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Awfully Silly - C.B.T. by @teddyras - !awfullysilly !schedule

07-16-2024 · 10h 53m

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[00:00:00] 🎵 I'm a bad boy I'm a bad boy
[00:00:15] I'm a bad boy. I'm not sure if that's the right word, but it does seem to be.
[00:00:42] And now we're back at the end of the game! so.
[00:01:02] . so so. so so so so so. so I'm not sure if you can see it, but the game is pretty much a so so so. so so so so ¶¶ so. ¶¶ so so so so so. so so so so so so so so so so I'm sorry. Hello everyone and welcome to Awfully Silly.
[00:08:33] If you're just joining us for the first time, this is the show where
[00:08:36] we take some of your favorite runs that would be
[00:08:38] part of the best block of any marathon
[00:08:40] which is of course the awful and
[00:08:42] silly block and we throw it right into some
[00:08:44] prime time hours for your enjoyment my name is conception i've been
[00:08:47] hosting the show for getting close to three years now it's been a while um and we have a number of
[00:08:53] really great runs for you today as sure as I'm sure you can see on your screen.
[00:08:58] But before we dive into today's show,
[00:09:01] I wanted to go over a few announcements.
[00:09:03] Namely, I highly suggest that everyone joins the official GQ discord and adds
[00:09:09] the hotfix role, especially if you're a fan of this hotfix content.
[00:09:12] Doing this will allow you to keep tabs on upcoming events,
[00:09:15] talk with staff and showrunners within that that discord and more so you can use exclamation
[00:09:20] point discord in twitch chat for some more information and additionally if you happen
[00:09:25] to have missed any of our shows or events be sure to to check out the VODs over at
[00:09:29] youtube.com slash gamesdonequick
[00:09:32] With that being said
[00:09:34] some of the
[00:09:35] shows, events, videos of the past
[00:09:38] there are a lot
[00:09:39] of great watches in there
[00:09:40] and specifically
[00:09:42] we just got finished
[00:09:43] not too long ago
[00:09:44] with Summer Games
[00:09:45] Done Quick 2024
[00:09:46] of which
[00:09:47] and I may be biased
[00:09:49] or I may not be biased
[00:09:51] i am going to say that that would that marathon included
[00:09:55] one of the best silly blocks i've ever seen in a mainline gdq event
[00:10:00] all their runs runs were super interesting and entertaining
[00:10:03] and funny, all of the runners understood the assignment.
[00:10:06] So over the next two episodes, this one
[00:10:10] and our next one we're going to be featuring
[00:10:12] runs and runners from
[00:10:14] that silly block right here in the primetime
[00:10:16] hour so you get to see them and experience
[00:10:18] them all on your own again
[00:10:20] and today we are going to be featuring
[00:10:23] four or five runs
[00:10:25] I should say from SGDQ
[00:10:27] coming up.
[00:10:28] The first one now technically
[00:10:30] we're right on the fringe here technically
[00:10:33] this first run wasn't listed as a silly block run but i think based on both of the run and
[00:10:40] the runner you could probably assume silly block Block was in mind for this run.
[00:10:44] That is of course CBT
[00:10:46] as run by
[00:10:48] Teddy Ross.
[00:10:49] Show us what that monkey do.
[00:10:53] Let that monkey go fast. Check it out.
[00:10:56] I'm just going to
[00:10:57] send him right away.
[00:10:59] I'll send it.
[00:11:03] This is a little marble game. You make a monkey in the ball go faster, uh...
[00:11:07] What's that other guy's character? That guy has characters' names like Nutlip or something?
[00:11:11] All the characters this game have really dumb names. Can I nail those?
[00:11:14] No let me actually do the lineup or something, it'll be sick This game has really dumb names. Can I nail this?
[00:11:16] No, let me actually do the lineup or something.
[00:11:17] That'd be sick.
[00:11:22] You just spam jump on that.
[00:11:22] It's easy.
[00:11:23] There you go. Where am I? Who am I? What am I doing here?
[00:11:33] This game doesn't like rotate the camera to a set position you just it's rubber based on
[00:11:37] like where you're like actually last all that so
[00:11:39] you can just get lost it's pretty sick yeah
[00:11:43] always good for a marble roller i was going to be confused right away.
[00:11:50] Makes the game more interesting.
[00:11:54] Builds character, whatever.
[00:11:56] Have to collect gems because that's what monkeys
[00:11:59] do, I guess.
[00:12:03] Get in there. Yeah, not bananas like
[00:12:05] any other monkey-based marblers you might
[00:12:07] have heard of. What am I i doing i'm wasting my power
[00:12:09] so they're gonna top the wall to save like a second it doesn't matter
[00:12:14] I must collect another cube I do the hard trick now.
[00:12:23] All right, Golsh has done a normal style whatever no swagag not allowed.
[00:12:35] I'm gonna get tubular.
[00:12:46] Oh, no! This is like fairly standard Marvel stuff. There's no strafe running or anything,
[00:12:49] like I've had in some Marvel games ever
[00:12:50] but it's like the more you jump the faster you go that's pretty much it. uh there's no scrape running or anything like i've had in some marvel games ever
[00:12:51] but it's like the more you jump the faster you go that's pretty much it
[00:12:54] and the rest of us just get him as fast as he can
[00:13:00] expansion jumps Yeah, just spam some jumps. There we go.
[00:13:07] As long as they're unintended...
[00:13:11] Yeah, you'll just of finish pretty quick.
[00:13:13] There was actually an older patch in the game and the dev didn't like that I was speedrunning it or something
[00:13:19] Because after we got on the games list they released a patch where they patched out most of the speed deck
[00:13:25] It was kinda weird. So I don't know what's up with that stream
[00:13:30] Cause this game had less than 10 reviews or whatever so...
[00:13:35] I don't know who that's for
[00:13:39] all right man oh man you there we go we're out of there i don't care what my time is
[00:13:42] and game time doesn't matter.
[00:13:45] Next level's Brazil,
[00:13:47] which is known for its bouncy pads.
[00:13:49] Their chief export, I think.
[00:13:53] Got a new power where I can just skip the level.
[00:13:56] See ya!
[00:14:00] Just flying right to the end
[00:14:02] Yeah, that was not hard normally it's just
[00:14:04] faster Now we wanna go here That was not hard normally, it's just... It's faster.
[00:14:07] I don't even wanna go here.
[00:14:12] I'm gonna just use the respawn mechanic which is a thing that like every speedrunner does in any game that's available
[00:14:15] because like why not?
[00:14:19] Fastest way back to the starters of teleport
[00:14:27] every game doesn't every speed game does this if they can
[00:14:38] the fastest distance between two points is instant get in there good enough
[00:14:44] do we need the spring well like work up the jump maybe yeah there we go
[00:14:47] there you go.
[00:14:49] Alright, I'm gonna try to keep helicopter this time.
[00:14:53] This is a trick that I can do to save like 3 seconds on the level
[00:14:57] The tricks are super crazy three seconds on a level
[00:14:59] and the tricks are like super crazy it's
[00:15:01] like i can skip below or something just
[00:15:02] like you can just say in a few seconds
[00:15:03] because you have to play all of them
[00:15:07] and uh over here there we go
[00:15:16] oh no i blocked the bottom of that thing well i'm just gonna call it
[00:15:20] oh well love when i fail a trick and still hit you.
[00:15:24] Collision.
[00:15:24] Three seconds of flame destroyed.
[00:15:26] Oh boy.
[00:15:27] Yeah.
[00:15:28] Okay, can I hit respawn in that menu?
[00:15:29] Menu just restarts the whole thing.
[00:15:31] Oh no, no, no.
[00:15:32] Really cool.
[00:15:33] There's just a landmine in there.
[00:15:36] Let me be patient this time and wait for the orb of killing my run.
[00:15:39] There we go.
[00:15:40] Cool.
[00:15:43] Don't you go. Cool. Don't be there! Alright, good
[00:15:45] they didn't dare.
[00:15:47] Okay he dared
[00:15:49] Dude come on
[00:15:52] Normally if I just just go right away
[00:15:54] and then like go for the helicopter trick
[00:15:55] The cycles are lined up
[00:15:56] And I'm just gonna shmoove through this
[00:15:58] Pay attention to everything
[00:16:00] Muscle memory out the window
[00:16:03] It's so cool all because of these stupid science fair child's earth balls trying to ruin your life.
[00:16:13] Yeah I got a rubber band and
[00:16:15] propeller and went nuts.
[00:16:23] Let's do everything down here.
[00:16:25] I think there's a way- oh my god, why did that lift?
[00:16:27] There is a way out of the pyramid normally but like...
[00:16:31] This is faster!
[00:16:34] They should use rocketoms and bounce around.
[00:16:37] Oh, nice.
[00:16:50] He's not Frogger, it's Logger. It's Bedford! Eeeh!
[00:16:52] Thought I whipped that organ.
[00:16:55] He needs to jump a bunch of times just once is enough. Say goodbye to the logger they're still here for some reason.
[00:17:05] It's almost like not even hard but I'll screw it up randomly just because...
[00:17:10] Oh, there we go.
[00:17:13] That's how the game goes. You're like oh this level is easy and you freak out.
[00:17:16] That's what happens all of the the time get in there literally yeah
[00:17:22] this is they've done it 30 billion times oops i made one small sneak here goes
[00:17:25] the entire run.
[00:17:37] Hooray, bounce pads! If I do this with a bounce pad and we're gonna friggin die.
[00:17:39] I'm going to frigging die, cool.
[00:17:44] It's okay it's faster just to skip all that anyway.
[00:17:48] That is true.
[00:17:50] Diamonds whatever they are...
[00:17:52] We're good.
[00:17:55] Time to ball!
[00:17:57] Uh, can I do the Swipe Trick again?
[00:17:59] I got this first try at the event.
[00:18:01] I didn't think that would happen.
[00:18:02] I did it again, what the hell?
[00:18:04] Whoa!
[00:18:06] Let's go!
[00:18:08] In practice,
[00:18:09] I'd mess it up like 50 times
[00:18:11] and I was like, we can make this a bit and this will be great and then every time I've messed it up like 50 times. And I was like, we can make this a bit and this will be great
[00:18:12] and then every time I've done it on the GDQ channel
[00:18:14] I nail it first try so there's no bit
[00:18:18] It sucks
[00:18:23] Suffering from success
[00:18:29] I got a cheated skeeball did it once then twice? I guess not whatever
[00:18:35] Heard they had skee ball once at GDQ and people just like broke the machines or something.
[00:18:42] Or somebody was really good, I thought they cheated highscore but they were a ske ski ball master or something.
[00:18:46] A ski ball, a master in turn and GDQ on
[00:18:49] all are believable
[00:18:54] how many years ago was before I started going through the mines.
[00:18:56] In there.
[00:19:05] Can I get that? I'm doing this in a really unorthodox and dumb way,
[00:19:07] and it worked so whatever.
[00:19:09] Nice!
[00:19:13] Normally I try not to use a jillion speed and die but this time it worked out
[00:19:17] let's be reckless it wouldn't work out there about whatever slow down a little
[00:19:23] bit so you grab the diamond and leave.
[00:19:27] Okay, it's not circus time,
[00:19:29] It's time to do the trick.
[00:19:31] I can skip playing a bunch of pachinko
[00:19:33] and it's annoying...
[00:19:35] Very cool thank you.
[00:19:39] There we go! Easy peasy.
[00:19:41] Dope-a chinko for us.
[00:19:43] It almost takes like forever,
[00:19:45] those bounce pads are kind of inconsistent.
[00:19:48] You might see a little there, sometimes it bounces you like one inch out the ground other times it'll bounce you like 300 feet in the air
[00:19:55] Oh come on what are we doing?
[00:19:58] There we go
[00:20:06] they do have like a big level full of like nothing but vertical bounce pads and it's just awful.
[00:20:11] Brew is like at least very inconsistent, which speedrunners hate when things are inconsistent so just
[00:20:13] let's make it a little less inconsistent with one bounce pad
[00:20:15] One spring easy peasy
[00:20:17] Do a little circus do a little bounce house whatever you know
[00:20:20] how it is you know speed running goes i've done a run or two
[00:20:29] all right All right. Oh, oh, oh! There we go.
[00:20:43] This is annoying.
[00:20:45] You're supposed to bounce in a row and get all three at once but that never works out.
[00:20:49] I'm stuck. Hello?
[00:20:53] I just want to get out of here.
[00:20:55] Get dribbled.
[00:20:55] I'm tired of the bounce house.
[00:20:57] It's like when the older kids get in the bounce house and weigh it down
[00:21:00] and you're like, oh god, I'm stuck in a crevice help me it feels like that
[00:21:03] yeah they start launching into the ceiling that too
[00:21:11] where are we at? Here we go.
[00:21:13] Not a lot of gambling in this until like the very end, I'm pretty sure. Unless you count Pachinko, I guess but...
[00:21:18] ...I mean, we kind of skip- We do gambling skips.
[00:21:30] Oh my god! Get out of this bag. Alright.
[00:21:32] Okay I don't even need the spring. Whatever who cares?
[00:21:35] I'm gonna have a spring for the game level
[00:21:37] Is this right actually hold up
[00:21:39] I don't know if i'm strapping so let us go
[00:21:41] For it we just go
[00:21:43] For an yolo and it works wow let's hit the dice and hope you bounce at the end whatever
[00:21:49] maybe that's the strat doesn't have a spring so you can yolo dumber here we go look at that
[00:22:02] i really should do runs this again someone beat my time after it got into gdq they're just like well that game looks fun and then they did faster than me
[00:22:04] and I'm like oh come on how dare you
[00:22:07] I've had that happen to me several times yeah
[00:22:12] all right what's next isn't bumper clap prime is it no it's new york
[00:22:19] like they just did this and made me so mad because i didn't from further that way probably should actually keep my camera facing that way but
[00:22:22] i'd like go over there and like do like a lineup and stuff oh my god this isn't even hard i'm
[00:22:26] making this look like it's hard you slowly just literally hold forward and jump and it's free.
[00:22:35] And I was like what am I doing? Am I stupid why did they like not just jump here oh my god
[00:22:39] oh then we got it. Oof wow yeah that was close I'm going too fast.
[00:23:00] Alright, nice.
[00:23:02] I'm gonna be arrested for speed crimes.
[00:23:04] Not allowed to speed this hard on the freeway.
[00:23:08] If it was really New York they would call call it the highway. Like what are you doing?
[00:23:12] Yeah, expressway... freeway...
[00:23:16] The I-95 whatever oh god damn there's a...
[00:23:18] Yeah yeah
[00:23:21] Californian spotted!
[00:23:29] Oh there we go. Frick.
[00:23:32] As soon as you fall out of bounds
[00:23:34] you get Warped Bag. They fixed that in a later patch
[00:23:36] but also I mean they added like
[00:23:38] 100 different crystals on every level
[00:23:40] the ones at the game before backs it opens what are we
[00:23:42] doing losing all my speed hell yeah yeah people love this they hate having speed actually
[00:23:50] here we go just need one of the parents no matter which one
[00:23:55] you just skip a level after this
[00:24:01] nope i would like to cube thank you i think most speeders crave cubes, to be honest.
[00:24:07] Yeah, cube is a great product.
[00:24:09] They will go crazy for cubes i think
[00:24:21] rude right here we go
[00:24:27] i think the latest patch is a giant wall over there. There's no way around it. This branch is like, don't do that how dare you!
[00:24:31] Where am i? Here we go.
[00:24:34] I don't need no helicopter power.
[00:24:38] I live dangerous.
[00:24:40] Yeah, not with the Power of YOLO. I used to go up each of these individually, then I was like why? Oh because I'll die that's why hang on
[00:24:59] oh my god i am messing it up i'm like this is easy
[00:25:02] why do i do this right all the time oh let me just break it up it's real nice
[00:25:05] thank you. Yeah okay I'm gonna do the old track because
[00:25:11] i'm being bad all to nowhere why do you see this? It's so stupid!
[00:25:14] It's so much slower oh yeah hang on that's why
[00:25:17] yeah I remember now Oh yeah, hang on. That's why. Yeah?
[00:25:18] I remember now!
[00:25:31] I'm gonna yodel this strat a little bit. I'm going to overshoot it a ton, that's so cool.
[00:25:34] Nice.
[00:25:37] Oh!
[00:25:40] Yeah there we go.
[00:25:44] Wow that's nice. That was a nice one.
[00:25:48] Yeah otherwise you have to kind of go through the levels slow and it's really annoying. You can do like a small scoop...oh wait skip oh we get this thing in crystal there we go
[00:25:54] the sky gem whatever this is
[00:25:59] and you know thank you, there you go.
[00:26:01] There are you? Are you ready to
[00:26:05] grab you trying to knock me off the freaking ribbon? What are they doing
[00:26:09] You I don't know what they were cooking What are they doing?
[00:26:13] I don't know what They were cooking with this level
[00:26:14] But like
[00:26:15] You just do this
[00:26:16] And we're done
[00:26:19] I don't know what you're supposed to do otherwise but like
[00:26:25] nah here we go bumper clap prime everyone's favorite planet it
[00:26:41] okay home of the famous purple strips that make you go slow
[00:26:43] but you can go upside down, that's cool I guess.
[00:26:53] I'm gonna try to touch the purple as much as i can in this level. Oops, touched the purple
[00:26:59] Can I get the cool guy thing where I touch this and then don't touch the purple? Oh come on
[00:27:04] Plus and then don't touch the purple. Oh, come on. Plus...
[00:27:11] I'm gonna go to the ceiling.
[00:27:13] It's way cooler.
[00:27:18] I learned that I can do this level normal actually what i'm doing here is really complicated for no reason but like this is still faster i was like, we can just reach level normal. It's not that hard.
[00:27:28] Hang on, I did something really cool in practice one time when I said we could do it again where I'd just go for this hole and...
[00:27:35] Nah there's no way. There's no way. Oh wow.
[00:27:37] There's no way!
[00:27:39] Would've been sick as hell but there's no way.
[00:27:41] Can I get in the cannon now?
[00:27:43] Wanna play a little normal?
[00:27:49] I think that Dev even like even said when the patches would bounce off like the top of the cannon
[00:27:52] but i'm like yeah that's so inconsistent in a way
[00:27:56] oh for god okay we're good.
[00:28:01] Oh wow, get safe.
[00:28:07] Okay what's even next? Uh oh yeah this one. The one where you just kind of do whatever
[00:28:09] and hope the purple doesn't mess you up too much.
[00:28:12] Oh boy, it does.
[00:28:13] Give me that.
[00:28:16] Oh god.
[00:28:17] Just get the gem up here. There we go.
[00:28:20] I've called these things like 900 different things today.
[00:28:23] Gems, crystals, diamonds, squares, it doesn't matter who cares.
[00:28:28] Geometric shape. the thingy
[00:28:33] you must obtain the object the monkey mcguffin okay i'm over there cool
[00:28:48] i would like the the cube read the prism thank you this one's nice
[00:28:53] This all should be easy but it makes me nervous there we go come on
[00:28:57] Come on, can I get up here? Thank you here thank you
[00:29:07] mid-air control you have in this game is wild to me compared to like other marble rollers
[00:29:11] yeah so there's a story behind that.
[00:29:14] The game originally came out and like I think according to one of the patch notes it was
[00:29:16] 400 for air movement or just
[00:29:18] movement in general then people complained
[00:29:19] what were they doing? So he said okay
[00:29:21] I bumped it to 1000 so it's literally okay i bumped it to a thousand so it's like literally over double
[00:29:25] like what it was originally i get the play the original patch they like added
[00:29:29] the patch in like the betas tab or something recently oh that's too low hang on
[00:29:35] it's probably going to be pain and suffering. I want to try it one time just to see how bad it is.
[00:29:39] Yeah, I got a match in this table.
[00:29:41] This game is definitely a lot better for like giving you more speed.
[00:29:49] I keep hitting it at the wrong time, this is so annoying!
[00:29:54] Yo! Thank you for letting me go, I'm gonna have to respawn again.
[00:29:59] This is one of those strats that's not even hard but if you mess it up...oh boy, you can mess it up.
[00:30:03] It's literally just alt timing.
[00:30:07] There we go, god. it's literally just all timing
[00:30:11] there we go god nice
[00:30:17] okay let's not fly off the side or anything. There we go!
[00:30:25] I'm gonna go straight to the gull geese There we go, get in there.
[00:30:30] I'm gonna go straight to the goal because I'm stupid and notice there's a chain link fence there.
[00:30:32] Oh actually well I'm on the back side of this thing
[00:30:34] oh that's bad
[00:30:36] Oh okay, well I normally bounce out of it and then to get some height but that was weird
[00:30:40] that one is like annoying it's like the fastest way to get there from the i'm gonna try
[00:30:46] some preform jazz here it's working it's not working why am i flying off like that
[00:30:51] whoa the purple is being so i don't want to climb
[00:30:53] that thing again i'm going to waste time just so i can save time you know how it
[00:30:56] is yeah yeah waste more time than you would save but at least you got the trick ready.
[00:31:03] You like bounce on that thing and it gets you up on this strip
[00:31:05] And makes you get this cube a little better?
[00:31:09] Otherwise it's like annoying to
[00:31:11] get there the purple is unpredictable and strange
[00:31:14] and holds malice towards men i think i don't know it's horrible.
[00:31:24] It's hostile towards humankind, that thing.
[00:31:28] Or ape kind, I guess.
[00:31:36] Yeah is there any lore implications? This level sucks. In this game by the way?
[00:31:38] Like why you're emotionally in a war doing this? There's no lore.
[00:31:40] Okay zero lore good to know. There's like lore. Okay, zero lore, good to know.
[00:31:43] There are like level descriptions we can read or something...
[00:31:45] Oh god I need to bounce off this that was so bad.
[00:31:47] This level has no flow, I don't like it.
[00:31:51] You just kinda use the helicopter power and suffer in the sky until you're allowed to go back to going fast on the next level, where you go very fast.
[00:32:01] Like a weird description for this planet?
[00:32:03] Not planet.
[00:32:04] This level in general?
[00:32:06] You'd be like, oh yeah, okay, I get it.
[00:32:08] That's some lore right there.
[00:32:10] Instead of skipping by like I do.
[00:32:14] Okay, here's some star trek or something i'm just gonna bounce off one of them
[00:32:19] i don't need that spring Wow.
[00:32:28] And explode!
[00:32:30] That's a lot of speed.
[00:32:32] Kalia, what was the description for this level?
[00:32:36] In the year 2020-2027
[00:32:40] The Scrimbiss Sector from Low Command led its last battle against the Bungus Empire. You know how it is
[00:32:44] That's the lore. Anyway, time is that's the lore yeah anyway You know they're...
[00:32:57] It's not how I normally do this, so like I'm
[00:33:01] trying to fight muscle memory. Like no don't land in the red! The red kills you instantly.
[00:33:05] You wanna see? Just die.
[00:33:08] You just died, check it out!
[00:33:11] Ah! You get cut off!
[00:33:13] Great. You just evaporate.
[00:33:17] He's just gone. Particles all got discombobulated.
[00:33:21] Your punishment for not balling on Planet Baller...
[00:33:27] Disintegration.
[00:33:34] Nothing more bottom than disintegration.
[00:33:34] They added 900 gems because that's cheating, apparently, at this level.
[00:33:37] I think there's straight up like 12 gems in this level here,
[00:33:39] they're like no you have to jump between every wall a bunch.
[00:33:42] I am not getting my jump that's so cool.
[00:33:46] This levels very easy,
[00:33:46] I swear it's only really fast,
[00:33:48] there you go.
[00:33:49] There he is.
[00:33:50] I swear, I'm balling.
[00:33:53] Please spare me the big hammer!
[00:33:55] There we go.
[00:34:00] Do change his level instead of of like apologized, then they just patched anything.
[00:34:03] They're just like I don't know what's thinking.
[00:34:05] I was on one that day when he made the cycle.
[00:34:08] Because you know like i'm not getting back there's no way I'm doing it again.
[00:34:14] I could go through that spiral really slow and then go back really slow or we can just do this again
[00:34:20] This seems much more consistent.
[00:34:23] Yeah, this level killed me so much the first time I... oh god.
[00:34:27] I tried learning during this level.
[00:34:30] I was like 10 minutes that's plenty of time. And it spent like... I don't know.
[00:34:33] 8 of them there in the loose.
[00:34:38] Am I overshooting?
[00:34:42] What am I doing? I'm asleep here. Sleep at the ball.
[00:34:48] Ayayay
[00:34:50] You, I need you to spawn in
[00:34:58] I'm playing the level normal for a second, except I'm dead. Nevermind!
[00:35:00] Woah... oh boy.
[00:35:02] This is going great.
[00:35:04] It's a really easy level
[00:35:05] I'm doing it in the worst way possible
[00:35:07] Okay, let's just wait for this thing to do its thing
[00:35:11] I'll make monkey noises with the jumps, I guess
[00:35:15] Or he doesn't, I's like you hit stuff, whatever
[00:35:17] or gain enough speed.
[00:35:20] You just go to the exit.
[00:35:21] Thank you.
[00:35:22] I'm very good enough
[00:35:27] it's time to get hit on purpose and then live what am i doing
[00:35:31] stay on the path not straight from the path
[00:35:34] young monkey.
[00:35:39] There we go you must find the path of baseball
[00:35:44] and sink a home run or something i don't know
[00:35:51] they hit balls through hoops in baseball right okay Okay.
[00:36:00] Why?
[00:36:05] Why did we jump over that? Alright, I got time.
[00:36:08] I'll wait
[00:36:11] there we go
[00:36:18] you show this the level i need to not mess up?
[00:36:20] Okay cool. Let me just go ahead and not do that because otherwise I waste a lot of time
[00:36:24] These walls don't start in like spawned-in
[00:36:28] And like I have a good window opportunity here to just like go around them all there's
[00:36:34] a fourth wall back there that spawns and we have the spring to get over it and waste a lot of time
[00:36:38] here we go this one is free then we have the final one that we're done
[00:36:41] and no more balling then we're not allowed to fall anymore after this
[00:37:03] i never jumped this far then before. I was like, are we gonna screw it up? No, we're good and the walls are still here in bullying me Okay.
[00:37:15] As always, you must collect these objects and then we're out of here
[00:37:19] then there's no more suffering no more cbt whoop you're dead okay fix that i just need to have a power-up too, doesn't matter which one I have.
[00:37:26] I can get this, doesn't matter.
[00:37:28] Oh god why did...I accelerated it's so cool thank you
[00:37:30] Thank you the path that accelerates
[00:37:32] you for doing the thing you do
[00:37:38] I'm glad i didn't pay attention that would do that when I made my jump. That's so cool
[00:37:42] Okay The job is stupid you can go too fast. I don't want to slow down, I want to just get speed.
[00:37:49] I don't even need this power up. We're good! Whatever, I'm of here.
[00:38:00] Do a little spin
[00:38:06] And we're done, we're friggin' done This is the done portal, we're done. We're frigging done.
[00:38:06] This is the done portal.
[00:38:07] We're done this time.
[00:38:09] Woo.
[00:38:11] Yeah, record.
[00:38:14] Oh,
[00:38:14] not even close on the TV.
[00:38:18] Let's get my time with that it was like five minute run one of the
[00:38:21] 401 yeah we're behind by a minute whatever 2703 looks like your main
[00:38:28] your main time.
[00:38:30] Improved from last time.
[00:38:33] Let's go! We take those.
[00:38:36] Awesome, well done.
[00:38:37] Yeah, so recency bias PB Awesome. Well, the recent, yeah.
[00:38:39] Yes.
[00:38:41] Recency bias PB love to see it.
[00:38:42] Um,
[00:38:42] awesome.
[00:38:45] Well that was definitely CBT.
[00:38:46] No one can argue that,
[00:38:46] uh,
[00:38:49] anything you'd like to shout out plug or direct the people towards Teddy?
[00:38:52] Not really I guess
[00:38:53] Go Silly Block
[00:38:55] Go Silly Block
[00:38:57] indeed. That's what we're here to celebrate for the next two episodes and beyond.
[00:39:02] And that's what this whole show does.
[00:39:03] So thank you so much,
[00:39:05] Teddy,
[00:39:05] for running that game.
[00:39:06] That was an incredible run and full of interesting geometry
[00:39:10] in skills and things like that.
[00:39:12] But before we jump into the next game
[00:39:15] from this silly block of SGDQ,
[00:39:17] We're going to take a little bit
[00:39:18] of a break so feel free
[00:39:20] to get up stretch climb into your own ball, bounce around.
[00:39:24] And we will see you here in just a few short moments.
[00:39:26] Thank you. so so so ¶¶ so so so ¶¶ so so so so ¶¶ so so so so foreign is I'm sorry. But you still have an important dream to achieve
[00:43:12] Until it's all over, I'll be waiting here until the end
[00:43:22] I'm waiting for you, my love and oh so so All right, and welcome back to Awfully Silly.
[00:44:23] Everyone, if you're just joining us, we are featuring some of the incredible speedruns
[00:44:28] that were featured as a part of the silly block of this most recent sgdq 2024
[00:44:33] uh we have another one coming up for you next in just a moment wanted to remind everyone
[00:44:37] first of course that your subs prime gaming subs gift subs and bits cheered on the gdq twitch channel help
[00:44:44] support games a quick hotfix so if you're a fan of the hopics content if you've been watching these
[00:44:48] speed runs if you've been watching these various shows that we have throughout the week
[00:44:52] outside of the mainline events
[00:44:54] please consider subscribing to
[00:44:56] the channel. We really appreciate it
[00:44:57] But without further ado I think
[00:45:00] we are ready to jump into game number two.
[00:45:02] A blink and you might miss it kind of run.
[00:45:05] It's really that quick but it is really that impactful.
[00:45:08] This is Birds Aren't Real the Game
[00:45:11] and this is going to be run by Allison 8-Bit.
[00:45:12] Allison, take it away!
[00:45:18] Hey everybody I'm Allison 8-Bit
[00:45:20] And i'm here to show off Birds Aren't Real
[00:45:22] the very serious
[00:45:24] true conspiracy theory
[00:45:26] that is definitely not a hoax or
[00:45:28] you know
[00:45:29] anything like that.
[00:45:32] I'm joined by a bit of a quack of mine,
[00:45:35] a friend if you would. Hi! I'm Quacksilver.
[00:45:38] I speak for the birds.
[00:45:42] Alright and we're gonna go ahead and just jump right into it.
[00:45:45] Count us down, we'll start in 3... 2... 1... Go!
[00:45:50] Good luck, Allie!
[00:45:52] Here we go!
[00:45:53] We're starting with a nice little tutorial here.
[00:45:59] We are just doing a bunch of basic things to learn the controls of this little robot that we have here.
[00:46:08] The lore is pretty simple. little robot we have here. There's lore in this game,
[00:46:09] I'm not really sure what the lore is actually
[00:46:11] supposed to be,
[00:46:12] outside of the fact that we're trying to...
[00:46:14] We are a bird robot sent by a bird government person
[00:46:19] who I'm not sure if they themselves are also a robot.
[00:46:23] But we're trying to fight the mayor who is trying to say that birds are not real which I really don't know
[00:46:34] if it's true or false but you know? That's fine.
[00:46:41] So we have to do some stuff like fly, use the repeller hide in foliage
[00:46:43] and then
[00:46:46] take pictures of people. Take a picture of them, you need to put a chip on them which you put in with the perp hoop.
[00:46:53] You have a bunch of different quests to do, you're just causing chaos. This is a lot like untitled goose game uh but it's quite a silly
[00:47:02] game of course i am just now realizing like after having seen this in practice rooms at GDQ and now, that is a remarkably non-robotic looking bird boss.
[00:47:17] What are the lore implications of you being a robot,
[00:47:21] of us theoretically real bird. Hold on!
[00:47:24] The game is coming apart at the seams.
[00:47:28] But yeah, so we're just like going around
[00:47:30] doing various tasks that are all at Mischief.
[00:47:33] For here it's a bunch of party supplies are up right now
[00:47:37] So we're tearing down streamers, popping balloons
[00:47:40] Stuff like that and now that that's all done, we're gonna have a new cast. This is going to involve us stunning folks which is actually quite difficult because for some reason people aggro on us very easily.
[00:47:52] I don't know why.
[00:47:55] Unfortunately, there's always incredibly helpful detritus just lying around in the streets. Good job mayor!
[00:48:01] Yeah who doesn't sleep on a taco or a soda?
[00:48:04] Just to throw at people?
[00:48:08] That person's head is doing something.
[00:48:10] Whoa! Yo what was that?
[00:48:15] So now we need to go deface some billboards.
[00:48:18] Here we just grab a little spray can.
[00:48:20] We have some fun times here!
[00:48:24] So we're not going to destroy all fake people, the first people.
[00:48:25] Hold X to analyze one of my favorite lines.
[00:48:27] Destroy all people now? Okay.
[00:48:30] A much more fun billboard.
[00:48:33] I only wish to expose people who spy on your kids.
[00:48:38] I wish to coop on your kids!
[00:48:42] Lovely, lovely billboard there.
[00:48:44] And vote for mayor, privacy, and your head.
[00:48:51] Poophead.
[00:48:52] Poophead? That took me a second but I got that.
[00:48:57] So here's one of the few skips
[00:48:59] This game has like... it's almost glitchless
[00:49:01] There are a couple things you do
[00:49:03] Here if you get right between the two
[00:49:05] The hitbox sees the poop from one for the other
[00:49:08] so you can get a two-for-one on your on your poop
[00:49:12] which again i don't know the implications i thought it was just the
[00:49:15] poop is there to uh just just put chips on people, but it also can apparently fertilize plants.
[00:49:23] I mean eco-friendly. Yeah this game has a message of environmental hope at its core.
[00:49:30] Your vote, your voice, people protect you. Get out of here!
[00:49:34] So now we're taking down a bunch of propaganda posters which is always a fun time.
[00:49:40] Luckily this game lets us stop and smell the roses with
[00:49:42] the length of it. It's quite
[00:49:44] short game. This game was actually
[00:49:46] made as a student project.
[00:49:48] Yeah I was about to say it was a collegiate team that did this right?
[00:49:54] Yeah, it was for...I don't actually remember the school off the top of my head. University of Southern California, maybe?
[00:50:02] That sounds right!
[00:50:06] And so yeah, uh...the game's cool. It's like a really little it's a little buggy mess of course
[00:50:12] as it was something very short and small but
[00:50:17] oh there is a skip i try to do here where i
[00:50:20] do a death for and actually should let me reuse some of the tablets but we tried doing that earlier in practice, and I just couldn't interact with tablets for the rest of
[00:50:33] the thing. So we're not going to do that tonight
[00:50:37] In practice, as in the staggeringly long time
[00:50:41] about 10 minutes ago.
[00:50:46] Always fun to discover a new glitch,
[00:50:49] a new softlock minutes before
[00:50:52] I mean, I discovered about five of them
[00:50:55] in the GDQ practice room.
[00:50:57] You gotta break the game to appreciate
[00:50:59] the game.
[00:51:01] As long as you're finding them
[00:51:03] in the practice room that's's a spot to do it.
[00:51:05] Keep it off the cameras.
[00:51:07] But putting on the cameras
[00:51:09] are going to be a handful of conspiracy theorists.
[00:51:13] Got one more to go, and then it's time to cause I believe ultimate mayhem? Ultimate chaos? I'm not sure what that was called.
[00:51:21] We're about to be at the end actually so very short game as much as before. short uh
[00:51:29] very short game that's what I'm trying to report pause ultimate chaos there we go
[00:51:33] alright so this is the final thing
[00:51:35] pretty much you're just gonna go around and tear down the streamers and
[00:51:43] it's the full redux of everything yeah
[00:51:48] time is going to be of everything. Yep. Time's gonna be when I
[00:51:50] hit 100%.
[00:51:56] Which is going to be at the end, and I'll be counting that down as we get closer.
[00:52:05] Yeah when people get angry at you they throw something.
[00:52:09] We think it's rocks but uh...
[00:52:11] It's hard to tell.
[00:52:14] And...
[00:52:15] Time!
[00:52:17] Ooooooooh!
[00:52:22] A very silly game. Also a pretty awful game. It fits for
[00:52:24] all the criteria here
[00:52:25] but it's like a really fun little time
[00:52:27] Yeah, it hits every descriptor of awful and or silly I love that but yeah that was
[00:52:36] it uh I'm Allison Apeit i do all kinds of different variety runs sometimes I do more silly games
[00:52:42] I usually do things that are closer to like the Metroidvania platformer kind of aim
[00:52:47] so if you want check me out you can find me on my Twitch over at...
[00:52:51] Same username over there.
[00:52:53] Anything for you Quack?
[00:52:55] I'm Quack!
[00:52:56] Run indie games, run silly games
[00:52:58] they're so much fun
[00:53:00] This past GDQ where I got to commentate for Allie
[00:53:03] was my first time seeing the full silly block from start to finish,
[00:53:06] and it made a lifetime convert out of me!
[00:53:10] Yeah do that forever you can find me at Twitch Quack Silver Plays but... silly games.
[00:53:17] That's all for us! Thanks for having us Conception!
[00:53:19] Yeah thanks for being here and yeah thanks for joining us joining us cannot echo the sentiment enough or silly
[00:53:25] or awful games forever i am also a lifelong convert as we've been doing this for quite
[00:53:30] some time now so completely echo that but uh as that theme continues on, we're going to continue
[00:53:36] to explore that incredible silly block
[00:53:39] that Quack was just talking about from this past SGDQ.
[00:53:43] But first, we're going
[00:53:44] to take a little bit of
[00:53:45] a break here. So feel free to
[00:53:47] get up, stretch, maybe
[00:53:49] see if you can fly. Maybe see if you can
[00:53:51] destroy some streamers or poop on
[00:53:53] some people below you or whatever. And we will see you here in just a few
[00:53:57] short moments should um so. is so so so so so so so so um so so so so time so so so so so
[00:58:20] all right welcome back to awfullyfully Silly, everyone.
[00:58:24] If you're just joining us,
[00:58:25] we've been featuring some of the incredible silly block runs
[00:58:28] from this past SGDQ.
[00:58:29] We kick things off with an excellent run of CBT by Teddy Ross and continue right along
[00:58:34] with Birds Aren't Real the Game by Allison Aitbitt. Both were an incredible time both at
[00:58:39] the event and on this episode but before we jump into the next run here,
[00:58:44] I did want to remind everybody of an event
[00:58:48] that's coming up as part of GDQ,
[00:58:50] which is the next all-women in FEN speed running event,
[00:58:54] which is Flame Fatales.
[00:58:56] So Flame Fatales is gonna be returning August 18th
[00:58:59] through the 25th so just around the quarter.
[00:59:02] If you wanna learn a little bit more about that
[00:59:03] you can use exclamation point!FF in the Twitch chat.
[00:59:05] That's going to give you links to the schedule
[00:59:07] and you can also let us know
[00:59:09] on our socials or in the discords
[00:59:11] what runs you're looking
[00:59:13] forward to the most that are taking place be taking place at flame fatales we would love to hear from
[00:59:18] you um but without further ado we're gonna
[00:59:20] keep rolling right along with some runs from silly block from sgdq
[00:59:24] and this one i have actually i've hadQ. And this one, I have actually
[00:59:26] had my eye on this one for a long time.
[00:59:29] We've actually been trying to get this run
[00:59:31] on the show for over a year as we
[00:59:33] just found out. We couldn't make the schedules align
[00:59:35] but the tide has come in
[00:59:37] The schedules are perfect
[00:59:39] And we have Joester98 here
[00:59:41] Who's gonna be running Mad Panic Coaster
[00:59:43] So Joester, the floor
[00:59:45] Or the track I guess is yours all righty yeah thanks uh thanks for having me
[00:59:50] and thanks for being persistent about getting me on here it's just the other side i just
[00:59:54] kept having to travel for work but finally got a week I didn't.
[00:59:58] And it lined up.
[01:00:01] So this game, if you
[01:00:03] did not watch Silly Block at
[01:00:05] SGDQ, I can almost guarantee you've never
[01:00:07] seen it
[01:00:08] because it's very obscure.
[01:00:11] And it is a very crazy game
[01:00:15] and I do want to give a motion sickness warning
[01:00:18] before this entire run, If you get motion sick easily,
[01:00:21] this probably isn't the game for you. But that being said let's
[01:00:26] get right into it if I can skip the title screen here.
[01:00:33] This is also a very hard game so I'll talk as much as possible but you know
[01:00:38] If I get quiet for a while it's because this is actually pretty hard game so
[01:00:41] uh without further ado let's uh get going in three two one
[01:00:52] all righty so uh All right.
[01:00:54] So I do have the chat up,
[01:00:56] so if anyone has any questions about what the hell is this game, please ask
[01:00:58] because again,
[01:00:59] no one has heard of this game.
[01:01:02] I only know two people that actually own a physical copy of this.
[01:01:07] But yeah, this is Mad Panic Coaster.
[01:01:10] The basic premise of this game is very simple. It's actually a fully on rails game in terms of going forward, but there are no railings so you have to steer the whole time and fall off.
[01:01:21] And yeah here we go.
[01:01:24] This is the very first level.
[01:01:28] So every level
[01:01:30] is at this speed.
[01:01:31] There is a way to actually
[01:01:33] go slower
[01:01:33] but not only is that obviously slow
[01:01:37] But it's actually not even really helpful because you can slow to like a full stop
[01:01:43] But the first frame you let go of the brake button
[01:01:45] you will immediately go back to full speed.
[01:01:49] That's very not good so I just don't use
[01:01:53] the brake button.
[01:01:56] And so every track, I have to do three laps. My health is in the upper left
[01:02:00] if I run out of health and die then I have to do the track all over again
[01:02:04] which I will try not to do.
[01:02:05] But I've only ever beaten this game without dying a few times.
[01:02:09] So hopefully we can get another one of those today.
[01:02:12] I did manage to pull off an SGDQ.
[01:02:14] Yeah, I was going to say, one of those was not long ago.
[01:02:16] Yeah.
[01:02:19] Prior to my prep for that one the only other two times
[01:02:22] I had beaten this game without dying were World Record
[01:02:25] and then the other time i did this on a
[01:02:27] hotbed show which was like three years ago
[01:02:30] um but yeah there's the uh there's the first track
[01:02:36] oh yeah ectosis is one of two people I know
[01:02:39] that runs this game. And he's the only other
[01:02:41] person I know
[01:02:43] or at least like one of two people I know that actually
[01:02:45] just sat down to put the game in a
[01:02:47] console and beat everyone sitting
[01:02:48] on it. Yeah, if you'd down, put the game in a console and beat it in one sitting.
[01:02:49] Yeah if you had given me five guesses
[01:02:51] on who else owns this game I would have guessed
[01:02:53] Egg Dice as well actually. That's a good guess
[01:02:55] It'd be a very good guess
[01:02:57] And yes this also was on ESA.
[01:03:00] I also did that run and that run
[01:03:02] was terrible so don't watch that one. Watch the
[01:03:04] SGDQ one instead.
[01:03:09] But yeah, we're just moving on here.
[01:03:11] Also the game just tells you
[01:03:12] You're lucky after you beat this stage
[01:03:14] It doesn't even say good job
[01:03:15] It just says you're lucky
[01:03:16] Because it's extremely disrespectful
[01:03:23] Yeah disrespectful. So this track,
[01:03:24] it,
[01:03:25] this track actually
[01:03:26] teaches you two things.
[01:03:27] One is
[01:03:28] intentionally
[01:03:29] moving to the left
[01:03:30] or right so not only do you like
[01:03:32] is you have to like stay on but if you some obstacles like these bones will
[01:03:37] actually take up certain chunks of the track
[01:03:40] so you have to move yourself to the left or right so you don't get hit.
[01:03:44] And then the second thing this
[01:03:45] track adds is actually holes you have to jump over
[01:03:47] which the game sort of
[01:03:49] kind of not really telegraphs by
[01:03:51] putting shovels along the outside of the track.
[01:03:54] On a level that's
[01:03:55] this early in the game,
[01:03:57] you can react to it pretty easily.
[01:04:00] On levels later in the game
[01:04:01] you most definitely cannot.
[01:04:03] So you just have to anticipate them being there
[01:04:06] or you will fall off and
[01:04:09] falling off is an instant 20% health loss which
[01:04:12] is very bad.
[01:04:15] Because again if you lose all your health you die and
[01:04:17] then you have to start the track all over
[01:04:18] again, which is obviously not good
[01:04:20] and loses a ton of time.
[01:04:25] And we also have to try and kill all these enemies
[01:04:27] There are three attacks you can use
[01:04:29] to kill enemies
[01:04:31] They correspond with the face buttons
[01:04:33] short, medium, long Medium is actually the face buttons uh short medium long um
[01:04:36] medium is actually extremely underrated and as i mentioned at sgq
[01:04:40] i didn't know that that was in the game until last year
[01:04:44] and the only reason i didn't know that was because I never pressed triangle
[01:04:46] while playing the game,
[01:04:48] which is... You'd think that
[01:04:51] you would try and press every button,
[01:04:53] but I didn't bother reading the manual
[01:04:54] because it's in Japanese and I can't read it, so I don't even bother
[01:04:57] looking. Even though if you just take a
[01:04:59] glance at the manual, it tells you that
[01:05:01] Triangle does something. So even if you can't read
[01:05:03] you should know like I should maybe press the button
[01:05:05] because it actually does something
[01:05:06] That is hilarious i shouldn't even press the button because it actually does something
[01:05:13] that is hilarious yeah um i've done that several times too so i'm with you yeah on various games now as we're getting ready for this next one, quick question
[01:05:19] for you. If like you played super duper optimally
[01:05:23] could you beat all of these levels without taking any damage or are you purposely
[01:05:27] going... Like... It's's actually so this is another
[01:05:30] thing i found over next and it's actually slower
[01:05:33] to do the tracks without getting hit because if you beat a track
[01:05:35] see notice after i beat the track i got a bonus for health
[01:05:39] um based on how much help that had left if you'd finish a track After I beat the track, I got a bonus for health.
[01:05:40] Based on how much health I had left.
[01:05:42] If you finish a track without getting hit,
[01:05:44] you actually get like no damage bonus and that takes like one extra second.
[01:05:48] One or two extra seconds
[01:05:49] for that to pop up in the game
[01:05:51] and then to give that to you.
[01:05:52] So,
[01:05:53] you actually want
[01:05:54] to get hit
[01:05:55] at least once
[01:05:56] on every level
[01:05:56] so you don't get
[01:05:57] that bonus
[01:05:58] on accident
[01:05:58] and the only reason I know that exists that bonus on accident.
[01:06:01] And the only reason I know that exists is because
[01:06:03] I got it on accident.
[01:06:05] I didn't even realize I had beaten a level without getting hit
[01:06:07] and then the bonus popped up,
[01:06:09] and I was extremely confused.
[01:06:12] But even like trying popped up and I was extremely confused. Even trying to do that,
[01:06:14] I've only ever beaten
[01:06:16] two or three tracks in this game without getting hit.
[01:06:20] It's very, very hard.
[01:06:23] Yeah I can imagine. To not get hit.
[01:06:26] So...
[01:06:28] Funny enough this boss trap was the first trap that a game bad would be without getting hit.
[01:06:32] And then I should also mention this is a boss trap, so how the bosses work
[01:06:35] is you do three laps like normal and then a side path opens
[01:06:38] and you fight the boss.
[01:06:40] There are two win conditions on bosses.
[01:06:42] One is hit them enough times and they die
[01:06:47] this will hold the start
[01:06:50] and then the other wind condition is survive three laps.
[01:06:55] So you notice that the lap counter in the bottom
[01:06:57] right has reset to one,
[01:06:59] so the other way I can win is
[01:07:01] to take three laps
[01:07:03] of this guy without killing him.
[01:07:04] And I hopefully don't do that because it's very slow
[01:07:11] So yeah, the long range attack
[01:07:13] basically just destroys these bosses
[01:07:15] because the explosion will linger
[01:07:16] on the track and then they will run into it
[01:07:19] more often
[01:07:21] than not so
[01:07:22] that's usually the attack you want to use
[01:07:24] because it's usually the attack you want to use.
[01:07:29] Because it's just...
[01:07:31] You can't fire as frequently, because you only have one
[01:07:33] shot on screen at any one time
[01:07:35] but it will almost always hit with every shot.
[01:07:40] So if you're watching the game and thought like wow how
[01:07:42] the hell do you stay on the track in this game?
[01:07:50] Well you can continue to ask yourself that question here because this track has ice physics and it is absolutely terrible um he wasn't hard enough the game was
[01:07:56] not hard enough they just thought all right time time alright time for you to give up right now.
[01:07:59] So I will teeter on the edge of this track the entire time and there's nothing
[01:08:03] I can do about it because you cannot
[01:08:07] stay in the middle of this track.
[01:08:08] Trust me, it just doesn't happen.
[01:08:11] So you just have to constantly be gifting left and right
[01:08:16] And you know, we'll be teetering
[01:08:18] The whole time and uh yeah even on this section of track that's
[01:08:23] perfectly straight uh you cannot just like stay in the middle it doesn't work that way
[01:08:29] here's another hole in the track,
[01:08:31] this one is a little equal because
[01:08:33] its on a downward slope so
[01:08:35] its really hard to tell where it is
[01:08:37] A lot of people fall into that
[01:08:39] one on their first play, including me, who falls into it
[01:08:41] all the time.
[01:08:46] And I think if we've ever
[01:08:47] beaten a game once or twice
[01:08:49] without falling off the track at all.
[01:08:52] That's also very hard. Most runs you fall off
[01:08:55] like at least once
[01:08:59] because it's just very hard to stay on and it loses a couple seconds every time you fall off
[01:09:03] in addition to lowering your health
[01:09:05] and making it obviously harder
[01:09:07] to even beat the track in the first place.
[01:09:11] One thing that does help with these tracks is you notice
[01:09:13] that blue diamond thing I picked up
[01:09:15] that is a 20% health refill
[01:09:17] and there's 1 on every level
[01:09:19] and so I will
[01:09:21] strategically get that on either lap one or two depending on what my health situation is
[01:09:26] so if i get through lap one and my health is pretty good i'll actually intentionally
[01:09:29] go around it or drink a rift so that i can maximize uh how much juice I get out of it.
[01:09:38] Because obviously you can't go over 100% health,
[01:09:42] like on the first lap on this track
[01:09:43] I was still at over 90%, so I skipped it.
[01:09:45] And then in Lap 2, I might as well get it because
[01:09:48] It's almost certainly not going to help me at the end of Lap 3 if I save it
[01:09:52] So you just get it there to maximize your health for that
[01:09:59] so that's generally the strategy with those
[01:10:03] you get more points on real track here yeah yeah back on real track here. Yeah, yeah,
[01:10:06] back on real track
[01:10:07] and also back
[01:10:08] on real crappy frame rate.
[01:10:10] This level really lags.
[01:10:12] If you've actually
[01:10:12] played this game
[01:10:13] on a PS1
[01:10:15] it lags horribly everywhere.
[01:10:18] It's very,
[01:10:18] very,
[01:10:18] very bad lag.
[01:10:19] I actually think
[01:10:20] it's completely unplayable
[01:10:22] but playing on PS2
[01:10:25] the lag is substantially
[01:10:27] lower everywhere except for right here.
[01:10:30] Like in this level specifically.
[01:10:34] So this level actually has a split path and so up here I'm going to go left
[01:10:39] and then i'm gonna have immediately jump twice because there's two holes in the
[01:10:42] track that you can't really react to. That actually cuts out like 80% of this level,
[01:10:49] and makes this level one of the shortest in the game.
[01:10:53] If it looked easy to just go left there you'd be
[01:10:57] wrong because the game wants to send
[01:11:00] you to the right and so
[01:11:02] the way to go to the left is actually
[01:11:04] stay on the right edge of the track
[01:11:06] and then swing left
[01:11:08] into the turn.
[01:11:12] Otherwise, you will just
[01:11:13] go to the right and not only is the right path
[01:11:15] longer and laggier, it's also
[01:11:17] substantially more difficult so
[01:11:19] you want to go left all three times and doing that saves at least
[01:11:24] a minute total of the track just because there are so many, it cuts out so much of the track.
[01:11:33] So,
[01:11:33] it's very,
[01:11:34] very useful
[01:11:35] to take that
[01:11:37] shortcut
[01:11:37] that is obviously intended
[01:11:39] but
[01:11:40] it's at the split
[01:11:43] paths in this game are a lot harder
[01:11:45] than just approach and press
[01:11:46] the direction you want to go
[01:11:48] even though it really should be that.
[01:11:52] Yeah, so even to this game
[01:11:53] to make turning left hard even.
[01:11:54] Oh yeah, and everything's hard.
[01:11:58] So this is another boss track.
[01:12:00] This boss
[01:12:01] is probably consistently the most aggressive, which sounds bad and it is. But there are
[01:12:09] two redeeming qualities. One his attacks do less damage than every other boss for some reason.
[01:12:16] And two, the laughs when you actually get to the boss are very short so actually stalling this guy out is not
[01:12:25] a terrible strategy. It's not that much
[01:12:27] slower than just
[01:12:29] killing him would be
[01:12:30] So
[01:12:34] you know, if I end up in a very low health situation
[01:12:39] I may just do that.
[01:12:41] I will try not to do that because it's obviously slower
[01:12:44] but because it's obviously slower but uh
[01:12:51] geez yeah i'm moving so fast i mean you've been having a hard time like
[01:12:54] understanding what i'm looking at. Yeah, this game is also
[01:12:57] like a super pit-rate destroyer because there's a lot of stuff
[01:13:01] going on. Here we go.
[01:13:05] Evil Root Oh, Evil Rudolph.
[01:13:10] Yeah, pretty much.
[01:13:15] Yeah, he's dead.
[01:13:18] Nice one. That was fast.
[01:13:19] That was actually a really quick kill. Like...
[01:13:21] Like lap 2 had barely started and he was dead.
[01:13:24] But that's not common.
[01:13:27] So like if that was any other boss in the game, I would have died because they all do
[01:13:32] way more damage than that guy.
[01:13:35] I think they compensated for the fact that when he throws a whole row row of acorns i'm reasonably confident
[01:13:40] that it's impossible to get around that consistently
[01:13:43] um whereas every other boss when they throw like nasty attacks you at least
[01:13:47] can kind of get around them sometimes, maybe.
[01:13:52] Yeah.
[01:13:55] Shouts to EvilzoneLegend
[01:13:57] in the chat there.
[01:14:01] Y'all should check
[01:14:01] out the Evil Zone tournament
[01:14:03] finals that was on the SGDQ channel
[01:14:06] when you get a minute. That was
[01:14:07] hype as hell. So rad.
[01:14:09] So rad.
[01:14:16] Alright, so we're in World 3 now This track is deceptively hard
[01:14:18] for a couple reasons
[01:14:23] The enemies are very few. Those stone
[01:14:27] pillars that fall at the start of the lap are random
[01:14:31] so they do not always fall in the same spots
[01:14:33] so you can't really consistently go
[01:14:35] around them, and three getting
[01:14:37] the health refill on this level is actually
[01:14:39] really hard. Now I got it there, I didn't
[01:14:41] want to get it but I'll take it because you have to jump off the
[01:14:45] track like a really specific point and if you're like getting hit or like holding any direction
[01:14:50] will jump at the wrong time you'll go flying over it. Which actually
[01:14:54] is faster
[01:14:55] because you
[01:14:55] get a huge
[01:14:57] speed boost
[01:14:57] but you
[01:14:59] probably wanted
[01:15:00] that so
[01:15:01] it's not
[01:15:02] exactly always
[01:15:04] good to uh yeah because if you just run off
[01:15:07] the edge like i did there like i would have gone over but the
[01:15:10] health was still there and I would have gone
[01:15:13] even though that is clearly kind of how you're supposed to approach
[01:15:16] that part nice punchy lag there oh yeah. All righty, we got through that.
[01:15:44] So something I haven't gotten yet is there's an audio bug that can happen at the end of every level,
[01:15:50] where the jingle that played there when it tells you got lucky does not play.
[01:15:55] And when that happens happens the level ends instantly
[01:15:58] and you say over eight seconds um except i have no idea how to
[01:16:02] consistently get it um i have multiple theories
[01:16:07] which may or
[01:16:08] may not be true.
[01:16:09] If anyone is
[01:16:10] interested in
[01:16:11] solving that
[01:16:13] problem,
[01:16:14] be my guest
[01:16:15] because I
[01:16:15] cannot figure it
[01:16:16] out.
[01:16:18] That is wild.
[01:16:20] I'm sure your world record got it at least once
[01:16:22] or twice then. The record actually got,
[01:16:24] it's funny,
[01:16:25] my recordist is like three years old
[01:16:28] and so i didn't uh
[01:16:33] i didn't actually remember how many times i got it but i actually got it
[01:16:36] five times including on the first three levels in
[01:16:38] the world um So, I will
[01:16:41] basically never be ahead of those splits
[01:16:43] ever because I got it on the
[01:16:45] first three although I think the run
[01:16:47] ahead at SGDQ had a much better
[01:16:49] boss kill and I got it on levels 2 & 3 in the SGDQ run
[01:16:54] And I think that was actually ahead of my PB out of that first boss
[01:16:58] as result of getting a good kill and getting the audio bug twice.
[01:17:04] Incredible!
[01:17:06] But yeah, it's uh... I have gotten it one of the other practice runs
[01:17:10] that I did before that run.
[01:17:12] I also got it five times, but that's the most
[01:17:13] of our run out of a
[01:17:15] potential 14-word that would save time
[01:17:17] because you can get it on the final boss
[01:17:19] which I have several times
[01:17:21] but obviously doesn't save any time because the run's already over at that point.
[01:17:25] Right.
[01:17:33] So this level is like deceptively easy for being right in the middle of the game.
[01:17:40] I honestly have never found this level particularly hard, even though those like clam shells in
[01:17:46] the middle of the level uh close randomly um and it's not
[01:17:50] consistent like which one okay so here's the audio
[01:17:55] boat so watch how fast this all goes.
[01:17:56] Boom! It's over. And that saves
[01:18:00] a lot of time if you get it. My only theory
[01:18:04] is that you have to fire a shot at like a specific time when
[01:18:07] you're either about across the finish line or like right as you cross the finish line
[01:18:12] um that's my current theory but then watching back
[01:18:14] my pd and i also got the audio bug by doing nothing so uh that's what like
[01:18:20] i don't know what the hell is it so if someone wants to figure that out i would be extremely
[01:18:24] grateful because uh i might actually come back and try to beat my record if there was a setup to get it reasonably consistently.
[01:18:34] If I'm going to die anywhere in this run, this is like culprit number one. This boss
[01:18:39] he's basically as aggressive
[01:18:43] as that last boss except every attack he does does twice as much damage
[01:18:47] Oh beautiful. So if this guy hits me five times I'm dead and he likely will hit me like at bare minimum three times.
[01:18:57] Fortunately the laps leading up to him are quite easy and very short so if i do die
[01:19:03] you know i'll get another crack at him reasonable quickly but this guy killed me
[01:19:08] i would say at least half the time.
[01:19:11] This guy is ridiculously
[01:19:15] inconsistent in his aggression, but when he
[01:19:19] aggressive you just lose.
[01:19:29] I don't see how it goes, a little serious time here. I guess that's the easiest easy mode of all time would take it
[01:19:52] wow
[01:19:55] yeah you said bare minimum three times
[01:19:57] that was like
[01:20:00] medium aggressive
[01:20:01] um
[01:20:02] yeah that was yeah about average
[01:20:07] to maybe above average on how aggressive that guy wants to be
[01:20:10] um that wave attack that he throws is
[01:20:13] i personally think
[01:20:14] that's really easy to dodge and it's also
[01:20:16] really easy to see coming so i prefer when he does that but when he does that
[01:20:19] like string of melons and beach balls across
[01:20:21] the track uh you just get hit and And like I said they all do 20%
[01:20:25] and if you
[01:20:27] have exactly 20% and you get
[01:20:29] hit, you just die. Also
[01:20:31] if you kill the boss and then he kills you
[01:20:33] you also die. So there is no like
[01:20:36] if you get a simultaneous
[01:20:37] kill,
[01:20:38] you just lose
[01:20:38] and I found that out
[01:20:40] the hard way
[01:20:40] with the bosses
[01:20:41] in this game
[01:20:42] including that guy
[01:20:43] and the final boss
[01:20:44] which is very depressing
[01:20:45] to kill the final boss, which is very depressing to kill the final
[01:20:47] boss and then die and the run's not over
[01:20:49] and you have to play them again.
[01:20:51] That's heartbreaking.
[01:20:52] That's very depressing.
[01:20:55] So this track has two huge nude traps. The first is that fall right there
[01:20:59] if you jump off there, you actually fall off the
[01:21:01] track even though it really looks like you should jump there
[01:21:03] so you have to not to jump there and then the second one will be on lap three. I'm gonna hit this gem here now.
[01:21:20] Normally, I like to save the gem on this track but
[01:21:24] I got hit a bunch of times there
[01:21:27] But both enemies in that two are actually like substantially less aggressive
[01:21:30] so
[01:21:30] it's not really bad
[01:21:34] to get it there
[01:21:35] yeah so those, there's those shovels that kind of indicate the hole.
[01:21:43] But they also...there's not always the same amount of shovels.
[01:21:46] Sometimes it's like three and sometimes it's five.
[01:21:48] So it's not like you can even really prepare
[01:21:51] by going like,
[01:21:52] okay,
[01:21:52] one,
[01:21:52] two,
[01:21:53] three,
[01:21:53] jump.
[01:21:54] That doesn't work that way.
[01:21:55] Alright,
[01:21:55] here is the super noob trap
[01:21:57] so the game slows down
[01:21:58] and right when it speeds up
[01:22:00] I put a hole in the track right in front of you.
[01:22:03] And
[01:22:03] trust me, you will fall
[01:22:05] in that on your first attempt plane.
[01:22:07] Even if you know it's coming, you'll probably fall in
[01:22:09] because it's very, very evil.
[01:22:14] And there is no way to anticipate that happening or react to it
[01:22:18] so you just have, be good or just
[01:22:23] know it's there.
[01:22:25] Those are your only two options.
[01:22:31] Or just be lucky as the game turns out. Or just get lucky. It's better to be lucky as the game tells you.
[01:22:32] Or just get lucky.
[01:22:33] It's better to be lucky than good most often, so if you can just pick one,
[01:22:38] pick lucky.
[01:22:39] Yep. all right this track probably has the coolest enemy design in the game.
[01:22:57] I really like the enemies on this track.
[01:23:01] Yo, that's a sick username.
[01:23:03] Yes, this game does look awesome. It is awesome.
[01:23:05] I highly recommend playing it.
[01:23:08] Also approve of your taste in musicians.
[01:23:20] This one has like a distinct horror-y feel, but let's see if I'm right about that. So this track has these octopus dudes that throw vinyl at you. And then it has these
[01:23:26] smirk-looking dudes,
[01:23:28] which they're probably not
[01:23:30] smirks but they really look like them so
[01:23:32] that's what I call them.
[01:23:34] It's got these weird Uncle Sam looking dudes
[01:23:36] and there's a lot of cool enemies on this level.
[01:23:41] That's New York for you, Uncle Sam, Legally Distinct Smurfs and octopuses Yeah, those are
[01:24:01] fully Smurfs.
[01:24:02] Yeah, that's absolutely what they are.
[01:24:06] How did they get away with this?
[01:24:08] Well, they got away with it by making the game move so fast that you can't actually see them.
[01:24:11] That's how they did it.
[01:24:13] Even though in the credits of the game like they do...
[01:24:17] Assuming we actually beat the game,
[01:24:18] They actually do pull-ups on a lot of sprites in the game, so you can see what they look like
[01:24:23] Good luck seeing them while playing the game because 1 The game is moving too fast
[01:24:28] and 2 Even if it wasn't, you're busy paying attention to literally everything else yeah Oh, nice. Got another audio bug.
[01:24:45] That's cute!
[01:24:48] That's pretty good.
[01:24:49] ... That's pretty good.
[01:24:58] Alright, so this boss...
[01:25:06] The actual track leading up to the boss is probably the hardest of the bosses.
[01:25:13] It's one of the longer ones and has a lot of really nasty enemies, But fortunately this boss, if you keep
[01:25:15] hitting the boss it doesn't
[01:25:17] do anything dangerous
[01:25:19] Now that's way easier
[01:25:21] than it sounds like oh just keep hitting the boss and he doesn't do anything.
[01:25:26] But uh...
[01:25:29] That's basically gonna be the plan on this guy is to just...
[01:25:39] When I get to the boss, it's to just
[01:25:42] keep hitting her and then she just goes. again easier said than done and I... this was one of the hardest bosses to actually get
[01:25:50] to the boss with full health on just because there's a lot of enemies. These like
[01:25:55] basketball dudes are really hard to get around.
[01:25:59] That teddy bear
[01:26:00] does a ton of damage so you really
[01:26:02] don't want to get hit by it.
[01:26:07] And they kind of float in like these weird patterns that makes
[01:26:09] it hard to get around them.
[01:26:13] Okay, I got rid
[01:26:15] of that Afro Kung Fu kung fu guy go get this now so It was the last two innings before the boss.
[01:26:45] Someone did help shape here, which is good.
[01:26:47] Yeah I was gonna say that's just a sliver we take that yeah this is about as many
[01:26:51] you probably could be slightly better but this is about as good as it gets especially on this boss class
[01:27:09] oh this is bad.
[01:27:10] Yeah, this is what happens when you stop hitting the boss?
[01:27:14] Okay.
[01:27:15] And she just died.
[01:27:17] And I got the audiobook again!
[01:27:18] We take that.
[01:27:19] Let's go, that's three!
[01:27:20] That's three. Also,
[01:27:21] that boss looked
[01:27:21] like Pennywise
[01:27:22] kind of.
[01:27:23] Yeah,
[01:27:23] I don't know
[01:27:24] what that boss is.
[01:27:25] with a red balloon?
[01:27:26] Yeah,
[01:27:26] but that garbage
[01:27:28] can is nasty.
[01:27:29] Like it's really
[01:27:30] hard to get around
[01:27:30] on that thing.
[01:27:32] And there's one other
[01:27:34] attack that she does that's like even worse
[01:27:36] than that
[01:27:36] where there's this
[01:27:40] burger that she puts on a rope and just swipes it across you,
[01:27:44] then it just obliterates you.
[01:27:47] So if you go more than three seconds without hitting that boss
[01:27:50] you should get nervous.
[01:27:52] And that happened a couple times there. I haven't
[01:27:53] seen the garbage can in a long time because
[01:27:55] I just try to
[01:27:57] keep hitting her but
[01:27:58] it was a little bit of a slow fight. Usually you can kill her before
[01:28:01] you even get to lap two but
[01:28:02] I lived so usually you can kill her before you even get to lap two but i live so we'll take it yeah
[01:28:08] generally that's the uh the vibe in this game if you survive it was good enough. Yeah.
[01:28:23] This isn't very bad. They did, got through that They're good. Dodging all three of those neat rollers is actually quite hard because there's space
[01:28:28] very awkwardly.
[01:28:29] You have to jump very early to get over the first one.
[01:28:40] And in order to be able to get over the other two,
[01:28:43] that's bad
[01:28:53] nice we dodge number two
[01:29:10] they put an extra enemy right there on lap three that uh can trip you up if you're not ready for him
[01:29:26] okay that was the last enemy good all right the next track is probably the hardest regular track to survive for a couple reasons.
[01:29:33] One this has two forks in it, two split paths
[01:29:37] but so there's four possible combinations of ways to go. Only one of those actually takes you through the lap, so if you go the wrong way it'll just go in circles.
[01:29:47] Two, the enemies on this track are very aggressive and in very bad locations.
[01:29:55] And three, the start section of this level has a bunch of food and stuff that's just all over the place.
[01:30:02] And good luck getting through without getting hit at least once.
[01:30:06] I have not found any sort of setup to get through this.
[01:30:09] Most of the time, you're just like,
[01:30:11] oh I got hit one time?
[01:30:12] I'll take it.
[01:30:13] That's kind of how it goes.
[01:30:14] This section here
[01:30:15] is really awful.
[01:30:20] I got hit by literally
[01:30:21] the last piece of food there so that kind of sucks but
[01:30:24] i was like you almost did it yeah that's what happens and you're like oh i almost got it
[01:30:27] and then uh okay this this enemy is very obnoxious. It's like a ha-ha-ha enemy.
[01:30:33] Oh, this is horrible.
[01:30:35] I missed the health refill with that.
[01:30:37] Could be a problem.
[01:30:41] Okay last piece of food got me again.
[01:30:44] Oh I went the wrong way. I'm like super dead here.
[01:30:48] I forget what is this way so we're just gonna react on the fly.
[01:31:01] The live routing? Yeah, because I never go this way.
[01:31:04] Oh actually that's not that bad because I never go this way. Okay, oh actually okay
[01:31:05] that's actually not that bad
[01:31:06] because I got to help you still.
[01:31:08] Yeah, okay
[01:31:09] that's not so bad.
[01:31:11] Slow but
[01:31:12] yeah slow
[01:31:12] but
[01:31:13] I actually got
[01:31:14] help
[01:31:15] so could have been Slow, but I actually got help.
[01:31:18] So could have been worse.
[01:31:19] And I got the other help.
[01:31:19] Okay.
[01:31:22] So I'm actually – that wasn't great,
[01:31:27] but no hit on the food there. Let's go. Let's go!
[01:31:31] But I could still die here.
[01:31:35] ... back here.
[01:31:39] Okay, that was awesome. Alright, cool.
[01:31:44] And audio bugged
[01:31:45] again?
[01:31:48] What's my time at right now, just out of curiosity?
[01:31:50] Yeah let me get it up, we're on a low
[01:31:52] It's like 10 second delays roughly so
[01:31:54] we are at 3057
[01:31:56] Okay that is pretty good.
[01:31:58] I'm pretty sure the record time there is 30-40
[01:32:01] so
[01:32:01] like beating
[01:32:04] the last regular track
[01:32:05] I think that's the time there
[01:32:07] Alright, here's the time. All right, here's
[01:32:09] the final boss.
[01:32:11] I'm astonished that this is honestly a 1cc
[01:32:13] attempt so far because I did like 10 minutes of practice.
[01:32:17] So
[01:32:17] this guy in addition to being extremely hard, there's no health refill on this level.
[01:32:23] You have to hit this guy about 84 trillion times.
[01:32:26] He does a lot of damage and you cannot just survive laps
[01:32:31] and beat this guy. You have to actually kill this guy
[01:32:33] which obviously makes sense for the final boss
[01:32:35] but yeah
[01:32:37] there's no
[01:32:38] you can only kill this guy or be killed. Those are your only two options
[01:32:41] here. So
[01:32:43] he has a lot
[01:32:45] of attacks he can throw at you and a lot of phases
[01:32:47] and I am
[01:32:49] basically only going to use the long range attack because honestly
[01:32:52] the other attacks are terrible against this guy because they almost never hit him so
[01:32:58] I'm just gonna be steering and gnashing square this whole fight.
[01:33:08] Oh, I don't know how I got through that.
[01:33:09] I'm insanely good at the skin.
[01:33:13] Alright so that's kind of phase one there.
[01:33:15] Phase one, alright.
[01:33:17] This is probably the easiest
[01:33:19] phase
[01:33:20] and the shortest.
[01:33:24] Okay, so that's phase two.
[01:33:26] Now we're on phase three where he is this really small object
[01:33:28] I have to hit
[01:33:30] And I have to hit him a lot
[01:33:33] He has like a lot. And he has
[01:33:34] like,
[01:33:35] a couple attacks here.
[01:33:37] One is flames
[01:33:37] and flames are bad
[01:33:40] and then the other
[01:33:42] is these golden turtles
[01:33:43] and golden turtles
[01:33:44] are worse because they're very
[01:33:45] hard to dodge.
[01:33:47] My strategy for dodging them was actually
[01:33:49] to stay on an edge of the track
[01:33:51] so that when he throws the attack
[01:33:53] it kind of waves in like an s pattern
[01:33:56] um if you uh stay on an edge of a track
[01:34:00] they'll actually just like throw half the attack off
[01:34:02] the level and that makes it substantially easier to dodge.
