, the champs at Munich, they are
looking to go all the way here in Paris. It's been a pretty decent tournament for them
thus far, probably maybe not as polished as they would have otherwise liked, but
I think a good opportunity for them today, again, to just continue to build on their
Well, they've only played the two matches. They beat NIP back on day two. That was two won the result and then lost to Wabo yesterday
Two won to Wabo so they get another opportunity to get against team heretics who have looked really really strong throughout of course
They beat NIP yesterday and back on day one the two won win over fear X
I guess for heretics. This is their first real big challenge an M80 team looking to bounce back from a loss yesterday
If you recall actually after day two Fabio put out a tweet
And this was after their win against NIPC. He was not happy with their performance. He expected better that they would show something different the next day
Well, that's something different was indeed actually a loss. So it was different, but not better
We'll see if it can be a little bit better today
It's a big game though because if I'm ready to lose again
It's an if and we'll find out whether or not that follows through it
But if they do they play a win and you're in match tomorrow against VRX, which means if they lost that as well
They're out there and group group like so and they kind of need to get some results here against team heretics
Yeah, absolutely. Again, it's pretty doubtful that they'll find themselves in that position.
They still go into this matchup as rather fan-favorite.
Waybo was certainly not a weak team by any stretch of the imagination.
And it was ultimately a rather close series.
Of course, yeah, M80 didn't play at their full potential.
And they themselves were the favorites going into that matchup.
Of course, it goes without saying.
But I don't think it changes the narrative all too much heading into this fixture.
Don't imagine either.
So for team Heretics, though, we've seen some really outstanding seeds so far.
When you take it to account, this was the EML, LCQ champions, a pretty new roster put together.
The shining lights though have been very evident.
Groovy, Flexi, U-Port.
The three standouts for this team that have been firing on all cylinders,
and to, I guess, touch on the top two in Grubby and Flexi, 8th and 10th for EPS so far,
through what we're into, what day four now.
So it's decent body of work, plus 14 KD for Grubby, plus 18 for Flexi.
flexi, they're both positive on their opening kills. Grabby's actually got an average time of entry,
so that means when he does get an entry kill, it's close to the two-minute mark on average.
That's super high end at this event thus far, and U-Paw has also provided,
yeah, what, 27th for EPS, he's won 10, he's plus 9KAD, plus 2 of it. So those three have
been the standouts for heretics. It's a big reason why they've had success so far at this
event. For M80, though, it's kind of been a lone soldier figure. Ghana has been sensational.
He's 14th for EPS rankings at the event so far. He's a plus 23 kill differential
He's got a 60% cost like a lot of his teammates as well. He's also though plus eight on entry
So he's been the standout for M80
Yeah, and you compare these numbers on screen now at this particular event and contrast that to the last six months
Which encapsulates more results and some regional performances. It's actually pretty close in many elements
I thought that Kino is probably the one that suffered the most in a little bit of a drop-off for a point of comparison regularly at that 99 EPS.
So very, very strong player, of course, a bit more of a supportive role and we'll be looking to him to lean into that nicely in this match.
We'll go to the map, Vito, for this best of three, and I've already had it.
A cheeky little look at it, and it is quite an intriguing one because from what I've been able to gather,
so you can see Bank, Consulate, and Cafe.
Now, Bank as a selection is a map that Heretics have already played on both of their two playdays at 6 Invitation or so far.
They lost it to NIP and they beat FIRAX 7-2 on it.
But more importantly, this is a... I won't go perma-ban, but of the two maps, Bank, Border, they are the most banned maps of M80.
This one has now slipped through. This is a big opportunity for Heretics on the map of Bank, but on the flipside, Consulate is the second preference map for M80.
So you're on one side, you've got to map that, and maybe aren't strong on, typically, they ban it a lot,
and then they get a map that they actually play quite a lot of.
Yeah, map one then, I presume, and maybe, and those behind the scenes,
we're leaning heavily into counter-stratting on that opening map.
And, you know, their preparation, I think, typically is very, very strong.
They'll be looking to lean into that.
I think it may have been yesterday, during one of the tag timeouts, you know, if I've been conceded,
hey, my prep wasn't right on this particular setup against Weibo,
but they're able to adjust on the fly, and that's one of their strengths.
Um, as for the stakes for this particular matchup as we alluded to before,
Heretics will secure a top two finish in this group with a win.
MAD though, well, it's also a potential elimination position.
I don't know if could be eliminated with the losses.
That's technically, ethnically true.
And also technically you're now to the stakes of it.
MAD, if they do win this year, they do secure upper bracket too.
So there is a lot on the line when it comes to this match.
And MAD, the clear favorites as well.
This is the big test for Heretics.
They've had a good showing.
They've been really solid at 6-invitational, but M8 is a new beast, a new challenge altogether.
The Munich Major Champions, it feels like they're just firing up.
So we're at that point in the group stage now, guys, where these matches matter.
There's no more warm-up games, if you will.
We're into day four. Tomorrow's the last day.
Teams have already been eliminated,
and teams will be eliminated again by the end of the day and tomorrow.
But it's also a case of, where do you finish in your group?
We've spoken about how important it is to finish first and get that buy in the upper bracket,
second and third to be in the upper bracket to begin with.
Fourth, yeah, you have got out of groups,
but you start in the lower bracket, not ideal.
So a big match for both of these two teams.
Heretics, of course, have already qualified for playoffs alongside Wavo here in Group A.
MAD now looking to join them.
The bans for this first half, Mirror, Smoke, Monty, and Glazz.
And Monty to note as well, while we were sitting waiting for this broadcast to begin on the pre-show for this particular match.
For Context, we have about one and a half walls insulating us from the player area.
And I could quite clearly hear what I believe was Gunner's voice.
Very, very, very loud.
The enemy guys were singing, very jovial trying to pick up there,
and each of the levels before this matchup.
And that could be one of the strengths that they looked to lean into today.
I don't think good vibes is always required.
There was a communication, I can't remember if we were casting it.
I think we might have been, where Fabian was kind of actually saying,
don't talk to your teammates like that, you know, don't ever do that again,
or something along the lines of that.
Was this against Wabo? I think we were watching it.
So, you know, when you're losing and Weber's beating you, you know,
you can get a little bit on tilt or say things that you don't mean.
And I think coming into today, that might have been the messaging from
Fabio and Gunnar as well, that maybe leading that for the players is,
let's have some fun. Let's bring good vibes, good energy.
We know we're strong enough. We know we're good enough.
We're the, you know, the most recent major champions.
And I should go in with that kind of fun aura.
They begin actually defensively here on banking.
Again, this is going to be the most intriguing map.
If M80 win this map, 2-0 territory looks incredibly likely.
So, Heretics are playing this not because it's a strength of theirs.
They are familiar with the map. They've played it twice so far here at SI, 1-1 record.
But it's a map that M80 don't have as much success on because they've just, they ban it so much.
But they do have those recent mods that they likely have studied going into this matchup.
That's probably why they've left it up, maybe trying to lay down the trap for Heretics to fall in too.
And of course, the beauty of this matchup is we will get insight as to how good that prep work and that
Counter-Stratting has been. Of course, I made it did play this map as well
I got through the other day against Ninjas and Pajamas actually lost at 7-3. So again adding more
Field to the fire being a map that's not exactly in the wheelhouse of M80
Skeptic already inside server on the black pit
And they bring the OSSA remember we had the statistic the other day
the last time we saw also only played three times and in those three rounds it
was a loss each time pretty consolidated attack here from heretics to
somewhat of a Roman play lurk square trying to pinch or this attack by
groovy wins that fight grabby's done well but can't win the second one went
for more against diffuser diffuser able to win that battle
Holds his position towards archives expecting reinforcements. It's only Flexi coming in from Talos a little bit of a split
Although to be fair flexi and you pork could go for a decent pinch over what's archives
Well, I didn't even need you pork who was pushing from square flexi hits the headshot becomes a 3v3 into the final minute
But still very winnable for m80 here locker CCTV
You've got the chanker alive Vulcan canisters are still up and you've still got these army with potential keyed barriers
Which we just saw gun after a one out
logic bomb for you for available and flashes for along with a frag grenade for
Oscar
trainwork really critical in this phase all around to spot out where this defense
might have to spotted that's really valuable information for heritage and
should somewhat know where the third would be as well but you know the
hundred percent certain on that you do have Intel Oscar lost his life immediately
The Gavin could trade by Flexi. They've left themselves some time here into the final 15 seconds to go to the 2v2.
Sweet, nice up close. Flexi with SMG. Changes up his weaponry.
Upoor going for the play inside of Lockers. Can Gunnar look for the denial. There's 7 seconds on the clock.
Actually, Upoor gets off the plant, but a good angle here for Flexi to cover.
Gunnar's gonna go the long way around. Flexi's gonna hear that, see that.
The spray through the wall. Not gonna hit for Gunnar. Like the idea though from Gunnar, he went for the all in play.
He knows full well if I deny, I win the round, if I don't, I'm gonna lose the round.
Yeah, really good read, execution just falls short.
But the reposition was, yeah, really, really good play, unfortunately.
Just unable to land the shots required through the wall for that denial.
Decent start, then four heretics, 1-0 lead.
And basement seems to be at least on first attempt at the time that we have casted at this event.
Quite strong for the attack.
It's also the second round now at SI that Osa has been included in round when it was played out six times.
Now this is the seventh time and it's two from seven.
There we go. It's not too bad.
Well, it's not great. It's not great.
The operators, by the way, that are still as we head into day four that have not been selected at all.
Thunderbird, Alibi, Kevera.
Alibi. Sorry, Alibi, Kevera, Rook and Doc.
Which...
No Kevera.
No Kevera.
Okay, the others make some people pick doc every now and then I said every now and then
But rookers look at all that dead dead dead
It's just over cab for like surely it's all once like what we have a name that like
572 rounds of siege have been recorded and not one cab play like what it's like
You're up 6-1, like go for a bit more.
Well even up 6-1, or even down 1-6.
We've had quite a few maps, you haven't even just brought it down, just got a lot of them.
So round 2 then, top floor.
Heavy execute utility here from the attack Reora and Capitao.
That combination, top floor can be really good in coming off-lines of sight, flushing out this defense.
I want to know who picked Jackal.
Got picked once, and they won that round.
Good old Jackal.
I'm just saying, that would be a nice addition to the start tracker at Desert 2.
If we could click the operator and then it brought up every round that's been played. That would be very good
Information here for Oscar play the real at this round for heretics
Like this and start though to see them bring aggression
I think that's their strength that we've seen they do lose you poor capital go on opening kill goes the way up to
Fuse on that really hurts. It really hurts on the top floor execute
typically to aid the janitor clear.
So Kino would be rather pleased with that, especially if he knows it is a capitol down.
Kino is not really in janitor right now, but he can play the rotate from long desk, double
stacks with hot and cold.
He's over towards front desk as well.
Grana is the one that's lurking, by the way, in basement right now on the solace.
So that might be a way back into the round for heretics if they can find the roaming
solace, find that pick, bring it back to a 4v4.
So far, the gunner has been able to elude them because all heretics are in the building.
There's only a minute 15 left and they've not been able to set feet inside of this
building.
Actually, top floor is going to see a lot of repel, play, flexi will be the first
one to enter as he goes through open area.
Galloping from below here on the Zofia, and opens up the floorboards, Kino is forced to dance around inside of Janitor.
There's a good opportunity found, the dancing feet do not work, Flexi finds the kill, he probably expects Gunnar on the flank.
He's sitting over the wall to elevate us on that first floor.
Grabbing's been able to take top square position and put pressure towards the Janitor hallway, and that has now meant Gavin's stuck over the wall to stock.
What can Gunnar do to the threat below?
Heretic's advantage 35 on the clock
and he found that kill
but Gunnar has still not moved
and it's a freebie flexi
not ready for the elevator hold
deep into the round, skeptic now aware
but you can now get into sight
and that's exactly what Heretic's been able to do
through Oscar
but he doesn't have the kit
it's skeptic who hasn't
so he's got to then get off of that hold
that flank watch of Gunnar
Gunnar down below on the solos
and this is where he can be the most impactful
on this operator
But they lose the fuses. A hot and cold over towards front desk.
Now the lone figure towards the side.
They don't know where to play it.
Big kill though. Three seconds.
Nitro self-thrown.
And it has connected onto Grubby.
And then a pistol shot from hot and cold.
They didn't know where to play it because they couldn't play it.
Hot and cold.
The ever defender on the site that stops them in their tracks.
That's a really great connection.
Gunner on hot and cold connecting so nicely in their respective roles.
Gunner with a great look below.
And then he stays below.
Doesn't panic.
doesn't feel the need to run up main. If he had have done it immediately, he would have been caught.
So really good read. Then denies the first play and attempt.
And Heretic's going to backup mode and try and find an alternate position to get that diffuser on the ground.
And who's waiting to greet them? Hot and cold. One of the best anchors in the game.
I don't like the fact that two players make it feel like it looks like we're having some issues here at the conclusion of the second round.
M80 have dropped out of the server staff and open area
I'm pretty sure is gonna be the next site choice
A nice 3k though for Halton Cole
Very strong round from M80
But what I will add to that is the fact that heretics still had the opportunity to win that round it was close
Despite the fact that they lost the Capricow to begin with in the round not ideal for the attacking team
The fact that they were able to actually still make something of that round and two rounds played so far
And you can tell like there's not a big imbalance between these two teams to begin with
Yeah, I only draws
early doors nearly days
I'm totally short the nature of this technical pause
Is slash was it seems like all five are back inside of the server
So we should be able to resume in a moment's time and the timer is now officially ticking down stuff and open locked in here for
M80 final round of this first rotation
Let's keep the ideas flowing I mean I like that heretics know for a while, but this is a very winnable map
and valuable experience with them going into playoffs against a high quality opponent.
There's always the added benefit here for Heretics as well knowing for a while their fate is secure that into playoffs where they will sit is undetermined and of course a match like this will help determine that.
But it relieves that innate pressure when you have teams towards the back end of group stage that are fighting for survival.
whether that be to get out of you know group safely maybe even avoid fourth
place because you don't want to start low bracket etc. I think heretics are in a
really good position playing if this were day one it would be very different
coming into this game. Nothing called on the thorn.
Do we have a win rate check on thorn?
What we do, whether or not I can find it in a reasonable amount of time, reasonable amount of time is probably unlikely, but we definitely have it.
I mean, it's not even just a win rate check, it's also, is the pick rate starting to actually rise.
So it's now to 12.4%. Interesting, the operators around that 12.4% pick rate, it is really high. It's 56% win rate.
Yeah, that's... we're talking top 10% of bombs.
So Thorn is having an impact.
Jackal is number one right now because of the one round one Nerf him again and have
one win.
Early contact, gonna get rid of Hewpaw who is outside stock looking for a lurk entry.
Skeptic goes down as well on the ace.
This is good aggression from M80.
Well, heretics are the ones that wanted to get the ideas flowing, but if M80
get on the front foot they get aggressive on defense they do not allow
heretics to set up and play the way that they want it's a really solid way to play
bank especially on staff open area aggression denial of entry positions and
denying map control and many have done this really well here in the third
round yeah they find that blind spot over towards top square explode it
really nicely and so now we transition into the phase of the round where
it's lurk lurk lurk and heretics will try to pluck this defense apart by finding
quote-unquote free kills where possible they have a couple of drones up they'll
utilize them currently try to facilitate these lurks Oscar as well with one in
pocket he'll get that out so they should be able to garner some good
information for this push but into this trap you to line up it's going to be a
challenge and of course two players down no diffuser either so I look pretty
Well, certainly it's grim for heretics here and it's the reason why the playing the way they are right now is essentially saying we need
M80 to make a mistake. We need someone running around. We get a free pig. They're playing for the three-win condition pretty much
The problem is with Stafford open area. Well, there's so much space now for the
Multitutor defenders that outnumber the attackers that it's pretty difficult to clear all of these razor-bloom shell a nuisance for Grubby
forced to run forward into an open sightline.
Oscar's gonna then push and play in behind.
He knows that Admin is a death trap,
but yet has to make his way in here.
They lose Flexi.
It's flawless for MAD.
Clinical round of staff and open area.
Two rounds straight, they found the opening kills,
but more importantly, they're converting them.
MAD, so far at 6 Invitation,
have been actually one of the worst teams
at opening kill conversions at 65% rate,
but they're actually the fourth best team
when it comes to getting opening kills. So naturally they get a lot of opening kills,
but it doesn't always translate into round wins. On the flip side though for heretics,
slightly lower on opening kills, but also better at converting at 70%.
And so as we prepare for round number four, we get an additional band per side,
Azami and Ying, both staples here on bank. We thought the Azami especially
utilized heavily on this basement, so I'll just open up a couple more play-abid areas for defense,
not that it essentially had a massive impact given the nature of how it went flat round.
Did conclude, I'll report it tonight here on the re-attempt for M80.
Kaede, of course, available and to be utilized in this round,
hatches ever so critical on bank and so done with the utility to deny a couple of them.
Interestingly enough, actually, M80 ban away the Ying, which has not been used so far by
Team Heretics.
Heretic's roam game on Bank can be really, really strong, and I think M80 have made
a very conscious effort into preventing that from being as impactful as we've seen it
in this tournament so far.
And the other thing as well to note here, by the way, if Heretics get two attacking
rounds that's for the whole half it sets them up nicely they're a very strong defensive team it's the best
version of of this roster they're fourth at SI so far with a 72% defensive win rate in contrast
M80s has only 51% so the quality of opponent that strikes well I mean there's always the quality
I'm just going off that's available and in terms of what teams have played what teams I can't
change anything about it but clearly their defense has been very very strong
With magic coming into this round though, they'll be more wary with their entry positions and make sure they don't lose early players.
Two rounds straight that are made of him being able to find early kills.
And this is pretty much a bunker looking setup.
I mean you've got, you had Defuser open, he dropped early, five now baseman already.
Three, two minutes. It's a very early drop even for locker CCTV.
Yeah, I mean it's Kino blue, that's about it.
I'm actually quite intrigued to see how proficient this thorn can be.
Yeah.
So low blue stairs.
If you can stack that utility correctly, shotgun as well and hand, pub liar.
Kena's just having a cheeky laugh.
This could be quite a challenging little obstacle.
This is the first time we've seen thorn playing the blue stairs
because usually it's either water or smoke.
Yeah, first I've seen.
Of course, the smoke has been banned down by heretics
and it's a very strong operator on bank, especially for this site.
Of course, Fragornade's available here for heretics, so if they identified that the traps
are in this position, that's a pretty straightforward clue.
There's no one really helping out Kino here, by the way.
He is on an island.
There's no server room hold, no pressure, hatch has now been opened up, he's gonna
play for life.
This can be decently easy, clear for heretics because of the fact he's by himself.
They've got the Fragornade's, like you mentioned.
bottom and he can do this because of the razor blim shells it's a little too much time oh he's absorbed
an immense amount of time and now he's gonna push up he's gonna push straight forward he's got a
shotgun but head shot from you poor oh all the razor blim shells delicious with a barbed wire combo
almost almost working for Kino 40 seconds remaining yes heretics do get the early pick but hot and
cold now we'll start to activate that shimiko launcher and deny plant position same with the
diffuser as well, Zodacanisters and NICROSULS are ready to go.
Now if we force them to the drop here, they have the ROUs available from Oscar.
Why do they pivot for default? That's a risky call.
Well, still not open.
And Grubby, by the way, making his way down main stairs.
So Heretics have got an extra point of advantage because they've got the player advantage.
Dash on three, the flames from Oscar onto the desk with the shield screen up.
Spot of the tuber out of diffuser.
Now he still is alive, shot down by Upo, third in the round, down to just Gavlin in open area, can he deny from a ball?
Gavlin!
Oh, Gavlin's done it!
At the death with little to no time remaining, clotches it for M80.
Goodness gracious me.
What a round.
Upo is getting damage done in the site, a quad kill in the end, ultimately all for nothing.
Great flank from Gav, denies the plant, and steals the round from Heretics.
I mean those are the demoralizing rounds aren't they, because you've done so much right, you
get towards opening the round, you've already won the round right?
And you walk away with nothing, it could have been the 2-2 scoreline for Heretics,
It would have been a great start here on Bank and ultimately that clutch from Gallant has now put M83 one up
And is a huge point and if you're you poor as well, you just got a quad you just go four players
You just had an immense round you get nothing for it. You walk over the now
It was four players up
We looked back at the highlights it started off fine they were able to deal with Kino
towards blue, none of who was to play in the close position and yet, Kavan from the hatch.
How do you how do you bounce back from that if your heretics now for the remainder of this half you really got to lock in and
Reset the mental immediately
Focus here on this fifth round. We go back to the top floor where last time out it was for it was
Well, not flawless, but it was
So the Kapital in play again for heretics here on the re-attempt unfortunately last
time out they lost that key operator early on in the round and by doing so it freed up
less of the attack the likes of Jan was reinforced and bolstered for the defense and so they'll
be looking to exercise that utility a little bit more efficiently this right now this
This is a cool lineup for Oscar.
Trying to get Kanto opened up here, and so, Stefik is now in a good position with the
X-Carros.
They're like actually as of late.
Kanto hasn't really been a big focus in the meta.
There are ways to, you know, bend the A's and the Hibana.
Even though we've seen the ranged hard breach teams are pretty comfortable to play lobby
rappel.
It is more limited, but good players on the rappel position can still do quite
this damage.
Come on, hive launcher. Bees sent in by Flexi to get some information.
Kino's currently calling top square clear. That's good info for this defense.
Kino's playing the drone game here perfectly utilizing that extra yokai.
And look at this. Kino is shouting here. He actually gets the burst because he's saying he's got the yellow bullet.
Push up! Should get the kill on that. And does.
U-Paw goes down. Hot and Cold has pushed up as well to help out Grubby and Oscar.
Get one back apiece. Hot and Cold coming up back through spiral.
gets one, Kino with the shotgun, MAD, having all of the information in this round,
have made quick work of heretics on their push towards the top floor,
and Poro flexing out by himself in the 1v3.
And really, that was a great round to showcase the power of Ekko with the actual Yo-Kai dream.
So much information gathered for the defense by Kino.
Yeah, absolutely.
Bank is a massive map, but the Echo Barf really aiding.
I'm garnering that information.
Really good comms from Kino initially to call top square clear.
Then the follow up lobby that they're going deep.
Remarkably, Oscar still found the kill as he charged through banana.
But the rest of the response is great.
Amazing flank from what I call the flank game, the work game,
the counterplay from M80 and several of these rounds has been really,
really good and I think exploiting some of the weaknesses from heretics probably
stemming from a lack of experience at this level.
4-1 lead you can't really argue too much with it.
In fairness maybe a second round for heretics should have been there
but not quite it to Gavin for stealing that.
Eight kills by the way for Hot and Cold which is needed for him because
I was looking at the stats pre-match.
It was human Kino that were the lowest rated players for MAD
through their two matches.
90 EVS for both of them
And living up to his name is gone from cold down to hot
He's 8 and 2
Flipside though for heretics, you know, you get the same kind of performances and flexing and grubby
Upor as well, those three are still performing very well for heretics
Oscar's the one that's, I think, suffered the most playing against a team of M80's Kalimba
He hasn't been given, he hasn't afforded the license to lurk into the map and have impact
impact like we're seeing in a couple of their other bank performances, MAD is too good to
kind of allow that to happen at a high level of frequency. So he's now trying to find alternate
ways to have impact in this match. Because the funny thing is, in New Illiterate, several
rounds ago, heretics can still have what is considered a rather decent half here, but
it's all hedged here on the final half. Yeah, second attacking round would put them
in a very solid position going into their defense.
Five-one lead though for M80.
Strong defense or not will be difficult
to overcome for heretics.
Staff and open area final round of the half.
Skeptic straight on through on the blitz.
It contested though by Gavin.
He will make his way back towards main stairs.
You know, has remained inside a long desk though.
Pops a Vulcan caster to deny entry towards airlock.
pushing back towards Janitor though is U-Port
that timing was close, Keen are able to escape though
it does mean they've given up top floor really early into the round
so you think about Flexi on that ramp
three boogie auto breaches available, one towards stock
is gonna do a world of good for them later in the round
got full control but you can see that they're still not quite
entirely sure as to if they're made here actually contesting up a bubble or not
Suddenly it is clear and I have the grid light this time around to maybe deter flank play
from m80 which we've seen on several occasions.
No, no, no, no, no.
Okay, no you don't have one to stop.
Oh, opportunity goes begging but U-Port does collect.
One for one train, Kino's able to get one back onto Grubby and again with Buggy
Giotto bridge are being thrown out towards long desk stock down in terms of the floorboards is going to stay
Well rather intact which does help out the site later in the ramp. I was gonna say cold
Yeah, it helps out hot and cold. He was under that potential verb, but he's now down
That's also a nitrous cell on the floor that does get revived so back in play
Doing their attention wars opening up quad wall as well as the solos are thrown out skeptic on the blitz will go down
Up close into the wall down, then Oscar trying to find something flexy though.
Drop down, double kill, still alive!
Oscar helps out, gets through to hot and cold, and this second attacking round, looking very likely.
Four heretics, down to the fuser.
Look at the health though of Oscar and flexy, does not matter.
RuPaul's got the angle from Archive, the stop to push, coming out of bot square,
and that second attacking round is acquired for heretics.
2-4, not the worst of positions. They've been able to clamber both the first and final attempts
on their attacking half and giving themselves now a cushion to play off. Heretics has mentioned
as well they have been very strong defensively in the two matches they've played thus far
here in Paris. The band phase to play outranged hard breach the first to go and
the anticipation will be that Hibana will follow. Defensively it's a zombie taken
out typically that will be combined with Mira but of course there are several on
meta options at the moment for MAT2 target. You do see the Mira in fact the
Hibana survives. Glaz actually the one to be taken down. Glaz had if I had to
purely guess a decently high band-rate at this particular event some of the
execute patterns here on bank does see Glasgow as be very very powerful so not
too surprising. Defenders protect your bombs from being used by attackers.
You're not a high selection of Glasgow as for the players of M80.
Then they're not one of their more played operators but can be incredibly
useful especially top floor even also staff open and there are strategies to
the basement that actually utilize the glass to it's a very versatile operator
when it comes to bank zombie mirror ace pretty standard bands on this map
I'm seeing the thorn being used again here Oscar is gonna take the turn and
maybe take inspiration from keynote
I like Flexi on the clash, funnily enough, when you think about lockers and CCTV, you think clash
could be a very solid operator on this, I feel like we don't see it all that often,
but some of the best clash plays I've seen have typically been around locking
server as much as possible, denying mainstay's positions, it's very very flexible.
I see what you did there. Flexi's playing clash, flexible.
That's maybe the one concern though as Flexi has been such a strong fragger for heretics
and now of course the clash can put the shield down and we've seen a lot of clash players
frag out.
Ganna has fought some footsies and a little lot to you Paul and a couple to land to
find the kill.
You Paul, not aware of the fact that Ganna was already in a solid position towards Garage
opening pick for M80 and it's so instrumental for a site like Lockers and
CCTV that defense now heavily weakened. Yeah at least such a big hole in the
defense they'll be constantly concerned now about that perceived pressure from
garage a player likely now needing to commit to ensure that Gunnar or any other
attack it doesn't work up. That's why we do see Flexi respond and go over to
bank garage but M80 have essentially forfeit that position. You don't even have to go
blue stairs at this point um if oscars playing blue stairs there's a story on
site then you have the 5v3 and you know for a while where he's then going to
come back in from through server good drone gets shot out
oscars still have a razor bloom shell in pocket and he defuses ready to catch
him he's very much wanting to get back to site if you run sparsely instead give
it up on the mall stock standard blue stairs hold sensing that m80 want to
direct and they look like they do. There's no one square, they haven't opened the hatch,
they're not going blue stairs, this is going to be dropped through hatches down main stairs.
Rana finds the pick onto Grubby, here comes Hartley cold straight on through. He's got a kid in hand,
Kino will sit at the hatch through the candellas. He's just sitting open area and providing
really solid support for the team to push in. Gavin finds the pick, Oscar does get one,
needs a couple more here. Flexi on the clash has not been able to get too involved until
just then, with the SMG.
I think an okay job here of actually denying the full execute, Oscar, again, with the pistol.
Good hatcher onto hot and cold, Defuser takes some damage from the flames of the Vulcan
canister and it's a little reset here for M80.
25 on the board, M80 making some key errors in the latter portion of this round.
Defuser is now split from Ghana but he's getting a really solid flank deployable shield
though offers cover so desperately needed from flexi can pop off flexi what a
shot the SMG from behind the deployable shield gunner you've got seven
seconds to find these two kills and shields to deal with oscar sitting inside
a red flexi doesn't need him heretics hold on
It's not a ball. You're fucking fucking in there.
You're fucking looking at this.
You're fucking looking at this.
You're fucking looking guys.
Well, we got a game on our hands here on bank.
That's for sure. 3-4 scoreline.
Two rounds straight now for team Heretics.
Yeah, rough round there for MA.
The perfect start.
Had again that perceived pressure from Garage,
but then unable to convert.
I think the candela started to disrupt the Porsche timing in the tempo side to get a little bit off
They started tripping over one another in that final portion
He's already played back open kill great and then hot and cold got got stalled out isolated on that shield inside of security
Off it's so much protection not just in this highlight reel at the very end
But again installing at home cold and it compounded some of the
Stool out there that MAD suffered
You got an unfortunate fact of the day
Oh
You poor has been every single opening death for heritance for opening deaths for you poor
But he's still out for a safe face
He's got two of the three opening kills and he's outfragging everybody except for hot and cold on our media
So he's having a strange old match
And he is positive EPS wise
Let's just he's very involved
You can pause in everything.
Dents, open kills, frags.
You even had a 4k back in round 4.
Which they actually lost.
Which is the ironic part.
Imagine if they had a 4-3 up right now.
And they, well obviously should have won that round.
It was a guy with another hero clutch, one of a few that he's now been able to accumulate at this event.
So we go top floor, CEO executive.
Thorne picked once again here by Oscar.
He had a very solid round himself to help clutch up blockers and CCTV.
Flexi up the double digit kills as well, continuing to have a standout event here at Six Invitational.
Double shield set up for M80, Blackhead and the multi-combination.
Clearly not a completely heavy emphasis on the repel as their main method of attack.
Gunnar's actually lurked up Blue Stairs and is into Square now.
Honk called, trying to come up Banana.
Gavin actually over the wall at ATMs, then will provide some kind of support behind him.
So, M80 again, not really playing that more standardized with Hellgames.
And it's grubby though that finds the Blackbeard.
That's a crucial opening kill for Heretic to double down to let's see get through it of Diffuser.
And suddenly the attack for M80 is looking limp.
They've got two of their three players pushing up banana.
And it's a go, and into the meat grinder, 4M80, done it with pinch pressure on the opposing
side top square.
This will take something pretty special.
And skeptic if he wants could rush out lobby and then try and push him behind them.
50 seconds.
And that's exactly what Skeptic is doing. Skeptic, Skeptic, Skeptic. Although, Gavin was paying attention. He was aware.
Then hits the shot onto Grubby as well. 2v2 just like that.
And the yellow ping intel, the easiest win for Gavin. He's already clutched up once before for MAD in this match and has been able to do so again here down to Oscar on the thorn.
But with the Monty in play, it will be very difficult in the 1v2, and Hot and Cold now
postures towards CEO and can go for a plant.
Gavin still over towards front desk.
Oscars on the move.
Long angle for Gavin, watching from front desk through long.
As Oscar starts to make his move, he's not entirely sure of the location of Gavin.
Hot and Cold will have to get back on this plant.
That will mean Shield will not be in play.
Gavin in a 1v1 temporarily.
is going to make his move. But he doesn't sit a little bit too long. There's the peak
from Gavin, gets taken low, suddenly a little bit more winnable now for Oscar. He needs to
deal with Gavin though, and he cannot. He goes sprinting into the bullets of Gavin.
M80 steal the eighth round.
Oh, a stressful round for M 80. Yeah, you can tell heretics to
vary. Frosting one for heretics. This should be 4-4.
It's fortunate to be able to at least kind of like boost the game there and get some information
But communication clearly the issue for team heretics and in that round and maybe even in it sounds like
It sounds like a bit of trouble in paradise as well
Obviously you want to resolve issues during a match, but
It sounds like tensions are starting to rise a little bit in the heretics camp
And that can naturally happen when rounds like this go astray
I think you've got to also take into account Gavin's three kills there just change the complexion all around
Great read on skeptic. I imagine there was a lobby drone in place. So that's getting called out Gavin turns around gets the free kill
I don't think skeptic did a whole lot wrong there pushing up spiral. I
Mean they know two players have pushed up there
He's the one coming in from behind but the problem is he had no one then pushing back the other way to create that pinch effect
So Gavin then gets the free look around kill. He then gets a really nice shot towards top main and from there
It starts to snow right and Gavin kind of did what he did
But yeah, it's the kind of round that heretics did a lot right and maybe just did a bit more right. They've got Kevin
Okay, I've jumped on to Damos for
the follow-up round round number nine
Final before our additional bands are introduced. Yes, three deathmines available
the other portion of this round to reflect it with some decent drone work.
I want to see Flex who try and get more involved in the early rounds.
He's 0-0 entry, so he's not taking the risk of being the opening death,
but he's a plus 4 opening kill so far.
He's actually number one when it comes to the Heretics.
So he needs to get involved as well.
So he's 0-0, I'm doing plus 4 coming into today.
So like he's good at opening battles.
He just hasn't been doing it so far in this match.
Obviously he's 12-4, so I can't really be too critical.
I'm not being critical, but I just think it's more of a strength than the Heretics.
Kino on the Blitz, straight into stock.
Stalf in open area, the site choice here in the ninth round.
This is straight on through, yeah, and they've got rid of Oscar immediately, the Thorn Noa's back.
Kino already in open, hot and cold, though, who had the diffuser. He goes down, so...
And then there goes the Blitz, good response from Grubby.
Two very quick surefire kills.
Again, puts a twist in the round.
And that's also, again, Kit that's been left behind.
Refuse that gets rid of you poor grubby taking unintentional damage the fuselage Gavin though both combined to a piece
for quick kills round done three map points for m80
That was a very quick round
Directly stuck
and it pays dividends for
M83 opportunities to close out Bank Jake. That's just a gap in the defense though in terms of what your setup is
Open and the fact that you're just allowed stock to be taken like that that freely is just ridiculous
I had the shielding player just wasn't being played off
Again as well in the context of this particular best of three it's consulate up next
I don't really foresee M80 losing consulate so no the heretics
this feels like a do or die moment in this particular series. Cab Vey is a
narrow opportunity for them to find a win condition in this series but they're
so far away from that now. We watch this one back and again just the ability to
get stalk, drop, find piff, open up the site. It's a really really good shooting
as well. I wish I could shoot like that. But that's why I'm sitting here. This is one of
those matches though when you look at the scoreboard 6-3 if you just tuned in
you're thinking all right I made is getting the job done it's just business
as usual but there have been a lot of winnable rounds for heretics they've
just not had the experience to close out against the top level team and that's
cost them would it be fair to say there's been if I've been generous
three rounds at least two I think at least two and and that already is
quite telling because then if you if you were to flip two rounds around then
That's a five to four score line in favor of heretics.
Now I'm not saying it should be,
because it's not, because they didn't.
But you look at all of the numbers,
both teams have had three multi-kills each.
Both teams got the plant down one each.
The opening kills are pretty much close to a 50% ratio.
A lot of the actual stats are saying,
this game is 50-50, but the scoreboard says six-three.
You look at Flexi's 12-5, Grubby's been performing,
you Paul's been performing.
But where M80 have been better is in their strategy.
Yep.
And also in the clutch moments as well.
Strategy and clutch.
Good combination for M80 here on Bank so far.
Locker CCT beat and Thround.
Rotten Cold will sit in server on the Monty.
Looking like a pretty concentrated attack here from M80.
They're maybe backing themselves in with these direct route one style attacks
Not wanting to over complicate and open up pockets of weakness that heretics can exploit that being said
We'll see her fat shop that she's in play server seems to now be rotated off
I don't call it still lurking though with the diffuser
So I don't have to completely give it up on this play. I thought she could be really good here
Not just so you've also got the go-kart drones as well
Well, 90 seconds remaining in the round and many have certainly taken their time to kind
of just posture mainly towards the server side hit.
We will get Radekino, there goes the Thatcher.
Trade misses.
And the trade is missed.
Gunner though to be fair still in a good position and does catch him, nice.
So it neutralizes it slightly net in favor of Herald.
I think that's a win for Heretics.
They're getting the Thatcher off the board, Grubb is already placed these mute jammers.
He finds the pick.
To be fair he did have a nitro, he was the only one that had a nitro.
But two gaspapers for Oscar,
you got the yokai as well for Skeptic, so there is still denial for heretics defensively.
I guess the touch would have been useful, especially against the yokai, but with a lack of nitros up it's not really the end of the world for him.
Well there is by the way a yokai in server and Skeptic working it out now.
Gathering with the frag grenade onto Flexi, gets rid of the oryx and advantage for M80.
Again, there is a Yokai in CCTV now as well.
I imagine the one Inserver got shot out or dealt with.
But he had one there too.
Plant going down, is this spotted by Skyline gets shot out!
A pretty common position, but the gas-babe lands from Oscar.
20 seconds remaining, Gavin down a half health, so is Hot and Cold.
And there's still one gas-babe left with 15 seconds.
So the time is going to be very low for M80.
Gunner looking at poise for the drop, 10 seconds.
Gotta go for the drop now. Gunner will play front contact immediately on the drop those shut down skeptic with the double diffuser finds
Two kills gonna get the plant down with hot and cold though from admin into CCTV
You poor being just gatecapped over to war floating dogs up close shot gun diffuser which way left way into the doorway
It's a lady that take the opening map of this series in the end pretty comfortably 7-3 on the scoreboard
They had to work for it, but a decent result nevertheless against team heretics perfect start to the series
Heretics made it work for them particularly early on and some pretty large clutch moments from M80 across this opening map
But they set themselves up so nicely to close this one out at a 2-0
Yeah, funny old kind of matches. I was kind of pointing out before that fight around a lot of the numbers a lot of the stats
Say it was a lot closer than the scoreboard in the end highlighted
But even again you look at that round the last round clutch strategy all going the way of M80
That was the main difference point in this series or in this map with Bank
And as we know going into Consulate second preference map for M80 very very strong map
It's gonna be very difficult to imagine team heretics if they can't beat them on Bank a map that M80 don't necessarily like all that much
I don't know how they're gonna get a ton on Consulate. Yeah, it's seen that path forward for heretics. It's very very rough
I think as well the strategic depth is far better for me, but also the mental game
I think we start to see heretics break apart a little bit the tuck time out
We've got that insight and so they'll need to try and rebound mentally from that map number two
Yeah in terms of the the statistics from this game flexi was great
Grubby also again hold his own you pull out a 4k
He had some good performances or a lot of the numbers that we were talking about
Prematch for heretics did kind of come to fruition
But ultimately we saw improved performances for m8 likes of hot and cold for example, right?
He was only a 90 EPS coming into today and he was a clear standout
He had so many big moments you think about the clutch as well from Gavin
She had some big modes so coming into today for M80 the star was Gunner
But he only went 6-6 so they got more out of Gavin they got more out of hot and cold
They had really good set plays good strategy. They won big clutch moments. You think about a 1v4
Plant denial from Gavin. That's just stealing around like especially in a game
That was looking to be quite close for a large majority of it where at one point
It was a three to four scoreline and fiver of M80 and then bang bang bang games done seven three
Yeah, one of I think one of the telling factors for a team especially throughout the group stage of an international event that has the potential to go really fine
I made it of course have you know the potential to go very far this way
Yeah, they could win the whole thing
It's very rare where we find ourselves in a position during a round where we count them out
I mean how many 3v5s for instance over the course of bank where we're kind of like
Well, it doesn't look amazing
But they have the pieces that they can align to find win conditions and we did see that on several occasions
What makes this team so strong?
The strategy from having a world-class coach in Fabian,
clutch factor, star power, there's a reason why
they won the Munich Major.
Got a short break on the other side.
We go to Consulate.
You
Oh my god, oh my god, please can you sign this photo of you?
How do you have this photo?
We're really, really big fans. Can you tell us about this photo?
No, I shouldn't.
Well, this is actually Mama Fresh.
That's excellent.
Mama has been providing photos again.
Thank you all for the broadcast.
Thank you so much. Lovely to meet you.
you
you
you
you
you
you
You
Every six Invitational Final is a storm of pressure. Clash of tension. They leave a mark that doesn't fade.
BASTED ARE YOU READY?
SEX INVITATIONAL 2025 DEGENDS NOW!
We need to watch it, Ceci! We need to watch it!
We need to watch it! We need to watch it!
Everybody always talks about being mentally prepared for a game and no one really knows what that looks like.
Well, M80 flexed their muscles towards the end of Bank in the end of 7-3 victory on the scoreboard. Looks comfortable.
They did have to work for it. They were tested by Team Heretics who now head over to Concealer to see if they can take on the Munich Major Champions on one of the in-house stronger maps.
say this is the problem you have to get the job done on bank you couldn't now
I made it in the hot seat here and with that if they win they'll get the full
four points and they'll book their place into an upper bracket position which is
where you want to be if you want to make a run towards that hammer I think
it's going to be incredibly difficult to foresee a team do it from the lower
bracket so critical for a matey and they'll be looking to get this one
done cleanly all right let's head into consulate it is the second map of
of this series. M.N.E. looking for the clean 2-0.
All right, well, this game is taking a little longer to stop.
All right, we have some five-way.
Three, two, one, go.
Oh, well, that worked.
I didn't know you charged by the minute.
I didn't realise, Terry, if you just...
Not by the minute by the word.
I didn't know you charged by the word.
You've got to be conceiving it.
I mean, you've got to just set three if you won't go from the beginning.
Alright, well, a tough ask now for heretics.
That's going to be the storyline for this particular map.
to see how they go on Consulate. They begin on defense, probably the right
position where you want to be against M80. Again for M80 they would go to eight
points, then skyrocket up into second. They play again tomorrow does so they
have the opportunity to go above Waybo, but Waybo also play team Heretics
tomorrow. They control their own fate for the number one spot, so there's
actually nothing that M80 can do themselves other than do what they
they can do, it's Weibo that will decide the number one or number two spot tomorrow.
The interesting thing for me though is that we may of course play Fear X tomorrow.
Fear X will need a 2-0 if they are to get out of groups safely.
It seems unlikely you would think against M80, but if you wanted to add to Kavya,
they actually played that game after the Weibo game.
Wait, but beat team heretics tomorrow and I didn't know for a while then they can't get the top spot
What are they just ease off the gas a little bit the old the old sandbag the old sandbag?
say Shratz
Same extra I think a 50% M80 will still be 100% fear eggs
As much as the pains to say probably
the bands for this first half however yin
Glaz, Azami, and Fenrir.
Heretics to start out a defense, that's the comfortable side to be on for Consulate,
but it's not going to be comfortable playing against M80 when you're 0-1 down in the series,
and this is one of their better maps.
It's going to be rough, and I think we did see Crack start to form in the communications from Heretics.
That's not an assumption.
We quite literally heard it through the tack time out.
They're loving their thorn usage.
They're happy loving their thorn usage, and it's been somewhat impactful.
But I don't think the entire success on this map is going to hinge on just the one particular operator
No, absolutely not, but I feel like forward here on console a lot of entry positions and you know being able to push attackers
From being able to get a quick comfortable entry to maybe then having to push forward because of the razor bloom shell
Is it safe to say that the old CEO jump in jump out strat now?
Maybe a little bit because you can just
He's so thawed plus the janker plus smoke.
It's a unit of 5 minutes round.
You can't even...
And so where it used to be kind of successful was remember you jump in, you bait...
Oh my god it's just going straight through.
Oh he goes in anyway.
He's not even...
He's not even...
Oh!
And he's just like, hello I'm going straight through.
Double kill for Ganna.
Well hell yeah...
I tell you what, forget about the dead.
Ganna's like, yeah we're just gonna send it straight through.
He's just sitting in CO and now we can go for the plant.
Great plant position, the cost covered, minute 40, plenty of time for a re-attempt if required, but I doubt that will be the case.
Someone close, and at that point the dachank is useless, because he's got one job that's to deny the actual vault in.
We kinda just timed it perfectly. I mean, that is a beautiful round from M80. I'm just mesmerized.
No hesitation. Is the best way to describe it?
And kind of what I was gonna touch on was, you see a lot of players sometimes that go for the vault in and straight back out.
It's usually for things like nitrocell, trap utility, etc.
But what Gana did was he waited for the Shamiko launch of flames to get to the end point of its cycle.
He jumps in only a small, very, very minuscule amount of damage, and then he pushes through.
When heretics are probably then thinking it's safe, it's flamed out, we don't have to watch it, it's got trap utility, etc.
And he just pushes through, helps get one kill, gets his own kill on the second, and the round is pretty much over at that point.
Oh here is a look back at that flame. Bang. Bang. And that's it. Because at that point those two being dead, the only thing left is you've got the Tachanka who's a room over but he's again, his roll isn't really to then push back into the room.
Yup. Really solid round from their matey. Yeah very clean opening. Tempo set of four this half, the expectation will be that that kind of pressure is going to be relentless over the course of these first six rounds.
first six rounds it's basement for the follow-up here from heretics that's what
makes a really really good team in stage by the way when you've got amazing
strategies and the coach is able to help implement a lot of those but also the
team and then you couple that with technically good players that's how you
win hammers that's how you win majors yeah if you've got what only one element
of that so you've got technically good players but maybe you don't have the
strategy to back it up
And a pack is a good example other other third element and that's confidence. Yeah, you don't have confidence to execute on those plays then
It could have a stride in the world. It's not going to have a high success rate. We had the basement for the second round
As this series has gone on longer and longer and they did just look better and better
And you can almost maybe say that a little bit for the tournament as a whole they did lose yesterday the waiver
but that was a close competitive game.
Wayboat clearly looking like a very solid team.
So Kino straight entry through lobby,
coupled with the logic bomb by Defuser,
got ping information, forcing back these defenders,
taking good map space,
little nuisance from the Yo-Kai of Skeptic.
