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I
I don't know what I'm talking about, I don't know what I'm talking about, I don't know what I'm talking about.
Here's to the day-wonners.
Those who were here before the hype, who built the clips, the memes of the lore, who sat
in silence, typing GG, like a battle cry, to those who show up, and yell so loud until
They can't do more.
To you, coming to the fashion capital
and stressing over grip, just now,
nothing turns heads like your team's jersey
when it's paired with a hammer.
So here's to the legends who pulled it.
Engel, Fabian, Julio,
Alain, Canadian, and those still in the run.
To you, you never made the headlines
but built the myth anyway.
He turned relics into stories, clicks into chapters, flicks into legends.
And this tale of writing, it's still wide open.
For those here to smash walls, clutch, and raise the bar on every damn move, every damn game, every damn year, we made this game.
All of us.
And it was just the warm-up.
Because we're here for one reason.
I'm reconnecting, I'm robbing out
Throwing in all my stuff and my money out
Cause I can't even get down from this running up
I'ma keep it going till the end of the night
I'ma keep it going, I'ma keep it going
I'ma keep it going till the end of the night
MUSIC
12 months is all that these teams are given to hone their abilities and to get
their skills ready for what is the biggest tournament of the year. This is
the one that sets the tone. Teams, they're building toward lifting a hammer but
ultimately they've only got 11 days to do it. 11 days to make history, 11 days to
stitch their names into the tapestry of Rainbow Six Siege. Welcome to the
I'm joined by the incredible Fox and Lax.
These two gentlemen have seen it all, done it all,
and they've been here way too many times.
Fox, what does this make it for you now?
Uh, about eight times.
Well, I mean, I've been to every single one except the first one,
in some capacity, but unfortunately I've never won one.
I've never won one like Lax did.
That's it, man. You know what it's like.
I mean, this is my ninth one.
It would have been 10, but you know who's counting.
I'm not going to say why I didn't go to the tenth one.
But I will say, I mean, winning it back then to what it is now,
now I mean this whole this whole event as a whole has evolved throughout each and
every single year I mean the stage the community the players it doesn't even
hold weight to when I want it and I mean you just got to look at the theme of
this event right now it is beautiful so cool take a pal I mean like this is
absolutely phenomenal you'll see it as we go through the graphics they are
absolutely stunning but speaking of graphics let's move to our first one
let's have a look at what is ahead for today we've got two streams running
simultaneously, stream A and stream B. I gotta say, Fox, there's a pretty big game on stream B.
Yeah, I mean, obviously you're looking at Enterprise SSG, right?
Yeah, well done, well done, well done.
Valve Conspiria is the game to look out for in stream B. In my opinion, I mean, two T1 teams,
we're expecting them to make it to the main stage to really start off the gavel of SI,
to be able to see one of these two teams be the victor in the first matchup,
really get a test at what we're going to be expecting throughout the whole SI.
That's the game I'm looking forward to.
Not even on the other side, I mean G2 versus SR, EU versus NA, that's always a good rivalry to watch out for,
but I mean every single game we have lined up today should be quite the barn burner and super excited to kick off this SI 2026.
I'm king because it's the 10th year baby, it's the 10th year, so it's 10 years of celebrating what has been an incredible game that have changed lives,
but it's time for us to check in with not just us, but our incredible team behind the scenes, Maria, Milosh, what's going on?
Yeah Maria, good morning, how are you doing today?
I'm great, what about you?
I'm doing very well today. Look, it's your first time in Paris, first time in France.
Yeah, it is. I'm excited.
So, I brought you something special for the first croissant, and I really want you to try this out.
So, go ahead, but first, you have to teach you how to say it properly, so please.
Sure.
Croissant, look here. Croissant.
Croissant.
Croissant.
Croissant.
From the back.
Croissant.
Croissant.
Croissant, gente.
All right, here we go.
I'm really excited. That's my first time.
I love it. It's really good already.
So good. I love it.
Do you know how to say this is very tasty in French?
Of course. I know French.
It's a very delicious setre.
I already love it.
A lot.
Very natural.
Actually, do you want to know how to say that in Portuguese?
Brazilian Portuguese?
Of course, go ahead.
So now I'm going to pretend that we're talking about the food,
I'm going to say anything on your face.
And it's a lie, right?
Actually, I'm not saying anything.
I'm going to pretend like I understood exactly what was being said there and
I'm going to nod. I'm going to nod and say beautiful. That was incredible. The
croissants here are absolutely ridiculous but of course it has been about two
three months since we last played our S tier event and things have changed.
This is not exactly the same game that we saw going into Munich. Fox, what are
your kind of key takeaways at the moment that we've seen between these
two? I mean there's been a lot of changes when it comes to Fortress but
specifically the operator changes. I mean, echo being a lot more mobile. Maybe we're
going to see a lot more echo play like back in the day during Berlin, when Rogue was able
to win off of the back of the echo, thorn just being a lot faster on the deployment
of a razor blooms, having an extra razor bloom and then Thatcher, I think just being
a lot more precise on what you want to go for, what you want to EMP. It makes Thatcher
not be that easy where you can just throw the EMP down, let everything happen from
there. Yeah. The easiest or disruptive that he just got the new gadgets can
be very cool to see how that's implemented but one I'm looking forward to as I played Echo a lot
throughout our history on OXD is having that extra yokai drone I mean we talk about siege
being the game where information is key the fact you are allowing Echo to have another drone that
can diversify your play whether you want to play aggressive whether you want to use it aggressively
or just get more control of a map gaining that information it is going to be very
interesting to see how teams are going to implement that. Operator changes are massive
There's no doubt about it, but Fortress getting moved into the map pool arguably
This is like one of the biggest things that can happen before a big event Fox
How do teams approach this now? I mean for teams that didn't watch the LCQ a lot of teams
We're trying to establish themselves on Fortress a team like oXG
It gives you a huge advantage coming into invite when you're able to jump onto a new map
Create a whole brand new set of strategies ahead of all the other teams that didn't need to have to play during the
They've been sitting back so now those teams not only have the strats, but they have the repetition to be able to play through it
I mean just to be able to have a new map in your back pocket
Just yeah creates so much leeway throughout this event where teams really have to look at OXG in particular and question whether or not
They want to take them there or ban it though. I am curious to see what we will see out of it
Yeah, we're gonna see plenty today tomorrow and for the next 15 days
There's a lot going on but of course how will things shape up?
Let's have a look at the groups who've seen the schedule, but this is ultimately I mean, that's one of you know
This is I look it's beautiful doesn't get much better. I couldn't name a single flower there
But yeah, they're beautiful as you would say lax you're gonna give them their flowers
But folks looking at this one where do your eyes go to?
I mean in my opinion has to go that I'm gonna be looking at group a just because I'm 80
They're the Munich major champions
Yes, we're gonna expect them to claim that first-place spot
But it's a battle for second place when it comes to this group
You might say oh, there's a little bit of weaker teams here
Heretic's being a new team, but that being said,
and Mady has to be able to battle the scottless,
still show even though the further team
that everybody wants to be,
they can claim that first place spot,
and second place is gonna be a run for anybody's money.
Hey, everyone said it was a fluke
when they won it back in Manchester,
then they ended up winning it most recently in Munich.
Now it's a question,
are they going to lift a hammer here?
I think it's very possible,
and I think it will bring NA some, you know,
great pride and joy to be able to turn up the charts.
But for me, I have to look at Group C.
That has by far got to be the group of death.
I mean, the honorable mention that we have to focus there is Faith Clan.
They are currently the SI World Champions here to defend their title,
to make it all the way to claim yet another hammer.
But you still have to look at the other teams there.
You got G2, you got SR, you got D plus Kia, and you also have Black Dragons.
Black Dragons are kind of the outlier in that group.
I'm really trying to pull for them.
They have a big, big hurdles in front of them to get over.
But nonetheless, that is going to be, by far, the group of death for me.
Yeah, there's a lot of heavy hitters when it comes to the Group C,
but specifically in the whole tournament so far,
every year gets more and more competitive.
So that being said, any single team from any group
could be the one lifting that hammer.
The Red, the White, the Black, I tell you what.
When he decides to quit being talent, he's got a job being in mind, there's no doubt about it,
but it is time for us to turn our attention to our very first match up.
And for me, the most important one, I get to see my APAC boys hitting the stage here at the 6th Invitational, being K-Fear-X.
This is one that we have so much hope for, but honestly, it's been a little hard to commit to it, Fox.
It's been hard to time and time again support the deep run that we hope to see from.
team that constantly goes to events but then underperforms it's not something that you like to see from fear x specifically but we haven't really seen them since
the start of the year during the reload major when it comes to that and then obviously they got grouped when it comes to a WC so we haven't seen them progress throughout the year as other teams in a pack as a whole that being said fear x come into this tournament with no real expectations they have a lot of issues when it comes to the strategy side of how they want to execute but they have really good individual play good fundamentals so if they can just get
past that hurdle with all this time that we haven't seen them since CWC hopefully we
can see that they've battled that hurdle. I mean even just for the three that I
want to mention Rinn, Kodin and Woogie I mean if you go back to the D plus Kia back
in 2022 I mean they were dominating all of APAC they were dominating even
internationally they were by far one of the looking best teams there I need to
see that sort of same success that we saw back in the day and they for
sure can do it but it's just a matter of being able to adapt on the
fly especially early on here into the tournament. I mean when we played them
we lost them the first time it was just off of the back of individual
play and then we beat them in the strategy department that seems to be the
tale of their story when it comes to it is strategy is their biggest issue they
need to be able to show us that they figure that out most eight-pack teams
they struggle when it comes to adapting the ability to work on the fly that's
where they really start to I guess diminish but one team that has really
caught our eye moving forward heretics have come into this through
probably one I'm gonna say in my time it's probably the biggest
upset that I've seen, especially coming out of EML.
Yeah, by far.
I mean, if you were to look at that LCQ for the EML,
I would have never expected that they
were the ones going to win.
I honestly thought it was going to be VP.
I thought it was going to be any other team besides them.
But the fact of the matter, they came through.
They pushed through.
They persevered.
They worked together to make it here.
Now it's a question for me is, it's a moving goalpost.
Every single win that they get,
and advance further and further here into SI,
that is an achievement to be made.
That is an achievement to look at.
And you've got to look at some of these players.
They have experience across the board.
some in T1, some in T2, some that doesn't really have experience as a whole.
But the fact of the matter is that they all have came together as a team as a unit and qualified here.
And a Cinderella story can be sure be had with a game win today.
And that's where the magic of the Cinderella story comes from.
Is that experience?
When you look at teams like Beast Coast when they won the Manchester Major,
Seattle for Life were unwanted.
All of these teams have storied players that have been in T1,
bounce around a couple of times.
And that's what we see before these players from Heretics have had that experience.
are able to come on to it and to see that success from barely getting top four in the
sport, invitational to now qualifying through the qualifiers, beating teams like VP, beating
teams like Twisted Minds. It's exceptional with that experience.
And I think it's important to acknowledge one, welcome Team Heretics to our community,
to our other league, but also that's huge for them. I mean, to have that support,
to have that backing is only going to amplify that sort of play that they showed throughout
the LCK.
Going into this series, I mean, it is anyone's game, but I do lean toward Heretics
of the night with their storyline.
The fact that they're coming in on such short notice
from the back of that LCQ, they've got momentum,
they've got a team that they can beat,
but they've got to do it on a specific map.
We need to find out what that map is going to be,
of course, best of threes throughout the entirety of SI
until our final game and the grand final.
Lax, we start here on Clubhouse.
I actually really like this.
Again, you know, we talk about them coming into this,
brand new team, brand new foundation,
starting out on Clubhouse I actually really like,
because it's just playing into your fundamentals.
You don't need to bring anything crazy.
You don't need to do anything and just focus on being your team and they qualified for this event off of winning clubhouse
They're currently three and all now I will say I do have to mention. It's not like clubhouse was clean sweeps
They were very relatively close games
But it's the fact that matters a very simple map and I like that for them
Especially to get a feel for this event for some of these newer players. I do like clubhouse
I do like of our heretics
I mean when it comes to fear X when we until we've seen them be able to adapt on maps that have been around for a long time clubhouse
is obviously not going to be in their favor. But when it comes to being unpredictable, aggressive
maps where you can get that edge, Bang and Consulate favor Fear Axe. So when I look at
it as a whole best of three series, if the pressure gets onto Heretic's shoulders, if
they're not able to get that first map, it really does look like a really good map series
for Fear Axe. Either team need to set the stage very early here. They need to set the pace.
Speaking of setting a stage, setting a pace, we welcome Demo and Fluk? Fluk! You're back!
I'm back. What's going on?
He is. It's not...
I'll have a call. I don't mind.
I passed the demo literally about a month ago
when James Dev Martis Stewart, I'm calling you out live on broadcast
so I don't have to turn up to a broadcast.
He's currently busy on B-Stream. He can't hear us.
I haven't seen you for ages. What's going on?
It's been a year. It's, you know, it's just been about.
It's just been about?
I'm very excited to be back. Everything looks beautiful.
You will look beautiful in your final box down there.
What about you? I know
Like literally could kind of like move so that's our best show is demo to these matching. I mean demo has been lifted
You can
Well, you know what we're gonna leave this in your very capable hands enjoy the match up. Thank you very much and I am so
Excited demo the first game of SI 2026 on the ace
the game. You're going to
be on the stream and you and I
get the privilege of taking
away. I mean, in terms of
first games, you've got two
teams, which I am really
excited for fear. X media. What
were big lovers of fear? I
love these things. Give me
the fear X and then I get a
tier two European team to
cast the first Oh, that's
I think it's going to be a
you know, I think it's fair to
describe the closest towards a
Korean super team from the
region. We've always dreamed of
one for a long time. You had
obviously fear X and you had a
lot of players on the old
damn one kid. Yeah, kid roster
and you know, I think it's
fair to describe the closest
towards a Korean super team
from the region. We've
always dreamed of one for a
long time. You had obviously
and you sort of want to put them together.
And now we've got that.
And we want to see what they can do,
I think is the fairest point demo.
Yeah, I also have to make note this is Group A.
This is M80's group.
And I think it's always going to be difficult
for a lot of these sides.
We're not against M80 because we know how good that team is.
But whenever you really match the other four,
apart from M80, up against each other,
we get some really close matchups.
And I think this is going to be one of them.
Just to give everyone a bit of a rundown
heritage if you're not familiar of who this site is. This is one of our tier two teams
that we have brought in from Europe. Yep. And there has been a little bit of an orcs
which they were formerly known as Project Zero. They played under that name whenever
they qualified in the LCKQs. And then heretics came along and said, hey, you guys want an
org? And they were more than happy to apply. There's players I'm sure that people
will recognize Grubby being the main one. You would have remembered him from his
time during Team Secret, and also assistant at Fnatic, Grubby has played at two six invitations,
don't forget. He has how many maps has he won? Uh, well maps, I can tell you, but I have
no games, one map, no games, the few times that Grubby has been on the stages at Astyre
Secret has not been able to win a series, and we'll get to Savage and Co later on
because that's so hard to win later on. Yeah, we'll see how, you know, that
that roster has some other moments, but it all starts here. The Battle of Clubhouse, where
else would we start our competition, the team, the place that every single team should know?
We've got the breach on CC, we're getting the opening underneath, they're trying to dig
their way in towards the clear on the far side, but when you're looking at the operators
that we've got, obviously Echo was sort of touched upon with the changes, you've
got Ren on Scopus, Matthew Hunting. And the thing is with the Echo, it was always
the operator that Fear X would play anyway, it's just to actually, you know, help
they're just line up even more so because they would have brought the HECKU none the less.
Now, Clubhouse, like you mentioned, great equalizer, Mac, really, any team can play this,
but I will say I think Heretics have the slight edge. They played it a few times during their
lcg run, whereas for Ferex, it's not really that high preference, but still a map that I know
that they will go to if they need to. And while they kick things off with a Clubhouse,
straight away, I'm seeing a strip club roam around the rim on the scope post.
So this is very common, but this is really the only value we see from the skill cost.
So, they've got the stats in the game, the role, there's bound to be a fight in this place,
but loses it, and it's the point of RIN, right? RIN on their game. Unbeatable. RIN off their game.
Beatable. Often doing these solo-yolo hero plays in the fast side of the site,
and well now it just leaves them in the 5 versus 4. So, not the best way for them to start,
but have they wasted enough time?
I think with a minute and ten and they are now opening up the hatches,
I still think there's more than enough fear for heretics to really get it over the line.
And the important thing is, I mean, they haven't lost any of the util.
The Grim is still alive and we know how strong that offeror is.
Oh, yeah.
The current meta, whenever the only counter is really a vigil,
that's not going to be brought into the table.
You're going to see the value from it.
Here goes the stuff destruction, though.
Sledge trying to get that opening down the corridor,
Get all the angles on towards the bottom of main and now they cannot get the rotation. I've only really got two hammer hits done demo
Now one thing I'm going to note about the lineup from fear x they're playing into those echoes
What is still alive on the side of heretics grubby with the factor?
He can disable the yokai drones you can see them like the way I chewed us
I don't have any device
30 seconds left we're about to get our first execute here drop down on towards moto waiting for a quick swing
But he's dropped and locked down as a buddy has dropped elsewhere and he's going deep but unfortunately drowning
We find ourselves balanced out to a piece to a solo.
Woogie Man is all by himself in the one versus two.
He knows where one is, but he misses the cross.
There's the first fight! Going for the putt, will he stick?
He's trying to bait the momentum. He gets the rotate.
No, he doesn't have the full haul open.
He's entirely stuck in that corner.
He's stripped of his way. I decide, open, and we go!
And Woogie Man, with all the clutches to his name, adds one more to the tally.
He doesn't even need the yokai to stop the plan!
Just kill the guy! Just kill him!
Oh, well, I mean a 1v2 that was not looking favourable for me, wasn't on a lot of HP, obviously didn't have the information.
Guy swinging in the blue though, coming in for the rotate.
That's where you start isolating the 1v1s.
You know, I get the idea where there's 10 seconds, maybe it gets a little bit panicky.
On the side of heretics, he thinks, oh, well, I need to go and make sure this guy doesn't die.
But then he isolates the 1v1 against the Echo, and he doesn't win that.
I think this will also be a very important kill. I mean, Koen has to at least be good for 1.
And I think, as well, it's that sort of element of let's be real fear.
They're quite often in this situation. They're better on that defense, but a lot of their defenses.
I mean Boogieman is the perfect example in both stage one and stage two
was the highest rated 1v8 player. Both times. He is so consistently in this situation, he's trained for him.
He's a consistent player and those are my favorite calibre of players and that's the profile that I've always been in on.
I mean really since we first seen this, I mean half the team I suppose,
It goes way way back at the Sweden Major, that was really the first time we've seen this team make a dent in the esports, and I think it's been so consistent since.
Well, that was our first round. Where else can we go? Put up!
Demo, we find ourselves circling and spiraling up towards Gym Bedroom, we'll probably have this extension.
You've got a clash on the board, you've got time wasting, Malus, try and play against the swing, and then obviously Tiberall, it's things to make this approach slower.
Facts that we're obviously operating here against the Buff Fatcher, which is instantly going to get this wall open
Oscar's gonna go to the top. The Monty should be able to keep a decent pace
Depending on where they want to operate them in towards but it's how they can isolate their clash with this combination is what I'm curious about
Yeah, obviously with the clash you will need to try and keep some EMPs here for a bit
Because you need to try and disable that shield if you want the Monty to have any form of value
and look there's not a whole lot to deal with that clash outside the fact
you're so in terms of what they do have though you still got the grip you still
get that power just to completely clear out bathroom gym bedroom make it so the
site is just uninhabitable so there's still options here but right now it's
just the general gist of what we're seeing but that's so in the meantime of all
the attention being paid elsewhere they've tried to use the Selma's to
to get jacuzzi open partially
and then they've tried to put pressure on to the bathroom behind it as well, but
nothing else has come of it. The Deimos is
going to try and apply some track and some pressure from underneath. Obviously we can see the Grimm is whirring and working away, but
this could just be an attempt at a bit of a back stab here. Woogieman
how locked in is he towards the approach. Should have banshees,
but it's where the engagement will come. I like this. They know that the clash is set up inside a lodge.
That floor could be shot from below, so get the Deimos in and there we go.
There we go, starting to clear away that clutch, force them out of the office and a hole!
Just that little bit of pressure coming in from Woogie, he hears the damage below, I'm going to go on an off angle, I mean that is an off angle position, it's a bit of a staircase!
Watched, weighted, baited, great communication coordination and a collaboration there.
Another, can drop, Matthew swings the door, gets a lot of density construction, Gribby does find one back in 50 seconds,
They're time trying to reform and a prime door just, win it out.
There's the man of the moment and the roster with all eyes on just pops in there.
That's the field they're talking about.
Clearing across, we might get one.
Groovy goes for his third for the round, but he's almost going to have to do it all himself here.
And now he's left alone.
Matthew and good boy, you've got to clutch it on the board.
It's a nightmare situation.
They can play together.
He's got himself here, but 30 seconds.
The time is going to feel heavy with every single tick.
They're just sort of making the statement, right?
We've got the class here. Our man's fine. The clash was in the other side.
Either route is covered. 15 seconds.
Gruby, he's gonna be hoping for a miracle here for the second round of Paris
to pull this one together, but look at the distance.
They know the game, they know the rehearsal,
and this play has been seen many times before.
Nafi has the last. Yeah, very easy.
For fear ex, no doubt about it. I mean, just play the time you have the clash.
Unwinnable, of course it is.
I mean, it's like, you know,
it's like, you know, it's like
you're not going to be able to
get into the game. Um, yeah,
for heretics. I think relying
heavily on that demos being able
to walk up the main stairs. I
mean, that was obviously the
intention was having go into
her kitchen. Clear way anyone
who could be inside of logic
that opens up that portion of
that and have them rotate
up main stairs and try and hit
that backstab. You lose the
demos. That means you don't
have the backstab pressure
and it's then so easy. I
Nothing's ever gonna end from logic or main stairs and that was the issue there for heretics was they lost their backstop attention
For fear accidents, you know, you're sort of looking you said that you believed this was gonna be a three-mapper. Yeah
If this goes to fear acts
Do you still believe the same thing? No
Okay, no reason why
Just again, we'll touch on the maps again.
This map should be a heretic's win.
You know, it's a map that they like to play.
It's a map that they've played.
They've won it before, fear x, I mentioned.
In terms of preference, not too high.
The issue with heretics coming into this event
was what they showed us in LCK2
is they don't play free maps.
And that is Lair, Fortress and Bank.
They only get two vans.
So they were always going to have to play a map
that they didn't like.
And well, the second map, it is Bank.
It is one of those three.
So you start down the worry if they can't win their own map, how are they going to win the map that we know they're not good on?
The one thing I will sort of say, well I'm going to say two things because, well we talked for an hour, I'm allowed.
The first is that FioraX are much better on their defense, generically.
I'm not saying they're brilliant on their defense, they're unfortunately a lot worse than their attack when they played this against, uh,
Kag was the last time we've sort of got on record for a club.
There's a 25% win rate, they go one round across it.
Generically, the stats on most of the other maps are that much better.
At the same time as well, they've had two 3Ks across the opening two rounds.
One of them was a 1vx clutch.
I'm not saying they relied on it, they ever see the first couple of kills last time.
VRX have this system.
We talk about it, we highlight it, when we get to their attack,
we're gonna see flow, we're gonna see flaws.
That's when heretics really need to rebuild.
But talking of rebuild, we've sort of got this time.
That's a minute gone and, well, what have they done, demo?
Well, I mean, this is the bomb site, in words or cash, that you would expect to see the attackers have good success on, yeah?
Yeah, a fairly simple bomb site that is actually pretty easy to attack.
You open up that main breach that is always step one, and then really everything will just follow after that.
Either it can move over towards construction and take in from bedroom, or you can go which is usually the way teams want to go about it.
Take rafters, you just dump a whole lot of uselings.
With rafters, you try and kill some low defender who'll be up here.
Well, it's Koto who has drawn that short straw, sadly.
And he's just gonna have to try and play his life and waste time and get kills if he can.
Oh, lucky to survive that with, but...
Oh, this boy has the cover from Keith!
It's a jank of those burr!
That messed me up!
I did it off with one more for Cody!
Oh, he's already dead, mate.
You can put those ones back!
Oh, you poor big bite taken out of him,
and I think we're gonna have to time out after this round.
It's just sort of been pushed away from them here.
I mean, look at the main bridge.
Like, why is that not, you know, why is that not for the opens?
Hey there's a thorn play. There's a thorn shot.
Hey, you know there was a change with thorn.
Oh no. There was a switch.
There was a change with thorn. We might see more thorn play.
Swinging the shotgun outside of con window.
Look at how-
Look at main breach. How is main- main breach is a little bit scuffed.
I understand there is a tub and a cage, right? I get that.
I mean, I could be wrong. We'll
find out. But. They didn't use
to get in the old chap. This is
the turtle fact. This is what
he's done to a pack the whole
ecosystem. Yeah, I mean, I'm
going to go back to the
They didn't used to get in the old chap. This is the third effect. This is what he's done to a pack the whole
Ecosystem he didn't used to and the roster didn't used to and now
They get active they get in your head and that's probably gonna be something
If anything could affect heretics
Well, they're talking to ace about this and we're just talking about heretics team and we kind of made the point
We've seen this team whenever they're winning and they're on a high, but yeah, it's obviously the run that they had in LCK
use
Have we seen this five suffer a loss yet and see how that affects them very true
That's also another element to this team that you have to question
You know we've seen teams where they can be in a win streak and then they lose one game and they think the world's ending
Are they gonna fit into that same caliber?
Well, we're not having a timeout and I'm gonna raise the question of I believe there would have been someone behind
behind the team. I thought they
DMC is coach, rare addicts.
But maybe they've used that as the
time-up. They're a little late on the rooftop.
Maybe. That's also another way to do it.
However, I think if it goes past the player
cams at some point, is DMC...
Yeah, there we go.
Okay. I was just checking.
Yep.
I'm gonna check for your highlight.
Yeah, you can do that.
It's 3-0.
They're on their attacks. As I said,
you're not... You should be expected
I think we're more expecting competition from heretics right now.
I think it is that, as you said, it was mistakes in the brief, mistakes in the positioning.
But how they were being taken apart by Fyrex. Fyrex is just holding these sort of like,
Fyrex are not doing anything crazy. Like what happened? Now start off, a Skopush Roman strip flip.
We've seen that plenty of times. And then it's just a turtle. Then we've also seen,
of course, the rafters. Kind of suicide hold that players will have. Yep. We've seen that
before. They're Jim. Okay, they brought Flash and just rotate the Flash around. We've seen
not before yeah there is I mean that's just clubhouse as a whole there's nothing new that's
gonna be shown and if there is credit to whatever team that's something new it's the buddy you can
reinvent clubhouse you win siege I think the last person to try and change the strategy was actually
her own pangu where he opened up the entire of cash wall and he just plays classical
sorry everything that club did it oh did it work it did there's a strip club room
cover me gone well it wasn't even a strip club room is it killed from strip club in towards
it's billiards but that's not your removal that's not your removal of your
soul is good boy as well and good boy has been that sort of integral cool player
for the team
what I find interesting with the set up is they're doubling down the roam game
you know for fear ex last time it was just a scope was inside a strip now
they're flying players inside of rafters who has also just been dealt with
down goes co-ed there is still this scope was so and look credit to
heretics I think they're dealing with the rumors very well it was kind of
the ending that they struggled with but from a 5v2 there is no way that there
should be any other score apart from erotix when in this round there's no way
you can throw this. So this is the point where I'm going to point to the bottom of
the left screen I'm going to say C I told you although the rates have had three rounds in rows I
pointed out round one and round two both mafie and moody man had massive rounds and that also
continued on towards the next if anything we've sort of just removed
the players that hadn't really been able to have an impact from the rest of the roster
It's the most stressed these two clutch backline players will be under this
There's been nothing to help this final little bit of progress needs to be a minute and Matthew does get the first
But the pressure should just follow around here as long as they don't make a mistake doing their best the smoke once blue
They're all focusing what way of every box, but there is possible the very important trade
We can get one more and die the style up around the different
I'm confident you guys should be confident, right. So, because he's having a bit of a
bit of a start off hide or try to lay her back on the counter control utility, I gently
think of me trying to split. So as we say to the game, we try and make the map f***ing
big, right, as big as possible, get the ghost pressure in, and then we sort of just
adapt afterwards, we figure out what they're doing, we then counteract that reaction,
But first of all let's make sure we're playing as a team. Let's take a few deep breaths and let's go into the next few rounds
Let's get these next few rounds even if we win one. I'm so confident because I know how good of defense us
Feels though I needed that I needed that time out
There's the time out. There's the time out. I didn't think it has to request to the Fibulaer already
16 to 3
between those two but 16 voted three after three rounds
Look, I don't know how to quantify that
Outside of just going wow that's pretty good. That's amazing
I'll give all credit to wuggy man and Matthew because
Electric already inside of all rounds and you look at the kills that they've been able to gather eight kills a piece
But there's always a but
Not good enough from heretics
No, 5v2 on a basement. Close that out every day.
And the minute remaining when they started their excuse.
They had so much time.
It is just not good enough.
It really is, and that's the best way I can put it.
If they want to come here and do well at it, yes.
I understand that they're here too, team.
I get that, and they're coming in here as they lcq team.
I know the capabilities of these players.
There's players who have been around for years.
There's players here who've played at Tier 1.
If they want to succeed, they have to clean things up.
We obviously had a great discussion from our desk at the start of the day about the groups.
How people propose themselves again.
What are the groups to look out for?
What are the teams to look out for?
And A was heralded as MAD's group.
But, if you are heretics, you're not looking at that.
that you're looking at which team it is and if you've got an IP you've got
Wayvo and you've got fear X this is the team to be yet for you and they have to
try and do this one back together especially when we know one win and
that can get you through a group so we've seen that one win one team will be
dropped from the group yeah you've got to get your lock in you've got to
get your match. So where do we go from here? Well if we go back upstairs into our
gym and bedroom defense, that clash which caused them so many issues. I'm
actually surprised that maybe the clash wasn't thought about as a ban but I mean
I suppose whenever we looked at the struggles that they had with opening
walls, yeah the cage makes a lot more sense to remove that denial for the
reinforcements. Yeah but still the clash needs to be dealt with. I'm really happy to see that they have brought in a fairly good operator
They've got the the Nomad and the Capitao which I think are two great operators
Oh, yeah, you know you can keep them at bay if needed
Careful are you for in those windows almost loses his head, but just a little bit of chip damage
I think Capitao has always been a very important guy in the field of sees the operator doesn't really get a lot of fans
Everybody wants him everybody needs him. There are some counters towards him, but the guns good the gadget trees some of the best in the game
But just the width that you can apply towards the problems you're hit with three speed three speed always people forget about speed sometimes
That's very important. I play a lot of capital. I don't know if you've noticed. I'm just
Here's the pressure couldn't inside the gym flexing able to get one that's you for getting the cover
Okay, one of the big problem players is gone, but the pressure is gonna start to match
You can see little pockets of damage there goes coated and now it's down to once again a five versus two
but Ryn suffering damage here from the repel, can't quite get groovy, they played themselves closer,
Methi has everything to do, gets the first, through the blind they know exactly where he is,
he's trapped, he's being damaged and dropped, ensuring, there it is! Peretics! They are off
after a slow start! They've finally taken a few steps. Yeah, much better and I looked at the
way that they opened up the walls so much quicker than what they had to deal with before,
I think that helps out that team a lot. Nobody went early. You know, I think what we discovered from well apart from the one round
Yep, the first three certainly I think there was elements where players maybe just went a little bit too fast
You know you think about the demos who's downstairs in kitchen in the first human bedroom
You know he got caught off by his own by the guy in Main Stairs
Little moments like that. I think doesn't help the overall structure whenever you're trying to play that free to one seed
Which is obviously what they went for
And that was a great exit, you know all the utility was dumped at the crack positions
They got their kills they still plenty of enough time to do so
Obviously for fear x trying to go for a clean sweep in top-hacks is very difficult
But still already I think for fear x they'll be happy with the half no matter what but they still have a chance to go 5-1 here. Oh
Yeah, I think that's the main thing right if you're fear x
You we can go 5-1 and we should go 5-1 we can't get on our heads
Plus, this is that little thing that I'm going to talk about if we, if a castor likes to talk about, and a lot of the Heretics fans right now, people that don't like Phyrex.
Oh yeah, but this was a clutch round, and this was a clutch round, and it should be 3-2 to Heretics right now, blah blah blah. It could be.
It very much could be Buddhism.
And if we end up in a 4-2, and Heretics get this, then that, oh it should be a 3-2, it should be a 4-2, suddenly becomes, oh the game should be over by now.
And heretics will be thinking, you know what I love, we mention a lot of times especially for LCG weekends.
Yep, all you have to do is have a good, you know, two or three days and you get SI.
Easy, just have a good two weeks and you're looking for hammer.
It is so easy. Listen, why can't we just win this game?
Wait, it's so easy.
Now, RIN, I said at the start of how to explain how RIN's playstyle operates, it is all or nothing.
And it's an unfortunate all-or-nothing because when they are all, they are one of the best players in the lobby.
They're not scared of anyone, which is a huge, huge thing to have for your entry player, right?
In that role, the toughest thing is not being scared.
Just take a fight and Rin will throw down with anybody, anytime, anywhere.
It doesn't matter if they've lifted 30 hammers or they've never even seen a hammer.
Unfortunately, it also sort of has a habit of if they go negative, they just keep going negative.
They get off to a good start. They just get better and better and better and here missing that sort of tip is
kind of costing them
So Chippin' Bedroom's gonna be doubled down here from
Furex and straight away you can see the adjustment is they're bringing in a little bit more anti-util
You know, they've got the Yeager in now. They're trying to hold in towards top red and I
Mean people maybe don't see this but I do because I've got a little top-down view
Oscar is very close to being called out there and I won't be one against Wiggy man
And this is the engagement we're seeing right now
Wow, there's two bodies that immediately filter away,
tries to get themselves on the cross,
and Rin does find the first, but look how isolated now.
Woogie Man is, he's hoping he can get a sneaky drop,
but he does, there's one,
and now he's got the crosswindow.
As control lab can put the pressure on towards the balcony.
They've got to move, they hop that way,
and they're going for the plant,
they've pulled off inside gym skeptics in a fight.
But Woogie Man can't just keep the attention here,
the class is trying to worry far away
on the upside down repel inside,
trying to get the camera,
But they can't quite find themselves a safe place to sit.
RIP!
Wapping map!
Gets the second bit grimy on the upside down repel!
Just continually keeps heretics biting and biting at the approach here.
Now with 40 seconds load to time, they're hopping their way in,
and putting their way past the flash shield itself they have across.
Skeptic has cover, they can go for the plant itself.
There needs to be some presence of Numen here from Fear X, they know where one is.
There's the cross and the Divider too, but there's one!
This time for Skeptic!
Ooh, just survived the first engagement, he'd need a spark to kill Zalok!
I'm going to get the second round for Wookie man. How many times these two players, 20 to 5 between the pair of them, there is that 5 1 half.
That's the legacy half from fear X.
Great 2v2 being played.
They knew the positionings of both of the attackers. I mean Skeptic was having a mare like that bulletproof was really putting them off of his confidence they're going for a plan.
play with guns up. They wait
for the perfect moment as soon
as they hear that diffuser be
implanted. That's when they
make the move. That is when
they start trying to isolate a
one V two against the player
instead of bathroom and they
done really well. They
isolate that kill and then
for skeptic, that's always
going to be a tough one V two
to win that. But you have
to just highlight that the
two players. I mean, what
can you say? It's their
I'm not going to say that. It's
their world. It's. Okay It's
just beautiful stage as well
because, Hey, look, it's me.
Remember I was the person a few
minutes ago, I say, Well, it's
been a question. I could have
been this. I'm now the fear
ex fan saying the other
thing. It isn't, though. And a
lot of that comes from how
well they're playing as a pair.
Look at that clutch and how
they move together demo as you
way they move, cover, pick their fights, how comfortable they are to wait and then operate
to let them have a bit of space so when they go for the retake, this unbelievably experienced
pair of Korean siege icons know how to show great siege.
Isn't this what we want to do with this?
I mean, you've dubbed it the Korean Supper Team.
Love them.
The same way that we've obviously had, I mean, the Falcons team straight away
from Europe?
where every player can be relied on to make a play.
Isn't that the same thing where we know that yes, these two players are playing really well?
But I guarantee, next map, it could be RIN, it could be GIGABYR.
That is the power that the merging of the best Koreans coming together is caused.
This is what you get where any one of them can show up.
It just so happens to be Woogie Man and Method.
But I think it's the thing about... Good boy.
Is a player that I sort of wanted to briefly talk about.
I think he's great. I think he's popped off in the first stage this year.
He was the top-raised player on the back north.
I remember every first game instantly he was unbelievable.
And he came in, right, as James Dev Marder told me.
So what just brought back in the area?
They signed him before he turned in.
He came on like an ambulance.
But because they were like, oh no, as soon as this kid is in, he's in.
And he was an entry player, he played a little bit.
Now he's in this other role where he's not the ideal,
but he's the secondary shotcaller.
And it's just how they operate is brilliant, but side-twitch side-twitch, okay?
You mentioned that this is not great for Phyrex, however.
Good boy. What the- Wow.
Didn't we just talk about him?
I mean, a groovy getting caught out as well was doing a similar sort of role to Rinn.
Scope, yeah.
Scope, I was playing wide. Here's a shield that's about to face-to-face.
But Oscar does get Rinn, gets the cover.
Do they know about the close across here?
There needs to be some secondary prep.
doing his best hits the yellow and if they spray themselves out might not know
why he does actually the blitz moved away he's trying to find a different place to
operate there's a bit of a support there's a block and there's a drop but this will kill us where at the same second it's massive fight for this territory get out of there
try move heretics think about where the side is think about what has been traded out here and what has been taken out from each team
there are four players in that top floor by the way from the defense the fact that they've
You've only just lost two out of that! I think it's incredible just to show how quickly they got back into the bombsite.
Now, at 3v3, I will say I think Heretics are still in a really good position because they've brought in that Goyo.
You know, that is the operator that you look to when that time starts to chip away.
That's the operator that's going to cause the most problems for the attackers.
Now, in terms of what Fioriq still have, you can still get the hatches open.
You've still got your box. You can do a bit of soft destruction in the kitchen.
in the kitchen. You can still go for a fairly typical kitchen drop here.
Oh well, this isn't fairly typical. The Plex is in and he's off to the races.
He's going and trying to get the cover, but there's a man coming round the back room.
He's running back to the back line. Did he get the trade off? There's at least one
deck on the bottom. Scanning the keys is way through. It's a one versus one.
For the down player. Good try and caught the positions.
Long range flushback. Can't make the rotate because of the...
Oh, great rotate.
...put together. Keeber gets himself back round on towards the other side.
40 seconds.
Loads and loads of time here, good boy.
Open the round with the entry kill and Flexy.
He's gonna see if he can try and look it down.
Time to reload, time to think, time to try
and bait the motion.
There's nothing in pockets.
Goes for the cross, gets himself a bit closer, good boy.
Moves himself to a slightly different position.
They are so well aware of where he's at.
Oh, Mr. Flexy!
Finally gets that big clutch round.
Flexy's positioning in that whole round,
I thought was fantastic.
The way that he was able to rotate out a danger.
I mean, he was one of the roamers upstairs.
got so back to site. As that buck came charging through third box, in towards AKs, Flaxy made
a great rotate back into church. Go to the place that you know they're going to have
no info on. They could have info. There could be a drone somewhere in army. They know there's
nothing inside a church. And that's where then he plays this 1v1 because there's going
to be no calls. And then you isolate that buck. He knows he's going to either have
to stick it or try and go for the kill. I mean, it's just great from Flaxy. Great
reactions there. I mean, that blitz coming straight from the hatch. I mean, wow.
But that is the kind of seeds that we're used to from Fyrax, where they play that high risk, high reward.
Now, whenever it comes to the blitz, I mean, Cohen has to remember he's not Nova.
That is by way, there has been so much talk about the best shield players.
Oh, you know, we've got Savvy here at this event, for example.
Are you listening?
No, no, somewhere. I promise you now.
That's just for me coming for me. He's got a lot of legs in the locker
Nova the best there ever was and never will be
Now I said it I can see laxing right now. He's nodding. He's agreeing. He's done stuff
Nova is also known as being one of the best
Yep, like he's second and stood in from period. The fun thing about Nova as well from when we last were in Paris for
FSI, how many years ago, only remaining player from what was the core of this roster that
was playing throughout that. He's obviously in towards the coach role now, but he has been
in a Paris SI before. Yeah, maybe he's got some words of French wisdom. Groovy, unfortunately,
words of, if we're not quite getting the kill that he wanted. Good, attention to
detail. I think that's the thing about Groovy, he's always trying to find those
things. He's always after a little bit, you know, cheeky players. Yeah. Just that
a quick little kill with trans Bennett on its head where you'll have a big advantage going into the round.
And that's just the kind of character he is. And I mean, he grew up in the EU ranks and such.
Oh yeah, yeah, yeah. There's things you can say about his playstyle that people have probably said
frustrated in their ranked game. So we find ourselves here with I think the longest we've
had before somebody getting caught out. A whole minute has passed and maybe that's just
the method they want to do, because as I said, P-Rex can only be a bit slower, but through that.
Yeah, I was going to mention, going for the gym and bedroom, and a very heavy extension,
where heretics were attempting to fold in towards rafters, that has been put to bed.
I mean, I think U-Port probably could have gone over Miley at this position. I mean,
his keyboards weren't really touched. There was no utophing towards him.
He just kind of peaked the bridge and died.
You know, and that doesn't help whenever you're in those positions,
interpretation of the key thing if you play inside a rafter now this clash
against similar issues to you know what what heretics are up against with a
clash where he didn't really have a great way to deal with it. I think similar
could be said here it opens down how well Kola can use the Thatcher and oh dear
Flexi gives themselves away trying to find a pick back on that main breach
but it just made it worse for his team. 50 seconds now and this is a great
great piece for fear axe to try and put the last bit to the puzzle together and try and
crack this hole.
They've complimented how they've operated as a team before, but this is the stress point.
This is the pressure point, and this is where players like Ruby and Oscar can really operate
and show, hey, woogie man, Matthew, you can do it.
We can do it, too.
Now there's some pressure, some destruction and utility, 30 seconds, they're gonna see
if they can try and get themselves in, and this is where mistakes can be punished.
Look at the back line they've got, Oscars setting the shield up, they're going for
the post plant here on towards gym though they're changing hands of the kids it
seems that they're actively discussing the play deep they're worried about that
they're worried about the motion of the class itself good boy trope low
we're going to daemons he's hunting groovy they're going for the plant
there's the C4 over the top but it's not quite enough to get the cats on the
kill but a couple of kills going for their favor it's a 3 versus 2 good boy
he's still hunting he's still trying to cook some pressure there's the kill on
I mean, it was it was closer than you would have expected, but I've talked about where the demo's dropped below because I find that a little bit strange, 20 seconds and that then he's going downstairs.
I think fear X realized throughout that whole take they had no backstab pressure. There was nobody over towards logic on the hatch. Nobody towards like the main breach even nobody towards main stairs and they thought we actually need to get a guy in that position.
that position and there you go. The demos made a very late rotation but still came up with the goods.
Now look, one C4 I think changes the dynamic massively. You know, Grubby hits that C4, yeah,
different ball game, but fear X maintained the course and they get the plant down
and they went a fairly easy closeout. So this is match point. I mean,
heretics have a big old hill to climb up. Yeah, it's, uh, it's gonna be tough for them here.
I mean, fear it. I'm impressed, though. Look, the two players, obviously, you have to mention that, yes, there were big moments or big clutches.
I mean, straight away, I've noticed, since they've gotten to the attack, now more players are starting to get into the game.
I think it's... I mean, it had to happen, right? You can't listen.
Wolfie Man and Matthews, they've been half.
Well, thanks.
You can't watch this from the floor.
It's a sustainable...
No, and especially on the attack where you need to make this happen.
The thing is, as I said, when you have that on defense,
those players that can make those things happen can operate.
When you look towards who is operating on the side of paratix,
flexing the person who hasn't played tier one
is the one that's doing the best.
He's the one that almost, yeah,
there's almost less pressure on him
because in the weirdest way of putting it,
he hasn't had the mantle of an Asteria event
to pressure before.
And then you'd want to flip sides,
skeptic snake, same boat, yep.
He is on the other end of the shoe.
It's a big shoe.
Big old shoe.
But he did get his first pick in the past round.
And that is almost one of the biggest reliefs.
And now, for the Heretics fans,
you hope Skeptic can start to build a little bit more.
Obviously, the Maestro has a lot of utility.
He has a lot of kind of clothes down here.
And quick work of the walls,
but quick partial work.
However, that sort of angle is...
Yeah, just the impact to play against it.
How well they are and how much they want to focus on the other side.
We're about to find out.
you find out.
Find this very interesting, a bit of a setup here from Heretic, save for it.
Pretty heavy into the idea that Fear X were going to clear from bedroom.
They've got three players situated on this side of the map.
One guy inside of Rafters, the other just inside of Psych, as you never know.
There could be a shield at any moment, come to the breach.
But, yeah, Fear X, kind of go for the Clear.
You'll see how well they can clear away these rumors, and there's the first trade.
But it actually goes in favour of Heretic, and he's probably been able to get coated.
Well, here's the close fight of the Blitz and they're sprayed down, but they can't quite net the kill
They do not speak something about them, but badly blade
And executed for it. There's at least the trade out and there's somebody someone else
It's a one versus three loads of time. Good boy. He's got a one versus one on this side of the map
So he's fired up you could say six six hey
I think that's what he's
going to do. That's what he
was. Well, it's 63. Currently
grabs the you got a bit of
work to do before the 66, but.
Time to go. Time to work. Yeah,
um, that's good prep work. I
think coming in from, uh, from
heretics, realizing that fear
actually that they love a
bedroom clear. Let's just throw
a ton of utility and hope it
sticks and well, it did. They
stuck the landing. Um, also
want to talk about the way
the Oscar countered that
You're on blind. You're on blinded, and you do ask it. Just him in the face.
There is always that possibility that little, little, little, that's going to call it a snow drop. It's not like that.
hit him in the face!
There is always that possibility that...
lil-lil-lil...
I was going to call it a snow drop, that's not what I meant, snowflake.
Snowflake?
Turns into a snowball, he or got, we could have used, he or got.
From losing rounds, turns into a snowflake, cause it's cold.
Turns into a snowball, turns into an avalanche, turns into a six-six.
Turns into an overtime, turns into a bank where heretics are heated up.
Turns into a fairy-exist.
This is like, is it, what was that, the people who just naturally think of it as worst case scenario in their life?
Yeah, you've just taken it.
Well, Tim, you've been at it.
There's a word for it. There is a word for it.
Pestimus.
It's no, no, no, it's like, it's a word.
A little bit.
You're gonna look it up and it's gonna be like, oh wow, Pestimus.
She was right.
Well, we'll see. We'll see.
Hey, we'll see.
It's three currently top middle of us greens and groovy has got himself into double figures
Or we talked about how great the opening half was for looking man and Buffy things have slowed down a little bit on towards the attack
And you've seen our rotating operators getting themselves in the day most trying different things if they start finding themselves shut out
You know my go away from you waving at me. I've got the word. Well, that's all word is a phrase
Okay catastrophic thinking
Okay, you're saying it's me like you've read it like a self-help book
Hey gang, stop catastrophic thinking. How about we start catastrophically not doing?
As they go to the break here, heavy shield play, I mean the blitz was removed,
they play smart ban, they know how much they were utilizing the blitz, they know that it
caused problems, it wasn't always the sharpest, but when it was it dictated the round.
The blitz gives you smoke as well, which is also very important. So,
whenever we come now into our next round, again I think that the heretics are just
trying to control a good majority of this map.
You know, a lot of the time we're seeing them go for these heavy extensions,
something similar again where we can see them inside the first floor.
You've got Grubby and also U-Port.
I mean, Grubby is in the meat locker.
Oh, oh, do they have?
Oh, they're seeing that.
Oh, isn't the infected know as much, but does get himself out of there?
Happy to escape.
But think about the time wasted, right?
Talk about slow at this point.
Think of just a little bit of sight.
Well, the only thing I will say, they've counteracted at that time.
they've already opened up the hatches for them.
Yeah, that's not bad.
You don't really get it, bro.
The waste now will be house-saving.
Oh, no!
No, no, no!
He's not trying to be sneaky, but basket just didn't stop.
I think he just felt something in the air,
and he's like, oh, I'm out of here.
My book told me about this.
He realized it was possible, Steph.
Ryn takes a bit of damage entering onto a blue halberd.
Just gets out of there.
He doesn't want to stick around and get caught out,
because they don't want to give them that opening engagement.
As I said, they have a play style,
They know entirely when they can try and pull it together.
Less than a minute. All ten players still stood as the work kept done.
What's the top off?
It's going to be a lot of pressure here on the U4, I feel.
You look at the lineup that we have with Urex, a lot of flashbangs.
That's going to be their main way into the bomb site with their Util.
You know, they're not bringing in a Grim, for example,
which we know is very, very common for a lot of the free-to-one executes,
but it's just going to be a lot of flashbangs.
So surely the warden's going to get value.
Well, at this point, with the Goyo's burning out and the Kit currently sitting above Moto,
they're going to see if they can try and go for a bit of split practice.
The Grimm's got one, they've got good boy on Kitchen and here's the last drop there.
Going round for the swing, the first button missed because he was stuck under the cover of the shield.
Pressure on towards the pipe, and all his map, he gets one back.
They're rotating round, there's Grimm, can side-poo, traded in,
they're trying to find the face of Breathe, but look at the timer here, demo.
He's recollected the Kit.
Now, he's going to try and stick the plant itself for the last two players with a back to the AK.
They're looking for somewhere to go, there's at least just you four left.
It's a one run of the screen. They're off, they're out of there. It's a close-up, and that is the first map for Fear X.
They take Clubhouse, and they get themselves that run step closer towards that first victory at SI.
Yeah, great win. Comfortable win. 7-3, I always think you could score line to start the day off with.
Overall, I mean, it just sets up nicely for in map number two now.
And sets us up for a nice quick break.
Alec, come over here.
Come over.
Come on.
Come on!
Come on!
Come on!
Come on!
Come on!
Pull!
Come on!
Come on!
You
I mean, Woogie Man in particular, I mean, he was so instrumental to keep the mentality right, to keep the momentum going through so many of these rounds, I mean, round four, this huge 1v4 cake clutch from him.
I mean, this should have never been a situation for Heretic to lose, even in the multiple of these rounds.
But again, it really speaks in to the individual prowess each and every single one of these players have.
But again, it has to be coming on the backing of Woogie Man and Fox.
We've experienced this first hand play against a player like Woogie Man.
unpredictable he can make anything happen when you don't think it's gonna go
the way that it does and again it's so instrumental for him to be able to have
these pop-off rounds to keep the momentum going but I mean realistically is
that going to be enough as we further advance throughout this game or even
throughout the tournament I mean for this game yes I don't think for the
tournament I mean yes we are happy to see wogie man Matthew step up that's
what we talked about your acts performing well individually but they
weren't really tested it was a lot of poor decision-making when it came to
side of heretics questionable decisions questionable gunfights especially when they have the opening
man advantage it seemed like heretics gave fear x essentially a leg into this game to be able to
close it out and so that's not necessarily enough in my opinion that being said I do like some of
what I saw on heretics defenses I wish they were able to start on that side I really like the
innovation them playing upstairs in kitchen that's something that we've seen here in there but
for a new rookie team essentially to be able to bring stuff out at Invitational try things
out. I do think that is something to take away from. I feel as though this is like this is the roster
you would have wanted to verse if you were heretics coming into SI for the very first time.
This is the roster I would want to be looking at because I know what APAC are like. They're just
not meeting the challenge right now. I think that's the issue here because even when I said
looking at this map I did like it however for heretics but again you had to look back. Those
maps were relatively close. It wasn't a clean sweep and then you're going to team like
APEC, where we've always known. APEC as a region plays very unorthodox. It is very hard to keep
clamps on top of them, and you've struggled on a very small, very structured map, and it worries
me when we go to map 2 on a map like Bank, where it's a big plethora of a map. There's a lot
more room you have to cover, and you can't be able to do that on a smaller map. It really begs the
question, are they going to be able to do it on a map like Bank? I mean, that's what we're
saying in the full best of three. These maps look like they favor Fear X. The one caveat for
for heretics that could give them that leg back
into this map too, is the fact that their defenses
on Clubhouse were really good.
Onto a map like Bank, you can take a big amount of pressure.
They really were dominating the time.
It was in the last later seconds
that Fyrex was able to get those kills.
They were trading it back,
and that was good individual play from Fyrex.
On a map like Bank, it's the time,
and it's that much bigger of a map
that you can play behind utility.
I think that's the bigger thing too,
is yes it is a bigger map,
but it's the decision making,
the poor decision making.
I think if heretics really want to get the win here
push to a math 3 it comes down to that decision making it comes down to slowing down and identifying that win condition because they had it
Plenty of times they just over they just overstep. I think it meant first half
This is something that we noted was you know for opening kill flex you got four open kills, right?
Yeah, yeah, could us to him only one converted and I think that that's where we're kind of talking about we talk about ok
These so many times how many times sorry not ok these but okay sees how many times you converting those opening kills now
Look to be fair when we went to the second half. It was really not that different for being K either
They got three opening kills only one of them converted by the end fourth, but I think that this is one of those
Talking points where when we go to bank. Yeah
Where does that unravel for these things?
Well, that's what I'm saying is the decision-making if you're losing your defensive rounds when you're getting that opening advantage on
Defense on a map like bank when you can just sit back after you get the opening kill rely on the C4's rely on the utility
If you're losing it there to poor decision-making it not only means that you're gonna lose this series
But it doesn't look good for the rest of the tournament as a whole if you're losing defensive banks
If you don't have the C4s in position if you don't have the smoke canisters go
Yo's whatever the case may be if the poor decision-making comes down to it on a defender side of map like bank
That's red flags for the rest of the tournament. Gotta slow down if your heretics right now
You actually need to pick the pace up
You need to look good as much as you want to slow down at this time for us to get out of the way with
you're still here. You're still
here down here in tiny. Oh no.
There go gone. Get rid of them.
Get him gone. Yeah. And I'm so
excited because I think there's
still a lot to grow, right?
You're scariest thing that you
do on an SI is your first game.
You'd be the final if you make
it's pretty scary as well. But
the first game heretics have
done that. They've got that
out of the way. They've ripped
I'm not sure how to get
into the game. Well, let's see
what's in stock.
I'm not going to pick up what I
said there is the throw. That
was the best I could do. I'm
sorry. Well, I've got a date
for you. October 10th, okay?
I'm there. I'm okay as close
as I'm asking it. That was the
last time Prod. Well, project
zero at the time now
heretics played the map.
the game. Yeah, I mean, it's
not a map for them. It's the
map that they have actively
banned. I don't think it's a
case where Oh, we're gonna hide
that Maverick. No, I don't
think it's the case of that. So
this is uncharted territory for
the most part. Um. For heretics.
This is where they really have
to step up. But because it's
the map that I can we're
well aware that they're not
it can not great only don't
want to play it. Yep. I
I think that's very fair I think it's bank is I don't like great Matt. Yeah great for shield players great for shield players
Oh fear acts have a lot of feel better than they love better than. Um, we'll be man on the few shields will be man was a few shield apparently we'll find out
the map. You're also looking at
a map that can be good for
people that love to swing into
fights, right? You're looking at
the fight down blue. You're
looking at the fight on
towards obviously the plant
spot. People trying to battle
on hatches if you want to hold
open, drop down, yada, yada.
There's places where I think
there's heritage roster can
also really find some good
footing. Yeah, well, I think
this is the map where I feel
you need to prioritize
getting to the future
contact as it is the map
where we know how many times
If the diffuser goes down the retakes are the toughest retakes in the game
You think about the basement trying to retake on the hatches upstairs the window gameplay even open air
I'm actually trying to retake in the kitchen to go for the fuse and the whole quad walls up and up. It's not fun
So it starts here with at least one shield ban in the ying removed from the side of heretics
They don't want to go up against it and RIN wants to go up against groovy groovy gone. That is
is. Defender remains. We sort of
said these are two players that
are going to just going to
probably keep going to a stove,
right? Both of them always
need to find a fight, baby.
Both of them always want to
try to go against each other,
sorry. And then both of them
are always going to probably
be an early name.
And obviously, Flexi had a
great time in the previous map,
but you kind of want to see
more from the other players
of Heritage Trust because we
know what they're capable of
from the gun's side.
Oh, oh, I like it.
Oh, do it.
Oh, okay. I see. They expected him to run sideways, so he was like, I'm going to open next to it.
He's going back. There's still a player above. This is very brave.
And also the right decision. Time a tip to left. Genius, Temo.
Yeah, like a lot. The roaming tub. And don't forget, tub can counter the demo's track if you stand in it.
That's exactly what Oscar has went for. And again, he's still an active issue right now.
Well, there goes U4 for some reason. He picked a wobble upstairs and things completely destroyed, but, like I mentioned, it was all about Oscar there, and he still upstairs and flexes with him inside open area, which again, is pretty typical to find the Azami inside of open area.
Yeah, the cover that can be deployed there, always a tricky thing.
thing. Wow, they've been able to get some of this down to the set. They're gonna be happy
trying to find these fights and be a bit active and they've proven that. Even what looked like
a surety of getting the kill. There's the pressure, there's a second gun coming and
he's not gonna hang around much longer but tries to take a bite, demo. Yeah, I think
it's a good drop. Whenever you know what operators are still up, you've still got
the smoke. Yep, put your coils, you're still kicking about inside the site. So in
terms of denial, it's all there for heretics. They just have to, again, play it pretty
which is what I was expecting from this team on bank.
Well now a three versus three, 40 seconds,
still need to get hatches open and now you're looking at the execute.
Okay, two smoke canisters, we're in a pretty nice spot.
Okay, the kit is still sitting around and needs to be collected
to where they're gonna roll themselves in them.
I mean, they have the sense.
So in terms of hatch dropping,
that is doable now for the site.
They're gonna try and run themselves down main.
There's the first smoke canister to pop,
and we hear it on the other side.
There's the roll of the sense.
I'm going to go for a second.
They're just going to try to cut the middle man out.
There's still a player full inside 10 seconds.
And now the first fight is kept fixed to take.
And that's the second follow through.
But Flexi, he retakes their on main stairs.
And what else can you really do here with your man?
He knows he's going to get swung on as he does.
Heretics open with the first round.
And for the first time,
and I sigh because I can say it's the first game.
A lead.
Oh, well, a big sigh of relief, I think,
for the players there of Heretics.
that's a very simple 3v2 plan.
Yeah, you four was a question
where I think that was a very
important kill from skeptic. I
have to admit that was a good
little kind of pocket play that
fear exit went for considering
they didn't have a lot left. Use
the senses get them across that
quarter, which is typically a
bit of a bottleneck and a
choke point can be held from
multiple different angles. You
cut down half of them. Yeah,
you can walk on through
skeptic being able to kill
Yeah, U4 was a question mark, I think, that round. You have to say, what's he doing?
I'm not sure what. I mean, they were trying to swing and just keep the pressure up.
It's fair enough. We heard in the timeout, the sort of mentality was, make the map.
Yeah, they wanted to just roam as much as they could. And this is a massive map to do so.
And I think it's a case where, oh, they're so focused on Oscar, I could maybe split them here,
but then at the same time, you really think they wouldn't have a drone set up for that?
you know it's kind of didn't work is the top floor at that point there's
anything you know yeah I mean they still won the round yeah right yeah you can
you can still put it together but now we'll head
our way on towards the top floor we get ourselves on the desk and we have a
little bit more sort of setting yourself up the castle yeah pretty standard
get the laser gates on try and slow things down your approach
every every time I hear a laser gate I just cannot imagine that we're about
Play his voice!
Yeah, honestly, that's the way that's affected me.
I think he says it in his league as well.
He wakes up at night and says,
Please, please, please, please, please!
Um, yeah, in terms of the lineup, it's exactly what you want for a top floor.
You've got that kind of layer upon layer, like Shredding Watch said.
Mm-hmm, great.
It's like an onion.
Yeah.
You just have to try and pull them away.
And really, I think if you look at the lineup for Fear X,
they've got the floors, which is very important.
important. You will see the kind of drone parkour where you put on the rooftop and then
jump it off the roof in through the window so that it has the barricades and the azamis.
You can see him doing right now. Ready with the drones.
It's not as easy as they might make it look. And now he's maybe going to mess that up
because I said it. Here we go. Players make this look quite simple.
You drop down here. You spin it. Look all night. And then you drop down onto here.
It looks so simple. Go and try that right now.
Now, it's true. It's not as easy as it looks, but it's so efficient, great utility, get the windows open.
However, this is the worry against going a team with players like Grubion, players like Oscar.
You can't really hang around on these windows too much, because you know they're going to try and reapply pressure.
Oh, we missed it! I think that he just missed that.
I think he did.
You're not too...
Yeah, he did.
Oh, yeah.
That will stay solid.
You're going to have to try and burn a bit more utility, the second grenade will roll all the way out and
the areas of the castle got this time round. But, again,
This timer is, you know, they're doing a lot of setup work, they're immediately putting eyes on towards the site itself with what rules they have internally.
You can see the bug trying to make a bit of an approach underneath janitor.
Heavy janitor's purpose is to take them out, but as soon as you get caught out, the bug's trying to find a spot and they can't quite get to kill either.
You pull leaves.
Now, this is where you get them with the sense you've cleared out janitor.
That is the kind of danger area where somebody could kill you as you swing in.
Use the sense, use the cover, go and get that plant down.
Like I said before, prioritize the plan when it comes to bank.
They've changed the hands of the kit.
They're going to try and roll it round.
As you said, you've got to watch on Janitor's to know the pressure has to be on that cross fight.
The play is onside that welcoming reception desk to just make sure no one gets any further waiting Oscar patiently.
Ready to pounce on anyone that might get themselves a bit closer to going for the breach on the wall itself.
Will he swing? Will he go on an adventure?
Wookiee takes a bit of danger, but the plant is being secured at this point.
Is anything gonna try and stop it?
Look at the position, no groovy.
He rotates rounded, but he's been able to get past the window.
Flamie gets caught out by Rinn.
There's the swing round right in the middle of the site.
They're still watching Oscar's trying to retake in the meantime,
but it's blind at dawn.
Okay, but he's trying to find a way past the wall.
There's Oscar.
Swings round, doesn't know where the last man is.
He's behind the bush.
What point will he go for the ambush?
But then the swing round gets one, still can watch the fight.
It's spring out of sight, Wookiee man!
But now it's just the one box is to you on the window but the mat down the ground.
Is the one that shakes it, want a piece?
Yep.
Good back section from Fyrex.
Got everything correct?
Burn away the layers, take down their utile, the buck, great rotation, eliminate Jannar.
It then allows you to get ready to swing in through those windows.
Now, I do want to be overcritical.
I've d- you!
You demo!
Want to be overcritical.
I have never heard of such as so it comes down to positioning the players. Yeah, right obvious that they're gonna go for a plant
Yeah, that's definitely going down. Yeah one way that they could have stopped the plant as we know is the C4
Skeptics Knight, which is a full name by the way just the case people are aware of you know, I'm a skeptic snake
because that was his GT forehand with this handle
and
He had a C4 and he was not in a position to use it
They actually died with it in his like he just died with it didn't even use the C4
You know moments like that use the you to let you have your fingertips you have the c4 try and stop the plan
At this point now things are leveled up and now on towards that site what you're looking up from the side of fear x is
Probably gonna be pretty comfortable in their defense here
There was the highlight towards echoes gross and obviously the conversation about how good he is right now with the extra drone with Harry
where it can sort of go. This is a great map for an enginerate.
This is a map where you can have that roaming drone anyway,
and then you'll still have the plant denial we expect to see it.
Even with a, you know, a factor that's probably going to be rolling around on the port,
there is almost that curiosity point, and it's still a mile away,
of what they try and remove out of each other's teams,
with that almost let's bait utility game,
but we get there when we get there, we're still here right now,
and what we're here doing is setting up.
We've got the stretch, we've got ourselves on towards archived,
I mean, it's not like we're
playing on open, but once
again, I feel like we're gonna
have most of the ball on the
top floor. Good boy. The nook
has immediately raised my
interest in what he's going to
do this round. Big old map
cameras that you can avoid.
Yeah, makes sense to go for
that operator. Just depends
what his pathing is going to
be. You see, you're getting
set up a drone instead of
lobby. So I assume he's gonna
try and walk in through these
And what kind of dope we call he's just trying to make an approach to everyone else is gonna create a bit of noise up
Oh, there's the hole! The nuke has been dealt with immediately as he's walked through the ATM doors
Oscar gets a second on towards Matthew and...
Things have sorted to pull away. Matthew was very close towards the fight and they just sort of rotated great bit of motion here
They went for the smash and grab he might not know that a place to his right-hand side
But he's gonna keep himself safe. This is the high-risk high reward again coming in for fear-accidy. It works or it doesn't
Ryn does find Flexi elsewhere. Might not know he's about to have someone behind him.
Oh, whoa! That was almost real bad. That was almost super bad.
I think he's expecting the blips to run into him, that's why he knifed.
Yeah, still a little scary Oscar.
So at this point now, just the two versus the four, they got a single player elsewhere,
but you're looking at what they have to try and operate on this site, right?
Nothing in their pockets. No grenades, no flashes.
It's just gonna be a bit of a street brawl down here.
I'll get this, mate.
Might be something with that pocket barbed wire, but...
Hello?
Was he not... Oh no, am I looking at the wrong side?