[01:34:07] Similar with the flame,
[01:34:11] if I just like stay on an edge of a track
[01:34:15] It'll just kind of go in a line
[01:34:20] and there'll be much easier to dodge.
[01:34:25] And then the way you can tell
[01:34:26] you're making progress on this guy is he will like kind of just look more and more injured.
[01:34:30] So right now, okay so now you saw he's got a welt on one side of his face or making some decent progress.
[01:34:37] And then as I make more progress, he will look more injured. decent progress.
[01:34:39] And then as I make more progress, he will look more and more
[01:34:41] damaged.
[01:34:47] He also kind of moves in and out with your attack range.
[01:34:49] Sometimes he will float above the track
[01:34:52] from a location where you can't hit him hard.
[01:34:54] Get ready on time, by the way,
[01:34:55] because I have really good health when he's almost dead.
[01:35:11] This has been a really good help with these panels down this has been a really good fight...
[01:35:19] Of course I said that and then I missed him like for 30 seconds. Oh he's dead all right and time all right waiting for the timer to catch
[01:35:26] 34.34 okay well the record is 34 10 so that was extremely good wow and deathless again yeah there's actually a
[01:35:34] better time than i got at sgdq sgdk i got 3447.
[01:35:39] and there's the perfect for getting a 1cc.
[01:35:44] And this is definitely going to be a high slope.
[01:35:47] So, yeehaw.
[01:35:49] That's hilarious.
[01:35:52] I have three audio bugs and 3434.
[01:35:54] That's that's three or four.
[01:35:54] Yeah.
[01:35:55] Yeah.
[01:35:55] Cause again,
[01:35:58] my PD got five and was 24 seconds faster.
[01:36:01] So I really was only like eight seconds behind in terms of gameplay.
[01:36:03] Um, that's not bad on 10. That's insane.
[01:36:03] Not bad on tennis practice, yeah.
[01:36:06] Yeah, I did some like World 3 practice.
[01:36:10] I had one run through a World 3,
[01:36:11] one run through a World 5
[01:36:12] where I didn't even beat the final boss and
[01:36:14] i was like yeah that's good enough and uh there we are um no that was really freaking
[01:36:20] good yes yeah i'm very surprised i was able to just kind of drop that out
[01:36:26] of nowhere.
[01:36:27] That is, I think, the third or fourth
[01:36:29] best run I've done.
[01:36:31] I did have one run a couple weeks ago
[01:36:32] like 34-17
[01:36:33] and then most other 1ccs are high 34's or even low 35's with no audio bugs.
[01:36:43] Yeah, that was a really good time um and yeah here's these enemies in the credits
[01:36:50] um i'll uh i'll hold i'll stay on here for their credits because then
[01:36:54] i'll just type them now type in the high score. We'll see where it ranks.
[01:36:58] That's probably pretty darn close
[01:36:59] to the score I got
[01:37:01] at SGDQ,
[01:37:03] but yeah
[01:37:05] that was a really good run. I hope you all enjoyed that if you are interested in running this game
[01:37:12] There's no discord because there's only three people who have run the game
[01:37:16] So just like send me a DM or something
[01:37:18] and I will very happily
[01:37:20] show you the ropes
[01:37:22] because again
[01:37:25] it is a really cool game
[01:37:26] and if you like
[01:37:28] seeing PS1 games
[01:37:30] that you've never
[01:37:31] heard of,
[01:37:32] then my stream
[01:37:34] is the place to be
[01:37:35] because that's
[01:37:35] basically all I play.
[01:37:36] I just dig deep
[01:37:37] into the PS1 catalog
[01:37:38] and find nonsense like this,
[01:37:40] then do speedruns. The game is very wholesome here
[01:37:44] it tells you to have a nice day. It's so good!
[01:37:48] Alright let's enter the time here. Let's see.
[01:37:56] Tried and true, Joe!
[01:37:59] That did beat the GDT score, actually.
[01:38:01] About 20,000.
[01:38:03] Wow.
[01:38:04] Yeah.
[01:38:05] Impressive.
[01:38:05] Very, very strong run.
[01:38:07] I'm very happy with that.
[01:38:09] Yeah, thanks for having me and
[01:38:12] yeah, if you like
[01:38:14] obscure PS1
[01:38:16] games whether they're silly
[01:38:18] or difficult or both
[01:38:20] or terrible or underrated
[01:38:23] or you know
[01:38:24] what the hell is this
[01:38:26] then yeah swing by
[01:38:29] my channel and
[01:38:30] check them out because
[01:38:32] the latest game
[01:38:34] I've been playing is Spider,
[01:38:35] the video game. It's not Spider-Man
[01:38:37] it's just Spider
[01:38:38] and it's
[01:38:40] a very good game that you probably have never played.
[01:38:44] So if you like,
[01:38:45] uh,
[01:38:46] if you like nonsense like that
[01:38:47] then swing on by.
[01:38:49] Um,
[01:38:49] and,
[01:38:50] uh,
[01:38:51] yeah,
[01:38:51] hope you guys enjoyed that.
[01:38:52] Thanks to Conception for being persistent with getting me on here
[01:38:56] with this game.
[01:38:59] I'm really happy with how that turned out.
[01:39:01] So I'm glad – thanks for sticking with me even after I was unavailable a few times
[01:39:06] and
[01:39:06] yeah, hope you guys enjoyed it. Stick around for the rest
[01:39:10] of this Philly Block Runback
[01:39:12] here. For sure, yeah
[01:39:14] and the pleasure is all ours. I'm glad we finally got it
[01:39:16] And I'm glad after over a year it wasn't run as incredible as this
[01:39:20] Well done Joester that was incredible
[01:39:22] Thank you so much for being here
[01:39:24] Uh, for everybody else out there, yes we are going to keep rolling
[01:39:27] right along with the
[01:39:29] SGDQ silly block goodness but we are
[01:39:31] going to take a little bit of a break before we jump into
[01:39:33] the next run so feel free to
[01:39:34] get up, stretch really high and then wave your arms around and
[01:39:37] scream like you're on a roller coaster and we will see you in just a few short moments.
[01:39:49] .
[01:39:54] . so so so so so so.
[01:41:06] . Thank you. so so so so so so I am Dracula. so so so The name Dracula brings to mind things so evil, so fantastic, so degrading.
[01:43:20] You wonder if it isn't all a dream? so fantastic, so degrading.
[01:43:21] You wonder if it isn't all a dream,
[01:43:23] a nightmare.
[01:43:34] And the man who lived after death lived on human blood
[01:43:36] took the form of a vampire bat
[01:43:38] and lured innocent girls to a fate
[01:43:41] truly worse than death so so so so so so so so so The Silly Block runs from this most recent SGDQ.
[01:45:38] They have been there, It was a block absolutely
[01:45:40] full of gems, like the runs
[01:45:42] were great, the runners were great, they
[01:45:44] understood exactly what they were there to do
[01:45:46] and they crushed it and we're going to keep rolling
[01:45:48] right along with this one.
[01:45:50] I'm kind of calling an unofficial two-part special
[01:45:54] because we're going to do this on the next episode
[01:45:55] of Awfully Silly as well.
[01:45:57] Before we jump into the next run though,
[01:45:59] I want to remind everybody of another gdq event that is coming which
[01:46:03] is uh gdq is going to be at pax west and that's going to be taking place from august 30th through
[01:46:09] september 2nd the schedule is now out, you can
[01:46:12] actually take a look by using!pax
[01:46:15] P-A-X in
[01:46:16] Twitch chat for more info and let us
[01:46:18] know what you're excited to see again like in the
[01:46:20] discords or on our socials, we'd love to hear it
[01:46:23] I had a hand in making that schedule
[01:46:25] and picking the games for it
[01:46:26] so would love to hear your feedback and love to see
[01:46:28] what it is you're excited about
[01:46:30] We'd love to see it. But, for now, we have
[01:46:33] yet another wonderfully silly
[01:46:35] game at our disposal here which is
[01:46:38] of course Wild
[01:46:39] Woody. Yeah, that's right, we're playing
[01:46:41] as a pencil and Wild Woody is going to be played by Allegro. So Allegro take it away.
[01:46:49] All right.
[01:46:52] Hello everybody welcome to the wild woody this is the game of all time
[01:47:01] how many times i've had to say that over the years, but yeah,
[01:47:06] he plays a pencil and this game,
[01:47:10] this is a classic early nineties platformer.
[01:47:14] They were just throwing anything at the wall to see if it would stick
[01:47:18] and uh this game is no exception yeah i'm brandino i'll be joining on commentary today
[01:47:24] uh and if you saw our gdq run of this, I didn't have my voice then. Luckily
[01:47:28] I have my voice now so we're all good there. Welcome back your voice! Yeah.
[01:47:31] I know thank God.
[01:47:33] Yeah his voice kind of divorced them.
[01:47:39] Yeah, I lost my voice from shouting divorce during the Chibi-Robo bingo run
[01:47:41] so I was de-voiced for a little bit
[01:47:43] but we're good now.
[01:47:43] Alright, so we're going to go ahead and get started
[01:47:47] in 3...2...1.
[01:47:51] So unlike the GQ run, we are just gonna be kind of going past the cutscenes this time
[01:47:56] We're just gonna be showcasing how
[01:47:59] this game will be run in a normal
[01:48:01] beat-the-game sense.
[01:48:03] Yep, and
[01:48:05] we're gonna start right off here in Pirate World
[01:48:07] so each level... The gameplay follows a pretty simple formula of
[01:48:09] like, a world with two acts
[01:48:11] and then a boss. And we're gonna
[01:48:13] start off in Broadside Battle here. You get to
[01:48:15] see the jumping mechanics and stuff.
[01:48:17] And I don't know if it looks awkward, but it
[01:48:20] quite honestly is. The jumping in this game
[01:48:22] is really rough to deal with.
[01:48:24] Woody feels very heavy.
[01:48:26] Feels like he plops back down from every jump
[01:48:28] and if you didn't fully commit to your jump it's over um that's not even
[01:48:32] getting into how difficult it is to just climb ladders uh they're very thin in this game like
[01:48:38] ladders and ropes and stuff they're're very thin so you have to make sure
[01:48:41] you're hitting them dead center
[01:48:42] and you can overshoot them
[01:48:44] so a layer has to be careful here
[01:48:45] if he wants to stay on these
[01:48:47] but also of course the fastest way
[01:48:48] to move is to jump up them
[01:48:50] so what are you going to do?
[01:48:52] Yeah. But easy money
[01:48:54] here and we're out of broadside battle already.
[01:48:56] So one thing you might notice is I might
[01:48:58] wiggle around in the air. That's
[01:49:00] to prevent Woody from doing a little animation
[01:49:03] where he'll just kind of hit the ground
[01:49:05] and just kinda... lock down?
[01:49:07] Yeah, if you jump
[01:49:09] from too high then Woody
[01:49:11] goes into that helpless falling animation, and then lands with a big
[01:49:13] thud. So another thing we're trying to avoid here too is that
[01:49:17] you might notice it eventually but Woody... look right there! Woody erases his enemies
[01:49:21] with this eraser in a very strange animation.
[01:49:25] And we try to avoid that as much as we can, but he tends to just magnetize
[01:49:30] the top of people's heads to do that attack. So it can be difficult
[01:49:34] to avoid sometimes.
[01:49:37] Also, this song is rather crazy.
[01:49:39] Yeah.
[01:49:40] A lot of the soundtrack
[01:49:41] is really insane.
[01:49:44] Yeah, the composer
[01:49:45] wanted the game to get more intense
[01:49:47] as it went along so it starts off relatively
[01:49:49] normal.
[01:49:50] And now we've got a rapping pirate
[01:49:52] which eventually
[01:49:54] turns into a Limp Bizkit rap Pirates, which eventually turns
[01:49:56] into a Limp Bizkit rap.
[01:49:58] And I'm not exaggerating on that.
[01:50:01] Only boss theme
[01:50:03] with lyrics. You should
[01:50:04] absolutely check it out if you can sometime.
[01:50:06] Because in the game, it's so fast that we don't
[01:50:09] even really get to comment on it. But yeah,
[01:50:11] that's Yoho, the first boss. And we're out of the
[01:50:13] pirate world with the first piece of the totem already.
[01:50:15] Yep. So the main plot of this game is
[01:50:17] that
[01:50:18] um a totems a totem pole that like
[01:50:21] brings about the end of the world but
[01:50:22] got split apart because just happened to
[01:50:24] be the right day
[01:50:25] and uh you're grabbing all the pieces
[01:50:27] to put back together because they all went in like different
[01:50:29] like worlds um so the pirate world it was like a
[01:50:33] pirate book and now one of them flies into a greek painting
[01:50:36] and here we are in mythology world. This is one of my
[01:50:39] favorite themes in the game, this goes so hard
[01:50:41] Indeed
[01:50:42] This one is probably
[01:50:44] the first like real
[01:50:46] skill check in the game.
[01:50:50] Yes, this is a difficult level.
[01:50:52] You not only take a lot of damage
[01:50:53] but there's a lot of difficult and tricky
[01:50:55] platforming and cycles that you have to worry about
[01:50:58] and like you can see, the enemy million cycles that you have to worry about.
[01:50:59] And, like,
[01:51:02] the level is absolutely littered with enemies
[01:51:04] and obstacles at any time.
[01:51:07] Yeah, there's at least
[01:51:08] some good health pickups.
[01:51:12] I could've actually landed on that ledge but
[01:51:16] uh it's really difficult to land like right on the corner
[01:51:23] oh that spike jump is also very annoying yeah luckily there's some hearts here to pick up there's nothing for someone oh yep like we were saying earlier if you don't fully
[01:51:27] commit to a jump it can immediately hurt you like that.
[01:51:32] Yeah, ropes are just... Oh my goodness.
[01:51:34] Wow!
[01:51:36] Ropes are really, really bad.
[01:51:38] Sometimes it's like if you're doing
[01:51:40] everything right, it looks really easy but quite honestly, it's like if you're doing everything right it looks really easy but quite honestly it's
[01:51:43] like yeah he has to like snap to like the center of it very in a very specific way
[01:51:51] we get to see what do you do a little he's not wanting to play nice today that's okay we got this there you are
[01:51:58] yeah that is probably one of the trickiest sections in this entire stage
[01:52:03] yeah i've gotten lost there sometimes
[01:52:05] and every time I get to this stage it can be rough.
[01:52:08] But we're out of there now
[01:52:09] so you'll notice that parts of the level
[01:52:11] are disappearing under him.
[01:52:13] That's not a glitch.
[01:52:15] Woody actually can erase parts of the level are disappearing under him that's not a glitch uh woody actually can erase parts of the level to open up paths to other areas but um in this level and a few other levels by holding
[01:52:22] by holding the erase button and standing over it,
[01:52:25] we actually don't activate the erasing animation
[01:52:28] which is slightly faster so that we can just like...
[01:52:31] It'll still disappear underneath us
[01:52:32] but it's still counts as like a racing. So you're gonna see Allegro do it a little bit here.
[01:52:36] He's just gonna stand on these platforms while holding B.
[01:52:39] He never actually triggers the erase animation,
[01:52:40] but his...
[01:52:41] Oh no.
[01:52:43] Yep, I've done that a million times.
[01:52:46] You have to be ready...
[01:52:47] There's a very, very like...
[01:52:49] What's the word?
[01:52:50] Yeah, it has to be...
[01:52:51] It's a very small window
[01:52:53] to make that jump
[01:52:54] once you run off the ledge there.
[01:52:57] Yep. Oh my god!
[01:53:00] You're scaring me for a second.
[01:53:02] We're out of there.
[01:53:03] This level, like we said, big skill check
[01:53:05] early in the game uh
[01:53:13] um might be sensitive down a lower path here yeah because i need to get home oh and uh also funny hit detection in this
[01:53:23] game no worries though we're just back right back at the start of the section yeah just do this again luckily
[01:53:31] we have yeah this game does have checkpoints at least it's so funny like casually the first two
[01:53:36] levels are very simple and pretty easy to deal with but then you get into this level
[01:53:40] and it's an immediate nut mess and it's such a nightmare to deal with yeah it's nice obviously
[01:53:51] careful okay yeah that jump is really difficult because the timing both on that spinning
[01:53:55] spike platform is kind of annoying to make and you have to immediately
[01:53:59] jump into one of these which isn't good.
[01:54:02] But we have a ton of health headed
[01:54:03] through this section now, so it'll be good this time.
[01:54:05] Yeah, we're gonna be awesome with clear right now.
[01:54:09] We gotta watch
[01:54:09] those Minotaurs because they, like...
[01:54:11] If you run into them the wrong way
[01:54:13] they pick Woody up
[01:54:14] and drop him for a second.
[01:54:17] Yeah.
[01:54:18] And this is one of
[01:54:19] the common issues here
[01:54:20] in this stage
[01:54:21] is that
[01:54:21] some of the walls just won't erase
[01:54:25] yeah it's i swear this only happens to allegro but yeah sometimes the wall has
[01:54:29] just refused to erase on him so he has to keep going back and forth in order to get the cd door
[01:54:34] uh that's an early cd based common or that's an early cd-based console problem
[01:54:40] to deal with yeah it's still kind of unknown
[01:54:44] why that happens but yeah
[01:54:50] We're on to the next stage which is
[01:54:52] really heavy on platforming yeah we got to be careful here this level
[01:54:56] is extremely vertical a lot of platform cycles to make here, and this cloud is fine but you'll see that other clouds with this lighter texture will fall through them if we stand on them for too long.
[01:55:11] So Allegro needs to be careful not to fall through the platforms by standing too long.
[01:55:16] So you kind of constantly got to keep moving.
[01:55:18] Yeah, it's like Quicksand.
[01:55:21] I have to constantly jump there while I wait for the platform cycle
[01:55:30] yeah this stage can be particularly scary at some points
[01:55:34] especially when it has to line up for a certain route.
[01:55:37] I accidentally spilt platform there.
[01:55:41] Weird collision there too, because it was like a platform above you that Woody just hits his head into.
[01:55:46] Yeah, Woody would've like to snap up to
[01:55:48] certain platforms and they'll become pretty relevant later
[01:55:52] on
[01:55:54] especially that's one of the scariest ropes to climb in the game right there.
[01:55:58] Oh yeah.
[01:56:00] You kinda just gotta go for it with nothing beneath you.
[01:56:04] So I'm gonna grab an extra life here, just for safety.
[01:56:08] Yep yep! your life here, just for safety. All the way from the side.
[01:56:09] Yep, yep. We're gonna need it.
[01:56:11] The next boss is really annoying.
[01:56:15] Alright.
[01:56:15] Gotta be careful. Don't wanna
[01:56:17] attack a Zeus in the cloud here.
[01:56:20] Nice! If you go too far over while doing that jump,
[01:56:23] you'll erase the Zeus which will lose you the platform cycle
[01:56:26] So that's what we were talking about earlier
[01:56:28] where some of these platforms can be really annoying to deal with.
[01:56:33] Alright, a Lego just needs to...
[01:56:36] Alright, excellent! Excellent, we're out of there with no issues.
[01:56:40] Okay, nightmare fuel warning
[01:56:41] for this boss.
[01:56:43] This is Gad Zeus.
[01:56:45] Which is playing the wrong music.
[01:56:49] Yeah, so
[01:56:49] funny thing about this boss is that it actually has its own song written for it
[01:56:52] That doesn't play because there's like a programming error that plays a later bosses theme instead
[01:56:57] So Allegro's attempting to attach strat here called a cloudless jump
[01:57:01] But if you see this cloud going back
[01:57:03] gotta be careful yeah that cloud collision is annoying
[01:57:06] here i think i have to be careful completely here because
[01:57:09] i've taken too much help. This...
[01:57:13] this boss is extremely difficult because
[01:57:15] the red spot on his head is so,
[01:57:17] so much smaller than it looks.
[01:57:19] Um, like you can be almost right
[01:57:21] on top of it and still not erase it.
[01:57:24] I was going to try and do it for at least once.
[01:57:28] Yeah, so you don't have to wait for that cloud
[01:57:32] but it's like almost taxed precision nice and
[01:57:37] you need to be you need to be like it's not just a difficult jump i do think you need to get a
[01:57:42] little bit lucky but yeah allegro just got two of them in the boss so we're good and
[01:57:45] we didn't die thankfully well done that was awesome
[01:57:53] all right all right uh snippetip the cutscene there, but...
[01:57:56] Oh, if you get a chance,
[01:57:57] you should look up
[01:57:58] the cutscenes to this game online.
[01:57:59] They are truly spectacular.
[01:58:01] And definitely re-watch
[01:58:02] the GDQ run.
[01:58:05] Yeah, we played
[01:58:05] all the cutscenes in our uh run at sgd q 2024 which you should check out
[01:58:09] if you get a chance because that's that was a fun time um welcome to industrial rage this is
[01:58:14] a level that's not very angry,
[01:58:17] and honestly, since the task
[01:58:19] came out, we've gotten an even quicker route for
[01:58:21] it now. It's like you kind of were barely in
[01:58:23] this level. Yeah. At least
[01:58:25] way less than you used to be.
[01:58:28] The stage wasn't bad or anything, it's just...
[01:58:31] You had the use of Sketch ability and
[01:58:35] It's not...
[01:58:37] You don't want to have to use it
[01:58:39] except when it's necessary.
[01:58:41] I guess we haven't talked about that yet
[01:58:43] because we haven't used it, but if you'll notice
[01:58:45] we're collecting sketch pads and those give Woody
[01:58:47] some specific transformations or abilities
[01:58:49] that he can sketch.
[01:58:51] If you pause the game and look at your sketches,
[01:58:53] you can draw them.
[01:58:55] But we don't utilize any sketching
[01:58:57] until later levels.
[01:59:01] I just made Woody
[01:59:02] do a little bit of a moonwalk.
[01:59:04] That was funny.
[01:59:07] Alright.
[01:59:08] Now, welcome to the Sonic Heroes. We're in the Dark Power Plant.
[01:59:14] Yeah, I run Sonic Heroes so I know the pain.
[01:59:19] Yeah, Power Plant's a difficult level there too. But okay
[01:59:21] so speaking of difficult
[01:59:23] that's okay
[01:59:24] really not a big deal to miss those
[01:59:27] you can go right back through here and try them again
[01:59:30] but these jumps are really difficult because you're on
[01:59:32] these moving platforms that like uh the m like i don't know they just fight you at every turn
[01:59:38] and you have to be careful because some of them propel you forward
[01:59:40] and some of them propel you backwards
[01:59:42] so you need to keep
[01:59:42] track of which way
[01:59:43] Woody's going.
[01:59:44] But we're out
[01:59:45] of the dangerous
[01:59:45] part now,
[01:59:46] Allegro's through it.
[01:59:49] Yeah.
[01:59:50] This level is a
[01:59:51] really cool theme.
[01:59:55] I love the... the genuinely some very good music in this game worth mentioning that the game was composed by guitarist uh ron thal also known
[02:00:00] as bumblefoot and he would go on to be the guitarist of Guns N' Roses
[02:00:04] for almost a decade, sometime after
[02:00:06] making this game.
[02:00:08] Yeah, it's insane, but...
[02:00:12] Yeah,
[02:00:12] uh, it's just like this game...
[02:00:15] I don't know. This game...
[02:00:17] We were saying it before the run but there's
[02:00:19] a ton of these kind of games out there that you don't
[02:00:21] know exist. Just these really, really
[02:00:22] strange platformers that were trying to be
[02:00:25] the next big
[02:00:27] Sonic or something. This was
[02:00:29] Sega of America's swan song before
[02:00:31] they went out of business doing their Sega
[02:00:33] CD stuff.
[02:00:37] Not out of business but this is there swan song for the Sega CDs I guess what I went to say yeah this step line at the
[02:00:42] last one that's before going on saturn and we all know how successful that was sure yeah
[02:00:51] don't we all have hand in japan all right welcome to the average
[02:00:57] sega fan
[02:00:58] yeah what what else dude
[02:01:01] what what do you think she's flying he's
[02:01:04] it's uh uh with that with the way he's mashing the buttons It's very into his game.
[02:01:09] With the way he's mashing the buttons, I'm going to say Sonic 2.
[02:01:12] Nice!
[02:01:15] He's doing some piano roll spin dashes,
[02:01:17] you know what I mean?
[02:01:19] Indeed. So this
[02:01:21] is the interesting stage
[02:01:23] that has pretty much
[02:01:25] one big skip
[02:01:27] we can do. so this this level uh is pretty
[02:01:31] long normally but we can finish it pretty quickly
[02:01:34] but there's a skiff we have to do to do that and the skip can be kind of
[02:01:37] annoying it's one of those things that feels like
[02:01:38] it's either either first try or
[02:01:40] 20th try sometimes, but it's a really
[02:01:42] simple trick that we can try.
[02:01:45] Yeah, it's simple, but...
[02:01:47] Ugh.
[02:01:48] It's one of those things where it's like it's one of those things where it's like
[02:01:59] there we go oh oh nice like third try okay just don't don't oh yep yeah that could happen. Yeah.
[02:02:01] I'm just glad
[02:02:02] that didn't happen in the GQ run this way.
[02:02:06] Wait, this is the GDP run.
[02:02:08] Thankfully it is.
[02:02:10] Yeah.
[02:02:11] Yeah, this jump is
[02:02:14] it uh hurts my thumb because you it's
[02:02:17] like a very quick back and forth on the
[02:02:19] d-pad
[02:02:20] and you kind of yeah we, we saw it before but like Woody
[02:02:23] snaps to
[02:02:27] ledges. Woody will snap to ledges
[02:02:29] Oh my
[02:02:32] Oh my god, it got patched that quickly? That's crazy!
[02:02:35] I need a...
[02:02:37] Yeah, you're gonna be good. Give your thumb a second.
[02:02:39] Like I said, this trick hurts to keep trying. You got to give your thumb a rest.
[02:02:44] See what happens when you give your thumb
[02:02:46] a rest?
[02:02:49] That's not in Homeworld.
[02:02:50] That is just a really dumb
[02:02:52] trick that will tend to kill a lot of runs
[02:02:57] yes and i like i said it's one of those things that feels like
[02:03:00] it's either first try or 20th try with like a no in between yeah so all right so yeah this stage we've got two notepads we have to
[02:03:09] collect and we're gonna finally use the sketch ability but not for the game's intended use.
[02:03:17] It's necessary.
[02:03:19] So,
[02:03:20] the sketching ability... Normally it's supposed to
[02:03:22] Woody draw stuff and does an attack or something
[02:03:24] but the way we use it is a little bit different. Okay,
[02:03:27] also, are Legos attempting to glitch here that we learned
[02:03:29] from the TAS? Looks like the enemy
[02:03:31] is not playing nice.
[02:03:33] Yeah, I'm just gonna go down here.
[02:03:35] Yeah, yeah, you don't want to take too much damage
[02:03:37] but he could have glitched through that fence
[02:03:39] if he hopped on top of the enemy at
[02:03:41] just the right time
[02:03:43] to like damage boost through
[02:03:45] But it only...I would say it's like a 20-second save.
[02:03:48] No,
[02:03:49] it's a little less than that.
[02:03:51] It's probably
[02:03:51] only 10 seconds,
[02:03:53] I think.
[02:03:54] Okay, yeah,
[02:03:55] because he's already
[02:03:56] pretty much past the area where it would have taken him at this point
[02:04:00] yeah i want to play safe here and grab this health pickup
[02:04:02] cause this section can be a little scary all right now when you're in space there's this weird gravity going on where like
[02:04:12] uh it takes a long time but like if you keep holding right then like he exponentially grows
[02:04:17] his speed but it takes forever to rebuild speed. Alright we're gonna be
[02:04:20] sketching now! Yeah so
[02:04:22] the sketches were
[02:04:24] really only mean to use
[02:04:26] them to get sugar
[02:04:28] So he can fit into this crevice.
[02:04:31] Yeah, so
[02:04:32] this game has these alternate paths that only
[02:04:34] small Woody can fit into.
[02:04:36] Yeah. This is
[02:04:38] the pass path and
[02:04:40] you want to avoid that one sketch the uh notepad at the end there
[02:04:45] that's pretty yeah no pads with a pencil note pads with a pencil will grow
[02:04:49] woody real big back into a normal-sized pencil.
[02:04:52] Okay, now here's the absolute hardest boss
[02:04:54] in the game.
[02:04:56] Yeah, this is Alien Wild Nest
[02:04:58] and...
[02:04:59] Getting hits on her... Oh my goodness, I'm actually getting...
[02:05:04] Yes!
[02:05:05] WHAT?!
[02:05:07] You know, like, I just wanna say we never get to see a clean three cycle in this boss ever ever ever ever it is so difficult oh my
[02:05:16] god let's go that's so awesome yeah i'm running my splits and that was a gold split yeah oh it's thick so all right welcome to the
[02:05:27] pit this is another one of my favorite themes in the game're going to be doing like we did last stage, invested and just use up sketch pads but I need it for a specific purpose of getting yet another sketch pad that is actually going to be used
[02:05:46] for yeah so much like the last level we need
[02:05:50] to make woody small to go down one specific path
[02:05:52] to grab another sketchpad um so that we can hop over a wall
[02:05:56] and skip most of this level.
[02:05:58] Now, Allegro basically is adapting
[02:06:00] a route from the TAS here
[02:06:02] but the TAS does this really interesting trick
[02:06:04] where they do two quick jumps two really precise jumps to
[02:06:08] jump over a wall but uh it's it's a really difficult trick because getting up hurt like is
[02:06:14] like difficult and getting over is even more difficult so allegro's just going to turn into
[02:06:18] ghost woody and fly over hopefully i gave myself enough room to get plenty i didn't want to grab over.
[02:06:27] Plenty!
[02:06:30] I didn't want to grab that, but yeah that's the notepad
[02:06:32] that would have grown me
[02:06:34] and infested
[02:06:35] and uh...
[02:06:37] Yeah, I would have been trapped
[02:06:39] at the end of that stage if i wasn't careful
[02:06:44] yeah that actually skips a lot of movement like most of like most of the
[02:06:48] beginning of the beginning
[02:06:48] of the stage uh this stage used to be much longer before that trick
[02:06:51] came into play yeah it is like first half of it
[02:06:57] is really difficult to get through unless you take anything
[02:07:02] they just throw stuff at you constantly this level is just full of enemies it's
[02:07:06] these little dogs and these little like Elvis
[02:07:10] looking Frankensteins.
[02:07:11] It's so rough.
[02:07:12] And those platforms
[02:07:13] Allegra was just
[02:07:14] jumping on are really
[02:07:15] difficult or like
[02:07:16] slippery green slimy
[02:07:17] platforms.
[02:07:18] And the moment you
[02:07:19] hold left or right
[02:07:20] of them, I'm like Woody immediately starts sliding straight off.
[02:07:22] So you have to be ready to jump the moment you tap a direction on them.
[02:07:25] It's more difficult than it looks which I think is the title of most of the movement in this game.
[02:07:31] Wild! I think is the title of most of the movement in this game.
[02:07:34] It's wild!
[02:07:37] It's WILD!
[02:07:41] Almost outta here though, and if you can believe it we're heading into the second
[02:07:42] this is uh those that worse in the last world too um so we have one more level and then another boss
[02:07:50] i'd like to know that somehow another gold split, but then again,
[02:07:53] I've only adapted that strat until right before SGQ.
[02:08:00] Yeah actually the TAS we weren't aware of the TAS at least
[02:08:04] until right before SGDQ
[02:08:06] so it was really cool. We had to quickly
[02:08:07] incorporate some new stuff and we got it
[02:08:09] Now this is
[02:08:12] the Undertombs for the last level in the game, this one's actually pretty easy, especially comparing to any of the other levels, to be honest.
[02:08:21] There isn't a lot going on here and this is a rather short stage
[02:08:26] it's interesting i guess maybe they just ran out of steam towards the end or
[02:08:30] you know how it goes yeah this is uh the doom stage, I guess.
[02:08:36] Yeah it's interesting... The music...
[02:08:39] I think the music is really cool but I feel like it doesn't reach the same epic high of some of the other songs in the game.
[02:08:45] Yeah. of some of the other songs in the game.
[02:08:46] Yeah.
[02:08:47] Um,
[02:08:51] yeah, this is kind of a very odd stage
[02:08:52] to end on, but hey, whatever.
[02:08:56] But the...
[02:08:57] No, what's odd to end on is going to be
[02:08:58] the final boss, let's be honest. That's odder.
[02:09:01] You guys are not ready
[02:09:03] for that final boss if you haven't seen it before.
[02:09:05] Hopefully I can land
[02:09:07] the early cycle which is not hard to hit but it's kind of awkward
[02:09:13] to time so...
[02:09:14] So this boss is called Monkey Flush.
[02:09:20] Yeah, so...
[02:09:22] Nice! We got the early flush!
[02:09:25] So I try and- The whole point of this fight is to lure this monkey to hit the lever with his antenna and
[02:09:33] yeah moving at the very start of the stage and going all the way to
[02:09:37] the right will throw the way to the right for the monkey
[02:09:39] to level a little early.
[02:09:42] So it's a quick little time cycle there.
[02:09:45] So this is the final
[02:09:46] boss, and time's gonna come up when we
[02:09:48] flush the toilet fully and grab the final totem,
[02:09:51] which is going to be coming up here in a second.
[02:09:53] But yeah, this is a good way to end
[02:09:55] Wild Woody time.
[02:09:57] GG!
[02:09:59] Nice.
[02:10:01] Yeah, some hiccups in early game
[02:10:03] and endgame was great.
[02:10:06] Especially that alien
[02:10:07] love nest. Oh my god.
[02:10:09] Have fun with that gold.
[02:10:11] That was three deaths
[02:10:12] during the SGQ run.
[02:10:14] That was probably the roughest section
[02:10:16] during that run, but...
[02:10:19] It's interesting what's changed.
[02:10:23] Yeah. Oh yeah, and people get to see the cutscene for a second.
[02:10:27] Yeah, the cutscenes
[02:10:31] before the run started.
[02:10:32] The cut scenes are just gold.
[02:10:34] They're just golden.
[02:10:37] They really are.
[02:10:38] They're they're the reason that you want to play the game.
[02:10:42] I mean, you get a little taste of it here now it's just
[02:10:52] either of you have some things you'd like to plug, shout out or direct
[02:10:54] the people to?
[02:10:57] Allegra, do you want to start? You go ahead
[02:10:59] Okay
[02:11:00] Alright so yeah
[02:11:02] I run a lot of games, a lot of handheld stuff a lot of stuff on ds and 3ds that's kind
[02:11:06] of what i'm known for also some obscure games like wild woody but check me out
[02:11:11] on twitch and youtube brandino 59. uh Aledro, take it
[02:11:15] away.
[02:11:16] Yeah,
[02:11:16] shout-out
[02:11:17] to
[02:11:17] Brandino
[02:11:17] for
[02:11:18] hopping
[02:11:19] on with
[02:11:19] the
[02:11:20] comps
[02:11:20] yet again.
[02:11:22] Always great
[02:11:23] to have
[02:11:23] him on
[02:11:24] and
[02:11:25] yeah, you guys can find me at Always great to have him on. And, yeah.
[02:11:26] You guys can find me at twitch.tv
[02:11:28] slash lego src. I am usually
[02:11:31] running a lot of
[02:11:33] Sonic stuff.
[02:11:34] I'm kind of taking a break from that but i'm trying to experiment with some
[02:11:39] interesting stuff like this i have
[02:11:42] a virtual voice sitting next to me all hooked up and ready to go for some jack bros so that's beautiful yeah um but yeah
[02:11:55] that's about it for me for sure well if you keep exploring that Virtual Boy catalog and come across something
[02:12:01] that fits on this show let me know because I've never had a virtual boy run on the show
[02:12:05] so that would be cool.
[02:12:07] Oh yeah.
[02:12:08] Alright, for sure. And thank you both so much
[02:12:09] for being here. That was an incredible
[02:12:11] run. Highly skilled but equally
[02:12:13] silly. So thank you both
[02:12:15] for being here and sharing
[02:12:17] your knowledge of this wacky little pencil.
[02:12:20] But, for everyone else out
[02:12:22] there, we actually have one more
[02:12:24] run left for the evening
[02:12:25] that is from the
[02:12:28] excellent silly block of SGDdq so uh feel free to stick
[02:12:32] around but we are going to take a little bit of a break so feel free to get up stretch
[02:12:37] get a snack maybe sharpen your pencils and we'll see you here in sharpen a pencil so so so so so so so so so so so so so so so I'm not sure if you can see this, but the game is a bit more complex than it was in the first game.
[02:15:49] The game has some of the most interesting and fun stuff to do, like get your own I'm not sure if you can see this, but the game is actually pretty much
[02:15:54] a very I'm not sure if that's the right word, but it does seem to be a good idea.
[02:16:10] There we go! so I'm not sure if you can see it, but the game is still in its final stages.
[02:16:31] The first level of this game is a bit more complex than the other levels. so. so so.
[02:17:20] .
[02:17:25] . so so so so so.
[02:18:24] .
[02:18:29] . so so. so so ¶¶ so wow. Alright, welcome back to
[02:20:17] Awfully Silly, everyone.
[02:20:19] Yes, if you've just been joining us, we've had some incredible runs that were featured as a part of SGQ 2024's Silly Block,
[02:20:26] which I said at the top and I keep saying it to everybody. I'm talking to you about it,
[02:20:31] probably one of the best silly
[02:20:33] blocks I've ever seen
[02:20:35] in these mainline events that we just been
[02:20:37] rolling right along with these incredible runs featuring
[02:20:39] a lot of like incredible skill levels we had a
[02:20:41] uh a deathless run of mad panic coaster by joe stirr we had
[02:20:45] some incredible skill on display with wild woody and a
[02:20:49] boss clear that almost never happens. Number
[02:20:52] of tricks in CBT and birds aren't real as
[02:20:54] well, just some incredible runs that we've been featuring
[02:20:56] as part of this
[02:20:57] enjoyment, celebration
[02:21:00] I should say, of the silly block of SGDQ 2024.
[02:21:04] Before we jump into the last one
[02:21:05] I wanted to remind everyone of a third event that's going to be on our schedule
[02:21:10] which is that Games Done Quick Express, also known
[02:21:13] as GDQX, is
[02:21:15] returning to TwitchCon, which
[02:21:17] is going to be taking place September 20th
[02:21:19] through the 22nd. If you'd like
[02:21:21] to submit a run for that submissions are going to be open
[02:21:25] tomorrow so keep an eye out on our socials and everywhere that you get your gdq news
[02:21:30] from so that you know where you can submit uh you can also use!gdqx in Twitch chat
[02:21:37] to get some more information on our presence there.
[02:21:40] I should be there as well,
[02:21:41] So if you happen to be at TwitchCon
[02:21:43] I would like to say hi to you and maybe enjoy some of your speedruns.
[02:21:48] That'd be awesome.
[02:21:49] But without further ado, I think it's time we jump into our last run of tonight, part one
[02:21:56] of our SGDQ 2024 celebration which is the
[02:22:00] Sushi Soul Universe and it's going to be run by Envy. So Beast
[02:22:04] take it away!
[02:22:08] Hey, how's it going?
[02:22:10] I'm so excited to be featured with all these very
[02:22:13] skilled runs so I can
[02:22:14] bring everyone's expectations down a little bit.
[02:22:17] This is a very unreal engine platformer.
[02:22:21] If you didn't see the GDQ run,
[02:22:23] unfortunately,
[02:22:24] I do not have a few thousand dollars
[02:22:26] to fork over for the voice acting instead of...
[02:22:29] The VA are very expensive.
[02:22:32] Yes, yes.
[02:22:33] I did have one question to ask you, Perception before we get started.
[02:22:36] What did the sushi say to the bee? What did the sushi say to the bee?
[02:22:39] What did the sushi say to the bee?
[02:22:43] I don't know, hit me with it!
[02:22:45] Wasabi
[02:22:47] Ah wasabi
[02:22:48] I see what you're doing I'm picking it up Ah, wasabi. Yeah!
[02:22:50] I see what you're doing.
[02:22:50] I'm picking it up.
[02:22:51] Yeah.
[02:22:52] These are the things I was doing
[02:22:53] while I was practicing beforehand.
[02:22:55] Instead of practicing
[02:22:56] I was googling sushi.
[02:22:57] Anyways.
[02:22:57] Five, four, three, two, one Go! doodling sushi anyways five four three two one go beautiful beautiful start right
[02:23:05] so yeah if you didn't see the run this isn't gonna well if you did see the run it's gonna
[02:23:08] be a very different experience from it.
[02:23:10] We're just gonna have a good time with it.
[02:23:12] We're gonna enjoy Shibuya and the sushi on the ground.
[02:23:16] The general game loop of this is there's sushi,
[02:23:19] You pick up the sushi
[02:23:21] if you don't pick up sushi you die and then a lot of really weird plot
[02:23:26] stuff happens and you're kind of just along for their
[02:23:29] it's like a roller coaster but, but not really a rollercoaster.
[02:23:33] A madpanic coaster if you will.
[02:23:36] There is tech there. If you pick up the sushi before
[02:23:38] the tutorial happens it doesn't count
[02:23:40] so you stand in front of it.
[02:23:42] There's some real intense tech happening in this run right now so
[02:23:45] You have to make sure that you're paying attention to these things
[02:23:48] Okay cool we don't get to play the game for like 3 minutes?
[02:23:51] That was good. I enjoyed the 13 seconds there honestly yeah that was some good
[02:23:55] play oh yeah i did notice there's a sushi emo now in gdq which is wild yes i was not expecting that so that's that's cool if they make a third sushi game
[02:24:09] i'd really like to show it i don't we were talking about it before they had a whole
[02:24:13] kickstarter for this game so if you look in the billboards
[02:24:15] You can see different pictures of the people that donated
[02:24:21] Oh, this is what we didn't get to show off before for the game
[02:24:24] Is you can just mash spacebar and it skips the second half of
[02:24:27] the cutscene there it's like 15 seconds but like it's not it's not that much it's fine yeah we
[02:24:33] didn't get to do it in the first run because apparently people paid for an incentive
[02:24:36] to hear people talk through the dialogue, so I guess probably would have been bad
[02:24:40] to skip it, I guess. That would've been the funniest thing. It's like hey you
[02:24:43] paid for this but unfortunately we're gonna skip it cause it's fast. Unfortunately it's like hey you paid for this but uh unfortunately we're gonna skip it
[02:24:47] unfortunately it's too slow we're going to ignore what you want actually
[02:24:50] i could have just handed them the script just like print it out and
[02:24:53] just be like please talk through this while we're going to the level.
[02:24:57] So people still get the experience for it.
[02:25:01] I liked how you did during the show that was well done so...
[02:25:05] So we are on a little sushi train sort of thing here right now and uh
[02:25:10] yeah but there's only a few different kinds of levels for this you've got collecting a certain
[02:25:16] amount of sushi which usually are the ones that take
[02:25:19] more routing because there's a lot more options. You've got
[02:25:23] the next level we're going to where you have to pick up...actually no this is
[02:25:27] not that level.
[02:25:28] I'm misleading people.
[02:25:30] You have to get to the end of a level
[02:25:33] and picking up sushi
[02:25:35] is kind of like a secondary thing
[02:25:37] so the bar at the top doesn't go all the way down and make you sad.
[02:25:40] We are intentionally picking up a decent amount of sushi because
[02:25:44] you do get, I guess money? I don't know what it is...
[02:25:48] You get sushi points that you can turn into the shop
[02:25:51] for your power-ups,
[02:25:53] so...
[02:25:54] You can only have one power-up equipped at a time,
[02:25:56] so we're just gonna grab the one
[02:25:58] and then kind of be done with it the ground stopping thing was a power-up
[02:26:03] in the first game i believe and they just made it a base thing because all the other
[02:26:07] powers were like kind of better than it so no one ever picked this up
[02:26:12] um so yeah uh we're heading to the final level
[02:26:17] of the first area there's this is all split up into different
[02:26:21] different universes as you'll see
[02:26:23] uh within the next cutscene i almost died there that would have been really embarrassing
[02:26:27] but yeah so we're picking up uh we want 500, that's silly.
[02:26:33] Oh! A fall through. It happens.
[02:26:36] It's so sad we should restart.
[02:26:39] You got time it's fine...
[02:26:42] Yeah we can just keep going.
[02:26:44] Yeah, we'll start it right over again after this one's over.
[02:26:48] Everyone forget what you just saw!
[02:26:52] This turns into PB attempts. Yeah, you're all stuck here until I PB.
[02:26:58] Alright so there's this guy
[02:27:01] It's the same guys as the first game
[02:27:04] and definitely will not turn out to be the same antagonist as the first game, and definitely will not turn out to be the same
[02:27:05] antagonist as the first game. So this guy's evil.
[02:27:08] He doesn't like sushi very much.
[02:27:11] He does some stuff,
[02:27:12] and then
[02:27:13] decides to change the universe so sushi is not food but it's a weapon.
[02:27:19] So everything's on fire, there's a giant Sushi stuck in a building there.
[02:27:24] If you've not experienced these games before
[02:27:27] go back and watch the first game
[02:27:29] or play the first game honestly
[02:27:31] Please support
[02:27:33] the devs so that we get more of
[02:27:35] these. I really want to play more of these.
[02:27:38] We were talking before about...
[02:27:40] So, we have multiverses
[02:27:42] here now, like different universes
[02:27:43] where Sushi is a different concept.
[02:27:45] What is the next step? Where do you go from there? That's kind of a big
[02:27:48] power jump from the first game.
[02:27:50] How do you do something that's more
[02:27:52] nonsensical
[02:27:54] than multiverse?
[02:27:58] My pitch if the devs watching is
[02:28:01] I think
[02:28:02] time travel's got a lot of
[02:28:04] legs honestly. I think you can do
[02:28:06] some real great stuff with sushi time travel.
[02:28:09] And the antagonist is trying to stop sushi from ever being created.
[02:28:13] I also think these plants are exploding, that's unfortunate.
[02:28:17] But yeah, it has a lot of legs
[02:28:20] that hit me up
[02:28:22] I've got a lot of good story ideas
[02:28:24] I have been thinking real hard about it
[02:28:26] Yeah cool
[02:28:28] We are now in the new universe. Sushi is now a sport, but it's a lot of different sports
[02:28:32] honestly.
[02:28:34] Notably there are still tennis rackets in the sky
[02:28:36] there so I guess sushi is not all sports, just's just a lot of them.
[02:28:43] I see the robot in that corner over there too, didn't notice that.
[02:28:45] That's cool.
[02:28:47] I guess the robot is a sport.
[02:28:49] That's true!
[02:28:52] Surely there wouldn't be robots later on in the game that are replaced by sushi.
[02:28:55] It's called foreshadowing.
[02:29:03] So we've got these robots that shoot bad sushi at us. I still, to this day, still don't know what the green sushi are.
[02:29:08] I don't know if it's like...
[02:29:10] What is supposed to represent?
[02:29:12] I don't know what to call it.
[02:29:13] It's called anti-sushi.
[02:29:15] Anti-Sushis good yeah.
[02:29:17] If you run into that, it kind of explodes and you go ahhh!
[02:29:20] And take a little bit of damage.
[02:29:22] We have one cool trick with that later on, so...
[02:29:26] Be excited for that! There is tech in this game
[02:29:30] and it's probably gonna go badly because
[02:29:33] it's very temperamental, but
[02:29:35] it'll be funny either way.
[02:29:37] You all will enjoy it either way.
[02:29:39] I will only enjoy it if it goes directly
[02:29:41] so...
[02:29:42] We're still making sure to collect sushi
[02:29:45] i almost literally just said food
[02:29:50] I have the brain rot you know,
[02:29:51] I've done a couple of GDQ runs before
[02:29:54] it's just kind of ingrained in your brain it's just it's deep in there
[02:29:58] oh that would have been so funny if you just organically said i could feel it
[02:30:04] in the back of my brain like okay we've got kind of a point right here where it'd probably be good...
[02:30:09] There's nothing new to talk about.
[02:30:12] So I was expecting going into rounds like
[02:30:15] Okay there are gonna be a bunch of people that want to see
[02:30:17] I ate it because sushi guy likes saying
[02:30:19] that. But uh
[02:30:20] There was a whole entire just like
[02:30:23] Hey let's just donate with what our normal
[02:30:25] like sushi order is,
[02:30:27] like the different kinds of stuff we get
[02:30:31] from going out and getting sushi.
[02:30:33] Which was very fun!
[02:30:37] I love that. Actually something similar happened when I ran a sneak king at AGDQ people started donating their Burger King orders as well and that was very funny, and also very endearing. Yeah, it's just fun when like...
[02:30:49] You already go into
[02:30:51] I don't know if this happens
[02:30:53] with you when you run silly games
[02:30:55] where you've run the game
[02:30:57] and looked at it so much, and then you're like,
[02:31:00] maybe this isn't quite as silly
[02:31:02] as I remember it. It's
[02:31:04] kind of silly but is it really that
[02:31:06] silly? And then you run into it and say oh wait
[02:31:08] never mind, this game is absolutely
[02:31:11] wild and makes no sense whatsoever.
[02:31:13] Yes, that happens to me
[02:31:15] all the time.
[02:31:16] All the time. When I was prepping Barbie
[02:31:19] for this last event, I was just in like grind mode.
[02:31:21] I was like, please just let me not embarrass myself.
[02:31:24] And then we got on stage and I was like, oh yeah,
[02:31:25] this game makes no sense.
[02:31:27] It doesn't make any sense at all.
[02:31:29] Yeah.
[02:31:30] You get a little desensitized towards it and uh
[02:31:36] yes we're gonna pick this up if i buy the wrong thing it's really embarrassing
[02:31:40] um i've not done that on a run yet i'm
[02:31:42] not actually the resetter to find the wrong thing but that was like the
[02:31:45] biggest fear for me yeah anytime i show this off it's
[02:31:48] like if i buy that everything kind of goes weird because
[02:31:52] i'm so used to having dashes for the rest
[02:31:54] of it and uh this game doesn't have multiple save files
[02:31:57] i know this might surprise everyone but we're so strange maybe next sushi game So strange.
[02:32:05] Maybe next sushi game?
[02:32:13] Cool, alright we got through a skate park with a bunch of evil sushi guys skating around trying to beat us up. I think they're just kind of randomized,
[02:32:15] just kind of do whatever they want.
[02:32:17] They just kind of skate
[02:32:19] around. Unfortunately, or I guess
[02:32:21] fortunately, we cannot skip this
[02:32:22] next cutscene. You can skip it if you've already done it before,
[02:32:25] you just mash escape, but if you do it now
[02:32:27] then nothing happens so...
[02:32:29] Unfortunately we have to interact with the story which is
[02:32:31] the main appeal of this game.
[02:32:33] So this isn't us, but
[02:32:35] we're the sports sushi version
[02:32:38] of us. This is the Sushi Soul for this universe
[02:32:42] and he's suspicious of us because we're kind of, I mean, I don't know.
[02:32:49] We've been running around eating sushi, which is just kind
[02:32:52] of like in his universe, I guess, eating soccer balls.
[02:32:54] So I guess it kind of makes sense. Yeah, yeah,
[02:32:58] yeah. I wouldn't I never I'll say definitively I would not eat
[02:33:04] a soccer ball.
[02:33:06] I played soccer. i never ate the soccer
[02:33:08] ball on purpose it was usually uh you know
[02:33:12] usually uh someone on the other team. Yeah, of course not yet.
[02:33:18] You make a lot of friends
[02:33:21] playing soccer.
[02:33:22] You make a lot of enemies.
[02:33:24] It would have been a lot more fun if it was a sushi though.
[02:33:26] I don't know why he's shooting tornado tornadoes at us that's kind of cool though
[02:33:30] um but yeah so that's like a set pattern for that and you can memorize it and do cool things
[02:33:35] with it it's like impossible to die but you can can lose time if you miss any of the sushi.
[02:33:42] It's pretty set for it, but losing time is pretty easy.
[02:33:48] I started doing the little motion that
[02:33:51] sports guy is doing and then I realized I don't have a camera pointed at me so
[02:33:55] it's kind of lost but I think everyone felt it
[02:33:59] And we can tell it makes you a better runner for it.
[02:34:01] That is true, if you don't do that
[02:34:03] You have to reset, it is in the rules
[02:34:05] By the way there are like 8 runners
[02:34:07] For this game and they're all cracked
[02:34:09] This game and put an obsc obscene amount of effort into it.
[02:34:14] There's like an actual community
[02:34:16] that grinds pretty hard
[02:34:18] and its actually really cool.
[02:34:23] So if you want to see some
[02:34:25] really, really optimized runs
[02:34:27] they do exist and there are
[02:34:29] very good runners in the community
[02:34:31] It's the same thing with the original Sushi game.
[02:34:32] So, yeah...
[02:34:33] This is a fun game to pick up if you want to optimize IELTS
[02:34:37] and have some cutscenes to kind of relax
[02:34:40] kick back for a little bit
[02:34:42] Give yourself an input break, yeah?
[02:34:44] Yeah...
[02:34:46] If you like really long cutscenes
[02:34:48] at the end of your speedruns
[02:34:52] Also foreshadowing.
[02:34:55] Okay, the technology...
[02:34:56] Sushi's technology
[02:34:57] don't really know how that works.
[02:34:59] There was already robots
[02:35:00] in like the first area
[02:35:01] so I guess these are
[02:35:03] more robot-y titles So I guess these are more...
[02:35:05] robot-y, I don't know.
[02:35:07] If you get ran into by one of those
[02:35:10] they will just hit you with a bunch of
[02:35:12] empty sushis all at the same time
[02:35:14] and it's not a good experience and you will just die
[02:35:21] fun times don't do that i've never done that before definitely no i believe you okay cool so we're gonna go up here and do some
[02:35:33] fun levels uh these levels can go horribly
[02:35:37] so they're really fun to do if you mess these up and fall into the
[02:35:44] green area below there you just instantly die, you don't respawn or anything. This game
[02:35:51] also has a dedicated Die button. Hopefully we won't have to press it but if something
[02:35:56] goes wrong I'll make sure to do so y'all can enjoy it. If I don't want to press it, but if something goes wrong I'll make sure to do it so you all can enjoy it.
[02:35:59] If I don't die during the entire run that's actually kind of
[02:36:01] like a travesty because it's fun
[02:36:03] You also fall through into
[02:36:05] the goop at the end and doesn't do anything
[02:36:07] I try to fall into the void as much as humanly possible after all
[02:36:13] yeah the void is my friend i am full of sushi entering the void oh i didn't mention it oh so
[02:36:21] uh thank you to the someone left a youtube comment on the run for
[02:36:27] the sushi related fresh gq was like hey you seemed confused
[02:36:31] about why there were levels with red
[02:36:33] sushi. It's probably a reference
[02:36:35] to Mario Red Coins
[02:36:37] Like ah yes if
[02:36:39] I had played a Mario game I would maybe understand that
[02:36:42] I don't believe in
[02:36:44] That man
[02:36:45] Do I look like I play Mario?
[02:36:48] Do you see what
[02:36:50] I'm playing right now?
[02:36:52] Oh, I fell down. This is so embarrassing.
[02:36:56] Cool! Alright this is the damage boost. If I don't get it, you can make fun of me.
[02:37:00] But if I do get it you have to i don't know like clap and go
[02:37:08] get some sushi at your local sushi establishment oh Oh my goodness.
[02:37:13] They're so good at this game. Incredible.
[02:37:16] How do they do it?
[02:37:18] So yeah, if you jump
[02:37:19] and start falling as the
[02:37:21] shot is coming out of that robot there.
[02:37:24] It'll boost you up a little bit,
[02:37:26] skip the entire maze sequence up there...
[02:37:30] That's pretty good!
[02:37:33] It'd be cool if there was a little bit more
[02:37:35] stuff like that during the run, but also not
[02:37:37] because that is a little bit
[02:37:39] temperamental sometimes.
[02:37:41] Cool. We have this
[02:37:42] level which has just a bunch of
[02:37:44] I don't... So if the We have this level which is just a bunch of like...
[02:37:45] I don't- so if the green sushi are anti-sushi, what are the beams of sushi?
[02:37:51] So does sushi turn into plasma? I don't know.
[02:37:56] Super sushi...
[02:37:58] Yeah, I need to reach out to the devs.
[02:38:01] I have a lot of questions and not a lot of answers unfortunately.
[02:38:07] Cool! Alright!
[02:38:09] We are here to the
[02:38:11] um...the tech sushi
[02:38:13] guy with his
[02:38:15] really cool sushi glasses, which
[02:38:17] I really want just glowing glasses like that.
[02:38:19] That would be sick.
[02:38:21] His sushi gun and
[02:38:23] his sushi hoverboard.
[02:38:30] He's one of the best characters i mean okay so all the characters in the game except for one are the exact same guy
[02:38:34] I feel like this is worth bringing up cool
[02:38:37] alright now we've
[02:38:38] now we've established... In case you didn't
[02:38:41] notice so far, if you didn't look closely
[02:38:43] Yeah
[02:38:43] There will not be a test at the end of this
[02:38:47] Because it would be really easy that's true which one of these is
[02:38:56] yeah if the dev does the kick Kickstarter again make sure to donate.
[02:39:00] We can get two models of character for Sushi 3.
[02:39:06] Sushi Space Time.
[02:39:09] Alright just like the other one as soon
[02:39:11] As we defeat them they're like
[02:39:13] Actually we are pals
[02:39:15] We're real tight
[02:39:17] Everything is fine now
[02:39:19] And you've changed my mind.
[02:39:28] Like I said before, if you did not get to enjoy the voice acting incentive
[02:39:34] The story really gets brought to life by...
[02:39:37] I was very happy with how much they committed to the bit for that
[02:39:43] it was actually
[02:39:45] incredible I didn't I thought it was
[02:39:47] just gonna be like oh yeah we'll read the lines but
[02:39:49] went like full like anime
[02:39:51] kind of with it it was beautiful
[02:39:54] uh so there's that level is a memorization thing unfortunately i have
[02:39:59] extremely bad memory so if you just dash over all the tiles
[02:40:03] you don't have to like remember any of them
[02:40:05] um so we do these extra levels in these areas because we're just we only need 22
[02:40:12] sushi souls to get to the end of the game, so we're just
[02:40:14] Prioritizing the ones that are really fast
[02:40:17] And the people that are really good at this game
[02:40:18] Do a lot of effort routing it and thinking
[02:40:21] Through all that so that I do not
[02:40:23] Have to, so I appreciate that.
[02:40:25] So cool! Sushi's a religion now
[02:40:27] so that's kinda sick.
[02:40:29] Sushi is God.
[02:40:31] I don't know what this level has to do with that but
[02:40:33] you know interpret it however you want video games are art so
[02:40:40] you know i'm not gonna hold your hand through interpreting this very
[02:40:45] symbolic level.
[02:40:47] The tornado's awful, and if you ever get stuck with the
[02:40:49] tornado inside of you,
[02:40:51] you just walk really slow so
[02:40:53] after the beginning where you're first used it
[02:40:55] you just ignore it as much as humanly possible.
[02:40:59] Cool.
[02:41:01] All right, so this also has to do with sushi religion.
[02:41:06] If you remember Flappy Bird
[02:41:08] Who does Owl?
[02:41:12] I didn't mean to get hit by that
[02:41:14] That's fine
[02:41:16] I'm professional.
[02:41:19] And we just float off into the distance
[02:41:21] with our arms doing a little
[02:41:23] wacky inflatable man thing
[02:41:25] Into the void!
[02:41:27] Into the void where you belong!
[02:41:29] Alright, cool. We're gonna go over here and do some cool floating island levels
[02:41:36] If you ground pound incorrectly here, you just fall into the void and die
[02:41:40] not in a fun way like the last level
[02:41:42] but in a sad way where you have to redo
[02:41:44] the level and everyone makes money.
[02:41:48] There are like heavenly anti-sushi now, and if they hit you half your health just disappears.
[02:41:55] And it's not great... okay cool.
[02:41:58] If I missed that it would have been really bad.
[02:42:01] I forget what the risk thing is that you have for this game.
[02:42:03] I really should've paid attention while it was being explained
[02:42:06] probably during the dialogue that I was talking through.
[02:42:09] Too busy making puns about wasabi and all that.
[02:42:13] What if it's like your multiverse jump device? It, you
[02:42:16] know what? It probably is. You know what? That's a learn-out
[02:42:19] no matter what it actually is, I believe it.
[02:42:23] My contribution to the Sushi community.
[02:42:25] Yeah, add that to the Sushi lore documents,
[02:42:29] the Google Docs.
[02:42:37] There's the Heavenly Sushi very slowly chasing after us.
[02:42:45] This level would be much better, this game would be much better if you could die during cutscenes it'd be awesome. It bring it to a new level that'd be very fun all right this is the final incarnation of us it is uh the god sushi soul person one punch man yeah very powerful design honestly
[02:43:02] there he goes!
[02:43:10] The almighty father sushi. Yeah, yeah there's a lot to unpack with it and we're gonna leave it in the box
[02:43:22] so this is either going really well or really bad i think it went well during my run so i'm gonna definitely throw on purpose so that uh we get to experience everything going around no wait
[02:43:28] everything went wrong during my run i don't actually i can just be good at this game yeah
[02:43:34] i forgot during my run that if you get blocked by one of those pillars which is based on where
[02:43:39] you're looking you get knocked down to that bottom area and the boss will just stay up there like
[02:43:44] leaving traps for you so as soon as you pop back up there, it's just a PvP
[02:43:48] zone and you just have to figure out
[02:43:50] how to survive. There's like no
[02:43:52] sushi down there so you're at half health
[02:43:54] going up there.
[02:43:56] It's rough. This game is pretty
[02:43:59] challenging. Yes, for sure.
[02:44:04] Also
[02:44:04] I love the VA
[02:44:06] for this. We didn't get to hear it during
[02:44:07] the run but absolutely shouting into
[02:44:09] the microphone the entire time.
[02:44:11] Very powerfully.
[02:44:13] Yeah I hope they did some vocal rest after.
[02:44:16] Yeah...
[02:44:17] It was just a first take, they nailed it in one.
[02:44:21] Got it in one, yeah.
[02:44:23] Cool! We can now return back to our universe that has been corrupted by
[02:44:31] Sushi being changed into a
[02:44:33] weapon, and we can
[02:44:34] confront the villain
[02:44:36] which really could be anyone
[02:44:38] honestly.
[02:44:40] We're all hoping to figure out who this guy is
[02:44:43] yeah we're all trying to figure out who did this yeah if you in case you forgot
[02:44:47] there's still a giant sushi embedded into that building uh i don't really know who the little
[02:44:54] floaty guy is i think he's like
[02:44:58] i don't know he's dead but um before he was dead I don't remember who it was.
[02:45:04] It was important probably!
[02:45:05] He's been in two games, I should know who he is.
[02:45:08] Alright, sushi's not food.
[02:45:12] Alright. We're gonna take the mask off and all his clothes, he's us obviously but red so you know he's
[02:45:20] evil.
[02:45:21] His eyes are ready even. He stands a little bit differently than us,
[02:45:24] because he's standing evilly.
[02:45:28] Yeah look at that evil pose.
[02:45:32] So uh...
[02:45:34] He's upset because, uh...
[02:45:36] I think his brother died from sushi.
[02:45:39] Are they like sushi?
[02:45:40] I think he said something like-
[02:45:42] Oh wait, let me see here.
[02:45:43] He got sushi stuck in his body
[02:45:45] and his hometown was burned by sushi
[02:45:47] which is unfortunate.
[02:45:49] The whole town?
[02:45:50] Wow.
[02:45:51] Yeah.
[02:45:52] A dish that doesn't typically need cooking.
[02:45:55] So I guess that experience made him that doesn't typically need cooking.
[02:45:59] So I guess that experience made him see the multiverses?
[02:46:04] You saw all of the planets in this guy, so what are the other ones like? What is sushi on these other ones that got exploded at
[02:46:07] the very beginning what are what other concepts is sushi replacing
[02:46:13] is there one where all the people are sushi, because that would have been really...
[02:46:17] If they're going to make a DLC for this game.
[02:46:20] Again, just throwing out some
[02:46:21] ideas. My DMs are open if
[02:46:23] you need some ideas for Sushi 3.
[02:46:26] I've been obsessing about this game a little bit i've got some ideas for you
[02:46:33] please hire them please please Please, Iron Man. Please!
[02:46:48] Okay so we now have our next boss fight with very large Sushi in the sky
[02:46:48] we'll see if i can hit this trick where I
[02:46:52] try to die really quickly and you can mess it up by jumping at the wrong time
[02:46:56] thank goodness
[02:46:57] If you jump at the wrong time time it just bonks off your head
[02:47:00] and you just have to jump out of it again
[02:47:03] and it's embarrassing very sad loses you like half a second
[02:47:08] why is his shoulder so big anyways oh yeah there i was like he's holding nothing but
[02:47:14] there it is he saw he yeah he just holds nothing the other guy has like the other
[02:47:18] guy has a sushi gun but they didn't want to give him a sushi gun nah that's too derivative
[02:47:23] all right this is the um the avengers scene
[02:47:27] uh where all the avengers come in and save us and say their catchphrases
[02:47:33] and fight off the bad sushi guy
[02:47:37] and look away from explosions and all that.
[02:47:44] Very cool.
[02:47:47] Very good payoff from 10 minutes ago, or 5 minutes.
[02:47:49] I don't know. Just cutscenes.
[02:47:52] It's gonna sound for a while i've messed up before the routing
[02:47:55] for this and only realized that after watching the cuts in i forgot to do a level so i couldn't
[02:47:59] go to the final level that was a fun experience, don't do that.
[02:48:04] So like one of these people just doesn't
[02:48:06] hear yet or something? No, they're all
[02:48:08] there but then you exit it and then the door
[02:48:10] in front of you is just grayed out and it's like
[02:48:12] oh.
[02:48:17] Well I'm happy i watched that now i get to reset
[02:48:23] yeah and the surprise pikachu face is back as well so that's awesome all right so we are heading into the actual final boss fight um it's gonna be kind
[02:48:32] of fun it's it's the easiest of the boss fights, but it's fine.
[02:48:36] Yeah, it was a good time. It's a feel-good
[02:48:38] moment after all the
[02:48:39] twists and turns of the story
[02:48:42] and you know...
[02:48:43] Yeah, the emotional setbacks of watching one
[02:48:47] of your favorite characters die and then get resurrected
[02:48:49] and then almost watching their protagonist
[02:48:51] die. So it's just kind of a feel-good moment.
[02:48:53] Cool, so he's Sushi now
[02:48:54] and we're also sushi now.
[02:48:59] There's a lot of sushi happening, it's kind
[02:49:01] of important to the story.
[02:49:03] So each
[02:49:05] of the people we have uh
[02:49:08] fought and then brought onto our team is now going to give us their powers so the sports guy can
[02:49:15] kick people
[02:49:19] Um kick people. Um...
[02:49:21] Oh, this guy! Sometimes it just takes a lot of falls
[02:49:23] on the ground.
[02:49:25] The technology guy can convert
[02:49:27] sushi into good sushi.
[02:49:31] Just like you did during the boss fight.
[02:49:33] Yep, sure.
[02:49:37] Grab these ones.
[02:49:39] Is that enough sushi?
[02:49:41] It sure is.
[02:49:45] And the god sushi guy can play sushi.
[02:49:49] Blessing of sushi.
[02:49:51] And he keeps placing sushi... I think it's supposed to be like a Ganon thing
[02:49:53] where you deflect it back at him.
[02:49:55] Oh, he just put the sushi there.
[02:49:58] And now we have to mash
[02:49:59] a whole bunch. Time is coming up though unfortunately
[02:50:01] this journey is ending but uh hope you all enjoyed it
[02:50:11] hi we also have one one one one two wow beautiful so yeah uh if you enjoyed that
[02:50:19] like i said there's a community of people that run this game.
[02:50:22] There is a...
[02:50:25] I don't think it's a prequel because the story is not linear at all
[02:50:29] and does not flow between the games
[02:50:31] but there is another Sushi Game that came out before this if you want
[02:50:33] to experience it. It's
[02:50:35] very similar in terms of the story
[02:50:37] direction
[02:50:39] and
[02:50:40] everything not making sense.
[02:50:43] Have you enjoyed that,
[02:50:44] and haven't watched it before,
[02:50:45] go play it! It's a good time.
[02:50:48] Yeah, I think that's probably it for me.
[02:50:50] Thank you Conception
[02:50:51] for inviting me along again
[02:50:54] and it was a good time watching all the other runs and being reminded of all this stuff
[02:51:00] I saw while it was 4am and very tired.
[02:51:03] So yeah, appreciate that in the prime time. Yeah, yeah. Appreciate that.
[02:51:04] Enjoying the prime time.
[02:51:05] Yeah, no, thank you for being here.
[02:51:07] Special shout-out to you, Andy,
[02:51:09] because you were on my first ever episode of Awfully Silly
[02:51:13] nearly three years ago
[02:51:18] yeah well hey i've gotten i've gotten older too so you're not alone
[02:51:22] um but yeah it's just it's a testament to how strong the awful and silly block vibe is because
[02:51:28] the show has been going so long we haven't even repeated any games so like you know we have there
[02:51:34] is no shortage of talent and there's a shortage of games out
[02:51:36] there. And yeah, but there are some incredible runners
[02:51:40] in incredible communities built with us so
[02:51:43] thank you for being here and thank you for uh being a part of the show
[02:51:45] quite a few times I'd say.
[02:51:50] Of course, anytime. For sure and for everybody else
[02:51:52] out there just to remind you that
[02:51:54] Hotfix tonight is not over we actually
[02:51:56] have another show coming on, which is
[02:51:59] Out of Bounds that's hosted by Kung Fu
[02:52:01] Fruit Cup. I believe we're going to be
[02:52:03] focusing on some Turok action
[02:52:05] today as we explore the
[02:52:06] glitches, tips, tricks, exploits.
[02:52:09] Everything under the sun for one of
[02:52:11] the Turok games. I wanted to remind
[02:52:13] everyone as well, we have a number
[02:52:15] of events that are coming up.
[02:52:17] We have Flame Fatales. That's going to be August 18th through the 25th.
[02:52:21] You can use exclamation point FF in the Twitch chat
[02:52:23] to learn a little bit more about that
[02:52:24] and check out the schedule.
[02:52:26] GDQ is also going to be at PAX West,
[02:52:28] that's August 30th through September 2nd. The schedule for that
[02:52:31] is also out now!
[02:52:32] Exclamation point, PAX in the chat to see
[02:52:35] what we got cooking over there
[02:52:36] and finally we have GDQX
[02:52:39] Games Done Quick Express,
[02:52:41] which is returning to TwitchCon.
[02:52:42] That's going to be September 20th through the 22nd.
[02:52:45] Submissions for that are going to open tomorrow.
[02:52:47] So definitely check us out there.
[02:52:49] And if you happen to have missed uh you know vods from either mainline
[02:52:53] events or hotfix or what have you anything go on over to youtube.com games then quick
[02:53:00] and check those out because we have a lot of content on there
[02:53:03] no shortage of incredible runners
[02:53:04] and speed runs, and other types of
[02:53:07] showcases too
[02:53:07] And last but not least, don't forget
[02:53:10] check out the other Hotfix shows
[02:53:12] gamesandquick.com
[02:53:13] slash hotfix. That's going to give you your info on
[02:53:15] the weekly shows and the weekend
[02:53:17] specials. Tune in
[02:53:19] two weeks from now as well
[02:53:21] as we're going to continue this theme and check out some of the other
[02:53:25] incredible runs from The Silly Block at Summer Games Done Quick. There were so many
[02:53:31] that I had to do it in two episodes!'s how how much cool content there was so be on the
[02:53:37] lookout for that two weeks from now as we explore the other some of the other runs
[02:53:41] from summer games and quick 2024 is silly block but think that's going to be it for now.
[02:53:46] Thank you, everyone,
[02:53:47] for watching Awfully Silly.