And Gaman finds the OP kill onto U-Pore,
who's had a rough go of things
when it comes to those OP'ing deaths,
as we saw back on Bank.
And we'll be his first one here on Consulate.
Deals with the Legion, so who's got a Generative Utility with the Goominds.
And the Shocker and I've got to get it to work as well towards the site.
Great start to the second round for M83 Mirror Window, another Logic Bomb.
And right now I would hate to be in the shoes of heretics because they're healing the
heat.
Here comes Peanut.
Nitro!
Nitro, avoided.
Gavin then gets the headshot onto Grubby, and this round's now also looking null
and void.
There's just nothing you can do heretics and matey are all over the bomb site. Oscar coming in too late
Got one and then done to nothing stop for him 80
By great Fabian really good really really good
No, but I said we're not making it. We're not making it.
More of the same community of issues, isn't it?
Well, I think also, to be fair, for heretics, they're not being given a lot of room and a lot of time.
And they're just so quick with the way that they're attacking in these rounds.
Look at that, minute 50, they're already taking good map control.
And this is basement, minute 20 on the clock, and they're already in cafeteria.
There's so many different elements to these attacks that have been well synchronized that being able to communicate all of it is nearly impossible
Some of it does just take innate synergy and being able to communicate the key parts of the attack and
As they are discussing and we overheard it. That's not really been the case so far
Well if bank was a little bit more back and forth and the scoreboard maybe not quite as reflective this so far
has been dominant from M80. Begin on Consulate. These two attacking rounds have not been close.
So we head to Piano and X position for the third round, the third attempt for Heretics to
try and get on the board again. They bring the Thorn. They didn't in the previous round.
In fact, they also bring the Allo again. The Thorn, something can slow down quick attacks
with the Griswold mines and the Razor blooms, they might end up being a slower
paced round here by M80 as they bring the Montaig for the first time in place of
the Blitz.
Logic Bomb Regen for Gunna, will be a useful tool on the map cleared to be
taken down here from the attack. She'll extend it from bottom cold, he's
So that everyone's admin they'll then look to connect with this exterior breach from gunner
That little live drone there for hot and cold so he splits off goes the other way getting good information
So they're getting double the information instead of following the drone because you play that
And straight into meeting gunners just walk straight through
Off the back of the logic bomb I imagine just doesn't hear anyone super close by walks through then gets the information
Easy kill onto grubby
Yeah, this is very very strong right now from M80
Impact from Oskar to try and annoy the Monty. Good shot on to Gann, and use it to Gann, but Oskar then just outnumbered.
Hot and cold, good pistol shot. Skeptik by himself, wonder the close right now he knows he's there.
Three-zero territory, watching from again, giving away his position.
He uses, does go for the kill. This is his life as Hot and Cold will get the plant down inside all of Piano.
Now, M80 can set up for the 3v1 post-plant.
Skeptic just looks at the face of like there's not much I can do
The face of defeat
At least get one or two for the stats. Ah, good spot for gun up towards top yellow. It's three nothing
4m 80 making very quick work of heretics so far and consulate
They have to call a tactical timeout that will take place after this additional ban phase.
The unfortunate reality here is that 60 seconds is not long enough to discuss what is going
wrong in this matchup.
I mean you get rid of the Blitz here surely.
Well the Dokka B was rather strong in the last graphical mode.
It's good as well, but now you got the option to play Blitz Monty depending on what you want
Get any information here out of this tactical time now
Not really
No
I'm trying to tune my ears a lot of long faces though
I'm gonna hear some swearing in the background
I think I did hear somebody say respect they don't respect us and that is a pretty good call that is actually
really solid call and the realization of the way that MAD are playing right now is they don't
respect us. It's almost like MAD are treating heretics as if they're just like some low-level
A-Pacting, we're just gonna run in, we're gonna flex our muscles, do what we want because
there's nothing they can do to stop us. And even this push here by Gunna, that is
super disrespectful. Gunna would very, very unlikely make that push if this were like
main stage SI against FaZe Clan, like you don't make that push.
You'd have to have some serious confidence to pull off a play like that on main stage,
for sure. Yeah, M80 look incredibly comfortable at the moment. This may be one of the few
times they actually get to play this map here at SI. Yeah, well, I mean, to be fair, they
didn't actually play Waybo against it yesterday as well and they beat Waybo at 7-4 is the
only map that they did win in that series. So then they've been able to play it again
today. So if you, you know, you kind of then, for future matches when teams play
made he say the playoff bracket
The party looked at this and think well, that's one map
We kind of have to take a white bit the strength of it may use to go to deep map. Oh, yeah obviously map bank is their most
banned map themselves
Borders the other one and so they just
Pretty much be aratics on bank anyway. So if the let's say second-last preference man bank
You're still finding success. That's a deep map
And for what it's worth, it doesn't mean a whole lot, but you know, whenever we have
new maps, M80 did not ban Fortress in this series.
So if they're not running around banning Fortress as well, then it's an even more extensive
map, Paul.
Fourth round we go, as we have back top floor, CO, and meeting, Harry Ticks will give
another go
He takes looking to try and meet them here on the map entry a little more aggression from them on the side of defense
Not wanting to facilitate and allow that lurk in another opening kill. That's four straight despite that Oscar does fall
four straight opening kills grubby
Probably now sensing that I've got to get on the front foot
I've got to be the one to try maybe swing something find a kill get a kill back rather than m80
surrounding us and pushing. It's gonna be U-Paw that does that job, gets rid of the line, and on to ult.
Deathmark activated by a defuser onto U-Paw's position, has to now get out of break room.
Yeah, the work from the day most of this round has been really good from M-A-D.
They lose gunner though to Flexi.
Finally, Heretics making a stand in one of these rounds.
And with defuser low, Heretics in the most winnable position they've been in,
any of these consular round flash for white flexi so push back down service
there's no flexi will activate the glasses oh you port from above and he gets
the double three in the round for you poor well he just was the opening gap in
the prior two rounds another struggle for him but luckily then picks up three
in this round and heretics are on the board finally they get something to
work here on console it a little messy there from m80 difficult to shake
the feeling that that probably doesn't change the the narrative and the end result here on console at
all too much but it moves the needle a little bit back towards the direction of heretics
much better job in contesting map entry right they weren't allowing the likes of gunner and
code to find boots on ground and then start manipulating the map and throwing that defensive
structure off they met fire with fire they landed some nice shots these guys are incredibly
mechanically gifted we have seen that at this event so far there's a there's a reason they
qualified in the first place right yeah so better displays better display from
them will that you know stand the test of these next two rounds console so far
at this event though is actually the third most offended sided map of the
tournament although it's the second least played map only one play in front of
cafe which is the least played map and the most of them decided so it's still
not looking good to heretics and in one defensive round right now is not enough
like this needs to get to three three if they're gonna have any chance against
their media on this map and we now get to play Monty and because you did love
They're one of them, and he took out the doccabee.
Yeah, both now.
To be fair, Trap Heavy here from Heretic, so they have the tools to...
On a surface level, counter these particular operators, but in practice...
To be overwhelming.
Gunner.
Lurk mode activated once again.
This time through Yellow, and has five death mark targets available.
That's a good start, though, from Flexi to find the opening kill.
First time we see that from Heretic.
Oscar the double down gets rid of gunner on that yellow stairs look
More aggression from heretics here on a basement site where they're putting pressure on the first floor denying entry positions
And they're also playing around the shields. They haven't really had contact with Kino and hot and cold
We've actually gone from more direct basement here through electrical
And so this push for m80 hasn't worked because the fuselage gunner losing their lives early trying to be the more aggressors
Offside away from basement get picked
It's not impossible for M80, but now when you're three versus five down and you've got double shield, the shields aren't as effective.
Yes.
It's down a Gavin here to really play off both of them. This is like protect the president right now.
They're gonna be wrong though, Kino of course on the flash is still an option to get it.
Grats here for M80.
Oh, dropped out.
Hello.
Flexi from behind.
There goes Gavin.
Well, they couldn't quite protect the president.
And it is down to both of the shield boys in Hot and Cold and Kino.
They did get the trade with the pistol from the Monty.
And those pistols now are gonna have to be more up than down.
Heretics just need to play compact. Play for the trade. 60 seconds, don't let this opportunity
slip. Well you know they're gonna push, you know they can push because they're shields.
You're gonna push them into crossfire angles where they have to clear a left side, end
the right side, and they just simply won't be able to do both. Let them push towards
you. There's the data, there's the data. Bad new pork, gets them both. Well played
for heretics that's too straight one more to go in the half they can get this the
three three they've been able to overcome a slow start here on console
They're running so many traps, I just want to get off the shields.
And Kino's on the shields.
This might be repeat territory though.
I think Haudenkaal has turned around and taught him that.
Get on the shield mate, come on.
Clock in to be a shift.
In fairness, there were a lot of traps, but not really that many anyway, Griswap mine,
my connectors, Goomine, it's quite a few.
It's not the reason I lost the round though.
No, it's probably just more like the general sentiment of the last game.
And they are off the shields.
Yup.
So brava twitch so we see the pivot across to information and utility bringing the twitch and the brava
It's like this is the game of the curtain now so we're gonna play shields that defend is all we're gonna play traps
And they're like okay, we're gonna play drones the beauty of being on attack sometimes I
Will say though with the the rise in the sort of trap meta, you know, you think how long shields have dominated siege over the last year or so
So finally having some kind of a counter or like disruption as Gavin just gets a 2 minute
40 opening kill onto Oscar through the window.
It's not ideal for heretics who have just started to build momentum.
Even putting M80 slightly on tilt.
But to finish your playing, keeping Schild's in check probably not the worst.
No, it's been good but it's also the fact that even the Trapnet has its own in-built
counter already with Twitch and Brahma.
Well, I don't know if you might sense they've got the opportunity to play more
fast paced now because they're not bringing shields, they've got the opening pick.
I don't know, Xperlittable more vulnerable without Oscar.
Flex is getting pushed back here as Gav enters over to what's underneath the side.
Yeah, but get forward as well at times.
Not right this second, but maybe in 20, 30 seconds.
Well that's a chance for Garner, just in straight away, I think it was more of a peak check.
The drone work from MAD is phenomenal in this round, really good, deep information.
And it's now around this point, I'd like to see Heretics try and find something back the other way.
If they don't, MAD will start to walk over them in this round.
Still live info on Skeptic Lounge.
Don't know if MAD can actually action that directly at the moment if it's gonna come from anyone
Yeah, skeptic is just kind of sitting lounge obviously heretics don't want to give up this top floor control
Which is denying the ver opportunity for MAD right now the visa does look came to action another
Little part of the skeptic. I think maybe
I was able to
Disruptive just enough that hot cold to get close get the kill Gavin good handshow again. He's performing well
Well, the 2T4 puts Heretics, well truly on the ropes here to close out the first half.
And then it's something massive here from Grubby and U-Port.
No gasp, there's a nitro for U-Port, 40 seconds left, hot and cold with Kit over towards
the lounge.
Grubby's found one, it's just a DBNO, but he does confirm it, and suddenly more winnable
now for Heretics as M80 are running around.
Grubby again!
Putting this SMG to work.
Well they can't really plant, this Vert is making it so challenging.
Well, Confuse is going to go for it anyway into expo.
Kino will watch the hatch, Confuse gets off, he gets the down onto Upo.
What a flick!
But into red time now the 1v1.
Grubby's still up above in CO.
Kino looking for a different plant position and has found it inside of expo.
Grubby finds him anyway from above.
Three straight for heretics.
I can hear Fabian. They're building the momentum here on Consular and starting to test MAD on one of their stronger maps.
Fabian is starting to get a little frustrated. MAD is starting to question things. It was looking so easy.
There were three nothing up. They were running rampant.
and ramp it.
And this is exactly where you want to be if you're heretics.
Get MAD. Just a little bit on edge.
Push him a little bit closer to the blow torch.
It is no defense for MAD.
That's the problem, isn't it?
So you've got to carry this. This round here is so important.
You've got to make it fall straight. You've got to force even the tactical time out.
You've got to continue to put M80 off their game on the mental side of things.
Yeah, absolutely.
M80 have the edge in terms of personnel and strategy.
The only caveat is if they begin to start tilting that can fray.
If M80 win this round though then immediately it's like okay there's the call-over on
defense.
We can start to saddle a little bit.
I do, seventh round is critical.
It's going to be intriguing though if we find ourselves in a position where it is 4-3
parotics to fogging immediately I've called the top well it would be four
straight rounds so naturally a 4-3 scoreline probably not but when you
had the caveat of four straight yeah maybe just as a wake-up call like hey
boys what's going on with lost four straight like come on pull your heads in
because it's not really going to be just tigically that much of an issue I
think moving forward here for M80 you're on defense etc but yeah if you're
giving them four straight rounds in a row you'd have an opportunity to very
briefly speak during the... Exactly, well that's the thing.
Well, time to see what happens. Speaking of the bands, it's the Kaid Clash Monty Glazz,
it's a shield for a shield, but the shield also being brought with Blitz for Skeptic.
Expo as well, the opening site choice here from MAD, so they head us straight to the
tertiary for round number seven. Only one opening kill for Heretic so far. Now you're
off the attack but that statistic has to change the other way. Also feeds in a little bit on
the other side of the coin for M80 and sometimes inability to convert those opening kills.
Operating under the assumption that that's the case with heretics only getting one.
Blitz in play for round seven so expect some level of aggression from Skaptic.
map clearance is the name of the game with doka beat and daemus also on this
composition and maybe we'll contest somewhat above yeah but also below
now how do you basement here is that what server so they've got decent amount of
that multi-level map control technically no on first floor but you can get
back down there really easily and by holding second floor you get the
anyway so MAD are all around the map right now which means it's likely
they'll be more than happy to contend a lot of these entry positions against
heretics but need to see these death marks used early the logic bombs used
early trying to take some space trying to take some of these fights heretics
cannot be hesitant they have to want to push into these MAD players and take
these fights towards positions like a meeting it's getting down very low on
Blitz. And the Blitz is not like the Monty. It's very easy to hit like a shoulder shot.
Flexi does find the OP kill on Tecina. That's the Warden as well. Super critical for Lader
in the round. Not having those glasses activated strengthens the flashes and smokes that they
do have available. Defuser goes down and so does Gavin. Heretic's on the attacker
looking very clinical. There's a NITRO! Double kill NITRO makes it a 2v3. Defuser
Not going to get brought back up. He's top four secretary flexi though up close SMG you poor and flexi combined
They've got the energy back
Will we get a timeout from Fabian
No, he's... he's mental.
The answer is no.
We are heading into the eighth round.
Fabian does not wilt under the pressure.
He trusts his boys to go back in.
But what I will say, guys, is when it was 3-0 in favour of M80,
Heretics looked down and out.
Oh my goodness. If you put a split screen of their player cams from then to now,
It looks like two completely different teams. They were dead silent
But they have now tapped into that energy and they sense that they can be the ones to now tilt their opposition
This at 0-3 as well in favor of M80 this game felt absolutely over
There was no light at the end of the tunnel for heretics, but they have sprung to life and made this game very
Very intriguing
There's a nice nitro from hot and cold, but he was really the only one to have meaningful impact in that round
Hurtings have flipped this map on its head
Four rounds running can they keep the momentum going against the Munich major champions?
Well, can M80 without the timeout assistance of Fabian turn things around themselves?
Bait the question before about when does Fabian call timeout you lose this round. It's a guarantee absolute guarantee
We go to Basement.
Basement of Arrows, I expect.
Quick Top Floor here from Heretics.
There are three players in the Top Floor right now for M80 and Gannon finds the early pick on the Flexi.
Deals with Deimos, that's the start they need.
Gunner as well gets through to Upoor.
Heretics want to continue to bring this pace.
M80 are going to now match them.
And if they want, they could fall back, play Sight.
It seems like what exactly they will do.
Straight back down server stairs.
the 5 vs 3 advantage, you're not going to play into that blitz, great opening kills for
M80, and no time out, no worries, it looks like they're going to be able to stop this
heretic streak.
They're really good counterplay there in terms of position and awareness from M80, and then
the ability to scatter back towards like quickly efficiently without losing any players
on the trade puts them in such a good position.
That's the one dominant factor for MAD on Consulate again shining through is the opening
kills that just had so many rounds with the early advantages that they've been able to
then take later into the rounds and make it difficult for heretics.
There's a multi-kill so far, a 3k for U-Port, N-Flexi, a 4k for Grubby, and a 4k for
Gunner.
Okay, so it's been a big matter in the multi-kill department.
I could surely win this now, 3v5.
Everyone was sent over to the basement for the oncoming three players of heretics with a minute remaining.
They take something very, very special and would well and truly put M80 on tilt if they lose it from here.
I think it's a guarantee, but they're in a very strong position to take this eighth round.
50 seconds, defuser out main, Oscar prepping for drop, low percentage for heretics, here
we go.
Can't be trying to just play a little bit patient, turn around headshot onto defuser, he's low,
so is Oscar.
Even though they found that kill, they're still well and truly up against it, Grubby
couldn't fully win that battle, Oscar with a pistol, and again, he's found two with
the pistol, can Skeptic get involved, they're helpful now, almost got that kill through
the hatch against Gunner.
Gavin over to ward security.
So playing back close to site with Gunner, split.
This is possible for Skeptic, but he has to do so quickly.
Ops for the fake plant to maybe try and draw out Gavin.
Can he push Gavin and then maybe go for a plant inside a cafeteria?
Pistol up. Five seconds.
Gotta get this kill around the corner.
Does get it. Two seconds.
Gotta get back. Stick the plant quickly and does do so.
Gunner will drop and should be able to die straight away.
And he does and there made he clutch on up.
But that was closer than it needed to be in a 5v3!
Yes and no in man-couch, sure, but gonna provide he stays above has such a strong position on Solus that forcing play is tough.
Takamori.
Here's the last. Here's those who space to activate the spell.
They said we're just humiliated and we're dying and it was kind of like
Sir Christ the Virgin who came back here.
Reset our hats now.
It's five rounds to the goal and we're just panicking.
Relax.
These guys don't matter. This game don't matter.
We're already two to three playoffs.
So just reset ourselves, get back to our status.
Basics, basics, basics is all I care about now.
I don't care if we win, just basics!
Come on now, I want more than this!
This is not good enough from us, we're a much better team than this!
Come on then!
Can't just agree with Fabian there, he loves to get heated doesn't he?
You think back to Munich where he had the famous time out, asking about whether or not they want to go home,
not ready to go home. They did not go home. But this, yeah, look, you're right. I mean,
I think that always with the way Gunnar was playing, easy drop, easy denial, he knew exactly
where Skeptic was because of where Skeptic got the final kill from security have to
be in cafeteria for four, but he is right. It is five rounds straight. They haven't
really been at their very best. They finally get at least a round stopping the straight
for heretics at four straight, but it's game on into the ninth round. Timeouts
for both teams have been taken. And I think also bringing that round back the way that
they did for Heretics at least kind of says alright well we're still we didn't win the
round we haven't continued the streak but the momentum is still high.
Yeah the messaging as well in terms of this match not being of critical importance and
instead emphasizing that they want to get their basics right. Playing like this later
in the tournament is when it becomes a quick kill.
Kena on the pulse will get shut down early by Oscar for a quick push down through Basement.
That is a good start for Heretics.
It's just their third opening kill of the match.
They've converted on the other two rounds.
Oscar's really hit the Jets here, who's already very deep everywhere, it's construction.
And for Kena it's a pretty common spot as well to get information on the pulse
but the Sledge just decided to go for the quick solo entry.
Could he get another one?
No, I made him search for info.
Oscar potentially spotted.
He can continue to lurk basement for the remainder of this round, and they may even need to be mindful of that potential.
It is split.
So service towers means that for heretics, with Oscar in that position this early on, that's putting a big threat on the basement bomb site.
Then maybe lose track of him. You can pose some... oh, flex, you got a question?
Yeah. There's a little warm there.
Now, Oscar's gonna get very bored because he's not gonna have to do much more now for the remainder of this round.
Skaptic caught by Ganna, you can see his health just tickling down.
Finds that one actually on the top floor and no logic bombs actually on Split.
It is a big loss for heretics.
You've got defenders that are on multiple different floors
and kind of spread around outside of the site.
Oscar actually is, well he did get bought and he's pushed up spiral.
Oh, almost catches Gunner.
And he has a good chance, got some decent damage into Gunner and then Gunner gets caught as well by U-Pore.
Over to what's tellers.
They maintain the advantage.
T1D goes out from U-Pore.
So here's a top floor and then two basement here for MAD.
An intriguing setup that could leave first floor vulnerable.
It is very vulnerable because there is no one top floor and there's only one player first floor.
They're going double stack down below.
Gavin catches Oscar.
Finally they deal with the aggressive sledge.
And going for the plant now inside of Talos will be flexi.
But back up into the top floor,
Defuser did not give up on that second floor position.
And he didn't get traded.
Honkald did.
But so did Defuser in the end.
So they no longer have that top floor presence.
It's only Gavin has to make his way up server stairs.
But the smoke obscures the vision.
Plant will go down successfully.
And in the end, Upo hits the headshot, and it's back on their game!
Out of the timeout for M80, it's a loss!
LEAK THE FUCK UP!
Fabian is screaming at M80 to wake up,
because they're on the verge of losing one of their stronger maps!
I don't know how loud that came through stream,
but the fact that we, again, we had headsets on through a couple of walls
we are hearing that clear as day.
I think it came through loud and clear.
Goodness me.
Dockabee, Valkyrie, the bands heading into the 10th round.
Do we get to cafe?
The general consensus was after M81 Bank that this should be a shoo-in on Consulate.
It was 3-0 and it felt...
for all intents and purposes, unloosable for M81.
Especially yeah, when it goes up three nothing on a very strong map for them. Yeah, you add that in since
August so in the last six months for m80 to get a 73 record on consulate. It's their second map preference
They've only banned it five times. It's been banned against them twelve times that picked it six times
It's a very big map in their map pool
Beat way bow on it yesterday seven four and way bow in hot form
This is massive right now from heretics and fuck me he's pissed
I love angry Fabio, it's just something about it, I just love it
He is content
We pull up to double digit kills, quick summary on the two maps that have now played out
by the way and we've got now a tie for Topfraga's Flexi and Gavin, both on the
19 kills and they got gunner with 17 hot and cold with 15 and on the side of
heretics it's grubby with 16 and you pull the 16 yeah you want to really come alive
you what but this is what I was saying three match it's the big three for
heretics flexi grubby and you poor they're the big frackers and they're
doing their job any downside those you poor has struggled in the early
entries to six now his record the entry battle advantage has been massive
for MAD. They're saving Grace and being grobby. He's actually 3-0 in his entry battles. Huge
round coming up here in the 10th. Keratix. I won 5 of the last 6 rounds.
So a lot of aerodians are on offer this round from MAD. How eager are they going to be
to contest early round here as opposed to leaning into that late round denial against the plant condition
and it is also a setup that suggests to me again going for that kind of default plant through the
window repel in it's just not going to be possible you got the smoke you got the water and you've
got the chanker there's an early nitrosulf from the fuser by the way or almost a freebie Oscar
needed to find that kill that would have been on the chanker as well would have eliminated the
Shamika launcher and then gonna response nicely with a nitro great teamwork from m80
That's a missed opportunity for heretics because you could found the pick onto the tachanka
Very well, maybe then could have opened up a CEO plan
So a 5-5 now looking likely unless
Heretics the paddle back into the round lovely shot on the upside down repel from spiral to that is a good shot
And now death mark from you poor
He's gonna place it onto Kino. He's got one gaspade remaining. Yellow ping as well towards the yellow stair side of the map.
50 seconds, still time to play with. Then tell it from a distance.
Gonna put the pressure onto Kino. Flexi trying to push in towards meeting.
Gonna lurk below, by the way. First floor lounge.
And the kit is not in the right hands.
Honkall though losing his life to Grubby is what he goes to double digit kills.
And Flexi on the push through midi.
Is Kino aware of this?
He's got the SMG.
Gracey has been Grubby in the better position.
Defuser glasses activated, getting double swung.
Together, they take him down and suddenly it's only down to Ganna.
But there's one who couldn't get the second up close with the Vendetta.
Heretics have gotten that point on Consulent against their midi.
Fuck you! Fuck you, what the fuck?
This is pathetic. This is fucking ass.
Five in is really upset.
Well, I think he has every right to be in that round in particular.
It's a 5v3 kit, stark in a bad spot, you've got numbers, you can block off a lot of entry positions,
and they just fall apart, they just lose once.
Like they're just losing once, not playing together as a team.
Two opportunities for Heretics to pull off a massive upset here on Consulate.
Look at this shot though from Grubby.
That was lovely.
Was that the 3v5?
You hit that shot upside down spiral.
Grubby got three in the round.
They've just panicked there.
Out of sync.
Defuser was on a silver platter.
And they've really made a mess of that round.
And look what the confidence does when you're feeling that synergistic tune confidence.
Heretics are just, they're hot right now.
They are really, really hot.
They've won six of the last seven rounds.
Like that is incredible.
Six of seven rounds.
Ah, he's a three-nothing star to M80.
I did not see that coming.
What?
I'm at the point now where, go look at these cafes, of course, stats as...
Well, Heretic's beat NIP 7-1.
As for M80, it's incredible record. 6-1 over the last 6 months.
But, the last time they played it was a loss against Oxygen 7-2.
Well, is there anything left in the tank here for M80?
Let's try and force over time.
And this by the way does not help their push towards a top seeded spot
against Wayvo
Which could compromise them or a deep run at this event well and truly
Made your chance losing to an LC I could be wrong, but I'm pretty sure of M80 don't win this to zero
311 I don't actually think they can get the top spot
I don't know whether or not to trust your math well the thing is where the web
of beat them so they've got the head-to-head and they're already on
11 points and maybe is on for coming into this game max they would be able to
get is three if not impossible seven plus four is 11 and Oscar with the
opening pick oh oh but into knife in the wound and twisting it here against
to get absolutely blasted by Fabian as soon as they exit the player area.
I don't think he'll wait that long.
60 seconds, Harry takes to make the next move.
Can they follow up on that opening kill?
Yeah, and they've converted every single round that they've found an opening kill so far on Consulate.
It's 100% win rate.
And Ganna's been one of the stronger members for M80.
So Gavin will step up, he finds a big kill back and it's onto the Blackbeard as well.
Skeptic goes down, he's had a rough game on Consulate.
Fortunately though, the others have not, they've been great.
Oscar though loses to Kino and so does Yupo.
He goes down 2v4 and 80, finding life in this dark moment.
But grubby entry kill, this man cannot be stopped.
30 seconds, surely not again in a 2v4.
But what was now a 2v3, Kit reacquired, they clear it out, bar through no one there.
Everyone on the first floor for M80, playing the sight itself 14 seconds.
This will have to be double drop, a chance through the ver,
Grubby will fall, Kit in a bad spot and this will go all the way here in regulation.
6-5 coming up, M80 bounced back on the brink, off to feet.
Yeah, Heretic's really struggling, lack of information really late to aid in that clutch
attempt and they made it unfazed, making clean work of that.
Basement to call and basement it will be, good read.
calls absolutely spot-on that's exactly what I saw last time on basement m80
aggressed offside prevented map entry and then all three roamers immediately
legged it back towards the site well actually they did initially pick
basement but I've also been baited a late switch here to second floor for m80
they definitely didn't have that since like before my eyesight is not that
They did. I saw it as well, so they switched it up last second.
Well, this is it.
Two opportunities for Heretics. Make it now one.
I thought maybe at that point when Grubby got that, brought it back to a 2v3, but hey, we're just so low on time.
They didn't have a chance to play the Vert for long, and then when he dies from down below anyway, well, then that's it.
Round's done.
The pressure right now though for M80 again, you really want to be winning this 2-0 to
give yourself any kind of a chance, as slim as it would be to still finish first.
Because Wave would play tomorrow, they got the day off today, they'd play heretics
tomorrow and they'd control their own fate, the right of day win, top spot is theirs.
kills for U-Port and Grubby, 9 for Flexi.
Early Kent Dallas here from Skeptic, along with a smoke as well.
Diffuse is taken to half health, they can deal with that warden early on, that'll be a big
help for Heretics.
They might be trying to draw attention over to CEO for a late admin pivot, that hasn't
really been the case, it hasn't changed the structure of this defense initially
all too much.
Oh look at those yellow pings yummy yummy from the drone, but they got anything to flush it out right grenades. Yeah, but
You have to cook it really really well
Gonna take it low falls down to that position trapped
Stuck inside of managers and on a very small amount of health
They've done a decent job to poke and prod health of gun alone the user at half health
He tries to make the cross no doesn't work goes down to the gas babe from his own teammate gunners dead
opening kill technically for heretics because of the TK.
Guys, it's a big misplay.
Whoa.
That is a massive misplay.
Gunner could have stayed there waste of time.
I also skipped it going dead.
Here's the diffuser, mind you.
Into bathroom throws out those candellas.
Still has a smoke available as well.
They ring out.
Still over a minute left.
They can pull back the pressure if they want,
but now those candellas are gone.
Hot and cold, hot and cold.
Inside a CO.
The rest go down.
CAFE is now looming M80 on their map of Consulate.
I'm going to fall at the hands of an LCQ team!
Heretics have taken Consulate away from M80 and forced M3!
That really is a startling comeback.
From 0-3 down, they respond in regulation.
M80 falling apart and Heretics tapping into...
Energy I did not know they could muster today and it wasn't just o3 on paper
Yeah, it was but like they were down and out we heard the tactical time out long faces and 80 were just
Demolishing heretics it seemed like for gone conclusion territory then they flipped it then they went six of the next seven rounds seemingly out of nowhere
And we see the frustration grow and grow from a Fabian and the rest of the m80 boys
They just got absolutely walloped in the second half 7-5 win for heretics cafe now looming
I don't even know if M80 can get top spot anymore off of the fact that they lost that map will wait and see
I'm waiting to get confirmation
But nevertheless what a turnaround for heretics because there's winning and then there's winning when your things aren't going well
So things weren't going well for them. They turn it around. Yeah, exactly right when we were listening into the tack timeouts
I think for me that was one of the most concerning elements
It wasn't even necessary what was happening inside of the server, but it was more so the communication outside of it.
They were bickering, they were arguing, they weren't quite, you know, synced on a game plan.
But despite that, they were able to dig deep and exploit the mistakes that we saw from M80 Creep in.
That then translated into some frustration on Fabian's part, which is completely understandable.
And they just weren't able to recover.
Well, we are going to a break and we are going to a third map.
Can't really believe it, but M80 need to dig themselves out of a hole.
that it all the points that they can get for the best position possible in grace.
When we come back, it's Cafe.
I'm not going to be scared of you.
I'm not scared of you.
Available now.
Honestly, I love a pair of those. I'm scared of you, obviously.
We were suspicious.
Because you were too good.
Like that was literally what happened.
And I'm the one who sent the email.
So like, I'm the one who did it.
That's the story, right?
None of us really thought that you were legit.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
So this is where you are going to be, on my T-Box rotate.
Then there is the memory, because you see, there's a word like this,
but it's basically the rules and the dates.
And about the utility, the one I explain there on Ease,
so it's putting the one I find set.
The other foot is putting wire on metal,
and one wire is passed with this first press.
So Ash is going to spawn here,
and it's going to throw an Ash here on the table,
because you can break the goya, like you throw an Ash.
So really really fast is when she throws the ash and already bring the oil.
Glaz is going to come here with the bleeds to do the plant and patch her here on the window.
Ash comes here and break the other oil.
And then Ash is going to go under below with the drone that Capitão that's going to play here is looking for her.
She enters below placing her.
Just to guarantee you see forest and stuff like that.
And on the time of the plant she is going to climb the meadow stairs.
Glaz is going to smoke here with the bleeds.
So far smokes, they are just going to spend smokes.
And Glac is going to push here and kill the guy in emergency 4, maybe kill the guy in the armor as well.
Capitão is going to throw a fire here on this position that's very common.
And a fire here, Ash is going to push the stairs.
And Blitz is going to plant right here because it's not really common.
And if the guy can't throw a C4 but he has Tetra, so it's really hard,
maybe Blitz is going to tank it.
So that's it.
You can go next one.
I mean that's actually really good.
And I guess when the ash is destroying the Goyo,
you just open this door, you open the other side.
So you basically can't guess you will do this.
And then after the ash pushing up metal,
if you don't expect this, then there
are these littoral over from there.
We don't have smoke.
We don't have warden.
We are dead.
So yeah, I think by far it's a phallipops round this
round.
Thank you, bro.
You won this time.
Well, what a result on Consulate, four team heretics.
The LCKQ team are giving the Munich Major champions a run for their money.
And they beat them on one of their better maps in Consulate.
Had they really just paid a little bit better on bank, it could have almost been 2-0 territory
which would have put MAD in a win or lose situation tomorrow against FIREX.
That didn't quite happen though.
But nevertheless, this becomes an important map.
third map between heretics and M80 goes sets up everything going into tomorrow
heretics play Waybo tomorrow they win this map they control their own fate you
beat Waybo you're top of the group Wow imagine an LCQ team topping a group and
getting that buy in the upper bracket that could lead to quite the result for
them here in Paris and there's a lot of permutations to go through we'll
work through all of those we've got us for booting here we're getting all
of the calculations in the background happening, but you can still get a three-way tie in this
group. You absolutely can. MAD have to win this map, 2-0 for Xtomorrow, and then, here
it takes half the 2-0 wayboat. At that point, you'll have three teams on 11 points. Who's
where? I haven't quite figured it out yet.
Look, I think to be fair, that is highly, highly unlikely.
Well, it's actually highly likely. Well, I wouldn't say highly likely. Sorry,
I should say it can happen. It's probable. The MAD side of things is more possible.
I don't know if Heretic's 2-0 Wabo, I don't know if that happens.
Either way, Wabo are in the best position, they get the job done tomorrow and they will
finish first.
But for M80, I mean water collapse on Consulate, 3-0 upguards, they looked absolutely on fire,
they were running around doing what they wanted, they were winning the rounds very
quickly.
Heretic's take their time out and they flip it around.
Grubby was so impressive though as we get his statistics here and what a match
he's been having across both of the two maps as well so far.
If you look at really both of them, he has been one of their top players, Flexi has been
the best across two maps, but on Consulate it was grubby that led the way.
Oh, these are Flexi stats.
Sorry, I was just trying to, I was listening in on the background anyway.
Ah, no, no, Timmy Fair, the numbers that I've actually got here for Consulate alone
is actually U-Pore 12-5 with the 122 EPS as the highest rated player from Heretics,
what I will add is again it's the three-headed Hydra of you poor flexi grubby
they're all neck and neck like all three of them basically have identical stats
there's no real separation on consulate across the two maps though slightly more
slightly more separation as flexi's been the best in the server it seems like
we've got a small delay coming into this third map I'm not too sure what
The KS4 players are in the lobby, CAFE is where we're going to be going, but it seems like they're going to be given a couple of minutes to sort something out.
And as we finished the map and we went to a break, I saw all the M80 guys going outside and Fabian did not look happy.
Heretics are ready to go, and M80 not quite.
Yeah, not a clue what the problem is.
It seems like it's an admin-related decision, something around coin tosses.
Interesting.
Always far beyond a course that wants to make sure everything's by the book and, yeah, fair enough.
It absolutely has every right to do that.
coinflip of course relevant in terms of starting sides here for the deciding map and that can be
pretty influential either way but this group has really really shaped up to be quite interesting
I think it's just a clarification thing. I think there might have been either a slight
mistake or just re clarifying either way I don't think we're too far away from
getting in but group I you recall when we got the groups and were announced
everyone's like well M80's just gonna walk through this group and Wave I might
just follow behind them and heretics NIP Phyrox will you know fight to maybe
try and get out it's it's not going to script no M80's found themselves in
a dog fight
that
well it sounds like uh... all has been resolved
and we should be too far away from
kick-starting this deciding map
which could send ripples to at how
this particular group shapes up and therefore the platform this is interesting
because it says m eighty are defending
But on the admin sheet that I've got, it says heretics should be defending.
Hello!
Oh my god!
Thank you!
So it seems like it's changed.
Okay.
I don't know.
I'm sure we can just ask Fabian after the fuck.
Well, either way, yeah.
I'm gonna send it.
And I've got MAD defending it over time, if necessary, if it gets there.
We'll have to wait and see as Café is loading on up and the social prediction is heavily
in favour of MAD.
That's quite nice for them.
Oh, because it's 69. It has been the theme of this event, Jake.
It has been quite nice for them to have the favourites. Either way, let's get into the third map.
Well, I'll tell you what, guys, as 6-Evitational 26 has been progressing, team heretics have
been gaining more and more respect.
an LCQ team, out of a strong region of course in EML,
but an LCQ team nevertheless, and a new team at that
is gaining the respect more and more each passing day
for what they've been able to do at this competition
so far, the sky's the limit.
Could they potentially knock out MAD in this match?
I mean, knock out in the match, not of course groups.
They're the groups, but that would be quite dramatic.
They're knocking out today in terms of this game.
Probably should have had different phrasing.
I apologize.
The bans have played out Azami, Castle, Monty, Ying, nothing too unusual there, Castle is
very powerful, particularly top and bottom floor, and so MA won't be able to rely on any strats
that they may have had cooked up surrounding that uproar and does free up some of the
explosives required by the attack. In a similar vein to Consulate, M80 will head to a tertiary
site up first. I mean, I hesitate to say the word tertiary given it's cafe and reading
certainly not a poor site. In fact, you could maybe even go as far as to say top floor.
Now he's actually the tertiary for many teams and especially for Castle Band Up,
but nonetheless it is perhaps a little unusual to what many may expect. Especially as mining
The thing has become more part of the rotation. It used to be mining was just like barely played and now, based on better changes, off changes, etc, it's certainly got more life in it and it becomes far more popular.
So for Group A, which is of course where these two teams are in, NIP do not play tomorrow, so they're done. They're on five points. Their fate is in other teams' hands. They can get knocked out if Fair Acts get results over M80.
So they'll be watching that one intently. Hmm. I think they'll feel quietly confident. Sure
Close for all the permutations of what this
Particular map then throws in terms of curveballs
Regardless of all of the calculations the simple fact is wave a win tomorrow. They're your number one seed at a group eight
The rest doesn't matter
And what M80 kinda needed to do was win this in a 2-0 or a fair should have given themselves
the best chance, but even if they had have done that and 2-0 at Phyrx tomorrow they still
didn't have their fate in their hands.
On defense to begin here in the first half.
Heretics, well that momentum you would imagine from the console should be sub-slated
a little bit, at least to begin with.
Can they build a pack up quickly?
Probably looking for the early engagement in the battle over what cocktail against the DMR of the user is a risky one
Here's a not really firing back
And a bit of a grind here for heretics and you know what I say this round very slow and steady
I'm gonna be trying to sneak forward create space and land that shot critically on to defuse up
Grubby's been playing go down the plank on straight into reading by the way skeptic gets off it
But too late good rip and throw on the nitro from keynote trade from flexi and trades elsewhere as well
But the advantage remains with heretics without cold going down on the clash
It's poor old gunner by himself not to start that made he would have wanted on cafe defense on a very strong bomb site
Garner coming past default a little love tap and then the head shot onto flexi
But he has taken some damage along the way in the battle and
Coming around the back side
Heritance refined immediately that energy
Grubby questioning the peak from diffuser is he found the open kill on him
They're a fun team when they're fired up.
They looked absolutely downright depressed three rounds into console.
And you actually think, remember, they were almost in team fighting with the comm issues.
Absolutely.
Oh man, I tell you what, Fabian looked very messy, the back corner of the player area
there.
One, two, kitchen, and just to put it plain and simple by the way if they do lose this
map they absolutely under no circumstances can get first in the group like there's just
nothing for them.
The max amount of points that they would be able to end up on would be 9 points which
would actually be equal with heretics anyway and they wouldn't even have the time so
I'm pretty sure they would be locked into third at minimum.
to top the group question mark it's looking likely like and it would also
it's likely if heretics well likely that's under the assumption that heretics
win this map though is it not I've heretics win this map and then beat
way better model they can pop the group I don't think it's good all straight into
a baker is skeptic does take a bit of damage no one inside a prep in fact
the site itself rather empty it's actually only diffuser over towards
freezer offers any kind of on-site defense directly but of course there is
the vert hole for MAD on the second floor which does mean for heretics can't
quite just push in for free. And why skeptic cook for damage he did. Yeah with Gavin the
solo still up it makes a direct attack here for heretics very challenging.
It's a risky play that they could elect to go for but I don't foresee that
not being likely.
I'm just going to play hide and seek Oscar.
I tell you what, I'm pretty sure there's actually a player close by though.
If we had it going in for the repel.
Did they just look into something?
How do they do go for it?
I don't think it's the right play.
It's a three stack.
If they get into that site, there's so much of room for MAD to find the kills.
He's inside of Freezer. Gunner, again, that's what I'm saying.
He found one there, up above, but he probably does get betrayed.
He's under a bit of pressure inside of Freezer.
Well, the man is frozen to death by U-Paw, locks him in there,
and will go to the plant inside of servers.
And if he sticks this, becomes very difficult for MAD on the retake.
The Vert will eventually then be taken as well, back by Heretics.
They can push up if they want, contesting the second floor,
and that's what Flexi's now doing.
He's over towards the main corridor. He's pushing, reading.
He's putting the pressure straight onto them directly.
It's only Kino that's up.
Heretics have been able to storm it into kitchen, get the plant down!
Kino, you don't even really have much time to go for this revive once you confirm it,
then there's going to be very little time left in the round.
It's just not moving quick enough because of it, and then dead anyway.
Gavin's now the one up on one HP.
No time, this is over. It's too nothing to Heretics to kickstart the third map.
Oh my god!
Let's go!
Let's go, guys.
Baby, guys keep doing this shit.
Keep working the round, guys. No fucking blitzers, no fucking urges until we find the gap.
I don't want to hear that shit, okay?
How did I- I don't know that. I- I spitted it and I just went the guy in the verse and then back.
It's all smiles for heretics, but honestly still good communication in terms of let's not get carried away.
We're not blitzing in for the sake of it.
If we find the gap, we go.
And there was a big gap on that first floor.
The very complex defence to be executing against an LCQ team and I don't mean to frame
that disrespectfully against Heretics but you need to play it incredibly well for it
to pay off.
If you had to find value side, too many parts of that defence fell apart then of course
not in position to deny a plant because Heretics actually to their credit played it incredibly
well.
Correct plant position, good flood side.
The comms are clearly flowing in their confidence sky high at the moment. Perfect start here
on Cafe and M80.
Despite the current defensive meta that we find ourselves in where repeating sites is
incredibly rare, back to kitchen we go for round number three.
And I expect to see a very different defensive setup from them.
They drop the solos, I expect less action third floor, and probably appeal from second.
Yeah, and what's gonna be fascinating to watch is the fact that we're getting a repeat bombsite, guys.
In the current landscape, if we don't see that all too often, we're teams off to the repeat.
So for heretics now, as I said, they're communicated.
We don't go unless we find the gaps and now it's all about finding these gaps that MAD have changed up massively now
They're playing far more on the first floor. So those gaps aren't going to be as readily available
But I do have the box and they have the option to then take second exactly the verdicts will respond
They'll look with us go. They have groovy as well for third. They'll take this top down
heretics have as
This match progressed on a better and better job at reading these defensive holds from from MAD we've even heard a couple times on
Coms that their prep work. They've seen these some of these setups before
So I don't think Heretics are going to be all too uncomfortable having to play a different, very playstyle on this follow up attack.
This is pretty old school cafe now.
Kind of taken low. It still has the three gas babes in hand over towards Coachak, now has rotated to reception.
It's Heretics that are the ones that are playing the tempo right now, and M80 are the ones that are reacting to it.
M80 are not being able to control this game of cap rate at all in the opening three rounds
So the canister by the way has delayed the freezer hatch for being opened up
I'm also very intrigued if this does come down to a plant denial situation how the M80 shape up no echo
No maestro, no thorn
Arguably three of the biggest influences against that wind condition so strong in this current matter
stop. Mended on the clock. Heretics still with options and avenues available they have.
The sense prepared that one, not cutting the mark, but others elsewhere to facilitate freezer
drop. Utility to be deployed. Is it go time for Heretics?
Youpaw straight down and he can't go in the battle against Defuser. Defuser hits the
headshot and stops the rampaging Youpaw. Another opening death for him in this series
but Flexi finds the trade on to Gunt.
Heretic's now trying to just push on through.
They know they're low on time.
They have no real option but to try and take these Gunt fights.
No one inside of VIP, but you do have Kino over towards Bar.
He's got a night throw.
In pushes, Oscar, double push through.
Freezer now is skeptic, but he gets tagged out.
Not the time for the Friday night though, Oscar.
And they've lost Flexi.
So it's only the two players inside of Freezer.
And they get collapsed upon.
And they made his defense much, much better
there in that round.
Testing the fundamentals a little bit better in that round and 80.
I had a confirmation as well by the way that if they may lose this map
map the highest position they can get in the group is third and that's with a win
tomorrow against fear X you lose that well things get very interesting they
can actually have a three-way bottom of the group ties between nip m80 and fear
X that is a possibility if they lose this map going into tomorrow
I just heard Parker on the A stream across the room from our safety, well not the exact
same thing but mentioning three-way tie and I thought for a second I was coming through
some kind of screen here but no, it's just our-
Okay that's- who's the replay operator?
That was really mean onto you for missing the bar of use but look that wasn't the
reason I lost the round.
The split attack didn't quite come into fruition, M80 looking far better that time around.
Played her in utility correctly, clearance wasn't amazing.
Heretics still though with the lead back to reading, we go.
Yeah, better for M80 though in terms of just core fundamentals, the way that they played defensively
didn't get baited into the aggression from Heretics, didn't go and play out of position.
It kind of just stuck far more to the fundamentals.