I think... I've been trying...
You've been stretching, you've been...
Drake, Cody does get one.
There's the fight, though, and Cody got caught from the hatch drop,
and they need some support here from Ren,
but Ren's about to meet a shotgun at close quarters.
Yeah!
And it goes the way it does.
Two to one, Tread rounds back and forth.
What I think Fyrex are looking for, though, is two total.
That's the stress.
Mm-hmm.
I think fear X are just struggling ever so slightly where if the initial plan doesn't work the adaptation game hasn't been too strong from them, you know, they've suffered kind of kills in the early game and they just struggled to get themselves back into the game from that.
Yep.
And that's really the only thing that I'm noticing from them.
But you again, you mentioned before, typically a team we see do better on the defense.
So again, for fear X, they know that this is going to be the top side for them.
Oh, 100% it's the place to have you with is the
There was a second where the audio gave a bit of the game over that point. He's behind a crossfire. That was played very well by Harris X
And that's it. It's sort of the game that we want to see from them, right?
Is we know what the cable of we know they can be aggressive. We know they can explore the map without fear and
They should be able to do that put fear X off that game because fear X aren't the quickest team at getting their
Executes together. I think the prep work has been good so far from
I think they've had an idea with what kind of fear X we're going to go for and I suppose
this is also another thing.
What on earth were fear X, how did they prep Bank for a team who doesn't play the map?
That's always a fun one.
Yeah, you can't have any prep.
I mean, even going through this as well, like obviously we've cast heretics when they
were under their previous student, we cast them in the finals for the T2, yeah,
Recently, we've casted them throughout their growth in towards this.
Obviously, they're the only team at this whole event that wasn't in a position to earn SI points throughout the year.
Every single other team could've.
They didn't!
Because some of them struggled, but they could've.
This is the truest decision ever.
And don't forget who they had to go up against in that qualifier.
You think that professional team, you're one of the teams inside of the ML that did not make it.
And the fanatic, Wolves, uh, shifters, VP.
Yeah, and it's a team that only just had a rough time for them as well.
Obviously Oscar coming in as a sort of last swap round and where they've been able to end up
on what was a run undefeated, they sort of just screamed their way across.
But they can build here on towards bank.
I mean, they too kind of want that five defensive because attacking on bank
with how things went last time round with the clutches that came together,
attacking can be awkward and can be time consuming.
It can be, you know, little pockets and little corners that we've seen V-Rex love to play in.
At this point,
they're still trying to wait to get their start.
Good boy might be about to find a fight, coated to the first to take a scrap of damage there.
Getting control over towards the top floor and actually slipped their way past.
Where's the pinch gonna come while it comes on towards good boy Groobie?
Pops his head out and says hello and pops himself back. He's about to make friends with a Blackbeard.
Close locked in with a shotgun. He's well aware of the game. There's the ping, but look at the rotate.
round on the back they're trying to get some support they have one eye the side
there's the close swing there's the reveal there's the punch please help him help him
there's the house back he's got that kill oh my I've had to take a knee I've had
to take a knee speechless I mean that that is a big slip there groovy has done
magic being able to get that kill together really just needed the
help there and they've lost will you man they've lost the shield but we know
They're not gonna say rely on but love to depend on it. You also need a race to clear away the the bio canisters
That's another issue. How do they do that? Well, so they've lost the twitch
This this is coming from bad to worse very quickly. This is we say that it took to attack this map and get ready to see your sort of
Demonstration of why you've got also ahead of them apart from those goers apart from all of these other problems three smoke canisters
And the spectacular, uh, what are you supposed to do here, gang?
Struggle. There's the first fight, you pour lots of doubt, doesn't even have a gas stream.
You know, it's actually covered everything, caught out in the bottom, waiting to be swung here, coated.
They know exactly where he is. You are in a box.
And about to be shot in the face, there's a drop elsewhere.
Goes for the first fight, and Ryn does actually win elsewhere, but doesn't last very long.
Now, he does the round itself.
Per-momentum. You don't think from, uh, Heratex?
Heretics this is oh, yeah, I think really starting to grow into the game which is great to see I
Mean a great play from groovy
I you couldn't have asked for a better two operators to take out as the first two right at all and we're gonna get a
Time out here from fear acts
Little bit this time next out is you that the fact that the most fast we can do
They don't have as a side the bomb site if you want change something like a like a
Maybe play Dagonis 6 or Blader Castles at both sides is good too, but the next sound is full fat, fat plant.
It's a Casino Hunters, no problem if you do not problem if you lose.
The last sound of the Panera, I want to simplify more too.
There are 5 guys who got full domain in the Panera, forget about all the ships,
and after that we see what's going to be the last sound, because I think you're going to kill too many guys to the floor.
For the domain in the Panera, we have a Toboshegoku, the Blitz and Bibi.
So let's play one Bibi in the Siohapel, because that Kai guy was me lose, not C4, so no problem if you go inside.
And the four windows guys are only so just in place a fresh thing together
You know and I like for example like I say go to speed please for a key and the B. B. B. B. This up
Double shield call is that I believe a black beard and a blitz. I mean for one of the rounds I think
Yeah, I guess we'll see when we get things into what's motion. It was very specific
Yeah, there's two kinds of timeouts you can do well actually okay. There's three kind timeouts
I'm going to make a joke at the end of this. Let's just watch this game. Help him. Help him. Help him. Help him.
I can't believe that happened. Okay, tragedy has struck. One of them is a very particular one of we need to win one round, do this, do this, do this, get it done.
The other one is often said this is a far beyond S timeout. Get the mentor together. Get the team on board. It's not how you want to go home.
Every great coach needs to be able to do both and needs to know when to be able to apply both.
The third is the, we're so far ahead, I'm calling this just to let them stew in some misery a little bit.
This fancy timeout, called the BAM timeout.
The BAM timeout, which has been used in SI.
Double shield.
You're pointing.
Yeah, shield.
They know what they want to run, and they want to win this round.
They want to make sure they can get this one locked up.
Well, what I noticed that he said as well was, what Dark said,
It doesn't matter if we win or lose.
They have to run.
He's not bothered.
I think he knows that the defense is going to be good to him.
Oh yeah, yeah, yeah.
I think that's what he's banking on.
If he can get the one round out of his team.
I didn't mean to do that.
Back up, but thanks.
Good luck.
Put that back on.
He's banking on it.
So we'll see if this could be the change round.
I mean, two shields.
Gruby's C4'd good boy out the window.
The glass is gone.
Well, there goes that window player, and Gruby is smiling.
Having a great time so far on this map.
And as I said, expect more from those two players.
Ryn has also stepped up from before, but unfortunately the rest of the team on these attacks hasn't quite been able to do it.
Whether that translates into the second half, we'll have to wait and see, but instead, they're in, and they're getting themselves the start of the pair of the double walls open as the plants died.
The pot's without too much trouble, but you can't really do anything whilst Janitor's is still active, and while what do we not have this time that was so effective last time demo, a buck!
Nothing to put the pressure in from underneath.
Yeah and also with a sense band coming in from heretics it just restricts that
movement on those windows don't forget and all prayer that we sing was
successful for them last time they were up here so definitely change your pace
here that fear X are attempting but don't seem much really happening for
them. But first just swinging a fight on the window itself takes care of you
poor there's the man who can see through it but as you said without the
sense without the glass you're not really gonna have the biggest use of
that gadgetry and they're just gonna pull the player off the window yeah I'm
just curious to see what their options here are isn't gonna be the case where
they said the shield coming in for who stopped trading perhaps and try and take
they've got a long corridor is that an option for them and yeah I think that
the blackbeard is now working over towards the backstab up the stairs
itself coated might get pulled out they're unaware that wins it
Elsewhere, it's a big cross by the kill displayer!
Oh no!
But now it's a 2 vs 1, flexi.
Massive moments in the first map itself, between a shield and a hard place.
He has a 1 vs 1 right now, Code.
It's going to try and secure the kit.
Rean is just back and forth.
They're fighting!
They're fighting in the long death!
But Rean calls the meeting and the meeting's notes.
The first one says, oh, kill flexi.
Yeah, meeting adjourned.
That's a big round.
I think in terms of two attacks on the bank for sphere X,
knowing that they have their favorite half coming up, they'll take that.
I think that was the idea from Dart with that timeout.
Let's just call apply, and if we win that, fantastic.
Now we set, and really if they get the next round, that's a bonus.
Oh yeah, I said it early on, they're looking for cool attack rounds,
and they're probably happy.
It doesn't set anything in motion, it doesn't lock anything in.
This was an accident.
Is that our first team kill of the S item?
I don't know about the other stream, but certainly over here it was.
So this was the best fighting.
Yeah, just hanging in there.
Yeah, what can you do? Can't do much?
Also, another thing to keep in mind there for Fear X was, they didn't really do much that round.
I feel as though Heritage got bored, and there was a couple of times where players maybe stuck their head at the wrong time.
I mean like the kill, the first kill that sort of came together was onto U-Port and that was the Blackbeard just fighting people on the window, right?
Imagine if that kill had gone the other way, the round would be potentially...
But then that's the risk, but then I feel as though, you know, especially with probably getting the first pick.
I mean, do you need to go for that? Do you not just sit in your hands?
It wouldn't have happened.
It was a C4. They killed the glass also and whatever you know you've got the glass gone straight away.
Okay, to be fair, they wouldn't have known that
because it was a C4 out of a window.
Yeah, but yeah.
Unless we had a premonition, it went,
I just killed the guy.
Yeah, yeah, yeah.
I killed the guy on the right.
Three to two, and credit as well,
obviously to the call and the team,
but also, hey, they love the coach's words,
and they're even trying to double down,
two more shields for the tally,
Rin and Coach, they're gonna see if they can
make it happen once again.
If it's not broke, don't change it.
And remember that thing I said in the first map
when Rin is on form,
the form sort of becomes a bit contagious.
And they've been able to get themselves up
and almost fully repair the KD
that was a little bit fatter after the first map.
Still three, two,
and there's that take control of stock.
Mephi does go down.
Skeptic finishes them off.
Here's the roundabout fight.
Either side, but he's caught in the middle.
Doesn't want to get caught out by Flexi
offering a support.
Fribby does get Woogie Man,
and wow, this one has fallen a bit apart.
Good rotate, good bit of safety,
new position, entirely unaware.
the last round demo. Yeah, I
can fear X trying to take the
upstairs, but heretics. Romers. I
think I've done very well for
them today. Um, it's been more
there. Kind of holding on to
just sitting inside. That's
kind of the struggle with
whatever this team can get
active and go over the
like we know, they can cheer straight as anyone else, though.
Well, they're keeping a different team, but...
It doesn't play today.
Oh, right, right.
Tomorrow.
Yep, yep, yep.
M-A-E in action, so they'll be, I'm sure, watching both of the group A games.
Oh, I've got to get it locked in.
Now, keeping ourselves a keen eye,
good boy knows he's about to find a fight,
and we'll get a taste of how bored and impatient heretics can be.
There's still to try and bait the motion of the player here.
Well, that was unfortunate timing.
There's the frag, there's the roll,
and there's the top round on the corner.
Gribby still wants the smoke.
Oh, a drop shot.
And then to the drop shot.
What the baby?
That was not one.
One tap.
More than one ball up in shot.
Wait, did he say one?
Yeah, he said one tap.
I thought he said what's up, baby.
No, I think he said what did he say one tap?
If he said one tap, then he really struggles to count.
I don't know what he said.
That was very serious.
Well, you know him.
Very serious guy.
I was actually speaking to them at breakfast this morning.
What's what's the expectation guys? Flexi very level headed to revive the groups. That's that's a good mindset
Yeah, you know and he's played brilliantly today. Flexi is about a brilliant day so far spoke to Oscar. Yep, and I quote
main stage baby
So he said main stage baby. Yeah, he okay. I mean
Hey, it's guys the limit if you come into this tournament and don't think you're gonna win you've lost
Right. I think I'm gonna win the tournament. I'm I've lost black things shaking his head at me
Now he's shrugging.
Lacksome jowdys.
Lacksome's just happy to be here.
Lacksome's just happy to be here.
Oh my god, he did a flip.
That was really impressive.
40.
40.
And let's see how we get the tail of the rest of this tape
put together.
Obviously, we've talked about how important the size
which can be.
And two shields.
Hey, that's great.
This worked well for us.
What a fear I expand.
Two shields.
Yes.
They are not playing now.
I mean, Monty needs to always get banned.
Oh, yeah.
month. He is just. It's just
everyone else on the attacks with
what he can do in every single
bomb site. So you have to get
banned overall. But I mean, this
this for me is the major break
for heretics. You know, this is
the side where it's going to be
difficult for them because
one has to come back to their
permit ban. Yeah, and trying
to play your permit ban without
From the LCQs and out, they could have hardly worked the fact they would.
You hope so.
Because bank shows up in a lot of back-to-throughs.
But then, whatever we also know that they don't play Lara Fortress,
have they maybe said what can go with those two?
They might play Lara Fortress.
They haven't yet, but they haven't really had opportunity.
Well, I mean, the fact that they let bank open out of the other two
that they ban which was Lara Fortress, it makes you believe that.
But we just don't know.
No, we don't know.
But we will. We will in two minutes and 24 seconds.
We'll put it together.
We've got spreadsheets for this kind of thing.
Let's see if they can try and take some control here, the fuse shield is going to see if it can operate as that front piece of the puzzle, but unfortunately they only leave themselves a bit puzzled.
Skaptian actually takes damage from elsewhere, they sort of went for a bit of a double pinch, we can see Woogieman is making the motion on the far side, but it's good boy that gets groovy the Scopos on the run, on the long range engagement, and get out of there.
Doesn't want to get hacked, doesn't want to get caught out, the calls are coming together, Rin should probably leave as well, and will nobody watching currently, but they're being very cautious.
They don't want to get caught here on the swing down the stairs itself and nobody was in position
So instead it's actually flexing that gets woogie man as good boy puts a lot of pressure because good boy still hasn't left
Now they're free, but it really was a few seconds away from dangerous win gets Oscar
Still I think an okay trade for heretics mostly because look at the operator that's died
It's the yeah the only form of denial, which is
It's very strange whenever we look at a basement as the Changa being the lone soldier almost
out of the set.
You know, where's your smoke?
Where's your...
Where's your echo?
Let me know if they love to play.
It would have been great to be the kind of setup they're going for with the rovers.
What is...
Mephys was fighting people above the hatch, right?
Good man.
Look for the second fight on towards the fuse.
Just shoot the pressure.
It's a two versus four, but all of this has been a gunfight.
As I said, there's no real denial for the end.
There's also now no cover for the approach.
You've obviously got a shield.
hasn't used the single-fuge charge.
Upor obviously has two tracks, has a grenade, wants to try and single out Rin on the Izami with five keepers.
No one uses Gadgettree anymore. Maybe I'm old-fashioned, but they've set themselves up for that point.
By the way, this will take a three versus two.
Doable. Definitely do a po-definitely. I mean,
to be fair, it will be down to you. Porco Skeptik has a shield. Yeah, so he, in terms of killing, not gonna be great or great.
Oh beautiful play there the motion on towards that player in the middle
And now at two versus two they have time as well
And you can see they're still trying to lean into the fights the day most is in one engagement
There's a cover from gold on towards the other to one versus one
massively isolated but you pull save the tracks for the right moment and now it's the one versus two
I think it was great in terms
of being that kind of bait almost
for you for working in that
main stairs dropping the hatch
of making it so the scope was
had to run into him almost
because he was scared of the
demos coming down the main
stairs.
Look, I slide it one D ones.
There's no doubt about it.
The trade game pretty poor
from fear X.
You know, and he's just
swinging off just pure
instinct.
There's no information there.
There's no utility and dumped.
It is just.
It's just.
still being dumped, it is just getting kills with the demos. So all credit to you, poor
... salvage that round. Skeptic though, will get the assist.
It was beautiful team play between the barrel and it was all the sort of team play we talked
about. Again, V-arrange didn't play that great.
No.
The ... how well the map sort of started out. Losing to Chanka was obviously a big
play, but it just turned into a gunfight. It turned into a ball. But their positioning
was isolatable in one versus one, whilst the other team hadn't even hit that floor yet, right?
The first was a swing onto the door at the bottom of the main stairs, the second was a drop from two
different hatches to isolate the second to get things leveled up. There was a position that
shouldn't be easy to just go, oh yeah we can get this guy, we can get this guy out of ball
on the back end of the site easily. Here's this drop, here's this hatch, here's this cover
and it's just it's easier for us to say obviously but they did not play that
really and now they're sitting many many rounds away and obviously they've used
their time out so they've just got to play the game ahead of them yeah so
the Hurricanes get that round over the board I mean I will say didn't really
see the traditional execute of you know what we expect to see on our bank
basement. Yep. So in terms of still the general gameplay, not too great from Erdix, but still
as long as you win the round. I mean, I'm kind of like that. I don't care how it's being played,
as long as the score line ends up in your favor. That's...oh, you know, I don't care. See,
it's all past me perfectly. Just get the win. Play Massey Siege if you have to. The thing
about Siege compared to obviously a lot of other esports games, a lot of other titles, a lot
What the shoot is is we're a one round basis, right?
There's no eco.
There's no multiple round buy-ins.
There's no having to do this.
It's we have everything we have at the start of a round.
The only thing that really changes
is sight lock from the side of the defense.
You can bring stuff in for the three round period
and we're off to the races.
So they know about the clash in the corner,
but they do it.
Hey!
Oh, well, it's Mark.
I was worried because I'm seeing the Utah going in
and there's a guy just side of the corner.
But thankfully the main is there
They're not making more for it.
So much ground.
They have janitors.
They're going for the plant itself.
And Thorex, they've just been pushed off their own side.
There's been no counter.
There's at least one play on the back.
But it's a post-plot.
There's the swing round.
An easy pick up to the last player.
And that just leaves Coated in the middle.
What was that, Thorex?
I mean, that was a smashing grab.
That's a high shot.
It was easy.
Wow.
It was easy.
And it was far too easy, right?
massive growth from heretics potentially, where does it end up? We have ended up in
attack pause. Yep. As we get the very, ooooh music, build the tension, cruise show music.
Oh, I think it would be more tension if it was like 7-7-5-2. I'm going to take a moment
early on in this to say how beautiful all the sets look. It looks gorgeous. Gorgeous.
I like the music as well, the violin.
Not this part.
I like the flowers on the, uh, the
flowers.
The graphic I thought was very
nice.
Honestly.
I like that.
The fabric design.
There's a really fancy name for that
kind of fabric.
Like it's a specific French thing.
But I just keep saying it's really
lovely fabric.
And then our wonderful French team
will go, it is d-d-d.
And I'm like, mm-hmm, fabric.
I wonder if they've, have socials
shown whenever we dress the players
up?
Has that been shown yet in
socials?
What do you see there? In terms of the theme?
I don't know.
Maybe that'd be real.
Even now, I've actually just had it down my headset.
It's called...
Trois de Vie?
Say it one more time, please.
Trois de Vee.
Trois de Vee.
They could be telling me to say anything.
That could be anything.
I could say that I am an idiot.
I would say here in French.
I probably deserve that.
Anyway, I just want to take a moment here
because everything looks so, so stunning and prissy.
And that's sort of...
The thing to go for you and I were actually at the last Paris SI
Which is a very different ass I there was a lot of people. Yeah, it was
obviously during a long a different time different era and
You know, it's great to be back in the city where features such as sort of connections
Yeah, well obviously for us as well in terms of Europe is where we we run your
Um, you know you well and yeah, yeah challenge legal and all that and it was I believe both of our first ever SI was yeah, Paris
the call-up
Anyway, sorry, I'm taking a moment down memory lane. What's what's about isn't it ten years?
Huh ten years of SI this was about remembering all the SI's that's true. We're here for history. Mm-hmm make history. Oh
That's really pretty as well. Look at the little pop-ups. We get to see
You pour statistic
I think it's one of the things
right of what we were missing.
From map one Yeah in that
elements when you know you get
the taste of the full clubhouse
and the full way the team played
you poor and skeptic both of them
negative and quite negative
well for you for obviously his
history as a player. We've seen
him as he was picked up as a
sub for team secret. I think
back in 21 22 season where
he's been playing for the
I think he's been playing for
a long time. 21 22 season
whatever it was. Why? Um, well,
quite a long time ago. Um, but
in terms of subs, he actually
played, I think for like a
full stage. Yeah, didn't do
great and was moved on from
them. We haven't really seen
him in a tier one capacity
since, but obviously coming in
tier three tier two playing in
those competitions, and he's
I'm just waiting for everybody obviously to get reconvened inside the lobby. We look towards the future and we look towards the chance at a concierge.
Now, I said at the beginning, you said something in the beginning, which was it's going to be a free mapper.
And then map one went and I said, what's going on? You said it's going to be a two mapper. Where are you right now?
Where's my demo barometer?
This always happens though, isn't it? It's a weird one where both teams will win each other's maps.
Yep, that does happen more than what you would think.
And it's a case here today, where I just
think heretics in a 6-2, four round gap.
I don't see them losing it from here.
But then again, I said they wouldn't lose a 5-2 earlier,
and that happened, so I don't know.
I think one of the things that is obviously
testing us quite a lot, but testing them more than anything,
is the world's the setup you weren't prepared for, right?
In Clubhouse, yeah, there's not a lot of reinventing
the wheel you can do.
We've made it rounder.
Congratulations.
They had really very little to work on the heretics here and heretics had time to rebuild and bank in EU is a map, is a very strong map here, because we have had three teams who have been absolutely phenomenal in that map, EP, G2 and of course FALT, I mean Secret as well, four.
Exactly. And it filters its way down throughout all of the EU teams, throughout our tier 2, throughout whatever,
because you know you're going to have to play this map a lot, so you try to learn this map a lot.
And I think Fyrex not really being able to have that data is hurting them quite a bit.
It's, you know, fine, they've banned two shields, but Heretic haven't needed them on these approaches.
They've enjoyed getting into the engage. I'm sure the first round went close, but as I said it,
when in the first map we had a lot of clutches go Fyrex's way,
sometimes those clutches will just lead to bigger and better things and it
doesn't really matter what could have been what should be it's what is that
matters and the break comes through into what's can't oh
sure to the philosopher there for a moment didn't you yeah in my old age of
my early 30s
Looking at me, you said I told her, I'll believe it.
Yeah, well I'm told it's all.
Don't tell Tim that.
Well, Tim is 50s, he's having a great one.
You push 50, isn't he?
He gets older every time he makes a joke.
Get rid of the Twitch drone.
Groobie was trying to use it to find somebody,
and Rinn has been found.
Ooh, there goes your keyboard.
There goes your current best player, and there goes at least
that entry statistic.
Once again, taken out of their favor.
Where will they go next?
Good boy is doing his best to try and find the next one.
Yeah, he's running to the boss G, just that he's going to get caught from behind as well.
But he's able to actually get that one dropped out, being blinded,
needs some support from either side, either player, there's Cody getting a sequel coverage.
There's one more flex that gets meh in the business.
The drop on the hatch, he could have had a double, a collateral,
but instead, it's a three versus three.
Somehow, good boy survived, which I couldn't tell you,
but I think he did it at the cost of his friends.
Oh, wow, that is quite a bit of fun.
I'm going upstairs, I'm shocked that Skeptic didn't get that pick, who's right in front of him?
Oh dear, now, this is decision making. Now for Skeptic, where does he want to use the
pellets? Is he going up for going in towards Square and then opening up the quad wall and
making that a pretty impassable position for the defenders to try and go in towards? Or
are they going to go for a hatch drop? I mean they've used the ram onto the areas
that you would expect to see being used if you're going to go for the hatch drop,
I think they still just want to do the drone work and kind of say, okay, is this the correct option?
Are they weak if we try and go for the kitchen plant? What do we have to work on?
And, wow, we can see the use of all the Habana pellets in the quad wall, that's going to create the openings, so it will be the kitchen plant.
There's two smokes from Woogieman, that is it, that's all they have is their denial.
35 seconds, I mean, we need to see them go for a plant around 25 seconds.
We're now good boys gone and it's the three versus two and an easy sort of pick up there
They've got one player on the back of the quad roll one player above the hatch and
They don't really feel like they need to leave because they have this gatchetry the Goyo canisters
They have this support they can try and hold themselves onto it
You can see heretics and they can sure that when they run the maps everything is clear and concise 10 seconds left
But they know where the positions of the players are throw the flushes in there's the coverage
There's the drop onto one they're trying to close down. It's just coated left hiding holding out drop
Ops, the pop-up and Groovy!
Gets the last one, he's been the star player for this roster
and he gets himself that map.
There's been such a rarity for him at SI.
Oh, that's a big one. Big one for Heretics.
Both teams taking each other's maps. Why does it put us?
It puts us tying up a great third map between these two teams.
It puts us for the stead of a consulate,
and I think it puts us at a quick break.
I'm breaking next to the body now
Oh, I feel blown up in my money now
If I can't get down from this body now
I'ma keep it going till the end of the night
Going till the end of the night
solid start, BNK fear X, slip down the ladder on Bank Heretic, look very good. And a little
dangerous going into the further part of this series. Now as we prepare for map three, the
fox, I'm going to ask you straight off the bat, and is, have Heretic taken the learnings
from map one? Is this a new look? Well, how do you look at this?
I mean, I'm great. It's great that we're going to go to a map three. They got the
wind under their belt. I don't really see any changes from map one. I look at
the exact same way. Fundamentally on defense, they were able to take a mass amount of space,
slowly stall down. But because of the map, as opposed to clubhouse, they can play behind
the utility. They can run the clock down adds pressure on fear action shoulders. So I don't
really think heretic showed that much addition or change from that loss, but they just
played the same game plan and it worked out for them. But to me, that's what I want
to see change going into map three is heretics actually showing that they've learned how
play. I will say the decision-making was really good compared to the comparatively
to what we saw in clubhouse. I want to focus on a player, Yupor, I mean he had a
tremendous round in that round seven being able to essentially bring this
back. I mean again these are rounds that realistically should never go in a favor
of the opposing team when you're in a man disadvantage this way but Yupor just
manages to bring round I mean kill after kill back and swing it into their
favor and it was that round in particular where I really started to
see the team really come alive, really start getting animated and then from there it was
just a curbstom throughout the rest of the series. But again, I mean, his name is Euphoria,
it might be a little Euphoria at this point. I mean, it was a very exciting play throughout
all of this series so far going into map 3. I'm super excited to see what Heretics can
bring on into this constantly. But like you said, it's a matter of are they learning,
are they applying things, are they going to do anything different going into the
consulate? That's the real big question.
That's what we want to see. I mean, big plays, big individual players, so good
good for you, Porta, to be able to wake up.
It wakes up the whole team when you have big individual players
showing up early on.
That energy is what carries you through BESA3s,
through tournaments.
The momentum is definitely necessary.
As for heretics, that's what we're talking about.
When we go on to console it, we
want to be able to see them be able to adapt to FURAX.
It's going to be a smaller map than opposed to clubhouse.
It's the same thing.
So we don't want to see the same repetition
where they're letting FURAX just be
able to win in the last couple of seconds.
The decision making is going to be important early game,
but it's late game.
It's not like bank.
You can't rely on that utility to be able to win rounds out and the time to push Fear
X to make mistakes, you have to be able to have fail safes there in case it's needed.
I think when we're looking at utility, I think in some aspect you can use it to your advantage
to slow down the time, especially if you're on defense, to dwindle down that time, playback,
play more a defensive game where you can get aggressive early and like I said, play
off that utility.
But it's a bigger question, are they going to do that?
I think what they did very well on bank was able to use the map in their favor,
get opening picks going on the favor and not to say that you know fear acts didn't actually do a little bit of their own
due diligence droning some players out playing a little sloppy
I think it will be cleaned up going into consulate
But I really do want to see a little tempo shift coming out of the side of heretics not just solely reliant on one play to the other
But just really developing throughout this series. Well, we're going to console it now
Like where how do you feel about this map Fox because like especially I can speak for a pack
Okay, I can really speak for a pack because I've watched way too much of their season
Consulate feels like the map that gets picked in the best of three where a team has let it float through but aren't 100% confident on it, right?
So many times in APAC have we seen good teams go to Consulate and bottle their attacks.
How do you see this playing out in this years?
I mean we're hoping that if as an APAC fan that fear X is able to at least understand there's so many layers.
Heretics is winning their attacks based off of getting that opening kill and that's where we see the fear X flaws
Where they just bleed kill after kill we need the success that they had in map one you come back because how I essentially what work
Woogie man Matthew being able to get those opening kills
They wouldn't die in the opening trade and they'd be able to continue steam rolling
So fear X need to make sure with starting on defense in this map that they're not letting
Opening kills hemorrhage for themselves and making sure that they use heretics attacks against them use the time using different floors
That's fear exes gameplay. Well, hopefully they'll be able to back it up as an a pack fan
But honestly heretics they have a very good storyline going to this site
So I really don't care where it goes, but I know where it's exactly going to go to the capable hands and then the influx
Oh, I've ruined it. I've ruined it get out of the shot. Hey, welcome to Emmy in fluke hour
It's just me and these three tiny little lads down here. You want to stay there?
I feel like when they're down here, you should pitch their voices up production anyway
I don't want to see him all our screen again do the thing look at our fickle audience now
Territic's in the first yeah, and they back through X now it's back to her. Listen, it feels like it and let's see where it goes
Where are we going?
What's where we're going in towards a consulate here now only one of these two teams can walk
win. We'll groovy. That is
third SI finally find a first
series win has only lost.
Unfortunately before. This
could be the chance or will fear
X get themselves off to a bit
of a rip roaring start and get
themselves to win off the
book. Well, console the map.
So an interesting one whenever
play. It's a map that both of
them have played in the most
recent kind of tournament both
of them have played in. Also
close calls for the LCQs for
heretics where they actually
played it twice on their run
to make in the spot. And they
played it also in the final of
against twisted minds. They
lost that 86, but then they
had also beaten VP on that
86 beforehand too. So it is
of fear X. It was an 87 game for them inside of there. So I think what it's trying to tell us is there should be an overtime.
I would love a spicy overtime. I would love to open our first series. You and I cast in first series, the first series on stream
A with a cheeky all the way over time. But that's down to these teams to actually piece together. And it's starting with fear X on
defense. Now, not going for the double shield removal. When Conti-Lup Vast was introduced back
into the pool with the changes, the big master that was especially around career but also the
sort of A-Pack scene on a greater scheme was shield dropping in top yellow, sometimes three,
which was something that Fyrax loved to do. And I feel like heretics should and will probably
respect that themselves. Don't expect it. Get rid of, in your opinion, I'm going to put
put you on the mantle of defending your opinions Grimm the best operator in the game. Not even
a second... Break it down for the people. Break it down for the people.
Basically, you're Grimm with the changes that happened I believe it was in November.
Whenever you see that, you know, the patch come in. Basically, Grimm don't really care
about you anymore and the only counter off your Grimm is going to be the vigil which
again, only works for one person. So it's an upgrade that you're 99% of the time always
going to get value from, which is just so incredible. You have that little line on.
And of course, on this map, whenever we do have quite a lot of positions where you can
triangle for blind spot plants, you think about the single window which were to see
you from the desk. Again, firing Grims and it just stops anyone challenging you as
you go for the plant, just because you can see them. Yeah, it's so easy for the
actors so yeah get rid of that straight back for fear x now looking at the set up
so far I think from heretics usually have two options you can either go towards the
b-bomb site or you shift over for your open area and your admin take and I
think they're gonna go for the admin take so they're gonna try and get
themselves cleared and then move over toward kitchen and then try and plant
generally on your door in towards meeting so that's where we are well
flexi's been able to get himself up with coffin pretty much unchallenged
is the sole player here, but at the same time, it's been handed to them.
There's nobody currently playing the vending machine position.
Mephi has pulled away, which is that massive crossroads, a massive utility burn
that's where you're going to try and want to put your flashes, your pressure,
and any frag grenades that you have.
But they've only really got one left.
Ooh, ooh, ooh, ooh, ooh, ooh.
I don't really blame him for not playing towards Vendee
because he has like no view to the Soppenade.
The good spot.
Ooh!
Ooh, let's the catch on towards Rhanos,
because they were able to get the kills one round.
They trusted it, that's at least right back, I decide the spiral has fallen towards that fava, but the man advantage is just further and further in towards the control here of heretics
fear ex, they are sort of shaking in their namesake right now as heretics just swung and danced in towards the site itself
Wow. Wow. What are they? Now that is around where obviously they have seen an opportunity
and they have just went for the throat. No doubt about that. A person pushing in through
the single reinforcement picks up that kill. You've killed the player in the middle of
the bomb site and it's just total panic stations. Total panic stations from Friarx
had no idea where heretics were going from. They thought it was going to be over towards
Admin, we seen Flexi get in there earlier, but no, it was the bait. They seen the opportunity
and then they hit them on the other side of the map. They hit themselves in through CEO.
What destroyed this? It was the player, Flexi, who destroyed it, as it was tossed over. It
hit the railing. Ah, okay. So that's where that came from. But as soon as Oscar was
in that position, you could see that everyone jumped in that opportunity. The opportunity
spotter said, look, this area is really weak. If we can slip a guy in, eliminate
the meeting player, they'll have her backs turned and the guys flooding in for Yellow will
pick up their kills. And that's exactly what happens. And again, I just think that comes
down to Oscar winning that engagement, winning that kill.
They are.
And obviously Grubby shot call had to be, because that's like a typical Grubby. Grubby
isn't the main IGL, I believe that falls on the side of Skeptic, but I can assure
you, whenever it comes to attacking and shot calling mid-round, if you see something,
Grubby is very, very good at that.
I was going to say, I think the way that it sort of put us in terms of the document was
skeptic is the actual IGL.
Yeah.
Um, Oscar playing this sort of support role, you pull on the entry role, and then flex,
which is, you know, as wide as a role you can make it.
You can have players like Gribby as a flex, and then you can have players like Sexcake
as a flex.
His flexing is very different towards that element, but either way, here's the first
They're trying to get the player out of...
These are an admin, they're just getting themselves in.
They're actually trying to get quite aggressive here.
They want to take both stories at the same time,
and it's Grim that's suffering the track on the first flight.
And the Daimus is just a hunting step-by-step.
Yeah, I mean, that's one thing.
The Daimus has been a big talking point, I feel,
for Aerotex. It's been an operate they've always decided to bring in.
Well, the Dota V, another great roar.
I mean, you've lost the Dota V.
You've lost the Blackbeard too.
Incredible operas that we're all at, where are we all at me? And he just keeps going. He just keeps going good boy
Gets himself you poor, hasn't left the office this man is a nine to five and you bet he's clocking in the hours
Finally tries to slip away, but at what great cost
Pretty much the whole team groovy finally gets the end of it, but think about the site think about what's been got RIN
Lucky to be alive there
And that could have started to tweak things but a minute 20
right they've got the chance of getting some hard breeze they still i believe got
to put pressure on towards the garage wall i don't think that's open at this point so they're
just looking for a drop we do not want to see a repeat here demo of what happened in the four
versus two on bank though yeah that's one thing we know both teams they have each i believe choked
it kind of on flusible rounds somehow they made it happen but i mean this is very difficult
though and the reason why it's difficult is there's still a lot of c4s that you have to try
and work way through. So in terms of getting a plant down, I just don't see that happening.
If they are going to win, it's going to be down to just playing kills.
But then that would also have to involve fear x over swinging, which we always give them,
you know, professional team that benefit the doubt, they should know better.
So they have somebody watching just from the bottom of yellow stairs here as well
with a shotgun. They could try and isolate this player and get them out, but if they
don't know about him, and he goes through to the vertical, I think they know about him
all day. Don't know about him! Mappy locked loaded and ready to go. Skeptic cord in a
a corner they're well aware of the position still gets coated where's that shotgun you're
waiting for it but maybe they've just gone towards the verticality 20 seconds there it
is wiggy man gets the final kill and fear axe built on the brilliant work by good boy
yeah yeah get around yeah just a solo roam and I think the main issue there from heretics
is they did not trade to kill quick enough no yeah I think that the main kicker was
probably that blackbeard dying that again should not be happening blackbeard we know
how good the shields can be. It was actually a case of he killed him because the shield was coming up the stairs
and because, again, elevation is a thing that exists in the world.
He can see over the shield on the top of said machine.
I mean, it's one of those things where you can sort of spray that gun down. You're in the first quarter's connection.
We knew that there was obviously the swing chance. The player coming through and just finding that moment, that second to score.
It was a great take but at this point 20 seconds a single door as a point of entry and you know those players behind you
What else can you really do?
Well what we can do
Let's keep ourselves rotating around and I think I just heard flexi say we're peeking one by one. Yeah
Street so and that that is the case of what happened to that vigil. I mean and remember as I sort of said at the side of that round
the
that was the one that was the
swing swing. Then there was the.
Cross cut. Then there was. Uh
the drop down and they just
made sure that there was always
the extra man, as you said, as
they said, it's probably the
first time they struggled with
roamers. I thought they dealt
with rumors on clubhouse and
bank pretty well for the
majority of the series. And
that's the first time that
just one rumor has caused them
to lose their players. And
one rumor has caused them to lose around. Weird. Well, we've fallen to another very quick
tech pause. We'll be back, obviously, in the game in just a moment, and it gives us both
teams a chance to breathe really, because obviously it's sort of one round apiece. We know how
this is shaped together. We know how these teams have sort of hit heads so far. There
was one round that was very strongly in the favour, off of, as you said, great
shot calling, great motion by the attackers, by Heretics, and then on the other side
of that. That round, good boy. They just could not find the coordination to get rid of him. And, you know,
with how good they are at that game, but also the operator selections that they
love to sort of tend to go with, where you have the Deimos, you have the Dockabee, you have
so much, you have more than enough. You have, yes, the Dilver, of course, and he is on soft
floor up there as well, for most of those positions that he was running around on,
and they knew that they had Visa below. They were sort of looking up towards it.
It's whatever. It's in the past. Take a breath. Take a breath. Take a breath, hadn't it?
Look, Pink Niver comes to Consulate. Naturally, I think most people would be obliged to say,
yeah, defense should kind of run amok here. In the same way we can look at Café as well.
I know, I think there are some, I would call, crazy people who prefer the Consulate attacks over the defense,
Which I just you're a lunatic if you believe that I think it's such a difficult map to attack
Because the flow of it is always getting into the building is very difficult
And especially whenever we know that at defensive side like heretics when we're seeing the defense
They will be so aggressive and they will stop you getting into that build then he will spawn peak
They will swing open doors swing open windows just to make your life a misery
the game. I'm not going to
play it. And that's why I
hate attacking it because if
you come against a team like
that, it's horrible. Now
obviously in terms of how this
progresses for the rest of them,
we talk about their matey
sitting watching waiting, not
having to play today. Tomorrow
it's. Uh, heritage. Go
tomorrow is their day off and
they get a chance to sort of
take a breath as we just did
are up against to do and I think, okay, um, uh, M. A. T. And, uh, we'll be hitting hands
at the same time. But on that day, it's fear ex is time to rest fear. X. And then the team
that follows. So both these two teams will get their gap there. This is always a good
little debate. When would you like to have the off day? You know, that's what some
teams like to talk about. I think not the first day. I think it seemed like M.
Fine because they're amazing right they're gonna hit this group run. Yeah
Yeah, but other teams get warm-ups they get that first it is for a nervous team
You want to be on the day where everybody's nervous. You don't want to be you don't want to show up to the
Party late and be like this is my first parking. I don't know what to do at a party
I hate it when that happens. I would be on the side of juice give me four straight days
For some reason, either you give me the first day off or the last day off, as long as I am consistently playing every day, I'm happy.
And then you have two days between the stages, I believe.
There's gaps, there's gaps, there's time. Anyway, we're back. Thank you for playing with us.
We have, now, similar sort of things. I said before, this is the game that Heritage couldn't should be good at.
You've got your day monster, you've got your doggie, you need to be tracking people down.
What else have you got? A lion!
Now, with recent lion changes.
Yeah, very very strong. Three seconds now.
The scanner go off, rather than the two.
And I can assure you that second it may not feel like a big change.
Playing with it is big. Yeah, that three second change.
Because one, I think muscle memory comes into it. Everyone knows, oh I know how to make two seconds of muscle memory.
Just that little bit of extra now puts you in a much more precarious position.
it's still a while for.
It is a lot.
So seems like a similar sort of
hole before wiki man is hurt,
but still standing. They've got
themselves the single ball open
and now they're putting pressure
on towards and men on the
opposite side. There is a chance
the key was booting up, but they
gave this territory away for free
last time and it allowed
heretics to focus what they
wanted. Yeah, this one thing
but fear X they're not playing
into the util denial. We're
so used to that vending
starting position stacked with Keebas, ADSs, One Eyedisc, Arunigates, the full Shabang but
just not interest. I mean they're playing very loose with their operator selection. A lot
of denial obviously to stop any single windows coming with you. I agree with our respect but
just think that the Util dump over for defending it. Just think it's so important to control
that part of the map but just giving that up with only just you know the one guy
with Keebas.
At this point now the Deimos is underneath trying to put pressure and it forces all
of the players to maybe the only real bit close to the sites on the sandwich side of
where you can stand without the day must putting the pressure on from underneath instead pushes
them towards spiral.
Mephi still holding onto the vending machine position here is the man that's about to get
pinched how much it's going to throw his way they have the grenades they have the
util and the way with all they just need to make sure that they can do it together there's
the grenade there's the motion there's blind and survival but you feel like it's just
going to follow in a second there's actually flexing getting the first one towards coated
it's trade back and forth they're holding on for now get the switches way into
the side and got knocked off by the side but it's turned into a two versus three.
Wiggy man holding on towards one side good boy trying to get you core in the
middle of them. Back and forth and all it does just get the tail end of the player
but 30 seconds they're calming down and Oscar is going for the plant he's in the
default position they can't get their way all the way around to have good boys
actually been able to find the slink and a little bit of a route. It has the
fire if he wants there's the attempt on the plant once again bouncing it up the
top but he's got it. Go for the quick reload the damage won't be enough he's going to step the plant when he gets caught out.
By the end of it is a post plant situation 2 vs 2. However, this is a very tricky position and he had to take the fight but he couldn't quite win it out, Groobie.
Gets one, gets himself further away and he's going to look for the machine pistol kills. Look how far back they have pulled.
They are not leaving this up towards chance holding on. Groobie's coming up the stairs and he's getting the last of the round.
I think it's like, you know,
you're not going to be able to
get the ball back. Good
patience there from Robbie as
well knows the guy's going to
have to swing. He's going to
have to go I grow and get a
kill back before he attempts
that diffuse. Get good
positioning. Overall, I think
it's how what I thought
would happen whenever you're
playing vending with just a
keeper. The guy got rinsed
immediately. If the shoe
I still think it's a tricky position, um, mostly because Oscar has legs and could simply
just walk in and shoot the guy.
That is it.
But Oscar knew he could tank it because he took so long getting that first ball at all
there.
Yeah, exactly.
But we're back and forth in a much more violent round than what we sort of had on
either of the first two, right?
The first round was all heretics, the second all fear X and now it ends up on the
side of heretics.
But he's been very upbeat today, Grubby.
Do you not think he has been, you know, every round is so positive, keep it going.
You know, and that's, I think the kind of player that, obviously, for a team
player to have never played at this level, you need that.
Yes, you, I mean, yeah, of course, you have to be able to try and get your head up,
especially when you know you're coming into a Colosseum that you have only failed in, right?
And on a big roster, it was for a long time,
Harold it as being the next up and coming EML team,
and the next sort of big thing.
And they didn't quite make it work in international stages.
We'd get there and be like, no, they're great.
They're great.
We promised they're great.
And then they're full apart.
They made a roster change.
We've seen how good Secret has become after the change.
Obviously in the year that they've had,
the roster's moves and the players
that they picked up very clever with the business
that they went for.
But now you get the other side of it.
Gribby doesn't have those pressures on him as a player.
He doesn't have them.
Yeah, he can't blame Savage if he loses that.
He can't blame Savage.
No, he can't.
Savage is his fault.
He cannot.
Another tech pause.
Mm-hmm.
We have to be back in.
But, again, it's a much more competitive round from both teams.
Both teams were sort of making sure that they could meet their mark.
There was good lessons learned, I think it's about to say, because the stuff that
We pointed out about both teams and they pointed out about themselves things like don't just give them free real estate
Try and hold it down got a kill from the position took a lot of utility and time away from them
And then also don't go for individual fights
Don't go for your one versus one two versus one builds a team use your stuff in your pockets
Yeah, I think overall that the siege, you know that the structure
Especially that the quick adaptations where they kind of hit the bomb site within about you know a minute 30 minute mark
Yeah, I think heritage being great with that. Look, there are still basic issues that we we sing a special in clubhouse
You know no open up walls not being able to use a factor gadget correctly throwing a 5e2 that should never be happening
There is still of course signs there that shows. Yes, they're still inexperienced, but the overall
We still want worse from things. Oh, that's the best way to put it
It's not a bad showing for the first game unlike we mentioned
If you get one when I could be enough to get you out of groups
team. You have to be real
sometimes. You have to be real
sometimes. And yeah, aim and be
Oscar aim for main stage. Baby
don't forget about that, baby
have to be directly be flexi
realistic. Yeah, and I love the
way as well. It's like, Oh,
get a grip. Survive the group
I love the way as well. If Flexi is like, oh, Gata grabs us, survive the group.
He's you specifically survive.
Current objective. Survive.
Again, I think that's from Flexi. It's realistic. You have to remember who, what they're up against.
Think about the experience of some of the teams.
Oh, 100%.
You know, that's, I like that mindset. You do have to be a realist sometimes.
If you're not, then you're living in a fantasy world.
And this isn't a fantasy game. This is a tactical realistic game.
I remember I said G2 were going to win outside 23. I was living in Cuckoo Land.
Yeah, it worked out for me, so I'm going to complain.
You were correct. Do you think they're going to win this one?
Hot take, day one. We smashed Cup production.
We smashed Cup towards the day of the finals.
It's map point, map five.
We'll see, because the teams hurt me in the past.
But things have been good this year.
I will say that much.
And as long as they keep a little stomping happy,
I think they're going to win a shot.
Well, main thing.
We can talk about the photoshoots because we saw them on broadcast. How cool. You didn't do one.
I didn't do one. You refused to do one. I broke the camera if I did one.
Oh, because it's so beautiful. Yeah, yeah, that's why. After they did all the player one,
the on-air crew were able to do some as well. And let me tell you, they're great.
They're great. They're great photos. I think we should have got all of the crew to do them.
I want to see our producers
Rocking those 70s looks is it 70s is a Parisian chic
How would you describe?
Let's go be on a safe fuck up if they see any figure now guys
They don't know how we're gonna play because if they want to play so pure I want to over the whole this would be okay
So piano safe guys about the other hounds you losing so if they're playing something it splits guys
You guys cannot hold everything. No, give any you know give saw them
Play just for CO side, if they want to play to have a Tachanka, one guy can go wide and like to kill the plant, you know
If it's too much split, it's hard to hold everything, right?
But we're not gonna play CO right now, so let's go for Piano safe. After that, try one more garage
But if you need to play more Chinese game, thinking about that, what do I think?
I think it's CO if you go one time, they're not gonna repeat the attack
They're gonna play for yellow side, like WB and classic thing like that, you know?
But now Piano safe, change your Perito.
Okay
Piano safe, Piano safe, for the Tachanka.
I was talking nonsense about
prison cheek fashion. Uh all
right. What you thought? It's
a breakdown. I must say dark
and love in the time out. Yeah,
really, really sharp. If you
don't know who dark is he was
a belief the assistant coach
for phase at one point, I think
back in his early days. That's
where he started off and then
he got a role inside of Korea
and I think he's on wonders
with that team. You know,
even though he's produced and
being able to make the
super team that we keep talking
about. Um so yeah, big
I think that time out very good straight away tells them guys we're going to play piano. We're going to go safe. Just play basic stuff will be fine. Then obviously mentioned with the rounds that they lost CEO feels as though his side is trying to control too much of the map where whenever heretics are playing that split theory where they're trying to control everything as well.
just too much pressure that heretics are kind of having and whenever they're so
kind of split up from one another and they're not really in positions to trade
because they're trying to hold so much that's where they keep getting
overlapped because they're essentially going into gunfights in a 1v2 because
heretics are always with a buddy so I like the approach play tighter give
space if needed let them sweat use the chanke if needed yeah good time
overall see if this team can put that into reality so we'll find out in just a
moment as we go back in I was just having a quick scroll of everything and
technically coming into this based on the liquopedia listings of people
involved in the teams there are only two teams at six invitational that do
not have, at least in some way, a Brazilian related to the team, whether a player, a coach,
or an analyst, only two teams do not have a Brazilian. Now, I'll give it a second. I
feel as though I could guess, but let's let's chat, guess first, chat. If you can work
it out without looking, which two teams do not have a Brazilian? You're, you're
look at my notes. So no one had an idea who everything. Okay, that's time passed. If you
guessed Daystar, an Enterprise, you're correct. That is it. Every single other team. And it
just shows how impactful I just wanted to make a note of that now. It shows how impactful
obviously the region of siege there is that it is in every region of siege. In some cases
for export rosters, but dark was, I believe the first that made the big jump towards a
pack and that side of the world as a sort of coach and as a sort of figure and what a trend
set out right?
Yeah.
Well, he was there to say, guys, it's okay, it's safe here.
Yeah.
Bring the rest of the two teams.
Come on.
I don't know.
They welcomed him in.
Recon mission.
Recon mission.
How was it?
Oh, honestly.
I don't know.
We're over here fellas, so we can make a name for ourselves.
To spend some time in Korea, I'd love that.
I'm a terrible coach.
I'm not Brazilian.
I can't fulfill the great work that they've done.
But I just want to spend some time now, you know.
See Korea.
Anyway, thank you for bearing with us.
So we had the time out in the middle of that.
We talked about how good the time out was.
We talked about the mentality.
It was very much on a sort of round to round basis,
but it's hold on towards piano.
That's the sort of lock-in that we get and what we also get here from the search of operators.
Do you mind eyes? Doff, deceive me.
Verticality. You've got the Solace, you've got the pulse, you've got an idea of what they want to do there,
which is they could either play above, right, and try and keep it locked down and put the pressure on,
but if needed, could be mobile up and down.
Yeah, could be both.
I think Solace above, pulse below.
Yep, makes the most logical sense.
And so I think it's very good on consulate whenever there is a lot of information
You can get just right from the get-go and whenever we talk about consulate and we're kind of used to you take either one side
Which is your admin or over towards yellow if you can see the drones
You know people up on cameras straight away
You know what the take is gonna go for and I suppose the same can be said for pulse pulse can sit all the way down inside
the server, for example, and he can actually pulse and see players on the windows and admins.
You can call out how many players on the windows and then you can also get them a C4 from here.
So there's a lot of potential.
Wiggy Bannon was just got a stray bullet from somebody spraying from the doors.
But yeah, pulse and consular is, sorry, even in the original consular, the sort of original
map setup was well known.
This was the best.
Yeah, this was.
It's war.
Because you just get a whole side.
You get a whole side.
You get multiple stories and you get it.
up at the visa stairs. You see four of the guys as their classes. Yeah, it's beautiful.
Anyway, what we have here is a bit of a play, but this is where things might work for heretics
because we know when they're on their game, they're great at isolating engagements. They
forced at least a player out of visa, suffered from damage out of the side, though, as
you pull, gets a bit of a scrape from the second story. They think someone might still
be in that corner, but he's actually able to get the rotate. I think I'm gonna try
and walk into sight here and just completely ignore the extension. I mean, look at where
Oscar and Grubby's got themselves into the right into the part of the map.
They're inside a lounge and the castle's track...
Oh!
Oh, he flushed Grubby!
Now it's just Oscar in the corner!
Oh!
Oh, baby, it's been attacked!
Flexy, though, in the meantime, is doing his best to hold on.
They have some space.
It's still a brawl right in the core of it, dropping shield, drawing attention.
Drops on the pistol.
Everyone's taking little scraps of damage, but nobody can get the full feast.
Oh!
He slipped his way right into U-Ple's waiting gun now, and...
Ho-ho-ho!
Saving Private Oscar!
That was a multi-million dollar piece!
Now, a minute twenty untold the board left.
It's a four versus three.
They've lost out on Rinn.
They've lost out on Mephion.
An opportunity to get rid of this Monty.
What can they do?
Well, two options still.
You have the source above, and you have the pulse below.
So the denial is still there.
It's still not out of the wood yet.
For heretics, they've been able to gain control of the mid-floor.
But that's not the issue.
It's top and bottom they need to clear.
So the Monty with the kit has the awareness that player and you can see the pulse underneath
the weight stream patiently.
Look at my sledge.
It's going for the position, and there's the plant.
Oh, but he can't quite get the angle.
He's going to try and loop it round.
He's too late.
The ski forward does connect to at least one.
That's getting good boy back though.
And now they've got to go for this retake.
Coated.
Swings his way down the stairs, caught out from the waiting.
They're on the window.
It's well coated.
Okay, he doesn't get that one, though.
More than ready for that fight, the Flashes come out, they're just buying time here.
And it's the right move, because you know he's got to get the player up.
And at this point, rolling his way through on towards the bar of 18 seconds,
they're going to have to try and get between the pair of them.
They've got themselves into an impressive position.
Skatnik has won, and Flexi has the other.
And I mean, we won in an intense tight round, and for a long minute,
that was just a fight in the middle.
middle you are playing the fire with what they were doing inside a lounge I mean
bold move not looking to challenge the roamers not really established control
if you were down was there or top floor they just go straight down the middle
and into the mid floor it was a brawl they made it work somehow me Oscar should
let me real like I mean doing that best fine cover the bit that I
I want to pick up all of them. I thought it was genius.
They know about the pulse.
Pulse is all of it. Yeah, they know he's there.
You know if you're going to plump it in piano,
that C4 is an issue.
What do they do?
In the middle of the bombsite,
they start sledging the pulse
to stop him getting into a position to C4.
I love it.
Narrow margins, make of the round, heretics.
They now have a two-round buffer and three attacks on towards this side as I said at multiple times the defense is where FBRX really shines brighter
and unfortunately they're just being a little bit snuffed out right now. They can't quite get themselves into that trade of energy.
They've struggled on Consulate before and recently they're quite getting themselves the decent momentum
momentum but it's all building up here for heretics and we set it off the map one right
all these layers have potential to pop off but nobody has been able to this time's good boy
there's the break going on towards the mirror window they're going for the trick the mine
trail obviously got shut out but the bandit on towards the exothermic oh how much of this is
just going to be juggling how much has been cost so far they're not going to keep going
they've still got all three exothermics yeah they still has one they do for so
still look clear away the band that charges if they do get placed down again
but that's more of a lighter stage kind of job however just a guy on yellow's
been able to pick off Grubby I mean typically that gets thrown but maybe
that's something that they've missed and it does say Grubby he might have just
wanted to go for the engagement and does sound like him he's was I'm not
gonna defend look no no he's he was seven to do up to that point it
makes sense for the track and at this point now at the end of the
be the end of those coals in the dirt and their breach here anymore good night
skeptic and now it's gonna try and send it in I mean surely they could have just
opened up the breach there was nothing really there they just made the
bandit and that's it like sure maybe fear into mirror window is gonna be pop
but still get that open up still get that pop so at least you still have
technically the bridge is kind of open but if that mirror window hasn't been
It's still like just fully shut so not a great position for her to be in good boy
I think is still around the top floor as well. Yes
He's just off on one and she is gonna be the backstab potential right now
They know that the players have to try and put their pressure down below. They're running low on time
They're still going for the clip and hot Jesus trying to find a fight. Hell yeah
So they're pushing off scurse sending it they've recollected the kit outside the far side now
They're gonna try and build themselves up for a take on the back because they're not going to reach they can't
So it's down spiral with one just trying to slink their way past the players on either side
They know fully well where the Monty is good boy. There's the backstab gets you poor
And now it's just bleeding a shield does find one does find good boy
guys alone
With 40 seconds, I bet we're gonna see Zed posted by probably Matthew
I'm not sure if Flax is going to have a punch.
No, I think he will, but that doesn't change the energy that they've brought towards the game today.
It's going to have a close fight here with good boys stacked up on the door.
As I said though, this is the sort of problem, right? Good boys having a great game, or a great map even,
but it wasn't enough last map for just Ren, right?
In basic stuff, feel for heretics in a way that we've talked about them and again it breaches.
That's happened again, can't get the breach open successfully.
You know, and then losing Grubby again doesn't help.
Dopebeard would be great there.
Deal with that roaming presence in towards server.
Just that kind of chain reaction I feel that just can't call out heretics.
Nothing Grubby, it is unlucky, yes, those things happen but still, he needs to
trying to square things up if they want to try and take a positive half out of this attack opportunity to go for two
On the half would be exceptional
I I mean with how fear X have struggled their attacks today and in general
I think that would be one of the things that would sort of set this game in the rest of the motion
I think there's always the chance that heretics have already done enough
Really especially because we know the defense these are gonna be running around like
Oh, yeah, they're gonna be causing get the best control out of these
And do you know what I think how it is gonna do at least the double shield fun
As a sort of opening loop because they know fear X that they'll crotch on that
They were 100% they were I said at the start of the man
It's been sort of proven if they
There's always the chance that heretics don't because they think they can take the fight
They love moving it's for the case of I think with the way the attackers are
Yes, you would love to ban the double shield
But then you leave yourself up to a Grimini you do you so I think the bands are a very tricky position
That's why being good at shields and then limits other options everyone can play Grimini
Not everyone can play shields and if you can just adds more arrows to your cover
Talking of shield with the crotch Oscar third round in a row and leave him alone
I mean, we've already come to mention him enough, and Woody did be able to bring to this
roster when he joined, right?
It was this, joined, oh, they're at SI.
It's been a meteoric run, and, you know, some of the other names have had that sort of impact.
People like Benjamin Master from once upon a time, and the change for me, yeah.
So you're looking at always having the potential of a spark lighting the kindling that turns
into the fire that lifts a hammer. It happens. That's not how it starts though.
Flexi gets caught up by Rin out and about enjoying taking the first kill.
Then we don't have the drive of the Monty towards this core point, where instead
are they gonna try and focus their attention to the pop floor?
A very loose hold I feel for Fyrrax. I mean they're just kind of here there and everywhere
looking for the road or quick jump in and again the Monty tries to walk off the door!
Oh, what a puffed over!
Oh, no!
It's all falling apart.
Groovy.
First gone last time.
Last one still does get good, boy.
But I think he'll have to be gifted the rest of this round
for it to go into his favor.
Man, he isn't coated.
Locked it in.
As the FIRAX for the last two rounds there,
that felt like a very different FIRAX
towards the team in the middle.
And it also felt like a very different heretics, too.
Yeah.
Yeah.
I mean, all of a sudden, it's like, oh, well,
not bad for fear. Yeah, all of a sudden. It's, yeah, it's fair game now. It's, uh, three rounds
a piece. Heretics looked as though they were building really good momentum. And then just
those last two rounds just gone with a blink of an eye. I mean, that round, especially
how quick was that round to see that be ended in the way that it did. So side switch,
boo, will this favor? That's the question now. Heretics again, like I mentioned,
I think they're going to be pretty aggro.
Going to try and get active and put a lot of pain
into the backside of Fear X.
And look, this is what I mean.
You either go for the ying and you go for the grim
or you go for the shields.
You was right.
There's the ying.
Should be the grim.
Technically, there's also a shield.
I just want to be right.
Should be the grim.
So you've got the shields.
There you are.
That's it.
The limitation of the warden as well.
It sort of heralds a bit of an idea
of what they want to do.
you know, it's like a
I'm not sure if Warden isn't as
impactful as he has been in
previous matters. But in the
right hands against especially
the right approaches. Well,
now you're looking at a lot of
glass a lot of sense a lot of
these. Let's cut covers. Oh
dear. You've made the foolish
mistake. Oh, no, you've
mentioned about the glass
and the warden. This is the
biggest myth and I'm going to
put it into maybe I was just
popping you up before. Yeah,
Yeah, glass wins every time every time every time every time. Okay, and the reason why
Warden does not get his glasses on as quickly as glass and scope comes up. It's true
That's the way it works. So whenever people if they go the glasses, no, no, no, no
Because the glass will always see you before you see him. That's the way it works
Unless you're prepped with your glasses on stand still already looking at a position. You're not one of them
But, I will say that Walden would be very good though, and again, fear actually we know,
like to bring a lot of flashbangs to their kind of general utility, they do.
They get them sort of out, they get them locked in.
I learnt what they call flashbangs in Korean because of content that I can't talk about
right now, but it will come up and you'll all hear it.
Okay, uh, but we was filmed yesterday. It was great. Um, and there was maybe some math that they had to do, which is more fun than it sounds, guys.
The content's great. We've got stellar content. We're going to be teaching you how to...
We're learning how to count, uh, how to count. Anyway, that's so far beyond the point. The point is here, actually, or is it just above here?
The Deimos is going to see if he can try and get some of the verticality, get some of this pressure and force the players out.
You can see the first track is on the shanker good person and we're gonna talk about how this works before
Good boys in and he's out straight alive, but the plan is a bait. It's a bait
It's a three versus two gets the verticality, but this is a very strange place that we are in the art
He's on the walls and it's a three versus two with almost two minutes left. Okay
Oh here. I was gonna say now he's floating sound fear X and we play a free v2
However, Oscar somehow just got a pick up a guy standing immobilized. Oh, the window didn't even move just stood there
Wow Oscar might have just been the savior of this round
You can see if they can try and make their way past the Denari lasers with a grenade.
There's a lot of wanting the fight here from Oscar.
And we talked about this position, how impactful it is, but look at the grid setup everywhere.
This is the U-tail that Fyrex didn't have.
Yes.
With a minute, and the two versus two, you can see they're trying to double up,
but Skeptic and Oscar, they're keeping themselves active.
It's quick to get support to each other.
There's a chance that the reed and the denial here plays themselves on towards the cat.
The cat goes for the Deimos break, worried about being peed from the opposite side.
The fire comes through, but as does the Deimos.
Oh, gets hit by a bit of a stun, so they'll know he's been able to obviously cut the divide
as well as the read on his ability.
They have to cross fight in 40 seconds, looking for either potential and just gets another
stun coated, gets his third for the round.
Oscar, as I said, he might have been the one who could save this round, but he
could be the only saving grace right now, pulls himself back.
Well played, wants to wait for the plant, the time of the engagement of a one versus
One crosses the divide against the down and gets himself out of there.
They don't have the time for the pitch up. They spot the angle, he almost gets the follow-through and
codes it. They pull back 15 seconds and now it's another two.
Assistant 1 is Oscar Dodge, dive, duck, depth and waited for the defuse.
He times the run. He finds the pocket of space. He pushes and pushes and pushes and rips.
Got on!
Tweezer, come on, have it off, got it!
Your man, the man who has said, joined this roster
and changed its fate,
proves that those stories can still be written.
And he doesn't even react.
Holy aura from Oscar!
Just not.
Just yeah.
Yeah, nonchalant as you like.
Oh, my.
with the same angle and whenever he got the down he immediately runs runs don't
allow the other player to get that trade but that that was big and that's how you
set the tone now for your half honestly oh it devastated there from the side of
Rinn but oh that was that it could have been closer it could have went either
That was all see so just back and forth back and forth
Wow
Wow, wow
3 to 4
3 to 4 this game is still cooking in heretics. Just get that first defense in the word just
Because all the lifting there we get our echo with the more drones and the further utilization
We've obviously got the chance at you for playing a bit of a distance on the soloist
They can keep themselves locked in and with the Monty and with the utility game back on the other side
They should make pretty quick work of the wall outside the combination of Maverick and the Hibana
It's not gonna be the biggest most devastating piece that it in some ways was obviously when we saw heretics approach
They did not get that wall open the first thing is on towards the crypt in the emergency exit
Get that open get the pressure and make sure that they can't try and group their way up as you can see woogie man
Yep, just contributing to make his way in towards visa. Yeah, really good possession that to send a Monty down is in through the secret tunnel and
And Monty, it's kind of the situation where you're always going to be pushing forward.
You're never going to worry about a flank or anything like that.
So it's all just going to come from one direction, which is fantastic.
Oh, I mean, he should see that angle.
Yeah, I shouldn't fall.
You fell for it.
You fell for my rules.
Got caught up.
I mean, it's also a great premonition there, obviously, from fear X.
They knew what they wanted to cover and they know the team that they're up against.
And it's what was missing on bank.
We did not have any of that Vod review and it showed so powerfully against Ferex's usual game.
Here, they know what's going on.
And I've noticed with games, you know either against Grubby, you know who the player that he is,
and you just think that'll probably get him.
It'll get him.
Like Grubby's right away, Grubby didn't think, oh, they could be pulled in an angle from that.
He thinks, I can see four of that.
Yeah.
That's the way he thinks, is what can benefit me rather than what benefits the enemy team?
you use the right bait for the right fish and
there's a lot of baits for the right fish
This could be a bit of bait, flexibly
they might not know or
if the position gets one, leaves the long gone
isolated the echo
read them like a book
and the book wallet nothing is written in Korean
they're trying to get the lock in but they're not overextending
you can see look at the players on the back
they're trying to get the rotate flexibly
gets on towards one, it's covering cross
Wookie man is down
everybody's massively hurt but
If they can secure Wiggy-Man, that's gonna be the lock-in and he's still got the tight angle.
Oscar has the cover on Good Boy!
And that leaves Rin alone...
...trying to do their best, and I mean, beautiful play...
...from the back of the Echo drone.
Free fires for the engagement, but at this point, Eretix could just leave, and it seems like they are...
...yeah, should be the lock-out.
I mean, 25 seconds, not a massive amount of time for Rin.
The play with the act was still there. It was the real savior there just to disrupt that Monty.