[02:53:48] Again, stay tuned
[02:53:49] as Out of Bounds
[02:53:51] is coming up next
[02:53:52] and you're not going
[02:53:53] to want to miss that.
[02:53:54] So thank you so much for watching and we'll see you next time so. so so. so so so so so. so so so so so so.
[02:57:09] .
[02:57:14] . so.
[02:57:32] . so so so Thank you. so so so so so so is so.
[02:59:51] . so so. so so so so so so so and welcome to out of bounds hello i am kung Fu Fruit Cup and if this is your first time
[03:01:56] here with us watching the show, this
[03:01:58] is a GDQ Hot Fixed Show that is all about
[03:02:00] glitches. This is like a glitch
[03:02:02] showcase style show so we get to see
[03:02:04] all these speedruns that you love, but slowed down
[03:02:06] seeing all the glitches, how they work
[03:02:08] hearing explanations, etc. It's
[03:02:11] really cool. I get to enjoy it along with you all
[03:02:13] so I bring people on who are
[03:02:14] very experienced in their games,
[03:02:16] very knowledgeable.
[03:02:17] And today we have the wonderful Rufampin
[03:02:20] who is here with us to show off some of the glitches
[03:02:23] in Turok 2.
[03:02:24] What's up, Rufampin?
[03:02:25] How you doing?
[03:02:26] Oh, I'm doing pretty good.
[03:02:27] How about your food?
[03:02:28] I'm good!
[03:02:29] I'm here, I'm vibing,
[03:02:30] I'm ready for this.
[03:02:31] I don't...
[03:02:32] I actually don't know
[03:02:33] that much about this game
[03:02:34] so I'm excited to learn.
[03:02:37] I like using the term,
[03:02:38] I take the term that has been
[03:02:41] used that's called edutainment and I feel
[03:02:42] like that applies really well to this show so
[03:02:44] that's kind of what we're all about here
[03:02:46] as we go along Rufampin's gonna again be like playing the game
[03:02:51] showing off the glitches like there will be like times where he just stops and talks about things
[03:02:56] sets things up tells you how to do it. Like any background
[03:03:00] you know behind them
[03:03:02] I've been... It's just really fun
[03:03:04] So if y'all have questions along the way feel free
[03:03:06] to ask. We both have chat
[03:03:08] up and can relay questions over. You know me!
[03:03:11] My job here is just to be like, ooh this is cool!
[03:03:15] Which makes it easy, super fun. So before we get into it
[03:03:19] I'm curious on what brought you to Turok 2?
[03:03:22] Like what makes you love this game and enjoy the speedrun?
[03:03:25] Like why?
[03:03:27] Yeah.
[03:03:28] So for me a lot of it was nostalgia.
[03:03:31] I grew up with the Nintendo 64
[03:03:33] and got this console
[03:03:35] Me and my brother got a console
[03:03:36] for Christmas shortly after
[03:03:37] it came out
[03:03:39] I was five years old when
[03:03:40] this game originally released
[03:03:42] No, I did not start playing it at 5 years old
[03:03:44] but my next console wasn't until the Xbox 360
[03:03:47] which seems just like yesterday
[03:03:50] but it was probably 20 to 25 years ago at this point.
[03:03:52] Oh, don't say that!
[03:03:55] So yeah I had just a Nintendo 64 for the majority of my life
[03:03:59] up until early middle school
[03:04:02] so a lot of my childhood was growing up playing games early middle school.
[03:04:04] So a lot of my childhood was growing up playing games like
[03:04:06] Banjo-Kazooie,
[03:04:08] Perfect Dark and of course Turok 2.
[03:04:11] I always struggled a lot with this game as
[03:04:12] a kid but Nightdive
[03:04:15] is a company that has been
[03:04:16] trying to remaster a lot of the
[03:04:18] old favorites.
[03:04:21] Some of the old forgotten favorites
[03:04:22] and they've done a lot of justice to the Turok series especially.
[03:04:26] So they remastered this game in 2017
[03:04:28] and brought it to Steam
[03:04:29] and GOG
[03:04:31] I don't know how exactly that's pronounced
[03:04:33] but they brought it to
[03:04:34] the modern world and made a lot of changes that exactly that's pronounced but uh they brought it to some they brought
[03:04:35] it to the modern world and made a lot of changes that
[03:04:37] really improved the gameplay nice and this is the version that you'll be doing
[03:04:42] today the pc version yes yep there we go okay that's good to know i think that's totally fair of course
[03:04:49] i have a ton of nostalgia if you all could see anything on my back shelves you'll be like oh look
[03:04:53] at all these game references i have a little like banjo um pumpkin plushie that somebody handmade me.
[03:04:58] It's so cool.
[03:05:00] So no, I definitely feel this.
[03:05:02] I think nostalgia is the huge thing that drives us into loving games
[03:05:05] and wanting to speedrun and all of that.
[03:05:08] So yeah, this is
[03:05:09] really cool.
[03:05:09] Well now I get to
[03:05:11] learn about why you
[03:05:11] love it so much and
[03:05:13] see for myself.
[03:05:14] So if you're ready
[03:05:15] why don't we get to the countdown?
[03:05:18] Let's head on over to the game
[03:05:20] and then you can count us in
[03:05:22] and get started.
[03:05:24] Also,
[03:05:25] this is essentially a slow any% and then we're going to be going through this is essentially
[03:05:28] like a slow
[03:05:29] any percent
[03:05:30] and then we're
[03:05:30] going to see
[03:05:31] glitches after that
[03:05:32] as well
[03:05:32] so we'll see
[03:05:32] glitches in both
[03:05:33] instances
[03:05:34] but we kind of
[03:05:34] have two
[03:05:35] sections
[03:05:37] of today's
[03:05:39] show.
[03:05:42] Yep that's my overall plan is to focus on any percent. That's the
[03:05:44] category that I run the most and it is
[03:05:46] by far the most broken and filled with glitches
[03:05:48] but there are some bits of speed tech and depth warps
[03:05:51] and glitches like that that we can't really show
[03:05:53] off in any percent.
[03:05:54] Before I even do the countdown, I will
[03:05:57] emphasize that there are a couple
[03:05:58] categories, like I say, and they all are played on different difficulties
[03:06:02] there's a straight up hardcore category hardcore any percent of high goal 100
[03:06:07] uh but the mechanics almost cat on that the hardcore category is different where you only start with one life
[03:06:14] and you cannot get any extra lives at all.
[03:06:17] Um,
[03:06:18] so given that the majority of the speed tech in the 90% route
[03:06:22] focuses around
[03:06:24] game overing, over and
[03:06:27] over. It's kind of impossible
[03:06:29] to do on a mode that you only have one life
[03:06:30] so hardcore is out of the question. But we want to
[03:06:33] die as much as possible
[03:06:35] and as quickly as possible, so
[03:06:37] we play the any% category on
[03:06:39] hard. The other
[03:06:41] categories like the straight up any% no major glitch category as well
[03:06:45] as 100% categories are played on easy mode just to make it so you can fly through and
[03:06:52] not have to worry about dying randomly.
[03:06:55] Right, right, that makes sense.
[03:06:57] But yeah, one of the rare games we play on hard because we want to die.
[03:07:01] Yeah! That's actually really cool I don't feel like i've seen that in a lot of
[03:07:06] speed runs unless it's like oh we're playing hard on purpose but like
[03:07:10] okay show us why let's do it yeah i'm ready yes so I'll give us a countdown of 3...2...1...go!
[03:07:20] So with the remaster there's been a couple patches along the way and
[03:07:24] The first thing I'm doing is just mashing some inputs.
[03:07:27] Any inputs during these cutscenes
[03:07:29] will skip them and bring us right into the game
[03:07:31] into the port of Adia.
[03:07:33] So
[03:07:34] real quick, before I even start anything.
[03:07:37] I just want to talk a little bit about some of the movement tech.
[03:07:40] It's going to be very tiny in the top left corner my screen
[03:07:44] I'll try and get you to a place where you might be able to see it
[03:07:46] Where there is a dark corner.
[03:07:51] I have some numbers shown on the top left corner and the only number that I'm really focused on right now
[03:07:53] is the velocity.
[03:07:54] It's the number right in the middle.
[03:07:56] Right now it's set to zero because I'm not moving, so this is
[03:07:59] one of those classic games where
[03:08:01] movement is faster
[03:08:03] when you strafe, so if I just
[03:08:05] hold forward, I move at
[03:08:07] 3.97 units per second,
[03:08:09] I think it's units per second,
[03:08:10] that's what I'm guessing.
[03:08:13] If I move sideways,
[03:08:14] I also move at 3.9 units per second
[03:08:16] but if I strafe and do two inputs
[03:08:18] I'm moving at 5.6
[03:08:20] units per second, so
[03:08:22] a lot of this game is going to be run
[03:08:24] diagonally just simply
[03:08:26] to go faster
[03:08:27] And real quick since there's some right down here in the beginning I'll show you
[03:08:32] some of the just basics of life management so we start
[03:08:36] on the pause screen here with three lives and
[03:08:39] no life force tokens at the top right corner.
[03:08:42] We call those Doritos, so I'm going to be referring
[03:08:45] to those as Doritos a lot throughout the run.
[03:08:48] And it doesn't really make as much sense in Turok 2.
[03:08:51] The reason we call them Doritos is because of Turok 1, actually.
[03:08:54] They were Dorito-shaped when they were trying this.
[03:08:57] I don't think we have the Doritos emote anymore
[03:08:59] because it's not throwing an event.
[03:09:01] But I would have said to use those!
[03:09:03] Darn. That's okay.
[03:09:06] So, similar
[03:09:07] to like any other game of its time
[03:09:09] you start off with zero and there are
[03:09:11] these yellow Doritos here that give you 1 Life Force Crystal,
[03:09:15] one Dorito. And the spicy Doritos, the red ones,
[03:09:18] gave you 12 so throughout the run we going to be kind of carefully balancing those.
[03:09:28] Our life counter, we want to be close to an extra life a lot but able to game over when
[03:09:32] we want.
[03:09:35] So, here again,
[03:09:37] here's the beginning of Porta Badia
[03:09:39] This is the only level that doesn't have
[03:09:41] a portal behind you
[03:09:43] when you start. Um,
[03:09:45] so you go through the level, you complete it,
[03:09:47] you go through the end portal and you're brought
[03:09:49] to a totem fight
[03:09:51] uh which brings you afterwards
[03:09:53] to the main hub and you can select your next level after that. If you try
[03:09:58] to go into a portal without completing your mission objectives, you get sent back to the beginning
[03:10:03] which is something we use quite a bit throughout the run as well.
[03:10:07] But this one doesn't happen at the beginning,
[03:10:10] but going in the exit portal without completing the mission objective still brings you back here.
[03:10:16] And the last thing that I want to
[03:10:17] explain is a little update
[03:10:19] that Nightdive did in the remaster,
[03:10:22] which is this door here
[03:10:23] on the top right of this first
[03:10:25] ramp. This door was not in the remaster
[03:10:28] or sorry, it's not in the original
[03:10:30] for some reason Night Guide decided
[03:10:32] to add this little room
[03:10:34] I'm going to turn on noclip and just fly
[03:10:36] into the wall here. This room this is what happens where if you're in
[03:10:41] the hub which is here uh and go back into the level it doesn't send you to
[03:10:45] the beginning it sends you into this new side room. So this is the only
[03:10:49] portal in the entire game that does not
[03:10:51] check if you've completed... or the only
[03:10:53] end portal
[03:10:54] that doesn't check if you've completed
[03:10:57] mission objectives before leaving.
[03:10:59] Otherwise, it just loops you back and says, Nope,
[03:11:01] You didn't do your mission objectives.
[03:11:04] Get back in the level and do the mission objectives.
[03:11:06] So this is our shortcut to the hub
[03:11:10] And all throughout the game, there
[03:11:11] are these types of portals here that we can warp between.
[03:11:15] So a huge part of any percent is just
[03:11:19] not doing objectives and warping from one portal
[03:11:23] to the other so we can get in and out of levels without doing any mission
[03:11:27] objectives. So that is kind of a lot of the background of how Any% works.
[03:11:35] And I didn't actually need to open that door, so let's just do a quick little restart
[03:11:45] To put everything back to normal, because that door should be closed to start.
[03:11:54] So again, we start with three lives, which is great for a casual playthrough but we don't want three lives.
[03:12:08] We want to be able to die easily so what I'm gonna do is jump over a trigger here up these boxes and then trigger this explosion here to take a bunch of damage from this guy And just start working at whittling away on my lives.
[03:12:11] The quickest spot that we can really die over and over in this game is map 2 here.
[03:12:18] Here's our first key that we need, all we really need for the Any% route
[03:12:22] Is to get level keys like that to open the next level.
[03:12:26] And then each level has
[03:12:28] one primaging key, I'll show you
[03:12:29] in the inventory here, it's the column
[03:12:31] second to the right. There's one primaging
[03:12:33] key that opens the final boss.
[03:12:35] So try force!
[03:12:37] Yeah! So really all we need is
[03:12:39] All these primogen keys and in order to get them
[03:12:41] We need each level key
[03:12:44] Um...so I've done my first death, when you die
[03:12:47] you are respawned at the most recent portal that you went in
[03:12:50] so i'm going to run right back over here i'm gonna get some more enemies involved
[03:12:54] here and i'm just gonna kind of stand in their path
[03:12:57] and take a bunch of damage.
[03:12:59] And hopefully die again real quick.
[03:13:03] And now
[03:13:04] I have one life, so my next death
[03:13:06] will be a game over.
[03:13:07] And this is the first part of
[03:13:10] The major glitch in this game
[03:13:14] It's basically that we can control Turok during the game over screen
[03:13:17] I'm gonna turn on god mode real quick
[03:13:19] just so I don't die too early,
[03:13:21] but this doorway is where
[03:13:23] we're going to do our first
[03:13:25] what we call bell slide and
[03:13:27] we call it that because it's named after the runner
[03:13:29] who really helped
[03:13:31] find out this tech
[03:13:35] When I die next, I'll be in a game over screen
[03:13:37] and you already saw me once use noclip.
[03:13:41] I just have it bound to my keyboard for quick use,
[03:13:43] but noclick lets us move through walls,
[03:13:46] just little console thing
[03:13:47] to make navigating levels easier
[03:13:49] for speed stuff.
[03:13:51] Right now you're doing this on god mode, right? You're still in god mode. Yeah just to
[03:13:55] explain real quick what I'm about to do. There's another... You can't usually
[03:13:59] pop out of the roll like that.
[03:14:04] No, I'm just explaining the differences between God Mode and Fly Mode because I want to emphasize
[03:14:07] that when we are in the game over screen
[03:14:10] we can control Tark and it functions like
[03:14:12] fly mode and not god mode. So
[03:14:14] fly mode is a cheat as well that lets
[03:14:16] us fly around but not move through
[03:14:18] walls. I can move
[03:14:20] through doors and I can also
[03:14:21] move through doors, and I can also
[03:14:22] move through doors that haven't opened yet.
[03:14:25] I just can't move through walls. So...
[03:14:28] Um, normally in a normal playthrough we would
[03:14:31] swim down into this water, come up that tunnel um this little exclamation
[03:14:35] point is a switch uh that opens when you kill this enemy hitting that switch opens the storm
[03:14:41] they go through all this like side path. There's no keys
[03:14:44] over there, there's no reason for us to be over there
[03:14:46] so what I'm
[03:14:48] going to do is game over and I'm going to
[03:14:50] show you real quick in fly mode
[03:14:52] what I'm gonna do So when I die what I'm going to do. So when
[03:14:54] I die, I'm going to be aimed at this tunnel
[03:14:56] and I'm going to hold forward
[03:14:58] to fly up into this tunnel.
[03:15:02] Once I hit this wall,
[03:15:03] I'm going to fly left
[03:15:04] and into this corner.
[03:15:06] There's a portal below me.
[03:15:08] If you move
[03:15:09] into a portal
[03:15:10] when you're moving around
[03:15:11] on the game over screen
[03:15:12] you'll go into it
[03:15:13] It doesn't matter
[03:15:14] how high you are
[03:15:15] because portals have infinite height so you'll go into it. It doesn't matter how high you are because portals have infinite height
[03:15:16] So, you'll go into a portal and actually come back to life
[03:15:19] We're going to come back to life in this room
[03:15:21] And then we can go right back out so that we can progress the rest of our run
[03:15:24] Because our second key is actually right here.
[03:15:28] And it skips a good two minute chunk of the level.
[03:15:32] So I'm going to fly back down here
[03:15:34] and just real quick
[03:15:36] I'm going to show a nice aerial view again of what
[03:15:38] i'm gonna do. I'm gonna start here, I'm gonna fly into that tunnel and end up in
[03:15:42] that corner. So I love that they're still shooting at you from like way out of
[03:15:46] them. Oh, I know.
[03:15:49] I'm just going to
[03:15:50] kill this enemy because he likes to
[03:15:52] melee us either way so I'm going to turn off god mode
[03:15:54] and set up
[03:15:55] my aim. Normally this guy would be
[03:15:59] throwing grenades at us too, but I killed him to show off
[03:16:01] the switch.
[03:16:03] I've had God move on.
[03:16:05] Okay. Normally that guy would be throwing
[03:16:07] grenades at us, which is the most reliable way to die they do
[03:16:09] 16 damage and ticks so they're super uh super quick killing us um so during this game over
[03:16:16] screen i'm gonna turn on a nice little keyboard overlay too.
[03:16:20] That's going to show my movement.
[03:16:24] Look at that screen!
[03:16:28] Ha, I think actually when I tabbed back in my mouse moved.
[03:16:31] So it did slightly change
[03:16:35] my layout there, so let me turn off flight mode
[03:16:39] Oh gosh, so it didn't work?
[03:16:41] Yeah, it didn't work because I
[03:16:43] tabbed out to pull up my keyboard overlay
[03:16:45] that I forgot about and it moved my mouse
[03:16:47] when I tab back in.
[03:16:49] The mouse movement is really important.
[03:16:51] Yes, you can move your mouse and move where
[03:16:54] you're looking and that's obviously something that we don't want to do
[03:16:57] because we can't see during the game while we're screening
[03:16:59] so now I'm just going to do the keyboard movements. There's a nice audio cue too.
[03:17:05] That door opening tells me when I hit the wall, and I come back to life and out of the game over screen
[03:17:11] I can keep playing.
[03:17:15] There's a
[03:17:15] couple caveats to this right now though.
[03:17:17] I can't save the game
[03:17:19] because I have zero health,
[03:17:21] I have zero lives,
[03:17:23] the game is really confused right now
[03:17:25] i can still take damage but i don't die anymore because i've already you're not
[03:17:29] gonna die yeah so the game actually does continue
[03:17:32] to track damage further into the negatives as you take
[03:17:35] damage.
[03:17:36] Oh!
[03:17:37] So we're basically invincible, so despite the fact that we are playing on hard mode
[03:17:41] there's not much of a threat right now and that lets us do major sequence breaks because again we're basically
[03:17:49] um we're basically able to fly any direction up down left
[03:17:53] and right you can go through doors but not walls
[03:17:55] it's not noclip we can't go through solid
[03:17:58] walls
[03:17:58] but a lot of sequence breaks that will do
[03:18:02] throughout the run with that tech
[03:18:04] But this isn't an ideal with that tech.
[03:18:07] But this isn't an ideal state
[03:18:09] to be running the rest of the run-in, because
[03:18:11] I can't die anymore, and
[03:18:13] I want to be able to game over a bunch.
[03:18:15] So as I move through...
[03:18:18] As I move through the game,
[03:18:19] I'm going to be collecting some Doritos
[03:18:21] to get my life
[03:18:23] back and there
[03:18:25] are a couple ways we can get our health back.
[03:18:28] Theoretically, we could just pick up a bunch of health
[03:18:32] There's quite a few places in this game where there is
[03:18:35] unlimited spawns of health and ammo if you're patient enough.
[03:18:39] So theoretically, we could just farm health over and over and over
[03:18:41] and eventually come back out of the negatives
[03:18:43] and have health again.
[03:18:45] Yeah, it is very slow.
[03:18:48] Or we could get a full health, it is very slow. Or we could get a full health which is special pick up that no matter what your health is at
[03:18:52] It can be at 199 or negative 50 thousand
[03:18:56] A full health will set you to 100 health
[03:19:00] Oh nice! Easy way to fix this state
[03:19:04] And real quick here, this is the next
[03:19:06] thing to show off in this run
[03:19:08] So normally, uh, this door is closed and you'd have
[03:19:11] to go down into this room
[03:19:13] here, hit the switch to open that
[03:19:15] door, um which would
[03:19:17] lower the bridge but
[03:19:19] they still put collision along the floor where the
[03:19:22] bridge is going to be and one thing that we can do in turok too
[03:19:26] is ledge grab they added ledge grabbing in the remaster
[03:19:29] as long as you're moving at a ledge,
[03:19:33] Turok will just climb up
[03:19:34] and this is the only remastered
[03:19:36] Turok game that did that so we can
[03:19:38] just
[03:19:38] jump on to We can just jump onto...
[03:19:43] Grab the invisible bridge!
[03:19:45] Yep, and this door at the end automatically opens once it detects us on the bridge so we don't even have to go through any of that side stuff at all.
[03:19:52] Wow. Here's our first room. go through any of that side stuff at all.
[03:19:55] Here's our first full health,
[03:19:56] but we don't want it yet.
[03:19:59] It's kind of convenient to not have to worry about enemies like that that are damaging
[03:20:01] us, so we're going to walk right by that full health. I still
[03:20:04] can't save the game but I don't really need to
[03:20:08] at this point. There's no real threats of
[03:20:10] soft-locking to run
[03:20:12] or dying because I can't die.
[03:20:15] Uh, so we're just gonna cruise for a little bit
[03:20:17] longer on, uh...
[03:20:19] on this state of what we call zombie mode.
[03:20:36] Um... Yeah, by default too. This is a setting that is default all the special objects you came around to have these exclamation points because one of the problems with the original game was that um well field view was terribly limited on the n64
[03:20:44] as well as it wasn't really clear what to do next.
[03:20:46] So by default, the setting is on where everything you can interact with has this exclamation point.
[03:20:51] You can turn that off but for the clarity of the run and
[03:20:55] to make easier just makes sense to keep
[03:20:57] the exclamation points on.
[03:21:00] Some of them you can actually touch
[03:21:02] through the wall too like
[03:21:03] that switch I hit through
[03:21:05] the walls so I don't have
[03:21:06] to get any other switches.
[03:21:08] And my ladder drops here
[03:21:10] I can get this key and then this switch
[03:21:12] I can hit through the wall as well
[03:21:14] which opens that door
[03:21:16] Oh it's great!
[03:21:17] They all just
[03:21:18] have
[03:21:19] you enough polygons in a lot of their i
[03:21:22] don't know maps or games or whatever
[03:21:23] where you can just you just go through
[03:21:25] walls for that you just
[03:21:26] banjo you can grab Jiggies through the coffin
[03:21:29] or through the wall, you know like it just happens
[03:21:31] all the time so I'm glad
[03:21:33] this is no exception
[03:21:34] So this
[03:21:37] section is another very good use of our zombie bone,
[03:21:41] another reason why we didn't take that first full health
[03:21:44] that we passed.
[03:21:45] So this section, the catwalk section,
[03:21:47] is kind of a long winding section
[03:21:48] of these narrow catwalks where there's those green enemies,
[03:21:52] the entrails along the way.
[03:21:55] They block your path.
[03:21:56] They're also perched up randomly along some
[03:21:59] of these watch areas.
[03:22:03] So it can be a difficult section if you're playing on a mode
[03:22:06] like Hardcore, for example.
[03:22:09] But since we can't die, there's one strange exploit.
[03:22:12] We can fall into death pits and also not die
[03:22:16] and what we can do is infinitely gain speed
[03:22:20] And I haven't turned off the Speed Overlay yet on the top left corner
[03:22:24] just to kind of... it's very tiny but might
[03:22:27] be viewable, to show the increasing
[03:22:29] speed. And at some point it's randomly
[03:22:31] going to clip us all no
[03:22:33] clip up to the top here. It's randomly gonna
[03:22:35] clip us into this room, here in this corner which is past
[03:22:40] all of the catwalk section and actually right above where we entered this room.
[03:22:45] So it saves like a minute
[03:22:46] and a half just by falling in
[03:22:48] a really particular spot
[03:22:49] so I pull up the map overlay
[03:22:51] just to set up where I want to fall.
[03:22:54] I might have jumped a little too far out but
[03:22:57] um should take anywhere from five there we go it just clicked for me
[03:23:03] out of nowhere uh a little above where I was falling.
[03:23:07] So there's a couple spots in the run that we do take advantage
[03:23:10] of death pits like that and just infinitely gain speed
[03:23:14] to do some other sequence breaks.
[03:23:17] But again, we don't want Zombie Mode forever so there's the next full health that we encounter in the run.
[03:23:24] There is a small chance because that's just so far out of the way
[03:23:28] there's a small chance that there's a full health here next to our key it's not this
[03:23:33] this health spawner has a one and a thousand chance of being a full health. A thousand?
[03:23:37] Yeah, I was kind of hoping for some nice
[03:23:39] RNG but unfortunately no
[03:23:41] so getting this full health will set
[03:23:43] me to 100 health
[03:23:44] yeah, still have zero lives lives again! Yeah.
[03:23:47] Still zero lives though, so I can't save the game because the game still realizes something's
[03:23:51] wrong.
[03:23:52] Um, so I do gotta be a little careful because if you die here and i'm not gonna show it off
[03:23:59] because i don't want to lose all this progress if you die at zero lives uh the game underflows
[03:24:04] you back to 255 lives so it's it's really hard to die
[03:24:09] again with the game over screen if you have
[03:24:11] 255 lives, so we don't want that!
[03:24:15] Um... but we should be getting
[03:24:17] our extra life soon, very soon.
[03:24:21] Which would make a save.
[03:24:24] I can still take a little bit of damage here as i progress through the last map
[03:24:30] of the level uh because the next death warp that we
[03:24:34] want or the next spell side that we want to do um
[03:24:37] we want to do it as quick as possible so kind of taking some damage from these enemies as they go but
[03:24:41] not too much um there's some nice spicy doritos here
[03:24:45] in this fountain which puts us at 78 and there's 40 more so four more
[03:24:50] spacey durinos right before the end of the
[03:24:52] level
[03:24:53] um that will give us our extra life
[03:24:56] so i'm gonna stand right here
[03:24:59] and just take a little bit damage from
[03:25:00] these guys.
[03:25:03] That's my last level 3 key, so I have everything that I really need
[03:25:07] And I haven't completed a single mission objective
[03:25:10] I have all of my keys
[03:25:11] I don't have the primogen key yet, but that is one thing
[03:25:13] we have to backtrack for.
[03:25:16] But I have all the keys that I need
[03:25:17] to open the next two levels.
[03:25:21] So right along here is the end level. I don't want this full health because I've been taken off...
[03:25:27] Oh, I took it.
[03:25:29] Uh, I didn't want it but that's fine, I'll just take some damage from this guy and see if i can get these guys to come help as well.
[03:25:35] I just didn't want uh slow down, and have to tank a little bit more damage but because
[03:25:40] I haven't um completed the objectives like I say it spawns us here on the docks
[03:25:45] and I can go right back to this
[03:25:48] door that I was talking about.
[03:25:49] This enemy, we did want
[03:25:52] to make sure he stayed alive. Remember
[03:25:53] at the beginning? I the beginning I delayed an explosion
[03:25:56] trigger and I jumped into him? There is a chance
[03:25:58] that he can die too, which does
[03:26:00] softlock the run. It's only
[03:26:02] 10 seconds in so it's an easy reset
[03:26:04] Not really softlock, but it makes
[03:26:07] it so you can't do this final bell side
[03:26:09] here through the store because again
[03:26:11] the portal out of this level is right
[03:26:12] here ahead of us. So I'm going to
[03:26:15] let him kill me and hold W.
[03:26:17] I just realized I have my keyboard over the layup, so whoops!
[03:26:21] I meant to minimize that to not hide too much gameplay,
[03:26:24] but I showed off the room already.
[03:26:28] This portal was just straight ahead, so... Right.
[03:26:30] It doesn't check to see that we've done
[03:26:32] the mission objectives.
[03:26:33] I stood near this portal,
[03:26:34] so now this portal is in our kind of
[03:26:36] portal inventory and I can use the other eight arm portals to warp
[03:26:40] back to here at any point so i don't have to complete any mission objectives all i need
[03:26:45] to do is move into the levels and get what i need to
[03:26:48] get six primogen keys uh to put here to fight
[03:26:52] the primogen boss i see
[03:26:58] what is this game?
[03:27:02] Yeah, these levels did really feel very long.
[03:27:05] It's mostly due to the N64.
[03:27:08] They just ran... The game ran like a Microsoft PowerPoint at some points.
[03:27:16] The remaster has a nice steady 60 FPS and they did also increase Turok's move speed
[03:27:21] as well, which is a huge
[03:27:23] improvement. And adding ledge
[03:27:25] grabbing, just so many
[03:27:27] improvements to make this game feel
[03:27:29] so much quicker.
[03:27:32] Okay,, we are starting level 3 now
[03:27:34] I'm doing the levels out of order for a reason
[03:27:37] mostly to get
[03:27:38] a certain weapon that makes this
[03:27:40] run so much easier as early as possible.
[03:27:44] Normally on this level, the Death Marshes
[03:27:46] you get a talisman later on called The Breath of Life
[03:27:49] And that talisman will make it
[03:27:50] So you can swim in these poison waters
[03:27:52] all throughout the level and
[03:27:53] throughout a couple other levels
[03:27:55] safely, but because
[03:27:57] we still have
[03:27:59] zombie mode from that Bellsiblet
[03:28:01] at the end of Level 1, we can safely swim in this.
[03:28:04] Turok does grunt in agony
[03:28:06] the entire time.
[03:28:08] But we can
[03:28:10] swim in this water and work on
[03:28:12] managing our life counters.
[03:28:14] We're again at 0 lives,
[03:28:17] 88 Doritos so
[03:28:18] certainly can't save because we also still
[03:28:20] in zombie mode
[03:28:21] but we will start managing our
[03:28:26] life count appropriately
[03:28:27] it's quicker to just jump right down into that
[03:28:32] poison water than doing a level normally because
[03:28:33] our first key is just a little ways back there.
[03:28:36] That normal path that was right in front of me at the start has
[03:28:40] a lot of extra stuff we don't really need.
[03:28:44] Gotcha.
[03:28:54] This water is slightly different, it still won't kill me because I have zombie mode, but this
[03:28:57] is some darker poison water that
[03:28:59] there's no way to protect yourself from
[03:29:01] with that talisman.
[03:29:03] The any% run
[03:29:05] does kind of use some very minor tech that's not really worth going back and highlighting, but you can briefly hop along this water and not take damage.
[03:29:19] You can see it took about five seconds of hopping through that water
[03:29:21] for Torok to run in pain, so
[03:29:23] in a normal playthrough when you actually are at risk
[03:29:25] of dying, you can hop along that water
[03:29:27] and a couple other sections of water like this
[03:29:29] throughout the run.
[03:29:31] But we're just gonna move right on
[03:29:33] past here. That satchel charge is
[03:29:35] not necessary it's just right in the way
[03:29:37] but all we need is our keys
[03:29:42] Is that the main thing you
[03:29:44] need to complete the game, it's just the keys?
[03:29:46] Yep! Unfortunately this
[03:29:48] is out of reach but this is the gun that we're doing
[03:29:51] this full level early for
[03:29:52] That's called The Shredder
[03:29:53] You can go up here and grab it
[03:29:55] but it does not save time
[03:29:56] It loses time to get that shredder
[03:29:58] We don't really need it yet
[03:30:00] The Shredder is a variant of the shotgun
[03:30:01] that I have already
[03:30:03] that is very broken
[03:30:05] and once I pick it up,
[03:30:07] I'll kind of highlight why
[03:30:11] But yeah Okay. But, um...
[03:30:15] Yeah the whole quirk with Turok in general more so with this game than the first
[03:30:17] but uh
[03:30:18] The whole quirk is backtracking
[03:30:21] So What the intent of it quirk is backtracking. So
[03:30:21] what the intended strategy
[03:30:25] to do on this level is go
[03:30:27] through the entire level, you get the talisman
[03:30:29] that lets you safely swim in these waters
[03:30:30] and then this nice little Dorito trail shows you where
[03:30:33] the Primogen Key is.
[03:30:35] Hidden in this little tunnel down here, but
[03:30:37] because we still have zombie mode
[03:30:39] we haven't cured that yet
[03:30:41] uh, we can get the primogen key...
[03:30:44] Are you supposed to like drain the water here or...? Nope!
[03:30:48] Just getting that talisman will let you safely swim in it. Oh I'm sorry, I mean casually would
[03:30:52] you be trying to like the water or clear the water
[03:30:54] or something to get through there? No. There's no way to drain it. A
[03:30:58] casual playthrough would be to get that talisman that lets you safely swim in
[03:31:01] this water. Oh! Get the talisman right. Yeah so I'll show where that is at
[03:31:06] the end of the level but yeah you go through the entire
[03:31:10] level and then come back just for this one little
[03:31:12] section of swimming to get the primogen key.
[03:31:21] That's helpful.
[03:31:24] Bounty mode is doing a lot
[03:31:26] for you for this run
[03:31:28] that's huge
[03:31:29] there's a lot of repeated use
[03:31:32] of the same tech
[03:31:33] and later on I'll kind of show off
[03:31:36] a different way before we found bell sliding uh a really awful
[03:31:41] difficult way to set up zombie mode um but yeah it's come a long way and we're ready mode. But, yeah,
[03:31:48] it's come a long way and we were able to maintain
[03:31:50] this zombie mode throughout so much
[03:31:52] of the run and makes
[03:31:54] it much more turbulent than it is.
[03:31:57] Okay.
[03:32:02] That little section here, just a minor optimization we can jump I just triggered it there but jumping around this will prevent these enemies
[03:32:07] from spawning because this mud slows you down.
[03:32:09] So there's a couple spots like that
[03:32:11] we're just going to do some minor optimizations on.
[03:32:15] This map
[03:32:17] of Deathmarches is kind of like a special map to me.
[03:32:20] This is the first map that I found any sort of speed tech on this game.
[03:32:25] This is one of the few maps in this game,
[03:32:28] and we're going to fly mode just to make it a little quicker. This is one of the
[03:32:31] first maps in
[03:32:32] um, this game
[03:32:35] where uh, you'll
[03:32:37] go through the section like normally
[03:32:39] kind of on this path.
[03:32:42] You'll climb
[03:32:43] up this tower and
[03:32:46] you'll go through this
[03:32:47] teleporter and end
[03:32:49] up here which is right above where you
[03:32:52] just were. Like this is all the same
[03:32:55] map. Very often when you use these
[03:32:56] portals your teleported to a totally different
[03:32:59] like area of the map that
[03:33:00] is not interconnected so this is one of the first uh places that
[03:33:05] um a portal will just bring you to different spot on the same map
[03:33:10] yeah and one of the mission objectives
[03:33:13] is up this tower here, and
[03:33:15] you climb up the tower, you shoot open
[03:33:17] that door to get to
[03:33:19] the armory
[03:33:21] You have to blow up a couple arm stores uh but you can see this bridge right here
[03:33:26] and if we do a nice little uh he's kind of vegetable um his body
[03:33:32] block in the area now so i going to have to kill him.
[03:33:35] He's not normally out in the open like that, but if we do a nice little jump
[03:33:41] We can clip from underneath this bridge up to the top
[03:33:45] um i'm not aiming my mouse in particular but i'm aiming my
[03:33:49] body as I move roughly towards that seam
[03:33:53] in the bridge and jumping right up onto this
[03:33:56] bridge to save that whole section down there.
[03:34:05] And right here is the shredder
[03:34:07] a gun!
[03:34:08] yes, this gun is just amazing
[03:34:11] there's one risky
[03:34:13] strat that you can do
[03:34:14] with the ledge grab here
[03:34:16] normally you would
[03:34:17] grab the shredder and go back here to progress further along this path but
[03:34:21] if you want to do something called swag jump, you can just do a nice little
[03:34:25] swag jump around the corner and ledge grab there
[03:34:29] just a small, small little optimization.
[03:34:34] But this gun is broken so it is a variant of the shotgun, there's two
[03:34:39] different shot types. There's your green
[03:34:41] shells that will ricochet all
[03:34:43] over the place when you shoot and then your
[03:34:44] red shells which are explosive
[03:34:47] variants of that and each time it bounces off a corner,
[03:34:50] it's just another explosion.
[03:34:53] And they all do the same amount of damage
[03:34:55] so we can melt enemies
[03:34:56] so easily
[03:34:57] with this gun.
[03:35:00] We use it all throughout the run, and we really kind of carefully manage
[03:35:04] our ammo, so I'm actually going to give ammo because I've been showing
[03:35:08] off just this gun and have a little less ammo than I normally have.
[03:35:14] So coming up later in the run, there is one version of the bell slide that will be shown off on the floor. That is incredibly challenging, so there's two major routes
[03:35:24] of any percent and one of them routes out that very, very challenging barrel slide. So this
[03:35:32] map I'm going to come back to later
[03:35:34] after the major 80% route and kind of show
[03:35:36] some of the differences
[03:35:37] between the Whisperless
[03:35:40] route, the fastest, most optimal but
[03:35:43] hardest strategy
[03:35:44] and
[03:35:46] the normal
[03:35:49] route where you get the Whisper's
[03:35:51] Talisman which is the talisman at level 5.
[03:35:55] So there are two kind of deviations based on
[03:35:57] skill levels and how crazy you want to be
[03:35:59] I'm going to do the hardest
[03:36:01] version first and just kind of shoot those enemies here to open this gate.
[03:36:08] But now, I can save the game!
[03:36:10] I have...I got that full health, I have a life so I can save the game.
[03:36:17] This is just the only section of any percent where we actually take
[03:36:19] advantage of the fact that that water doesn't kill us
[03:36:21] instantly.
[03:36:22] Do another rock jump and sequence break this whole room so I can jump right around
[03:36:27] these pillars rather than going through um, this whole kinda side area over here.
[03:36:34] Right. Um able to just jump- I love extra collisions! whole kind of side area over here.
[03:36:37] I love extra collision.
[03:36:40] Yeah. Leaving in those ledges is so good. Speaking
[03:36:42] of extra collision,
[03:36:43] let me kill this guy.
[03:36:52] Normally, let me... does this work if I just inventory?
[03:36:58] Now it works! Okay so, if you've played a normal playthrough of the game,
[03:36:59] uh... You have all six talismans.
[03:37:01] The Eye of Truth Talisman is one that you get in level 6
[03:37:03] That kind of reveals hidden bridges like this.
[03:37:06] Uh...
[03:37:07] For the most part, though,
[03:37:08] the bridge is always there. They just
[03:37:10] add a beginning section,
[03:37:12] um... A normal playthrough
[03:37:14] where you start up here and
[03:37:16] uh... You're able to walk across the bridge.
[03:37:18] They add this brighter yellow part when you get the Eye of Truth
[03:37:23] but this curved part is always here, it's just not visible.
[03:37:26] So I'm going to turn off that cheat and go back out come back in to show the fact
[03:37:34] well it still stays despite the fact that i turned off all inventory so that might be a little weird, but
[03:37:40] we can
[03:37:42] ledge grab
[03:37:43] if I remember the exact spot.
[03:37:47] Is it
[03:37:48] this way?
[03:37:51] We can ledge grab onto the very edge of this bridge, even without this talisman
[03:37:55] and this is used in at least my
[03:37:59] routing of the hardcore 100 category because there's
[03:38:02] all of the end game weapons are here there's um your charge dart which is a stun type weapon
[03:38:09] you've got your scorpion missileile Launcher somewhere down at the bottom
[03:38:12] here. A Grenade Launcher up there.
[03:38:14] All your power weapons you can get super early.
[03:38:18] So
[03:38:18] huge sequence break for
[03:38:20] hardcore runs especially even casual playthroughs
[03:38:23] just being able to ledge grab onto this whether it's visible or not
[03:38:29] uh but we don't need any of that in any percent, so I'm just going to move on here.
[03:38:37] I have two lives now though... That's not ideal. So I want to come back here
[03:38:42] and just kind of redo this section without that
[03:38:44] because I cannot have
[03:38:46] two lives.
[03:38:48] I got some extra Doritos on accident
[03:38:50] showing that
[03:38:50] little
[03:38:53] glitch off.
[03:38:55] Oh, that's how. Okay.
[03:39:00] What do you mean too many Doritos?
[03:39:02] You have too many Doritos.
[03:39:04] I know.
[03:39:05] Okay, here we go.
[03:39:07] This is kind of like a gauntlet room
[03:39:09] you get this key and all these doors open
[03:39:11] to let out some raptors
[03:39:13] you can see them through the door but they are friendly until we touch this key.
[03:39:17] One thing I haven't been able to show off yet is if you save
[03:39:21] the game and then load the game, anytime any doors open
[03:39:26] you can move through those doors immediately
[03:39:30] instead of waiting for the animation to happen so um
[03:39:33] what i'm gonna do is kill all four these raptors quick, and then as this door at the end opens really slowly
[03:39:38] I'm just going to immediately clip through it.
[03:39:40] Because I've saved and loaded.
[03:39:43] But on a normal playthrough I'd come to this one first because it opens last. And I can
[03:39:48] actually do show off why
[03:39:50] the Shredder is so powerful. I'm going to move
[03:39:52] forward and shoot straight up and down.
[03:39:54] It actually didn't kill them.
[03:39:57] It bounces
[03:39:58] it must be like 20 times and actually
[03:40:01] kills the enemy there through the wall because
[03:40:02] there's just so many explosions right on the other side of the door.
[03:40:05] Oh wow.
[03:40:07] And now that I've got the key, these other ones open... Theoretically you could do that for every door it's just really hard.
[03:40:14] Sweep right through?
[03:40:16] Yeah.
[03:40:18] It's just really hard. Yeah.
[03:40:24] It's just really hard to do that with every door, so we only deal it with the last door.
[03:40:31] And now we're back at the beginning of Death Marshes. We have our one life and we have 93 Doritos so we're almost at two lives.
[03:40:33] But again, we never really want two lives
[03:40:35] except for the alternate route
[03:40:37] that I'll show off later.
[03:40:38] We are ready to die again and do our next spell slide um we are gonna bell
[03:40:44] side up into this portal here so that's going to save us from jumping down in
[03:40:49] the poison water which we can't do right now
[03:40:51] because we would die. We don't have the talisman to protect us
[03:40:55] um and it saves us from doing any part of this normally but we're actually
[03:40:59] going to use the poison water to die so what what I'm gonna do is I'm gonna fall into
[03:41:03] this water and just fly
[03:41:05] up here, and then
[03:41:07] once I've passed the portal,
[03:41:09] I'm gonna move into this corner
[03:41:10] and then into the portal from super high. I have no clip on so it's not
[03:41:14] actually grabbing onto any of the collision, but I'm basically going to move past
[03:41:19] it and into it like that from way above.
[03:41:26] So,
[03:41:28] I'm going to set this up just by falling into this poison water. I'll save
[03:41:30] just in case it messes up.
[03:41:33] And I forgot to turn this on, so
[03:41:35] I'll show my keyboard moving again
[03:41:37] just kind of counting
[03:41:39] roughly to four seconds in my head and
[03:41:41] then moving into the corner
[03:41:43] um... safely through the portal.
[03:41:46] I have zombie mode now, but we're going to immediately
[03:41:48] get rid of it because we're ready
[03:41:51] to move on to the next level.
[03:41:53] And you're super close on your Doritos, so you'll be like good to go.
[03:41:56] Yep! So Adon is
[03:42:00] our friendly guide along the way. We've skipped all of her cutscenes but she gives us
[03:42:04] the lore and all that. She gives us ammo once per level
[03:42:07] and she gives us health once per level. And she works just like a full health.
[03:42:11] She gave us 100 health so we are now able to quick work out of this
[03:42:16] level back into the hub with full health
[03:42:19] And I'm gonna ignore a little cheese still and we're going to go right in the level 5. Oh
[03:42:24] Nice, okay
[03:42:26] so one three five All Oh, nice. Okay. So 1-3-5, right?
[03:42:28] It's odds and evens.
[03:42:30] 1-3-5, 2-4-6.
[03:42:32] Oh, cool. Okay. Interesting.
[03:42:35] This level starts us off
[03:42:36] right in a bit of a gauntlet, so we're gonna kill some turrets here to open this force field.
[03:42:44] And I'm going to get this Dorito now just to save my save. The gimmick with this level
[03:42:49] is that there's a lot of
[03:42:51] doors that are
[03:42:53] blocked by force fields, the normal
[03:42:55] intended route is that you know
[03:42:57] kill one force field. You move
[03:42:59] into the next room and then clip through the wall to make a
[03:43:01] click. You kill the next force field and that opens the next
[03:43:05] one and just kind of blow up force field go through door
[03:43:08] force your move through door but we can kind of um do that
[03:43:13] much more efficiently so i want to go back out
[03:43:16] and i don't want an extra dorito though so where's the one that I took?
[03:43:25] so the original orientation that this room sets us in when we go through the portal, i can just move my mouse a little to
[03:43:29] here and do a nice shot off the ground little to here.
[03:43:32] And do a nice shot off the ground, into this
[03:43:34] tunnel, and blow
[03:43:36] up that force field which opens
[03:43:38] the door to our right which is our progression pathway.
[03:43:41] It's a bit of a precise shot,
[03:43:43] so there is actually another way that we can do it
[03:43:45] but I don't want that Dorito
[03:43:47] So I need to...
[03:43:50] My lord
[03:43:52] I keep forgetting which direction i took the dorito from if you
[03:43:55] don't want to learn that precise lab you can run right up for the walls a lot of these curved
[03:43:59] walls in this level you can crouch at and see past them so we can shoot right below the wall.
[03:44:09] There's a lot of spots here in this level, both in any percent run and uh some alternate routes
[03:44:16] where we do a lot of wall shots um so i'll be showing that off a lot on
[03:44:20] this level one minor thing is through this tunnel
[03:44:23] if we hug this left wall
[03:44:25] there's no enemy at the end of this tunnel.
[03:44:27] Helpful for hardcore because
[03:44:29] you go through this part of the tunnel like normal
[03:44:31] ummm...there's now an
[03:44:33] enemy here. So hardcore where it's just kind of a
[03:44:37] nail-biter the whole way through any enemy that we can avoid spotting
[03:44:39] the better
[03:44:43] uh i'm very low on health so I want to save here just in case.
[03:44:48] It's going to be sloppy ammo management, but a normal 80% run
[03:44:51] I would be very careful about managing ammo because again
[03:44:55] those red shredder shots are very important
[03:44:58] for the any% run
[03:44:59] so I'm
[03:45:01] using certain weapons when
[03:45:03] I'm able to refill those weapons immediately
[03:45:06] to manipulate the
[03:45:08] uh ammo spawners later on in the run
[03:45:11] you're avoiding you just avoided some
[03:45:13] health on purpose because i'm assuming
[03:45:14] your
[03:45:15] oh yeah yeah um so this is actually where i'm gonna die Oh, yeah. Are you guys doing this? Yeah.
[03:45:21] So this is actually the room that I'm going to die next in.
[03:45:21] Oh, so you're okay.
[03:45:25] Normally we would come down into this room.
[03:45:27] There's a force field here that blocks us so we'd have to go down
[03:45:29] and jump
[03:45:31] down this nice little set of paths
[03:45:33] here
[03:45:34] and through this door is our force
[03:45:37] field generator. Unfortunately there's not a great angle to
[03:45:40] wall shot that from way up
[03:45:42] here so
[03:45:43] any percent, no major glitches
[03:45:46] in 100% categories do
[03:45:48] go down there, but on any
[03:45:51] percent where we can bell-side, we are just
[03:45:53] going to slip right through this force field.
[03:45:55] We're gonna go down
[03:45:57] in the game over screen up to the end
[03:45:59] that's an audio key that we listen for to make sure we know
[03:46:01] we're doing it right.
[03:46:03] We're going to go to the end of this room, to the right
[03:46:05] and down. Because
[03:46:07] we have fly mode I'm not worried about
[03:46:09] like going out of bounds
[03:46:10] just because that's how
[03:46:12] the game over screen works. It locks you
[03:46:14] into this tunnel, so it's kind of a
[03:46:16] straight shot into this portal
[03:46:17] and further to progression
[03:46:20] along the rest of the level.
[03:46:22] So I'm going to not have my audio cue because
[03:46:25] I triggered those guys, but I'm gonna save right here just in case
[03:46:29] and hope that I just get it.
[03:46:37] ... and hope that I just get it. Perfect.
[03:46:39] Oh, nice!
[03:46:40] So
[03:46:40] uh
[03:46:42] I talked about how I'm managing my ammo very carefully because
[03:46:45] um there's weapons along the way that we want to get
[03:46:49] to intentionally fill up our ammo and manipulate the ammo spawners
[03:46:55] so we can always fill up on our red shredder
[03:46:57] ammo. So, up until the end of this room
[03:46:59] I'm going to be using
[03:47:00] the grenade launcher
[03:47:02] And I've already messed up his pathing now so I don't know if I can do this without
[03:47:06] leaving and coming back but... This room is the only spot in the entire run that we use
[03:47:11] damage boosting. This enemy can actually push us when he does his melee attack like this.
[03:47:17] Normally we'd go through the room and hit all four of these buttons that are in
[03:47:21] These little cubbies, it spawns a ton of little termite enemies
[03:47:25] That love to bodyblock us and that will activate this
[03:47:28] elevator that will move up and down and let us progress but see if i can just get it still
[03:47:33] despite the fact that I've messed up their movement. If we
[03:47:37] perch ourselves right on this
[03:47:41] and let them melee
[03:47:43] us...
[03:47:45] Oh, should she be like a ledge grab?
[03:47:48] Yeah. We're able to ledge grab off of their
[03:47:50] damage boost but because I messed up the
[03:47:52] um...
[03:47:54] pathing, I'm gonna leave and come back
[03:47:56] and reset his position.
[03:48:00] We'll give him a little kiss on the forehead for good luck.
[03:48:04] I'm going to run right to this
[03:48:07] edge here.
[03:48:09] That should be about right,
[03:48:11] sounds like the correct pathing
[03:48:13] so we're gonna hope that he just...
[03:48:15] Aw not quite
[03:48:20] Oh! That should have been it! That was so close.
[03:48:24] It's a little frustrating
[03:48:26] you have to rely on enemy RNG
[03:48:28] but..., yeah.
[03:48:31] Usually he'll follow the same path
[03:48:35] but sometimes he does slightly deviate on his pathing which messes us up
[03:48:39] But the good part is that hitting those buttons spawns so many enemies to bodyblock you
[03:48:43] that it's quicker, even if you fail that a couple times,
[03:48:46] to just get the damage boost
[03:48:51] and up into this tunnel
[03:48:52] this way.
[03:48:53] I was going to say,
[03:48:54] does that area tend
[03:48:55] to be like a run-enter
[03:48:56] section?
[03:48:58] No, thankfully not.
[03:48:59] Oh, okay.
[03:49:03] And luckily I've taken so much damage you can see me picking up health and I've
[03:49:06] taken so much damage that they don't really bring me back up to a point where
[03:49:10] I'm worried. And now that I got my last
[03:49:12] grenade ammo,
[03:49:14] I'm not using the grid launcher
[03:49:15] for a little bit
[03:49:16] because I want to manipulate
[03:49:17] the rest of the random
[03:49:18] ammo spawners
[03:49:19] because I'm only missing
[03:49:20] red shredder ammo.
[03:49:23] So a couple doors in this red shredder ammo. So,
[03:49:24] a couple doors in this level like
[03:49:26] that one are tied to enemies dying.
[03:49:29] Normally, in a playthrough
[03:49:30] you might go this way and realize
[03:49:32] oh, every path is blocked by force field generators so let me backtrack
[03:49:37] and there's a path to go down here. So you jump down here'd find one of your
[03:49:45] bonus portals, and then you'd find
[03:49:47] your force field generator.
[03:49:49] And a nice long
[03:49:51] elevator and winding tunnel pathway
[03:49:53] to bring you back to where you could not go earlier.
[03:49:56] But...
[03:49:58] this is another wall that we can see
[03:50:00] through by crouching, um
[03:50:02] I will show the angle
[03:50:04] here it's way off in the distance, but they're
[03:50:07] crouching on this corner and I'll
[03:50:09] do no clip
[03:50:10] and just kind of fly a little closer to it. We can
[03:50:12] just barely see past all the collision
[03:50:15] where that force field generator is so we don't have to do any of that
[03:50:20] we're just going to hope that we only need one shot man it didn't kill in one shot two shots
[03:50:28] and all my four fields are now open here I can get
[03:50:30] the key that i need and a little bit more ammo
[03:50:34] and we've taken so much damage
[03:50:36] even 30 health doesn't bring me back to life. I'm so far into the
[03:50:39] negatives and another ammo spawner that we've manipulated to red shells, um...
[03:50:46] And this is another map that i'll come back to and explain a lot for the alternate route
[03:50:50] because what we do in this map is very different for um the fastest most optimal whisperless
[03:50:58] route which is whperless Talisman
[03:51:00] that you get on this level
[03:51:01] uh, that kind of helps you progress
[03:51:04] certain areas. Um, but
[03:51:06] there's the ultimate strategy that is
[03:51:08] much more beginner friendly where we still get that talisman
[03:51:11] um and it routes out like two of the hardest spell slides in the run
[03:51:17] um but what i want to do is jump past this guy this is the first like nail fighter section
[03:51:22] of this run for me um i've lost a couple runs here uh as you saw this enemy doesn't move and
[03:51:28] you can kind of jump past him to hit this button but if you try to just run past him
[03:51:34] you'll fall down into this hole and there's no way to salvage the run from this point so
[03:51:38] you're stuck falling in this further forever and it's a soft rock.
[03:51:43] So that's going to be the run-in?
[03:51:45] Yeah, but I can turn on noclip
[03:51:48] And save that by just flying back up
[03:51:50] It's very far down in this death pit.
[03:51:55] So always remembering to jump around
[03:51:58] this enemy is huge
[03:52:00] because otherwise he will push you off.
[03:52:03] But we don't really need to spend too much time at all in this room.
[03:52:07] I'm good to use my ammo now because those are both red shells
[03:52:11] and I'm full on red shells because i'm gonna need those
[03:52:15] if possible we try to dodge some of those spicy doritos because
[03:52:19] it does get a little dicey on this level later on
[03:52:22] with some doritos that are hard to dodge, so we'd rather not get two
[03:52:25] lives because then we
[03:52:27] can't game over. I'm going to
[03:52:29] dodge that full health because
[03:52:31] the room up ahead is
[03:52:33] one of the hardest rooms in the run if we were able
[03:52:36] to take damage, so we're going to cheese it
[03:52:38] by not being able to take damage.
[03:52:42] Again, there's
[03:52:42] the shredder on display. It's just
[03:52:44] so busted. We're able to shoot straight down
[03:52:47] and let it ricochet off the floor and ceiling
[03:52:49] and spawn kill these very tanky
[03:52:51] enemies.
[03:52:54] In a
[03:52:55] true speedrun this whole room is on
[03:52:57] a timer for some elevators
[03:52:59] but as I've stopped to kind of highlight
[03:53:01] some things the timing is off
[03:53:03] a little bit
[03:53:04] um, but
[03:53:07] I am gonna do another, not through the wall shot but again with how busted the Shredder is.
[03:53:15] I've reached into the room and I'm blocked by a force field
[03:53:19] Generator so normally what you do is
[03:53:20] You swim in this water and there is a
[03:53:22] Tunnel
[03:53:23] On one of these items over here
[03:53:26] There's a tunnel in here that you would find
[03:53:28] In the water and there is
[03:53:29] That force field generator
[03:53:31] But, that is also
[03:53:33] Right there
[03:53:35] Um, and this gun is just
[03:53:37] So so busted I can shoot
[03:53:40] right in that corner.
[03:53:41] Oh,
[03:53:42] in there and blow that up
[03:53:44] through the wall
[03:53:44] and now I can progress.
[03:53:46] Wow.
[03:53:47] Easy.
[03:53:51] And a good run of that room we would get here right as the elevator is about to go up on its second cycle, so...
[03:54:00] A little bit of a tight room for a normal run.
[03:54:02] But I'm gonna
[03:54:03] blow up some of these eggs that block
[03:54:05] us with the
[03:54:07] Grave Launcher because I need the red shells for this room.
[03:54:12] This is the reason that we are continuing to
[03:54:16] keep zombie mode. These turrets...the fact there's two of them
[03:54:20] just melt you on a normal playthrough so um
[03:54:24] they're our last little bit of force field generators are all right here and
[03:54:28] we're able to just run by and at these little flowery
[03:54:31] um icons on the ground it lines up
[03:54:34] perfectly with the ceiling here so doing a nice little circle around
[03:54:39] this room and shooting straight down in between
[03:54:42] them i can blow
[03:54:44] 8 of them up with 4 shots. If I was low on ammo
[03:54:48] I could take this if we've done our ammo manipulation right, that'll always be red
[03:54:52] shells but I don't really need it
[03:54:56] very nice you just you just don't worry about the turrets oh i guess you
[03:55:01] wouldn't have to since you're not you know yeah we good. Yeah, we still have zombie mode
[03:55:04] and those turrets did so much damage
[03:55:07] that the 40 health I just walked into
[03:55:08] did nothing to me.
[03:55:10] So this door is locked until
[03:55:12] I kill those enemies
[03:55:13] but we get the Scorpion Missile Launcher which is
[03:55:16] one of the best casual guns in the game. It's just such a powerful gun that auto-locks
[03:55:20] onto enemies, shoots three shots for the price of one...
[03:55:28] ... price of one. And now we come into the really spidery
[03:55:32] gross section at this level and
[03:55:35] I'm just going to blow up all the obstacles
[03:55:37] on our way, um...
[03:55:41] to get our primaging key early.
[03:55:45] I'll show off one bit of,
[03:55:48] it's not a glitch really but just another exploitation
[03:55:52] of the Shredder. Love exploits itself.
[03:55:56] I'll show off one more spot for that
[03:55:58] in the room up ahead here.
[03:56:01] If you're playing a casual playthrough
[03:56:02] and going through, or 100%,
[03:56:05] and need to kill all of the
[03:56:07] queen embryos.
[03:56:10] The shredder is the weapon that we're going to use for that.
[03:56:14] I forget which side the door's on,
[03:56:15] but of course it took a long way.
[03:56:17] But our queen embryo is hidden in here.
[03:56:21] Normally you would just volley scorpion shot after scorpion shot
[03:56:27] It'd take forever and the queen embryo herself is very tanky and enemies like this spawn the whole
[03:56:34] time you're in this room which makes it really hard but if you just do a shot right at the floor
[03:56:39] when you're next to it you you can one-shot them.
[03:56:41] And she'll drop you full health, but we don't want that.
[03:56:44] Wow.
[03:56:45] At least that's a good drop if you're playing
[03:56:47] casually. Yes. Very
[03:56:49] very good.
[03:56:52] And for both routes we do need this gun, the Firestorm Cannon.
[03:56:57] We can't really dodge these spicy Doritos that are in the way
[03:57:01] so this is what i was
[03:57:03] talking about where if we can dodge doritos along the way
[03:57:06] we really try to because they're it gets a little dicey and
[03:57:10] we don't want two lives.
[03:57:12] Right.
[03:57:15] But again, I have zombie mode. I do want this
[03:57:17] talisman. I can swim right through
[03:57:19] this poison water
[03:57:20] and we have our three keys now. All I need is the primogen key, which I'm hoping
[03:57:29] that Eye of Truth still isn't gonna show the bridge. Worst case, it's not the end of the world.
[03:57:35] But I'd like to show off the room without the eye
[03:57:39] truth showing the bridge.
[03:57:41] Perfect, it's not.
[03:57:43] So the normal
[03:57:44] way that we would do this is level 6
[03:57:47] you get the Eye of Truth Talisman
[03:57:49] and in good old Turok fashion
[03:57:51] they expect you to come all the way back to this level
[03:57:53] and all the way to the end of it
[03:57:54] to go on this reveal all the way back to this level and all the way to the end of it
[03:57:56] um, to go on this revealed bridge
[03:57:58] Um...
[03:58:00] And its a nice spiral. The Doritos show
[03:58:02] where the bridge will be
[03:58:04] but its a nice spiral up here to where the primogen key
[03:58:07] is. But as
[03:58:09] you can see, the bridge
[03:58:11] is still here if I hit tab
[03:58:13] and pull up the map, and I can
[03:58:15] actually
[03:58:15] turn off noclip, and I can actually turn off no clip
[03:58:18] and i can just stand on the platform now
[03:58:20] so we can get here that's perfect but
[03:58:23] not so far away that's a huge jump and
[03:58:25] you can't make it.
[03:58:28] So, we use a trick called Riff Ball
[03:58:32] I helped find the major setup for it
[03:58:35] but Bell Tolls did kind of fine-tune the angle.
[03:58:39] So this is another...
[03:58:41] Yeah!
[03:58:43] There's a couple major
[03:58:45] things that I found in this one and this is the trick
[03:58:47] they renamed after me.
[03:58:49] So this is the trick that we named after me. So
[03:58:50] this is another death pit
[03:58:51] that we are going to take advantage of
[03:58:53] in building up speed.
[03:58:55] And as we're falling in death pits
[03:58:58] against a wall... I'll turn on the collision
[03:59:01] viewer so that you can even see it this way. There's invisible walls all over
[03:59:07] this bridge, and we're going to tuck ourselves right into this corner.
[03:59:12] As we fall,
[03:59:13] we're occasionally going to be detected.
[03:59:14] These will turn white
[03:59:16] as we...
[03:59:18] Very briefly as we're falling, and we can jump off the wall.
[03:59:21] And we are going to pinball around the room
[03:59:24] and hopefully land on that bridge
[03:59:26] So I'm gonna fall without jumping so I can still jump
[03:59:30] I'll set up my angle
[03:59:32] 1... 2
[03:59:34] hold space, so the next time
[03:59:36] I'm on the wall, I pinball
[03:59:38] right around the room and onto the bridge
[03:59:40] And this is why you have to be careful
[03:59:42] with the Doritos, there's so many of them!
[03:59:45] Yeah, I'm just fairly good
[03:59:47] but I didn't get my extra life
[03:59:48] so I got my primogen key
[03:59:50] Weirdly, there is
[03:59:52] a way
[03:59:54] that we can get back safely because I already
[03:59:56] showed them you can't make that jump
[03:59:57] but similar to level one
[03:59:59] if we fall in the death pit
[04:00:01] right here at this spot.
[04:00:03] We will get warped out of bounds
[04:00:06] here, and the game hates when you're out of bounds.
[04:00:09] If you're standing still, you're fine but the second you move
[04:00:12] The game puts you back in bounds
[04:00:15] at the closest spot that you can walk.
[04:00:17] Oh okay, like is it gonna push you
[04:00:19] in the direction you go? No, okay, closest spot.
[04:00:21] Yeah so should be good to turn off
[04:00:23] that for now cause that's a lot of the major keyboard stuff done
[04:00:28] But yeah, that room is just very odd
[04:00:30] There's another backup way to do that if you don't want to learn riff ball
[04:00:37] but it takes a lot longer it's a lot less reliable and i'd rather come back to that later if i have time um
[04:00:44] but for now we've got everything we need in this level and we're good to get out of here.
[04:00:48] And the quickest way to do so rather than going into end portal is right here into
[04:00:53] this room. A well-timed shot will kill those
[04:00:56] green enemies as they spawn
[04:00:58] and let us just move right through the door
[04:01:00] into the radon portal
[04:01:01] nice, do you hop on top
[04:01:04] of the water?
[04:01:05] yeah
[04:01:06] it's not really necessary top of the water? Yeah.
[04:01:08] It's not really necessary,
[04:01:10] and I don't really know if it saves time or not, but you can
[04:01:12] hop along the top of water. It does
[04:01:14] still damage you. You could kind of hear
[04:01:15] choking in pain, but it didn't hurt me because I was still
[04:01:20] in zombie mode.
[04:01:21] Right, right, right.
[04:01:22] But now I'm curing that.
[04:01:24] I'm going to give myself health and ammo,
[04:01:30] And get back to the hub.
[04:01:33] I'm good to finally go to level two.
[04:01:36] The fourth level of the speedrun.
[04:01:38] Slaughter by the River of Souls.
[04:01:42] The River of Souls. Oops, I forgot to skip cutscene.
[04:01:46] So people that played this game growing up
[04:01:48] might remember this level because of that
[04:01:49] dinosaur super fun thing that you can ride um and
[04:01:53] it has turrets and
[04:01:57] stop fast though moves very slow so we're gonna leave it behind
[04:02:00] because we can move through this whole
[04:02:01] um...this whole map
[04:02:03] so much easier by
[04:02:05] umm just running.
[04:02:07] You saw the screen flash there
[04:02:09] that was me again doing a save and a load within the same map,
[04:02:13] And the reason I do that is because of gates like this,
[04:02:16] The second they start falling, I want to be able to move through them.
[04:02:19] Yeah, that's right.
[04:02:21] So...again with the ammo management
[04:02:23] the shredder is super important so i'm going to be alternating weapons
[04:02:26] to break what I can with the plasma rifle and then save the shredder for
[04:02:31] the turrets out in the distance
[04:02:32] that are a huge threat to this run.
[04:02:34] This is another nail-biter section of the run
[04:02:36] where any of these turrets, not necessarily those ones
[04:02:39] but these mortars off in the distance
[04:02:42] especially these two after this. All those can rain down on
[04:02:47] me and just one-shot me so I always have to look out for those because those can ruin the run
[04:03:02] shot one too many shots i want to get that extra ammo is back up
[04:03:12] oh that's nice it's out there Yeah. This map thankfully has a lot of extra red shells it's just this first couple maps we want to carefully manage it.
[04:03:24] Can I ask, what's the plot of this game?
[04:03:28] Yeah, so... The plot I don't know super well.
[04:03:32] Honestly.
[04:03:33] I'm a cutscene skipper.
[04:03:37] But basically Turok 1
[04:03:39] Turok is a title
[04:03:41] held by
[04:03:43] the members of The Lost Land
[04:03:45] to protect it from the forces of evil.
[04:03:48] And in Turok 1 you play as
[04:03:50] Tal Set, who has the title
[04:03:52] of Turok and he is
[04:03:56] protecting the Lost Lands from
[04:03:59] a big bad guy called the Campaigner.
[04:04:02] Killing the Campaigner in Turok 1
[04:04:03] frees the Primogen,
[04:04:06] which is the main enemy of this
[04:04:07] game,
[04:04:08] from his slumber that he's still trapped in his ship.
[04:04:12] Trying to gain enough power
[04:04:14] to combat the Lost Lands
[04:04:16] and eradicate all life on the lost lands.
[04:04:21] So I don't want an extra life here.
[04:04:23] Let me dodge.
[04:04:26] Perfect.
[04:04:29] We're trying to kill the primogen in this game, Perfect.
[04:04:38] We're trying to kill the Primogen in this game, thanks to what we did in Turok 1. I feel like you're not supposed to do that jump yet.
[04:04:40] No, this is another one where
[04:04:43] hitting some switches
[04:04:44] will lower this bridge but we can jump
[04:04:46] right through this bridge. It doesn't have collision
[04:04:48] if we walk across it but we can jump
[04:04:50] right through it.
[04:04:51] You can actually jump over here to this health if you need it
[04:04:54] But I want to be low-health here
[04:04:58] A lot of the other Tarot community knows the lore much better than I do
[04:05:01] Like I say, I'm a cutscene skipper.
[04:05:03] If anybody else wants to fill in
[04:05:05] Yeah, feel free.
[04:05:06] I'll see a couple of the Tarot
[04:05:08] community in chat.
[04:05:11] This bridge is another one that we can jump through. There's no collision on the bridge, there's no collision on the ground where the bridge should be and the switch to lower it is actually up there in that corner but we would die
[04:05:24] if we fell in this water right now. I just saved for safety.
[04:05:27] We would die if we fell
[04:05:28] in it, but that water hopping that I showed off
[04:05:30] in level 5 is one of the only times
[04:05:32] we use it. We can do like a frame perfect water hop
[04:05:36] and jump safely over the water without dying, so a little bit of an optimization there. there
[04:05:50] oh this is oh yeah i was like you're at 99.
[04:05:55] yeah the spot that we're dying next for game over screen is right here, thankfully.
[04:05:57] So I don't have to worry too much longer.
[04:06:04] But I'm going to pull up the map, which is, I know hard to see on stream.
[04:06:08] But I'm lining up my camera in a certain spot i'm gonna move just straight through this door
[04:06:14] um Now I mess up.
[04:06:22] Well, I get to show off the water hopping again that I'm very bad at apparently. Frame perfectly!
[04:06:27] Okay here we go. those guys.
[04:06:34] And let him damage me a little bit more...... And now, too, I can pull back up the keyboard overlay which is something that I'm very bad at remembering to do and show off what we're doing.
[04:06:50] We are going to go right through this door,
[04:06:52] through the next door and into this portal.
[04:06:55] Otherwise the whole sequence of this room is a very lengthy, hit switches, put gate keys in and it takes like
[04:07:03] a minute to navigate through the room normally so I'm going to set up... that's not the angle
[04:07:09] that I wanted. That's the angle that I wanted.
[04:07:11] That's the angle that I want.
[04:07:14] We're just going straight through the door.
[04:07:17] Yeah, we'll go right through both doors.
[04:07:20] Or you respawn basically. Ah! You already went through the portal.
[04:07:22] Yeah. I have a save to come back to this later but
[04:07:26] This is the single stupidest hardest jump in the entire game and it's not even a huge time save,
[04:07:35] it's like 17 seconds. We can jump around this corner onto this bridge
[04:07:40] and hit that switch early rather than going through all of this side area
[04:07:45] but it's not only frame perfect, we think Turok breathing animation adds some RNG to it
[04:07:51] so I'm gonna try it once because i can't save and yeah, it doesn't work but
[04:07:55] i'll try it again later if there's time to show off just how dumb it is. But another um but another kind of thing with this level is all those switches that we can
[04:08:07] shoot to lower gates and open doors just have such huge collision boxes
[04:08:11] that we can be wildly inaccurate with any explosive weapon the shredder is usually what i do
[04:08:16] but you also saw me use the tech arrows earlier that have a nice big explosion radius
[04:08:23] um so i know we're due for a break soon.
[04:08:24] So what i'm gonna do is in the next room
[04:08:26] I'll stop if you're good for a break
[04:08:28] Yeah sounds good
[04:08:30] Um but this is the only objective
[04:08:33] In the entire game that we do and it's thanks to the shredder
[04:08:37] that we can just destroy the soul gate super easily so a shot straight up and down well
[04:08:42] one shot that soulgate for us uh this door opens we've got extra life
[04:08:47] you've got our health back so we can now save the game
[04:08:52] safely oh it's perfect oh what a good spot
[04:08:56] there's such a really good spot
[04:08:57] to just chill in, it looks like.
[04:09:00] Perfect. So I guess we'll
[04:09:01] pause the timer but we're going to come back
[04:09:03] and finish the any% and then you'll have some
[04:09:05] extra glitches to show off after that.
[04:09:07] Yes.
[04:09:08] Sounds like, which is super cool.
[04:09:11] So we here at Hotfix,
[04:09:14] we take breaks,
[04:09:14] we take wellness breaks.
[04:09:15] It's time to get up,
[04:09:16] use the restroom,
[04:09:17] do what you gotta do
[04:09:18] um keep in mind you can join the official gdq discord
[04:09:21] and add the hotfix role you can keep tabs on like upcoming events talk with
[04:09:25] staff and showrunners and more um you can just
[04:09:27] use exclamation discord
[04:09:29] in Twitch chat
[04:09:30] for more info
[04:09:30] if you are interested
[04:09:31] in joining.
[04:09:32] It's great.
[04:09:33] I like being a part
[04:09:34] of things to just get
[04:09:35] the announcement,
[04:09:36] the update.