Flexi with 26 kills leads everyone in the series. He's the closest to a 30 bomb
122 EPS man what a tournament he's had so far
but he's look good he's look really great. I've been enjoying watching him now
I've been enjoying watching heretics in the way that they play when they're on
their game they are a very fast paced aggressive team, hit good shots, make
good plays they could win clutch
if they wanted dark horse before this event going into playoffs the dark horse
terminology might be applied to them I'm not gonna be dark horse that point
imagine they will miss they go in as a serious they win this a bit way by
tomorrow well skies the limit goto in this and 80 win that round much better
and they play more like that they will be difficult to stop gotta there
There you go, hope-pitting pick for M80.
It's the one area that's been very, very dominant in across all three maps have been those opening
kills.
It's just being conversion, letting them down.
Well that kind of goes to the statistics coming into this, 12th for opening kill conversions
but 4th for opening kills.
Sometimes the numbers do not lie.
Dragonator in from U-Port, clear out some of this utility, 90 seconds running in the
round down to play up pressure on heretics here that momentum can slip very very quickly so
they're gonna be mindful of that yeah this top floor control has been slow to come by
diffusers as well still over towards cocktail gunner as well white corridor so they have
this jewel hold up above give gav as well also in on the action also they flexi good
work they'll split the attack four four minute on the clock options available and so and
to be fair as well you've got kino that's sitting laundry with a nitrocell so they've
Got good second floor pressure still to come.
Don't even need it, because Defuser defends himself nicely towards Cocktail.
DMR's been very, very strong.
Kino that gets caught on the flank from Flexi, but Gavin was also there.
He doubled down, luckily rotated to help out Kino.
Gotta win this fight if you are U-Pore.
The Vendetta not quite landing.
And what is a low HP?
Defuser went for the running vault rather than to stay and take the fight.
2v2, planning a time for both teams.
30 seconds, good plant denial potentially here for MAD.
Heretics likely needing to prioritize kills if they are to win this round.
Well, you've got two deathmarks available, but can Upoor actually activate them on to either Gunner or Gavin?
That's the question here. Sitting inside a laundry, Gavin's going to just try and hold the space.
Bit of damage onto Skeptic, and rather running up the white stairs, he runs down,
creating more space, more gaps to fill in, but also the more of an opportunity to flank later in the round.
But he is getting deathmarked, so they know he's inside a VIP gunner by himself.
Four seconds. Skeptic does have the kit.
Gotta start to stick this, but you gotta almost stick it right into the eyes of Gunner.
OHHHHHHHHH!
Gunner misses the shots!
Here comes Gavin!
Will he have the time though when there will be one?
Yes he will!
Gavin does it again!
Oh, shit, it's on you.
Oh boy!
Gunner with the sigh of relief.
That guy actually just turned around somehow.
Ha ha ha ha.
Did you know what Gunner said?
He's like, that guy's shit on me.
I was falling for it, but he came from the angle I was calling.
Haven't you played a while to wait and target the opposing player, but lost that fight and then they gave again
with another big clutch here in Paris.
But we also, and this is the unfortunate side of things, we don't get to hear the comms, although I'll
hold this point until this time out, because we might get to hear something here.
We're playing good games, but we're letting it sit.
That's what we're going to have to do.
That's what we're playing this summer.
Call it. You have to get in the shop. You can hold your fix.
When people are inside phone people, we need to be happy.
We're calling out the position. We need to make a plan.
No place for somebody else to make a plan.
That's how we want the first of us.
And that's all we're gonna bring it back and you just fucking attack them, okay?
And I got a fucking hurt, and you enjoy that.
You fucking go.
You fucking send it.
You fucking send it.
So two points.
What I was gonna kind of touch on is the fact that for team heretics,
they're in a position where they've already got two attacking rounds,
and Kafa is the most defender-sided map at the tournament.
66% defensive win rate.
win rate. So the pressure is not really on them because they started so well, but you
even heard it in the team cons. It meant just kind of slipping a little bit.
I mean, I just love the closing statement there from the team, which is just send it. Just
send it. It worked effectively on Consulate. I think disrupting the structure of M80
is their best potential in being able to win this match. This clutch from Gav really
great super farm in the clutch. Even though Gunner doesn't get that kill because of his
positioning, he knows exactly where the plant's going down. He would have calmed that over
to Gavin as well, so Gavin then knows he'd go laundry, find the angle. So we probably
don't get to hear that. I imagine full-walled Gunner's called that though.
That wouldn't happen in a ranked game though because that play would be tilted.
Exactly. Gunner would have been like, desk slam, swear word, and then Gavin's like,
I don't know where the guy is now because he haven't said anything. Two to two, again,
If heretics get a third attacking round, that's a win in the half.
So they've got two opportunities to do that, and maybe really need the four defensive rounds.
And heretics, again, statistically are very good defensive means.
Hot and cold, fitting in for one of the poles.
Stunner to look for a play.
But impact to rotate up.
We've got a mining now as well, because the first time we see this, again, the
I hope it kills 3 for 4 in favour of M80.
They have dominated this statistic.
And looking at the three maps, 3-0 for Gavin, 5-2 for Gunner, 3-0 for Hot and Cold, 4-2 for
Defuser, Kino, 1-6.
So for Heretics, sorry to say Kino, but it's Operation Fine Kino first.
Well he's on the water this round so he should be bunkering down in or near the objective
and say he can extrapolate value from those glasses a late round from the U-Tool dump.
Triple Microsoft setup too by the way.
Yeah.
Set of smokes on the board as well on the side of the Tipe Fakina counter.
Lots of drone work early in this round however from Heretics, there's some of the
Daemons to aid in information gathering, elsewhere Oscar, map control and secondary
hard bridge to get to work. Well it's not Operation Fire Kino, but Ghana has been
found. He was the one playing bar up above, so he was the third floor piece for M80.
Opening kill for Heretics. Three players on the first floor here from M80.
Big investment. Defuser connect with this nitrosol. They want to play off the
pulse. They've got the nitrosols. This is a big part of their game plan
and fall the round that's thrown by a diffuser but not exploded.
Probably waiting for a cue from Skeptic if I had to guess.
May not come though.
Skeptic right now, over the world's lounge.
By the way, it's 30 seconds left.
There's not a lot of time here.
He's going to be detonated by diffuser so it doesn't net anything,
that we're gonna get into a point of the round where heretics is just gonna have to send site use their numbers advantage and
Overwhelm the defense but m80 have started to move positions around keynote has been able to slip over with pillar got traded by grubby skeptic
We've the plant but he can't he's getting aggressed upon he now needs to fight they lost you poor the 2v3 in favor of m80
Heretics have left themselves little to no time down below the pulse hot and cold
This is a big counter. There's not much skeptic can do sits in the corner two seconds
You gotta stick it
It doesn't matter, because the night throw was coming his way.
Heretics fumbled the bag at the end of that round.
They had a very decently early 5v4 advantage.
Did nothing with it.
30 seconds left, they pushed Scythe, gave themselves no time to adjust to what was an M80 defense active.
They were moving around.
There's again, big investment from M80 first floor.
They backed themselves and backed Hot and Cold to do his role correctly on the pulse to one.
gain information and then to pocket that nitro and hold it for as long as possible.
So that if it hit 0-0 he could pop it, win the round, and that's exactly what took place.
By taking too long stalling out, not drawing out that utility, heretics left themselves very vulnerable.
And again, in a little bit of contrast to the messaging during that tactical timeout,
which seemed to be centralised around, let's send it, let's be chaotic, let's play make.
They spent a long time establishing that vert that had struggled really to get value from it.
Happy days with Fabian and friends, but they need that 4th round.
Even a 3-3 half here will put then MAD in a difficult spot going into the second half where they will need to be very good on their attack.
Head down to the first floor, it's Kichun once again.
It's been won by both teams, a 1-1 record here so far in the first half, Heretics won
it in the second round, and 80 in the third.
And also a rare missed opportunity for Heretics, where they've been very good on their open
and kill conversions in that round, Skeptic of course found the first pick on the gunner,
they don't convert.
So we're set up outside Bakery from Heretics this time, Capitao's suggesting that it could
be for the Cupcake Clear.
They do have bird options available as well, however, with the ram inside of this Composition.
Bakery will be tough to contest, Defuser is nearby, his fears are cutting down entry,
and Kino as well potentially in a position to assist.
utility however has been laid in the blitz sent for defuser under pressure
yeah but I can also push forward safely because you know sitting inside a prep
that's good supportive work there from Kino and playing as well the tube around
he's got the Zoda canister so he can also delay that wall from being opened
up by the Selma charges which by the way grab is got none left anyway so
perhaps gonna stay closed unless they're already active on it but I don't do
they are because the Zoda counter has inspired to have a little secondary hard
preaches if skeptic can get close to the wall but that's also hard to do because
you get the fuse in bakery so there's a good setup here right now for M80 so they
might just say send grubby in the drive find the pit well canister pop oh Oscar
is gonna come in the other side from small bake but you can't do that because
Kino sitting in private there's the whole reason why you couldn't push
forward in the first place the big misstep misplay from heretics and
an MAD are closing out the half in a very strong fashion.
This is just solid setup, solid strategy,
and heretics did not know how to deal with it.
Yeah.
That's really good work from that duo.
Strong defense.
They could have gone second floor,
playoff for the Boogie Auto,
breaches are flexy, play top down.
That fucking goal, come on.
That's how we do it.
That's how we play.
That is our team.
Every round, that is us!
See, we still fucking have that!
Not only the fact they want it flawlessly,
but it's the fact they follow the strategy, they follow the game plan,
they do exactly what they need to do, going into that round, they knew what they wanted to do.
Heretics, though, tried to just brute force their way back for it, but they didn't need to.
So the second half now sets this up though nicely. It's tantalizing it just
it feels like there's still the potential for heretics to play spoiler in this
particular match and in by doing so turn the group on its head 66% they
need to dig deep however they are of course trailing defense is not a
assured on any map not even cafe despite what the numbers may suggest so the
three sites bar cocktail fireplace mining and fireplace reading all above a 70%
defensive win rate kitchen is close to a 50% mark right so and that's from five
matches plating at six invitation or 26 and you couple that coming into this
series paratroops fall with a 72% defensive win rate so statistically as
we kind of set up going into the second half.
This shouldn't be easy for MAD.
Now, it may end up being the next three taking around straight
and we're sitting there thinking, oh my God, what just happened?
But at least we're setting the tone here
is that heretics should be strong defensively here
on cafe.
They started so hot with those two attacking rounds
and to the credit of MAD, they locked in.
It's a little bit more upbeat compared to your console, that's starting to get a little
bit scary.
So intriguing lineup then from M80.
When I walked out and I saw the far big faces sitting there cross-armed, waiting for the
to huddle up I was like he's gonna get a belt out I'm like I'm worried I'm getting out of here
it just didn't come around seven we see zero in play so many cameras available
yet see so little play time pretty niche in circumstances where it's actually
affected over other potential options but I'm intrigued to see just how much
information Gav can gather maybe cover some flanks if required and of course
the potential to maybe clear some utility if needed as well. Flexi falls first though.
That's the solos and you can see Fabian clapping in the background because he knows that has now
bolstered their win chance in this round significantly. And that's the concern of your
heretics is you just keep losing pick after pick in the opening part of these rounds.
You're constantly playing a 4v5. As good as they've been in this series, like that starts to
become a tall ask where you're just constantly playing from behind, having to play catch up,
Outnumbered you have to it's a lot harder to cover certain positions
Especially if you're trying to play reading fireplace and it's active utility. It's not even pre-placed utility
Not well freebie there for I don't know what Kino is doing there luck
Garment does get the trade, but he did lose a lot of his life to get that trade
So he's low on health on the zero. They also lose the ramp
So you're losing all of that soft breach potential with the boogie auto breaches
And maybe you just China now actually brute force this top floor a little bit
They do have the numbers to do so.
I think they've identified those site clear.
So they'll pivot.
Well Gavin has forced a drop pillar so he's not in the fight.
It's right now just to fuse the top floor.
Gunner on hot and cold outside of the building.
Gavin's going to use his secondary hard bridge to put pressure over towards site.
Here is Gunner.
So if there is a run out reading, Gavin and Gunner have the cross.
I'm only taking time here to reset.
Triple info gathering, taking their time, having a breath, formulating a plan, not
rushing into anything.
I'm not going to fall for heretics,
means Ford to use it.
He's got freedom Oscar, though,
with a nitrous, our catch is gunner
on the entry in towards Pillar.
Forty seconds now, something.
This gets very dicey for M. 80.
Like Gavin did a position where he can't
really push forward.
He has to hold an angle, hold a position
and hope that maybe someone from heretics
Doesn't see his position, runs past him, he gets a freebie.
I don't know if Heretic's low can deny it's going to be tough.
Eupor gets rid of Gavin, he was low pillar, now they can push in from pillar.
It's only hot and cold left, he knows he's getting pushed.
Nicely done from Heretic's.
And maybe just gets stalled in the tracks.
They got the opening kill, they tried to brute force top floor.
Grubbinate made a really nice play over towards Cocktail.
And that changed the complexion of the round.
Yeah, it was really good pill repositioning there from the hero ticks.
They stayed up above long enough to disrupt M80, but then when M80 identified that site
was clear and they pivoted, they responded accordingly, but didn't forfeit lives for
free and enabled that and didn't enable the plant to go down for free as a result.
M80 info gathered they spend a large portion of the round around that minute to go mark
three players actively on drones trying to find information but I don't think they
quite found as much maybe as they would have liked. Actioning it was tough. Good
start to the half for Heretics. Now I like this setup here but I might lock this in.
I mean to be fair I feel like it's not often you see buck end rim. Like usually
it's one. You don't necessarily need both. That was the big play there by
Grubby by the way. That was midpoint of the round. He goes down easily there.
Maybe should win that round. But he doesn't get one and then gets
Gavin very very low and as we saw it was basically stuck pillow. He couldn't do anything from that point onwards
I guess they changed it up
They're gonna go double soft breach with the R.E.U. sense and then the blitz as well multi-faceted in terms of what you can do with this
Goes without saying that Gavin gunner what they can do is put pressure from second floor even third floor
We see on cafe
There are certain lineups that you can open third floor second floor look all the way down
Kino on the blitz can help clear. So I imagine this should be top-down clear for
M80, get your soft breach operators into a good position to put pressure side, then
you got the sends for a freezer drop or potentially to cross bottom red stairs,
the corridor or even bakery. So you've got options with this lineup and if you
lose one of Gunner or Gavin then you still got the other.
Drone activated.
There shouldn't ever really be a direct bakery push to begin with, maybe later in the round as an option.
But what this will do is test this defense of heretics, especially those on the second floor, like Grubby.
And he loses the battle.
Well, it's the only player on that second floor, and with Grubby now in the grave, the license has been given to those operators.
It's so big now for M80. That is such a big star.
Really good drone work.
The flexi goes down as well. Bottom white stairs on the smoke.
Now he can get revived.
Oscar's been quick to react.
He could put the shield down in front of the door and then go for the revive.
But I think more importantly, just by time, Flexi will crawl into VIP.
Oscar can fall back, get the revive.
Don't be careful though, they'll hit the res.
It's probably going to be able to cover the cross path.
Do you get the revive?
No, no, Lex not here. Smart option.
He's now very, very low.
Flexi's going to have to play at deep safe positions, post safe VIP,
use those gas babes, deny a freezer drop, but this is a set up round now for M80.
These are the rounds where if we had a win percentage counter it's like 70-80%.
You've got to get the job done here. They've got second floor, soft breaches
now being used, they've got the ROUs ready to go over the wall, say Freezor
anywhere they want to choose to hit. They've got the license to pick how
they want to play this. It's a fundamental skill check from this point on
with 60 seconds to go. Are your fundamentals up to scratch? You've
done the hard work at the beginning of this round. Just set yourself up.
Big emphasis I think on you Paul. Playing the water. You've got flashes, you've got smokes.
Skeptic goes down in the hands of Garner so you lose a full HP of Rune.
Pushed through from Garner now into Coach. So M80 have really spread this map.
They've got so many different angles. They put pressure from second floor.
Now they're going direct. First floor as well. Really testing and wearing thin.
There's Heretic's defense. There goes you Paul. The water. No impact.
This is so clinical and clean from M80. If Fabian was happy with the opening
on the previous round, he's gonna be ecstatic with the way that this round has played out.
Only Oscar left. Three players still to be dealt against. 20 seconds. If you can find the next pick,
becomes very intriguing. If they get the revive on the gun, he's back up. Now it's four players
that need to be stopped. Oscar, the poor old Clash, the RRU kind of helping him a little bit.
He'll try and try and push through it, but at this point the round's done. And maybe
you're gonna find their fifth round. And now with that attacking round on the board, confidence
back in their camp.
Really solid round from M80.
Probably not a lot of question amongst the heretics because as the man on our screen
we're watching Grubby wins that fight against the Fuser, they've got second floor control,
It changes the complexity of the rally, not entirely down to that 1v1, but a big influence.
Yeah, absolutely.
Now it's not Grubby's fault by any means, that's just a straight 1v1.
Yeah, caught a bit of an unfortunate timing.
Didn't have the greatest position.
And then MAD from that point onwards, he just goes through the checklist really, really nicely.
A lot of pressure on their defense, gonna give them the license to get to work, wins his jewels.
and then the execute the sense was rather nice so a two round lead yes you
could just see that slide over shoot because he's not really expecting the
fight yeah there's the swing to clear then this is a swing to shoot and he went
for the first which is fine probably wasn't anticipating to fuse it already
be kind of deep reading that's a big kill for diffuser and that's his job and
you're playing the gridlock there in that round with the other operators
in play, your job is to be a bit more aggressive and take those fights.
By the way, M80 now won 5 lost 6 rounds. Now, mind you, a lot of those 4 were on defense.
They are in control. They're stringing together multiple attack rounds in a way that will
still prove to be difficult. What? Heretics need those in early pick. They've only had
twice from eight rounds that is a big margin of error need to improve on that
they've got to stop leaking players early on especially on defense opens up so
many gaps well they do have the solos in play and Flexi has been watching for
information quite readily in this particular round I've been good against
plunge drones as well logic bomb though to be deployed here from hot and cold
Oh, really?
Ken and Eddie take a liberty out of this.
They can go quick here.
It's a triple stack up top floor on a mining site.
And Kroppy is going to fall to hold and kill it.
There's another opening kill.
DmR2, shut up.
Shut up.
The jump out.
It's Clash!
It's Clash!
The Clash from Oscuff...
...has forced him up onto the roof.
Oh, here's in an awkward position.
Oh no!
Oh my goodness, Oscuff!
That was the Alive!
He's in a world of hurt.
Oh, he's going to get out!
He's actually going to get back in!
Well, he's delayed a bit of time.
He's beat a bit of a nuisance,
But the site is vulnerable still that's the main threat for heretics
I can't believe this but it's just what I've never seen that
Flexi was hoping to maybe capture timing there as I made he might have turned their attention back over to Ward site
Logic bomb activated by Halton Carl. That's his second and final one still one candela available for Kino
It's also disrupted them just enough
but buy some time for others for heretics to get into good positions.
They've got no nitrous cell.
Then Hoth and Gold just walk straight on through, they're creating carnage in the site.
Dupont needs to win this fight.
The Aruni in the corridor, the Flash to go out, Plant going down in mining.
Gavin wins that battle.
And at this point the round seems done.
As strong as heretics have looked so far in this series,
MAD are getting the job done here on the third final map. It's flawless. Three match points for MAD.
Fabian praising hot and cold for his calling in that round. Did we get a time out? Do we?
I think at this point you kind of have to.
I don't know what to do.
It doesn't seem like we're going to get it.
Well, I mean, maybe after the bands.
Doc could be solace.
Will be the bands?
Already used.
Alright then.
That must have been quite a while ago, because I don't remember it either, but I didn't hear it take school all the time now.
Not sure.
That was before round five apparently.
It kind of makes a little bit of sense.
They realize a little confusing as well.
Sometimes when you're attacking in cafe, you've already got two attacking rounds on the board.
You can probably say, I'm in hindsight now to use it to say, I would have saved that
time after the second half for situations like this.
This is the highlight play.
Oscar looks so calm.
He was the last alive funnily enough.
I don't know how he was able to get out of that position, but...
That's a head-scratcher.
I credit to M80 that they've been really locked in in these last few rounds.
There's a three to four score line.
Heretics had won the first defensive round in the second half.
That kind of then sets the pace, sets the tone.
that they're going to be difficult to beat defensively.
I'm going to be honest though, again, what is really hindering them?
He's opening kills.
Like, nine rounds played, you've only found the opening pick twice,
and you didn't convert on one of those rounds.
They've also had no multi-kills in this map.
Defuser, Gatman, and Gino have all had a 3k.
So the firepower has gone out.
You're not winning the early battles.
Dare I say, M80 have just been far better here on Cafe.
The first two rounds for Heretics and then that's it.
It's been all M80s since then.
Six of the last seven rounds.
The contrast is not lost to me, it's very similar to what we saw on Consulate.
Quick M80 start, then Heretics dominated.
The Heretics start, now M80 have been dominating.
Three opportunities to close this map out.
Could be posturing ford.
I was thinking maybe a little bit more direct but
probably unlikely given their current shape. Might be contesting for control.
I wonder what this YouTube is about from what I'm called.
Maybe. Third floor of the target. Flash Tom.
And Rapal in the keynote. He'll lead the way on the day most to clear out
Cocktail but no obstacle towards father and he gets the kill onto you poor a quick little pivot from Kino nets him the pick
Once again, it's m80 that are just able to walk into the building and find an early kill flank from grubby tucked in left
What but I'm close right as well perfect come back from Gavin to help out
Defuser was stuck in the corner. He was low
Robbie had his eyes set for that kill dancing around the frag grenades flexi
does nothing and 80 on the verge of flawlessly finishing this off they do
so nicely pretty comfortable on cafe in the end for the Munich major champions
and while finishing first seems very unlikely with that map win still
technically a possibility it does require many many permutations to go
their way, but they're more than happy to at least just end the day with a win.
Double digits for Gav, 10 kills across 10 rounds, another stellar performance from a
player who has been key for them so far in Paris, but I think taking a step back and looking
at the team as a whole and the way in which they played much, much better on cafe.
And I think also the ability to bounce back from the shocker that was Consulate,
That's the kind of fortitude that will serve you well at an event like this.
What this also means for Team Heretics is the only way for them to be able to finish
first in this group is a 2-0 tomorrow against Waybo.
And I don't think that is a likely outcome.
Could happen.
Will it happen?
We'll have to wait and see for tomorrow and for them.
No love lost though for Team Heretics, especially after what they did on Consulate.
I think also going all the way back to Bank, which feels like a lifetime ago.
The 7-3 scoreline actually was the one scoreline I would say in the series that really did not
probably showcase actually how close that map actually was.
Cafe, I think 7-3, feels about right, that was a very dominant fish for M80, but ultimately,
again, I think for Heretics they continue what is proving to be a very strong 6-invitational
for M80, a bit of a bounce back, but clearly just still going to shake the cobwebs off.
Like it's a bunch of two ones.
This is going to be their third 2-1 performance, twice-winning one, losing the other, so they
haven't been able to have a big statement result.
Yeah, definitely room for, I would classify it as refinement for M8 even though they can
be at their very, very best.
If they can tap into that more and more as the tournament goes on, they will be well
served.
As I mentioned, Gav10 kills on Kafei, he's actually the MVP of the series, averaging
over 10 per map finishes on 31 some big clutch moments again phenomenal from
here skeptic if you look at those numbers seven yeah rough day at the office but
still we kind of saw that trio still activate to an extent for heretics so
I think yeah for the remainder of the event they'll continue to be a threat
that's that's the big point I think that that trio flexi grubby you poor have
been really really good now over multiple matches so it's not like a one-off for
either of them in fact it's been all three of them pretty much
continuously performing for M80 again a lot of things need to go their way if
they are to finish first in this group but more importantly up a bracket will of
course be secured with this result against the inheritors and while it's
not back to the drawing board I think for 5 minute code they know they've still
got some work to do but that's why we have group stage before playoffs we're
gonna go to a break of course more action to come on the other side
Oh my god Ann, first Ann, oh my god can you please sign this for her?
Can you please sign this for me?
You put this on my birthday?
No.
No, I see the handle though, this is not for me.
You had someone else involved in this.
Oh my, you reached out to my mom for this as well.
This is...
You know what's about to say that?
It's a strong love.
Yeah.
You know, I think something less than me, like,
or whatever brand it is, sorry.
Blushes that are in right now.
And we're like, I was setting a trend with that back in the day.
This is very similar to the photo she's going on with a friend from afar.
Yeah, so I was planning ahead of time.
When I was probably going to be back in the future.
I'm about 11 or 12.
No.
Alright, okay.
If you decide it, we need to...
What are you going to do with it?
Keep a memory.
Keep a memory.
You're going to hang it up on your bed?
Yeah.
Thank you so much, I love your work.
He's so much.
I think we're really, really, really fast, so can you tell us about the camera?
No, I shouldn't.
Well, this is actually a model camera.
Uh, tell us about this song.
My mother has been providing for us again.
Thank you.
So it's lovely to meet you.
I
I'm making some of my enemies go to the top, just like you, like you.
I'm making some of my enemies go to the top, just like you.
Every six-invitational final is a storm of pressure, a clash of tension.
They leave a mark that doesn't fade.
FASTED!
YOU!
READY!
Six-invitational 2025!
DECK IT!
NOW!
We need to watch it, sis!
We need to watch it!
Everybody else talks about being mentally prepared for a day.
And no one really knows what that looks like.
It's not something that pressure on that side at the player that eats you up.
It's easy.
I'll kill you.
Yeah.
Honestly, a lot of tales are scared of you obviously.
We were suspicious, we sure are too good.
Like that was literally what happened.
And I'm the one who sent the email.
So like, I'm the one who did it, that's the story, right?
None of us really thought that you were legit.
Okay.
So, there's Goya Armory, Wamai Inlong, Box Rotate, Heddles Armory, Fittles CC, Heddles,
I will put like this, but it's basically Heddles and Rotate, and about the utility,
the Wamai is playing around here, so he's putting the Wamai for himself.
The recruit is putting wire on metal and wire isters, which is 5 plus square.
So Ashe is going to spawn here and it's going to throw an Ashe here on the table because
you can break the Goyle, like if you throw an Ashe.
So really, really fast, he's going to throw this Ashe and already break the Goyle.
Glass is going to come here with the Blitz to do the plant and thatcher here on the
window.
Ashe comes here and break the other Goyle.
And then Ashe is going to enter below with the drone that Capitão that's going to
play here is looking for her.
She enters below, plays there, just to guarantee the C4s and stuff like that.
And on the time of the plant, she's going to climb the meadow stairs.
Yeah.
Glass is going to smoke here with the bleeds, so far smokes, they are just going to spend
smokes and glass is going to...
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You know what? Yeah, we might lose first. So what? We might not. Why? It's not going to make a difference, is it, to your mentally? You're going to think we just got beat by the defending world champions that were playing amazin' at the tournament, so...
So you take a map you can get it but here's phase for you as well. Like I said
They have been electric all for their maps except for one that they lost 8-7 shot for rebellion
They won 7-1 they have been dominant and I imagine today
People skier are in for a bit of a rude awakening about just how scary their Brazilian brothers really are for a head-to-head
We got news coming up against KDS team
It kind of tells you the whole story there just the numbers that we're seeing across every part of the phase
Yeah, really and the thing is you're can you know, there's a couple with a lower numbers
But the honest truth a lot of the time they've got lower numbers because they're not playing enough rounds because
You know the people are grabbing the kills
You know there's only so much part to go around they can't feast on on everything. So yeah tough
For anybody against but the thing I said coming into this de plus here if I'm looking for a reason if I'm
Searching for a reason as to why de plus here maybe give face a challenge
It's the part of these guys are Brazilian and they've been playing against face for the longest time
it. It's a good time. It gives
of an edge. It does. Well, our
veto is on screen. So let's
see where we're going to for
this series three maps to get
through best three like
everything else. You can things
if on layer, which is the map
pick coming out from D plus
key and then phase have picked
fortress. It'd be a third time
for us casting it this week.
Really keen to see our scene
one of the best teams in the
world delivers on it. And
then we've got Shelly if
required for our third
closer to more looking at
this and knowing how much
It could it could I think reasonably that you know, we'll see when we get the social vote
I think you know reasonably the expert will see when we get the social vote. You tell me
I'm not mean just that phase of body gonna be people. I just mean how widespread the expectation is
I would agree that it is very very widespread the expectation for this come in here
But that takes all the pressure off the plus gear don't write them off
I've got play like falls is a major champion. Well, they know what it's about
They've been playing against these guys for years bullets been bullets played phase more times than I've probably eaten whilst I've been in Paris
You know he's
So easy for them to know what's going on, but it's not gonna be an easy match up deserts phase versus D plus Kia
And we're ready to go
Alright, let's get into it then, you saw the social vote team 82% behind the current reigning
world champions and again no surprise with how well they played.
Deepus Kira starting off on the attacking side, we have seen a bit of an attacking
lean on Lair, so maybe they can get themselves going strong and early in this series because
for me, you ignore the outcome from yesterday against G2, they've actually played pretty
well this tournament, I've been quite pleased with what I've seen from them.
I mean, my natural worry is that again, you're coming up against the Rainy World champions who have put on a show so far, and they are going to be the ones for every team to beat throughout this competition.
That's it. My main thing that I would lean on for D plus Kia is they've got a lot of experience against these guys. They really do know what it's about.
And you know, maybe it just feels a bit different going into that matchup having that prior experience.
In terms of bands, we had the Electro Bros taking away, okay, and Bandit are going to be off the board.
That's really going to help your top floor and your bottom floor, possibly.
In top floor, you're looking at the mask wall, getting in through ops, being able to open up.
That wall is going to really help things.
Down in the basement, there's a couple of walls that they like to breach, particularly like warehousing.
To missile, for example, get that one breached and get the long angle through into sight to the doorway.
You know, lots of uses to different things where you'd see those electric operators going in there for the denial.
So that's going to be, I think, you know, a big focus here for D plus K.
It's got to be on using those hard breaches.
Get a little bit frustrated sometimes when you see those bands coming in
and then you don't really see teams like leaning into the operators that they've banned.
But straight away, I can see we've got the ace on side.
I would suggest Mitter is probably going to be focused towards mask wall and ops
and trying to get in there and open those up there.
Usually going to be your main focuses for the hard breaches on the other side phase are going to have to play
Sorry deepless here are going to have to play without Monty and without yinx
So a couple of real big execution and space grabbing operators there
What makes you a little bit nervous though as you can see the two operators on the far right hand side of your screen
Both Mira and Azami are up normally their band away is a pairing by a number of teams
But with the focus on the electrification gadgets in it does mean places like ops are going to be so hard to push on through
You really give your face a lot more power to lock things down here making mirror windows making use of their windows
Like they're trying to do now in place of electrification. You've got the shields you see in scattered around
You love the Azamis being up thrown around dynamically
They've got a lot they can do here to make life a living hell for D plus care who given their light up Tim
I'm thinking might be iron not so much a rush, but at some point during this round a fast push in I like the start from D
Plus key emitting
Offscreen has gone straight into ops and he's opened that wall up into corridor
There was nobody playing there, but it prevents now anybody from plays playing on mezzanine
He's gonna rotate around try to get mask wall open
But they blend the mirror there so they can just impact trick those Selmas
He is limited already having use one on office as well
They're not gonna impact trick it this time mitty manages to pick up the kill get in aggressive onto souls
So that's mask wall open. That's ops wall open. They're gonna have to look elsewhere though
They've no more Selma charges. They've no more hard breach
So they can't get that mezzanine wall into mask wall opened up
So that if it was gonna be their plan to plant spot
It's gonna have to change really felt like souls didn't need to swing on for that as well an impact on towards the Selma
And that wall stays closed
They have no way of getting inside but because he lost his life
What just means those Selma's go off unimpeded and now they've got a lovely crouch size hold in towards sites
And he's wandered underneath here. He's got a nitro in hand look at him
You can see just downstairs there nitro comes out and it downs one finished off brilliant stuff
with the toxic beard canister diffuses down outside of the breach as well things
are going a little bit wrong, D plus Kia, cyber's just on a field there he's going
where everyone's, two, two toxic beard kills in a round from Vittag King just
great positioning and play from the smoke, in that power position behind the
desk and showing why it's so good.
Admittedly both of them are killed confirmed and killed, that's why Vittag King has still got zero but you are right Tim, they've just completely starved them out on mass because they made one crucial error
They didn't have control of highway. If you want to plan attacking towards mask
You need to make sure that window to the north is being watched
But I'm gonna second him let me looking pretty good to start things out here a couple of kills
Himself, it's a lot to do to win out a 1v2 against face, but he's failing it a little baiting shot coming up from bitter
King and the mirror is just there ready and waiting handy there to assist his teammates
Face taken round one pretty decisively. Yeah, that was good from base
We're seeing that great team player that they've got sort of making a little bit of noise over here
And it's actually the other side that you get hit from nice movement from cyber great play from vittor king
I love the handy moving underneath looking for that nitro onto the ops wall area managed to down the ace of mitty and
For me people's key. They've done well there. They've got the mask wall open
They've got the ops wall open they've wasted that one Selma
Which it's not the end of the world
But it just allows you another angle into sight so where mitty's pushed out into the corridor
If he had another Selma he could open that wall onto what would be the plant spot and given where he's open on Ops wall
It can hold a longer angle through into sight
So he doesn't necessarily need to be putting himself in the same sort of danger, but that's not a criticism
He was in the right sort of area. He was playing the right sort of game
He was just punished because he didn't realize I think that handy had gone underneath with that nitro
It was a great play from the mirror
So phase they take the first round and they're gonna move us on theirs to the basement for round two
Probably going to see a bit more of the same as well with Amirah digging in deep, but what I'm most excited about to be fair is the three operators, two, three and four on this phase lineup.
Of course, going to see Cyber out around the map. He is that tip of the spear for this phase team.
The more dynamic of the bunch to respore birds, they slow and compose.
He's that little x-factor that can have just a little bit more to around.
You've got souls looking to do the same extra information to support the vigil, but also the echo on-side.
You might hear me say that and go, Desk. Why does echo help here?
Well, like we've already seen in series to date him, you can make use of those echo drones to get around the map and support your roamers.
If nothing else, like you see in here, they'll start rolling them off around the bottom floor.
It's going to be a bit of information when pushers do start to come through, but I would really love to see one heading upstairs to support his roamers up there as well.
Forza's on the Blitz, which will just keep an eye on exactly where that's going to be used,
but I think it will be used on a little bit of a roam clearance to begin with, given where he started.
He's over the far side of the map.
It's Levy that's on this side near the warehouse.
Although, say, maybe they'll come around and join in,
but they've got Mitty on the ramp.
So they are going to want that mid-floor.
They're going to want it cleared out.
If we look, look at the bottom right of your screen.
If you look down there, you can see where everybody from phase
is positioned.
We've got a couple.
They've just hit back to site, actually.
Cyber was on top floor, and then we had KDS.
And I think it was handy up on the first floor.
Dave dropped away, and Cyber's dropped down.
So everybody's kind of dropped down one level.
So it's now up to Cyber on the vigil
to try and keep those verticals out of use for as long as possible and he's going to do it this!
He's going to find a kill onto Nias, that's the entry 5 vs 4.
And that's the buck gone as well, looking for the round, a little bit of chip damage coming on through as well.
Not looking great here for D plus Kier, they're losing too early, but mate he does get rid of Bidder King.
Pretty crucial one to find, immediately an echo, an interesting choice on upgrades that you can come across here
and falls into to get rid of handy phase now down to 3 D plus Kier with the man advantage and surely a good opportunity of winning this round.
Yeah, that's great play on the Blitz there.
Cyber has managed, I was just watching where Cyber was going.
He's managed to get himself back down to the basement to site level
so he can support KDS and Souls.
I think that's the right play.
You've kind of just got to give up on that roam now.
You're one man down.
You don't want to get overly pressured
because otherwise, if they rush site,
you've got a 4v2 to go up against.
Souls is going to be taken down.
You end up in the 4v2 anyway.
So D plus Kia building, a solid attack here.
They've not rushed at all.
They've worked one dimensionally.
They've all come in from the warehouse side
but it's not hurt them whatsoever.
It's just allowed them to approach with power,
with pressure, with aggression, and to take these fights.
Looking good for them so far.
So, I just thought it's the fight back though.
Gets one, cannot find the second bullet,
causes him down.
That's going to be second round going to D plus K.
I could commit him round from D plus K.
It was good, I liked it.
Interesting to see him with the initiative in the book,
up front, I was like,
I'm losing one of those high-freak,
top-freak just from upstairs is going to suck,
but they managed to recover well.
Mitzi, especially getting nearly caught out in a gunfight
and turning it on its head and bringing down Bidderking on the Echo,
massive for them to stabilise the round and ensure they had the tools to still pull off the Execute.
Although the actual focus itself didn't turn down to the Execute, it very much became a game of team deathmatch.
It did slow right down.
Objectives would cast out the window, and it obviously had D++ here, probably made that call.
It was all about going for kills rather than the objective.
They winded downstairs, and now we go on to the second floor team.
It was interesting from D++ here as well, because we often talk about when you've got roamers out there,
this is fine balance, isn't it?
You know, and it's something that it's one of those with hindsight you can always say somebody met the wrong choice or the righteous
But you can go chase the Romans or you can kind of leave them out there in the cold and just go and focus on what you are doing
On site and just play that objective
They lost one player to cyber early on and then kind of made this decision to say, you know
No, we don't want a piece of that. We're not going to go chase individual round the map wasting all that time
We're just going to have a look more directly to site
We'll use the blitz to try and you know brute force away and get ourselves a little bit of space
And I love that from them. It worked out really well for them. On another day cyber comes down a flight gets couple of kills
And you say you should have cleared the wrong but no it worked
Well, I think they judge the situation perfectly and it got them the round
So we move on work on to round three as you say we're on that mid floor and we've seen a couple of times how powerful
It's particularly vitticam's position that you're looking at. He's a big win condition here
He's playing on the smoke in our six room
He's gonna be there to hold down those verticals the others are there to do that as well
But they're also there to protect him and keep him in that position because he's gonna be able to small cuff things like the breach
I like the read from cyber as well
I've already seen dancing around an ops hasn't really moved his feet since we saw him about 20 seconds ago or so
But he's just here to choose your drones
I know full well it's very likely the attackers of course have to come in and clear top floor
It's a good shot. They're gonna come in from the ops side
So at least starting out there to pair out any drones that come on through to try and give entries away in the map
Would waste a little bit of time for Steve plus gear to slow down because when you've got to go across this top floor
and then downstairs it can take a little bit of time as we saw in our series earlier on to date and it
did sting NIP a couple of times when it came to try to move through the halls of lair to get down to
the lower floor. As now rejoined his team though and of course is making sure the assist is there
to deal with any further drones or any cheeky plants might try and come through at some point
you can help deny that from above. Yeah we've got Nia's on the thermite he's obviously going
to be the one looking for the breach. I don't think he's going to be going for the external
wall. He's looking more to move in to get this green wall. Oh, he's already got, thank
you very much. He's already got that external wall. This is really good work then from Nia's
actually. He's been around, got the external. He's moved and got the green wall as well,
all with, kind of, in the first half of the round. So that's really good. Put souls under
a, not really much pressure. He's going to keep himself out of the way in bumps,
but it gets them set up and ready. Next step is they've got to clear out some of
those top floor defenders, particularly Vittacan, because he's going to be the one, shot
them, smoke, all that sort of stuff, trying to keep them out of the side. Souls
turn his back there just the wrong time as well only for mitty to step on forward and find his man
if it look a bit easier there to be honest but absolutely the distraction from the back side
put other members on his team it's most now going in here it doesn't have the diffuser is indeed
mitty who's got that but as all the spokes roll out and the light screens are in in he goes and
trying to get this plant down completely unchecked by anybody they must know where this plant is
going on through will they get an angle with handy no they will not and that was to be finished
off and now they've got to try and recover in a 4v5 post plant that was really we'll come
back to where that was good but that was fantastic KDS managed just to get the kill on Taneers that's
the third might taken out but it's 4v4 got about 25 seconds here to first for first to find some
kills that's going to be their number one goal falls manages to pick up KDS cyber it does one
have one onto living but they are losing numbers and they can't be doing that if they want to be
able to go for this disable 10 seconds left for them to be able to have the time still to
interact with that case I'm not sure this is going to happen 2v2 bullet onto Vita king and
They've got the vertical no chance now. They won't give him anything here. No nothing guys
It's playing for a little bit of KD
But I think we all know how these ones tend to end up he's at a time now down for the last couple of seconds
Falls gets the kill to put out the stats a little bit further but a great round again from deep next to here
I love the bit on the breach so they send the smoke canisters into the breach
It was Niazu sent them in and you can see vittor king react to it
He sends his toxic babe canister down. He's thinking I can't see them, but they're gonna come in through the smoke
They're gonna try to plant on the breach, but they don't they've got the send screens up at the door
So now you create in this 50-50 choice for phase, you know, where do we defend?
Where are we looking? Is it on the door? Is it on the breach? What's going on?
Vitacin goes breach and then they try to get the warden with a view onto the door
But they can't quite see and before they realize it's all too late and the diffuser's down
Great confusion caused by D plus Kia and a fantastic plant great stuff and they are 2-1 up
Just feel like phase being ragged around a bit. It does a bit to be honest
I'm surprised they're doing really well. This is often been the weak point for phase
I think when cyber is yeah has he has them the first couple of rounds had a great couple of rounds got really involved a whole stack of
Kills on his side, but when he's removed from the field then what there's only three kills amongst the other players on the face side
And yes, it doesn't come down to just kills
But the thing is cyber is the one is able to get up in the face of D plus here and interrupt their attacks before they get
Everyone in a perfect spot to say yep
Let's go make things happen if he dies or if he's kept quiet by the side of the plus key a massaged away
from these more aggressive positions. The other four so far really haven't bought too much of the field that needs to change
Otherwise, you're gonna see the same thing all over again for the next three rounds.
Yeah, exactly. Fiers have got to find a way to get themselves into this one because at the minutes, like I said, D plus Kia, if nothing else
They're not gonna be scared of Fiers. They've played them countless times over the years. They know what it's about.
They know how quickly you die against them. They know how tough they are to break down and it's not gonna matter to them.
It's not really gonna impact them and it isn't right now. And what would I like to see different?
Ooh, don't lose one there.
What would I like to see different from B plus Kia here to last time?
I think last time was a little bit one-dimensional.
They did have Levy towards the end, kind of coming in through display,
but I think it was probably a bit too late.
Other things had happened, other players had died,
and he was, you know, just kind of rolling the dice at that point,
see if I could get a couple of kills over this side.
I think they need more pressure around this top floor this time.
Last time we saw them get Ops wall and try to get in towards Mask wall,
but that was kind of the majority of the attack.
I think you need to pressure players like cyber on skybridge. You can't allow him to be running and using those windows for example
You know, maybe keep KDS busy at display window things like that
Stop phase being able to focus all up towards this kind of execution side
To watch for me I've been more aware of it now than ever
I think after he's already stung them once from that spot
But really that was what got phase going back in round one since then it has been the deepest here show
I'm sure it could well continue a big focus on ups right now with three players stacking outside there
But cyber is wondering around them that eat as you can see here
Big threat of course that C4 as they try to step their way through this top floor your souls on the other side of things
It's there trying to keep them a bay and her steps. It's what one about just steps me. Sorry. I don't know why
I saw the Z no, it's like, huh, hang on a minute. It hurts in the glasses on Tim
That's my problem. But yes, he's going to show up inside of ox along with his teammate in mitty here as well
this wall will get opened up. Don't need one of those extra thermics. I'm afraid when there's already
it's carries on the wall and they've got the control they need. Mezzanine is there, Ops is there,
the cyber is still underneath. Cyber's underneath and the souls is in behind desk. This is the two
areas they need to do something about really. Not having the mirror on hand has obviously changed
how fears have to play this. It's a loud mask wall in other areas to be opened up easier and
this is the long angle I was talking about. So to get that open that's the plant spot.
It's not quite, you can't quite see around the wall from there but if they can get
They can start controlling things then cyber is taking out as he tries to return to site. That's the trade though
He did get one of his own years picks up souls desk
That's the death position gone that starts giving them access to think about getting a plant down
They just need to wait for handi's toxic babes to be gone this 40 seconds left
He can't smoke out the rest of the round. There's a real chance that D plus here get an opportunity to plant
Yeah, once that last smoke is gone. There's not really a lot available to them to stop this plank going down
So it's gonna be so tough to face the fight their way back through
really need a kill or two here to get things moving and they're trying to find it
back in behind the deaths they go but being given absolutely nothing the last
smoke now extinguishing we're down to the last 15 but they need this player out
from behind deaths to him otherwise they can't get away with the plan. Yeah it's
crucial movement from handy he's nearly lost his life he has been forced
away full scores in to try and get this plant down he's gonna go to stick it
bit a King handy one a piece though that's not ideal for them however the
fight back is on the plant has not been stuck four seconds left to go
force is gonna have to make a decision go for kills or stick the case down on the
ground. He's gonna go for the plant there's but now phase can get aggressive
knowing that there won't be two, down to a 1v1 effectively because of the plant
but it doesn't matter. Handicap win out the fight. D plus Kia with another
successful round. And Missy playing it so well in the close. So why expose yourself
to a wall though? And the other player's got a shotgun, gets himself behind
hard cover, went for a phase tack timeout at this point. It might not
I'm not surprised at all because
outside of a bit of magic and
round one they have been slammed
around there by D plus Kia. Yeah,
this has been a surprise. You know
I'll hold hands up and say like
most of the people you come in
looking thinking phase is probably
going to do a job here, but D
plus Kia have been really
impressive so far. Like I said
that round, you know, they went
in there. They've caused a little
bit of chaos. They've got souls
position, but he just can't keep it there. The pressure is too much, so he has to dip away and
takes a lot of damage in doing so. They were forcing out those toxic babe canisters, burning that
utility before the end of the round. He didn't have enough time to be able to hold them back.
Got a little bit scrappy at the end, but it's always going to be, you've got players like
the King who are going to step up and get a couple of kills and, you know, maybe it changes
around, but they still managed to adapt and get it done. Nicely played from D plus Kia, 3-1.