And he's gonna try and work his way through but yeah just not gonna happen for him. I mean good
patience. I think the heretics and the patience that they've had in a lot of these kind of dying
moments. I think it's been great. Nobody's really tried to overextend and it's uh rewarded them
for round win but a mistrum. A mistrum. And the mistrum shouldn't be happening because it's a
that position in Winston, especially
whenever the month he's already
in. If that player get drone, he's
dead. He's trapped. He's not
getting out of that. Yeah, and
that that's just what they missed
was just a simple drone. The echo
though that was greatly time. And
did you know this as well? Whenever
that echo stun came in. Every
while going for that month, they
all doubled up. They believed in
each other. They had that
You have to make the play the play makes you.
You've said the phrase!
If it's on your bingo, please tick that one off.
It has been logged and locked in.
Five to three, the round deficit once again finds itself stretched towards two,
and fear-exers are on the wrong side of it.
Now they have obviously already used their time out as well,
so they can still only play the game that is ahead of them.
Now at this point, that momentum that Aerithix has built up,
have built up you sort of said you know is three rounds enough it's done to them
to prove it but that round as you said the way they impacted the team the way
they sort of affected the map as a team was so well synergized and was
everything that was talked about in timeouts of Yorov we just need to
stop giving them ones at this point let's see if they can try and just
get another round into their favor keep themselves off of map and
eventual series oh boy how has he not got that how is he only done what is like a breath
of damage that was me in right there I would disgusting
B-Cuban.
Oh!
That's what I thought!
Ah, I just forget about just one point.
Yeah, there's no point. There's no point.
They can't even make it.
They don't have to go out. What's the point?
Anyway, I mean, Skeptics is lucky to survive with his life, let's be honest.
But also, good boy, unlucky to not get that and then not get the follow-through there.
Getting some of the work done on the verticality.
Flex is obviously sort of stat waiting for an approach here on towards Yellow Stairs.
They're still getting themselves on the top floor.
external entirely and waiting for this, the green lights swing in and not get instantly rebuffed.
They know they like to be active. They know they like to put the pressure on and they know that
they could be bloody anywhere. At this point right now they're thinking themselves a little bit
further away. That's how you quick thorn gas network is so quick, terrifying. In the position
of that player, I mean if it was slightly further than the corridor, it could have been a
bit of a different story. Still, dealing with utility. Heavy hurdles here, don't
Yeah, I mean, they're gonna try and challenge the top floor, but this is where heretics won't them.
They've got a lot of their util operators upstairs, you think about the SOMO, who's going angrove, eliminates the player and spiral,
4v5 that Ferex have to battle from, and don't forget the top floor, it's not the bombsite.
No.
Even if they take above, then they have to start rotating towards the mid-floor,
and by that stage, we know heretics still fall off, they're very good at dropping off on their own game if they feel that's the right call.
at this point as well they've pretty much used all of the utility they've got a
smoke they've got an impact but they've taken away two minutes and they've taken
rid of Deimos so at the same sort of split you look at what's in the pockets
one frag grenade that's the drive we've had a brawl they've come out slightly
worse for wear but there's been no more of it!
makes the print of the shotgun but he's just easy pickings whilst in that mine
now is there moving their way across Ruby out of the side with the shotgun it's an execution
Above but it's still a two versus three because they couldn't quite get the full lockout here in 30 seconds
There's the drop on towards the black beard Oscars out of there
He's not gonna try and find out what happens when he meets a black beard toad stone face the face instead
He's gonna have a look at the piano and see if that's still playing the sweet tune for us on map and series points
The point being now though 15 seconds. They're gonna try and find their way to build it down
It's gonna be another hot hatch drop and see if they can find their way across
But they still toy with them demo
They're putting them in towards the smoke and the player gets it.
One on the plant, one on the cover of every single possible angle.
He secures that kill.
This time round he gets the double, but he gets caught out of the post-run.
Now it isn't Groobie.
Once upon a time on a clubhouse, we had a lot of bullets pumped into an already dead body
and a bit of an old chat.
And this time Groobie gets his revenge.
The man who has been to two SI's and never won a series
you. You're going to have to
shield up. Wow. Wow. Wow. But
overall the round was really
well played by heretics. Little
bit dodgy at the end, but the
general gist of holding above
challenge fear X use a lot of
the utile above. You've seen
the smoke upstairs get good
value from the toxic grenades.
And then swiftly fall back
once you have that man
advantage, and he done that
I mean next was fantastic like a transition but I just know about the other and then yeah
like I said just about gets it before code got a shield up
Wow
I'm so good! I'm so good! I'm so good!
Groovy
Groovy
6-3, heretics!
One round away, the T2 team that could, and could keep going here.
Obviously this is so far away from the decider of everything, but we've already hopped on
and highlighted the importance of these two teams going against each other, and this potentially
being the game that separates a team from stage 1 and stage 2.
remember gang only one of these teams will not progress into that second stage
before they have a chance at fighting for main stage so don't be that team
it's the ammo heretics I mean they are so close towards the first step to success
is that in your book that you self-output more your phrases that the
help is anyone can plant. Anyone can plant. That's the book name. And it's true, anyone
can plant. Here we go. Match point. At the moment, the momentum, the morale, any work
start with him, it's with heretics. However, the M that's not as messy as he's able
to pull off the opening pick. Oscar down and that's a good operator to pick off. Very early
on we know that the Kiva Barriers are regenerative over the course of the round so Oscar's probably
going to miss out on at least two Kiva Barriers down the grand scheme of the season.
Oh what you doing? Oh Flexi! Stop how it gets caught! It gets the black bin! It gets out of that!
Tragedy is struck in the office.
Phil is of this series there's been so many mixed opportunities for kills
Coming back in favour of teams. It's crazy how often it's happened, but you know what?
Flexi has been the man to make it happen twice over the past three rounds when he was playing behind the pillar and caught out the cap of the tower as well.
It just seems continual. It's almost this residual ability that he's kept on from the first map, where Flexi was the man of the moment for heretics in the darkest tower.
Now he's just even more of a shining light with the rest of the team lifting him up.
They've lost Blackbeard. We've talked about shields for this team.
Have they lost this series based on Flexi getting a sneaky one?
Look at the time. We're below a minute.
Um, really, what have they done? What have the attackers gained control of?
What, admin? Is that it? They haven't even pushed in towards vending?
That even got themselves set up for a plan yet?
I mean, this has gotta put it really, really close.
And they're still smucks. They're still a C4.
We've got them as well. Look at me use.
They're trying to get their way up. Spiral Rincon to the hoppin,
but they're still holding it aggressively, looking for the fight.
Right, Gribby gets one as Rin, bounces out, pre-fires, but heretics aren't giving them any ground, any counter.
Gribby takes the next bit of damage, but still once again gets away.
That's the important part.
Now C4, Kwan's smoked, and one more body down.
Wiggy Man, though, is able to win out the engagement and take a lot of damage.
They're not stopping to get the play up currently.
They need to do something as a three versus two.
There's the pick up, there's the watch of the day, the prosthetic somehow threats the needle through seven A-stacks,
and finds the result on the end, five seconds ticking with the hominist as we are falling apart.
Going for the plant. Good boy watching on the cover has to cross as the Aion doesn't have the kill,
but what they do have is a loss. And what heretics have, what Ruby has, what these players who didn't
And hope before her is a win on the grandest stage of the game they've given us so much to over the years.
Heretics win their first series.
Oh, over to you, Mr Savage. That's the best for him.
Grubby's got his win.
Wow, what a performance from Heretics and the thing is Grubby, he can say he earned that win
because what a stellar map that he's just had.
Wow.
I mean, it was so much fun as well, obviously,
as we said, you know, it's not over and done.
There's still time, there's still games,
there's still a lot, and they have a day off tomorrow,
and I'll score on most trips, but we'll top that out
because I'm really, you know, he played Fyrix.
They still got games ahead for us,
and for these two teams for today,
we're now taking a break before we're back with Oddesk.
Here I am with Oscar from Team Heretics just taking down Fear X, hell the matchup I have
to say, especially how things went on in map three, but we have to start at the
beginning, map one. There were some teething issues, 14
heretics to step into it. What was going on in that matchup warming up into it?
Yeah, well obviously I think we're a tier two team, so going straight to SI for
some of these players is a great step up and I think the disconnection was a
bit there. We didn't play like scrims, we didn't play like other
or officials like the LCQ, but on map two and three
we showed ourselves.
What's that kind of difference and warm up between,
hey, I'm playing qualifiers at home online
versus I'm here online, I have my teammates,
it's a different sort of setup.
What do you feel is that big difference for you?
Probably, to be honest, for me,
it's like the external noise and stuff like that.
It's like at home, there's nothing going on,
nothing going on.
But here, you know, other teams are shouting,
everyone's celebrating.
You can fist pump after a round is crazy.
So it's just different.
A different trash talk also when you're on land
and that way kind of hits in a different way.
And take me through map two because it looked like,
yes, you were devastated.
You lost your map pick in the first one,
but then going into bank,
there was a lot more comfort on your faces.
Yeah, I think the loss and just going outside
and talking about it just helped a lot
because we just came back into it.
talking about the game plan well, and did the game plan well,
and we had a good half, and then it just rolled over to his hat, so it's good.
And you go into map three, there was a lot of clutches, as I have to say,
despite you winning map three and the entire series,
there's a lot of clutch moments in there.
Can you guide me through how some of the calm situations are
when you're left in a 2v2, you're waiting for a plan to happen?
I think, like, when you're in an official game,
like, when you get in a clutch scenario,
it's like totally different to when you're actually screaming,
Because in a clutch scenario in the game, you want to win so bad that you play better.
It's not like practice where you don't really care about winning a 2v2, you just want the
initial plan to go well.
But in the game, anyone can win a 2v5, they want a 2v5 on the first map.
And that was everything.
I remember that 2v5, that one on church was a hell of a play for Mugi man and
really misplaying it all, but it doesn't matter, that's in the past, right?
2-1 you collect the two points out of this. How do you feel now that your first match
is done? Are you ready to just keep on grinding for the rest?
Yeah, I'm feeling good. I'm happy to get one win at LAN. The other LANs haven't been successful
for me. But yeah, I'm excited for the off-day tomorrow. Just relax and prepare.
Are there any other teams that you're kind of watching in your group that are like,
oh, these ones we have to take down? It's kind of like a personal proof of things.
Well, I lost to the original Beast Coast when they won the Major and they knocked us out.
So I'll be happy to play them and see what happens.
That'll be a horror story if it does end up going your way.
Team Heretics, Oscar, thank you very much for joining us.
More action coming to you live. The Invitational.
Obviously a less than ideal star for Team Heretics turns into Janitor Judy on map 2 and 3.
They absolutely mop the floor with being K-Fear Eggs.
We did have so many P's going into this game, especially for the APAC side.
I think some of them will realize.
I mean, that's a story we've been painting on the desk is Furex.
Once you are able to understand how they go about their defenses, their attacks,
it's very easy to be able to counter-attack.
And that's what we wanted to see out of heretics going into map three,
is them to be able to adapt in-game.
And specifically on Consulate, that's where we saw it all put together.
I mean, their attacks understanding that Furex are not adapting.
They're just playing their strats over and over again.
They're not adjusting to help each other where the area is needed and heretics took advantage of that
And we talked about it in the interview when they get a good half-start
It transitions into their defenses and when they have that over aggressive attacks from all angles. They're stopping fear X
They it's a cakewalk at that point once they got to defense. Yeah, absolutely and specifically in that console
I really want to fixate on is on those defenses
What I really like from heretics is they played the layering so well they get aggressive very early
They would expend their utility they would slow down the likes from fear X and then they would just come together
And then slowly chip away at fear X making them force their own hand play into those crossfires
And just ultimately making the rest of that series look clean and concise. I think you said it best
It was janitor duty for them
Like I said studying that goal post from one game to the next they have been doing a phenomenal job
They certainly have and obviously we had the pleasure of hearing from Oscar right after the game with Milosh
However, we actually welcome flexi
What a performance that was a bit of a reverse sweep
But I just want to ask you straight off the bat and how does it feel to win the first game of the side?
I mean, it's definitely a surreal experience
We weren't really expecting to be here
But all is actually to make pro league next stage of a challenge league, but we're happy
It's what we're here for we knew that it would be a difficult game
Nothing is going to come easy to us, but I think you saw it on the rounds where we play together
We actually can't take on anyone and we see it in screens. It's just about bringing it into officials
Yeah, and for a first matchup to go against fear X
You're able to have some losses early on
But something that we just talked about is being able to understand the opposing team and from a so far rookie team coming
Your first event as a team to be able to adapt in server
Is that what you guys felt that you understood how to be fear except for map one and
and implemented it map 2 and map 3.
Yeah for sure I mean we always start slow always you can see it on our 2-2 circuit you can see it at this point in the traditional
unfortunately in the 2-2 grand finals we didn't have the opportunity to recover because it was one game and done
but we always start slow and we always read the opponents and once we've read an opponent
unless we're playing maybe against Falcons that has like Shiko insult and all these guys
we can almost always beat them. We read the opponents and we make our whole game off of that
And that's our coach David and also for this event. We had Magusto which worked our elevator Academy
He also helped us with more of like micro stuff inferior the game
So we're always ready for it. We takes a bit of time, but we get them
Well, I want to ask you specifically just from your own personal experience
You are the most least experienced player in terms of t1 level. This is your first tier one experience being at the invitation
It's such a prestigious that I kind of want to ask you
How do you be able to how are you able to just kind of control all the emotions in these moments?
I mean even your play you performed exceptionally well. I just want to know I mean how are you able to make all this work?
I mean obviously I'm still nervous. There's some rounds. I mean there's some rounds that I
Looked at my monitor the wrong way, you know, but you just have to remember that you're not at home
It's not a scream like in the screen
You can get upset and
Scream at our IGL because he did something. They can scream at you, but in the first game you're at a side
If you can't keep your cool, you don't want it
And I took two years off siege after trying to go full-time and I'm here to win and if I lose it's okay
But deep down that's what I want to do. So just live with it. The stress is gonna be there. I just have to do it
Love it. It's quite stoic. I love it. Flexi anything you'd like to say before we let you go
I like to thank all our fans the team heretics the fan base the obviously donors that trusted in us for this
And hopefully the future. Thank you to everyone from our team's family back home. They support us a lot every single player
Thanks to Pidgeon, you know because I know he's watching this game and he just screams his eyes out
You guys don't know him, but he's a funny guy
And yeah, I mean thanks for the production and everything. It's a real experience. So yeah, that's all well
Best of luck in your next match. Thank you and we look forward to seeing you in heretics, dude
But for us for now, we're gonna go ahead and have a lovely little chat with ace of pirate season tail
Welcome Siege fans to the first episode of the legendary tales of the Six Invitational,
the Crown and the King. Every era of siege gives birth to battles that outgrow the scoreboard.
Story's not told in numbers, but in memory. This is one of them. From Europe and Mena,
two powers rose above the rest,
two banners destined to cross again and again and again.
G2 Esports, world champions, already etched into history.
Team Falkens once denied the crown, now reborn.
In the first act, the balance was clear.
G2, they dictated the rhythm.
They moved like a force that knew victory.
Because they'd already tasted it.
Discipline, precision, the calm of those who carry a title.
And expect another.
But legends are not written by comfort.
They're written by those who rise from the shadows.
Stage two, Munich, the EML final.
Falken's answered but not with words.
With authority at the heart of this rivalry.
A name already whispered in prophecy, Sheikah, Sheikah.
A legend forged in Roane and relentless precision, and across from him, King, not yet crowned.
Stomping, supported by a role ruler by presence.
This is his first invitation, no past trophies to defend, only a future waiting to be claimed.
But wars are not won by fire alone.
They're shaped by mines.
Like Alamo, a commander who fights on the frontline, calling, bragging, winning.
Already crowned, already proven.
And Likertwijk, a strategist, strong, structured.
A builder of systems where others shine.
G2 falcons different philosophies.
but the same ambition, proof that neither stands above the other.
Yet, at the Six Invitational, there are no rematches of the past.
Only chapters waiting to be written.
And this year, you don't play to win.
You play to make history.
I
Available now.
to the right of the tier two
Europeans really pains me to
say but unfortunately that just
is the way the cookie crumbles
but we look forward to a game
that potentially might give us
a little bit more hope a little
bit more love toward a pack. I
think that this one can
That just is the way the cookie crumbles, but we look forward to a game that potentially might give us a little bit more hope, a little bit more love toward APEC.
I think that this one can tactually, NIP, Waybo, this feels like it's going to have a bit more depth to it.
I mean, you like to think so. Both of these teams are in situations where they're trying to make it as far as they've ever been, and they both have a lot to show throughout the year.
Two have earned this spot here. We just have to see if they can act on it.
Well, I would love to see both of them act on it because I think there are different storylines for both things.
And I think both equally have a similar storyline if we speak vaguely about it, but an IP I mean they went missing on the back of maybe 2022-2023.
Yeah, they haven't. It's good to see this organization finally get the representation that they were early on in the seed years.
And one player I want to focus on quickly is Pino.
The last time he was in France, he won the Six Invitational back in 2021.
But I want to look at the future, the next generation of players.
And that is fantasy.
This has been a player that we've seen very early on.
He was a young prodigy, then didn't really find a lot of success.
He was the best player on, I'd say, weaker teams.
And then immediately coming into this NIP roster,
he really showed that he is one of the best players
and one of the most lethal players in the scene.
I mean, even during Munich,
he was the third highest rated player for opening frags.
I mean, this kid is doing it all.
Yeah. I mean, he has the same story as a team too.
It's been a little bit of a quiet time up until Munich.
two years since a major performance, a major showing up until Munich. Munich was a good
run for them every single time that NIP has performed at an event. They get top eight.
The way that they play around fantasy is amazing, but the downfall of it is if they're
not there to be able to back up fantasy, it really looks like two different teams.
Fantasy all the way on the front and the rest of the team on the back. If they can
connect the two, NIP looks great.
They do, but another team that looks great at this event, at least leading into it,
Waybo. The team from APAC that arguably, we've been talking about it quite a bit, are probably the
best representation that we have at this event from our region. They've looked really good in Munich
and I think that that's probably one of the strongest talking points about this roster.
Remembering this is Xbleed, right? We know what they can do. They've gone a long way. I mean,
since the roster of Bleed up until Waybo, we've continuously seen this team be able to perform
and surpass expectations when it comes to the APL region. That being said for Waybo,
specifically if we're putting this into comparison, they 7-1 NIP in Munich and since then, yes,
they did get eliminated in Munich by G2, it's unfortunate showing from them, but then they
go into APL, they win APL and they put themselves in a position where they're continuously
outreaching everybody else in the APL region and now they come back to this event in
Paris in a situation where as long as they have more repetition, they get to be able
to experience these other teams, they have everything they need to be able to reach
should be able to outperform again the APL region.
I mean, you can just even see in those masses
just recently in Munich.
I mean, a lot of those games relatively close,
maybe outside of the secret.
But I mean, they were still going toe-to-toe
with a lot of these opponents.
And, you know, for an APAC team that we don't put a lot
of prayer or hope into too often,
I would say this team as a whole with Meepie
being their coach, same with Gohan.
I think their diversity in their pool
and their style of play is far above
than what we've seen from any other APAC team.
So I'm really excited to see what they bring here.
They're also one of the most exciting teams for me
to be able to get behind and watch.
And then the play that we even saw on there
in that little bit, Reefs.
I mean, he is quite the grim reaper to say the least.
I believe both of these teams have reached a pinnacle,
a point, a turning point where they could write their own
stories and be a team that's consistently making
main stage events that we'd like to see.
NIP could go past top eight exclusively.
Wave could make that main stage event.
Both of these teams have what they need
to find that success.
It's about the consistency at this point.
And that's been a consistency issue
that's been talked about time and time again,
especially for APAC.
It's just like one event they do well,
the next event we don't really see for them.
And those are the kind of things I think
that contextualize why we're always so,
I guess a myth in that region.
We're always looking at it like,
could they do something?
But let's go ahead and look to something
a bit more positive than my note.
Let's go ahead and have a look at the V-Dos.
Because I am excited for this.
I genuinely believe that if Waybo
can have a good start at this event,
I think they run deep.
I think they're actually going to have a very good start starting out on clubhouse again.
And you know, just similar to what we even just saw in the previous match, clubhouse is a very default map.
You don't need to pull out anything too crazy.
But again, it's the way that Waybo plays.
They can transition their playstyle at any given moment regardless of the site.
So they can make clubhouse look vibrant than what it typically is.
So I'm very excited that they get this map to go through.
But then it's that border.
That's a big question mark for me because that's a very, very strong map for the NIP.
Oh yeah.
I mean, NIP picking it makes perfect sense on why they'd want to go to an aggressive map.
clubhouse is a little bit of anybody's game when it comes down to it but
border is just so aggressive heavy. NIP is the aggressive team but that's what
we're gonna see. Can NIP be able to follow-up fantasy? Are we gonna see the
rest of the team be able to connect behind them? If we don't see it it's
going to look like a wash in NIP's side because they just that is their game
plan is to be able to be behind that future of the team and if they're
not there they fall short. I think right now this is actually this is
kind of turning out to be a very good game for the first day and
will set the time for both of these teams campaign that both of them have a lot riding on that side 2026
But let's welcome in our classes. You know them yellow them. Hello gents. How we doing very good. Thank you, man
I can't hear today. Oh, I'm made on chip. And that's the first time I think anyone's asked me how I'm feeling
Gotta think about the big man sometimes right Tim. Gosh, you do
Just like come in to say something then you took his wife, but man
Yeah, it's ridiculous.
Yeah, it's ridiculous.
Take the price of all of that when I loved it.
I know.
I don't think Desk can pull out the bomb.
I don't.
I know you look pretty nice.
Yeah, I reckon you don't end up looking like it.
My head is far too big to go bald.
I'll get lucky next.
It'll be horrible.
I'll have the problem now to be fair.
I feel that, mate.
I feel that.
I'm not in.
I'm going to let your boys take away.
Enjoy.
Thank you very much, Rob.
And the boys, of course, as well.
Tim, how are you?
It's going well.
I love Paris.
Every time you come to France, he does this, honestly.
I have a question for you.
You have a question for me?
Call the ITU.
What time is it?
SENDED ENDED LEGISLESSLY!
IT'S DESTINNED!
You know how to start out somewhere.
Now that in detail, it's time to get started.
And what a game to kick it off with!
You've heard the desk pick it up,
and now it's our turn, NIP versus Wabo.
A great game to get started, Tim,
because there's so much to it, story-wise.
There really is.
And I think on the first bit, actually, I was expecting maybe
more of a one-star prediction.
I'm not going to cast a fraction.
What's going on?
I'm not going to get too carried away, Dez.
I'm learning slow talking about slow with nothing slow here. We've got way more versus NIP ready to go
to get things underway. One
that I was looking at the stats
form for both teams. They quite
like it. They're way bowed. You
have the stronger record on over
I think it's a lot of tape,
at least historical tape to go
back and look at because it's
been a while since these teams
have played. It is. And I think
it's a funny matchup is this
one coming in because it's easy. I
think sometimes you know you
start to all me watching you
think, Oh, and I know them. I've
heard of them. They're from
Brazil. They're great and you
think way, but I've maybe not
heard of them so much. They
coming in from a pack. And I
think sometimes these things
have a great in in Munich.
They were one map away from
qualifying through to knockouts
and that was against G2. They
did brilliantly. They've got
me, P. They've got Gohan on the
backroom staff. A lot of people
you know might not realize that
but Gohan. He was a player.
S. I 2017 2018 2019. He's a
legend of the game. He's from
Brazil and he's now working
with way born. He's going to
be going up against an IP with
a game style that is very
familiar with, but I expect
not going to have an easy day.
I haven't seen a tweet that Gohan was back, and I was like, wow.
I saw something that went on for seven years ago.
I've got a minute.
This is like recent.
He's back in this scene.
It was great to see.
But speaking of players that are in this game in particular,
I think there's two names that really jump out.
You've heard the death score he's
peaked about fantasy, and he's important to NIP.
But my thing is that on the other side,
he's got reached him.
The Reaper himself is in the server.
He is terrifying when he's on his day.
So sure, we can be excited about fantasy,
but there's a man on the other side
wants to see him completely shut out of this game. Yeah you know when we look at
that fantasy side of things exactly like they said on the desk it came in with
such sort of flame and fire I'm ready to go and then he's had this big look and it's kind of like he's back with NRP but there's actually a great story about
fantasy from Paris. SI 21 he comes over to Europe and starts playing ranked
while they're kind of getting ready for the tournament to start and I remember a
lot of the European pros tweeting like don't play ranked at the minute
Fantasy is just terrorising it and he came over here and just absolutely dominated.
So, you know, that's the form that we're looking for him to return to
and we're going to keep a close eye on him through this game.
Alright, well that's getting to how things are shaping up.
Fantasy himself is the one rolling around on that solace.
Still a long way off, of course.
It's the update she had a good while ago now,
but teams have definitely put her into their wheelhouse.
Was it taking quite a bit of fire here as well?
Certainly under threat inside the Barbell World.
We have to get himself back into our site,
just because the gunshots are coming on through.
of the back of a dr. B cool, speak easy, pressuring down main stairs, forcing fantasy away.
Just trying to get rid of this roam, essentially, put NIP back down in the baseflip and get themselves
at least half the round, if not a little bit more to work with.
Paying here, Tim, they've lost for doka b, probably one of the key up races they so
sorely needed when it came round to the execute.
Yeah, and that's great for NIP because a lot of the time they're looking towards
fantasy for those entries. He was plus 12 through stage two, he was plus nine in Munich.
He's always gonna be a big front line entry player, but he hates his coming in and picking up that entry
If all the NIP players are doing that job just like Fox's head on the desk
It's connecting those two sides of the team
It's giving that support to fantasy as well
And if they can link those two up, they could be dangerous not just a way
But in overall tournament consideration as well
However, fantasy has dodged around all these verticals as the both of them have been a real siege time moment
He's been dancing back and forth and just narrowly avoided it by a matter of pixels.
Almost gets rid of the head, but now that they know where he is,
well things aren't quite so easy for NIP.
They have been massaged back into the corner of Church,
down towards Blue.
Things are looking pretty good for the attackers here,
even though they're down a man,
NIP just playing it slowly and sensibly.
Don't need to go too crazy here on the defense.
He's looking for him through the pots and pans.
There's Winston this one before,
and a little bit more success.
Previously Reap's manager to pick up Wizard brings it back to a 4v4.
35 seconds left to go, and we're both in need to start getting a little bit more aggressive now.
Take a bit of grind, Finder, kill! The Finder's open, things up, it's reached!
Second in the round, Finder, Steve Dianne, 3v3, as Pino fights back!
The two versus three, then reach, it's really gotta go nuclear here, but Pino's gonna shut him out!
The old boy stands up mid, Kong's finding one more, Speakey's you're alone!
It's a 1v3, didn't know we're near enough time to get this diffuser down, while Finder kills required at the same time!
to go to the next round, but
the next round is going to be
the next round. Round one going
to NIP. Well played first round
by them. They were moved back
early, but got the entry and
then thought cool five before
will happily play defense here
and not try and go to
aggressive yet really like that
from NIP looked really solid
on the defense back in each
other up. I can say it's
coming in with that big
opener setting them up five
before it's always going to
be difficult if you lose that
entry when you're attacking
church and arsenal because
this time and I feel like Pino was always a big part of it and that was controlling rounds.
When Julio was with NIP, I've spoken to him over the years, another one of our sort of
huge SI names, Julio of course. You know, I've spoken to him over the years and I've asked
about this with NIP and it's always been a focus for the Org, for the team, for the
roster to control rounds and by getting that opening kill you then store them, drop
back to site, play it 5v4, burn the time and it's something NIP have always done
really really well on the defence particularly is control the pace of the
round. They've done it well there in round one, they're going to be looking for a bit more of that now, it's a little bit more difficult
when we go up onto the top floor which we will do here. So CCTV cast has got to be more
opportunities for we're going to get themselves into this one.
Yeah and already you can see our lineups are changing as well going in towards the
capitol which normally points into a garage catwalk take. Of course you've heard already the cast has today
speaking awful a lot about Capitao and just how powerful an operator he is and on this map well
it's no surprising at all that Capitao brought along to help out with the siege that goes on inside
the garage itself but on the other side Tim there's got a lot of stall here we've got the flash got the
smoke got the tuber out coming out a lot of stalls to slow down the inside as this side is one of
those as you can see you can't slow people down for too long they only really need two compass
directions of control and of course you can't hit the north because cash wall to the north
well it's fully closed off it's concrete you can't get through it but you can get control
of Garagin, get control of the main breach out to the east, you can get inside construction
to the west. Once you have a couple of those, you can make a plant happen. So it's not like
you need a lot of time here as the attackers. So I'm all looking to see how effectively can
they get control of things like Garagin. Can they keep all players alive? So far, yes,
they've got one, two, three. They've hit the gastion in the front and hard and fast.
Pino at least fighting back, but it's a three versus two, surely. This is Weibo's
to win. Reap's just got in, got the job done, and almost got back out. Does
losing life on the way out of the window but as you say the damage is pretty much done they've lost
the smoke of hate they've lost wizard on the clash they lose pino to speak easy and all of a sudden
1v3 and cons has got a field job to do here but not only that there's one minute 30 left on the
clock he's fighting the time as well but he takes the fight to death with a kill on the
breach surely not as Hoven manages to pop around the corner and find that last kill
We're both managed that round. I spoke about NIMP managing the first round.
We're both managed that round really, really well.
When they got themselves into that 3v2 position, there was no rushing them.
Minute 30 on the clock. We're going to take our time.
We're going to find where we are. We're going to go in and get those kills.
And they did so one at a time. Nicely done. Good stuff from Weibo, 1-1.
I think we're both teams across two rounds.
You've seen really good, disciplined, composed team so far, which is wonderful to see.
And you might say at the start of that round, they don't look very composed.
Inside 60 seconds, they had everyone inside a site,
they were losing players, they were picking up kills.
That didn't look composed.
It's like a calculated risk they were taking.
Once they got the entry, they knew that gaps were existing
and tried to then capitalize on that.
I think you'll very happily put yourself down
to a 2 vs 2 if you know you can take three players off the other side
while potentially only losing two of your own.
So it was good identity spotting from our wayboats
to see the gap, jump in there, collapse on a couple of players
and then just play out the rest of the round nice and sensibly.
Both teams have done that now.
round one and round two so we've got a flavor now what happened to the rest of
the half is going to tell an awful lot about which way this game might go that
reminder again that it is way better they chose to start on the attacking
side here so on the attacking side and look on the attacking side because NIP
picked the defensive side but they're looking pretty cozy so far I'd say even
after that first round where they lost the doc could be early on they were
still showing really good pressure inside the first 60 seconds to force the
Romans back just a fortune that's heard lost his life in the process
to the top floor. Let's move
into round three. Then we've got
speak easy bringing along the
black beard surely going to be
used to just assist that kind
of initial push on to the
roamers clear out anybody
underneath. Take a little bit
of ground. Whilst they also
work towards that breach up on
the top floor being that they
are attacking Jim and bedroom
going to face up to cons on
get those breaches off which is going to be happening as I speak and we can see now it's not
the cleanest though is it this? It's not! It does the job! It does the job! Yeah kind of! I mean
it's the start but there's still more to do. There's always the risk when you have to crouch to
get inside but it just puts you into a very very uncomfortable spot. You're very very slow
moving the swing onto you. You're basically guaranteed to be getting that spot. You've
still got cons sat on the other side looking to challenge the whole time. So at least for
Now they've got some focus on this but don't need to worry about it yet
I'd more rather see them look at where else they're going to attack soon because you can always assume a team is going to
Attack Jacuzzi at some point in the round. The real question comes, do they clear out Cache and CC?
Do they go in instead towards Watt?
Are there other parts of the map that you have to worry about to make an execute work here?
And out of here, why haven't you shown their cards and where they want to attack from?
No, they spent a lot of time working on that Jacuzzi wall. They have got that job done now.
Also interesting to see up here, bringing along that DMR on the Hibana. Obviously a recent change of match.
I love it so much.
Hit three, make it four, yet again.
Wave over, hit the floor, and just gone for this one.
Plants going down, speakeasy.
No contest here coming out from H and NIP.
They take a blink and just go, what just happened guys?
Whip and floor just rounded in about 10 seconds flat.
What a collapse from Wave over there.
Absolutely, I'm saying at the minute 15 mark,
I'm a little bit concerned,
they haven't made enough progress.
Auburn was still outside of the building.
10 seconds later, he's killing them in construction.
He's just wandered straight in.
They have completely NIP,
Taking their eyes off that backside there, I think there's been so much focus around jacuzzi breach with good reason
That's the only real noise that webo were making they focused up on that side
And it feels like hoven has just on his own beautifully slipped in from that
Reicide and managed to get himself a kill and it just opens things up reaps
I mean you picked up on the beginning of things
I think he's playing well.
We were doing our step well, taking care of the new one, from 12.
We were taking care of this one from the cave.
The bombs from above, we took a multi-target.
We decided not to do so many things, you know?
And we also took a multi-target, so we could change the ribbon, you know?
They're not picking a vericule.
We've all still got the wonderful Maria with us.
We do, Maria normally does step in for that, but I imagine there are a few too many games
going on to expect us to be able to jump in for us all the time.
Either way, I imagine it's the case of trying to get some control back in the game because
you're down to them, one, you've lost two of the three defences on this map, and NIP
is star off you.
We're a fantastic club team.
And the second one into this one, it's very much a middle of the pack for both teams.
They've both got it as a big net preference order, it is slap bang in the middle,
both with similar results, three and two NIP, and over the last six points, five
and so it's the most like it and we'll play it.
It's just that Wayboe have come in with a little more force here, especially in round three.
I feel round one, round two, we got to see the good parts of both teams,
and then in that round, just a second ago,
well, it was all Wayboe, it was a flawless round as an NIP.
They cannot have a repeat of that first quarter,
otherwise they're going on to the attack already down two and four.
It's not really a place that you want to be.
It's not really a place that you want to be, guys.
I've definitely come into it, and I said it for a good reason.
I mean, you know, don't write
way, but what they did fantastically
in Munich and I don't just mean
in terms of results. I know they
didn't get through the Swiss
stage. It was a close run thing.
It was more about the
performance as I spoke to me
a couple of times, was it just
going to open things up with
one onto reach? That's exactly
the oldest angle in the book
as well. When you're looking
up through the hatch there,
I think we're going to be
careful. Don't want to be
giving themselves away too
easily. And look at these
guys got the hip on us.
So that's going to be a big
loss in terms of those hatches
as well. But yeah, you know,
as I was saying, the
Womens is at a level of shorn and there's that they can perform at this really high level and NIP are finding that out at present
But I know that NIP have definitely got enough in the tank to get themselves back in
But we have been having this little bit of a fantasy focused as zero and three so far
We need to see him at his best
We need to see him at his most electric and we're just not getting it out of him at the minute
First map. No, so wake up. Don't worry about that
But I did like how aggressively NIP were trying to defend kitchen here knowing that it was a key control point for Waver
You know chicken is army up inside the kitchen itself having support onto the window for was it below and then also having cons on the clash out in the
Corridor to make sure no one could sweep him from the doorway and bring down hate where there was no one covering him
It was just really smart. They had every entry point into walls kitchen covered off
They have now got away, but as you've seen they've got really great
They've wasted a chunk of time as well really good defense by an IP so far once again
Yeah, I expect it down on this person inside. They know exactly how to manage the round
They've gone in, they've got themselves an entry exactly like they did back in round one.
They've fallen back and they're just gonna hold their positions, play behind cons on the clash.
They didn't know that he's a bit of a win factor there.
He can really waste that time, burn it down and make Wibbo feel like they don't have any options.
You know, make them think, plan B, plan C, plan D because this one, they're just gonna be eating through them.
They've got a minute left to go. They still got the barbed wire everywhere.
There's utility all over the place but they haven't been able to ship and they're gonna have a little bit of a problem.
it's gonna be going straight in looking for kills after you manage just a fine
Pino blow up a little bit of stuff from up here there drops gets the one
flips and hits the one above the keeper barricade just wonderful and this is
what I'm saying about this way both side is they have the ability to find a
way to find the kills happy reaps they will go in there get it done turd is one
of those players as well that can just have these electric moments and you
know like I say coming in anybody can be forgiven for looking at the
unhappy Brazilian yeah there should be no you know those right we go off and
everything is a look at this person here like there's so little to stop
dropping it towards blue they simply didn't expect it I don't think I
But while the Soap opens on the two players dropping in towards Blue and catching one player off guard,
as well as that wonderful snap from Hoven, absolutely elsewhere, there was other players going on.
It was exactly the same as their cash C-Strip, that last time round, when they just swarmed in towards the site all at once.
NIP are overwhelmed, they haven't got all the cover they thought they didn't have to reach for that, and you saw the outcome.
The key thing for me is Waveover have won down in the basement.
That was the one that they couldn't win back in that first quarter.
Now we're going up to cash and CC, but they're not pretty comfortable last time around.
Got themselves to the three versus two and Meslasia over to a win from there.
I think you're going to see more of the same and things might be about to go from bad to worse for NIP.
I think you're right. I think you're right. At this rate, they're going to struggle to get back into it
because it's kind of like, it's starting to look like one of those games going to NIP.
No matter what you try to do, no matter what you achieve,
we both just managed to kind of come back and find the way, find an answer.
But when you play it against sides like that, it is super, super difficult.
You know, there's nothing that NIV massively did wrong there.
They got themselves the opening kill onto the Hibana.
They held their ground.
They got themselves back to site.
They had a minute, they burnt two minutes off the clock,
and still it wasn't enough.
We were able to just drop the hatch,
take the fights, win, and go from there.
So right now, you know, what is the answer for NIP?
They've got to hold onto Catwalk better
than they did last time.
They've got to do that.
No surprise we've seen a Capitoban.
That was the big one last time.
Wizard was burnt out and quite often we see this now.
Teams will just move away from the site having lost it
and then we're gonna go back last, you know,
to that same place later on after our next ban,
once we've taken away your win factor,
but Reeves manages to pick up Hove
and pick up Pino, Hove and onto Hates.
The game's done.
Like it's 5v3 already.
Like Reeves is absolutely going off fantasy.
Still gonna have to find a kill here.
Should get shot in the back,
but no, has managed to pass by his opponent.
It's our bear on the side.
And it's a bit of a 3v3 increase
to bear a couple of shots from him back.
But it's already a 1v5 and this is a whole lot to live in.
He's so dirty, he's so clumsy, I get rid of one.
But turds there to pick up the next.
And once again,
Lebo just completely overwhelmed the Brazilians.
The thing is, I think the end of that round
kind of sums up how an IP must feel at the minute.
Wizard in that position with just nage, utility, gunshots,
everything flying in towards it must be how an IP feel
because no matter what they do,
they've just got, we were absolutely breathing down.
and then exit the minute, you know, if it's not hoping it's reaps, if it's not reaps, it's happy.
They just can't stop them.
And look, this is a team that smells blood in the water at the minute is Weebel.
They are just going after it.
It's hard when a team can switch up from being slow to fast.
I remember speaking to teams historically and they're like,
oh, you know, we either like playing against fast teams
because that's our kind of vibe,
or we like playing against slow teams where we can slowly beat them down.
Weebel are showing that they can play both styles,
where they can be very, very fast in the early rounds to get a bit of map control
And they slow things down the back on the drones, but at the flick of the vine,
they just turn things around and suddenly a hyper-aggressive bike reaches its exploding fort.
Turn the cup for the players.
Our face got through a hatch and you're doing exactly the same.
And it makes it so hard to set up for when you don't quite know
are they slowly going to chew through us here or are they about to explode on towards site?
You're just constantly on edge and always wondering what's going to come next.
And it feels so far like an compete just cannot deal with that pressure.
Had a great time down the base at the bray-bray side of the game,
But that's the fourth attacking round in a row, being won by Weibo and going on to this site, Tim.
What slowed them down last time? It was the mirror. What was banged away after round three? It was the mirror.
I think NIP this time are going to... I'm not saying they weren't aware of it last time,
but I think that Weibo was so quiet out towards cashing CCTV side that NIP, you know,
probably in many situations quite rightly moved manpower over towards the jacuzzi side.
I think this time they're going to stay much more focused and aware of that other side of the map.
We can see the goblets are playing inside of Cash there.
He is in a critical position.
He's got hates and construction to back him up.
Fantasy at top red stairs.
So they've got that full extension over on that side this time.
But guess what?
That might create a bit of space over by Jacuzzi's side.
So again, we both could switch this up
and play a bit of pressure from the other side.
But right now, it looks like they're going to meet the challenge head on there.
Yeah, there's three players here out towards Cash and CeCe, and they know they've got to get through Fantasy and Wizard,
and they've had drones rolling on through, reach to see an awful lot of what's going on.
The blessing of having the shield of Speakeasy, of course, you can take a lot of space very easy and feed information to the rest of your team.
So hopefully they're aware that the player on red is, of course, one inside of Cash that they know about.
They've got to find a way to get through the beginning, and then a C4 comes up, doesn't quite find his man, they've got rid of one,
but now the pressure begins.
And for the second turn, with Atomot for the third, but the composure for Speakeasy has been brilliant.
When he saw that he was under threat, immediately redeployed that heal,
and it's just that his females were suppressed with the improved 4v2.
Absolutely fantastic multi-play, but he also has hits.
Managers with Pickle 1 taking reaps off the window, that could be a really good kill.
Turdy's actually moving to replace him in that position,
because it's so key for what Weibo want to do, but look at the hit points.
They're all down, even Hoban has taken some chip damage.
this is possible. It's a hold on, but no to free took the window and finds the kills. It's allowed
over and in as well. Great play again from Weibo. Absolutely just doing everything right at the minute
does. Used to be utility. Capital onto Catwalk. Brilliant. Monty through construction. Brilliant.
Everything they're doing, they're doing it well. They lose, it reaps on the window to
straight away moves across. That's our power position. We need somebody there,
gets a kill 20 seconds later. Brilliant stuff. Really, really impressed. 5-1 and they've earned it.
Again, it's the ability to slow things down after they've gone ludicrously fast to get that explosion of kills at the start.
Like, I think we had whoever it was that was playing on the yank. Ooh, remind me real quickly, it was Hobbent.
He drops inside Lodgy, held the angle and main says for Kons, and Kons got a bit jittery.
He was the one that ran towards Jim and peaked the window. Terrible, it's just that they're holding it.
It was a mess, but I'll do anything here, but wait and see what they do first, you've still got 70 seconds of ground to play like you can see here.
Just ready and waiting, they went from being really bright next to being fast, to slowing it right down and seeing what NIP did next and they just played into the hands of Wayvo.
You get that five, one attack in half, now they go on the defense.
NIP have really got to show a little bit of magic here, I think, Tim, because, I mean, looking at both teams, they've got about a 10% differential between their attack and defense.
Both are better defending teams, but NIP historically have had that reputation for being quite a slow attacking team.
They did pick it up a little bit and start to improve, but are they still the finished article yet?
I'm not too sure, but we've really got to see something special out of them here fantasy especially at one and six
If ever you're gonna see someone transform their fortunes inside of a map team
It's at the halfway point he's got to go big for them
Yeah, real real struggle bus time for an imp here gotta dig deep and get them so I think the next three rounds
I didn't need a successful attack on each of we both sites so that they can really kind of send the message that
This is gonna be there attacking half and the clubhouse is gonna be attack-assided today
But I'm just I'll be honest not convinced that they're gonna get it
We won't we'll kick things up on the top box. It's gonna be Jim on bedroom. Just looking across the lineup again
A little bit of frustration ops being brought along. We've got the Fenrir. We've got the malusia
We've got the Arunae, Laughers for the DMR, but those laser gates again just make things a little bit difficult, just smort everything down on the side of NIP.
So the big question for me here, NIP, on the attack, how do you deal with that utility? How well do you manage that? Do you run out of time?
That's going to be the big one.
I do want to give a nod to what's happened by the way, and it's easy to say when he's 8-1, but over the last three months or so he has been the highest rated player for this team.
He's speaking a lot about REAPs and very fairly, so he's unbelievable, you know, even with the ridiculous sense that he plays the game with, he absolutely goes people for fun.
But I hope he's got the one that's up there, he's got the most multi-kills, the three of the most 1BX touches, five in the last 90 days, which is mad across with 15 maps.
He really has put on a show, and I think if this is the start of a great tournament to find a performance for him, then it could be quite scary facing off against him for other teams in future rounds.
Just going to hear the Flores taking out some of that utility, again good progress from NIP.
This is what I've said, let's focus on how they deal with removing that utility and clearing a path for themselves.
And so far they're doing pretty well, they've got Jacuzzi wall open, they've got the bathroom wall open,
they've got Flores, Shuren train, and they've got Hobban.
He's going to pick up Wizard, that's the entry, once again going to Wave or Five, a versus more.
Reeps is still in position in catch, they haven't moved him yet, a minute twenty left to go.
It's not the end of the world just yet, but it is quickly going to become that way because
Hovind, he's now this fair man and he's able to just roam around here, fantasy.
He might just get caught out from behind if he's not careful, but no, Hovind has decided
to play it smart, get himself back up to Catwalk and help to keep Rips reach and turn
in position.
They have got to be careful here because the two or three players looking to push
out towards the east side of things, you do leave NIP with a man of anti-shitting
sides themselves, so I'm fair and speak easy, I've got to go big.
Serpent rejoin him here but it is a 4v3. Fantasy is in. There he goes, he's second kill of the game on the 4th and to Ape.
And still back to the way though. Speakeasy. Fantasy on towards the double. This is what we want to see from him, Tim.
Yeah, this is exactly what they need and maybe he just had to get on to that attack inside.
He was looking to put the diffuser down for a second. I think maybe just playing with the audio.
Trying to just pit them out into a fight.
It's gonna be all...
Oh, nothing. 1v2. It's gonna lock him out.
the ace if he does this up and turn they just need to play this sensibly though 20 seconds left they
don't have to engage here try and force him into a position where he needs to put the diffuser down
he's playing with the audio and they're not taking the bait he knows where one is he comes around
looking for the challenge kind of find it open he switches to the shot he and finds the kill
absolutely brilliant stuff again from webo just to manage that situation at the end of the
the round. They are ticking so many boxes in this game. It's such a shame as well for
fantasy. You found three in the round like that's the kind of performance you want to
see coming into the half, but Hoven also got a 3K team. He's jumped out at the start.
I was like, what's he doing? He ran towards the breach and went for the man that he knew
was out on balcony, but there could have been a second player out there. The very
often is it was a calculated risk that he took, but they removed all pressure on
that east side of the map. Gaten started with a lot of comfort and knew that NIPR
They had to commit the whole team to clear in the east side or they had to hit site as soon as they heard any kind of noise out
Towards the main breach. Everyone started rotating back over so nice type of fantasy
The hobbit in the final boss that is way bow just a little bit too much for them here
So far Tim, they're up six and one and might be about to close out clubhouse seven and one
I think part of the problem for an IP here is you know the lack of energy in the team as well
Don't let me wrong you're getting you're getting swapped about
You know I appreciate it's not easy, but they kind of look like they've been knocked out of the tournament already like come on boys
You got to get back into this one. It's just my one, you know get for this get locked in
Dan has no opportunity to interject as the coach anymore because they've used their tactical time
I so it's all on the players now, and I feel like they need that leave it
They need that player to be saying come on. Let's get back into it
But you look across that line up at the minute and there are some soul and faith to try out because nothing
They try is working
carry on looking at it. I mean, look at this group and you would have thought obvious teams
to go through would have been MAT, Wave-O, NIP, probably Fear-X, but obviously Heretics
have come out to have a slot in that. Now, Fear-X could yet bounce back and if NIP can't
pick up their performances for future games, one series win we often say can be enough
in this group. But I have a feeling, Tim, it's not going to come down to one because
that will leave it down to round difference. It's going to come down to convincing performances
across the air, where it's easier games and without wanting to put either of these
two teams down, they're not part of what you consider to be an M80, right?
This should be the kind of game that one of them is working away with cleanly, and right now,
it's only way though. Yes, it's only about one, there's still more to come.
But...
You start getting that thinking feeling for NIP, yes, it's only day one,
still more to come, but it's not a convincing performance so far.
You just got to wonder as well how much is, you know, how much impact does the Gohan
effect have. You know, he's in there, he's teaching them how to play against
Brazilian teams, he's gonna know. And right now, you know, I'm shaking up
Fantasticly well. 6-12, can they close this out here and now they are this time
going to be defending CCT for interesting to know as well. They need one round.
They've still got Church and Arsenal in the back.
Yeah, well look where everyone is involved right. Every player except Bikisi is off-site right now.
But there's this massive crowd going on towards the gym and bedroom side.
You have fantasy there for a second looking into the construction window.
Of course, gives you the option to cut off that rotate back towards site for your team.
But Hoven will not be stopped.
Say that thing, he's stopped two seconds late.
to turn into another fantasies off the board, he was the X factor for them in the previous round,
now they've got 3 vs 4, it's looking rough. I just wonder about NIP here, they're playing into
WeeBoss setup, now they seem to have recognised that, they've switched and said, hang on a bit,
we can just hit site here and they'll have to play back into us, but the question is,
have they already lost too many bodies, has the damage been done? They're dealing with
the evil eyes, they're taking them out to give themselves an opportunity to plant,
but they need to get a couple of kills beforehand.
Appy fights his way back in,
reads onto his and it's done that!
Forget about it!
Appy, he's gonna just disable this diffuser
and that is Wave-O 7-1.
Rapid fashion.
They take map 1.
Cons really had to win that gunfight
on towards the side door,
but no, missed the first couple of shots
and now let Appy get back out there
with a headshot to get the close down.
They looked well and truly unbothered in that map.
Tim Berry comes up with a 7-1,
makes you wonder how does Borda go here
because with how the pin shots have been going, I'm really fancy way more on that man.
I love what I'm seeing from them.
These players have been around international stage for a little while,
they've been very well liked as a team, you know, through bleed and team jaw
and everything else.
To see the improvement that they've come across is just phenomenal.
This is the best of three.
NIP can still fly back, we'll find out if we do it after a short break.
and
uh...
uh...
uh...
uh...
uh...
Wabow out of the gates nice and hot taking a 7-1 win on Clubhouse and very, very convincingly
so.
We've seen A-pack teams in the past, you know, kind of get a little bit of momentum, stumble
a little bit here and there.
But I will say this never seemed in doubt once they got their hands on the wheel.
No, this is what I anticipated.
It was anticipating Wabow.
They're so decisive in the way they were able to pick apart NIP.
They understood it well, NIP is built around fantasy.
So if Weibo approaches it with such aggression, sporadic,
being able to take position quickly,
if NIP is not backing fantasy, they're
also not prepared for all of the other angles
that Weibo are going to be approaching with Blackbeard,
with the guys, with the Deimos.
And it just goes to show that Weibo, since Munich,
have only been getting that much better,
ramping up that momentum.
Because some of the shots that they were hitting to
were absolutely disgusting.
I mean, you can see every single one of these players
individually was confident in their play confident to be able to play off one another and this is what I was talking about sure
It is a math like clubhouse, but the diversity this team has now comparatively to any other a pack team just goes to show
Sometimes they were playing very strategic very slow and how they were take control then they would see an opening
Then they would get explosive, but that wasn't just off one player doing that
That was every player understanding the wing condition what they need to do how they can get aggressive and again
It really speaks into the sheer fundamentals that this roster currently has
I think what's really important as well is when you look to that the EPS, right?
This is just the easiest way to set a standard of benchmark. That's absolutely outrageous.
I mean also when you're looking even at the kills and sure, you know, you're gonna look at Hovind 12 and 2
I mean phenomenal play crazy going a and 3 but even speak easy going 3 and 3 88% cost
It still shows that even if you aren't the topping the charts here every single one of these players is putting their first foot forward
forward to be the next player to step up to be the next player to help their opponent.
I mean, they're just doing a good job. Yeah. And I think when you look on the side, retrospectively
to NIP, I mean, fantasy was 0 and 5 up until the fifth round. So that being said, everybody
else on the roster, cons, the rest of the players on the bottom still only ended with
about one or two kills. If fantasy is not getting kills, what are the rest of
the players doing? If they're not able to back them up, play off of his trades,
then they're also not being able to get their own impact into the server. If this
This is too much built around fantasy, and the pressure, if it gets onto them, it causes
NiP to crumble.
And that really is the downside, because on one side of defense, you shouldn't have
to rely on one player to amplify your sort of aggression, because yes, fantasy will
get aggressive whether it's on attack or defense, but that shouldn't be solely relying
on your defense of half.
You still have four other players that can play together, they have to play into
your crossfires, so to still be losing that outright definitely doesn't set you
up for success.
But again, yes, it does really fall heavily on fantasy, being able to amplify
by the rest of the team and then looking at cons.
He had a very poor performance.
We've seen him throughout the stage.
We've highlighted him.
There's times where he's really good.
There's times where he's really bad in a situation,
being that IGL, he needs to be the one
that is leading by example,
regardless of fantasies getting those kills.
He needs to be able to rally everyone,
get them on the same page,
understand what's going on,
because even in some of those rounds,
fantasy was the last life.
It couldn't be the case.
Now we're moving over to border,
which is notoriously known as probably
the most attacking side of map we have in stage,
especially in the competitive pool.
With that versatility that we keep talking about,
that Weibo is showing the changes in pace.
What are NIP bringing to this?
What can they bring to this to disrupt
what we've just seen from Weibo?
I mean, this is the thing.
Border is one of NIP's, if not their best map.
And that being said, it's because of their aggression,
being able to get fantasy into these openings,
East Stairs, into CeCe, just being able to get
that impact onto this play, onto Weibo, essentially.
But from what we said, I just saw on Clubhouse,
Waybo is out matching, out aggressing NIP
because they know that if they just go to the direction
where a fantasy is, or around him,
the rest of the team is not gonna be able
to involve themselves enough.
I think that also speaks to what I was talking about,
like Gohan now coming in as a coach,
having that Brazilian experience,
understanding that if you wanna play an aggressive game,
we can meet you head on with that,
but that also really speaks into the temperament
on the side of NIP of understanding,
maybe they need to dial it down a little bit,
maybe they need to wait for an aggressive team
to make that mistake, come into their crossfire,
play those angles, play those trades.
That is the best way to deal with an aggressive team
if you can't be able to find your own aggression.
Not to say that I don't want NIP to get aggressive,
but sometimes you do have to let the other team
make the mistake.
We need to see something from NIP
that we have never seen before
and that's depth in their play style.
Being able to understand,
hey, this is the first time in a while
we're getting out of grass.
We need to play it slow, actually have crossfires
so that if somebody dies first,
if fantasy's not getting those kills,
boom, trades right there.
That's something that we have not seen from NIP
in the history of their organization being in siege,
we need to see it push comes to shove
in a moment like this.
Gents, thank you very much for breaking down
both map one and watch to look forward to for map two.
However, it is time for Ace and Des to take the wheel.
Thank you very much guys.
Indeed, here we are for map two.
And as you've heard, the picture being painted by our desk
is not a fantastic one team.
NIP have really got to shape things up here.
And I personally think going into a map like border,
you couldn't really ask for a better map archetype
to do it on.
I mean, it's a pretty good picture if you were able.
I'm sorry, but the social go
is a fickle thing. It was it
was favoring and happy to begin
with everybody's on board with
what these. This team really
doesn't need a lot of invitation
to support them. You know, do
that Tim and in fact to the
map board is ready. Let's get
into it.
I think it's absolutely beautiful and everything that goes along with it. It's phenomenal. I'm really impressed.
Let's go through some of our bands, shall we?
Seeing the ying taken away, so that utilised by, I believe it was cons a couple of times back on the previous maps.
That's been ripped away. The Izami is a similar story.
That's what NIP hates in particular, playing a lot of that, but it is then banning it away.
And I'm not wholly surprised to see the mirror removed here.
By NIP, you can make this map a little more defendable, make these spots maybe aren't so defensively strong,
a little more defendable, make these spots maybe aren't so defensively strong, that little bit stronger and makes them more playable.
So, they're trying to get themselves a bit of a cleaner route through here to be able to get rid of two of those architects,
to be able to push in more aggressively because that's what we've got to see for me, Tim.
We've got to see aggression, but not just aggression, team-based aggression.
It's what gave Wavebo so many rounds back on that previous map.
NIP have really got to set the tempo here on the attack inside.
That's where they begin. Wavebo on the defense.
Let's see how things go here up on this top floor to start things off.
I think the problem that NIP is going to face here is that, you know, I've said it twice already in the last map.
I'm sure I'm probably going to say it again here. I fully expect to say it again here on board.
And that is the way both have the answers.
So, NIP, yeah, okay, I think you're right. Let's bring the aggression.
Let's increase that. Let's, you know, unleash somebody like Fantasy.
They said on the desk there, you know, one of the big problems was that Fantasy was often last alive and around.
It's not what you want. You want him going in there, creating chaos, getting kills.
Doesn't matter if he loses his life, that's what the other players are there for, is then to mop up what's left kind of thing, you know, but even if you try that, it's how we've still had the answer to it, so even if they come in and they get a fancy in the building quickly and he's getting aggressive, you feel like there's a good chance of this, we're both out, they're just going to shut him down.
And that is part of the stern, obviously you've got others on the team that are keeping an eye on as well as to what they can do.
Listen all about Fantasie, he is on this round on that facture with the revised EMP, so some interesting interactions in our previous games today,
where for example if you shoot the inactive Scopos shell, then Scopos can't then TP away now.
Of course there is no Scopos here, but everything he says that we're going to see seems fine,
is some really interesting uses for the revised thature throughout this tournament.
Now we've got a little bit of time to cook with him a great C4 though, then it's Fantasie who's down but not out.
How do you deal with aggression?
You match it with aggression, fancy actually.
I don't think you'll know how close he was to dying.
I know the nitro comes out, but look at this.
There's just aggression everywhere.
Loven trying to get outside of the map
to find the finish there.
It does get picked up by our hits.
4v4, but fantasy downy will be collected.
20 HP though.
There's a lot of damage being done to this NRP side,
and the fighters, as we know,
on board is about getting inside of the map.
And right now, NRP, they don't have one tour
the map. There's absolutely
nothing that all pushed out
towards that East side, just
trying to reposition, trying to
move around. They're now going to
have to burn 20 seconds, you know,
getting into a new spot. What's
the new plan? It looks like it's
going to be a push towards
CCTV as cons is relocating with
that shield as well. The blitz
is going to be a big part of
where you try to push in.
Fantasy and hate to now
following over as well. So this
is a complete shift from NIP.
I like that they will into
into a duct, but we've already for this.
We've got the fashion out first, you know what?
Speakeasy's coming out onto the balcony to butt with him.
And they really haven't given themselves
a lot of time which we should do it, Tim.
We're coming down to the last 60 seconds at this point
and they're only just now looking to try and get inside.
Pino, all's being tagged out by two separate players.
He's down to a spinner of ACP.
Up comes the Miro, looking to capitalize,
but no, Arpe's there first.
Binds is found into a second.
Hello, we know that he's there.
We know that he's not there,
but he can do nothing about it.
Ape is going absolutely nuclear. Three in the round for himself.
Pino left alive with one HP to his name.
This round has been an absolute car crash for NIP and Weibo.
Well, Ape especially. Pop it off.
Just brilliant stuff. Just brilliant stuff.
NIP, I'm worried on a little bit of a deeper level for NIP
because of the kill on the blitz.
You know, you weren't happy about it at the time, Des.
NIP shouldn't be happy about it.
Ape has already killed the Amaru as they come up the hatch.
The comms should be there. Ape is on door. Ape is in behind buck shelf.
But no, the blitz of cons just goes running past.
Cons appeal to play that the desk picked up on during that break between maps,
saying we need a little bit more. Look, he's even running in there,
as if he doesn't know where Ape is. They should be clear comms there.
They should be clear comms coming in from the Amaru of Apes to say,
that's exactly where Ape is, and he should be fronting him up with that shield.
Big, big problems for NIP.
The thing is that a lot of these players in Siege say it a lot.
It's like that looked like a terrible play by NIP,
but the idea itself wasn't bad.
It was the execution of the idea that was wrong,
because Pino being on the break door, for example,
does stop support coming in from break side
to protect the Amar at the Aruni inside our office itself.
If the Blakes can manage to get the turn
onto the right play and turn hard left,
gone through Aruni with the cover of Pino behind him,
great, it's a great little play they've pulled together.
But the small little things go wrong,
like that and it makes the whole thing
like an absolute car crash. So I'm not filled with enthusiasm yet for NIP. I think the ideas
are okay. The execution is what is lacking and sadly is execution that will get you over
the finish line. Any execution taking place right now is way better putting NIP into an
early grade by the looks of it. Good start. Let's see if round two, if there's anything
a little bit different, Conn moves over to the Monty.
Another thing that they picked up on on the desk, Fox there was saying, you know,
We need to be in a position to be finding trades to be impacting on the deaths of their teammates.
And again, it just wasn't something that we saw from NIP there in round one.
So keep an eye on that as we go on.
When they lose a player, are they taking one with them or not?
They didn't, because NIP killed most of them.
And guess what?
They didn't get killed before the end of the round.
So something that NIP needs to swiftly improve upon.
But let's focus on the positive as well.
Weibo are just playing phenomenally.
You know absolutely wax lyrical about them in the first map. We will continue to do so in this one because
Really on top of things that's the trade. That's the game you want to be playing if you're an IP, but it's way
But we got to deliver reaps managers
Very best
Pino how an earth you got away in the first place
I don't know but did my shoe escape nip gonna collect one of the first times down a long time
It feels like they have a banner advantage of 4v3 and a lot of time to play with Tim, one of them being a Monty, this is around, you cannot lose.
100% agree. This is absolutely unforgivable if they lose this from here. I don't think they will, but as I've said, they've been brilliant at finding answers and finding ways so far.
Just watching Speakeasy with that shotgun. I don't know, I've got a feeling you watch how that one comes about as the round goes on.
They're not rushing here. They're using the time that they've got. You know, it can always be a big friend of yours. Can the clock and siege if you use it well and they are doing at the minute they've got that top floor control. They're starting to look on down the hatch. They're starting to put pressure onto the players inside.
They're not getting hopefully carried away. They're not rushing this. They're not running headlong into a problem.
They're getting themselves set up for the playing solo like you say, but to get towards this last 45 they've got to have a rock solid plan and again the execution is what matters the most for me.
They've got no more frags they can roll down, they've got full smokes to play with and of course the Monty Shield. So they have got Utility available, but it just feels like Waylow.
Tucked in, ready and waiting, Speakeasy out towards Waitering. They've got a good Drop of Swords factory available to them, but then what's the response you desire? Plot now going down.
Now going down the problem with where they're tucked in is how does speak easy now try to impact on this plant
He can't do because of the cover from the hatch. I've been tried to move through but again
Couldn't do anything because of the cover from the plant
This is really well worked from nip much better and much more of what we need to see from the brazilian side here
It's managed to pick up a kill so any second plus a go it's trying to challenge above here away
But they know that they have to put this very little victory because wizard is there
He's got the angles covered. They tried from one side. They didn't work. They tried from the other and neither did that.
Really well played on elbow from Wizard. NIP on a hole. Just look. Honestly, they look like a different team there, right?
They look like a different team. Just really cohesive, really nice. Got the vertical control. Got the space for the plant.
Cons didn't rush in with the Monte. Just went in when the support was there, when the cover was there.
Got the plant down really, really nice from them. One-one.
The key thing is it comes down to what we were speaking about in the pregame
We need to see them play as a team and I feel that once I've had that initial scrap overpowering our office
That's all they've done for the rest of the round is play as a team. I was a bit nervous here
My rich managed to get across back into the water site. I was like, oh no, what's that? Sorry, but across into the army
I was a bit like okay. This is a look too good for them. But Pino manages to collect him off the back of that
Everything the NIP was so focused on the execute itself
didn't have exes players trying to do crazy lurks throughout the map. Everything was focused on
vertical cover and making sure they couldn't get plant and other than that it was all about the plant.
Pretty good, pretty well composed. We're back by a world of sim at the start of clubhouse where
it's won a piece. Where do we go from here? Is it going to be another straight line win for one of
these two teams or is it going to stay a little bit closer? I think we're all going to see better
from NRP than we did on clubhouse. I think we are going to see them picking up some more
rounds especially if they can continue playing like that. I want to see very much the same
from them this time around. They're attacking onto ventilation so they need to get that top
floor control. Speaks is up there on the warden at the minute that's kind of a bit of a nod
I think towards the blitz that they've seen being brought along but also not wanting the
easy option for an IP to use those flashers, smokes to be able to cause a problem again
like they did last time around but I'd expect them to be going in there clearing Speaks
easier, clearing our play out, which has not been the easiest task that they've had so far.
Get that top floor control and then start applying that vertical pressure.
What I do like is I was in this bravo being brought along quite consistently by NIP and
normally you'd see Hobben playing on the Malusie. In fact, on the defensive side, Malusie
has been playing three times more by him over the last few months than any other operator.
It is his go-to bread and butter. And even in this round where he's not on it, it's
still being present inside of the team. On a map like this, it's great for that
information the one that you saw outside the door for example lets you know
when someone's repelled in and the rounding on that door it's a bit of
information to you rather strictly trying to impede the other side but it
certainly does help so a lot of NIP have read in to wars that they know
that Malusia is going to be on the board therefore the braver is always going to be
useful in every single round even if you don't see that Malusia because you
pretty much guarantee it's going to be there. Four players from Weibo are positioned up on this top floor.
Hansen has been sent in ahead of the rest of his team to try and start
creating a little bit of space. He has got support from Wizard as well. They've managed to get themselves
CCTV but that is all the ground that they've got covered at the moment. Pressure is mounting towards
Armory as well, just using the Nude of Kongs to try and bully the couple of players that are in there.
But at the minute, Reeks and Speakeasy, they are not for moving, there.