[04:09:37] It's great.
[04:09:38] Also,
[04:09:39] I personally wanted to shout out that Flame Fatalities is coming up
[04:09:43] in just over a month so if you want to check out the schedule for that
[04:09:47] you can go to gamesonquick.com and look at all the great games we have coming up, so that's going to be really cool!
[04:09:54] Yeah, feel free to check out all of that while we are taking a quick break
[04:10:00] And we'll be back with more Turok 2.
[04:10:01] This is great.
[04:10:02] What a wild game.
[04:10:03] What a wild game.
[04:10:04] Okay, we'll be right back.
[04:10:05] TURUK so so..
[04:10:33] .
[04:10:35] .
[04:10:37] .
[04:10:39] .
[04:10:41] .. So, I'm going to go ahead and start the game.
[04:10:45] And then we'll see what happens in the next few minutes.
[04:10:50] I think that's it for this episode of the Game of Thrones. so I'm going to go ahead and do that.
[04:11:11] And then we'll get back to the game. so so so
[04:15:04] you so so Thank you. so so so so so so so so. so so Thank you. so so so so
[04:15:11] and welcome back everyone to out of bounds hello if you're just joining us welcome glad to have you here i am kung fu fruit cup and we are hanging out with riff
[04:15:15] vampin tonight who is showing off the glitches in turok 2. This is a wild game.
[04:15:21] There's a lot going on.
[04:15:23] I remember hearing, like, dinosaurs and
[04:15:25] guns but it's great to see this in action.
[04:15:28] So, for FanFed
[04:15:29] we are going through basically an extended any% with a bunch of glitches involved.
[04:15:34] And then we're gonna see some extra glitches after.
[04:15:36] So I know that we are...
[04:15:37] You know, a good amount through this run.
[04:15:41] So why don't you count us back in and take it away thank you
[04:15:44] yeah uh all righty we'll go and your hand walking around five four three two one go perfect 4, 3, 2, 1. Go!
[04:15:54] And also again like the thing to remember is that our timer
[04:15:57] is just a timer it is what it is
[04:15:59] Like you're just gonna keep going
[04:16:01] Yeah normal any% run is about 50 minutes
[04:16:04] so we're already well past that and we're
[04:16:06] a little over halfway through the run now
[04:16:08] So yeah
[04:16:10] I'll stop with the wordiness
[04:16:11] for the most part
[04:16:13] There is one big explanation for a very unique trick here
[04:16:20] uh the only time we use i'm just gonna get out of
[04:16:23] the wall so they stop shooting and
[04:16:25] making it harder for me to talk.
[04:16:27] There's only one spot in the entire run
[04:16:29] that we use this
[04:16:31] Firestorm Cannon.
[04:16:34] It's an upgraded version of the plasma rifle that we get, it's basically a minigun
[04:16:39] It's useless on hard mode, it does no damage to enemies
[04:16:43] The hitboxes are really inconsistent and as you can see, the bullets
[04:16:47] are kind of going in this small circle too
[04:16:49] so it's really inaccurate.
[04:16:51] This is...
[04:16:52] Oh, it looks super cool! It's one of my favorite guns
[04:16:54] overall. It's just so useless for this mode. Except for
[04:16:58] this one trick.
[04:16:59] So... This is one of the other maps that I alluded to? Level 3
[04:17:08] where you come out of one portal
[04:17:10] You'll go through the
[04:17:12] map like normal and the next
[04:17:14] portal is here in this little pillar
[04:17:16] And you'll go down
[04:17:19] here to this portal but it's all connected on the same map
[04:17:24] again usually we're sent far away to a different loading zone
[04:17:27] entirely so you come up this portal far away to a different loading zone entirely.
[04:17:29] So you'd come up this portal, you'd swing down this hole,
[04:17:33] go into this room here ultimately which
[04:17:37] locks on you um and shooting i'm gonna save again just to make sure
[04:17:43] shooting this switch opens the door to get you back out and back where we teleport down to here in this teleporter, instead of having to go down there and up this huge, huge ladder that keeps unloading. Instead of having to go up this huge
[04:18:05] ladder... these ladders that were raised are lower because we shot that switch.
[04:18:11] Um... And we can follow the trail of
[04:18:14] Doritos to the spicy Dorito here and down
[04:18:17] this pit and into
[04:18:20] um, the exit portal for this kind of shared voting zone map.
[04:18:25] But what I want to do is I want to fly back up
[04:18:27] to the beginning of this map
[04:18:29] where I first took out the Firestorm Candid I'm just gonna briefly show why this gun is as busted as
[04:18:37] it is so again this does like no damage to enemies It takes forever to kill them
[04:18:44] That was a good 20
[04:18:46] bullets and that guy just
[04:18:48] did not die immediately, but
[04:18:50] here is pen-and-ink mode
[04:18:52] it's a cheat that makes everything all wireframe.
[04:18:55] I'm going to shoot this gun at this wall here
[04:18:59] You'll be able to see the bullets going beyond
[04:19:03] the wall. Oh, okay!
[04:19:05] So this is the only use of
[04:19:07] this gun here
[04:19:09] and we do allow
[04:19:11] for the use of the console
[04:19:13] to view information only
[04:19:16] because every version in this game
[04:19:18] you can open a console
[04:19:20] so we allow
[04:19:22] consoles to view but not to input
[04:19:24] cheats or codes or anything.
[04:19:27] And what I'm going to do is I'm going to crouch in this corner
[04:19:29] and there's a little design on the floor
[04:19:31] right here that's like a point
[04:19:34] which is perfect because
[04:19:35] I'm going to aim right next to this point
[04:19:37] shoot and then pull up the console
[04:19:39] and hope that
[04:19:41] there we go. On the bottom of the console
[04:19:43] there was two messages that popped up
[04:19:45] door 73, door 74, door 72 message received.
[04:19:49] So that switch is
[04:19:50] now shot from well
[04:19:52] beyond early where we
[04:19:54] were supposed to shoot it.
[04:19:57] Which saves like a minute or so of sidetracking once we get down to that room.
[04:20:05] Okay, so you get this gun for the one-minute save basically?
[04:20:08] Yeah! That's the only use
[04:20:09] for it in the entire run. There's another switch
[04:20:11] up there that you can shoot...
[04:20:13] Lower this to- yeah
[04:20:15] It's really- it's right on your
[04:20:17] main path but the only problem is that there are Doritos at it
[04:20:20] But we can't dodge. So let me get that just in case
[04:20:24] We can't dodge those Doritos so it makes Hive a little bit dicier by getting 10 extra
[04:20:28] Doritos. That's why we tried to dodge
[04:20:30] some earlier on um i saw someone in chat ask
[04:20:36] why we are game over and they missed the explanation
[04:20:39] which is perfect because I'm about to do that again and I'll
[04:20:42] explain it all again really quick. During the game over screen we can move Turok around
[04:20:48] and if you move Turok into one of these portals, like you see here...
[04:20:54] We will come back to life and be able to continue the run.
[04:20:57] We won't have any extra lives or health.
[04:20:59] We'll continue to take damage further into the negatives, but we won't
[04:21:03] die. So
[04:21:05] it kind of makes us invincible and lets us cheese a lot
[04:21:07] of this on hard mode.
[04:21:08] On dominoed? Yeah!
[04:21:12] And we call it bell sliding because of the
[04:21:13] runner that bells holes, that's in chat there as well
[04:21:15] that really
[04:21:17] put it all together and found
[04:21:19] this major speed tech
[04:21:21] So This is a mission objective that your speed tech. So, this is
[04:21:24] a mission objective that is just right in
[04:21:26] your main path that normally you would
[04:21:28] kill the Sister of Despair
[04:21:30] and this door here at the portal opens
[04:21:32] but we can die to these um
[04:21:37] these zombies here and what i'm gonna do is kind of
[04:21:40] not moving my mouse so i'm going to kind of wrap around this corner and into
[04:21:43] this door and into this, because when we are in the game over screen
[04:21:48] , we can pass through.
[04:21:51] We can
[04:21:51] pass through doors, but we cannot pass through walls.
[04:21:56] Um...
[04:21:58] Oh! Let's go back just a little bit.
[04:22:02] Uh, let's just do this part quicker.
[04:22:05] You know, part of it was waiting for the
[04:22:07] moment where you were like i'm gonna explain something and then you'd like
[04:22:09] forget about your health for like a second
[04:22:12] yeah it's too late to say anything so pretend that death didn't happen and now I have this nice extra padding
[04:22:18] of hell so yeah what i'm gonna do, and i'll show it with normal fly mode is i'm going
[04:22:23] go into this wall to the right and into this portal here,
[04:22:28] but the game over screen is going to be blocking all of that.
[04:22:33] So it's a little bit of a slow death now,
[04:22:35] but these zombies will kill me
[04:22:36] and I'll pull up my keyboard display so you can see what keys
[04:22:41] i'm pressing during the game over screen nice slow. I have too much health coming in here.
[04:22:51] That's alright. It's interesting how you gotta manage your health
[04:22:55] in games like this, when you're trying to do, like, death-related
[04:22:59] orcs and movement.
[04:23:06] Pretty tricky.
[04:23:07] Yeah, so now I come back
[04:23:09] to life, I have zero health but I can still take damage and go further into the negatives for health.
[04:23:15] I have zero lives, um...
[04:23:19] So if I die again,
[04:23:20] I underflow
[04:23:21] back to 255 lives.
[04:23:24] So my goal now
[04:23:26] is to progress past
[04:23:28] some of the trickier parts.
[04:23:29] I don't want this 10 health
[04:23:30] because that'd actually come back to life if i took
[04:23:32] that i died taking two damage uh so i'm probably only at negative two health that would actually
[04:23:38] heal me but i can't save the game because it is a glitch state of the game right now.
[04:23:44] So if I took that health, it would be very dicey as I try to not die again and underflow which softlocks the run.
[04:23:52] I do have a question about...
[04:23:55] So when you're in zombie mode
[04:23:57] You-you're saying that like
[04:23:58] you don't want to die again
[04:23:59] but if you can't take damage
[04:24:02] then you could fall off a lot of ledges take damage.
[04:24:04] And you can fall off a lot of ledges and you just void
[04:24:06] and then come back. How do
[04:24:08] you die again? You die
[04:24:10] if your negative health is
[04:24:12] less than the
[04:24:14] health that you would be getting as you
[04:24:16] walk over it like i mentioned a lot in
[04:24:18] hive how oh i just took 40 health off
[04:24:20] the ground but i'm so far into the
[04:24:22] negatives that didn't heal me
[04:24:23] um if we're not managing
[04:24:25] our negative health well enough and we
[04:24:27] accidentally get back into
[04:24:29] the positives,
[04:24:30] we can die again.
[04:24:33] Okay.
[04:24:34] And that would underflow because we don't have that extra life to put us in the game
[04:24:39] over screen now we're back up through our one life again, and...
[04:24:46] Yes. I have my life.
[04:24:49] I can save the game for safety.
[04:24:50] That section of the
[04:24:53] run there I just did kind of in reverse.
[04:24:55] In the original N64,
[04:24:56] the game moved so much slower
[04:24:58] that you weren't able to make
[04:24:59] that jump across the gap
[04:25:01] like we did
[04:25:01] but I was able to do
[04:25:02] that in reverse
[04:25:03] and jump over to
[04:25:04] the platform
[04:25:05] that has the key
[04:25:06] um and that's our over to the platform that has the key.
[04:25:09] And that's our second-to-last level 4 key, and
[04:25:12] this is the final map of level 2.
[04:25:15] This is the only
[04:25:16] talisman we have to get in the normal realm, uh, normal route.
[04:25:22] We pick up feathers—there's one feather on each map and if you bring it to the Ancient Spirit Guide, I forget his actual name.
[04:25:33] He will give us a superpower essentially that we can use throughout the run. This one is going to be
[04:25:40] The Leap of Faith, which will basically be a slow super jump across
[04:25:44] large gaps that we can't otherwise do
[04:25:48] Alright I'm just sidetracking otherwise do.
[04:25:53] Alright, I'm just sidetracking up here to get my last level 4 key and we'll
[04:25:55] zip right into the cutscene
[04:25:57] I wanna check what I'm at for burritos
[04:25:59] I'm at 63 Doritos. I'm at 63, so I want two more.
[04:26:05] Do you not take fall damage in this game?
[04:26:08] No, you do not take fall damage.
[04:26:10] Because most of the times when you're doing really big falls
[04:26:12] you've been in zombie mode so I wasn't
[04:26:14] sure, I just wanted to clarify.
[04:26:16] Yeah, um...
[04:26:17] I think you do in Turok 3
[04:26:19] but the first two you don't.
[04:26:25] So just to clarify and in chat it wouldn't be negative 255 lives it would be positive 255 lives correct yes because rifampin wants
[04:26:30] to be able to game over when necessary
[04:26:32] to like warp or move past the doors.
[04:26:36] So, the underflow would mean it
[04:26:37] would give him a positive amount of lives.
[04:26:40] That's why he doesn't want
[04:26:41] to die again when he was in zombie mode
[04:26:43] that makes sense correct i was bad about watching chat earlier
[04:26:48] i'm sorry oh me too i thought it was gonna be
[04:26:51] easier but strafing well he's sort of he's kind of double strafing. Well, he's sort of...he's kind of double-strafing and...
[04:26:58] Yeah so these are the Leap of Faith platforms when you actually have a talisman they will kinda zip you over these large gaps
[04:27:04] I'm not doing anything, the game is
[04:27:05] doing that for me
[04:27:07] and we haven't been able to route those out because
[04:27:09] there's no way that we can
[04:27:10] use the Game Over screen, we can't fellslide
[04:27:13] past those large gaps because it's no portal over here to come
[04:27:16] back to life and still get
[04:27:18] this primogen key.
[04:27:19] So we need that talisman for that
[04:27:22] spot, and one spot on level 6.
[04:27:25] I'm going to stay in this room though
[04:27:27] and take some damage
[04:27:29] if he shoots me, nope he's just going to miss
[04:27:31] with a grenade that's fine
[04:27:33] but i'm going to get my health a little lower
[04:27:35] it's quicker to do it in this map of this level.
[04:27:39] One life for...
[04:27:41] 94 Doritos. Perfect.
[04:27:45] Haven't completed the mission objective so it sends me back to the beginning which is what I want because my ticket out of this level is right here.
[04:27:51] Greetings Turok! How may I assist you?
[04:27:56] Exactly. I am Doctor.
[04:28:00] So at this Aedam portal, I just got my health down low so I don't want health but I am gonna fill up on ammo and we'll go back to the hub because now is time for level four
[04:28:10] and this is where um the hardest trick in the game
[04:28:14] is done um and the whole reason that we kind of
[04:28:17] have alternate routes for any percent
[04:28:19] to be a little bit more beginner friendly.
[04:28:21] Oh, cool.
[04:28:22] Are you going to show off more than one?
[04:28:24] Or are you going to show off...
[04:28:25] Yeah, because this sort of lead up to this being different I'll have to come back at the end and show
[04:28:31] the alternate route. But level 4 again starts us off
[04:28:35] with the ADOM portal that we will be using to get out
[04:28:39] here later. And on your right is gonna be
[04:28:42] your primogen key
[04:28:45] Right here at the top of this ledge
[04:28:46] that you can't grab
[04:28:48] The way to get that
[04:28:50] On a normal casual playthrough is play level 5,
[04:28:53] get the feather in level five called Whispers and stand on that platform.
[04:28:58] It'll carry us up these gaps and down into that hole,
[04:29:03] and there is a portal here
[04:29:07] at the end of the room
[04:29:09] that will bring us to
[04:29:12] The Primogen key.
[04:29:15] So, the game over screen lasts eight seconds
[04:29:19] and I haven't emphasized yet but movement speed
[04:29:21] during a game over screen is a little quicker which makes practicing a trick
[04:29:25] like this really hard that's why we have an alternate route but basically what i'm going to
[04:29:29] be doing is gonna be dying and I'm gonna do God Mode
[04:29:34] and fly
[04:29:34] just so this guy
[04:29:35] doesn't kill me early
[04:29:36] while I'm explaining it.
[04:29:37] But,
[04:29:37] I'm going to
[04:29:38] start roughly
[04:29:39] around here
[04:29:40] I'm gonna fly
[04:29:41] up into this corner
[04:29:42] I'm gonna fly
[04:29:43] over here, down here
[04:29:45] Uh...I messed up the timing on that because the movement speed
[04:29:49] is different but down into this hole, into the end of this tunnel and
[04:29:53] into that portal.
[04:29:55] That takes 7.5 or 7.75 out of the eight seconds
[04:30:00] that we have in our game over screen
[04:30:02] to work with, so it's very tight
[04:30:04] and very unforgiving. Oh wow, okay
[04:30:09] So I have a nice lineup
[04:30:11] This is the only use of the flare gun
[04:30:13] I just need to see in this corner a little better
[04:30:20] Aim right between those tree branches without moving my mouse i'm going to move over here um that enemy is out of view now? Where did he go?
[04:30:30] I still haven't moved my mouse. I'm just kind of moving around
[04:30:34] to get this enemy's attention again. Gonna save the game, I Haven't ruled my mouse still,
[04:30:39] I still have god mode on
[04:30:43] and I'm going to count
[04:30:45] Here we go!
[04:30:47] 1 2 3 4 5 6 1, 2, 3, 4, 5, 6, 7, 8.
[04:30:54] I messed it up.
[04:30:54] So again very, very tight timing and just double check
[04:30:58] that my angle is still good because i did move around a lot
[04:31:02] and he likes to keep going out of view only because i flew up there
[04:31:06] and alerted him early normally he stays right on the, but he patrols in a circle.
[04:31:12] Turn off god mode again because that's still on for some reason on my save.
[04:31:32] Keep jumping, I need to shoot to keep getting his attention. Oh my god.
[04:31:40] Here we go. One, two, three, four, five, six, seven, eight.
[04:31:51] Dang.
[04:31:51] So yeah, getting very, very tight. I'm gonna just double check one more time that my movement is good because this guy
[04:31:58] is not cooperating.
[04:31:59] Uh so right in the middle of those two branch pieces.
[04:32:04] It's gonna go invisible again, save with my angle this time just to make sure. Come on! I think you need to turn off god mode.
[04:32:17] I move my mouse there, I know that.
[04:32:29] One... two... three... four... five... six, seven, eight.
[04:32:39] Oh man!
[04:32:40] I think my timing is just very slightly off.
[04:32:44] But you're also going like up and around
[04:32:47] and down and over, like it's a
[04:32:49] lot of movement
[04:32:50] It's a gigantic
[04:32:52] spiral basically
[04:32:54] I appreciate the fact that there are alternate strats for those who are like looking to get into this game.
[04:33:01] Like anybody watching right now, feel free to use this as a guide on some of the things that you do in this run
[04:33:09] and learning how to do it.
[04:33:10] It's really cool.
[04:33:11] And one of my favorite things about having the show,
[04:33:16] man, this is so tough. Here we go.
[04:33:20] One... Two... Three... Four... Five... Six... Seven... Eight...
[04:33:28] Nope. If you're quick enough you can... Seven feet.
[04:33:29] If you're quick enough, you can hit the load button
[04:33:31] before you run back to
[04:33:32] the main menu.
[04:33:33] Saves a little extra time
[04:33:34] if you fail.
[04:33:35] Oh that's for you to...
[04:33:36] Okay.
[04:33:37] Yeah.
[04:33:40] Oh my god this guy doesn does not want to cooperate.
[04:34:02] Ah! One, two, three, four, five, six, seven, eight. four five six seven eight
[04:34:07] Give it a couple more tries
[04:34:16] One two three four five six 1, 2, 3, 4, 5, 6, 7, 8. Jeez!
[04:34:18] Yeah we don't ban a metronome or anything I just i can't with the metronome two three four five six
[04:34:27] seven eight it's the worst when you get brought back to the main menu.
[04:34:36] 1, 2, 3, 4, 5, 6, 7, 8...
[04:34:44] There we go. Oh! Let's go!
[04:34:46] Very tight timing so by all means if that is too tricky which she even has for me sometimes we do have that backup route
[04:34:57] that i will show later on yeah here he is yay let's see some hype in the chat
[04:35:06] yeah it is super nerve-wracking to be on world record pace and happy hit that first try
[04:35:10] oh my gosh i can't imagine you are in that spot How often do you lose runs to that?
[04:35:18] It's been a while since I've lost run to
[04:35:20] that. The past...the last
[04:35:22] time I'm taking damage intentionally here
[04:35:24] by the way just for that spider real quick. But the last time
[04:35:27] I grinded for world record, I lost it more to stupid stuff after when I got really nervous
[04:35:32] Okay okay. And you're like, we got this. Yeah. So I get past all the nerves... Yeah.
[04:35:37] Once I got past all the nerves and lost the run in every
[04:35:39] possible way,
[04:35:41] Then I was
[04:35:43] able to kind of calm down the rest
[04:35:45] of the run. Mhm, goodness.
[04:35:50] So there's no ceiling in that tunnel so we can actually
[04:35:52] jump and shoot these switches
[04:35:54] early again they have massive massive
[04:35:56] hitboxes especially with the shredder.
[04:35:58] So we can shoot both of those switches rather than going down
[04:36:01] the tunnels that you would normally need to to shoot those switches.
[04:36:05] But a lot of what this level is
[04:36:08] all the mission objectives are at
[04:36:09] the ends except for one's
[04:36:11] kind of in the middle. But it's a lot of just
[04:36:13] running around
[04:36:15] getting your
[04:36:17] first key and then just running through very familiar
[04:36:20] disorienting looking tunnels
[04:36:22] people played this game as a kid
[04:36:24] this was the level that you probably
[04:36:26] rage quit on
[04:36:27] it was cleaned up a lot in the remaster to be less confusing, but there's still a lot of spots in this level that all look the same and they're very easily disorienting.
[04:36:40] So getting this key will trigger an event, but I'm going to go past it first
[04:36:43] not get the health because I am triggering this cutscene
[04:36:46] And then grab the key to lock myself in
[04:36:50] There's gonna be some enemies that
[04:36:52] spawn so just a nice shredder shot or two these
[04:36:56] pedestals you can stand on this is what i mean by like i lost runs of stupid
[04:37:00] stuff you can get stuck in these pedestals
[04:37:04] and i think i just did it no didn't really do but you can get stuck on those pedestals
[04:37:09] and soft lock i've lost a world record pace run to that before.
[04:37:12] A random unfortunate glitch, it's the only
[04:37:15] glitch that i found that is not helpful
[04:37:26] It's been awhile since I's the only unhelpful glitch that has been found so far
[04:37:28] yeah I mean there's a couple that
[04:37:29] are technically helpful but just
[04:37:32] not time safe that's like the real
[04:37:34] like soft rock English that I found. I need this help
[04:37:37] i usually don't accidentally dodge that, but I just did
[04:37:42] we're live again congratulations
[04:37:48] yes i got my health, I got my life. I can click save which is perfect because
[04:37:52] I want to here this is just a random glitch that we can jump
[04:37:56] through
[04:37:56] if it cooperates
[04:38:00] from this one
[04:38:01] sometimes you can jump through that wall
[04:38:04] but it doesn't want to cooperate right now yeah, just a random scene we can jump through that wall it doesn't want to cooperate right now yeah just a random scene
[04:38:07] we can jump through um i'll turn off the solar lights they don't move for a little bit
[04:38:12] um this is a tough ledge grab to do, but it's
[04:38:17] nice sequence break. So this is the reason that we get our life and health
[04:38:21] back because we want to be able to click save here. We can
[04:38:25] do a nice ledge grab onto that bridge and save a huge portion of going way down
[04:38:33] through these water tunnels. One random blitz I will show off for the um 100 and hardcore and any all the other categories
[04:38:42] is the dolphin jump can kind of
[04:38:46] jump out of water like a dolphin and land on platforms like that
[04:38:50] that are way too high to land on um i have a nice underwater seam here
[04:38:56] i don't know if it shows up that i line up with
[04:38:58] look up towards the platform,
[04:39:00] hold space and mash W
[04:39:02] then once you've jumped
[04:39:04] out of the water from W, you can
[04:39:06] jump in midair and kind of
[04:39:08] get that extra height and land up on this platform
[04:39:11] to skip a small section
[04:39:13] of the underwater tunnels
[04:39:15] that we use in
[04:39:17] a couple other categories.
[04:39:19] But, we don't need to be over here for any percent.
[04:39:20] We're going to go right back over to where I ledge grabbed
[04:39:22] over here.
[04:39:24] We were gonna get some Doritos here just a powder
[04:39:27] Dorito count because this level doesn't have much
[04:39:29] for Doritos. Dor read over chat again please
[04:39:35] move on down here to the water tunnels this is
[04:39:39] the spot where if you got lost as a kid, it was here.
[04:39:43] Oh! Okay. There's a switch up here that we can shoot
[04:39:47] which saves us a little bit of time. There is a switch over here that we can see
[04:39:51] through the wall if you do a crouch i forget the exact angle it's
[04:39:56] it's useless because that switch down there you can't shoot but
[04:40:00] there is a switch up there behind this exclamation, you can't see it anymore that you can shoot.
[04:40:05] So we'll shoot that as we go by and get the torpedo launcher which is just such a nice addition to the game.
[04:40:12] It makes swimming faster I don't have to keep mashing w to swim
[04:40:16] um but we only have like you have it for like what a level and a half
[04:40:22] pretty much yeah yeah they Yeah. It came in
[04:40:25] much more handy than the original N64 water tunnels that were a lot more
[04:40:29] expansive. They trimmed the water
[04:40:33] tunnels down to just a short little central room back there instead of the three
[04:40:40] or four winding paths that all look the same.
[04:40:42] Gotcha.
[04:40:45] So, good like 20 seconds of use out of that torpedo launcher but so appreciative nonetheless
[04:40:53] um you need here to get the cave door key
[04:40:55] that's one of the mission objectives is putting a satchel on that
[04:41:00] So I type seal off the
[04:41:03] Thermal vent, but we don't mean to do that any percent
[04:41:05] You just need the cave door key because our path out
[04:41:11] does have a pedestal
[04:41:13] where you can put one of those cave door keys in.
[04:41:21] Which is right here. I don't want to die, so
[04:41:23] I'm going to kill some of these enemies
[04:41:25] and I've been managing my health very
[04:41:27] low.
[04:41:29] Our next spell slide is right up ahead here, so
[04:41:31] again, I have my one life and
[04:41:33] low health.
[04:41:35] I'm going to do this whole end portion
[04:41:37] of this map kind of in reverse.
[04:41:40] There's a door here that only
[04:41:42] opens if you have
[04:41:44] been
[04:41:45] up at
[04:41:48] the end of the map, which is this section of tunnels
[04:41:51] here. Somewhere along this
[04:41:53] path it triggers this door
[04:41:55] to open
[04:41:55] and if you fall
[04:41:59] off these platforms at the very end they were nice enough to give you a portal back
[04:42:03] up to try again so we're going to bell slide through this wall and up to the end and then kind
[04:42:08] of run in reverse a little bit to save a lot of time. We're just going to pretend that the door
[04:42:12] is here
[04:42:13] because normally it would be
[04:42:16] here, and we can just go through it.
[04:42:18] It's super easy by the side.
[04:42:20] I didn't even pull up my keyboard overlay but it's really just forward
[04:42:22] and then right because the portal is just this tiny room right in the center
[04:42:31] yeah getting here on the normal route would take like two extra minutes and all these health
[04:42:38] are going to be very careful of because damage that killed me.
[04:42:41] Yeah, the damage that killed me was pretty minimal.
[04:42:44] I'm probably at negative 20 health
[04:42:46] so picking two of those up would give
[04:42:48] me health again and make me very
[04:42:50] likely to die without the extra life
[04:42:52] and underflow. Right.
[04:42:59] I definitely lost a line to
[04:43:03] that before.
[04:43:07] Oh, actually collecting health and... Yeah!
[04:43:11] Collecting health and immediately dying. Yeah. That's good.
[04:43:18] The jumper quicks and makes the spiders
[04:43:20] move in a different pattern, so my one
[04:43:22] scorpion volley will
[04:43:24] kill that spider that's tied to the door
[04:43:26] and get my key
[04:43:28] to trigger another little
[04:43:30] fight here
[04:43:32] and just
[04:43:34] kill all of the enemies tied
[04:43:36] to the door opening again
[04:43:42] you have no clip hot feed i do
[04:43:45] just specifically for this.
[04:43:47] I'm going to unbind them all after this, but
[04:43:50] I wanted to make sure that I could go in and out of noclip
[04:43:53] and fly mode and pen-and-ink mode and all the stuff
[04:43:56] that I need to show off all these off. Just for the showcase? Yeah.
[04:43:59] So yes, but just for today?
[04:44:01] Yep.
[04:44:03] So I've got my
[04:44:05] E. That was the only reason
[04:44:06] I had to go through that path. Otherwise,
[04:44:09] I would just do that bell slide
[04:44:11] we did and go right to the end but there
[04:44:13] is one level 6 key that we have to go back
[04:44:15] for. But otherwise
[04:44:17] we have our primogen key, we have our primogen key.
[04:44:19] We have our level six keys.
[04:44:20] Real good to get out of this level.
[04:44:23] Get a little bit of extra shredder ammo.
[04:44:27] It's kind of weird just see you doing normal movement.
[04:44:32] Honestly yeah!
[04:44:35] So much game over abuse so much barrel sliding
[04:44:39] It's weird just two sections of pure strafing.
[04:44:45] So we have not completed the mission objectives,
[04:44:47] We're back to the start which is perfect because our ticket out
[04:44:49] of this level was right here at the beginning.
[04:44:54] But this is the spot that we're going to backtrack to Level 1 because remember we didn't get
[04:44:59] the Primogen Key from Level 1 so instead of warping to the hub i'm just going
[04:45:04] to go to the port of adia and our primogen key is rates near this portal we needed the
[04:45:11] leap of faith talisman that we got
[04:45:13] on level 2, but
[04:45:15] specifically for Dorito routing and
[04:45:17] health management
[04:45:19] we put the backtrack in here
[04:45:21] So I'll kill my two enemies
[04:45:24] that are tied to this door,
[04:45:26] and I'm gonna get a
[04:45:28] ton of Doritos.
[04:45:31] That should give me
[04:45:32] my extra life.
[04:45:39] Hahaha! I am That should give me my extra life. And a couple more Doritos up here...
[04:45:47] and right back to the hub for level 6. Okay, that's all you have to do coming back to this level? Yep.
[04:45:51] So this game expects you to do a lot of backpacking when you only do it theoretically once?
[04:45:56] Yeah, we really only backtrack
[04:45:58] that one time.
[04:46:00] I'd love to route it out entirely
[04:46:02] but
[04:46:04] because we need the leap of faith for a couple different spots, I don't think we'll be able to route it out.
[04:46:14] But yeah usually you're gonna backtrack to each level again at least once.
[04:46:22] If not twice depending on what else you missed in a casual playthrough if you don't know where everything is.
[04:46:29] So,
[04:46:30] level 6 starts us off
[04:46:32] again with the primogen keyring at the beginning.
[04:46:34] It's in this force field
[04:46:36] though and this is not anything that we can glitch through
[04:46:39] if somebody finds a way please share with the class because
[04:46:43] that would make this 10 minute level turn into a 30 second level
[04:46:47] that would be really cool.
[04:46:49] The design of this level is that you have four sectors
[04:46:51] I'll fly from below so you can see
[04:46:53] we have our starting platform here
[04:46:55] uh, you come down to the main room
[04:46:57] left is sector one
[04:46:58] an entrance portal and a return portal.
[04:47:03] You have Sector 2, Sector 3, and Sector 4.
[04:47:06] Each sector has one switch that when activated, this corner piece will turn off and
[04:47:12] when all four pieces are turned off, this key
[04:47:17] will release. We can get the key and it's all we need in this level is the key.
[04:47:20] Oh wow okay. And I'm keeping an eye on my health
[04:47:23] I want to take damage here so...
[04:47:26] But we have to go through each sector
[04:47:29] and hit the secret switch in each sector to
[04:47:31] unlock that
[04:47:34] key.
[04:47:36] How do I hit the Doritos?
[04:47:40] We are able to do some but not all of these sectors in reverse which is good because the switch is at the end of most sector.
[04:47:51] Most of the sectors. So instead
[04:47:53] of going through the normal path I'm going to
[04:47:55] bell slide through this door that's normally
[04:47:57] closed off and into
[04:47:59] the exit portal and I'll
[04:48:01] go back over it to show what I did.
[04:48:04] The normal thing that we would do is
[04:48:07] go in the entrance because that way's blocked off,
[04:48:10] you go through all sorts of winding paths
[04:48:12] and complete sector one
[04:48:13] and end up right here but because we
[04:48:16] can game over screen we can slide through the door and into this portal just have to look a
[04:48:20] little down because if we're on fly mode and we hit this lip, it'll send us up
[04:48:26] And this portal actually doesn't have movement height
[04:48:28] So for this level I'm looking down on all my bell sides
[04:48:32] To make sure that when I'm in the game over screen,
[04:48:35] I still hit the collision for the portal.
[04:48:38] So this is the end of Sector 4.
[04:48:40] All of our sectors...
[04:48:43] And I took a lot of damage there so this might be
[04:48:46] messed up now um all of our sectors have an
[04:48:50] mission objective at the end uh but we don't really care about
[04:48:54] um hoping this health heals me.
[04:48:59] Perfect.
[04:49:01] This is the only time that we want
[04:49:03] this dicey section of
[04:49:05] very little health.
[04:49:08] If our Dorito management wasn't
[04:49:10] great, there is some last-minute Doritos
[04:49:12] right here before
[04:49:13] the final challenging bell side of the run.
[04:49:19] Our normal path, if we had the Whisper
[04:49:21] Stalisman which we don't get would be
[04:49:23] to jump across here
[04:49:25] into this tunnel hit the
[04:49:27] Whisper Stalisman and gracefully float in the air into this room
[04:49:29] and that is our secret switch to unlock one fourth of
[04:49:33] the Primogen Key. But we can Bellside right into
[04:49:37] that. What we're gonna do is Bellside right into that. What we're going to do is
[04:49:40] Bellside into the room
[04:49:42] to trigger the door opening, and then
[04:49:44] Bellside... I already opened it, but I'll still
[04:49:46] show it off.
[04:49:48] We're going to Bellside into the room and then right back out down this C shaped hallway
[04:49:53] into the Aedon portal.
[04:49:54] We don't need anything from Aeon though, we're just visiting and using her so we have a portal.
[04:49:59] But we're're gonna...
[04:50:03] Let's load back here
[04:50:05] to where that door is closed actually because
[04:50:07] I also died too early.
[04:50:09] Um and I'm going to save and look down just a little bit, actually not
[04:50:14] necessarily this one so door open i'm going let's actually turn this on because
[04:50:18] this is the hard one that we do route out.
[04:50:23] So I do want to show the movement
[04:50:25] for it. So I'm moving right
[04:50:27] into the room, then immediately
[04:50:29] out of the room to the end
[04:50:30] of the first part of the sea, up the second part
[04:50:33] right into the Adom portal
[04:50:35] to come back to life
[04:50:37] and just peace out immediately.
[04:50:39] You don't need anything from her.
[04:50:41] We actually do want to keep the zombie mode just to make this part of the run a little
[04:50:46] easier and watch out for that 10 health.
[04:50:48] Oh yeah, that's like right there.
[04:50:50] Um...and do not miss this switch like I have done many, many times.
[04:50:54] You can hit it from behind but I literally had lost count
[04:50:58] of the amount of time that I've walked right by that switch and not hit it.
[04:51:01] Oh no! Another run under?
[04:51:04] Yeah. But now we can go right back out the
[04:51:08] portal that we came in and move on to sector two
[04:51:12] each sector is locked until you hit the switch that is at the top
[04:51:16] of the sector, but they are smart and put
[04:51:18] invisible walls here that you cannot
[04:51:19] ledge grab up to.
[04:51:22] Annoying. Yeah.
[04:51:24] But now Sector 2 is unlocked.
[04:51:27] And the reason that we don't do Sector 2 in reverse
[04:51:30] Is because if we were to do Sector 2 in reverse
[04:51:33] and go into the exit portal
[04:51:35] We are immediately greeted by a door that is locked so we have to
[04:51:39] do sector two normally uh unfortunately so septic you normally would come into this room.
[04:51:56] And another spot of hitting a switch from behind here.
[04:52:00] That switch opens the door and you can just kind of jump
[04:52:03] from that bridge below.
[04:52:12] An arm-duty And on the end it's just hitting switch after so- whoa! That doesn't happen often.
[04:52:15] Yeah, normally you just kind of float nice and slow up this section.
[04:52:23] This fan is off so actually if you fall in here it's a soft lock
[04:52:27] So I'm gonna scoot right out
[04:52:29] Normally its my, graceful fall
[04:52:31] and you'll jump up onto the end
[04:52:33] rather than around
[04:52:35] of the circle that was intended
[04:52:44] That nice angle That's nice having all the things on and available. Yeah.
[04:52:45] It's just gonna fly over here real quick.
[04:52:48] We all want to see like the run without the explanation and without like the demonstrations
[04:52:55] of this light notes stuff.
[04:52:56] You're just gonna have to follow RipApe in and check it out.
[04:52:59] We'll do we'll do plug at the end heck yeah
[04:53:01] so nothing flashy here just moving
[04:53:08] through the sector like normal
[04:53:11] and
[04:53:11] only flashy part is through the sector like normal, and the only
[04:53:13] flashy part is another
[04:53:15] expected section of backtracking.
[04:53:17] Again we would
[04:53:19] normally get the Eye of Truth talisman
[04:53:21] which will reveal these bridges.
[04:53:24] Which will let us go up here
[04:53:26] where our next secret switch
[04:53:28] is.
[04:53:30] But I will show again with
[04:53:32] Show Collision Mode since it's easier.
[04:53:35] One of them is actually totally invisible,
[04:53:37] but we can see part
[04:53:39] of the bridge and we can actually make this
[04:53:41] jump. We can't see
[04:53:42] Oh, we can see it from this side. Okay, as I was saying.
[04:53:46] Hiding? Yeah, we can see
[04:53:47] the next section of the bridge too
[04:53:49] but we can't see it on the mini-map
[04:53:51] which makes it a little tougher than the other ones
[04:53:54] but we cannot save so this is
[04:53:57] the other softlock portion of the run if you miss
[04:54:00] the sledge grab onto this bridge you are stuck in that
[04:54:04] death pit there's no i've tried there's no coming stuck in that death pit there's no i tried there's no coming out of
[04:54:07] that definitely so i can navigate up these uh invisible bridges we can't see this one but there's a path of two health plus
[04:54:18] i've memorized it um that helps yeah you'd have to and then
[04:54:23] we can fall right back down to where we started uh
[04:54:26] there is an invisible wall
[04:54:28] all the way until
[04:54:29] a very small window
[04:54:32] that we can land on, so I'll do it
[04:54:34] with the show collision on
[04:54:36] this tiny window, so
[04:54:38] always make sure to hold your movement
[04:54:41] inputs and that should be all that I need
[04:54:43] for no board now
[04:54:44] Always hold your movement inputs as you're
[04:54:47] falling so you don't miss the uh...
[04:54:50] platform.
[04:54:52] We all look like on the inside!
[04:54:56] Alright, as we are making our way through
[04:54:59] What would you all call the episode of this show?
[04:55:03] All of our Hot Fix shows go up on our YouTube channel. You need to check it out!
[04:55:08] You can see all these other cool episodes like Glitch Showases or like the show before us, which is awfully silly.
[04:55:12] So good!
[04:55:16] What would you call it?
[04:55:18] What would you call it, Raphandine?
[04:55:20] I think Out Of Bounds is a fitting name for me What would you call it, Riffandos?
[04:55:22] I think Out of Bounds is a fitting name. Maybe something else like Behind the Scenes 2 would work?
[04:55:26] Behind the Scenes...
[04:55:28] I mean this episode about Turok specifically.
[04:55:30] Oh! This episode of Turok. Sorry.
[04:55:31] I thought you meant the show.
[04:55:34] It is called Out of Bounds.
[04:55:35] I thought you were looking at renaming it.
[04:55:38] I'm like, why? Out of Bounds was perfect.
[04:55:40] We did rename it actually to out of bounds.
[04:55:43] Oh, OK. Hmm.
[04:55:45] This episode is a meme.
[04:55:49] Yeah, there's
[04:55:50] a mean within the Torontourok 2 community.
[04:55:53] Instead of Turok 2 Seeds of Evil some call it Turok 2 Speeds of Evil?
[04:55:58] Oh no!
[04:56:02] So that's another fitting name maybe
[04:56:04] oh boy
[04:56:07] this is sector 3 which we also have to do
[04:56:09] the frontwards way
[04:56:10] we can't do this one in reverse
[04:56:11] because there's a locked door immediately greeting us if you try to do it in reverse uh because there's a locked door immediately greeting us if you try
[04:56:15] to do it in reverse so all i'm doing here is i'm getting my
[04:56:20] last extra life um
[04:56:23] by some miracle if i accidentally get lies, which I don't even think there's enough Doritos left in the level to get two lies.
[04:56:29] But if I do that would be bad.
[04:56:31] Now I'm just navigating through to our final bell slide, which is in Sector 4.
[04:56:40] There's a lot of winding wind tunnels here.
[04:56:44] I've never had this glitch happen to me, but let
[04:56:47] me see if i can have it happen to me there is one detrimental
[04:56:50] glitch with the collision in these tunnels and a hug the
[04:56:54] wall and it's not really happening.
[04:56:57] If you hug the wall too
[04:56:59] close sometimes you get pushed out of bounds
[04:57:01] in that last tunnel.
[04:57:03] And when you're out of bounds
[04:57:05] in the Turok 2 engine, it pushes you back inbounds
[04:57:08] to the nearest platform that you can stand on.
[04:57:10] Which, in that room, happens
[04:57:12] to be like a minute backwards.
[04:57:14] Oh no! Okay.
[04:57:16] So that one is awful.
[04:57:18] I haven't had it happen to me in a long No! Okay. So that one is awful.
[04:57:21] I haven't had it happen to me in a long, long time but another runner has been played by that one a few times.
[04:57:26] Our secret switch for Sector 3 is here
[04:57:28] and again we can hit it from behind and just scoot back on.
[04:57:30] This is the third and final use of the Leap of Faith platforms
[04:57:34] that you cannot route out.
[04:57:36] So somebody is interested in finding that. By all means, please share with the class because I would love to route that out.
[04:57:46] I can never do this room fast.
[04:57:50] It's a very tricky room. from fast.
[04:57:53] It's very tricky room
[04:57:54] and I don't like that. How far back do they put me?
[04:57:56] Right here.
[04:57:56] Okay,
[04:58:05] I always play this room safely because of reasons like that. I die a lot in this room, there's a lot of really tough enemies
[04:58:08] that are in the really hard to areas, so I get the safety
[04:58:12] health. Do you take
[04:58:14] self-damage from your own weapons?
[04:58:16] No, thankfully. Turok 1,
[04:58:18] you do and that was awful.
[04:58:20] You do not take self-damage in Terok, too.
[04:58:24] I guess it's a good and bad
[04:58:25] thing because we can't trigger the
[04:58:27] game overs and bow slides as easily
[04:58:29] as we'd like because we
[04:58:31] can't self-damage but overall I I think it's good, cause I would end up killing myself a lot in this round.
[04:58:41] So we are in Sector 4. We are doing it in reverse, but the exit is a little ways into
[04:58:48] Sector 4 here. The exit was through this door here. Again, we're going to look down
[04:58:54] because our portal
[04:58:57] just has a nice lip
[04:58:59] above it that will
[04:59:00] shoot us up into the air
[04:59:03] but it's a quick little
[04:59:05] left and right, and I'll show that
[04:59:07] one off again because I forgot to do
[04:59:09] the keyboard
[04:59:11] overlay but we don't need this guy anymore
[04:59:13] so uh... i was in
[04:59:16] the doorway what i did was a quick left and
[04:59:19] forward into this portal to do the final bell side of the run
[04:59:23] uh take a little safety damage here
[04:59:26] just to make sure that those healths
[04:59:28] don't somehow gravitate towards me.
[04:59:32] Because I had walked into those many times
[04:59:34] on accident as well.
[04:59:37] That's scary.
[04:59:39] I guess that's actually technically one other mission objective
[04:59:41] that we do, we destroy the assembly plant because
[04:59:44] we need blue lasers to put here
[04:59:46] so make them friendly lasers that we can walk through
[04:59:49] and get our final secret switch
[04:59:54] for the primogen key at the beginning. It's hidden in
[04:59:59] a tunnel at the end of this underwater section. Because we have
[05:00:03] Bellslided, we can safely swim in it again despite the fact that we don't have this talisman
[05:00:07] just taking damage further
[05:00:09] into the negatives,
[05:00:10] but I'm going to play
[05:00:12] the rest of this run
[05:00:13] in this zombie mode state
[05:00:14] so I don't care what I get
[05:00:15] for lives at this point.
[05:00:16] I'm not dying again.
[05:00:20] I shouldn't take any enough health that'll
[05:00:22] heal me because I swam in that poison water
[05:00:24] which just does so much damage
[05:00:26] Right. But my goal now is
[05:00:28] to get back out of the sub and into the hub
[05:00:30] to be grand finale final boss fight.
[05:00:34] That's so anticlimactic, spoiler alert.
[05:00:37] Oh no!
[05:00:39] We're gonna do our incredibly anticlimactic, but then we have some more glitches
[05:00:42] to show off.
[05:00:43] Yes, we do.
[05:00:45] There are...
[05:00:46] I'll show the alternate routes.
[05:00:47] Um, I had a couple quick saves set up so it's not gonna be the entire thing over again.
[05:00:50] I have a couple things to highlight along the way that
[05:00:52] the differences are,
[05:00:54] and as time permits
[05:00:56] I might be able to show off one or two other things.
[05:01:00] But I'm going back here to Sector 1 because I haven't completed any mission objectives.
[05:01:03] My only way out is by going into an ADOM portal, and the closest one
[05:01:07] is actually this one that we bell-sided
[05:01:11] to earlier. Now I'll actually
[05:01:13] use this portal for something
[05:01:15] and go back to the hub
[05:01:24] And, we don't need anything here. No health, no
[05:01:26] ammo, we're just going back to the hub
[05:01:28] and then put down all of the keys that we worked so
[05:01:30] hard to collect throughout the run
[05:01:32] That's the bare minimum that we need for
[05:01:35] the any% run, we just happen
[05:01:36] also need to level keys along
[05:01:38] the way to open each level and
[05:01:40] one talisman
[05:01:42] to make it easier or feasible
[05:01:44] to even get those keys in the first place.
[05:01:48] So we have one of the only unskippable cutscenes here,
[05:01:52] but we have a nice little boss arena with the Parmigian and I'll quiet down to let you hear his glorious voice.
[05:02:04] Okay, here we go.
[05:02:15] Little raspy there.
[05:02:18] Imagine that with N64 compression.
[05:02:22] I think you all find I'm well prepared.
[05:02:24] Almost sounds like instead of saying, Well-prepared he sounds like
[05:02:25] Well-peppered! He's well peppered. So a normal fight of this boss is an RNG nightmare.
[05:02:36] Um, he'll drop a couple nukes from the ceiling, he'll send some enemies out of these...
[05:02:43] Some flying enemies out of those vents and then he'll come down
[05:02:46] And you have to fight him, he'll try to regenerate health. It's just an RNG
[05:02:49] nightmare. At quickest,
[05:02:51] it takes usually at least three minutes
[05:02:53] to kill him with perfect RNG.
[05:02:55] Closer to four.
[05:02:57] But? One of the runners in the community randomly flying around with no clip happened to see outside
[05:03:04] of the map there's these wedges and he's like huh what? What are these for?
[05:03:10] So he walked over to them and landed on one.
[05:03:14] Standing on them triggers cutscenes
[05:03:17] and wouldn't you know it killing the primogen teleports you to
[05:03:21] one of those cutscenes.
[05:03:24] Oh! So you have to get...
[05:03:25] Are you going to try to clip out to go to
[05:03:27] one of the right ones? Yes.
[05:03:29] So that first one that I just landed on is the cutscene you're teleported to when you put all of the keys into
[05:03:38] that pedestal in the middle and it triggers a start of the fight cutscene. There's two other
[05:03:42] platforms there. The one in the middle
[05:03:45] is the cutscene that triggers
[05:03:47] the any percent completion
[05:03:48] it's an ending but not the good ending
[05:03:51] and that one is in a prime position for us to fall down
[05:03:57] straight at the end of this little outlet and gain speed.
[05:04:04] And we're gonna fall for a little while, but quicker
[05:04:06] than a normal boss fight until we have enough
[05:04:08] speed that when we press jump
[05:04:10] we slam into this wall
[05:04:12] with enough force to poke out of the wall um and again the game engine
[05:04:17] hates when you're out of bounds so the closest walkable platform is actually here which triggers
[05:04:23] the end of the game cut scene. So so i want to restart one more time because
[05:04:26] i do have a timing trigger that i need uh to follow if this works but
[05:04:30] i think you can only do it once actually so that's fine. I'll do my
[05:04:35] fall timer because
[05:04:37] we need to fall for exactly
[05:04:40] um...
[05:04:43] Well, not exactly but
[05:04:44] at least 2 minutes and 10 seconds of fall.
[05:04:48] But again that is quicker than fighting the boss so we're just gonna fall right in here
[05:04:52] And continue to gain speed
[05:04:55] I'm looking up just to show the map above and to show
[05:04:57] that as you're falling in these death pits, Turok does teleport
[05:05:01] up and down occasionally. I don't really know why it happens but
[05:05:05] those times when Turok teleports upwards
[05:05:07] are times that if we're holding space,
[05:05:10] Turok would jump.
[05:05:14] And...
[05:05:14] You can see where we're going faster.
[05:05:16] Yeah, it's tough to tell with this but I'll
[05:05:19] pull up the top left corner
[05:05:21] again. It's super small so 4K monitor
[05:05:23] but the text on the top left corner
[05:05:25] of middle number is counting up
[05:05:27] velocity.
[05:05:29] You start obviously at zero velocity and you're not moving. A normal movement input is 3.9
[05:05:34] like we said at the beginning. A strafe is 5.9. Right now
[05:05:37] I'm at 1700 speed.
[05:05:41] Almost like a backwards long jump
[05:05:42] in Super Mario, but
[05:05:44] we're just gaining that speed infinitely
[05:05:46] to the point where we can clip through a wall.
[05:05:49] And we need,
[05:05:51] I believe it's 4,700 velocity.
[05:05:53] Oh wow.
[05:05:55] But there is a spot
[05:05:57] in here where Turok just doesn't
[05:05:58] shoot up to the ceiling so we have a pretty big window
[05:06:02] where we're close to that velocity
[05:06:05] and you can just hold this face button for 20 seconds
[05:06:07] And then next time you zip upwards,
[05:06:09] it'll be boom! Runs runs over it comes out of nowhere there is a small chance that
[05:06:15] you can get that clip early if you hold the space bar um and uh forward it changes when turak and forward.
[05:06:22] It changes when Turok does this clip upwards sometimes,
[05:06:27] but not all the time.
[05:06:29] We haven't exactly figured out any sort of setup
[05:06:32] that makes it perfect, but
[05:06:33] um...it's worth trying. Uh for the most part you do
[05:06:37] run the risk of jumping a tad too early though and smacking into but not through the wall
[05:06:41] And then you fall back in the death pit.
[05:06:44] But once you've jumped once,
[05:06:46] you can't jump again.
[05:06:48] So it's safer to wait until you're at that
[05:06:50] minimum speed necessary
[05:06:51] um, and then hold space. So it's been a while since I clipped upwards,
[05:06:57] I'm at about 4700 speed. I started my timer a bit late though so
[05:07:02] I'm gonna wait just another second or two here
[05:07:05] just for safety. And I'm holding space now. I can't pull out my keyboard away right
[05:07:09] now because alt-tabbing will change my mouse setup but I'm holding
[05:07:13] space now, so the next time I clip upwards
[05:07:16] I will jump and I'll jump through a wall
[05:07:18] And it'll teleport me to that platform
[05:07:20] And then run will be over
[05:07:23] That's it
[05:07:25] That is quicker than fighting the boss.
[05:07:31] And yeah, could be because of breathing animation but that's a good idea.
[05:07:36] So strange.
[05:07:43] I unfortunately cannot skip or pause during this, so I just have to wait the
[05:07:48] little bit of time for this cutscene to end and then i will highlight
[05:07:52] the alternate route uh for any percent that is more beginner friendly a couple differences there and i have some notes
[05:08:02] from maybe one or two quick other things um but a lot of it is
[05:08:09] A little lengthier setups that I don't want to go over time on
[05:08:15] So, I'll show the alternate route setup and major run-
[05:08:22] Major route differences alternate route setup and major run major out differences uh because there is a good bit of uh speed tech that we can do in that alternate route that you can't do
[05:08:26] um and then wrap up shortly after. Sounds good!
[05:08:31] This is cool, I see why you're like
[05:08:32] nah the boss is, you know
[05:08:34] just falling
[05:08:37] for a while
[05:08:38] Yeah so the good thing is that once you've done
[05:08:41] That ledge grab to the invisible bridge on level 4
[05:08:46] At that halfway point in Sector 2
[05:08:49] Once you've done that hard trick
[05:08:50] The rest of the run is kind of free.
[05:08:53] That final game over bell side we do is pretty free
[05:08:58] there's really not many places where you can mess up, and this is 100%
[05:09:03] reproducible. If you fall in that spot
[05:09:05] and you wait to build up speed
[05:09:06] and you hold space... My timer
[05:09:08] on my phone or my
[05:09:10] live split timer, I'm usually holding space around 2 minutes
[05:09:13] and 10 seconds of falling.
[05:09:15] And it is 100% consistent at
[05:09:17] 2 minutes and 32 seconds.
[05:09:20] So super
[05:09:21] easy rest of the run after that.
[05:09:24] But I want to go back
[05:09:26] to this spot on Death Marshes
[05:09:28] where we
[05:09:30] gut the health,
[05:09:33] uh...
[05:09:33] The full health
[05:09:34] that restores
[05:09:35] our,
[05:09:36] um...
[05:09:38] Our health
[05:09:39] and our ability
[05:09:39] to save
[05:09:40] because we have
[05:09:41] health and lives
[05:09:41] again.
[05:09:42] Um,
[05:09:43] and
[05:09:44] the major difference with
[05:09:45] this level
[05:09:47] for the more beginner friendly
[05:09:49] route is
[05:09:51] at the end of the level we don't do that
[05:09:53] extra death, that extra bell sign because
[05:09:56] we want to manipulate our lives a little bit more and have an extra life.
[05:10:00] It's the only part in any percent where we'll actually do a Death Warp
[05:10:04] where we don't wanna game over. Interesting. Where we'll actually do a death warp where we don't want to game over.
[05:10:06] We will want to intentionally die and backtrack,
[05:10:09] so I need to leave this level with low amount of Doritos
[05:10:12] So I'm going to make sure that I have 80 there instead of 90
[05:10:16] Ummm... there instead of 90. Um, and
[05:10:19] for brevity's sake I'll go through this part on
[05:10:22] fly mode because there is no real differences
[05:10:25] and I'm just gonna go back to the beginning.
[05:10:28] Right, because we just want to see the difference?
[05:10:30] Yeah, but we don't wanna die here
[05:10:32] because we want to have that extra
[05:10:34] life so I can show off
[05:10:36] another glitch because we can't safely swim in this water right now,
[05:10:41] We don't have zombie mode, we don't have the Breath of Light talisman
[05:10:45] We can still cross this water but it is awful and it's called Stupid Jump.
[05:10:50] So there's a weird little bit of collision right about there where I'm looking
[05:10:54] where we can jump to.
[05:10:56] And let me see if you're going to want to mess it up.
[05:10:58] You can jump to it, jump...
[05:11:00] Oh! I got it first try. Okay.
[05:11:01] Oh wow.
[05:11:02] We can kind of water hop slash land on some invisible collision
[05:11:06] and not dip our toes deep enough into that water,
[05:11:11] and we won't die.
[05:11:12] And that's like more of the beginner?
[05:11:15] Yeah, it is a very tough jump
[05:11:17] if you don't want to do that jump
[05:11:18] You can do this beginning part at level normal You don't have to do that jump, you can do this beginning part at a level normal. You don't have to do
[05:11:21] that. It'll just add
[05:11:23] an extra 30 seconds or so for you to go around
[05:11:25] the long way.
[05:11:27] But that's probably the tougher
[05:11:29] part that's left in
[05:11:31] the more beginner-friendly part.
[05:11:35] So
[05:11:36] we would warp back to the hub like
[05:11:38] normal, go to level 5 like normal
[05:11:40] and then on level 5 like normal. And then on level 5,
[05:11:43] when we get here,
[05:11:46] we have
[05:11:46] one life up... We have a high amount of
[05:11:49] Doritos right now. On the normal run,
[05:11:51] we had a pretty low amount of Dorinos.
[05:11:52] We just barely got our extra life because
[05:11:55] we had that extra death earlier
[05:11:58] So when we do this spell slide
[05:12:01] I'm gonna have to use the suicide command on the console
[05:12:04] because I have 100 new health on the save, I didn't realize
[05:12:06] but we're going to bell
[05:12:08] side through
[05:12:09] turn this on just to show it off again
[05:12:11] We're pretty much going to immediately get show it off again.
[05:12:14] We're pretty much going to immediately get another
[05:12:16] life and work on getting a second
[05:12:19] life.
[05:12:27] And in a normal run, you would not be able to do that suicide command. We'd better manage our health up to this point but...
[05:12:33] I had to do it now because I did not think that far
[05:12:36] when I did my save. We're not
[05:12:38] going to fight with that guy doing the
[05:12:40] damage boosts but we are
[05:12:42] going to get the Doritos along the way
[05:12:44] that we normally get because we need that one extra life.
[05:12:50] And the final bit of defenses are going to be one map ahead here.
[05:13:01] We're gonna speed right through this
[05:13:08] Yeah, we're going to try and dodge some of these because again there's a lot of those Doritos later on
[05:13:10] that we can't dodge but
[05:13:11] there's others that we can dodge later too
[05:13:13] But the more we
[05:13:16] can dodge the better because we don't want to end this level with two lives.
[05:13:27] Alright so this map is where our final bit of differences are. Normally on the more advanced run we jumped down here and we just hit our switch
[05:13:40] behind this guy. Remember, jump! Don't run
[05:13:42] past him. We rode
[05:13:44] up this elevator
[05:13:45] into that room
[05:13:48] on the left, and get out of here.
[05:13:50] On
[05:13:51] Whisperless, or sorry, on the
[05:13:54] normal run where we get the Whisper's Talisman
[05:13:57] we do have to do a little extra in this room
[05:13:59] there's a couple ways that we can do
[05:14:02] this but there is one force field generator that we have to break
[05:14:06] um and it is if we do this room normally you go here then down
[05:14:10] then over uh there's an invisible secret door
[05:14:14] here the nice Dorito trail and here is the forest road journey but it's a
[05:14:20] couple points yeah there's a couple points, yeah, there's a couple points where
[05:14:22] we can actually shoot it. Um...while we wait here for this elevator,
[05:14:26] we can perch in the corner and shoot it from below.
[05:14:30] I'll fly into the map so when we're crouching, you can just see the bottom of it from below.
[05:14:35] I'm not gonna shoot it yet because there's another spot that's easier if that's too tough to hit but we do need to destroy that force field journey because that is blocking the feather
[05:14:47] that we need for the talisman uh because it is that force field there. Okay.
[05:14:55] Again, if we can dodge some of these
[05:14:57] it's ideal
[05:14:59] I actually do need 70
[05:15:01] but I dodged too many of them
[05:15:07] Um I dodged too many of them. But we're kind of playing this room like normal
[05:15:11] There's two
[05:15:13] further spots that I know of that we can break
[05:15:15] that uh force field generator we can shoot
[05:15:19] shot into this corner from the outside or we can come in the inside and just
[05:15:25] crouch on the floor
[05:15:26] and see it right where they are. Super, super easy!
[05:15:29] So that is the most beginner-friendly way to do it.
[05:15:33] We'll get this full health because we do want
[05:15:36] some death warp We'll get this full health because we do want to deathwarp.
[05:15:39] And I'll show you the reason why we need to deathwarp.
[05:15:43] But now is our room where we have our feather down there but we still need to open the um
[05:15:55] what's it called the portal here Which is hidden behind those switches.
[05:15:59] You can hit that switch through
[05:16:01] the eggs, I just shot the egg so you could see
[05:16:03] the switch.
[05:16:04] But we need one extra life, now we're at
[05:16:07] two lives and the reason we need two extra life now we're at two lives
[05:16:08] and the reason we need two lives is because
[05:16:11] this speedy route here does not enable
[05:16:15] this for us to get back up here so we do
[05:16:18] need to death warp to get back to here. So we do need to Death Warp
[05:16:19] to get back to the beginning of this room, because remember
[05:16:22] Death Warps will bring us back to
[05:16:25] the teleporter that we entered
[05:16:28] this room in. Okay. So, the one time
[05:16:31] that we're dying and now it game overing
[05:16:33] will bring us back here to the beginning of the room
[05:16:35] We're only in an easier
[05:16:37] mode
[05:16:39] Yes.
[05:16:43] And now we can go down here
[05:16:47] and drop off our feather
[05:16:52] and get the Whisper's Talisman.
[05:16:58] And one more final difference is in the actual level 4, where we ride out that awful, awful bell
[05:17:03] side that took me several tries to get. Yeah! I want to know the
[05:17:07] alternate for that for sure.
[05:17:11] So I'm gonna grab it and I'm just it and use the console command warp over there real quick.
[05:17:16] Or actually menu command a little quicker so we get the Whisper Talisman
[05:17:20] And I'm just gonna warp right over over to where the blind ones, because
[05:17:24] it's right off at the beginning, and I don't
[05:17:26] think actually it's up to save for this part of it.
[05:17:30] And I want to keep the keyboard away
[05:17:32] now that's a little big, but I'm going to keep it because we're about
[05:17:35] to do another bell slide.
[05:17:37] We have one life.
[05:17:38] We have – the actual number of Doritos would be different.
[05:17:43] Our actual health would be different because we would
[05:17:45] go through the rest of Hive
[05:17:47] before teleporting back to the Hub
[05:17:49] and then coming back here, but for brevity's
[05:17:51] sake, uh, the normal
[05:17:53] route that we would do I have to kill him so he doesn't bodyblock us.
[05:17:57] Is this nice graceful little lift up here
[05:18:01] To get the talisman- sorry, the primal key almost normally
[05:18:05] There's one bell side that we do but it is very easy.
[05:18:13] Look at him go! Let's go to the guild.
[05:18:23] And this is part of the tunnels that we bell-sided through earlier
[05:18:33] We have a switch to hit to open a cave door here that has a key that we would normally put in this pedestal,
[05:18:39] but that cave door key is not specific to this pedestal.
[05:18:42] So the only unique thing
[05:18:44] that we do in this run
[05:18:46] that actually saves time later on
[05:18:48] in this route that actually saves time later on in the route,
[05:18:49] is that we keep that key
[05:18:51] and we would die to those enemies.
[05:18:53] I have so much health that I'm gonna just do
[05:18:55] the console thing to die but
[05:18:57] instead of opening this door we would just face the
[05:19:00] door like normal and we're going to bell side
[05:19:02] right to the end and into the portal
[05:19:04] this way. So it's just a quick little
[05:19:06] 90 degree turn
[05:19:08] Gotcha And 90 degree turn. That's good.
[05:19:11] And
[05:19:12] make sure I'm looking straight
[05:19:14] and a little forward,
[05:19:16] a little to the right into the corner of the room.
[05:19:20] Did I really miss it?
[05:19:22] I did miss it. Oh my lord.
[05:19:23] Ah!
[05:19:25] Load layer.
[05:19:28] So if I did that correctly
[05:19:32] we would save
[05:19:34] that cave door key
[05:19:36] and we would
[05:19:38] um...
[05:19:40] It's been so long. I think I got stuck on these because with fun again
[05:19:43] You can't go through collision and that's the only thing you kind of have to thread right in the middle of these which is yeah
[05:19:50] So rate in between those into the corner of the room and then
[05:19:53] into the portal. It's so much easier
[05:19:57] to get that fire machine key. And then the rest of the run is the same. The degree
[05:20:01] running is very slightly different, but we have a lot of resources in the Turok Discord,
[05:20:10] the Turok Speedrun page. We have a tutorial as well
[05:20:15] on YouTube that somebody made
[05:20:16] that really spells out all of the
[05:20:19] Dorito routing
[05:20:21] for the most part is probably
[05:20:22] better. There might be a little bit better
[05:20:25] routing that we didn't realize at the time
[05:20:27] the choreo was made.
[05:20:30] We have it all spelled out pretty
[05:20:31] well and a lot of good resources but
[05:20:33] I think the final... besides the death warps that we would do in 100 percent
[05:20:40] um which are like we don't have any issue with life management or Dorito management like we do in Any% so there's tons of places that we can deathwarp in 100%.
[05:20:55] I have a Saber 2 setup, but
[05:20:57] really it's not that groundbreaking
[05:20:59] to show off compared to the other tech here.
[05:21:02] So I think the final
[05:21:03] odd bit of speed tech that I'll show
[05:21:05] not speed tech, glitch is i want to start a new game real quick
[05:21:11] um and so easy uh yeah there's gonna be very gameplay. It's just one oddity with the cutscenes. If you can do a frame perfect pause or pull up the Steam overlay as the transitions of the cutscenes
[05:21:29] happen it will let
[05:21:31] you pause. You can save
[05:21:33] the game during these pauses
[05:21:35] and then load and
[05:21:37] walk around in the cinematics there're actual maps that you can interact with
[05:21:42] for the most part there's nothing you can do uh your camera is kind of set up in these weird
[05:21:47] places all those markers are different camera triggers and movement triggers
[05:21:51] that pan the camera nice
[05:21:53] and pretty for the cutscenes,
[05:21:54] but there is one
[05:21:56] pre-playing cutscene
[05:21:58] that we would be watching.
[05:22:00] Yeah, there is one cutscene though
[05:22:03] that I found...
[05:22:04] I don't know if there's others
[05:22:05] I haven't looked at them all
[05:22:06] but if we force a pause on scene three of this cutscene.
[05:22:12] So, this is scene one and this is scene two. I'll pull up the steam overlay so that
[05:22:16] next transition auto pauses. I'll close the steam
[05:22:20] overlay and save over my old...
[05:22:23] Literally just called cinematics.
[05:22:25] Yeah, it starts us out of bounds but again moving brings us right back in
[05:22:30] bounds and we get this partial map that's loaded.
[05:22:33] It's a cinematic map, you can't
[05:22:35] go down there but you can shoot
[05:22:37] through there. You've got this enemy that you can't
[05:22:39] interact with but weirdly enough
[05:22:41] there's stuff that you can interact with.
[05:22:44] And strangely enough, there is a portal here
[05:22:46] and this portal brings
[05:22:48] you into the normal Hive of the Mantids
[05:22:50] and you can just play the level
[05:22:52] from here in the middle,
[05:22:54] you can't backtrack
[05:22:55] because if you try to
[05:22:56] backtrack here
[05:22:57] your force field
[05:22:58] that you haven't broken
[05:22:59] is here
[05:23:00] but you can continue
[05:23:01] the rest of the level
[05:23:02] from here
[05:23:02] and there's no benefit
[05:23:04] to it because you're missing a key
[05:23:05] to open level 6
[05:23:07] but strangely
[05:23:09] you're dropped right in the middle of Highland
[05:23:11] Mantids, right at our map
[05:23:13] where our whispers
[05:23:15] and whisperless routes
[05:23:18] differ, but
[05:23:19] it's the only spot that I've found so far
[05:23:22] that has any sort of oddity to it.
[05:23:24] That's cool!
[05:23:26] You can just jump, and you're like, yeah, just jump
[05:23:28] on it and start playing. And it'll load you
[05:23:30] into the actual...
[05:23:33] Cinematic, yeah.
[05:23:34] The actual level?
[05:23:36] Yeah, it's the... The level? Yeah. It's like a specially built-
[05:23:38] Can you get back to the main map from here?
[05:23:40] The hub world I mean?
[05:23:42] If you were to finish the level because
[05:23:45] all your mission objectives are actually further on in the level here.
[05:23:50] There's no queen embryos or the master computer until later on, so you could finish this level teleport back to the hub um more
[05:24:01] not teleport because you're starting a new game so you don't have the eight-on portals unlocked but
[05:24:05] you could complete the level with normal you'd have the totem defense and
[05:24:09] you'd have the boss fight at
[05:24:11] the end of this level. But you could
[05:24:13] start from this point
[05:24:15] and...
[05:24:18] It doesn't make sense. From here make sense from here yeah yeah okay okay just a fun little really
[05:24:22] cool though one little random bit of glitch that has no use, that's wild.
[05:24:30] Yeah aside from that there are a couple of other notes I have but again it's all just
[05:24:34] kind of death warp here and death warp there to go back to the beginning of the room and
[05:24:39] save a little bit of time.
[05:24:40] That is not super groundbreaking in terms of skips
[05:24:44] and glitches and all that, so I don't want
[05:24:47] to spend really any more time on those when
[05:24:52] it's nothing that we haven't already seen, just in different
[05:24:54] places. No worries.
[05:24:56] Again, I mean, we are here to show off
[05:24:58] what you think is worth seeing or
[05:25:00] really cool but if it's kind of something we've already seen then
[05:25:03] no worries at all. This has been really, really cool. I appreciate you coming on and bringing
[05:25:10] us to all the dreams you're up to! the again what a game
[05:25:14] what a game
[05:25:15] alright okay so if we are wrapping up
[05:25:17] now let's take it back
[05:25:19] we're going to wrap up but
[05:25:21] I want to know where we can find you, what you're
[05:25:24] doing,
[05:25:26] where you're posting, etc.
[05:25:27] Give us the lowdown. Please let us know
[05:25:30] how we can follow you.
[05:25:32] I don't stream super often actually.
[05:25:35] I do have a full-time day job in case
[05:25:37] the refampin name
[05:25:38] didn't give it away. I am a pharmacist
[05:25:40] so I do work
[05:25:42] at a hospital quite
[05:25:45] a bit and don't have a ton of time to
[05:25:47] stream, but I do stream
[05:25:49] occasionally. It's usually once a week or every
[05:25:51] other week on twitch.tv
[05:25:53] slash refampin underscore
[05:25:54] I'm on slash refampin underscore um i'm on twitter for fanpin two
[05:25:58] underscores because somebody took the single underscore as well
[05:26:02] um uh and mostly do tarurok runs.
[05:26:06] I'm going to go back
[05:26:06] and learn some other
[05:26:07] categories that
[05:26:08] I
[05:26:08] have kind of
[05:26:10] left to the wayside
[05:26:12] to
[05:26:12] focus on
[05:26:14] any percent
[05:26:15] and I can usually
[05:26:15] do some Clone Hero drums but
[05:26:17] for the most part
[05:26:19] I do some Turok
[05:26:20] That's awesome, well it makes sense you are
[05:26:23] the world record holder for Any% which is
[05:26:25] really great
[05:26:26] This is really great.
[05:26:28] Yeah, this is really cool. I love seeing all this. Thank
[05:26:30] you for including a lot of these
[05:26:32] basically aerial
[05:26:34] views of the things you were going to do. It's a
[05:26:36] really great way to kind of it literally helps us visualize
[05:26:38] like what's going on in all of these moments where we can't see and you can't see either
[05:26:45] and it's just showing this is what we do, and this is why we do it um so that was really cool uh
[05:26:50] this game is ridiculous yeah we've had we've had this on a couple hot fixes before but the biggest
[05:26:57] gripe that we've always had is like, man it's really hard to
[05:27:00] really explain what we're doing when
[05:27:02] it's covered by this game over screen. So this was
[05:27:04] a perfect format to really dive deep into
[05:27:06] why we're doing what we're doing and
[05:27:07] really show off all the fun stuff that's going on
[05:27:11] behind that game over curtain.