I saw the stats up there a second ago for Cybert who's really the only player as I've already said sort of doing much on the face side
Across the teammates five kills between them across four rounds
Really does not make for much of a successful story and you can understand why they're down three and one
Speaking of dancing into the baseball we go once again now down here
I thought last time round it became a little bit TDM like I said the focus wasn't really on the execute itself
It was much more about the gunfights and as I've just said, you know exactly which way those gunfights are going if you know
What I mean, so we've got to see a bit more out of face here. I look to them commit those yokai drones out on the road
I understand why keeping them downstairs is a thing you can blast out the blitz shield as you charge is on forward
It's good for preventing that it's no good if your echo is the first player dying in the round
So viking really needs to keep himself alive to get the most out of those three yokai's
Just having a look at his position and again
they didn't really play a too heavy a roam game here last time I said beginning of the round
you had cyber upon second floor and two players on first floor and then the other two were down
in basement if we have a look it's kind of a similar setup even less so to be honest you've
got cyber and souls up on that first floor I'd tentatively say that for souls because really
he's playing on the blue stairs which you know that position that we often see with the snow
so there's only really cyber out and about in the map it was like that last time he got one kill
and D plus Kia said you know we know what's up is about we're not playing this game we're
We're just going to go to site and deal with it from there.
This time they've brought along the Deimos.
They are tracking cyber.
They're going to try and chase him down
or at least force him back to site.
Again, I like this from D plus KIA.
There goes cyber.
45 seconds into the round,
they've got a complete control of that mid-floor
and they can go in there, get the sledge going,
open things up a little bit and keep an eye on Levy.
They've got the rower.
We like to see exactly how that's used.
It's usually quiet niche
and they've got a specific plant around it.
So what kind of space are they going to try
to secure with those panels.
Rara, for a while, when she first came in,
had the lowest operator win rate in the entire game.
She was absolutely tragic.
But I think, as we often said at the time, Tim,
you need to give time a little bit of time to cook.
Get them in the kitchen for a while.
Just let it simmer, and they'll figure something out.
So I'm always excited when I see a Rara pitch up these days,
especially a team like D plus Kia,
or Phaser, how well they've been playing
throughout the competition so far.
It's always going to be for a purpose.
When you're attacking as well as you are already,
this is really to try and throw a spanner in the works here
and disrupt what they were told in the back of that attack timeout.
So on with you, keep a close eye on him,
but also, of course, watch where Falls goes.
He's got the diffuser in that bucket
and that shield in front of his face.
He is the big threat in this round.
Yeah, the minute Falls is trying to push Blue stairs,
Bullet's going to pick up Cyber.
That's an important kill.
Falls manages to pick up Souls.
It allows him down into filtration,
but that's where they've done all their verticality
there's directly up above the door
that you can see on your screen there.
However, there is a bullet-proof camera opposite that.
Cyber deployed it near the bomb chassis,
looking towards filtration door. So those players from FaZe who are dead, they're
going to be able to watch that so long as it's still in place and they're going
to be able to find out and make sure if anybody's trying to push that door
because I think that's where they're going to be looking to get the plant
down from fall series continuing in that location. 45 seconds left to go. He has a
little bit of support and levees kind of on his way over there as well. I think
he's got a bit of time to play with here. Not tons, but enough that they
can work this out slowly down to a 5v2 as they've got rid of handy. There's
no reason why D plus K, you should see this round going against them, but
almost on for a flawless enough for KDS spoiling the party.
Pits a bullet, but he's most definitely toes mighty.
Carries on one hell of a game so far.
There's always this debate about sometimes how you pronounce players' names.
And in that moment, because he's just got a kill off, he's mighty.
He's not just mighty, he's upgraded to mighty.
Look, another good attack from D plus Kier.
I loved it. Brought the Demos.
Last time Cyborg was a problem, not a problem.
This time because they brought the Demos, tracked him out, forced him back to site.
They do that quickly, 45 seconds.
It gives them ages to get in there.
They start sledging all around the door that they want falls to push in through the opening up their plant spot
They're softening it up clearing any utility that they can all those sorts of things whilst all that's happening
Falls manages to kill souls and that gives him the access to filtration, but bullet he recognizes
He's not really needed on those verticals because they've got the sledge there working them
It didn't work out
But what does he do he goes to the other side of the map and just has a little scarper around and thinks you know
I'm gonna try and walk down on KDS here KDS does get the kill on to him in the end
But not you know the end of the world because all the other work that's been done has set them up for victory already
So I love that D plus Kia
You know multiple ideas running in that round to make sure that they kind of have contingencies there and it works
fantastically well for one and I didn't think it'd be D plus here that was breaking down
You know in such positive forms there's I thought this was gonna be all phase, but no
Oh, they are ready for this one.
This could set things up for a very interesting day tomorrow
because this is D plus Kier's last game of the group.
After this day, if they win, they'll be on 11 points.
Phase will be on seven, which means
phase two play tomorrow against G2.
Phenomenal game, by the way.
That will ultimately determine who finishes in first place.
But right now, the round differential phase
are on plus 23, 35 and 12.
D plus Kier, despite being in second,
are on minus three, 33 to 36.
They need to win this game as quickly as possible
They want to avoid being jumped over by phase in the tiebreaker tomorrow looking at this attack
We're back up on top floor D plus Kia don't have a ranged hard breacher this time
All they've got is the thermite. I said all they've got three extra thermics obviously very good
He's you know, I still think he's the best
Three extra thermics is fantastic
But why I'm saying that is I don't think they're gonna go for the opposite this time
They might open my school, but they don't have anything to open up that wall from ops onto mess
We don't have you know anything necessarily mitty's going to open that wall now the mask wall
They don't have anything to kind of deal with the mess out area
So I think maybe they avoid this a little bit. They've got nears on the day
Most I'm keeping an eye on nears on the day must because is he gonna go underneath and try to deal with souls behind desks
Get that track on him and try to pressure him or no
We'll see what happens as it is bullets the one that's roaming around there and actually yet not take it back
it is going to go in. He's going to open up wall with the thermite instead. It could just be a little bit risky for him if he tries to go in and get this next wall with the thermite because you've got handy kind of in and around top rocket stairs. He has been forced back now so he might be good to go.
You know absolutely contest him as soon as you did ever try and stop forwards and that he was getting a bit too much around rocket
So indeed dips away to rejoin his team and that makes us all easier to open up
And I love how the security as well with the dock will be cool and the day must trap to make sure that wall is definitely open
They know their win condition to me. Yeah, just the same as last time we were on this site
They've got both mask walls open. We 100% know what the game plan is going to be
But surely that just invites a cheeky little backstab from someone else where like falls
Here he is. Fouls is going to be coming across Skybridge.
He gets himself a kill. Beautiful stuff from the Blitz.
Cyber taken down. He had so much joy there back in round one,
but this time it's an absolute nightmare.
And that also now, oh, it could have been like a wasp in the room.
Fouls has decided instead, he's gone out of the window and he's come round
to mask walk as he has the diffuser, so he wants to go in and plant.
Had he not had the diffuser, maybe he could have carried on pushing
and been a real headache for them over on that R6 room side.
But it shouldn't matter too much,
because I think there will be an opportunity to get the plant down at some point from Falls.
My tears ran. Really thought it'd keep on going there until he got the kill, but no.
Flash comes in, not what that is.
There's the warden, and it's a shotgun, but no.
Let it get to the way with the kill.
Traded out by KDS straight after FaZe now.
I've got the advantage.
They're into a three versus one.
Falls might be seven and one, but it was a lot to do at range there against three players on FaZe
who just about hold on and means that they get a second round in this half.
Yeah, they did a lot right there to D plus Q.
I think again if you remember earlier on for that top floor attack
I kind of said it was a little bit too one-sided and I think the kind of suffered the same there
We saw the success they had with the blitz against cyber and you know
I said it at the time if you didn't have the diffuser and he could have pushed on and carried on through to our six room
Maybe made a challenge onto the king over sudden you display players like KDS handy
They have to start paying a bit of attention over towards our six rooms
So they can't stand there and take these fights onto the breach
Instead falls comes back and he sort of stands on my squall
That's the right thing to do. He's got the diffuser. He wants to get the plant down. That's what they're playing for
But it just meant that everybody else from phase all four of them could start squaring up to that
It's kind of like you know you sent a telegram saying we're gonna plant on my squall
That's the plan because there's no pressure coming in anywhere else. And so I think yeah
Deepos key it may be with just a little tickle on display window
Or maybe continuing that blitz run round to our six crew maybe they could have took the focus off it
You know I'm giving that phase a little bit more to think about but other than that look
It's been a great first half for them for to phase move on to the attack
And we'll see how D plus K do on the defense. Yeah, so what's gonna happen after this item?
We'll finish this map D plus K or win it
We'll go back into the green room and Dev Mart is gonna be insufferable about D plus K winning a map
He's gonna be absolutely insufferable. Oh, they're gonna. They're gonna win the whole thing
I'm watching as a thing for D plus K right for a lot of people
They beat Faze in the first match, they're gonna win holding.
Turns out the secret source here is for a Brazilian team, they need to go over to APAC, get picked up by an Org, then come back and then they can slap him out of the Brazilian teams.
You don't do that by staying in Brazil, you've got to travel around the world, mix in a little bit of scrims against side-pops are going to teach you a thing or two it turns out.
They certainly will, I'm sure.
I'm certain of it.
Alright, well let's see how they go on the defense and see if FaZe can really turn things up.
My concern for FaZe is, I think as we all know, they're a little bit of a slower team.
Outside of Cybert they are a slow, controlled, very execute and team play focused team.
That ain't a bad thing. People often like watching more, it's supposed to be things though,
like a little bit of G2 or a Wavos, it seems throughout this week so far.
So I need to see a thing from them, the ability to turn the heat up a little bit here on D plus Q.
that you can play to just break them apart and catch them off guard.
A middle electric in cyber, you go to entry on a one speed.
That's no one, not the way to get it done.
Ficking straight away has got himself over towards Ops,
where a cyber is looking towards that display window.
So already we're starting to see this kind of, you know,
multitude of positions coming in from phase.
One concern, I've got KDSs over on the display window
at the minute on the Thatcher,
and a lot of the breach here may go over on the mask side,
They might need you more over there to deal with the cave.
What sound would you make if you were being zapped by Clash?
What sound would I make?
Yeah, everyone's got a voice line and they won't know what you'd make.
I wanted to know if I could push it far enough.
I've got it in mind, but it's one of them things that it's like.
I don't want to do it and it sound really bad and get like clicked out of context.
I will see how we go after the pride to burn through the Clash.
I wonder how Clash sounds when she's being burnt.
So Chris will find out the souls are stepping forward there with one of the fire bolts.
a ying yeeted up over the top.
He's going to force the players back on the side of D plus Q.
It's a phase doing good to get control of Rocket here.
A little bit unconventional on their entry in as it stands.
But we've got a lot to do here in a 4B5 with the clash still on the board.
Yeah, Victor King's got the Ups wall open.
They haven't really approached Masked Wall whatsoever to deal with that.
They're happy that they've got Bathroom and Mezzanine at this point.
I think they're going to start trying to challenge on towards Neers,
who is of course that clash player.
Yeah, just open the internal wall.
wall they're not worried about mask wall and just get that internal wall opened up
that's going to allow them through to the plant spot that is available for them
now vikings in positioning ops so now they just need to make sure that they
forcing bullet out of sight because he's in there and he's got a little bit
support from levy as well so need to force them a little bit deeper and handy
and KDS that's gonna be their job really to try and you know attract
everybody over to that side towards bathroom and see what they can do they're
gonna try and deal with the clash here I like this candela is going
No, Toxic Babe Canister is going to distract a big double from Bullet, Levy on to Handy and Faze Crumble in a heart beat.
They've been shagged him. There's no other way to put it. They've been absolutely shagged by Deepus Kier in this first round.
A flawless to get. First map? Huh? First map? Well done, first round.
This has been going on for six rounds, seven rounds now. Does Deepus Kier seriously in the driving seat?
Can I hear that tashed voice line now?
I don't know.
It'd be really funny though.
No, I don't.
Piss off!
Come on, what are you doing?
I'm saying that to you.
That could just be you on a train there, mate, with a really bumpy...
That should have just come on and gone, what the f***?
That doesn't like getting electrocuted.
No, he's fantastic.
All right, well now I know what it sounds like.
So if you ever hear that noise, I know to come running and not touch you,
but at least look at you and say, Timmy, you okay?
Okay!
I don't know if you can sit there, go.
Uh-uh-uh-uh-uh-uh.
Thank you, there you go, that was identical!
That's the best impression you've ever done of me!
Because if you get shot, it's like quicker frequency, I feel.
Mine was quick?
Yeah, if you're chugging along over like,
I don't know, like a bumpy road and you're like,
Uh-uh-uh-uh-uh-uh-uh-uh.
Oh, we're getting shot as well.
Uh-uh-uh-uh-uh-uh-uh-uh.
You got me?
Ha ha ha ha!
We're going towards the back end of the week now.
Welcome to the B stream, this is September 26th.
No, 2026.
Uh.
Ha ha ha.
Oh, unreal.
real. Let's get back into it, D plus Kia 5-2. I'll tell you who dreams a shot to the system, Tim. FACE!
5-2, D plus Kia. They will continue on the defense. They're not going to go down to the
basement. They're going to play the mid-floor instead. It's going to be bunks. So last time
around we actually, this was, I'm going to go back and watch it because it's one of my favourite
attacks from D plus Kia. I really like how they attack this side. They got the external
wall breach they got the green stairs wall breach and then they played sense
walls in through the door and then they kind of baited out this attention
towards the green stairs breach by putting in the smoke canisters but went
and planted on the door and phase couldn't find the location in time and
it was a really nice little switch and play from D plus here I really enjoyed it
so let's see what phase can bring to the table here does they look like the
shaping up for a top floor clearance to me
You should probably expect this to start in point, but it's more about the execute, right?
I look seeing folks on the wall giving the part they've got, you know, for example the Maverick on side.
This should help them get through what is otherwise quite annoying to step your way through.
You'll play that happy little dance here, at least miss you will if you find out that Thatcher is trying to get the wall disabled.
So, I think having the Maverick on side is going to help at least on that front.
And of course he has those frags back, Tim!
I also love playing in Oregon Tower and bringing these nades along and just yeeting them down on towards someone who was sat inside a pit.
I'm so glad I'm able to do that again, although he wouldn't be doing anything in this round.
Cyber, despite having a really good start earlier, I believe he was sat at like 8-4 at one point.
8-8 now. Really not involved in this game anymore.
No, Mith is going to yeet a couple of bullets at him and get the job done.
Like you see, that's the Maverick gun as well. I don't think they've been able to breach the Green Stairs.
Well, I'm not saying they were going to try. They have got the external one, and they still have the Ace onside.
So this should be okay there, but the loss of a gun, if nothing else, is going to hurt them.
just looking across at the side of D plus Kia. Still three of them up on the top
floor. I say that as Nia's moves back down. So you've got falls and levee now
that are charged with at least making things difficult up on the top floor.
We hear the Candela's going off. Vittor King has not gone in yet to try and get
a diffuser down. He's still working around the top floor. He's actually just
dropping down now. So FaZe are now posturing towards thinking about
getting in and getting that diffuser down because they do have control of
the area that they need to be able to plant from the external breach which is
where the King is now lining up. Still not coming you down a man. It's not on the
downs of the final 35 right? Like at least they're starting to ask questions of
sight. They can't do this. They've got all the tools required to do it. They've got
three smokes, they've got a clash, they've got so much to work with still
that I worry FaZe are just gonna be out of time already. Yeah, Handy's gonna
plant in a secondary, he's gonna try to... And he's gonna eat a face full of smoke.
Yeah, it's gonna be nears that's possibly the problem for them here on
the clash. Great fight won by Mitty as well. Managers to take down Victor King. That's going
to be another one. Gone the ace. Handy does find Nears. That takes the clash out which
is going to free up an opportunity to put the diffuser down KDS onto Mitty. Handy is
going to stick this two versus three. No, they find him. Let me get the kill from
above and D plus Kier. Yes, they've got all the answers. They've seen the test
paper before they've come in. They know what FaZe are going to do and they are
They're prepared for everything!
They're sitting in the test paper, Tim, with all the answers written down in the palm.
They don't even need them!
All three smokes were still in Falls' butt pocket there.
They didn't need to bring a single one out to start them,
because they knew, like you're saying,
everything FaZe were trying to do.
Love it!
B plus Kier.
They rattle the standing world champions.
Ever heard about the unofficial world championship belt, by the way?
Yeah, well, I keep the world champion past.
I actually have no idea where it currently sits.
Oh, you doth...
Yeah, there's a lot of results to work your way through.
That could be worth digging into it.
Well, you'd have to find the first time that Thers were beaten after Boston and so on and so forth.
Maybe I start tracking it from now, like after this SR.
After this SR, we probably need to do that.
Track the unofficial World Championship belt.
That's Galama. He was the unofficial World Champion after winning a major.
Remember the meme that came out about back when he was on Team 1?
He was like, World Champion, you know World Champion, you've won a major, it's got an SI.
People were really upset about it.
Really upset.
People do like definitions, though.
He's a great fisherman. He's an amazing fisherman.
They love the definition of people like when things fit into boxes.
Little team boxes.
I've got another one for you.
If you were EMPs, how would you sound?
I think what I've just been told is that the unofficial world champion is the B7M.
That it's landed with Fluxer W7M.
Could be it could...
We've got an asterisk, we've got a could be in crate.
Production, I don't work in. Maybe he's in percentage use here.
We're talking absolute fraud.
We've got to have the absolute answer, or there is no answer.
We will look into it and we will get answer for you.
Like, Faze could win this map, but they're probably not going to team.
There's a four round deficit to climb.
They could.
6-2, D plus K, just need one more round with 30 seconds into this one,
and they are defending down in the basement,
just looking across their locations.
They've got one up on the top,
and one here's up on the top floor on the clash,
and that's going to take some, I quite like this actually,
it's just playing up on the green stairs.
You can't ignore him because
A's got levy supporting him from down the bottom of green stairs
and also he can just walk down onto your flank
so you can't really ignore him but
Hash is a pretty difficult operator to deal with a lot of the time
and can burn a lot of time so
a minute is done
Handi's gonna pick up Levy and all of a sudden
D plus Kiera have got a serious problem
Thank you there, that sounds like a party
That's his ration team
At this point they are rolling over them into a 4 versus 2 with 2 minutes to play
They've got so much time team
It's all down to Mitty. Will he be mighty in this round?
I'm not so sure when he's going to shield the base off again.
No, he's not going to get it.
I was going to say the plant's going to go down, but it's not!
Cos Gadeus manages to pick up a final kill,
and that's going to be FaZe managing to get themselves in attack.
Always a danger with FaZe when they get around,
is that they're just going to build that momentum and start really rolling forwards.
I still think Diploski are going to do this.
Of course, let's not forget, they've got to go to Fortress next, which was FaZe's pick.
So, we're going to see how Diploski are going to get on there.
obviously going on to the new map.
If there's a fully prepared for it, you know,
you could be in for a tough time.
We might well see ourself going to three,
but at the minute, it's not just been about the map,
I don't feel, but you put us here,
their strategy has been really good,
which I guess is kind of about the map,
but also their ability to win those gunfights,
their ability to keep things guessing,
to constantly shooting them in the side, in the back.
You know, they've just been out maneuvering them
and out gunning them.
It's been really good so far.
It'd be the easiest prediction of your life here
to say what the operator band is by phase,
and indeed the cash on the other side because it has been a massive nuisance for them.
On the other hand, we've had the yin taken away by D plus Kier.
You don't want to be forced to bring that warden along every single time I imagine,
but also, just isn't quite so oppressive having to deal with the flashbangs.
They are still going to bring the warden for what it's worth,
just respecting a little bit more magic to come and phase.
I'm sure I've got to cook up a little bit of magic with their own here.
There's still a three round deficit to climb, it's still a big ask.
But if anyone could do it, it's going to be that. Let's do it real.
Yeah, you would have asked. What you're digging into is...
I'm not digging it. Yeah, I don't have time to dig into it, but you're trying to find the official world champion
We could start tracing it back a little brother
What kind of cast are you mad? We can definitely have it by tomorrow. Gary. I
Trust our production team for now. I'm gonna say that it lands with
Well, nothing really, you know, they tried and not so you can ask
So you can I they got as an answer within about 15 seconds to be right
We start
The question for you, what do you sound like you get EMPed?
I don't know it's a difficult one in it because I kind of want to sound like a robot powering down
But that I'd mean I was playing scoreposts. This is it. This is the trick question
You don't make a sound because if you're instantly disabled or if you're a human being, you aren't affected by it
There you go, I see it
Now what do you sound like when you're running through fire?
it. What about you running through fire without sound like a monkey? Again, I just...
Because the natural response is to go, oh, well, but you sound like a monkey doing that.
It's just not going to end well, is it? It's like...
I mean, it might. The electric shot bomb is great.
Oh! The sound effects after that. I can't think of any more in the game that you have to think of.
Round ten. Six, three, V plus.
I really want to hear what you sound like.
Vittor King is moving into upstairs. They're attacking onto top floor,
But what is there on the KD played a great game last time when they were up on this top floor play it from kind of deep inside of
Office and managed to pick himself up a double kill with the TCSG
So he's gonna be looking for more of that and
Victor King is just holding that long angle towards sight door for the time being whilst everybody else gets into position
It's fairly similar positions to what they experienced last time here first just trying to get themselves in
To bathroom to mezzanine to ops and they're in all those sorts of locations
For sure. I mean, Handy's the one to watch out for for me.
The fact that he's on the Sends, the light screens, of course paired up with Solzviz.
That is a lot of ability to obscure vision for the other side.
It's why you've got things like the Warden onside to see through the smoke.
But of course, he can't see through the light screens of the Sends.
So options are available to face here, even with the Arsenal being brought along by the other side.
My biggest worry though, is those 20 Shumikers in the back pocket of Levy.
We saw a lot of delay going on earlier, making use of this operator.
We'll see if he gets a chance now, and lucky their fall's not to get the killer's nades fly his way
and he starts getting aggressive onto, just keep himself alive.
But Faze haven't yet said now his go time, that was a bait light screen that went out.
Well it's just holding this same angle, this is exactly the one that I spoke about.
Just kind of in there behind the half wall, and just...
Can't see through the light screen, but it will be dipped for the time being.
Handy is working from the side door, bullet man.
Just to pick it's in position, exactly the same position in behind the couch there.
just cause an absolute nightmare for them. We have the Nitro comes out. Easy as that to deal with the Blackbeard.
The trade is there. Those lovely managers to pick a tool so he got falls.
2v2, well yeah 1v2 effectively. KDS is down. 25 seconds left to go. Now he's going to make his move
and he's going to pick his mana up. The Blackbeard on the ground is definitely
one to be recovered. It's going to give you a good opportunity to try and bully these
remaining defenders, but 15 seconds left to go. D plus Kia could just play this a little bit safe here.
They've got a C4 to play with this one if they really want it, but no, Mitchy doesn't care about that C4.
It's all a redundancy thing. They're gonna step out anyway and find the kill.
Vitakins all alone might get rid of one, but he's not gonna have the time to go for Levy.
He's gonna very happily march on Ford, pick up his trophy here, assuming he finds the man in time.
Indeed he will, and that's D plus Kia taking Mat 1.
What a result for D plus Kia. It was their map choice. They've come in, they've dominated.
They've been very, very convincing throughout that one, particularly on the attack.
I really enjoyed watching those and then they will take that first map. They go 1-0 heading into Fortress
That makes things really interesting now because even I was coming in saying I can't really see people's kid doing this
I said I've seen them play well, but well enough to beat the standing world champions who have won 4 of their 5 maps 7-1
I don't think it's gonna happen, but they've just shown anything is possible at SI
Yeah, absolutely that we can see the stats just coming up there
We've got Mitty and falls particularly 22 kills between the two and look at the cost
So 90% each 80% for levy great stuff seven entries as well across the fight there only three going to phase
Deepest here have truly run run that map
They have to and I think someone look at that and say phase are selling to me
It looked more like they were getting absolutely mugged for sure. They've got to improve things going into fortress
It is a new map. It's a chance where D plus here. I've no idea what phase do
we've got a short break coming
up Tim and then of course
fortress awaits as he said so
we'll cut to that now back with
you in just a few minutes.
You
you
you
you
you
you
you
you
you
you
you
you
You
I'm going to fly and break on through, because I'm human just like you.
We get so happy with proof, because I'm human just like you.
Welcome back to the B Stream here as we are getting underway with our second map in this
series between D plus Kier and FaZe.
Fair to say on that first map the D plus key left face feeling pretty shocked
It's spectacular fashion now things may of course change going into fortress
We're gonna find out as we get into it we get to see one of our new maps
I told them to do this. I'm so sorry. Can you be shocked again? Can you do the shopping again?
Absolutely well Tim are they gonna be shocked?
I was gonna use this money like electric references
Do you remember when I did the mix in the balls for the draw?
Yeah, I did the mix and it got clipped and I still cut crops up on Twitter.
Of me going, pfft, pfft, pfft, pfft, pfft, pfft, pfft.
Of the noise of them being there.
Just make some really good sound effects, mate.
What can I say?
It's quite worth it.
Let's take a look at our player highlight, though.
Mitty and Cyber, the main two men off the previous map.
Mitty especially had an unbelievable map given he plays a very supportive role.
and Cyber. While he started strong, Tim, he was very, very quickly eradicated from the
field, dealt with for the majority of those rounds. And that was what gave D-Post here.
That win. They start on the defense on Fortress. It's worth stressing, by the way, Tim. And
we tend to favour defenders going into these move-maps while everyone still figures out
exactly what's going on.
Exactly that. I think, like, when we saw Fortress this morning, I kind of said,
you know, we've seen, we'd only seen Team Secret and SSG. And they'd both struggled
to get attacking rounds it was mostly defender sided when we saw it but I felt
like it was a little bit different this morning. We certainly you know they had
it figured out a little bit more on the attacking side so I'm interested to see
where this is where this goes you know we know that face has got a lot of gun
power which I think is important being able to come in and take them win
fights particularly on the attack of fortress because there is ground that
you need to clear on that top floor to move forward I'm also interested to
see what both teams do with the downstairs side because naturally from a siege perspective,
you kind of look at it and think, you know, go on to the top floor and get the vertical,
but teams haven't always done that every time. Here we go, Tim. We're ready to lock him loaded
to fortress. It's actually our what, third or fourth type of classic this week? Third,
third. This is our third area. Secret versus SSG. We had NIP versus fearx early on and
now we're into our third. Let's get into it. It's about to see plus Kia versus
face.
Alright, into our bands then, Tim has said D plus K, kick things off on the defense.
Do we start downstairs?
Do we start upstairs?
That is the raging debate on this map so far.
We don't have one of each, so I'm very keen to see what the deadlock is going to be
and who the breaks it for us between these two.
I'm quite excited. Oh, here we go. No, I'm caught. No. So just in the break, I've been tracking down the unofficial world champion. So if we didn't explain it very well, unofficial world champion, the idea behind it is, phase win the SI in Boston 2025 and whoever beats them in any match becomes the unofficial world champion.
And then whoever beats them becomes the unofficial world champion. So on and so forth. And you just follow this chain until you get to today.
I have tracked it, and I have just landed on
Stilai Gaming
Who the hell are they exactly so they mean 48,000 dollars
Who's on the team? They're a Brazilian team and they beat ENX
So I traced it through
Anymore they've not got a roster there for it goes back to the previous team right so it's ENX
So I need to go back to ENX because ENX were beaten by them on the 23rd of August
I see. So it'll be Ian next and go back to them. Go back to them and then next loss.
Because when you ask anyone like who the you know who's the rocky of the everyone says stomping except for a bunch of
Brazilians who say Boxerra and he was on that roster. Interestingly their next loss was FaZe.
Back to square one Tim. I'm up to September 6th FaZe.
It's phenomenal. All right really that really made me want to keep on digging here. We'll keep on
going in full circle. I thought we were going to end up winding our way through
Brazilian tier two or something and like end up on you know someone expected to
do it on a casual old champion. Unfortunately not. Well you can keep on
digging till I'll get us started on this game. We are on that second floor
inside command office and bathroom. It probably means you're going to see the
attack to start off towards the south of things inside of old tower, on
towards the south post balcony and it's time to move their way through the
map from there. Of course C plus K are not going to make that easy to face
would imagine we'll have one or two players looking for a back step up white stairs or down through blue.
There's various options. Where are we at, Tim? Back to face. October first. But let's focus on the game.
Do they lose October first? No, Furio lost two phase, so it goes back to them.
So as you say, we're up on that top floor. Just having all cut wherever the roads position.
Again, it's fairly similar from the defenders to what we're seeing. A bit of a presence in
games and dorms. Actually a little bit more than we've seen previously. So both SSG
and NIP this morning. We're very much just playing one player in and around games for this for this bathroom site
But this time they've gone with two. Levy and Falls are both inside there for D plus Kia.
Falls manages to pick up cyber and this is it. You've got to approach this with numbers really.
Victor King gets forced to come around the corner because of the toxic bit.
Great team play there. Falls manages to pick up the kill after delivering that and just bringing him out into the open.
and Soals manages to pick up Levy 4 versus 3, but serious advantage for D plus Kier, and interestingly there's the Vole collapse back,
they've all headed back towards Sight now, the Conscious of Courtyard becoming a problem, and Nears manages to find the kill to break down KDS
from trying to come in from that direction, it's all up to Handi and Soals.
It's a lot to ask for. Soals has also equal 50% of his kill total on the previous map, he was 2.9 back on there,
So this is already starting out a little bit stronger, but a bit too much work to do for him and handy
I fear yes, you've got 75 seconds to play with but given how bottlenecky this map can be
They've at least got the flashes to help out but you're against
Warden just a lot working against him here unless they can win some good long-range gunfights
Which is what they're looking for inside a bathroom here
But it might be a double swing coming in towards handy if he's not too careful
They know that it's here they've heard him open it up that skeleton key isn't exactly quiet
It stands no one's actually stepping forward because why would the defenders do that they can afford to wait?
And he's dead still one more going just solves by himself in a one versus four out on courtyard
Yeah, it certainly looks like now October 18
It just keeps bouncing back between thousand period
Mighty manages to pick up the last I'm calling in mighty because it was the final killer the round
If it's ever the final kill of the round, then he's mighty, mighty, but otherwise, he will be known as...
At what point is he mighty, mighty?
Game-winning kill.
Ace?
Could be.
1v5 ace clutch.
Yeah.
Look, great defence from D plus gear there, particularly falls.
Playing down...
You know, if he gets an ace now, we have to go mighty, mighty as loud as we can.
That's the agreement.
I'm not saying it's going to happen, it's unlikely.
Is it unlikely because he's paying out of his skidness?
He's playing really well.
Yeah.
But he's got to get a 5k, so don't get your hopes up.
Yeah.
Yeah.
So Fools played a great part in that defence.
He was playing down by the B-bomb chassis now.
He was playing down in game.
And he used the smoke out towards Old Tower.
He dealt with two coming in from there, trying to take that pressure.
And Fools were a split attack.
They were trying to approach from kind of courtyard side as well and up at the top.
And it just didn't really work out for them.
and we're able to deal with it. Really good stuff from them! 1-0!
I've seen a couple of times now as well that we get the Lucy's, both of them being by 2 being placed down, I should say, inside of the courtyard hallway on the second floor.
I think he's using it more for the information here. Someone vaults in through courtyard window or from pushing in through briefing, while they're being picked up by those Lucy Banshers
and you hear it inside a bathroom which feeds across the defenders that certain parts of the map are being taken over.
being taken over. There's also a second one that goes down by the actual door from Courtyard
where you're kind of walking on that sort of mezzanine overhang kind of vibe thing.
I don't really know what you call it but the indication gets given regardless that you
are walking in and again it just primes the defenders to expect a bit of aggression in
that direction but I think I've seen all three teams doing it so far. That's exactly
inside here you can see now where the flash is dancing around there's one of all here.
Might get destroyed there we go the Nade rolls in gets rid of the one there's still
one on the south side though so it's still gonna help them at least if someone tries to back stab the clash.
Just waiting for that to happen. I always love this, just standing watching, waiting for that to open
because you never really expect it to be a gun immediately on the other side of it hoping to
just sort of catch somebody on the hop and take them out as that opens up. One minute
into the round we don't have an entry kill yet. Just keeping a close eye on foals and
their location on that clash always a little bit of a sticking point and just having a look
across fizz and not really got too much to deal with it. Two of the nerds have gone, they've
got two left on Solz, they're going to be particularly important I think now Solz and
where those nerds are delivered in order to deal with that clash.
Please don't let them melt down until they can ban away that clash, I think it's tormented
them last time around, it may well do the same again. Tim, Tim, he's got a kill, he's
got one, he's got one, okay, just one. Is he on the road? He's moving mate, look
at him. He's flowing like water, he's on the go. Might be getting carried away,
It was a good kill.
You're saying that now until he gets to it.
What point do you get excited?
Where he gets to 4K, then I'll say that he's flying light water.
Bullet manages to take down KDS 5 versus 3D.
Plus, KIA just continue this supremacy.
We kind of expected to come in here,
and maybe Faze have a little bit more of a run at it.
Oh, he's got 2T!
He does have 2Ds.
We expected Faze to come in here,
and maybe a little bit more in control
with the Faze that we expected.
Now I'm looking and thinking, maybe this has to do with boxes.
You know, they've really not been operating on fortress so far.
We're only two rounds in.
You know, there's time for that to change.
And of course, they've not chosen to start an attack
because it was their map, D plus Kia got to choose defense.
So, Faze, you know, maybe better on defense.
But yeah, for me, they're just struggling to kind of keep pace with D plus Kia right now.
I've decided I'm a mighty fanboy for this entire game.
And every time he dies, I'll be really upset.
Every time you get to kill, I'll be ecstatic.
Every time anyone else gets to kill, I'll be really upset.
Just to be clear on what the rules and engagement are here.
to zero D plus gear certainly in the driving seat as I like to say in charge here and
There's all that tactical time out
It is
No production, we're okay without comments for this because I don't understand Portuguese and it's also very very quiet
So we'll be all good. We'll be all good. I wish we understood Portuguese
Normally number eight. I also feel really bad for Maria because she's here to obviously do interviews with the teams and the players and
And what ended up happening normally is we're all in what's that to her like rear translation now
What are they saying as you have to translate it? Are you still looking by well? It gets faster than where are we at?
Because not only not only did n80 win the Munich Major title
They're the same time in the same match took the unofficial world championship title from Falcons
Okay, and then whoever made she lost to war were here to well
That's not this before that they've lost it before the game
Ah, who lost it since then?
They lost it to SSG on December 30th.
And then he did SSG, he lose it.
We're gonna find out.
He's digging deep, he's digging deep.
I'm trying to, I'm focusing on the game
and then in the bits in between like this,
I'm chasing it there.
You're focused on that, I'm focused on Mithy
and how much you can pop off.
I just want everyone else in this team to die
and him to clutch up.
It's the one wish I have before we finish today.
This is our last game casting for today
and then we're back tomorrow on the B stream
again for games two and four.
If I have any ask any request any wish while I'm at SI is that this happens at some point, but now we'll focus on the man itself
Though we're going down to the base of the face. It's only ground floor. It's just downstairs
It's probably we'll just say downstairs because that's very very universal now
We're missing this one that's been a big focus on med and infirmary to the east side of your screen now with a player
Often working their way downstairs. You can see in front of you. No, that's not med meds a little bit further to the north
These stairs though are correct. That is med. Thank you very much
believe it's skies observing for us now we've seen a lot of blackbeards vaulting
through the window and trying to cause a little bit of chaos but the problem is
you're so boxed in inside there especially with the barbed wire on the
ground but because a little bit of deathlock C4 start flying your way you're
covered off by a couple of angles you need support from the player who's on
the stairs down to yourself but the problem is he's being challenged by a
player down the long hallway so it can get a little bit scrappy to even
get any control inside the building is an attacker here
we haven't seen too many teams also focus on vertical plating but I think
That will change this round because we've got cyber on the ramp.
I believe the current unofficial world champion is Team Secret.
Oh, really? Yeah.
And it was SSG until they beat them the other day on February 3rd,
and then they have the blossoms.
So we can now keep track of it through, I say.
Alright, if anybody beats Team Secret, they become the unofficial world champion.
We'll keep an eye on that one then.
There you go.
I want you to update me every single time they lose a game, and it moves.
I will do it, so we know where it's going.
Absolutely.
So it turns out both production and that I meant were wrong.
as I said don't come for me if you've I've been casting at the same time so if
I'm wrong back off but who's gonna be the tiebreaker here I gotta dig into it
later I'll also be wrong so get impatient it's with your rule about
still eye gaming and they're not existing anymore then it's always been
well that's fine okay then round three two zero so far for D plus Kia face and
and are pushing in through game for the time being,
Vittor King just trying to get aggression up towards briefing.
And I mentioned this, didn't I, about this lower floor site
and whether we see the verticality or not.
A lot of teams that we've seen on the attack
haven't really been using it.
They've just been going last really towards site
and the ones that we have seen use the verticality.
It's not always really getting them that much to us.
So I'm really interested to see here.
Faze have got the ramming,
they've done the work with the boogie drones.
What does it get them?
How well does a job does it do them?
Oh, the boogie drone's using the curved path.
you don't see that too often.
You know what you just done there?
Oh look, it's an old 1980s diesel engine train.
You don't see them very often.
Well, you don't.
You don't see it using the kerb path very often.
I appreciate that.
Thank you, Saber.
You'd love trains, mate.
A lot of people forget that the boogie drone can do that.
Telling you now, people look at it and they're like,
oh, well, I can do that.
Really?
They forget.
So the-
And the crowd goes mild for the kerb boogie drone.
They have opened up the top floor,
but there's nobody playing underneath there.
Everybody from people's keelers,
But he has created a little bit of space for Bitter King to go in there.
He's got Diffuser in hand, and I'm losing life!
He's there!
Managers to take him down, 5 vs 4, 5 vs 3 is near as managers to find a headshot onto KDS.
Cyber with one back on the trade, 4 vs 3, 25 seconds left to go.
Here come Fizz, 2 vs 2 as Handi gets dropped, he's down but not out.
Unlikely to be collected, 15 seconds more importantly though, Diffuser is down.
It's cold, it's in no man's land.
Two Candelas to work with, two Saabas to pick it up here, they've got to recover, might even get their third back online, but look, the verticals are there for Bullet.
Turning the holes back on them here, but they can't see it going down because he can't find it!
He can't find it!
Look at the way with this one, and probably see it stuck out, unless they can get the round, finds one!
But no, the shot's gone back on through, phase two, finally firing round three, the attack timeout doing a little bit of work.
But I can guarantee you that isn't quite in the fashion, they wanted to see it over the line.
What a finish to the round from Handi.
They're a beautiful double to find those last two kills.
Love to see it.
Two, one, now his furs get themselves on the board,
on Fortress.
I feel like D plus Kia, it's a good start for them,
but they need to keep this momentum rolling.
They need a four-two-half, at least, I think,
before they come onto the attack of Fortress.
Woo, all right.
Honestly, thought for a second,
he might find himself a second man
through the back of the first one,
get the double spray down,
and then suddenly it becomes
very very interesting affair to see how the round plays out but as things stand it's still D plus
here in the lead probably as we come to expect as well we said we think fortress will be defender
leaning to start though general consensus amongst pros and amongst the community is it will become
a tackle leaning over time i'm kind of struggling to see that myself at the minute because i've
said so often it is a really bottlenecky map it's scrappy there's lots of single doorways
you've got to fight through it leads to a lot of shotgun play coming out of defenders
Looking in this round here, there's at least three onside if you include the ITA in the back pocket of Levy here.
So it just makes it a little bit of a nightmare for attackers to push on through.
See what FaZe can do to upend that, though, as we return back to Commanders and in towards Bathroom for round four.
Last time around, FaZe tried to push from, well, both sides.
They tried to push from up towards Courtyard and then down towards the old Tower where the Soviet can come in, get smoked out and killed by falls.
trying to get themselves established in games and dorms. So we'll see whether they do anything
differently this time. I think maybe a little bit more utility towards games and dorms, which is
what you're looking at now, would be nice. Get in there, clear the mirror out. Folser, I imagine,
he's currently on red stairs, may well head back to join Levy at some point in the near future.
He was playing inside of games last time. At the minute, Levy's out there as well. If
If Faze got a real move on, they could possibly get themselves in there quickly, but Falls has actually just made his way back there, mate.
And then you see, well, they take the mirror a last time round, at last, but it is more of the same.
Of course, that's actually been banned away, so I'm not going to see that brought out this time around.
It's an awry that we actually saw prior, and now it's the malusia that we've got inside the nears, having already seen quite a bit of value from that in round two, on their defense upstairs.
handy of course the one to watch out for us. We've got this deadly combo again at the Deimos
and the doccaboo to go there. Excellent for working through a map as a unit.
Isn't going to stop Levy being the one to find Cyber there. That's the Twitch offline.
Yep, great start there. We just saw the value that Cyber was getting with that Twitch drone.
I mean some of the damage is already done. The bulletproof gam is gone for example,
handy. Just going to have a little wander up the red stairs here. We don't actually see
too much attention or pressure going in towards horse but it could be
looking to make a move supported by KDS on the opposite side towards that very location.
We'll wait for the second phone call to come back online in 10 seconds before they can push on
forward with any real aggression. Of course they're minding that they already down a man.
Stepping out making sure the laser gates burn on first then keep on working in but you're already
seeing around horses. The two players sat there just waiting for anyone to push through
onto the horse door and it becomes horrible here. They've got someone coming around to
try and assist but it's just not enough to him. Absolutely melted. Souls at least
He's going to get recovered here, but I don't think it matters when you're in a two versus five D plus gear once again
Stonewalling phase if you use the down as well souls kind of trying to recover it at the minute
But they know that that's exactly what he's doing
They just sent a toxic babe out there and it's only gonna take one long full of that to get the job done on souls
He does manage to grab the case and get himself to at least moderate safety
He's gonna look to go and join bit of King but look at the health on both of them
You got 20 on Souls, what, probably at 16 on Vittor King?
This is not good, one bullet could probably take out the both of them to be honest.
And so yeah, tough finish for Faze to this round.
I think we're probably looking at D plus Kiya 3-1.
They're going to try and force their way into a toss.
Absolutely beautiful from Souls though.
He gets things going a little bit, but no.
There comes Faze, takes down Vittor King, 1v3 now.
Souls, we know he's got it in the locker, but with so little HP,
I think it's going to be a big ask.
They're just all ready for him. Every single angle being watched and nears is the one to collect him.
A console round and again, all the energy, all the focus really was around this horse bottom up as we call it, the bottom of the museum.
That doorway where you can step in through, it's a single doorway. It's very, very small.
The only real ability you have to support it is by getting control of white stairs above it and working your way down museum,
which is already a death sentence. It's death corridor.
Or you work off towards the right-hand side and try and build your way up as a player on phase tried to do.
But even with that, you've got a risk
because you're playing around top-reaching,
get flanked from below, players come out of dorms and bunks.
It's just ugly.
A really horrible spot on the map to try and fight into.
And they made that look so difficult.
3-1 to D-plus here.
And although it isn't on the attacking side
where we saw their initial success back on there,
they're still starting to run away with this.
Look at the satsun ears at the minute as well.
6-1, 80% cast, 148 EPS, doing very, very well.
And really sort of powering his team forward,
the last one seven three.
They're a map down the three
one down the energies a little
bit low across the team. I'm
sure they're not going to be
like too worried necessarily.
It's not going to be, you know,
the difference of kind of making
it through the group or not, but
they're going to be fighting for
that top spot does. You know,
don't forget that top spot
comes with a big prize alongside
it that buying to the second
round of the upper bracket is,
you know, it's not to be
overlooked. Absolutely not.
And it also again puts all
the pressure on face because
it's deep. Plus, you know,
it's not going to be
over the top spot.
face because it's the plus gear take those four points. As you look to the top for now,
it phase then play G2 tomorrow. If they win that two zero, it really does just come down
to round this. So like I said back on there, the quicker that D plus gear can win this
game and get the two zero done, the better chance they've got of holding on the top
spot tomorrow or they're just going to hope that G2 take a single map of phase and then
D plus gear are dead happy. They get a bracket round two by which I never thought it's
something I'd see in a group like this. It's always the same. Every year it's the
at 6 Invitational. There are surprises in the group phases.
You know, we come into it thinking, you look through the groups and you think,
well, yeah, those two teams are the top, that one, they're top, that one, they're top, that one.
And it almost never happens. It's always different to what we expect.
And that's why I love 6 Invitational.
Because it was the second, we have got all our players back in the lobby now,
so we can get things back on the way. We're going to dorms and games for round five.
People's clear pull ahead four on one here. You've got to start being a little bit nervous
some space I'm sure they bat themselves on the defense here on fortress but if they
can only walk away with the one attack it's gonna feel pretty high pressure in
that second half it's not gonna feel good nope so as you can see as you quite
rightly said there's we've got dorms and games as the site towards the bottom
of your screen and then a lot of the extension is going to be happening
around briefing bathroom and up towards that courtyard area. Mitty is he almost like he's going for a little hide under the
He's just gonna have a little hide under the briefing table there. So he's on the pulse. He's got the scanner
He's just gonna keep himself locked in under there. Interesting. I mean, I can understand how you like a maestro or something
But a pulse is certainly option. I mean the thing is there is a lot of verticality here
And you know, if you do play underneath you can do some serious damage with nitro
And so, you know, I think that's probably what we're gonna be looking for if we look aside
I mean, it's not a bad, um,
phase. There's nobody like a book
or anything that you'd look to
play underneath book. They must,
you know, they're not down there
to go in and challenge. So
honestly, if it is down there
now, he's waiting room on
first floor. He could well if
they don't draw on it. He
could well have the freedom
of the round. He's just there
for late round. If they're
trying to like player retake
here or play a factor
because the thing is a lot
of players a lot of things
that have seen so far
shield player planting and then a person over their shoulder but when
inevitably swings do come round from the bunks part if you can get two off the
back of a single C4 there that is absolutely mega.