I'm real.
Now, we're stealing on, aren't we? Because he's currently downstairs in the storage and of course
he's when someone gets on drones, for example. And Speakeasy's managed to get rid of Fantasy again.
The player that's got the entry for them has now been trained to die himself as he's down but not out.
But surely, he should get finished off into a 3v3 but Appay, he carries on on this map team.
Up to a couple of kills in the round himself and had to 2v2 and you're against the shields.
Ho ho ho! Good luck my friends.
You've got Appay back downstairs now working in towards site.
Hoven is trying to hold on from Fountain. He's not going to be moved here.
He's on the castle and he's just waiting but he knows he's going to be challenged by a shield.
But does Cons know? If he doesn't know that he's tight around the corner,
This could be an opportunity for Horvind to pick up an important kill.
He moves around, they've got no idea.
He is so unfortunate on this each time in there.
30 seconds left to go.
He takes the choice to drop downstairs.
This is an opportunity for NIP.
Tried to get the drops through here as well.
Smartly using his shield to make sure they can get the drop.
But off he's gone off again into a third in the round, Tim.
Finally gets shut down, but there's Horvind with the round from behind.
Well played by the boys there.
The key thing in this round for me, Tim, compared to last time on Bat Room,
they were moving. We didn't see the way their players sitting still. They kept
themselves busy and it kept NIP in a state of confusion. I think NIP are going to be
very sorry that their intel didn't pick up Hovind upstairs in Fountain. They had
cons right there on the Blackbeard. That's the challenge you want. Face to
face with the castle. You should win that out almost every time on the
shield. He just didn't know that he was around the corner and that's smart
play for Hovind. He stood stock still because if you move too much you're
going to give a little audio cue that you are present. They're going to hear
that little bit of a rustle of cloth around the corner. They're going to move in and take the challenge. It wasn't something that NIP recognised and they were ultimately punished, having been the one to pick up that final kill.
So NIP, I feel like they haven't sort of lost everything that they gained in round two. They still look good in parts, but again, label have adapted. They've adapted and they've answered the questions being asked of them.
Fantastic stuff for it. I can't honestly I can't find enough superlatives for this way boss out into there
I absolutely have nothing watching them. You stole words out of Mars and I kind of said it at the end of the round
You look back at the bathroom tellers defense in a static. It's all the NIP do they want it to
People playing PDE for most of it. Whereas in that round. They were much more mobile. They were busy
They've adapted NIP couldn't show any adaptation back on our previous map is the same thing gonna sting them here
If you see Waybo press on in the second quarter and have a great time,
that remains to be seen.
They've also taken the Monty off the off-line.
We've also got the Clash taken away by the other side there for the light for light.
But the Monty has been, you know, this is what happened in round two.
Quite difficult for NIP.
It was the only round in which they saw a win.
You might see the Blackbeard.
You might still see the Blitz, for example.
But it's the one thing that gave them a win now taken off-line.
Is that going to hurt NIP?
Find out as the rounds move on forwards.
In this one, there are no shields.
So very different vibes what we saw in the first three rounds instead.
leaning in towards the Sends, the Nomad, the Lyon.
And of course, fantasy being across on that day.
We've seen him play already quite a bit throughout the series.
Yeah, very execution heavy here is what we're looking at.
This is a theme, this is a line-up, a composition
that is aimed towards getting that diffuser down.
So again, it's another reference point,
it's another judgement tool for NIP.
At the end of this round, did you get the diffuser down?
Were you in a position?
Did you have the space, the ability
to be able to play the objective or not?
Because that is what they are shaping up for.
We do see the first of those sense gadgets just sent up outside of the armory door
It's just being set up and you can choose when to kind of pop it into action and not
So they just get in things ready or NIP
They know where a couple players are as well
There we go
They know both are inside of office and they're pretty sure there's one inside a break
Or at least that's what the corridor looking to give some support
So they shouldn't know what's going on here and have a good idea now
They know the layout of where this way boat offensive sets up
They've got to move, because information becomes stale quite quickly in-season.
Five, ten seconds later, players can have moved, things can have changed,
and showing up, that's exactly what's happened.
Oven stepped across a little bit, Reeks wasn't quite sat on 90 anymore,
so things have moved. There's only now one player inside of office itself.
But I'm always worrying here, to go towards the path of Old Empire,
where they then start paralyzing themselves to analysis,
they over-drone, they look too many times over, and pay the price.
But here we are, they're in for two, they're good for three,
Tim Reeks getting at least one back, put the numbers with the NIP,
slow it down, pause back on the drone,
This is what yours for the taking. Yeah, that's it. You can use the clock now one minute ten left to go
You've still got all your utility you need all the blasts his fantasy along the way
It can't step so leads from the front managers to pick up another four versus one get in get that diffuser down now
They making sure that the space is available, but Pino
He should be getting in there and just putting the case down force this last player into a position
I think that's exactly what we're going to see or are they just hunting down that last player looking for the kill
I don't know they're also low just being cautious, but now there we go Pino is in diffuser's going down
Hope and has to make a move and they've got it covered well played energy
Yeah, really well done here again. I want to slow things down once they had that 4v2
But they managed to get the second one from there
The pushing scores nicely home will be what he can but at this point
It's just gonna be a little bit of a snap pattern if he doesn't get any kills off the back of this
NIP are simply not losing this round
We need to back up to the shooting and showing a little bit of fight
Which is exactly what we want to see
not only with the plan, but
also the final kill Pino will
close out that round and IP
keeping themselves competitive
here on board and all one of
their favorite maps. So
anything that they can gain
any ground that they can call
their own is going to be a
positive for them. And they
are currently sat to two and
we're going to see the shield
coming in against Weibo. We saw them using it earlier on, you know, in this map and they were,
we saw it to great effect alongside Ape to provide that insight for him. And I feel like they have
lost a little bit of something there in that round by not having that clash. We saw Ape dealt with,
we saw the kind of collapse from NIP coming onto those tough positions that they'd struggled
to clear previously. So I like to see that as well. Sometimes it can be a little bit frustrating
when you see a ban coming from a team against an operator and then they don't really play
into it and you're kind of like, well why have you banned it? Whereas that for me, and
I feel just showing there that they've got a game plan. They've taken away the clash,
we've taken it away because that's going to help us deal with this spot. They've got
in and got the kills and dealt with that spot. So it just lines up much much better.
I like that from them and maybe a bit more of a resurgence coming from the resilience
side. And they're also assured that they can play without the Monture and it's sure
in fact very comfortably and what I liked about it is it almost ghosted them to have
to play faster. The one that we didn't see back on club was that pace and I was
a little bit nervous that in round two,
yet they've got it over the line,
but they rely on that Monty to be the sort of tip of the spear
while they play it through the soul,
in through the map and so on and so forth.
They're kind of being forced to play the game here
a little bit quicker,
and at least in that previous round,
showed they can do so very decisively.
A lot of flashes coming in,
you have the sense light walls going down,
and that was what let them get the kills
that really set that round up
to be closed out in their favor.
All the same happened again,
while they're certainly gonna kick off that way
to speak easy, already being finished off here,
a free first kill being found out by fantasy,
great start to the rounds.
Yeah, absolutely perfect.
What NIP want to be seeing as well.
You know, we've spoken about fantasy at length,
both on the desk and here in the cast.
And that's what we want to see from him.
Get in there, get aggressive, get that entry.
Give your team that little bit of extra space.
Oven does manage to pick up hits,
level things out for versus four.
Now it's up on top four inside of Armory as well.
So I think there's someone trying to step it in
from the Armory doorway,
and that's where it's managed to secure it.
So a lot of players scattered throughout the map.
It's the key thing.
wabo players at the bottom right corner of your screen you can see that they are
you can see them out of their mouth full of drinks they can only go
that was far better than you going
if the best thing would have been if you spat it everywhere but I'm so glad that
you didn't otherwise you could have been a very very messy place for a while
but this is the problem you give them a bit of space they're not drawing
themselves back together as the poms at NIP they've left themselves somewhat
spread apart and this is where wabo will come into their own if you let
Let them move around the map and be problematic.
What are they going to do?
Move around the map and be problematic, Tim.
So the big problem that NIP has got here,
if we look at the last time they attacked this site,
they got great top floor control.
They used that Monty to get in there and do it,
and they were able to use the hatch
to create the space inside a site.
That's not the case now.
They've still got Turbin' Hoven up in Office,
half wave or so.
Top floor control is quickly theirs.
NIP with a minute left to go.
I'm looking at this and thinking,
where are you going to get rid of those players?
How are you going to get rid of those players?
spoke about NIP playing into their clash band this feels like way more playing
into their Monty band you know they know they're gonna have a little bit more
freedom on that softball without that shield facing them down.
This one already scary enough as well given capital DMR certainly a decision
makes it even more terrifying throughout the game but at this point it feels like they're kind of sticking for players
and they don't 100% know where they are and yet again Hobbon that's his third kill
that is winning in a 1v1 where there is just no team play coming out from
NIP to see him hunted down it's all there we're gonna see the track
starting to come out but eventually cancelled off. He's gonna sit there very nice and happy
for now and Nade over the top of the tri-four tonight. He hops it over, doesn't quite find
his man. There's two kills they need. Reach, that's got to hold on against both.
What a turn around. 15 seconds. Hoven was on for the ace for a stretch of there, but
no longer. 2v1 wizard is just looking to see if he can find the last one. It's gonna
be Pino. Picks him up out of the show. Cubicula's gonna be around to NIP.
A great save as well, because I really got nervous when I picked up that third kill, Tim.
He's just been dancing around the map, and as I said, taking constant 1v1s, winning them out.
NIP not able to close down on him, and I thought, surely this sees the whole thing fall apart, but Pino, in the dying moments,
finding reach is what keeps them going over the line. 3-2 now to NIP.
And the first time in the series, Tim, that they've been ahead.
to win this one, but it's the
fact they got those two kills
upstairs and set this up for a
close. Yeah, I mean, I'm not
just just saying on NRP, if you
remember, in the last map I said
there was a little bit low
energy in the team, kind of,
you know, the first time
all they would, like, you know,
get absolutely battered on
for those, but it was kind
of like they'd already lost
and I'm just seeing that
energy, that passion,
creep back into that team
now, and I feel like, you
know, these Brazilian teams
are going to have to
really, really, really
now and I feel like you know these Brazilian teams they thrive on energy, they thrive
on a little bit of chaos and then I feel like they need to start creating that 3-2 now they
are on the scoreboard. I think get this 4-2 that's what we'd expect from your attacking
half push on from there see if you could maybe put Wave on the back foot it's looked
good for them over the last couple of rounds just need a little bit more of that I'm
not going to say they were lucky they played it well but it was the 2 vs 3 that they
So they didn't necessarily have control of the round up to that point.
So this is what I'd like to see for NRP's last attack is
use that shield again, you've got the black beard instead of the Monty because of the barn.
Get cons in there and create that control.
Create that map control that you're looking for.
That presence force Weebo out of those positions and dominate the round from there.
So we're getting some kudos towards Pino as well.
Across the two maps it's in the standout form for both.
Well for his team across both of those maps so far.
67 on the prior but then no one did go positive on that map so you can't really
fall too much. It's 6 and 2 so far here, putting up some good numbers alongside
Wizard and very much keeping an IP. I wouldn't say in control of the game Tim,
but they are in the lead. Which way this one goes I don't really know because
again control up and in a big thing that you have to worry about and when the
side swap, Bobo could just come out like a freight train and just run over an IP.
So I'm going to see the first of that utilities. We'll just see a little
explosion from beneath as well. I think it's one of the impact
needs coming up from hope and just to try and back up the
black beard of cons and it was successful for the moment at
least if we have a look across nobody from NIP inside of the
map yet a minute 30 into the round we always say this is
defenders defending border stop attackers getting inside of
the map. So we were doing a good job of that for the
first half at least nice and slow mentally waver a little
bit more. I want to say fully condensed in because you've
You've got turd inside of office and you've got the Arunia force playing out towards off this side.
But they don't have to control as much as they can and we're just to get one reach on the other side,
get one for himself, makes it two and Ape carries on.
There we go, that's the sweep they needed.
They were taking none of that nonsense coming in from the other side.
Ape yet again gets three kills for himself.
He is one truly flying on this map team.
That's ten kills, I believe, he's now out.
How'd you play against Ape like that?
You know, we've said that we'd like to see NRP getting more true as they were in position to do that.
The problem is he just kept killing them.
every time one of them's coming in for a swing.
He just flicks across and gets another kill.
App is just having one of those standout games
at the minute that makes him super,
super difficult to play against.
And then, AP finding that out the hard way.
So three, three at the split.
We're going to move into the second half.
And you've got to say on what is normally
an attack-assided map that is a higher preference for Weebo,
you maybe got to fancy him to take this 2-0.
it's feeling that way Tim, going into the attack inside it definitely favoured them given how well they were, how good they were attacking on club, the explosiveness, the aggression, the team play was absolutely phenomenal.
And so I'm wondering if NIP got what it takes to hold on on a map which really favours attackers with that play style. This is where I feel a little bit nervous for them, but I can't also ignore if they've got three attacking rounds of their own here.
Maybe it's enough to take us through to that third map of Cafe.
I've seen the highlights that all came within about six seconds in that round.
You could be forgiven for thinking that they'd been pieced across the entire round, but no.
It was just one after another when Weibo decided that enough was enough on that defence.
So, let's get into round seven.
We're going to be up on that top close.
Armoury to begin with, 3-3.
And Weibo on the attack.
Just looking across at the attacker line-up.
Might change yet, of course. They do have the option.
You never learn.
I know. You never learn.
You never do it anyway.
Speak easy.
It is going to be bringing the Blackbeard along again.
We've seen him using the shield previous time.
Clubhouse, and it was done to good effect for Weaver.
Any utility they brought, they always seem to get the most out of it.
They always seem to do really well with it.
Whether it was the Monty, whether it was the Capitow,
I commented in Clubhouse on their utility use on the attack.
And I'm expecting more of the same here.
So what have we got?
got the grip and we've got the Blackbeard in particular. We've also got the twitch. The
twitch is going to be essential to going and clear out those Vulcan canisters. We're going
to see those drones trying to do that. One taken out there, so that is good from NIP,
protecting that just delay utility that got the comms will have been positioning around.
So, we go, how do you use that utility? Where do you use it? And what benefit does
it gain you?
It is something worth marking on you know, Grim actually is the top operator for
both of these teams top two they absolutely love playing it we haven't
seen NIP play it once throughout this series so far with Waber four times back
on clubhouse and immediately here on the attack inside the border it's being
brought along. So seriously about the fear of using it here and playing it right now you've got to fear
Ape who's up now I believed him to 19 kills throughout this series one hell of a
show coming out from him and that's the start that you want hates offline
of five people and this we've got a shield on side feels painful to be NIP
I think we're going to see the lack of trades for NIP become a bigger problem now. They're on the defensive side
I get a feeling that we are gonna have more opportunity and more ability to isolate these NIP players
Or at least that's what they're gonna be looking to do like that entry kill they got there was no response to it
So NIP that's something they need to focus on don't allow way
But to isolate you make sure that you're playing close to your teammates make sure that you can impact on each other
the Speekies manages to pick up one onto fantasy while Pino he takes down Reap so we found ourselves
now three versus three Speekies he's still trying to agress forward with that Latbeard.
This is what you want by the shield to give you the information to tell the rest of the
team as to what's going on while also being a major threat in your own right.
But it is the 3v3 we set into a lot of utility still to work with on the attacking side
but it's more than a positional problem they've got.
Pino, it's another one, it's his second kill of the round by the way with the
Reaper.
Who cares about the primary when he can do it all with the secondary?
2 vs 3 now and NIP looking in a much more comfortable position here.
Of course the start being up on the top floor at least.
Third and Speekies are both outside of the map at the minute.
Conscious of being challenged as they go in there.
But NIP have been able to just drop themselves away.
Interestingly, have a look at where Pino has moved through.
He's dropped himself away underneath.
Now that he's the spare man, he's got down there on the pulse.
He has the shotgun, he has a Nitro.
I don't see anywhere that we've all witnessed. Unless getting up on the desk, but if the hatch is open then it still makes it tough, like, I don't know.
Not a lot of time to work with Islando, where the second one is at the door, they've got the car, and now he's about to get swung by Toon.
Surely he should go down, since the star leaves a lot towards Pino! You were in a three versus two, and suddenly we're down to the 1v2 Pino.
He's pushed upstairs at the base, he's his man, can't quite get him, takes a couple of shots, they know where he's coming from.
Final five seconds here, he's got a hold on, gets through to one, over the three, but can he find the four?
Yes, he can! Pino saving the round for NIP!
Pino does not make a liar of me, Dads.
For a second there, I thought Webo were going to.
I said that there was no way they should win that from there.
Pulse underneath, Nitro shotgun, everything he needed.
We heard the Nitro. It was missed.
It didn't find its mark, and for a moment,
it looked like Webo were going to get total control of that site,
but Pino just showing that experience,
just showing that calmness under pressure.
So you know what? Night didn't work from underneath as the pulse.
I'm gonna get back up there. I've already had two kills on the Reaper.
I think I'll get myself another two.
4K in the round. Brilliant pulse play.
You have a 3K back in round five, the NIP one.
He's just had 4K and a 1v2 here.
There's two rounds, it's almost fully put on Pino's head.
And why have I been since he's come down to my plate, for example?
He's definitely trapped into a couple of his own.
But who's gonna be that hero to save out the really tough ones
that they need to get over the line?
right now and I feel it once again. It's a really interesting position there because
you look at it, it's 2v1. You know where the pulse is and I'm sure a lot of people are going to be
saying, speak easy, you've got the diffuser. Why haven't you gone for the plant there? And allowed
to hold the cover and you move across. One reason for that, I think they were wanting to plant
near the breach wall, near the main door. The problem was that Pino had already challenged
them through the soft wall. They know he's a post, they know he's got the shot of them.
So they don't want to invite him into small office to challenge through the wall with the shotgun.
What I would say though, well, yes, but it had been used, but they may or may not have known that.
What I'd be saying is, I think they were in a position to get a plant down, but behind the lockers.
The lockers that are near the half wall. If they cross over there, there's no angle that Pino
can get from the door, from the position that he's in to challenge onto that. He has to
to come and swing around the lockers to be able to do that. Now, there is that
nitro argument. They might not have realized, they might not. I think they did,
he'd taken shots at them, but they might not have realized, or he could have gone back
downstairs. So I think that was, you know, all these things are kind of racing
through your mind with five seconds left to go. It's easy to look at it from
this position and say, oh well, yeah, perfect, we just go and plant on the
lockers. But there was a lot of things screaming at them, not to, and it was
just really well played by Pino. He took full advantage of it.
Appa here as well, he's super early in the dressing.
Which what's been his last E1D coming out here as well.
He's desperately trying to find someone and gets ahead of Haynes.
There's no strength to come back the other way.
And these three fires anticipating it, as you probably should at this point.
But it's in a good spot where you can start putting some pressure down here already inside the site.
You're so used to seeing pressure coming up there, it's in a really dangerous spot right now.
Appa's just having a few days, isn't he?
He's 12 and 5 in the minute, just phenomenal.
20 kills in the series?
Yeah, absolutely unbelievable and just continues to go.
Hovind is going to pick up wizard NIP just in a little bit of trouble inside of this round
but we have seen them being able to win from these Mandis advantage positions. Challenge continues
to come in really great use of utility again it's something I keep picking up on for Weebo but
then Nate goes in, forces the movement the kill comes being picked up by third speakeasy
managers to find fantasy. Cons he gets a 1v5 down to a 1v4 but this round is pretty much done
it's time to get that diffuser down if you Weebo. Yeah looking at Hovind here he's coming
around the outside of the map to get himself into the window by the vending machine and to get
that diffuser down. Cons should not be able to get in a spot where he can stop this one.
But I started working his way on the upstairs here anticipating there'll be some vertical cover
which is very very common for this plant itself. Look, he's on giving himself away and reaps.
He ain't gonna miss the audio cue of that last gunshot. Gets the kill he needs in a very very
dominating round by Weibo. What I love about it Tim was it was all actual. Didn't really
bother with the vertical decision. You know what? Wanna come and punch it in the face,
right through the front door and there's very little you can do about it. Great stuff.
I have no idea which way the board goes from here to be honest it's kind of just you know each team
I think we can ban Blackbeard, because they will be a bit fucked up in this Eastern food, you know?
I think they will start to lose a bit of that.
It took?
We are doing a ventilation.
Let's go, let's do a ventilation.
Let's go up.
Let's go up.
Let's go up, let's go up.
Let's go up, let's go up.
Let's go up, let's go up.
Let's go up, let's go up, let's go up.
Let's go up, let's go up.
There is no problem, I'm going to go up.
Alright, what to do?
No doubt, of course we can't understand Portuguese, so not much we can share with you there.
But I imagine there's some holes being identified, some gaps here they can see to exploit Wabo
and it must really be on this attacking side, let's not forget as well, where they've seen
there are weaknesses and holes that they can open up.
And to do so, I have to just a couple of rounds in the half, I think says enough,
do not want to see NIP slipping any further back.
The coach steps in for a few words.
On we go then Tim, down to Vence and workshop four and next round.
Round nine.
I think NIP need to keep themselves on top of this situation.
The last thing that they need is to be facing down match points against them, because I feel
like again the energy has been up and down in the team and once they get to that threshold
against themselves, I think they might struggle to find their way back into it, but we will
You'll see how it goes and there's also, of course, the other side of it where you look at Weebel and think, you know,
they are kind of getting better and better on this international stage, but still,
when faced with the opportunity to beat a big man like NIP, the nerves will start to kick in.
Just a little bit.
It's there, but surely enough to then get it over the line.
I think, look, I do favor Weibo to win this one again,
knowing that it's a massive, very, very punchy one.
They've got a good history on it's very attack to leading and how they've attacked so far throughout this series
Many behind press say they can't do it especially given the NITs winning round seven did come down to a big turn around by Pino
Around that surely should have gone the way away run
They could have been long clear at this point at five and three, but she's had the game fall sometimes
It's still worth to do
First course you saw coming out by all about just now coming online for up a sorry
It's trying to get the down and towards wizard and I found it
They're gonna get a chance to finish it off by June
and they must know that a second player is there.
His team's coming on all around,
but they won't be able to quite get in here and stop this one.
A risk, always to try and get the man up,
but they'll do what they can.
Plans is his desperate to try and pick him up, isn't he?
You can see it.
He's having a look and thinking,
no, because he knows that the challenge is likely
to come in the second that he does.
So for the time being,
Wizard will stay down, and that's going down.
Speakeasy, he's managed to find some space inside
of a smoke, all that noise around Wizard.
It's done its job, it's created the gap
that Wibo needed and speakeasy gets the plant down in a 5v5.
I absolutely loved that, Tim.
You took a distraction elsewhere to go for the execute.
Yes, then IP became aware of it,
but they have less players available to defend them with a blight.
If you're going to try to get this one down towards the player,
but no, the comms has fallen.
Can't get to the save, but it's a four versus two.
Once again, Wibo went right through that IP like a freight train,
and they're back in the lead once more.
Well, that's what Wibo have done with their tactical timeout.
that's going to be a big
impact. And that's exactly the
moment that it is giving them
brilliant stuff from we will just
make a lot of noise over here.
Well, really, the problem is
downstairs. The call is coming
from inside the house. The
diffuser is going down and it was
job done especially when you've
got that shield on side as well.
You know, then even in a 5
v 5, it's going to be super
difficult to do anything about
They've taken themselves another round. It's five four. Yeah, really good stuff from way burning. This is what I said at the start of the round that I was nervous about. We've seen way about already pulled this kind of stuff off back on club and NIP couldn't adapt to deal with it. I'm a bit nervous that we're going to see more of the same. It's just like way better in third gear and NIP is stuck in second
They're stuck in second at times, capitalising again, and McHale's going on upstairs is absolutely
vulnerable from Wave-O. Two more rounds and they take this series, 2-0.
What were your expectations coming in? I shouldn't ask you at the very start. Who did you have
taken this series? It's easy now to say, Wave-O, give them where we are, but did
you feel that NIP could do it?
I felt like I had the team, I'll tell you exactly what I put in my notes about it.
And I said that a lot of people will expect an NIP win based on Brazilian team.
I think that's going to be
the big name. Everything else
that it would not be that and
I would expect to see maybe a
little bit of an advantage on
maps because we both can't play
everywhere whereas NIP have got a
few favorites and then they've
got a losing record on quite a
few maps over if you're
looking sort of due lighter
today. So yeah, for me, I
thought it was going to be a
little bit 50 50. I said in
the green room before we
one of the, I don't think it's a big surprise, but maybe one of the surprises for the day could be we've all picking up the first one here.
In 2-0 as well, don't forget of course your record on in terms of how fast you finish a series also determines what points you get.
2-0 gives you 4 points, 2-1 gives you 3, losing 2-1 gives you 1 point, if you win no match you get 0 points.
And we said how one series can be enough to either make or break your group stage.
It's good yet proved to be that series as I alluded to a little bit earlier on.
Anyway, up he's down, Ying is offline, good start to NIP, Tim.
Enough to hold on, we'll find out because there's a bit of a useful going in from Rich and we're going in for a blunt once again.
Very nice and shallow, but they've got to go deep, Tim, because the smoke's just showing up, he'll try his best, but speak easy.
Look down, NIP, handedly dealing with this execute coming out from Weibo, a 5-0-1.
And it looks like they'll be able to equalize things up to a 5-0 piece.
Yeah, brilliant from NIP there, and I love this.
So NIP really struggled on pull-bows, but here we've got a real battle going on.
It's toe to toe. They are just exchanging hair makers at the minute and both of them are kind of taking it on the chain
Rolling with the punch and coming back with one of their own and I love to see nip there what they've done
They've read into that execute perfectly not just in terms of the plan
But also the timing as soon as that three two one hits it's almost like nip can heal weibo's three two one
It's almost like right go and nip you go. Yeah, okay. Here come the smokes here comes all the disruption
Brilliant stuff from the Brazilians the key difference
I think that is where we both come out on top previously is they've been able to get into a spot where they can bring down
Two or three players on that initial burst in towards a site or a part of the map here
They were bursting in just to execute they had no ability to challenge
It's why you have things like smoke grenades coming down from both sides
Just a quick vision off and trying to see if they can get a plight down without any C4 stopping them without any smoke
More than enough so we've ever kind of like rushing in and burning out before they had a chance to find any kills
It was well managed by NIP, which is what I looked about that round.
Now, let's see how Buster and Telos goes, because we've seen different approaches to this side so far.
They've topped down Classic coming out from NIP,
Waveo just going full horizontal on the first floor, and looking to sweep through,
and he's there doing so quite effectively off the back of that base buster on the line,
which I'm going to be going to see other Waveo here because I imagine they've got a few tricks
of their sleeve on what they can try and pull off to keep NIP on their toes.
The other big thing for NIP in that previous round was being able to turn around a little bit of momentum
we've all been gaining on the entry. We've all had three entries in a row, seven, eight, nine.
Round 10, it's Fantasy who picks it up and it just gave NiP that front foot and maybe it carries them
a little bit of momentum into round 11 as well. So Keep and I, the last three rounds have been won
by the team who picked up the entry. Keep and I, which way that goes and again it feeds back
into that Fantasy question, doesn't it? Six and nine at the minute. He's had a better map on
and he's on boarder than he did clubhouse, but his team really needed no.
Dude, you know, hoping to get a bit more done.
I'll face the one trying to step in, it's Wizard shutting him down, who again has had a great series himself so far.
Certainly no complaints there, but that lie and the X-Factor in the previous round that really opened up the map for his team is offline.
I'll face certainly not flying on the attacking side the same way that he did back on the defence team.
I feel like we've all just starting to suffer a little bit to the same problem
NIP have had and that is a lack of trades here NIP are able to find these
kills without too much of a response at times and that's something that we've
all certainly done better on earlier in the game than the last few rounds so
it's been to make sure that they keep it tight that they're not sort of
humbling another pressure and that they don't let NIP starts to run rampant
Try to go that way through with the Salmas and it's just not working for them.
Swing comes on through, catches him on the reload a bit too easy here for NIP
who looked far more settled in these last three rounds.
That's two in a row, two in the flawless round, they'll find here, sorry.
Second in a row is looking pretty cosy and now they've got a great chance
to send us through to Café's that third map.
And it's a big problem because that's nine out of ten kills without the trade
from Weibo and this is what I'm saying. It's an area they need to be looking at
quickly I'd like to see maybe them take their tactical time out there we go it's
like you gotta do it look look we just need start to 5v5 5v5 pay attention to
start they are picking up every how what you're gonna do is very simple try to
put more blades in time we are ready let's go fast you know three to one you
guys are doing very well on this the problem is we are kind of lost and losing
the first skills you know you just need to fix this detail and go in front
Okay, you are the best come on guys come on
Isaac fast, you know how do you please go and just find the kids?
I think we need to get more engaged
the ball. We're going to be
going to the right. Maybe
because. Yeah, they're kind of
very short and sweet point
there. If it's the only round
of the blues in Playmore 5 B
five. I think the slight
concern I'd have coming out of
that tactical time out. It
felt like there was maybe a
little bit of indecision at
the end there. It was kind
of like, you know, you had
speaking, he's saying, Look,
I can place. We can place
low if we want. We can take
them on to we can voice. We
what we're gonna do. Let's
see how it plays out. You know,
maybe it looks like they are
going to go for that option.
Species are going to turn them
on to try to push in probably
through East and take ground from
there. So let's see how that
plays out for them, but and
actually I think these. Maybe
got them on the ropes a little
bit. They maybe got them. I
was here rattled, but you
know, we both certainly
thinking this one isn't going
all that way. There's an
opportunity for an IP year.
And also wouldn't be super
this hard and if you're
like you've stopped the first map you've got you're on your second life here
NIP they have to get this right they can't afford to be wrong and so the
advantage is massively with you you've already attacked this side brilliantly
again they probably won't drop exactly the same execute they'll try something a
little bit different here if NIP guessed it it's easy on that long seed
could be once again quite a decisive factor for the turn also jumping over
to the IQ to show a bit of respect I imagine towards the echo on the other
side.
You know, certainly showing on the second map that Paris is a city that he likes playing
in.
As we said, last time around, the best picked up on it and discussed it.
2021 here in Paris, he won the SI with a very different roster, but he's back, certainly
looking for more with the way that he's playing so far.
Keep an eye on him through the round, he's on that pulse again.
We saw a great play from him last time, he was got 4K in the round, able to put
try out one B2 as well.
This guy is going to be playing open office,
trying to hold on to that top floor.
Here comes the push though that we were talking about.
Get Species in on the bottom and start to try and push forward
from there, but he knows position again.
Opening up with that shot, it is going to make it difficult
to play that East Stairs position.
Away we go.
The plan comes behind as well.
Wizard coming in, but Species, he's gone up.
Bit too far forward, reach to a step in
and get at least one bat.
Pressure coming in still from the East Stairs side.
Turd collects fantasy.
He was also playing that side of the map.
It is the War of the East Stairs in this round so far, Tim.
It's one of the women's butthurt, I swear to God.
He's getting shot in the back in a second, but no.
Misses the chance for the freebie.
A little bit of a lick on towards Pino,
and that's all he's going to find.
Hits is down as well, so effectively we're now in a four versus two.
You've lost a lot of that power.
I think he was carrying the shotgun on the mute,
so again, real powerful in those CQC positions.
The top East Stairs, those course angles,
but not going to be able to get anything done.
We're gonna see cons have to drop away here
There's got to be an opportunity to think about getting that diffuser down exactly down cold reaps
It's all over the cup is it?
Last week over here we had Pino go nuclear and once again he's down into a 1v2 this time
And then they'll exactly where he is. Life's gonna look a bit scarier.
Hovins there top of the stairs. Tim you can say the line. We're going to overtime, Des.
We're getting a little bit more on boarder. Just a little bit more three rounds to see who takes this map
map. If we're going to get it
done and over in two or if NIP
send us through to that map
three and as I said earlier,
there is a point on the line
here. Even if we get to that
third map, the loser still
walks away with just one point.
They lose the zero and two NIP.
They walk away with nothing from
this matchup. So this is
really important and we've
got way both starting on the
attack inside of things. You
can't really split the two
teams because we've had
consecutive three three halves.
I can't tell you which way
I think I think I would give an edge to NIP at the minute. I've liked the way they've looked on their defences and I think
You know that they do have more rounds in the tank that they can pull out
But the problem with with we've heard today is like I said answers are abundant from them
They always find a way or seem to and right now I have no doubt that they could turn it around
So like you say it's so difficult to call as this is absolutely on a knife edge
I think what either team needs is is a bit of a hero moment. We say you can't rely on them
But that's gonna be it will swing or very possibly will swing this matchup
Is somebody like Pino fantasy up here?
You know one of these players that's going big reaps open coming out getting all of it bang 3k right?
We've won the round and then they push on from there
I'm still life leaning into what we've seen already
Speaks he's staying on the shields in the blitz here a little bit quicker before pasting
On the other side, doubling down on the information,
got the foul free here joining up with the pulse,
but it's fancy down early.
That can't happen, he started 14 seconds into the round, Tim.
I bet he's got a freebie,
and even he's wondering how the hell that's happened.
He's hit him with the question mark,
Dez, he's just playing into the mind games a little bit
as well, like you say, fantasy.
It's not just about taking that opening death,
it's the fact that he was on the smoke.
Lot of utility was in and out,
he made fantastic use of that smoke utility.
Earlier on in the game they're now gonna have to live without it five versus four and what I like here from we boys
Straight away put off the gas back on to the Intel back on to play in the round
Not getting carried away and kind of sucked into it
Which is where I think they've maybe struggled a couple of times
They've got that kill and they've tried to roll with the momentum and an IP of kind of predicted that and stood up
Well to it this time we bought a plane for much or more of a control game
They go in, they get... Oh, they get two! Great play from Speakeasy.
Kongs manages to get out there, but the damage is done.
But can they hold on, Tim? Can they hold on? There's no see-through.
Alphino's got the right idea for a 1v1, but the thing is, the better starts them out more and more.
Kongs at least gets one back on towards third.
Speakeasy, a 3k in the round on that blitz.
And there's just one left, and you saw from that yellow ping film, they know exactly where he is.
This one looks pretty cut.
Santa's going down, Speakeasy's in the position, I said at the beginning of the round as they needed a hero moment from somebody, Speakeasy, he delivered, he stepped up, a nice triple on the blitz, putting the case down as well, all great stuff out of Speakeasy.
One of our very experienced players when you look at an SI base is unbelievable stuff from him rolling back the years, gets it done.
I think so long back now when he was playing on Giants, for example, he was the go-to shield guard, he was an absolute terror.
And in that round, he's really quiet. The analyst said this back after Mat 1, that he'd gone 3-3, but his cost was up there at 88%.
It's hard for you to contribute when your team is steamrolling and you're the backline player.
The fact that when you need him most, he can turn up like that and get a crucial round over the line is massive for Wave-O.
They've now got two bites to carry to see us on over the line. They've gone to the defense.
I think, yeah, I think NIP are now back to the wall and we're going to see just how much
resilience they've got in that side to be able to fight there. We're back into this one.
Seven, six, Weebel on the defense. Said he said it was no real advantage massively between
the fans and attack three, three halves in both directions, but we both do have the
opportunity up on that top floor. If we look back to their defensive half, they
won it twice, they lost it once. So they're at a 66% win rate on this site
so far today. The odds at least will favour Weaver.
Well, this is the time to show what you made up boys, otherwise this first year is
just sensational. It's not the dream start, fairytale, the fancy that you were hoping
to feel. Speaking of fancies, the one who's going to cross again onto that DMR
Capital. It brings so much for the team here in terms of utility. You heard Emmys Beacon
about it earlier, but Capital is just insane operator right now. Now imagine we're only
going to see more and more as the tournament goes by.
Appiers the big man here. Appiers the one that they have to clear out is back on Aruni,
on the DMR in CCTV. Where have we seen this before? Absolutely decimated him from this
position a couple of times. He's 13 and 8. He's been quiet over the last couple
around but all he needs is one big moment. NIP, if it goes wrong, if they get hit by
Appie again I can't forgive it Des, I can't forgive it because they know, they know
exactly where he's going to be playing and how he's going to be playing it. They
have to have an answer to that position. Can they get the answer though? Or do they
fall down to him yet again? Because it has proven to be a nightmare, time after time,
after time for the other side. And Malimstam often mentioned was brought along to help
protect that area of the map in this round. They're not bothering with it in this
He's stepped away and gone instead towards third on the Benrea, and Reep's just gone on towards playing the Mute instead of picking up the operator that he played a little bit earlier on today.
As of yet, Wabo not moved with 75 seconds in, and I.P. still finding their entry in towards the stairs.
Yeah, Wabo are doing well here. They're absorbing a lot of pressure and a lot of utility.
Is it going to take a big moment from a play like that? He's looking at that window.
It just makes you wonder if he wants to get out of it, but Ape still hasn't been moved.
Hobbit is still in elbow support and to stay in that position and IP they've kind of thrown the utility
They've kind of used that first gambit and they haven't really gained too much for it
They've got his desk, which is a good point to build from
Oh turd, turd has sat on this window so many times throughout this game and not really taking action
Now that he knows Scott for the swing and he's down to 180, but Hazel's got him fast
Unfortunate, almost wanted to get him back up at NIP, this is a good time to beat him
Saying that, look how low the health bars are.
Absolutely, looking like it could be a weebore around us.
One drops, cons, it's Tickano.
Speakeasy manages to find hits.
There is very little HP left,
and surely this is going in only one direction,
and that direction is going to be an NIP loss
on the first day of a fantasy.
Fantasy starts a fight back, he starts the dream.
It's two versus three,
but they've got about 10 HP between them dead.
Oh, it's so hard, literally a single bullet towards either of them and they are down and out and this one should therefore be done.
25 seconds to go. A lot of utility for the Capitals to work with here, Tim.
They can at least cut off a couple of angles to make this one stick, but it's not fully open breach either.
They've got to go through the door, which makes it even riskier.
Smoke going in deep, still the three players on side. The C4 in the back pocket is beat easy.
They found one. They found two.
Wabo get the 2-0 over NIP.
What a performance from the AIPAC team, really kicking things off in the way they would have
wanted using that knowledge of Gohan there.
He's set up perfectly to play those Brazilian teams and they have got the job done.
Will it be a surprise? I don't know if you could go that far after the performances
that they showed us in Munich. But one thing is, they have turned up and shown us
there's plenty more where that came from. Really encouraged to see,
It's really exciting to watch a team like that attack as well.
This brings a lot of excitement, a lot of explosiveness as we've seen across both of those maps.
And also a real good start here. Again, four points going in the back pocket away though.
NIP, they walk away, empty handed. RIP to NIP, and RIP to this cat, back up through short break.
That window is closing, we only have one shot at this.
I'm here with Reeves from Weibo Gaming and what a match they just had against Ninjas
in pajama.
I'll ask you a few questions because map 1 you looked incredibly dominant but then once
you moved into map 2 things got complicated.
Is it more, for you, OK, Weibo, we're not really able to play well on board, or is it
more NIP that really stepped up the map?
I think NIP stepped up on the map, because map 1, I think they're not ready for us, our
style, and map 2, they changed their playstyle, they play more aggressive.
We, I think when they get 5-pumps, they try, we try to, we keep doing the solo
play, you know, and, but after they get match 1, we say, oh, we can't do this.
We did play together, and slow style, and after that we just never lost on the ground.
That was the reason why Gohan was calling the timeout to kind of cool you guys down
and be able to control the early game properly?
Yes, that's what Gohan timeout was.
Fair enough, and you're talking about your playstyle,
how would you describe your own playstyle as Ryfsen is waybo?
I think as the holding style, we just try to find info and then we just strike.
We get info, we hit a gap, we just know second thing, we just go as a team together.
So if the team is ready for us, it's going to be tough.
It's a quick and deadly strike in that case.
That's the playstyle away, but now, next up you'll be playing Fear X,
the team that you're also familiar with in the APAC region.
After defeating NIP, do you feel even more confident going into that game tomorrow?
Yes, already as the APL region final champion,
We are really confident to beat any age-old team.
So I don't think it's a challenge.
It's a playstyle you're used to at this point in APL.
And the last one is, look, the people want to know,
how do you get the hair done this way?
Because the businessman has been mogging everybody
or forming here in Paris with the hair, with the new style.
What's the deal with it?
I just want to get some nice hair cut
and bring a nice slot at Paris.
It kind of fits.
You have to play it off.
There it is, from Reeves, from Weibo Gaming.
More action coming at you live at the invitation.
I gotta say, as someone who's been doing interviews
for a very long time, that is the most I've heard
out of Reeves.
Potentially, Eva, with all interviews combined,
we actually got some good insight there.
Ultimately, though, this is one of those matches
where we felt so strongly about Weibo's ability
to get this done.
However, it wasn't without faults.
It wasn't without NIP having a word.
Absolutely.
I mean, what we saw from Math 1 to Round 2,
The Matthew was completely different.
You have to get Pinot as flowers there.
I mean, it was a big 4k within that round,
a huge 2k clutch to save the least.
I mean, we talked about him briefly.
Last time he was in Paris, he did win that imitational.
It is unfortunate that he do go out here in a 0-2.
But back to the matter is, they still put up a performance
and showed great resilience.
Yeah, and I mean, for Weibo and the other shot,
I mean, I really think it comes down to what they want.
What we want to see from Weibo,
essentially just having amazing resilience,
showing their capabilities of what they're able to bring.
And in my opinion, I know a lot of people
are looking at Wable to not have many expectations on their shoulders, but I
think it's safe to say the best APL team to represent the region is showing up
here today at Invite and hopefully we can see this continue. I mean in map 2 not
only were they losing the opening kills but able to bring it back kills-wise map
one was a stop it really looked flawless from Wable aside. I mean you already
know how I feel about the team and about one individual specifically up a
my friends you walk away with the MVP for this it's a pretty
incredible feat because it's your first ever game in SLI. How did it feel? For me personally it's
really really fun. I feel happy to be here so I would just give my best every day. Yeah of course
I mean you guys look dominant map one, map two, it looks like NIP was able to match the aggression
a little bit. I mean there was a big 1v2 that you guys lost to Pino. In a situation like that
especially being your first SI when you lose a round like that does that impact motivation,
impact your guys inside the server what do you guys go forward after that point
like that we'll just say reset is run by Ram everything everything that happens in
the game so we just focus on the next round display well listen I know we
talked round by round but I want to talk about the one round to kick off
border it came out the back of your performance I just kind of kind of want
you to run it through what was the situation going on here it's a sweet
push we call it Sui right with the shield and then we just we just go for we
just call for like a let's trade the Sui let's just play for like the kills and
trades and then that's happen now when you're in this position it's be easy
feeding all that information to you on that class for you then you to be able
to play off of knowing that you're gonna be safe he's creating chaos with that
shield I mean it seemed like you played off that very very well and turn
that round and do a pretty swift 4k it's just lucky I don't think I think
to get a little more stuff for you so I don't think that was luck I think that was just great teamwork
it's luck but it's luck and practice and a little bit like practice to to the post that I played and
that's it so it's it's high enough that's it's not right yeah you're too humble on there a little bit
of luck but yeah we shall wait too much content I already know you're way too humble out there on
that note do you have anything you'd like to say to anyone at home that's watching uh yes of course
thank you very much everyone that's been supporting us through weibo journey thank you very much
We're gonna keep giving you guys a good like entertain. So keep watching and supporting us. Thank you very much
Thank you very much. I'll pay best like in your game against fear ex tomorrow
But for everyone at home don't go anywhere. You've got the big boy himself ace of pyros. He runs you through siege times
Welcome back siege fans to another episode of the legendary tales of six invitation of bloodlines and dynasties
Some rivalries are born of competition, others forged in fire.
And nowhere does siege burn hotter than in Brazil.
For two years the world has looked south for its champions,
Vezclan, Furia, two banners, one region, only one throne.
And since we're here, let's dive into the legendary match that rewrote history.
Six Invitational 2024, a grand final many would call the greatest ever played.
For the first time in esports, brothers stood on opposite sides of the stage.
Nade and Hande twins equals rivals on one stage battling like princes for the crime.
And from this fire, Dynasty Rose wearing the name W7M.
They conquered everything.
Two majors, one sixth invitational.
A roster built not just to win, but to endure.
The name changed, but the power did not.
Back at the summit, five of the best players in the world
remained united, but dynasties do not rule unchallenged.
FaZeCon, the juggernaut, world champions,
SA-L champions built on focus, precision and mental strength,
with a roster fueled by hunger, cyber, a veteran,
calm where others collapse, unmoved by pressure
because he's seen it all.
KZ, explosive, fearless, fire-given, fallen,
a ceiling still rising.
Bays and Furia is about consistency versus momentum.
Both lethal, both Brazilian, both will conquer us.
But legends are not measured by what you've won.
They are defined by what you defend.
Because at the Six Invitational, you don't play for today.
You play for the mark that you leave on time.
You come here to make history.
I
Welcome back to the Sixth Invitational 2026, we're about to set you up for the third
game of the day. And I'm joined on the desk by fresh and Foxy fresh just
another S tier event that was added to you for the list. How are you feeling?
Yeah, so happy to be here of course. And obviously the games have been going on so
far. They've been great to watch so far. And I was excited. I was happy to see
EU tier 2 do so well. Kors, I'm joined by, wait, you're not Leo?
No, you know, bonjour. I'm kind of like Leo. I'm kind of close to Leo,
but I'm the American 10s version. How long was your journey here?
Oh, with the Leo version or Maverick?
No, your version. Maverick at 12 hours.
I think Leo's journey was significantly longer than that, so we can excuse him for now.
Right, right, right.
Yeah, that's fair. We'll get him back on the desk any time soon here,
but we're going to dive into a Group C game, and we'll look at Group C as well,
to see which teams find themselves in the group,
because earlier today, you set this group up to be a very difficult one
when we're looking at the teams that are inside this one,
because you have your G2, you have your Shopify rebellion,
your face plans, so in the context of the group and this matchup,
And we look at Black Dragons and D plus it's first day, but this matchup might come down to who survives in this group
I mean it means everything for D plus and Black Dragons essentially because going up against each other
You could argue whoever loses today will be the one that's going to find themselves in the hot seat of elimination
Unless somebody can get an upset
So if you're either one of these teams you're going to want to come away with a win just to make things easier going forward
These are the two underdogs, right? So when they're facing off against each other in match day one
They want to get the win
They want to get on the front foot because even if all of the other results go as expected
those teams, the team that wins this fixture, will sneak their way through and forth.
So that's what puts the pressure on this game already, because when the groups would have been announced,
this would be the one that they were targeting as a must win.
And I think the reason why this group might be so strong is because 17 out of 25 of the players
are from Brazil, and it is a really strong region. It's a very dominant group in that case.
We have 10 of them inside of this matchup as well. As some may call it, the Brazil
retirement home versus the Brazil up-and-coming quantities inside of this matchup.
and we're looking at Black Dragons. It's quite a Cinderella story for them to qualify to the sermon,
especially if you were to look at their performance inside of Stage 2, because they were nowhere to
be found. Ninth, they had too many support players, was our big talking topic for the team as well,
but they made some big changes. Yeah, we all covered them through the South America League,
and you know, they, they, and if we look a little bit more holistically, they had quite an
exciting Stage 1, just fell short on Stage 1. Stage 2, they changed out more players, and
then it felt like a team full of spot players. In fact, they've ended up changing more
players through for the LCQs and because of that they were maybe a wild card maybe a little bit
of an underdog coming through in the South America League close qualifiers for the Six Invitational
but they got it done and they got it done over loud they got it done over liquid and they looked
pretty good throughout that series. Yeah they look better it's been a resurgence because it's
like you just said we watched Black Dragons throughout the SAO there was glimpses in hopes
of this roster coming in especially with such veteran leadership I mean having players like
ask on the team being able to lead the roster yeah it's something that they have the ground
to be a successful team. They
just need to be able to have
the new pieces of the puzzle to
find success. And those two
new place two new pieces, of
course, were replacing McKenna
and replacing Hornet, the two
old players on black dragons
that I think really with a big
linchpins of stage two, there
was a lot of pressure on those
two guys, particularly McKenna
on the right, who had a very,
very positive stage one for
black dragons. Both of those
players fell short on an
individual basis. And you know
what she just like is a very
cut for business. If you're
not performing, then you tend
to, you know, unfortunately
to get kicked from your teams. Swagger's coming in. All laws come in. Both of these players at this
level, quite inexperienced, but throughout the LCQ, I've actually looked really good. And I spoke to
a few Brazilians about them. You know, I spoke to beat King. I spoke to Volts. I spoke to Fili Pox.
And they said, actually, these players, they've got firepower. I think a big issue with Black
Dragons during that sale stage two was the fact that they had a struggle on the entry. It
felt like a team comprised of too many supports, but now to go from essentially one of the
last places in stage 2 to bring in two new rookies and then being able to beat out teams
like Liquid going through the LCKQ to earn their spot here, it goes without saying that
the choices they made in the roster obviously are working.
And it's fully your faces for these players though, because the player you just saw ask
us in playing with players like Levy and Midi all the way back in 2023 and play against
them still today inside of 2026.
We're talking about D plus their opponents for today and they might be some of the
that's what we're looking at.
What's the violence inside this
APL region because we're looking
at them. They barely made it into
s I didn't even play the APL
finals for it. Yeah, I think
obviously when you ask some
people inside of APL with with
it being an import roster, some
of them might consider the
villains, but like you say, they
they did actually they didn't
wipe the floor inside of APL.
You know, they struggled. They
didn't make the finals. I
think it was one of the only
teams. If not the only team
at this event not to go to
their regional finals. In fact,
the last time that we saw
They started like a house on fire. They looked really, really good. They beat Fiora of all teams.
You know, one of the best teams in the world, they come out of the blocks, game day one, and beat them on bank.
And I love that for them because it was a great counter-strap.
Where they then fell short was actually they struggled with teams that were dynamic.
They struggled by teams where they couldn't get them on a predetermined map with a counter-strap.
And that's the improvement that I'm looking to see from D plus, because actually we've not seen them in a few months now.
They've been going away in the shadows. They've been working on their stuff.
So I'm hoping they've brought in their map pool, their strut pool, and more importantly maybe their in-game reading for when the teams are being quite dynamic against them.
I mean, there's so many players on the D plus roster that have experienced Team 1, MIBR, players that have a lot of experience to bring to this roster.
Something that I don't want to see going forward is the, I guess, mentality of players importing to the APL region and having almost an ego of we're better than the region,
we're going to be good no matter what even though you're going up against a
team like Black Dragons that haven't had a great year they still have a lot to
bring so if you're D plus I just hope the mentality aspect of it is a lot more
forward thinking than it is just oh we're here we got a spot I really like
this game because there's still even though we're at the 6th invitation on
there's still question marks that kind of loom over both of these teams both
of these teams have got a point to prove and it's a perfect opponent to
go against to prove that point it might be positive thing then for D plus
that they've had so much time to prepare in the shadows for Black
against. We're going to look at the mafia to us really well to see what they have been
cooking up for us in regards to this map some. I'm sad to not see a fortress so far
on the first day of the Six-Invitational so maybe inside of this one but seems like we're
going to clubhouse first.
Yeah so we're going to see a clubhouse pick and actually maybe this plays into D plus
his hands. There's black dragons that have picked it but that's a map that they love
through the SILCQs. They played it every single time they played it and it's
loud they played it against Liquid. They won it a lot. Why does that fit into
D plus? Well they'll have seen it they'll be able to counter on it.
Yeah, of course. I mean D plus and then we're going to see labs and layer coming out forward when it comes to black dragons
The entry is going to be the most important factor in both of these big maps
And that's something that we've seen been able to be adapted with bring on some I can bring on the new players
But that going said is they don't have information against a team like D plus
They don't necessarily know what they're going to be walking into. Yeah
And then night haven is actually a really interesting pick for me because the reason being is black dragons
It used to that panel but we've not actually seen them play it allowing that through
I think he's a little bit of a surprise and I think maybe it's not
For this event. I mean, yeah, exactly. It's a good testing ground. Like you said, it's a perfect match one
Yes, you want to look at it as whoever wins this match is not going to be eliminated
So you want to be able to put all your cards on the table
But taking a team like D plus which isn't much footage on yeah
It's a good map to go to because there's not really much for black dragons as well to good even playing field
Okay, Barbara Benton all considered and the fact that this matchup might really weigh so heavy on them
So late inside this tournament when it comes to elimination, who do we think might have the upper hand here for me?
I'd have to go with black dragons that just being said
I mean the competition level in the two regions you're gonna get better practice if you're black dragon
Yeah, like I said, there is still at least in my mind question marks over both teams points to prove over both teams
Black dragons if there's new players can they hang out an international level for D plus can they not wrestle?
No, I was calm they improve themselves from the APAC level into the international level as well as a whole team
I fancy D4 slightly just because of the counter analysis on the map veto
The fact they do have some of their favorite maps and to be fair
They are the more experienced team overall
We're seeing the headsets being put up players getting into that lock-in position
So it's time that you bring our castles in for this matchup. We're joined by fluke and demo
I'd like to ask you to as well. Who do we think might win this matchup?
I
Mean I it could go either way. We've both jacked it up
We think you know it's starting a little bit chilly here in Paris, but I think this game is about a key up demo
I'm quite generally quite cold. Okay, I'd like to keep mine on. I know which way do you flick that coin?
I think Black Dragons are a team who don't forget over the year, fifth place. So it's kind of the case of
they were almost there a lot of the time and to be fair we've seen them in the LCQs. They knocked off
Liquid to get here which was obviously the biggest statement that they could have made.
All right well the matchup is ready to go so I hope it delivers the heat that you're looking
the game. I'm going to say
they were written out of their
region. Throw that off. I
didn't knock anything over. I
promise. They have been
sidelined in what is the best
region in the world of siege, a
region that has gone all around
the world of siege. We are
of Siege, a region that has gone all around the world.
Of Siege, we are looking at players
that have lifted the hammer before in some ways.
Well, what can they do here on club?
Hmm.
I mean, I don't believe the club favors the team. That's just me because I feel as though
So if you can't play club at this stage, what are you doing?
Probably not siege.
If you come to club and you're not clubbing, what's the point?
I want to confirm that the audience demo has removed his jacket.
Sorry.
I just thought I need a bit more mobility.
You need a bit more mobility.
You've got to be active.
That's it.
It's the, you know, it's the draw of it.
Anyway, we get standard, we get standard siege, we get a double hard breach ban,
we get walled denial and mirror.
Hey, look at that.
It's clubhouse, right?
Doesn't leave the shields open though, which always gonna be a bit of an issue in the current meta
Really any of them mean all four we seen use off we've seen them utilized to some capacity
Well, here we are straight into the basement me no surprises really I think that the kick things off down here
towards the top floor, but a lot of teams will leave the hatches open to allow defenders
to rotate back into sight. As you can see, they have reinforced both the moho and the
kitchen hatch, so the roamers up there, the only way they can get back to sight, I mean,
it's down the staircase, which can be held and caught off quite easily by a lot of the
So, let's see if teams once great can go up against up-and-coming greats, and if they
can hit their heads.
As we sort of said before, obviously Black Dragons getting towards this position, they
had to remove some of the greatest players in that route, in that path, and here on
the other side of it, D plus KIA, going into a new region, trying to find success
as a sort of export team.
It comes with all the questions and the questions of credentials as well that
it can do.
the history of these players and how long they've sort of knocked on the door of the top.
They're going to try and knock on the door of the tootsie, get themselves in, try and
just cut across, right? They're limiting that tall plate. They're limiting that expression
of it and with the quick work of Blackbeard as well, making friends with keeper barricades
but not with the players themselves. They have all just hightailed it back down towards
the site. Apart from Pullet, he's drifting around in stock.
Yeah, pretty early drop off. I wouldn't say that there is a massive amount of
pressure being applied to those top floor roamers, but maybe they think, you know, we've
wasted enough, let's just go back. We'll fall back to the fact that we have got the hatches
tated. We've got Goyos too, so we can utilize in the end game. So overall for D plus, it's
not a bad idea. So the pressure now shifts over to Black Dragons where we know they
need to get a move on. It's going to be coming down to the clock. Well, here's
the first test of the clock, getting themselves and opening around the hatch itself, hopefully
getting the hatch itself but it's bullet gets miraculous as daddy was the one man
who sort of stuck around a little bit longer he's been able to not a result
from it there goes the thatcher there goes some of the slow on towards the
approach itself and now there goes even more in their pockets down to the
bottom of main stairs and they're about to meet a firing line several bodies
several angles and with the openings on the pipeball as well well there's
nowhere else you can really go this all seems pretty set up here the
They don't need to overextend, they don't need to stretch their legs, they can sit and wait and there's still work to be done and yada yada, the C4, ready, lined up, wants to lose teams instead, just going to turn into a hot chop onto a hatch itself, looks at the cross, gets caught, bites the turn player, there's the C4 at the top, the set, it was set up for success and success is suddenly a double for swag, for 20 seconds, they have a banner, they have a buff, they have three flash grains, they don't have a kit, so they have a chance.
I think that's how I describe
that round. You start off in
the room. You very quickly come
back to site and you just play
off the util. Um the other
thing to mention as well. We've
actually got two former teammates
up against one another here. Yeah
and that is in the form of
Miracle up against files. I
mean, it's a really good
thing. It's a really good
thing. It's a really good
thing. It's a really good
against files. I mean, it's the do you know what team that was with? This is really testing
your knowledge here, isn't it? You should know this. Okay. You cast them. Yeah, probably.
Yeah. As then you cast them in Europe. Oh, they're not as up. The lights are on, but
there's nobody home. Okay. Team secret. Oh, yeah. Actually, team secret. Just again,
I just find this fascinating. Team Secret, 2022, a team consisting of Savage, Grubby,
U-Pore, Fals and Miracle are all at this event, but on different teams.
The way the world works.
OK.
You know, and don't forget, that team didn't do too hot in that late evers, no?
Yeah, they've all made it here, won't wear another.
Get a reunion for that.
That'd be great. Get a multi-gallon team reunion.
And Matt, the thing is, this was sort of highlighting at the very start of it.
and to be honest I like the comment about me lights on no one's
home because it's not the first time I use up another team set up a site and
they've just left the site open just a long time ago goodbye the lights were on
somebody was home because shut in the face bullet didn't have the same entry
success as he did in the previous round and that's your key to calio
got super early yeah it was the round but also the man who made the entry
There's a response, Mr. Outlaw.
Anyway...
The point I was sort of looking into...
OHHHHHHH!
I'm just gonna stop talking about my point.
My point's gone.
Nears.
Far as wherever you are in the afterlife.
Absolutely.
Off of that swing.
Now they can put some quick pressure on to CC.
The pace we have got to this point...
Insane.
Brazil?
Come on, this is, you should be used to this at this stage.
Yeah.
Yeah.
So, at the moment, 3v5, attackers have got all the utility in the world to utilize.
Again, they're trying to just work their way through all of the kind of basics.
Maybe they got a main breach open though.
That's probably the next thing they need to look at.
So, jacuzzi pressure needs to be applied towards that side of the map.
But everything else is just gearing up for what you'd expect, being a gym window jumping.
There are a couple of traps located on the windows there from the canary, so that may be something that they have to take no off and clear out, and they do have a couple of mazes that they can utilise to do so.
And here actually, one of the trap flashes caught that drone.
That's it, caught the drone, caught a bit of a slow, and might slay them down a bit.
Obviously, as I said, it was quick to get to that position.
Great bit of pocket utility removed there.
Get rid of the lasers just on the other side, but the grenade into the depth will get rid of the shield.
Make sure nobody can swing on towards the back of it, turning, peppering, pre-firing, and
preoccupied by a bulletproof for a second.
They're not going to slow them down too much instead.
Finally getting themselves going in and ready to rock and roll on towards Jim.
We can... a bit of destruction, though.
So it looks like they're not even going to go for a Chacuzzi breach.
It's just straight in through the window.
Straight in through the window and go for the plant.
Ask this putting pressure on the back stairs, drawing all the attention, though.
There's at least the drop on towards the plant, a false gas miracle.
And now, suddenly, this timer starts to become very ominous.
They have themselves still control of Lodgy.
They have a bit of pressure on course to stand and leave
on his sling on Swar's.
There is something all fucking up!
Deepless gear!
Turn it on!
But I mean, where are we?
Did Black Dragons go?
They used all the Habana pellets on the side of the map
that they basically cleared out by themselves
without needing to use user.
They used 18 pallets on the cash breach, server breach.
Like, for what reason I do not know?
We're going to take this
3 map, you know?
Nothing justifies us, you know?
We need to calm down and also
have the tension on our plan, you know?
We're going to take our main things
that the guy can lurk down
so that everyone stays focused
and that we have 30 seconds of rotation
and we get the green I asked for
and we don't get it until now, you know?
We're going to go like this.
Put this on your head.
Okay, perfect.
Buddy, I got you.
I'll tell you now,
Aminam has competition.
He supposed...
I don't know what he said,
But he just regurgitated my strat book.
Yeah, yeah, I mean, but you need the ferocity.
I said it, we made a bit of it.
We took our jackpot, we said it's gonna heat up.
It's gonna heat up, right?
You need that tenacity.
You need that fire.
Because you know, you know that team on the other side
is gonna have the same thing.
They're gonna have that pace.
They're gonna want to apply it.
It was super quick for those first two kills.
But D-plus gear won't back game as well, and even if they win or lose it, they still got that back line.
They're still in that position of power and, you know, this is the risk for the second map.
That second map is a perma-band of black dragons that D-plus gear have put into.
What happens if this falls away on your perma-band?
The same thing we said about heretics earlier on.
You know, if you lose the map that you're supposed to be good on,
because you've picked it knowing that map number two is a map that you are not great at.
Gonna call it closed issues.
Um, we'll see heretics, can I?
Did you prove that fairy debunked it, but still?
You can only cast what's in front of us, and at the moment it is a very slow-started
Black Dragons, so they can pick up the places we head into.
Round number three, and this should be, should be, I won't be using that word, should be
the easier of the three bomb sites to attack.
Should be.
But if they're doing it in the same manner, probably not.
Ooh, Swag gets one.
Tries to lock on towards the second, but he's caught out.
The back-seeing tough place to be,
and he needed to make a decision to get out of there, too!
Oh, Levi levels it out!
And that puts us into four versus three.
Ask has already taken a chunk of damage,
trying to get himself into Conwall,
and it's just not really what you want to happen after a timeout.
Yeah, now here's the issue.
obviously is holding a great angle onto that player as he would want to try and rotate back to site in through construction.
The issue for Ask is, why on earth would he do that? What has pressured him at all to leave that angle?
Really, it's came to a halt here for Black Dragons. They need to try and figure out a plan because obviously taking in towards
bedroom has not worked. Those two initial roam clear affects that happened, gone by the wayside.
So those players who were there holding the cutoff and holding the angles to pick up those kills if they do retreat,
that's not going to happen for them, so they really need to try and think outside the box here.
Now, with a minute and ten taking and with not much utility to make it work, where does it least find
the first on a swing round? But think about it, as I said, with the utility, they can steal a bit and I hope they can get some of the pockets if anything is stealable, but it's three flashes.
and the breaches that they have outside of what could be pressured
by a bit more of that last canister
the mighty have fallen
and Arsks suddenly swings that balance back in towards the favour, but
I mean the balance wasn't enough last time round, they've still got rafters controlled
and the Keebas still pretty solid at having to shoot their way through, but it's time
intensive, it's utility intensive
there's a bulletproof giving the read on this player, creeping their way up the stairs
quick removal, this is a 1 vs 1, but as Fools takes care of Arsks
Suddenly the T-verse is 2. Big damage done!
Falls by the side and at this point he's ducked in the hidden under the window
but look at the support coming round.
The wall is fully locked, he's hucking impact and hoping.
Hits the fire, brilliant play.
Slows down the approach, more bad cheese.
They said they lost an advance, it's before them and they lose it again!
Oh, another one for Black Dragons that they just can't figure out.
Look, for that bombsite, yes, it's supposed to be easy as long as you can do one of two
things.
One, either take bedroom or two, take rafters.
They tried to win the round without doing either of that.
You know, they went for the bedroom attempt.
It got back and back.
They've then decided, okay, now we need to try and go rafters, but how on earth are
they going to go rafters with no util?
I mean, what?
There was no pressure at all that really worried the Izami.
Just had to sit behind the keeper barriers and just done so.
Just sit in your hands.
is the highlight. Oh drift on by and knock him out. So he was the there's the catch. There's another
kill out of that breach just before from halls that got it and I mean isolation. Anyway, who's your
favorite person from the on air crew? Where's this came from? Correct. It's Maria. She has
wonderfully translated the time out for us. Thank you so much Maria. Did you type it on time
because I thought there was a lot. We took too long to chase in the bed in bedroom.
Why are we taking so long to do something so simple, we need to calm down, but speed up the steps?
Why are we over cautious? It's only the first map of the first game, nothing justifies them.
Thank you so much Maria, truly the best of us.
The thing is, because I assume we're going to get a few of those with higher Brazilian representation
than we have in Siege, in general, and as I, it's going to end up where I'm like,
Like who's the best member team and you're like Maria's the best team.
At least they're known out for the Q now, remember that?
Yeah, yeah, yeah.
3-0, 3-0, D-plus have done that three-site rotation.
They've got themselves cool, calm and collected, and now...
Can they just try and keep that pressure going?
Last time we had a bit of an extension, they instantly abandoned it.
I think they sort of realized, yeah, we don't need to fight up here.
As my friend would say, time to re...
What's it?
Overall, whenever you look at how D-plus have kind of maneuvered around the map,
It has been very centered around, okay, we're gonna hold apart the map and then quickly fall off.
They're using the kind of layers that you can build upon if you go for those room extensions and every time it's worked for them.