[05:27:13] Exactly, exactly. I'm glad it was on
[05:27:15] and we got to see it and experience it. It's super
[05:27:17] cool because there's a lot of
[05:27:18] the bigger games, the big Zeldas and
[05:27:21] things like that. You're like oh yeah very glitchy but
[05:27:23] this is a great addition
[05:27:25] to the show
[05:27:26] so please
[05:27:29] go give your fan some love um
[05:27:31] in his day job but then also like
[05:27:34] give him love for Turok
[05:27:35] or Clone Hero drums that sounds really awesome
[05:27:38] I like doing drums too even though I'm not good
[05:27:40] at it that's like I'm like, I don't need to do the guitar
[05:27:43] I'll do drums. Anyway
[05:27:44] It's fun to hit things
[05:27:46] Yeah, or singing otherwise
[05:27:48] but yeah, thank you so much for
[05:27:51] being on. This has been really cool. I appreciate it
[05:27:53] Raphapin giving us kind of like
[05:27:55] the breakdown of all
[05:27:57] of the Turok 2 glitch
[05:27:59] wonderfulness
[05:28:01] I guess you could say. And thank you all for joining us.
[05:28:05] Keep in mind your subs, PrimeGaming
[05:28:06] subs, GIFsubs and bits shared on the
[05:28:08] TDQ Twitch channel help support
[05:28:10] Games on Quick Hotfix.
[05:28:11] It's time to give thisiel here as we wrap up.
[05:28:15] So if you're enjoying yourself watching these speedruns and
[05:28:18] the shows consider subscribing to the channel.
[05:28:20] You can also go to gamesandquick.com slash hotfix
[05:28:23] for more info on our weekly shows. We also have
[05:28:25] weekend specials, you can check those out
[05:28:27] Oh and GDQ is going to PAX West
[05:28:29] so we will be there August 30th
[05:28:31] to September 2nd, so that is after this
[05:28:33] upcoming Flame Fait Tales which is August 18th to the 25th.
[05:28:38] You can check out Flame Fade Tales.
[05:28:40] We'll be at PAX West.
[05:28:41] The schedule is also out for that.
[05:28:44] So if you want to see the Flame Fatale schedule,
[05:28:47] that's Exclamation FF. If you want to see the PAX West schedule
[05:28:51] that is Exclamation Pax! Then we also have
[05:28:55] GDQ Express... lots of GDQ events going on.
[05:28:56] GDQ Express is returning to TwitchCon and that is September 20th through the 22nd.
[05:29:02] So submissions are actually opening tomorrow slash today because it's July 17th to July 24th. So,
[05:29:10] exclamation GDQX in chat for more info on that and then yeah you can submit
[05:29:15] for GDQx which which is really, really cool.
[05:29:18] So yeah, just updating you on all of those things.
[05:29:21] You can also
[05:29:22] if you missed
[05:29:25] Awfully Silly, by the way
[05:29:27] or you came in just now and you're like,
[05:29:28] oh no, I just missed out of bounds.
[05:29:30] So I want to see all the Turok 2 glitches.
[05:29:31] Don't worry because we will replay both shows after this.
[05:29:34] Awfully silly is incredible.
[05:29:35] It's got all like the awful games or silly games
[05:29:37] that you could see at like,
[05:29:39] you know,
[05:29:39] during our blocks
[05:29:40] for our mainline events.
[05:29:41] But please check
[05:29:43] that show out.
[05:29:43] It's incredible.
[05:29:44] Conception is a
[05:29:44] wonderful host.
[05:29:45] Brings on super cool
[05:29:46] people.
[05:29:47] So yeah,
[05:29:47] and then we'll be
[05:29:48] live tomorrow
[05:29:48] at 7 p.m.
[05:29:49] Eastern with random number generation
[05:29:51] and time capsule some more amazing hotfix shows um yeah and thank you all for being here this evening
[05:29:57] you are wonderful refampin you are wonderful uh and we will see you all next time thanks everyone have a great
[05:30:02] night so.
[05:30:24] .. so so so Hello everyone and welcome to Awfully Silly. If you're just joining us for the
[05:31:27] first time, this is the show where
[05:31:29] we take some of your favorite runs that would be
[05:31:31] part of the best block of any marathon
[05:31:33] which is of course the awful
[05:31:34] and silly block and we throw it right into some prime time
[05:31:37] hours for your enjoyment. My name
[05:31:39] is Conception. I've been hosting this show for
[05:31:41] getting close to three years now.
[05:31:43] It's been a while and we have
[05:31:45] a number of really great runs for you today, as I'm sure you can see on your screen.
[05:31:50] But before we dive into today's show, I wanted to go over a few announcements.
[05:31:55] Namely, I highly suggest that everyone
[05:31:58] joins the official GDQ Discord
[05:32:00] and adds the Hotfix roll-off
[05:32:03] especially if you're a fan of this Hotfix content.
[05:32:05] Doing this will allow you to keep tabs
[05:32:07] on upcoming events, talk with staff and showrunners within
[05:32:10] that discord and more so you can use exclamation point discord in twitch chat for some more
[05:32:15] information and additionally if you happen to have missed any of our shows or events be
[05:32:19] sure to check out the vods over at youtube.com games done
[05:32:24] quick uh with that being said some of those
[05:32:28] shows events videos
[05:32:30] of the past. There are a lot
[05:32:31] of great watches in there and specifically we
[05:32:35] just got finished not too long ago with Summer Games
[05:32:37] done quick 2024 of which And I may be biased or i may not
[05:32:42] be biased i am going to say that that would that
[05:32:46] marathon included one of the best silly blocks
[05:32:49] i've ever seen in a mainline GDQ event.
[05:32:52] All of their runs were
[05:32:53] super interesting and entertaining
[05:32:56] and funny, all of the runners
[05:32:57] understood the assignment.
[05:32:59] Over the next two episodes this one and our next one.
[05:33:04] We're going to be featuring runs in runners from that silly block right here in the primetime hours so you get to see them and experience them all on your own again.
[05:33:13] And today we are going to be featuring four or five runs, I should say from SGDQ coming up the first one now technically this is we're right on
[05:33:24] the fringe here technically this first run wasn't listed as a silly
[05:33:29] block run but i think based on both of the run and the runner
[05:33:33] you could probably assume Silly Block
[05:33:34] was in mind for this run
[05:33:36] and that is, of course,
[05:33:38] CBT as run by
[05:33:40] Teddy Ross. Teddy Ross,
[05:33:42] show us what that monkey do.
[05:33:45] That monkey go fast, check it out.
[05:33:48] I'm just gonna
[05:33:49] send him right away.
[05:33:51] I'll send it.
[05:33:56] This is a little marble game.
[05:33:58] You make a monkey in the ball go faster
[05:34:00] What's that other guy's character?
[05:34:02] I think that guy has characters' names like Nutliff or something
[05:34:04] All the characters this game have really dumb names oh can i nail this
[05:34:08] no let me actually do the lineup for some of that be sick
[05:34:13] you just spam jump on now, it's easy. There you go.
[05:34:21] Where am I? Who am I? What am i doing here?
[05:34:25] This game doesn't like rotate the camera to a set position.
[05:34:28] It's just wherever you're spaced on where you exit last all of it, so...
[05:34:32] You can get lost, that's pretty sick.
[05:34:35] Yep! Always good for a marble roll.
[05:34:40] I was going to be confused right away
[05:34:49] makes the game more interesting builds. I have to collect gems because that's what monkeys do,
[05:34:52] I guess.
[05:34:55] Get in there. Yeah, not bananas like any
[05:34:58] other monkey-based marble rollers you might have heard of.
[05:35:00] I wonder if they're curing? I'm wasting my power.
[05:35:03] So we get on top the wall to save a second... doesn't matter.
[05:35:07] I must collect another cube.
[05:35:10] It's gonna do this.
[05:35:14] Can I do the harder trick? No.
[05:35:17] Alright, Golish has done a normal style... whatever.
[05:35:22] No swag! swag swag not allowed
[05:35:31] i'm gonna get tubular.
[05:35:40] Dude, this is like fairly standard marble stuff, like...
[05:35:42] There's no strafe running or anything like i've had in some marvel games ever but it's like
[05:35:44] the more you jump the faster you go that's pretty much it and the rest of us
[05:35:48] just get them as fast as you can
[05:35:52] yeah Yeah, I know. I know these are unintended. You just kind of finished pretty quick. Oh, yeah.
[05:35:53] Yeah.
[05:35:54] Yeah.
[05:35:55] Yeah.
[05:35:56] Yeah.
[05:35:57] Yeah.
[05:35:58] Yeah.
[05:35:59] Yeah.
[05:36:00] Yeah.
[05:36:01] Yeah.
[05:36:02] Yeah. Yeah. Yeah. yeah i know i know these are unintended you're just gonna finish pretty quick
[05:36:07] like there's actually an older patch of the game and the dev like didn't like that it was speed
[05:36:10] running or something because like after i got on
[05:36:14] the games list that they released a
[05:36:16] patch where they patched out most of
[05:36:17] speed deck and it was kind of weird
[05:36:19] still know what's up with that it's
[05:36:20] strange
[05:36:23] because like this game is like less than 10 reviews or whatever so I don't know if it's 4.
[05:36:28] Alright, no menu there we go, right over here.
[05:36:30] I don't care what my time is.
[05:36:33] And gametime doesn't matter.
[05:36:37] Next level's Brazil, which is known for its bouncy pads.
[05:36:41] Their chief export I think.
[05:36:44] Got a new power I can just skip the level.
[05:36:49] See ya! Wow.
[05:36:53] Just flying right to the end.
[05:36:56] Yeah, that wasn't hard normally it's just faster.
[05:36:57] We want to go here.
[05:37:02] I'm gonna use the respawn mechanic which is a thing
[05:37:05] like every speedrunner does in any game it's available.
[05:37:08] There's one of the...
[05:37:10] That's his way back to the start as a teleport.
[05:37:14] Every game does this. Every speedgame
[05:37:16] does this if they can
[05:37:25] the fastest distance between two points is instant
[05:37:28] get in there
[05:37:30] good enough
[05:37:33] did we need the spring well i forgot to
[05:37:36] jump baby yeah there we go
[05:37:39] there you go
[05:37:42] all right i'm gonna try to keep helicopter this time
[05:37:47] there's a trick i can do to like save like three seconds on the levels
[05:37:52] and the tricks are like super crazy it's like i can skip below or something just
[05:37:55] like you can just say in a few seconds because you have to play all of them
[05:38:00] and uh where we are, there we go.
[05:38:05] Oh no I bonked upon that thing well I'm just gonna call it...
[05:38:10] Oh well. i'm just gonna call it oh well love when i fail a trick and still
[05:38:16] collision three seconds oh boy
[05:38:20] yeah okay can i hit respawn in that menu menu just restarts the whole thing
[05:38:24] oh no no really cool there's a landmine in there
[05:38:28] let me be patient this time and like wait for the orb of killing my run there we go cool
[05:38:36] don't be there all right they're good they didn't dare
[05:38:39] okay he dared oh come on.
[05:38:45] Normally if I just go right away
[05:38:47] and then I'm going to go for the helicopter trick
[05:38:49] the cycles are lined up
[05:38:50] and I'm just going to move through this
[05:38:51] pay attention to everything
[05:38:52] muscle memory out the window
[05:38:56] yeah it's so cool because of these
[05:38:58] all because of these stupid science fair child's earth
[05:39:03] balls trying to ruin your life.
[05:39:05] Yeah, I got a rubber band and propeller and wind nuts.
[05:39:16] Is everything down here. I think there is a way... Oh my god, why did that whiff?
[05:39:20] There is a way out of the pyramid normally but like
[05:39:24] This is faster.
[05:39:29] You should just, like, rocket boost and bounce around now.
[05:39:29] Good.
[05:39:31] Oh.
[05:39:33] Nice.
[05:39:33] Nice. Nice. He's not Frogger, it's Logger, it's Bepner.
[05:39:43] Thought I whipped that organ.
[05:39:49] Needs a jump about of time just once is enough say goodbye the logger they're still here for some reason
[05:40:03] it's almost like not even hard but I'll screw it up randomly just because... Oh, there we go.
[05:40:05] That's how the game goes you're like oh this level is easy and then you frick up. That's what happens all of you like all this levels easy and you broke up so having a little time in there literally
[05:40:14] This is have done it 30 billion times oops, I made one small mistake here goes the entire run
[05:40:20] okay
[05:40:28] hooray bounce pads maybe this is do this with the bounce pads, we're gonna friggin' die
[05:40:32] I'm gonna friggen' die, cool
[05:40:38] It's okay it's faster just to skip all that anyway
[05:40:41] That is true It's okay, it's faster just to skip all that anyway. So they put the Qs there. Diamonds, whatever
[05:40:43] they are... we're good.
[05:40:47] Time to ball!
[05:40:49] Uh, can I do the swag trick again i got
[05:40:52] this first try at the event and i didn't think that
[05:40:54] would happen i did it again what the hell whoa
[05:40:59] let's go in practice i've messed it up like 50 times.
[05:41:03] I was like, we can make this a bit and this will be great
[05:41:05] And then every time I've done it on the GDQ channel
[05:41:07] I nail it first try so there is no bit
[05:41:09] It sucks
[05:41:11] I can't be funny because i'm too skilled
[05:41:14] i know suffering from success
[05:41:19] i got a cheated skeeball i did it once then twice i guess not whatever
[05:41:24] heard they had skeeball wants a gdq and people just like broke the machines or
[05:41:27] something
[05:41:30] for like somebody who's like really good never thought they cheated to high
[05:41:32] score but they're just like a skee-ball master or something a ski ball master attending gdq unbelievable
[05:41:47] how many years ago it was before I started going any months. In there.
[05:41:58] Can I get that? I'm doing this in a really unorthodox and dumb way,
[05:42:00] and it worked so whatever.
[05:42:02] Nice.
[05:42:10] Normally I try not to use a jillion speed and die, but this time it worked out. Let's be reckless! It wouldn't work out there, but whatever.
[05:42:15] Slow down a little bit so you can grab the diamond and leave.
[05:42:19] Okay, it's not circus time, it's time to do the trick.
[05:42:23] I'm playing a bunch of pachinko and it's annoying?
[05:42:26] Very cool thank you
[05:42:36] there we go easy no pachinko for us
[05:42:40] it all takes like forever those bounce pads are kind of inconsistent
[05:42:43] you might have seen a low there sometimes it bounces you're like one to shot the ground other times it'll bounce you like uh 300 feet in the air.
[05:42:50] Oh come on, what are we doing?
[05:42:52] There we go.
[05:42:59] Did they have like a big level full of nothing but vertical bounce pads and it's just awful
[05:43:04] there was like at least very inconsistent which speedrunners hate when things are consistent so just like let's make it a little less
[05:43:07] inconsistent just one bounce pad,
[05:43:08] one spring easy peasy.
[05:43:11] Do a little circus, do a little bounce house,
[05:43:12] whatever. You know how it is. You know where speedrunning goes.
[05:43:15] Mm-hmm.
[05:43:16] I've done a run or two.
[05:43:32] All right. Boop boop boop boop! There we go.
[05:43:35] This wall is annoying.
[05:43:38] You're supposed to bounce in a row and get like all three at once but then it works out
[05:43:43] i'm stuck hello
[05:43:46] i just want to get out of here
[05:43:47] get dribbled
[05:43:48] i'm tired of the bounce house
[05:43:50] it's like when the older kids get into the bounce house
[05:43:51] and like weigh it, you're like
[05:43:52] Oh god I'm stuck in a crevice help me.
[05:43:55] Yeah they start lodging into the ceiling
[05:43:58] That too?
[05:44:05] Where are we at here we go. Not a lot of gambling in this until like the very end I'm pretty sure unless you count Pachinko
[05:44:10] I guess but I mean we kind of skip- we do gambling skips
[05:44:18] oh my god get in a sec
[05:44:27] all right okay i don't even need the spring or whatever, who cares? I'm gonna have a spring for the game level! Is this Strat actually? Hold up...
[05:44:31] I don't know if I'll have a strat with this one but let's just go for it.
[05:44:34] We can just go for it.
[05:44:37] We just go for and yolo in, it works.
[05:44:39] Wow. Just hit the dice and hope you bounce it in... whatever.
[05:44:42] Maybe that's because this strat doesn't have a spring
[05:44:43] So you can YOLO dumber
[05:44:47] Here we go.
[05:44:53] I really should do runs of this again someone beat my time after it got into GDQ
[05:44:55] they're just like oh that game looks fun and then they did faster than
[05:44:57] me and i'm like oh come on how dare you i've had that happen to me several times yeah
[05:45:04] all right what's next isn't bumper clap prime is it no it's new york
[05:45:09] like they just did this and made me so mad because i didn't from further that way probably should
[05:45:13] actually keep my camera facing that way but i'd like go over there and like do like a lineup
[05:45:16] and stuff oh my god this is even hard i'm making
[05:45:19] this look like it's hard you just
[05:45:19] literally hold forward and jump and
[05:45:20] it's like
[05:45:21] free
[05:45:30] i was like what am i doing? Am I stupid?
[05:45:31] Why did I not just jump here?
[05:45:33] Oh my god. Oh no we got it Oof. Wow yeah that was close I'm going too fast.
[05:45:53] Alright, nice.
[05:45:55] I'm gonna be arrested for speed crimes
[05:45:57] No, I have to speed this hard on the freeway
[05:46:00] If it was really New York they would call up the highway like what are you doing?
[05:46:04] Yeah, express way
[05:46:07] Freeway
[05:46:08] The i-95 whatever oh god there in there
[05:46:10] yeah yeah California The I-95, whatever. Oh god damn it. Yeah yeah.
[05:46:13] Californian spotted!
[05:46:21] Ope there we go.
[05:46:23] Frick.
[05:46:25] Does that mean if you fall out of bounds, you get more FAG?
[05:46:27] They fixed that in a later patch but also I mean like they added like
[05:46:31] 100 different these crystals and every level ones that
[05:46:33] before it exit opens. What are we doing?
[05:46:35] Losing all my speed, hell yeah!
[05:46:39] Speedrunners love this, they hate having speed actually
[05:46:44] I just need one of the powerups no matter which one. Just skip a level after this
[05:46:50] Nope, I would like the cube. Thank you
[05:47:00] Think most speeders crave cubes gonna be honest
[05:47:06] It will go crazy for cubes i think
[05:47:13] rude all right here we go
[05:47:19] i think the latest patch is a giant wall over there there's no way around it
[05:47:25] this branch is like don't do that how dare you where am i here we go
[05:47:28] I don't need no helicopter power
[05:47:31] I live dangerous yeah not with the power of yolo
[05:47:42] used to go up each of these individually then i was like why
[05:47:45] oh and then because they all. That's why hang on
[05:47:51] oh my god i am messing it up i'm like this is easy
[05:47:54] Why don't I do this straight all the time? Oh let me just frick it up that's real nice thank you
[05:48:00] yeah okay i'm gonna do the old track because i'm being bad all to nowhere
[05:48:05] why do you see this it's so stupid it's so much slower oh yeah hang on that's
[05:48:08] why
[05:48:10] yeah i remember now I'm gonna yolo this around a little bit.
[05:48:24] I'm going to overshoot it a ton, that's so cool.
[05:48:27] Nice!
[05:48:31] Oh-oh-oh-oh-oh-oh-oh Nice. Oh, yeah! There we go.
[05:48:34] Wow that's nice. That was a nice one.
[05:48:38] Yeah otherwise you have to kind of go through the level slow and it's really annoying.
[05:48:40] You can do like a small skip at the skip, oh wait I need this thing, crystal there we go
[05:48:46] The Ska Gem whatever this is
[05:48:52] And...there you go this is and you know thank you how dare are you
[05:48:55] how dare you we're gonna get good
[05:48:59] carby's trying to knock me off the
[05:49:00] freaking ribbon what are they doing?
[05:49:07] I don't know what they were cooking with this level,
[05:49:08] but like... You can just do those.
[05:49:11] And all four is done.
[05:49:13] I don't know what you're supposed to do otherwise, but like...
[05:49:17] Nah. Here we go. Bumper Clap Prime.
[05:49:21] Everyone's favorite planet.
[05:49:25] Okay, what...
[05:49:27] Home of the famous purple strips
[05:49:30] Mmm
[05:49:31] That make you go slow
[05:49:34] But you can go upside down,
[05:49:35] so that's cool I guess.
[05:49:36] Yeah.
[05:49:44] I'm going to try not to touch the purples as much as i can on this level. Oops, touched the purple.
[05:49:51] Can I get the cool guy thing where I touch this and then don't touch the purple?
[05:49:55] Aw, come on.
[05:49:57] Plus!
[05:50:04] I'm gonna go to the ceiling. It's way cooler
[05:50:09] I learned that I can do this level normal actually and what I am doing here is really complicated for no reason but like, it's still faster
[05:50:18] I was like we can just reach level normal. It's not that hard.
[05:50:20] That was rad.
[05:50:21] I did something really cool in practice one time when it said they could do it again where
[05:50:23] I'd go for this hole and just...
[05:50:32] Nah there is no way oh wow there's no hate would have been sick as hell but there's no way can i get in the cannon now I want to play a little normal.
[05:50:38] No.
[05:50:40] I think that Dev, like even said on the patch,
[05:50:42] has to bounce off like the top of the cannon
[05:50:45] but i'm like yeah that's so inconsistent
[05:50:48] no way oh fuck oh okay we're good
[05:50:51] oh wow get safe
[05:51:04] okay what's even next uh oh yeah this one. The one where you just kinda do whatever and hope the purple doesn't mess you up too much Cause oh boy it does
[05:51:06] Gimme that
[05:51:08] Oh god I'm- Just get the gem up here. There we go.
[05:51:13] I've called these things like 900 different things today
[05:51:16] Gem, crystal, diamond, square, it doesn't matter who cares
[05:51:20] Geometric shape?
[05:51:23] The thingy...
[05:51:25] You must obtain the object
[05:51:27] A monkey MacGuffin
[05:51:29] Okay mother, cool the monkey mcguffin okay i'm over there cool
[05:51:36] i would like the cube feed the prism thank you
[05:51:41] this one's nice.
[05:51:47] This all should be easy but it makes me nervous
[05:51:49] There we go come on
[05:51:51] Can i get up here? Thank you.
[05:51:56] The amount of mid-air control you have in this game is wild to me compared to like other marble rollers.
[05:52:02] Yeah so there's a story behind that uh the game really compared to like other marble rollers.
[05:52:05] Yeah, so there's a story behind that The game originally came out and I think
[05:52:07] according to one of the patch notes it was
[05:52:09] 400 for air movement or just moving in general
[05:52:11] then people complained
[05:52:15] So he said okay, i bumped it to a thousand so it's literally over double like what it was originally i got the play the original patch they
[05:52:21] like added the patch in like the betas tab or something recently oh that's too low hang on
[05:52:28] it's probably gonna be pain and suffering i want to try it one time just to see how bad it is
[05:52:32] yeah definitely a lot better for like...
[05:52:36] giving you more speed
[05:52:42] I keep hitting it at the wrong time
[05:52:44] this is so annoying.
[05:52:47] Yo! Thank you for letting me go, I'm gonna have to respawn again.
[05:52:52] This is one of those strats that's like not even hard but if you mess it up oh
[05:52:54] boy you can mess it up. It's literally just all timing.
[05:52:59] There we go. God!
[05:53:01] Nice!
[05:53:11] Okay, that's not fly off the side or anything. There we go!
[05:53:16] There we go, get in there.
[05:53:21] I'm gonna go straight to the goal because I'm stupid and I didn't notice
[05:53:23] there's a chain link fence there.
[05:53:25] Oh actually well I'm on the back side of this thing
[05:53:27] oh that's bad.
[05:53:29] Oh okay well I normally bounce out of it to get some height but
[05:53:31] That was weird
[05:53:33] Because all I was getting from the other way is like annoying
[05:53:37] This is like the fastest way to get there from the... I'm gonna try some reformed jazz here.
[05:53:40] It's working, it's not working? Why am I flying off
[05:53:42] like that?
[05:53:45] The purple thing says I don't want to climb
[05:53:46] that thing again. I'm going to waste time just so I can save
[05:53:48] time. You know how it is.
[05:53:50] Yeah, yeah. W waste more time than you can
[05:53:52] say but at least you got the trick ready
[05:53:56] do you like bouncing that thing and gets
[05:53:58] you up on this strip and makes you like
[05:53:59] get this cube a little better
[05:54:02] because otherwise it's like annoying to get there the purple is unpredictable
[05:54:06] and strange and holds malice towards men i think think. I don't know. It's horrible.
[05:54:11] Eh.
[05:54:13] Eh.
[05:54:17] It's hostile towards humankind
[05:54:18] that thing.
[05:54:21] Or ape kind i guess
[05:54:27] yeah is there any like implications in this game by the way
[05:54:30] like why you're amongst doing this okay zero lord good to
[05:54:33] know there's like level descriptions we
[05:54:35] can read them or something oh god i need
[05:54:37] to bounce off this that was so bad
[05:54:39] someone has no flow i don't like it.
[05:54:44] You just kind of use the helicopter
[05:54:46] power and suffer in the sky until you're allowed to
[05:54:48] go back to going fast on the next
[05:54:50] level, where you go very fast.
[05:54:54] Like, what were your description for this planet not planet oh this level
[05:54:57] in general you'd be like oh yeah okay yeah i get it that's some more right
[05:55:01] there instead of skipping by, I do.
[05:55:07] Yeah here's some Star Trek or something. I'm just gonna bounce off one of them.
[05:55:11] I don't need that spring.
[05:55:14] Ooh!
[05:55:21] Wow.
[05:55:22] And explode.
[05:55:26] Cool, yeah. What was the description for this play at this level
[05:55:30] in the year 2020 20 20 2007 the scrimmage sector from low command led its last battle
[05:55:35] against the bungus empire you know how it is that's the lore
[05:55:37] yeah anyway i love more a lot of ass there's no matter where it is yeah It's not how I normally do this, so like I'm trying to fight muscle memory.
[05:55:55] Like no don't land in the red! The red kills you instantly. You want to see?
[05:55:58] Just die.
[05:56:00] Check it out.
[05:56:03] You get cut off.
[05:56:06] You just evaporate.
[05:56:10] He's just gone.
[05:56:11] Particles all got discombobulated.
[05:56:15] Your punishment for not balling on Planet Baller.
[05:56:19] Disintegration. not balling on planet baller
[05:56:23] disintegration
[05:56:30] nothing more bad than 900 because that's cheating apparently at this level i think I think there are straight up like 12 gems in this level here, they're like no you have to jump between every wall a bunch
[05:56:35] I am not getting my jump, that is so cool
[05:56:38] This levels very easy, I swear's already really fast there you go
[05:56:42] there it is i swear i'm balling please spare me the big hammer here we go they changed his level and sort of like apologized
[05:56:55] in the news patch I think
[05:56:56] they're just like yeah I don't know what I was thinking
[05:56:57] I was on one that day when it made this sound
[05:57:00] cause yeah like I'm not getting back there's no way
[05:57:03] i'm doing it again
[05:57:07] i could go to that spiral really slow and then go back really slow or like we
[05:57:10] just do this again.
[05:57:14] This seems much more consistent.
[05:57:17] Yeah, this level killed me so much the first time I...
[05:57:19] Oh god. I tried learning during this level
[05:57:22] I was like 10 minutes that's plenty of time and it spent
[05:57:24] like...I don't know 8 of them there
[05:57:26] to lose
[05:57:37] Am i overshooting? What am i doing? I'm asleep here, sleep at the ball.
[05:57:41] Hey hey hey...
[05:57:43] You, I need you to spawn in.
[05:57:49] I'm playing the level normal for a second, except I'm dead.
[05:57:53] Oh boy! This is going great.
[05:57:56] It's a really easy level
[05:57:58] I'm doing it in the worst way
[05:58:00] possible okay let's just wait for this thing to
[05:58:02] do its thing
[05:58:04] I'll make monkey noises with the jumps, I guess.
[05:58:07] Or he doesn't! It's only if you hit stuff or gain enough speed.
[05:58:13] Please just go to the exit, thank you.
[05:58:15] Oh there we go whatever good enough
[05:58:20] it's time to get hit on purpose and then live what am i doing
[05:58:23] stay on the path not straight from the path, young monkey.
[05:58:28] There we go.
[05:58:32] You must find the path of baseball
[05:58:36] and sink a home run or something.
[05:58:39] I don't know.
[05:58:42] They hit balls through hoops in baseball, right?
[05:58:45] Yeah.
[05:58:52] Yeah. Okay. Why?
[05:58:56] Why did we jump over there?
[05:58:58] Alright, I got got time i'll wait
[05:59:03] there we go I was just the level I need to not mess up? Okay cool, let me just go in and not do that because otherwise I waste a lot of time.
[05:59:17] These walls don't start and like spawned in
[05:59:24] and like i've got a good window opportunity here to just like go around them all
[05:59:29] there's a fourth wall back there that's fun then we have to spring to get over and it wastes a lot of time.
[05:59:32] Here we go, this one's free and we have the final one that we're done
[05:59:33] and no more balling
[05:59:35] and we're not allowed to ball anymore after this
[05:59:38] Whee!
[05:59:45] Whee! Wheeeee I never jumped as far in before, I was like
[05:59:47] are we gonna screw it up? No we're good
[05:59:49] And the walls are still here and bullying me
[05:59:53] Okay the walls are still here and bullying me okay
[06:00:02] as always most collect of these objects.
[06:00:04] And then we're out of here!
[06:00:08] Then there is no more suffering, no more CBT. Oop, you are dead.
[06:00:12] Okay, fix that.
[06:00:19] I just need to have a power-up too, doesn't matter which one I have I can get this, doesn't matter
[06:00:22] Oh god why did...I accelerated
[06:00:23] That's so cool thank you
[06:00:24] Thank you the path
[06:00:24] that accelerates you for doing the thing you do
[06:00:27] i'm glad i didn't pay attention to ever do that when i made my jump that's so
[06:00:31] cool
[06:00:33] okay okay
[06:00:37] this jump is stupid you can go too fast i don't want to slow down i want to just
[06:00:41] get speed i don't even need this power up
[06:00:43] we're good what a round here
[06:00:50] two and uh do a little spin
[06:00:56] and we're done.
[06:00:57] We're friggin' done, this is the done portal.
[06:00:59] We're done, it's time.
[06:01:01] Woooo!
[06:01:03] Yeah!
[06:01:05] World record!
[06:01:06] Oh not even close.
[06:01:10] What's my time?
[06:01:11] It was like a five-minute run.
[06:01:14] 401 behind by a minute, whatever.
[06:01:19] 2703 looks like your main
[06:01:35] your main time improved from last time we'll take let's go we take those awesome wow the recent yeah yes recency bias pb love to see it um awesome well that was definitely cbt no one could argue that that anything you'd like to shout out
[06:01:40] plug or direct the people towards
[06:01:42] Teddy
[06:01:42] not really I guess
[06:01:46] cool go silly block
[06:01:48] go silly block indeed, that's what we're here to celebrate
[06:01:52] uh for the next two episodes and beyond that's what this whole show does so
[06:01:56] uh thank you so much teddy for running that game That was an incredible run and full
[06:02:01] of interesting geometry
[06:02:03] and skills and things like that,
[06:02:05] but before we jump into the next game
[06:02:07] from The Silly Block of SGDQ,
[06:02:10] we're going to take a little bit of a break,
[06:02:12] so feel free
[06:02:12] to get up,
[06:02:14] stretch,
[06:02:14] climb into your own ball,
[06:02:16] bounce around
[06:02:16] and we will see you here
[06:02:18] in just a few short moments. moments so ¶¶ so so ¶¶ so so ¶¶ so so ¶¶ so so so so so so The heart is a feather pattern
[06:05:41] Two eyes are for the day
[06:06:29] But you no Oh my I'm not gonna let you go You're the only one that's left
[06:06:36] Now, now, I'll tell you so uh so All right, and welcome back to Awfully Silly.
[06:07:16] Everyone, if you're just joining us,
[06:07:17] we are featuring some of the incredible speedruns that were
[06:07:21] featured as a part of the silly block
[06:07:23] of this most recent SGDQ 2024.
[06:07:26] We have another one coming up
[06:07:27] for you next in just a moment, wanted to remind
[06:07:29] everyone first, of course that
[06:07:31] your subs prime gaming subs gift subs and bits cheered on the
[06:07:35] gdq twitch channel help support games in a quick hot fix so if you're a fan
[06:07:38] of all the hotfix content if you've been watching these speed
[06:07:41] runs if you've been watching these speedruns, if you've been watching these various shows
[06:07:43] that we have throughout the week
[06:07:44] outside of the mainline events
[06:07:47] please consider subscribing to
[06:07:48] the channel. We really appreciate it
[06:07:50] But without further ado I think we are ready to jump into game number two
[06:07:55] a blink in and you might miss it kind of run it's really that quick but it is really
[06:07:59] that impactful this is birds aren't Real, The Game.
[06:08:03] And this is going to be run by Allison 8Bit.
[06:08:05] Allison take it away.
[06:08:11] Hey everybody I'm Allison 8Bit and I am here
[06:08:13] to show off Birds aren't real the very serious
[06:08:18] true conspiracy theory that is definitely not a hoax or
[06:08:21] you know uh anything like that uh i'm joined by a bit of a quack of mine a friend if you would hi
[06:08:29] I'm Quacksilver, I speak for the birds. All right and we're going to go ahead
[06:08:35] And just jump right into it
[06:08:37] I'm going to start in
[06:08:39] Three, two, one
[06:08:42] Go
[06:08:42] Good luck, Ally
[06:08:44] We're going to start with a nice little tutorial here
[06:08:52] We're just doing a bunch of basic things to learn the controls
[06:08:55] of this little robot we have here.
[06:08:57] There's lore in
[06:09:01] this game, I'm not really sure what the lore is actually supposed to be
[06:09:05] outside of that fact that we're trying to,
[06:09:07] We are a bird robot sent by a bird government person
[06:09:12] who I'm not sure if they themselves
[06:09:14] are also a robot.
[06:09:16] But we're trying to
[06:09:18] Bite the mayor who is
[06:09:21] Trying to say that birds are not real which I
[06:09:26] Really don't know if it's true or false, but you know?
[06:09:29] That's fine.
[06:09:31] So we have to do some stuff like fly, use the repeller...
[06:09:34] Hide in foliage...
[06:09:37] And then...
[06:09:46] Take pictures of them and you need to put a chip on them which you put in with the perp hoop.
[06:09:52] You have a bunch of different quests to do or you're just causing chaos. This is a lot like Untitled Goose Game.
[06:09:55] But it's quite a silly game, of course.
[06:10:09] I am just now realizing after having seen this in practice rooms at GDQ and now that is a remarkably non robotic looking bird boss. What are the lore implications of you being a robot
[06:10:12] of a theoretically real
[06:10:14] bird? Hold on,
[06:10:16] the game is coming apart at the seams.
[06:10:21] But yeah, so we're just like going around doing various tasks that are all mischief.
[06:10:25] For here it's a bunch of party supplies are up right now
[06:10:29] So we're tearing down streamers, popping balloons
[06:10:33] Stuff like that and now that that's all done, we're gonna have a new
[06:10:35] cast. This is going to involve us
[06:10:37] stunning folks which was actually
[06:10:39] quite difficult because for some reason people aggro on
[06:10:41] us very easily.
[06:10:45] I don't know why?
[06:10:50] Fortunately there's always incredibly helpful Botrytis just lying around in the streets. Good job, Mayor.
[06:10:54] Yeah, who's going to sleep on a taco or a soda?
[06:10:56] Just throw out people
[06:11:01] that person's head is doing well.
[06:11:04] Yeah, what was that?
[06:11:05] So now we need to go deface some billboards
[06:11:07] Here we just grab a little spray can
[06:11:11] We have some fun times here
[06:11:13] So we're not going to destroy all fake people.
[06:11:16] Hold X to vandalize, one of my favorite lines. Destroy all people now.
[06:11:20] Okay.
[06:11:21] Oh!
[06:11:22] A much more fun billboard.
[06:11:24] I only wish to expose people
[06:11:27] who spy on your kids
[06:11:31] I wish to poop on your kids
[06:11:35] Lovely, lovely billboard there. And vote for mayor, privacy and your head.
[06:11:44] Poophead.
[06:11:45] Poophead? It took me a second but I got there.
[06:11:47] You can't beat the classics!
[06:11:50] So here's one of the few skips like this game has like it's almost glitchless
[06:11:54] There are couple things you do
[06:11:55] Here if you get right between the two
[06:11:57] The hitbox sees the poop from one for the other.
[06:12:01] So you can get a 2-for-1 on your poop
[06:12:04] which again I don't know the implications
[06:12:06] I thought it was just just the poop is there to
[06:12:09] put chips on people, but also
[06:12:13] can apparently fertilize plants?
[06:12:17] Eco-friendly.
[06:12:23] This game is a message of environmental hope at its core.
[06:12:26] Your vote, your voice. People protect you. Get out of here!
[06:12:27] So now we're taking a look at a bunch of propaganda posters, which is always a fun time.
[06:12:32] Luckily this game lets us stop and smell the roses with the length of it. It's quite a short game.
[06:12:39] This game was actually made as a student project.
[06:12:41] Yeah, I should say it was...
[06:12:42] It was the collegiate team that did this right?
[06:12:47] Yeah, it was for uh...
[06:12:53] I don't remember the school off the top of my head. University of Southern California, maybe?
[06:12:55] That sounds right!
[06:13:00] And so yeah, the game's cool. It's a little buggy mess of course as it was something very short and small but there is a skip I try to do here where I do a deathbore, and it actually should let me reuse some of the tablets.
[06:13:20] But we tried doing that earlier in practice and I just couldn't interact with tablets for the rest of the thing.
[06:13:27] So, we're not going to do that tonight after restart.
[06:13:31] In practice as in the staggeringly time of about 10 minutes ago
[06:13:39] always fun to discover a new glitch,
[06:13:42] a new softlock minutes before.
[06:13:45] I mean, I discovered about five of them
[06:13:47] in the GDQ practice room.
[06:13:49] You gotta break the game to appreciate
[06:13:51] the game.
[06:13:54] As long as you're finding them in the practice room, that's
[06:13:56] the way. That's the spot to do it. Yeah, keep it off the cameras.
[06:14:00] But putting on the cameras are going to be a handful of conspiracy theorists
[06:14:08] Got one more to go and that is time to cause, I believe ultimate mayhem? Ultimate chaos?
[06:14:12] I'm not sure what to call it. We're about to be at the end actually
[06:14:15] It's a very short game that's not true before.
[06:14:20] Pause ultimate chaos, there we go.
[06:14:24] Alright so this is the final thing, pretty much you're just gonna go around and tear down the streamers and...
[06:14:35] It's the full redux of everything.
[06:14:38] Yep.
[06:14:41] Time is going to be when I hit 100%.
[06:14:52] Which will be at the end. I'll be counting that down as we get closer.
[06:15:02] Yeah, when people get angry at you they throw something? We think it's rocks but uh, it's hard to tell.
[06:15:07] And... time.
[06:15:12] Woo! and time. A very silly game, also a pretty awful
[06:15:15] game that fits for
[06:15:17] all the criteria here
[06:15:18] but it's like a really fun little time.
[06:15:21] It hits every descriptor
[06:15:23] of awful and or silly.
[06:15:25] I love that.
[06:15:28] Yeah, that was it.
[06:15:30] I'm Allison Apet,
[06:15:31] but I do all kinds of different variety runs.
[06:15:33] Sometimes I do more silly games.
[06:15:35] I usually do things that are closer to like
[06:15:37] the Metroidvania platformer kind of game.
[06:15:40] So if you want to check me out,
[06:15:43] you can find me on my Twitch over at
[06:15:45] same username over there on Twitch.
[06:15:47] Anything for you Quack?
[06:15:49] I'm Quack. Run indie games, run silly
[06:15:51] games. They're so much fun.
[06:15:52] This past GDQ where I got to commentate for Alley
[06:15:55] was my first time seeing the full silly block from start to finish
[06:15:58] and it made a lifetime convert out of me!
[06:16:01] So yeah do that forever.
[06:16:04] You can find me at Twitch Quacksilver
[06:16:06] Plays, but silly games.
[06:16:10] That's all
[06:16:10] for us. Thanks for having us, Conception.
[06:16:12] Yeah, thanks for being here and yeah, thanks for joining us, Conception. Yeah! Thanks for being here and yeah thanks for joining us.
[06:16:16] Cannot echo the sentiment enough for silly or awful games forever.
[06:16:20] I am also a lifelong convert as I've been doing this for quite some time now. So, completely echo
[06:16:25] that but uh... As that theme
[06:16:27] continues on we're gonna continue to
[06:16:29] explore that incredible
[06:16:31] silly block that Quack was just talking
[06:16:33] about from the past SGDQ, but first
[06:16:36] we're going to take a little bit of
[06:16:38] a break here. So feel free to
[06:16:40] get up, stretch, maybe
[06:16:42] see if you can fly. Maybe see if you can
[06:16:44] destroy some streamers or poop on some people below
[06:16:46] you or whatever and we will see you here in just a few short moments um so so so is to so so so so so so is so ah so so. so I'm sorry. so so so All right.
[06:21:13] Welcome back to Awfully Silly, everyone.
[06:21:15] If you're just joining us, we've been featuring some of the incredible silly block runs from this past SGDQ.
[06:21:21] We kick things off with an excellent run of
[06:21:24] CBT by Teddy Ross and
[06:21:25] continue right along with Birds Aren't
[06:21:28] Real, the game by Allison 8Bit.
[06:21:30] Both were an incredible time
[06:21:32] both at the event and on this episode.
[06:21:34] But before we jump into the next
[06:21:36] run here, I did want to remind everybody of
[06:21:39] an
[06:21:41] event that's coming up as part
[06:21:43] of GDQ, which is
[06:21:44] the next
[06:21:45] all-women and FEN speedrunning event, which
[06:21:47] is Flame Fatales. So
[06:21:49] Flame Fatales is going to be returning August
[06:21:51] 18th through the 25th, so just
[06:21:53] around the quarter. If you want to learn a little bit more about that,
[06:21:56] you can use exclamation point FF in the Twitch
[06:21:58] chat. That's going to give you a link to the schedule
[06:22:00] and you can also let us
[06:22:02] know on our socials or in the
[06:22:04] discords what runs you are looking forward to
[06:22:07] most that will be taking place
[06:22:09] at Flame Fatales. We would love to hear from you!
[06:22:11] But without further ado
[06:22:13] we're going to keep rolling right along
[06:22:15] with some runs from SillyBlock andgdq and this one I have actually uh
[06:22:19] I've had my eye on this one for a long time we've actually been trying to get this run
[06:22:23] the show for over a year as we just found out. We couldn't make the schedules align,
[06:22:28] but the tide has come in,
[06:22:31] The schedules are perfect
[06:22:32] and we have Joester98 here
[06:22:34] who's gonna be running Mad Panic Coaster.
[06:22:37] So Joester, the floor or the track i guess is yours all right
[06:22:42] yeah thanks uh thanks for having me and thanks for being persistent about getting me on here
[06:22:46] it's just the other side i just kept having to travel for work but finally got a week i didn't
[06:22:50] and it lined up um so this game uh if you did not watch silly block at sgdq
[06:22:58] i can almost guarantee you've never seen it
[06:23:00] because it's very
[06:23:02] obscure,
[06:23:04] and it is a
[06:23:06] very crazy game,
[06:23:08] and I do want to give a motion sickness warning before
[06:23:10] this entire run. If you get motion
[06:23:13] sick easily, this
[06:23:14] probably isn't the game for you.
[06:23:17] But that being said, let's
[06:23:19] get right into it if I can skip the title screen here...
[06:23:26] Again this is also a very hard game so i'll talk as much as possible but
[06:23:30] you know if I get quiet for a while it's because this is actually
[06:23:32] a pretty hard game. So without further ado let's
[06:23:36] get going in 3...2...1...
[06:23:40] Tick! One.
[06:23:47] Alrighty, so I do have the chat up So if anyone has any questions about what the hell is this game
[06:23:50] Please ask because again No one has heard of this game. But please ask, because again, no one has
[06:23:53] heard of this game. I only know
[06:23:55] two people that actually own a physical copy
[06:23:57] of this.
[06:24:00] But yeah, this is
[06:24:01] Mad Panic Coaster.
[06:24:03] The basic premise of the game is very simple.
[06:24:05] It's actually a fully on-rails game in terms of going forward but there are no railings
[06:24:11] so you have to actually steer it all whole time, and you can fall off.
[06:24:15] And yeah here we go.
[06:24:17] This is the first very first level.
[06:24:21] So every level is at this speed.
[06:24:24] There is a way to actually go slower, but not only is that obviously slow,
[06:24:30] but it's actually not even really helpful because you can slow to like
[06:24:35] a full stop,
[06:24:35] but the first frame you let go of the brake button
[06:24:37] you will immediately go back to full speed.
[06:24:40] And that's very not good.
[06:24:44] So I just don't use the brake button. And so every track,
[06:24:50] I could do three laps on my health is in the upper left if
[06:24:53] I run out of help and die and have to do the track all over
[06:24:56] again, which I will try not to do but
[06:24:58] i've only ever beaten this game without dying a few times so uh hopefully that hopefully we can
[06:25:04] get another one of those today i did manage to pull off the sgdq yeah i was gonna say one
[06:25:08] of those not long ago yeah
[06:25:13] prior to my prep for that run the only other two times i had beaten this game
[06:25:17] without dying were the world record and
[06:25:19] then the other time i did this on a hotbed show which was like three years
[06:25:22] ago um but yeah there's the uh there's the
[06:25:26] first track.
[06:25:33] Yeah, Ectoisis is one of two people I know that owns this game and he's the only other person
[06:25:36] I know or who's like one of two people I know that actually just sat down put the game in the console and beaten everyone
[06:25:43] yeah if you had given me five guesses on who else owns this game i would have guessed like
[06:25:46] dices that's a good guess it would be a very good guess.
[06:25:51] And yes,
[06:25:52] this actually also was on
[06:25:52] ESA.
[06:25:53] I also did
[06:25:54] that run and
[06:25:54] that run
[06:25:55] was terrible
[06:25:55] so don't
[06:25:56] watch that
[06:25:56] one.
[06:25:56] Watch the
[06:25:57] SGDQ
[06:25:57] instead.
[06:26:01] But yeah, we're just moving on here.
[06:26:03] Also the game just tells you
[06:26:04] you're lucky after you beat the stage it doesn't even say
[06:26:07] like good job just says you're lucky
[06:26:08] because it's extremely disrespectful
[06:26:16] and as you're lucky because it's extremely disrespectful. So this track
[06:26:17] actually teaches you two things
[06:26:20] one is intentionally moving to the left or right, so not only do
[06:26:25] you like...do you have to stay on? But if you...some obstacles like these bones will actually take
[06:26:31] up certain chunks of the track,
[06:26:32] so you have to move yourself to the left or right
[06:26:34] so that you don't get hit.
[06:26:36] And then second thing this track adds is holes
[06:26:38] you have to jump over which the game
[06:26:40] sort-of kind-of not really telegraphs
[06:26:42] by putting
[06:26:44] shovels along the outside of the track.
[06:26:47] On a level
[06:26:48] that's this early in the game
[06:26:49] you can react to it pretty easily
[06:26:52] on levels later in the game. You most
[06:26:55] definitely cannot, so you just have
[06:26:57] to anticipate them being there
[06:26:58] or you will fall off
[06:27:01] and falling off is an
[06:27:02] instant 20% health loss which is very bad because again if you lose all your
[06:27:08] health you die and then you have to start the track all over again which
[06:27:12] is obviously not good and loses a ton of time.
[06:27:18] And you also have to try and kill these enemies,
[06:27:20] there are three attacks that you can use
[06:27:22] to kill enemies
[06:27:24] they correspond with the face buttons, short, medium and long.
[06:27:29] Medium is actually extremely underrated
[06:27:31] and as I mentioned at SGDQ
[06:27:33] I didn't know that was in the game until last year
[06:27:36] and the only reason I didn't know that was because the game until last year.
[06:27:37] And the only reason I didn't know that is because I never pressed triangle
[06:27:39] while playing the game,
[06:27:41] which is you'd think
[06:27:43] that you would try and press every button
[06:27:46] but I didn't bother reading the manual because it's in Japanese and
[06:27:48] I can't read it. So I didn't even bother looking, even though if you just take a glance
[06:27:52] at the manual, it tells you that Triangle does something so even if you can't read
[06:27:56] you should know like I should maybe press the button because it actually
[06:27:59] does something.
[06:28:01] That is hilarious.
[06:28:03] I've done that several times
[06:28:05] too, so I'm with you on
[06:28:07] various games.
[06:28:09] Now as we're getting ready for I'm with you on various games. Now,
[06:28:09] as we're getting ready for this next one,
[06:28:11] quick question for you. If
[06:28:13] you played super duper optimally,
[06:28:15] could you beat all of these levels
[06:28:17] without taking any damage or are you purposely going...
[06:28:20] It's actually...
[06:28:21] This is another thing I found out in the next thing.
[06:28:24] It's actually slower to do the tracks
[06:28:26] without getting hit because if you beat a track...
[06:28:28] So you'll notice after I beat the track, I got a bonus for health
[06:28:30] based on how much health I had left.
[06:28:33] If you finish a track without
[06:28:34] getting hit, you actually get a no damage
[06:28:36] bonus and that takes like
[06:28:38] one extra second.
[06:28:41] One or two extra seconds for the game to pop up
[06:28:43] and then give it back to you.
[06:28:45] So you actually want
[06:28:47] at least once on every level
[06:28:49] so you don't get that bonus on accident
[06:28:53] and the only reason i know that exists is because i got it
[06:28:56] on x-ray. I didn't even realize that had beaten the level without getting hit
[06:29:00] and then the bonus popped up, and i was extremely confused. But even like trying to do that,
[06:29:07] I've only ever beaten two or three tracks in this game
[06:29:10] without getting hit.
[06:29:12] It's very, very hard to not get hit.
[06:29:20] And funny enough, this boss track was the first track that i've been mad with
[06:29:25] um and i should also mention this is a boss track so how the bosses work
[06:29:28] is you do three laps like normal and then a side path opens and you fight
[06:29:32] the boss and there are two win conditions on bosses.
[06:29:35] One is hit them enough times and they die.
[06:29:39] That was a horrible start, but there we go.
[06:29:42] And then
[06:29:43] the other win condition is survive three laps.
[06:29:46] So you notice that the lap counter in the bottom right has been set to one,
[06:29:51] so the only way I can win is to take three laps of this guy without
[06:29:56] killing him, and I hopefully don't do that
[06:29:58] because it's very slow.
[06:30:02] So yeah,
[06:30:04] a long range attack basically just destroys these bosses because the explosion will linger on the track and then they will run into it more often than not.
[06:30:14] So that's usually the attack you want to use because it's just you can't fire it as
[06:30:23] frequently because you only have one shot on the screen at any one time,
[06:30:27] but it will almost always hit with every shot.
[06:30:33] So if you're watching the game and thought like wow how
[06:30:36] do you stay on track in this game?
[06:30:40] Well, you can continue
[06:30:41] to ask yourself that question here because
[06:30:42] this track has ice physics.
[06:30:45] It is absolutely terrible.
[06:30:47] The game wasn't hard enough.
[06:30:48] They just said, said alright time for you to give up right now.
[06:30:52] So I will teeter on the edge of this track the entire time and there's nothing I can do about it.
[06:30:57] Because you cannot stay in the middle of this track, trust me.
[06:31:02] It just doesn't happen so you have to constantly be gifting left and right
[06:31:08] And you'll be teetering the whole time. And yeah, even on this section of track
[06:31:16] that's perfectly straight, you cannot just like stay in the middle. It doesn't work that way.
[06:31:22] Here's another hole on the track, this one is a little evil because it's
[06:31:24] on a downward slope so it's really hard to tell where it is.
[06:31:29] A lot of people fall into that one on their first playthrough, including me who falls in through it all the time.
[06:31:38] And I think I've only ever beaten the game once or twice,
[06:31:42] not falling off a track at all.
[06:31:45] That's also very hard.
[06:31:47] Most runs you fall off like at least once because it's just very hard to stay on and it loses a couple seconds every time you
[06:31:55] fall off in addition to lowering your health making it obviously harder to even
[06:32:00] just beat the track in the first place.
[06:32:04] One thing that does help with these tracks is you notice
[06:32:06] that blue diamond thing I picked up?
[06:32:08] That is a 20% elk refill
[06:32:10] and there's one on every level
[06:32:11] and so I will strategically get that and either lap one or two, depending
[06:32:18] on what my health situation is. So if I get through lap one and my health was pretty good
[06:32:21] I'll actually intentionally go around it for a drink of R rift so that I can maximize
[06:32:25] how much juice I get out of it.
[06:32:29] Because obviously you can't go over 100% health,
[06:32:33] So like on the first lap
[06:32:35] on this track,
[06:32:36] I was still like
[06:32:36] over 90%,
[06:32:37] so I skipped it
[06:32:38] and then on lap two
[06:32:39] I might as well get
[06:32:40] it because
[06:32:41] it's almost certainly
[06:32:42] not going to help me
[06:32:43] at the end of lap three
[06:32:44] if I save it so you just get it there
[06:32:47] to maximize your health for that
[06:32:52] so that's generally the strategy with those
[06:32:56] you get more points.
[06:32:57] Back on real track here! Yeah, back on real track. Also back on
[06:33:01] crappy framerate. This level really lags. If you've actually
[06:33:05] played this game on a PS1, it lags horribly everywhere.
[06:33:10] It's very, very, very bad lag.
[06:33:12] I actually think it's completely unplayable.
[06:33:16] But playing on PS2, the lag is substantially lower everywhere except for right here.
[06:33:22] It's really where I eat like in this level and specifically so this level actually has a split path,
[06:33:30] and so up here I'm going to go left
[06:33:31] and then I'm going to have to immediately jump
[06:33:33] twice because there's two holes in the track
[06:33:35] that you can't really react to.
[06:33:38] That actually cuts out
[06:33:39] 80% of this level
[06:33:42] and makes this level one
[06:33:44] the shortest in the game.
[06:33:46] If it looked easy
[06:33:48] to just go left there,
[06:33:51] you'd be wrong. Because the game wants to send you to the right
[06:33:54] and so the way to go to the left there is actually
[06:33:56] you stay on the right edge of the track
[06:33:59] And then you swing your left into the track and then you just like swing left into
[06:34:01] the uh, into the turn. Otherwise you will
[06:34:05] just go to the right and not only is the right path
[06:34:07] longer and laggier it's also substantially more difficult.
[06:34:11] So you want to go left all three times
[06:34:14] And doing that saves at least a minute of total over the track
[06:34:19] just because there are so many... It cuts out so much of the track just because there are so many it cuts out
[06:34:23] so much of the track.
[06:34:26] So,
[06:34:26] it's very,
[06:34:27] very useful
[06:34:27] to
[06:34:28] take that
[06:34:29] shortcut
[06:34:30] that is obviously intended
[06:34:31] but it's at that is obviously intended but
[06:34:33] the split
[06:34:35] paths in this game are a lot harder
[06:34:37] than just approach and press
[06:34:39] the direction you want to go
[06:34:40] even though it really should be there yeah leave it to this game to make turning left hard
[06:34:46] even and everything so this is another boss track um This boss is probably consistently the most aggressive,
[06:34:59] which sounds bad and it is
[06:35:01] but there are two redeeming qualities
[06:35:03] one his attacks do less damage than like every other boss for some reason
[06:35:08] and two the laughs when you actually get to the boss
[06:35:12] are-are actually very short. So,
[06:35:15] actually stalling this guy out
[06:35:17] is not a terrible strategy.
[06:35:19] It's not that much slower
[06:35:20] than just
[06:35:21] killing him would be.
[06:35:26] So... would be. So,
[06:35:28] you know,
[06:35:29] if I end up
[06:35:30] in a very low
[06:35:31] health situation
[06:35:32] I may just do that.
[06:35:34] I will try not
[06:35:35] to do that
[06:35:35] because it's
[06:35:36] obviously slower.
[06:35:43] Yeah, he is moving so fast.
[06:35:45] You've been having a hard time understanding what I'm looking at.
[06:35:49] Yeah, this game is also like a super big-rate destroyer
[06:35:52] because there's a lot of stuff going on.
[06:35:55] Here's the boss.
[06:35:56] Here we go.
[06:36:01] All right. Alright, here's the boss. Here we go. Ah, Evil Rudolph.
[06:36:03] Yeah, pretty much.
[06:36:07] Yeah he's dead
[06:36:08] nice one
[06:36:11] that was fast
[06:36:12] that was actually
[06:36:12] a really quick kill
[06:36:13] like
[06:36:13] lap 2 had barely started
[06:36:15] and he was dead
[06:36:16] but that's not common
[06:36:18] so like if that was like That's not common.
[06:36:23] So if that was any other boss in the game, I would have died because they all do way more damage than that guy.
[06:36:27] I think they compensate it for the fact
[06:36:29] that when he throws like
[06:36:30] a whole row of acorns,
[06:36:32] I'm reasonably confident that it's impossible to get around
[06:36:34] that consistently.
[06:36:36] Um,
[06:36:36] whereas every other boss,
[06:36:37] when they throw like nasty attacks and release can kind of get around them sometimes maybe um yeah
[06:36:48] shouts to evil's own Limerick in the chat there.
[06:36:54] Y'all should check out the Evilzone tournament finals
[06:36:56] that was on the SGDQ channel
[06:36:58] when you get a minute.
[06:37:00] That was so rad.
[06:37:02] Shoutout to Evilzone. get a minute that was that was hype aside so rad so rad
[06:37:11] all right so in world three now this track deceptively hard for a couple reasons one uh actually yeah one the enemies are very um two
[06:37:18] the those stone pillars that fall at the start of the lap are random so they do not always
[06:37:24] fall in the same spots and you can't really consistently go around them
[06:37:29] and three getting the out refill on this level is actually
[06:37:32] really hard now i got it there I didn't really want to get it
[06:37:35] but I'll take it because
[06:37:36] you have to jump off the track at a
[06:37:39] really specific point and if you're
[06:37:41] getting hit or holding any
[06:37:43] direction or jump at the wrong time you'll go flying over it
[06:37:46] which actually is like faster because you go really because you get a huge spin boost
[06:37:51] um but we probably wanted that so it's you know not exactly always good to uh yeah because if
[06:37:59] you just run off the edge like i did there like i would have gone over but
[06:38:03] the help was still there i I would have gone with it.
[06:38:06] Even though that is clearly kind of how you're supposed to approach
[06:38:09] that part. Ooh nice punch and a leg there.
[06:38:12] Oooh yeah!
[06:38:15] . so I'm gonna do one of these here.
[06:38:34] Alrighty, we got through that.
[06:38:47] So something I haven't gotten yet is there's an audio bug that can happen at the end of every level where the jingle that played there when it tells you got lucky does not play.
[06:38:49] And when that happens, the level ends instantly and you save
[06:38:51] over eight seconds
[06:38:53] except I have no idea how to
[06:38:55] consistently get it.
[06:38:57] I have multiple theories which may or may not be true.
[06:39:02] If anyone is interested in solving that problem,
[06:39:06] be my guest because I cannot figure it out.
[06:39:11] That is wild.
[06:39:12] I'm sure your world record got it at least once
[06:39:15] or twice then. The record actually got,
[06:39:16] it's funny,
[06:39:17] my record in this is like three years old.
[06:39:22] And so I didn't actually remember how many times
[06:39:27] they got it but I actually got it five times
[06:39:29] including on the first three levels in a row.
[06:39:32] So I will
[06:39:34] basically never be ahead of those splits
[06:39:36] ever because I got it from the
[06:39:38] first three although I think the run
[06:39:40] ahead of SGDQ had a much better boss kill.
[06:39:43] And I got it on levels 2 and 3 in the SGDQ run
[06:39:47] and I think I was actually ahead of my PD out of that first boss
[06:39:50] as a result of getting
[06:39:52] a good kill
[06:39:53] and getting
[06:39:54] the audio bug twice.
[06:39:57] Incredible.
[06:39:58] But,
[06:39:58] yeah,
[06:39:59] it's...
[06:39:59] I have gotten
[06:40:00] one of the other
[06:40:02] practice ones
[06:40:02] I did before that run but I've also it. One of the other practice ones I did before that one,
[06:40:04] I also got it five times, but that's the most
[06:40:06] I've ever done out of a potential 14
[06:40:09] where that would save time because you can get it on the final
[06:40:12] boss which I have several times but
[06:40:14] obviously doesn't save any time because they run over at that point
[06:40:17] right So this level is like deceptively easy for being right in the middle of the game.
[06:40:32] I honestly have never found this level particularly hard.
[06:40:36] Even though those clam shells in the middle of the level
[06:40:40] close randomly, and it's not consistent
[06:40:44] like which one...
[06:40:47] Okay so here is the audio bug. So watch how fast this level ends.
[06:40:51] Boom! It's over.
[06:40:53] And so that saves a lot of time if you get it.
[06:40:56] My only theory is that
[06:40:57] you have to fire a shot
[06:40:58] at like,
[06:40:59] a specific time
[06:41:00] when you're either about
[06:41:00] to cross the finish line
[06:41:01] or right as you
[06:41:02] cross the finish line.
[06:41:05] That's my current theory
[06:41:06] but then watching back
[06:41:07] my PD,
[06:41:08] I also got the audio bug
[06:41:09] by doing nothing.
[06:41:10] So that's what could...
[06:41:13] Like,
[06:41:13] I don't know
[06:41:13] what the hell
[06:41:14] causes it.
[06:41:14] So if someone wants
[06:41:15] to figure that out,
[06:41:15] I would be extremely
[06:41:16] grateful because I might actually come back and like
[06:41:20] try and beat my record if there was like a setup they get it reasonably consistently
[06:41:26] um all right if i'm gonna die anywhere in this run,
[06:41:29] this is like culprit number one.
[06:41:30] This boss is
[06:41:31] basically as
[06:41:35] aggressive as that last boss except
[06:41:36] every attack he does deals twice as much damage.
[06:41:40] Oh beautiful. So if this guy hits me
[06:41:42] five times on deck
[06:41:43] and he likely will hit me
[06:41:45] at bare minimum three times
[06:41:47] Fortunately the laps leading up to him are quite easy and very short.
[06:41:53] So if I do die...you know, I'll get another crack at them reasonably quickly
[06:41:58] but this guy killed me...I would say at least half the time.
[06:42:03] This guy is
[06:42:04] ridiculously
[06:42:06] inconsistent in his aggression
[06:42:09] But when he is aggressive,
[06:42:12] you just lose.
[06:42:20] We'll see how it goes, a little serious time here.. I think that was like the easiest easy note of all time, we'll take it.
[06:42:47] Wow! Yeah you said bare minimum three times, I thought you were gonna get away with two!
[06:42:52] That was like medium aggressive
[06:42:54] yeah that was about average
[06:42:59] to maybe above average
[06:43:01] on how aggressive that guy wants to be
[06:43:02] that wave attack
[06:43:04] that he throws
[06:43:05] is,
[06:43:06] I personally think
[06:43:07] that's really easy
[06:43:08] to dodge
[06:43:08] and it's also
[06:43:09] really easy
[06:43:09] to see coming
[06:43:10] so I prefer
[06:43:10] when he does
[06:43:11] that but
[06:43:11] when he does
[06:43:12] that like
[06:43:12] string of
[06:43:13] melons
[06:43:13] and beach balls
[06:43:14] across the track
[06:43:14] you just
[06:43:16] get hit. And like I said they all do 20%
[06:43:18] and if
[06:43:20] you have exactly 20% and you
[06:43:22] get hit, you just die. Also
[06:43:24] if you kill the boss and then he kills you,
[06:43:26] you also die.
[06:43:27] So there is no like...
[06:43:29] Like if you get a simultaneous kill,
[06:43:30] you just lose
[06:43:32] And I found that out the hard way
[06:43:34] with multiple bosses in this game
[06:43:35] including that guy
[06:43:36] and the final boss.
[06:43:37] It's very depressing to kill
[06:43:39] the final boss and then die and the run's not over
[06:43:41] and you have to fight him again.
[06:43:43] That's heartbreaking, yeah.
[06:43:44] That's very depressing.
[06:43:48] So this track has two like huge lube traps, the first is that fall right there
[06:43:52] if you jump off there you actually fall off
[06:43:54] the track even though it really looks like you should jump there
[06:43:56] and so you have to not to jump there and then the second one will be on that grid I'm gonna get this gem here now.
[06:44:12] Normally, I like to save the gem on this track but
[06:44:15] I got hit a bunch of times there.
[06:44:18] But both enemies on that two are actually
[06:44:21] like significantly less aggressive so it's not really bad to get it there.
[06:44:33] Yeah, so those... There's the shovels
[06:44:34] that kind of indicate
[06:44:35] the hole
[06:44:35] but they also...
[06:44:36] There's also not always
[06:44:37] the same amount
[06:44:38] of shovels.
[06:44:38] Sometimes it's like
[06:44:39] three and sometimes
[06:44:40] it's like five so it it's like five, so
[06:44:41] it's not like you can even really prepare by going like okay one two
[06:44:45] three jump! That doesn't work that way. All right here is the super noob trap
[06:44:49] So the game slows down. And right when this
[06:44:52] speeds up it puts a hole in the track right in front of you.
[06:44:55] And
[06:44:56] trust me, you will fall
[06:44:58] in that on your first attempt playing.
[06:45:00] Even if you know it's coming, you'll probably fall in
[06:45:02] because it's very,
[06:45:05] very evil
[06:45:06] and there's no way
[06:45:08] to anticipate that happening
[06:45:10] or react to it
[06:45:11] so you just have to, uh,
[06:45:12] you know,
[06:45:13] be good
[06:45:14] or just know
[06:45:15] what's there.
[06:45:17] Those are your
[06:45:18] only two options.
[06:45:25] Or just be lucky as the game Or just get lucky
[06:45:26] It's better to be lucky than good
[06:45:28] Most often
[06:45:29] If you can just pick one, pick lucky
[06:45:31] Yep lucky yep Alright, this track probably has the coolest enemy design in the game. I really like the enemies on this track.
[06:45:53] Yo that's a sick username.
[06:45:56] Yes this game does look awesome. It is awesome. I highly recommend playing it.
[06:46:00] Also approve of your taste in musicians. This one has like a distinct horror-y feel, but let's see if I'm right about that.
[06:46:13] So this track has these octopus dudes that throw vinyl at you,
[06:46:17] and then it has these smirk-looking dudes.
[06:46:20] These blue guys which are probably not smirks but they really look like them
[06:46:24] so that's what I call them.
[06:46:26] And its got these weird uncle sam looking dudes and
[06:46:30] yeah there's a lot of a lot of cool enemies in this level
[06:46:34] that's new york for you uncle sam legally distinct smurfs and
[06:46:39] octopuses Yeah, those are fully Smurfs.
[06:46:54] Yeah, I mean that's just like absolutely what they are.
[06:46:57] How did they get away with this?
[06:47:00] Yeah, well,
[06:47:00] they got away with it
[06:47:01] by making the game move so fast
[06:47:03] that you can't actually see them.
[06:47:04] That's how they did it.
[06:47:06] Oh.
[06:47:06] Even though in the credits of the game,
[06:47:08] like,
[06:47:08] they do... Assuming you actually beat the game.
[06:47:11] They actually do close-ups
[06:47:12] on a lot of the sprites
[06:47:13] in the game
[06:47:14] so you can actually see
[06:47:14] what they look like
[06:47:15] because good luck
[06:47:17] seeing them
[06:47:18] while you're playing the game
[06:47:18] because one,
[06:47:19] the game's moving too fast and two even
[06:47:21] if it wasn't we were busy paying attention to literally everything else. Yeah so yeah Oh, nice. Got another audiobook.
[06:47:38] Let's go! That's cute.
[06:47:40] That's pretty good.
[06:47:47] Alright, so this boss...
[06:47:51] The actual track leading up to the boss is probably the hardest of the
[06:47:57] bosses um it's one of the longer ones and has a lot of really nasty enemies but fortunately this boss if you
[06:48:08] if you keep hitting this boss it doesn't really do anything dangerous now that's
[06:48:13] way easier than that's way harder than it sounds like oh just keep hitting
[06:48:15] the boss and he doesn't do anything um but uh that's basically gonna be the plan on this guy
[06:48:24] is to just...
[06:48:29] When I get to the boss, it's to keep hitting her and then she just did but uh again easier said than done
[06:48:39] and i this is one of the hardest bosses to actually get to the boss with all health on
[06:48:44] just because there's a lot of enemies these like grid basketball
[06:48:50] dudes are really hard to get around that teddy bear does a ton of damage you really don't want
[06:48:55] to get hit by it.
[06:49:01] And they kind of float in these weird patterns that make so hard to get around them.
[06:49:08] I got rid of that guy. We'll get this now.
[06:49:16] Hmm? um It was the last two enemies before the boss, so I mean good health shape here yeah that's just a sliver we
[06:49:42] take that yeah this is about as many obviously i could be slightly better but this is about
[06:49:46] as good as it gets especially on this boss.
[06:50:02] That was some bad... Oh, this is bad.
[06:50:03] Yeah.
[06:50:05] This is what happens when you stop hitting the bus?
[06:50:07] Okay.
[06:50:09] You should just die.
[06:50:11] And I got the audio bug again.
[06:50:12] All right, we take that.
[06:50:12] Let's go.
[06:50:13] That's three.
[06:50:15] Also, that boss looked like Pennywise kind of.
[06:50:17] Yeah, I don't know what that boss is.
[06:50:18] Like a clown with a red balloon?
[06:50:19] Yes.
[06:50:24] But that garbage can is nasty. It's really hard to get around that thing.
[06:50:29] And there's one other attack she does that's even worse than that...
[06:50:36] Where there's this burgher that she puts on a rope and just like swipes it across you And it just obliterates you
[06:50:39] So if you go more than three seconds without hitting that boss, you should get in with us.
[06:50:44] And that happened a couple times there.
[06:50:46] I haven't seen the garbage can in a long time because
[06:50:48] i just try to keep hitting her but uh
[06:50:52] that was a little bit of a slow fight usually
[06:50:53] even kill her before you even get to lap two,
[06:50:55] but I lived, so we'll take it.
[06:50:59] Yeah.
[06:51:00] Generally, that's the vibe in this game.
[06:51:02] If you survive, survive is good enough.
[06:51:04] Yeah.
[06:51:13] This isn't very bad
[06:51:22] okay good captain dodging all three of those meat rollers is actually quite hard because they're spaced very effectively you have to jump very early to get over the first one
[06:51:27] and
[06:51:28] in order to be able
[06:51:33] to get over the other two
[06:51:34] that was bad.
[06:51:45] Nice, and you we dodge number two.
[06:51:54] They put an extra enemy right there on lap three that can trip you up if you're not ready for him.
[06:52:09] Okay, that was the last enemy. Good.
[06:52:17] No audio bug there. Damn, I'm sorry. Alright, the next track is
[06:52:20] probably the hardest regular
[06:52:22] track to survive
[06:52:23] for a couple reasons.
[06:52:26] One, this has two forks in it, two split
[06:52:28] paths, but so there's four possible combinations two forks in it, two split paths.
[06:52:31] But so there's four possible
[06:52:31] combinations of
[06:52:33] ways to go home.
[06:52:33] Only one of those
[06:52:34] actually takes you
[06:52:35] through the lap.
[06:52:37] So if you go
[06:52:37] the wrong way
[06:52:38] and just go
[06:52:38] in circles
[06:52:39] on to
[06:52:40] the end, the enemies
[06:52:42] on this track are very aggressive
[06:52:43] and
[06:52:44] in very bad locations.