Mitt is just at the bottom he's just round the corner from these red stairs
Andy has come in through him and he's going up red stairs if Mitt is aware
of that because of his scanner he isn't he knows they're aware but they
challenged him for three of them! That's brilliant from D plus Kia! The pull's underneath
Just plays the distraction, goes back to what he's doing, and they get the kill on to hand it, and it's the doccamy that's gone!
It's the very one that could have chased him down! Brilliant stuff!
That's exactly the problem, right? The only one that can help you deal with the operator outside of droning and chasing him around the map is gone, and then he converts it into a C4, put it on to Sol's.
Mighty!
He's mighty.
He only gets one Mighty.
He does. He's not mighty, mighty quite yet. He's just mighty for now.
brilliant stuff from the post here. Absolutely love that play from them.
They're just not so coordinated. It's just really genuinely like you know my excitement aside
that it was really really nice really well played great team player to back him up and allow him
to stay out there on the pulse and then get the job done. Nitro goes out around the mirror
window is not going to be successful. It does take the Selma off the wall I think that's
more what they were looking for. I could be right now it's still there. Yeah so it did
They're still going to lose the mirror, but they've also burnt another 20 seconds.
Faze just not looking up to the task today. Everything they've tried.
D plus Keir been up in their face. They spoke about it actually back on the first map
when D plus Keir were on the attack that the cyber was trying to do
and did do well in the first couple of rounds, admittedly back on there.
He's got up in their face and disrupt them before they can look to execute.
Going that aggressive onto a doccabee at that stage in the round
it certainly pushes the boundaries of air quotes being aggressive
aggressive when three players are swinging him inside 60 seconds but it's worked out and now they've got a massive advantage for themselves a great
Spin from balls as well to get the down to KDS. You really should have found that kill one comes back from side
But he's got four to go through they ain't let it happen
D plus gear are up for one here Tim and looking dominant yet again the natural kill from
I don't want to keep going on about it, but the natural kill from me
It was particularly important as well because it took down the capitae
I'm not sure what they're trying to deal with. They were trying to deal with mirror windows there's and what helps against the mirror window a smart bolt from a capital so it was just super valuable the whole play the whole passage of taking down the docker being capital you couldn't have asked for better out of it to be honest.
I love it. Just for you to just
that replay. Thank you. I love it.
Just for no one else. I love it.
Like I said, normally it's a my show that you see concealed away
or maybe an echo in that sort of situation,
but to employ it with a put pulse and then immediately
down the hatch, took inside a med.
Really, really smart play and
showing to themselves, I guess also to the world that
you know what, we've been thinking about fortress as well.
We've been waiting for a team to pick it against us
so we can show what we can do and also have
a map choice of our choosing and so far it's worked
absolutely beautifully.
They've really got to find something from somewhere and I really worry at this point
They just are not gonna have the time to find it
Final defensive round for deep, I'll just say five one half what a start that will be if they can get it done
I wouldn't you know, I wouldn't bet against them at the minute
D plus gear just looking really really smooth
They are down on the ground floor again first last time around brought the ram with cyber
They did try to get in above
But if you remember as I said not much use the verticals
We're seeing this because what tends to happen is all the defenders just move up into like the top left of the side
They all move into the air side
It's the B site in games that tends to get ripped up above and well sorry
It's games that gets ripped up which is above the B site
That's what gets ripped off and it just doesn't seem to be too much value to it
It did get a bit scrappy handy won it in the light to be to at the end
But honestly it could have gone either way
Um, so, you know, if I'm faced with this, I've got to tweak this attack at least.
It might have won it for them, but it wasn't perfect.
Got more tweaking to do for FaZe.
That's for sure though, Tim.
First phone call coming out here.
Handy is not, not gonna get swung by three players.
Again, at least not without knowledge, but he's gonna step into a gumine.
Not always the dream start.
Four of them at least now they know where he's coming from
and what the game plan is to get things off.
And already you can see a couple players hanging onto the upstairs here.
Inside, dorms, inside a game.
So try and stop them out here to get rid of at least one cyber.
Finding these immediately traded out by mid so you disappears back into the map.
So that means that they've lost the ram so the, you know, verticals are going to be pretty safe now.
They're going to, it's still all right. They've got the blackbeard, they've got the ying,
they've got the dockabid, they've got plenty of stuff to be able to execute.
It's just going to stop them being able to maybe open up. They could drop a couple of nades on the ground, I guess.
And that'll get them something but not as much as they might have planned for or wanted.
They've got no hard breach left on the ying, so the hatch is going to remain closed.
And 4 vs 4, D plus Kira at the minute, pretty happy to sit inside a site.
I remember the defense on my head.
I was chilling. I think I'll go to you crazy though, have you really?
You've got, you've answered 4v4, like you could do with more, but you'll take the first kill that you've got.
You've taken the ram, you've removed their vertical capability. That's the big win in all of this, admittedly.
And then looking towards, you know, Mithy has spoken about in the end of that word there.
It's the exact player to come out again. He's on the solo list.
He can deny a plant going down if he needs to be from above.
That'll be the last phone call now that FaZe have got available to him.
Hit that 60 second mark, everything from here, they have to rely on drones to be able to stop any kind of flank coming on through.
Yet you hear the candelos, you know that there's going to be a push coming on the back of it, it's handy.
Managing to take down falls with a headshot, that's good for them.
They're getting that manpower advantage at least. Plenty of time, 40 seconds, they're in and around that site.
So they don't have an awful long way to go, they can start softening up the utility and starting to push forward.
But, Toxic Bird canister comes out. If we have a look, no more remaining.
So there is no more time to be wasted.
Bullet does pick up handy.
Three versus three, 20 seconds left to go.
The thing is to know where every single one of these players is, aren't they?
To know where they're coming from.
However, Vittor King still finds a kill.
Levy getting one back.
Every time Faze gets something,
D plus K, you have an answer.
Bullet going low. Down goes Levy.
It's just Bullet left standing.
And Faze will get their second round at the half.
That could be more important than they know.
He's been really patient he hasn't kind of gone in there like swinging and trying to take every fight. There is we saw him a few times just kind of closing the distance causing people down. He wasn't dropping his shield. He wasn't looking for the gunfight until he knew that he was in prime position to do so.
really well played good patients
from, uh, vicking on the Blackbeard
there and you know, first getting
a job done without that
verticality. They brought along
the ramp. So they obviously
intended to open the floor up
above. It didn't work out like
that for them, but they still
got the job done. So two four
they go into that second half
and I'm with you, Dez. I think
we're going to see a little
bit of a different second
half. Um, you know, I'm
not writing D plus here off
the up. Did they attacked
fantastically well on layer?
Are they going to bring that
same energy into fortress?
Time will tell. The bands
out there double shield
time will tell. The band's out there double shield, double electric, no shocking sounds
I'm afraid this half Tim. Nope. Things will stay relatively sane at least here on the B
stream. Lig 1 really being available of course is things like the Izami that are left online
here. The mirror which you've seen both teams use throughout this series at different
points. More than not, you can not see that taken away by most teams. Just don't
want to deal with the extra fortification that she provides of course from that
a class of operators called Architect alongside Castle, alongside the Asami, and of course
here the Mirror. Normally seeing at least a couple of those taken away are all available
at least for now, but a King also jumping across onto the Warden. I think both teams
have paid a lot of respect to the other teams' capabilities to make use of Union capital.
We always want to make sure they have an option. Haven't always seen the Warden being
a dream position when these executes start coming on through to deal with it, but
a couple of times we have where they've been holding corners and flashes have come
round and a Warden's been there ready with a shotgun. For a map like this, Warden
arguably is even more powerful than other maps because as I've said many a time now very bottle-necky hold a lot of corners with shotguns
What better gadget can you possibly want here than to be able to deal with flashes and everything else coming at you
Just then pop that shotgun a couple of times and get a couple of kills that is cheeky
Nobody is now safe on those stairs
We're gonna see a lot of that the rush out onto the courtyard up and over the top
See if you can catch anybody, but you can see that the pros are already well-versed in that one and ready for it
And it managed him to avoid so it leaves them fabulous about then it was it is an important one to avoid as well
He's on the sense, you know, so they're gonna be looking to really execute behind that utilities
And they really need Mrs. Is to stay on the board here. I
Wanted to send the board to you just want to this I've still got the commitment. It's still there
I think we've already had like three aces so far across that side. There's not been many.
No, not as many as in previous years. I remember one year fresher the thing where for every ace that
happened he was donating like 50 quits and wasn't it like we got to 14 or something.
Yes, custom fortune. And I was like say goodbye to your event fee mate. He was disappearing
very, very quickly before his very eyes. But this one has been more tame at least to start
things off. In goes the black beard going to get aggressive and know that they need to deal
with the space behind the shield being supported by the player coming up the stairs.
Mitty manages to get one, manages to get two, Levy on to Hande, four versus two, and again, D plus Kier on the attacker just dictating the rhythm, they're dictating the pace there's, they've taken the ground that they wanted, KDS starts the bite back, manages to take down Bulle, that also exposes Levy on White Stairs a little bit, there's a possibility that KDS can swing him now, so that's something D plus Kier needs to be aware of.
I've got to pause for a minute here as well to literally a minute.
They've got a minute and 15 to play within a 3v2.
Just take your time.
You've got Nades playing behind here as well.
You've still got all your players online available.
Two more light screens that you can make use of.
You have got to be mindful of that C4 on the other side,
though, including the FNATs that are scattered around.
There's a way that Faze can get through this.
It's going to be behind that utility.
KDS finding at least one, looking in for a second,
his souls, but can't quite find his man.
KDS has been absolutely critical to this defense.
He's playing inside a bedroom.
Stopped to from pushing up from tower and from white stairs the latest one being
Managers to find souls KDS you've been the hero so far. Can you continue to do it turn two kills into four?
No, we can't nears managers to pick him up with the headshot and that is five to
D plus Kia a
Statement round as well because you're winning on that attacking side
So he's really sure to do throughout the majority of that first half
You're up to a three round deficit now five two to D plus Kia two more and they look to zero and face to
But I think anyone about down that bingo car for today
Love imagine just I love this
Let's torture everybody in rights more by showing it in slow motion. Yeah
Yeah, you're the lineup everybody
And this is the thing again about it being an event that's the first time that we have seen this of course since you've had it as I
like that have you unfortunately not missing for him at that I've only played fortress about three times in like
It doesn't seem to have
So I've come up in my map and it's too often
I like it. I think it's great. I really enjoy it. I think the changes have been fantastic
I just wish that her man sight was more viable. Yeah. Yes, but I don't hate it
You know look at how many of our comp maps that we enjoy playing that we enjoy watching
I've got three viable sites. I get it lots of them
I wish Bar and Sage was viable.
All I'm saying is Rogue won a major off the back of playing that side.
It's very viable for those that want to learn it.
The one and only time that's ever going to happen.
I think there's lots of, not lots, but there are quite plenty of sites where not everything
on the map is viable.
Nia's manages to pick up the opener onto handy.
that's the L are gone. Not the
biggest loss for the defenders.
The gadgets will already be out
in place. Me as knows that
there's another fight coming
tries to spin and hit the 180
can't find it. Cyber picks him
up with a very late trade for
versus four and it's even
Stevens at the minute. It was
right. Idea just didn't quite
manage to find cyber is the
lead to them and now rejoined
his team and I spoke before
already about the bottle that
forms around horse. You'll
that everyone has scattered to the wind back towards site they're happy they've
got away with one kill and it means that mitty can push in relatively
unimpeded here on the thermite towards that northwest side of the map
for the time being phase happy to kind of sit on their hands here and just wait
to see what develops in front of them D plus Kia left to their own devices of
slowed down a little bit compared to how they were at the beginning of the
round. I'm just watching. We've got they are kind of surrounding at the minute. They've got one pushing
bullets pushing towards courtyard. You've got Levy down at the bottom of the map trying to
sort of work up from dorms side and then you've got what we're watching here with goals of
Mitty kind of trying to push in towards KDS but KDS is going to be the one that might
back tower is going to say he's the one that might have found bullet if he'd
continued going up there but it's Levy who's been holding that angle for ages by the way.
They've been holding that angle for about a minute and a half. Managers to pick up souls.
Very good, patient kill, vicking to take Mitty though, 3 vs 3, FaZe continue to hold on.
Yeah, don't forget the same thing for the site itself, this is just over what I've always
spoken about, the sort of like the death ball of this map in battle, women in briefing, absolute
wars are waged here by every team that plays it.
Once you get the control of both, you can look for an execute.
They've definitely gone the hard way about this rather than trying to hit direct
aside from the south, but that makes things a little bit harder for them.
Levy though, finding his second in the round, traded out by KDS, pull it one back
the other way it's all down to cyber who already has one kill to his name but
needs two more Tim. He's just gonna play on-site door for the time being falls
on bullet need to get themselves moving cyber looks to take the challenge but
they know where he is can he find the first yes he can gonna be flashed out
just a second to save falls as long as he must have gone off sound he knew
they were coming he swings and gets the kill beautiful stuff from cyber not
only that there's it was on the denari shot
that's the most crazy part of the
close-up
Oh, that's the only cross
Wow
pretty spectacular I'm pretty sure he
started to deflash there so I got a
little glimpse of what was going on but
to still come out of that on top he
was down to a slither of HP both
players pushing into him full white
screen for a lot of it yet still
gets himself laid down with the
shot at the right angle and finds his
kill beautiful stuff by cyber that's
That's the sort of stuff I lose to.
And you just think, you're cheating.
That's the sort of stuff I lose to, every single time.
Come on!
Yeah, look at this, absolutely beautiful stuff.
So he switches weapons, you can't see it, you can just see the cross-edged.
He drops to the ground, switches the weapon, and then as you say,
he's kind of just coming out of that effect a little bit,
and I think he hears the footsteps, so yeah, I'll hit the shot and see what we get.
Beautiful stuff, really well played from Cyber.
You know, I guess that's what happens when you've won everything in the game, doesn't it?
Yeah, just a little bit, yeah.
Spectacular from him.
It does keep FaZe fighting.
Still down though, five and three.
Deeper's key, have that advantage.
On the attacking side, you probably favor FaZe to pick up at least a couple more rounds
and bring us now, bitingly close towards overtime.
Next up will be bathroom and office.
Once you have a couple of players step back in, as you can see in the top left
corner of your screen, we're currently going through a brief deck pause.
So when our last two are in, we can get the game back underway once again.
Yeah, just got a slight issue that we're dealing with that.
You can see all the players just sat there quietly waiting with their own thoughts.
I don't think there's going to be too worried just yet.
This round nine, I think, is the one.
I think round nine is the one.
I spoke about round nine earlier.
We don't always get to round nine in a five-three.
It doesn't always work like that.
But on this occasion, we have.
And the reason that I find it important is because six, three, and five-four
that's a very, very different
score lines. That's three map
point or three match point
opportunities in this case or
it's one round difference like
that is a vast, vast difference.
So yeah, round nine is going to
be particularly important. Of
course on the back of round
nine, you go into that final
banning phase as well where
you can take away in phases
case the third attacker and
so they can really try to
So it's going to allow players just next in the lobby to get us back into it again
I believe it's in seating order
They have to rejoin to make sure everyone's in the right spots will our cameras line up and all stats line up and everything else
That goes with it too
See I'm starting to slip back in now
So surely be about 30 seconds or so and get ourselves back under way of course not forgetting Tim that we have G2 playing next
I'm sure there are a few of you in chat who have joined up here expecting to see G2 playing now after a good number of hours
Go we did say I was probably five or six hours and you'll see him playing. It's a little bit longer than that now
Yeah, we sort of said maybe like 6pm or so, didn't we?
And now we're at half past 7.
So it's rattling on and we might have a third map here, yeah, we'll see.
Yeah.
You know, it's looking like D plus Kia, they are certainly capable of wrapping this up,
but whether they will do or not is obviously another question.
We're going to be going back up to that top floor.
It's going to be command and bathroom.
And we'll be our site where phase continue.
I say this is the last round before they get another ban.
So once we've played through this round they will be able to take another attack away
But we'll also lose a defender as well to D plus Kieh's band.
We've got the mirror. I think we might see the mirror go because D plus Kieh have had to deal with that a couple of times
So KDS has been actually playing really well on the mirror. I know they're only 4 and 7
But they've had some really important kills and been a bit of a nuisance
So wouldn't surprise me to see the mirror band coming
You know what that will tell? Maybe they will, maybe they won't, maybe we'll get...
I was going to say you're not really going to take it away in his army or something unless you're kind of pre-empting them using it.
Because it could be that FaZe have kind of avoided his army for the first few defenses, and then they'll bring them, you know, if he doesn't get back, then they'll bring them in the final three.
We'll see how that transpires. First of all, we've got to get through this one and the score is what's going to be important.
Do we end this round 6-3 or 5-4?
Well Tim, I'd love to know.
Big difference, big difference.
When we find out, we'll get into the next two minutes and 45 seconds, unless of course it ends a little bit sooner.
I was just dancing a jump out. It's not the right idea.
And no, I thought he'd be there where he was,
but no, he got the head shot.
That's all you want to see.
And of course, Levy being on the nomad
is the one that's designed to try
and stop that sort of thing happening.
Well, he ain't stopping much of anything anymore.
So, that's twice though in this half,
but I've seen some of quite cute out of phase.
The C4 in the courtyard now
is seeing that particular jump out.
They've not really seen what D plus Kia do on this map
because they haven't played him on it here before.
Yet, they've still got answers
to the very common things that teams do.
Yeah, I like that.
You know, it's one of those,
I'm always conscious of those players
If it doesn't pay off you know, you know
I was it with the rest you five three down but you five three down you got a mecha move sometimes and cyber's the sort of
Player that's gonna do that. There's obviously a little bit of Intel
There's a bit of information behind that because you knew exactly where he was looking so
You know, he's played for specifically that and I think yeah good player there
So I bet gets that opening kill and just really gives his team a boost when they need it
I can say you get to five four. You're only one round down you
You know, you're looking pretty good at that point. You can fight your way back into it
Well for now they've got control of the part of the map that we're looking for which is
inside of games and dorms and that means if we want to back off to Rhoads, figure
out what the next move needs to be in an attempt to the bids, try and standard her, try and
neutralise some of this form that is as live as they're in.
They sorely need a kill, all stats up behind falls I'd expect at some point, given he's
on the shield but there goes Mitty finding one and walking straight into Bitter King
who's more than happy to say thank you very much, I'll take that trade.
The aggression from Mitty there, he's like, gets one and he's just gonna keep
running into the corridor. He just wanted to keep going and taking gunfights. Forever
falls. It's taken down four versus two phase. They're looking pretty well organized and happy
to play behind this defensive line that they've got now. They've got toxic verbcams coming
out just to that breach into briefing, just to hold them back a little bit, burn a bit
more time. And yeah, they've been moved around with, you know, the remaining utility
from the attackers, the nerds, things like that. But it's really not harming them
to be honest. Fitter King just dips away and then he comes back onto that door.
down cold inside a briefing as well so you know if the commit or all the commit to going and getting it
and this has grabbed it but he's gonna have to challenge this door and honestly finish this
every day of the week with the shotgun two easy hints about the second
Nears goes down bullet not long for this world either it seems the four players bearing down on him
this one's pretty much short so as you said Tim round nine is super super important
important enough the phase will find a way over the line five four to D plus Kia
You smell a comeback, Tim?
Faze always finds a way, does. Faze always finds a way.
They're looking certainly like...
I said this, it was always going to be the second half, that was the big question.
D-plus-Key were great on the attack of Lair,
but Fortress is a little bit of a different beast at the minute,
and they were very much on top of it.
So, yeah, I think...
I think there's definitely questions still to be asked.
They were a little bit unlucky off that jump out.
I think cyber was hip-firing as well, but just
Pop the kill happens when you hit far you never get a kill with it
Everyone else has to get you on the first shot when you're such a great player
It's funny how these things tend to align for you
And the honest truth is that it's because I've done that about 10 million times absolutely
He knows the range he knows the spray not you know, he just knows so you know
He knows the spray to find the head though
Not necessarily, you know what I mean though, it's like he knows that he's within a range where the hip fire is going to be effective, there's a good chance he gets it, he knows he's got 2 seconds, so he's going to get 10 shots, he knows that there's a good chance he comes away with a kill there, so.
And you know, the risk is basically, the risk of not getting the kill is lower than the risk of ADS in wasting time and actually getting shot by the normal man, so that's, you know, you're looking at it and you think, oh these great players, they do these things and they just work.
but they just work because they've put them so many times.
So you're watching the North.
It's not just us training them in a bit of a long one as well.
Over on the other side, they've just gone to map three in their system.
Team Fluxo W7M.
That was always going to be a big one, wasn't it?
They're going to labs to the side as well,
which would be really exciting to see how that one plays out.
Maybe production have seen into the future
because they told us that W7M were,
Fluxo W7M were the unofficial world champions.
I've traced it through to Team Secret.
If Fluxor W7M wins by the end of the day, production will have seen into the future.
Production is living on a different plane to a plane.
It's so true.
Like, us being mortals, us castles can only possibly comprehend the knowledge they can't take within.
But we'll find out if they're not the unofficial World Champ stage of secret,
or if it does indeed flip over back towards Brazil.
Imagine that the FaZe get matched up against them in the first round of the next round.
So it'd be amazing.
Imagine a final where they compete for both titles.
That kind of doesn't matter.
So it sort of resets and goes to them anyway, right?
If you've like reclaimed it at the same time as I yeah
Right here we go then around 10 5 4 and like I said not looking too bad for phase if that last round had gone the other way
They'd be facing three match points right now
So they're sitting pretty as it is they're gonna be defending down on the bottom floor now
We can see they got souls inside of
Games and dorms at the minute
He's going to be the one trying to hold on to that verticality above,
and it looks like E plus Kia might make a little bit of a play for it.
Really aggressive handy here being super high down stairs.
He's got cover, of course, for his teammates upstairs,
and they know what's going on inside of med.
They know someone's vaulting inside,
so he's going to turn around,
or head back upstairs and rejoin his team.
He's got to be careful.
He doesn't get cut out at the top of those stairs,
because at the top of the stairs is a window.
Also, a drop does come on through,
so if you get stuck down here,
well, then you're in a very precarious situation.
And rather than running up the stairs,
he's doubled down and gone deeper into med itself Tim. Is that looking to wait to see who pushes
in next? We'll get a freebie here if they don't turn him out appropriately.
Yep, he's just going for a little bit of a stroll through the middle of the map there,
see if he can catch any extensions. And they have got levit with the ace. Sabah's actually
looking around behind them. I was just going to say he picks up falls and that's going to
to be another good entry for cyber phase certainly seems to have woken up on
fortress here they're getting a lot of early-round advantages there's only a
minute left to go here and people's here all of them are still outside of the map
great shot looking for the next long range one they'll miss into the scope on
his gun though I think might go down for three but no finds one look for the
second just about miss him and he sets back onto the right some fortune for
nears there could have wrapped up three or four kills if he was lucky but for
phase it's lucky for them to balance things back down to a 3d3 yeah just
Swinging at the same time. It was smart from Victor King there. Just trying to cover his teammates and that's exactly what he's done
You're up to see it though bullet over the top rope managers to find a kill that cyber god
Three versus two they know exactly where Victor King and souls are can they go on get him in 15 seconds?
There's that's the big question the time is ticking
Socialistic to work behind last smoke comes out here as well great spray down from souls as well two more coming on through
But they found what they need here Tim. It's all down to bullet
And he won't get away with it.
Bitter King and Soles going absolutely clutch
and bringing this up to five apiece.
I think Bitter King's time to enjoy his game, Tim.
He's pretty happy with that round.
I think he was happy with the finish there.
That was a 2K, 3K in the round.
Very good stuff from him.
And it was basically down to Bitter King and Soles inside-a-side.
They held onto that really, really well.
It didn't matter what D plus Kia did elsewhere
because they just couldn't break down that core
at the end of things.
got rid of the extension quite well, but just couldn't make any impact on the side itself.
D plus Kia, then, are going to call the tactical timeout.
They've lost a good few in a row, three back to back there, so they're thinking it's time to just hit pause
and see if they can have a chat and work some things out.
It did take them until the sixth round to get the one they needed to at least get the second round of that half-end.
There's still time for D plus Ki here, two more chances but it would then send us through to overtime.
And given how things started out, I can only imagine D plus Ki would start on the attack when I get to OT.
I'd honestly love a bit of love at Tamiro. I'm really enjoying this fortress.
I'm really enjoying this game as a whole.
You know D plus Ki have been way more competitive than if I'll hold my hands up and say than I expected.
You know, fairs have been so dominant so far.
I really thought that it could be trouble for D plus Kia.
You know, especially the result against G2,
but it just shows how open this group is, to be honest.
But yeah, I think let's have a bit more fortress.
Absolutely fine with that.
Right now, we're gonna be getting back into this very, very soon.
And as soon as we do, fairs are gonna be looking to continue
that three-round streak that they've got.
And keep things rolling.
Yeah, go back up to dorm and game.
looks like it's going to be the game plan here. It's where they first started this winning streak.
It did take that 1v2 from Cyber, if you remember, through the flash with the shotgun to get the kill.
So we know that Deepust here can attack it well, that it demanded a clutch from the other side to see it out.
It's certainly one of the risks you want to step into, but I guess their main thing is that's the
site that started the defense on then. Who knows which site can come out on top for them.
And we've got a lot of data to go on to kind of say this is the better site or that's the
better site or we know we're more successful there. We've only really got scrim data to go on
and that's not really comparable to data that you get from officials.
Just got a little bit of a tech pause as we come out of the tactical pause.
We did, so there's been a lot of things going on over the last couple of rounds.
The scorer has been the more important focus, but the bands of course did come through,
and I was correct. It was the mirror band. We did want to take that away from KDS.
It's been a constant thorn in their side. I feel on the attack it's been quite a
that's a good point for them.
Always something in the background
that they've had to deal with.
There's been those mirror windows,
so they took that away and just to
try and prevent KBS maybe having
such a big impact.
Shockarty, mighty, mighty, look
there again. Same as he was on the
last map. I'm in a great time so far.
Cyber on the other side, also the name
that's matched up alongside him, but
just falling behind his counterpart.
Not that it matters too much right now
Breakside switch way goes from here
It's absolutely anybody's don't like you know, let's not forget as well
This is phase battling just to stay in it. Yeah, like they won that time
Yeah, I'm face could literally lose this in the next couple of rounds
You know if we have a look towards the decider, it's gonna be shally and
Again, you know
It's pretty, it's pretty, they do like Charlotte, they like everywhere, I said this to you early,
he's got it.
Faze have got to that point, I used to say the same for old BDS current Falcons, you
know I used to say, when do you take them, there's no way you can take, like they will
play everywhere in the phenomenal area, and I feel like that's Faze now, it's like
they will literally go and play anywhere, they're an absolute nightmare to try and
map on against, they must be.
But looking at kind of, you know, recent history of Charlotte football teams, it
is a higher preference map for Faze, they do like playing there.
but D plus here and three and zero phase six and three so you know not too
dissimilar in terms of the win rates there you know D plus here actually better
on the attack and shall we then face have been historically in them for quite
similar on the defense so it's absolutely anybody's you feel a little
bit lost into that with alliance can just in case the time that C4 nonsense
again get that one out the way now guys very good nose going to mental
what I really want to see from D plus here in this round is not trying
and force you a through that topside as if you're saying it's a death ball trying to get you a through bathroom and through briefing is a
Nightmare, let's just do a few other teams have done and focus on the south side of things
This is where we had the pulse here previously as well for the defenders to go drop downstairs look for a sequel from below in case they did try
And plant in a more default spot, but that isn't the case in this round
You're looking to a more standing set apart of the defenders
So I actually think trying to avoid all the nonsense of working through the interior of the map probably isn't all that
Bad a shout here just keep it simple go direct to site get the small amount of control that you need
don't need to do a full map clear yeah keep it simple keep it simple fewer
moving parts fewer to go wrong
essentially we've got leverage yeah okay okay yep it's a no-mad diverse again
yeah we just wanders into that and then just gets taken out in the middle of
that didn't work out at all handy from inside a briefing I think it was that
picked him up and that's yeah not an ideal start so five four four phase
They've got themselves a nice advantage it was honest of the last thing after three after three rounds in a road phase when it was the
Last thing that the plus key I wanted was to come in and to take that entry death
And it is gonna open the wall through into back room
This is not into sight
But it is getting them access to nearby at least and they can start holding angles on in there
And the need to deal with its KDS again in briefing with so in playing there previously
He has forced back now
But if you remember he was put holding that long angle with the peak all the way down towards white stairs
He's been kind of trying to do the same thing again. He is going to take a lot of damage there though
So he needs to be cautious now
He's got himself back into sight and briefing is now pretty much in the control of D plus gear so they can start aggressive forward
They can this is really risky because along around off towards his left but gets away with it
He's got a move away here. It's gonna get himself blown up
They're trying to impact the wall, but it just does not work out for them that right side now fully open for them
Looking for his bottom you decide might he gets rid of one
They need to send the blackbeard in first here because handy's playing on that tight angle
I might not be able to stomach a shotgun
We'll see as he goes around it will all depend on the aim
And it is still playing it tight around that corner, but my t he's trying to get something going for his team
But these have got crossfires all over the place here
There's just absolutely nowhere that you can go but a king with a double he's having a great game and it continues here on
Fortress it's looking like phase are gonna be the ones with the map point opportunity
He has something to say about it gets a little trade bullet brings it back to 2v2 does the souls
It's got the one down that he needs here so down to bullet
And he's got a lot to do one to his left one to his right this ain't being too pretty and once again
Briefing proves to be the death ball of this map phase
Up to that point and might be about to send us through to shally
Yeah, so many teams that we're seeing on the attack at the minute push themselves into briefing
It's always the focal point for those two top floor sites want to get into briefing want to get into breathing
But every time they do they kind of get stuck in there they get like you say it becomes just a death trap
They just you know waiting around to be killed you place somebody on the door tight angle with the shotgun
And it's very difficult to make any progress in from there
Maybe utility needed the odd made or something just to try and shift them about but this do a great job
Of holding on to that credit where it's due a lot of crossfires there a lot of support for each other as
Another good round from Victor King and he's really kept them in it and propelled them now to an opportunity to get Fortress 1.
That's it. I think they can do it as well. Like, deepness here as much as they've looked good throughout the game.
They've had the majority of entries as well. They've looked and started a lot of these rounds well.
FaZe just hunker down and play how FaZe often do, which is to be stifling, slowly stifling at that as well.
They're not going to be exploding four inches to your face and trying to meet you around the map as often as maybe we saw back at the start of the half.
This is much more cut and dry phase that we're used to seeing and they get to do it on what many consider to be the best site on this map inside command and office
Commander's office on bathroom
Bloody side cyber again cyber again. We're swimming with the run out earlier. He bugger. He's don't get too excited
There is a wall in between them. He's waiting for his opportunity, but he's it
He knows it's coming they are careful. They're watching for it does take the shots
Gonna do a little bit of damage to nears, but nothing too major levy manages to find KDS
you spoke about entry stat
stairs. Another one is a follow-up stat is that only two rounds have gone against the
entry kill. Will it mean anything here? Five versus four in favor of D plus Kier and again
two D plus Kier are begging for it. It would be a mirror of that first half as well by
round six is the deciding one. It gave FaZe a little bit more breathing room back in
the first half. And here it could be what gets D plus Kier to overtime. I was gonna
sit him a little bit concerned about their chances when we get to OT they will no
start an attack, at least I think so.
We'll see how things build out from there.
Seen on the drone though, we're going to see the
DMR assaults us now back away.
We'll just get slowly trying to be working
their way through the map here. And Tim, what I like about it
is the frame instead of here. We're not going to try and go
from the very, very cramped up part of the map. It's a little
bit more open down to the south. We'll start out there.
Build our way through Bunkstons and the games,
but then they'll still find themselves coming up against
that absolute bottleneck that is briefing.
You're pushing one.
to make that passage through a little bit more difficult and it just gives a little bit of kind of pre-warning, um, if the approach is coming, because of course it needs to be shot or punched out, and we have the candelers going in, and there's not going to be too much movement on the back of it just yet, they do get the wall open, again, a focus into briefing, and they've got the ash working underneath as well, Mitty, he's going to move his way up, old tower to come and join the party and breathe in.
I think I'll be sick and tired of this angle where falls just under a second ago and now mitty's in there where you're watching on
Towards the courtyard corridor. It's just like every single round
That's a real sticking point for every team and it's always a player on this side in this case bit of King
Who seems to have a lot of joy from that spot bringing down one on the other side equalizing things at four
Can they overturn that entry stat that I spoke about of the
round win almost always apart from two rounds going in favour of the team that
gets the entry. Definitely know that there's a player in there this needs
going to be an interesting one can he move quickly enough yes he can it clears
it out but the charge comes in immediately you've jumped headlong into a
problem but somehow manages to rescue that one small situation as Faze get
three kills elsewhere does. That's about it though isn't it really? They've managed to
hold on so well here FaZe, they turn around there, map pick, turn us around for a flare on the way,
cool C4s up through courtyard, just past from side, but you name it, had a little bit of everything
and it does dictate that we will need a third and final map to separate these two teams.
Yeah great stuff from FaZe, they're really digging deep, getting five rounds in a row on
defense to get themselves into map three and you feel like the momentum shifts now, D plus Kia
I've had a fantastic run at this and I'm not saying it's over, but I do fancy fears for Shallie, me too.
But then equally fancy phase coming into this for a 2-0. Look where we are now.
Things have moved very, very quickly.
Mia's coming out as a standout player from that game going 14-7, but unfortunately it just wasn't enough.
Despite, as you can see, the majority of entries go in the way of D plus Kier.
So our third map awaits. Which way will it go? We don't know.
But we will find out after a short break.
You
you
you
you
you
you
you
you
you
The world is gonna be a mess.
Every Six Invitational Final is a storm of pressure, a clash of tension.
They leave a mark that doesn't fade.
Busted are you ready?
Six Invitational 2025 begins now.
We need to watch it to see, we need to watch it.
Everybody always talks about being mentally prepared for a game.
And no one really knows what that looks like, especially that pressure of our side and the player that eats you up.
you
you
You
I'm not sure if it's the right way to do it.
Honestly, a lot of peers were scared of you, obviously.
We were suspicious, because you were too good.
That was literally what happened.
And I'm the one who sent the email.
So I'm the one who did it. That's the story, right?
None of us really thought that you were legit.
This is all. This is Brazil Organic Coffee.
There you go.
Which is the best way that I can describe this game is turning into a classic organic
Brazilian showdown Tim. I know it might be an APAT team, but of course Brazilian players against Brazilian players certainly makes for an interesting blend and hopefully
This one keeps us nice and wide awake because it is map 3 winner takes but we're not quite there. They take three points and the loser takes one
So that's kind of ruined the whole thing I've grown for there, but we'll take it anyway
It's Shelly as we've already alluded to we feel like this is a better map phase
But we thought coming in this could be a 2-0 as a phase and look how wrong we were and just in case you want to recap from the last map
He is way out ahead. I believe he was 14 and 7 on kills, but he came out near side, not quite hitting his lofty heights.
But ultimately, it's a team game and that's how Faze came out on top, which means Chalet is all that stands between you guys and the D2 series.
So we'll see who walks away with the lion's share of the points.
That's it. It's all about Jocelyn for position here.
I won't say not too much on the line because there is plenty on the line.
Both of these two teams will want to finish as high as possible.
I think it's going to be a tough one for D plus gear. I think it would be fair to say that of anywhere, but it is number four in the preference pool of phase is one that they like playing. They've got a good record there. But you know what? Sort of D plus gear. Well, let's get into it. Then shall we shall I let's wrap things up?
one thing I will say Tim is it feels like D plus Kia came into this game prepped ready
and fully aware of what phase you're up to except for of course on fortress because how
How could you know that? And given how prep they look back on there, I think we're going
to see more of the same here on shy. They start on the attacking side. They've looked brilliant
attacking so far today, D plus Kihav. So I don't think you're going to see them just
bow out very quickly here on this map. I wouldn't be surprised if we have another one going
to all 12 rounds of regulation. Or dare I say it a little bit of overtime? Who knows
Who knows? Because we'd all love to see it. It's been a great match up between the two of them.
7-3 on Lair in favour of D plus Kia, 7-5 on Fortress in favour of FaZe. It's been a real kind of war of attrition on that second map.
It was 5-2 at a point, 5-3 and then FaZe just kind of fought their way back into it steadily from there up into the point where they won 7-5.
So great stuff from them, but definitely work for D plus key to do here on the show
You've kind of always got a default to you know if you're coming down to a deciding map
And it's a good old comp map like shall a you've really got a
Favour phase and kind of give them the respect that's due. I think you know given the
Ability we know they've got in fact the reigning world champions everything else, but I genuinely believe the D plus key
are capable of an upset here as well. One thing FaZe have probably cottoned onto across the series is
they banned Grim Away as they're a further ban and those in the previous maps in this one it's their
second ban. Monty I don't really think needs any massive deductions from why you ban him away
but the Grim certainly are called here to try and suppress D plus Kier and how they've got
off to a rolling start and these games has been through early momentum. I don't take
him to Grim Away here it's definitely a target in towards that on the other side D plus Kier
going in towards two of those crucial architects we spoke about before in the
Azami and Amira. Not at all surprised to see that gone as both teams have weaponized
Amira across two of the three rounds they've played until she was eventually vandalized.
Paul's then is going to be heading towards the front door just looking to cut off
if you have any rotation out of dining around and going towards Ging in that corridor
down around up blue stairs to get towards Library where one of his teammates is currently
working. Mitty looking to open that up as you're supporting here by Nia's looking to, I think
they're aware that Cyber is in this position. They know that he's round about, they're going to
take out the razor bloom. That might just be the cue for Cyber to get himself out of there.
He doesn't have any to replace it with, so certainly needs to be cautious, but
people's here aren't rushing this either. I like this play from Cyber. He's got the hatch open,
so they can't go in through why every week. And Mitty does manage to take him out. Real
nice play they just needed that coordination because cyber couldn't challenge both of them.
Very roughly on the push one through there I really thought cyber would be held out by the
traps that were set up inside a site but it was taken out by the twitch first and foremost well
not inside more inside a bar gaming sorry but it was taken out by the twitch before it was
in. Not too much to worry about there KDS under a lot of fire here hot collar away he goes the
The Deimos track, laden onto him.
Deep plus gear, they look at that, Tim.
Five versus three.
Patience.
This is the first one, looks for the second
and he gets it as well.
Tim, they've overlooked him and handy.
Well, it's just giving them a lesson here in not droning.
Well, it's paying the price, haven't it?
Not too much about it.
He's absolutely decimated in there.
Good shot.
That staircase is through that.
Today I learned, I was today a years old.
Can I watch that back on the live broadcast in a second actually because that was very confusing.
Okay, I'll let you know what happened Tim.
You let me know what happened guys.
We will continue on here. It's 2 vs 2 but the king is going to be...
That's horrible isn't it?
So part of his leg stuck through it, right?
Yeah, that's a straight one.
Alright, well we crack on, we play on and we'll see what happens at the back of that.
But now it's still a 3v2, 4d plus gear onwards, we roll.
I think without the C4 onside,
Vitakine and KDS have to rely solely on their gun skill
to see them over this one,
especially now that Vitakine,
he's been a demon with the shotgun so far
and is going to carry on here onto bullet.
Still too much to deal with though
and they've now got control of mezz.
So, questions to be asked about
whether or not he can hold on.
Yeah, Falls has diffuser in hand,
24 seconds so they can't sort of take all day over this,
but there is the opportunity maybe for them to move in.
They've got the track on him so they know,
you know, maybe when he's in a position to challenge
when he's not full, so he's gonna rush in.
No!
Manages to find Raquel, and that is D plus Kira.
See you in the room!
Oh yeah, oh yeah, oh yeah!
It's full of more spirit now, Tim.
His face getting quite hot towards the back end
of the last map, whereas at least for D plus Kira,
to get round what over the line,
it's gonna feel pretty good and get things moving.
But this, this could have been the calamitous moment
for them when everything started falling apart.
It was good to recover it.
It's the one that I was on about.
Yeah, I didn't see that.
He's probably a little bit of an admin eye on it,
think at some point in that one is that probably shouldn't happen to him. Our D plus won the round anyway so um they will uh oh no it was the other way round. Anyway so we move into round two and it is going to be game and bar is going to be our next site and KDS already setting up on the warden there inside of stock and we've got a presence up in library as well.
The Bargaminger thing is you've seen so many times, often commands that you have vertical control in the first place.
And so that's why you're going to see this little, like, quite like a holy triangle that gets set up here, Tim.
There's a name, top library, and then normally someone playing inside a library itself.
This sets up a bit of a triangle of death that if you try and step forward into one spot,
it's a very good chance that you're going to get shot by someone else on the other two points.
So, that's going to be the D-plus key to try and work their way through.
In terms of tools they're bringing along for it, looking towards the Capitao, of course, the Dockaby ever present.
But maybe the most interesting one, Tim, is Mitty being a cross onto the nook.
I always like a knock-point. Get in there nice and silent, see if you can create a little bit of a surprise.
You know, it's exactly the sort of thing the people here are benefitting from at the minute.
And it's that sort of surprise factor doing the unexpected, and it's maybe not something that they could have prepared or planned for.
So we'll keep an eye on exactly what Mitty does. I think he's going to be working his way through trench by the looks of things
and maybe gonna try and work his way up blue stairs or
Shooting out that side and it tries to get up to blue stairs if he gets onto the platform at the top of him
He could be seriously dangerous to this defense
I do have the changes I came through so now obviously it was a while ago now
But able to just move stealthier for longer unless you're sprinting you don't drain through that gauge anymore
or of course if you shoot then it disables it immediately, but it just means that you
aren't constantly moving and then stopping, moving and then stopping, and then moving
and then stopping, instead you can just keep on moving as long as you aren't doing it
too quickly. Pulse of souls getting some eyes on what's going on above him here as well,
you can see the yellow pings coming on through, just so that his team know, there is someone
stationed outside, anything too crazy going to happen, I really doubt it, but it's
cyber falling down first house whereas foals find them at a longer range. Another entry
going in favour of D plus Kia and gets them a nice little advantage here. Handig does level
things out just as he did last time with the kill on to Bullitt so brings it back to 4v4
Dapidogama as well so a big loss there with at least one phone call but he's going to be
lost and here goes the knocker. Suggested might be Westman, might be Blue, he's going
to head up there and then across towards Sight. I think they're going to be very,
very surprised by this. I don't think Fares have got any idea that he's about to
wander on to side or be careful of blue stairs though but be careful everything here but they've also
planned for a team oh that one team into a second as he is finds vader king as well
been so good throughout the series but nothing more to offer me is into a second and the plant
is going on down kds has left one versus four knife him no okay he got the knife on the down
i'll give you that one either way into the one versus three though and they're back outside
the building team it's in front of the window I don't see how he recovers this one no I would agree
with you KDS is going to move himself through into stop does it matter as for the kill 2-0 D plus
Kia and start for them here on shall it? I expect some shallots to be fair isn't the
tackling in map looking good cooking something up and as I sort of said as well you wouldn't
go into this series into this map Vito not expecting to play the majority of maps against
space and doing some prep on how they like to defend it, how they like to play it, the
kind of ops they've run around with. So far I do feel like Dplus Kyr's game plan is phenomenal.
What I do love about it, Tim, is obviously that hard rest here. Now, I kind of did already
on earlier today, Dplus Kyr are the hate watch team for a lot of people. It's an APAC
organisation, they picked up Brazilian players and obviously they tend to roll their way
through the region because Brazil is fantastic and APAC has got a little bit of work to
do to play catch up. But the Dplus Kyr, this collection of five players, to step
up and be competing with the current world champions.
Currently leading them in the Mysteries R-Labs,
you look around at this overall,
is really impressive, especially at a time
when many broke them off as kind of just getting
a free ride, for example.
They've shown that with a bit of hard work here,
they can still tango with the greatest.
Top floor setup coming out of phase.
It's going to kitchen and dining is the location.
What do we expect to see from D plus here?
There's several approaches to this.
You could go for the solar side and trophy tick,
try and get in there and sort of muscle your way into kitchen, take top floor or as much
as you need of it from there, or alternatively you go to office door, you try and get a library
of mezzanine, open up the wall, open up the wall from fireplace into site and look to plant
just alongside the dining table near that B-bomb chassis, having forced everybody back in
towards kitchen and trophy. As it stands at the minute, I think we're going to
see more of an approach towards library and office, because that's where Diploschia
I'll put them in there.
Yeah.
Interesting the Ki, it hasn't been banned out by the way, probably worse.
Dressing so often we see Ki banned away, even as the soul of the two
electro bro operators taken away.
Because he does make life a little bit of a living hell, especially when paired up
with a two brow like we're seeing in this round.
We think back to the Thatcher for example earlier on, on lair, the number
of those Thatcher charges that were burned, trying to get through that wall
in conjunction with the two brow, does the wall say the Electrified
absolutely guaranteed it was horrible to try and deal with.
So it is going to be something the D plus Kier have got to face up against and I hope so God
They've got a good game plan because Ryan on twitch drones through the job for you normally ain't to go to
Very conscious of the office
Right to be so he's just trying to get his man in as quick as he can and nearly lost his life trying to get in there
Handi's gonna take him down anywhere KDS onto bullet nears manages to get the trade three versus four
All-Iron scan is going to come in with a little bit of upside-down repel work
But they need to get in there as he's trying to get through and get a challenge
There are a couple of bodies ahead of him
It could be an opportunity for a couple of kills, but he's quite well-health himself
So he doesn't want to overcome it here does have the support of levy, but
Right now things have just slowed down a bit for D plus here
That's a nice car honestly on the last couple of bullets in the mag gets to down onto me as it finishes them off as well
Well, 4v2. Finally feels like Face might get themselves on the board here.
Levy very much sort of stuck on this window at this point, unless he can move and join his teammate.
Or if Fouls comes to assist, nothing is really going to change in this round.
We've only got 60 seconds to go as well, which really doesn't leave a whole lot of time for D plus Kier to think of a game plan.