It's waste a lot of useful, especially the time, I mean, the Goyo, I think, was the big kicker in a lot of those rounds.
And that's why Black Dragons went for that ban.
It locks it out, right? You're thinking about the time to last.
You're sad to think about the approaches that they've met, but here it is still sort of being a bit slow down.
get in the car so it's getting the cut in the middle of the site they wanted to
stop them being able to rotate their way back in but it seems like everybody's
been able to get themselves back together from the straggler but he was
looking for a fight he could have killed him a bit of a weapon no yeah it was a
bit of a weapon but it was you know he's being adventurous he's trying to
put the pressure on sacrificing himself the ulcer of the hatch but a lot of
time here so then to try and make something happen think about what they
didn't have last time when they went to this approach right they didn't have any
pressure on towards dirt that was free for them to be strong on two they
hadn't really put pressure on towards fight 4 that was free to just line the C4 up on two
there was still a lot on the board and the case has been sharp and something absolute right on time
well this is right on par I think for the timing wise you get the hatches open
you still got all duty I mean there's so much of it you've got flash lines
in there. You've got the Grimm, you've got the Capitao. Good luck to her, but it has been
manned inside a blue to try and hold on to that generator because you're not doing it.
Do your best, mate.
Yeah, I'm actually seeing who it is. I mean, I assume it's Bullet. Yeah, it's going to
be, but it's going to be something expensive. Yeah, the capitol will pick the roll.
Yeah. And it's Bullet Heed, you know, in his sort of game, in his sort of hate.
I think at a previous event, as I quickly just double check my notes before I get too
much into the pressure and he was in 2022 one of the highest rated players I
always remember his last of fear that's the opera that always she likes me with
that guy I will say though this year it's been the lowest rated on this team
and he's gonna try and make up for that the fight starts to turn into a brawl but
there's two quick kills one way and there's two drops the other you said it was
gonna be a take on Jett oh no wrong way locks it in a one versus one he
has a smoke he can try and slow his motion down but they'll call it they'll move it they'll read it
they'll go around the other way oh he's gonna go with the skeleton key
Shotgun! Shotgun!
Opens the door!
Clever thinking switching to the shotgun fight fire with fire
but again pretty close for black dragons how has he been able to wonder
Around the bottom of main stairs because they dropped on towards my hat
So I see it again because it just came out of nowhere. They came out of the woods. Look. What do you see?
Value of the Grim also what the best I call an operator. Look at this
Why do you look at me? No idea obviously because he got down
So, the spicy start falls as well.
This is the weird thing, right, so this D plus Kia roster in 2022 would have been maybe
the best roster in the world or one of the best rosters in the world.
You had Falls who was one of the highest rated players at SI on MIBR.
He has a bullet, obviously, who was one of the best entry players in the world at that time on that phase roster.
Knee is obviously sort of a lower experience or whatever, but it's sort of looking back towards the history,
and Manny and Levy have played together since like 2019, like all the Red Devils rosters and sort of felt.
I just think that there's such a ferocity that's...
I think there's experience on both sides and there's also some new players on both sides.
You look at the Black Dragons team, you've got players like us. We've seen how long he stayed at Liquid.
Miracle has been about the block. Rare also, you can go to the Furia team.
Can I tell them from the Furia side?
Well the old one, not the big boys.
Not the twister Furia, not the best way to do it.
Not the first team you think of when we say the intellect way of putting it.
Unless you're Oli.
Well, unless you're Oli thinks that.
Yeah, one of the interesting sort of things about this game coming together as well,
is we sort of get an eye on a black beard that's ready and waiting for a chance
to smash through the tutu-tu-tu wall.
There it is, it's in and it all takes a lot of damage.
They sort of reinfected it for the lives.
I'm not sure if that was sort of from the cover there,
if the captain's out threading that needle, but they get the job done.
However, you now look at the side of that C4, you look at some of the damage that could come from one of those lasers and Blackbeard is suddenly
a bit of a tricky spot in terms of popping in on those windows, especially they've got themselves the watch on the angle, the swing,
they're covering it down and doing some clarity work on the other side, but red is still in control of the defenders. D-plus has it,
needs us to maybe try and make a friend over there.
Well, I'm happy that they've went and opened up the main bridge this time.
That was obviously a crucial thing that they messed out on.
Yeah, it allowed that free rotation from the player in towards bathroom could rotate towards flag cover a whole lot of different angles and just maneuver
So if it have not breach or will give them a lot better of a chance in a hole
They have some form of drone. Yeah, it's they had a cross they had two people watching that
Well, let's swung on window. Oh dear. Okay. Well, there goes bullet and now they have that mad advances that they desperately wanted
I was gonna talk about how they didn't get it and it's just wasting time and then
Bullets one on and didn't waste any more time
Maybe still on the other side though, he can cause some damage underneath, but Nades just knocks down Rare, held the slightly up-piece angle, is able to lock it out, and in the meantime there's a rotate coming up main stairs, everyone is compartmentalizing.
They can't get Nades out of this corner though, they have no Nades so they're gonna have to try and smoke them, but he could just pre-fire over here as well.
That's it, well there's the smoke, they're gonna send the Blackbeard in, there's the pre-fire, but it doesn't connect.
Connector
The gram locked out the game over the plant anyway cover ground as a QZ comes off the plant
It is the what's on the window a massive tiff killed the poor boy
Drops his teammate the man with the kit and the planter
Oh, it's a one versus two
But you couldn't write a more Shakespearean tragedy. It done the hard work
Oh, and then killed his teammate planting. There's a bit of irony in this
The only way that they were able to get through that window was using the smoke grenade, which is probably what's got him killed by his own teammate, because his teammate couldn't see what he was shooting at, because everything was smoked.
And again, this just comes back to they had nothing to clear player in that corner.
Just missing a few simple steps for Black Dragons.
You know, using the smoke covers that off, yeah, great.
the game. It's just that
smoke. It's rough. It's
little moments, right? It's
that's the game. That's the
game of just that smoke feels
like you know the mean more.
Self-inflicted trolling did what needed to be done.
There was a point coming into this game and looking at the prep around it is, as we sort of highlighted,
it's a lot of players that aren't the top dogs in Brazil, right?
Whether it's a team that has left the region entirely, or in some creative team before this tour,
or it's Black Dragons who...
They're one of the only teams at this event, in fact, maybe the only team that could have
earned their side points this year and didn't get it.
We had a great discussion on them during the LCQs.
They were always so close to making it into some form of opposition and they just missed
out on it a lot of the time.
And then, you know, I kind of look at, I think, Black Dragon...
Oh!
But it's having a really tough day.
I was gonna say, you know, you look at things like Black Dragon,
where, yes, they were, you know, really close to making it into whatever it was,
but they still knocked off Liquid, which you have to give them respect for that.
Oh, yeah, definitely.
And I think that's one of the sort of elements of the team as well, is,
you know, any team that makes it through the L2Qs will have to always beat top teams,
or like, especially in a region as competitive as we know Brazil,
Latin America and South America is.
Here is Black Dragons.
But the point I was going to raise before is,
there isn't almost this question of what's stronger,
a team that is the best in a different region,
that is a sort of ex-patriot team,
or a team that's fit in a home region.
Well, there it is.
Inside the site and going for the plant,
so you might be able to get a quick answer on this round.
They're holding it off, swacks,
they're able to find falls as well.
back and forth they have it locked down to retake the C4 does get the kill too little too late
and that was a very sort of bold position to be lying and waiting they're in the same place
I mean it's just a little a little bit of a slow-war but surely this one goes into Black Dragons favor
there it is really nice attack from Black Dragons they've used the ying to bait towards
the team. He's going to be
able to do that. He's going to
do that. He's going to do this
construction, which then pulls
the player away from catch
because he's worried off to
help my teammate because
there's a ying on the single
construction wall. And then
the guy just jumps in through
the sight window and he's in.
They double reinforced rafters.
So after his player ain't
going to do anything. Great
opportunity spot and a great
misdirection. 42 42 and it
could have been a lot worse.
You know, you think about
obviously how the rounds sort
of played out and there was
that could have been four in a row, which would have changed the mentality going forward.
It didn't. It goes into Black Dragon's favor.
And then there's the round that was the team kill.
If you look at just the last three rounds of that,
you would think the first three were an entirely different game.
And that was a very good timeout, I think it was first to call it then,
because they weren't anywhere close, really.
At the beginning, they found aggression, they found confidence,
and they found themselves two rounds.
But now, let's see if they can double down,
because as I said, there's still that big old question mark over map two.
This should be the one where, I mean, you know, are they hoping to do it in 3?
We'll find out.
You and I cast the game that went 3 maps earlier today.
Nothing's as similar, I dare you.
It's just, ah.
Hackers are activating the...
Poor bullet.
He's had a sort of rough year of it, as I said.
He's the sort of lowest rated on the roster.
Mm-hmm.
Or is it once upon a time, I mean?
Still got a major though.
Still does?
Can't take that away from him.
If it's on the Wikipedia.
It's like a tattoo.
Right, side switch into the basement, no surprise.
You look at the lineup, yeah, castle, scopos.
You've got to have a row, rely on the boy on the light stages.
Pretty simple staff on club.
I wonder if they're going to open the hatches inside a bar and kitchen.
Which they have.
So, it's a little bit different. Obviously with D plus Kia they played into utilizing the Kade.
Yep, it's been banned though, so it wasn't even an option for them, so you may as well open up the hatches, make it a lot easier for those roamers.
We'll see how much value we'll get from the Skopo, she would assume it's going to be in somewhere, in towards the top floor.
Strip Club, of course, was another thing we've seen earlier, but I think with that certain player, whenever you're already castling off areas like Pool Table, you may as well put it upstairs.
Let's see if the pace of D plus Kier can be one that sets Black Dragons a little bit
a step behind.
You've got everything you can.
We've talked a lot about in our earlier game.
We've got three of them.
It must be a combination of using it to try and close down on those new players and
when you've got the play space to be played with, then how in some ways quickly they
left it on their defense.
Let's see if Rare decides to try and holds them a bit more hostage on the top floor.
He has chances, he has roots, and he has a bit of a support structure from Swagger, the main stairs, but eventually the push is going to turn to a shove, and that is happening now.
Some damage taken, on towards the split, Force finds Rare, and they net their kill on towards the top floor.
Already, I would say, in some ways, more of a success than Black Dragons were ever really able to do on their attacks here.
Yeah, good start, really good start.
taking out the Izami, great operator to knock off, you're going to lose about two keeper barriers based on the timing that Rare was taking out.
Now you just go for your motions again, roamers having to fall off, this is the advantage of having those hatches open and he's even going to try and play the long reverse angle.
Also keep in mind the Scopos has actually maneuvered into strip clubs, not only did he start off inside of Jimmy, he's actually been able to maneuver all the way
way and now he's just another pressure that I think if you're de-plushed you have a choice
because look at the time, you either go for him now or you let him sit, you best hope
that you've got good flank protection.
That's it.
I think you've committed now.
You have to just leave.
Oh, in time.
And it's almost the element of the operators that they have.
I don't know if they know they've been able to get into this position.
There's the castle.
So they've got the track down below.
It gives them a little bit of protection.
The fact that there is still a castle on the billiards' level as well, which
It means that they can't quite get caught out when they go for that sort of swing, the potential bite of a Scopos who has now been drawn.
Now they know. All right, 50 seconds. He's actually coming towards you. This is working in your favor. He could have sat there a bit longer.
He knows that they're either going to chase or are they going to close down? He can wait 10 seconds, 20 seconds or they're going for the close down.
There's the swing on towards the main stairs, looks for the fight itself. They're still not really paying any attention.
I mean covered and supported the bulletproof great positioning on that utility that they missed on the clear through
Maybe they just wanted it with the dr. B cameras that they have hacked. There's another call
There's the noise of the scope of the demo. I'm looking at 20 seconds to drop on the hatch
There's at least one more body mr. Outlaw time to earn your name
But it has come down an engagement inside through a genus of four versus one. It is only the scope boss left and
This could be the biggest stab there ever is the plant is being confirmed as somebody holding on to die
thought. A few more. I think
they had an idea that he was
over there because you know
that nobody really stayed in
towards that bar. Not bar
drop. So they were just so
focused on kitchen and dirt.
That was the main pressure
point. I mean, a little bit of
main stairs to that he maybe
could have went for. I think
there is an option there where
Mr Outlaw needs to go make some
happen. He has to find an
engagement. I think he was
very, very passive. He was
They were down a man. He needed to go find a kill somewhere and make that play
because he's leaving free players in sight to deal with all that you tell it was this sort of split of it as well because I think that's the
They've got the opening kill. It was the five versus four in the closed down
And then they know that somebody's off site and you're like, okay
Well, we know he has to cross by main stairs to get anywhere
They left a single player as you said and that should have been the engagement
He went for because you expect that and you need to make something
thing happened because otherwise yeah you can be a bit cautious about it they
still know it's a 5 vs 3 on the site they're still happy with the numbers game
yeah they'll trade you have to get involved and well this is the result if you don't
either way
Scythe keeps rotating round and the Deepest Kea extend that advantage any good will
Black Dragons thought they might have earned towards the end of the first half
evaporated there but I think I sort of put it it was very well formulated
They didn't have a lot of time left at the end, fine, but it didn't feel stressed.
Everything felt like it was within the same tempo, the same measure as they kept on walking on.
Interesting to see that flat dragons immediately going for the change up.
That's another thing not wanting to go back downstairs, and this is a...
I think it's more of a mentality thing where teams, no matter what, they'll always keep the rotation.
They'll always keep the cycle when the leaves are drawn.
You can't drop sometimes, you can maybe drop.
You used to be able to drop.
Fresh.
Yeah.
Fresh.
Fresh.
Fresh.
Fresh for you in the green room.
Fresh.
That's a great reference.
That's brilliant.
That's very good.
Like that one.
But yeah, they're just going to stick with the rotation
that they've set up.
And yeah, go in the gym and bedroom now.
And the main thing for T-plus, again,
let's get those breaches open.
If you can do that in 12 hours,
I cannot exaggerate how easy it makes your life
to play this map.
Yeah.
Get the walls open.
That is always step number one.
Well, the clash is making friends outside of a maverick hole, they just can try and
slow things down, but otherwise, you know, again, it's the process, right?
And they're sort of revealing the positions of everyone.
As soon as anyone gets close, pulls the pin on the grenade and pushes Converter away,
so they can't quite do the full read.
And after this move back in, he is a brilliant known shield player, right?
He has often got himself on top of the patch rolls, even on previous rosters, and,
you know, he'll just be a problem.
You need not afraid to be a confident problem.
See how much value the floor has can get.
Can create an opening I would assume.
Maybe it works back from or simply just trying to clear away bits of utility.
Especially the Izami currently inside a gym making a bit of a mess.
Blocking off the windows and such and yeah, just going to clear it all away.
A minute left.
Wonder how many goyos they still have to go up against.
Obviously another danger thing with this kind of lineup that they have.
He goes, a bit of a dutile dump, does anyone want to play off this?
Well, they're trying to force the player on the back, but he's able to get the opener.
They're playing behind the flash shield from the main stairs itself.
They have themselves stacked up in a bit of a firing range here,
and as soon as they reveal themselves either side,
well, they know they're going to get strong and pre-fight on it,
and there it is, this is a set, very confident shield player,
sets up his home and says, this is where I live now.
Everybody else is dead.
Two flashes to smoke, send two players.
Let's try and make something happen against what is still a full stack, right?
They don't really have any control on this side of the map.
As you can see, they're still trying to face check their way into what's cash.
And now that is all that they have.
They were very direct.
And unfortunately, the end of that sentence is to a fault.
Is he going to get an exit, perhaps?
Anyone want to give him a kill?
Anyone?
Somewhere.
I'm not even in his game and he's still in the chat.
Not even in his game. I love it when the roof is disappeared.
Sorry, I realised actually that wasn't on the stream.
I got my monitors confused for a second.
Sorry, gang. I saw something none of you saw.
That clash. And that clash has been a tricky opera, I think, for the past few months.
Of course, with the change that happened to her, where the shield can be placed
And you can run with the shield. Yep, just gives her a lot more. I think just quality of life
You know, you can actually now be a better than issue
You know back in the day clash. You said also clouds leave her there
Yeah, she can't really do anything unless she 180s me which I'm not letting that happen now
But the shield down just jiggle pick like a mirror window. It's very tricky. We've seen that happen
I just sat on the main breach
Nobody really thrown any utile towards them just jiggle piece gets his kill fun little secondary fun little bit of action
It's great. And Hufflep. It's also one of those sort of splits is a set of if you know you're against a team that can be a bit slow, you can change the problem.
And that is the biggest thing that you can try and implement as a defender in a lot of different ways is you give someone a problem and then you change the problem.
You change the solutions they have to bring together, whether that is flanking and finding a new position as a scope boss, whether that is bringing a clash and turning a breached wall into a closed wall.
Those are the elements that they're trying to play with and it worked that time round.
Well this is the beauty of Siege. If you don't have an altrair that counters another altrair,
all of a sudden you're in for a world of hurt.
That's the way it works. You need to have counters upon counters for everything.
Two round buffer is an impossible, isn't a million miles away and
well might be something that gets cemented here. What are these?
Oh they're trying to disguise maybe and hopefully they can drop on the hatch and get them round the back.
A bit of motion that comes through. Swag is being pulled out. There is the reveal.
Swag is going to see if they can try and get out of there. They're inside the bathroom
and swapping on towards the other shell. That was a made-a-made-a-made-a-com
and they've been able to actually get their way out. That's why they were sneaking the
Monty across the top. But rare. And the round on the back is going for the back step.
Currently just holding a little bit close. Not too far away, about to meet a Monty
and then going to move on elsewhere and well actually puts the shotgun hole around the
the back and slips their way, gone. It's just again slowing them down, introducing new problems
and trying to not be a solution as well. Back in sight, everyone is. And again, just
going to use now the youth that they have, they have the Goyle there. I think both teams
applied a very similar club, haven't they? There's not really been a massive difference
as well. There may be this monkey coming in. Just going to give them I think a little
bit more stability whenever it comes to finding that information and especially
whenever we talk about the you know the basement clubhouse if you can call you
know of there's a guy box free there's a guy on half wall all that information is
crucial whenever you're going in for the execute so couldn't get rid of the
scope or shell in the bathroom they're just gonna have to hope it doesn't get
transported to you but if you keep them active well you can keep them
fighting and that's the sort of risk and swag is probably not going to
swap to it unless they really get it's all clear calm because the flank
didn't really work out last time. Here's the pressure.
With the opening kill obviously coming in towards their favour.
Trying to put the pressure on towards Jen,
but they've got body stacked up above at least
two of the other hatches.
Down the main stairs itself. On towards
the close swing, baits the Goyo,
20 seconds of burn time,
and then the execute itself. There's Scopos.
On the close swing, Angel doesn't quite
get caught in the expected fight.
Keep peppering bullets though.
30 seconds now.
Where will they drop?
Are they not going to try and open up Triple Wall?
Got the Habana pellets, 16 of them.
Get that triple all open, put these players inside a church under a bed of pressure and this is where the monkey comes in.
Look at the information he's been able to gain!
There is the scope, was getting one on the drop.
Miracle gets one of his own as well, they're looking to just send it, but they're not even really aware of where to!
That leaves a couple back, but...
I mean...
They got up to the wall and then went...
Oh.
I can't climb this wall.
I'm just going to go to the
church. I'm shaking your hand.
I'm scratching. I was
crashing as well. Why would you
not go for the church? Take I
think that was there in
abundance. You're able to burn
the Goyo pretty early on, so
it's the leave you know enough
time to get yourself in. And
triple all I just thought
was there for the taking. You
know, did they need to try and
force that kitchen? In my
opinion, probably not. They
Somebody obviously pushing on towards the hatch itself and they had someone bottom main and they had someone on moto
They were like spoil for choice. And here's the thing you can make the argument
Oh, you don't want to open up triple wall because then they could use that as a rotate against you the wall was already opened
There was already a way that the defenders could move in the short if they wanted to so you may as well open up that left side to
Give yourself another angle and put those players under pressure
You know the worst thing is a monkey is at your door calling exactly where you are
Yeah, then your wall starts getting opened up behind you. You just know you're in for it. What else can you go?
Yeah, just
Don't know don't know maybe a thing of too many cooks
Everybody thought this was the right way through and things got messy
But as you said with the Monty it's currently in fashion. Oh, we're not in the comms ruining my broth ruining your bra
We voted this broth
40 minutes ago or have along this game has been going on
From where we were to where we are now
that sort of big divide is slipped away bit by bit, run by run,
the Black Dragons could get themselves tied up.
Well, this is the biggest round,
because it's either we do get tied up,
5-5, or D-plus-2 match 1.
You have such a way with words.
Thank you.
Well, let's...
I have trained for this.
And it starts in a strip club.
And it's slipping that way on pass.
To try and, I guess,
just get themselves a bit of a back step.
It's still as slow and steady clear on towards at least the intel on the top.
Ask is going to maybe send this Echo drone up through the hatch.
They've got three now. Why not be a little bit fun with them?
See what's there?
Nice.
Well, there's the Ying. There's nobody else, but the Ying didn't quite get the drone itself.
And now they're sort of well aware of the pressure that might be about to be fooled in front of us from that hatch.
The rare action of the bandit tricking the back of the walls.
So it's going to cause a little bit of an issue here for D-plus.
Don't have anything to remove the bandit charges.
So we'll have to try and just forfeit that and try and push in for either Flagger in towards Jim,
but I think Rare's pretty safe for the meantime.
Here comes the Flagfly I talked about.
Well, the grenade bounces back not nicely, but there's at least two quick kills
that come out into their favor.
Rare did get one before being dropped, but now a four versus three.
They've only lost their extension players, though.
Miracle and Rand are gone.
Show is a minute 30, and now, so is pressure on course to start itself.
And, well, they're actually being forced out there
and resetting up the defense, as I said.
Change the problem.
Change what's being put in front of you.
Maybe they wanted to reinforce that connector wall,
but didn't get the opportunity.
That could have been the pressure from the con window.
At this point, they've at least got back on top red.
Ideally, I think somebody needs to maybe
try and switch positions with Ask.
Because if he wants to get value out of the ankle, he can't really be the front man in behind the bomb chassis.
So this may be a bit of an issue for them.
Well they've got themselves really propped up aggressively here, hoping onto the door they can be a bit surprised.
Triple-ling!
I mean, shh, yeah.
But also, this was maybe the other problem that we saw. We've seen very isolated pushes and...
Oh no! Just turn the corner, why don't you?
There's that shotgun locked in, doesn't even need the blinds, but they'll start to roll.
All the Canada was trying to be attempted there for a second and Nass just leave her picking up.
On the swing, that's the last for Midi.
And he set it. Big round. That's that, Matt, point round. They are one away from getting off to the perfect start.
D-plus really good siege play.
Honestly, really impressed because they're keeping it simple.
Yep, they're doing the basics really well. They're getting the breaches open even though they didn't even actually use the main breach.
So they didn't need to.
They were able to fight their way in through bedroom. I think they're reading the situations very well players
Winning their ones to open up that space. Oh, I see that
Yeah, just picking them off on one by one and you know the early game work
Put black dragon in a position where they
Need to go out of the way to find a pick. Yeah, and that's gonna force mistakes, you know a triple swing
That can go either great or just horrendously bad and it went the ladder it went bad
So yeah D plus great six to that see if they can close it out
64 and we get ourselves back towards Jim back towards the split of everything and back towards a crash in the pockets
The Monty has been removed was a bit of a problematic pick at points. They utilized it. I'm not gonna say massively
well they but also it was clean it wasn't a hindrance to them it was giving
them a bit of pace so I'm done yeah take it out of that game in the meantime the
sheba's gone yeah well I think just in general as I'm a strength
I'm not sure is it valuable everywhere think about the AK position downstairs
in basement also Raptors speaks for itself and how strong she is there
really the only operator who we kind of know all people why not position unless
That's dark as, you know, a bit crazy up there, but got the change reason.
I mean, who knows?
At this point, everybody's being bloody buffed, aren't they?
I'm waiting for you to have a political comment on that.
No, I'm not saying anything.
Six to four.
As I've already said, it's not about to start changing.
They're looking for that first engagement.
They're looking to try and just shake the tree and see who falls out of it.
The breach is partially opened so angsty for the fight and bullet
Is out with the old and in with the new
I like him saying that when he reloads gun
Anyway, they've got themselves ready for the swing round that utilization obviously
And to be fair, if you talk about it, you're going.
What a great counter towards Clash, obviously.
Yeah.
That gun is, that operator is, and that's the utilization.
It's forced to clasp his position,
that she played so well before.
She's either deploying her shield and getting it destroyed,
or she's trying to toe-to-toe and just getting destroyed.
She needs support structure.
You said it before.
You pick what can counter the pit.
And this could be that one that pulls things back
together underneath.
There is somebody waiting on the hatch.
Rare is ready to try and get the thing over
hop in itself they found a little bit of an impasse here they can't quite get a route through and
oh wants to thread the needle on anyone that slips their way up but nobody's taking the bait
fight so far and finally out of the top of the balance hopped in looks for an engagement looks for
any trouble anywhere at all missed them for a second almost picked their back up but dropped and
swap round instead doesn't see it so many close moments but that's the close demo.
That is a clubhouse covered in D plus Kias flags.
Oh, a good win. Give strong win, 7-4. Go in there, break your opponent essentially.
You know, I think the momentum's with them now. Yeah, great stuff from D plus.
This is well, obviously. We talked about the sort of map selection, the operator,
the way everything's were coming together and how it was unknown, factors and known factors and this was that known one and now once again you and I will be plunging off in towards the unknown seeing what else is out there on a map that was a permaban after a quick break
Available now.
and
and
and
and
and
and
and
and
And that is another good start for D plus two determined they won the first match in
the first map here looking good and I think the big difference in this matchup that we're seeing on the side of the E plus is how they have this experience on the roster when it comes to these end of round moments that we're seeing on map one they know how to control the chaos.
Absolutely I mean I think it comes down to the experience difference I mean they have two major winners on the team players that have been on the main stage before and I think that's exactly what we saw because despite them losing opening kills they understood if we play it slow we played into our possession in the later half of these rounds.
Black Dragons is just gonna get a little too overzealous. They're gonna make mistakes
They're gonna overextend and that's where D plus Kia is able to execute on it and get those right
Yeah, there's two factors for me and when you kind of said who do we think at the start of the six year?
I said well one, you know D plus they have overall the experts that you said they've got major winners
They've got guys that have got deep at six invitations. You know got top three top floor at six invitations
And they also had the map that yeah, sure it was like dragons about pick
But they've relied on that map through the LCQs and what was the one good thing that we identified from D plus in Munich was their counter analysis
Their counter prep map one they were always going to come out strong on whatever that map was of this event
So I'm not necessarily surprised to see them win and play to those win conditions and they executed that path
I mean the one thing they might have not been prepared for is one player on the side of like dragons in their first
International tournament swag is actually showing off. Yeah, I mean despite black dragons losing
You have to come and swag for his ability to find those opening kills consistently
Be the spearhead for black dragons to maybe have some opportunity to win rounds back
And it's great to see such a rookie a young player come in and be the leading factor the leading voice for black dragons
Yeah, so despite that loss still we have to give commendation for how well he played and hopefully the confidence of seeing that
He can keep up had a main stage tournament
He's able to use that going into math too
And that's what you want to look for right?
You know you you know when you was a player for example
you've had a defeat when when
a map is not gone. Well, you
want to look for positive. The
one positive is swag. The guy
that you see on the screen. The
fact that he's come in and let's
just remind you he's not played
inside of S. A. L. This is a big
step up from the level that he
usually plays out and he's come
in and he's had such a
confident performance free and
I want the entry for you know
what dragons who we said free
file five months ago was a
team full of support players.
They've got a natural entry
But now here's the biggest issue is yes, you have swag getting those kills
But the main core issues for black dragons where the rest of the team is how they're impacting off of those opening kills
That's the biggest issue. I mean you have a player like ass that's gonna be leading the team
He needs to make sure that he's tightening up and understanding in those later half of the rounds
Yeah, they're not letting that advantage slip away always making sure what the next step is and then just a reminder obviously the context
Of this group as well there are some juggernauts to come in this group for these two teams after they've got through this fixture now
it's not even just a result, but
every map counts at the
6th implementation. So Black
Dragons, they're all against it,
but they can still get it done. They
can still at least salvage some
points from this. I feel like
sometimes you could excuse yourself
for having a slower start in the
tournament, maybe for having less
experience, but in this group that
might really cost you with that
seems that you still have left to
play against. We discussed it as
this match. You might not do any
All black dragons like you mentioned it, but it's the rounds are just not following up after I mean
I think that's the picture that we want to paint right is black dragons have fixed that issue of needing an entry
Get rid of some support players. They're getting the opening kill. They're doing the hard part first
They're getting a job done efficiently
But now when it comes to the later half of the rounds the experience is carrying D plus to win those rounds back
When you go into map two on a math like labs
That's not where you want to find yourself is getting that first pick because not only do you have the first pick in the
advantage, but you have the
time also on your back that's
going to add a lot of pressure
and with the eye gelling of
Black Dragons right now, it
just not looked like that
pressure is going to make things
any easier. Yeah, no,
absolutely. No, and it seems
like to add another thing to
that for like dragons at the
moment, we're going to their
perma band because the next
map will be night Haven labs
and we talk about it being
a perma band. They haven't
played it as an organization
since what 2024 was
2024. Yeah, I think it was
the Montreal major in 2024
as the last time as an
that they've played this map
inside of tier one. Seeker
at least. Um, in fact, there
was nobody on that roster, but
ask and I'm fairly sure he's
at the center liquid between
the last two times. So you
know, it is very much a problem.
They're back to very much up
against the wall. But what I
will say is you don't come to
a six dimensional in a game
like this that is a must win
game and leave it open unless
you've got plans to play it.
So I would expect something
from us through maybe with
the new players as well being
that I wish that it might
help them with as much as
though can't have like
to our casters. Thank you very much. And we are hustling in towards the unknown. As I said
before, it's put there pretty brilliantly though. Surely they've got a game demo.
Well, they better because they're up against you. If they do a game, they've lost the series.
One meltdown going to the permaban. Oh boy. Oh boy. Oh boy. But I mean, it's
it's off the element as well. It's still pretty narrow down the line there. Who thinks
it's going to go which way and what.
I love this violin.
I feel like I'm...
Anyway, well, let's not waste any more time.
Let's get labsy.
What experiments have they been cooking up here in the labs, Damo?
What do you think?
Eh, I mean the issue of Black Dragons, it's not like they're only map that they don't
play. Yes, you know, fortress is obviously going to be a thing, you know, that they put
more time into learning the new map to bring to SI compared to, um, you know, go into a
map which again, they haven't played in a very long time as the desk alluded to. So
yeah, a lot of pressure on them. I mean, D plus right now, just with the seeds that
they're playing, the simple, the basics, a lot of what they did in clubhouse is
is very easily kind of transition over to labs.
You know, it's the same thing.
It's about getting the walls open,
making sure that you can breach effectively,
and then set up your crossfires, you till dump.
Bang, you win.
It sounds so simple.
What do you think it is?
It is.
Swing.
Why don't we just kill the other guy?
Look, it's my book, Anyone Can Plunt.
Come on, anyone can do this.
Now available in some good bookstores.
Not all.
I think when I have enough
came to the rotation of maps,
it brought elements of club that
I enjoyed without having to watch
another million times. We've
already watched clubs today.
Happy for happy for it to take a
little bit of a break. But you're
entirely right. Getting open
the walls getting open the
pressure on the external, making
sure that you have control of
those games is things that
D plus gear word.
a bit ahead of the curve on and they're going to see if they can try and keep that going and
oh what's that?
The Grim Bad, yep, makes sense to Monty as well but then double electrics limitations on those walls
and an external hatchery enforcement.
Wow you don't always see that for this sight, but I guess it does at least slow them dropping in
on towards the connector, on towards kitchen. Yeah, yeah, it's a bit of an old one it was done
very early on whenever the mount was first released but then I think everyone kind of caught on to it
like what's the point it's gonna get you know it's opened up anyway so yeah just gonna take a bit of time
you can see straight away the shields are in clearing the building as quickly as they can
standard top-down clearing expect that based on the operator selection you've got the
double soft destruction you have your round and your butt just from the opportunity maybe lose
One, he's still got the backup, if needed.
So Ramp gonna open up above storage before they really get into it.
Again, the shield just working its way through.
Nice pace of the moment, I'll say, it's just slow and steady.
Isn't that what the tortoise said?
Yeah, and historically, I think they won,
but I don't think they were hit by a swift cast.
An ass was hit by a handful of the head bullets.
They're gonna be able to get the pickup
because they can't keep the pressure on the grenade.
No! Oh, will it get both? Just the one!
Oh, I had to leave him!
Push this man down the stairs and said,
don't let them get both of us.
He can't say he didn't revive him, because he did.
He died after he revived him.
Yeah, he did his part.
He's like, where's he gone?
Oh, caught the flank player as well.
And now they have just capitalized on the space,
but he needs two kills in this position.
Yep, this is round one.
And he needs to activate.
We've had the moment before where they've been the man that's it. He's been a true passive
position and he's too passive. Have to send it in, have to cause a problem. Yeah, it's great if
you get one and you're not sort of known about it, but this that moment, he's so deep behind enemy
lines here. He needs to make a play just sitting in the corner. Nobody's coming near him.
He might be able to get the freebie. He looks away. No, doesn't even get the kill.
They're planting down underneath the site, they've got themselves in amongst it, and, you know,
you wonder where the rest of it was, but at this point he hasn't really had any of that!
There's suddenly a three versus three though. Swag's able to find one in the meantime,
with the fight inside the site, and Niaz is doing his best, but he's caught from that verticality,
and oh, suddenly, it's just Bullet left alive, he's gone his way around above,
he's stuck inside, he's looking for the drop, he can't quite make it in time,
And they're pre-firing where he's going!
Oh no!
I still got to be able to stand up!
Yeah, but I know!
Because I get in a support!
Oh, so it's begun.
So, it has...begun.
You wanted him to do something.
He did? I mean, he took his time.
He took his time!
He took his time!
Go away!
He took his time!
This time was taken.
But, yeah...
I mean, the getting this kill again has put a pressure to set great pace, getting the
kit down as well in this sort of situation and still a 5 vs 3 going away from them.
It just...
Ah!
Almost a little bit of hesitation there.
Yeah.
The other dope could be.
I thought, oh, I'm not just gonna swim the hatch, I'm gonna go around the box.
But even just that 0.5 seconds there, all the difference.
The way he kind of maneuvered as well upstairs, it didn't even look as though he was aware of where they planted.
Because he was almost running towards the vertical angles before he realized, oh, it's actually planted for the hatch.
Which was a little bit weird.
Well unfortunately, you and I, back in attack, and we get a moment, all the heat that was
built up there will slightly dissipate, or it'll just bubble.
Bring things to a nice boil.
It's always that sort of moment, right, is would you rather be the team that just
won or just lost before none of these?
You can't talk to your coach.
You can't talk to your behind the lines. You can't talk strategy or anything.
I think it's different if we're already for a good chunk off the map.
It just begun.
Yes.
One round, you know, so...
Too bad.
It's different if it was 7-7.
Deck pause, oh dear.
That really does take the sting out of it, but it shouldn't take us too long.
We've had a few tech issues today, but I think we've recovered from them very quickly.
Good recovery time.
Yeah, yeah.
I think that I can't remember if it was in our game or in a different game a player celebrated
and actually kicked and turned off that PC.
Not our game.
No.
Must be somebody else.
Soldering his shoulder, just.
So one thing, if you want to be a coach, everyone,
this is this is an advice that I had received from.
Is it in the book?
Is it in the book?
Well, no, this is I'll plug another person.
This is Kangaroo Kenny's book.
OK.
And if you want to be a coach, what you need to learn
is how to give a good back massage.
Just let everyone know.
Yeah.
Yeah.
I mean, sure, yeah, good success as a coach and I'm not gonna question it. I've never done any coach role.
I sort of just talk. We're aware. Don't worry. We're well aware of what your skills are.
Okay, this is, do you ever get your like school reports when you're a kid, sadly?
Well, this is the similar thing is, I recently, in very British sentence,
I played out my loft. Not too long ago.
I found my old school across and all of them were like,
just talks all the time. They need to focus more.
Well, look at me now, teachers. My job is talking all the time.
Mine was so much potential, but sadly very lazy.
Yeah.
So, all of the now, teachers, sort of the same.
They said video games would get you nowhere.
Yeah.
Oh, yeah.
Video games are talking anyway.
As you can see from the players, the excitement,
we are hurtling our way back in. First round ticked off and it's Black Dragon's round.
I was kind of worried obviously if that one had played out the full way, the D plus Kia
off the bounce, off the rip, getting themselves that one round up could have been sort of hurtling
towards a bit of a 2-0. Just energetically you lose the first round, you win the first round,
especially in a defense on here. It can bring a big cost, but now we go up towards
What's the top floor of them, Harry?
Yeah, I think this map, pretty 50-50, for the most part.
I don't think it favors anyone side.
I think defense can have great toys to play with
if operators like, you know, your Mira, your Clash, for example,
who could be pretty troublesome to deal with
if you don't have the correct attacker
through up against them.
I mean, we've certainly seen that today
in terms of the Clash and just how tricky
that operator is being.
I mean, even in our last map,
you know, they had to bring in the Cali
as a specific character for the Clash.
I mean it's a pick as well and the thing about the Carlyon Club I think you would definitely get more usage
It's always site-dependent. Well, Carly's great because it can help with obviously the clash
Yeah, it can help with electrification if there are any if there are any and also I mean as Ali's always a big thing
So yeah, it's off quite better. You tell I think that's the thing
I think on this site if you're into it, you're less
Ptoomed then if you have to bring Carlyon, you know their mid-take and wherever but anyway
Okay, to start at the point they're gonna see if they can try and get the wall open a little bit late to whatever mirror was attempting there.
But, the fact the mirror window is there anyway still needs to breach a little bit of funky.
Yeah.
Again, doing the basic try, get the breaches open.
They've done so, over towards IT.
They've also opened in towards connector.
And this is the advantage of having two hard breaches in this map that you just can't open everything.
Even if there are a little kind of mini games where you have to play dodge the mirror, dodge the C4 for example.
So they're in, set up. Now the next stage is Eber.
You try and go rafters, which is gonna be pretty tricky because you've got not only the Xammi there but also the Flash.
But then you will also argue that they have a Capitab. Surely they can make something happen there for rafters.
Still trying to get that way. The utility on towards rafters as he said, is focused from underneath the garage
but forcing the player out of the capitol bolts, it's swag.
Playing on those keep barricades in a one versus one swing game.
Oh, no way, it's not, because Clash is there as well.
So instead, oh-ho-ho!
Meers playing a sneaky game is being watched by the close.
Dory can't quite win it out!
Two gills drifted away, including the aforementioned fight
inside and down to the rafters.
There is now a five versus two in this round.
He wrapped up with a nice little bow,
and it's sooner rather than later.
About a minute, see players with a lot to try and do and prove in this time and they've not really pushed any of the Black Dragons players out of position.
Apart from the one they just killed.
Got the one exit.
These are trying to find a lot more than that but really don't have a lot to play off.
One final look we call it goes in but just a quick jump and he's absolutely shredded.
Where that is Ami.
Levy.
C4.
Don't want to be that's four.
I'm going to go. I'm going to
go. Casper maybe got him. He's
got the double goes. It's just
the way. So the thing that I
see is you know, they're dumping
the utility views the capital
into or drafters, but they're
not following up in that you
till being used. You know,
whenever you think about
clearing out rafters that
three to one. Typically three
the single window and just collapse because that is how he's gonna have to move I
Think it's one of the things they put a lot of faith in this
Right obviously the first engagement goes away. They were hoping maybe
The bullet engagement could have lasted a little bit longer to give that IT player a little bit more to hope for
When they lost that first engagement that player inside IT has a choice. Do I back out here and we
Pull away from the fun door to send it. Yeah, send it lost the engagement next
They weren't quite ready because they had to look at too many different angles.
The round played the way it did.
Two rounds now.
Four black dragons and we find ourselves hurtling to the needle because
where else can you go unless you really want to go kitchen?
Don't even think about it.
Not here, not today.
Not ever.
OK.
Oh, I forgot about that.
Really?
locate a bomb and defuse it.
Bombsite that has a window.
Well, to be fair, this also has a window directly
into the bomb site.
Yeah, but you've got to do a lot more.
Yeah, you have to take that and stuff.
Whereas Kitchen is just jumping.
You know, that's it.
Close now.
Have this window.
Well, again, I would have said it's
going to be an upstairs clear.
Open up IT, get the rounds in, yada, yada, yada.
We've seen all this before.
I think the kind of thing that you have to be careful of
is, of course, the downstairs for what you commit.
And we see that plenty of times, where defenders, they realize that there's a lot of verticality in this bomb.
It's like not just from above, but also from below.
So you try and utilize that. You play players downstairs. You look for C4 options if you can.
However, the player who's actually downstairs is a castle.
And I don't think Castle of R.C.4 in the latest update.
No, no. And wow, let's see if they can try and make some work with you.
as they spray and pepper their way up food, checking that nothing is on the other side of that,
which, you know, they've already removed the Goyo, got rid of some of that long burn.
And, oh no, there's a second Goyo. Thank you, wonderful observer.
Revealing.
Reloading!
Just quickly, Twitch F2. When was the last time we seen one, then?
Well...
Not for much longer, it seems, like.
Got that, Mr. Outlaw's able to find at least the first, and they lose their ram.
they lose that verticality, they lose that ability to just get through IT, which hasn't been done.
Mr. Outlaw's still playing inside there and trying to find a fight outside, but he could tuck back if he wants to.
He's still very much happy to engage, and here, Black Dragons might be on the precipice of setting themselves up for,
sort of, doing all the stunts to them, three rounds in a row, swinging their way outside of windows.
Still, they're so happy to find these fights demo.
Oh, oh, oh! Almost!
Bit of the late reaction there, but still able to get the kill onto the Catwalk player,
but the ram gone. How they get into the bombsite now? That is the tricky question.
Well, that's entirely it, right there. Still fighting for the crowned above nears!
Get through this, this round, Lord. There's a quick-form charge.
Just some damage towards the player, but not enough to get a nears!
Two for two! Who else is lining up now?
It's a three against two and they've suddenly taken this round picked it up flip it round the set right this feels much nicer
But they still don't have that verticality. They're still with a seaford try and fight against now to use
Exemplatics to get their angles to smoke bolts is probably the play on towards the plant itself tuck yourself in
But against that bulletproof what can happen? Yeah, just keep an eye on bullet
He is the player with the diffuser. It's up to him to make a move and decide where he wants to go for the plant
out of two out of the three
bomb sites. So very, very
important to try and keep alive.
Sadly, they could not do that.
So, yeah, clean sweep. Free zero
is how we sit. Now, the band
face. Yeah, I was going to
mention. Do we see the clash be
banned? It was only brought the
one time out of the three
rounds, but I dare say with
how bad the clash was is an
issue. I respect it. That one
round. I mean, it started
of us gets the power of the clash it's the power of being able to just deliver
time and time again and I mean that's just rotten time because again he can do
that because there's no first yet all comes back to that first kill and how
important that is another technical pause we'll find ourselves waiting we can
actually take a moment here and you're looking into it's the camera
the photographer has shown up this is why this is technical pause it's for
the team. Um, but we now have
a three star rotation. We have
like dragons happy in their
elements. They've been able to
pull it off. Yeah, it was
exactly the same. Do you plus
gear last time so weird the
perma band by the way, free
zero up. What is it today with
teams and the maps that we've
seen them by every single time
in every other match yet they
bring the SI and all of a sudden you think why are you banning that?
Yeah, it's maybe an answer of homework.
It's a weird maybe it's a sort of element of preparation, right?
It's the idea of what to learn a map in the short turnaround,
because obviously we've seen it with heretics and we've seen it with black
I mean, Black Dragons were really like, they were the last qualified team, weren't they?
I believe?
I mean, we covered this, it was like two weeks ago, was it not?
Sorry, I just found out what the tech was about.
Would you like to share with us?
Ah, no, it's just a little problem with the keyboard.
I believe it's dropping a keyboard out.
But the way Easy, Stefan, our observer, or our in-game director, sorry,
delivers these messages to me.
Yeah.
In the Deadpan.
In the Deadpan Dutch way.
And it makes me smile.
But I mean two weeks to prep your labs and turn it around considering that Fortress is
also something that a lot of teams are looking at.
Yep.
It's a lot and if they've done that credit to them.
Wow.
I'm going to wait and hopefully be back in soon.
Currently obviously at this pace, at this rate, in this Paris, we won't be setting
ourselves closer and closer towards another map three.
Which means points will be split.
You can see them trying to work out the problem with the keyboard.
Can I have a look? I own a keyboard, I think.
Do you have a keyboard?
I don't.
I only use trackbads for my keyboard and...
To use the built-in keyboard system on the PC, where you then have to click in the keyboard?
Yeah.
No, I voice-activate.
I'm gonna hit W, W, W, W, Shift. Shift W.
Oh dear.
Left click.
left click
That should be is that something we can set up on a keyboard for content anyway
Does it work
Guess I find out this is tense will the keyboard activator this is tense
It's the music if not what happens
Dude, does he have to get a replica keyboard? Can it be any keyboard? I don't know the rules
This is on chart territory.
Is it in the rulebook?
How have they determined the keyboard rules?
I can't read.
If you're unaware of how things have gone so far on this map, it's 3-0.
D plus gear, unfortunately, unable to get themselves on the board.
Their closest was that first round, right?
A post-plant, they had a two-man advantage.
And he didn't quite get things otherwise put together.
So at this point, they're probably looking at this as, I'm not going to say a reset
in some ways.
Getting your head back together.
Just lose down the process.
like asking you like a million euro question right go on then what's it gonna be demo I
need to know what was Jesse J chicks previous customer oh I'll give you four options was
it cool boy Jesse was it the Pengu was it see easy Stefan or was it D corn pop
I think I'd like to use all my lifelines okay which one I'd like to use
the chat that's the chat chat we actually can't reach out okay they've
typed yeah maybe something from production if they are you guessed be
Penger you are wrong well I was going to use phone a friend and it would have been
I would have found you would have found Jesse imagine if we did a call in
We're back in the game. We don't have to do any more million
euro questions. A call in to get an answer to something like that and we don't tell the
talent, the cast of the analysts. But what you have to do is stitch them up and tell
me the wrong direction. Yeah, yeah, yeah, he would. Anyway, we're back in. Thank
you for staying with us. Everything is fixed. And Black Dragons, happy to go back to
to the start and went a bit start down in the basement.
And what did we base it on?
Blackbeard getting a plant and then things just kind of
falling apart.
Hey, remember, at the start of this, there was a moment
we said, Miss Drackel, you've got to do something.
Pixel took one.
He has been doing things.
He's been really in his element this map.
We'll also note with the lineup from D-plus, not a lot
of options whenever it comes to hard breaching.
We've only got two 10-upners, so I would naturally
They're gonna try and stay away from the main breach
They're just gonna try and go for the hatches and use the verticality. They have the round
Well, so they can keep around the line this time. Yeah, they won't cause any issues for them
Also Brian, I think maybe worrying more about the the roamers again
You've got of course the dopey, which I have the last time but then also bullet on the nomads
Just to try and keep them at bay if they can I mean they're gonna have to fight roamers
I mean this is pretty common knowledge this day. Do I black drag us? I think operate on a lab?
Well the ram gets some work done and unfortunately needs an end with a Goyo.
Does that burn, Zill? Just sort of sit, wait and try and get some of the more pressure
else on. In fact it wasn't a Goyo, it was a pipe, sorry.
And destructible ingredient. They're going to keep their ram rolling, get themselves
locked in again above, they're doing bit by bit but it's actually near as it wants
to be the first port of call and with players still on the top floor looking for their
own engagement he's cut himself down on
sorts of fights elsewhere he's looking for this but this might alert those roaming
players to start trying to get their way back in will they get caught out it's
Mr. Outlaw and I think miracle
I'm a bit of an adventure elsewhere
I'm actually surprised that Fazid's used one of the ten owners to get himself
in towards animus so they are just going directly horizontal they're not
really worried about the traditional vertical tape but the long angles
there's the TCSG able to pick up the first kill I mean you've still got this
happening on the top floor as well right the Dockabee's trying to hunt down
somebody who's otherwise not really been pushed out of position but they're alone
instead it's more fighting here in animus the kid is isolated they're just
kind of looking at applying several different approaches and neither is
really working because why not we've not really been forced out of position
let's take more. Midi takes chunks of damage, has a few mines in foot, there's the cut across
and yeah, I was almost like throwing plans and approaches at a wall and hoping one would
stick. Unfortunately, everything is just thought of slipped away. Yeah, just, I think they
were really hoping that they would pick up just a quick couple of cheap kills where
they just walked down and find somebody just looking into the air and he just,
It hasn't worked out for them. They've obviously took that gamble where they thought they'd just walk into the bomb site.
Once that didn't work and everyone kind of caught on to the idea, angles were being held, they thought okay, now we have to go back upstairs.
But that's them where the roamers who are still upstairs are going to come in to bite you. And that's exactly what's happened.
Yeah, just a bit of a disaster round overall from D-plus. I mean, it's been a disaster map.
So remaining sites are going to be second floor and control, right?
So we bent clash. We can play the Black Hills on the top floor. They did nothing, right?
Only for the mirror, so we might have to just play the second floor and control they they got play the three guys on the top
low through guys on the bomb site, but there's no anti-tina plan
Maybe we can try to jump in this
Yeah, it's going to be an explosion, but we'll see what happens.
Let's go.
Let's go.
Let's go.
Let's go, let's go.
I understood half of it.
Yeah, well, what's the most big up?
Well, obviously the little coach said,
no doubt it was in English and in Transition.
Yeah, obviously that's him knowing what the splits are.
You know, you can see that.
It's the heavy role game that Black Dragons are going for.
I never said heavy.
It is just a free-to-split.
Yeah.
playing, um, you know, d-balance in the actual bomb site and they're really going for that
roam game and that is, is what's slowing down the approach here from d-plus. That just
feels as though d-plus, a little bit too timid for my liking. They don't look as though they're
up for the fight compared to what it was in the complex, which is just, it's a completely
different vibe. And it's strange. You know, after the way they play the clubhouse,
why would they be scared they go and challenge rumors? It's, again, I don't want to be like,
This is probably it because it was what we sort of talked about in the first best of three
But the knowledge of what is going on with your opponent seems to be a problem the same way for the preparation
Right, they couldn't prepare for this map because the data is so old and
They go in instead of this expectation of what the game is and the game reason is that and it becomes this
Pool gambit this pool babe to be fair these players will know how each other likes to play because of the history
Yeah, they're not the old witch. They've all played the 10 months together
Now, let's see where the fight starts here on towards IT.
They're just going to watch and wait and hope that they can get somebody from this mirror window,
but nobody is trying to get the peek out yet.
Instead, get the breach done.
Quick work, quick focus, and quick attention towards walls.
It could be bad without any of the electrics far to slow the slowdown.
And don't forget, there's no flash this time.
And this was the whole reason why they went to that bank, it was for this specific site.
So in theory you would hope that the rafters should be a lot easier this time.
I also like the fact that they brought in the addition of Levy and the Blitz.
Blitz is great at just jumping in through the garage window and clearing out rafters too.
So they have a lot of options.
If they want to go to the rafters alternative, they can do so.
You've got the operators there to do it.
Now, hoping that they can get a fight here on towards the electrical cupboard and...
Oh, lucky to not get caught out, but they still double down.
Mr. Atfor, huge amount of damage there,
but we didn't see the tail end at five,
but it's not one that either actually died in.
Instead, it's still pressure here across the IT,
across the top that rolling out those drones,
seeing what utility they can steal,
but unfortunately, they're only being shot,
the swing up, and that's the second player.
Now I'm just tiny, tiny, tiny little bit of health.
It will take a breeze to knock either of them away,
This bolt starts to pop out they can use this get themselves pushed up get themselves close and get themselves ready to swing on towards
Let me back up in free fish. He is gonna be support. I believe by me
So he's gonna just try and power his way through the two kills of command and no way
On the flank
Behind me he's about to swing on there it is and it's a two versus one
They've somehow been able to pull this back into control
I don't think we've had a 7-0 yet on the day, the first day won and I hope not.
Let's give the innards international seats, but it is that bit of a worry that I mean it was great there for me to be able to swing to two targets, it almost brought a quick back, but then there was swag.
That was quite the laugh.
Having a great time, had a great flank.
One up fish.
Five.
I feel as though you missed the opportunity there
Where he said those are just flanking the fish and you love that when they're flying
You could have said there's always a bigger fish
Oh I did, that's it!
I would have been a good one
I missed it
It's okay, you'll get that shot
He's playing with fish in the sea
Nice
First laugh
I think he's back to any of them.
That's true.
He's not a reliable source.
Look, he's laughing right now.
See, I just said that.
Yeah.
That's true.
They called the Mr. Chuckles back in school, though.
You were there?
Did you read his school report?
No, he went to school like the 1800s.
Yeah.
You went to Clown School.
Mr. Chuckles was actually a bachelorette degree.
And, um, D plus K. You said it before, there was the closest round they've
been.
They had great pockets of control.
They could not cement the two kills, but they were so close to it.
And that was a big bit of a problem now.
They had been able to get either one of those.
Yeah, they have fine margins.
They're not fine margins the way that they're playing.
And both of them were a great glimpse from being caught out.
And they worried about probably an air jab.
Yep.
Just so they can keep the rotate round,
they used the impact, great position, swagger.
Oh!
A bit lucky to survive there.
I mean, quickly peeked it, but that's
what Bullet was waiting for.
And didn't have the right to bullet
for it. Another red jab, another bit of the positional control, but at this point, you
know, pull that, got himself free of that position. It's just sort of late at utility
and again, it's the idea of cementing the kills, Mr. Outlaw steps his way in, hits
the goyer, they can pull back and think about obviously where the site is, the control they
want. They want IT and he just goes and retakes it, almost catches the ram as well.
He's double-dipping with this.
Oh, folks alone.
Trashing that!
Let me take some of the damage securing that kill.
But Mr. Outlaw just swing-ighted him.
I almost got two.
Swapping bags!
Oh!
Big play.
And a C4 now.
Just a scratch out.
I'll take down Levy, so...
Yeah, that extra bit of damage onto the ram is very important.
Oh!
Great shot, though. Ask.
Takes her back seat now.
And they're ready to go for the plant.
Look at the files outside the window.
Should just be a 3-2-1 collage.
You can see they're trying to reposition and, of course, Wax trying to retake as well.
Get the keepers in, get the ward off, and get themselves dropped from the top right.
There's the trade-out.
Oh, they got the Swagger!
Where did we see the Swagger?
There's Miracle of the retake, and again,
we see a Collapse here of D plus Kia inside the final 40 seconds.
I mean, I'm pulling the same
expression swag water round. D
plus I feel are just setting up
well and in the mid round
happens and it's like Cinderella
clock strikes midnight and it's
gone. Honestly, it's. I'm
really confused because again,
I think they're set up looks
really good this time. They
had it open. They had vertical
I mean, I it's you know, you can't entirely pin things on one thing or another again with none of that comes. We don't really know but you look at the expressions in it. It's sort of just yeah, it's done.
I mean, it's you know, you can't entirely pin things on one thing or another again with none of that comms
We don't really know but you look at the expressions in it. It's sort of just
It's done it sticks out. They have to be flawless. It's happened many many times in this game in this stage in NSI in
Probably in the last time we're in Paris as well
Yeah, that gets one almost gets the ram as well
Well, but you're looking at the other player who can swing from that position and making
sure they don't double swing.
Yeah, they obviously were seeing the impact used on the air jam, but he didn't replace
the air jam that time and he took advantage of the swung out of IT because there wasn't
an air jam.
Well, it was down quick enough.
That was criminal.
Man, I got the last.
I mean, great positional.
Sorry, as you say, great pause.
Yep.
Great pause.
Great pause.
I forgot you were in front.
Great pause.
I forget you're in a rush.
I love that my language is starting to die.
I always forget you're in a rush.
Great pause.
Next word.
Just the way it is.
Great pause.
Great line.
A standard.
Great line.
You've got two letters of that one.
What the fuck?
This game is at least a three-spillable one.
That's been wrong.
That's been wrong.
Is there anything wrong with great pause and great line?
I don't think so.
I think when you say Great Ang, I think of the Avatar.
That's a Great Ang.
Master of all four hours.
Airbending Master, but time used 12.
I was going to say something else there and talk about the show.
I would have spoiled anything if I had not watched it.
Anyway, 6-0.
The things you talk about.
We have a double heart for each band.
We have one of that tricks, one mirror.
She's great at, obviously, extension.
but also we've already seen how she's used to make walls and doors with it.
And when you're having the hard breach removed, it's just nicer to not have to deal with that.
You'd rather not deal with that more than you would not deal with the Kaid or the Bandit or whichever one you ban for this.
Especially whenever they're confident that the Maverick can do the job for them, just completely skip over any electrifications.
Obviously then, I would say the downside is you then have to do the Maverick dance, where you have to be careful of a C4, that could just land at your feet.
But he doesn't have to do any of that as there's no C4s at all on the side of D-plus.
No, instead they've obviously got themselves some structure, they've got themselves the chance to swing on and what they can rebuild.
Bullet on the clash.
But otherwise, let's see what can be removed from here.
It's been a long time since Black Dragons have been putting pressure on the attack in a long half,
but it's been the flawless one, they just have to get one over the line.
And it's that!
Lifted away. Asked us to take a little bit of damage, but again, it's probably more frustrating for B plus Kia.
They took a risk and it didn't pay off.
And they've had a lot of moments like that where they've taken a fair fight.
They don't lift me up. They almost get that one and it doesn't pay off.
They do finally get security on the end of one of their gun engagements.
And it's us. Capitao off the board.
Rare is hoping this player drifts on by, but with the man advantage,
well, there's nothing that's going to force them, apart from you.
Well, Miracle, able to get that kill back.
A minute left, Smokes already being used. I mean, in terms of time management, perfect.
I've already, you know, a minute left, and Smokes are coming out. Yeah, the attackers are thinking,
wow, we've got so much room to breathe in there.
Last one, just under the minute mark.
In goes the bees as well.
But that clash, that has to come back to the operator.
How is that going to impact the round?
Swag wants to make his way up towards fish and see if he can go for a bit of a backstab but it's going to be slightly noisy
So I kept this open quite quickly and then put the pressure on 30 seconds
And now they'll know that their decision almost gets that engagement
They've also gone round towards the top of the fish door itself
But not quite, they're knocked out, but there's at least the first engagement rare as found
A ball burst is three, his miracle finds one, there's always the tag on the next
everybody is getting a little bite of each other but it's suddenly all popped up for D plus key.
We haven't had a seven zero yet and we still weren't. Well, I stopped that from happening.
I don't know how the castle's alive and all that. He was getting shot by everyone.
And he just stayed prone, just stayed on his belly. I mentioned as well about the clash.
The position of the clash was very weird compared to how we've seen her be played today.
just sat at the back of sight behind the shield.
Not getting active, not looking to assist.
Just unplugged for myself. I don't care if you guys die.
Then I'm going to get this bit of ground. Let me tell you.
This is not working in my IT today.
Hey man, are they running rafters? They're taking...
Nope. No, I'm not. I don't care.
I'm not leaving. I'm not leaving.
I'm not leaving. They're going to have to get a wrecking ball to get me out of...
Reinforcial. 61.
And they'll have to make the perfect rotation.
This is the problem though.
Let's be honest, 7-0 is nice, fine. Moving on to the next map is nice, fine.
It's not about that site. It's not about this site. It's about the site after this one.
That's the sticky one.
I mean still, basement, we've seen the diffuser go down already on this map,
so there is still possibilities for the attackers to win this.
A pause. I do feel as though in terms of this map,
this is the bomb site that I feel you have so many different options
in terms of attacks. You know, and we've seen them.
You think about traditional upstairs using the VR, dropping down and going for the plant.
We've seen Standard open up the double breach and try and walk in and plant under the cover of Util and Smokes.
We've seen the quick brushes where teams have opened up the double, smoked out with glass,
the Blitz goes in, plants on his back.
So many different options that you can really go with to get creative.
So I think this is the bombsite where the attackers just have so much free range to really go down any avenue.
got themselves the black beard leading in on the side of a day moss that again
mister outlaw has been craving engagements when he's using his friends
drones there to just get a bit of a read-through and yeah if you've got an
entry and you want to prop him up but it's a great way give yourself the
information so he knows how to act and oh again these me of misses are just
never-ending I mean puts the pressure on me as sending almost happened as
Well, they've followed through the castle, takes a lot of damage,
there's a proper pipe, and some more and more
forcing back down, but they're just seeing if they can get a single player out of this.
Nobody, it's midi though.
That's loose.
Oh, do they know?
I don't think it. They've tracked the Valkyrie instead.
So he can possibly go unchecked here.
Does have an impact, can make an impact hole in the ver if he wanted to.
If he gets the call, they're now upstairs inside a storage,
But I think he wants the player who entered in through Connector.
But he's going to buy this time.
Caesar's a bit of a verb maybe.
I think he might just linger for the verb here.
Yeah, I do.
I mean, you'll get the audio.
You'll get them messaged that they're rotating on.
Tell us what else they have, utility-wise.
But you know, it's a great crossing.
You know, it's a lead-through on towards, obviously,
that backtake, that whole bit of control here.
And yeah, Mr. Outlaw's on the list.
But there's no idea he's up there.
No, the round rolls on.
This swag was close to being caught, I think for a second but instead...
There's the burn call, there's the opening and there's the...
OHHHHHHHHHHHHH!
NOOOOO!
SWAG!
And there's just a kill to show you how this map has gone.
Five versus four, fifty seconds.
And the first smoke has the pops as well.
They're gonna waste some time if Miracle gets levit.
Yeah, just take your time.
I mean, they're pumping up the smokes like there's no tomorrow.
I mean, fouls, nobody's really pushing that.
You just waste a smoke for no real reason.
They're still trying to get set up and seeing if they can go for this plant.
Defuser being rotate it now towards the main breach.
Rare has gone down.
That is your Blackbeard caught out elsewhere.
They should be able to get the player up, but 20 seconds,
and they need to go for the execute there, trying to bait a C4.
That's what that first smoke canister is.
There's the cover of the next.
They're just going to swing round, get the second and locked in,
and ooh, he's wide and found his way through,
but his nears gets too locked him in.
There's the cross to divide the plant position,
but he's able to at least get one before he heads down
and hoops for the best.
There's two more quick kills, falls,
all down to him for the hope of the match
in this round itself, but no!
That is a return from four, but a four,
thought a seven over, but not much better.
We are off to about three demos.
Yeah, the man count of it giving big
As they're going into the plant, they know they have enough coverage,
enough men there to make sure that plant goes down and catches black dragons.
Great performance from the D-plops, a map to forget.
Swag as well, 11-3.
He had the turn of burden on that last round as well.
Oh, unbelievable end, and it was only really in that last sort of three rounds,
four rounds where he got most of that work done,
and there he's found his form and he's going to bring it in.
I guess that's something we'll have to wait and see
until after this quick break.
It's also harder when you continue committing mistakes consistently.
We saw them on their operator bands, they band away the bandit, the kaid and the clash.
So what does that tell me when that's going to happen?
It means you're going to be able to breach walls for free.
Reminder, mute doesn't affect ace anymore, so your wall breaching is for free.
So you just need to work the wall systematically and then create pressure.
What were black dragons doing?
They were trying to be cheesy, they were trying to be mischievous.
They were getting, sorry, what were D plus doing?
They were trying to be cheesy, mischievous.
And when that happens, you're just going to get hosed down and that's exactly what happened.
Yeah, it's also not really going to work because you're banning those operators.
What are the defenders going to play?
Trap operators, infill operators, Azami, Goyo.
And you're not bringing the utility to deal with that either.
So it really looked like D-plus didn't really have a good understanding
of what they wanted to go forward with.
That being said, too, this being the permaband for Black Dragons,
put D-plus in a position where they can't use that experience
to be able to take advantage of the other team.
They didn't know what they were going to be walking into,
and it didn't look like they really adapted in time.
It's a shame because that was the reason why they won map one was the experience. Yeah
I feel like I've seen the kind of history repeat repeat yourself right because this was the same things that leveled out them in Munich
They were really good when they were able to counter strike and get on a map that they knew what their opponent was going to do and beat them on it
As soon as they had to think on my feet a little bit it went wrong
And that's exactly what happened inside of this map as well
They were seeing that here it was seeing a one player in particular as well the falls off on the side of dee plus possibly an amazing
performance on that one, but going rather quiet on the second
month. Yeah, I mean, it's so to happen, especially when you
are just having a very rough go of it when it comes down to
how you want to be able to attack, especially if you're
going to be on more supportive roles being a position where
you're going to be trying to find opening opening up those
walls and droning for your teammates. If your entries
aren't able to get kills or nothing's able to come from
it, it really puts you in a position as a support where
you're not going to do much if you're put in a bad start
from the beginning. It just didn't look like he really
the game. We had an
opportunity to do anything
because everything for D plus
Kio was not working out. It
gets very exaggerated on those
roles. Doesn't they know if
you teammates out and doing a
lot around you end up just
finding something tricky spots
and you just get you just get
love. That's what happens, and
I think we saw and starts the
number looking at the sets in
general. The school board of
this game. It was just a
clear statement, I believe on
the side of play against a
bunch, but in a map like
this where we talked about
elimination so early on in
the tournament, but now
again looking at these
entries, it seems again
up the routes. Yeah I mean really I really don't believe I want to set the
stakes here I don't think Black Dragons necessarily won that game as decisively
as it looked. It's Lab's defense, Black Dragons had no footage to give D plus
Kia, everything was put in their favor from the beginning. Yeah that's a
situation where if you get the first pick on a map like Labs there's no room
for error. There's no reason for you to lose especially when everything was
in your favor. So for me I really don't feel like Black Dragons was
I think it's a good thing.