[06:52:47] And three, the start section
[06:52:50] of this level has a bunch of food and stuff that's just all over the place.
[06:52:55] Good luck getting through without getting hit at least once.
[06:52:59] I have not found any sort of setup to get through this.
[06:53:02] Most of the time you're just like,
[06:53:04] oh, I got hit one time?
[06:53:05] I'll take it.
[06:53:06] That's kind of how it goes.
[06:53:07] This section here is really awful.
[06:53:15] Okay, I got hit by literally the last piece of food there, so that kind of sucks. That was like you almost did it.
[06:53:17] Yeah, that's what happens when you're like oh I almost got it and then...
[06:53:21] Okay this enemy not just this a ha-ha-ha enemy.
[06:53:26] Oh, this is horrible.
[06:53:29] I missed the health refill. That could be a problem.
[06:53:36] Okay, last piece of food got me again. Oh I went the wrong way.
[06:53:39] I'm like super dead here.
[06:53:41] I forget what is this way so we're just going to react on the fly.
[06:53:51] Live routing? Yeah, because I never go this way.
[06:53:58] Oh actually that's not that bad
[06:54:02] That's not so bad
[06:54:04] Slow but I actually got help. So it could have been worse.
[06:54:11] And I got the other help. Okay so that wasn't great but um
[06:54:20] oh no hit on the food there let's go okay let's go
[06:54:28] but i could still die here.
[06:54:34] Okay, that was the last enemy. Alright, cool.
[06:54:38] And audio bugged again.
[06:54:42] What's my time at right now? I'm so curious.
[06:54:45] Yeah, let me get it up. We're on a low... It's like 10-second delays roughly,
[06:54:47] so we're at 30.57?
[06:54:49] Okay, that's pretty good.
[06:54:51] I'm pretty sure the record timer is
[06:54:53] 30.40, so
[06:54:54] beating
[06:54:56] the last regular track, I think that's the timeline.
[06:55:01] Alright, here's
[06:55:02] the final boss.
[06:55:03] I'm astonished that this is honestly a 1cc
[06:55:06] attempt so far because I did like 10 minutes of practice.
[06:55:10] So this guy in addition to being extremely hard,
[06:55:14] there's no health refill on this level.
[06:55:16] You have to hit this guy about 84 trillion times.
[06:55:19] He does a lot of damage, and you cannot
[06:55:21] just survive laps
[06:55:23] and beat this guy. You have to actually kill
[06:55:25] this guy, which obviously makes sense for the final
[06:55:27] boss.
[06:55:29] But yeah, there's no...
[06:55:31] You can only kill this guy or be killed. Those are your only two options here.
[06:55:34] So he has a lot of attacks
[06:55:37] he can throw at you and a lot of phases
[06:55:40] And I am only going to
[06:55:43] use the long range attack because honestly the other attacks are terrible
[06:55:46] against this guy because they almost never hit him
[06:55:50] so i'm just gonna be steering and mashing the score this whole fight.
[06:56:00] Oh, I don't know how I got through that one similar bit of this game.
[06:56:05] Alright so that's kind of phase 1 there.
[06:56:10] Now this is phase 2 and probably the easiest phase...
[06:56:15] ...and the shortest.
[06:56:18] Okay, so that's Phase 2.
[06:56:19] Now we're on Phase 3 where there's this really small object
[06:56:22] I have to hit and I have to hit him a lot.
[06:56:25] Um, and he has like a couple attacks here
[06:56:29] one is flames. And flames are bad
[06:56:33] um, then the other is these Golden Turtles, and
[06:56:36] Golden Turtles are worse because they're very hard to dodge
[06:56:40] so my strategy for dodging them was actually to stay on an edge of
[06:56:44] the track so that when he throws the attack because
[06:56:46] it kind of waves in like a s pattern um if you uh
[06:56:52] stay on an edger track they'll actually just like throw half the attack off
[06:56:55] the level.
[06:56:59] And that makes it substantially easier to dodge.
[06:57:03] Similar with the flame,
[06:57:05] if I just stay on an edge of the track he will
[06:57:06] um stay on an edge of the track, he will...
[06:57:09] it'll just kind of go in a line and uh it'll be much easier to dodge.
[06:57:22] And then the way you can tell you're making progress on this guy is he will like kind of just look more and more injured. So right now, okay so now you saw he's got a welt on one side of his face, so we're making some decent progress.
[06:57:31] And then as I make more progress he will look more and more damaged.
[06:57:42] He also kind of moves in and out with your attack range. Sometimes he will float above the track
[06:57:45] in a location where you can't hit him.
[06:57:47] All right, get ready on time by the way
[06:57:48] because I have really good health when he's almost dead
[06:57:52] this has been a really good fight Of course I said that and then i missed him like 30 seconds oh he's dead all right in time
[06:58:15] all right waiting for the timer catching 34 34. okay well the record is 3410 so that was extremely good.
[06:58:24] Wow! And Deathless again!
[06:58:26] Yeah, there's actually a better time than I got at SGDQ.
[06:58:28] SGDQ I got 3447
[06:58:32] and there's the perfect for getting
[06:58:33] a 1cc,
[06:58:35] and this is definitely going to be a high slow.
[06:58:38] So
[06:58:39] yeehaw. That's
[06:58:41] hilarious. I have three? I have three,
[06:58:43] three audio bugs in 3434.
[06:58:45] That's that's crazy.
[06:58:46] Yeah.
[06:58:47] Yeah.
[06:58:48] Cause again,
[06:58:48] my PD got five and was 24 seconds faster.
[06:58:51] So I really was only like eight seconds behind in terms of gameplay.
[06:58:56] That's not bad on time to practice. Yeah, yeah, yeah.
[06:58:59] I did some World 3 practice.
[06:59:03] I had one run through a World 3,
[06:59:05] one run through a World 5 where I didn't even beat the final boss and I was like yeah it's good enough
[06:59:07] and
[06:59:08] here we are
[06:59:10] no that was really freaking good
[06:59:13] yes
[06:59:14] I'm surprised I was able to really freaking good. Um, yeah,
[06:59:15] I'm surprised
[06:59:16] I was able to
[06:59:17] just kind of drop
[06:59:18] that out of nowhere.
[06:59:19] Uh,
[06:59:20] that is,
[06:59:20] I think like the
[06:59:21] third or fourth
[06:59:22] best run
[06:59:23] I've done.
[06:59:23] I did have one
[06:59:24] run a couple
[06:59:25] weeks ago
[06:59:25] it was like
[06:59:25] 34-17
[06:59:26] and then most
[06:59:28] other 1ccs are like high
[06:59:30] 34's or even low 35's
[06:59:32] with no audio bugs so
[06:59:34] yeah that was a really good time.
[06:59:39] Yeah. And here's the enemies and the credits. I'll stay on
[06:59:45] here for the credits because then i'll just type in
[06:59:48] type in the highest four we'll see where it ranks that's pretty
[06:59:51] pretty darn close to the score i got at sgdq
[06:59:57] but yeah that was
[06:59:59] a really good run. I hope you all enjoyed that.
[07:00:01] If you are interested in
[07:00:03] running this game
[07:00:04] there's no Discord because there's only three people
[07:00:07] who have run the game.
[07:00:11] So just, like, send me a DM or something and I will very happily show you the ropes
[07:00:15] because, again, this is a really cool game.
[07:00:19] And if you like seeing PS1 games that you've never heard of,
[07:00:25] then my stream is the place to be
[07:00:28] because that's basically all I play.
[07:00:29] I dig deep into the ps1 catalog and find nonsense like this
[07:00:33] and then do speed runs um and uh yeah the game is very wholesome here tells
[07:00:37] you have a nice day it It's so good.
[07:00:43] All right, let's enter the time here.
[07:00:43] Let's see.
[07:00:46] Let's just go with the...
[07:00:50] Trying to true Joe. And that did beat the gdq score actually about 20 000 so wow yeah
[07:00:57] impressive very very strong run um i'm very happy with that.
[07:01:04] Thanks for having me, and yeah, if you like
[07:01:08] obscure PS1
[07:01:09] games, whether they're silly
[07:01:10] or difficult or both or terrible
[07:01:14] or underrated or you know what the hell is this um then uh
[07:01:20] yeah come swing by my channel and uh
[07:01:28] check them out because uh you know the latest game i've been playing is spider the video game it's not spiderman just fighter and it's a very good game that you probably have never played.
[07:01:37] So if you like nonsense like that, then swing on by.
[07:01:42] And yeah, hope you guys enjoyed that.
[07:01:44] Thanks to Inception for being persistent with getting me on here
[07:01:48] with this game.
[07:01:51] I'm really happy with how that turned out so I'm glad...
[07:01:57] thanks for sticking with me even after I was unavailable a few times and yeah hope you guys enjoyed it and stick around for the rest of
[07:02:02] this uh Philly block run back gift. For sure, yeah and the
[07:02:07] pleasure is all ours. I'm glad we finally got it
[07:02:09] and I'm glad after over a year
[07:02:11] it wasn't a run as incredible as this
[07:02:13] well done Joe Sir that was incredible
[07:02:14] thank you so much for being here. For everybody
[07:02:17] else out there, yes, we are going to keep rolling
[07:02:19] right along with the
[07:02:21] SGDQ Silly Block goodness but we are
[07:02:23] going to take a little bit of a break before we jump into
[07:02:25] the next run. So free to uh get up stretch
[07:02:28] stretch really high and then wave your arms around and scream like you're on a
[07:02:31] roller coaster and we will see you in just a few short
[07:02:34] moments so so so so so so so. so so so so so so so so so so so The very mention of the name brings to mind things so evil,
[07:06:11] so fantastic,
[07:06:13] so degrading.
[07:06:16] You wonder if it isn't all a dream,
[07:06:17] a nightmare.... and the man who lived after death,
[07:06:27] made of human blood,
[07:06:29] took the form of a vampire bat
[07:06:31] and lured innocent girls to a fate truly worse than death luck so so so so so so so. the uh silly block runs from this most recent SGDQ.
[07:08:31] It was a block absolutely
[07:08:33] full of gems, like the runs
[07:08:35] were great, the runners were great, they
[07:08:37] understood exactly what they were there to do
[07:08:39] and they crushed it and we're going to keep rolling right along
[07:08:41] with this one I'm kind of
[07:08:43] calling an unofficial
[07:08:45] two-part special because we are gonna do
[07:08:47] on the next episode of Awfully Silly as well
[07:08:49] Before we jump into the next run, though, I want to remind
[07:08:52] everybody of another
[07:08:54] GDQ event that is coming, which is
[07:08:56] GDQ is going to be at
[07:08:58] PAX West and that's gonna
[07:09:00] be taking place from August 30th through through september 2nd uh the schedule
[07:09:03] is now out you can actually take a look by using exclamation point pax p-a-x in twitch chat for
[07:09:09] more info and let us know what you're excited to see again like in the discords or on our socials
[07:09:14] we'd love to hear it i uh help i had a hand in making that schedule
[07:09:17] and picking the games for it so would love to hear your feedback
[07:09:20] and love to see uh what is you're excited about. We'd love to see it.
[07:09:24] But, for now, we have
[07:09:26] yet another wonderfully
[07:09:28] silly game at our disposal here which
[07:09:30] is of course Wild
[07:09:32] Woody the... Yeah that's right we're playing as a pencil and uh wild woody is going
[07:09:36] to be played by allegro so allegro take it away all right all right hello everybody welcome Alright, alright, alright.
[07:09:45] Hello everybody! Welcome to The Wild Woody
[07:09:50] This is the game of all time
[07:09:54] I don't know how many times I've had to say that
[07:09:55] over the years.
[07:09:58] But yeah,
[07:09:59] you play as a pencil
[07:10:00] in this game.
[07:10:02] This is
[07:10:02] Yeah.
[07:10:04] A classic early 90s platformer they were just throwing Yeah. I'm Brandino. I'll be joining on commentary today, and if you saw our GDQ run of this, I didn't have
[07:10:19] my voice then.
[07:10:20] Luckily, I have my voice now so we're all good there.
[07:10:22] Welcome back your voice!
[07:10:23] Yeah.
[07:10:24] I know thank God.
[07:10:25] Yeah his voice kind of divorced him
[07:10:29] yeah i lost my voice from shouting divorce during the chibi robo bingo run so i was de-voiced for
[07:10:35] a little bit but we're good now yeah all right so we're gonna go ahead and get started in three
[07:10:40] two one so unlike uh the gq run we're just going to be kind of going
[07:10:48] past the cut scenes this time we're just going to be kind of going past the cutscenes this time.
[07:10:49] We're just going to be showcasing
[07:10:51] how this game will be brought in
[07:10:53] normal beat-the-game sense.
[07:10:56] Yep, and
[07:10:57] we're going to start right off here in Pirate World.
[07:10:59] So each level... the game follows a pretty simple formula of like
[07:11:02] A world with two acts and then a boss
[07:11:05] And we're going to start off in broadside battle here
[07:11:07] You get to see the jumping mechanics and stuff, and I
[07:11:11] don't know if it looks awkward, but it
[07:11:12] quite honestly is. The jumping in this game
[07:11:15] is really rough to deal with.
[07:11:17] Woody feels very heavy.
[07:11:18] Feels like he clops back down from every jump, and if you
[07:11:21] didn't fully commit to your jump, it's over.
[07:11:24] That's not even getting
[07:11:25] into how difficult it is to just
[07:11:27] climb ladders.
[07:11:29] They're very thin in this game, like ladders and ropes and stuff.
[07:11:32] They're very thin so you have to make sure you're
[07:11:34] hitting them dead center and you can overshoot
[07:11:36] them. So Lair has to be careful here
[07:11:38] if he wants to stay on these but
[07:11:40] also of course the fastest way to move is to jump up them.
[07:11:43] So what are you going to do?
[07:11:45] Yeah, but easy
[07:11:47] money here and we're out of broadside battle already.
[07:11:49] So one thing you might notice is I
[07:11:50] might wiggle around in the air.
[07:11:52] That's to prevent Woody from doing a little animation where he'll just kind of hit the
[07:11:57] ground and just kind of plop down.
[07:12:00] Yeah, if you jump from too high then Woody goes into a helpless falling animation and lands with a big thud.
[07:12:08] So another thing we're trying to avoid here is that you might notice it eventually but right there. Woody erases his enemies with his
[07:12:14] eraser in a very strange
[07:12:16] animation and
[07:12:18] we try to avoid that
[07:12:20] as much as we can, but he tends to just
[07:12:23] magnetize to the top of people's heads
[07:12:25] to do that attack.
[07:12:26] So it can be difficult
[07:12:27] to avoid sometimes.
[07:12:29] Also, this song is rather crazy.
[07:12:32] Yeah.
[07:12:33] A lot of the soundtrack
[07:12:34] is really insane. Yeah, a lot of the soundtrack is really insane.
[07:12:36] Yeah, the composer wanted the game to get more intense as it went along so
[07:12:41] it starts off relatively normal.
[07:12:43] And then we got the rapping pirates.
[07:12:47] Which eventually turns into a limp biscuit rap.
[07:12:51] And I'm not exaggerating on that.
[07:12:54] Only Boss theme with lyrics.
[07:12:56] You should absolutely check it out if you can sometime,
[07:12:59] because in the game
[07:13:00] It's so fast that we don't even really get to comment on it
[07:13:02] But yeah, that Yoho
[07:13:03] The first boss and we're out of the pirate world
[07:13:06] The first piece of the totem already yep so that mean
[07:13:09] the main plot of this game is that um a totems
[07:13:12] a totem pole like brings about the end of the world but got split apart because
[07:13:16] it just happened to be the right day
[07:13:18] and uh you're grabbing all the pieces to put back together because they all went
[07:13:22] in like different like worlds um so the pirate world it was like a
[07:13:26] pirate book and now one of them flies into a greek painting and here we are in
[07:13:29] mythology world this is one of my favorite themes in the game this goes so hard indeed
[07:13:35] this one is probably the first real
[07:13:39] skill check in the game.
[07:13:43] Yes, this is a difficult level.
[07:13:44] You not only take a lot of damage
[07:13:46] but there's a lot of difficult and tricky
[07:13:48] platforming and cycles that you have to worry about.
[07:13:52] And, like,
[07:13:52] the level
[07:13:55] is absolutely littered with enemies
[07:13:57] and obstacles at any time.
[07:13:59] Yeah, there's at least some good
[07:14:01] hookups.
[07:14:03] I could have actually landed on that ledge but
[07:14:05] it's really difficult to land
[07:14:07] right on the corner.
[07:14:10] Oh, that spike jump is also
[07:14:12] very annoying? Yeah.
[07:14:14] Luckily there's some hearts here to pick up.
[07:14:15] There's nothing...
[07:14:16] Like we were saying earlier, if you don't fully commit
[07:14:20] to a jump it can immediately hurt you like that.
[07:14:25] Yeah ropes are just... oh my goodness
[07:14:27] Yep! Wow!
[07:14:29] Ropes are really, really bad
[07:14:31] Sometimes they- it's like
[07:14:32] if you're doing
[07:14:33] everything right
[07:14:33] and it looks
[07:14:34] really easy
[07:14:35] but quite honestly
[07:14:36] it's like yeah
[07:14:36] he has to snap
[07:14:38] to the center
[07:14:38] of it in a very
[07:14:40] specific way
[07:14:41] and then
[07:14:42] you get to see what he did a little
[07:14:45] woody is not wanting to play nice today that's okay
[07:14:49] we got this there you are yeah that is probably one of the trickiest sections in this entire stage.
[07:14:56] Yeah, I've gotten lost there sometimes and every time I get to this stage it can be rough.
[07:15:01] Ah but we're out of there now so you'll notice that parts of the level are disappearing under him.
[07:15:05] That's not a glitch. Woody actually
[07:15:07] can erase parts of the level to open
[07:15:09] up paths to other areas, but
[07:15:11] in this level and a few
[07:15:13] other levels by holding
[07:15:15] the erase button
[07:15:16] And standing over it. We actually don't activate
[07:15:20] The erasing animation which is slightly faster so that we can just like
[07:15:24] It'll still disappear underneath us but it still counts as
[07:15:26] like erasing so you're going to see a later do it
[07:15:28] a little bit here he's gonna stand on these platforms while holding b
[07:15:31] he never actually triggers the erase animation but is
[07:15:34] oh no yep i've done that a million times! You have to be ready...
[07:15:39] There's a very, very like...
[07:15:41] What's the word?
[07:15:43] Yeah it has to be...
[07:15:45] It's a very small window to make that jump once you run off the ledge there
[07:15:50] yep oh my god oh my god okay yeah you're scared you're scaring me for a second we're out of
[07:15:55] there okay yeah this level like we said big skill check early and earn early in the game
[07:16:02] uh
[07:16:05] um might be something to take down a lower path here
[07:16:09] yeah because i mean get hold oh and also funny hit detection in this
[07:16:16] game no worries so we're just back right back at the start of this section.
[07:16:20] Yeah...just do this again.
[07:16:24] Luckily we have-yeah, this game does have checkpoints at least. It's so funny like
[07:16:28] casually, the first two levels are very simple and pretty easy to deal with.
[07:16:32] But then you get into this level and it's an immediate nut-mess.
[07:16:35] And it's such a nightmare to deal with.
[07:16:37] Yeah, it's nice... actually nuts.
[07:16:41] Woo! Careful.
[07:16:43] Okay, yeah that jump is really difficult
[07:16:45] because the timing both on that spinning like
[07:16:47] spike platform uh it's kind of
[07:16:49] annoying to make and you have to immediately jump into
[07:16:52] one of these, which isn't good.
[07:16:55] But we have a ton of health
[07:16:56] headed through this section now, so it'll be good this time.
[07:16:58] Yeah, we're going to be absolutely clear
[07:17:00] right now. We've got to watch those minotaurs because they like if you run
[07:17:05] them the wrong way they pick woody up and like drop him for a second
[07:17:10] yeah and this is one of the common issues here in this stage
[07:17:13] Is that some of the walls just won't erase
[07:17:17] Yeah I swear this only happens to Allegro but yeah
[07:17:21] Sometimes the wall's just refuse to erase on him so he has
[07:17:24] to keep going back and forth in order to get the cd to work
[07:17:27] uh that's an early cd based common or
[07:17:30] that's an early cd-based console problem to deal with yeah it's still kind of unknown why that happens but yeah
[07:17:42] oh yeah we're on the next stage which is really heavy on platforming.
[07:17:47] Yeah, we gotta be careful here this level is extremely vertical.
[07:17:59] A lot of platform cycles to make here. This cloud is fine, but you'll see that other clouds with this lighter texture will fall through them if we stand on them for too long
[07:18:05] so Legor needs to be careful and not fall through the if we stand on them for too long so lego needs to be careful and not
[07:18:06] fall through the platforms by standing too long so you kind of constantly got to keep moving yeah
[07:18:12] it's like quicksand i have to constantly jump there while I wait for the platform cycle.
[07:18:22] Yeah, this stage can be particularly scary at some points
[07:18:26] especially when i got to line up for a certain right okay
[07:18:34] weird collision there too because it was like a platform above you that
[07:18:36] woody just like hits his head into
[07:18:39] yeah what do you would like to snap up to certain platforms and they'll become really relevant
[07:18:44] later on especially that's one of the scariest ropes to climb in the game right there.
[07:18:50] Oh yeah.
[07:18:52] You kinda just gotta go for it with nothing beneath you.
[07:18:56] So I'm gonna grab an extra life here just for safety.
[07:19:00] All the way from the side. Yep, yep! We're going to need it
[07:19:04] The next boss is really annoying.
[07:19:08] Alright gotta be careful don't want wanna attack a Zeus in the cloud here.
[07:19:13] Nice! If you go too far over while doing that jump,
[07:19:17] You'll erase the Zeus which will lose you the platform cycle.
[07:19:20] So that's what we were talking about earlier, relaxing with it.
[07:19:21] The platform cycles can be really annoying to deal with.
[07:19:26] All right, Allegro just needs to...
[07:19:28] All right. Excellent.
[07:19:30] Excellent. We're out of there with no issues.
[07:19:32] Okay, nightmare fuel warning
[07:19:34] for this boss...
[07:19:36] This is Gad Zeus
[07:19:38] Which is playing the wrong music
[07:19:42] Yeah so funny funny about this boss is that it actually has its own
[07:19:44] song written for it that doesn't play because
[07:19:46] there's a programming error that plays
[07:19:48] a later boss' theme instead.
[07:19:50] So Allegro's attempting to attach strat here called a cloudless jump,
[07:19:54] but if you see this cloud going back
[07:19:55] at... Oop, gotta be careful. Yeah, that
[07:19:57] cloud collision is annoying here.
[07:19:59] I think I'm gonna have to be careful completely here
[07:20:01] because I've taken too much help.
[07:20:04] This
[07:20:05] boss is extremely difficult
[07:20:08] because this red spot on his head is so
[07:20:10] so much smaller than it looks.
[07:20:13] Like you can be almost right on top of
[07:20:15] and still not erase it.
[07:20:19] I was going to try and do it for you at least once...
[07:20:23] Yeah, so by- you don't have to wait for that cloud but it's like almost
[07:20:26] tashed precision jumping. There ya go! Nice!
[07:20:28] And you need to be... It's not just a difficult jump I do think you
[07:20:33] need to get a little bit lucky.
[07:20:35] But yeah, Allegro just got two of them to end the boss so we're good and we didn't die!
[07:20:39] Thankfully.
[07:20:40] Well done.
[07:20:41] That was awesome.
[07:20:45] Alright. Alright. Snip at the cutscene there. All right.
[07:20:47] Snip of the cut scene there, but...
[07:20:49] Oh if you get a chance,
[07:20:51] You should look up the cut scenes to this game online
[07:20:53] They are truly spectacular
[07:20:55] Definitely rewatch the GDQ run.
[07:20:57] Yeah, we played all the cutscenes in our
[07:20:59] run at SGDQ 2024 which you
[07:21:01] should check out if you get a chance because that was
[07:21:03] a fun time.
[07:21:05] Welcome to Industrial Rage. This is a level that's not very angry, and honestly since the TAS came out we've gotten an even quicker route for it now. You kind of burp fairly in this level.
[07:21:18] At least way less than
[07:21:19] you used to be.
[07:21:21] Yeah, the stage
[07:21:21] wasn't like bad
[07:21:22] or anything.
[07:21:23] It's just
[07:21:23] you had to use
[07:21:25] the sketch
[07:21:25] ability and
[07:21:27] it's not it's it's not...
[07:21:29] You don't want to have to use it exactly when it's necessary.
[07:21:33] I guess we haven't talked about that yet because we haven't used it, but if you'll notice
[07:21:37] we're collecting sketch pads and those give Woody some specific transformations or abilities that he can sketch
[07:21:43] If you pause the game and look at your sketches, you can draw them
[07:21:48] But we don't utilize any sketching until later levels.
[07:21:54] I just made Woody do a little bit of a moonwalk.
[07:21:57] That was funny.
[07:22:00] All right, now welcome to Sonic Heroes!
[07:22:03] We're in the dark power plant.
[07:22:04] Yeah I run Sonic Heroes so I know the pain.
[07:22:11] Yeah Power Plant's a difficult level there too.
[07:22:14] But okay, speaking of difficult...
[07:22:17] That's okay, that's okay!
[07:22:19] Really not a big deal to miss those
[07:22:20] we can go right back through here and try them again, but
[07:22:23] these jumps are really difficult because you're on these
[07:22:25] moving platforms that
[07:22:26] just fight
[07:22:29] you at every turn
[07:22:30] and you have to be careful because some of them propel you forward and
[07:22:33] some of them propel you backwards so you need to keep track of which way woody's
[07:22:36] going but we're out of the dangerous part now allegro is through it
[07:22:42] yeah this level a sub is a really cool theme,
[07:22:44] I love the...
[07:22:46] genuinely some very good music in this game.
[07:22:48] Worth mentioning that the game was composed
[07:22:50] by guitarist Ron Thal
[07:22:52] also known as Bumblefoot.
[07:22:55] And he would go on to be the guitarist of Guns N' Roses for almost a decade
[07:22:59] sometime after making this game.
[07:23:02] Yeah it's insane but...
[07:23:10] It's just like this game i don't know this game uh we were saying it before the run but there's like a ton of these kind of games out
[07:23:13] there that you don't know exist just these really really strange
[07:23:16] platformers that were trying to be uh the next big sonic or something this
[07:23:22] was a sega of america swan song before they went out of business doing their Sega CD stuff.
[07:23:28] Not out of business,
[07:23:29] but this is their swan song for the
[07:23:30] Sega CDs, I guess what I wanted to say.
[07:23:33] Yeah, it was
[07:23:34] definitely the last one that Sega did before going on Saturn.
[07:23:40] And we all know how successful that was!
[07:23:42] Sure, yeah. Don't we all?
[07:23:44] In Japan!
[07:23:45] In Japan!
[07:23:50] Alright, welcome to the average Sega fan.
[07:23:51] Yeah.
[07:23:53] Ouch.
[07:23:55] What do you think he's flying?
[07:23:57] He's... I think he's flying. He's... Uh, I think he's-
[07:24:01] With the way he's mashing the buttons,
[07:24:03] I'm gonna say Sonic 2.
[07:24:05] Nice!
[07:24:09] He's doing some piano roll spin dashes, you know what I mean?
[07:24:12] Indeed.
[07:24:13] So this is the interesting
[07:24:15] stage that has
[07:24:16] pretty much the one big skip that we can do
[07:24:20] yeah so this
[07:24:22] level is pretty long
[07:24:24] normally but we can finish it pretty quickly
[07:24:26] but there's a skip we have to do
[07:24:28] and the skip can be kind of annoying, it's one of those things
[07:24:31] that feels like it's either first try or
[07:24:32] 20th try sometimes, but it's a really
[07:24:35] simple trick that we can try.
[07:24:37] Yeah, it's simple,
[07:24:39] but...
[07:24:42] It's like, it's one of those things where it's like
[07:24:45] there we go oh oh nice it's like third try okay
[07:24:49] just don't know yep yeah that could happen
[07:24:52] yeah i'm just glad that didn't happen in the
[07:24:56] gdq run this what wait this is the gdq run it is yeah yeah this jump is uh it hurts my thumb because you
[07:25:09] it's like a very quick back and forth on the d-pad
[07:25:12] and you kind of yeah we saw before but like woody
[07:25:18] yeah this one snaps to ledges what he will snap to ledges
[07:25:22] um Woody will snap to Ledges.
[07:25:26] Oh my god, it got patched that quickly? That's crazy.
[07:25:28] I need a...
[07:25:29] Give your thumb a second.
[07:25:32] Like I said, this trick hurts uh to keep trying you gotta
[07:25:36] you got to give yourself a rest beauty yeah see what happens when you give your thumb a rest
[07:25:39] yeah but yeah that's not in theworld. That is just a really dumb trick
[07:25:45] that will just tend to kill a lot of runs.
[07:25:49] Yes! And like I said it's one of those things where it feels like
[07:25:52] it's either first try or 20th try with a no in between.
[07:25:56] Yeah, so... Alright, so...
[07:25:58] At this stage we've got two notepads we have to collect
[07:26:02] and we're gonna finally use the sketch ability
[07:26:04] but not for the game's intended
[07:26:06] use.
[07:26:09] It's necessary.
[07:26:11] So the sketching ability
[07:26:13] normally it's supposed to
[07:26:14] Woody draw stuff and does an attack or something
[07:26:17] but the way we use it is a little bit different.
[07:26:19] Okay, also, are Legos attempting a glitch here
[07:26:21] that we learned from the TAS?
[07:26:23] Looks like the enemy isn't playing nice.
[07:26:25] Yeah, I'm just to go down here.
[07:26:28] Yeah, you don't want to take too much damage.
[07:26:30] But he could have glitched through that fence
[07:26:32] if he hopped on top of the enemy at
[07:26:34] just the right time to
[07:26:35] damage boost through.
[07:26:41] I would say it's like a 20 second save
[07:26:45] because it's a little less than that it's probably like only like 10 seconds i think
[07:26:49] okay yeah because it's you're he's already pretty much past the area it would have taken him at this point.
[07:26:52] Yeah, I want to play it safe here
[07:26:53] and grab this health pick up
[07:26:55] because this section can be
[07:26:57] a little scary.
[07:27:01] All right, This section can be a little scary. Alright, now when you're in space there's this weird gravity going on where like it takes a long time but if you keep holding right then he exponentially grows his speed but it
[07:27:10] takes forever to rebuild speed all right we're gonna be sketching now
[07:27:14] yeah so the sketches were really only need
[07:27:17] to use them to get sure
[07:27:20] so he can fit into this crevice.
[07:27:24] Yeah, so this game
[07:27:25] has these alternate paths that only Small Woody
[07:27:27] can fit into.
[07:27:29] This is the best path, and you want to avoid that one sketch of the notepad at the end there.
[07:27:38] Yeah, notepads with a pencil will grow Woody
[07:27:42] real big back into a normal-sized pencil.
[07:27:44] Okay, now here's the absolute hardest boss
[07:27:46] in the game.
[07:27:48] Yeah, this is Alien Boss Nest
[07:27:50] and
[07:27:51] getting hits on her oh my goodness i'm actually getting yes let's go
[07:28:00] i you know like i just want to say we never get to see a clean three cycle in this boss ever ever ever ever
[07:28:06] It is so difficult. Oh my god. Let's go that's so awesome
[07:28:12] Yeah, sir. I'm running my splits and that was a gold split.
[07:28:15] Yo! Oh!
[07:28:17] Sick.
[07:28:18] Alright, welcome to the pit. This is another one of my favorite
[07:28:21] themes in the game.
[07:28:23] Yeah, we're in sweet downtown now.
[07:28:25] But uh, we're gonna be doing
[07:28:27] like we did last stage
[07:28:29] with Vested and just use up sketchpads
[07:28:31] but I need it for a specific
[07:28:33] purpose of getting yet another sketchpad that is actually going to be used.
[07:28:39] Yeah, so much like the last level we need to make Woody small
[07:28:43] to go down one specific path to grab another sketch pad
[07:28:46] so that we can hop
[07:28:49] over a wall and skip most of this level.
[07:28:51] Now, Allegro basically is
[07:28:53] adapting a route from the TAS here
[07:28:54] but the TAS does this really interesting trick where they do like two
[07:28:59] quick jumps two really precise jumps to jump over a wall but uh it's it's a really difficult
[07:29:04] trip because getting up hurt like like is like difficult and getting over
[07:29:08] is even more difficult so allegro's just going to turn into ghost woody and fly
[07:29:12] over hopefully i give myself enough room
[07:29:19] plenty myself enough room to head over. Plenty! I didn't want to grab that, but yeah
[07:29:23] that's the notepad that would've thrown me in
[07:29:27] infested and uh... Yeah, I would have been trapped at the end of that stage if I wasn't careful.
[07:29:37] Yeah, it actually skips a lot of movement like most of like most
[07:29:40] of the beginning of the stage uh this stage used to be much longer before
[07:29:43] that trick came into play yeah it was like
[07:29:49] first half of it was really difficult to get through.
[07:29:52] Unless you take that path.
[07:29:54] They just throw stuff at you constantly! This level's just full of enemies!
[07:29:59] It's these little dogs and these little, like,
[07:30:02] Elvis-looking Frankensteins.
[07:30:04] It's so rough.
[07:30:05] And those platforms Allegra was just jumping on are
[07:30:07] really difficult. They're, like, slippery green
[07:30:09] slimy platforms.
[07:30:12] And the moment you hold left or right on them, like Woody immediately starts sliding straight off.
[07:30:15] So you have to be ready
[07:30:16] to jump the moment you tap a direction on them.
[07:30:18] So it's more difficult than it looks,
[07:30:20] which I think is the title of most of
[07:30:22] the movement in this game.
[07:30:23] Oh yeah.
[07:30:25] Wild.
[07:30:27] It's wild!
[07:30:31] Oh yeah.
[07:30:31] Almost out of here though and if if you can believe it, we're heading into the second...
[07:30:35] This is uh this is worse than The Last World 2.
[07:30:39] So we have one more level and then another boss.
[07:30:41] I'd like to note that
[07:30:44] somehow, another gold split but
[07:30:46] again,
[07:30:48] I've only adapted
[07:30:50] that strat until right before
[07:30:52] SGQ so... yeah actually the task we weren't aware of the tasks at least
[07:30:56] until right before sgdq so it's really cool we had to quickly incorporate some new stuff
[07:31:02] we got it now this is the under tombs for
[07:31:05] the last level in the game, this one's actually pretty
[07:31:07] easy especially comparing to like
[07:31:09] any of the other levels to be honest
[07:31:11] Like um
[07:31:13] There isn't there isn't a lot going on here and this is a rather short stage
[07:31:18] it's interesting i guess maybe they just ran out of steam towards the end or
[07:31:23] you know how yeah this uh the doom stage i guess
[07:31:29] yeah it's interesting the music i think the music is really cool but
[07:31:33] i feel like it doesn't reach the same like epic high of some
[07:31:36] of the other songs in the game yeah um
[07:31:41] yeah this is kind of a very odd stage to end on, but hey, whatever.
[07:31:49] But the... No,
[07:31:50] what's odd to end on is going to be the final boss.
[07:31:52] Let's be honest, that's odder.
[07:31:54] You guys are not ready for that final
[07:31:56] boss if you haven't seen it before.
[07:31:58] Hopefully I can land the early cycle which is...
[07:32:03] Not hard to hit but it's kinda awkward at times
[07:32:08] So this boss is called
[07:32:08] Monkey Flush.
[07:32:12] Yeah, so
[07:32:13] I was able to lure...
[07:32:14] We got the early flush!
[07:32:17] The whole point
[07:32:19] of this fight
[07:32:20] is to lure
[07:32:20] this monkey
[07:32:21] into it
[07:32:21] hit the lever
[07:32:23] with his antenna
[07:32:24] and yeah
[07:32:26] moving at
[07:32:27] the very start
[07:32:28] of the stage
[07:32:29] going all the way to the right
[07:32:33] with a lever a little early so it's a quick little time side through there
[07:32:38] so this is the final boss and time is gonna come up when we flush the toilet fully
[07:32:41] And grab the Final Totem which will be coming up here in a second
[07:32:45] But yeah, this is a good way to end Wild Woody. Time!
[07:32:49] GG GG. Time! GG!
[07:32:51] Nice.
[07:32:52] Yeah, some hiccups in early game but endgame was great.
[07:32:58] Especially that alien love nest oh my god have fun with that gold
[07:33:04] that was uh three deaths during the sgp run
[07:33:07] that's probably the roughest section during that one but
[07:33:12] it's interesting what's changed sharper than i thought yeah oh
[07:33:16] yeah and people get to see the cut scene for a second you just saved the universe
[07:33:20] yes the cut scenes that we have was talking uh before the run started the cut scenes that we i was just talking uh before the run started
[07:33:25] the cutscenes are hurt just they're gold they're just golden
[07:33:29] they really are they're they're the reason that you want to play the game
[07:33:37] i mean you get a little taste of it here now it's just
[07:33:44] well awesome great run if you Either of you have some things
[07:33:45] you'd like to plug, shout out
[07:33:47] or direct the people to?
[07:33:49] Allegra, do you want to start?
[07:33:51] You go ahead.
[07:33:52] Okay.
[07:33:53] All right, so yeah, I run a lot of games, a lot of handheld stuff, a lot of stuff on DS and 3DS that's kinda what I'm known for
[07:34:00] Also some obscure games like Wild Woody
[07:34:03] But check me out on twitch and youtube brandino59
[07:34:06] uh and allegra take it away uh yeah just branding up for
[07:34:11] hotmail accounts yet again great always great to have him on and yeah you guys can find me at twitch.tv i am usually
[07:34:24] running a lot of sonic stuff i'm kind of i'm kind of taking a break from that, but I'm trying to experiment with some interesting stuff like this.
[07:34:34] I have a virtual voice sitting next to me. It's all hooked up and ready
[07:34:39] to go for some Jack Bros.
[07:34:41] So,
[07:34:42] that's beautiful.
[07:34:44] Yeah. Well yeah
[07:34:46] that's about it for me.
[07:34:49] For sure.
[07:34:50] Well if you keep exploring
[07:34:51] that Virtual Boy catalog
[07:34:52] and you come across
[07:34:53] something that fits on this show
[07:34:54] let me know
[07:34:55] because I've never had
[07:34:56] a Virtual Boy run on the show
[07:34:57] so that would be cool.
[07:34:58] Oh yeah.
[07:35:00] Alright, for sure. And yeah, thank you both
[07:35:02] so much for being here. Yeah, that was an incredible
[07:35:04] run. Highly skilled but equally
[07:35:06] silly. So thank you both for
[07:35:08] being here and sharing your knowledge of this
[07:35:11] wacky little pencil but for everyone else out there we actually have one more run left
[07:35:17] for the evening that is, from the silly block,
[07:35:21] the excellent silly block of SGDQ.
[07:35:23] So feel free to stick around but we
[07:35:25] are going to take a little bit of a break
[07:35:27] so feel free to get up
[07:35:29] stretch, get a snack, maybe sharpen your pencils and we'll see you here just a few short
[07:35:34] moments so
[07:35:48] you can't sharpen the pencil so so so so so so so so so so so so so so so so I'm not sure if you can see this, but the game is a bit more complex than it was in the first game.
[07:38:45] It's got some of the same things as the original game, except for that one thing.
[07:38:50] The game has a lot of different levels and they're all very similar to each other. so I'm not sure if that's the right word, but it does seem to be.
[07:39:11] There we go! I'm not sure if that's the right word, but it does seem like a good idea.
[07:39:22] And now we're back to the main story! ¶¶ so..
[07:40:00] .
[07:40:05] . so. ¶¶ I'm not sure if you can see it, but the game is a bit more complex than the original.
[07:40:42] The first thing to notice about this level is that there are no other levels in the game. so ¶¶ so.. so. so so.. so so
[07:43:08] all right welcome back to Awfully
[07:43:11] Silly, everyone. Yes, if you've
[07:43:13] just been joining us, we've had some incredible runs
[07:43:15] that were featured as a part of
[07:43:16] SGQ 2024's Silly Block
[07:43:19] which I said at the top and it keeps saying to everybody.
[07:43:21] I'm talking to about it probably one of the best
[07:43:25] Silly blocks i've ever seen in these mainline events, so we've just been
[07:43:29] Rolling right along with these incredible runs featuring a lot of like incredible skill levels. We had a deathless run of Mad Panic Coaster by Joe Sterr. We had some incredible skill on display with Wild Woody and a boss clear that almost
[07:43:43] never happens. Number
[07:43:45] of tricks in CBT and birds aren't real
[07:43:46] as well, just some incredible runs that we've been featuring
[07:43:49] as part of this
[07:43:50] enjoyment, celebration I should say
[07:43:54] Of the silly block of SGDQ 2024
[07:43:56] Before we jump into the last run
[07:43:58] I wanted to remind everyone of a third event
[07:44:01] That's going to be on our schedule, which is that
[07:44:04] Games Done Quick Express, also
[07:44:06] known as GDQX, is
[07:44:08] returning to TwitchCon,
[07:44:10] which is gonna be taking place September 20th
[07:44:12] through the 22nd. If you'd like to submit
[07:44:15] a run for that, submissions
[07:44:17] are going to be open tomorrow
[07:44:18] so keep an eye out on our socials
[07:44:21] and everywhere that you get your GDQ
[07:44:23] news from so that you know where you can submit.
[07:44:25] You can also use!GDQX in Twitch chat
[07:44:29] to get some more information on our presence there.
[07:44:32] I should be there as well,
[07:44:34] So if you happen to be at TwitchCon,
[07:44:36] I would like to say hi to you and
[07:44:38] yeah maybe enjoy some
[07:44:40] of your speedruns that'd be awesome
[07:44:42] but without further ado
[07:44:44] it's time we jump into our last
[07:44:46] run of tonight uh part one of our sgdq 2024 celebration
[07:44:51] which is the sushi soul universe and he's going to be run by Envy. So Beef, take it away!
[07:44:59] Hey how's it going? I'm so excited to be featured with all these very skilled runs
[07:45:06] so i can bring everyone's
[07:45:08] expectations down a little bit.
[07:45:10] This is a very
[07:45:12] Unreal Engine platformer
[07:45:14] if you didn't see the GDQ run
[07:45:16] unfortunately, I do not have a few thousand of dollars to fork over for
[07:45:20] the uh voice acting inside of the va are very expensive yes yes i did have one question
[07:45:26] actually conception before we get started what did the sushi say
[07:45:30] to the bee what did the sushi say to the b hmm i don't know hit me with it. Wasabi.
[07:45:40] Ah! Wasabi?
[07:45:42] Yeah! I see what you're doing.
[07:45:43] I'm picking it up.
[07:45:44] These are the things
[07:45:45] that I was doing
[07:45:46] while I was practicing beforehand
[07:45:48] and instead of practicing
[07:45:49] I was googling sushi sushi anyways five four three two one go
[07:45:55] beautiful beautiful start right so yeah if you didn't see the run this isn't gonna well if you didn't see the run this is gonna...
[07:46:00] Well, if you didn't see the run it's going to be a very different experience from that.
[07:46:02] We're just going to have a good time with it.
[07:46:04] We're going to enjoy Shibuya and the sushi on the ground.
[07:46:08] The general game loop of this is there's sushi, you pick up the sushi.
[07:46:14] If you don't pick up sushi, you die and then a lot of really weird plot stuff happens
[07:46:20] And it's like a roller coaster but kind
[07:46:24] of not like a rollercoaster i'm that panic poster if you will there's tech there if you pick up the
[07:46:30] sushi before the tutorial happens, it doesn't count.
[07:46:33] So there's some real intense tech happening in this run right now.
[07:46:38] You have to make sure that you're paying attention for these things.
[07:46:40] Okay cool we don't get to play the game for like three minutes?
[07:46:43] So that was good. I enjoyed the 13 seconds there honestly.
[07:46:47] Yeah, that was some good playing!
[07:46:49] Oh yeah, I did notice there's a sushi emote now in Gdq which is wild yes uh was not expecting that
[07:46:57] uh so that's that's cool if they make a third sushi game i'd really like
[07:47:02] to show it we were talking about it before, they had a whole Kickstarter for this game
[07:47:06] so if you look in the billboards
[07:47:08] you can see different pictures of the people who donated
[07:47:12] Oh, this is what we didn't get to show off
[07:47:16] before for the game you can just mash spacebar
[07:47:18] and it skips the second half of
[07:47:20] cutscene there. It's like 15 seconds
[07:47:22] but it's not that much
[07:47:24] it's fine We didn. It's fine.
[07:47:27] We didn't get to do it in the first run because apparently people
[07:47:28] paid for an incentive to hear people talk
[07:47:30] through the dialogue, so I guess
[07:47:32] it would have been bad to skip it, I guess.
[07:47:35] That would have been the funniest thing.
[07:47:36] It's like hey you paid for this but unfortunately we're gonna skip it because it's fast.
[07:47:40] Unfortunately it's too slow. We're going to ignore what you want actually.
[07:47:43] You could just hand them the script and print it out
[07:47:46] And be like please talk through this while we're going
[07:47:48] to the level so people still get the experience for it i like the way you did it during the
[07:47:55] during the show that was well done.
[07:48:02] So we're on a little sushi train sort of thing here right now
[07:48:07] There's only a few different kinds of levels for this
[07:48:09] You've got collecting a certain amount of sushi which usually are the ones that take a little bit more routing because
[07:48:12] a lot more options you've got the uh the next level we're going to where
[07:48:17] you have to pick up a... Actually no, this is not
[07:48:20] that level. I'm misleading
[07:48:22] people. You have to get to the
[07:48:24] end of the level and
[07:48:26] picking up sushi's kind of like
[07:48:28] a secondary thing so the bar at the top
[07:48:31] doesn't go all the way down and make you sad.
[07:48:33] We are intentionally picking
[07:48:34] up a decent amount of sushi because
[07:48:36] you do get
[07:48:37] I guess money, I don't know what it it is you get sushi points that you can turn into the shop for
[07:48:45] your power-ups so uh you can only have one power up equipped
[07:48:48] at a time so we're just gonna grab the one and then kind of be done with it.
[07:48:53] The ground stomping thing was a power-up in the first game I believe
[07:48:57] And they just made it a base thing because all the other powerups were like
[07:49:00] kinda better than it. So no one ever
[07:49:03] picked this up.
[07:49:05] So yeah!
[07:49:06] We're heading to the final
[07:49:08] level of the first
[07:49:11] area. This is all split up into different uh
[07:49:14] different universes as you'll see within the next cutscene i almost died that would
[07:49:18] have been really embarrassing yeah so we're picking up uh we want 500 oh that's silly oh a falter it happens
[07:49:28] it says that we should we should restart you got time it's fine.
[07:49:35] We can just keep going.
[07:49:37] Yeah!
[07:49:39] We'll start right over again after this one is over.
[07:49:42] Everyone forget what you just saw.
[07:49:44] This turns into PB attempts.
[07:49:45] Yeah.
[07:49:47] You're all stuck here until I PB.
[07:49:51] Alright so this is this guy
[07:49:53] It's the same guys as the first game, and definitely will not turn out to be the same antagonist
[07:49:58] as the first game.
[07:49:59] So this guys evil.
[07:50:00] He doesn't like sushi very much, he does some stuff, then decides to change the universe so sushi is not food but it's
[07:50:10] a weapon.
[07:50:12] So everything's on fire, there's a giant Sushi stuck in the building there.
[07:50:17] So yeah,
[07:50:19] it's just... If you've not experienced these games before, go back and watch the first game
[07:50:21] or play the first game honestly.
[07:50:24] Please
[07:50:24] support the devs so that we get more of these.
[07:50:28] I really want to play more of these.
[07:50:30] We were talking before about...
[07:50:32] So, we have multiverses here now,
[07:50:35] like different universes where sushi is a different concept.
[07:50:38] What is the next step? Where do you go from there?
[07:50:41] That was kind of like a big power jump from the first game,
[07:50:44] how do you do something that's more nonsensical than...
[07:50:47] Yeah, more than in Multiverse.
[07:50:49] So my pitch
[07:50:51] if the dev's watching is
[07:50:53] I think
[07:50:55] time travel has got a lot of
[07:50:57] legs honestly. I think you can do some real great
[07:51:00] stuff with sushi time travel.
[07:51:02] And the antagonist is
[07:51:04] trying to stop sushi from ever being
[07:51:06] created. I don't see
[07:51:08] these plants are exploding. That's unfortunate. But yeah, I think... Also, these plants are exploding. That's unfortunate.
[07:51:11] But yeah,
[07:51:12] I think it's got a lot of legs
[07:51:13] that hit me up.
[07:51:15] I've got a lot
[07:51:15] of good story ideas.
[07:51:16] I've been thinking
[07:51:17] real hard about it.
[07:51:19] Yeah, cool.
[07:51:25] We're now in a new universe. Sushi is now a sport with a lot of different sports honestly.
[07:51:33] Notably there are still tennis rackets in the sky there so I guess sushi's not all sports just a lot of them as you and the robot on that screen or that uh quarter over there too i didn't
[07:51:36] notice though that's cool i guess the robot is a sport
[07:51:40] that's true.
[07:51:43] Surely there wouldn't be robots later on in the game that are replaced by
[07:51:45] sushi.
[07:51:47] It's called foreshadowing.
[07:51:49] So we've got these
[07:51:50] robots that shoot bad sushi at us.
[07:51:54] I still, to this day, don't know what the green sushis are.
[07:52:00] I don't know if it's like...
[07:52:02] What is supposed to represent.
[07:52:04] I don't know what to call it,
[07:52:06] oh it's called like anti-sushi
[07:52:08] Anti sushi is good yeah
[07:52:10] If you run into that
[07:52:12] it kind of explodes and you go a! And take a little bit of damage.
[07:52:15] We have one cool trick with
[07:52:16] that later on so
[07:52:18] be excited for that.
[07:52:20] There is tech in this game
[07:52:22] and it's probably going to go
[07:52:25] badly because it's very temperamental,
[07:52:27] but it'll be funny either way.
[07:52:30] You all will enjoy it either way.
[07:52:31] I will only enjoy the ghost
[07:52:33] correctly.
[07:52:35] We're still making
[07:52:36] sure to collect sushi.
[07:52:39] I almost literally just
[07:52:40] said food type of thing.
[07:52:42] I have been brainwashed.
[07:52:44] You know, I've done a couple of GQ runs before.
[07:52:46] It's just kind of
[07:52:47] ingrained in your brain.
[07:52:49] It's deep in there.
[07:52:51] Oh,
[07:52:52] that would have been so funny
[07:52:53] if you'd just organically
[07:52:54] said that.
[07:52:56] I could feel it in the back of my brain.
[07:52:57] Like, okay you've got kind of a point right here where it would probably be good...
[07:53:01] There's nothing new to talk about.
[07:53:05] So I was expecting them to go into the rounds like, hey okay there's gonna be a bunch of people that
[07:53:09] want to say i ate it because the sushi guy likes saying that but uh the there
[07:53:13] was a whole entire just like hey let's just donate with what our normal
[07:53:18] sushi order is
[07:53:20] different kinds of
[07:53:22] stuff we get from
[07:53:24] going out and getting sushi which is very
[07:53:27] fun I love that actually
[07:53:31] something similar happened when i ran a sneak king at agdq people started
[07:53:34] donating their burger king orders as well and that was very funny. And also very endearing.
[07:53:41] Yeah, it's just fun
[07:53:42] when like...
[07:53:43] You already go into it with... I don't know if
[07:53:46] this happens with you when you run silly games
[07:53:48] where you've run the game and looked at it so
[07:53:51] much
[07:53:51] and then you're like uh you know maybe
[07:53:53] this game isn't quite as silly as i
[07:53:55] remember
[07:53:56] it it's like it's kind of silly but
[07:53:57] like is it really that
[07:53:58] silly and then you like running gq oh wait never mind this is like
[07:54:02] this game is absolutely wild and makes no sense whatsoever yes so that happens to me all the time
[07:54:09] all the time like when i was pre prepping Barbie for this last event,
[07:54:12] I was just in like grind mode.
[07:54:14] I was like please let me not embarrass myself
[07:54:16] and then we got on stage
[07:54:17] and I was like oh yeah
[07:54:18] This game makes no sense
[07:54:20] It doesn't make any sense at all.
[07:54:22] Yeah, you get like a little
[07:54:25] desensitized towards it
[07:54:27] and yeah
[07:54:29] we're gonna pick this up. If I buy the wrong thing
[07:54:31] it's really embarrassing
[07:54:31] I've not done that around yet
[07:54:34] i'm not actually resetting to find the wrong thing but that was like the biggest fear for me yeah any
[07:54:40] time i show this off it's like if i buy that everything kind of goes weird because
[07:54:44] i'm so used to having dashes for the
[07:54:46] rest of it and uh this game doesn't have
[07:54:48] multiple save files i know this might
[07:54:51] surprise everyone but
[07:54:52] we're weird so strange maybe next sushi game cool all right we got through a skate
[07:55:01] park with a bunch of evil sushi guys skating around trying to beat us up uh i think they're just kind
[07:55:07] of randomized just kind of do whatever they want they just just kind of skate around unfortunately
[07:55:13] or i guess fortunately we cannot skip cannot skip this next cutscene.
[07:55:16] You can skip it if you've already done it before,
[07:55:18] you just mash escape but if you do it now then nothing happens so...
[07:55:21] unfortunately we have to interact with the story which is
[07:55:24] the main appeal of this game.
[07:55:26] So this is us but we're
[07:55:29] the sports sushi version of us
[07:55:32] This is the Sushi Soul for this universe
[07:55:35] and he's suspicious of us because we're kind of, I mean, I don't know.
[07:55:42] We've been running around eating sushi which is just kinda like in his universe
[07:55:45] I guess eating soccer balls so
[07:55:48] i guess it kind of makes sense yeah yeah yeah
[07:55:52] i wouldn't be i never i'll say definitively i would not eat
[07:55:57] a soccer ball.
[07:55:59] I played soccer and never ate the soccer ball on purpose.
[07:56:02] It was usually someone on the other team forced me.
[07:56:10] Yeah, you make a lot of friends playing soccer.
[07:56:14] You make a lot of enemies.
[07:56:17] It would have been more fun if it was a sushi though.
[07:56:19] I don't know why he's shooting tornadoes at us, that's kinda cool though.
[07:56:23] But yeah so that's like a set pattern for that and you can memorize
[07:56:26] it and do cool things with it.
[07:56:29] It's like impossible to die,
[07:56:32] but you can lose time if you miss any of the sushi
[07:56:35] it's pretty set for it
[07:56:37] but losing time for this is pretty easy.
[07:56:40] I started doing the the little motion that the sports guy's
[07:56:44] doing and then i realized they don't have a camera pointed at me so effective it's kind of lost but
[07:56:48] i think i think everyone felt it yeah and that's the important part
[07:56:52] and we can tell it makes you a better runner for it
[07:56:54] that's true if you don't do that you do have to reset
[07:56:57] it is in the rules by the way there's like uh eight runners
[07:57:00] for this game and they're all cracked at
[07:57:02] this game. And I put an obscene amount of effort into it.
[07:57:07] There is a big actual community people that grind
[07:57:10] this pretty hard and it's actually really cool.
[07:57:15] So, if you want to see some really optimized runs of this they do exist
[07:57:20] And there are very good runners in the community
[07:57:24] It was the same thing with the original sushi game
[07:57:29] so uh yeah this is a fun game to pick up if you want to optimize ils
[07:57:36] and have some cut scenes to kind of relax and kick back for a little bit here's some input break yeah
[07:57:42] yeah you like if you like really long cutscenes at the end of your speed runs
[07:57:45] who doesn't?
[07:57:47] Also foreshadowing.
[07:57:49] Okay, the technology... Sushi's technology don't really know how that works.
[07:57:52] There was already robots in
[07:57:53] like the first area so I guess these are more... robot-y.
[07:58:00] If you do get ran into by one of those, they will just hit you with a bunch of empty sushis all at the same time
[07:58:07] and it's not a good experience
[07:58:08] and you would just die
[07:58:09] so yeah
[07:58:13] fun times
[07:58:14] don't do that
[07:58:15] I've never done that before, definitely.
[07:58:16] No, I believe you.
[07:58:20] Okay cool! So we're gonna go up here and do some fun levels.
[07:58:28] These levels can go horribly,
[07:58:30] so they're really fun to do.
[07:58:32] If you mess these
[07:58:34] up and fall into the
[07:58:36] green area below there, you just instantly die.
[07:58:40] You don't respawn or anything.
[07:58:44] This game also has a dedicated Die button.
[07:58:47] Hopefully we won't have to press it, but if something goes wrong
[07:58:49] I'll make sure to do it so y'all can enjoy it
[07:58:51] If I don't die during the entire run that's actually
[07:58:53] kind of like a travesty because it's fun
[07:58:55] You can also follow through
[07:58:57] into the goop at the end and it doesn't do anything.
[07:59:01] I try to fall into the void as much as humanly possible, after we all...
[07:59:06] Yeah, the Void is my friend.
[07:59:09] I am full of sushi and turd. The void is my friend.
[07:59:10] I am full of sushi entering the void.
[07:59:13] Oh, I didn't mention it!
[07:59:15] Thank you to...
[07:59:17] Someone left a YouTube comment on the run for
[07:59:20] the Sushi Run I did for SGDQ, and it was like
[07:59:21] hey, you seemed confused
[07:59:23] about why there were levels with red
[07:59:25] sushi. It's probably a reference
[07:59:27] to Mario Red Coins.
[07:59:30] Like ah yes, if I had a mario game i would maybe understand that
[07:59:35] i don't believe in that man do i look like i play mario did you see what i'm playing right now
[07:59:45] oh i fell down this is so embarrassing
[07:59:49] cool all right this is the damage boost if i don get it, you can make fun of me.
[07:59:53] If I do get it,
[07:59:54] you have to...
[07:59:56] I don't know.
[07:59:58] Like clap and
[07:59:59] go get some sushi
[08:00:01] at your local sushi establishment.
[08:00:04] Oh my goodness, they're so good at this game!
[08:00:07] Incredible. How do they do it?
[08:00:10] So yeah if you like jump and start falling as the shot is coming out of that robot there,
[08:00:17] it'll boost you up a little bit.
[08:00:19] Skip the entire maze sequence up there?
[08:00:23] That's pretty good. It'd be cool if there was a little bit more stuff like that during the run, but also not because that is a little temperamental sometimes.
[08:00:33] Cool! We have this level, which is
[08:00:36] just a bunch of like...
[08:00:37] So if the
[08:00:39] green sushi are anti-sushi, what are the
[08:00:42] beams of sushi?
[08:00:44] So it's just like
[08:00:45] sushi turned into plasma of sushi. So just like sushi
[08:00:47] turned into plasma, I don't know
[08:00:49] Super Sushi
[08:00:51] Yeah, I need to
[08:00:52] reach out to the devs
[08:00:54] I have a lot of questions and not a lot of answers
[08:00:56] unfortunately Okay I have a lot of questions, not a lot of answers unfortunately.
[08:00:59] Cool! Alright we are here to the tech sushi guy with his
[08:01:07] really cool
[08:01:08] sushi
[08:01:08] glasses
[08:01:10] which I really want
[08:01:11] just glowing glasses
[08:01:11] like that
[08:01:12] that would be sick
[08:01:13] and he puts
[08:01:14] his sushi gun
[08:01:16] on his
[08:01:16] sushi hoverboard
[08:01:17] so he's his sushi gun and his sushi hoverboard.
[08:01:19] So...
[08:01:20] He's one of the best characters, I mean okay
[08:01:24] so all the characters in the game except for one of the exact same guy
[08:01:27] I feel like this is worth bringing up.
[08:01:31] Cool, alright. Now we've now we've established... In case you didn't
[08:01:33] notice so far, if you didn't look closely
[08:01:36] Yeah
[08:01:36] There will not be a test at the end of this.
[08:01:40] Because it would be really easy.
[08:01:42] That's true!
[08:01:43] Which one of these is the main character?
[08:01:46] All of them, or none of them.
[08:01:49] If the dev does a Kickstarter again make sure to donate we can get two models of character for Sushi 3.
[08:01:58] Sushi Space Time.
[08:02:00] Alright just like the other day... Douchy space time.
[08:02:03] Alright, just like the other one, as soon as we defeat them they're like
[08:02:05] actually we're pals
[08:02:07] We're real tight
[08:02:10] Everything's fine now,
[08:02:12] and you've changed my mind.
[08:02:16] So yeah!
[08:02:21] Like I said before, if you did not get to enjoy the voice acting incentive
[08:02:25] The story really gets brought to life by it
[08:02:29] I was very happy with how much they committed to the bit for that.
[08:02:36] It was actually incredible.
[08:02:38] I didn't...
[08:02:39] I thought it would just be like oh yeah we'll read the lines but
[08:02:42] went full anime kind of with
[08:02:44] it it was beautiful uh so there's that level is a
[08:02:50] memorization thing unfortunately i have extremely bad memory.
[08:02:54] So if you just dash over all the tiles
[08:02:56] You don't have to remember any of them
[08:02:59] We do these extra levels in these areas
[08:03:01] Because we only need 22 Sushi Souls to get to the end of the game,
[08:03:06] so we're just prioritizing the ones that are really fast.
[08:03:09] And the people who are really good at this game
[08:03:11] put a lot of effort into routing it and thinking through all that
[08:03:14] so I do not have to.
[08:03:16] So, I appreciate that.
[08:03:18] Um...so cool! Sushi's a religion
[08:03:20] now, so that's kinda sick.
[08:03:22] Sushi is God.
[08:03:24] I don't know what this level has to do with that, but you know interpret it however you want. Video games are art so I'm not going to hold your hand through interpreting this very symbolic level.
[08:03:39] The Tornado's awful, and if you ever get stuck with the tornado inside of you
[08:03:43] You just walk really slow
[08:03:45] So after the beginning where you were first to use it, you just
[08:03:48] ignore it as much as humanly
[08:03:50] possible.
[08:03:52] Cool. Alright.
[08:03:54] Uh... so this also has to do
[08:03:56] with, uh with sushi religion.
[08:03:59] If you remember Flappy Bird...
[08:04:03] Who does Al?
[08:04:05] I didn't mean to get hit by that. That's fine...
[08:04:09] I'm professional!
[08:04:11] And we just float off into the distance
[08:04:13] with our arms doing a little
[08:04:15] wacky inflatable man thing
[08:04:17] Into the void Into the void.
[08:04:20] Into the void where you belong! Alright,
[08:04:22] cool. We're gonna go
[08:04:24] over here and
[08:04:25] do some cool floating
[08:04:28] island levels. If you ground pound incorrectly here,
[08:04:31] you just fall into the void and
[08:04:33] die, not in a fun way like the last level
[08:04:35] but in a sad way where you have to redo the level
[08:04:37] and everyone makes fun of you.
[08:04:41] There are like, heavenly anti-sushi now
[08:04:44] and if they hit you half your health just disappears
[08:04:47] It's not great...
[08:04:49] Okay cool
[08:04:50] If I missed that it would have been
[08:04:52] really bad.
[08:04:54] I forget what the risk thing is that you have for this
[08:04:56] game. I really should have paid attention while
[08:04:58] being explained probably during the dialogue
[08:05:00] that I was talking through.
[08:05:02] Too busy making puns about Wasabi
[08:05:05] and all that.
[08:05:06] What if it's like your multiverse jump device?
[08:05:09] You know what, it probably is.
[08:05:11] That's a lore now. No matter what it actually is you know that's a lorna no matter what it actually is i believe it my
[08:05:16] contribution to the sushi community yeah add that to the sushi lore documents the google doc
[08:05:26] there's the heavenly sushi very slowly chasing after us
[08:05:31] this level would be much better this game would be much better if you could
[08:05:33] die during cutscenes.
[08:05:34] It'd be awesome.
[08:05:36] It would bring it to a new level.
[08:05:37] That'd be very fun.
[08:05:39] All right, this is the final incarnation of us.
[08:05:42] It is the god sushi soul person
[08:05:48] one punch man yeah very powerful design honestly
[08:05:57] there he goes
[08:06:07] the almighty father sushi yeah yeah there's a lot to unpack with it and we're gonna leave it in the box
[08:06:14] so this is either going to really well or really bad i think it went well during my run so i'm gonna definitely throw on purpose so that uh
[08:06:19] we get to experience everything going
[08:06:20] around no wait everything went wrong
[08:06:21] during man i don't
[08:06:22] throw actually i can just be good at
[08:06:25] this game
[08:06:26] yeah i forgot during my run
[08:06:28] that if you get blocked
[08:06:30] by one of those pillars, which is based on where you're looking
[08:06:32] you get knocked down to that bottom area
[08:06:34] and the boss will just stay up there
[08:06:36] leaving traps for you so as soon as you just stay up there, like leaving traps for you.
[08:06:38] So as soon as you pop back up there it's just a PvP zone
[08:06:41] where you have to figure out how to survive.
[08:06:44] There is no sushi down there so you're at half health going up there and it's rough this game is pretty challenging
[08:06:53] yes for sure i love the va for this we didn't get to hear it during the run but absolutely shouting into the microphone the entire time very powerfully
[08:07:06] Yeah, I hope they did some vocal rest after
[08:07:11] This is just a first take,
[08:07:13] They nailed it in one.
[08:07:17] Cool! We can now return back to
[08:07:19] our universe
[08:07:21] that has been corrupted by
[08:07:23] Sushi being changed into a
[08:07:25] weapon, and we can
[08:07:26] confront the villain
[08:07:28] which really could be anyone honestly
[08:07:32] like we're all hoping to figure out who this guy is
[08:07:36] yeah, we're all trying to figure out who did this
[08:07:38] Yeah
[08:07:39] In case you forgot there's still a giant sushi embedded into that building.
[08:07:45] I don't really know who the little floaty guy is...
[08:07:49] I think he's like...
[08:07:51] I dunno.
[08:07:53] He's dead but before... Before he was dead, I don't remember who it
[08:07:55] was.
[08:07:57] He was in port probably- He's been in two games!
[08:07:59] I should know who he is.
[08:08:01] Alright, sushi's not food. Alright, sushi's not food!
[08:08:06] He's gonna take the mask off...
[08:08:08] and all his clothes!
[08:08:10] And he's us obviously but red
[08:08:12] so you know he's evil his eyes are ready even and he stands a little bit differently
[08:08:17] that's because he's standing evilly yeah look at that evil pose pose. Mm-hmm.
[08:08:27] So, uh... He's upset
[08:08:28] because, uh...
[08:08:29] I think his brother
[08:08:30] died from sushi.
[08:08:32] And they like
[08:08:32] sushi.
[08:08:33] I think he said
[08:08:34] something like...
[08:08:34] Oh wait, let me see here
[08:08:35] you got sushi stuck in his body and his hometown was burned by sushi which is
[08:08:40] unfortunate the whole town wow yeah a dish that doesn't typically need cooking
[08:08:47] so i guess that that experience made him see the multiverses
[08:08:53] so you saw all the plants over this guy
[08:08:55] so what are the other ones are.
[08:08:57] What is sushi on these other ones that got exploded at the very beginning?
[08:09:01] Like, what other concepts is sushi replacing?
[08:09:05] Is there one where all the people are Sushi?
[08:09:09] Because that would have been really...
[08:09:10] If they're going to make a DLC for this game,
[08:09:12] again, just throwing out some
[08:09:14] ideas. My DMs are open if
[08:09:16] you need some ideas for sushi 3. yeah i've been obsessing about this game a
[08:09:21] little bit and i've got some ideas for you please hire them please please
[08:09:33] okay so uh we now have our next boss fight with very large sushi in the sky.
[08:09:41] We'll see if I can hit this trick where I try to die really quickly,
[08:09:46] and you can mess it up by jumping at the wrong time.
[08:09:49] Thank goodness. You jump at the wrong time thank goodness you jump at the wrong
[08:09:50] time and just bonks off your head and
[08:09:54] you just have to jump out of it again and it's embarrassing and very sad
[08:09:58] loses you like half a second.
[08:10:03] Why is his shoulder so big?
[08:10:07] Anyways, oh yeah, I was like he's holding nothing but there it is.
[08:10:09] Yeah, he just holds nothing.
[08:10:11] The other guy has a sushi gun but they don't want to give him
[08:10:12] a sushi gun.
[08:10:13] Nah, that's too derivative.
[08:10:15] Alright, this is the
[08:10:16] Avengers scene
[08:10:19] where all the Avengers come in
[08:10:23] and save us
[08:10:24] and say their catchphrases
[08:10:26] and fight off
[08:10:28] the bad sushi guy
[08:10:29] and look away from explosions
[08:10:31] and all that.
[08:10:34] So,
[08:10:35] very cool.
[08:10:37] Very good payoff
[08:10:39] from ten minutes ago
[08:10:41] or five minutes. I don't know.
[08:10:42] It's gonna stop for a while
[08:10:46] i've messed up before the routing for this and only realized that after watching the cutscene
[08:10:51] i forgot to do a level so i couldn't go to the final level.
[08:10:54] That was a fun experience, don't do that!
[08:10:57] So like one of these people just isn't here yet or something?
[08:11:00] No they're all there but then you exit it
[08:11:03] And then the door in front of you is just grayed out it's like oh well that was i'm
[08:11:07] happy i watched that now i get to reset yeah and the surprise pikachu face is back as well so
[08:11:15] that's awesome.
[08:11:17] Finally.
[08:11:19] Alright! So we are heading into the actual final boss fight.
[08:11:23] Um...
[08:11:24] It's actually kinda fun.
[08:11:26] It's- it's the easiest of the boss fights, but it's fun!
[08:11:28] You know, it was a good time.
[08:11:30] It's a feel-good moment after all the twists and turns in the story...
[08:11:35] Yeah, sparks joy. Sparks joy,
[08:11:36] yeah.
[08:11:37] Yeah,
[08:11:38] the emotional setbacks
[08:11:39] of watching one
[08:11:39] of your favorite
[08:11:40] characters die
[08:11:41] and then get resurrected
[08:11:41] and then almost
[08:11:43] watching their
[08:11:43] protagonist die
[08:11:44] so it's just kind
[08:11:44] of a feel-good moment.
[08:11:46] Cool,
[08:11:46] so he's sushi now.
[08:11:48] And we're also sushi now.
[08:11:52] There's a lot of sushi happening.
[08:11:53] It's kind of important to the story.
[08:11:56] So each of the people we
[08:11:59] have uh fought and then brought onto our team
[08:12:03] is now going to give us their powers so the sports guy
[08:12:07] can kick people.
[08:12:11] Um... Oh, this guy.
[08:12:14] I don't know if he just takes a lot of salt from the ground.
[08:12:17] The technology guy can convert sushi into good sushi
[08:12:24] just like he did during the boss fight yep sure
[08:12:30] grab these ones is that enough sushi?
[08:12:32] It sure is and the
[08:12:34] god sushi guy can
[08:12:36] play sushi.
[08:12:40] Blessing of sushi.
[08:12:42] And he keeps placing sushis...
[08:12:44] I think it's supposed to be like a Ganon thing where you deflect the back at him.
[08:12:48] You just put the sushi there.
[08:12:53] Now we have to mash a whole bunch time is coming up though unfortunately this journey is ending but uh hope y'all enjoyed it
[08:13:03] time And... Time! We also have 1-1-1-2.
[08:13:07] Beautiful. So yeah, if you
[08:13:11] enjoyed that like I said there's a community of people
[08:13:13] that run this game
[08:13:17] There is a...I don't think it's a prequel
[08:13:19] because the story is not linear at all
[08:13:21] and does not flow between the games but there is another sushi game that came out before this if
[08:13:25] you want to experience it. It's very similar in terms of the story direction
[08:13:32] and everything not making sense.
[08:13:35] If you enjoyed that,
[08:13:37] and you haven't watched
[08:13:37] that before,
[08:13:38] go play it.
[08:13:39] It's a good time.
[08:13:41] Yes.
[08:13:41] I think that's
[08:13:42] probably it for me.