No, not at all. Fouls is going to take down KDS.
Fritter King is empty in his mag to get the kill on to Levy.
Three versus one, Fouls on the line, looking to try and make a move on West Main Stairs.
They know exactly where he is that's gonna be the difficulty now a gun is trained on him from trophy stairs
And they just I think waiting for him to commit here takes a single shot tells them where he is
And it's actually a king from above through a nice vertical to find that kill
And these are the small moments like it kind of feels weird to dig into but I'll do it anyway
We look back at the game that we cast early on today with fear X and the number of 1vX is they lost
Absolutely crazy because there was sort of panic and a bullet over themselves to try and get this final kill
Sometimes it led to 1v1 after 1v1 team kills got involved too. It was horrible
Whereas there from phase even when they had the bait of the first shot coming out
They still didn't swing from on solar
It was as you say the player from above that got the closing kill
But there was three of them all ready to swing at exactly the same time and that composure is what can make the difference in
Big moments like that. I think that it wouldn't that regardless even if we managed to get the kill on to the solar player
For example, but zero complaints
It still means that phase are on the board and doing so quite diligently in round three
The master in office in the round for Tim. They've seen the same again. We go for 2d plus cure than maybe a match on the other side
Again my question mark. Yes is going to be the D plus here attack
They are very capable at that. I've said it a few times now the attack on where super super impressive
Struggled a little bit on fortress understandable. It's a new map. I've said that already
You know attacking teams are quite often gonna struggle there for the time being
You know, that's not I think what we will see from it in the long term
But you know in the immediate at least I think people's Kia
How are they gonna be?
They've got a good attack in win percent of John shall it historically if you look you know over the last six months or so
We're about 60% so there's an opportunity for them to come in and get some rounds
In this first half and then get themselves on to the defense
They just need to do enough work here, and that's why my questions sort of continue over the attack
You know if you can get the four to then yeah, I think they could maybe do it on the defense
I still see quite a bit of discourse about what happened in round one as well.
Just to raise what you've had word from the admin team, which ultimately,
unless a team raises an issue or a concern to the League Ops team, they won't investigate.
That's the rules of the rule bucket. Free kill on the sidebar.
Ah, great.
Yeah, absolutely great to get a free, but just to round out that point,
Faze obviously won't bother by enough to raise it to be an issue
and have it investigated so the game carries on.
You may not like it, but those are the rules of the game.
Did you say they weren't fazed?
Right.
Yes Tim, they were unfraised.
Right, here we go. They're going to open up that garage and look to move on in.
Soft breach is nice and successful and they move in with speed and purpose.
Mitty, they're moving straight through to wine now.
If we have a look across the bottom of your screen, they're very concerned about it.
Somebody being down there, we can see there isn't anybody.
So it's not just, you don't have to just have to rely on the outlines.
Maybe you're a bit newer to watch in Siege and there's a lot going on on your screen.
If you want to get a good idea of where people are, look at the bottom of your screen.
uh towards right hand side for this one if you scan across the bottom you've got phase you've got all the positions
through two f two f two f two f so they're telling us they're all on the second floor so we can see quite
quickly there's nobody if there was somebody downstairs there'd be a b there saying basement
it might say wine or um you know carriage or something like that um it's for what specific
room they were in but it's just a cool way to tell him but right now they are out of the
harm's way and basically people scale wasting a lot of time down there chasing shadows but aren't
there. Being cautious is still a good thing I think as we've seen a couple of teams earlier on today
on the drive peak corners sometimes like going without drones at their feet and it's like you just
don't know if a player is there so you have to be cautious. At the same time that you're down in
base you did see three or four drones you're flying around the first and second floor just to
see what was going on elsewhere for other players to move on through. Maybe you had a good
spot here to try and maybe get this kill but no just about sneaking away. Here's the player
on the stairs it's handy. Three players up for phase here not looking too good for them
I've learned given D plus Kier have got a whole minute to play with and there's a track coming in and towards Andy
C4 in towards Box, right idea, just not quite fine in the target
Here is the trade there though, matey manages to pick him up, looks like a challenge coming in from biter king again
He's having a great day but he just can't do enough on his own, that's the problem, another kill picked up
He loves the shotgun today
On the trade again, he does, he really does
One versus three, he's gonna try to hold site down but with 40 seconds left to go, plenty of time
D-plus Kia to kind of massage this one and to make life difficult.
They are all coming from the same side, though.
That is something for Vittor King, at least.
He's not going to be pushed from multiple directions,
but it doesn't matter.
He manages to find the shot around the corner from Ivy.
That is going to be another round.
I said they needed, I think, at least four on the attack.
D-plus Kia showing their ability.
I said they've been good on the attack of Shalaya previously.
It is what we would expect from this map.
question is, can there be as good on defence phase timeout?
Indeed it is, not surprised from FaZe either as well because they are down on a map that
again they really enjoy having a good history on.
They're down 3-1, it's kind of to be expected on the defence but really you've still got
to be coming out of this with a 3-3 split team and they simply aren't finding it just
yet.
They do want to give a nod towards Mitty again like he still stands here as the kill
leader in this game overall.
Yep.
But across the series he's having a phenomenal series when normally we're chatting out
players like Bullock.
Yeah, it's been going big.
I certainly don't have some heavy lifting at the beginning of all of this.
Handy and Bitterking go, in all honesty, keeping Faze in this right now.
And I know Faze are kind of slipping behind on the scoreboard
and they've gone for the tactical time out now.
But 1-3, it's not the end of the world for a team of Faze's quality.
They can certainly fight their way back into it.
But without Handy and Bitterking playing the way they are,
I dread to think where they'd be on, shall we?
The crazy thing is across this series they are being absolutely smoked on the entry, they're minus 10 on entry,
like they're being battered by D plus Kira in the early round, which probably speaks volumes about how well FaZe have played to be able to recover a good number of those rounds,
the clutches that they've hit, so of course be here in map 3 at only a 2 round deficit, to still be minus 10 on entry,
really speaks volumes again to their composure as a team, but you'd like to see them getting a couple more entries on the go,
I think it's pretty fair to say, don't give D plus Kira early leads, and don't give yourself such a deficit to have to fight back through,
Hopefully fortune has changed now.
After that attack timeout, obviously Faze battled their way back in.
Round five.
And D plus Kia, I mean, imagine if you get a 5-1 off here,
what a dream that would be for them.
I like this Denari setup that we're seeing.
It's just covering a couple of windows there
with just a few trip connectors.
Thank you very much.
One on the bath, one above the wall,
and one down by the piano window.
And just prevents any of those jumpings.
And I would imagine they're reasonably tricky to find
to be able to take out.
reasonably trippy?
Reasonably trippy, to find.
Yeah, you'd have to hold quite an angle,
even from that piano window one time,
get the inside on it, so very good stuff.
And immediate pressure coming towards the library.
We're gonna see that window opened up immediately.
And they want this ground, the D plus key.
They're attacking onto bar and gaming.
So library, I think, will be kind of an ultimate target
for them, but as we know, there are a number
of positions that they need to clear first.
Cyber's one that they need to look for in office.
We did kind of skip over the bans, we saw earlier as well, the Ella and the Blackbeard going away.
I really wondered if we'd see a Blackbeard ban at some point.
Yeah, there's been a lot of Blackbeard news.
Across the whole court, I think, and I'm going to give you some numbers in a minute
after you see the win percentage of Blackbeard, because I've seen,
although it's been very, very popular, it's not on the Blackbeard itself,
we've been getting the kills, it's more the players around him that he enables.
And here we go, Blitz is in and the choo-choo train is coming on through in towards Blitz.
He's looking for what he can here, two players right in front of his face.
All he's got to do to him is be a little bit of a distraction.
There's no C4 over the top, but that plant is down and he is out the window!
Absolutely brilliant stuff, you may be forgiven for thinking,
why is he just standing in front of him, flash attack!
But that's not what he was there to do.
He was there to soak up those auto-canisters,
he was there to take attention, block the line of sight,
and prevent the challenge coming into that plant to admit it.
Beautiful shot onto KDS 4 versus 4,
and this is looking great for D plus Q,
it's a really tough retake,
because you have to fight them outside of the window,
We're gonna see souls dropped effectively now 4v2 six seconds. There's nothing they can really say to this team
It's also still down side bit is alone
He might get a kill upstairs here just to pat the stats a little bit
But the actual recovery of the round simply isn't gonna happen that's D plus key are going up four and one and that attack time out
I'm doing very little this could be over before phase know what's happening
They are absolutely racing through a phase at the minute just I think
Desperate to get into that second half
Maybe things will change up for them when they get on to the attack
But maybe not because people's key are just rolling with confidence
I didn't look at Blackbeard by the way
As you might expect he has one of the highest pick rates throughout the competition
Picked in 30% around where he's available
His win rate is actually down at 41% which does sound really low
But generally what you tend to see is an operator has picked more
Their win rate comes down because more and more teams are using them
And it just neutralizes things out because they're quite a common operator
Whereas more niche ones for example
our best attacking operator right now.
I don't want to use Jackal because he's kind of cheating.
He's only been picked twice, but he's won both.
Would be Dockabee.
He picked 26% of the time at a 54% win rate.
Just goes to show how effective she is, for example,
because she's got such a wide pick rate,
but also a very, very strong win rate too.
Okay then, final defensive round for fate.
They need this one.
They really don't want to go in 5-1, you know, down at the half.
even we can say shall it you know yet attackers have a good time on there it's
not the end of the world but 5-1 is really really tough when it's there and
down the barrel of a loss it's not gonna impact them getting out of the group
they've already qualified as our D plus Kia but it certainly could affect the
position that they finish in and kind of just removes lives it you know
removes opportunities through the rest of the tournament you know the more
you slip down you kind of having to play that upper bracket first round for
example rather than getting the buy and it just you know more chances more chances to come up against the bad team
That's gonna knock you out
Absolutely, and again, I'm not gonna forget
This is the battle between the two that are currently top of this group overall is nip's last game though
They still play tomorrow against G2, so they've got more chances to pick up points
But it's why for them really a win is quite crucial here because this way if they do beat D plus care and take three points
There are other teams that can catch them, but it's still a little bit of a tall order.
They've still got to fight their way through to try and come anywhere near them.
And there's a very good chance that they will be first-ended this group.
And then all that means is they go in first place.
They get to the second round of our upper bracket,
which means there are a single win away from playing on the main stage.
There's not too much more seats than to play over the next week,
or at least until next Friday.
That's fucking really good.
It certainly does falls managing to...
That wasn't what you saw on your screen, by the way.
That was making me...
It catches me. That would have been absolutely beautiful.
No, it's the thing is it's so common isn't it that you see somebody shooting and then what lights up in the kill feed
That's a really nice swing from cyber taking down like the handy finds me as elsewhere
But falls gets his second in the round to level things up at three versus three
The clash is gonna be the problem to deal with they do have one a charge left and it could be a possibility for
Taking out the shield. Oh, I said it was gonna be a problem. Didn't have a king manages to get a double
And that's going to be full left all alone 1v3 becomes a 1v2.
He's limited to a few times, any Virikink makes it look easy behind that glass shield.
And it always feels very reminiscent of what we saw back on Fortress, Tim.
It's going to be that final round of the half where FaZe will find their second round win.
And that could be what propels them onto a map win just like we saw back on Fortress.
Virikink relocating upstairs along with KDS both now sat on site
and is waiting for where Bullets attack comes from.
He's still got quite a lot of time to work with but I don't really fancy his chances against the clash.
Now they know where he is as well now.
The default cams going to give that away.
And the thing is, again, these players can guess very, very well.
You know, if you've shot that default cam out,
and it's been 20 seconds, you're probably roughly
around this position, you know, and they
can give a good idea of where you're going to be coming from.
There we go.
The king walks out and says, ah, I've got a guess
that you're somewhere around there.
We'll see that that's exactly where he is.
And the challenge, they're just going to be completely
bullying me with the flash shield.
He just needs to try his best to ignore that.
That is the problem is that it starts getting planted.
There you go, Vittorkin played that perfectly.
Just start planting it as he goes for the challenge
on your team there and then you're ready for the swing.
Vittorkin courses it out 4-2.
Not the end of the world for FaZe,
but a great start for D plus Kier.
Absolutely again, two rounds is what they had
back on the previous map and they still came out on top.
So FaZe fans, you may still retain your hope.
D plus Kier could completely crumble on the defense
of Chalet and FaZe could be absolute monsters
for all we know.
I often say it too hard to a game of Siege.
In this case you're wondering there's the Nimbus,
a bit of King on the left-hand side of your screen right now.
13 and 9, by far and away the best player
that FaZe have had throughout this series so far.
It's the top of EPS.
KD, you name it, he's up there right now.
I guess I'm not sure things about entry,
just the whole team are kind of sucking on that right now.
Yeah, it's fair to say it's about the only way to put it.
We've got the bands coming through
for the second half of things.
Monty and Mira will be our first,
Grim and KD will be the next two.
I've seen any of them.
It's been a fairly popular
ban through today that I've seen
anywhere and will continue to be
so I have no doubt be so
Monty as well.
We know the value of that as you
say. Can you do mirror? No, no
real surprises in those bands.
You know, mirror, super powerful
on any map, but especially here
you can play her in stock.
If you've got the site that
we're on now, you can play in
can also then play up on mezzanine, looking into library and really help lock down that
area as well. You know, other sites that she can be particularly useful, kitchen and dining,
you can play one that looks through towards that fireplace wall. And you know, basement,
there's the one that looks onto the main breach if you can have a look at the garage breach.
There's only really top floor that you wouldn't necessarily see a mirror brought along,
but even that is still valued to be found from a well placed mirror kind of on the wall
just near the half wall. You just kind of got a control of the window is the problem for that one.
All right, well, let's see how they fare from the defensive set. This is their time to shine.
FaZe, knowing there's some out there comfortable with, knowing that they can get some attacks done on a map like this,
they should have a pretty good half, but nothing is guaranteed.
Nothing is denied. It's really in their hands here how this one goes as well.
They get three points and a very very comfortable spot before going into the game against G2,
or if they have all the work to do tomorrow,
because if D plus KIA win here I'm pretty sure the round win rate won't be
good enough to overtake phase if they end on the same points so phase will
just have to win 2-1 or better of course if we win 2-0 against G2 tomorrow and
it's still set by themselves finishing in first place. Levy just repositioning
himself up on the top floor bullet is playing over just a little bit deeper than
office and so there is quite a heavy presence up there three of them are
going to be looking to hold on you don't want to lose library you
don't want those hatches in the control of the attackers that much is for sure it's such an
interesting first such an interesting first aid boy for it. Saga was definitely there and ready
to extend me I'm lucky he's had a great day I'd be feeling like I could run out that far to be
honest if I was me with the way he played today as well but you know yeah looking for
face to come out strong on the attack here I'm sure all those face fans will want to see
around on the board here, bring it back to 4-3 and then you start looking at it thinking they're on the road.
Falls 4 step out of stock here as well, which is a deeper in towards Bar itself.
So gaming left exposed unless of course there are players above which right now
near Sats, sits up above on Mezzanine giving them cover up from up younger.
Now the windows itself is where you start to get pressure building up from the attackers here.
Just try and force them away because once he's on pairs they have that top four,
they can look for a plant. That's exactly why the challenge is now starting to come in
and he just spins on a dime, finds Solz, quite literally takes his Sol at that point, Tim.
Two more full down as well, but we're into a three versus three.
That initial flurry that's taken place is certainly favouring FaZe, though, as they come out on top.
Bitterkin getting the light, latest of those kills on to Nia's.
He's missed his opportunity, but he goes back for more and finds his man.
Handi taking out a few shots to the legs of KD, yes.
1v2 those Vittor King manages to take down Bullet and it's gonna be all up to Levy to hold on 45 seconds
There's nothing he can really do with the time here
He's gonna have to play to get both of these kills almost certainly
It's really on Faiz here and how they want to play this in T1
They've got a smoke in the back pocket a bit of thinking they can make use of for example plus a nade
So they can force Levy to move around it's a c4
They've got to be afraid of though and he's in a really good position
position, but they both swing it exactly the same time on towards back line, collect
the close and kill, phase start out the half of the winter, that's exactly what they needed.
Yeah, kind of as expected really. If we have a look at Fizz's attacking win rate on Shallie,
I'll be honest, not necessarily amazing, 55% over sort of recent history, so there
is a little bit of room here for D plus Kier to find some rounds, but we know that
can be a bit of a vibes team as well and they've got a few players they're
like thinking I mean he's absolutely playing you know out of his skin so far
today and just there's nothing stopping it is nothing holding it back and
that's what I mean it's ten and four here on shall we playing on vibes and
he will just keep rolling over given the office this is what they are a
little bit of a vibes team if they get that confidence to get that energy
the kind of players that just start styling on you and it becomes a
you know a real problem because they've got that sort of ability.
And they're quite like a vibe resistance team.
I doubt it's where they're going to go wrong, but like there's always a time when it's locked where they deserve and they're right.
Can't lose anymore.
Yeah, through the vibes, the vibes are up regardless of what happens.
This is what I mean, and as soon as those kills start coming, it's then just, it's like a boulder rolling down a hill.
You just can do nothing about it.
And I feel like if they get another round here, they're going to smell blood in the water.
And that's what you're going to start getting, they're going to start getting more aggressive, running into sight,
trying to get kills and that's when fears become more dangerous.
There we go then. All set up already for the onslaught to come on from FaZe here in round eight.
FaZe get this once in, it starts to look very very nerve wracking for D plus Kib.
Because everyone will be square and now on the more unfavorable side of the map.
Got an Ocelion coming out as well. We're handy jumping on to that shield operator.
So looking for a plant here in behind the Ocelos shield. Of course many options
and much you can employ but given that it's currently set up on the north side towards
trophy into war solar I'd imagine is looking to get just inside of the
implanted but she's by inside that building. I love that set up as well with young little
triple beam going across there. No that's very ergonomic it's very like satisfying to look at.
It's like the perfect right angle it wouldn't be satisfying to walk through.
I tell you that may have hurt but it is satisfying. Oh he even extends out as well.
I'll tell you what I thought Shalei was a pretty map before but now it's got like all
all these laser lights on the go?
Oh, yeah.
Go on, then.
Feeling not so good.
And I've got laser gates, it's like a rave in there.
There's so many colours everywhere.
Laser's absolutely everywhere.
Five versus five still.
Fears really needs to be improving themselves
on the entry.
They knew that the razor bloom was there,
so they also just pushed us forward to try it.
And he's just like, what the?
He's just like, yeah, maybe we should push
from the other side.
What the hell am I looking at right here?
How do I get rid of all of this?
We've got the finest spots to get rid of,
but look, that is challenging on the ready, but.
Look, that's what the awesome's really good for.
Can step in, take a little bit of pressure,
fight all the soft walls up spray try and find his man is only gonna take one shot to
go up but no well they ain't enough that chance to bring him down because the cyber to get
the kill onto the other side this is a really good response to the setup coming out from
D plus gear phase already yeah they really do and the position of vittikings on that
double window as well is making it a little bit of a nightmare you can see the defenders
don't want to come anywhere near this kind of highway of death from the window all
the way to the other wall because they know exactly what vittikings gonna do just
out of sight, he sees his body, can't quite catch the knee.
It does catch him eventually though,
but it can continues on his reign of terror
as he takes down Nia's.
That's gonna leave us now in a three versus three.
Yeah, it's a good spot to be in,
but still at least things equal though, Tim.
It isn't only got a massive advantage here,
it's the more the positional one
that I think is starting to help them.
Loads of Nari trip lasers,
still up on them, three main doorways there,
so they can't easily push them through
without destroying some of them bursts.
And for that normally, you need a Nade or two
to roll on through, but there's not
of those available, Tim.
Vols finding one, Vittor King getting rid of Mitty, but it's a 1v2 for Vols, and they've got still got a try and play for those leases.
The big problem that Fiers have got here is it's a 1v2, but one of their two is outside on the rappel, so effectively, if Vols can play this smart and keep himself out of the line of sight of Vittor King, keep yourself out of the line of Vittor King,
it can get himself a 1v1 inside, and then Vittor King's gonna have to come on him.
So, he's playing this really well, he just misses the Mardin's...
Oh, he hears VitaKing come in, that's why he comes off the ankle, but he's got the down-taking though.
If anybody was gonna win it for face, there's gonna be him.
He's lying for a reason because he's feeling himself today.
He's finding kill after kill, and this is a phenomenal performance from him.
It's such a tough situation for D plus K there.
He hears the rappel and he knows that VitaKing is a real problem on that window.
So he has to take the chance, but Faze, they've created that problem because they timed it well.
He pushes Bathroom as the rappel comes out because he knows that's what's likely to happen.
Really well played for Faze.
VitaKing hasn't got Plot Armour.
He is the Plot Armour.
This is like the third round now where he's pulled out a mega play like that as well.
A 3K back in the third, a 3K in the sixth.
The one, the one that he won in the stick, he is, I don't want to say single handedly
because it's playing down the contributions of everybody else, but he nearly has the same
kill total as the rest of his team combined.
He is shining so bright in this game, he's warmed up as the series has gone on, he's
looking unstoppable right now and he is the main problem for D plus Kier.
All things are equal at four and four.
Faze are on the preferential attacking side here on Shelly and I'd largely say
the reason why they are where they are is because of that man.
And you can see it's a celebration of what he is getting into the audience.
Yeah, there's no wonder, you know, there's a good reason that he's doing that at the minute.
A very good reason, because he's absolutely flying right now, 13 and 4.
You know, you look across the team, Sol's on one side, before KDS 4, you know, Victor King really is the catalyst for things,
but he brought them back level, it's 4-4, and we continue on.
He's got 32 in the match by the way, 32 in 20. It's terrifying isn't it? Absolutely terrifying.
Well someone's got to stop him, who's going to be the hero on the other side? It's been
Mitty up till now but he's been very quiet on his path to Steadniers and falls are the
ones that have really been the big contributors in the kills department but still lagging
behind their counterpart. We're focusing towards the trophy side here too as your
players from FaZe stacked up there, the cyber's in and getting rid of Mitty. Like
can say just cannot find a way into the Shelly map. No and you feel like D plus
Kiera maybe just going off the boil a bit here. Faze have shown good resilience
they've been beating up a bit throughout this match but they are still there when
the opportunity is ready for them whereas D plus Kiera when they put under
that little bit of pressure you feel like they start to just crack a little
bit and they open up the opportunity for Faze so right now it feels like
the momentum has definitely shifted. Faze five versus four sending you to
into towards Sight and it just it feels like they're everywhere at the minute.
Yeah, Cybers will ask you questions as well on the office door starting to look
into what's that top floor but elsewhere it's falls fine and KDS just in front of
our very eyes and bats and that at least gonna take away a little bit of the
skin in the face but the pressure is starting to build here opens up the
wall and with the flash at the back of it as well Levy do nothing to stop
that kill coming in from Handi he's now got a great spot here on West Main
can see through both sides at this stage which means everyone on
D plus Kira has got to be so careful until he is dead they're looking for
as best they can he takes a couple of shots but it's still going and it's a preview from above the
angel of death cyber getting one a trade back the other way it's down to a 2v2 these teams
cannot stop coming down to the wire at the end of these rounds exactly that every time there's
an advantage to one or the other D plus in this case managed to get those couple of quick kills
that brings them back into it but boy super low health at the minute he needs support from
Nia's because he's the one with the HP he's going to be the one that needs to try and get
into position to take these fights souls and they they're the two left alive for
face 40 seconds left to go inside a site handy he's gonna take a tickle of
damage he knows he's not in a position to put the diffuser down and he's right
now seem to have stalled they're just having a look around it's almost like
they're not sure they know this gun fight they need to win they need to win
the bullet he looks away at the wrong time the plant is now going down
they've got the freedom the spray comes in through the wall but he is he
can't do it he switches to the shotgun can't find his map and in the closer
range fight it's Hanyu comes out on top. Fizz they'll eat this match. Six of the
rounds in this game so far the nine that we have played have come down to a 2v2
or worse I give 1v1 or a 1v2 and Fizz they just keep on coming out on top. D
plus Kier very understandably calling in their attack timeout because this
game is crumbling before their very eyes. They are not too much of a surprise to see that one.
You know, we've got a situation now where a phase of four rounds in a row.
We saw exactly the same on fortress.
When that half switch came in, they just ground them down.
It was five in a row on fortress.
That might be the first time I think I've ever seen a Denarii Banzai, by the way.
Our bands are Nomad and Denarii, not surprising.
Interwars did a king as a target bound for the Nomad.
But Denarii, I guess the second time to see him, these beautiful laser lights everywhere.
Oh, I quite enjoyed myself too.
Well, yeah, I mean, there's definitely some big well-planned set-ups
with the trip connectors so what you say first maybe just the thing is they are quite difficult if they if they're hidden away
And you can't get a shot on to them. You've kind of got to break each individual beam
They don't break for long they back active pretty quickly
So they can be a massive utility
So if you have to deal with them in that way, and you really don't want to be walking through them taking the damage being slowed down
You know, there's a lot of problems with it
So it makes sense given that deep us here have been using it so much
I wonder if at this point it's just a stretch too far for B plus Kier.
You really hope they can bounce back after this tack time out now.
They've got three chances really to send it towards overtime.
They can win all three in a row, then fantastic.
They get the map win.
They take the 2-1.
But I think it's very hard to press to see a world where FaZe suddenly stopped winning
these rounds given how well they've done in every single one.
Vittor King still remaining.
That guy, and equally got to give some flowers to Cyber.
I know he hasn't got a lot of kills in the game of 5 and 7, but he has found the entry in every single one of their attacking rounds
He is setting them up for success at the beginning of it. He's up in the door so that Vittor King can just stroll on through
Yeah, that is so true at the minute Vittor King could well be on for a 20 kill map here
If he continues although saying that they might only be two rounds left for him to do it
Not that it's impossible. He's been putting the numbers up and but we will keep an eye on that
That will make you abreast of that situation.
5-4 now on the scoreboard phase, two rounds away.
I don't think they will have expected,
I'm sure that they respect D plus Kiera as an opponent
as they do with everybody.
I'm not sure they'll have expected to be fighting
for the 7th round in map 3.
Yeah, I doubt it will be,
but we'll see how things play from here.
Let's look at the one that's coming out from phase.
It's supposed to be death about Dockabee today,
so I'll avoid over that one,
but I'm looking again in towards the center.
We've actually seen quite a bit
so far at the tournament, Tim. And I'm kind of surprised by that. Obviously,
where the change come through last year, where no longer does Warden see through
those light walls, which I think was definitely a huge change. But more and more
teams this event, it doesn't come from relying on the sense to try and get an
execute off in the first place. So that paired up with the game, and of course,
I've already spoken about a lot like said, I think it's a very, very post-it
combo, because YG plus Kia needs to find a way to disrupt them early on here
so they aren't getting slapped about by a whole bunch of utility they can do
very little about.
Okay, there's using that ever so popular angle from up on the roof down towards piano.
Neers has reverted back to that clash again.
Yep.
And we've seen kind of limited use of it here, but thinking that it might be the difference
maker.
It's a bit of a funny one.
Clash is, you know, really powerful.
We know how good clash can be.
And sometimes you look at it and think, you know, is it like nothing else is working
so we're going to bring the clash.
I don't think that's the case here, because they've had so much success with it previously
but look at this aggression to get them on incandellas, the lore going off.
Cyber managers to pick up mid, this is brilliant, they're just lushing them forward,
Sol's picks up bullet, 5 vs 3, 4 vs 3 as Levy starts the fight back with a late trade,
but the kills keep coming, from FaZe they will not be stopped,
handy, onto Levy, 3 vs 1 now.
Honestly, it's been a heroic fight back from FaZe, given how things started.
They were down 4 on 1 at one point, let's not forget,
but they just cannot stop winning these rounds, back to back to back,
And the executing this one, absolutely beautiful.
The smokes, the candelas, everything.
It just all comes together that they force the players to D plus Kier.
Backface, raced into the gaps, took a lot of room
and have punished D plus Kier off the back of it.
That makes five rounds in a row.
One more and they get the 2-1 win they so sorely need.
Such an unfortunate finish in many ways for D plus Kier here.
It feels like they're kind of limping out of this one.
But you know, you've got to bear in mind there's a lot of factors here.
This has been a long match.
Now this has been a really really long match across these three and tiredness, fatigue all these things will start to you know
Possibly have an impact. There's a lot of experience on the side of D plus Kia. Don't get me wrong
It's not the first time that you know, they've been in such a long match or in you know
Stressful situation at something like six in the station. Oh
But
It just feels like it's taking its toll a little bit. It feels like the foot is off the gas for them
where his face of
Smelt blood in the water and accelerated through it one thing. I will say I think it will give a lot of respect to deep us
Keep because throughout this group stage they have played so many by the road percent
They didn't play well against G2 granted
I think otherwise they have looked really really impressive so far in this group stage and with them already guaranteed to be qualified
I'm not quite sure where they'll finish yet based on what happens today and tomorrow for other games in this group
Of course you can come out next
That thing is in the command a lot about where they actually sit if they're in lower bracket or if they start in round one of
of the upper bracket yet there's two lines if you go to the upper bracket and the lower bracket one loss and you are out
But no team can take them lightly
They have to be respected here because they're showing already a couple of first few maps
They can run face to the wire even take maps away from them and that in itself is a team that cannot be ignored
I'll hold my hands up and say cut you know coming in here
I know they had to win against Shopify rebellion, but I was kind of more focused on the loss to G2
And I thought not really too sure about defaults here. They've qualified. They've done well
But honestly how it's the first time that you know, we've covered them and send the blade veto like this
Yeah, I am super impressed. I am super impressed with that
Try this again. And hey, well, they played
So please let's try let's not try run out again
We're even punished for that one wants me to do it again
It goes roaming on through and again a player that I'll raise that has had a
Effective on the previous two just kind of fell off at the wrong time. Unfortunately. It comes a light screen here
to try to get themselves stuck inside.
DNR to blow up the barrier and expose a little bit of an angle on towards Mezzanine to start threatening those players.
They've been here before, Tim, and they've got that triangle set up here,
and it's about trying to keep the D plus KIA players at bay entry,
going the way of FaZe once more. KDS finding that one.
It's not cyber to me. They get our last four entries, but it's another FaZe entry.
Yeah, Bullet had relocated to Bathroom and he tried to take the shot across onto balcony,
but FaZe has switched on at the minute.
You're not going to catch them out with something like that.
KDS was ready for it, picked up a cheap kill and that leaves them now without any more
Kiba barricades which makes the library difficult to hold on to and he has to have to move into
library box then I think you know, FaZe are probably going to take this ground sooner
rather than later.
I get the scant of Falls at the very least point my team and call it out by that.
Managing to keep themselves out of the range of the line.
Scant, Lescumbella comes on through and they try and make a move on four but Falls
at least manage to fight back.
They don't concede all the ground that they did in the previous round but down
goes one more.
KDS on for a second in the round. Handys found another team. It feels like D plus K are crumbling before our very eyes
Yeah, exactly that face like I said, they've just found another gear haven't been the last few rounds really accelerated through it
That's the class that you need as a world champion
Sometimes you've got to be able to dig deep when the chips are down
Find that little bit of extra grit and get yourself through it. Please do exactly that
They're gonna take shally with a good few rounds back to back at the end
But let's not overlook the contribution of D plus Kia to that matchup
They have pushed phase closer than anybody else so far
To a defeat and that was really really well played from D plus Kia
But ultimately phase the better team you can almost forget that across five maps phase of one four of them seven and one
I'll see other eight seven right this has been the hardest
They've had to work so far in this group and that in itself the command sprays
But again looking at phase that's five attacks in a row. They've won on shall a we knew coming
I think it was going to be a
tackle in team. I don't think
I've quite expected that
tackle in from them. No, I'm
just going to just some
stopable when they get on to
that side. Um and I think
there should be a few thanks
going to Victor King. Maybe
after that one from the guys,
you know, you put some serious
numbers up there. I'm sure
there'll be a pat on the back
somewhere. Maybe if you put a
couple of beers at the bar as
well, I think it's fair to
say. I'm looking forward to
seeing he's like a series
wide stats as well because
That one players normally is quite quiet. I'd say overall but here he's got nuclear
play to it. We know he's got it in the locker and he's absolutely lit it up 15 and 5, 82
percent cost. That's just coming from all the kills to be honest. He had a contribution
every round to get killing people. 151 EPS. Fantastic performance from him. But again,
what I like from people here as well is we've spoken a lot about Mitty but then
you look at that last one you have a great performance from Falls thrown in there.
So, just showing that they've got multiple players there.
Sorry, Vitaking of course taking the MVP there.
Handy with some good stats as well.
Saber certainly contributing, but look at balls overall.
Vitian falls between 13 and 5 on the entry right there.
They were dominating on the entry.
They said it wasn't until those final five rounds
that we really saw them step up.
And as mentioned, Vitaking, most definitely the MVP for this map
has gone absolutely huge for his team.
And drag them through what otherwise could have been
some very difficult rounds.
that's a fantastic series. And
normally I should be ending
about now, but we still got one
more to go. You've been waiting
around. It's been the unofficial
G2 waiting room. So let's go to
break it when we come back
stomping the boys are going to
throw it out. See you soon.
other than that towards the end, I think I'll be pretty happy.
Well, that was a fantastic series, and normally our show be ending about now,
but we still got one more to go.
You've been waiting around, it's been the unofficial G2 waiting room,
so let's go to break it when we come back, stomping on the boys,
they're gonna throw it down. See you soon.
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You
I am upset by this.
I'm in a dead place.
My mom is out.
I think you and I will never meet again.
I'm sorry.
I will put like this, but it's basically head holes and rotates and about the utility the Wamai is playing here on the east
so he's putting the Wamai for himself. The recruit is putting wire on metal and wire east stairs in case 5x2.
So ash is going to spawn here and it's going to throw an ash here on the table because you can break the oil like if you throw an ash.
So really really fast he's going to throw this ash and already break the oil.
Glass is going to come here with the Blitz to do the plant and touch her here on the window.
Ash comes here and break the other oil.
Yeah.
And then Ash is going to enter below with the drone that Capitone that's going to play here is looking for her.
She enters below, placed there, just to guarantee the C4s and stuff like that.
And on the time of the plant, she's going to climb the meadow stairs.
Yeah.
Glass is going to smoke here with the Blitz, so far smokes.
They are just going to spend smokes.
And Glac is going to come here, push, and kill the guy who blinks before, maybe kill the guy in the armor as well.
Capitão is going to throw a fire here on this position that's very common, and a fire here, Ashe is going to push the stairs,
and Blitz is going to plant right here because it's not really common, and if the guy can't throw a C4 but he has Tetris, so it's really hard, maybe Blitz is going to tank it.
So that's it.
You can go next home.
I mean that's actually really good and I guess when the ash is destroying the goyo you just open
this door you open the other side so you basically can't guess you will do this and then after the
ash pushing up metal if you don't expect this then there is literally over from there we don't
have smoke we don't have warden we are dead so yeah I think by far it's a fairly pox from this one.
Thank you bro, you won this time!
you
Oh, my God, Ann, first Ann, oh, my God, Ann, first Ann,
and post and my god can you please sign this photo can you please sign this
photo you put this off my what is it no no I see the hand on it this is not for
me you had someone else involved in this oh my you reached out to my mom for
this as well and okay okay well yeah yeah you know you know these sunglasses
the me me like oh the whatever brand it is sorry glasses that are in right now
I feel like I was setting a trend with that back in the day already.
This is very similar to the projects that we've done for the production so far.
Yeah, so I was, you know, I was planning ahead of time, I think.
When I was probably like, how old would I be here? Two, three maybe?
I thought about eleven or twelve, but...
No!
Alright, okay.
If you could sign it, we need to, you know...
Yeah.
That's really big fans.
What are you going to do with this?
Keep them there for me.
Okay.
I'm really big fan.
You going to hang it above your bed?
Yeah, yeah.
Then I will sign it.
I've got a whole wall.
Alright.
Thank you so much Anne, I love your work.
Thank you so much.
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We need to want it to say we don't want it
Everybody always talks about being mentally prepared for a game
And no one really knows what that looks like especially that pressure of a side as a player that eats you up
Let's go, guys!
Let's make it! Let's fucking go!
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All righty, Black Dragons G2 coming to you live here on the B stream.
We've got ourselves a big matchup for many different reasons.
For G2, of course, they still need to win.
They do kind of control their fate, though,
but if they do find that they stumble here against Black Dragons,
well, then tomorrow could be disastrous, right?
So there's big ramifications on this game.
Remember, Black Dragons, they've only got the one point.
So they need results as well here in this group.
Well, this is actually, of course, a recap of the standings over
and the different group, but that's okay. Now we'll get the right group.
FaZe Clan, D plus, we had a banging matchup between those of course guys just before FaZe Clan
ended up getting the result needed. They now get an opportunity tomorrow against G2,
so of course get that top spot. But G2 as long as they get the points here,
they can still get that number one seed as well. The D plus, great spot, they're into playoffs,
Shopify Rebellion of course will play Black Dragons tomorrow, and it does mean for Black
dragons they could actually lose this to nothing but still provided they then beat shopper fire
rebellion to zero tomorrow they would be safe and shopper fire rebellion would be out yeah it has
suddenly transpired to be quite an intriguing group i mean i'm still in an element of disbelief
that d plus were mighty competitive against phase and that's partly the reason why this group has
been thrown into this array black dragons despite being lost in this group currently i think they
still have a little bit to prove in the sense that they can be competitive in this matchup.
Certainly not favourites, but Black Dragons could do damage and potentially ruin the run
of G2.
I have a look at the lineup there for Black Dragons. Not a lot. That looks amazing. Swag's
been good. So has Asks, but those who have been the clear standouts for a team that hasn't
been able to get a lot of results to go their way, let's be completely honest. Back
on day two, they played FaZe. They lost that 0-2. So they had yesterday off to
to kind of regroup, recover and see how they can bounce back.
Now with 4-0 match against G2,
they've been able to obviously prep as much as possible.
As for G2, though, of course, they,
well, yesterday played D-plus, won that 2-0,
and D-plus' form has been all over the place.
They beat Shopify Rebellion
as we just saw competitive against FaZe,
but they got trounced by G2.
G2, of course, losing back on the opening day
to Shopify Rebellion.
So they too haven't really been all that consistent,
but the best that we've seen from G2 thus far is still incredibly strong.
Yeah, absolutely. In terms of the head-to-head for this particular matchup,
Swag and Doki to stand out players at this event so far,
the entry battle will be intriguing,
Swag leading this particular head-to-head, 8-3.
Can that be a win-to-dish flight dragon to this particular series?
I mean, Doki's not necessarily going to be expected to post up big numbers.
I don't know, Doki's been playing really well since the beginning of Major Onwards.
Stokey's probably been the best performer on G2.
Yeah, exactly right. Again, I wouldn't classify him as being the absolute star on the roster.
He has popularity, but he is a big figure, and has a lot of experience.
We go to the map vetoes for this best of three.
Black Dragons were able to select their first map, which they ended up going the way of Bank.
And then for G2, it looks as if they've gone for Nighthaven Labs.
I might need a confirmation on that one, because I've actually got to flip the other way around.
We'll touch on that but and cafe is indeed the deciding map
So these are the maps that we're gonna have for this here is in this order
We've had a lot of pain today actually on this B stream for me
And you have had quite a lot of thinking in general
But it's been a really good map to watch because it really shows the versatility and how does get played we've seen slow play
We've seen fast play entry denial from defense
But also then the bunker down time denial
Don't have a lads will be very fascinating as well to go into but either way a big matchup coming up the G2
And they control their fate for that number one seed.
If so, they're going to want all points here in this match.
So what are we going to get from this one? It's probably a little bit of a question markover at Black Dragons.
Sure, haven't been super amazing in their two matches, a 2-1 loss and a 2-0 loss for G2, a 2-0 loss and a 2-0 win.
And the way that Six Inputation has been going so far, Guzz, is surprises. There have been a lot of many upsets.
There's been results that have gone the way we expected, but also been ultra competitive.
A good example is the D-plus phase game that we just saw.
Yeah, absolutely. I think I go in with some trepidation for G2 and you know
They often do find themselves a little bit hot and cold at international events, especially through the first few days
But I can't help but back them in with the experience and the skill that they do have on offer
It's tricky to foresee
Of course G2 as expected way ahead on social prediction 81 to 19 split
Of course, now the popularity is permanent and that regard, but again, truthfully, they
are the favourites in this match.
And I do want to confirm, yes, I was right, G2 of course did pick Bank, here are some of
the ramifications, the stakes if you will.
If Black Dragons do lose, then they cannot get into the upper bracket, their best result
would be beginning in the lower bracket.
For G2, a win here will lock in playoffs, that's right, on the end of day four, still
not secured a place in playoffs.
They lose to 0-2. They have to then win against FaZe tomorrow or they're out.
Like, that's still where they're at. They're in a weird position because if they lose,
then they're facing elimination. If they win, they get a chance for top spot.
So, in this kind of middle ground where they can have these massive swings.
But it is their map Pick a Bank.
Mount Haven Labs, chosen by Black Dragons.
And for G2 on this map of Bank, we saw them play it against the Plus.
a couple days ago, 7-2 win on that, and they've actually got a 7-3 record on it over the last
six months as Doki gets the opening kill onto swag and continues his hot form.
Yeah, Swift entry on the day, Ross, one of his favorite operators on attack and often
does a phenomenal job in garnering that early map control and then compounding advantage
by using the death mark as the van progresses.
And that's just the four-star kit set for Mr. Bottlewater who will sit open but can drop.
Probably will drop very soon and even just off the drone will make his way back safely
to basement.
This now allows a swift and easy entry for Blast into a printer towards staff in open
area.
Jogged on so far with G2, you find the early kill on to swag, you've got the
numbers advantage, you can get to work, go through that checklist, open up the
the things you need to do, he's got a good drone towards main stairs to stop any kind
of push, which Miracle was thinking about on the Goyo. He knows though that he has been
drawn out in this position no longer viable. He will forfeit that away. G2 now to spend
a significant portion of this round in taking down utility. Kanister's from Goyo,
a key part of that defensive hold, and they have the time, the explosives, the shock drones
if required, to deal with that.
Another check there for Doki, they know Miracle is very much playing this bot main position
or if it's Ask now that's kind of rotated into that position.
Clearly when you've got that extra down there for G2 they want to probably spread their
attack as much as possible, you've got default but you probably still want to go for that
main stairs push, I think that's what Doki's really looking for.
Now you're in the round, expect Doki to try and push bot main.
Try and exploit that advantage.
Oh, Loyra!
He does get a tag and he's gonna send Miracle back to the docks.
I mean, Black Dragon's clearly under the pump right now.
A lot of pressure coming their way from G2.
Miracle thinking, if I can at least get this kill, win the 1v1, I can then control Garage.
Prone angle, Yellow ping, fight elsewhere, Stump it.
In on the action.
Oh, Doki went for the hatch drop! That cost him his life!
If Miracle wins this 1v1, this round's very difficult now for G2, it's only LML!
He's got 15 seconds!
Can he isolate the 2-1v-1s? He does have the kit, but at this point into red time, with two players still standing for Black Dragons,
this becomes pretty much impossible for Alomar, even if this plant is successful.
Although, they have not been able to punish this.
They've had a plan!
He's been able to push back, play the smoke.
He can now play the post-plant.
The gas babe from Ask will expire.
It dissipates it completely and now Alamow actually has a very strong chance of winning this because Miracle is on 1 HP.
Alamow should be able to clutch this, but Dragons have fumbled the bag.
Pushes forward holding the line, Miracle make your move.
Miracle does make the move and it's Alamow that punishes. It was a 2v1 wall planting, they do not push.
Alamow clutches it for G2.
Pressure click a moment in the opening round and Black Dragon's fault off.
Clean start to the round, Doki defined that opening kill.
They weren't able to exploit that advantage all too well.
And then LML, 1v2 deploys the smoke, able to plant inside it.
And Black Dragon's firstly do not deny and secondly feed ones.
I guess the byproduct of that was Miracle.
Left alone, 1 vs 1, solo on HP, it's very very challenging for him to win out that clutch.
Chris Allen, I did exactly what he needed to do, he's win con at that point, play the plant inside of the smoke, hope, and pray.
Prayers answered, then he's able to slip back into server and at that point, especially on the glass, you're suddenly in a really good position.
I think Black Dragon's just kind of panicked a bit in that, well, last 30 seconds in the post-plant, if you really wanted to,
You probably could have had Miracle wrap back up main go square down blue and go for some kind of pinch and just buy some time
In fairness G2 started the round really well and especially getting that opening pick unlock a CCTV they set up nicely
Sure the execute on site started to get a little bit messy credit to black dragons. They were able to make a contest of it
being honest and we're being fair black dragons the one be too well planting for
Alan now they should have been able to get the job done they do not get punished
move on to the second round the way it was also a 3k for Alan now big start
for him to top floor we go for round number two
that was eager to open up can't a wall for the long line of sight down spot
whole black dragons themselves looking to counter banded in play although that's
been dealt with pretty easily by doki with the impact EMPs that now keeps
Miracle honest in that stock hold position spigars while locked inside of
elevator on the opposing side of the map top square control for G2 so they
get expediting that check where it's trying to get through the early stages
without stalling out stock also immediately under pressure this is good
from stomping and miracle gets caught the long angle from blaz good good pinch from
g2 just the power of being able to open up kanto or get some kind of long angle
down that corridor just means that you've got so much more pressure against
you you can't just play that deployable shield and just kind of sit there
especially also when stocks being opened up as well miracle losing his life
means that again for G2 another opening kill. So we're actually just kind of
sitting there but I mean it's kind of job done already for G2 by putting pressure
on Kanta opening that up. They ban the Ka'i, they bring the Acer butter which
would not ban they're gonna play into that strength. So advantage G2 again
and the similar veins of the previous round. The League though the tidy up
this execute and exploit the advantage they have afforded themselves.
Then at a control still in the hands of black dragons that can be a key position to play off so to
Can be that long angle, but Alomar
Looking sharp in the early phase of Bank swing from ask a good response a good playmaking opportunity capitalized upon
Alomar is looking hot right now
Any deal with ask inside a janitor swags being able to find a kill towards front desk shuts down stompin
Is Alomar ready though for the prone play as a flash into the warden though?