It's a good thing.
It's a good thing.
It's a good thing.
It's just tested enough in my
opinion.
It doesn't make me feel too
confident, even though it was a
seven one that map three will
be just as easy.
I was on rookie watch during
that game because I wanted to
see if swag continued through
his good form.
He did.
But really, all of the really
bad first game, but coming
into the second map, he
actually went positive.
Have a good performance in that
second map as well.
So I think now we saw that
time out Maria translated it
for us.
It was about nerves.
It was about feeling.
are getting a bit tired here with some yawns left right center is seeing but it comes down
to a final map lair as i heard a mid preference for both these teams but essentially back down
to a one who wants to determine our winner but the best ready so we'll send it to our casters
thank you very much and well you will then open us up with a fun facts demo
was that yeah about the map yeah uh typically whenever we we can't see i'm actually doing
their job this is the out this is the analyst okay then i'm listening this typically the
the third map that we've seen in the series, it's open for both teams. This is a massively
favourite of D plus. Since this team moved themselves over into APAC, they've not lost
this map. Well, let's go for a quick look at the where
and the why.
It's time for the how we'll see
how the series it comes
together in its final map. Can't
go anywhere else from here. Did
I mean, you're saying, yeah,
it's great map for D plus. Yeah,
typically map the teams started
banning against them because
they realized how long they're
actually pretty good at this. We
shouldn't take them there. Um
whereas we're black dragons last
time they played layer was in
the match to qualify for this
event against the Black Dragons
and the Black Dragons. Yeah,
I mean, you're saying it's
great map for D plus. Yeah,
typically map the teams
started banning against them
this event against Liquid and they lost it. She came from one map behind the beat Liquid
too so yeah I think overall in terms of this map I'm leaning towards D plus but momentum
is one hell of a thing. Oh it's such an important thing. And at the moment Black Dragons who
can pull them down? Well unfortunately it's starting with a little bit more tension music.
I still get-
Not another crush. You and I-
No, I-
I was-
I'm not ready for this.
I was really tempted to do a question.
But, we- I will instead tell the story, could-
Uh, that we bumped into Jesse.
Mm-hmm.
Um, interrupted his dinner.
Yes, we didn't really bump into him.
We just went and said,
You're not eating anybody, listen to us.
Listen to this story.
You'd have a fort down, put the food down.
Get that.
Bread right in your mouth.
He guessed it right, surprisingly.
They're playing rock, paper, scissors.
No.
Who is ours playing against?
Oh, miracle.
They just do rock paper scissors. The thing is we don't know who's winning right here we go. They did that again? No.
That was what we were waiting for by the way. No, that's what the tech force was for. They had to settle that.
Thank you production for being so welcoming.
We'll have to get the VAR on that. Do you do rock paper scissors or do you do rock paper scissors shoot?
Rock paper scissors. Yeah, rock paper scissors shoot. Culturally.
Like twitch chat and chats and YouTube chat do you do rock-paper-scissors as they were doing?
But do you do rock-paper-scissors shoot?
It's just a fun little thing for you to think about because we get into the third map.
Why doesn't everyone play it in the chat? Let's play it in chat.
Okay.
Okay, chat me versus you guys.
All right.
You ready?
I will tell you what Demo will play.
Isn't that neat?
Here we go.
Here we go.
Rock, paper, scissors.
Demo played paper.
There you go.
Played scissors.
You won.
Congratulations.
Congratulations. Anyway, who wins? Nook Smoke!
It's probably the first smoke ban I think we've had today.
But I like it because it's this map and this pop floor is pretty tricky to kind of break through.
We've looked at top floor level 4, we've kind of seen that this is the new
matter that has appeared where teams will set up that kind of first layer defense
in towards operations room. You will then fall back and you will play very heavy into the Nile phase.
you're gonna be looking at your smoke and your checkup because they can get some
cracking lineups into the blind spot front position. So yeah, no surprise to see that
operator being banned out here, but you still have to build with the checkup.
You're getting no way around that unless you went for the double down, which I don't
think is gonna happen. Well, that is their first port of call. As you said,
they're gonna see if they get themselves into Ops and then operate their way
across that walkway onto Mez, force the players further and further back
can just try and potentially even shove your way up where the damage is going up the stairs but he is
going to maybe make a friend down on that side instead actually no swag is going to come and
support over here they're gonna leave the bottom of the stairs in fact no i'm gonna just stop talking
because never let them know you're next move that's the movement of black fear
it's the easy one to predict so push this way up towards the top gets deep all the way to the
mirror window and just smashes it this pressure is quite nice they can still swing over the
the top, maybe even try and use that chanke to just hit the shimiko launchers on towards
the opposite end. It's not the best way, because you can always get swung on, there's
a door, you're getting yourself into a tricky position, but it is the thing you can do.
Yeah, this is where the chanke is great, because either which way you go, if you're
going to go default, go in through ops and try and make a play through the main breach,
or if you try and go in the other side and try and push in from green, either which
way it's going to be a bottleneck. And that is where the chanke excels. He's
gonna be able to slow you down and stop you. It's not an open space where you're
not going to get the value. You will be bunched up and you will start to get burned out.
Oh dear! Oh dear! Rare! Gives away an absolute freebie! Nier just walks around the corner
and catches the BB as he's unshielded. They're trying to get themselves swung around,
I decide. They're looking for the pressure itself. Oh, it's actually dropped on the other end of it.
There's one more that falls to the favorite bullet, a five versus three situation and now they're looking for the smoke.
See if the glass can get a bit of value here.
No smokes left though.
You can't see if you can just pick up kills, but swig.
As Jack mentioned on the desk, the rookie watch.
First big tournament for him and he'll seize another as they swing over towards R and also the long rotate comes in from Miracle.
Just straight away jump in through the window, name misses, but that's enough to force them into swine now into a 2v3.
Make that 2v2 as there was a down.
Fouls, they know he's there and he's gonna go for the revive and he's gonna try and play for the kill.
Miracle picks up one, three seconds to find the Tchaikov!
Can he do it? No!
He's gonna be out of time!
The Tchaikov light footwork to stay on that one.
I mean as close as you like right you couldn't have gotten yourself into more of a sort of sticky situation you
had to throw and it's the I guess we've talked about the sort of narrow margins, but black dragons are knocking on the door
They're desperately looking for just any kind of opportunity there to push that one a little step over
Compare that to the first gap compare that to where we were and where we're able to sort of get to
that is the energy from the
second map that is what they
built up in night Haven labs in
that sort of position. And I
mean, as close as it could
possibly be demo just comes
down to what maybe to have an
extra two seconds. He possibly
could have chased down the
time was not with him. See
not just good little footwork
there from that. Actually, you
know, he rotates in front of
the rotate as he's came around
I guess like an old black and white film where they're kind of going through the doors and they just missed each other
Two ships passing in the night
Making so many ghost references today
Not just for Halloween
Ghosts for all year
Oh, listen, I'm dressed very goth today to be fair, I tried to match the design of the step for the first day
I think I've done well. Do you wore black because you like to?
That's what you just tried to close, you know me. Very stylish, no?
Yeah, well you wear the clothes, don't have the clothes, wear you. I just wanted to chat, by the way
I've never mentioned about the ghost. It is Friday the 13th this month, by the way. Oh my god, just like you know
I don't
spooky. I don't know if I can survive
Right, um, Rhett almost caught out.
We're still in this world of D plus key and near misses, right?
Yeah, yeah, yeah, yeah, yeah.
They just cannot get this to meant onto these engagements,
and now Nez is gone.
Black Dragons have that opening.
Ask people to pick up a kill.
Would be nice though if they could keep this ledge alive,
because that is really the only form of soft destruction.
Don't forget what bombsite we're on.
There's going to be that basement,
So having just a little bit of soft destruction open an angle here or there would be pretty handy.
But still, roamers upstairs instead of manacles where bullets gonna try and cement himself.
His teammate, Malusi, will be tracked.
Is anyone gonna try and maybe try and help?
Is he just there to play his life? That's the question.
Oh, put round to the bottom of green, just forcing the position there and getting them red,
but still at this time taking it just worries you more than anything, right?
If you're looking at these positions, how much they're trying to waste?
Bullet, again, on this deep sort of position, holding and hoping the thingies, black dragons,
would catch themselves super close together, I mean, three, two, one.
Come on, surety here of legend, beside you, come on.
I mean, he is in bit, look at, he's waiting for Levy, waiting for Levy, waiting for the supports to come through and playing his trade game
because he doesn't just want to get instantly caught out with the position that they have.
And Levy couldn't get anything either.
In fact, there's only two players on the site, and you sort of go in,
okay, the same questions that you and I asked about Black Dragons,
have you got to operate?
You've got to operate, dear. You're in the mental room.
Do something.
There's the do something.
And there's the, oh, no, he did something.
Ask.
Right position, right place, right response.
And I mean, just.
Could've been unlucky how far away the player had gone.
And 30 seconds, though, demo.
How will this one come together?
They know where he is. They're just gonna touch the plant.
There is at least a drive through in three balls.
There's two versus two!
Oh!
Oh-ho-ho!
Down to the narrow margin, suddenly!
Everything exploded.
Midi almost gets caught out.
They're putting the pressure on there.
Just gonna go for the cover in the plant itself.
It's a two versus one.
You have a black beard.
You don't have to put this down.
Oh-ho-ho!
The prone!
He prone peaked!
Oh-ho!
Sliver's his way through.
There's a, you know, certain character from a stealth video game series that we might have seen on the Rainbow Six socials not too long ago.
Sneaking around like a bit of a...
Ground lizard with no legs.
This, I mean, you're taking a risk when you do that move, regardless of how close they are.
We is the audience
See how close that is
This was around where
A lot of things could have happened a lot of different multiverses there. Yeah, you know
Love it, but that's maybe spot
Sadly, I don't do absolute so you don't do absolutely no, okay
What a piece
So
You look at that round you think okay basement again quarter of one a little bit better
maybe if the roamers kind of rubbed a bit more rather than sitting in the corner with
an impact grade in their hand for the majority of their hand, and so they're going to go
for the repeat. You know, and again, we mentioned this before, is the mentality team's going to be
where you just keep changing the bomb site? I also think in the grand scheme of things, whenever
you look at the third option bomb sites, you may as well just play the basement game,
because the third bomb site choice is also pretty difficult. We've seen that before,
Plenty of times, I hope we will see it at some point, and we'll touch on that when we get to it.
I'm curious which way this entry kill is going to go, and more importantly how late it's going to go,
whichever way it goes, because that was obviously a big problem in the first round.
You can see Black Dragons are being so aggressive with their pace.
They've realised the problems that they add on Club, and they're making sure that they keep,
As I said before the lessons learned in the middle
He uh, with a lot of the hard breach in towards the pressure
Getting one of their opening two great if they get themselves three of the total six
They're probably gonna be very comfortable going on to their defense with how we saw them operate with this sort of quick player moments here rare
on the black beard
Waiting for the chance at the fight on the swing at the bottom of green
Cross-section, but it's nears.
Cooldown by an odd quick reaction, and the vigil gone.
And here comes the shield. This is going to be the main issue for these roamers.
Bearing down any of the four are very difficult.
You have to play very different against every single one of them.
Rare is in, and they all actually expose themselves to the core of the war,
and expose themselves to the man that he was hunting for originally.
rare just can't get a right level but levy's gone down they don't really know that but
mr outlaws just killed everybody else so just bullet left now let's see if he can get anything
as a sort of consolation prize for a round that we're probably just as likely to see
the words flawless on the middle of our screen there it is put that crystal ball
all the way. All right.
The rest of the mess I've made. Yeah, I'm not going to tell everyone. I'm going to tell
everybody. If you want to, by all means. I'm happy to tell everybody. I opened a drink
at the start of this map. Stay hydrated. We talk a lot. And apparently the drink
had been fizzed up a little bit. And I had to use my arm.
That's just everyone. I'm cast. I'm tuned in. I'm locked in. Watching the cast. I do my little part because again, there's two of us.
We can't have two of us. We do parts. And then I've passed over and I've looked over and there's just, I don't know, a dam has been fortified.
I see the Russian streams. I have a liquid.
I protected the table and also shout out to production. They were very quick.
actually had midcast somebody has cleaned the table in front of us like the cleaning
crew has been in listen it's all half the space of two rounds we have an area that
we grabbed drinks on where we cast and somebody has played a cruel prank it's all fine now
everything's fine you're bad but from any liquids that you are a bum yeah I've taken
everything off the table now. I've put it to the side of the table. Anyway, Black Dragons,
full focus now, Black Dragons! Gonna tell us again, as I said, if they're able to piece
together three attack rounds here, I mean, I'll be very happy for them for the whole
game. They'll probably be locked in, especially with how the last map went as well, with
how D-plus gear sort of struggled, getting the connection in, getting themselves locked
off. I mean, there's always the chance as soon as we hit that third round, whether it's now or
whether it's in two rounds time, D plus gear might call themselves a timeout, probably not at the
half of itself. Gotta give credit here towards Asked to be fair, as that super experienced player
from this roster, recent sort of, you know, player on the biggest stages, setting himself in,
He needs to be a Talisman player. They talked about it on the desk. Yeah, they're on rookie watch. Great. And it's great.
You see that's a bit more sarcastic. It is great. You want to see how these players operate. Mr. Outlaw, you want to see how Swag does.
But you also need to see how people like us do. You need to see the game that they can put forward in 6-1 currently.
That's a pretty decent game. He's delivering. Ask and you shall receive.
Seems to be a much more traditional take compared to the last time we were up here in the attack.
They tried to have force it away in through green, but now this seems to be pretty traditional
in through out, up in the take mess.
This is where the Tachanka is going to be the problem.
This is where you'd expect to see the chemical launcher get a lot of value here for the defense.
And it is just down to Black Drag to see how quickly they can burn through all that diesel
and try and go for that planet's best as they can.
Wall will be opened up if the MP's being tossed to capture any electrification that the Kade could have placed down.
He tried it.
Yeah, he will also either. And people find the desk at one point, but then they decide that, yeah, can it need to fall back from the position?
They don't have the Izami.
Oh, Schumacher in this position though. I mean, who else could you really want?
Gets the self in, gets the bounce as well, practice them while lined up.
They can try and use the Capitow Boards to cover, but they don't have the breach open.
They go in from the single angle and at what point you sort of go okay, this is the smart move because you can put the shield on your back and try and get the plant on the top of it.
At this point, look, you just cut it, right?
There's the breach, there's the opener on the opposite end, they give themselves a second angle.
Oh, this we have seen before.
Crawl into position, had it re-ripped, they don't know about it.
Ready to lose it at the moment's notice.
Super dangerous place.
Trust the cover of his team.
And that's the important thing, in fact, maybe doesn't.
The first does get caught out.
There's the follow through the response.
There's the shotgun looking down on the back and that approach.
Not quite sharp enough.
Yeah, and this is why the Chanker becomes a problem.
You can understand why they also banned the smoke
because they're much in dealing with both of that.
But the Chanker just so strong for that bomb site,
you know, really, really is.
He's safely being able to ricochet off.
He's not going to be positioned where,
as he has the launcher in the sand, he's going to get swung.
He is right at the back of sight. No danger at all and yeah, it's just so easy for them just to kill that round
But black dragons, I mean whenever you know, you're under that pressure and you realize, okay
We're against the Chanka. We're not gonna get into position where we can plant through the breach
That's where you start rotating the art side. You start hitting another part of the map
You know the check is not gonna get the same value off and it you know as you sort of put it right there
I think they did try and get on towards the end
We could see a couple of deaths in the corridor, but it should be the blackbeard leading that charge
You know you have to place the right operators in the right position. I think there was also for
What we saw in terms of pressure there wasn't really anything on skybridge
It wasn't really a lot of lay and you know top green was left alone, but also
They tried to solve the problem very directly
It didn't work and it's traded rounds still to a piece, but here now we go on to what could be
So the team, most teams tertiary, obviously, this is, yeah, this is the fun one.
This is where the fun begins.
You got a sense, you kind of get an idea on what this approach is going to be, but the
first thing is always getting that external wall pop out of you.
Yeah, yeah.
Again, the way this bombsite will be played, very rarely you would see players inside
the bombsite at max, it's one person, mostly because it's a very positive object.
It's not massively big. It has the exterior breach, which also just limits one bomb site immediately.
And the way that teams will go back defending this is they'll hold upstairs as there is a shed ton of verticality.
Every single angle can be covered from above, and that's the way defenders want to play that.
So therefore, the attackers have to go above. They have to challenge these roamers.
Unless there's a couple of techs, right, that we've seen before.
Oh yeah! One of them can be used capital bolts to smoke out the head holes, or the vert holes, or do the exact same thing also with the scents, which is the more common one of the two that we see.
I mean, I think it's always the thing of I like seeing teams put the pressure above. I think when people just try and get green and full pressure, it doesn't really work, but this might not work either. No, Mad.
gone, clever he gets that opening kill and well now try and operate with a little bit less control of the space
oh no that should have been there but unfortunately it even takes swag out of the equation
what is up with this game and players get away with that again
how is that enough yet
this still ah
all you can do is laugh but in the inside I'm thinking bleach my eyes how am I watching this
I think you know, I made a joke about it before a comment. Let's joke
That's all about beyond rookie watch kind of
No, really wait no, no, no, that's not real that shows the real round that can't be the attack
No, no, you bring the TV crew out my getting point
You know the attack that can't be can't be the attack. You hope rookie watch was looking away
Okay. Rough round. Rough round there to be landed but hey that's two floors is in row
and I didn't spoil the surprise with my magical ball this time. Did I win the rock paper scissors
by the way? Uh I'm sure you beat some people. What was the majority? It was a split. Ah
I mean. This but then they just they just think oh well I'm at my chance. That's what
That's like that's like you think oh there's a car coming. Oh should I go? Just go and then got a kill on the site as well
I mean you couldn't be like a more like
Moment
The bus fly effect what a mess anyway
And that is the tertiary site now back down to the basement this one was I
I mean, it got into the favour of D plus gear, obviously Bullet was in that position where
if that hadn't struck him, he'd be gold.
Baby, you are rich in those hills, but unfortunately it didn't and then it just turned into what
was actually a really scrappy end ending in the two versus one.
It came down to trade game.
It came down to the importance of that man advantage and that's one that Black Dragons
sort of posture through to the end.
the ball to the left. And
across the locker is trying
force this man out of his
position. I still think we'll
go upstairs, though, because
why else would you bring him
around? You know, if you want
to go horizontal, which is a
viable strategy, we've seen
that work plenty of times, you
would take in I was a more
shield or instead of life
because getting through into
barrels and you know those
positions that in towards,
um, you know, medical side
it. It's difficult. So yeah.
I think you're still going to try and go above if you can, but still going to try and take some portion off the map
Mostly stemming from that garage because it's pretty easy to get yourself into
It's different if the boy was in that position then you have to be careful and watch yourself
Yeah
Reason why he's the demon
Yeah
But not just stemming pretty standard stuff here, it looks to be a full turtle
Why not?
Yeah, didn't work last time, did it?
Oh, they really want the spikes, it is!
Takes their head up a bullet, then it falls, getting caught out.
And now they have this control of the warehouse,
but can they try and push across?
As I said, it seemed like the first port of call, but with the turtle,
they've still got to try and step up on towards this position.
Lockers get themselves a little bit of an extra whip around.
It's going to make things a bit more testy from above.
They're free to sort of get all the work done. They've done the work they needed to do.
Up to this point, it's a bit of a silence.
It falls over the air right now as you can see that there's a bit of worry from D plus Kea.
Where do we build this sort of structure? Where do we get ourselves ready for the first engagement?
If they can pull one of these approaches out, maybe.
They can pull this together but...
It's tricky.
Yeah, it looks as though every attacking round that Black Dragons have won so far is going to be the basement.
You know, which is
Have a worry for D plus if they're really struggling with you know such an integral bombsite of this map, but
Still you never know 3v5
Lavi maybe could get them back on track if he gets this shot point all into the sledge, but Miracle just gonna wait until his team's ready. I
Mean, this is the best thing to do right the problem is he's sort of aiming high
He's expecting to be swung from that and ask finds Mitty and that's gonna make things even worse
They have to drive, they have us watching the verticality, they have a shotgun that does get the end of miracle, takes the position over but at this point they know exactly where he is, they're going to go for the plant from the lockers entrance, the C4 is ripped over the target, doesn't quite net anything, they pull the way, they get the cross, they get themselves.
That even three a piece far.
Yeah, just basement, there's the jackpot, lock it in.
Three rounds of one bomb site.
I mean, I can't. I think it's
what we expected. It is a high
preference for both teams will
happily play any day of the week.
This is where the side switches
and everything that kind of
like dragons struggled against
you think about the chanker
on towards that top floor.
How they can pull out the same
tricks if they want to.
Yeah, that's that sort of
worry that hangs over the room. Right now you're looking at the idea of the
problems that we've seen both of these teams have throughout this series. The
slower paces from Black Dragons in the opening map, they fixed massively a map
two, have brought it into map three. D plus Kia, in the first map they were
pretty solid. In the second map obviously they couldn't... Off the rail share. Off the rail. They couldn't quite operate as a team. They kept on
missing out on engagements as well. Those must kill moments. We've seen copies and versions
of that at points. Now we get to see if it's been something that's still gonna plague them,
because the sort of moments that you look back to, think about the first round of the
last map where they got the plant and couldn't win the engagements following through if they
cannot get that much in. So we're not seeing that the chanker unlocked them, so a little
bit different than compared to what D plus went for, but there is an operator that
fan by D plus and it was for good reason or sorry the black dragons but for
good reason and that is the clash it was not allowed to be played on the defense
or D plus that's why then they went for the kind of the chamber plays we see the
clash now this offer speaking a hot topic today already for me I feel with
the amount of value that we've seen this operator get and whenever you talk
with top maz this is the place to be and a one-way corridor that you can
Just sit there, look at people, and we know how high traffic of an area this position is.
Oh yeah.
You know, you're always gonna have an attacker come this way, and deal with the clash, and it's the same thing that we've parked on about all day.
If you do not have a specific counter for this operator, it is an immovable object.
Oh, you're not getting past that.
Alright, we've obviously got the Dari, the laser tripwires, to see if they can turn tripping up in the approach way you've sort of placed them.
Well, it's not on the stairs.
We see that some main stairs get popped open by a flora, all the barbs gone, and that will be that,
and they even send the follow through to get rid of the fire extinguisher too.
There will be some attention paid on towards the opposite. The question that I did raise before
about this top floor and Black Friends' approach, they were quite single-minded.
Single focus, they're a bit late on towards the rotate. Here, we're getting some of the
openings down on the stairs, we're getting some of the openings down on up, we're getting
some of the pressure on towards our window with getting a buck underneath as well that's
about to start digging. Keeping their options open though. Yeah. The adaptation. Key thing
that we look for in teams and there's something that Black Dragons missed out on whenever
they were attacking. Now this is something we didn't see. Utilizing the verticality
from below. Yep. Using the buck would be a great way of clearing out positions
such as where smoke is inside of storage. See the blackbeard? Looking to get inside
into said storage box. Like the box is going to be challenged onto from his own very angle
I believe. I mean there's a lot happening but there is a lot happening if that makes
sense. Yeah. I'm trying to say there's a lot of u-tilt being dumped but not a lot of feet
moving and taking these positions. At this point as well the blast is going outside
there's the Royal of the Candles but try and get yourself covered maybe go for the
I'm hopping on towards our window, but it's in the air.
It's on to Mr. Outlaw.
That's not first bit of pressure.
That's the second.
And D plus Kier drives themselves
into the building, body after body.
Then position after position.
That's the Blackbeard on the far side.
They've got Skydrieves.
They've got one more.
There's not another flawless.
But we're probably not a million miles away
from the end of the round.
Force him out, chase him off,
and leave a play with the C4,
just gripping and hoping.
Rare.
Now, as a long rotate,
they're just gonna secure the plant
and watch the stairs.
I'll leave every right to there is
Four rounds now and we might be back to what's traded. We'll have to tell you in about oh, I don't know four minutes
Oh, it's tidy around
Very nice
From D plus using the ying
And the operator that we usually see be banned a lot of the time. You know, yeah our evaporator
Just jumps in for the art window can't challenge onto it
I wonder now that you've kind of shown your hand and you know, you've seen that they're
bringing in operators like the Ying, like the Blackbeard, do you then just start going
hard onto the counties?
You know, do you look at things like a Rooney Gates for example?
I mean a Rooney Gates would have been very good there if you think about how spread
out.
This is the thing that you mentioned where you say, oh they're just spending utility,
but not a lot has happened, right?
Yeah, and then when they went to spend the second and third they moved on it
brilliantly, maybe the first was a bit of a test.
Imagine if you had a laser gate to take out just one of the things in the candela pockets there
Then maybe he isn't so confident to cover both angles
Then all of it was operating really really well there from D plus key they approach at the same time
They made their exit happen at the same time. It's not real three two one siege
I just wonder what we have to do to get one man
Because like there were those two guys being this event. So I've seen a single one
I mean, Jager, the only Utah match isn't here and it's so... I think it's crazy considering the operators that are on display here already.
Oh yeah, yeah, yeah. You know, yings, you brims, the Utah dump from the smoke as well, I mean...
Oh!
There's always the element where in some ways it's quite easy to play utility.
These are teams not scared of using a florez to play utility if they need to. They can jump it through and run it through the other side.
The puncture is well being pretty prominent in a really good position.
Yes, there's a lot of guys in there.
So I think they're just sort of hoping that they can withstand and control the space.
But instead, well, we're off to the races at the back of the stairs.
Is anybody there? No, but I'll just find these in the meantime
and suddenly falls as alone and two of his friends are dead.
Well, this hasn't quite worked out as it.
I think he's saying to himself,
but he might be able to at least get one on the back of it.
Swings round and Goyo!
This gains the corner
There's at least rag pulled out though
What have I said about the blitz if you get flashed just try and run away
It's run, but if all we see is the work
Go try and fight the guy. If you're flashed just run the other direction
Hope it works. Choose a fight choose one and choose this right one there
Swag swings onto the corner gets a second for the round
It's kind of hoping you're waiting for the third and now third is all that is left of the day, mom
No, it's the expectation. No the engagement. You can't quite get it locked in, but it's not moving
It's not running away, he's got a friend that's showing for support.
Please don't feed him one body at a time.
That's right, he's actually just going to replace the...
Now, let's do...
What have we done?
Slow down, slow down.
Why, why, we gave him all the time.
Hold on, hold on.
Well, he knows one person is there and he's gonna hope that that track makes him run down the stairs.
But, he's actually playing this quite clever here.
He will wait it for a bit.
Let the timer tick away a bit more. He knows he's being tracked. He knows he was in a safe position.
He can hear the reinforcements being done and just not able to catch the player. There's the kit being well revealed.
And now what can this Deimos do?
Gets the breach, gets himself an angle. He can use 40 seconds, loads of time.
The smoke canister will pop off. There's still one more in pocket.
He's gonna see if he can maybe try and get some damage done vertically.
It's the smart move with 40 seconds.
You know the power of your operator and there's the last smoke thrown out
and it's on the door of the default plant.
Look at the positions they have taken.
Ask is watching from one side on towards the breach
and then Miracle has the back line.
They know he doesn't really have an option of approach.
He's probably gonna take his hard breach and that's already being shot at!
the game. I'm gonna put that
round to bed. Yeah, they got
there in the end. Just took
a bit of a time. This is a
bit of a worry. That was a
moment. Of course there was.
You don't give him the one
before into the one be two.
On the same door. It's in all
too often, and it just
just ruins the night really.
What's the flick that does?
Oh, back and forth, 4-4!
Honestly, this is... it's there for hiber team!
It's up in the air!
Really don't know how to call this.
We go back upstairs actually, which...
I mean, I-I find...
It is-is this the plan?
After the last time you kinda got...
Clean didn't you know last time you're up here? Yeah, maybe not want to try and opt for the third bomb site choice
I mean this is the kind of same trap that D plus fell into where they thought okay
We're gonna go back to this bomb site rather than the third and he lost that again
So similar is just making the comparisons. No, just you're just putting out there
We're just putting out there for them to sort of disprove you. You're not saying it's gonna happen
You've written it down. I can see a writing you've written this is gonna happen
But they can't see that. Oh, no, I told them.
I told the audience.
Should I start doing that? Should I start doing my predictions?
Give it to someone.
Yeah, I think so. You know, predict the scores.
That'd be a really impressive talent.
That's what the magicians do, isn't it?
That's a form of trickery.
I then have to try and go and manipulate how the games are going to go.
Like, by someone, diagnosis.
I like the idea that you come to the teams and just M.I.B.
me like the players like you're gonna do this for today. Now we as you said if I
was back here towards the top floor and the execute was really well pieced
together here and what would you change? Hey what was that you asked for?
Something to eat you through the hey what do we have? Ra in that pocket in that
position now they're gonna see if they can make that way forward they
forced the black team to a slightly uncomfortable position but with the
destruction that's going on the players still able to get away smart
move in a big costly utility. It just seems to be straight up stick doesn't it and they're
moving very quickly across it. No dachanka. So in terms of going for the plant it is more
doable and compared to the amount of utility you know the 20 canisters that you get it's
big difference for just three smokes. So yeah I think the ox could be on for it. It'll
be interesting to see if they place any boils to also deny the default plant because
That could be where they're gonna back up not bringing to the tank and I believe there probably should be one
I don't know if the observer could maybe check to see if we've got a go your house from the main breach for us
This really is amuse. Maybe I don't know
Good, so they had a lot. They've got the coverage, which is great to see one of our observers
I don't know who's observing for us
We have red lights we have Nova we have sky and we have medics one of four whoever it is
It's red light!
Thanks very much.
Here is a bit more of a pressure on the utility.
We also have one other thing in that you said Ying was a big problem and these flashbangs are.
Warden could be that solution.
Shotgun locked in, ready and waiting for the approach on our window.
Here's the blinds and Miracle's actually going to try and just poke his head out and go for the engagement against Levine.
Back falls back, the pressure is on the site.
is on the site, Fools wants to hop in and go to the plant and there's actually Rare winning the first fight out and that's the kick cold on the breach itself in the mean time.
The blinds are still on the pressure of Miracle and Nevi in a ring around the rosies, the bullet goes down a tide versus three.
What a great response this has been from the side of Black Dragons.
Now, it's time to have the response to the response to a bottle of a sword fight that just keeps stabbing at each other.
Pressure on and a player hopped up and slightly up the beast plays somehow it's a one versus two.
and it's back and forth, but with 10 seconds and a kick cold in the middle of the room,
there's the isolation he's waiting.
Niaz knows he needs the engagement, he's trying to hunt for it.
Ask is well aware of this as well, pulls himself further back,
and gets himself locked in 14-4!
Oh, a big 1v2.
Able to isolate.
Two engagements, I mean, the ace was unaware,
I mean, it's just a Satan duck.
And yeah, just slowly backed his way up towards our six room peels away and then wins that one for one because he knows the attack is going to be panicking looking for that kill.
Black Dragon successful on the attempt upstairs again. Wow.
So now with this the last set of bands that we will have float on through for this series
for the showdown and it's kind of ones that were gasped for the glass and again, yet again
removed and the ying for hours play hours operated and also builds into obviously
the two bands that we've already had the grim the glass, gasped for the ying as well,
You're limiting that playstyle. You're limiting that drive.
As close as that guard to be fair, you know, it was still great responses.
It was still good utility changes. It was good adaptation.
But here, on towards this site, well, you've only really seen it once, and I don't think you ever want to see it again.
I like that.
Please no.
Well, you look at the line up straight away.
way. Awesome. That is what's drawn my attention right there. Neko. Um, I mean, whenever I think
about that, it's, are they just going to try and set up the shield on the side door and
attempt to plant? Is that going to be the idea and use that as their coverage? Maybe.
That is, it's getting into that position, which is the tricky thing. Never mind. As
always, I start speaking about something and I say, oh, you know what? I'm just
going to, I'm going to mess with them. I'm just going to pick something else,
I think obviously we've mentioned that you can skip going above you don't have to challenge the rovers dude if you are
Breaking the sense for one thing that you need to have which black dragons definitely didn't was control of brain stairs
which Black Dragons definitely didn't with control of Brainstars.
Yes, that was the important area, but they did not have it.
They tried to get it, and they didn't, so at this point Black Dragons would do their best to lock it in on defense, Mr Outlaw.
They actually play in the operator that probably cursed the name of as they just swung the way back twice and survived by the time.
for a try. Midi watching from deep, hoping somebody gets the same sort of cross and there's
not the instant reveal of pressure, but currently, well, there is an enemy pressure. There's nothing
that's forcing them into a position. If you still have a reinforcement impact pocket,
so you could try and lock up and re-lock up one of the sides that leads in towards
green itself and you can see that the drone pressure is going through. There's Nears making
the first bit of motion as they lock out the control above. There's the breach
on towards the wall itself. The exothermic will pop its way. They have to win and
they have to cross and now they have to press them towards that side player but
they don't have top green outside of the gridlock tracks thingers. I think that's
okay though. I think as long as you stop them utilizing Grinch there, you can still use the sensors.
This is the one guy, the only guy outside. It's gonna be asked and he gets it down.
He downs in but obviously no real way to know that other than well expectation and
a bit a mental mass. But they can get the player up, the smoke can't us to make
it. They're trying to get the kill this way. They're putting the flashes down to
by some time and just make sure he doesn't get caught out because if you lose the sense well what do
you really have outside of well nothing capital balls have already been used it's a flash that could
have been the kill that confirmed and secured the round instead they have a second life they've got
to make something of it there's a bit more fire damage a little bit more of a close position but ask
he's still standing oh no he's not caught off by nears from the open breach and that's what
makes that position so dangerous but the roll of the gadget tree the wall can go up 30 seconds
They've just got to time this with the push in the press into the virtual clip players
Here comes the trade of hands. It's on the hands of somebody with not a lot of health though
This comes down to the solos now. How well could rare use that gadget?
They're in going for the plant. There's the reveal. There's the cat. There's the player
Oh, the support is perfect
screams its way round
Four versus two post plant doesn't get the flea player
The Black Dragons so close.
To be fair, D plus Kia here, what they have done to claw this round back into their favour
is massive.
Yeah, that's supposed to be done, isn't it?
Everything works perfect.
They use the sense, they put the pressure on the players in the verts.
You know that the solace has got to be tunnel visioned using the gadget.
You hit that backstab and that's all she wrote.
From this point onwards, obviously, we once again just keep trading rounds.
In this the third series, uh, the third map of the third series, Kraken map, I mean...
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
Hey!
I was saying that, it's something fresh into the room now.
Fresh you have in is, do you hear what they were just referencing?
There's a first head.
Okay.
Come say hello.
Now if we get fresh, which we probably will for a try.
He's not the one here, work is he.
We'll see if we find a way.
We'll have him for a full map.
He's like Jurassic Park.
Like, life finds a life.
Hey!
I'm gonna, this is gonna turn into a new little vocal thing.
Hey!
Like that. I hope production is doing it as well.
Five apiece. That impacts almost getting the end of that player.
If that had happened, you lose the sense.
You lose the sense. That's the round.
Because then you have to force a fight.
Yeah, you don't know where it's going to go from there.
And you know, we look at the fact that we almost caught it out.
We knew what the plan was and pulled it apart.
There is a web that has been weaved.
Sometimes I love, you know, whenever we call, oh, you're gonna have the souls above.
If we know, surely the players have it.
If our two brain cells can figure this out.
This is art.
Not on the map, it's art in...
I take a picture of that and get that down just down the road.
If I stole my teammate doing that, and I would be like...
What are you doing? And they're like...
Having fun.
I think if you went to the loo for football, just a thing, what would they say?
They'd probably be like, you can't come in.
You're banned for like, how dare you?
Put it at the Musee d'Orzee, maybe.
At this point, this first engagement might be something that really drives home.
And to be fair, I've talked about us having a great game.
Levy on the other side of it as well,
now the Drowa Roll has also been sort of
the game. Yeah, I mean, I
really like the addition here,
the money. I think now whenever
you're getting into the nitty
great 55, you want to try and
control the game as best you
can. Yeah, and that's what the
month he's going to bring you.
It's going to bring you that
stability. Great pick. I mean,
obviously didn't know, but
there's no C fours. There's
nothing that's going to upset
him from below because there's
always that risk if you're
playing the shield and you're
hunting roamers. What happens
if information gets fed and
there's a pre play C four.
That's always a worry that you
have, but it doesn't hurt
you. You're going to get
That's always a worry that you have, but he doesn't have to worry about that whatsoever.
An impact? What's that going to do? What, 5 HP?
Ow. Okay, I continue.
They're going to try and get the buckshot gun here, close to the fight on the left.
Do they know about that other swing round as a player?
Round the back, Peter!
Well, he makes out in one room and he paints a bloody picture in the corridor.
And he's looking to see if he can try and set fire to the rocket as two players are still drifting around aimlessly in space,
base but he doesn't need to support right now they've got the Monty a little bit cool and a little bit slow demo.
Yeah I like this from Swag. They know that they have to come to him and he's going to take the opportunity to just go back to Cormacite the Deimos not on a position to stop that rotation.
I mean the Monty, yes he's still up but you need to get guns moving now he's going to get killed. The Monty isn't going to do it by himself.
Again it's always the thing where you can't expect where he's going to go he might just sit there and waste time but you can't assume he's not going to go for the rotate.
for the rotate. You can't be in a position to not capitalize on something that the trade game,
hey, that's that big T at the end of cost. It's just as important as the-
Oh! Raurum! I said you've had a good game. Had you not, a lucky one as you well.
Pours themselves away. Now you can see it's violently being watched from the opposite side.
The verticality means nothing to this man. Gats himself round. Everybody's in pain.
But I think most of it is for our third flawless of this map.
I'm not gonna try and work out the rest of it, but it is fun to just go
so obviously a flawless I mean I think that all stems from that first
I don't know
I'm gonna choose
Maybe we can play the game
Open the mask and then we can play the game
Because there's no electricity
And you don't even know the clash
So just think about the coil
Don't try to kill them
Try to eliminate them
Okay
What are you talking about?
I think it's amazing
I'm gonna buy it
I'm gonna buy it
I'm guessing you understood half of that again.
Again?
Wow, it's weird how that keeps happening.
This, this is the best.
How's that been allowed to happen?
You know, is a case of a mistro much again?
Yeah.
Should not be happening.
You know, the immigration should be there.
Especially when...
It's not a surprise that Black Dragons were gonna ruin.
Nah, I would...
If I was on the other side...
I'm here in my... the enemy!
I'm fighting real hard.
Not great.
The thing is, obviously, they, you know...
if you're unaware of how it works, you've got your innards in the game,
and then you've got white noise outside.
You're probably here a little bit.
A little bit, I can probably...
Especially with some certain individuals.
Very loud.
One of our MN protectors straight away, SSG boy.
Mr. Ashland.
Oh, I thought you were talking about TMS in Fire-Ride.
I mean we've actually had noise complaints to the people across the road because the timbers
in here earlier.
Yeah.
There's people in Paris that are like can he keep it down?
Can he keep it down?
No floor!
Yeah.
Come on!
Now one of the cause was get a shield in.
Don't focus on the planks.
Focus on the kills.
Focus on trying to meet them at their metal and this is the place they're going to
go for it instead of this site where we've talked about the sense and the importance and
I just try and kill them instead. Fair enough it might work they're expecting probably another
sense plane instead you can try and build behind what is this a quick approach. The fight
on the bottom of Rocket Stairs doesn't happen instead elsewhere via the army towards
where the previous bit of pain happened. There is somebody waiting to ask. I believe
was trying to just get that first cut. Yeah, well, doesn't look as though it's going to be the
same attack. I think it's going to be more of a fight for us there. The way that they're gearing
up, you know, with shield and the position. Yeah, they have to be going upstairs. I mean,
realistically though, whenever you think about that fight that happened, you need to be
approaching it from more than just one direction. You need to be taking these players upstairs
from everywhere yep now they've got themselves in on towards green stairs and you talked about it before
if you're going to go for the take where you just cover the verticalities and go for the plant
well you need full green they have the first bit of that oh they also have Mr Outlaws by no doubt
there's the second and well just killer might be the mo of this round that pulls them back
together five verses three with a minute they have at least the black bib with some sense of
control, but they're the one with the kit. They don't really want to get themselves caught out,
still applying the pressure because, well, we know they're not going up for the game.
There's one more. Rare is caught out. They have a back to the push. This should just be an easy
close down. Yeah, just get the kills. Backstab comes in as well from the dokeby.
Goes the wrong way though. Then over towards the office instead, but don't really think it
makes a difference. Miracle now explodes themselves. There's no way out of this
position. Gonna be holding the door. No opportunity to stop this defuse going down.
It's there, but never really gonna help him. Here we go. Here we go over time. Don't know if it's the first overtime of the day.
Of the tournament. That's not sorry. No.
There was what? Oh, of course there was one in the next game. Sorry, I forgot.
Anyway, we find ourselves there, after what has been a long series. It's not quite over, not quite yet.
Six apiece here, and I mean, with how even this game has been, with how the traded games have come together and these traded rounds, especially,
instead of a bit of a wave-up, I wanted to see growth from Broke's team. Definitely have.
And regardless of who wins this one or loses this one, you really feel like they'll get their teeth into the progression of this group.
Yeah, yeah, overall it's been a great series. I think great things for both teams to take away from yeah
Obviously there's stuff you want to forget especially if you do plus and you look at that line
Oh, yeah, actually, I mean that needs to be sorted but in terms of liar
I mean we said in both teams will play this both teams. They like this map. They love so
At the moment, it's going the way that we can't expected it that would so here we go
Into the basement. Black dragons on the defense. D plus over on the attack. A full operator change.
Full up. Full up. Watch. What are they expecting? What else do they get from their expectations here?
I guess it's going to be the drive doubling down on the stuff. They want to make sure the verticality is something they have full control on
because we've seen it slip away from them time and time again. More and more people are showing up in this casting room
But actually, Milosh has delivered us delicious French treats, so thank you, Milosh.
We also have Foxy in the corner here, but he's too cool for school.
Ah, damn him.
Anyway, back to what I was talking about.
Something definitely about Scallity.
They're getting themselves...
We've seen it as I said, a bit of a cost for some of these approaches to the port.
We will get caught out, we will get caught in the first bit of the pressure of a shield
that wants to swing round and not get caught out.
Monty, I'm not gonna say it's been independent as I have to perform for some other teams,
but it's something that they need to try and keep some friends nearby.
No planning Monty's here, that's what we don't want to see.
Look, at the moment, it's slow and steady of an approach.
I'm actually gonna be looking to open up in towards garage, so they will also be forcing in the horizontal take
in towards Barrel Spot. I mean, pretty happily defended. Two defenders are down here. Make
that just the one now as Swag has been picked off and was he really under any pressure? No,
I mean, just to give himself up.
The first body gone with the Monty rolling in and another smoke canister.
Oh, please, no way.
The eye-strapping is what he is.
What are you doing?
What are you doing?
For all the compliments paid, unfortunately, there always has to be.
Somewhere after that, uprights to go, and so no.
Deep-lust here, they have just pushed and brutalized their way across this basement.
Looking for the sole miracle, but a miracle is both all they have and what they need.
Desperately here, Black Dragons.
Hoping to keep themselves one step ahead today.
They must have the track to know where one is, they're just feeding the information a premonition comes through.
But unfortunately, so does reality.
Oh, Ask, I really...
I'll have to ask him.
What was he doing?
And the thing is, Ask has had a stellar game.
Oh yeah. 15 and 7 is where he lands.
But if they lose this, that's the only moment we'll remember.
And that is the harsh reality of it, that is just life in a nutshell.
It's one of those sort of moments there where
Took a risk through all the smoke knew he had to win the fight and what he had was unfortunately
and a guy plays in the lead, you know?
This guy can even kill you, ok?
And let him run to the side, he will kill the main, you know?
If you go to the bomb below, I want you to go to semi-garage
a little slower, you know?
to see why, like, we have a lot more mobility
we have a lot more comfort in this attack than in the other one
so, like, for us it will be better, you know?
And in the bomb to the belish, but I just want you to make it as slow as possible
you know, mate, the guy from the bomb clicks, perfect?
Perfect, perfect, perfect, perfect
Just this one, you know?
Stop there, stop there, stop, stop, stop
Okay, did you understand after that?
I promise ya!
M&M is getting worried!
I honestly...
Eat your s-
Pfft...
Pfft...
Oh...
Fucks fuckers, eh?
I mean...
Ha, fuck's this be like...
Okay!
Makes you look like a rookie!
I know, I ain't said that...
Come on, come on!
Come on, come on!
Let's go!
You know who always looks chilling? Apart from Foxy.
Levy.
He's just so far from Dragon.
And he's checking the 7s off.
16 and 7, and every time it cuts to him, it looks like he's thinking about...
So nonchalant.
Apparently he's been having black dragons. I wonder if he was nonchalant in his photos.
Would Dragon... I don't think that's...
That'd be a nice thing to eat. I've never eaten dragon though, it's not a killer eye.
Probably a coarse meat. That's spicy, no?
Ooh, yeah. They have to put that in and have some food.
Put a hard burn. Another mag.
Another mag. It's a necessary thing to do, thank you.
Right, we're at top floor. I mean, this is now where we went all the way back.
D plus on the defense and take your mind back a long time ago and whenever we seen this top floor last be played by
D plus and it was the Dechanca play that will work out really well for them. It's
Going for that time denial
So it's all about pace here. I feel for for black dragons
It's how quickly they can set themselves up ready for an execute where the Dechanca will not become a factor
But we need to see a better adaptation game from you know if they do hit a roadblock
We need to see the mover around it
Pressure on towards Ops, and Ops, a man he's done so much on this third map, just needs to do a little bit more, and the fact that he is, what, the only one positive, rare isn't a million miles away, but it's the divide that becomes massive on the other side of it, Levy's gone huge, but Niers is up there, Fools is up there, when D plus Kira is one, they've done it as a full team, and all they have to do is try and shut down at this point of Kapital.
Off on towards this job on the far side
It will make sure that all can at least be contested a bit longer play against the time and play against the chanker
You can try and set all the floor ablaze this
Steel second guest is on the control they have see swag started up towards men's and then suddenly went
Oh, maybe someone's putting behind maybe I need to go do this buck
Maybe there's a flank coming through and it's an unfortunate time to lose that pace that sharpness
That compromises them all about how they'd learn and rebuild
Now unfortunately, they're trying to have to rebuild where is it?
Search for his teammate. Oh, no, he does and there it goes
still
I mean 50 seconds. You only open up a breach. We haven't even got the other breach open yet
If you cannot jump in through this this is a death trap because you're gonna get slaughtered by anyone
Um, he'll just be sat pulled on an angle mostly coming in from the Slarem. That's where you're gonna get absolutely nothing from so
That's gonna be a no-go
Well in 30 seconds it's gonna come from
Somewhere and that's all they can try and hope the role of the gadgetry is equal
We're ready to go with everything start to be on fire and now it's up for us to go towards the race
The capital tries to force out and fire with fire sometimes it will work
I guess it's the ammo but nobody's moved into the site apart from rare
He makes his mouth that's across he's gonna go to the plant itself in the default position
Hoping they've forced to change the premise this C4 miss because that's the player court
They're gonna try to go for one for the kids
The ones that are able to take this showdown holds
Rivals in some ways old teammates in another but what you can say is that all the time
Brazil is pretty bloody good at stage
Oh, they are and that was a really good man. I mean that is a top top layer for my concern
But yeah, just couldn't have that same thing that they struggled with
Both teams performed brilliantly but as I said that last little bit D plus here with a flower that
and they will take that victory in that three-map series.
Everything was needed, though.
And also lessons to be learned, too.
But with all that said and done, it's always still locked in, right?
Only one team will get eliminated from this stage one.
Only one team will get itself further.
And they have themselves good.
But we are also good to go towards a quick break.
Get back at your main.
Five more to go.
Go, go, go!
What a rough start for D plus in the 6th Invitation.
You started really dominant and then was shut down in the second map now and over time.
What was the plan to play against Black Dragons?
Yeah, basically we prepared a lot from this game.
We had a lot of like a match to study because of the LCK.
So actually all our plans at least on the clubhouse and Lair worked pretty good.
In the end of the match on Lair, especially, I think the international experience counted
a little bit more because we were playing a lot of time, like depending on time, like
playing defense, just slowing them down and fall back to the site and let them lose their
own by their own.
So I think this is something that really don't happen against better teams, other
aspects of Black Lions.
So yeah, pretty happy important points now and a good start for when on the pitch.
You also just answered what I was going to ask you, that it's about you taking advantage
of their mistakes.
It was that part of the plan or just happened and you saw a chance opportunity to take advantage?
I mean, I don't think this is something that you can really count it because it
might not happen inside the game, but I think we were a little expecting this and
but we just follow our plan.
This is something that we cannot count on, young soul.
Yeah, I think that's it.
Thank you so much, and great re-game.
Falsk giving us a lot of information there on how they managed to secure that first victory here at the things of the game.
A lot of things are being echoed on what we said earlier before this game started.
Like, how did people take this very first game when it comes to the match?
Yeah, absolutely. I mean, I had two big questions coming into this game.
this game. One will the
Black Dragons youngsters, you
know, the new players come in
into this. Will they step up?
Yes, they did. But to can D plus
convert their counter analysis
into Matt Wentz. But more
importantly, when the growing
gets a little bit tough inside
of the games, will they be
able to think on that? Will
they be able to be able to
adapt to win out the game? And
I think we can emphatically
say yes with how that layer
ended. Well, I wouldn't say
And they got it done. Yeah, but labs. They can't come they didn't know what
That's what I'm saying and it push out the show. Great teams. He's exactly if great teams when they come down to it
If they don't have anything in the arsenal to be able to counter strat to be able to play off on strategy
They fell they fell flat. That was a prime example. I mean a 7-1. That was pretty bad
That being said something done me at my own argument my back
I was like I was like wait you're saying the argument, but then saying that D plus wrote it
No, but that was good. That's why I liked it.
I liked that Lear didn't look too hot.
And then in the end, they found a different way to play.
They found a few attack rounds of string together at the end,
where they had to do something just a little bit different.
Yes, that is true.
And at the end of the day, nothing feels better as an analyst
than when we say things on the desk and they're exactly right,
which was something that we were talking about, the experience from D-plus
and the way that they were counter-strattling and water-viewing.
So exactly why they would lose labs comes down to that experience
on why they didn't have the footage to go over.
So it was nice to see falls high like that in the interview and for me personally
I really think this game did come down to experience
I mean when we look at the major winners the players that have been making it to main stage events making it to the top tier level
From the side of D plus obviously you're gonna see you know levy falls and bullets specifically
They are running the charts when it comes to the kill department
So not only are they bringing that experience bringing the adaptation
But the individual statistics to on the team is something that you can always count on
Yeah, it is. We're showing that in these players. Of course, it being the first SI, four midi and nears,
showing that experience in the other players, and Schwarz was echoing that in the interview as well, right?
This might not happen against a team that has more experience than Black Dragons when it comes to the international stage,
but we can let them make their mistakes in this game.
Yeah, I think it is good that he's acknowledged that they've shot room to throw as a team and as performances,
and it's worth noting that we see this very, very often at Six Invitational. Every single event that we do,
It's not about how you start the tournament, it's about how you finish the tournament.
So you're allowed to start the tournament with a few mistakes, with a few shakes,
as long as you line from them, as long as you grow from them.
And I think he recognized actually, if we were up against G2 or Shopify or Faze,
who are their next three opponents, that they're going to have to be better.
And I think that's really, really good sign to coming out from him in that interview.
Yeah, it's an important position if you're D-plus kid to be able to acknowledge that fact
that there's going to still be improvement, especially in the position of their end.
But on the side of Black Dragons and D for D-plus,
You got to be happy either way. It really was both of their opportunities to show what they were bringing to the table when it comes to SI.
So obviously I wouldn't be too upset. It is a shame that one of these two teams is going to probably be in a situation where they're going to have to go home.
But at the end of the day, it does give us a lot of tangibility going up against the top teams. Maybe they get upset.
And at least it's a point from Black Dragons as well, right? That one point they got for the one map might really help them in the end here.
But to celebrate this being the 10th edition of the Sixth Ivitational,
we sat down with some of the biggest rivalries inside of the history of Rainbow Sixth Station.
You'll see the series all throughout the tournament,
but we're starting it off with two very familiar faces in the scene, Canadian and Fabian.
I knew we'd won the game already at that moment.
one SI 2018. Honestly I don't remember the first two maps at all. I remember the last three maps.
Yeah I mean I thought at this time I think we were the most advanced when it came to
like analytics we had like a really in-depth system on it and we also had like the
I would say like the grandfather of the statistical documents that people
We had that and I don't think anyone else did it this time in history.
So for us, when we looked at stuff, we looked at numbers more so than anything else.
Yeah, we definitely didn't have that.
We just had a game plan. We knew, okay, we can give them one of the first maps
and if we take the first two maps, they can have the third. That will be fine.
And then we go 0-2 and we go to that map that we just never played.
That's sometimes how it is.
So close. One goes down.
Pengu doesn't look, sees the Mute.
Necrog's the Canadian. It's 5-2 for EG.
And Necrog's still a contestant.
EG one half away from the championship.
Here, we were pretty sure we were done though.
I thought we had lost the game.
Yeah. I mean, cafe, one time.
Practice is six months coming up.
We basically never took it properly
from West Main or Control Kitchen, anything else.
But whatever, maps over. Now we're on cafe.
We've got three minutes, let's calm down.
So much fucking pressure is on them right now.
They are the biggest favorites, and they are down all fucking two.
I thought the pressure was in you.
You got to give the speech.
Yeah, I mean, the pressure was on us to close it, but...
Just put it like this, okay?
Lay it together.
And I can't be happy, and I can't be glad,
and not shout at you if we don't do our basic shit.
They are shitting their fucking pants right now.
Boys, this is it.
There's no excuses now.
They have everything to lose now.
We have zero to.
This is our next map.
It's actually both having the opposite conversation.
Yeah.
They're shitting their pants.
They're shitting their pants.
Well, they're about to shit their pants.
His way very difficult with only one build eliminated Monty, but Penta takes their first map
We're gonna go
You I'm gonna tell you something crazy. I saw you in a drone. I said to Yonah. I think I remember you say I said to Yonah's
He spawn peeking hook a window do not die to him. He spawn peeking hook a window. Do not die
This round. I'm actually proud of myself or was Penga's the clutch
The comms that we have on this round, I basically micromanaged everyone, which is way more to modern day seed.
Because the biggest difference now is that people don't follow the paper as blindly as we used to do back then.
But I also think that was probably one of the perks that both our teams had, that we had people able to call off the plan that many of the teams didn't.
They're on the note as the best team in the world, never having that distinction until today.
Pensa are your world champions, the second invitation.
I bring small tears to my eyes every time, but I know you have those moments too.
Oh yeah, I think I'm definitely a believer that like going through this and losing like this,
like the wins I've had it makes it sweeter.
I can imagine. Yeah, so a huge thing for me as I 2020 was I wanted off comeback
Yeah, and like not only this loss, but like the loss of Milan as well like
That made the win a lot sweet. It's a completely different turn around. Yeah
Space Nation Gaming are your world champions!
This is definitely my proudest win in accomplishment in the city.
But I also say that it's not necessarily just because I won a side.
It's kind of what it symbolized for me was like,
I had been given shit of, I'm going to keep champion fighting.
People wasn't fighting, I was all, I'm going to get second.
and it was like kind of being able to shut people up
and like, yeah, like a comeback
and staying in it on my own, right?
Yeah, because I think something
a lot of people don't realize in general,
is like, I mean, that's perm competition.
Only one team is gonna win.
Yeah.
We'll go the way of our European squad
in G2 Esports, devastating here for evil geniuses.
Six of them, like, we should have been
way fucking close to them guys.
There's a disconnect, right?
Just think about it.
They're gonna chill out, we got this.
Right?
One match, so that's the fight.
I don't know if you know this, Troy.
What's that?
Bandface this match.
I knew we had won the game already at that moment.
You were shaking.
Shaking?
This is the one time where I felt like
it didn't matter how we went into the game,
we would have won.
Because I remember, in the bandface,
we came away from it.
And your handshake always used to be like,
really proper.
Mm-hmm.
And you know, as leaders, both of us, like body language, it's massive.
I thought that we had won the game before the bandface was over.
I remember Nick saying something, I think it was like, yeah, I seem different or something.
You seem different.
Something along those lines, which to be honest, this was like probably one of the worst series I've ever played.
Yeah.
So it's like, I can't say that they were better than anything.
We won everything. When you keep winning, it's hard to look at what would I like to take from them
because I already have everything I need to build the right team.
It's just, I guess, different region. I wish I had more English-speaking teams in my region, so I couldn't play longer.
I guess that's it. Because if this old guy can still hang, I probably should.
I was still here.
Yeah. I'm just happy we've been able to last for so long.
Yeah.
That two old dudes for ten years have been able to compete, which is insane.
your favorite team in the world and shop a fire.
So the reason why I said I'd do this, I said G2,
do you want to do a G2 game?
Demo, do you want to do a G2?
Yes, yes, I do, yes.
Not even a second follow by.
Yeah, we're happy to come in here.
Hopefully it all gets better, because you need him,
but he carries me so hard.
But G2, I'm on that trail, no problem.
We're happy to have you here.
And it's a special game for G2 as well,
because when we look at this game in general,
it's the youngest player at the tournament
going up against the oldest player in the tournament.
We'll take a trip down memory road
to see what these two gentlemen were doing in 2017
when Canadian was lifting his forest hammer.
It's almost like a cute photo with a dog.
That's a bit of a difference in the ace,
so we're looking at here.
Yeah, very much like you say.
Oldest versus youngest,
one's lifting a hammer back in 2017
and one probably doesn't even know what the game is
at that point to me for,
and that is of course the superstar
that is something sitting on the side of G2.
Yeah, look, a lot of people talk about Stompin
as he is the guy.
He is the NA, the best player that they have.
I've been around a long time.
Back in 2017, Canadian was that guy.
He was Mr. NA, and I'll be honest with you, he still is.
Yeah, oh.
Mr. NA, by Beaver Play, study time soon.
If we're looking at Stompern, though,
on the side of a G2, and they have some serious pressure
on their shoulders.
And I feel like their region,
plus themselves are creating that pressure on themselves,
especially when we talk about how unique went for G2.
Yeah, I think so.
I think the last gaming group, see,
we talked about how it was big
for the two opponents against each other.
this game inside the group seat. Yes, G2 Shopify.
Well, you're expecting both of them to make it out of groups,
but it's massive for both of them because of how Munich went.
If you look at the expectations for these two teams,
both of these two teams are expected to go deep into the events.
They're expected to win the events.
On the left-hand side of your screen,
you can see back when they were Sonics,
they won the NL finals.
On the right-hand side of your screen,
you can see Al Amal and Doki there,
winning the six-invitational.
What actually happened when they were in Munich?
Well, you can see on your screen there.
the game. It's just a
little bit of a shock. If I
eliminated Nip groups G2 went
up on the main stage eliminated
to wildcard in one of the
upsets of all time. Now for
both of these two rosters. What
that does is it creates an
insane amount of pressure on
them because they've got
imports. They've got
superstars. They've got some
of the best players on Earth.
Now all will be forgiven if
this tournament goes well,
but for the if there's a
tournament that doesn't go
well for either of these
teams, questions will start
you know, the players that
they picked up exceptional, you
know, and into stage two also
really, really good. And you
think, okay, this is it. They
can really push on. And I
suppose wild card wasn't
that work because they did
really well. Don't sit there
and try and discredit wild
card because I thought, you
know, I'm not going to be
going to be able to do that.
I'm not going to be able to
the team. And it's the
game. So I think that they're
trying to spread it wild card
because I thought they had a
really good then agree what was
the kind of rookie team coming
into it. But for G2 is a heavy
setback, but that's because
the expectations of this team
is incredibly almost feel like
we saw a glimmer of hope during
the email finals. Let us even
to keep in mind that's you have
the players on the side of G2
were incredibly ill when they
played at their email finals.
Yeah, I think so. I think
obviously we know about G2.
We know about the quality of
their roster. These stats are
the game. You know, it's a
game. It's a game that you
have to leave that power. Joe
inside that event. But we've
seen lawyer have incredible
games, incredible Thomas demo.
I know you love it. He's the
guy from it. Yeah inside of
EML Blast was spectacular and
Carl Alam out there underpins
it all as the agile when you
to our own song. They are
genuinely unstoppable as one of
the best teams in the world.
Yeah, it's it's a case where
you think about the five
players. You think about all
the rules and we've all we've
seen every single one of them.
same time and then they won everything!
That's simple!
We've brought the G2 fanboy on and they love them, doesn't he demo?
I love that you get to talk about your favourite team but yes it is true
there's so much star potential on this roster where you think of these names
but similarly we could say about their opponent's 4-3. I mean you look at the
side of Shufflefire and the players on that roster, you'd imagine
multiple hammers, multiple major winners on that side as well.
It kind of goes the same for that team.
It's crazy that we've got to this point in the pre-game and we've not mentioned
heart. I'm glad you mentioned
sport who was a star superstar
play. I appreciate the unit
measures. That's not particularly
good on this screen. But he was
a superstar signing to this
roster. You know, they've got
incredible players. Rexon is a
player that is full of talent.
Andy is a really, really
promising player on this
roster. Canadians won majors.
He's won six invitations as
well, and staff again ties it
all together. This is another
superstar roster from North
America. Yeah, obviously for
almost had a height before even joined our league. We're like, he's coming in. We have to wait because
we knew how good the guy was and the package you get with him, you know, he's just incredible
whenever it comes to mechanically, you know, being gifted this game. There's no one out there who's
probably better. And, you know, he got Canadian and just the pedigree, the experience, the only
person I think could rival him for experience is Fabian. Yeah. That is it. There's nobody
else in the game more experienced. I think it's very fair to say that one of the criticisms
that can get leveled against any team that has Canadian on it, is that Canadian isn't
necessarily going to put up the numbers. When you've got players around Canadian, then you
need to be able to have players that can drop double kills to make up for that. Every single
player on this Shopify roster can do that and more. That's how talented every single
one of them is.
I just feel like it's un-tepotential for this roster when I think of them and
what I see their results are or have been from this recent history, but you mentioned
Spoyle for example, the player who's made a name for himself before he even ends
the same. On the other side,
you have someone who did the
same before we even got to join
the scene as a fresh 18 year
old. So there's a lot of
similarities between these two
teams, and I wonder if we're
going to see similarities in
their map. It was a map picks
as well. We're going to look at
this vessel three and map the
veto and the first bit for
this year is being made by
shopper fire. Bell and it
seems like we're going to a
night haven laps. Yeah, so
that's a little bit of surprise
just straight out the back.
Now in terms of Shopify,
they absolutely love the map.
We've seen them play a lot.
They've beaten a lot of good
teams in North America. They
I think it's 7 out of 10. The
last time they played it, they
only tend to lose it against
Falcons. What's crazy to me
actually demo is G2 picking into
clubhouse, which historically
has been their permit ban. I
actually spoke to Doki beforehand.
He seemed pretty upbeat that
they got the club through. I
mean, I checked with you to I
said, is this correct? No,
where the club gods, where
the club gods. They don't know
what to get half of the team
is delusional. Yeah, that's
true. Remember I will say
I think that's the first time
that it's ever played inside a
competitive siege at a tier one
STL level inside number of an
event. Yeah, I've seen a few
times L C Q's. I had the
privilege of having a cast on
Fortress. I love them out. I
will say similarities of Oregon,
which you can look at the
top of the list. I think
that's the first time that
I've played in a competitive
stage. I think that's the
you can look at that. I
heard that. Yeah, there's
still so much potential. We
know that like it makes it
such a scary thing as well
right for your first game
and given how competitive
this group can be with a
three big title society
picking up fortress as a
decider down to a best of
fun unknown territory. I
think so. But what I will
say I think for both
of these teams is I think
both of these teams have
an expectation irrespective
of the result of this game
that they will get through
this group. So what better
time for G2 to bring out
the game. So you can't just
play the game. You can't just
play the game. You can't just
bring out and backing clubhouse
to show strength on it so that
it advantages them in the beat
or go forward. What better
time to play fortress? You
get an official practice on
it, and then if it goes
badly, you can fix it up from
that. If it goes well,
nobody else is going to want
to play you on fortress. It's
all about showing strength.
That's it. Yeah, I feel like
that might be the same for
oxygen for example, who's
playing on the B stream
right now. I mean, they
played a lot of fortress
as well during the L C Q were
on bees and on it going up
against secret right now in
As this game is going on, but hey group C. I mean we're looking at it
We just saw the game between D plus and black dragons like dragons stealing a point
It'd be very big inside this group, but still there's so much to play for yeah
Of course, there's so much to play for but like to say as that right now
We're kind of expecting G2 Shopify face to be the front runners in that group certainly with what we've just seen from black dragons and D
Plus they've got things to work on and I think you know D plus getting that victory will happen significantly
It's not just about getting the
victories. If you get a map, you
still get some kind of reward
for that. So the fact that I was
214 black dragons is. Sorry for
15 plus, but the fact that
black dragons got a map could be
big. Yeah, don't forget phase
tomorrow that we still have to
wait and see. It's crazy.
We've got the world to come. Yeah.
Yeah, it's it's crazy much has
definitely still to calm inside
of Group C, but honestly with
in many ways, right? Too big content creators going up against each other. I mean, that's
what we love. Here's a good one. Jinx, are you backing? Oh, surely it's going to be something.