[08:13:43] Thank you, Conception,
[08:13:49] for inviting me along again and it was a good time watching all the other runs and being reminded of all the stuff I saw while it was 4am and very tired.
[08:13:55] So yeah, appreciate that.
[08:13:58] Yeah, no, thank you for being here.
[08:14:00] Special shout out to
[08:14:01] Uden because you were on
[08:14:03] my first ever episode of Awfully Silly
[08:14:06] nearly three years ago.
[08:14:09] Oh, you're going to make me so old?
[08:14:11] Yeah, well hey, I've gotten
[08:14:12] older too, so you're not alone
[08:14:14] but yeah, it's just
[08:14:16] a testament to how strong the awful and silly block
[08:14:20] vibe is because the show has been going so long we haven't even repeated any games
[08:14:24] so like you know we have there is no shortage of talent and
[08:14:28] there's no shortage of games out there and
[08:14:30] yeah but there is uh there are some incredible runners and incredible
[08:14:33] communities built with us so yeah thank you for being here and
[08:14:36] thank you for uh being a part of the show quite a few times
[08:14:39] I'd say so
[08:14:41] Of course! Anytime
[08:14:43] For sure, for sure. And uh...for everybody else
[08:14:45] out there just to remind you that
[08:14:47] Hotfix tonight is not over.
[08:14:48] We actually have another show coming on,
[08:14:51] which is Out of Bounds
[08:14:52] That's hosted by Kung Fu Fruit Cup.
[08:14:54] I believe we're going to be focusing
[08:14:56] on some Turok action today
[08:14:58] as we explore the glitches,
[08:15:00] tips, tricks, exploits.
[08:15:02] Everything under the sun for one of
[08:15:04] the Turok games. I wanted to remind
[08:15:06] everyone as well, we have a number
[08:15:08] of events that are coming up
[08:15:10] we have flame fatales that's going to be august 18th through the 25th
[08:15:13] you can use exclamation point ff in the twitch chat to learn a little bit more
[08:15:17] about that and check out the schedule gdq is also going to be at PAX West, that's August 30th through September 2nd
[08:15:22] The schedule for that is also out now! Exclamation point PAX in the chat
[08:15:27] to see what we got cooking over there and finally we have gdqx games on quick express which is returning to
[08:15:34] twitchcon that's going to be september 20th through the 22nd uh submissions for that are
[08:15:38] gonna open tomorrow so definitely check us out there, and if you happen
[08:15:43] to have missed VODs
[08:15:45] from either mainline events
[08:15:46] or Hotfix or what have
[08:15:49] you, anything,
[08:15:50] go on over to youtube.com slash gamesunquick and check those
[08:15:53] out because we have a lot of content
[08:15:55] on there. No shortage of incredible runners
[08:15:57] and speedruns and other types
[08:15:59] of showcases too.
[08:16:01] And last but not least, don't forget,
[08:16:06] check out the other Hotfix shows games.com fix that's going to give you your info on the weekly shows and the weekend
[08:16:10] weekend specials uh tune in two weeks from now as well,
[08:16:14] as we're going to continue this theme
[08:16:16] and check out some of the other incredible runs
[08:16:19] from The Silly Block at Summer Games Done Quick.
[08:16:22] There were so many that I had
[08:16:24] to do it in two episodes.
[08:16:25] That's how much cool content there was,
[08:16:27] so be on the lookout for that two weeks from now
[08:16:30] as we explore some of the other runs
[08:16:33] from Summer Games Done Quick 2024's Silly Block.
[08:16:36] But I think that's going to be it for now.
[08:16:39] Thank you, everyone, for watching Awfully Silly.
[08:16:41] Again, stay tuned as Out of Bounds is coming up next
[08:16:45] and you're not gonna wanna miss
[08:16:46] that so thank you so much for watching and we'll see you next time so so so so so so so so so so so so so so so so so so Thank you. so so so uh so so so so so so so so so so so so.
[08:23:14] . We'll be right back. so so so so so. Welcome to Out of Bounds. Hello, I am kung fu fruit cup and if this is your first time here
[08:24:49] with us watching the show this is a gdq hotfix show that is all about glitches this is like
[08:24:54] a glitch showcase style show so we get to see all these speedruns that you love, but slowed down seeing all the glitches
[08:25:00] how they work hearing explanations etc.
[08:25:03] It's really cool I get to enjoy it along with you also. So I bring people on who are very
[08:25:08] experienced in their games, very knowledgeable
[08:25:09] and today we have the wonderful
[08:25:12] Refampin who is here with us
[08:25:14] to show off some of the glitches in Turok
[08:25:16] 2! What's up Refufan? How you doing?
[08:25:18] I'm doing pretty good. How about your food?
[08:25:21] I'm good! I'm here, I'm vibing,
[08:25:23] I'm ready for this.
[08:25:24] I actually don't know that much about this game
[08:25:26] so I'm excited to learn.
[08:25:31] I like using the term i i take the term that has been used that's called edutainment and i feel like that applies really
[08:25:36] well to the show so um that's kind of what we're all about here uh as you go along uh rifampin is
[08:25:41] gonna again be like playing the game showing off the glitches like there will be like times
[08:25:46] where he just stops and talks about things, sets things up,
[08:25:50] tells you how to do it.
[08:25:51] Like any background behind them have been just really fun.
[08:25:57] So if y'all have questions along the way
[08:25:58] feel free to ask we both both have chat up. I can
[08:26:01] relay questions over you know me.
[08:26:03] My job here is just to be like
[08:26:05] this is cool
[08:26:06] which makes me super fun.
[08:26:09] So before we get into it i just am
[08:26:12] curious on like what brought you to tarot for you like
[08:26:15] what what makes you love this game and enjoy the speed run
[08:26:18] like why yeah yeah so for me a lot of it was nostalgia.
[08:26:24] I grew up with the Nintendo 64.
[08:26:26] I got this console.
[08:26:28] Me and my brother got a console
[08:26:29] for Christmas shortly after
[08:26:30] it came out.
[08:26:32] I was five years old when this game originally released. No idea how long ago that was. It's been like, you know, maybe two or three years now? I don't really remember. But yeah, it's been a while since I've played it. And I think it's been a while since I've played it. I'm not sure if I've played it before. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I was five years old when this game
[08:26:33] originally released. No, I did not start
[08:26:35] playing it at five years old but my next console
[08:26:37] wasn't until the Xbox
[08:26:39] 360 which
[08:26:40] seems just like yesterday but it was probably 20 to 25 years ago at this point.
[08:26:45] Oh, don't say that.
[08:26:48] So yeah, I had just a Nintendo 64
[08:26:50] for the majority of my life up until early middle school.
[08:26:56] So, a lot of
[08:26:57] my childhood was growing up playing games
[08:26:59] like Banjo-Kazooie,
[08:27:00] Perfect Dark, and of course
[08:27:02] Turok 2. I always struggled a lot with this game as a kid
[08:27:06] but Nightdive is a company that has been trying to remaster a lot of the old favorites,
[08:27:14] some of the old forgotten favorites and
[08:27:15] they've done a
[08:27:16] lot of justice
[08:27:16] to the Turok
[08:27:17] series especially.
[08:27:18] So they
[08:27:19] remastered this
[08:27:20] game in 2017
[08:27:21] and brought it
[08:27:21] to Steam
[08:27:22] and GOG
[08:27:24] I don't know
[08:27:24] how exactly
[08:27:25] that's pronounced but
[08:27:26] they brought it to the modern world and made a lot of changes
[08:27:30] that really improved the gameplay.
[08:27:33] Nice! And this is the version
[08:27:34] you'll be doing today, the PC version?
[08:27:37] Yes.
[08:27:38] Yep, the real-life version.
[08:27:39] There we go.
[08:27:40] Okay, that's good to know.
[08:27:41] I think that's totally fair.
[08:27:43] Of course, I have a ton of nostalgia.
[08:27:45] If you all could see anything on my back shelves,
[08:27:46] you'd be like, oh, look at all these game references. I have a little banjo
[08:27:48] pumpkin plushie
[08:27:50] that somebody handmade me. It's so cool
[08:27:52] but yeah, I definitely
[08:27:54] feel this. I think nostalgia is a huge
[08:27:56] thing that drives us into loving games,
[08:27:58] into wanting to speedrun and all of that.
[08:28:01] So yeah this was really cool.
[08:28:02] Well now I get to learn about why you love it so much
[08:28:05] and see for myself.
[08:28:07] So if you're ready, why don't
[08:28:09] we get to the countdown?
[08:28:11] Let's head on over to the game
[08:28:13] and then you can count us in and
[08:28:15] get started. Show us how this works. Also
[08:28:17] we're going gonna be going
[08:28:20] through... This is essentially like a slow
[08:28:22] any% and then we're gonna see glitches
[08:28:24] after that as well so we'll see glitches in both
[08:28:26] instances but we kinda have two
[08:28:28] sections of today's We kind of have like two sections
[08:28:30] of today's show.
[08:28:33] Yep, that's my overall plan is to focus on any percent
[08:28:36] as the category that I run the most
[08:28:38] and it is by far the most broken
[08:28:40] in filled with glitches. But there are
[08:28:41] some bits of speed tech and death warps
[08:28:43] and glitches like that that we can't really
[08:28:45] show off in any percent route.
[08:28:47] Before I even do the countdown,
[08:28:49] I will emphasize that there are a couple categories like
[08:28:52] I say and they all are played on different difficulties. There's straight up hardcore
[08:28:56] category, hardcore any%, hardcore 100%.
[08:29:00] But mechanics on
[08:29:02] the hardcore category is different
[08:29:05] where you only start with one life
[08:29:07] and you cannot get any extra
[08:29:08] lives at all.
[08:29:11] So given that the majority of the speed tech in the Any% route focuses around game overing
[08:29:19] over and over.
[08:29:20] It's kind of impossible to do it on mode that you only have one life, so hardcore
[08:29:24] is out of the question. But we want
[08:29:26] die as much as possible
[08:29:28] and as quickly as possible
[08:29:30] So we play the any% category on hard
[08:29:35] The other categories like the straight up any percent no major
[08:29:37] glitch category as well as the 100%
[08:29:41] categories are played on easy mode just to
[08:29:43] make it so you can fly through and
[08:29:44] not have to worry about dying randomly.
[08:29:48] Right, right, right. That makes sense.
[08:29:50] But yeah, one of the rare games
[08:29:51] that we play on hard because we want to die.
[08:29:54] Yeah!
[08:29:56] That's actually really cool. I don't feel like I've seen that in a lot
[08:29:58] of speedruns.
[08:30:00] Unless it's like oh we're playing hard on purpose
[08:30:02] but like yeah okay show us why
[08:30:04] let's do it. I'm ready to go back.
[08:30:07] Yeah so I'll give us a countdown of 3... 2... 1... Go!
[08:30:13] So with the remaster there has been a couple patches along the way and
[08:30:17] first thing I'm doing is just mashing some inputs.
[08:30:19] Any inputs during these cutscenes
[08:30:21] we'll skip them and bring us right into
[08:30:23] game in to the port of Adia.
[08:30:29] Real quick before I even start anything,
[08:30:33] I just want to talk a little bit about some of the movement tech. It's going to be very tiny in the top left corner of my screen.
[08:30:36] I'll try and get you to a place where you might be able
[08:30:38] to see it where there's a dark corner.
[08:30:40] I have some numbers shown on the top left corner and the only number that I'm really
[08:30:44] focused on right now is the velocity.
[08:30:47] It's the number right in the middle.
[08:30:49] Right now it's set to zero because I'm not moving, so
[08:30:51] this is one of those classic games where
[08:30:53] movement is faster
[08:30:55] when you strafe, so if I just
[08:30:57] hold forward, I move at 3.97 units per second
[08:31:01] .
[08:31:05] If I move sideways,
[08:31:06] I also move at 3.9 units per second
[08:31:09] but if I strafe and do two inputs
[08:31:11] I'm moving at 5.6
[08:31:13] units per second so
[08:31:15] a lot of this game is gonna be
[08:31:17] run diagonally just simply
[08:31:19] to go faster.
[08:31:23] And real quick, since there's some right down here in the beginning, I'll show you some of the
[08:31:25] basics of life management.
[08:31:28] So we start
[08:31:28] with three lives
[08:31:30] and no life force tokens on
[08:31:34] the top right corner. We call those Doritos, so I'm going to be referring
[08:31:38] to those as Doritos a lot throughout the run.
[08:31:41] And it doesn't really make as much sense in Turok 2.
[08:31:44] The reason we call them Doritos is because of Turok 1, actually.
[08:31:47] They were Dorito-shaped and they were triangles.
[08:31:49] I don't think we have the Doritos emote anymore
[08:31:52] because it's not doing an event.
[08:31:53] But I would have said to use those!
[08:31:55] Darn.
[08:31:57] That's okay.
[08:31:58] So, similar to like any other game of its time
[08:32:01] you start off with zero and there are these
[08:32:04] yellow Doritos here that give you one Life Force Crystal,
[08:32:08] one Dorito, and the spicy Doritos, the red ones, give you twelve
[08:32:12] so throughout the run we're going to be kind of carefully um balancing those um our
[08:32:20] life counter we want to be close to an extra life a lot but um able to game over when we want
[08:32:26] um so here again here's the beginning of portavadia
[08:32:32] this is the only level that doesn't have a portal behind you when you start.
[08:32:38] So, you go through a level, you complete it,
[08:32:40] and you're brought to a totem fight
[08:32:44] which brings you afterwards to the main hub and
[08:32:47] you can select your next level after that. If you try
[08:32:51] to go into a portal without completing the mission objectives,
[08:32:55] you get sent back at the beginning. Which is something that we use
[08:32:57] quite a bit throughout the run as well
[08:32:59] But this one doesn't happen at the
[08:33:01] beginning
[08:33:03] but going in the exit portal without
[08:33:05] completing your mission objective still brings you back here
[08:33:08] uh and the last thing that i want to explain is a little update that night dive did
[08:33:13] in the remaster which is this door here on the top right of this first ramp. This door was not in the remaster,
[08:33:21] or sorry it's not in the original for some reason Night Dive decided to add
[08:33:26] this little room I'm going to turn on noclip and just fly into the wall here, this
[08:33:30] little room. This is what happens where if you're in the hub which is here and go back
[08:33:37] into the level it doesn't send you to the beginning it sends you into this new side room
[08:33:41] so this is the only portal in the entire game that does not check if you've completed or the
[08:33:46] only end portal um that doesn't check if you completed mission objectives before leaving. Otherwise, it just loops you back and says nope, you didn't do your mission objectives get back in the level and do the mission objectives so this is our shortcut to the hub,
[08:34:01] um...and all throughout
[08:34:03] the game there are these types of
[08:34:05] portals here that we can warp between
[08:34:07] so
[08:34:09] a huge part of any percent is just not doing objectives and warping from one portal to the
[08:34:16] other, so we can get in and out of levels without doing any mission objectives. So that is kind of a lot of the background of how any percent works.
[08:34:25] And I didn't actually need to open that door so let's just do a quick little restart to put everything back
[08:34:35] to normal because that door should be closed to start.
[08:34:41] So again we start with three lives which
[08:34:44] is great for a casual playthrough but we don't
[08:34:46] want three lives
[08:34:47] we want to be able to die easily
[08:34:49] so what I'm going to do is jump over a trigger here
[08:34:52] up these boxes
[08:34:53] and then trigger this explosion
[08:34:55] to take a bunch of damage
[08:34:57] from this guy
[08:34:58] and just start working
[08:35:01] at whittling away on my lives.
[08:35:04] The quickest spot that we can really die over and
[08:35:06] over in this game is map 2 here.
[08:35:10] Here's our first key that we need, all we
[08:35:12] really need for the Any% route
[08:35:14] is to get level keys like that
[08:35:16] To open the next level
[08:35:19] And then each level has one primogen key
[08:35:22] I'll show you in the inventory here, it's the column second to the right
[08:35:25] There's one primogen key that opens the final boss
[08:35:29] yeah so really all we need is is all these primaging keys in order
[08:35:34] to get them we need each level key.
[08:35:39] So I've done my first death.
[08:35:41] When you die, you are respawned at the most recent portal that you went in.
[08:35:43] So I'm going to run right back over here.
[08:35:45] I'm going to get some more enemies involved here and i'm just
[08:35:48] gonna kind of stand in their path and take a bunch of damage
[08:35:51] and hopefully die again real quick
[08:35:56] and now i have one life so my next death will be a game over.
[08:36:00] This is the first part of the major glitch in this game.
[08:36:07] It's basically that we can control Turok during the game while we're screening.
[08:36:10] I'm going to turn on god mode real quick just so I don't die too early, but this doorway is where
[08:36:16] we are going to do our first what what we call, bell slide. And
[08:36:20] we call it that just because it's named after the
[08:36:22] runner that really helped
[08:36:23] kind of find out this tech.
[08:36:27] So when
[08:36:28] I die next, I'll be in a game over screen.
[08:36:30] And you already saw me once use noclip.
[08:36:33] It's a cheat.
[08:36:34] I just have it bound to my keyboard for quick use.
[08:36:36] But noclick lets us move through walls.
[08:36:38] Just a little console thing
[08:36:40] to make navigating levels
[08:36:41] easier for speed stuff, but...
[08:36:43] Right now you're doing this on god mode, right? You're still in god
[08:36:45] mode. Yeah, just to
[08:36:47] explain real quick what I'm about to do
[08:36:49] There's another... You can't easily just pop out of the wall
[08:36:52] like that. No.
[08:36:54] I'm just explaining the differences
[08:36:56] between God Mode and Fly Mode because
[08:36:58] um, I want to emphasize
[08:37:00] that when we are in the game over screen,
[08:37:03] We can control Tark and it functions like fly mode
[08:37:06] And not god mode. So fly mode is a cheat as well
[08:37:09] That lets us fly around but not move through walls
[08:37:12] I can move through walls. I can move through doors,
[08:37:13] and I can also move through
[08:37:15] doors that haven't opened yet
[08:37:17] I just can't move through walls
[08:37:19] So...
[08:37:21] Normally in a normal playthrough,
[08:37:23] we would swim down in this water, come up that tunnel.
[08:37:26] This little exclamation point is a switch
[08:37:29] that opens when we kill this enemy.
[08:37:32] Hitting that switch opens this door and go through all this like side path. There's no keys over there
[08:37:37] There's no reason for us to be over there
[08:37:40] So what I'm gonna do is game over, and I'm going to show you real quick in fly mode what I'm gonna do.
[08:37:46] So when I die, I'm gonna be aimed at this tunnel and I'm going to hold forward
[08:37:51] To fly up into this tunnel. Once I hit this wall,
[08:37:55] I'm going to fly left
[08:37:57] and into this corner.
[08:37:59] There's a portal below me.
[08:38:01] If you move
[08:38:02] into a portal
[08:38:03] when you're moving around
[08:38:04] on the game over screen,
[08:38:05] you'll go into it, it doesn't matter how
[08:38:07] high you are because portals have infinite height
[08:38:09] so you'll go into a portal
[08:38:11] and you actually come back to life. So we're going to come back
[08:38:13] to life in this room and then
[08:38:14] go right back out so we can progress the rest of the run.
[08:38:17] Our second key, our next
[08:38:19] key is actually right here, and it skips
[08:38:21] a good two-minute chunk of the level.
[08:38:24] I'm going to fly
[08:38:25] back down here, and just real quick,
[08:38:28] I'm going to show a nice aerial view again
[08:38:30] of what I'm gonna do.
[08:38:31] I'm gonna start here.
[08:38:33] I'm gonna fly into that tunnel
[08:38:34] and end up in that corner.
[08:38:36] Sorry, I love how they're still shooting at you from like way out of
[08:38:39] bounds. Oh, I know. Um... You can go.
[08:38:43] I'm just gonna kill this enemy because he likes to melee us out of the way so I'm going to turn off god mode
[08:38:47] and set up um my aim normally this guy would be
[08:38:51] throwing grenades at us too but i killed him to show off the switch um i've had god move on okay
[08:38:58] normally that guy would be from grenades at us which is the most
[08:39:01] reliable way to die they do 16 damage a tick so they're super quick at killing us. So during
[08:39:08] this game over screen I'm going to turn on a nice little keyboard overlay too
[08:39:12] that's going to show my movement
[08:39:17] look at that scream
[08:39:21] I think actually when i tab back in my mouse moved so it um did slightly change
[08:39:27] my uh layout there so let me turn off flight mode.
[08:39:32] Oh god this though didn't work.
[08:39:34] Yeah it didn't work because I tabbed out to pull up my keyboard overlay that I forgot about and it moved my mouse when I tab back in.
[08:39:42] The mouse placement is really important.
[08:39:44] Yes, you can move your mouse
[08:39:46] and move where you're looking
[08:39:48] and that's obviously something we don't want to do
[08:39:50] because we can't see during the game over screen
[08:39:52] so now I'm just going to do
[08:39:53] the keyboard movements, there's a nice audio
[08:39:55] cue too.
[08:39:57] That door opening tells me when I hit the wall
[08:40:00] and
[08:40:01] I'll come back to life and out of the game over screen,
[08:40:04] I can keep playing.
[08:40:08] There's a couple caveats to this right now though.
[08:40:10] I can't save the game because I have zero health, I have zero health.
[08:40:14] I have 0 lives. The game is really confused
[08:40:17] right now. I can still take damage but
[08:40:20] I don't die anymore because I've already... You're not going to die!
[08:40:23] Yeah. So the game actually does continue
[08:40:25] to track damage further into the negatives as you take
[08:40:28] damage. So we're basically invincible.
[08:40:31] So despite the fact that we're playing on hard mode, there's
[08:40:34] not much of a threat right now
[08:40:37] and that lets us do major sequence breaks because again where basically
[08:40:41] um we're basically able to fly
[08:40:44] any direction up down left and right
[08:40:46] we can go through doors but not walls it's not no clip we can't go through
[08:40:50] solid walls um but a lot of sequence breaks that
[08:40:54] will do throughout the run with that tech. But this isn't an ideal state to be running
[08:41:02] the rest of the run in because I can't die anymore and I want to be able to game over a bunch.
[08:41:08] So as I move through the game,
[08:41:12] I'm going to be collecting some Doritos to get my life back
[08:41:16] And there are a couple ways that we can get our life back, and there are a couple
[08:41:19] ways that we can get our health back.
[08:41:21] Theoretically, we could just pick up
[08:41:23] a bunch of health. There's
[08:41:25] quite a few places in this
[08:41:27] game where there is unlimited spawns of health
[08:41:29] and ammo if you're patient enough.
[08:41:31] So theoretically we could just farm health over
[08:41:33] and over and over, and eventually come back out of the
[08:41:35] negatives and have health again.
[08:41:38] Yeah, it is very slow.
[08:41:41] Or we could get a full health
[08:41:43] which is a special pickup
[08:41:44] that no matter what your health
[08:41:45] is at
[08:41:45] it could be at 199
[08:41:47] or negative 50,000
[08:41:49] Okay. A full health will set you to 100 health
[08:41:51] uh so easy way to fix this state um and real quick here this is the next
[08:41:58] kind of like thing to show off in this run. So normally
[08:42:01] this door's closed and you'd have
[08:42:03] to go down into this room
[08:42:05] here, hit the switch to open that
[08:42:07] door which would
[08:42:09] lower the bridge but they still put collision along the
[08:42:15] floor where the bridge is going to be and one thing that we can do in tarok 2
[08:42:19] is ledge grab they added ledge grabbing in the remaster. As long as you're moving
[08:42:23] at a
[08:42:24] ledge, Turok will just climb up
[08:42:27] and this is the only remastered
[08:42:29] Turok game that did that so we
[08:42:31] can just
[08:42:31] we can just uh we can just jump onto the bridge
[08:42:37] yep and this door at the end automatically opens once it detects us
[08:42:40] in the bridge so we don't even have to go through any of
[08:42:42] that side stuff at all.
[08:42:46] Here's our first full health but we don't want it yet.
[08:42:50] It's kind of convenient not having to worry about enemies like that, that are damaging us.
[08:42:55] So we're gonna walk right by that full health.
[08:42:57] I still can't save the game but I don't really need to
[08:43:01] at this point. There is no real threats
[08:43:03] of soft locking the run
[08:43:04] or dying, because I can't die.
[08:43:08] So we're just going to cruise for a little bit longer on
[08:43:11] this state in what we call zombie mode.
[08:43:20] I feel for the zombie mode Yeah, by
[08:43:22] default too this is a setting that
[08:43:24] is default all of the special objects you can interact with have these exclamation points
[08:43:29] because one of their problems with the original game was that,
[08:43:33] well field-of-view was terribly limited on the N64
[08:43:36] as well as it
[08:43:37] wasn't really clear what to do next.
[08:43:39] By default, this setting is on where
[08:43:41] everything you can interact with has this exclamation
[08:43:43] point. You can turn it off, but
[08:43:45] for the clarity of the run and to make it easier
[08:43:49] It just makes sense to keep the exclamation points on
[08:43:53] Some of them you could actually touch through the wall too
[08:43:56] Like that switch I hit through the wall so I don't have to
[08:43:59] hit any other switches and my ladder drops here
[08:44:03] I can get this key and then this switch I can hit through the wall as well
[08:44:07] which opens my door. Oh it's great! through the wall as well i love it they all have
[08:44:10] they all just have you and up polygons in a lot of their
[08:44:14] i don't know maps or games or whatever where you can just you just go through
[08:44:18] walls first that you just banjo you can grab go through walls. In Banjo, you can grab
[08:44:20] Jiggies through the coffin
[08:44:22] or through the wall... it just happens
[08:44:24] all the time so I'm glad
[08:44:26] this is no exception.
[08:44:28] So this section is another very good use of our zombie bone,
[08:44:34] and other reason why we didn't take that first full health
[08:44:37] that we passed.
[08:44:38] This catwalk section's kind of a long winding section
[08:44:41] Of these narrow catwalks where there's those green enemies that entrails
[08:44:45] Along the way. They block your path
[08:44:49] They're also perched up randomly along some of these
[08:44:52] kind of watch areas.
[08:44:55] So it can be a difficult
[08:44:56] section if you're playing on a mode
[08:44:58] like Hardcore for example
[08:45:00] but since we can't
[08:45:03] die there's one strange exploit
[08:45:05] We can fall
[08:45:07] into death pits and also
[08:45:09] not die, and what
[08:45:11] we can do is infinitely gain speed,
[08:45:12] and I haven't turned off the Speed Overlay yet
[08:45:15] on the top left corner just to kind of...
[08:45:18] It's very tiny but might be viewable
[08:45:20] to show the increasing speed.
[08:45:22] And at some point it's randomly going to clip us all no
[08:45:25] clip up to the top here. It's randomly gonna clip us into this room
[08:45:30] Here, this corner which is past all of the catwalk section and actually right above where we entered
[08:45:36] this room. So it saves like a minute and a half just by falling in a really particular spot
[08:45:42] so I pull up the map overlay just to set
[08:45:45] up where I want to fall. I might have jumped a little too far out, but
[08:45:51] should take anywhere from five... There we go. It just clipped me out of
[08:45:56] nowhere, a little above
[08:45:58] where I was falling.
[08:46:00] So there's a couple spots in the run
[08:46:02] that we do take advantage of death pits
[08:46:04] like that and just infinitely gain speed to do some
[08:46:08] other sequence breaks. But again we don't want zombie mode forever so there's the
[08:46:14] next full health that we encounter in the run.
[08:46:17] There is a small chance
[08:46:18] because that's just so far out of the way,
[08:46:21] there's a small chance
[08:46:22] that there's a full health here next to our key and it's not
[08:46:25] this Health Spawner has a one in a thousand chance of being a full health.
[08:46:29] So yeah,
[08:46:31] it's kind of hoping for some nice RNG, but unfortunately no.
[08:46:34] Um, so getting this full health will set me to a hundred health.
[08:46:37] I still have... Yeah!
[08:46:39] Still zero lives though, so I can't save the game
[08:46:41] because the game still realizes something's wrong.
[08:46:46] So I do gotta be a little careful because if
[08:46:49] you die here, and I'm not gonna show it off
[08:46:51] because I don't wanna lose all this progress.
[08:46:53] If you die at zero lives
[08:46:55] the game underflows you back to
[08:46:57] 255 lives.
[08:46:59] So it's really hard to die again with a Game Over screen if we have 255 lives,
[08:47:05] so we don't want that.
[08:47:09] But we should be getting our extra life soon, very soon.
[08:47:13] Which would get us a save.
[08:47:16] But I can still take a little bit of damage here as i progress through the last map
[08:47:22] of the level uh because the next death warp that we want or the next spell side that we
[08:47:27] wanna do um we wanna do is quick as possible so kind of taking some damage from these enemies that's
[08:47:33] like girl but not too much there's some nice spicy doritos here in this fountain
[08:47:39] which puts us at 78 and and there's 40 more.
[08:47:43] So four more spicy Doritos right before the end of the level
[08:47:47] that will give us our extra life.
[08:47:49] So I'm going to stand right here
[08:47:51] and just take a little bit of damage from these guys.
[08:47:56] That's my last level three key,
[08:47:58] so I have everything that I really need
[08:48:00] and I haven't completed a single mission objective.
[08:48:03] I have all of my keys. I don't completed a single mission objective.
[08:48:03] I have all of my keys,
[08:48:04] I don't have the primogen key yet
[08:48:05] but that is one thing we have to backtrack for
[08:48:09] But I have all the keys
[08:48:10] that I need to open the next two levels
[08:48:14] So right along here next two levels. So,
[08:48:15] right along here is the end of
[08:48:17] level. I don't want this full health because
[08:48:18] I've been taking... Oh, I took it.
[08:48:22] I didn't
[08:48:23] want it but it's fine. I'll just take some damage from this guy
[08:48:25] and see if I can get these guys to come help as well.
[08:48:27] I just didn't want to slow down
[08:48:29] and have to tank a little bit more
[08:48:31] damage, but because I haven't
[08:48:33] completed the objectives like I say, it spawns us here on the docks.
[08:48:39] And I can go right back to this door that I was talking about.
[08:48:42] This enemy, we did want to make sure he stayed alive remember at the beginning i jumped
[08:48:47] i delayed an explosion trigger and i jumped into him there is a chance that he can die too which
[08:48:52] does soft lock the run it's only 10 seconds in so it's an easy reset not really soft lock but
[08:48:58] um it makes it so you can't do this final bell side here through this door because again
[08:49:03] the portal out of this level is right here ahead of us, so I'm going to let him kill
[08:49:08] me and hold W.
[08:49:10] I just realized that I have my keyboard over layup still.
[08:49:12] Whoops!
[08:49:13] I meant to minimize that to not hide
[08:49:16] too much gameplay but
[08:49:17] I showed
[08:49:19] off the room already. This portal was just
[08:49:20] straight ahead, so
[08:49:22] it doesn't check to see that we've done
[08:49:25] initial objectives. I've stood near this portal
[08:49:27] so now this portal is in our
[08:49:29] kind of portal inventory and I can use the other
[08:49:31] ADOM portals to warp back to here
[08:49:33] at any point. So I don't have to complete
[08:49:35] any mission objectives
[08:49:37] all I need to do is move into the levels and get what i need to
[08:49:41] get six primogen keys uh to put here to fight
[08:49:44] the primogen boss i see
[08:49:55] what is this game? Yeah, these levels did really feel very long. It's mostly due to the N64.
[08:50:00] They just ran...the game ran like a Microsoft PowerPoint at some points.
[08:50:07] The remaster has a nice steady 60 FPS, and they did also increase Turok's move speed as well, which is a huge improvement.
[08:50:17] And then in ledge grabbing just so many...so much improvements to make this game feel so much quicker.
[08:50:25] Okay,
[08:50:25] So we are starting level three now I'm doing the levels out of order for a reason mostly
[08:50:30] to get a certain weapon that makes this run
[08:50:33] so much easier as early
[08:50:35] as possible. Normally
[08:50:37] on this level, the Death Marshes, you get
[08:50:39] a talisman later on called the Breath of Life
[08:50:41] and that talisman will make it so you can swim in these
[08:50:44] poison waters all throughout the level, and
[08:50:46] throughout a couple other levels
[08:50:47] safely. But because
[08:50:50] we still have
[08:50:52] zombie mode from that bell side at the end of level 1,
[08:50:55] we can safely swim in this. Turok does grunts and
[08:50:59] agony the entire time. That's okay! But we can
[08:51:03] swim in this water and work on managing our life counters.
[08:51:07] We're, again, at zero lives, 88 Doritos, so certainly can't save because we're also still
[08:51:13] in zombie mode.
[08:51:20] But we will start managing our life count appropriately.
[08:51:29] It's quicker to just jump right down into that poisoned water than doing the level normally because our first key is just a little ways back there.
[08:51:36] That normal path that was right in front of me at the start has a lot of extra stuff we don't really need.
[08:51:36] Gotcha.
[08:51:44] This water is slightly different, it still won't kill me because I have
[08:51:48] zombie mode, but this
[08:51:50] is some darker poison water that
[08:51:52] there's no way to protect yourself from
[08:51:54] with that talisman.
[08:51:56] The any% run
[08:51:57] does kind of use some very minor tech that's not really worth going back and highlighting, but you can briefly hop along this water and not take damage um you can kind of see it took about five seconds
[08:52:12] of hopping through that water for proctor grunt in pain so in a normal playthrough when
[08:52:16] you actually are at risk of dying, you can hop along that water
[08:52:20] and a couple other sections of water like
[08:52:22] this throughout the run.
[08:52:25] But we're just going to move right on
[08:52:26] past here. That satchel charge is
[08:52:28] not necessary. It's just right in the way.
[08:52:31] But all we need is our keys.
[08:52:35] Is that the main thing you
[08:52:37] need to complete the game?
[08:52:38] Yep. Unfortunately, this is just out of reach but this is
[08:52:42] the gun that we're doing this whole level early for that's called the
[08:52:44] shredder you can i guess go up here and grab it but it does not save time it
[08:52:49] loses time to get that shredder and we don't really need it yet.
[08:52:52] The shredder's a variant of the shotgun
[08:52:54] that I have already
[08:52:55] that is very broken
[08:52:58] and once I pick it up, I'll kind of highlight
[08:53:00] why.
[08:53:03] But Once I pick it up, I'll kind of highlight why. Okay.
[08:53:07] Yeah the whole quirk with Turok in general
[08:53:09] more so with this game than the first
[08:53:11] but the whole quirk is backtracking um
[08:53:14] so what the intended strategy to do on this level is go through the entire
[08:53:20] level you get the talisman that lets you safely swim in these waters. And then this
[08:53:24] nice little Dorito trail shows you where
[08:53:26] the primogen key is
[08:53:28] hidden in this little tunnel down here.
[08:53:30] But because we still have zombie lore
[08:53:32] and we haven't cured that yet uh we can get the primogen like
[08:53:38] rain in the water here or nope just getting that talisman let you safely swim in it
[08:53:43] oh i mean casually Would you be trying to
[08:53:45] drain the water or clear the water
[08:53:47] or something to get through there?
[08:53:49] No, there's no way to drain it. A casual playthrough
[08:53:51] would be to get that talisman
[08:53:53] that lets you safely swim in this water Oh! Get the talisman that lets you safely swim in this water. Oh, oh!
[08:53:56] Get the talisman right. Yeah, so
[08:53:58] I'll show where that is at the end of the level
[08:54:00] but
[08:54:01] yeah, you go through the entire level and then come back
[08:54:04] just for this one little section of swimming to get
[08:54:07] the primogen key.
[08:54:14] That's helpful.
[08:54:17] Zombie mode is doing a lot yes for this run that's huge yeah there's
[08:54:23] a lot of repeated use of the same tech um and later on i'll kind of show off a different way before we found
[08:54:30] bell slotting uh a really awful difficult way to set up zombie mode um but yeah it's kind of long away and we were able to maintain this
[08:54:43] zombie mode throughout so much of the run uh and makes it much more trigger-less than it is.
[08:54:50] That little section
[08:54:51] here, just a minor optimization
[08:54:53] we can jump
[08:54:54] I just triggered it there but
[08:54:56] jumping around this will prevent these enemies from spawning,
[08:55:00] because this mud slows you down.
[08:55:02] So there's a couple spots like that
[08:55:04] we're just going to do some minor optimizations on.
[08:55:08] This map of Deathmarches is kind of like a special map to me.
[08:55:13] This is the first map that I found any sort of speed tech on this game.
[08:55:17] This is one of the few maps in this this game i look on fly mode just to
[08:55:22] make it a little quicker this is one of the first maps in
[08:55:27] this game where you'll go through the section like normally, kind of on this path.
[08:55:35] You'll climb up this tower and you'll go through this teleporter
[08:55:40] and end up here, which is right above where you just were.
[08:55:47] This is all the same map.
[08:55:48] Very often when you use these portals your teleported to totally different like area of the map that
[08:55:53] is not interconnected so this is one
[08:55:55] of the first places
[08:55:57] that um, a portal will
[08:55:59] just bring you to a different spot on the same map
[08:56:01] Um... yeah!
[08:56:04] And one of the mission objectives
[08:56:06] is up this tower here
[08:56:08] and you climb up the tower and you shoot
[08:56:10] open that door to get to
[08:56:12] um...the armory You have to blow up a the armory.
[08:56:14] You have to blow up a couple of armory stores,
[08:56:17] but you can see this bridge right here and
[08:56:20] if we do a nice little...
[08:56:23] He's kind of legible. He is body blocking me right now so i have to kill him
[08:56:27] um he's not normally out in the open like that but if we do a nice little jump
[08:56:34] uh we can clip from underneath this bridge up to the top.
[08:56:38] I'm not aiming my mouse anywhere in particular, but I'm aiming my body as I move roughly towards that seam in the bridge.
[08:56:47] And jumping right up onto this bridge to save
[08:56:51] that whole section down there.
[08:56:55] And, right here Mm-hmm.
[08:56:59] And right here is the shredder.
[08:57:00] A gun!
[08:57:04] Yes, this gun is just amazing.
[08:57:05] Um... There's one risky strat that you can do with the ledge grab here.
[08:57:09] Normally, you would grab the shredder and go back here to progress further along this path
[08:57:14] but if you want to do something called swag jump
[08:57:17] You can just realize those swag jumps around
[08:57:19] the corner and ledge grab there.
[08:57:21] Just a small
[08:57:22] little optimization.
[08:57:26] But
[08:57:27] this gun is broken.
[08:57:29] So it is a variant of the shotgun.
[08:57:31] There's two different shot types.
[08:57:33] There's your green shells that will ricochet all over the place when you shoot,
[08:57:37] and then your red shells which are explosive variants
[08:57:40] of that. Each time it bounces
[08:57:42] off a corner, it's just another explosion
[08:57:44] Um
[08:57:45] And they all do the same amount of damage
[08:57:47] so we can melt enemies
[08:57:49] so easily
[08:57:50] with this gun.
[08:57:53] We use it all throughout
[08:57:55] the run and really kind of carefully
[08:57:56] manage our ammo, so I'm actually going to
[08:57:59] give ammo because I've been showing off
[08:58:01] just this gun and
[08:58:03] have a little less ammo than I normally have.
[08:58:07] So coming
[08:58:07] up later in the run, there is
[08:58:09] one version of the bell slide that will be
[08:58:12] shown off in level four. That is incredibly challenging so
[08:58:15] there's two major routes of any percent and
[08:58:20] one of them routes out that very,
[08:58:22] very challenging bell slide.
[08:58:24] So this map I'm going to come back
[08:58:26] to later after the major 80% route
[08:58:28] and kind of show some
[08:58:29] of the differences
[08:58:31] between the Whisperless route,
[08:58:33] the fastest most optimal but hardest strategy
[08:58:37] and the normal
[08:58:41] route where you get the Whisperser's Talisman, which is
[08:58:44] the talisman at level 5.
[08:58:48] So there are two kind of deviations based on skill level and how crazy you want to be
[08:58:52] I'm going to do the hardest version
[08:58:55] first and just kind of shoot
[08:58:57] those enemies here to open this
[08:58:59] gate,
[08:59:01] but now I can save the game!
[08:59:03] I got that full health, I have a life so I can save the game i have i got that full health i have a life so i can save the
[08:59:05] game um
[08:59:07] this is just the only section of any percent where we actually take advantage
[08:59:12] of the fact that water doesn't kill us instantly. Cool. Do another
[08:59:16] rock jump and sequence break
[08:59:18] this whole room, cause I can jump right around
[08:59:20] these pillars
[08:59:22] rather than going through
[08:59:24] um...this whole of side area over here um i love extra collision yeah
[08:59:32] leaving in those ledges so good speaking of extra collision, um...
[08:59:36] Oh! Let me kill this guy.
[08:59:38] Um, normally... let me... does this work if I just...
[08:59:51] Now it works. Okay, so if you've played a normal playthrough of the game You have all six talismans
[08:59:53] The Eye of Truth Talisman is one that you get in level 6
[08:59:56] That kind of reveals hidden bridges like this.
[08:59:59] For the most part though, the bridge is always there.
[09:00:02] They just add a beginning section
[09:00:05] A normal playthrough where you start up here
[09:00:08] and you're able to walk across the bridge
[09:00:11] they add this brighter yellow part when you get the eye of truth but
[09:00:15] this curved part is always here it's just not visible. So I'm gonna turn off that cheat and go back out come
[09:00:25] back in to show the fact though it still stays despite the fact that I turned off all inventory.
[09:00:31] So that might be a little weird but we can
[09:00:35] ledge grab if I remember the exact spot
[09:00:40] is this way?
[09:00:43] We can ledge grab onto the very edge
[09:00:45] of this bridge, even without this talisman.
[09:00:48] And this is
[09:00:49] used in at least my routing of the hardcore 100 category
[09:00:54] because there's all of the end game weapons are here
[09:00:57] there's your charge dart which is a stun type
[09:01:01] weapon you've got
[09:01:02] your scorpion missile launcher somewhere down at the bottom here
[09:01:05] that grenade launcher up there all your power weapons you can get super early
[09:01:09] um so huge sequence break for hardcore runs especially. Even casual playthroughs.
[09:01:15] Just being able to ledge grab onto this whether it's visible or not.
[09:01:21] But we don't need any of that in
[09:01:24] Any% so I'm just going
[09:01:26] To move on here
[09:01:28] Um
[09:01:29] I have two lives now though
[09:01:31] That's not ideal, so I want to come back here and just kind of redo this section
[09:01:36] without that because i cannot have two lives um i get some extra three dozen accidents showing that
[09:01:48] um little extra Doritos on accident, showing that little glitch off. Oh, that's how? Okay.
[09:01:52] What do you mean too many Doritos? You have too many Doritos.
[09:01:56] I know.
[09:01:58] Okay, here we go.
[09:02:00] This is kind of like a gauntlet room
[09:02:02] and all these doors open
[09:02:04] to let out some raptors. You can see them through
[09:02:07] the door, but they are friendly until we touch
[09:02:09] this key. One thing
[09:02:11] I haven't been able to show off yet is
[09:02:13] if you save the game
[09:02:14] and then load the game
[09:02:16] anytime any doors open save the game and then load the game, anytime
[09:02:17] any doors open
[09:02:19] you can move through those doors
[09:02:21] immediately instead of waiting
[09:02:23] for the animation to happen.
[09:02:26] What I'm going to do is kill all four these raptors super quick and then as this door
[09:02:29] at the end opens really slowly i'm just gonna immediately clip through it because i've saved
[09:02:34] and loaded but on a normal playthrough i'd come to this one first because it opens last and
[09:02:40] I can actually do show off why the shredder is so powerful and move forward
[09:02:45] and shoot straight up and down. It actually didn't kill them.
[09:02:50] It bounces it must be like 20 times, and actually
[09:02:53] kills the enemy there through the wall because
[09:02:55] there's just so many explosions right on the other side of the door.
[09:02:58] Oh wow.
[09:03:00] And now that I've got the key,
[09:03:02] these other ones open...
[09:03:04] Theoretically you could do that for every door, it's just
[09:03:06] really hard. Um...
[09:03:08] You can't slip right through? Yeah! Uh, it's- Um... Yeah.
[09:03:13] It's just really hard to do that with every
[09:03:15] door, so we only deal it with the last door.
[09:03:17] And now
[09:03:19] we're back at the beginning of Deathmarches. We have our one life and 93 Doritos, so we are almost at two lives
[09:03:25] But again, we never really want 2 lives except for the alternate round that I'll show off later
[09:03:30] We are ready to die again for the alternate route that I'll show off later.
[09:03:32] We are ready to die again and do
[09:03:34] our next bell slide.
[09:03:36] We are going to bell slide up into
[09:03:38] this portal here,
[09:03:40] so that's going to save us from jumping down in the poison water,
[09:03:43] which we can't do right now because
[09:03:44] we would die. We don't have the talisman
[09:03:46] to protect us.
[09:03:48] And it saves us from doing any part of this normally.
[09:03:51] But we're actually going to use the poison water to die
[09:03:53] so what i'm gonna do is wanna fall into this water and just fly up here and then once i've
[09:04:00] passed the portal i'm gonna move into this corner um and then into the portal, I'm going to move into this corner
[09:04:04] and then into the portal from super high.
[09:04:06] Had no clip on so it's not actually
[09:04:09] grabbing onto any of the collision.
[09:04:11] But I'm basically gonna move past it
[09:04:13] and into it like that from way above
[09:04:18] so i'm gonna set this up just by falling into
[09:04:21] this poison water i'll save just in case it messes up.
[09:04:25] And, I forgot to turn this on so I'll show my keyboard movement again
[09:04:29] Just kind of counting roughly to four seconds in my head
[09:04:33] and then moving into the corner um and safely through the portal i have
[09:04:39] zombie mode now but we're gonna immediately get rid of it uh because we're ready to move
[09:04:44] on to the next level.
[09:04:47] And you're super close on your Doritos, so you'll be like good go.
[09:04:50] Yep!
[09:04:52] So Adon is our
[09:04:54] friendly guide along the way
[09:04:55] We've skipped all of her cutscenes
[09:04:57] but she gives us the lore and all that. She gives us ammo once per level, and she gives us health
[09:05:01] once per level. And she works just like a full health should give us 100 health
[09:05:05] so we are now able to quick
[09:05:08] warp out of this level, back into the
[09:05:10] hub with full health
[09:05:11] and we're going to ignore level 2
[09:05:14] still and we're going to go right into level 5.
[09:05:17] Oh nice, okay. So 1-3-5 gonna go right into level five oh nice okay so one three five right odds and evens one three
[09:05:23] one two five two four six oh cool okay this level starts us off right in
[09:05:29] a bit of a gauntlet, so we're gonna
[09:05:31] kill some turrets here
[09:05:33] to open this force field
[09:05:35] and I'm gonna get
[09:05:37] this Dorito now just to get my life so I can save.
[09:05:41] The gimmick with this level is that there's a lot of doors
[09:05:46] that are blocked by force fields.
[09:05:48] The normal intended route is that, you know, you kill one
[09:05:50] force field, you move into the next room
[09:05:53] and a no-clip through the wall to make it click, you kill
[09:05:54] the next force field, and that
[09:05:57] opens the next one, and
[09:05:58] just kind of blow up force field go through door blow up
[09:06:01] forcing move your door but we can kind of um do that
[09:06:06] much more efficiently so i want to go back out
[09:06:09] and i don't want an extra Dorito though.
[09:06:11] So where's the one that I took?
[09:06:14] So the original orientation that this room sets us in when we get to the portal,
[09:06:19] I can just move my mouse a little to here, and do a nice shot off the ground into this
[09:06:27] tunnel and blow up that force field which opens the door to our right which is our progression pathway.
[09:06:33] It's a bit of a precise shot
[09:06:35] so there is actually another way that we can do it
[09:06:37] but I don't want that Doritos
[09:06:39] So I need to...
[09:06:41] My lord I keep forgetting which direction I took the Dorito from!
[09:06:48] If you don't want to learn that precise line-up, you can run right up to the walls.
[09:06:51] A lot of these curved walls in this level you can crouch at and see past them.
[09:06:56] So we can shoot right below the wall.
[09:07:02] There's a lot of spots here in this level, both in the Any% run and some alternate routes where we do a lot of wall shots.
[09:07:11] So I'll be showing that off a lot on this level. One minor thing is through this tunnel, if we
[09:07:16] hug this left wall
[09:07:17] there is no enemy at the end of this
[09:07:20] tunnel. Helpful for hardcore because
[09:07:22] if you go through this part of the tunnel like normal
[09:07:24] um, there's now an enemy here so hardcore where it's just kind
[09:07:29] of a nail digger the whole way through any enemy that we can avoid spawning better okay
[09:07:35] uh i'm very low on health, so
[09:07:37] I'm going to save here just in case.
[09:07:40] It's
[09:07:41] going to be sloppy ammo management, but a normal
[09:07:43] any% run, I would be very careful
[09:07:45] about managing ammo because again those red
[09:07:48] shredder shots are very important
[09:07:50] for the any% run
[09:07:52] so I'm
[09:07:54] using certain weapons when
[09:07:56] I'm able to refill those weapons immediately
[09:07:58] to manipulate the
[09:08:01] ammo spawners later on in the run.
[09:08:04] You're avoiding...
[09:08:05] You just avoided some health on purpose, because
[09:08:06] I'm assuming you're a yeah yeah um so this is actually
[09:08:12] the room that i'm gonna die next in uh normally we would come down into
[09:08:17] this room there's a force field here that blocks us,
[09:08:20] so we'd have to go down
[09:08:22] and jump
[09:08:23] down this nice little set of paths
[09:08:26] here
[09:08:26] and through this door is our force field generator.
[09:08:31] Unfortunately, there's not a great angle to wallshot that from way up here
[09:08:35] so any percent...no major glitches
[09:08:39] in 100% categories do go down there
[09:08:41] but on
[09:08:43] any percent where we can bell side,
[09:08:45] we are just gonna slip right through this force
[09:08:47] field. We're going to go down
[09:08:49] in the game over screen up to the end.
[09:08:52] That's an audio key that we listen for,
[09:08:54] to make sure we know we are doing it right.
[09:08:56] We're going to go to the end of this room
[09:08:58] To the right and down
[09:09:00] Because we have fly mode I'm not not worried about going out of bounds.
[09:09:04] Just because that's how the game over screen works. It locks you into this tunnel so it's kind of a straight shot into this portal and further to progression along the rest
[09:09:13] of the level so i'm gonna not have my audio cue
[09:09:17] because I triggered those guys but I'm going to save right here just in case
[09:09:21] um and hope that I just get
[09:09:24] it.
[09:09:30] Perfect. Oh, nice!
[09:09:32] So
[09:09:33] I talked about how I'm managed Oh, nice! So...
[09:09:35] I talked about how I'm managing my ammo very
[09:09:37] carefully because
[09:09:39] there's weapons along the way that we
[09:09:41] want to get to intentionally fill up
[09:09:48] our ammo and manipulate the ammo spawners so we can always fill up on our red shredder ammo. So, up until the end of this room I'm going
[09:09:52] to be using the Grenade Launcher.
[09:09:55] And I've already messed up this pathing now, so I don't know
[09:09:58] if I can do this without leaving and coming back
[09:10:00] but this room is the
[09:10:02] only spot in the entire run that we use
[09:10:04] damage boosting. This enemy can actually push us when he does his melee attack like this. Normally, we'd go through
[09:10:11] the stream and hit all four of these buttons that are in these little cubbies. It spawns a ton of little termite enemies that love to bodyblock
[09:10:18] us, and that will activate
[09:10:20] this elevator
[09:10:21] that will move up and down and let us progress.
[09:10:23] But, see if I can just get it
[09:10:25] still, despite the fact that I messed up their movement.
[09:10:29] If we
[09:10:30] perch ourselves right on this
[09:10:32] and let them melee us
[09:10:37] Oh, should she do like a ledge grab yeah we're able to ledge grab off of their damage
[09:10:43] boost but because i messed up the um pathing i'm gonna leave and come back
[09:10:49] and reset his position
[09:10:53] luma we'll give him a little kiss on the
[09:10:54] forehead for good luck
[09:10:57] i'm going to run right to this edge here um that should be about right sounds like the correct
[09:11:05] pathing so we're going to hope that he just... Oh, not quite.
[09:11:12] Oh, that should have been it. That was so close.
[09:11:16] It's a little frustrating
[09:11:18] that you have to rely on enemy
[09:11:20] RNG, but...
[09:11:22] Very yeah.
[09:11:24] Usually he'll follow the same path
[09:11:27] But sometimes he does slightly deviate on his pathing
[09:11:30] Which messes us up But the good point...
[09:11:32] The good part is that hitting
[09:11:34] those buttons spawns so many enemies to bodyblock
[09:11:36] you that it's quicker even if
[09:11:38] you fail that a couple times
[09:11:40] to just get the damage boost and up into this tunnel this way.
[09:11:46] I was gonna say, does that area tend to be like a run-ender section?
[09:11:50] No thankfully not.
[09:11:52] Oh okay. section. No, thankfully not.
[09:11:52] Oh okay.
[09:11:57] And luckily I've taken so much damage you can see me picking up health but I've taken
[09:11:59] so much damage that they don't really bring
[09:12:01] me back up to a point where I'm worried.
[09:12:03] And now that I got my last grenade ammo,
[09:12:07] I'm not using the grenade launcher for a little bit
[09:12:09] because I want to manipulate the rest of the random ammo spawners
[09:12:11] because I'm only missing red shredder ammo.
[09:12:17] A couple doors in this level like
[09:12:19] that one are tied to enemies dying
[09:12:21] Normally, in a play-through
[09:12:23] you might go this way and realize
[09:12:25] oh every path is blocked by force field generators so let me backtrack
[09:12:29] And there's some paths that go down here
[09:12:33] So you jump down here and you find
[09:12:36] one of your
[09:12:37] bonus portals, and then you'd find
[09:12:40] your force field generator
[09:12:41] and a nice long elevator
[09:12:44] and winding tunnel pathway to bring you back
[09:12:47] where you could not go earlier. But
[09:12:51] this is another wall that we can see through by crouching
[09:12:55] I will show the angle here.
[09:12:57] It's way off in the distance but
[09:12:59] by crouching on this corner and all
[09:13:01] I'll do no clip
[09:13:03] and just kind of fly a little closer to it
[09:13:05] we can just barely see past all the collision where that force field generator
[09:13:10] is so we don't have to do any of that. We're just going to hope that we only need one shot
[09:13:16] man, I didn't kill it in one shot.
[09:13:18] Two shots is fine. There it is!
[09:13:20] And all of my force fields are now open here,
[09:13:22] I can get the key that I need and a little bit more ammo...
[09:13:27] ...and we've taken so much damage even 30 health doesn't bring me back to life.
[09:13:30] I'm so far into the negatives, and another ammo spawner that we manipulated
[09:13:34] to red shells...
[09:13:38] ...and this is another map that I'll come back to and explain a lot for the alternate route, because what we do in this map is very different for the fastest most optimal whisperless route which is
[09:13:52] Whisperless Talisman that you get on this level
[09:13:55] That kind of helps you progress certain areas
[09:13:59] But there's the ultimate strategy that is much more beginner friendly where we still get that talisman.
[09:14:03] And it routes out like two of the hardest spell slides in the run.
[09:14:13] But what I'm gonna do is jump past this guy, This is like the first nail biter section of this run for me
[09:14:17] I've lost a couple runs here
[09:14:19] As you saw, this enemy doesn't move
[09:14:21] and you can kind of jump past him
[09:14:23] to hit this button but
[09:14:24] if you try to just run past him
[09:14:26] you'll fall down into this hole
[09:14:29] and there's no way to salvage the run from
[09:14:31] this point so you're stuck falling in this further forever and it's a soft
[09:14:34] walk like so that's going to be the running yeah um but i can turn on no clip and save
[09:14:41] that by just flying back up it's just very far down in this death pit um so always
[09:14:48] remembering to jump around this enemy is huge because otherwise he will push you off.
[09:14:55] But we don't really need to
[09:14:56] spend too much time at all in
[09:14:58] this room, I'm good to use my
[09:15:00] ammo now because
[09:15:02] those are both red shells and I'm full on red shells because i'm
[09:15:06] gonna need those if possible we try to dodge some of
[09:15:10] those spicy doritos because it does get a little dicey
[09:15:13] on this level later on with some Doritos that are
[09:15:16] hard to dodge, so we'd rather not get two
[09:15:18] lives because then
[09:15:20] we can't game over. I'm going to
[09:15:22] dodge that full health because
[09:15:24] the room up ahead is one of the hardest rooms in the run if we were able
[09:15:29] to take damage so we are going to cheese it by not being able to take damage.
[09:15:33] Pretty bad news, there's the shredder on display it's just
[09:15:37] so busted we're able to shoot straight down and let it ricochet
[09:15:40] off the floor and ceiling and spawn kill these very tanky enemies
[09:15:46] um in a true speedrun, this whole room is on timer for some elevators. But as I stop to highlight some things the timing is off a little bit.
[09:16:01] But... I'm gonna do another
[09:16:03] not through the wall shot,
[09:16:05] but again with how busted
[09:16:07] this shredder is.
[09:16:09] I've reached the end of the room, and I'm blocked by a force field
[09:16:11] generator. So normally what you do is
[09:16:13] you swim in this water, and there is a
[09:16:15] tunnel on
[09:16:17] one of these ends over here. there's a tunnel in here that you
[09:16:20] would find in the water
[09:16:22] and there's that force field generator
[09:16:23] but that is also
[09:16:26] right there
[09:16:27] and this gun is just
[09:16:30] so, so busted that I can shoot
[09:16:32] right in that corner and ricochet
[09:16:35] it in there and blow that up through the
[09:16:37] wall and now I can progress.
[09:16:38] Wow. Easy. Easy. Oh! i can progress wow easy um and a good run of that room we would get here right as the
[09:16:48] elevator is about to go up on its second cycle, so
[09:16:51] a little bit of a tight room for a normal run.
[09:16:55] But I'm gonna
[09:16:56] blow up some of these eggs that block
[09:16:58] us with the
[09:16:59] grenade launcher because I need the red the, um...
[09:17:05] grenade launcher because I need red shells for this room. This is the reason that we
[09:17:07] are continuing to
[09:17:09] keep zombie mode. These turrets
[09:17:11] The fact there's two of them
[09:17:13] just melt you on a normal playthrough so um our last little bit of force field
[09:17:19] generators are all right here and we're able to just run by
[09:17:22] and at these little flowery
[09:17:24] icons
[09:17:26] on the ground. It lines up perfectly with
[09:17:28] ceiling here, so doing a
[09:17:30] nice little circle around this
[09:17:32] room and shooting straight down.
[09:17:35] In between them, I can blow
[09:17:36] eight of them up with four shots.
[09:17:40] If I was low on ammo,
[09:17:41] I could take this if we've done our
[09:17:43] ammo manipulation right. That'll always be red shells but i don't really
[09:17:46] need it very nice you just you just don't worry about the turrets well
[09:17:53] i guess you wouldn't have to since you're not you know yeah we still have zombie mode and those
[09:17:58] turrets did so so much damage that that 40 health
[09:18:01] that i just walked into did nothing to me
[09:18:04] this door is locked until i kill those enemies, but we get the Swoopy Missile Launcher which
[09:18:08] is one of the best casual guns in the game.
[09:18:11] It's just such a powerful gun that auto-locks onto enemies and shoots three shots for the
[09:18:15] price of one.
[09:18:21] And now we come into
[09:18:22] the really spidery
[09:18:24] gross section
[09:18:26] of this level, and I'm just gonna blow up all the obstacles in our way
[09:18:34] to get our primaging key early.
[09:18:37] I'll show off one bit our Primogen Key early.
[09:18:39] I'll show off one bit of...
[09:18:41] It's not a glitch,
[09:18:43] really, but just another exploitation
[09:18:44] of the Shredder.
[09:18:45] I love exploits.
[09:18:49] I'll show off one more spot for that in the room up ahead here.
[09:18:53] If you're playing a casual playthrough and going through, or 100%,
[09:18:57] and need to kill all of the
[09:19:00] queen embryos.
[09:19:02] The shredder is
[09:19:04] the weapon that we're gonna use for that.
[09:19:06] I forget which side the door's on. Of course
[09:19:08] that took a while away.
[09:19:11] But our queen embryo was hidden in here.
[09:19:14] Normally
[09:19:14] you would just volley
[09:19:16] scorpion shot after scorpion
[09:19:18] shot after scorpion shot. It would take forever,
[09:19:21] and the
[09:19:23] queen embryo herself is very tanky,
[09:19:25] and enemies like this spawn the whole time you're in
[09:19:27] this room, which makes it really hard, but
[09:19:29] if you just do a shot right at the floor when you're next to
[09:19:32] it, you can one-shot them. And she'll drop you full health but we don't want that. Wow
[09:19:38] At least that's a good drop if you're playing casually. Yes, very, very good.
[09:19:45] And for both routes we do need this gun
[09:19:49] the Firestorm Cannon and we can't really dodge these spicy doritos are really in the way we
[09:19:54] can't dodge them so this is what i was talking about where
[09:19:57] if we can dodge doritos along the way we really try to because they're
[09:20:02] it gets a little dicey
[09:20:03] and we don't want two lives.
[09:20:05] Right.
[09:20:07] But again, I have Zomni Mode.
[09:20:09] I don't want this Talisman.
[09:20:10] I can swim right through
[09:20:12] this poison water
[09:20:13] and we have our three keys now all I need is the primogen key
[09:20:20] which i'm hoping that eye of truth still isn't gonna show
[09:20:25] the bridge worst case it's not the end of the world but i'd like to show off
[09:20:28] the room without the um eye of truth showing
[09:20:32] the bridge perfect it's it's perfect, it's not.
[09:20:36] So,
[09:20:37] the normal way that we would do this is level 6,
[09:20:40] you get the Eye of Truth Talisman
[09:20:41] and in good old Turok fashion
[09:20:44] they expect you to come all the way back to this level and all the way to the end
[09:20:47] of it
[09:20:47] to go on this revealed bridge
[09:20:51] and it's a nice
[09:20:53] spiral. The Doritos show where
[09:20:55] the bridge will be but it's a nice spiral
[09:20:57] up here to where the primogen
[09:20:59] key is. Um...
[09:21:01] But as you can see
[09:21:02] the bridge is still here if I
[09:21:05] hit tab and pull up the map
[09:21:06] And I can actually um here if I hit tab and pull up the map,
[09:21:07] then I can actually turn off no clip
[09:21:11] and I can just stand on the platform now.
[09:21:13] So we can get here that's perfect but so far away
[09:21:17] That's a huge jump when we can't make it.
[09:21:20] So
[09:21:21] we use a trick called Riffball.
[09:21:24] I
[09:21:25] helped find the major
[09:21:27] setup for it, but
[09:21:28] Bell Tolls did kind of fine tune the angle
[09:21:31] so this is that way yeah oh that's cool there's a couple
[09:21:37] couple major things that i found in this one, and this is the trick we named after me.
[09:21:42] So this is another death pit that we are going to take advantage of when building up speed
[09:21:48] And as we're falling in death pits against a wall, and I'll turn on the collision
[09:21:54] viewer so you can even see it this way...
[09:21:57] There's invisible walls all over this bridge, we're gonna tuck ourselves right into
[09:22:03] this corner. As we fall, we are occasionally going to be detected these
[09:22:08] will turn white as we very briefly as we're falling and we can jump off the wall
[09:22:14] and we're gonna pinball around the room and hopefully land on that bridge so I'm
[09:22:20] going to fall without jumping so I can still
[09:22:22] jump and set up my angle
[09:22:24] one, two
[09:22:26] hold space. So the next time
[09:22:29] I'm on the wall, I pinball
[09:22:30] right around the room and onto the bridge.
[09:22:33] And this is why you have to be careful
[09:22:35] with the Doritos, there's so many of them!
[09:22:38] Yeah, I'm just barely good
[09:22:39] I didn't get my extra life
[09:22:41] So I got my primogen key
[09:22:42] Weirdly, there is a way that we can get back safely because
[09:22:48] I already showed them you can't make that jump but similar to level one if we fall in the death pit right here at this spot,
[09:22:56] We will get warped out of bounds here.
[09:23:00] And the game hates when you're out of bounds.
[09:23:03] If you're standing still, you're fine. But the second you move
[09:23:05] The game puts you back in bounds
[09:23:07] At the closest spot that you can walk
[09:23:09] Oh okay, like is it gonna push you
[09:23:11] In the direction you go? No, okay, closest spot
[09:23:13] Yeah so should be good to turn off that for now
[09:23:16] because that's a lot of major keyboard stuff done
[09:23:21] But yeah that room is just very odd
[09:23:23] There's another backup way to do that
[09:23:25] if you don't want to learn Riftball, but it takes a lot longer.
[09:23:29] It's a lot less reliable and I'd rather come back to that later if I had time.
[09:23:36] But for now
[09:23:37] we've got everything we need in this level and
[09:23:39] good to get out of here. And the quickest way
[09:23:41] do so rather than going into
[09:23:43] M-Portal is right here
[09:23:45] into this room.
[09:23:48] A well-timed shot will kill those green enemies as they
[09:23:50] spawn, and let us just move right through
[09:23:52] the door into the Adon portal.
[09:23:54] Nice. Do you hop
[09:23:56] on top of the water?
[09:23:58] Yeah, it's not really necessary
[09:24:03] and I don't know if it saves time or not
[09:24:04] but you can hop along the top of water
[09:24:06] It does still damage you
[09:24:07] You could hear choking in pain along the top of water. It does still damage you, You can kind of hear Turok choking
[09:24:09] in pain but it didn't hurt
[09:24:11] me because I was still in zombie mode
[09:24:13] Right right right
[09:24:15] But now that I'm curing that
[09:24:17] I am going to give myself health and ammo,
[09:24:21] and get back for the hub.
[09:24:24] I'm good to finally go to level 2
[09:24:27] The fourth level of the speedrun slaughter by the river of souls
[09:24:33] the river of souls i forgot to skip cutscene
[09:24:36] your mission objectives are as follows um so people that play this game growing up might remember
[09:24:41] this level because of that dinosaur
[09:24:43] super fun thing that you can ride
[09:24:45] and it has turrets
[09:24:47] and
[09:24:48] it's not fast though, moves very slow so we we're gonna leave it behind because we can move through this whole map so much easier by just running.
[09:25:00] You saw the screen flash there, that was me again
[09:25:03] doing a save and a load
[09:25:05] within the same map, and the reason I do
[09:25:07] is because of gates like this
[09:25:09] second they start falling I want to be able
[09:25:11] to move through them. Oh great right so again with the ammo management
[09:25:15] the the shredder is super important so i'm going to be alternating weapons to break what
[09:25:20] i can with the plasma rifle and then save the shredder for
[09:25:24] turrets out in the distance that are a huge
[09:25:26] threat to this run. This is another nailbiter
[09:25:28] section of the run where
[09:25:30] any of these turrets, not necessarily those ones
[09:25:32] but these mortars off in the distance.
[09:25:35] Especially these two after this.
[09:25:39] All of those can rain down on me and just one-shot me so...
[09:25:43] Oh wow.
[09:25:44] Always have to look out for those because those can
[09:25:45] ruin the run.
[09:25:51] Show up one too many shots, I'm gonna get that extra
[09:25:53] ammo as backup.
[09:25:57] Oh, that's nice of them there. Yeah. shots i'm gonna get that extra ammo let's back up oh that place is up there yeah this this map thankfully has a lot of
[09:25:59] extra red shells it's just the first couple maps that we
[09:26:03] we want to uh carefully manage it.
[09:26:06] Gotcha.
[09:26:15] Can I ask, what's the plot of this game?
[09:26:18] Yeah, so...the plot I don't know super well.
[09:26:24] Honestly, I'm a cutscene skipper.
[09:26:29] But basically
[09:26:30] Turok 1
[09:26:31] Turok is a title held
[09:26:34] by the
[09:26:36] members of Lost Land to protect it from the members of Lost Land to protect it
[09:26:39] from the forces of evil.
[09:26:41] And in Turok 1, you play as
[09:26:43] Tal Set, who has the title
[09:26:45] of Turok and he is
[09:26:49] protecting Turok and he is protecting the Lost Lands
[09:26:51] from a big bad guy called the Campaigner.
[09:26:54] Killing the Campaigner
[09:26:55] in Turok 1 frees
[09:26:57] Primogen, which is the main enemy of this
[09:27:00] game from his slumber
[09:27:02] but he's still trapped in his ship
[09:27:04] trying to gain
[09:27:06] enough power to combat
[09:27:08] the Lost Lands and eradicate
[09:27:10] all life on the Lost Lands.
[09:27:14] I don't want an extra life here.
[09:27:18] Dodge.
[09:27:19] Perfect.
[09:27:30] We're trying to kill the Primogen in this game, thanks to what we did in Turok 1. I feel like you're not supposed to do that jump yet.
[09:27:32] No, this is another one
[09:27:34] where hitting
[09:27:36] some switches will lower this bridge but
[09:27:38] we can jump right through this bridge. It doesn't have
[09:27:40] collision if we walk across it but we can jump right
[09:27:43] through it and you can actually jump over here to this health if you need it
[09:27:47] but i want to be a little healthier
[09:27:50] so a lot of the other chart community knows the lore much better than I do. Like I say,
[09:27:54] I'm a cutscene skipper. If anybody else wants to fill in...
[09:27:57] Yeah feel free! I see a couple of the Turok
[09:28:00] community chat.
[09:28:03] Yeah?
[09:28:06] This bridge is another one that we can jump through, there's no collision on
[09:28:08] the bridge, there's no collision on the ground where the bridge
[09:28:10] should be and the switch to lower it is
[09:28:12] actually up there in that corner but we would die if we found this water
[09:28:17] right now i just saved for safety uh we would die if you fell on it but that water hopping
[09:28:22] that I showed off in level five, one of the only times we use it.
[09:28:25] We can do like a frame perfect water hop and jump safely over the water without dying.
[09:28:33] So a little bit of optimization there.
[09:28:39] Oh, this is...
[09:28:41] Yeah I was like you're at 99!
[09:28:44] The spot that we are dying next for game over screen is right here thankfully so I don't have to worry too much longer.
[09:28:51] But I'm gonna pull up a map which is...I know hard to see on stream
[09:28:57] but I'm lining up a camera in a certain spot.
[09:29:01] And I'm gonna move just straight through this door
[09:29:08] and then I messed up. Nooo!
[09:29:11] Oh, I get to show off the water hopping again that I'm very bad at apparently.
[09:29:15] Frame perfectly.
[09:29:16] Take a little bit more damage to those guys.
[09:29:20] Okay, here we go.
[09:29:23] And let him damage me a little bit more
[09:29:37] and now two i can pull back up the keyboard overlay which is something that I am very bad at remembering to do.
[09:29:40] And show off what we're doing.
[09:29:43] We are going to go
[09:29:44] right through this door, through the next
[09:29:46] door and into this portal.
[09:29:48] Otherwise, the whole sequence of this room is very lengthy.
[09:29:51] Hit switches, put gate keys in and it takes like a minute and a half to get through this room normally
[09:29:57] so I'm going to set up...
[09:30:00] That's not the angle that I wanted.
[09:30:03] That's the angle that I want.
[09:30:07] We're just gonna go straight through the door.
[09:30:09] Yeah, we'll run right through both doors.
[09:30:12] Or you respawn basically. Ah!
[09:30:14] You already went to the portal. Yeah.
[09:30:16] Great.
[09:30:18] I have a save to come back to this later but
[09:30:20] this is the
[09:30:21] single... to come back to this later but this is the uh a single stupidest hardest jump
[09:30:25] in the entire game and it's not even a huge time save it's like 17 seconds
[09:30:29] we can jump around this corner onto this bridge and hit that
[09:30:33] switch early rather than going
[09:30:35] through all of this side area.
[09:30:38] But it's not only
[09:30:39] frame perfect, but we think Turok's breathing
[09:30:41] animation adds some RNG to it.
[09:30:43] So I'm going to try it once because I can't save,
[09:30:46] and yeah, it doesn't work.
[09:30:48] But I'll try it again later if there's time
[09:30:50] to show off just how dumb it is.