It's into the warden.
Glasses are about to deactivate as he steps over though and that's straight into the shotgun of ask and
prone works best and doki by himself can't take down swag much better from Black Dragons
Oh geez they are hyped
Alamo has work cut out for him in this game in blocking out the noise across the road.
In many ways, similar-ish problems for G2.
Freezing a little bit in the execute.
Now splitting their attack but then translating that across to control and trying to pick.
So it's proving to be a challenge.
Alamo are posting up five good numbers early.
of course helps from the clutch in the air from around here
I'm now losing the duel over to Janitor and it compounded from there
the start of the round for G2 was excellent, the canter clear into the stock hold control
the last 30 seconds of the round it fortunately fell apart
now tech pause has been called and so a pause in the action to follow
to follow.
Not ideal for black dragons as they just were so hyped up for that round and then just unable
to follow through.
Now they're going to calm down naturally even if they don't want to.
Better round.
And I was actually about to bring up the fact that Blitz gets the opening pick, things
are looking again good for G2.
Why?
Well, Bank itself as a map, so far this event, is not incredibly attack-assided.
I mean, it's only 51%.
I say only, but when you have a look at all the maps in isolation because there's so much more favorite defense
It's actually the second best attacker side of map only behind border
Lo and behold as well g2 a statistically the second best attacking team at this event
Really
69% attack of win room nice
this has been
the sexiest ass I in history a very sexy ass I the downside by the way is there's
16th for defensive wintering that's not it's not nice that's not it's not that
45% so there's a big contrast there which does mean for a first half for
G2 getting these attacking rounds on the board is almost an expectation if
we're being completely honest I've been a rock paper scissors action here
That's a 3.
This is a replay by the way.
Oh, he just flipped him off.
Guys, come on.
Not even our table tennis is going to be like competitive.
No. Well, by the way, fun fact.
Speaking of table tennis, actually G2 while waiting for the D-POS phase game to finish.
We're doing some team bonding.
And they weren't just playing on one table.
They were hogging both tables.
Which is incredibly disappointing.
We need to get to the top.
No, they were hogging both tables, which is incredibly difficult.
We may or may not have also wanted to partake.
That figure didn't want to interrupt there.
What might be, I don't know, a ritual potentially?
No, potentially.
Two rounds here, by the way.
Tech pause for those just joining.
We've just begun.
We've just started one round for G2,
one round for Black Dragons.
A whole lot really to go off.
Other than, I would say early on in the rounds,
G2 have looked really good in there,
like they're able to get into the map, find the early picks, just comes down really to the late-lan execution
even to the round they want in the opening round of LOKA's CCTV was very winnable for Black Dragon.
Honestly, it was their round to lose and unfortunately didn't deny a plan and allowed our amount of play gliders inside of smoke.
But yeah, certainly contrast between early to late. I mean even
the early map control transitioning that across to the mid-round has been decent.
It's really just been that final push into site clearing anchors
Spirit to be a charge. Let's get back into bank there. I'm all messing around with the technical pause. We head into the third round
As I said one to one staff and open area coming up next and again
If white dragons can get a couple more defensive rounds, let's just say hypothetically three defensive rounds boy
That's that's not nicely and don't forget this is g2's map pick
So, as we progress forward, the stakes just keep raising, the tension keep boiling.
I need two rounds in, so I'm going to get too crazy just yet, but there's a lot to fight
for if you are Black Dragons.
Now, obviously we like to do little predictions, we like to do little thoughts, but in this
hypothetical, if Black Dragons were to win in 2-0 fashion, they would join Shopify
Rebellion on five points and G2 going into the final day would be on four points in the fifth spot of the group the elimination spot
facing FaZe Clash
FaZe are traditionally very scary, I will say against D plus they can be easily scary
Maybe show you some small signs of weakness. So it's a very important, this is a very important game for both teams
Yes, that's the beauty of it. Group stage can be sometimes hit and miss
Format wise where you can get dead rubbers, that's for sure
Yeah, you look at probably group B in that regard with you know elevate being completely eliminated
Although they've got the fury of our car battle for first spot
But this is important black dragons need to win G2 need to win
Now through these two can kind of just sit back cruise control is not really an option
So trying to find something to a stalk again, it is stuff open area so expecting heavy presence on the second floor
Well, he's cheeky
It is Miracle by the way on the Denari that is
hesitant to peek this while he was playing in Stockholm position last round out very
Different approach or somewhat different actually looks like very hard bridge potentially in position here for
Kanto
Somewhat similar clear Miracle could be under the pump
we'll see
Stop it again. So yeah, very simple can't hold this. You need to fall back now
Or push forward, apparently. Or push forward, and once we can drop.
Oh my goodness. I don't think so. I think you can believe he was able to slip through.
He's made the miracle dash through, Stalk gets back to the hatch.
He has taken a big chunk of health lost, but stays alive.
And more importantly for G2, they open up the Stalk position. Blanz gets rid of us.
They deal with the Solas. He is able to find patience,
Over to the rappel and eventually rewarded with a roaming solace
And this is where G2 have been really really good in these first three rounds just patience getting the opening pick
It's just again all about translating it to the late round
Rare wins the battle against Alamow
And he'll retreat back over to staff and so that's now where black dragons are mainly located around the site
They're completely for for the top floor control
and we're still having two boogie order breaches. They can open up the floorboards nicely heading into the final minute
And mr. Butler will
work down below so that opens up the
blue flank potential laid in the round if G2 transition across to quad control
You see him looking to the side and communicating
Yeah, we're kind of attacking pattern the GT you're going to look for low has the fears in hand here back alley currently so
Electrical hit likely maybe looking to dash across the plant kitchen, but we'll need more support from squo leaving
Not a lot of time on the clock here though G2 30 seconds
Welcome canister pop go to nine entry and the miracle gets the free kill on to blast over the war dadman
Stomp and still top floor janitor
So he'll need to drop and join the rest of the team. There's the bot law coming up main has got a watch over the
towards Beepers. Dirty's around this position as well, but he wasn't ready for Mr Botlaw.
Now the push from Loira went for the right angle. Jack's still got the kill on Tourette
anyway, but 6 seconds left and they both fall. Black Dragon's taking another defensive
round here on Bank. I'm scared. I'm terrified. Oh my god. That's vicious. To be fair, we
actually know what they're saying. I could be some polite words.
We have the miracle stats, by the way, on rock, paper, scissors.
You can't scissors twice rock once. So not fond of paper.
Only one win, one out of three.
Imagine if you actually played like a rock, paper, scissors tournament
and you had like statistics on which variation you prefer.
It's like, well, I'm not a paper guy. You know, I'm either rock or scissors.
By the way, tactical timeout G2. Romero is not happy with what he's seen so far.
Romalo is typically challenging to understand at the best of times.
He has a reputation for having probably the fastest tactical time out.
Oh my conversation.
Unfortunately we don't quite get the same commodities as the A stream when it comes to listening into these timeouts.
Even if we did, I...
Thumbs up! Thumbs up!
I think you went about three seconds over there.
So, we go back to base for the fourth round, but two early defensive rounds of Black Dragons is really good.
I can only assume the discussion is heavily focused in on the last 45 seconds of the round.
But we're seeing G2 commit very hard to split attacks and that can work out that it needs to be better synchronized
We're seeing on a couple of these occasions the first or second fight be really out of sync and it's not providing any tradable options really for G2
So hopefully that's something they can type. We're going to have a defense. Yeah
We've seen actually unlock it. We've had it off bank now for me and you that we've watched that the room on
Basement bank it's not always been that successful
No, it's also been fairly limited. Of course, teams typically dabbling in the open area drop, but this is extensive.
I feel like this also plays into the strength of G2. This is what G2 would be fine with.
Because their strength so far has actually been winning the entry battle, getting into the building, finding a pick or two off of that.
The weakness has actually been the on-site execution, so would you not then rather play the more default site operator lineup?
I think it'll make for an entertaining round nonetheless.
It's clean comp here as well for the map clear on the side of G2, Lion of Dokeby can
Combine LMA as well, I can find information behind the safety of the extended shield
That's already a little bit of info spotting. Oh, I tried to spawn. Very early, Blyos finds the early pick onto red, there goes the vigil
That is now four rounds consecutive that G2 have found the opening kill
It's also three rounds straight that it's Blyos who's found the opening kill
Logic bomb, that nitrosault is gone
does swag have an exit route here from this position.
But again, the lineup that they bring
means that heading back to basement
isn't that much of an option
because you then don't have a lot of denial.
Doesn't matter.
Ask Miracle, both combined.
They go stomping in Loira.
They're no longer in the round.
And Alamow's involved by the way.
Pistol headshot from Alamow.
He just says, I'll do it myself!
Even as the Monty with no reinforcements
because Doki's garage and Blast is lobby.
They are completely split, but they win their ones.
Now they got the extra man advantage.
The miracle with the bub, why ya kill on Blanz?
And now, ask into the face of Alomar, but here comes Doki to save the day!
Miracle low.
Miracle on 1 HP, can he hit the headshot onto Doki?
This would be massive, he cannot!
Doki's able to clutch the round for G2!
Huge round from Doki on his garage play!
Daran is always a fantastic position to look late into the round if you can throw that defense
into disarray which their approach most certainly did.
He hits a great timing, miracle is low thanks to work done elsewhere, good discipline from
Doki.
Fantastic start to the round for Alomal.
Yeah, from Blythe and Alomal both having big moments.
The shield was impactful.
Better there from G2, but certainly one of the more fluid rounds we've seen.
I mean the only way that Miracle wins that is quite literally a one tap headshot pre-fight.
That's it.
Yeah, nothing else.
2-2.
On land, on land, you're not the problem.
The Jacker is implicated upon.
Hallowmow with a big plate vault.
Flies one.
Here's 1v1.
Doki took garage control.
Then got the cool crossfire to help out Hallowmow.
So has the trio for G2.
They were able to perform well towards the end of the round.
And the roam game for Black Dragons did not pay dividends.
Now we go top floor, CEO executive for the fifth round.
What is turning out to be quite back and forth?
This has been a good game so far.
I've been really enjoying this.
It's not that I had low expectations for Black Dragons coming into this series.
I think I said actually pre-match that with the way that SI has been going so far,
you almost had to expect the unexpected in a lot of ways.
But we know when g2 at their best how could they can base again just question off which kind of g2 are we going to get
So far these two teams a little rather equal
But one of the differentiating factors again has been the early death four straight
Early kills for g2 is continuously giving them an early advantage
So during early here from Blazor that was lobby he can look to be self sufficient
On that lurk, it's all about them timing and connecting it with the rest of this attack,
triple rappel and play.
Heavy rappel focus though, look at that quad stack on the blast side.
And Blazz is then lurking ATM.
You thought they were just going to go straight on in.
Alamau's playing on the blitz, you dump the smokes then have Stomp and hold as the Glazz.
Is there a nitro-selling response here on the Alamau?
He is getting capped, but he does go down.
Blizz was able to get one, but Stompin wasn't able to connect on the glass with the smoke combination.
Kits now inside building, you no longer have the Blitz, you've also got no more logic bombs as Blizz is dead for ATMs.
You've got two over on the repel, one on the roof.
This round now becomes much more difficult for G2. Down a player as well, Black Dragons are really nicely set up because they were able to deny the plant.
There was an all or nothing kind of play for G2, but the benefit is because they went so early, lots of time still remaining to salvage it.
Stompin finds a pick on to ask and we are back alive here in this fifth round for both teams
Doki as well with a couple of smokes so he can look to now connect with Stompin once again through the late round drones as well also available
Very intrigued to see what position Stompin will look to pass our free kill. He got mistronged
There was a drone in stock
But it didn't catch miracle and lower then was not aware so the mistrong will cost lower in his life
Advantage once again for Black Dragons, and Doki's gonna have to enter the building now.
Barbed wire to slow this progression.
Soundcube giving away to Swag.
Also the tripwire connector and the drop down from Doki doesn't work.
Double for Swag, gets them both.
A thought for Black Dragons.
What? What?
It was good denial there in that round from Black Dragon.
A bit of banter in the chat in game as well that you guys have had back here to see,
but it was nice play, pathetic glass, says Ask to Stompard.
Well, Stompard had a lot on his shoulders in that round.
G2 elected not to bring ranged hard breach to deal with the janitor hold,
and that essentially means that Stompin absolutely...
And nothing personal.
Nothing personal, King, by the way, and the Doki.
That means there's a massive responsibility on Stompin to find a kill against the board
who arguably has a favored position behind reinforcements to play around.
So it was high risk from G2 in that round.
I will say, considering the start of the round, G2 actually kind of started to
bring it back a little bit, but Black Dragons were always in the superior position and
ultimately were able to close it out and have it really good so far in their defense. Again,
reminding, Bank so far at 6th Invitational has more in favor to the attack and G2 is the second
best attacking team at the tournament so far as well. So this, taking all that into account,
is a good indicator for Black Dragons. Also, I was mentioning the opening kill,
which by the way is 4 straight for Blizz, which is insane. Black Dragons are 16th at the
event for opening kills so they're in the bottom four bottom four five teams so
it's not a strength of theirs but it does mean they're constantly playing
from behind seemingly not an issue right now
look in play through the final G2 attack and regulation doki to lurk
through lobby maybe try to pluck a kill down this elevated hallway position
I mean, how deep can you go though? I don't know if you can really think about pushing into beepers, if they contact onto rampines to kill. Nicely done from Doki.
Six rounds, six opening kills for G2, but they lose Hellermal. Doesn't matter, they get rid of swag, but then they lose Loira.
So one for one, with two minutes on the clock, we now find ourselves still at even numbers swing though from Mr. Botlaw.
Doki thought he was the one on the offense and the trades just keep on following through.
It's a bloodbath in the sixth to fight a round of this half.
Blaz thinking about the drop, thinks better of it.
And with so much time left, you have to ponder the question.
Do you go and just join up with Stomp and move as two?
DeFuse in a very awkward position, pinned against quad wall as well.
Kills the name of the game here for G2.
Stomp and thinking about a peak here, bot square.
Blaz's top square has dropped down, so they will play together.
In fact, for Ask and Mr. Bolo, they've split up.
Ask has gone to Archives, but Mr. Bolo won.
He's battled on site. Blaz now in the 1v2.
He has been able to cut across at staff towards default,
pushes forward, again, diffuser at the wall.
With Ask over to Archives.
Good flick headshot though from Blaz,
and now creates the 1v1.
Can he do it again?
Not quite.
They have the opportunity.
But he now knows where Ask is,
and there's still 60 seconds.
So much time left here for Blaz to win this.
Or for Ask to win this and no better operator in this moment for Ask on the solo, so he knows exactly where Blaz is.
Blaz with double flash, Ask with info, 45 seconds on the clock, trying to bait him out, he's got lots of time.
Blaz might think about the commit and as that ticks down, it will be the commit.
Plank goes down, now the time is on the side of Blaz.
Ask, you now need to move, you now need to be the one on the offense, first flash thrown from Blaz towards Admin.
But Asuka's going to go the long way round. He's thinking about a beepers push.
There's the next flash. Reposition from Blaz is perfect. He'll help play the close angle.
Does Asknow know that Blaz is inside admin?
This is a wonderful reposition from Blaz that sets him up to win this round.
Asknow will get on the kit and try and bait Blaz out and the bait for Wope.
Oh no! But he doesn't get a shot! Oh no!
Wait! Ask is survived on one HP to clutch it for Black Dragons!
Oh, here you are, Blast!
Blast, I'm gonna get you!
Blast it so well!
But not enough!
Short land!
It's still bad step.
Help, man, I'm dancing the rain tight.
One of the more unique 1v1s, a whole minute on the clock, it's like the 1v1 show matches coming early.
Goodness, Nate, so many isolated fights once more.
Oh, no way!
Plus, it's such an amazing flick to get that into a 1 vs 1.
Gets the plant down.
Reposition.
So well played from Ask, though, as well.
But Ask mechanically was able to draw him out and land the shot.
I guess he's thinking, if he knows he's in Admin, I can't push Admin, but I've
got where the plant is.
can kind of play behind the bomb chassis he then needs to push out and then I've probably got the
chance to get up and take the fight which it literally played out that way. Did you see him
stand up and point to his puck? The banter from Black Dragons has been on point a celebration.
A full defensive round on Bank on G2's map pick has put Black Dragons in an intriguing
position into the second half the bands Azami, Kaid, Ace and Montes we head to
basement G2 and now on defense G2's line up suggesting more on-site play
potentially a fall off opening area I've been saying six opening kills straight
and you only want two rounds and multi-kill wise does swag miracle ask all
with 3k swag with two so they have four rounds where they have multi-kills
alamow was the only one for G2 that was in the opening round and really the two
rounds that G2 one by the way one alive and one alive very true a 1v1 for
Doki and a 1v2 for Alomau. So even the two rounds that they did win were not
exactly comfortable. The Doki won probably more convincing than sure.
The Alomau clutch was one hell of a way to open up the map. So what can Black
Dragon now do on the attack? 8th so far at 6th in potential for their
attack of win rate at 47%.
They bring the glass so miracles gonna go gara. Oh wow free drone. This is free drone here onto blasts blasts though
Let's go to DMR. So he is in a still he's not an easy player to get rid of even with the drone
I don't know you're looking at yourself. I guess the double check no one's close, but
How are they thinking about this because clearly you've got him on drone. He's playing a deep forward position
This is a fight you can take to the one
I'm gonna go for the smoke glass plate.
Blaser repositioning though, probably will be able to escape this.
I mean if smoke comes out, Blaser probably has to get the memo.
Oi, did you not just see him?
Ah, Ripping.
I'm pretty sure he saw him very briefly, exactly where he is.
He's gotta have an idea here.
Blaser's just not moving, taking down a very low health margin.
Oh no, he got hit the feet, the dancing happy feet of Blaser kept him alive.
They lost Mr. Botlog, eventually Blaser finally goes down, finally you know if
It's not even the glass. It's ask against the final shot
And I'll amount says all right sit enough will reinforce that off give up garage
And it's now four versus four at least the team losses been taken off the board for G2
In the meantime, that's another opening kill
Seven straight in the meantime open area control for black dragon's that being said stomp and a threat still everyone's tall is isolated
Thanks the fight. He's gonna wait a fall back from this position. He does not archives
Lost the 1v1 against swag, Lawyer was unable to help out, he's now gone back, rotated blue stairs.
So Rare goes down, so does Stompin, so it's continued trade back and forth.
Slade will just drop Volt, drops right onto the head of Alamow.
Quick headshot, now advantage again for Black Dragon, and again they got that garage control so they can split the site.
Doki and Lawyer cannot play off each other, Doki losing his battle up close, Miracle was there,
Ask his well-down right hallway, he again gets the second, Black Dragons are swarming G2 on bank.
Well, this is turning into a beat down.
Black Dragons two rounds away from taking G2's map pick.
Black Dragons can probably be best described as not playing with fear right now.
They're not afraid to make plays.
We saw the Glazcler in through a garage.
We saw authority in clearing Stompin, the drop down gold.
Some great moments in that round.
They're dialing up the pressure, they're testing G2,
they're limit testing them at the moment.
And unfortunately for G2, the cracks are forming.
Do you want a fun bank statistic?
The Black Dragons, their last win on this map, ladies and gentlemen, was the 14th of
September, 2025.
This was 144 days ago.
That was the last time Black Dragons won on bank.
Who was it again?
9-Z.
7-3.
7-3, 3, okay.
Last time they played it in general was also 123 days ago, I lost to FaZe Clan 7-4.
I had a reference look, G2 played D-plus on this a day ago, 7-2 victory, pretty comfortable for G2 against the D-plus team that's looked very good so far at 6-invitational.
7 straight open to tilt for G2, it hasn't really done a lot for them though.
Can they make it 8 straight?
We had two executive CEO for the 8th round, they find themselves in a hole.
Again, their timeout has already expired, they've already used it, they do not have any help from Rorello from here on.
The ace band out, Habana available, but not to be utilized by Black Dragons in this round.
So, no ranged hard breach of the primaries of the thermite that's expected to be used over towards top scum.
So the expectation is they will spearhead the attack from that position no matter for flank watch ask can maybe look below in it for case
Open
famous
So they'll be in emphasis ahead the emphasis
Because of planted on and maybe just this is a big one
Lawyer up could open up the round to G2. Ducky finds the open to kill on to rare and oh
Oh, hello, ask! Swing around corner, headshot, Vendetta, Blazden goes down, good response from Stomp and to retake Main Stairs, but Mr. Botlaw's right there, up close, headshot, there's the response from Black Dragons, Doki Lo over towards Long Desk, he now sprints around, Botlaw could go for the swing, right clear, he does so, and then he turns onto Alamow!
Oh my goodness!
This is a massacre!
Four map points for Black Dragons against G2!
I think if we're being truthful with ourselves, we probably expected a pretty quick game.
But going the way of G2, let's be real.
I am very surprised but also very excited to watch Black Dragon play some really good
siege on the map.
This is why I said, expect the unexpected at this six invitation.
Right, just enjoy the ride, don't try and overthink it.
What a swing from us, by the way, and what I will say is every time these firefights
just start ringing out around the map it's just like dragons are winning them.
better at shooting right now like there's not much more to it G2 are just
getting absolutely blasted inside the map and again it's eight straight
kills and they've only converted two of them I've never seen anything like this
this is a statement from black dragons as they get to go to their map pick of
night haven lights after this by the way they beat D plus on it seven one
in Venice G2 beat them 7 2 and I said them D plus so that not a lot to go off
well there's this one Donald just G2 have a miracle come back within them
they did four rounds straight and it would have to happen seemingly out of
nowhere there's nothing to suggest based on the last four round straight to
black dragons the 6-2 scoreline the only metric that G2 have had that's been in
their favor is indeed those early entry kills that hasn't netted them
anything
so first minute of the round of black dragons utilizing that to gather
information don't forget if G2 lose this 2-0 they have to win tomorrow
Well they're out. They get grouped.
Look lurk.
Black Dragons have a raid on Lawyer inside of archive.
Looking to track the lurk over towards garage as well and that could be impactful in this round.
They look a little bit more hesitant don't they this round G2. Just the way that they kind of
maneuvering they feel like. Second guessing I feel like. Where are Black Dragons going to
come from? This is a good spot for ask. It seems like they obviously are aware that Lawyer's
Inside guys nitrous I'll just fall short looking to try and get that one down the square hatch
Ask her stayed patient here on the nook up above
Haven't got anyone coming in from the other side Stompens playing tell us if that's keeping or a very safe in this archives position
Say for lawyer it to die here. He has to kind of make a misstep an overstep and give someone like ask an angle
Only one minute remains for Black Dragons to execute this attack. They do have some immediate pressure on the site.
Oh, how does it go right? That Blaz finds another opening kill.
Surely this time they can actually convert one of these opening kills.
Unlock a CCTV, under 50 seconds left. Rare on the Blackbeard is low. You've still got lawyer archives along with Stomp and everything suggests G2 should win this round.
should win this round. Everything. Doesn't mean it'll happen though, as Mr. Botlaw with
that vendetta is quite deadly. Clearly doesn't know though that Stompens tucked in left corner.
This is an easy swing to Stompens. Apparently not. Apparently not. He has just completely
whipped at the window and Ask will get the free kill and suddenly the round is more
viable for Black Dragons. But Mr. Botlaw's on 1 HP, Rare is still low, and over towards
Admin, Doki should be good for at least one from here. Indeed he will be. Ask had
No idea. Is there a trade? There's only 12 seconds so doki can fall back play site play time
Rest of the defense peels as well now everybody basement into red side five seconds doki gets another and indeed time running out
It's force-black
G2 hold on by the skin of their teeth
That was a stressful round for G2 and their fans
They held on to first floor feasts in 20 seconds on the clogs to a 3-1st floor, but Doki steps up, wins the duel,
labeled a job, rest of the team peels and they consolidate the round, but yeah, I mean, this is the point right here, massive from Doki.
That entire defense was still on the first floor, but great peel back.
As I mentioned, we're able to just solidify their positions and with such limited time remaining,
Black Dragon's caught sprinting into sight.
Sixth player to score line,
three more opportunities in regulation for the Brazilians.
See you're executive to follow.
Three rounds in a row, it's not impossible here for G2.
In fact, again, for those that were watching
D plus phase guys, we were watching that one as well.
Like, you know, D plus would take a big lead
and then phase would bring it back.
And that's not the only example
that we've had here at Sixth Invitational thus far.
It was in many teams to actually get out to a pretty significant lead and then it just kind of goes away
But at MAD earlier today at 3-0 they looked amazing and then just lost seven of the last eight rounds
Ask his aunt to 14 in six
Keep in track of that opening kill nine straight. I wonder if we've ever had
Surely not 15 straight opening kills
What is the record for the most amount of opening kills straight?
Blast is 5-0 by the way on entry.
10 and 8 overall with 134 EPS. He's been great so far.
Here we see him on the Arunit front desk.
So they've been holding his own. Doki as well.
Very active.
Yeah, Doki's got three, Blazz has got five, and then Lawyer's got one.
So yeah, Doki and Blazz have been really, really good for G2.
They just need others to step up.
We're set up here from G2 inside of Jan to help facilitate the hold from Alan Al.
Oh!
Lawyer jumped out!
The demon just jumps out the window.
Does get rid of us, but traded immediately by Swag.
Keeps that opening kill straight going.
Big kill straight going for a 10th round, but at least the immediate trade for Black Dragons
does minimise, but they do lose ask and ask it's been their top performer.
And that's the Grand Strong Utility, you trade out the Nitro, I think it's probably still
a small net win for G2, marginal at best, the marginal lead you take heading into
this top floor site.
does also mean that because he's jumped out that information is true you can see
Mr. Bollocks already on the boat. I suppose when you factor that in, that's true.
If Bollock can play maybe that does in fact flip it aside of Black Dragons
and us can sit back and play on that information for the remainder of the
moment. Two nitroids available for G2, one with Doki, one with Stompin. Mr. Bollock,
pretty happy to just wander around top square. Stompin will play Janitor
Halley, Elemau's inside of Janitor.
Last playing front desk and Toki will be playing long desk, so pretty default
positions right now for G2. Good headshot from Toki, onto Miracle, feel like you can
trust in him.
Right on the on the glass trying to find an angle through this smoke but not
being presented with anything, trying to open up more sightlines, especially
over towards Janitor. Swag was able to pick off Blast, so that clears out that
front desk position along with airlock as well, now being a little bit more
vulnerable for G2 and still loads of time remaining in this round and the Nitro was used by Stompin.
Burki still has his but he's over the wall at his front desk. He's at the backfield,
has the DMR so a strong position to play. What's rare thinking here? 35 seconds by the way and
swag's on repel with Kit. What are they cooking? They have very split right now Black Dragons. This
is an intriguing hit at the end of this round and then mr. Bottle has gone for a
main stairs hit he got spotted by the stomping swag gets one back onto stomping
three in the round for him needed two more
g2 is starting to hype up two rounds straight two more to go that's the task
Ask ahead of them here if they are to salvage bank.
Timeout, black dragons to talk things over.
Not only we obviously not get here much here,
but it's in Portuguese anyway.
That's a good time for a timeout though.
I think you've, at 6-4,
Okay, you've given them two rounds to try and close it themselves, hasn't quite worked.
Now you take the time out and then two opportunities to then again close it out.
I think they'd be very disappointed if they walk away and do not win this map, Black Dragons,
from the position that they were in, up 6-2.
Ask 14 and 7, KD, swag 13 and 6.
It really feels like for me if blind dragons actually get an opening kill they're probably winnable.
They won't know what to do with themselves.
We've got an extra player! Oh my god! I mean it's not a 4v5?
They've been playing Siege on hard bridges for...
So to open area we go G2's selection for the eleventh round.
First time thorn as well for G2 in this half so judging things up a little bit.
They've kept it pretty similar, even across a lot of the sites, but this is the first real big change.
A lot of trap heavy. Perhaps expecting some shield play, or at least looking to deter it in this round.
Also a good tool across a lot of good tools to kind of have any lurk potential on bank, which is very popular.
Volana for Black Dragon suggesting it's seal across or convert with the ram, keep it pretty
simple.
Daemon is going to aid on some of that clearance as well, trying to back you into a corner
and prepare for an execute with the yam.
And curious with the razor blooms on this side, I mean, I don't know if we've really
seen Thorne a whole lot on staff and open.
Just because there's, well it's almost in the site name, it's open.
There's a lot of different entry positions and the razor bloom shells can be placed
just about anywhere.
That's actually a strength for Blaz and for G2, just a matter of wherever you place them, how are you then going to play off them?
To be less as well, above to deter the power, yeah?
So three deathmine targets available here too.
I imagine there's gotta be one like, just above as you come in from beepers, where it's like if you've got them peeked into site you almost have to then commit.
was playing front desk not by himself as a decent amount of heavy presence 4g2 up
above Alamo and janitor loira will like the hallway top main stairs leaving
doki on site by himself and stomping lurking archives with a nitrosault like
I can look hesitant though to enter right now it's where the only one inside
of the building of the ward's loan.
Really can balance from swag.
Blaz will stay tucked in front there,
so he's gonna play his life.
Oh, rare pushing up Banana.
Off the back of this flash utility,
trying to force a pinch.
Lawyera, Lawyera, Lawyera indeed gets the opening kill
onto rare.
Lawyerin's shot from the connecting from Lawyera,
swag hits the headshot.
Lawyeron health, but they do get the trade.
He and Ask, haven't got a lot of health between them,
but what a shot onto Alomar.
He goes down inside a janitor,
but Blaz has got the response,
And then the second, Blast has been so crucial for G2 so far on Bank, and he can make it back as well safely back through sewer.
Black Dragons aren't able to catch Blast.
And Stomp and then gets rid of Botlaw, and we are going to the end of regulation here on Bank.
G2 are bringing it all the way back down a miracle. There is no miracle.
If anything, it's G2's comeback that is looking to be a miracle.
Yeah, guys, those are the guys.
Played default on Roma again.
They had no idea.
I think they're gonna run for you guys.
I'm gonna tell someone that's sad, bro.
Bro, I think we're Roma again, I think, guys.
We're Roma again, bro.
I don't wanna play extra against these guys.
I think we're Roma again, and play more reactive.
We should have run down a little scary.
So, they're split.
They dropped lobby on the round,
the back was there, and it's completely weird.
They run around, okay?
But I think they're gonna run, okay?
They're gonna run, okay?
I think they're gonna run for you, okay?
out suggesting to roam again and take the early fights it's a honestly the
right way to play it like you literally have 11 straight opening kills roam
early fights yes I love it yes that's the strength right now for G2 play into
it absolutely three rounds straight there was six to down black dragons were
shouting they were making pocket gestures they were all over G2 and who's
Just led the way, Blaz and Doki. They've been absolutely sensational.
Blaz has been a machinist, map.
5-0 entry, 12-9, 130 EPS. On a team, that was 6-2 down.
That's impressive.
Doki, 11-9, 30-0 entry, 127 EPS.
two clotches by the way to Alamow in the books plus a plant
now it's been an impressive comeback but does it fall short
this is a big round it would really suck
it would deflate that balloon wouldn't it
suck the air out of the building ran over the good joint
bot blue has been spotted though by Alamow
Mr. Botlaw has now targeted Alamau, ready to put a death mark on his location, Alamau early gaspabe to fall back.
Now we heard Alamau by the way, I say the roam. Now Loira is top square and you've got Doki open and you've got Stompin' Talos.
And ask it, guys, down to Lora. It is 12 consecutive rounds that G2 have got the first pick.
Another 4v5 for Black Dragons.
And Lora hits the headshot into electrical, falls back down blue, they can play the site.
Overtime is now looking incredibly likely.
But Alibaba doesn't get back in time.
Mr. Butler made the push, shoots him in the back, and much needed kill for Black Dragons.
But Hichu is now very low on health.
so much of the map unexplored by this attack.
Miracle catches Stomp in the vigil, losing his roam battle.
3v3, 90 seconds.
Doki's still alive.
And Doki and Blaz are still alive though.
Doki's still alive.
Are they aware that he's tucked inside an Admin?
He makes the move, he makes the drop, and he's back safely.
He was in a precarious position, but back to site and safe.
remaining. What a way to end regulation. I mean funnily enough Black Dragons do have quite a decent
belt of execute utility here right? Full belt from Graham, smokes for Miracle. Oh Doki.
Regress back up Blue Stairs they will not be ready for this. Mr Botlaw on Yellow Pink! Oh Doki!
He's missed his shots! The pillar was in his way and the Miracle up close. He's able to sneak
around the corner and shoot him and Doki can't get back it's down to Lora and Blaz to
salvage this for G2. Laura straight back down main stairs to push back to site to help out Blazz.
And they make the push through server. There's the smoke and now Miracle can get into play
on the glass and with still 30 seconds left they have the time to get this execute,
to get this plant down. But the demon has entered the building. Big headshot onto Miracle.
No more glass in this post-plant 2v2 here we go. Do they can test above? Yes, Laura above
Can swag hold on for black dragons 30 seconds the time will tick down
Blaz and Laura need to be quick information information the shots
And Doki says in the chat, who's laughing now? Time to fly home!
Six-six! And we go to overtime!
I thought right here for Doki that could have been the end of the map, but Loira and Blaz in the post plan make it work.
Tom Tom says toky as we go to over time well you haven't won the map just yet
toky
black dragons will remain still with hope in their heart but they were six to
up they had four chances to belly this one to steal G2's map pick they were
up and about they were excited as we look at the numbers here for Blaz. I actually have him on a
132 EPS by the way 13 and 9 is indeed correct 5-0 on the entry either way incredible numbers
and an incredible performance in this match because when the game looked dead and buried
he was the one that led the way for G2 and then towards the end Doki and Loiro
They started to join the party.
Basement, the side of choice for Black Dragons.
And they are going to be very eager to try and finally get an opening kill.
They have not gotten a single opening kill over the course of this entire map.
Constantly playing from the back foot.
When I said before, we have had 15 straight. It honestly can happen.
surely not to be fair a lot of siege does get played so maybe it has I'm sure
I mean I don't know that's at 15 straight and a six-invitational I must I
might start contacting Spadina it's dangerous territory I do wonder what
the mentality is right now for black dragons are they still locked in do they
still believe they can get the job done doesn't matter if this goes to
overtime doesn't matter if they win eight six or eight seven or winners I'll
win at this point miss the bottle lucky to still be alive getting shot back
through beepers that was lawyer on the nook lurk he's now forced botlord to
drop back to site and if a lock is NCC TV and the lineup that they have brought
actually for black dragons has allowed them to play a semi-roam game but then
fall back but because mr. Botlaw got pretty early contact lost the battle
half health he's now all the way back down but the lineup they have three gas
bait Chashanka Vulcan canisters nitrocell and warden they have the
combination of operators needed to play an on-site bunker defense
It all comes down
To the execute for both teams checklist continues here for G2 hatches open up
They have a lot of smokes as well between the capital and LMAW's own smoke so
Mr. Boll is gonna have to play lights out here at half health on the warden
His job is important with that nitrope in general the glasses to
Time ticking.
Utility dumping in, but the ADS device is compromising that layering inside of red.
I like the time here for G2, there's a minute left, so they're starting the execute as
early as possible.
I want to try and poke and prod, put the pressure, deal with this utility, give themselves
enough time that if the execute is botched a little bit, they can still kind of bring
it back later in the round.
As long as they keep this pace going, I want to start to see them actually go
for the plant now, ideally.
And that's exactly what we're gonna try and do.
Stop it, I'll push it through the flames, a ballsy move, and he gets the opening pick.
Traded can't get back safely, and Alomar can't get the trade.
I don't think he was really watching at that moment in time.
And suddenly the time itself now becomes a big factor.
There's only 30 seconds left.
Lera's gone over to Admin, and thinks about maybe a hatch drop.
20 seconds on the clock.
Maybe Doki can have impact.
He's lurking down main.
He gets caught though, so that main push does not come to fruition.
Lawyer then on the drop also dies straight away, Blaz needs to get the kit down, but now he's on the floor, Db and O, and only Alamaz up in a 1v3, deep red time, all that talk after bringing it back to overtime, and it's gonna end like this for G2 to start it?
Matchpoint once again for Black Dragon, they hold their nerve!
It was a good setup from G2, the Black Jackins, it was just the pressure, okay now I hope
you lose, you can't be doing that, come on, oh my god, come on, stop it guys, alright
Let's go G2. I thought that I thought I was gonna die in 2025
Second floor to be the site of choice here for G2 electing not to go basement
Maybe sensing that tempting fate on the roam is too risky in this particular position
13 straight opening kills
Now if there is a record guys
that's beyond this it can only be 14 or 15 so we have approached uncharted territory
regardless I would read that you ever really see this and despite that G2 could
still lose the map how many games have been won without having a single opening
kill that would also be intriguing fast rare G2 go defense and was their
defense that brought this game to overtime they won four straight defensive rounds we go top floor
CEO executive but this site actually was successfully won by black dragons on their attack back in the
eighth round long long time ago and they had three players left alive as well in that particular
round so they want it convincingly. Nitro line up outside airlock asked potentially to repel
Could this be another opening kill for G2?
I mean, at this point, I did expect it.
Okay, it's a mandatory one. It's just mandatory.
It's not a matter of if, it's a matter of when.
Nacho still rips.
Well, they have three of them as well.
So when you got like three nitros, you can kind of go for an early one.
It could be a little bit more than that.
Well, thrown.
And nothing.
There's the liberal use of that first nitrosol now.
You probably want to maintain the other two.
Stop, it's got a one. So there's Loira.
There's a lot of racists lurking main stairs. Maybe some variation of a
Riora set play here from Black Dragons in this round.
I'll be intrigued to see where Rare looks to barricade.
Potentially it's to facilitate the push up through Banana.
But there's a couple of different variants available.
There's a couple of spotting Loira at main stairs.
There's a double push coming through him, ATMs by the way right now, round and Mr. Botwall.
And Miracle's made his way in through the loans, so this is a very like lobby-centric kind of push right now.
Very patient lobby set.
Utility sent forward over the woods front desk, 90 seconds.
I wonder if it's gonna draw someone out towards front desk and then ask if he's got the angle.
Oh no, no, no, no, this is an opening kill for Black Dragons if he gets converted.
Is there a time steal? Oh there is! Bokey gets the opening pick, it's 14 straight and G2.
G2 needed that one anyway because Lawyer is down over towards the hallway, crawling forward.
Stompin has moved over the elevators and found a crucial kill onto Rair and they've been able
to light up Black Dragon's 15th round is looking incredibly likely.
Despite the fact that BD got that opening knock onto Lawyer, they could not follow
up.
G2 sprung into action, 2v3, a swag and ass get a couple of crucial kills, still time
remaining four Black Dragons. Stomp in his stuck top elevator. But, Asc cannot push up
spiral. The gas babes from Alomow is blocking him from pushing up.
Ask needs to hit one hell of a shot to push up, collect the defuser, swag nade can drop
main.
Oh they're gonna go for a pinch on some Stomp in here and then grab, don't get in great
sight.
He has the shot ask did kill all of our mouth
One versus one against the trap stop it inside of elevator and stop it does not miss
We go to 15 rounds
Stuck inside of elevator with no other option but to swing and hit the one tap headshot and stomp and delivers
this match delivering here. This is an unexpected heater of a match and we record on this has
to now be a record if it's 15 straight opening kills it's either the record or it's tied
the record. Deep breaths again. We will return to the second floor once more this
time Black Dragons to defend. It'll be quite as chaotic as the last round, but the next
three minutes or so will give us an answer to that question. Clash in play for Black
Dragons Miracle has been strong throughout this particular map and he will have a role
to stay alive and feed information on that clash and be allowed to rotate back and
the force being acquired. On the side of G2 the line-up looking fairly compact, bumping
it on as they fear the additional layer of explosives that tend to be impacted.
So of course we've been asking our stats extraordinaire in Sparbounie about the opening
kill record. And he just said, you know what, just claim it as the first time ever. And
if it's wrong, you can just apologize later. We are in uncharged territory. It's one
One of those very obscure stats that is a little tricky to work out on the fly.
7, 7 here on G2's map pick, there were 6, 2 down, they are looking for 15 out of 15 rounds
to get the opening kill.
But more importantly, they just want to win this map, get out of here and move on to
Nighthaven Labs with 1, 0 in their pocket.
If they get the opening kill and lose the map, I think we can very confidently
say it's the most opening kills in a map lost ever in the history of this game.
Hard to predict how this one's going to end up.
Both teams winning their defense here and overtime so far.
Top floor, CEO executive.
15th round.
A lot on the line for both of these two teams here.
That's six invitational.
Miracle on the clash.
Just avoiding and getting peppered, but Kanto has been opened up once again.
a little lurk top square ask inside of janitor on the warden miracle in the
hallway is actually just ran in it's red no no at 14 rounds straight of opening
kills it's the 15th round that black dragons get their very first five versus
four advantage and it could be the most crucial point and as Alomar falls G2's
hopes of winning this map from 6-2 down starts to look squandered. But it's
Blaz that's still alive and so is Doki and they have been instrumental but now a
tall order and tall ask required of them and only them. As Stomp and Nell falls
it's the 2v5 as G2 capitulating this 15th round needed this shot Blaz can't
hit it and Black Dragons flawlessly flawlessly defeat G2 on that map pick up
bank it's one nothing it doesn't matter that it went OT it doesn't matter that
they were up six two and that G2 brought it back in the end all for nothing
for G2 they fall short they need to win the next map or tomorrow they face
elimination what a result for Black Dragons the very definition of
of grinding out a result, 1-0 up in the series and an opportunity to make waves here in this
particular group.
What a match, is it fair to say, map of the tournament so far, 14 straight opening kills,
a 6-2 lead, we got a 7-7, it's the underdog winning on the opponent's map pick, it had
it all, 17 kills from Swag, 18 from Ask, they were tremendous, Mr. Butler with big
plays miracle with big plays. Ultimately, Black Dragons. That 6-2 lead, yes it was squandered,
doesn't matter. They get the dub, we got our break! And that heaven lapsed on the other side.
you
you
The story right?
We don't know about you at all.
You're the kid.
And the one I used to play here on this is the one I saw himself.
The one I used to play here on this is the one I saw himself.
The one I saw himself.
The one I saw himself.
So Ash and Gretchen spawn here, and then I expect to throw an ash here on the table,
because you can break the boil.
Actually it's a throw an ash.
So really, really fast you can throw the ash and already break the boil.
Gretchen should come here with the Blitz, should do the plant,
and patch her here on the window.
break the other oil and then actually going to enter below with the drone that
Capitão that's going to play here is looking for her she enters below place
there just to guarantee the sefores and stuff like that and on the time of the
plan she's going to climb the metal stairs yeah glass going to smoke here
with the beads so far smokes they are just going to spend smokes and glass
going to come here yeah push and kill the guy who drinks sefore maybe kill the
guy on armor as well Capitão is going to throw a fire here on this
position that's very common and a fire here Ash is going to push the stairs and
a blitz is going to plant right here because it's not really common and if
the guy can't throw a C4 but you have tetra so it's really hard maybe blitz
is going to tank it so that's it. You can go next corner. I mean that's actually really
good and I guess when the ash is destroying the goyo you just open
either or you open the other side so you basically can't guess you will do
this and then after the hash pushing up metal if you don't expect this then
they're on this literally over from there we don't have smoke we don't have
warden we are dead so yeah I think by far it's a phallipods from this one.
Thank you very much, you won this time!
on the ropes.
Blaz was great, incredible.
That Ask was an ability to be better.
And so was Swag.
Those two were sensational for Black Dragons.
They led the way, 18-11 from Ask,
17-9 from Swag as we looked ahead to head.
Ask, just getting the better of Blaz.
To be fair though, there was 6-2 down G2
and Blaz was the main reason why
they got back into the game.
He jump-started it, right?
He was so strong on the entry
And then through the mid-round took big risks to keep G2's head above water on Bank, but ultimately it wasn't enough.
Yeah, no, it certainly wasn't, although it got very close all the way to 8-7.
What has Nighthaven Slabs got in score for us?
Bank was absolutely amazing!
Can Nighthaven Slabs be even better?
We are about to see its map to G2!
Need this win!
So, as we head into Night Haven Labs, well, the stakes are set and it's not quite medium
rare.
It's not well done either.
It's still cooking.
As we head into this, G2 need this map, otherwise, they face elimination from tomorrow's
game.
Bye-bye, Simo.
That's just true, God, I assume.
Black Dragons, though, they win this, they jump out of the last place in the group,
they send G2 into that place, they are then tied on points with Shopify Rebellion,
of which guess what, those two play each other tomorrow.
So G2 could get knocked out before phase two of an SI.
Correct. That is a possibility, because they play phase clan tomorrow.
Ooh. That would be amazing.
That would be very, very interesting.
So they need this G2 need to amp up. They need to hype up
They need to rebound on what is now of course the map pig of black dragons
Bands come through its Monty Grimm bandit and Azami
All of those fairly typical on labs. There's a couple of good bandit trick opportunities
Especially it wall and so that has been taken out of play Azami again equally strong on top floor creating playable space
and the attack of Monty Greenwell speaks for itself. Top four at least right now has been
the site selected by Black Dragon's timer though. Pause and I presume there is some technical
gremlin preventing us from starting the game. Yeah, it's fine. Don't worry guys. It's almost
11 here at night and we may even have two more maps to go depending if G2 can get
themselves roaring. Coming into Night Haven Labs, again it's the map pick of Black
Dragons they played D plus on this seven one wins broke about this before what I didn't touch on girls by the way
It's the only time to play night haven labs in all six months right so the guys the mean is dead God
He's doing it to you like just to you
directly um
To me that gives and you can correct me it seems workshoppy doesn't it like if you've only played it once in the last six months
You haven't got that on camera. Oh boy. Sorry. This is the late shift. We get to have a bit of fun. The late show.
Hey, the last map was great. I'm very energetic.