Has to be. That has to be like, yeah, that's his point. And spoil trip. He won V ones, I
think, but she's either back. I'm just I just hope that whatever happens in this
game, obviously, you know, me and you demo, we think very simply about rainbow six and
what I would say we're a lover of pure siege. We like to see the bottom go down.
I want to see in a way this be a frag fest because there's just so much raw talent on both of these teams that I want to see the clips
I want to see the highlights happen
Yeah
It's a case for build momentum because we know players right on top of the teams if
Lawyer gets going a stomp and gets going. Yeah, you know that they could be we're talking records here in terms of breaking kills
We've seen it before but you do think about what Bencha did way back in SI 23 with the same team if you just hit that run
I think. I think. Shopify using
your brain here. All right,
let's go in a little bit brain.
I think Shopify. I think maybe
due to familiar thing that can
be consistent. It can be one
I think maybe due to from here there seem that can be inconsistent. It can be wildly up. They can be wildly down
I think Shopify's range is a little bit, you know, shallower than that and a bit more consistent than that
And I think on that day Shopify can match anybody. This is so demo guess I say G2 probably yeah
I think that's that's where we're going. I mean you make a great point. I think obviously G2
I've seen the highest of highs. I've witnessed the lowest of lows. You felt that pain and I know what the team's like
Do I trust them? No, I'll never trust them after what they've done over the past few years ever will
And I think a lot of G2 fans were probably in the same boat until we left another trophy
We're not convinced yet. Yeah, but you were the only one to back them in 2023
I did. I'll be honest. Yeah, I was a lucky guest. I'm not gonna lie to you
Because you were stuck to class. I thought you were straight, I think, whenever you were straight in the room
I just came up and said, could you think? I said, I'll just go G2. It's gotta be. Yeah
So, yeah. Did you pick them again for this? No. No.
Who would you pick? Sorry, I'm turning the host here. Yeah. Who would you pick them up?
I'll be honest. All Falcons. For the storyline, I would love to see this redemption arc of Falcons
failing for however many files in the world. I think getting themselves to their home country
and then winning it in front of their friends and family in part, that's beautiful. I hope it
would be Falcons. We're doing some interviews where he says if we don't want to think about
this being our home country because we feel like we're looking at press shoots. You can't
not think. Why don't you play it safe? Heritage. True. Safe. True. That would be
it feels only right that we have star potential for our casters as well. We're joined by ace and that's for this final game on the
issue. But guys, you live in a really good game. Absolutely. What is all this is the last game on the
history. I just thought, Oh, I said that's not spot. That's amazing. If you're going to turn the leadership, you've got to
have someone to stay up for it. This is going to be the one of the day. No, yeah, I'm really excited for it.
Like you've already spoken about the veto, but the fact you get CG to one club, the fact that we might get
I'm going to ask you guys the same question that we had here as well. I want to first know first what do we think as you offer him in this matchup?
I'm going to say G2. I'll go in on it. This is why I like it. I've expected, I've been excited about them coming into so many tournaments and then they kind of just don't quite deliver what you hope for, what they've shown they can.
I think they can do it well,
but I'm just amazing off for nine.
I'd summarize it as like great
team on paper, not always great
in practice, right? But you could
argue to say the same about G2.
Yeah, it's that constant up and
down between the two that makes
it so hard to call, especially
having not seen them play for a
while. Who's you go for again?
G2. I'll go shop for five.
That one up. That's why I
didn't this way. No, no, no,
no, no. You've got me and
disagreeing. What's going on?
You know that kind of
thing. You know, you know
You know the hurt kind of set the fence and say neither and is that okay? No, cuz I told Jackie couldn't do it
So you can't do that. You know who did you pick to win the whole thing? What the event? Yeah?
That's fine. I ain't saying that's that's fine. What would you pick that?
I don't think about to bucket yet. Please they'll come out of the work and they will come out swinging you watch
Okay, would you say is?
would definitely be very close yeah yes this was after the semi-final I think Tim though
nah and then they fell off but they don't get the immediate next finish like that yeah
nah I hacked him up before all that I was early on that train there's a serious challenge to making
it through in in this one here our headset swap is still going on so we get to chat a
little bit more I'm glad that we're seeing multiple winners being mentioned as a potential
victor of this whole tournament even if we're like in the middle of our first day so much
are still going on as we said on this these dreams still oxygen versus secret in the middle of their game
That's the last game on that stream and here as well. I mean we're talking about a potential of G2
Just to put up early story lines. It's someone's birthday on the grand final. Do you know who it is?
Whose birthday it is on the grand final and someone story 19? I'll give you a very
I'm glad that we get to stop talking about this game. We get to actually watch the game
because the game is ready so you two can take it away.
Thank you very much and indeed what a game to take away as well. So we've already heard
all the hype from the desk about this one. Could you ask for a bit away and close out
day one?
Well it's absolutely mouthwatering. I think no matter when this game was played, this
was the matchup you were looking for on the schedule for this group this is you
know these are the two teams you want to see you go against each other absolutely
it's what we know about you've already heard all the hype for it but enough
yapping more frag it lets get into the game it's G2 they get Shopify
So, knowing that we have Doki in the lobby, Tim, does suggest to me that we're going to
see a lot of yapping in the all chat throughout this game. I've been told many a time that
opponents against Doki like to just go straight into their settings and mute every player on
the opponent side when they're against you two.
Well, you've got Doki in the chat, you've got Alamo shouting, you've got Canadian who's
not known for being quiet. I think there could be a little bit of back and forth
between these two. It's fair to say, man, games may play a part of it. Also, playing
you're looking at the
thermals. The best part of it
will be our bands. We've got a
thermite and Monty band coming
out from G to arcade and mirror
band coming out from shop of
our not like huge surprises
there for not even labs. I mean,
I look at the thermite band and
totally get it especially with
those three extra thermics now
as well. Um you know, you're
looking towards your top floor.
You're looking towards it. T
wall connector wall down in the
you know, powerful as ever by
banning the Monty G2 are
allowing quite a lot of
alternative hard breach options.
So the termite is kind of maybe
less of an issue for Shopify
rebellion. You just kind of
struggle to take them all off
the board, right? You do know
you did. And here, yeah, Monty
is G2's most banned operator on
this map. You know, conversing
the other side, the kind in
the mirror being taken away.
They are two of the most
banned operators for
Shopify, so it's relatively
standard in terms of bans,
like no doubt there's been a
bit of thinking about what
the other side might do.
But otherwise, I think honestly, laps are going to shape up to be the most
reasonable of our three maps. Fortress again being the brand new map, clubbing a map.
We just don't really get to see G2 play and no one expected to pick it in their very first series.
It's certainly a statement of intent, and I think this one might be the more stable map
where Shopify are probably thinking, we need that 1-0 start here because God knows what comes
over those next two maps.
Stoppin' and Dorky are two that we've seen recently form in a bit of a dynamic duo,
the real resurgence to a dorky in the second half of the year particularly so I'm putting up some
serious numbers across there and really kind of finding that old form and doing the things that
we know he can do he's going to be off on he was on the top floor he's moved down to that first one
and he's playing alongside Stomp and they're kind of working together there on the vigil
and the Fenrir just in support of each other within a room or so of each other they've got
that rotation in between and they can look to maybe play off each other's contacts a little
a little bit.
Yeah, it's starting off as you might expect.
It's going to focus on IT with the round gash that's coming on through to start a march
on through there.
And then Rex is stepping his way through in towards Catwalk.
So, a good chunk of this top floor now in the control of Shopify.
It's kind of worrying how much time to look on towards the downstairs.
And sure enough, sport getting a little challenge coming in from DoQ.
He doesn't want to back away from this one too soon.
Happy to take out the drone or two and then slip himself back.
And as you might well see, pretty much every drone has been chewed through almost
on the side of Shopify losing nearly every single one.
going to be pushing down Aqua stairs to try and challenge Doki pretty soon. Doki's dropped a little bit,
he's come back. How about this though? Ami walks in and gets a double stomping, is there with
Foshji to get the trade. Doki picks up the Blitz. That is a big kill for G2. If G2 can kind of
fall back to site in an organised way, now take the 3v3, a minute 20 left on the clock,
they are sitting pretty for this round. Yeah, big recovery effort given it. It looked like it
was going from bad to worse. Stomping, stepping up to shut down Ami. Of course the other very
young player in this game. It's
well-preferencing. First game
on the scene. Everyone was
incredibly excited about what
he can do and fair to say he has
continued to deliver. It's more
about seeing this team getting
themselves on the upper side. Very
very good on paper. Just not
always quite there in practice. I
like this call from Stomp and
he's playing in and around Lobby's
stairs. He's got the other two.
Dorky and Blazer in a position
to get back to site. Quickly
should they need to. So G2 kind
of playing this like half
aggression really. Dorky does
over-aggressive maybe a little bit too early still 45 seconds left on the clock and having that vigil out on the
room would have been like playing with a wasp in the room for Shopify rebellion so they've managed to take that away but
Rex in his low health 2v2, Doki and Blaz playing around those vets upstairs, Exo just looking for that opportunity
he won't last, taking down though and it's Doki versus Spite. This is ridiculous this game has been this round
even has been so back and forth between both teams and now it comes down to a 1v1.
We spoke about Spoyt being that 1v1 game historically, but now he's got to find Doki
who's tucked away, hidden in May, even has wallet proofs, giving him a little bit of information here.
All he's got to do is just play this game of waiting and Spoyt will try and get the diffuser
down, but I think we all know exactly which this way this one is going.
Gonna try and get the diffuser down, but Doki can step himself out here.
Shouldn't have enough time to get to the Spoyt and showing us there's just that round one
going to G2. Yeah well played from Doki there, just kept his cool 15 seconds left to
he could play the clock. Not
much else that spike could do.
Interestingly, we talk about
one V1 there. It's worth
mentioning Stomper naturally beat
docket in one of the one V1
tournaments a good while ago. And
I think he was playing on
controller at the time. It probably
was. I don't want to guarantee
that because I don't know every
switch to PC at that point or
not. Um, you know, just
absolutely insane. Only for two to come back in the way, so I think the G2, I was like, man,
the 5B3 being spun the way that it had is bad enough, but it coming down to a 1B1,
I really hope that sets the pace for how this series plays out, because that was one hell of an
entertaining round to get things moving. We're now going to find ourselves going up to the top
floor, so things should be a little more settled here, more focused around the execute,
I'd say, rather than the constant scrapping around the map. I think G2 have caught
shopper firebell and with a little bit of surprise there as well, because if you
I recall back to the beginning of the first round the entire line-up changed
Because I think they were planning on going to the top floor. They thought that they would be attacking top block
So kind of everything had to switch that's not a problem for teams at this level
But it just you know you kind of even just that little
5% you know that you get it's these marginal gains if in their mind, right?
This is what we do. This is what we're doing. Oh, no, right
We actually, you know, on plan C, we're actually on plan for down in basement.
It just maybe took just things up a little bit.
So let's stay out of shopper fire rebellion do where, you know, there was in dead set
guaranteed that they were coming up to top floor this time.
So starting things off here, on towards the main breach and towards IT.
Always the go to starting point to get things open up.
Of course, not forgetting that we have a slew of changes come through mid-month
for a bunch of operators, one of them being Maverick, who now only has the two canisters,
but they last a hell of a lot longer.
it's not the same amount of gas it just means you aren't standing there constantly pumping the reload on it to make sure you can get a wall opened up.
Just holding the long angle here, Doki, aggressive as ever.
It's himself a 3k if you remember at the beginning that round I said we're sitting Doki putting up some phenomenal numbers in the back end of the year and he continues here today.
I believe he's, last time he went up against, I think he put 25 in the game across three maps.
So, you know, maybe a little kids put up some big numbers again against me.
These two teams haven't actually played with you since, like, Montreal 24, I think, as well, back then.
It was 2-0 to Shopify. G2 won a grand total of two rounds in that entire series.
It was brutal. But that was all G2.
It seems to Shopify the different members back then as well.
So there have been some changes to both roster systems, so I don't expect we're going to see quite the same outcome.
Doki! A massive 2K!
Looking for a third, but she's not quite finding his man a little bit of pressure from all directions.
He has eight and a third, spins and looks for the fourth book.
Can't quite find it, but Tim, the damage he's been done, it feels.
It's a 4v2 for G2.
Yeah, Dawkins looking for more, might just find it.
No, just hits that doorframe to the side of Rexon.
Keeps him alive and allows him to pick up the kill,
but as you see, it looks like the damage is still likely done.
A minute left to go.
Rexon half out, serves, trying to work his way in.
They are against the full health.
was Alamo stomping Alamo with the shotgun the warden that can do very little to disrupt in very little utility life for them as well
non at all in fact
And against the sequel
But yeah three versus two I think G2 probably close it so like I said chat is most definitely muted for everyone on the side of
Shopify they are not dealing with that today now at least going to sales together
It's one way to play about it looking for a trade potentially here
But G2 are more than happy to take a trade you'll lose one game on the other side to make it a two versus one
and close the round out that way.
So someone has got to go big.
C4 comes out, shot out there on the cover from surf.
You get down to box 20, they've got to go now, Tim,
but it is not looking good.
No, they've just got a little bit stuck
trying to get on into side there.
Blast picks up the first,
and Alamo the second with that shot gun.
As I said, coming in, Dorky continuing with
this great performance.
Six kills now inside of two rounds,
hands himself six and one,
and really giving G2 some momentum.
They spoke on the desk of course about this weight of expectation for these two teams coming on in here
And certainly g2 at the minute are the ones that will do invest with that pressure
I'll argue specifically doki. That's the second 3k in a row. We went out the 1v1 in the prior round as well
It is the doki show to pick things up
Shopify don't have bad ideas yet
I come back to the time I saw some of these guys before on cast of a number of times
I've often said they actually look really good at the
strategic side of the game, like they're set up as great, they've got all the right ideas,
there's many top teams too. It just sometimes comes down to the actual execution itself.
So, that is where things need to change. You can't let Doki keep walking away with these multi-kills,
or it's just going to keep on biting you and you'll keep on seeing the same outcome.
Round three, and Shepah Barabelli and desperately need to get themselves around here. I think,
I think we're heading in that direction if G2 get a complete defensive rotation here on that Aethermatch.
Because then we are definitely looking towards a 5-1 half, maybe a 6-0 half.
And for me that kinda, you kiss goodbye to the map at that point if you shop a fire rebellion.
So they need a round and they need it at least within, I would say, round 3 or 4 as an absolute minimum.
The sooner the better. Get yourself back on level terms.
At the minute, Shopify Rebellion, you're looking, and you can't hope in the maybe.
It's just one of those slow starts that we see teams have.
Look, we know that they've got absolute quality.
A player with the experience of Canadian, the only player who's played every six-invitational,
he's not going to be rattled by a couple of rounds.
You know, he's going to be saying, look guys, just keep it cool.
We play our game plan.
They've got exactly the right leader in place to play and win from behind.
Shock horror, Shopify Rebellion getting itself started on the upstairs here.
against again, so getting into IT. We're also of course going to see those ram gadgets and
ambi running across that top floor opening up everything that's going on below. And I'd
imagine that's mainly focused around storage where you just saw stomping not too long ago on the
water. It's not in there holding on the window in case the razor spammers smoke, some dust
in age coming in. Here at the very least we'll be able to stay in that room and contest,
but has to be so careful of the vertical angles that are being opened up on his head
and made me force at some point to back away and out of this room.
Okay, again, just playing on those warehouse rafters, preventing anybody from coming in
and getting themselves established.
Just gets himself, he's kinda just teasing himself out onto catwalk and back wasting
time.
A minute 30 gone off the clock, just having a look across the bottom of your screen on
the Shopify Rebellion side.
Not one of them inside the map yet.
There's halfway through the round.
This is not ideal.
They're getting us the slope.
They know the ones who've got the control, they can afford to get a plant going down
Now it's getting trolled, he's trying to get some semblance of control, but it has been ripped so late from them.
Brexit and Ambi both upstairs, now taken away, G2 retaining control of the vertical, and this is not good because without that vertical control, you can't get a plant down inside a story.
Canadian now running his way up to try and be a replacement, don't forget, he's the one who's got the diffuser in back pocket, this really shows the Shopify hitting panic stations right now, they need to get kills up here, but G2 has given them nothing.
Canadian on his backside, it is looking ugly.
Stompin' and Doki. You know, low health, that's about the best that Shopify Rebellion can see at the minute.
If at least done a little bit of chip damage, might give them an easy fight or two,
but the problem is G2 can just play them as extra bodies, extra men, just leave them out in their positions.
We can see the pinks coming out, the yellow pinks from Shopify Rebellion.
You can ping them all day long. That's not gonna move them off the catwalk.
There comes a point where they need to walk into these fights and win these fights.
Doki, he just dips away and he's going to keep doing that. Maybe he's not.
He's going to peek and give you an opportunity, probably the key to.
That's right, man!
Three, a huge double from Serf.
We've seen some great performances from him across the last year or so,
and he continues on here, getting his team back into it for 10 seconds there.
Laura's got impacts available to him, they've got smokes coming out.
Alimau still with one more, and that pocket pad is going down.
No way did he get away with his team and turned it on a 10!
That is phenomenal play from Shopify!
Losing two players early on, it all looked lost,
but they have recovered so well there.
Just went like a bit of a panic.
They managed to get rid of Stompin,
and he was the key man inside the storage itself
and managed to make a beautiful playwork out
well played by the North Americans.
Absolute daylight, Robert.
That's the only way of putting it.
It was brilliant stuff from them.
They deserve the round. G2, they're going to be kicking themselves.
They're going to be asking questions
because they should be 3-0.
And that's the reality.
And if you remember, coming in, I said,
our shop of our rebellion,
just having one of those slow starts
that we see from teams where they wake up around
three or four and start really getting into it.
All right, listen, for basement,
just make sure we're counting it down
and we're all going together.
Okay, they're doing the extended again.
We can keep looking at poking site.
If we can pull them off,
I think we have a gap to just walk in double there
because they left storage to try to help kitchen.
On command, remember, we can ace open,
as long as we saw the ace,
we can ace open the command wall,
we can go to fish.
If you notice, Laomau was not playing smoke,
it's warden, so it should be even harder
for him to take that, right?
The yinx is probably, the yinx is not as strong
But I think we can rotate the fish just make sure we have that IT the command wall and then put and then pinching fish
Okay, for that storage room right there. We had everything we need we overextended make sure we're 32 wanting no matter that off
And just go to stop it the guy's hotting it so he's scared of fucking death. Okay. Let's go. Come on
We five when we still wanted so make sure we're just taking our time
I'm for the pose. I'm gonna be in there too fast 3v5. We still want it shows that any round is winnable
But it looks like all could be lost and again, I really give it down to these three boys here
It's boy Canadian and sir they played this out
It's actually well sir in the main man for me gets that first kill upstairs immediately because they know where stop it is
It secures the second and that's enough a case start getting the plan down trust his team to see things over the line
It's like two kills in the clothes
Very very wonderful stuff now
Let's see if they can adapt across these next three rounds and keep this going because it is only one round out of
The three-tip you've got to get a couple more here
you know, I think they're
going to be able to get the
one to have a good second half
really, really impressed with
surf in that round, keeping
ironing for the remainder of
this. I'm sure there's going to
be more big contributions coming
from his direction. Yeah,
absolutely great. Just seeing
that opportunity and sometimes
that's what this game is all
about opportunity spotting and
having the nerve to see it
through to go. Get that space
opened up for your team. So G
will still be happening without the match has started. I think they've been very dominant still over those first couple of rounds
They've got themselves the 2-1 they can continue that through, take the advantage on the defense
However, we've now got that additional ban that's coming. Azami is gone, Shopify Rebellion have had their takedown
This could be a real changing of the winds
We'll see let's get into it then, second quarter is underway, nice brick on this top
He's trying to push in. Stopping the one stepping out.
Hope to find someone with the Bosch here, but getting absolutely nothing.
He's got Kavis down, Rex and his low HP from it,
but these days, that Bosch here at range ain't quite the demon it once was.
It has to be a headshot, or the enemy player does walk away still on their feet.
Canadians taking quite a bit of damage along the way.
He needs to be careful on the blitz because they're going to be using him
for this roam clear to gain space, but he does have the fuser in hand as well.
So much so that he has just backed off a little bit there as Canadian.
doesn't want to be giving his life away on the blitz, but the good thing that Chopper
Barrevelli and have done is that he managed to get that top floor clear. So that step
one take, you can now start moving through, you can deploy the boogie drone, you can
start putting that pressure. Doki taking out by a spot, five versus four, good entry
for the North Americans. Of course, keep the fact behind the fact we've got a pulse
and a Valkyrie on side for GT, that does mean there is a lot of information to play
behind here. Chopper Barrevelli and to get that starting point onto Doki, wonderful
But there's still gonna be two or three other players who've got to chase through the map.
Only one player on G2 is downstairs, but Ambi snaps onto Alamo's noggin, takes it offline,
trained out by Loira. Can G2 even us up at 3 at least?
Loira knows that this one on the window needs to be careful, strafing across.
Rex had managed to find Stomp and Loira does pick up his man though,
taking Spite down and just like the rest of this game,
it bounces back and forth and the team seems like they're gonna get themselves into
into an advantageous position but then the other fights fight G2 keep it
locked down to two versus three rex of canadian both war health no utility in
the hands of blaz and lawyer but they could still be those Vulcan canisters
available however it's served it's that man again he steps in and takes the
fight it's lawyer on the swing brings it to a 3v1 it's all up to blaz but
he's been one of the most clutch players for G2 over the last six
If anyone can do it, surely it's him.
But you've got a blitz, look at that,
you've still got utility reigning on through.
This is looking really ugly here.
This time, 4-Wire, Flash and Surf is in there for the close.
If they can win 3v5, Tim, there's no reason they should be losing the 3v2.
Good stuff by Shopper Fire Rebellion.
Yeah, exactly, they've really walking up.
As I said, round 3, round 4 has been theirs.
We find ourselves now 2-2,
and this match just became anybody's for the first two rounds.
If you'd have just stopped the game right there,
It's been my longest standing criticism of G2.
Is they relying these big hero moments from individuals?
And it's great you've got that in your locker.
But when a player can't step up and get a 3K
and win the round for your team,
do you have really solid teaching for fundamentals
that you can fall back on?
At least here, it calls out Shopify
absolutely the team that are commanding this.
They have a bit of room on attack
and they're not being distracted by Doki.
They look really hard to stop.
And I do worry for G2 that if we carry on
with hard things, they've got these last two rounds.
You're looking at a 4-2 attacking half for Shopify.
And that is the stuff of dreams.
I love the Denari setup that we were just seeing there
from the top down.
Just take three of those trip connectors
and you've effectively got, thank you very much,
you've got a real nice sort of blocking place
for electrical window, for the push-in to connector.
You've got a pan sheet also in play there as well.
So that screens G2 are expected.
A lot of pressure coming from that connector side.
They will be right because Canadian has already started
opening up that wall.
Yes, that can be done with a knee or similar, but Chopra Rebellion, they're going to have to take the time to recognise it and to get in there and deal with it.
Yeah, they're going to have to commit something to it because there aren't no nades on side, it doesn't really get rid of the at-range for them.
Unless of course, that gets them to hatch out the one, it will disable both of them that are in a good spot, so lots of potentials to just choose with that nice and easy.
It's more of a minor blip for them than it is around ending disasters that they won't worry about it all that much.
and same as you've seen across the last couple of rounds I expect him, they aren't going to find themselves inside the building for a good 90 seconds or so.
Lots of droning, lots of softening, the book decided to do first, then they can start thinking about what the next few looks like.
Yeah, Ambio has moved over to that connector side now, but the problem that he might encounter is that Stompens just playing in and around,
and as I said, he does dip away, so there could be an opportunity now to be moving in and getting a little bit of pressure active inside of connector.
said quite rightly and the minute and 30 into the round we still haven't seen any progress into
the interior of the map from shopper by rebellion they've done this once before and they've been
successful still they've got their job done are they able to do it here in round five
make some play in this spot pretty much like the entirety of this half by the way it's always
been his main focus is getting get some no man dare you have to stay on the side of catwalk
stop players retaking that ground from them and then press on from there hasn't lost his life
a lot of the time they're trying to do so yes it's only three and three but it's been consistently
getting in there and getting that utility down for his team to give them this kind of control now
where squad can step up to start getting his hard breach charged down that puts pressure inside
the site and he gets the kill on the doke and start it off brilliant start they've kind of just
foregone the connector angle now it's all coming from the apple side from that warehouse catwalk
that is where the pressure serve has moved into IT as well the god comedian on a backstab
with the yanking, he needs to make his move soon. 35 seconds left, Loira picks up Spide,
that puts the fuser down on the ground, 4 vs 4, but it feels like G2 and we're back to the wall
trying to hold on here and we've still got Canadian on the yank to make the move. Is he going
to be the difference maker yet? He is, goes in and gets the kill on Tablaz, Rexton, Ambi,
won a piece, 19 seconds left to go and it's all up to Adamo, 1v4, he can do nothing!
Shopify Rebellion, three rounds in a row.
And again, strategically they look absolutely fantastic.
Even down to ambi swing at the bottom of fish,
it was time for Canadian stepping in at the top of fish
and getting the first kill.
G2 just again overwhelmed there,
not quite sure what was going on,
and Shopify have knocked them for six.
That's three rounds in a row, like you say, Tim.
Rebellion may well be the uprising here.
G2 is not really pretty if they get on the attack
and have a four round deficit to claw back.
A lot of what we see there as well taken
from what we heard Super saying in that attack timeout, you know, think about the pinch from
Fish, get into IT, take that control, album out on the ward and he'll struggle to hold
that back because he doesn't have the smoke. You know, many of those things just showing
how the interior work into those teams going, how the coaches can really impact the player
during those tactical timeouts. So, three, two, we find ourselves now,
Shopify Rebellion, they've found the answers, G2 are just being found a little bit lacking
Over at those last few rounds, they're gonna try and need to get this, I think.
I think of 3-3 is now the minimum to say they started 2-0.
To go down 4-2 and have Shopify Rebellion move on to the defence.
I used the word catastrophic earlier and said we were nearly getting there.
Shopify Rebellion have turned that right around and I'm gonna have to correct towards G2 at this point.
The control storage we're gonna step into.
Last time around, it was the opening two kills with G2.
They started out strong in the round, only for the rebellions and crushing down on them.
with that beautiful three-man play coming up from Spoyce, Canadian, and Serb Laura.
The incentive is pretty low here. As far as trying his luck, I'm trying to get a kill onto one-on-two players,
but there's not a lot to bode it, instead these are the few scars to show off where he's been for the starting parts of these rounds.
But I don't blame him because I think for G2 they do need to disrupt Shufflepire Rebellion early.
It's one thing I've always said about these very strategy-heavy teams that are all about team-focused executes.
You've got to strip them up early. You can't let them have all five players ready to go and execute
I'm just looking to hold on.
But strong has been raining
through. We've seen a lot of
work being done by Canadian on
the top of the team. I think
I'm going to say that unless
you stop them early, which is
very, very hard to do. It's
why they've been in so many
grand finals over the last 12
months. It's just not an easy
task, Tom. I'm feeling for
G2. You're trying to make
something happen. You're
struggling to shop for a
belly and just growing in
confidence is the game wears
on. Okay and blast still up on
this top floor at the minute
A lot of work being done by a Canadian on the Twitch is really feeding Intel into his team, clearing their utility, getting some real value out of these drones, just sees the Valkyrie on the cams as well, so Laira needs to be aware, needs to be cautious, it's quite deep inside of the site, so shouldn't be a huge issue.
Again, it's just how the time wears down and the mall ground that Shopify Rebellion takes control of.
The riskier it starts looking. They've got this IT floor opened up now, they've got the vertical down.
Now Stompin isn't playing in the same spot that he was before.
If you remember, he was tucked right into the corner of storage with a direct line towards the window.
He was there to stop any dumps of utility coming in.
But now the Virgo's have been gained early and Shopify Rebellion have a player that can sit and play on the spot.
He can't afford to stay inside the site.
the sites without Warden Gadget is almost taken off line for a while here and that opens up Canadian
to step right inside plant is going on down G2 have got to stop him though Tim. There's nothing
that they can do about it realistically Nitro goes out it's not going to catch its target and now
as G2 tried to make moves it's too late Surf manages to pick up Alamo Blas does find one for
himself because of the very low health reaction and with only about 23 seconds left to close out
these final kills they need and get on to the diffuser it's not looking like like
you see one go down in either direction Doki keeps tickling that diffuser but I
don't think he's gonna get the space that he needs two versus three and
Canadian just holding this but they're gonna go for the long arm Doki might be
able to hold on to this we've got to move Troy you've got to move!
Oh when he moves he gets his man!
Since we're one burst he's two for a second we're just a few left but the time has gone
They haven't had the time to stop it, choised up what he needed to, even gets himself an exit frag.
What a half that has been for the Shopify Rebellion.
I would, well, I'm going to say I would love to see, I can't wait to see because I'm sure we will,
how long was left on that timer for Doki because that was close run with Canadian going in through that window.
I wasn't sure he was going to make it in time. He judged it well in that he didn't try to get the angle.
He just threw himself in through the window and shot left.
It was like he knew that he didn't have a choice.
He knew that time was tight.
So in he goes and I'll deal with the rest later.
And it's good judgment.
It shows the experience of the man.
The fact that he's already looking at that clock.
It doesn't matter if I go in here and I'm the last person and I die
because they can't do anything about it
so long as I stop him being on that diffuser.
So really well judged from Canadian old be it very, very close.
one of those now I see the replay in a second I'm sure as we get down to the
walls to see exactly how that included either way look pretty messy look at that
that is actually ludicrous that's actually ludicrous you can't even see
the bar anymore that's like a second yes wow
but I also like how you got a little bit of look on his side there as well
well he was being pre-fired as well like he didn't have a chance to get
towards that window without taking some damage but somehow like Neo from the
Matrix steps through all the bullets and manages to get inside the stock doki
Wonderful stuff and maybe that's a G2. Who's the player coming the window itself by imagine trying to rotate round to it as quickly as he could
Just not much more to be said than that. I'm afraid still now a two-round deficit the G2 need to pull back
So we've got to see their attack start out strong drop a forward belly in probably feeling very comfortable with themselves right now
Yeah, how would imagine so four two after going to zero down
But the manner of the 2-0 as well, G2 were just so confidently in control to begin with.
Shopify Rebellion have just dug deep and really thrown themselves back into this really, really impressive stuff from the North American side.
You know, that sport, when we were chatting to the analysts beforehand, and I said Shopify Rebellion,
only seems to always promise so much on the way in to tournaments.
They look at the roster and you think, yeah, this is a roster that can win stuff.
And that performance over the last four rounds, though, I'm not putting them down as winning the whole thing.
because of that, but it's that sort of resilience and that sort of ability and how organized
they've been, how well they've worked together as a team, you know, the quiet performance
of Sir Vance himself, that's not ideal.
You know, and then you've got G2, you know, nerd in themselves.
Okay.
It's a minor setback.
A minor setback.
You can't be serious.
It's a minor step back.
A minor step back.
You can't be serious!
I get it like I've been once in a round but twice!
I feel like even Canadians are kind of almost like my jelly.
He's like, guys what are we doing?
Come on.
So Tim they had some real good starts in the second half.
If you wanted to be able to recover I said.
I mean, they've done really well in the entertainment fight, so I'll give them that, but it's certainly
not going to win any rounds, I'm afraid, boys.
Blast and stop, and you can do the very best, but you are against five.
One of them being a blast, the other being a smoke.
Still lots to keep you up, but I'm afraid, so it's going to be five, two, double five,
rebellion.
G2 is making things a little bit harder for themselves, I'm afraid.
to be five. Who's to say that
they don't win it? Um I mean, I
would not against the cost as
well. Certainly not going to be
ideal. Just holding up there for
the time being to do managed to
get that connected wall open so
I can put a little bit of direct
pressure on to start. I guess
you know what they can get from
the angles there. We've since
thumping certainly achieve
wilder things through stage
one and two, but it's really
going to take something
special here rotates
Will continue pushing from connector 45 seconds after God this way
I'm just hoping that somebody from chopper bar rebellion made it just you know
It gives him a little bit of a free begins him something to work on but I can tell you know hands are off keyboards
And they are just sitting waiting
Pretty chill at this point in pretty chill in 30 seconds to play out stomping on his belly
I'm a snake hoping to catch someone does indeed get rid of excellent, but there is a response from the other side
here. The
I'm sure he is secured by
shopper five rebellion now a
three round gap over G two.
I mean, you know, we've done a
lot of talking about stomping
as a young player new to Si
so if he's only the second Si
here and he's having a
phenomenal start to it really,
really impressive. So far
really really impressive so far quietly going about
he's now like i can finish now okay like every time i even say just a point
just a point but now just just not the point okay guys they already have five
and then like let's like keep that thing that i don't have to fight
they already have five let's go for the coming back here so let's
let's be very happy like how are we gonna do it like right now the
world will go bankrupt let's help me clear if they go storage
say who gonna uh uh uh uh shoot the c4 for blaze okay like
I missed the Romario timeouts because it makes you think that someone's coming from a job without fast-eating talk.
I'm not sure what the boys have
always said, you know, actually
know we really respect what
you're supposed to do in those
timeouts and it's always useful.
So who are we to judge? Maybe
just the pain of watching that.
You can see that. I think
Alan is trying to get up onto
the roof, but I think
unintentionally does the sprint
across to the, you know, you
can sprint like wall to wall.
So he does the sprint across
to the wall instead of
to the right. I think he's
going to be able to sprint
out wall to wall. So he does
the sprint across to the wall
instead of the roof. You can
see the minute where he knows
I'm not getting onto the roof.
Just resigns himself, and it's
like this is this is done. Okay
we get this silly out of veins
in the first round of G2's
attack. Hopefully the second
one looks a little bit better.
I think shape up from here is
going to be an attack on to
that first floor looks like
in the first half of our rebellion.
And I think showing that they had the ability
to in both to deal with it,
and Italy one was pretty down close.
It came down to a matter of milliseconds
at the end of the day.
The prior one, they had to recover back
and win a three versus five.
We'll see how G2 fair on doing the same,
but you can expect to see some top floor control
coming out, giving them blast.
There's got a run towards that round.
Loira on the cap of the tower
is most certainly one to keep an eye on.
Just the pin coming out here.
I'm not too sure what the concern is immediately.
There's no denial available for the side.
They just want stomping to open up that maveline underneath.
Just make sure that there's nothing going to prevent
anything going on there.
But there's no denial available on the side
of Shopper Barrebellion.
So not much that they can do.
IT Wall is open.
Little mess it.
It's going to take a few minutes.
They can shoot these pellets.
They can.
I think they've got away with one.
I think they'll still have a walkable bridge in there.
But it means that all of the pellets are gone as well.
It's a lot to commit, but that's the only real use case you've got them for enough.
If that's the only wall they feel they need to open, it requires both half-reaches to do it.
What power to you?
Having the frags and stompers back pocket, of course Maverick now also having those available, I think is quite a big gain at the same time too.
Definitely gives you a bit of free-spot that you can play around with more in terms of your lineups when you have the Maverick onside,
which means they feel pretty comfortable in what they've got.
Doki taking up that rex in position.
Worst dressing Doki hasn't found a kill outside of those first two rounds by the way team is on a bit of a drought
He has six rounds no kills not been good
I think he's got out with some serious momentum
I'm about is whoever that's gonna pick up that entry on to rex and that's the lesion gone
So some goomans will go with him as well bit of a loss for Shopify rebellion
We can just hear the nomad of Doki being deployed with those airjabs just to prevent any work being done on the flank by
Shopify rebellion as
as G2 and very much getting aggressive towards that.
It's got exactly what they need in terms of map control
and can start to really pressure the North Americans.
Right, I did just a few pixels off of Fortune for Alma.
If you help us a little bit longer,
he might be able to get away with it too.
But no, there's going to step away here
and not be too much of a risk anymore.
You know, G2 have got this man advantage.
They've got all this utility to play behind still Tim.
Really got no excuse to not find something here.
But Stompin is inhaling that smoke for fun.
Down to about 25 HP.
He is the one with the diffuser.
Be careful of this, Loire holding on towards the spots,
he's his man, steps across now and towards sides itself
as Alamo secures his second in the round.
Surely this is G2's round for the win.
Yeah, you would have thought so now.
However, we've thought that previously.
Ambig manages to pick up Loire and Dorky
with his first, since those first two rounds,
takes down Canadiah.
Uh-oh.
Chopper Faragalli and continue to fight back
on the defense two versus two.
Uh-oh.
The surf manages to hit Dorky.
How many important kills is surf going to come up
with stomping managers to take him down.
But for seconds, they could maybe play.
You could have defused glass managers to put it down
and get the kill on to Ambit.
That's going to be around for G2.
And would have had that, even if he managed
to get the kill on towards site,
there still would have been the vertical
to contend with then as well.
So, good stuff by G2.
Much better, much more composed.
Definitely not blowing up teammates for half of the round
and keep the cells in the game.
This is a very crucial round.
They're going into a round.
Now, I mean to speak about this a lot.
It's 5-3 right now to Shopify Rebellion.
They win this next round.
They've got a three-round gap, and they're at map point.
You may as well call it done and dusted right there.
If G2 win it, we're back within one round of striking distance,
and both teams are then not quite a match point,
but are close enough that you can see
either side getting there first.
So, let's see how G2 face up on the attack
onto the basement side.
Yeah, I think a real critical round coming up
by that you look at the fact that Shopify Rebellion
are able to go down to that basement side.
I think it really glades in their favour.
gives them a real opportunity here to get this one kind of not over the line
but guarantee themselves over time guarantee themselves that couple of
opportunities to get it closed out and done inside of regulation which given
how the first couple of rounds went would be a fantastic result for shop of
arabelian as I said here's like Canadian on there so much experience
anybody can turn around a deficit if anybody can just wipe away a couple of
rounds and think you know what no big deal it is a team like this and
And they are showing serious resilience.
5-3, gets it now.
Looking to close this wide.
Ambiage would be down to the Solis.
It was very useful for seeing a lot of what's going on throughout the entire map.
Shaka Farah Belli and a team that have enjoyed using pulse quite a bit historically.
And this round, Canadian, he should be going over onto playing the clash,
which is sort of a remark, Sunnysa slowing things down.
To be a frustration point for G2, who if they haven't got the utility to chew through it,
they will find themselves paying the price.
So, keep an eye on Ambiage's suggest early in the round for running around,
around taking down those drones may being a little bit of a nuisance out on the
road we players like spoiling up on the top floor right now they certainly don't
want to give it all over to G2 for free but a G2 want to go direct towards site
here at least as a movement they've got some players gathered around
they're maybe looking at an exo push through things are being lined up for a
bit of a play but it's certainly not a full top floor player down to it no
hope I expect so we're going to take out the barcode and the barbed wire at
the same time and then we can continue on moving through look at this
just having a little wander through side here. Blas has got himself right in there.
In it does. He's absolutely not a clue, sir. He's there for the trade, putting himself up to 10 and 4,
as he continues to fight hard for his team. More importantly, they've dropped the case inside
a side. Blas going so far behind enemy lines with that in his hands. Big, big risk from GZ.
That was definitely a guys on the middle of site. That is a fresh com, 100%.
100%. Very precarious what when the rest of the teams simply weren't ready to help him out at that time
They were still getting themselves inside the building to begin with but if you've managed to get away with the kill
I'm to clash and get a second we could be having a very different conversation right now
Phone call coming out from the docker bee of Loira. That's the last one available to them
Still 75 seconds yet to play but they've kind of got a work upwards here
Which is what makes this awkward go and do those ones that haven't been cleared off the top floor just yet
The flash coming out as sure enough as a goombine in his foot
We can't chase at the same time. That's unfortunate rex and falls down and g2 now is like control
I'm going for the plant but stop him above him. This is the problem with these verticals
Look at ambi's movement. You can see he's just ready for any fight that comes his way
He knows that there's one up there with him
Just money just to find that plant again
Not gonna be anything he can do about it this time though lawyer is there on the cover plant successful g2
They've walked and up again. They've won themselves a couple of rounds as Dorky takes down Spite.
They got themselves back within one. Game on!
And two rounds on the bounce. It's worth stressing. After losing five in a row to Shopify Rebellion,
could we have a different conversation about round seven if it hadn't gone the way that it had Tim?
It's certainly a chaotic start to the half, but now they're back in striking distance.
It's five-four to Shopify Rebellion.
And as I said, that last round was a crucial one for me in terms of how things stack up,
because now you can definitely see a world where G2 win this next one then it's anyone's guess who
can close it out and probably more likely than not we find ourselves going to over time. Yeah I'll
say the word Tim. Drop it there nice and early. It certainly looks like it's heading that way,
Sheppard Fire Rebellion you know we're talking about the experience on that side of course
we've spoken about players like Stumpen on the side of G2 but let's not forget you know you've
got players like Gorky, Trag, previous, this is his fifth SI4 previous, you've got Alamo
number six. You know, they
know what it's all about.
Plenty of images and everything
under their belts as well, so
as much as shopper for a belly
and a careful pulling down and
finding a comeback as to our G2
and they have done exactly that
45 now on the scoreboard. It
seemed to have had a little bit
of a reset and will continue
fighting for this one. It's
going to be top floor. Yeah
one of the more direct to
the entire game or as G2 very riskily did in the previous round kind of ignored the top floor
had to then fight back up later on while the pump was going down to stop verticals being held
certainly made for infotainment viewing but wasn't quite so standard whereas this fight is a remark
back in the first half it is pretty direct towards site now as we've remarked quite a lot
Shopify rebellion have been fantastic when it comes around to the strategical side of
around the attack they look very break coordinated G2 really able to put up a fight
we're now sort of seeing this spin on that where G2 aboard has kind of captured
to shopper fire a belly and with surprising and I want quite so far saying like crazy attacks because they've been too insane
But it's certainly not the kind of bread and butter standard the shopper fire a belly and are expecting in the game
So G2 keeping them on their toes here
It really is a case of how quickly can they adapt to what they see going on and then realize what it is G2 are trying to pull off
Straight away connect to all getting opened inside of 30 seconds
We're the media aggression and progress from G2 up to see that
the minute
of holding that position from behind the mirror window that's something that they'll need to deal
with they've got the mirror window open inside of IT as well that's now going to be extended with
a few of those ex kairos pellets just to prevent an opportunity or provide an opportunity rather for
g2 to do a bit of work against the holy doing messy breaching going on here with tdx kairos pellets
I don't even know what shape that is that.
I do.
Not a mark on it, I assume.
At least that's how the wall has been opened up and then get that way through.
Okay, very good. It's open to him.
Is it?
Yeah, I think so.
We're going to find out when someone tries to walk through in a minute, I guess.
Yeah.
What a mess.
But they've still got Canadian to deal with on the clash.
He's going to be the focal point for me through the remainder of this round.
Halfway through.
not taking any damage yet. One of the fire arrows used from stomping on the
Capitose. They have to, they have a plan. They've got to understand how as a team
they are going to deal with that shield. How are they going to create the
opportunity there? There is one air jab remaining. There's no air jabs remaining
so that's not going to be an option to deal with the clash now. Canadian keeping
himself in the forest. I like how he's playing this. Nice and cautious because
he knows he's going to be a serious sticking point for G2. But this is where he's hosting like a Capitile fire or maybe a
a nade can be rolled in towards his feet and give him a little bit of support or, dare I say for the most part, you can't, like, ignore him, like, you know that he's in the room, but he's not all that threatening as long as that shield is up in front of his face.
It's the input given to the rest of his team that you have to worry about more than anything else, and this is where G2 would then get a couple of kills at the very early start of things and get those energies on side, and you can start to ignore the clash a little bit.
I was just looking around that corner but not quite far enough for maybe if I
did damage who knows toxic babe will go out and just back him up a little bit
rex and fine talking that's a big problem here like I said canadian still
knocked out with rex them with a second on to blasts and forth around
not sure exactly how that's worked out but all of my managers to pick up a
double off the back 15 seconds left to go 2v2
Absolute madness and we'll talk about it afterwards because yet final 10 seconds G2 needs to explode forwards here still one trap left in back pocket
Of course without time to use it. Laura gets one, they've got to get three reps then!
Laura hits the headstrap just in the nick of time and G2 get it over the line
But to come back to that craziness on catwalk
We had the class just dancing around not really pressing out onto catwalk a player vaults in
What gets me is Rexon puts an airjab on that rotate every single time they attack this site
a player has voted out triggered it off knocked down Troy in the clash knocked down a player vaulting out and she too
Have got two kills on the back of it absolute calamity
Well three rounds in a row for G2 then they managed to get
well
Where another they get themselves three successive attacks
Okay, you know a great finish from lawyer
Let's not over look at, you know, that brilliant play from the Demos.
Gets the one, it's this one though. Look how much time is left when this final kill comes in.
Just under five seconds. Phenomenal stuff from him under the Demos to get in there
and get the job done for his team. We're moving on to kitchen.
This is a big gamble for Shopify Rebellion.
Well, I hope we'll buy Kroak G2 and go themselves to a spot where it's five apiece.
I bet in a way, Super Connor wishes that timeout was still available to his team
because my god do they need one right now it is not looking pretty for them if
you're so trying a different side off towards kitchen we go definitely the
least play of sight on this map overall maybe thinking well the standard
sites ain't working to try something a little bit different
straight away with the shield yeah exactly that the back there is going to be
used by a stump and I think to just go in and try and take a little bit of
space. It's like he's gonna be heading into storage. Alright. We're gonna have the top
floor they're gonna want to get control of that no doubt. And they've got wires on the
ramp so they can get that verticality from above. But always an important position is
this one that we're looking at on the kitchen window. We've got a player inside of kitchen
and just gonna be trying to hold on to that area for shopper fire rebellions. It's
Very difficult to move players from there, so there's no verticals down onto that spot.
They need to be able to do something about it, blast with a great start to a condensed fight.
Make it look a bit too easy there, more of them are applying a pressure on the blitz to make sure he could be finished off.
They can still waste a lot of time, but the thing is they've got full top floor control here.
Inside about 60 seconds, Jitsu have moved incredibly quickly.
They know what's going on, they know how to port these players back and they've done just that.
And as they showed in the previous round, there are always a means of dealing with this clash, even if it is ignoring it, it gets towards the back end of the round.
He's going to have the clash of Canadiens just holding up proceedings once again. Great team play there, with Amber managing to find the kill off the back of Canadiens intel, off that information and you can see it's back in lawyer up as well because he knows he can't challenge too deep onto this clash because as soon as he does, he'll get swung blasts, manages to pick up surf.
now finding us four versus three G2.
They can still get this done in a minute five left on the clock.
It's more wrecked inside the site that's going to be a bother.
And I think Ambuy's kind of been backing up Kanade
and he's lurking around lobby, of course, on that clash,
being a little bit of a headache.
They can remove one of the two, then it feels like this suddenly
gets a hell of a lot easier.
And it's why I was saying with the clash, yes, it's annoying,
but you haven't got to be super threatened by it.
It's more the players around the clash
that are more of the issue.
So you remove the majority of them.
There's not all that much they can do to support the clash.
And I like this.
A backpush approach coming in from Stomping now means that Ambi probably isn't quite so secure.
No, absolutely not. He needs to go in there and get the kill realistically or force him into a position where he just cannot reel.
If I win to play, I will my manager to take the direction, but it is Ambi who holds on for now.
But he's got that shield bearing down on him. He gets forced away as I suggested he might.
20 seconds left to go. G2 needs to think about how they're going to get this defuser down.
Ambi is doing a phenomenal job here of holding on on the stairs.
It is too little as our managers have found the kill four rounds in a row for G2
They've woken up in a big way for themselves back onto match point and almost baited Canadian there
How do you step in towards free to give some support in towards ambi?
There was a second G2 player off towards the West that was then challenging and be directly and at the same time
Blast coming into kitchen was immediately onto Canadian
He can't put his shields both way at the same time sure enough
He goes down as a result G2 with a real good showing there
And how you do it, what can be a very frustrating operator, it requires a lot of teamwork.
They're at 6.5 now, Seaman, shoppers fire a belly in.
They've got to be kicking themselves because they were up 5 and 2 not all that long ago.
You heard the best saying, Geetier are a bit of an up and down team too,
but it turns out in the second half, the only thing they are, is most certainly up.
Both teams have been a bit up and down, both within the one map.
You know, as we said, kind of what we expect from them over a tournament, over a season,
over the entire year but to see it right in action round to round is fair something G2 then 6-5 now
over Shopify Rebellion and attacking onto the top floor last time around Shopify Rebellion actually
looked pretty good upon this top floor until that moment where they kind of threw themselves out
offered up a double kill to Alamoward and lost the round on the back of it if they can
just avoid that this time around they haven't brought the clash this time they brought
We've got the two brown instead.
So let's see what the plan is to hold G2 at bay.
Not stepping into our jabs is definitely a good start.
Number one, number one.
That's gotta be step one.
And I can't imagine without the flash on side
they'll be so bold as to do that
instead going for a real slowdown comp here.
Trying to grind G2 to a start with the two brown.
Smokes, the Fenrir, the Allen.
Everything is just about turtling down
and making this type of fortress.
So really again, challenge now goes on to G2.
What are you gonna do?
How are you gonna overcome this setup?
but it would be just a plastic showdown between these two for it to go 6-6 and demand overtime.
Much better breach this time, I will say.
It's neater, we're going to see it just extended a little bit there as well.
Ready to go, IT opened up.
I don't know if we're going to have any further excaros pellets put on there,
but it gives it at least as much access as is needed for G2,
with sport throughout as they did on the desk about this weight of expectation
for both of these two teams and it's G2 at the minute who seem to have been able to shake it off the most
and come in here and get the rounds that they need but they get the one and only that they need
which is here in round 12 to avoid that overtime. Chopify Rebellion, it's not their match pick of course
so they'll be more than happy if they can stretch this one into overtime and keep fighting.
Burn's point out here to play by a bit of C pull-up and over, and he gets rid of Doki too.
That's the air jambs down, Tim is the nomad offline.
Certainly there are complaints about that. It's a good start for Chopper for Rebellion.
Still four more players to find. Absolutely, it just gives them a real position here.
It gives them that spare player that they can maybe throw out for a flank,
that they can maybe get that bit of extra aggression with.
You know, Rexon's looking for a little bit of a challenge on to Lyra at Aqua, for example.
maybe just give that a little bit more than he might now that they've got that extra play
But they're gonna want to maintain that advantage for now
Small canister goes out and just prevents that push Alamo is joining forces stomp and is in control of
warehouse catwalk 50 seconds left to go G2 have the positions, but they don't have them on power advantage
Shea really gonna have to pull some special off if you want to get this one done
Otherwise we are indeed over time that bounce, white going low, Canadian take it off for a couple of kills
Make it three reign on through for shop of fire rebellion
That's the stuff that you want him just at the very death they managed to find around Alamow
I'm pretty sure not let me out to do it against four Tim not inside 30 seconds. Let's do only go one way
Yeah, I would have thought so they know exactly where he's pushing from doesn't have time to rotate
He's gonna spot one out with the Grimby's but checks and knows better than to peek that doesn't need two
He's just going to hold himself back.
Fenrir is doing their job as well.
He has not just holding him back.
It's just going to be one little peek around at the end.
It's Sirfoo takes it, finds his mom,
and we're going to overtime.
Indeed we are, Tim.
Just how far does this run though?
Do we see all 15 or do we get it done in two?
It has been an attack lane in map 4-2 for both teams so far.
G2 remain on the attack here in round 13,
the game. It's a very, very
convincingly as well. So they
look to continue their effort to
take G2's map away from them. And
to get the win here on that
ever high. So we're going to
take a look at the game. And
we're going to take a look at
the game, which means they get
two those at the attack.
For a belly and we'll only get
the one and we maintain the
same bands that we have seen
throughout the game so far.
to get the win here on that
event labs now. Interesting. I
mentioned the class last time
around. If you remember,
Canadian had brought the
Tobarrao along this time and
switched back to the class
again. I don't know. Maybe they
feel like they can get more
value out of the shield than
they did out of the Zotto
canisters. It did a job for
them. It stopped them getting
damage tracked. For example,
it's one of the interactions
you've got to remember the
Tobarrao canister looking
at yourself from that shop of
our rebellion. They're the
ones who come into overtime
with the momentum having won
have him on the last round does make me a little nervous that you to have seen
this set up before though like these are the exact same five operators that
we've had of course you can change small things inside the round itself
that's gonna be the big change here get lower in underneath get him shooting
out the floor from under the feet of the clash deal with the clash
about to the boy from the day most of us in this case please stop talking
That was a long voice line. Honestly, I've not heard it go on that long before. I haven't heard that.
Taking our job, Tim.
You're back!
Don't keep them. They're going to be immediately getting the drone on inside. Like I said, a big part of this round is going to be about getting Lira established underneath.
There is, however, Sir, just playing. I was going to say, he's kind of around the stairs.
He's in position at the bottom of Aqua Stairs to kind of make a play if they need to, onto that underneath.
But I don't think there's really enough of a presence down there from Shopify Rebellion to prevent lawyer getting in
and doing the work that he wants with the skeleton key of the book, which as I say, should be taking away those power positions,
those positions of safety for the shield.
It should be going in there, taking out server floor, for example, so Canadian can't play inside of there.
Taking out a bit of connector floor, taking out the floor inside of an around anti-door and saw that can hit him.
Cannot use those areas.
Dexter's trying to despair and hopefully he collects a kill at the same time.
Just not quite being gifted at there, Ambi.
Getting away from danger, back to the safe arms of his team.
I'm not gonna fall but as you say that pressure's now gonna start building from below and I was looking at the Twitch drones for example.
You might look at that and think, well that's their main answer to the mirror and this certainly helps
but I think more you're looking towards the buck here.
A lot can be done by Lora to open up from below and shoot at the bearish one down there.
Alamow, the first to fall on the Grimland is able to stop the dream so far.
And Rexon gets another.
Really going for it but not finding anything.
Stopping finding one back and trade the other way.
It's not looking good for G2.
Surfgills ultimately pick up that kill onto Lyra as well so there'd be no more vertical working.
The book just hasn't really paid off.
He got in.
He was established.
He was able to do his work and open up the floor but they got nothing for it.
They weren't able to force the rebellion into those difficult positions.
They weren't able to find the kills from underneath.
Shopify just danced around the finger and have managed to create more of their own in reverse.
Four versus one now stomping with casing hand on the twig.
Being watched all the time by the ever-present Canadian on the clutch.
And it is looking like it is going to be around to Shopify Rebellion.
He manages to pick up one.
It would have to be an A to cut this out.
No, they don't know that this happened to not at this level. Do you let this kind of play come off in which case you probably look towards that next round?
I think a KG2 will take a sight that they can win.
Where my eyes turn to is going to be round 15 in that case.
Shopper for a belly and can't step back to this site. They have to go elsewhere and it's been a little shaky elsewhere.
I think it surprises the G2 in front of them so we'll see what happens when we get there.
It's quite finally with the close out. It is shopper for a belly and up to map point, not match point.
to play. It's a good spot for
the North Americans to be in
Tim two rounds on the bounce.
Well, you've got to ask
questions for G two as well
because of course moving into
the next map. It is shopper
for our rebellions pick and
it's clubhouse and that's a
permanent ban of G two G two
very rarely play clubhouse if
ever. And so you just
wonder it's got through the
band. They haven't banned it
themselves. So it's what
it's the age old question,
isn't it? Have G two done
some work on clubhouse? Are
they ready to go there?
ready to go there or have they all been cleared down?
Find out, this is the proper thing when your track box starts to run a little bit light
when you decide you've just got answers.
Questions that you haven't got answers to.
20s are G2, can start to pull apart, I think.
And it looks, as I've said, very crazy to do that half.
You compare the two, I think Chopper Firebelly, look at the very kind of
regal, well-dressed, planned-out sort of going on this one.
And then in terms of their brother G2, who has this little wild char.
We've got some crazy ideas that seem to upset us quite a while.
The shopper for a bell in the field is trying to get a grip back on this one and have G2 in a bit of a choke hold.
So let's see how things go here in round 14.
It is shopper for a bell on the attack, as we've already said.
We're over time to the team swap sides here and they will swap again after this round.
So do you think he didn't get this done?
It's round 15 that I'm a little bit nervous off of both sides.
Rex and I'm being served.
Feel like the real difference at the minute.
You know what, what a front line they are acting as.
You've got 12, 12 and 13 kills across them.
So that gives us 37 kills between the three of them.
Great play on behalf of Shopify Rebellion,
doing exactly what they need.
Seven, six now, and an opportunity to close this out.
And I'm sure that Shopify Rebellion
will carry a lot of confidence forward
if they're able to get this done here and now.
But it's going to take a successful top floor attack
in order to do it.
If we have a look, and I've had this gone previously,
It's 50-50, they attacked onto this stack twice, lost 1-1-1, so it is the toss of a coin.
Really is.
Got to say to do a much cleaner job of getting I.T. who all opened up to him.
G2's have enjoyed making what some might the stribers are on that wall.
We're on a chopper fire at that in the sort of no nonsense, get it opened up,
let's get ourselves moving on forward and they've done so with various operators throughout the game.
We're here taking G2's stack and making use of the Hibana to step their way on forward.
Wrexing this time, not on the no matter as you can see is instead,
Over on the ace of those salmons to not have any edge ups down
Which might be G2 a little bit more freedom to move around however the G2 know there isn't a no not on the other side
That'll be their big question
It's that man again sir picks up to
Fines himself 15 and 8 fight on sublas with the trade after he takes down canadian 4 versus 2
Stomp and doggie you feel like the hope of this entire match might rest in their hands looking ahead
head towards clubhouse. It is going to be difficult for G2. They really need something out of night
here when you feel, unless they've got some serious game plan heading into that second
map. But it's not looking likely at the minute that they're going to be able to turn this
one over.
Well again, just look at how composure before rebellion are being here. Like, cool. We've
got a 4v2. Stop. On the drone. Yeah. Figure out the game plan from here because there
There is no reason they should be losing the 4v2 like this.
2v1, Rexxen gets the clone from the spot, he's been in all game long.
Chopper Fire Rebellion after a bit of scary second half,
they turn it back around, three rounds on the bounce, and take their backpick.
Again, it's just that experience, coming to the fore, showing itself in the ability to lose a bunch of rounds,
and then dig deep and find the one she needs.
A great finish from Chopper Fire Rebellion, winning G2's map choice off-night here in Labz,
and it just puts them in pole position in this matchup.
Super impressed with four teams, to be fair, at many occasions.
I think that was much more about teams winning rounds
than it was about them losing them.
Four teams have gone in there and had fantastic passages of play,
but we've got to look at Cerf at the minute.
What a map from him. 15 kills.
Well, that was easy enough to look at the next two.
We're going to be sheer chaos.
So don't go anywhere. Back after a short break.
I think it's a good idea to
take a look at that. Some real
class being shown by shopper
fire billion as they take that
first map here. It isn't even
that epic either. We have to
talk about a round the final
game defying moments, I guess
when we talk back about Route
six, Canadian got a massive
clutch, which eventually helped
them to push this game into
overtime. Yeah, absolutely.
Obviously it was too free at
that moment in time. It
looked like dokey was going
to pull off the long arm and
Canadian got her job done
I'm not sure if he's going to
address this because I said
right at the start is like
when you've got these teams
with me never expected him to
be the one that puts up the
numbers in the end. I did think
he, you know, he did only go
what was it three and eight
three and nine, something like
that. But that killed that
won his team around. It ended
up going 12 times in effect.
That killed that you could
argue actually won his team
the map and it was a massive
kill in the moment to make
the play to kill the guy
that was long arm in it
whenever we're dealing with
two world class teams, it
will come down to the fine
margins, you know, and him
reading that situation. I
and we kind of seen a preview of the clip we were going to play and he's like, how was he sitting long arm? How's that possible? He wasn't happy.
No, he definitely wasn't. I mean, it was a great moment and we talked about Canadian often and players in NA even mentioned him as the goat when it comes to IGL and you called him the man of NA as well.
He's showing it once again. One thing you didn't say about G2 as well is that you love talking about them, but you also can't trust him.
Hey, watch this thing. I do.
You know the round. Everyone knows the round.
Yeah
What was this round what would you do I mean, I don't know you always rely on G2 for content
Yeah, G2 likes Blake's close. I'm gonna try and say how G2 are planning this
Lovers trying to run in after the dog is blown up needs himself
You see it lol's coming out in chat and then it looks like I'll try to repel up and in the end has repelt on the
I don't know. I don't know. I
mean, they're laughing themselves,
but yeah. The breach just
absolutely. It's about this
happening like right out by the
way. This was the right after
Canadian made that play. But
there's a world budget to in
theory are actually much, much
closer. And in the end, they're
the only team who can do this.
I always think as well. This
isn't the first time they've
done something. Remember the
I mean, I mean, he didn't
really come up when we were
talking about them in the
pregame and saying about how
they've got these star players,
you know, they brought us
point over, etc. But surf
going 15 and eight. And I
think for me, there's
actually he's one of the best
players in the world in my
mind. Being in those cutoff
positions in terms of allowing
the players to play in a
different way than the
players in the world.
I mean, I mean, I mean,
I mean, I mean, I mean,
I mean, I mean, I mean,
I mean, I mean, I mean,
I mean, I mean, I mean,
I mean, I mean, I mean,
I mean, I mean, I mean,
I mean, I mean,
the game. And he's got a lot of
players in terms of allowing
the front line players on his
team to create the space, and
then he's there cutting the
players off when the defenders
are trying to get away. He's
there picking up those kills,
and he is so exceptionally good
at it. Obviously went 15 and
eight inside of that game. But
if you look at so many of the
kills that he will look up,
nobody's shooting back because
he's in the right position
and his teammates are applying
the pressure and he's just
picking up freebie after
freebie after freebie. And
I think it's a good idea to
get into the game. I think G
two are falling into that,
which doesn't surprise me. G
two I think came out the storm
fighting. They wanted to try and
just play kills and kills, and
then they call to it. Well, of
course now G twos met pick
will be or sorry, Jesus
Prime event. Sorry as we were
talking about it. Will be
so much. Yeah. Yes Okay, but
it is their map big. So there's
a lot of question marks
around. I think the big one
is can they show that this
is something that they
They take this map, they take the 2-0, they get 4 points, G2, they walk away empty-handed.
So, let's see what G2 have been cooking these last few months while this has been sat as their perma-banner.
I was looking at the numbers actually, and over the last year, G2 have banned this map away 44 times.
It's been banned away against them twice, it's been picked against them, so only in best of threes, twice.
They've won one, which was a very narrow win over Gen.G, and frankly got battered in their loss.
So, there isn't a whole lot to go on here, unless you're looking back a good six months or so.
to see what they were playing then and the game has changed a lot since then.
It's just fair to say I think that you know G2 have taken a gamble with this one. They're certainly
you know rolling the dice and they will see how they come out. They're obviously placing a lot of
confidence in that work they've done, in that preparation they've done to have themselves
ready to be competitive on clubhouse. It is one of those maps we say all the time, time and
time again. If you're going to win tournaments, if you're going to win championships you need
to have a clubhouse in the locker because at some point you are likely to be going there even if it's
you can avoid it all the way up to that best of five stretch generally speaking you're still going
to end up there at some point so G2 let's see what you got. That's worth touching on real quick
especially from the Shopify rebellion side you see mirror and zombie bands all day every day but
on the other side it's a double hard breach band now but it's great to see that on a map like
labs or maybe on bank and obviously two very very specific hard breaches on bank but here
Here you got the Fermi and the Ace being taken away.
We'd expect that we'll see a third one come through.
Probably the Hibana, I'd say, when we get to the end of round three,
leaving just the Maverick on side.
Plus, of course, those hard-reached gadgets.
But it will somewhat constricts the line-ups that G2 could bring along to attacks.
And you've got to open up a couple of walls.
You have to make sure you've got them, and that may well mean
the one of their Ghost Operators is offline.
But look at this, kid. They're going in fast and they're completely just leeching reps.
Spikes gone too.
What is this? Are we watching Wave on all over again?
It would appear that G2 have been doing some work on club upstairs, they weren't ready to roll!
Straight in, got themselves a big double dork, he does get taken down,
so Chopper Fire Rebellion managed to slow things down a little bit,
Canadian picks up Lawyer on his way back to site,
and Chopper Fire Rebellion, one way or another, have actually found themselves in not too bad a position!
At 3-3, I actually say probably favours G2 here as well,
because there are now a couple of key spots downstairs that you won't see out there,
any chopper fire rebellion covering and G2 will very happily start towards one side of the map
knowing they still have two minutes and 15 seconds left when it came out to 3v3 they've got all the
time in the world and with this it also arguably bypassed this heavy roam set of coming out of
chopper fire rebellion that was using the cancel that was having players upstairs on that top floor
it's really good stuff so lots of time to play with get a little bit of a mini skirmish of brawl
going on there for the 3v3. Oh no just looking down through that hatch looking if you can
going to apply any pressure through most of these. The score post second shell so that
Amber isn't teleporting up to strip and causing any problems for them on the flank. That is
going to now leave Shotify Rebellion locked in as you say all three of them down inside.
The big thing G2 have got going for them here is time because they got in and got those
kills so quickly. They've now got a minute 15 left on the clock. They don't need to
rush anything. They can take their time. They can drone as they are. They can build a plan.
They can wait for Shopify Rebellion to give them an opportunity and be straight across
that rotation hole there. Nealit loses his life. A couple of glow canisters being popped there at
the same time too. Still G2 softening up the site. Drain drones running on through as you've seen
to help him try and catch out one or two players without being scavenged. They've got a nice
little triangle going on here. Shopify Rebellion where they should be able to hold off and
And G2 are coming in from all sides.
He got Moto, Main Stairs are blue.
Here they go, team.
Canadian Neely gets fined out there.
He's coming round the corner, but what a play!