But yeah, they only played it once in the last six months, and that was the other day against D+, and they won that 7-1.
but to add more to that storyline is of course G2 played D plus on the same map
and also got a very strong result as well so as we head into this map to me it still kind of feels
like it's up in the air i don't even know who you favor and we just had an eight seven on bank
you probably have to go 50 50 territory i can do the hand gesture for 50 50 come on
I'm not just doing it for the sake of it.
I mean the biggest question on the tip of my mouth right now is do you dip it in your
mouth?
Dip it in your tongue.
It is the late shift.
Do we see the return of the rock-paper-scissors on the side of Blackhawk?
No, that's very, very true.
I don't know if we have the stack graphic that we can bring up against, but...
I think it was one scissors to rock zero people.
Yeah, we were tracking that.
Oh, well, we don't have time.
It seems like the match will resume.
we can jump back into night haven laps. I would imagine this might be the the grid thing.
Maybe. Yeah. Oh, there is a replay. That's the replay.
Bang. Highly competitive. Are we gonna get the the old bird flip as well?
I tell you what, that's okay. Good job, Simo. No pants. Poor Simo.
Let's get back underway. Here is Miracle's stats from the opening map, 12 and 9. Of course, winning out in Rock, Paper, Scissors.
There we are. Just start currently replaying through the Operator Band. So we'll join them in the server in a moment's time.
Don't get it twisted for those watching at home. Of course, that may be either missed the first map or just coming back.
back this one's going to be firing up very very shortly this is just calm
before the storm this is a huge match to come Black Dragons will begin on
defense looking to 2-0 G2 and put them last in groups going into the final
day we then have to play phase clan the reigning six invitational champions it
has to be mildly stressful to be a G2 at least my other socials are still
hopeful 67% in favor of G2 no surprise we go top floor to begin for black
dragons. The one good news for GTA though, you know, your 6-2 down, you bring it back.
Obviously, there's a lot that weren't wrong for banks. Yes, you fall short, 8-7 loss,
very demoralizing. My concern though is probably on a map like that, you need really
good end of round executions so and that's where they liked on bank
unfortunately we actually can't get the open kill straight to continue on past
15 no it did abruptly come in so you two did the map in its entirety really
Yeah, I came out of no way so meeting side here looking on the cards maybe for you to at least just opening up that side of the map to begin with
The flies will rotate over the water it open up this wall as well give themselves multiple avenues and lawyer by the way
Could go for a blue side here. He wants maybe even go in towards rafters
Just underneath blue at the moment outside still
With the Thatcher in play and the Bandit banned out, Hard Breach is not going to be a massive
skill check throughout this series, or throughout this map specifically rather.
It's all going to be down to late round synchronization, landing shots, and maintaining
pressure.
Miracle on the form, we'll play it towards blue.
Now the Mount on the Blackbeard will be a big source of entry, power up 4G2.
Maybe really good into that shotgun and challenging for Miracle to deal with Blackbeard.
Oh, slacks in the window though, and Alamow ducks all the way.
This is so dangerous right now, but the shot comes out anyway from Alamow!
The power of the Blackbeard on full display, but Ask then gets the trade so the Blackbeard no more, no longer,
and then Mr. Botlaw gets the headshot onto Doki.
Low on health does not matter, Miracle towards Blue,
And he holds that position so Blaston has to rotate and go and play towards Rafters
He does still have lawyer for company
Never mind. He does not actually have lawyer for company anymore 1v3 now for Blast and it yeah
It's more of the same for black dragons
The opening round of the map goes there why they continue
Right where they left off from bank
Good times flow for black dragons, G2, the pressure continues to mount for a team, for
a roster for five highly skilled individuals that have the weight of expectation to do
well at this event.
Many pitching them to be at least playoffs if not potentially even a top 14.
If they don't get off to a good start here they will be facing a potential situation
Well tomorrow could be an elimination, which is insane.
The reddit post that was just posted, by the way,
MiracleClutch is 1v1 against Splag with Rock.
You're probably more often than not going to win command server on Nighthaven Labs defense.
Let's be real so far at SI.
It is a 57% win rate.
Actually would have expected that to be higher, to be honest.
You've got to shut yourself in the foot with that one.
You know what I was gonna say, like 70%
It is naturally though
Yeah
One of the more difficult sites to of course take
And the bans will often shape up that site pretty significantly as well
I think with the Azami Band out it does open up things a little more for the attack typically
And carrying on, you know as we go towards basement now
This to me is the site that I expect G2 to perform well on
Because more of the roam game for Black Dragons
We actually heard LML back on Bank say
More roam, more roam, we want to take these early fights
That was their success
So naturally, this is a site where G2 should feel more confident and comfortable.
You've got Stomp on the Damage, so you've got really good power in these rune fights.
A lot of trap utility between the Fenrir, the Malusi, and the Legion, so I mean,
they do need to be mindful of the utility against them as they're pushing through the map.
There's some solid drone work in this round and that has allowed a bit of a spearhead.
Over to the vending stairs.
G2 may electric car live a bit more direct, although still a challenge if they want to
play for win condition due to the vertical nature of this site and of course the solos
in play.
G2 losing on night here at lunch by the way the other day against Shopify Rebellion
6-8.
So that was a close one.
Hellamout in Exo already.
Looking to circumnavigate this room from Black Dragons and go a little bit more direct.
And Logic Bomb has got out from Loira and taking contact towards Control.
I think it might have been from Ask.
Potentially, there's not much else really over there, unless it was a potential trap
that did the damage.
Hellamout still rooming around with Doki in Exo, just those two alone.
And I wonder if it might be in the case of just trying to put some kind of pressure, perceived
pressure towards the site to maybe bring these rumors back, but to be fair they haven't really
rushed back to site.
You still got Mr. Botlil top floor server.
Close here between Swag and Loira.
A little standoff.
Loira is the one that needs to move first.
Logic Bomb helps a lot here for Loira.
He's going to be able to hear.
God, Zalamao finds the opening kill onto Miracle.
He's able to push in towards Nano.
Rare takes a bit of damage, and Zalamao's gonna go down.
Blasto gets rid of Rare.
Swag will fall in that 1v1 that we saw before against Moira.
So he pushed in, found the kill.
2v4, and a lot of time here left for G2,
and they've been able to defeat the Roma Black Dragons.
The onsite pressure has been really strong.
None of the Black Dragon romers were able to be successful.
Aether or Stompin can get the plant down inside a tank.
Even if Mr. Botlor could deny there's not really much else he can do, there's still be time for G2.
He can't deny it, he got the kill onto Loira.
1v3 post-plant with a death mark on your location now.
From Stompin, yeah this is very difficult for Mr. Botlor as G2 have been able to take basement.
Yeah, not happening.
Well, it wasn't one wind up in that round for the attack of G2, but they made the clear
work. Good sight pressure, pinch positions elsewhere were executed upon nicely. The information
The gathering from the drone work was very strong over the course of that round as well.
Someone with better attacks was sent from G2.
I mean, Broken Clock maybe hits once out of twice.
That's just naturally going to be, I think, a particular site where G2 are going to look stronger.
My broken clock is usually right twice a day, I'm just saying that I might have hit one
of my two, and saying that that sight is a good strength for G2 on their attack, playing
into the roam game, playing against Black Dragon since they're moving around the map
rather than the structured positions.
Right.
Technical pause, unfortunately, as we have had a little disconnect in the action, maybe
back to the rock, paper, scissors.
first time. Every host called by Doki and the admin reminding them please do not
talk. Is this a drinks break?
You can feel the tension though and of course the quietness because the A-stream
has now concluded so it's only these two teams left remaining in the player
area and we are getting a rehost just to add clarity as to what's going on right
now so it will take a couple of minutes to get us back under way and they cannot
talk right now during the tech pause
Although I hear talking.
Oh my god, I love my job.
I love Doki. He's just great for those moments.
I also love the irony in that by actually saying shut up, you can't talk, you're actually talking, but you're not allowed to be talking.
Well, all 10 players are back inside of the server and so hopefully that's the indication
that we're doing.
These two have been really good to watch, 8-7 on the first map, 1-1 here on the second
to begin.
It's been a really high quality siege.
Black Dragons have really impressed me, especially Ask and Swag have been great to watch.
was amazing on bank despite the loss
actually it sounds like there was a operated change request
for black track, they should be able to
now what I've got put down here is thorn melusi, mute
and castle for control storage so we'll be able to see actually if they do end up
being able to make a change I believe they should be able to so I had
confirmation that they will be able to
it's like children at the back of the class at the back of the class when the
teachers like everyone be quiet and then like the cool kids at the back of
looking at each other smiling, making faces.
Oh, here we go, locking boys.
As we get back underway, the match has begun.
As we head over to control storage for the third round,
currently one-to-one score here on the second map.
So again, the original selections,
Thorn, Malusi, Mute, Goyo, and Castle,
those were the original selections.
they have now decided to bring in the Alloc.
One trap out, one trap in, yeah.
Slightly different dynamic, but similar end result.
I want to really talk about G2's lineup right here
because I think they will probably change things up.
Control storage is always one of the more fun sites.
As we've kind of now had nine Haven labs,
what feels like quite a decent amount of time in the pool. It really has started to grow on me as
one of my favorite maps. Really? Yeah. Command server can be a little bit defaulty, don't get me wrong,
but I really like the way that basement and control storage play. I think there's
there's a versatility to both of those sites. Naturally, because of the fact that you can't
really play bunker basement, you're almost forced into the room, even if you're not like a
room kind of team. And control storage, we've seen both the A bomb site and the B bomb site
Can you play a wall?
Does kitchen get a shout out?
Absolutely not.
That, that, that objective is a shambles.
That site is not part of the equation at all.
It doesn't need to be that.
I do respect teams that can play it.
Well, one of the events though, it's tough.
Early pressure towards storage site.
So if you two do want to take that,
you would imagine they want to open up IT,
take control top floor.
Oh, Blaz below here. This is interesting though, because he also asks a position over what
the enemy is. He... Oh, he just heard him. I am almost certain he just heard him. I don't
think he can cross back safely now. Might be able to catch a coming on the drone. Yeah.
He does stick around though. He wants the smoke. He wants it. He is asking for it
against Blaz, the two highlighter players from the conclusion of Bank, and in the end
ask, we'll back away and say it's not my fight.
Yeah, it's probably the right decision there to wave the white flag and back off and just
retain life later in the round.
LoL, that looks warehouse, so in advanced position, this is really deep.
And again, he can go control side, he can go storage side, there is one inside all
storage right now, that's rare.
Oh no!
as well. He has to be careful of the window too. He needs to make a decision. Oh no! It doesn't get
the kill, but a bit of help from Swag in the end. Blaz did get rid of asking inside storage,
stomping going for the creeps. They haven't cleared a bar, but he does get off and he gets the kill.
What is happening in this round? Stomping should get the plant down. Good cover from Alamo
and in the end from Chaos comes Beauty. G2 are going to take this third round. Miracle
in a 1v4 post plant where if G2 want they can cheese it they can put bodies
outside they're not really going to do that have the numbers tap tap for a
miracle doesn't matter here come G2 two rounds straight
Good job Blazer again bro, he's so good.
Yeah, he is playing good Toki. He is.
So we're going to get a tactical tie now.
At the conclusion of course, currently the bands are taking place of which I can tell you what
what they are. It is Thermite and Clash. Of course we heard Alamow talking about banning
the Clash, they followed through on that. The Thermite as well from Black Dragons and
now time out Black Dragons.
I mean every time I sit back and try and let people hear I realized you're not gonna hit. We're on the B stream
And even if we could it's Portuguese, I mean, but we would be able to get Maria to maybe translate for us if she's still
She's asleep. No, she's asleep. Okay
I think we're the only people still awake in the building. I think everyone in the building has gone home
And it's just me and you
And our production sorry to our wonderful production team observing team by the way Alex kind of column
All the way from Melbourne Australia, country Melbourne, it's our observer, shout out.
He's made the big leagues, he has.
He's done this before, he's a seasoned pro.
Wasn't he here last?
Yes, he was.
And I wasn't, and he won't.
So timeout expires, four Black Dragons, an early one for them in the third round.
They've given up two attacking rounds to G2, not ideal on defense, Knighthaven lamb.
He even lambs are looking for a bounce back and they are going back to basement.
Oh, would you like a fun fact sponsored by James Dev Marta Stewart?
Absolutely.
G2 have the worst deaths traded stat at the tournament, even worse than
elevate.
He really emphasized that, which is crazy.
That's a go at 7.6%, which is 12 out of 158.
Damn, that's crazy.
Oh, 158 deaths, I should say.
That'd be a lot of rounds.
So, round four we go.
Ken Black Dragon's respond out of their tactical timeout.
Oh, he's trapped.
That's a very early death mark here on to swag towards meeting.
How does he get out of this position though?
He might have to look to try and take a fight.
A direct one.
Doki's pushing in from top blue.
And he's getting support from Lobby Stairs.
Okay, big commit here from Black Dragons.
Alamow up close as well.
Blyas headshot opening.
Pick once again.
He is on an absolute tear in this series.
Now 6-1 on Night Haven Labs for Blyas.
What a statement match from him.
Mr. Bolo will make his way back down the top floor Rome.
ineffective again another opening kill the way of G2 that's now three of four
rounds here on Night Haven Labs. Black Dragons by the end of today are gonna be
dead last for opening kill percentage. Bottle does at least get a kill back on
Deloira and a big one as he's playing the ramp normal boogie auto breaches.
Blaz though again he cannot be stopped right now. Two kills from Blaz in
around sure he may be low on health now but he's already done his job and the
deathmark from Doki now lands onto the head of mr. Botlaw
mine is so low on HP they're still looking to exert pressure over towards
vending stairs this is when someone needs to play off Blizz now because he's so
much he's tradeable I don't know what ask is doing in that situation
Alarm Alarm gets a freebie and out of the time out for Black Dragons they're starting to stumble.
G2's early round aggression that we saw back on bank is proving to be far more difficult for Black
Dragons to deal with here on Nighthaven Labs. A minute to work with for G2 about a death mark.
Again more confirmation as to where is the Polar is playing towards vending stairs.
So the only player they're not fully aware of is Miracle. Yeah death off the back again
all that death mark G2 are about to go up 3-1 here on labs miracle does get the
elimination on to stompin 35 seconds this is winnable very winnable now the
fuser and with 30 seconds miracle might just have a miracle within him this G2
now to me need to make their way back up before they can go back down quite a
tricky position though to defend 20 seconds miracle can he isolate create
multiple 1v1s at this point if he wants he can go back play site
played time he will choose to do that. Alamow has been able to acquire the kit,
dropped down from Doki, no more death marks. Alamow into Exo will have to stick
the plant, it will be temporarily 1v1. Oh he gets the kill onto Alamow! That's kid
on the floor and Doki's in flames! Miracle has found the miracle for Black Dragons!
Oh what a round! When they needed it most, looked dead and buried out of the tactical
Time out Black Dragons, courtesy Miracle, take basement and get to go now top floor command server for the 5th round.
What a play, that was awesome.
That was Miracle, that was him, all him.
Yep.
Pretty dire situation.
1v4!
1v4, drops the defuser, blaz, strand it, leaves it stranded up above.
And then the 1v2, his positioning was absolutely spot on.
on Alex to go below finds the contact the Goyo canister unclear pops it forces
Doki out great play same play and as you said I glad you highlighted really the
positioning more than anything just moving around being a new sense
understanding the game sense in terms of the time where the kit is does it
over commit to one or the other played that really really well so I reprieve
because it was looking like a 3-1 lead maybe for G2 three attacking rounds and
labs is exceptional I don't quite get it black trackers now get to go top floor
last time of course was in the opening round a little change up they drop the
Goyo bring the pulse this time for ask and he's in basement right now in
assembly so he'll look to gain information for black dragons on the defense
and they change up as well for g2 they drop the factor they bring the capitao
on that show interest cell and it captures lawyer and the pulse pays
dividends opening kill for black dragons a rare one they get rid of
the Deimos as well. That is a lot of pressure off the board now from G2.
Yeah, massive boost. The Deimos has been ultra effective over the course of this series so far for G2.
Pressure immediately though in response over the board's exterior IT breach.
So Mutual cleared as well.
Mutual looking to chip away at this defense as best they can despite being a player down.
My problem is on this top floor, now being that player down, you got less room to push
around, just place these defenders, they can sit, play default positions, you don't have
the numbers to flood site.
Probably getting this kill on to ask is going to be their best path forward in the round.
They got the yellow ping, you can see Alamow is hunting, Alamow does hit the shots and
at the same time elsewhere, Mr Botlaw went for a peek, lost the battle to Stompin,
and with that we flipped around.
G2 now have the extra player, just like that.
4v3 and 3 Candelars for Alomau,
but they lose to Oki on a peek from Swag.
Back and forth we go in this fifth round.
Hard to really gauge,
who's got the advantage now heading into the final minute?
G2 though with a lot of good utility
that they can lay it in the late round.
Couple Candelars stomping with three bolts total.
Even arranged hard breach, four Blazz, if required.
They just need to formulate a plan here in trying to isolate these defenders.
They also have information gathering potentials.
Wow, good drone from Elamad top blue.
Two candelas, two smokes.
They've got plenty of belt utility for stomping on the capitao.
Elamad, is he thinking about the push to raise a blow?
At least he activates, gets away safely.
Now we'll go for the throw on the candela.
But notice is of course the F not mine.
Blocking the vision.
Doesn't push forward.
Blaz will push up, they'll push together now from CC, Stairs comes Blaz to help Alamow, but they lost Stomp and so 2v3 into the final 20 seconds, Rare hits the headshot, Blaz will enter back, now 8 and 2 and a 1v2 with 13, oh my goodness, he's done it again, can Blaz now win the 1v1 and 1 HP?
It would be absolutely nuts if he can pull this off with 5 seconds remaining, he's been the superstar but Rare is going to shut that superstar down!
In the 1v1 this time it goes the way of Black Dragons!
Blacks has been heroic!
Exceptional!
But he can't quite pull it off in that moment just then
and Black Dragons take the lead
to the final round of this half.
G2 time out.
I'm not sure they can't hear it myself.
Another good respectable attack though from G2 where they continue to grind away. They don't drop their heads
Despite find themselves in a disadvantageous position blizzards again given license given freedom
But unfortunately
fall short
To an aroof by dragons and they'll be looking to cap off this half house
It's an intriguing decision as opposed to G2's perspective to be taken
We're gonna do this on its own.
We've got this.
We've got this.
We've got this.
We're gonna fight back.
We're confident.
The message there from Ramallah towards the end.
To follow up on my point.
An intriguing decision at that point
pre-Ram 6 to be taking attack time out.
Only one of the half and one of the half remaining.
So clearly they value
this attacking round
and really want to even out
want to even out this scoreline. They sense that this is an opportunity of course attacking
into the tertiary as well so I like this decision from G2.
Back in the highlands from that fifth round back and forth was very much the way you can
attribute the round and even blast towards him. Look at this shot into swag. Double head
shot. He had the read. He had the read. He had the chance but Rare had the swing.
3-2 lead for Black Dragons. As he said, they've won now 2 rounds straight. They're
starting to get a couple of opening kills towards the last 3. One to swag, one to
to ask. They're starting to even up that early round. Not swag thinking here. Oh my goodness.
As he holds, because now the crossback is, well, a little bit more dangerous. He has
just tucked into this position. Does Laura not check this? Ask gets the opening pick
on to blaz lawyer is just outside this doorway position throw his drone then
shock drone oh swag do you know that he's thrown out the oh he doesn't he
could have just sprinted out when he got a free kill on to lawyer but not to
know his position still not known oh this is gonna be a free kill free kill
force where coming up surely no he couldn't hold on the timing to be fair
though Lurid didn't commit oh my goodness at least though for swag he's been
able to get out of life anyway oh my god he could breathe the sigh of relief
Lurid doesn't realize how close he was to potentially losing his life
Alemau's inside of electrical he gets flamed off all about the flash and the
push forward oh mr. ball that's so aggressive onto doki takes balls to
just swing inside of it like that against the breach and he hits the
Headshot and a two-player advantage now for black dragons
Logic bomb from LML
Don't need a bit of magic, but they don't even have map controller play off this. It's only LMAO
It's a solo doc could be called right now position now. No, thanks to the F not over towards cargo
Close to control now in the hallway
They are so split from each other, Loira, Alamau and Stomp, and this is not looking great, up close behind Alamau's gonna win this battle.
He cannot, he doesn't connect enough on the rare. He does get him low, but rare stays alive.
Three player advantage now for Black Dragons. 2v5 for Loira and Stomp and Gumi, and what a nuisance.
Just as he's trying to push that doorway. Easy kill for Swag. No time to pull that Gumi now.
Too much pressure from Black Dragons. It's a 4-2 half.
They are three rounds away from putting G2 at the bottom of this group going into the final day
It's a failed tuck conversion as well
The G2 just to compound things
They do not have that to fall back onto for the remainder of this map if
Defense begins to go astray
the pressure continues to mount G2's tournament coming under scrutiny here
against Black Dragons. Did not anticipate this as this series begun. Bands fall
the second half. Bandit thermite the first wave. I anticipate we'll see rather
the straight forward band for the second we'll wait and see the Kaid Maverick to follow up so
we're double down in both departments for both teams bandit Kaid to double electrification
there might a mav double hard bridge
tell you what if you're a G2 fan you'll be very nervous right now because it's not looking great
You're gonna play FaZe Clan tomorrow. Now, don't get me wrong, G2 have the capabilities of getting a result in that match, well and truly.
Wouldn't be outside the realm of possibility, especially when you're fighting for survival, but
even still just being in that position, it's not what we expected.
If anything, when we found out and fought G2 FaZe last day of Karuta, they'd probably have the battle reversed.
Long way to go though, reminder for those watching that might have missed the first
match, Black Dragons were up 6-2, and it went all the way to 8-7, and also T2 now go defence,
so the expectation is certainly that they will be able to get rounds on the board here in the
second half, but the expectations haven't really been met so far in this series. A quick summary
By the way, Blast 22 and 16 with 6-1 entry or 126 ETS across both maps.
The next best is Doki 15-16. Blast is the only one going positive for G2 in both maps.
So let's lock in then for the second half, Buck Dragons will be looking to
maintain pressure here on attack. The primary hard breach of the ace is still
available and so swag will be looking to get to work with Bandit and Makayid
off the board. Early capital bolt from arse rafters, immediate pressure, Kandela's
layered. Still two minutes left mind you, swag pushing deep. I like the early
pressure here though from Black Dragons, just keep G2 on their toes, Miracle gets
a big chunk of damage into Lawyer, the Fmort 9, a bit of a nuisance for
Taro, we'll deal with the keeper barrier. Or maybe not, maybe not, but what
But that's done now with his pressure early on from Black Dragon.
It's pushed G2 back a little bit, but it doesn't matter.
Doki finds an angle onto Mr. Bolo.
He finds that kill looking to try and push in towards Rafters on the IT side.
That doorway, Doki gets a really good angle, finds the kill, gets the opening pick.
No more Flores, no more Rateros.
Alamel.
Does he think about top blue and go for this swing?
Guess what?
That Candela does nothing but swag!
What an angle!
Even with the active glasses, it didn't matter.
It doesn't stop bullets, but Blyos comes in, saves the day, headshot with the SMG, lands
on Terran, ask wins his battle though against Stompin, Miracle's got IT control, Doki on
an island by himself towards command, because Blyos is over on the first floor, and Loira
is on the other side in meeting, they are split right now defensively for G2.
Defuser on an island, over towards that top blue position.
It feels claustrophobic for the defense, they do have some info to play off, Doki
to the drone hole, spots ask. Oh my goodness, Doki, can you hit these shots and do so quickly
against Ask? Thinking about this push from Raphers. Miracle though has slipped in server.
The side is now theirs, but Loira is in connector. Miracle, you've got to be a little bit more
switched on. It's a 3v3, not a 3v1. And now Askon1HP knows this is a difficult push.
He's getting help from Swag, but he cannot beat Doki. Doki's locked down inside a
commander and doing a tremendous job and then pushes! That is what Toki is known for, is aggression in the big moments!
the defense just like that okay just like that let's fucking go
this moment right here for Alomar he loses that jaw and black dragons mount
the pressure on site the defense bunker in though dig their heels in good
position from lawyer over towards con all on the shots from g2 land and they
close that margin buck dragons now lead by one it's basement for round eight this
match continues to be a real bomb burner
Let's be honest, this one feels like overtime might be necessary again, just like the opening
map.
So much more siege to be played, Blaz already on 10 kills, everyone else on the team has
4.
G2 will need more than just Blaz though. Someone else has to join him in terms of providing
that fracking power because he's getting such an even performance as well for Black Dragons.
Loki Ports Lounge thinking about the shots through the barricade. He does and then makes the cross
Stomp it on the vigil. We haven't really seen a lot of vigil success so far in this series across both Bank and Night Haven labs
No, we haven't but stomp and we'll back himself with the boss G
She hates the work over the word storage
I also heard from the ram that's above Kitchen to try and flush this defense force back further
towards that venting stairs position and eventually towards site itself.
I'd like beer to follow up and take this space due to not contesting all too aggressively at
this point in time. Not a lot of real contact fights, just a bit of poking and
prodding right now from both teams. Two of the Boogie Auto bridges have been used
by SWAG already as well and we do see the Jackal too which has been a rare pick.
He used to be such a staple but these days ever since the changes has not
been featured really at the pro league level. Look at this guy from Stompton,
He's got two different angles where you could find two different kills
But as soon as he gave us the position the jackal hits the headshot finds the opening pick botlaw though
Can't win his battle toki the quick double
He's starting to have big impact here on that haven labs and we now enter a 2v2
Could we see the jackal actually have impact here with the iron ox scanner
He's got four charges available potentially onto Blazor now
There could be a win condition here for Black Dragons. The old school method though of a drone as
well to be impactful one goes deep. Can they play off that info? 40 seconds time ticking and
Glyokanister stawing out this push making it just a little bit awkward. Arske is not even
bothered to use the Inox scanner. Miracle inside of Animus. Arske will stay warehouse for now.
25 seconds now, leaving them with not a lot of time remaining. No more utility either from the
Capital of Miracle. What a shot from Alomal. Oh, and he gets the second as well! That's the
Alomal that we've seen over the years. Hide my plays at the Six Invitational, and we are tied
The might even labs!
Really clean from Alamau. That's the power of the warden late round into the capitao
which strips away the playmaking potential of the attack.
Pressure mounting, 4-4 scoreline.
Black Dragon's looking good, but in some of these flash moments
it feels like that G2 magic, that ability to find those moments and hit those shots.
It never quite goes away when doki continues to impress he's starting to really ramp up a la maa was well up to seven kills
It's not just the blaze show anymore tight scoreline four to four to an arrow for g2
And if three more rounds to get us to cafe
Control storage tertiary site here we go. This is your opportunity if you black dragons
got to get on the board and attacking around in the second half if you to do
it this is the site to do it castle extension from the defense of G2 looking
to test the map clear ability of black dragons in this round they'll hold it
above preset vert. Testing Black Dragon's ability to clear a bow. Maybe to tease them
into a direct hit. I doubt that will be the case here. That being said, no dedicated vert
operator. It is quite a decision from Black Dragon. Maybe suggesting they don't really
to make to the clear of the bubble and a layer of perceived pressure
opening up by a team breach and posing that question to G2
IT focus as of right now
pacing from Black Dragon so far in the second half
hasn't been a fast one but lawyer opens it up on to ask
swag with a trade though a very quick one no more as army
the rest of this round the push from Mr Botlaw he just
Shot, Doki and the Buck, been able to get away over towards command. Rare could push potentially,
but no, he's actually below, he can't get into top blue. Swack now low on health as well on the IQ.
Mr. Bottle will go hunting, but Doki has already vacated. There's no one now top floor for G2.
Well, they have this control, but as I posed the question before, what did they do with that? No
Buck, no Ram. They cut off those rotations, maybe pepper down below with DMRs, but
but it is certainly limited.
That being said, we're still trying to pick that out.
Have man advantage.
Can they tap into that?
They have time as well.
Oh yeah.
Two gaspaces for Stomper,
the Nitro for El Amal,
so utility available on a defensive G2,
but defense spread thin on a bomb site
where controlling both control storage,
where you also technically need something like IT
and some vert control.
You don't have the numbers anymore for all of this.
And with Black Dragons having a mirror on the clock,
they can really think their way through this.
Mr. Botlaw has Top Floor. He's got IT Warehouse, like he can control this now.
They can go for a storage plant, especially if they can get rid of Stompin.
This now becomes Stompin's moment inside storage. He needs some help and he's getting it from Alomow.
Mr. Botlaw will go from Top Floor into Warehouse.
And over towards storage, Stompin finds the kill onto Miracle. Needed that one.
Gets the down onto Doki though, but a trade back? It's another one from Stompin.
Rare though gets the kill, we now have a direct 1v1 between Stompin and Rare, with 20 seconds left.
He's close left, but it's Stompin that landed the shot, and it's Stompin! The kill! That lands the kill!
Corkarman collected through Stompin as G2 take the lead for the first time since the third round on Night Haven Labs.
It's a short gunplay, storage, multiple attackers to deal with, the positioning is ultra important,
he did it all.
Black Dragons were circling that round, they had great playmaking potential, you saw in
the lurk as well in play from Mr Botlaw. It looked really, really compromised for G2,
but the ankle work on site from Stompin was great. Supported roles fulfilled as well
by the remaining members of G2. Great little clutch. Highlight moment. G2 with the lead.
and they convert from here. Top floor offers a phenomenal opportunity now on defense to
earn that map point. It'll be two map points at that if they can get up from here. A nice
little bubble to potentially send us to map number three. Of course, cafe in this particular
the series.
Attacker's objective is to locate bomb and defeat them.
G2 have the lead in regulation.
Not something that they had back on bank.
Not something that they had since the third round.
Here on Nighthaven Labs it's been constantly playing from behind across both maps.
Now an opportunity on defense labs as they go top floor.
This is their opportunity to build the league, get to 6-4 and ultimately send us to cafe.
Win is crucial.
Win is vital.
You win this series, you get to still play phase tomorrow for the top spot in the group.
Black Dragons know though a 2-0 here and their chance at survival and getting into
playoffs increases exponentially. So much on the line. Both of these two teams to close
out day four here at Groups at 6-invitational. Clash of Stompin is going to be a nuisance
here on the top floor. Yeah, absolutely. He'll be looking at Garner as much information
as possible over towards Khan. He can then float back towards Pillar. Offers a strong
position to be played. And with the Izami Band out, you want as much playable space
as possible on the clash can dynamically offer that of course of the round. The critical stomping
balance of that correctly doesn't fill away his life cheaply. You get back towards sight now at
the midpoint of the round. And Jab plus entry into electrical form miracle gives them a clean
entry, deal with the Banshee. Now slips in towards connector. Mr. Botlaw can push from
IT, but Doki's around warehouse rafters position. But it's a large emphasis right now on a
con-electrical kit from Black Dragons here on the top floor. First kill is so important
to the attack. They need this opening kill. It could be a funnel effect if you play
with a funnel, it won't work, it won't work, you just won't have the numbers.
There's no pinch pressure here at all from Black Dragons.
Full front-facing attack.
Two more canisters in the Kwanhide launderer available for swag.
And a flamethrower out from round the capitol.
G2 are holding their nerve, holding their discipline.
They weren't peeking until that moment from Doki.
Now they hit the go button.
Counter punch time from G2.
As BD tried to set up, G2 then disrupted.
They get aggressive on the front floor.
They now get map points!
You're on 90 for Rams!
Let's go!
I'm destroyed to go box through! Oh my god!
Yes, you did, Doki!
And they've got two map points!
Café looking more and more likely!
Really good example of a defensive team, G2,
on that occasion of holding their nerves.
The discipline was insane.
The only way they'd lose that round is if they start picking early and he's overpeaking.
They identified it was one dimensional, they weren't worried about back hit pressure, it
was front facing attack and they hit their moment at the perfect time.
They were in good positions to trade if required, ultimately not needed.
But every single one of those fights, favourable.
They convert, they now have themselves two map points to close it out.
replayed last 30 seconds, Black Dragons walk into the waiting arms of that G2 defense.
It's basement for G2. Let's see if they can get the job done.
Well, it's looking more and more likely now. Four rounds straight for G2. Black Dragons
have not been able to get a singular attacking round. But, Commandserv has now locked away.
So basement, control storage, winnable sight to the attacker night-heath and last.
Not all hope is lost for Black Dragons, but G2 certainly now in the driver's seat.
So drone work early here from Black Dragons, they'll have the Deimos in support for ganaing
information, shock drones for utility clearance, lo-ra, high-daggressive lobby, been impact
grenade from him will allow the retreat, pretty comfortable and forfeiting that space
which will be quickly taken in response by the attack.
It's Lyra that finds the opening pick, Deimos, shut down, crucial operator, not available now
for Black Dragons on the attack, swag getting tagged up as well, down to half health, G2
are looking to try and end this one quickly, it's a late night here in Paris and G2 want
to get to CAFE as soon as possible, more pushing from Doki, wins the battle against
ASK but not before ASK was able to shut down Stompant and Blaze will then fall
to Miracle. The round is not done. The Clash of Alamel are nuisance for Miracle though.
But they've got themselves positioned into basement. And Miracle has the kit so he can
go for the plant. Can't stick though, gets off, it's a fake. But Miracle can't win the
battle against Doki! He goes double digits! GumiN ripped out of the feet of Rare. Now
Now there's still time for Black Dragons, there's well over a minute.
But they've got to recapture that kit, Doki's very, very low in tank.
And Loira lurking around Warehouse, very lucky to still have his head, but Swag then rips
it off and it's a 2v2.
That is a massive kill with Loira alive above, it made the plant near impossible for Black
Dragons, that now opens up a potential win condition for them in this round.
She was playing behind Alomau on the clash, but now has opted to go to Ward's Exo.
They split up, separating from each other on the defense.
It was a droning use for Black Dragons to try and get some information around that kit
and where it's currently located.
Two flashes for swag and two flashes for rare.
Gives them avenues, getting towards this kit, towards the site, but they need to still
give themselves time.
They must now go.
Doki's starting to call out that the push is coming. Another Gumi. Oh, but the shot from rare onto the swinging LMAO
puts Doki in the 1v2 with seven seconds left. Doki, can you make this your moment and deny this plan?
He needs to hit them both. He cannot. Black Dragon, stay alive on Nine Haven Labs!
All realms needed here in regulation.
Wow.
What a way to wrangle back the round for Black Dragons hitting some big shots, isolating
Loewe above and then denying Doki the clutch attempt in red time.
G2 back to Basement for this twelfth and final round of reg.
Basement cracked.
Basement will be where we go again.
a repeat from G2. And honestly it's probably the right decision considering it is the site
that suits their playstyle, the roam around the map taking the fights and it was pretty
close as well towards the end of that round so why not? It's either that or control storage
Anyway, yeah.
The cap can from Lawyer of all those EDDs have impact in this round.
Stompin' again lurking on the vigil.
But again, the vigil hasn't really been working for Stompin.
I think you'll definitely be looking to
drain a little more time in this particular round, force more drone work out from Black Dragons, chip away at that economy through the mid-round.
Doesn't want to give away his life too freely, because it opens up the rest of the attack for Black Dragons.
ran in play from set attack and so the anticipation being that in combination with the Habana, they're looking up by T,
get to work on the floor and that is to help flush out the aforementioned rank.
Black Dragons will have double defense over time.
It's crucial right here and now that G2 win this in regulation.
Simply put, this is a must win round or it becomes far more difficult.
No window passed by Blaz.
To make opening up assembly quite inusant, especially with just secondary hard breach,
you can get around with the ex-Kairos to come on over.
Currently, storage is the lurk position for Loiro.
A swag in warehouse wants to maybe try and cut him off.
But it's doki top blue stairs.
Ultra bomb activated by Ask.
No one near Doki though, he won't be hurt and his flank position is really strong.
There are some pre-placed drains on the second floor but it could come down to timing for
Black Dragons.
Like identified by the F-NOT.
That's a nuisance for Swag but that activates Unsure now whether his position is known.
Doki's still top blue.
Now pushing through command.
A lot of this round might hinge on this push from Doki.
He can make a real big impact if he pushes towards Warehouse.
Miracle Insider Animas has a decent angle here, under a minute remaining at the end of regulation.
Here on the second map of this series, drop from rare.
Like dragons will go direct, Doki's still top floor, two players for G2.
On the first floor, the site is rather vacant.
This is a volatile round for both teams.
From above though, Doki makes his impact known.
Ascot one, Zidane bottle, Rare gets rid of Alamau.
Couple of taps and Doki will fall and overtime looms
unless Blaz wins a 1v3.
Logic Bomb gives the way to position.
Headshot though, 30 seconds, Rare off the plant.
Blaz has done this a couple of times already.
Hero play after hero play, what's one more?
He can't do it though, he has to ask
with the DMR, sends us to overtime.
second map straight and it's double defense for black dragons g2 are on the
verge of being at the bottom of the group heading into the last day if they
cannot pull this one out my oh my black dragon survive and intriguingly they
They will select storage and control room for their opening defensive round in overtime.
Looking to play dynamic on this side, expecting Contest top floor solos as well, has the potential
to lurk base when we look back at the previous round.
Doki did initially have impact on that roam, did get traded out, onsite hit was clean
and unfortunately for Blaz, unable to clutch up.
How does this one now end?
Dragon's Double Defense. It's been four two halves, so defense has prevailed.
Looking at the numbers across both maps now with a lot of round play. By the way,
Ask has now dropped 30 in a combination between Bank and Nighthaven Labs. He's
been the best player in the server. The next best have been Doki and Blaz and
and then swag as the top four to a piece.
What a match, what a series with big ramifications.
Dragons play Shopify Rebellion tomorrow,
G2 play FaZe tomorrow.
Both these two have got even bigger matches tomorrow.
Good, initial utility clearance from G2.
Dealing with Goya canisters on site, the impact of that will not be felt immediately, but
late round, if and when due to likely pivot for that plan and that entry in towards site,
we'll buy them a little bit more time.
As expected, down below, solace on roam, an ask will be eager to gain information
for any potential plan to know late in the round.
I saw a flash of Lawyer as well, at that point in time only the two deathmark targets available.
Pugilio de Breacher placed down by Blaz, but interrupted I believe.
Good drone's available as well here for G2.
Because that Pugilio de Breacher does get to work!
Oh, raise the bloom!
D-Buff!
D-Buff for Doki!
just keep him on the sideline for a few seconds the heart would be racing the
adrenaline coursing through the veins so I'm going with a good position command
it's asked that gets the opening pitch there goes stomping up close vendetta
lawyer a great headshot onto miracle one for one again you still have just gone
back and forth like heavyweight boxes but it's too quick straight then from
black dragons doki and alamow the train clutch are two versus four for G2
They've got a minute to try and make this happen. Well, they will be facing two match points against them
Alamau can't win the close battle red shotgun two good too strong doki 1v4
Not pushing forward black dragons with two opportunities
To take this series in a 2-0 fashion
You guys, you're the best. We're much better than the group.
Thank you. You know how the camp is.
Man, I'm sitting in your mouth.
I'm calm and collected in the Black Dragon's camp.
Hottick, what is going through the heads of these G2 players right now?
You're on the road. You lose this round, all the next.
And you have to beat FaZe tomorrow.
Or you're out of Six Invitational in groups.
It would be a restless night.
Great work from Black Dragons.
Lighting up the kill feed.
Top floor for G2.
Their tournament prospects compromised deeply at the moment.
Surely they can't lose 8-7-8-7.
Surely they don't get knocked out in groups.
Both actually look like that's the funny part about it. The top floor is a strong sight here for G2
Stomp it on the clash and help really keep that attack at bay
And we'll be an attack of repick for black dragons. They'll bring the clutch drone
From the brava
And just to note by the way that black dragons the only site they won on attack wars basement
So they haven't actually successfully won this top floor as an attacking team.
But they will then get another defense in the next round and they will get to go top floor themselves.
Of which G2 could not crack either.
So exterior IT opened up, black dragons looking to make their way through this checklist.
not making any mistakes don't give G2 anything for free in this round that they
can then exploit it's the clash for Stomp and again he'll begin his
macho for boys con and then slowly peel back towards site he wants this shield to
be as effective as late as possible in this round
I mean, you want Stompin to be the front man here on that clash.
The Daemons throw it down below though, the counter to the clash.
It's a tantalizing prospect for Black Dragons if they can connect.
And Ask, by the way, for one entry so far here in Labs, he's getting the most effective.
Now he doesn't actually have, well never mind, now he does have the death mark so
it's a double wall!
Oh!
Oh!
Oh!
Oh my goodness!
Oh!
The danger goes the other way!
The Mute as well is nullifying the effectiveness of the Daemons.
G2 is in a good spot now because the team lost can't really have as much effect
They get him very low and time starts to dwindle and you still need to deal with the clash
Think there are you gonna isolate that pick but blue blaze 11 kills. He's looked so sharp tonight
Maybe I look to act off that info in a moment's time not rush. Oh, maybe the will swag
Now I'm now in the blue hallway close by with a shotgun on the warden swag will fall back
Under a minute left, Lawyera ducking and weaving, and the deathmark and the other Grimbees
get to the safety of the Mute Chamber but can't sit there for much longer.
Asgore's low, Wanker's the opening pick, and up close, Doki trying to contest, but he lost it out.
Double for Mr Botlaw, down to Alamow, Blaz in the 2v3,
Shocking up close, connecting, and no!
Now big kill, Blaz 1v2 to salvage this, now for G2, he must!
He cannot. Black Dragons will
confine G2 to the bottom of the
group heading into the final day
of the groups. G2 have to beat the
reigning champions tomorrow all
around of SI.
Phenomenal performance from
Black Dragons. What a statement
What kind of campaign may lay
ahead for them for G2? How much
longer does their campaign have?
Black Dragons will play Shopify
Rebellion tomorrow. They're both
tied on five points now. G2 are
on four points. Stranded in fifth
plays. They played phase clan.
It also means that for, well,
for G2, they can no longer get
first of the group. That was
what was on the cards. Had they
been able to two zero black
It would have been a battle from first tomorrow against FaZe.
Now, guys, it's a battle for survival.
But Black Dragons, they will take an immense amount of confidence
against Shopify Rebellion.
This group is just nuts heading into the final day.
All three of Shopify Rebellion, G2 Black Dragons,
could go home tomorrow.
One of them could go home.
I'm believing one.
And it's D plus that save.
Well, well, rounded team effort as well,
mind you, from Black Dragons.
This was certainly not a case of then plucking a result
with maybe one or two players popping off, truly a team performance from them,
countering what G2 had to offer, they got tested.
Especially back map 1 mentally must have been tough,
but they rode that momentum from map 1 across to the second.
Deserved victors did not anticipate them to win this 2-0, let's be real,
but they deserved it again.
Ask the clear cut MVP here at 31-21.
He only went 4-4 on entry, I say only for when of course he's taken to account the opening map.
For those that missed it by the way, it was 14 straight opening kills for G2 on Bank.
They lost the map. 8-7. They then lose lads 8-6. This was a close series, they get nothing from it
and for Black Dragons you get all four points and they've gotten out a bottom of the group,
asked the MVP. He was outstanding. Of course you give Blaz and Doki their credits. I thought
They were both excellent for G2 and when you lose 8 7 8 6 like you're not going to be looking at G2 and bashing them
Like just credit black track if they were insane
Across the board in both maps. They literally want a map playing for me 5
Yeah, it was a match of very fine margins round-to-round map to map
Etc any time a map goes to where to I fully agree with that sentiment the better team of the day
one out and as we can see the group has shaped up in a very interesting look at the round differential g2 is positive with
Plus 5 the three teams above them are negative
They're above them that's all that matters black dragons go to third currently they'll play
Shopify rebellion tomorrow g2 will play phase tomorrow and need to win that game if they had to get out
They don't have the tiebreaker by the way against either Shopify rebellion or black dragons
So even just getting one map and time points, etc. Just does nothing for them
They need to win. They need to beat the reigning SI champions or they're going home
Group stage insane the beauty is we actually get to ride this journey
It would be the final game on a stream tomorrow if I'm not miss. Yeah, it will be the last game on a stream tomorrow
Yeah, to phase it's huge ramifications if it de plus they of course
They're done now that they don't play tomorrow from this group. So they get the day off
off. I mean I don't want to say anything but I guess that means actually FaZe have now just
topped the group all together. Potentially. I will make sure that that is 10 points.
Well, DePost don't play tomorrow. They're on 10 points. Shopify, Rebellion, G2, and Black Dragons
can't get to 10. So yeah, FaZe will get the number 1 seat. So FaZe have top spot.
And then they have an opportunity to knock out G2. Wow. Just for the cherry on top.
Well, let's go through the schedule that we had today. NIP defeated Fiat X21.
Then we had the 2-1 between MAD and Team Heretics,
2-1 Phase D+, and then 2-0 Black Dragons versus G2.
Six Invitational here in Paris is really, really heating up
as we head into the final day tomorrow.
It goes like there are so many permutations
across all of our groups.
It shapes up to be an incredibly promising day.
Black Dragons came into this match
and I don't think many realistically
would have given them a lot of hope.
You know, when we were doing the prep work and stuff, I was looking, well, Black Dragons were actually very competitive against D-plus.
D-plus had been very good so far at this event.
Now, of course they got manhandled by phase, but phase of phase.
So I wasn't totally surprised when they kind of came out of the blocks on Bank and they were performing well.
I just expected it to probably be G2 on paper, but unfortunately G2 on paper had not been showing up in the server as of late.
Here is the schedule for tomorrow on the B string.
Daystar versus Falcons, Furia wildcard,
SSG versus Flaxo, Enterprise Oxygen.
That is also to get out of groups and get to playoffs.
Winning your end.
Not quite the same tale as phase VG2 with one team
already qualified for OXG and for EP,
essentially with maybe some permutations.
OXG is on 1.EP 0.
So that is a critical match for both of those rosters.
Well, that's going to be us done for day number four.
Yeah, we're losing track.
Day five already tomorrow.
It's going so fast.
Like I kind of wanted to slow down a little bit,
but the games have been so great.
Big win for Black Dragons.
So many big matches tomorrow,
and we hope to see you all there.
Good night.