What a play from Canadian!
An important double.
He was just moving in behind the bar.
Blas gets caught half a second late.
So we can't find the shots.
Canadian hits, bottom Main Stairs,
then turns round and finds the man chasing him
in behind the bar.
Brilliant stuff from Shopify Rebellion.
And to see the way that that round started,
that they were able to kind of put their foot against the wall and kick back against G2.
Really, really impressive stuff and it makes me worried as I know that G2 have picked this
map. I know that they've got a plan. I know they've done the work, put shop of our rebellions
still come out with that first defensive round and G2 have got work to do.
What I will say is that is one of our most offender-sided sights in the whole game
and the fact that it came down to a 3D3 with a good idea from G2 just a little
bit lacking on the execution. I wouldn't get too stressed about it. What I do
want to see is how the first three rounds go because now we played the downstairs we're going up towards human bedroom
Then I imagine across the cash in cc how these next two rounds go would be very very telling you G2
I only walk away with the one
Then I'm afraid to say feels like the game plan of doing all the time work to get clubhouse to a good standard
It's gonna be for absolutely nothing because if you're walking away with just two attacks on a map that you have kept behind closed
doors you've preps and strata now choose to bring it out on the first day of SI and you full-flat on the attack
I can't say your defense is going to be that much better because both teams have been really good at attacking in this series.
We saw it back on labs.
The defences generally have left a little bit to be desired, I'd say.
Stomp him very, very cautious about any earlier crashes that might come out of shop with our rebellion from those upstairs windows.
Doesn't want to be giving anything away.
It's exactly what we would expect at this level.
I don't mean to say that we always get it.
G2 with Doki trying to work in through garage. Does have the solace of Ambi ahead of him. Manages to see his heels.
Manages to hit his heels. Does a little bit of chip damage. But Ambi does remain alive to fight another bit.
That's the second round now where he's been in a quite precarious spot and has had a couple of guns starting to close.
And on him it was inside of church last time around. On the Scott Blossom. What's the name again?
On the scott class here, of course, it's running around on the solid,
but in both cases, he managed to evade and keep himself alive,
and that is pretty key for his team to not go down to player
in these all-miner even-advantaged situations.
Alamo just moves his way across,
takes a little pot shot through the soft wall,
nothing to be found as Cashwall is opened up as well.
And that is going to leave them now in a position
of having to drop back here, Shopify Rebellion.
And this is okay, because they can play behind Canadian on this clash we saw in the awful lot back on Ladsden.
Almost saying we don't want to risk losing a couple of players here, because like I said, the clash itself isn't the main threat.
It's the players that are playing with the clash that you have to worry about.
He feeds information, he slows you down, you make noise when you're being zapped, your guns tossed everywhere while you're being electrocuted by God knows how many volts.
It then becomes a little bit of a free kill for a teammate to step in and force out a 1 versus 1.
So that's what they've got to be mindful of, is keeping these players alive along with Canadian, because that's when they come out on top.
Yes, there are 70 seconds left. G2's got control of Leeson towards construction.
They haven't got jacuzzi opened up though, so this is where I started to worry for them.
Surf managers define that opener and again it's...
Surf has been doing so well so far.
Lawyer out manages to pick up Spide from beneath with that demo.
So that gets G2 back into the round.
Nade is going to drop down, not be successful in its location.
Managers define another man but can't find the shots from underneath.
45 seconds left to go.
G2 haven't dealt with that clash yet.
Talked around me a little bit concerned about at this point.
He at least could watch on towards Jim.
Sorry, Surf carries on.
His reign of terror throughout the series,
though, gets rid of Loira downstairs.
The vertical pressure has different moves.
We've got two players now.
One player on the window, Steven Blas inside of Scythe.
But the clash is bearing down on and feeds the info to Rexton.
Doki not going to be able to recover this one, I'm afraid, Tim.
And like I said, this is where I start to get a little bit nervous now.
As we step through these next couple of sites,
now just down to the one site,
that's good. I think that's
good. And, you know, I think
that's good. G2 could find us
house down three and zero, and
that sets up for a very, very
torrid second quarter yet.
To us. I think the one thing
that G2 have got to be a
looking towards at the minute.
You know, when we look at map
preference and when we look
at that start shopper fire
rebellion clubhouse isn't a
big map for them either. More
importantly is there in
tack win rate. Obviously
they're on the defense at
the minute. They've got a
51.7% defensive win rate in the
shop if our rebellion need to be getting at least four rounds here they are on
course for it but it's kind of powerful the course at the minute this is what
you need is a minimum to be able to get through to overtime really with those
attacking stats as well I think both teams are better attacking than they
are defending overall no the stats don't point to it and what we saw back
on labs that's absolutely the case I'm a little bit nervous about the second
half if GC find themselves losing here expect attack time I expect some
kind of change coming into the second quarter but it comes back to also what I spoke about on that
first map the first two rounds though Q2, 3k, it's about winning out of 1v1 wonderful what happens
when there isn't a player on g2 going nuclear in a round because I've always felt that has been a
big part of their primary game plan is letting the star quality shine on through when those
stars are suppressed what happens seeing the player in the series already.
the game. I'm going to be
with the six start here. G2
have back on that here from
lab starting with a two zero.
It's the question being whether
you do. In fact, they're
backing in the same way that
shop of our rebellion were
able to clash is this time
being brought by sir. He's
going to be playing out in
the garage. So there's got
to be a plan to get rid of
I have to play something else to clear out that garage catwalk.
But now, Chocorro getting his ass focused on Swords getting the main breach open.
Look at this, there's a few players coming towards garage door here.
One of them being served running around on the clash.
Just trying to cause a little bit of a threat.
You have got Doki dancing on this door himself though,
on the Blackbeard making sure they can't get too cheeky.
But for a second door, it's like,
hang on, they're really trying to go for this,
and I think very quickly chased off by Doki in the right way.
Just going to be holding that angle.
They know exactly where he is.
They've got him pinged out up on the catwalk, but I doubt there's any way he's going to be showing his head to anybody up there.
Rexon's just going to be keeping himself down below all the parapet now, given that he's low health.
He does have support from Ambi beneath though. That's going to be the important one.
I'm not sure how aware of that G2R.
This movement now should force Ambi back a little bit deeper, maybe towards Lounge.
He's got to make him move the tiniest bit with what made, of course, the Ducky's back pocket,
But he needs to be in the right spot.
Summoner's throw to the lawyer and Biles, who can get underneath him,
assuming of course we can deal with the ADS's and the Magnus and Serb.
Manages to get rid of one.
He's having an unbelievable game of once again, Tim.
Four and zero here across his first three rounds.
Yeah, great stuff from him and exactly what his team needs.
Out goes the air jab.
He's going to do the job as Raxson gets picked up by Dorky before it is required.
So that leaves us now four versus four.
A minute 15 left on the clock.
G2 can start the movement of Garage Catwalk, but I think they are just still a little bit
concerned about Ambiz location and where he's gone. They must know that he's gone down
into the basement now, but how do they deal with that problem? That's going to be the
big question for G2 to solve.
I try and decide. I've been away and keeping away from you enough through the air jabs,
through drones, for example. They've got tools with which to do that, but does
it necessarily mean it's easy that you can't find a way through in the end? There
is always a way through. So hitting the site might not be the end of the world here, so
we're going to try and go for one top where you've got the Clash of Mines and Closes world.
Of course the bloke in close proximity at the same time, so really we're seeing the two
smart forces just smashed together here inside the site. Is it safe to plant? Not quite yet,
because there's a C4 wasting with the Canadian. Something is for...
Go for a wee look to just back out a bit, but will be taken down by a spite.
3 vs 3, if Doki grabs the defuser and goes to put it down
they are aware the plant's going down because of Canadian's position
he manages to find the kill onto our might but can do nothing about the plant
which is to kill a Doki, manages to pick up the kill onto serve 2 vs 2
and now it is up to Canadian in spite
who can go for better exploring here, just making yourself into a better than old spot
rather than dreaming back onto Catwalk, wants to go aggressive,
stop the rotate, but they're free fire onto him Tim!
Beautiful stop for the fan at least one, they know where the next is too
They've got pins on to him. This is so hard to fight though. They've got to be absolutely perfect with this
Maverick Knight Canadian who's got the cross and he's also found the man, Spite. A 3k in the round and Tim, RG 2-3-4.
It's starting to look that way.
On a real play from Spite there, knew that the challenge was not on the door.
He knew that the challenge was too difficult because he would have to play through that narrow mouth hole.
Instead, he swings all the way out wide and takes the fight at a favorable angle for himself and wins it.
G2, they've got to be asking themselves big questions here.
I'm surprised we're not seeing a tactical turn out.
MVP of the round, bulletproof camera.
The standard one that you always see inside the site, got the yellow ping down to the player outside.
It let them know that we've seen stuff across the time.
Having a lot of problems with the clash, if they're like, if they're gonna basement like with the clash,
you remember like, don't need to panic, just need to avoid like how's the clash easily,
maybe like you have them but shoot them, maybe you can do the dirt jacks and kill them,
but it's the only problem.
But they're playing clash against pro, yeah, but play for that,
sometimes you need to see like, where is the clash, the clash is playing,
okay, so like if you're playing shoots like, and if the clash is not playing dirt,
like you have to cross, like not to hit things dirt,
and then like if they have, like inside dirt, like you have to cross,
across like our kitchen and they're like we like play for this we should use for church okay see if
they play the shoes you can't you can't like just like you see how we can do that actually
so like we like have more time to avoid the execute okay okay okay okay go
So the bulk will come in not to ban the clash we've seen it across both maps have
varying amounts of impact I think it's pretty fair to state him but clearly they are trying to
get frustrated by here they feel that they can play through by running more shields
I know who you scream to get that strap from and this is actually one thing
We're mentioning is of course no one's in duty play in officials
But teams would have scrimged you to on this map as well
This is the thing right that I've had this idea and teams are always playing each other
Especially coming to international events like this one
Scrim across groups and all sorts and clearly shopper fire
But it's bit of scrim the same opponent
Oh, since someone use that one before so there's a little bit of learning there to maybe he has
On where they get these things from sports and being sat down by Alan out for sure
He's running around on the ying. How would the kill to get to the pistol?
And they're just going to be the two brawl off-lines.
They're not going to be able to trick the third thing down as much as they would like.
There's still going to be a little bit of impediment to deal with things like the Kaid being on side.
It's Wyvernover. A fact coming along from Lawyer.
Yeah, all of my weeded from the front there. It's exactly the start that Cheetu needed inside of this round
to make sure that they were getting themselves on that front foot.
They're 3-0 down. They need rounds. Simple as that.
I think they need at least two attacks. I think if it goes 5-1, shopping for a rebellion,
It gives them that opportunity to overcome that 30% attack of win rate, because then 30% is enough.
You're going to pick up the two rounds that you need, so I think definitely for G2, the fight back needs to start now.
And we want to be getting at least two, if not all three of the following rounds.
Taking out the default camera at least for a moment.
One he was looking for, of course, you get to see these dots that indicate now the factor overlay,
what gadgets are in range that you would disable.
Had the two earlier, went down to one in the spot that he moved to.
And it is unfortunately only with a full cam which I don't think it's gonna do two full just yet
Something just gonna open at that kitchen door from freezer
Hope to move on in there and start doing a little bit of that vertical work
Maybe just have the destruction of the pistol, but
We've still got a nitro downstairs in the hands of Canadian
Giving any opportunity to deploy and find a kill you know that I will do five versus four still for G2
One minute 20 left on the clock. They need to start getting some work done on these hatchers.
You can see them just playing through there.
Canadian looks for the Nitro Throtter. There's an awful lot of damage to Lyra.
Who, fortunately for him, was up on the counter top and at least in some moderate level of 50.
Yeah, enough to keep him alive otherwise he was toast 100% and that would have been a way for Chocopi Rebellion to even things back to 4 apiece.
Laura's still charging around, yet to really see the gadget be put to the most effective use case they were looking for.
But imagine disabling away at one of those electroclaws is going to be it.
But if dealt with that, it is offline and now managed to get Kitchen Hatch opened up.
Pyra's going to head down to the bottom of Manchester.
Ho ho ho ho!
And how little help he had!
He had to move sharply then and it's a...
Even one breath, I think, of that toxic bird canister would have taken him down.
to find the trade, but it looks
like this one is going to G2 and
indeed it will as the final
kills come in. That is their
first round on the board. And
honestly, it could not have been
better timed for G2 to stop the
rocks. It's about time they got
themselves something going wasn't
it because it was going to go
from bad to worse. They've lost
the fourth in the row off the
back of attack timeout before
rebellion. Now we get to go to
2nd 3 2 sites now mentioned the downstairs of one of our most defender sided sites in the game
But they've lost that I thought we might see them repeat that site
But no they're sticking to the rotation Jim bedroom in round five and you can only then imagine that means cash
You see him round six unless they decide you know what basement does sound better. Let's get back down there again
This would be the big challenge to the clash is available in this round
It's costy and picked up Canadian making use of it
You heard during the tactile from earlier they feel they've got an answer to it's him
And it's not shields by the looks with the changing away from those
Okay, round five, Jim and Bedro.
Up a fire rebellion, still gonna look to extend that lead.
And then again, this is an important round for them.
They don't, G2, get the second round here.
It's two rounds in a row and it's kind of a minimum that G2 need.
They kind of hit their threshold then.
Shot a fire rebellion, we'll be looking and thinking we need at least four.
So what it does is it leads you into round six.
If you shot a fire rebellion and you lose this round,
thinking that then that becomes the most win round.
If you've already got it locked down, now round six is your bonus round.
It's your opportunity to get yourself a little bit of breathing space.
So, a big round for these two to fight over.
Absolutely.
I'm going to go to the tertiary tunnel to mention or repeat the primary and see what happens.
But now, I imagine we'll see a different tap
because they left jacuzzi wall completely closed up last time around.
The fact they've got Alamon, the factor says to me
they want to see it opened up this time around.
They've relied very heavily on the windows to help them out and losing glass.
Not a great start for them, a lot of gadgetry offline as you can see at the top of the left corner of your screen
Losing both Marbury's charges and those micro EMPs
That's going to sting because now all they can rely on is Bokey to get these opened up
Surf is going to slow that process down as well, applying Zotor canister to the wall
He's still playing on that elbow corner so he's going to continue to do it
As we see, War X carous pellets will be frozen out
It's not the end of the world for G2
They do have time at the minute. There's still two minutes left on the clock
They can have the utility from the fact that to keep taking out the electrical
But this is all burning time burning time and helping shop of our rebellion
Sure enough all those ex-kairos lights upon that wall of bricks will be open
One for the step through and one to give them a nice challenge in towards that long corridor itself
Now that's a bit unfortunate, losing out your drone as the Flyers explode on the wall in front of them
But they can start their march through the east side of the map here
They've got full control of it G2. Once again, Joppa Flyers pulling back and looking to play in behind the clash and use
Canadian is that primary info spotter for them to help secure some free kills.
And he's going to be in a really important position
He's the one playing inside of construction looking to prevent stomping being able to push forward and take any ground in there
Right now shop of our rebellion. There's not much they can do. They just kind of sat on their heels waiting for G2 to make the move
It's lawyer who is on main stairs ready to make that push forward, but they are
Disadvantaged don't forget four versus five. They really cannot lose this first fight when the time comes
What is the thing here needs to be patient and wait for his team to be in position
You still got stamp and work in his way through don't take him over towards logic
They need pressure inside of there before he can start his march on forward and now that he can make his move has a track going down
On the board square walks on forward and gets rid of ambi kite off line 44
Laira with a drake double those with the kills that they needed Alamo finds one
It's three versus one and unlikely the split can fight his way out
Just managed to find one but with 20 seconds left to survive doki finds the kill
And that is gonna be G2 taking themselves another round that I think is a big round for G2
Because like I say it now returns the pressure puts it back on to shop of our rebellion
They are the ones that need to get this round to get that minimum that they were looking for
Otherwise they're going to their attacking half looking to have to do better than they would normally
statistically speaking on the attack
Turkey's latest comment in the old chat you're literally blessed the clash exists
Troy
It's a cry of the side-by-poe, but as you've seen they're making good use of the class to try and teach you to obey
This time around a little bit too much going on from the G2 side kind of overran them
Joppa-Farot-Bellion left kind of scrounging for a recovery there. They aren't gonna go to Kashi, see Tim
We are gonna repeat the primary site downstairs if they lose this round
You could not have looked at two different quarters in terms of how the game has played out because after those first three
It looked to me like Joppa-Farot-Bellion could really push on and have a rock-solid first half overall
Now, it's looking like it might be a 3-3 and I think G2 will love this if they can get their third attack on their boards.
Absolutely. It's a huge turnaround for G2 if they're able to do that given that they start that they were facing.
And I say, you know, it's much like the reversal of what we saw on NightApe and Lapswear.
G2 came out super strong, but then we're reeled back in by Shopper Fire Rebellion.
So 3-2 on the scoreboard at the minute. Shopper Fire Rebellion. Final defence now.
They're gonna be taking us down to the basement if we look at that scar next to 50 50
If one one and lost one ambi though picks up and open it on to dorky
However, lawyer in quickly again, we saw this from g2 in the first round
Just getting on in taking that grounding bar and making life difficult for Joppa Fire Rebellion
Nothing's being equal
of that high-fordered G2 and the 3B3 here and a 4B4. There's enough covering that you can do as the
defenders. So, I wouldn't feel too nervous as the rebellion coming in here, the floor being opened up
right above the head. A surf who takes a bit of a lift and finally gets down and finished off by
stomping. Hang around a bit too long now towards the Arsenal side, pays the price and this is
where they can hit go, but Ambi stops them yet again. The second time in this round,
we're back where we were before, Tim. It's a 3B3 on the downstairs side again.
Yeah, exactly like before, pretty much in terms of time as well.
We've got two minutes left on the clock, so G2 with plenty of time to be able to work.
I think they are aware of the player inside of stock at the minute, though.
It's because Boite is not going to win the fight.
A stomping pre-fighters him around the corner, showing his ability.
Been a little bit quiet overall today,
but you just know that he's got those big moments in the locker ready to go.
Blasio Malmo, pick up one of these, and G2, they undo a lot of the damage.
that was done early on clubhouse.
They look seriously cooked up to three rounds, Tim,
but have managed to pull it back to three apiece.
Did not expect that. Now they go on the defensive side.
Again, I'll come back to what I said at map start.
I feel like on labs, we saw really good attacking performances from both teams.
The defences where things lacked a little bit.
It was kind of dependent on what the attackers did
and how well they were playing in the round that saw it over the line.
I thought Shopify rebellion were a lot more stable on their attacks of labs.
And I don't think clubhouse is going to be all that different.
So, G2 need to find ways to trip them up in the early rounds.
Yeah, I think, you know, after those first three rounds, you look at it and you've got to give the advantage to Shopify Rebellion.
But like I said, and that's why I called that stat out, it's 30% attacking when we leave Shopify Rebellion.
Seriously, on the back foot now, we need to see something from them that they are not usually able to deliver.
But, saying that, we don't really know how good G2 are on the defense.
You know, you get it. They could be terrible.
They could be amazing.
We'll find out over the next six rounds, of course.
Seeing the highlights from that first half,
there's been a couple of players, you know, in the server
that have been able to put up some decent numbers.
I think Lawyer has certainly had some big moments.
Dorky as well.
Surf, some key moments, you know,
and Anby definitely getting involved as well.
This one is in the balance at the minute
and absolutely anybody's.
It is. So, let's get into it then, shall we?
Banzai Dunn site is locked in.
It will shock you all that we are starting downstairs inside of church and arsenal and nothing too crazy coming out from either side
You see the bands coming in as the kind in the mirror for example
And for the side of G2 it looks to me that we've got a mozzie coming along
We've got the bitch out there on the road, but I think before that Tim unfortunately
We've got a little bit of a rehost to go through so we'll hang on for a few minutes and then jump straight back in
This one that we've had to do it. It is. Yeah, it is
It is a day one. That's pretty good going because day one is the only way and things go wrong
That's the time that's ever a bit crazy.
The obits of hard buy, they're a bit off.
There's a few teething problems sometimes with teams,
but they're doing well today, actually.
Yeah, very well.
So that we've got to this point, we're in the match four
of our day here on A-Stream.
I think the other stream will very possibly...
It was long. It's long done, isn't it?
It's long done, yeah.
It was a quick end over there.
I believe they finished like basically as we were starting the first map.
Oh, right, okay.
Which tells you the whole story.
Yeah.
It goes pretty quick.
I think we've had some fantastic results as well today. Obviously, you know, I'm sure that the best will do a rundown once we finish here with this game. But I think what I like about it, there's been a few teams that we kind of expected to do well that have come out and impressed and you think, okay, they're looking good. And then there's been a few teams that have maybe we've had those couple of upsets where you're looking, you know, we've got teams like heretics who we didn't really know what to expect from and they've come out with a win. You know, way but I thought they might get the win against NIP, but I think it might have surprised the few people along the way as well. So, you know, some of the teams that have come out with a win. So, you know, some of the teams that have come out with a win. So, you know, some of the teams that have come out with a win. So, you know, some of the teams that have
some of the groups may be not
walking exactly as people might
have expected coming at the end
coming out of the end of the
day and not forgetting, of
course, I've got two heavyweights
that play tomorrow and Mat phase
start jumping into the action.
It's going to be really
interesting because as we've
got groups of five, it's four
groups of five teams while
team unfortunately is the odd
one out and doesn't get to play
on day one. They just get to
sit and watch the action
unfold to and then jump it
tomorrow like right really to
mess things up for a few
people now and see how things
build out, but it does also
mean that one team has the
day off on our final day of
They have no control anymore that is kind of let's see what happens with other teams to determine where they land because finishing position in groups does matter.
Only one team does get set home and that is the team that finishes in fifth place.
They're done, they're eliminated, they're gone. Fourth place they go into the lower bracket immediately.
Second and third place go into round one of the upper bracket and the top team in each group while they go straight to round two of the upper brackets.
They're very, very close already to tasting victory at SI just to get a few more over the line.
you're going to have a lot of
time. You're going to have a
lot of time. You're going to
have a lot of time. You're
going to have a lot of time. You
are going to have a lot of time
on the line. But what makes me
a bit nervous about that team
is once you're in the upper
bracket and you get to the
good rest for a good three,
four, five days, you're
quite cold at that point,
whereas the others that about
to battle their way through
the lower bracket or about
more games to play. They're
a little bit warmer and we
seen that so many tournaments
teams drop maps because
they're a little bit cold
and have to warm into things.
That one map can be what
sends you home. It's
definitely can with, you
know, we've seen a huge
We're going to be back in the
second half of things. If you
just happen to be joining us at
this very specific time. We've
had the first half of map to
Shopify Rebellion did win the
first map of not here from
labs, which was their choice. And
then we're going to be back in
the second half of the game. We
will be back in the second
half of the game. We will be
back in the second half of
is their choice. And then we're
playing here on football, which
is due to choice. And we are
moving into round seven. It's
three three. Even Stevens at
the minute, but you feel given
shopper fire rebellions history
and they're attacking win rate
here on football. You've got to
give a slight advantage to G2
here. I'm only trying to will
an advantage to them because
I really want us to go to that
the map. You just got to see
water. I really want to see
portrait. I love it when a
new map comes into the career because of course teams have been workshopping it
and it's kind of this race for the summit it's the first team trying to
establish themselves as right you have to ban fortress against us because we're
amazing at it and then other teams are looking at that thinking well we've seen
what you've done on day one we've got all these things we can count prep
against it so now we're going to play you there and it just adds so much
excitement to a tournament so I love that it's brand new for a side when
the stakes are the highest what a great time to introduce a new map so
I really do hope we get that third map.
Are we going to have a little match for the aggression that we saw out of G2 at the start of round one?
No.
No, that's not Shufflefire about you.
That's just prep. That's fine. You never know. You never know.
When they go down and they get excitable about a softball like that, it could be followed up.
I don't know. We've got Canadian heading straight down there on the Blackbeard.
Going to be supported by a spy as well, I think.
I mean, they've made enough noise now.
They've made enough noise. I think G2 will.
They've made it known they're coming in.
These who should know that they're on the way down dirt's okay.
I think it's not a terrible idea as well because look how many players are G2 at off-site.
There's only one player actually down in the basement.
Everyone else is off there being a little bit busy right now, keeping themselves on first port or up on the second.
Hoping to catch up onto a player of Shepafari or Bellion just lurking around upstairs too long,
but they are giving them absolutely nothing.
They're focused inside of dirt. They've got to focus out towards storage.
They're trying to go direct towards site-based.
They don't want to contest an awful lot.
There's a nice friend out there coming out from stomping who?
Stomping who has the visual going down is not the end of the world, but look at who he gets
It's the doggie and it's sir fooling one
Yeah, that's a tough loss there to shop of our rebellion losing that ability to be able to make that universal phone call
Could hurt them later in the round G2 have now got
Don't be back to say
My who's gone up to kitchen
So how am I playing a little bit aggressively there?
Canadian managing to move forward, do some damage to Blas and force him out of the tunnels.
So, Chopper Fire Rebellion now in a position that they can take over that ground and start working forward.
That trap not going to be all that much useful. I'm afraid to die.
And Beas can play on the other side of the downstairs here.
But it's the two that are starting this doorway. One going down, a spot hits his second
in the round. Pressure starting to mount for Chopper Fire Rebellion as we get to that last
60. It's 4v3's looking pretty good for them. Only one more name left.
what it's tossed in by everything, he hits him, just goes over the gun, goes over the gun,
fires at this point, and Canadian can try and get a plant down if he wants, but it sends G2
that a scramble and Alomar all alone against 4C4, not gonna find his man, and it's against the shield,
this round's only going one way. Yeah exactly, that Canadian is going to put the diffuser down
as well, if he has time, which he doesn't, am I? Managers to pick up the final kill on
to Alomar, I like that from Shopper Fire Rebellion. Spite and Canadian working really well inside
and all there was nothing that G2 could do to hold them back.
And then you saw that moment from Canadian.
As soon as the kill comes in, he knows the space is there
and he aggresses forward, working together brilliantly
as a team, exactly what Shopify rebellion need,
managing to get themselves round seven.
Every attack they get, as I say,
when we look at that 30% attack of win rate,
every one they get is a huge boost for them.
There's, and I think you've really seen the difference
Once again, they're up to that last rally. G2, very explosive, very volatile back in the first half.
Top of Fire Rebellion, very composed because when you look at what he actually had control of, it was so narrow.
You know, blue, they're pushing in front and down. That was really all they concerned themselves with all round.
And in most cases, you say, wow, did G2 have got the entire map to play with?
Yes, and they were doing just that.
But Top of Fire Rebellion thought, we don't need to control a lot here to make our plan work.
And then executed it beautifully.
Ended with nearly every single player on their team still standing.
Let's go to show that there isn't only one approach to siege that is right,
and nothing else, actually, the more slow and calculated approach to Shopify Rebellion
is proving itself to be the better given how this series is going.
Okay, then Jim and Bedroom will be the next location for G2,
choosing to continue their rotation, despite still having
the best defensive rated site in the game available.
They're gonna move along, they're gonna look to go back there.
Once they've had another banning opportunity, maybe take away the Blackbeard, who knows?
We will see, they've already got rid of the Monty, so it wouldn't surprise me too much
to see that when rainfall comes around, but we'll have to wait until we get there.
You missed.
We'll have exactly that, so if we'll continue his work with the blowtorch,
but it's right straight up to that top floor to support as well,
so he's not gonna be taking too much of a challenge from inside of CCCV.
Greenwood's alive.
DMR on the banner, it's just so gross, man.
Which is a thing, I love the club playing on as well, but you just can't not have a DMR.
It's had so much to a lineup.
And Capitale won as well, very much back in the Asian fabric at the same time.
That age where TMR won everything it feels for a team.
Natural out and in hand, just with the threat of possibly putting it over the top.
As they try to push off in here, Shot of Arobellion not being able to take too much ground yet.
Oira does kind of keep threatening that C4 but hasn't really felt that his time was right, hasn't felt that they've moved on in, won't send it.
It's a bad throw, he's going to hit the seal and it will get taken out. Canadian continues to send utility in.
Stomp on the clash at the top of red.
Tracker runs through, gets his 3B energy lift. Oh, the side to side for Canadian.
All beats new, and that can be enough.
Still a lot of damage taken out by a split Canadian
in the process here, GT definitely the healthiest vibe.
And let's not forget it, it's any of the sight.
This is just the extension Canadian
into another as lawyer steps into his crosshair
for versus three for the North Americans.
Canadian in spite of both super low health though,
that it's not gonna help them as this one continues.
And we've got Blaz just waiting at bottom of red stairs.
The question is, are Shopify rebellion aware of that
or is he going to play a spoiler?
and he manages to creep his way back up there. 45 seconds left to go.
I think they might be aware because with similar push,
kind of slow down from them a little bit at the minute.
They're taking the time to drone Canadian,
just wanting to build a picture before he makes a decision,
but here comes Flaas.
Are they aware this could be an absolute free-field?
Bite taken down by Alamo, Canadian.
I think he knows what he's there.
It comes around the corner, but the killer's going to take the fight
because he's on so low.
Help, sir! Managers to get it done.
Two versus two.
But this is the problem, right? In a little bit of chaos that's ensued there, that can be enough.
Yes, G2 have lost players and it's into a 2v2, but there's only 15 seconds left
and when the team is forced to go because of the clock, no mistakes are forgiven anymore.
G2 can just afford to stay awake, but that's come pushing in, there's fire burning out, Tim.
I don't think they've got time here, G2 might hold up with the clock.
Yeah, I think they probably will do two versus one as the Orc managers to do it down.
Canadian Alamo doesn't need the clock, managers to find the final kill into Logi
and that is going to be round four G2.
That's one in either direction.
Shopify Rebellion one on the attack, G2 one on the defense.
We found ourselves at 4-4,
and this one continues to rumble on.
If you ever want evidence
of why Team's play extended holds,
this round is an absolutely perfect example of it.
Because I think what you have done
is the sort of thing that's falling for back in
on the previous map is
if you can disrupt Shopify Rebellion early,
you play this very calculated,
Composed style of siege when there's a lot of players being in certain places at certain times using certain bits of utility
If you can trip them up and remove a player or two before they get to that point
It's a good way to unsell them and that extended hold did just that they left them with not enough time
No matter of players or utility to actually hit the site with itself really well played by G2
Now we go down to the basement chop a fire a bellion probably gonna mix with their game plan too much
You not expect that we're gonna see another blue and dead hit because G2 will listen it and know they're probably gonna rotate
out and do something else. Yeah, I would have thought so. I would have thought so. They will mix it up and we can see very different line-up being brought here. No shield. This time being brought to longer for them to play behind. Oh no, they will do actually. They're going to switch it out. Canadian does go for the Blackbeard again. But as you said, just can't see it being that same push looking to move down the tunnel. So keep an eye on Canadian and see just exactly where he moves in from. This time he's going to start over at the garage side. Maybe have a little look down.
I open it and down the tunnel there, or maybe they're going to use it for a top floor clearance.
Very possibly. I mean, don't keep me saying it all chat again.
Of course, it's got something to say. It's like, ah, it's done too much for you, Troy.
I don't think it was. We've got two kills at the start of the previous round.
It couldn't convert as a team off the back of it.
So, it's looking at a shield or not. I also think we'll have to find his way through.
Positive in the game as well at six and four.
The whole team really pulling their weight here, making themselves heard.
You might want to say the same about the side of G2.
the ball. The ball is
going to be a lot of fun.
It's a little bit of a
little bit of a ball, especially
up to 8 and 4. Good to see
important numbers on the ball
because you didn't have a great
time back on labs.
They didn't know, it's just
gonna sit and holding that
position a couple of times
inside the kitchen. Just
looking to play off the
corridors. Why there is going
to keep a barricade. It
closes well, but they
don't necessarily need to
give away the position here.
We will actually take it
down. It's going to say
there is a bit of an
angle underneath it. Maybe
kitchen but not much that they can do with that.
He's happy to just hold on there.
I mean, we saw it in our series round today
when we had Lebo versus NIP on this very map.
Player inside a kitchen, they had the clash
right in the corridor, and then a player downstairs
in sight through an open hatch, contesting onto the window
and they made it at night.
But Alamo has gone for a jump out here,
but Lauren is there just a little bit too quick.
The two of them coming together to show the sport,
getting thrown down, and now they can afford
to lose a player if they really want to,
because that's a great start getting rid of those Selmas.
I'm just gonna take the drop back to Tide as well, playing with the hatch open of course.
If you've been in that, I would've crossed.
They've done a little bit of the attacking work for Shopper Fire Rebellion, but it is again a measured play,
knowing that they could hold on for a couple of minutes there and waste a lot of time in doing so.
But I still don't think that Shopper Fire Rebellion are in a terrible position here.
The 4 vs 5, we've got a minute left on the cot, which is plenty of time to attack this fight.
The problem, the big problem facing them, is the old 5 of G2, and now back in Tide,
and they're talking they can just play to hold on.
Alright, let's keep an eye on Ambia, I guess.
One of the key players of the round with those candelas in back pocket.
Push of its utility to help you get map control
in absence of the player in Canadian.
Just letting Doki remind himself that those wheelchart comments
don't necessarily hold true.
Shut down Doki a four versus four.
Surely G2 don't start giving this one a weight
and we've got 30 seconds left.
That's nowhere nearer than time for a belly-in
to pull out a World Caratrate and execute here.
And this is why Keets were now slipping around the backside but they've given away two kills to him.
Now it's man advantage to Shopify Rebellion.
With three seconds left to go they're gonna have to take the job to take the gun,
try to make sure we can stay Canadian doing exactly that.
G2 might just give this one away, there goes in, forces the players away from Dirk.
Blast is taken down, Canadians on a tear this round.
Three kills and he's sticking the defuser down.
I will make him move it to do something but can do nothing.
And he has the answer, Shopify Rebellion.
They take another attack.
They are already on course to beat that historic attacking win rate that they have they are looking to get G2 beat into
G2 really giving that one up there like I
Get what the game plan is disrupt the execute before it can happen
Yeah, down Troy for example take a shield offline and you haven't really got any worries come the execute
But they should just throw bodies at that one a bit too hard and one shot before a belly and said, okay
They just completely overran G2 again. So it does look from our perspective and of course we use the viewers
Listen guys, I call time out. I just want to take us a second to reset. We've stalled out a lot in the past two rounds
We need better prep information. So we're calling the right takes right there is a complete shit show great job
We're covering that. I think we should be running nomad every single round
They're screaming the clash remember on the gym over we can do that clash under and block them from rotating back
Be ready for the power
I also think we should be using the ace to put soft pressure on the gym side
So you can open up hot tub because I think that was one of the reasons they're running at us
We didn't have the the opposite pressure. Okay, we don't have to stay over there, but I think opening the wall on this garage
I like they haven't seen the glass from us at all. They won't expect that we haven't ran cheese on them really
So I think we do the glass cap no bad and guys take our time set this shit up. Remember don't talk over each other
We're doing great. Come on. Yeah
So if they do cash for that, we're gonna have to just take her out for first
You know, I really respect there from super is that he stepped in at a time that his team has won two rounds
back to back that they've started to recover and they have just had a great
recovery in that round. But still knows as good as we're doing as much as we're getting round over the line
it's not what we want to see. There's more to do here. And as we remarked on, G2 are looking to try to pull off these back plays.
They look bad in the moment, but you can see what they're doing here. If they get away with a couple of kills there and stop the execute and stop the fly rebellion,
something like geniuses there, overrunning them, overwhelming the North Americans,
getting that's good. So the learn man call is great and in case you haven't heard it before,
He also said be careful of the power call power is what teams will often say to say go right everyone go aggressive show power
Essentially, right and that's what G2 have been doing is going aggressive powering on to Shopify rebellion
And he's trying to find a bit of composure around that and they feel that maybe the no man and the glass attack
They were speaking about could be the way through
I'm a little bit concerned for G2
Because this is a new map to them to play in it. We've said they've banned it out 44 times themselves
It's not usual for them to play
So yes, they're gonna have defenses set, but do they have enough options for a class being thrown at them?
What if this happens? What if that happens, you know, they're gonna have their setup
But what about when something doesn't fit that we're gonna we're gonna find out right now
How reactionary can they be on the defense? How well can they adapt?
Because this may well be not something that they prepared for
She heard Super Saiyan, let's bring out the cheese, that nice brand of Stilton they've got packing.
Well, that's what the glass looks like for them in this round, along with of course Canadian on the Capitile House and get through Catwalk, but it's a Smokes.
But I've got my eyes on them, they've got a lot of them across the team, six in total, if you include the ones that are in Canadian's gun.
So if they can get support into a good spot here, this would get particularly explosive.
There's no warden on the other side, there are a couple of C4s, they can do something.
But they keep it nice and simple if so desired.
So, of course, it's the cap-CC site,
and that's why the glass makes sense here.
OK, drones will continue on through the map,
which is playing directly into what Super said during that timeout.
Let's do the prep work, let's get the intel,
let's make sure that we're aware of what we're facing,
and let's get ourselves set up for those pushers,
for those executes.
Exactly, rush up if our rebellion are doing,
but it is not going to pay off for them this time.
Doki manages to pick up canadian straight into the chat as well continuing those mind games
But how about that they might not have been ready for the glass
But they've just found out that he's there a spoilt takes down Doki five
Four versus four and shop if our rebellion a minute 30 left on the clock still doable
The only worry here is that through their hard-peach gadgets were in canadian's pocket
And they're not gonna have a chance to use them his team
We've got the man that inside the side keeping those walls electrified for now Rex can help with that
But they need to look at surf here and say well you're the only one that can get this wall opened up for us without that
One you can't really have glass that where he is now
So they need to try and get him to open the main breach and then rotate over to enable the glass to be able to play inside a
Catwalk. There's a lot to do here by main worry with such little utility.
Spite gets backed off quite a lot there and the Tiber Eyes doing great work
It's essential that they keep Spite backed up here and don't let him get close to that window because if he does
He's just gonna take out the sort of canisters and it's gonna make it very difficult
He thinks about using that last smoke that he's got he wants to be able to challenge on to this window
But even a blind fire through it could do the job
So right now shop if our rebellion the court in lindelge's they're just having to sit and wait
They've got no option here's point. They've just you know
They understand that they're gonna have to just give it the time and he has no reposition ready to work from that breach
Okay, that is to go in deep, both of the breaches are still like bolt holes over a crouch height
But this could be enough, they're gonna overload a C fuller, comes over, it is steps, but gets shot on the cross
That'll about find it one, stop it another
So far it's got a lawyer in all the chaos, but this is a bit too risky
Wrexford is in, it's all in the hands of sport, he's got to stop the cross
Wrexford comes up and gets one, but now it is all down to sport
It's all C him, and that's the problem with these bulletproof stim
They go ignored for so long and there it has punished them
there's a lot of utility to be dealt with by the toucher there and as you say
quite rightly that was the problem the bulletproof was not prioritized and it
fed a lot of intel in at the end there so they could make that challenge on to
spot you really do need an extra player in that situation you need one in
garage to be able to hold down towards red stairs and then you have the one on
breach holding towards that CCTV door into cash that is how you create the
safe space there without the player on garage catwalk on that garage window to
be able to hold down towards red it gave the G2 the possibility you can see
Alamo comes around swings on to spite that's exactly what they needed with the
player on window with that third man available you win that round and chopper
firebelly they just lost too much too soon it's a bit of a kicker as well
rex came off to try and win out that two versus one with spite which they
could then maybe have won the round but I don't know if he just didn't
Realize that there was no time left. You couldn't afford to come off the diffuser
Ultimately that's what cost him the ground wasn't even the closing kill that saw it over the line
Fiber piece though Tim. Surely not having some crazy length series. Are we we've only seen one round myth so far back on that one
This one looks like it's going towards OT
Why not
70 and I'll have a meltdown
Come on guys
Take the best to a loss and the speed run it. What's going on?
to get to the next one. Well
we've got to get there yet.
There's G two have got to hold
on here and get themselves to
that point 55 on the scoreboard.
We move into round 11 G two
going to be holding Jim and
bedroom. If we look at what has
gone before they have held
onto this one. The one time
very hard. Very quickly because
they're wasting so much time
the doki's gone down early sure enough it's just the lawyer that's out here at
this point no clash on side to look to lock things down out there as we had
before and stopping was playing on it and if you think you're gonna see shopper
flora valley at least with a better chance of an execute in this round
rather than running out of time as they were even just trying to slip around
construction. No ender, he needs to be careful heading up those stairs, Spite
will cover himself and make sure he's not giving anything away.
Laira does get aggressive though onto that window and manages to find one
on.
That is going to leave us now 4 versus 4 and G2 really making a move there.
It felt like they needed something.
They were a man down.
They were looking to keep playing this extended hold and Liora is doing exactly that single-handed
lay.
Zotokanister in the wall keeping Spite from Catwalk and is left-shopping by Rebellion
on the bit of the back foot here.
I both now opened up and Liora was immediately there like, I'll take a look at it.
What's going on?
What's going on?
player out there stomping getting Canadian wonderful shot and that suddenly starts to make
things look pretty down good for G2 because again out on the extended hole before we're even starting
to talk or look at the sights in. Two players on shuffle fire rebellion again. Gonna send in the
candela but you just feel it's a little bit too late at this point. Three versus four Lyra has
dipped his way back away from red stairs and back into catch he's gone even further into
construction, so there's nothing really to be gained too much from that chandelier. It gives it
least of a bar of value in the knowledge that they can go in there safely, but they were able to
anyway. They've got three C4s, they've got two smokes in Alamo's butt pocket, they've kept all
the U-30s in full on backflip, they've got a man advantage here, we can just sit and play behind
U-Till every day of the week. They've only got 30 seconds to work with him, they've still got
a pop on the button that's on the construction door that's now been taken out. This is
looking very reminiscent of last time, yes they've got a little bit further forward,
But they're still gonna find themselves in the same troubles I'm afraid.
Buzz is just looking for the peek around the corner.
And besides, a little bit better of it.
Stomp and manages to take the swing on to serve though.
And this really sets G2 up now. That's one kill done.
Make it two. Hang on a minute.
Shot with our rebellion, fighting their way back in.
I'm been walking to go to the plant.
Rex and Spray's down. I will know.
Leafs is now in a 2v1. Did they stick the plant? Yes they do.
Stomp and fight in-bite. We know that he's got it in the lock.
He takes a lot of damage, he's come down by Ambien, somehow, somehow chopper fire rebellions
snatch around from the Joes of Defeat and put themselves onto match point.
Rex and Ambien, massive play coming out from the boys there and what looked like a very
lost situation.
The remarks on the C4s, the two smokes in back pocket with 30 seconds on the clock,
that one looked like it was lost.
had to be perfect and perfect it was. 6-5 for the North Americans, one more round and
they 2-0 G2 on day 1 of the 6th invitation. While you're at a real game, a real round
at the beginning of that as well, it's you know a difficult pill for G2 to swallow, I
think at the end there are 2 vs 4 and it's one of those rounds where you're looking
you say if this goes south for G2 and Shopify Rebellion do take all those
points away from them. It's rounds like that that you gotta look back at and say
we were 4v2 we should have been winning that. And the answer is it should have been.
It's the same as Paccon Labs they were up 5v3 in one of those rounds and
managed to see that one lost. It's happened a couple of times throughout the series. It's not good.
But again this is points back to that composure that we've seen from
Shopify Rebellion throughout this series and I'll sing it to the death.
They are playing really really good structured composed siege composed definitely the key word I think to put in there because again
The coordination has been so on point when they've been interrupted sometimes or slowed down the early round
Yes, they've struggled but I like what I've seen from them so far
And it's definitely worth saying like as an organization
There's been a lot of you know success hope for them with the kind of players
They've got on this team like an important course the sport and be the absolute North American kind of coming out
We've got some really good talent on this team surface. I'm in a great day as well
It's looking good and one of the best IGLs are in the world right now
Just always fail like I say to really get bring into practice what's on paper where they could be one of our best teams in the world
Hopefully this is a good start against them rolling through the thought of it
How am I did place his second shell down in strip pretty much
Exactly where it should be expected really so I would have thought the shop of our rebellion as soon as they
I think it's a good idea to
realize that there's a slow
boss on the board if they do,
they would expect to find that
second shell out there. So I'd
be a little bit disappointed in
the North American side if
they get caught out by it is
we've seen sometimes for
school postfield to play that
teleportation and get on to
the flank. It's a little bit
of high fantasy. Sometimes
it's a great ability, but it
doesn't often work that way.
More commonly, the better
decide, but it's not always the case. G2 might just be rolling the dice on getting away with that big play.
I mean, Elmer's the kind of guy that would try and pull it off his head out about that.
Rex in the first to fall, Doki, still being that thorn in their side early in the round.
We've sent it quite a few times out throughout this map.
Mike's being aggressive onto them because the sending of called four as well is he
has to disrupts composed teams by getting up in their face early in the round.
He's done that and it's the nomad offline. Good operator to get rid of because let's not
forgets him super during his time out was saying that no mobile helpers control
them out on the road when they're trying to get the back stab to us but that
not available this could hurt yeah Canadian takes down dorky four versus four
see that first call ringing out from the door could be just giving that a
little bit of intel they need to be careful pushing bar Alamo gets away
with one there. Loiterer does take down Spite but Alamo's life despite avoiding
Right, Grenade is not much longer, serve picks up Stomp and 2v2 with Canadian down.
They've got a track and they should be able to recover Canadian, but it's about getting into the right spot.
Oh, it was a free hit for Stomp, but no!
Just about missed it out, Loira in a dangerous spot here, chooses to stick.
Blast finishing off Canadians, now it's most definitely going to be a 2v2 to close out.
Blast, two kills for himself, at least one more coming up through.
And Loira finds what he needs, Tim. Stayed alive again.
We're going to overtime, Dez.
I think the player there was for Cerf to get a bit more aggressive onto Loira.
He sent the flashes in.
He's got the diffuser in kitchen. He's going nowhere.
You know he's going to play in that position for as long as he can.
Once those flashes go in, you've got that utility.
You've got to get in there and challenge him.
But instead, it was used as that opportunity to escape
and to push an alternative route.
But you could see, Loira was fully aware then of what the game plan was,
picked up the kill as he came in through the window.
So the window is certainly open for G2 as we head into overtime and they will start importantly on the defense.
Whilst we've had very even harsh between the two, both delivering the same outcome, the same results.
Down in church and Arsenal, as you said, we've already spoken about it.
It's one of our most defended side-to-sides in the game.
You would like to think they can get away with it and looking at their line-up team, it is very Rome heavy.
Once again, Alomar crossing the mozzie, stoppin, open to running out of the vigil,
Lawyer keeping busy on the L.A.
They don't want to stay on site, you'll even see Doki, and despite the Kyoya being one-speed,
still wants to get out around the map, because once those Vulcan canisters are down,
you are a free gun to go and play wherever the hell you please.
There's not really much more you can do with your utility outside of shooting,
getting anybody can do that.
So once again, Jitsu, we're going to try and slow shot Poforo, belly in, down.
Keep on asking questions, keep on testing them.
If they combine an early entry like Doki got in the previous round onto Rexon,
the next three rounds. Okay,
let's get into round 13 then
in the basement. Shopper
Fire Rebellion again. With the
shield. Do they try? We got
blast on the smoke much like
last time trying to hold
down dirt tunnel. Okay, and
with the guy also the Vulcan
canisters will be there to
I think looking for alternative paths instead
As you said, they've used that route once
Successfully, so they're not gonna push their luck and go for it again
We need some thorough drone in here to make sure they find the player
And I don't think they're aware of doki here. If they don't redrawn
He's got away with this he really has
That made me nervous for a second
from shopping for a rebellion, you know, credit to them where it's due.
They've not just taken it at kind of first sight, they've come back to being cautioned.
I think they've come back there to plant a drone in storage to watch for a flank like that later on.
And we're just going to leave it there as a docket.
I hope your flank watch counts.
The kind of fortunate they've turned around to put one there.
Otherwise, I think Doki completely slips the net there and gets a freebie.
Five versus five, we've got everybody.
No, we've got real spread from G2, actually.
If you look, we've got Stompin' up on the top floor, not been dealt with yet.
We've got a couple in and around.
Barsurf is holding their return back towards site though.
The only option is going to be to drop the hatch,
but if he hears the movement, he may well choose to take the swing.
He's waiting for it to come across.
He does take it and he does find Glowira, big opener for himself.
Massive and Ender immediately gets onto the dock.
He can, in case there's any kind of power play coming out from G2.
And he was looking to swing, sorry, or be aggressive.
There's some in the ones to watch out for though,
up in CC right now on that vigil.
He's kind of the X factor,
but they're gonna know that he's coming to him
is the main worry.
They'll know that he's somewhere around the map.
They'll have heard him on the phone called,
they'll be aware that there's not every single player
accounted for.
So there's only one place that he can be.
And right now that's coming down on their heads.
That versus four, advantageous face,
Shopify rebellion, but 45 seconds left to go.
Time could become a factor here.
They've still got one to deal with.
Do not deal with him.
That was the opportunity.
They try and rush things, Rexner looking to follow that flash around the corner.
In fact, Impact himself and loses the fight to Stompin.
They do pick up another 4 vs 3 Stompin.
Has dropped I up, it is moving back towards that.
Him and Alumin, both all health, but the owners here is on Shopify Rebellion to go in and get this job done.
Surfmanages to find one time, it's the factor.
15 seconds left to go, Canadian might need to start putting this case down on the ground.
The Stump and Fats back, but no.
Spike there for the trade.
Shopify Rebellion, they've got their chances
and they could finish it on defense.
It's quite getting both of those closing kills.
Masks it for them in the moment
because, yes, it was a 4v2,
but it was still a little bit chaotic.
On the defense, they go, as you say, Tim.
I imagine we're heading downstairs once again
and it's on G2 to work a bit of magic on the attacking side.
Chaos has been their name throughout this game,
but it feels like Shopify Rebellion
has sort of figured it out here.
And, yes, it's been a close series,
But when it's really mattered, they found the answer.
In fact, Tim, we're going to gym and bedroom here rather than a basement.
Jumping far above the ball call, saying,
No, I'm not climbing the slide!
It's going to be the second floor instead.
Going to be harder than the 1-1-loss one.
Mmm...
That's with everything in this game, guys.
The answer is, what's happened there?
It was 50-50!
Quite literally, yeah.
Both of these teams have had big moments, both of them have come in.
They've won rounds, they've both played a really positive game of siege,
I feel, coming in and, you know, they've not been playing it safe.
They've not been leaving anything in the round.
They've been going out there and doing everything they can to win it.
A lot of these rounds have been won.
They've not been down to big mistakes.
You know, yes, we can look at the 4v2 from G2 that was lost,
but still, it was well played by a shop of our rebellion.
You've always got to look at the other side of that coin.
Mistakes do not come for free.
They are forced by the other team.
Shopify Rebellion have been able to take full advantage
of those moments here to get themselves
with an opportunity to cause this one out.
Could be 8-6 here on the defense G2.
Now or never, you've got to knuckle down.
You've got to get this done otherwise.
You're going to bed having lost that first group stage game.
Shopify Rebellion is taking a leaf out of G2's book as well.
You've got Canadian going on towards the clash.
for this extended hold, out towards Cash and CC, stomping.
It was playing top red on the operator previously,
ambi's out there with him.
Melly's walking positions here where the Clash is the one
actually peeking instead, out towards the breach
to see what is coming.
GC probably wants someone here to work their way up
through Garage onto Catwalk because it gives you
that second angle of pressure.
Otherwise, right now, all Rebellion have got to worry
about is what's going on on the main breach.
And there are two players out there,
Lawyer looking for a backstab here potentially,
on towards the VIP side of things.
And stop this with him at the same time, it's just maps, they force you to throw a belly back a little bit sooner, and they don't otherwise like, here we go, Laura's in, and they've just gone straight for Ambitin, they don't want to give him a chance to retreat, he has been punished, wonderful stuff by G2.
Yeah, that's really smart team player there, knowing that they could ignore the clash, and just get in there and aggress onto that second player, they can grab the cams now as well, love that from G2, what a positive, I said, didn't I?
But they've come in and played positive siege. What a positive aggressive start from G2.
They certainly play a riskier play style of siege.
They've spoke about the chaos that we've seen throughout the series.
And when it doesn't go well, it looks really stupid.
When it works, they look like geniuses.
There is no in-between.
Whereas it's the rebellion that walked the more safe route through this game, it feels.
They could yet still be punished.
Half the round to play, and G2 has started to go for the front door of this site.
And I like from G2 that they haven't got sort of swept into a whirlwind there.
Thinking that they have to keep going and going and going because they've got that aggressive first kill. No
They've took their foot off the gas. They've gone back to go and they've gone back to breach in jacuzzi wall
They've gone back to ticking boxes on a checklist mark and making sure they've got everything in place the foundations away
Bluira manages to pick up certified versus 3 now as G2 continue to push
There's a little bit of a fight back from shopping by rebellion
But you just feel that it's not gonna be enough there's been boxed back in
One of the players is Canadian on the clash, but here comes the fight.
Hey!
Wreckson managed to get a couple of downs on the back of this.
This could be a state-of-the-art moment.
Blast rounds forward.
He's into the one versus one.
It's Alomar versus Canadian.
Could you ask for a better way to close out a game here?
Maybe.
Canadian's got to go absolutely huge.
And Alomar is the one who's outside the building.
Get ready for the lawyer to take down Roku as well.
Just to confirm that one versus one, 25 seconds to play.
And Alomar has to show him absolutely nothing.
He'll try and get the refuse down here as well.
here as well. Alamo has to get across and show him what he does. Tim, stay the line.
We're going all the way to 15 and that was just so played by Alamo. I think Canadian
had made the decision, I'm sticking this, I'm going for it because he knows that he
can't realistically, oh he's going to struggle to win that fight. He's on clutch, he's
not got the best weapon to be challenging it. I think you'd just take the chance
there. Imagine if he had that shield available and he could have just popped it down
in front of him, what a finish that could have been but
and then Alomar gets his Kairos on to the line, oh my god what's going on
it's all fantasy because it was not the case, the show was not available
and Alamar was able to finish that one off well it was a great reference from G2
I loved the effort, I loved the aggression, I loved the positivity that's shown
and in moments that could have lost in the match
you know it didn't it kept them in it Rexon got those couple of downs
he gave canadian the opportunity but it just wasn't enough come the end it was
down to everyone and again another round that just comes down to the absolute
wire between these two I think we all want fortress at this point let's see if
we get it 29 of 30 possible rounds played boys you do know that this is
only your first game and we're never near the grand final yet games keep on
going like this between these two at the competition I'd love to see them rematch
At some point it would certainly make fireworks fly, Tim's here to go all over again, but it could still end here.
That's the real heartbreak for G2.
If Shopify gets this attack done on Jim Betru, no less, then we are done.
Otherwise, G2 sends us into fortress and then it's anyone's guess how a new map like that goes.
Okay, then, Rex in. Just being careful, cautious, spots the hole in the barricade,
I'm surprised to be honest, I know that it's been 3,3 halves, but it just feels like it's been a little bit more defensive and then we're coming in and we have back to back attacks one and it's like anything.
I'd have thought it would have gone the other way.
We're going to see it to 15 and it would have been the defenders that would have been on top.
But I don't know how you feel like G2 still have just that little molecule advantage here
coming into the 15 round given that they are able to set up their own defense.
It's going to be Jim and Bedry.
We're going to have jacuzzi wall opened, but not as much as they might like.
I don't think it necessarily applies too much pressure to G2
because they were able, I think, to get a little bit of a trick onto some of the utility.
They've already got a single VIP wall open inside of construction.
In the same fashion that G2, that they opened it really early on.
Now, I've got their main focus on the use of gas preachers, cash breach,
as you can now see being opened up.
And there are two players out here in Loira and Stompin.
Key difference is Doki is currently sat on the construction door inside of site itself,
so he can watch that single VIP wall
to make sure that no one can just jump past the single construction wall, sorry,
that no one can just jump up through and start shooting his teammates in the back.
Even Alomar has now come from logic to come and reinforce.
G2 are putting all of their eggs in the extended hold basket here
while Shoppers for Rebellion are still getting to work on the main jacuzzi breach.
You'd just be cautious of the player on stairs, you can just see I think it's going to glas on
the bandit that's looking to just peek up there. He's to be able to hold this at bay
but in a difficult position now that that jacuzzi wall has been opened to be able to hold on too.
So we sort of switch across to the other side here, they've got the jacuzzi wall,
I want the pressure down. Now they need to be taken. Captain CCTV. There was a lot of back and forward there.
Canadian took a little bit of damage but ultimately managed to kill Stomper. Advantage Shopify Rebellion.
Five versus four. My chip damage is starting to mount up.
It is and it's the time that makes me nervous Tim because again it's the spot where Shopify Rebellion on the attack of this site
but barely even got control of the extended hold and went down to the last 30 or so.
They need to move so quickly here. The key difference is I think, oh my, has Rex in just gone down off the roof or something?
That was a bit mental.
into all the points.
20 out of 30 rounds required,
but indeed the North American state
all four points on G2.
What a wonderful start to their campaign.
I hope we continue to see the playing at this level
because that has been a fantastic series.
The lowest number of kills to a player in their team,
11, the highest, 13.
Make no mistake, that is a team
victory for the North American side.
The only complaint I've got to him
is they didn't let us do portraits.
Yeah, absolutely, it would have been brilliant
the new map, but look, I look at that game and I see two teams, yes, G2 has lost, but
I think, you know, you look at that performance against a lot of other teams at Invitational.
I think Pro gets them a win.
That's right.
Pro starts getting them down the road.
They've just come up against what looks to me after day one is going to be one of the
best teams here.
Make that mistake.
That's when the Tuckus games both teams will play in their groups as well.
I do not anticipate either team finishing last in their group, nothing like that.
On the view, a really good performance both teams can be proud of.
Absolutely, I think you look at both the doors that you can wear and think you know what they're gonna be just fine
And I think they will be you know, I don't see teams at least one of them is gonna have a really deep room
Well, Tim, I think one's all right. So here's some highlights for you. I'll play up to this one
I'm a flow out to the depth here to break it down for you
I think you so much at what a game for a good point for shovel fire Billy as well as they finish the series to
Oh amazing stuff for them and we talked so much about this map pig but it turns out the toys for shovel fire Billy
It's good to see that I think the to go is a statement. Yeah, that is coming in
You know dropping any points. You're doing the job against a really good side of G2
Well, maybe they didn't show that in the first map that could win either way
You know it gets the overtime. I'm a big believer with if you get the OT
It's a coin flip sometimes dependent on again side dependent on everything that can't plays into that emotions running high
I mean there's a moment where it was
Alomar versus Canadian for a 1v1 and itself that would have been great to finish that but
I think that's a great
opportunity to get to that.
Anybody get to laugh. I think
it both of those maps came down
to really, really big moments for
me, and I think, you know, I
don't know. I'm really bullish
on top of I always have been
bullish on the same. I think
their teamwork. Their theory
crafting that they've got the
underpins. Obviously they've
got super. They've got Canadian
two of the best North American
IGL's obviously super
coaching them as well, and
they've got a great bunch of
players around them, but
we've just been stood here
listening to their
communication. Their team
play everybody shot calling
They've got them over the line from duty. We know duty has got talent, but there may be a little bit more individualistic, I would probably say, and overall, team play has always been the way.
Yeah, we hear it, we're hearing it a lot when we listen to the players about everybody giving their say about, you know, what they should be doing inside these rounds.
But as you can see behind us, interview is going on and we actually get to listen to Rex and what do you have to say about this game?
This was the game that many of you were looking forward to watch it and you were having a lot of fun
We're just laughing all the time just a good move good vibes. Yeah
Yeah, I mean obviously like going into like any of the games you play half of it
Like your mental most of the time so as long as you guys have good vibes and every team has vibes guys
So I'm just keeping everyone like happy positive energy which something we preach about
That was a game plan
You look more like nervous now right now in the interview. Yeah, I would probably like more nervous on the camera than I would be in a match
That's a pro player thing. That's a pro player thing. We need to talk about map one about D2
I mean we had a lot of stuff going on
Blast killing Alemon with a termite loyta killing himself with the grenade
What do you think of that were you laughing on the chat? I saw that
I mean, yeah, cuz you know we're we're an invite which like the biggest event in the world and like stuff like that happening
You don't expect that so
We saw one other okay, I just got my betrong like something other than to it's like okay like what are you doing?
That was fun that was fun to watch it. I mean that was fun to play I guess
But now so I want to talk about the the club the map veto because D2 does not play that map at all
So but were you guys expecting any different gameplay that you have seen before from them a different D2 any surprises?
I don't know
The last time we played G2 on clubhouse
was at Montreal Major and we 7-0ed them, so I did not expect that, especially even
during media. I mentioned Clubhouse, Gigi don't play Clubhouse, so them
picking it to us didn't really make much sense. I did not expect that personally.
Obviously they had like counters for it or like stuff they wanted to run against us,
but I mean the map was close. The map was close. We won 8-7, so I'll take it.
That's pretty close. Well thank you so much. It was the last game of the day.
I think it's going to be a
great day. And yeah, see you
tomorrow, guys. Like there's a
lot we can tell from that
final question being awesome
about Plop. I was not being
expected. And the results they
had on that earlier so much
was saying. I actually got to
pick Rex and Andoki's brains
on that map in terms of some
of the content we did before
the stage started. And let's
just say they were going to
each other into trying to
play it. But you know, G two.
I think we mentioned it in
the pretty much. Maybe it
the game. Maybe you're not
going to win on it and how they
have got an athletic win. I
think other teams maybe would
have fatted out of their beta.
As is I'm not sure, especially
the bigger teams in that group
will be too bothered about
playing G2 all about, so maybe
a calculated a calculated risk
that hasn't necessarily paid.
I mean, Rexon was struggling
for him to admit. Yeah, it
was close even though to
give them any credit. Um look
for G2. Yes, it's the
team. I mean, I think we can
beat them in this. Obviously
they can't perhaps because it
still was close. There's no
doubt about that. Yeah, but I
think we put it away. We stick
to what we know. Yeah, I feel
like it's been the first day of
the side. We've seen a lot of
teams bring out their
permits or get their permits
brought out against him.
Different results as well as
we're seeing all throughout
the board. We can take a
look at the results of our
entire day with our schedule.
What to choose to always I'm
seeing across the board
dominant starts for certain
teams. What we're looking at
we put our European hats on and just quickly assess Europe. Our team team came out on one.
That was great. Secret got their first ever victory at six Invitational. That was great.
Nice. G2 native themselves and blew themselves up with a five match charging got zero two.
And Falcons, I mean, obviously tricky game there. But I mean, across the board, I think
there's some really, really good games and also some quite surprising games today as well.
I love the words. Well, you mentioned a lot of two votes. I didn't get any tools in my game.
No. Six. No. I did. You just got two votes. Just then.
Yeah, I think yeah, the heretics game. I think was was massive to showcase the talent that we having
We knew the team was good because did you think of the team on teams that were knocked down for heretics to get their
All credit to them and then just very quickly way back coming out and being knit absolutely massive taste
I'll come in out and be in elevate. I know the elevator, you know a pack residing, but they're a team for the brazilian
So just a little mention theory or not sir
I'm happy to see SS you get the win because I've always feared for inconsistencies
You know, they've looked so good and said regional leagues and then we see them come to events and they just have the ground running
So important for them to get that first one. You ever remember what happened in Munich and they probably don't want to remember that
And have a better story this term in here though
Yeah, of course a great day for a peck as well. We'll see if they can keep that up
I mean maybe shake up some people's predictions if they keep of that momentum
Tomorrow going into our matches that we have on the a stream and the B stream similar ideas what you saw from us today
But there's a lot to take in when we're looking at this in general
We're talking about a secret SSG, a rematch of the EWC semi-finals.
We're talking about an MAT going up against NIP.
Anything else that you really want to see?
Yeah, that's a really curious one for me, the MAT NIP.
I think because NIP could be in serious trouble.
If they go up against the major champions and end up losing that 0-2,
that could be their tournament in serious, serious trouble.
And I like NIP a lot.
The other game that I probably would focus my attention to, actually,
is Black Dragons against FaZe down there,
because Black Dragon looks a little bit shaky today,
obviously phase our court while champions finally into the tournament after having the box today.
Yeah, we get the four teams we didn't see today. We get phase, we get a Mayday, we get wild card,
and we get W700. Yeah. Yeah. So a lot of friends in store for us tomorrow with these matches that we
have. So it is our final game of the day concluded and that start of SI is always a
special day for us, but it's a special day for one person in particular. And they have about
one hour left on that we're talking about psychos birthday. Unfortunately,
He didn't get to celebrate that with a victory, but he did get to celebrate with Maria and a cake
And I believe I'm doing this again
This is the second time that I'm going to be singing happy birthday to a player after they lost their game
First time in reload with Gunnar now psycho
I just sang in Portuguese so you know. Happy birthday. Thank you. So you can blow all the candles.
Applause! Let me just drop it here. You're having dinner. So how old are you turning now?
27.
27? Oh, it's old already.
Do you have a wish that you can share with us, of course?
I am way inside, of course.
That's a good one.
So, yeah, unfortunately, you just lost today.
But it's your birthday also.
So what do you do to just
reset the mood and enjoy your birthday?
I don't know.
Just analyzing what we do wrong, you know?
And I don't know.
Just getting better today
and see what we make, what mistakes we make and just forgotten and keep doing
our preparation and stuff like that. And it's only the first day so come on it's
good. Yeah it's fine it's not it's not fine because it's my birthday so appreciate
it but it's a bad gift from you right? But we just brought you a cake what do
you think? Thank you. Okay so I'm just gonna let you have dinner what do
think of Paris food by the way I need to ask you that scale from one to ten
I'm probably three whoa whoa I love croissant okay I would give it a ten
what about you type it on the chat
You