[09:30:55] Let's see... just how dumb it is. But
[09:30:56] another kind of thing with this level
[09:30:58] is all those switches that we can shoot to lower
[09:31:00] gates and open doors just have such
[09:31:02] huge collision boxes that we can be wildly inaccurate
[09:31:06] with any explosive weapon.
[09:31:07] The shredder is usually what I do,
[09:31:09] but you also saw me use the tech arrows earlier
[09:31:11] that have a nice big explosion radius.
[09:31:16] So I know we're due for a break soon, so
[09:31:18] what I'm going to do is in the next room
[09:31:19] stop if you're good for a break.
[09:31:22] Yeah, sounds good!
[09:31:24] But this is the only
[09:31:26] objective in the entire game that we do
[09:31:28] and it's thanks to the shredder
[09:31:29] that we can just destroy the soul gate
[09:31:31] super easily
[09:31:32] so a shot straight up and down
[09:31:34] one shot, that soul Soulgate for us.
[09:31:37] This door opens. We've got
[09:31:39] extra life. We've got our
[09:31:41] health back so we can
[09:31:43] now save the game safely.
[09:31:46] Oh it's perfect!
[09:31:48] What a good spot. This is such a really good spot to
[09:31:50] just chill in, it looks like.
[09:31:52] Perfect! So I guess we'll pause
[09:31:54] the timer but we're gonna come back and
[09:31:56] finish the 80% and then you'll have some extra glitches to show off after that
[09:32:00] Sounds like which is super cool
[09:32:03] So, you know we here at hotfix. We take breaks
[09:32:07] We take wellness breaks it's time to get up use the restroom do
[09:32:10] what you gotta do um keep in mind you can join the official gdq discord and add the hotfix role
[09:32:15] you can keep tabs on like upcoming events talk with staff and showrunners and more.
[09:32:20] You can just use exclamation discord
[09:32:22] in Twitch chat for more info if you're
[09:32:24] interested in joining. It's great.
[09:32:26] I like being a part of things to
[09:32:28] get the update.'s great um also i personally wanted
[09:32:32] to shout out that flame fatalities is coming up in just over a month so if
[09:32:38] you want to check out the schedule for that you you can go to gamesonquick.com
[09:32:41] and look at all of the great
[09:32:43] games we have coming up. So it's going to be really cool.
[09:32:46] Yeah, so feel free
[09:32:47] to check out
[09:32:48] all of that while we are taking a quick quick break and we'll be back with more to rock
[09:32:53] too this is great this is what a wild game little wild game okay i'll be right back so so so so so so. so so so so so so so so so so so so so so so so so so so so and welcome back everyone to out of bounds hello if you're just joining us
[09:38:04] welcome glad to have you here i am kung fu fruit cup and we are hanging
[09:38:07] out with riffampin tonight who is showing off the glitches in Turok 2. This is a
[09:38:12] wild game.
[09:38:14] There's a lot going on.
[09:38:16] I remember hearing like dinosaurs and
[09:38:18] guns, but it's great to see this in action.
[09:38:21] So for Pamp, we are going through
[09:38:23] basically an extended any%
[09:38:24] with a bunch of glitches involved
[09:38:26] and then we're gonna see some extra glitches after.
[09:38:29] I know that we are
[09:38:29] you know, a good amount through this run.
[09:38:33] So why don't you count us back in and take it away?
[09:38:36] Take it from me.
[09:38:36] Oh, yeah.
[09:38:37] All righty.
[09:38:39] We'll go and...
[09:38:40] Your hand walking around.
[09:38:41] Five, four, three,
[09:38:44] two, one,
[09:38:46] go. Perfect. And also
[09:38:48] again like the thing to remember is that
[09:38:49] our timer is just a timer it is what
[09:38:52] it is like you're just going to keep going. Yeah,
[09:38:55] normal any% run is about 50 minutes
[09:38:57] so we are already well past that and
[09:38:59] little over halfway through the run now
[09:39:01] So yeah
[09:39:03] I'll stop with the wordiness for the most part.
[09:39:05] You're good!
[09:39:06] But there is one big explanation
[09:39:10] for a very unique trick here.
[09:39:13] The only time we use... I'm just gonna get out of the wall so they stop shooting and making it harder for me to talk
[09:39:20] There's only one spot in the entire run that we use this Firestorm Cannon.
[09:39:26] It's an upgraded version of the
[09:39:29] Plasma Rifle that we get, it's basically a
[09:39:30] minigun, it's useless
[09:39:32] on hard mode, it does no damage to enemies
[09:39:35] the hitboxes are really inconsistent,
[09:39:37] and as you can see the bullets
[09:39:39] are kind of going in this small circle too
[09:39:41] so it's really inaccurate.
[09:39:44] This is...
[09:39:45] Oh, it looks super cool.
[09:39:46] It's one of my favorite guns overall.
[09:39:48] It's just so useless for this mode except for this one trick.
[09:39:52] So...this is one of the other maps that I alluded to in, um...
[09:40:01] What was it? Level 3. Where you come out of one
[09:40:03] portal, you'll go through
[09:40:05] the map like normal and
[09:40:07] then next portal is here in this little pillar,
[09:40:09] and you'll go down here to
[09:40:13] this portal. But it's all connected on the same map. Again usually
[09:40:17] we're sent far away to a different loading zone entirely.
[09:40:22] So you'd come up this portal, you'd swing down this hole,
[09:40:26] You would go into this room here ultimately, which locks on you.
[09:40:31] Um...and shooting- I'm gonna save
[09:40:35] again just to make sure. Shooting the switch opens the door
[09:40:39] to get you back out and
[09:40:40] back where we teleport down
[09:40:43] to
[09:40:44] here in this teleporter
[09:40:47] instead of having to
[09:40:48] go down there and up this huge, huge ladder that keeps unloading. Instead of having to
[09:40:57] go up this huge ladder these ladders that were raised lower
[09:41:02] because we shot that switch.
[09:41:04] And we can follow the trail
[09:41:06] of Doritos to the spicy Dorito here
[09:41:09] and down this pit
[09:41:11] and into
[09:41:12] the exit portal for this kind of shared loading zone map but what i want
[09:41:18] to do is going to fly back up to the beginning of this map where i first took out
[09:41:23] the um firestorm cannon and i'm just going to briefly show why
[09:41:28] this gun is as busted as it is so again
[09:41:31] this does like no damage to enemies.
[09:41:35] It takes forever to kill them.
[09:41:38] That was a good 20 bullets and that guy just did not die immediately.
[09:41:43] But here is pen-and mode, it's a cheat
[09:41:45] that just makes everything all
[09:41:47] wireframe. I want to shoot
[09:41:49] this gun at this wall here
[09:41:51] and you'll be able to see
[09:41:53] the bullets going beyond the wall.
[09:41:56] Oh, okay.
[09:41:58] So this is the only use of this gun here
[09:42:02] and we do allow for the use
[09:42:05] of the console to view information only,
[09:42:09] because every version this game you can open a console.
[09:42:13] So we allow consoles to view but not to input cheats or codes
[09:42:17] or anything. And what I'm going to do is crouch
[09:42:21] in this corner and there's a little design on the floor right here
[09:42:25] that's like a point, which perfect because i'm going to aim
[09:42:28] right next this point shoot and then pull up the console and hope that there we go
[09:42:35] on the bottom of the console there was two messages that popped up.
[09:42:39] Door 73, door 74, door 72 message received.
[09:42:42] That switch is now shot from well beyond early where we were supposed to shoot it.
[09:42:49] Which saves like a minute or so of sidetracking
[09:42:53] once we get down to that room.
[09:42:57] Okay, so you get this gun for the one minute save.
[09:43:00] Yeah! That's the only use for it in the entire run.
[09:43:03] There's another switch out there to shoot...
[09:43:06] ...to lower this too.
[09:43:08] It's right on your main path
[09:43:10] but the only problem is that there's Doritos at
[09:43:12] it but we can't dodge.
[09:43:14] So let me get that just in case.
[09:43:16] We can't dodge those Doritos so
[09:43:18] it makes Hive a little bit dicier
[09:43:20] by getting 10 extra Doritos.
[09:43:21] That's why we tried to dodge
[09:43:23] some earlier on.
[09:43:27] I saw someone in chat
[09:43:28] ask why
[09:43:29] we are game overing
[09:43:30] and they missed the explanation,
[09:43:31] which is perfect because I'm about to do
[09:43:34] that again and I'll explain it all again
[09:43:36] really quick. During the
[09:43:38] Game Over screen, we can move
[09:43:40] Turok around
[09:43:41] and if we move Turok around.
[09:43:43] And if we move Turok into one of these portals,
[09:43:45] like you see here,
[09:43:46] we will come back to life and be able to continue
[09:43:49] the run. We won't have any extra lives,
[09:43:51] we won't have any health, we'll continue to take damage further into the negatives but we won't die
[09:43:57] So it kind of makes us invincible and lets us cheese a lot on this hard mode
[09:44:01] Call it zombie mode
[09:44:03] Yeah!
[09:44:04] Um, and we call it bell sliding because of the runner that's in chat there as well
[09:44:09] That really put it all together and found this major speed tech.
[09:44:15] So, this is
[09:44:16] a mission objective that is just right in
[09:44:19] your main path that normally you would
[09:44:20] kill the Sister of Despair
[09:44:22] and this door here at the portal opens. But
[09:44:25] we can die
[09:44:27] to these
[09:44:28] zombies here,
[09:44:31] and what I'm going to do is kind of
[09:44:32] not move my mouse, but I'm going of wrap around this corner and into this door
[09:44:37] and into this portal because when we are in the game over screen
[09:44:40] we can pass through um we can pass through doors but we cannot pass through doors, but we cannot pass through walls.
[09:44:52] Let's go back just a little bit.
[09:44:56] Let's just do this
[09:44:57] part quicker. You know, part of
[09:44:59] it was waiting for the moment where you were like, I'm gonna
[09:45:01] explain something and then you'd forget about your health
[09:45:03] for a second. Yeah.
[09:45:05] It was too late to say anything it's okay so pretend that death didn't happen and now
[09:45:10] i have this nice extra padding of health um so yeah what I'm gonna do,
[09:45:14] and I'll show with normal fly mode is I'm going to go into this wall, to the right and
[09:45:19] into this portal here
[09:45:20] but the game over screen is going to be blocking
[09:45:22] all of that
[09:45:23] so a little bit of
[09:45:26] slow death now but these zombies will kill me.
[09:45:29] And I'll pull up my keyboard display so you can see what keys
[09:45:33] I'm pressing during the game over screen.
[09:45:44] Nice slow and sage Nice. Slow city death now. Too much health coming in here. That's alright. I'm just guessing how you gotta manage your health
[09:45:48] in games like this. Yeah.
[09:45:50] When you're trying to do, like, death-related
[09:45:52] orbs and movement.
[09:45:58] Pretty tricky.
[09:46:01] Yeah, so now I come back to life and have zero health
[09:46:03] but I can still take damage
[09:46:05] and go further into the negatives
[09:46:07] for health.
[09:46:09] I have zero lives.
[09:46:12] So if I die again, I underflow
[09:46:14] back to 255
[09:46:16] lives. So my goal
[09:46:18] now is to
[09:46:19] progress past some of the trickier parts. I don't want this 10 health because i'd actually
[09:46:23] come back to life if i took that i died taking two damage uh so i'm probably only at negative
[09:46:29] two health that would actually heal me but i can't save the game because it is a glitch state of the game right now.
[09:46:36] So if I took that health, it would be very dicey as I try to not die again and underflow which soft locks the rum
[09:46:45] i do have a question about so when you're in zombie mode
[09:46:50] you you're saying that like you don't want
[09:46:51] to die again but if you can't take damage
[09:46:54] and you can fall off
[09:46:57] a lot of ledges and you just void
[09:46:59] and then come back. How
[09:47:00] do you die?
[09:47:02] You die if your negative health is less than the health that you would be getting as you walk over it.
[09:47:09] Like, I mentioned a lot in Hive how oh, I just took 40 health off the ground but I'm so far into the negatives
[09:47:14] that it didn't heal me.
[09:47:16] If we're not managing
[09:47:18] our negative health well enough and we
[09:47:20] accidentally get back into the
[09:47:22] positives,
[09:47:23] we can die again.
[09:47:26] Okay. So We can die again. Okay, okay.
[09:47:28] And that would underflow because we don't have an extra life to put us in the game over screen.
[09:47:34] Now we're back up to our one life again, and...
[09:47:38] Yes. So I have my life,
[09:47:39] I can save the game for safety.
[09:47:41] Fast!
[09:47:43] Yeah.
[09:47:44] That section of the run there
[09:47:46] just did kind of in reverse uh in the original 164
[09:47:49] the game moved so much slower that you weren't able to make that jump across the gap like we
[09:47:53] did um but i was able to do that room diverse and jump over to the platform that has the key um
[09:48:01] and that's our second last level four
[09:48:04] key
[09:48:04] and this is the final map of level two
[09:48:07] uh
[09:48:08] this is the only talisman that we have to get in the normal route.
[09:48:14] We pick up feathers, there's one feather on each map and if we bring it to the ancient spirit guide I forget
[09:48:24] his actual name he will give us a superpower essentially that we can use throughout the run this
[09:48:32] one is going to be the leap of faith which will basically be a slow super
[09:48:36] jump across large gaps that uh we can't otherwise do.
[09:48:43] But I'm just sidetracking up here to get my last level 4 key,
[09:48:47] and we'll zip right into the cutscene.
[09:48:49] I want to check what I'm at for Doritos, I'm at
[09:48:52] 63 so I want
[09:48:53] two more
[09:48:56] Do you not take
[09:48:58] fall damage in this game?
[09:49:01] No, you do not take fall damage.
[09:49:03] Because most of the times when you're doing really big falls
[09:49:05] you've been in zombie mode so I wasn't
[09:49:07] sure, I just wanted to clarify.
[09:49:09] Yeah, um...
[09:49:10] I think you do in Turok 3
[09:49:12] but the first two you don't.
[09:49:14] So just to clarify and chat it wouldn't be negative 255 lives
[09:49:18] It would be positive 255 lives?
[09:49:20] Correct yes
[09:49:21] Because Rifampin wants to be able to game over when necessary to like
[09:49:26] warp or move past the doors so the underflow would mean it would give him a positive amount of lives
[09:49:33] that's why he doesn't want to die again when he's in zombie mode.
[09:49:36] If that makes sense?
[09:49:38] Correct.
[09:49:40] I was bad about watching chat earlier,
[09:49:41] I'm sorry.
[09:49:42] Oh me too.
[09:49:43] I thought it was going to be easier but...
[09:49:45] Well he sort of's strafing Well he's sort of- he's kinda double
[09:49:47] strafing and
[09:49:51] So these are the Leap of Faith platforms when you actually have
[09:49:53] the Talisman they will kind of zip you over these large gaps.
[09:49:56] I'm not doing anything. The game is
[09:49:58] doing that for me.
[09:50:00] We haven't been able to route those out because
[09:50:02] there's no way we can
[09:50:04] use the Game Over screen. We can't Bell Slide past those large gaps
[09:50:07] because there's no portal over here
[09:50:08] to come back to life
[09:50:09] and still get this Primogen Key.
[09:50:12] So,
[09:50:13] we need that Talisman for that spot
[09:50:15] in one spot on level 6.
[09:50:17] I'm going to stay in this room
[09:50:19] though and take some damage
[09:50:21] if he shoots me. Nope, he's just going to miss
[09:50:23] me with a grenade. That's fine.
[09:50:25] But I'm going to get my health a little
[09:50:27] lower and it's quicker to do it in this map of this level
[09:50:34] one way for 94 duitos perfect um had a complete mission objective so essentially back burritos. Perfect.
[09:50:38] I had a completed mission objective, so it sends me back to the beginning, which is
[09:50:41] what I want because my ticket out of this level
[09:50:42] is right here.
[09:50:47] Exactly.
[09:50:49] I am doctor.
[09:50:53] So at this idom portal
[09:50:55] I just got my health down low
[09:50:57] so I don't want health but I'm going to fill up on ammo and we'll go back to the hub
[09:51:01] because now is time for level four and this is where um the hardest trick in
[09:51:06] the game is done um and the whole reason that we kind of have alternate routes for any percent to be a
[09:51:12] little bit more beginner friendly oh cool are we you're gonna show off more than one
[09:51:17] or you're going to show up yeah because this sort of lead lead up to this being different I'll have to come back at
[09:51:23] the end and show the alternate route.
[09:51:26] But level four again starts us off with the ADOM portal that we'll be using to get out of here later.
[09:51:33] Um, and on
[09:51:34] your right is gonna be
[09:51:36] your primogen key
[09:51:38] right here at the top of this ledge that we can't
[09:51:40] grab.
[09:51:42] The way to get that on a normal casual playthrough
[09:51:45] is play level 5,
[09:51:46] get the feather in level 5 called Whispers
[09:51:48] and stand on that platform.
[09:51:51] It'll carry us up these
[09:51:53] gaps and down into that hole
[09:51:55] and there is
[09:51:57] a portal here
[09:51:59] at the end of the room
[09:52:01] that will bring us to
[09:52:04] The Primogen Key.
[09:52:08] So, the game over screen lasts 8 seconds and
[09:52:12] I haven't emphasized yet but movement speed during the game over screen is a little quicker
[09:52:16] which makes practicing a trick like this really hard. That's why we have an alternate route
[09:52:21] But basically what i'm going to be doing is going to be dying and I want to do
[09:52:25] god mode and fly just so this guy
[09:52:27] doesn't kill me early while I'm explaining it.
[09:52:30] But, I'm going to start
[09:52:32] roughly around here. I'm gonna
[09:52:33] fly up into this corner. I'm gonna fly up into this corner,
[09:52:35] I'm going to fly over here down here
[09:52:39] messed up the timing on that
[09:52:41] because the movement speed is different
[09:52:43] but down into this hole
[09:52:45] and at the end of this tunnel and
[09:52:47] into that portal. That takes
[09:52:49] 7.5 or
[09:52:51] 7.75 out of the 8 seconds
[09:52:53] we have in our game over screen
[09:52:55] to work with so it's very tight and
[09:52:57] very unforgiving. Oh wow okay. So...
[09:53:01] I have a nice lineup. This is the only use of the flare gun
[09:53:05] I just need to see in this corner a little better.
[09:53:08] Uh...I'm gonna aim right between those tree branches
[09:53:12] without moving my mouse and move over here. Um
[09:53:16] That enemy is out of view now?
[09:53:19] Where did he go?
[09:53:23] I still haven't moved my mouse. I'm just kind of moving around
[09:53:27] to get this enemies's attention again.
[09:53:28] I'm gonna save the game, have an U-Memo still
[09:53:31] I still have God Mode on
[09:53:34] and I'm going to count
[09:53:37] Here we go! 1, two, three, four, five, six, seven, eight.
[09:53:46] I messed it up.
[09:53:47] So again, very, very tight timing.
[09:53:49] I'm going to just double check that my
[09:53:51] angle is still good because
[09:53:53] I did move around a lot
[09:53:55] He likes to keep going out of view
[09:53:57] only because I flew up there and
[09:53:59] alerted him early. Normally he stays right on the edge, but he
[09:54:02] patrols in a circle. Turn off god mode again cause that's still
[09:54:07] on for some reason on my save.
[09:54:15] Keep jumping,
[09:54:17] shoot to keep getting his attention. God. oh
[09:54:24] god
[09:54:30] here we go.
[09:54:41] One, two, three, four, five, six, seven, eight... Damn. So I gotta get him to fail. Seven. Eight.
[09:54:46] So, yeah, getting very tight and I'll just double check one more time
[09:54:48] that my movement is good
[09:54:50] because this guy's not cooperating
[09:54:52] so right in the middle of those two branch pieces,
[09:54:57] it's gonna go invisible again. Save with my angle this time just to make sure.
[09:55:09] Come on!
[09:55:11] I need to turn off Godmode.
[09:55:14] Gotta move my mouse there, I know that.
[09:55:22] One...
[09:55:23] Two...
[09:55:24] Three...
[09:55:25] Four... Five... Six... One, two, three, four, five, six, seven, eight.
[09:55:32] Oh man!
[09:55:33] I think my timing is just very slightly off.
[09:55:37] But, I mean,
[09:55:39] you're also going like up and around and down and over...
[09:55:40] It's a lot of movement.
[09:55:44] It's a gigantic
[09:55:45] spiral basically.
[09:55:51] I appreciate it's a gigantic spiral basically i can i uh appreciate the fact that there are alternate strats for those who are like looking to get into this game like anybody watching right now
[09:55:55] feel free to use this as like a guide on some of the things that you do in
[09:56:00] this in this run and like learning how to do it it's really cool um and one
[09:56:04] of like my favorite things about having the shell um, man this is so tough.
[09:56:10] Here we go.
[09:56:12] One...
[09:56:13] Two...
[09:56:14] Three...
[09:56:15] Four...
[09:56:16] Five...
[09:56:17] Six...
[09:56:18] Seven... Eight... Nine... five six seven feet if you're quick enough you can
[09:56:23] hit the load button before you run back to the main menu saves a little extra
[09:56:27] time if you fail oh that's what you did okay yeah my god this guy does not want to cooperate One, two, three, 4, 5, 6, 7, 8.
[09:56:58] Give it a couple more tries.
[09:57:01] 1, 2, two,
[09:57:03] three, four
[09:57:05] five, six
[09:57:07] seven, eight
[09:57:09] Jeez
[09:57:11] We don't ban a metronome or anything i just
[09:57:14] i can't with the metronome two three four five six seven eight
[09:57:24] it's the worst when you get brought back to the main menu two one two three four five six, seven
[09:57:35] eight. There
[09:57:37] we go. Oh let's go!
[09:57:39] Very very
[09:57:41] tight timeline so by all
[09:57:43] means if that is too
[09:57:45] tricky which it even is for me sometimes
[09:57:47] we do have that backup route
[09:57:49] that I will show later on.
[09:57:51] Yeah, I'm curious. Yay!
[09:58:01] Let's see some hype in the chat yeah it is super nerve-wracking to be on world record pace and happy at that first try oh my gosh i't imagine. You are in that spot.
[09:58:07] How often do you lose runs to
[09:58:09] that?
[09:58:11] It's been a while since I've lost runs
[09:58:12] to that. The past...
[09:58:14] last time I'm taking damage intentionally here,
[09:58:17] by the way, just to that spider real quick.
[09:58:19] But the last time that I grinded for world record,
[09:58:21] I lost it more to stupid stuff after when I got really nervous.
[09:58:25] Okay, okay.
[09:58:26] And then after Iured all the nerves.
[09:58:28] Yeah.
[09:58:30] So I got past all the nerves and lost the run in every
[09:58:32] possible way.
[09:58:34] Then I was
[09:58:36] able to kind of calm down down the rest of the run.
[09:58:43] So there's no ceiling in that tunnel, so we can actually
[09:58:45] jump and shoot these switches
[09:58:47] early again they have massive massive hit boxes especially with the
[09:58:50] shredder so we can shoot both of those switches rather than going down the tunnels that you
[09:58:54] normally need to to shoot those switches um a lot of what this level is,
[09:58:59] all the mission objectives are at the end
[09:59:02] except for one's kind of in the middle.
[09:59:04] It's a lot of just running around
[09:59:08] getting your first key and then just running through very familiar
[09:59:13] disorienting looking tunnels. People played this game as a kid
[09:59:17] This was the level that you probably rage quit on.
[09:59:23] It was cleaned up a lot in the remaster to be less confusing,
[09:59:25] but there's still a lot of
[09:59:26] spots in this level
[09:59:29] all look the same and they are very easily disorienting.
[09:59:32] So getting this key
[09:59:34] will trigger an event, but I want to go past
[09:59:36] it first not get health because
[09:59:38] I'm triggering this cutscene
[09:59:40] then grab the key to lock myself in. And there's going to be some enemies that
[09:59:45] spawn so just a nice shredder shot or two. These pedestals you can stand on, this is
[09:59:51] what I mean by like I lost runs to stupid stuff.
[09:59:53] You can get stuck in these pedestals
[09:59:55] and I
[09:59:57] think I just did it? Nope.
[09:59:59] Didn't really do it but you can get stuck in those
[10:00:01] pedestals in soft lock. I've lost a woodworking pacer under
[10:00:04] that before as a random unfortunate glitch it's the only question i found that is not helpful Interesting.
[10:00:20] That's the only unhelpful glitch that has been found.
[10:00:23] So far, yeah. I mean there are a couple that
[10:00:24] are technically helpful but just not time safe.
[10:00:26] That's like the real soft rock English
[10:00:28] that I found in Just I Need This Health.
[10:00:30] I usually don't accidentally dodge that,
[10:00:33] but I used to.
[10:00:37] We're alive again congratulations
[10:00:44] yes so i got my health i got my life i can quick save which is perfect because I want to here.
[10:00:54] This is just a random glitch that we can jump through if it cooperates from this one.
[10:00:57] Sometimes you can jump through that wall if it doesn't want to cooperate right now. Yeah, just a
[10:00:59] random scene we can jump through.
[10:01:02] I'll turn off the solar lights. I don't need
[10:01:03] to hurt her a little bit.
[10:01:06] This is
[10:01:07] a tough ledge grab to do,
[10:01:09] but it's a nice sequence break.
[10:01:11] So this is the reason that we get our
[10:01:13] life and health back
[10:01:14] because we want to be able to quick save here.
[10:01:17] We can do a nice ledge grab onto that bridge and save
[10:01:22] a huge portion of going way down through these water tunnels on random random glitch that I will show
[10:01:29] off for the
[10:01:30] 100% and hardcore
[10:01:33] and all the other categories
[10:01:35] is the dolphin jump.
[10:01:38] You can kind of
[10:01:39] jump out of water
[10:01:40] like a dolphin
[10:01:41] and land on
[10:01:42] platforms like that
[10:01:43] that are way too
[10:01:44] high to land on.
[10:01:46] I have a nice
[10:01:47] underwater scene here,
[10:01:48] I don't know if it
[10:01:49] shows up,
[10:01:51] that I line up with um look up towards the platform hold space and mash w
[10:01:55] then once you've jumped out of the water from w
[10:01:58] you can jump in midair and kind of get that extra
[10:02:01] height and land up on this platform
[10:02:05] to skip a small section of the underwater
[10:02:07] tunnels that we use
[10:02:09] in a couple other the other categories.
[10:02:11] But, we don't need to be over here for any percent
[10:02:13] We're gonna go right back over
[10:02:14] to where I ledge grabbed over here
[10:02:17] We are going to get some Doritos
[10:02:19] just to pad our Dorito count
[10:02:21] because this level doesn't have much for Doritos.
[10:02:24] Doritos in chat
[10:02:25] again, please?
[10:02:28] Move on down
[10:02:29] here to the water tunnels.
[10:02:31] This is the spot where if you got lost
[10:02:33] as kid, it was here.
[10:02:35] There's a switch up here
[10:02:37] that we can shoot which
[10:02:39] saves us a little bit of time.
[10:02:41] There is a switch over here that we can see
[10:02:43] through the wall
[10:02:46] if we do a crouch... I forget
[10:02:48] the exact angle, it's useless because
[10:02:49] that switch down there you can't shoot
[10:02:52] but there is a switch up there behind this exclamation point
[10:02:56] we can't see it anymore that you can shoot so we'll shoot that as we go by and get the
[10:03:00] torpedo launcher which is just such a nice addition to the game.
[10:03:08] It makes swimming faster, I don't have to keep mashing W to swim
[10:03:10] but we only have it for like
[10:03:13] you have it for like what?
[10:03:14] A level and a half? Pretty much yeah. Yeah.
[10:03:17] It came in much more handy than the original N64 water tunnels that were
[10:03:21] a lot more expansive they trimmed the water tunnels down to
[10:03:27] just a short little
[10:03:29] central room back there
[10:03:31] instead of these three
[10:03:33] or four winding paths that all looked
[10:03:35] the same. Okay.
[10:03:37] So, a good like
[10:03:39] 20 seconds of use out of that torpedo
[10:03:41] launcher but still appreciated
[10:03:43] nonetheless.
[10:03:45] Um, we do need here to get the cave door key.
[10:03:48] That's one of the mission objectives is putting a satchel on that
[10:03:52] solid type seal off
[10:03:56] thermal vent, but we don't need to do that any percent
[10:03:58] we just need the cave door key because our path out uh does have a
[10:04:05] pedestal that we need to put one of those cave door keys in, which is right here.
[10:04:13] Um...I don't want to die so I'm going to kill some of these enemies and I've been managing my health very low.
[10:04:20] Our next Bell Slide is right up ahead here, so
[10:04:24] again I have my 1 life and low health
[10:04:28] I'm gonna do this whole end portion of the map kind of in reverse.
[10:04:33] There's a door here that only opens if you have been up at the end of the map, which is this section tunnels here somewhere
[10:04:45] along this path it triggers this door to open.
[10:04:50] And if you fall off these platforms at the very end, they were nice enough to give
[10:04:55] you a portal back up to try again so we're going to bell slide through this wall and
[10:05:00] up to the end and then kind of run in reverse a little bit
[10:05:02] to save a lot of time. We're just going to pretend
[10:05:04] that the door is here
[10:05:05] because normally it would
[10:05:09] be here, we can just go through it
[10:05:10] Super easy bell slide I didn't even pull up my
[10:05:13] keyboard overlay but it's really just forward
[10:05:15] and then right because the portal
[10:05:17] is this tiny
[10:05:19] room in the center
[10:05:23] Yeah center. Gotcha, and then come back through?
[10:05:26] Yeah. Getting here on the normal route would take
[10:05:28] like two extra minutes, and all
[10:05:30] these healths I gotta be very careful of
[10:05:32] because the damage that killed me...
[10:05:34] Yeah.
[10:05:35] The damage that killed me was pretty minimal.
[10:05:37] I'm probably at negative 20 health so picking two of those up would give me health again
[10:05:42] and make me very likely to die without that extra life,
[10:05:44] and underflow.
[10:05:53] I've definitely lost a run to that before.
[10:06:00] Oh, actually collecting health and...
[10:06:03] Yeah, collecting health and immediately dying.
[10:06:07] Hey, that good?
[10:06:14] I jump real quick to make the spiders move in a different pattern so my one Swolping Volley will kill that spider that's tied to the door
[10:06:19] and get my key to trigger another little fight here and just kill all the enemies tied to the door opening again
[10:06:35] you have no clip hot feed i do just specifically for this i'm going to unbind them all after
[10:06:42] this but i wanted to make sure that i could go in and out of noclip uh and fly mode kind
[10:06:47] of nick mode and all the stuff that I need to show off.
[10:06:49] Just for the showcase? Yeah.
[10:06:51] So yes, but just for today?
[10:06:53] Yep.
[10:06:56] So I've got my
[10:06:57] E. That was the only reason I had to go through
[10:07:00] that path. Otherwise i would just do that bell slide that we did and go right
[10:07:05] to the end but there is that one level six key that we have to go back for um otherwise we have our primogen
[10:07:11] key we have our level 6 keys really good to get out of this level
[10:07:18] get a little bit of extra shredder ammo.
[10:07:20] I was going to say, it's kind of weird
[10:07:21] to see you doing normal movement sometimes.
[10:07:24] Honestly yeah!
[10:07:26] It's so much game over abuse
[10:07:30] So much bell sliding It's weird to just see
[10:07:33] sections of pure strafing.
[10:07:38] So we have not completed the mission objectives.
[10:07:40] We're back to the start which is perfect because our ticket
[10:07:42] out of this level is right here at the beginning.
[10:07:46] But this is the spot that we're going to
[10:07:48] backtrack to level 1
[10:07:51] because remember we didn't get the Primogen Key from level one.
[10:07:54] So instead of warping to the hub, I'm just going to go to the Porta Badia
[10:07:59] and our Primogen Key is right near this portal. We needed the
[10:08:04] leap of faith talisman that we got
[10:08:06] on level 2
[10:08:07] specifically for Dorito rubbing
[10:08:10] and health management
[10:08:11] we put the backtrack in here.
[10:08:15] So I'll kill my two enemies that are tied to this door,
[10:08:20] and I'm gonna get a ton of Doritos.
[10:08:24] That should give me my extra life.
[10:08:26] I am Kurok!
[10:08:31] And a couple more Doritos up here.
[10:08:38] And right back to the hub for level 6.
[10:08:41] Okay, that's all you have
[10:08:42] to do coming back to this level?
[10:08:44] So this game expects you to do a lot of
[10:08:45] backtracking when you only do it theoretically once yeah we really only
[10:08:50] backtrack that one time i'd love to route it out entirely but
[10:08:55] um because we need the leap of faith for a
[10:08:59] couple different spots i don't think we'll be able to wrap it out
[10:09:06] oh yeah usually you're gonna backtrack to each level again at least once.
[10:09:13] If not twice depending on what else you missed
[10:09:18] on a casual playthrough if you don't know where everything is.
[10:09:22] So level 6 starts us off
[10:09:25] again with the Primogen Keyway at the beginning
[10:09:28] It's in this force field though,
[10:09:28] and this is not anything that we can glitch through.
[10:09:31] If somebody finds a way, please share it with
[10:09:34] the class because that would make this
[10:09:37] 10 minute level turn into 30 second level. That would be this 10 minute level turn into a 30 second level.
[10:09:40] That would be really cool.
[10:09:42] The design of the level is that you have four sectors, I'll fly from below so you can see
[10:09:46] We have our starting platform here
[10:09:48] You come down to the main room, left is sector
[10:09:51] one and an entrance portal and a return portal
[10:09:55] you have sector two, sector three and sector four
[10:09:59] each sector has one switch that when activated,
[10:10:03] this corner piece will turn off
[10:10:05] and when all four corner pieces are turned off
[10:10:07] this key will release
[10:10:10] then we can get the key. That's all
[10:10:12] we need in this level is the key.
[10:10:15] And I'm keeping an eye on my health
[10:10:16] because if I want to take damage here, so...
[10:10:18] But
[10:10:19] we have to go through each sector and hit the secret switch in each sector
[10:10:24] To unlock that key. So do I...
[10:10:29] How did I get the Doritos. I'm good.
[10:10:33] We are able to do some, but not all of these sectors
[10:10:36] in reverse which is good because the switch
[10:10:41] is at the end of most sectors.
[10:10:43] So instead of going through normal path
[10:10:47] I'm going to bell slide through this door that's normally closed off
[10:10:51] and into you exit portal, and I'll go back real quick to show what i did.
[10:10:57] The normal thing that we would do is go in the entrance because that way it's blocked off
[10:11:02] you go through all sorts of winding paths and
[10:11:05] complete sector 1 and end up right here. But because we can game over screen
[10:11:09] we can slide through the door into this portal... We just have to look a little down
[10:11:13] because if were on fly mode and we hit this lip,
[10:11:18] it'll send us up. And this portal actually doesn't have movement height so for this
[10:11:23] level I'm looking down on all my bell sides to make sure
[10:11:26] that when i'm in the game over screen i still hit the collision for the portal
[10:11:31] so this is the end of sector 4. all of our
[10:11:34] um sectors and i took a lot of damage there so this might be messed up now.
[10:11:40] All of our sectors have an mission objective at the end that we don't really care about.
[10:11:47] I'm hoping this health heals me...
[10:11:52] Perfect!
[10:11:53] Okay, okay.
[10:11:54] This is the only time that we want
[10:11:56] this like dicey section of very little health.
[10:12:02] If our Dorito management wasn't great, there are some last minute Doritos right here before the final challenging Bell- slide of the run.
[10:12:10] Our normal
[10:12:11] path, if we had the Whisper
[10:12:13] Talisman which we don't get, would be
[10:12:15] to jump across here
[10:12:17] into this tunnel,
[10:12:20] hit the Whisper's Talisman and
[10:12:22] gracefully float in the air into this room. And that is our secret
[10:12:24] switch to unlock one-fourth
[10:12:26] of the Prodigy Key. But
[10:12:28] we can bell slide right into that
[10:12:30] what we're going to do is
[10:12:33] bell slide into the room
[10:12:35] to trigger the door opening
[10:12:36] and then bell side, I already opened it
[10:12:38] but I'll still show it off
[10:12:39] We're going to bell slide into the room I already opened it, but I'll still show it off.
[10:12:44] We're going to bell-side into the room and then right back out down this C-shaped hallway
[10:12:45] into the Aedon portal.
[10:12:46] We don't need anything from Aedon though.
[10:12:48] We're just visiting and using her so we have a portal
[10:12:51] but we're gonna
[10:12:53] let's
[10:12:56] load back here
[10:12:58] to where that door is closed actually
[10:13:00] because I also died too early
[10:13:01] um, and I'm gonna save actually because I also died too early.
[10:13:03] And I'm going to save and look down just a little bit,
[10:13:06] actually not necessarily this one so door open
[10:13:09] I'm going... let's actually turn this on
[10:13:11] cause this is the hard one that we do route out.
[10:13:14] So I do want to
[10:13:15] show the movement
[10:13:17] for it. So I'm moving
[10:13:19] right into the room, then immediately
[10:13:21] out of the room to the end of the first part
[10:13:24] of the sea up to the second part right
[10:13:26] into the ADOM portal
[10:13:28] to come back to life and
[10:13:30] just peace out immediately. You don't
[10:13:32] need anything from her.
[10:13:35] We actually do want to keep the
[10:13:36] zombie mode just to make this part of it a little
[10:13:38] easier and just watch out for that 10 health
[10:13:40] Oh yeah, that's like right there
[10:13:42] Um, and do not miss the switch
[10:13:45] like I have done many times. You can hit it from
[10:13:47] behind but I literally
[10:13:49] have lost count of the amount of times
[10:13:51] I've walked by that switch and not hit it.
[10:13:53] Oh no! run ender
[10:13:56] yeah
[10:13:57] but now we can go right back out
[10:14:00] the portal that we came
[10:14:02] in and move on to sector 2
[10:14:04] each sector is locked until you hit the switch
[10:14:07] that is at the top of
[10:14:09] the sector, but they are smart
[10:14:11] and put invisible walls here
[10:14:13] that you cannot ledge grab up to.
[10:14:15] Annoying! Yeah... but now Sector 2 is unlocked
[10:14:18] and the reason that we don't do
[10:14:21] Sector 2 in reverse
[10:14:22] is because if we were to do
[10:14:25] Sector 2 in reverse
[10:14:26] and go into the exit portal we are immediately greeted by a door
[10:14:30] that is locked so we have to do sector 2 normally uh unfortunately so subject you normally Unfortunately,
[10:14:41] Sector 2 normally would come into this room.
[10:14:52] And another spot of hitting a switch from behind here. That switch opens the door and you can just kind of jump from that bridge below.
[10:15:04] And all I'm doing is just hitting switch after... Whoa! That doesn't happen
[10:15:06] often.
[10:15:16] Yeah, normally you just kind of float nice and slow up this section. This fan is off so actually if you fall in here it's a soft lock
[10:15:20] So I'm just gonna scoot right out normally it's nice
[10:15:23] slow graceful fall and he'll jump up onto the end rather than around of the circle like this intended.
[10:15:36] It's nice having all the things on and available.
[10:15:38] Yeah.
[10:15:40] I'm just going to fly over here real quick.
[10:15:45] If you all wanna see like the run without the explanation and without like
[10:15:47] the demonstrations or the flight mode stuff,
[10:15:49] You're just going to have to follow Riffampin
[10:15:51] And check it out!
[10:15:52] We'll do plugs at the end heck yeah yeah
[10:15:59] so nothing flashy here just moving through the sector like normal and
[10:16:04] the only
[10:16:06] flashy part is another
[10:16:08] expected section of backtracking.
[10:16:11] Again, we would
[10:16:12] normally get the Eye of Truth Talisman which would reveal these bridges
[10:16:17] which will let us go up here where our next secret switch is
[10:16:23] but i will show again with Show Collision Mode since it's easier.
[10:16:27] One of them is actually totally invisible,
[10:16:29] but we can see part of the bridge and we can actually make this jump.
[10:16:34] We can't see... Oh, yeah you can!
[10:16:36] Oh, we can see it from the side, okay I was gonna say.
[10:16:38] Oh, he's just hiding? Yeah,
[10:16:40] we can see the next section of the bridge too
[10:16:42] but we can't see it on the mini-map
[10:16:44] which makes it a little tougher than the other ones.
[10:16:48] But we cannot save so this is the other softlock portion of the run
[10:16:53] If you miss the Sledge Grab onto this bridge
[10:16:57] You are stuck in that death pit.
[10:16:59] There's no... I tried. There's no coming out of that death pit.
[10:17:00] So I can navigate
[10:17:03] up these
[10:17:04] invisible bridges.
[10:17:08] We can't see this one, but there's a path
[10:17:10] to hell plus I've memorized it
[10:17:12] that helps. Yeah you have
[10:17:14] to. And then we can
[10:17:16] fall right back down to where we started.
[10:17:19] There is an invisible wall all the way until
[10:17:23] a very small window down there that you can land on, so I'll do it
[10:17:27] with the shoulder collision on. There's just this
[10:17:29] tiny window, so
[10:17:31] always make sure to hold your
[10:17:33] movement inputs and that should be all
[10:17:35] of them for no board now
[10:17:37] Always hold your movement inputs as you're falling
[10:17:40] so you don't miss the platform
[10:17:44] We all look like a lute, right?
[10:17:48] Alright, as we are making our way through All right.
[10:17:50] As we're making our way through,
[10:17:52] what would you all call
[10:17:54] the episode of this show?
[10:17:55] You know,
[10:17:56] it's...
[10:17:56] All of our hot pictures
[10:17:57] go up on our YouTube channel.
[10:17:59] You need to check it out.
[10:18:00] You can see all these other cool episodes of like glitch showcases or
[10:18:03] like the show before us which is awfully silly so good
[10:18:06] um uh what would y'all call it what would
[10:18:10] you call it? What would you call it, Ravandian?
[10:18:13] I think Out of Bounds is a fitting name.
[10:18:15] Maybe something else like Behind the Scenes too
[10:18:17] would work.
[10:18:19] Behind the Scenes.
[10:18:20] I mean this episode about Turok specifically. Oh, this episode about Turok specifically.
[10:18:23] Oh, this episode of Turok? Sorry.
[10:18:24] It's like you meant the...
[10:18:26] No, our show is called Out of Bounds.
[10:18:28] Which was great.
[10:18:29] I thought you were looking at renaming it.
[10:18:31] I'm like, why? Out of Bounds is perfect!
[10:18:32] We did rename it actually to Out of Bounds.
[10:18:36] Ah, okay.
[10:18:37] Hmm, this episode
[10:18:38] there's a meme
[10:18:41] Yeah, there's a meme within the Teroktu community.
[10:18:45] Instead of Teroktu Seeds of Evil some call it Teroktu Speeds of Evil.
[10:18:51] Oh no!
[10:18:55] So that's another fitting name
[10:18:57] maybe.
[10:18:59] This is Sector 3, which
[10:19:01] we also have to do the frontwards way
[10:19:03] We can't do this one in reverse uh because there's a locked
[10:19:06] door immediately greeting us if you try to do it in reverse
[10:19:11] so all i'm doing here is i'm getting my last extra life by some miracle if I accidentally
[10:19:18] get two lives, which I don't even think there's enough Doritos
[10:19:20] left in the level to get two lives
[10:19:22] but if I do that would be bad
[10:19:24] But now I'm just navigating through to
[10:19:27] our final bell slide
[10:19:28] which is in Sector 4.
[10:19:33] There's a lot of winding
[10:19:34] wind tunnels here.
[10:19:37] I've never had this glitch happen to me,
[10:19:39] but let me see if I can have it happen to me.
[10:19:42] There is one detrimental glitch with the collision in these tunnels.
[10:19:46] I'm going to hug the wall,
[10:19:48] and it's not really happening.
[10:19:50] If you hug the wall
[10:19:52] too close, sometimes you get pushed out of
[10:19:54] bounds in that last tunnel.
[10:19:56] And when you're out of bounds in the Turok 2 engine, it pushes
[10:20:00] you back in balance to the nearest platform that you can stand on which
[10:20:03] happens to be like a minute backwards.
[10:20:07] Oh no! Okay. so that one is awful. I haven't had it happen to me in a long time but another runner has been played
[10:20:15] by that one a few times. So our secret switch for Sector 3 is here.
[10:20:20] Again, we can hit it from behind and just scoot back on.
[10:20:23] This is the third and final use of the Leap of Faith platforms that we cannot route out.
[10:20:28] Somebody is interested in finding
[10:20:31] that by all means please share with the class because I would love to
[10:20:35] write that out.
[10:20:39] I can never do this room fast.
[10:20:41] It's a very tricky room.
[10:20:45] Ah! Don't like that, how far back did it put me? Right here, okay.
[10:20:51] Ah... put me right here okay
[10:20:58] i always play this room safely because of reasons like that i die a lot in this room there's a lot of really tough enemies that are in really hard to
[10:21:03] hit areas, so I get the safety
[10:21:05] healths. Do you take
[10:21:06] back damage from your own weapons?
[10:21:09] No, thankfully. Turok 1
[10:21:10] you do and that was awful. You do not take self damage in Turok 2.
[10:21:16] I guess it's a good and bad thing because we can't trigger the Game Over's and Battle Slides as easily
[10:21:22] as we'd like because we can't self damage
[10:21:24] but overall I think it's good
[10:21:26] cause I would end up killing myself a lot
[10:21:28] in this run
[10:21:28] so we are in Sector 4.
[10:21:37] We ARE doing it in reverse, but the exit is a little ways into
[10:21:41] Sector 4 here. The exit is through this door here. Again, we're going to look down because our portal just has a nice lip above it that will shoot us up into the air.
[10:21:56] It's a quick little left and right,
[10:22:00] I'll show that one off again because I forgot to do
[10:22:04] keyboard overlay but we don't need this guy anymore. So I was in this doorway what i did was
[10:22:10] click left and forward into this portal to do the final bell side of the run,
[10:22:16] take a little safety damage here
[10:22:19] just to make sure that those healths don't somehow gravitate towards me.
[10:22:25] Because I have walked into those many times on accident as well.
[10:22:30] That's scary.
[10:22:32] I guess that's actually technically one other mission objective that we do,
[10:22:35] we destroy that assembly plant
[10:22:37] because we need the blue lasers to put here
[10:22:39] to make them friendly lasers so that we can walk through and get our final secret switch
[10:22:47] for the primogen key at
[10:22:50] the beginning it's hidden in the tunnel
[10:22:52] at the end of this underwater section
[10:22:54] because we have bell slide and we can
[10:22:56] safely swim in it again despite the fact
[10:22:58] that we don't have this talisman
[10:23:00] I'm just taking damage further into the negatives but I'm gonna play the rest of
[10:23:05] this run in the zombie most days I don't care what I get for lives at this point
[10:23:09] not dying again.
[10:23:13] I shouldn't take any enough health that'll
[10:23:15] heal me because I swam in that poison water
[10:23:17] which just does so much damage.
[10:23:19] Right. But my goal now
[10:23:20] is just to get back
[10:23:21] out of the sub
[10:23:22] and into the hub
[10:23:23] to
[10:23:23] the grand finale
[10:23:25] final boss fight
[10:23:26] that is
[10:23:27] so
[10:23:27] anticlimactic
[10:23:29] spoiler alert.
[10:23:30] Oh no!
[10:23:32] We're gonna do our incredibly anticlimactic. Spoiler alert. Oh no! We're gonna do our incredibly anticlimacted boss,
[10:23:34] but then we have some more glitches to show off
[10:23:36] before we go. Yes, we do. There are...
[10:23:38] I'll show the alternate route, um,
[10:23:40] I had a couple quicksaves set up so it's not going to be the entire thing over again.
[10:23:43] I have a couple things to highlight along
[10:23:44] the way that the differences are
[10:23:47] and as time permits, I might
[10:23:49] be able to show off one or two other things.
[10:23:52] But I'm going back here to sector one because i haven't completed any
[10:23:55] mission objectives my only way out is by going into an aedam portal and the closest
[10:23:59] one is actually this one that we both-sided to earlier uh now
[10:24:05] i'll actually um use the spoiler for something and
[10:24:08] we'll go back to the hub
[10:24:11] greetings turak how may i uplift you oh me is this and we don't need anything here no health
[10:24:18] no ammo we're just going back to the hub and we'll put down all the keys that we've worked
[10:24:22] so hard to collect throughout the run that's the bare keys that we worked so hard to collect throughout the run. That's
[10:24:25] the bare minimum that we need for
[10:24:27] the any% run, we just happen
[10:24:29] also need the level keys along
[10:24:31] the way to open each level and
[10:24:33] one talisman
[10:24:34] to make it easier
[10:24:36] or feasible
[10:24:37] to even get those keys in the first place.
[10:24:41] So we have
[10:24:42] one of the only unskippable cutscenes
[10:24:43] here
[10:24:44] but we have skippable cutscenes here.
[10:24:46] But we have
[10:24:48] a nice little boss arena
[10:24:51] with the Primogen
[10:24:52] and I'll quiet down to let you hear
[10:24:54] his glorious voice.
[10:24:56] Okay, here we go!
[10:25:06] A little raspy there. Imagine that with N64 compression.
[10:25:11] Ugh, awful.
[10:25:15] Almost sounds like instead of saying well prepared he sounds like well
[10:25:18] peppered oh he's well peppered
[10:25:22] um so a normal fight of this boss is an RNG nightmare.
[10:25:29] He'll drop a couple nukes from the ceiling,
[10:25:31] he'll send some enemies out of these
[10:25:33] um...
[10:25:36] Some flying enemies out of those
[10:25:37] vents and then he'll come down and you have to fight him he'll
[10:25:40] try to regenerate health it's just an rng nightmare at quickest it takes usually
[10:25:45] at least three minutes to kill him with perfect rng closer to four.
[10:25:50] Okay but?
[10:25:51] One of the runners in the community randomly flying around with no clip
[10:25:55] happened to see outside of the map there's these wedges
[10:26:00] and he was like huh what are these for there is these wedges.
[10:26:01] And he's like, huh?
[10:26:03] What are these for? So he walked over to them and
[10:26:05] landed on one.
[10:26:07] Standing on them triggers cutscenes
[10:26:09] and wouldn't you know it, killing the primogen teleports
[10:26:13] you to one of those cutscenes.
[10:26:15] Oh! So are you going to try and clip out
[10:26:19] to go to one of the right ones?
[10:26:21] Yes. So,
[10:26:23] that first one I just landed on
[10:26:25] is the cutscene you're
[10:26:27] teleported to when you put all
[10:26:29] keys into
[10:26:31] um...that pedestal in the middle.
[10:26:32] It triggers a start of the fight cutscene.
[10:26:34] There's two other platforms there,
[10:26:36] but the one in the middle is
[10:26:38] the cutscene that triggers
[10:26:39] any percent completion
[10:26:41] it's an ending
[10:26:42] but not the good ending and that one is in a prime position
[10:26:47] for us to fall down straight at the end of this little outlet and gain speed.
[10:26:55] And we're gonna fall
[10:26:57] for a little while, but
[10:26:59] quicker than a normal boss fight until
[10:27:01] we have enough speed that when we press
[10:27:03] jump, we slam into this wall with enough force to poke out of the wall.
[10:27:08] And again, the game engine hates when you're out-of bounds
[10:27:11] so the closest walkable platform is actually here
[10:27:16] which triggers the end of the walkable platforms actually here, which triggers the end-of-the-game cutscene. So I'm gonna restart one more time because I do have a timing
[10:27:20] trigger that I need to follow if this works but I think you can only
[10:27:24] do it once actually so...'s fine i'll do my phone as a timer because
[10:27:31] we need to fall for exactly um well not exactly but at least 2 minutes and 10 seconds of fall.
[10:27:39] Oh wow!
[10:27:40] But again that is quicker than fighting the boss so we're just gonna fall right in here
[10:27:45] And continue to gain speed I'm looking looking up just to show the map above,
[10:27:49] and to show that as you're falling into these death pits Turok does teleport up
[10:27:54] and down occasionally. I don't really know why it happens but those times when Turok teleports upwards are times that if we're holding space, Turok would jump.
[10:28:04] You can see we're going faster.
[10:28:11] Yeah, it's tough to tell with this but i'll pull up the top left corner again it's super small
[10:28:14] except 4k monitor but the text in the top left corner the
[10:28:18] middle number is counting up velocity.
[10:28:21] You start obviously at zero
[10:28:23] Boston you're not moving a normal movement
[10:28:25] input is 3.9 like we said beginning strafe as 5.9
[10:28:36] right now I'm at 1700 speed um almost like a backwards long jump in super mario but we're just gaining that speed infinitely to the point
[10:28:39] where we can clip through a wall.
[10:28:42] And we need, I believe it's 4700 velocity.
[10:28:46] Oh wow.
[10:28:48] But there is a spot in here where Turok just doesn't shoot up to the ceiling, so we have
[10:28:53] a pretty big window where we're close to that velocity and we can just hold the space button
[10:28:59] for 20 seconds.
[10:29:00] And the next time you zip upwards it'll just be boom runs over it comes out
[10:29:04] of nowhere there is a small chance that you can get that clip early if you hold the spacebar um
[10:29:12] forward if you hold the spacebar and forward, it changes
[10:29:15] when Turok does this
[10:29:17] clip upwards sometimes
[10:29:19] but not all the time
[10:29:20] we haven't exactly figured out any sort of setup that makes it perfect, but it's worth trying for the most part.
[10:29:29] You do run the risk of jumping a tad too early though and Smacking into but not through the wall
[10:29:34] and then you fall back in the death pit
[10:29:36] but once you've jumped once
[10:29:38] you can't jump again.
[10:29:40] So it's safer to wait until you're at
[10:29:42] that minimum speed necessary
[10:29:44] um... And then hold space.
[10:29:47] So it's been a while since I clicked upwards.
[10:29:49] I'm at about 4700 speed.
[10:29:53] I started my timer a bit late though so I'm gonna wait just another second or two here
[10:29:58] Just for safety, I'm holding space now
[10:30:00] I can't pull out my keyboard away right
[10:30:02] Now because alt-tabbing will change my mouse
[10:30:04] Setup but i'm holding space now so the next
[10:30:07] time i clip upwards i will jump and i'll jump through the wall and it'll
[10:30:12] teleport me to that platform and the run will be over
[10:30:16] that's it!
[10:30:17] That was quicker than fighting the boss.
[10:30:23] And yeah, could be because of the breathing animation bell.
[10:30:25] It's a good idea.
[10:30:30] So strange.
[10:30:41] Unfortunately, I cannot skip or pause during this, so I just have to wait a little bit of time for this cutscene to end and then I will highlight the alternate route for any percent that is more beginner-friendly. A couple differences there, and I have some notes
[10:30:54] from maybe one or two quick other things but a lot of it is a little lengthier setups that I don't want to go over
[10:31:06] time on. So i'll show the alternate route setup and major
[10:31:11] route differences, because there is a good bit of
[10:31:15] speed tech that we can do in an alternate route that we can't do.
[10:31:19] And then wrap up shortly after.
[10:31:22] Sounds good!
[10:31:23] This is cool. I see why you're like,
[10:31:25] the boss is, you know...
[10:31:28] Yeah, very anti-climactic.
[10:31:29] You're just falling for a while.
[10:31:32] Yeah, so the-climactic. You're just falling for a while! So the good thing is that once you've done
[10:31:34] that ledge grab
[10:31:36] to the invisible bridge on
[10:31:38] level 4
[10:31:40] at that halfway point in Sector 2. Once you've done that hard
[10:31:43] trick, the rest of the run is kind
[10:31:45] of free. That final game over
[10:31:47] bell side that we do is
[10:31:48] pretty free.
[10:31:51] It's really not many places that you can
[10:31:53] mess up, and this is 100%
[10:31:55] reproducible if you fall in that spot
[10:31:57] and you wait to build up speed
[10:31:59] and you hold space. My timer
[10:32:01] on my phone or my life split timer
[10:32:04] I'm usually holding space around 2 minutes
[10:32:06] and 10 seconds of falling
[10:32:08] it is 100% consistent at
[10:32:10] 2 minutes and 32 seconds
[10:32:12] so super easy
[10:32:14] rest of the run after that.
[10:32:17] But I'm going to go back
[10:32:18] to this spot on Death Marshes
[10:32:20] where we
[10:32:22] got the health, uh the full health that restores our
[10:32:29] um our health and our ability to save because we have health and lives again.
[10:32:38] And the major difference with this level
[10:32:40] for the more beginner-friendly
[10:32:42] route is
[10:32:43] at the end of the level level we don't do that extra
[10:32:47] death, an extra bell sign because we want to manipulate our lives a little bit
[10:32:51] more and have an extra life. It's the only part in any percent
[10:32:55] where we'll actually do a Death War warp where we don't want to game over
[10:32:59] but we'll want to intentionally die and backtrack so i need to leave this level
[10:33:03] with the low amount of durinos so i'm going to make sure I have 80 there instead of 90.
[10:33:12] And for brevity's sake,
[10:33:14] I'll go through this part on fly mode because
[10:33:16] there's no real differences and I'm just gonna go
[10:33:19] back to the beginning.
[10:33:21] Right, so we can sort of see the difference?
[10:33:23] Yeah but we don't wanna die here
[10:33:25] because we want to have that extra
[10:33:27] life um so I can show off another
[10:33:29] glitch, because
[10:33:31] we can't safely swim in this water right now
[10:33:33] We don't have zombie mode
[10:33:35] We don't have the Breath of Light talisman
[10:33:37] Um...we can still cross this
[10:33:40] water, but it is awful and it's
[10:33:42] called Stupid Jump. So
[10:33:44] there's a weird little bit of collision
[10:33:46] right about there where I'm looking where we
[10:33:48] can jump to. And let's see if you're gonna wanna mess it up.
[10:33:51] We can jump to it! Jump...
[10:33:53] Oh, I got a first try. Okay.
[10:33:55] We can kinda water hop
[10:33:57] slash land on some invisible collision
[10:33:59] and not dip our toes deep enough into that water
[10:34:03] and we won't die. And that's like more of the beginner? Yeah it is a very tough jump
[10:34:09] if you don't want to do that jump,
[10:34:11] You can do this beginning part of the level normally.
[10:34:13] You don't have to do THAT.
[10:34:15] It'll just add an extra 30 seconds or so for you to go around the long way.
[10:34:20] But that's probably the tougher part that is left in the more beginner friendly part.
[10:34:27] So we would warp back to the HUD like normal, and go to level 5 like normal.
[10:34:34] And then on level
[10:34:35] 5, when we get
[10:34:37] here, we have
[10:34:39] one life that... We have a high
[10:34:41] amount of Doritos right now. On the normal run, we had a a high amount of Doritos right now. On the normal run
[10:34:44] we had a pretty low amount of Doritos
[10:34:45] We had just barely gotten our extra life because
[10:34:48] we had that extra death
[10:34:50] earlier
[10:34:50] So when we do this spell slide I I'm gonna have to do the suicide command on the console because
[10:34:57] I had a hundred new health from the save.
[10:34:59] I didn't realize that we're going to Bellside through turn this on just to show it off again um
[10:35:06] we're pretty much gonna immediately get another life and work on getting a second life In a normal run you would not be able to do that suicide command.
[10:35:20] We'd better manage our health up to this point, but...
[10:35:24] Yeah we had to do it max. I did not think that far when I
[10:35:29] did my save. We're not gonna fight with that guy doing the damage boosts
[10:35:34] But we are going to get the Doritos along the way that we would normally get,
[10:35:39] because we need that one extra life.
[10:35:42] And the final bit of differences are going to be
[10:35:46] 1 lip map ahead here.
[10:35:51] I'm
[10:35:52] gonna speed right through this
[10:35:54] and try
[10:35:56] and
[10:35:56] we're
[10:35:59] gonna try to dodge some of these because
[10:36:01] again there's a lot of those Doritos later on
[10:36:03] that you can't dodge but
[10:36:05] there are others that we can dodge later too.
[10:36:07] But the more we can dodge,
[10:36:09] the better because we don't want to end
[10:36:11] this level
[10:36:13] with two lives.
[10:36:23] Alright, so this map is where our final bit of differences are Normally
[10:36:26] on the more advanced run
[10:36:28] we jumped down here and we just hit our switch behind this guy. Remember to jump! Don't run past him.
[10:36:37] We rode up this elevator into that room on the left
[10:36:41] and get out of here.
[10:36:43] On
[10:36:44] Whisperless, or sorry, on the
[10:36:47] normal run where we get to Whisper's talisman
[10:36:49] we do have to do a little extra in this room.
[10:36:52] There's a couple
[10:36:53] ways that we can do this, but there is one
[10:36:56] force field generator that we have to break
[10:36:58] and it is
[10:37:00] if we do this room normally you'd go here then down and over.
[10:37:05] There's an invisible secret door here with a nice Dorito trail
[10:37:10] and here is the force field journey but there are a couple points yeah there's a couple points
[10:37:14] that we can actually shoot it um while we wait here for this elevator we can perch in
[10:37:19] the corner and shoot it from below i I'll fly into the map
[10:37:24] so when we're crouching,
[10:37:25] you can just see
[10:37:25] the bottom of it
[10:37:26] from below.
[10:37:28] I'm not going to
[10:37:28] shoot it yet
[10:37:29] because there's another
[10:37:30] spot that's easier
[10:37:31] if that's too
[10:37:32] tough
[10:37:33] to hit, but we do need to destroy that force field journey
[10:37:38] because that is blocking the feather that we need for the talisman.
[10:37:43] Because it is that force field there.
[10:37:47] Again, if we can dodge some of these
[10:37:49] it's ideal
[10:37:51] I actually do need 70
[10:37:53] I dodged too many of them.
[10:38:00] But we're kind of playing this room like normal,
[10:38:04] there's two further spots that i know of
[10:38:07] that we can break that uh force field generator we can shoot
[10:38:11] a shot into this corner from the outside
[10:38:16] or we can come in the inside and just crouch on the floor Oh, interesting.
[10:38:18] Or we can come in the inside and just crouch on the floor
[10:38:21] and see it right below super-super easy.
[10:38:24] So that is the most beginner friendly way to do it.
[10:38:28] We'll get this full health because we do want some death warp, and I'll show you the reason why
[10:38:33] we need to deathwarp. But now is our room where we have
[10:38:40] our feather down there.
[10:38:42] But we still need to open the
[10:38:46] plane through what's it called? The portal here,
[10:38:49] which is hidden behind those switches.
[10:38:51] You can hit that switch through the eggs
[10:38:53] I just shot the egg so you could see
[10:38:55] the switch.
[10:38:57] But we need one extra life now we're at two lives and the reason we need two lives is because
[10:39:04] this speedy route here does not enable this for us to get back up here. So we do need
[10:39:11] to Death Warp, to get back to the beginning of
[10:39:14] this room because remember Death Warps will bring
[10:39:16] us back to um...the teleporter that we entered
[10:39:20] this room in okay so the one time that we're dying and not game over
[10:39:25] will bring us back here to the beginning of the room it's only in an easier mode. Yes.
[10:39:32] Yeah.
[10:39:34] And now we can go down here
[10:39:36] and drop off our feather
[10:39:40] and get the Whisper's Talisman.
[10:39:47] And one more
[10:39:49] final difference is
[10:39:50] in the actual level 4, where we ride out that awful awful bell side that took me
[10:39:56] several tries yeah i want to know the ultimate for that for sure otherwise
[10:40:04] so i'm going to grab it, and I'm just going to
[10:40:06] use a console command warp
[10:40:08] over there real quick, or actually
[10:40:09] menu command will be quicker. So get the
[10:40:12] Whisper Talisman, and I'm just going to warp over
[10:40:14] to where are the blind ones because
[10:40:16] it's right off at the beginning and I don't
[10:40:19] think I actually set a save for this part of it.
[10:40:23] And I'm going to keep the keyboard away now that was a little big but we'll keep it because
[10:40:27] We're about to do another bell slide
[10:40:29] We have one life
[10:40:31] The actual number of Doritos would be different our actual health will be
[10:40:37] different because we would be going through the rest of hive
[10:40:40] of the maintenance before teleporting back to the hub and then coming back
[10:40:43] here but for brevity's sake the normal route that
[10:40:47] we would do... I have to kill him
[10:40:49] so he doesn't bodyblock us. Here's this
[10:40:50] nice graceful little lift
[10:40:52] up here to get
[10:40:54] the talisman... sorry, the primal key almost
[10:40:57] normally. There's one bell side that we do but it is very
[10:41:01] easy.
[10:41:05] Look at him go! Here we go.
[10:41:11] And this is part of the tunnels that we bell-sided through earlier.
[10:41:19] We have a switch to hit
[10:41:23] to open a cave door here
[10:41:27] that has a key
[10:41:31] That we would normally put in this pedestal But that cave door key is not specific
[10:41:33] to this pedestal, so
[10:41:35] the only unique thing
[10:41:37] that we do in this run that actually saves time
[10:41:40] later on in the route
[10:41:41] is that we keep that key
[10:41:44] and we would die to those enemies
[10:41:46] I have so much health that I'm gonna just do
[10:41:48] the causal thing to die.
[10:41:49] But instead of opening this door,
[10:41:51] we would just face the door like normal
[10:41:54] and we're going to bell-side right to the end
[10:41:56] and into the portal this way.
[10:41:57] So it's just a quick little 90 degree turn.
[10:42:01] Gotcha.
[10:42:03] And make sure I'm looking straight,
[10:42:07] running a little forward and a little to the right into
[10:42:10] the corner of the room
[10:42:12] Did I really miss it?
[10:42:14] I did miss it. Oh my lord
[10:42:18] Load layer
[10:42:23] So if i did that correctly,
[10:42:25] we would save
[10:42:27] that cave door key
[10:42:29] and we would
[10:42:33] It's been so long, I think I got stuck on these because with
[10:42:35] Fly Mode, again you can't go through collision
[10:42:37] and that's the only thing. You kind of have to thread
[10:42:39] right in the middle of these which is
[10:42:41] tough.
[10:42:43] So right in between
[10:42:44] those into the corner of the room
[10:42:46] and then into the portal.
[10:42:48] It's so much easier
[10:42:49] to get that primaging key. And then the rest
[10:42:52] of the run is the same. The Dorito running is very slightly different,
[10:42:56] but we have a lot of resources in
[10:43:01] the Turok Discord,
[10:43:03] the Turok Speedrun page. We have
[10:43:05] a tutorial as well
[10:43:07] on YouTube that somebody made
[10:43:09] that really spells out all of the
[10:43:11] Dorito routing
[10:43:13] for the most part
[10:43:15] is probably better.
[10:43:16] Uh,
[10:43:16] it might be a little bit
[10:43:17] better,
[10:43:18] um,
[10:43:19] routing that we didn't
[10:43:19] realize at the time
[10:43:20] the tutorial was made
[10:43:21] but
[10:43:22] Right.
[10:43:23] We have it all spelled out
[10:43:24] pretty well
[10:43:24] and a lot of good resources, but I think the final...
[10:43:28] Besides the death warps that we would do in 100%, which are…
[10:43:38] We don't have any issue with life
[10:43:40] management or Dorito management like we do
[10:43:41] in any percent so there's tons of places
[10:43:44] that we can death warp in 100%
[10:43:46] I have a
[10:43:48] saver 2 setup, but
[10:43:49] really it's not that groundbreaking
[10:43:52] to show off compared to the other tech here.
[10:43:55] So I think the final
[10:43:56] odd bit of speed tech that I'll show,
[10:43:58] not speed tech glitch is I want to start a new game real quick.
[10:44:05] And yeah, there's going to be very little gameplay it's just one oddity with the cutscenes if you can do a frame perfect pause or pull up the Steam overlay,
[10:44:20] as the transitions of the cutscenes
[10:44:22] happen, it will let
[10:44:24] you pause. You can save
[10:44:26] the game during these pauses
[10:44:28] and then load
[10:44:29] and walk around
[10:44:31] in the cinematics. They're actual maps
[10:44:33] that you can interact with
[10:44:34] For the most part, there's nothing you can do
[10:44:37] Your camera is kind of set up
[10:44:38] in these weird places all those markers are different
[10:44:42] camera triggers and movement triggers that pan the camera nice and pretty for
[10:44:46] the cut scenes but there is one
[10:44:50] a pre-playing cutscene we would be watching?
[10:44:52] Yeah, there is one cutscene though.
[10:44:55] That I found. I don't know if there's others,
[10:44:57] I haven't looked at them all.
[10:44:58] But if we force a pause on scene three of this cutscene, so this is
[10:45:05] scene one. This is scene two I'll pull up the steam
[10:45:07] overlay so the next transition auto pauses.
[10:45:11] I'll close Steam Overlay and
[10:45:13] save over my old
[10:45:15] literally just called Cinematics
[10:45:19] It starts us out of bounds but again
[10:45:21] moving brings us right back in bounds and we get this
[10:45:24] partial map that's loaded
[10:45:25] it's a cinematic map
[10:45:28] you can't go down there, but you can shoot
[10:45:30] through there. You've got this enemy that you can't
[10:45:32] interact with, but weirdly enough there's stuff that you can't interact with but weirdly enough there's stuff
[10:45:35] that you can interact with
[10:45:36] and strangely enough there's a portal here
[10:45:39] and this portal
[10:45:40] brings you into the normal hive of
[10:45:42] mantis, and you can just play the level from here in the middle you can't
[10:45:47] backtrack because if you try to backtrack here your force field that you haven't broken is
[10:45:52] here but you can continue the rest of the level from here.
[10:45:55] There's no benefit to it because you're missing a key
[10:45:58] to open Level 6.
[10:46:00] Oh bummer!
[10:46:01] But strangely, you're dropped right in the middle
[10:46:03] of Highland Atlantis
[10:46:04] Right at our map where our whispers and whisperless routes differ.
[10:46:12] But it's the only spot that I've found so far
[10:46:14] that has any sort of oddity to it so
[10:46:17] that's cool that's really cool that you can like just jump and
[10:46:20] you're just like yeah let's jump on and just start playing and it'll like load
[10:46:23] you into the actual cinematic yeah all over level Actual... Cinematic, yeah. All of the...
[10:46:28] Actual level? Yeah it's like a specially built- Can you get back to
[10:46:32] the main map from here? The hub world I mean? If you were
[10:46:36] to finish the level because because all of your mission objectives are actually further on in the level here.
[10:46:42] There's no queen embryos or the master computer until later on.
[10:46:49] So you could finish this level, teleport back to the hub...
[10:46:53] Well not teleport because you're starting a new game so you don't have
[10:46:56] the ADOM portals unlocked but you could complete the level like normal.
[10:47:00] You'd have the totem defense
[10:47:02] and you'd have the boss fight
[10:47:03] at the end of this level, but
[10:47:05] you could start from this point
[10:47:07] It doesn't make sense to try and do one right here, yeah.
[10:47:13] Yeah okay!
[10:47:14] Okay, okay.
[10:47:15] Just a fun little random bit of glitch that has no use. Right, that's wild. Yeah aside from
[10:47:24] that there are a couple other notes I have but again it's all just kind of death warp here
[10:47:29] and death warp there to go back to the beginning of a room and save a little bit of time. That is not super groundbreaking in terms of skips and glitches and all that so I don't want to spend really any more time on those when it's nothing that we haven't
[10:47:46] already seen just in different places, you know?
[10:47:48] No worries.
[10:47:49] Again, I mean, we are here to show off what you think is worth seeing or really cool, but if it's kind of
[10:47:55] something that we've already seen then no worries at all. This has been really, really cool.
[10:48:00] I appreciate you coming on and bringing us all of the joy to interact too.
[10:48:05] Again, what a game.
[10:48:07] What a game.
[10:48:08] All right.
[10:48:08] Okay.
[10:48:09] So if we are wrapping up now, let's take it back.
[10:48:12] We're going to wrap up, but i want to know where we can find you
[10:48:16] what you're doing you know like where you're posting etc like give us give us the lowdown
[10:48:22] please let us know how we can follow you. Yeah, so I
[10:48:25] don't stream super often actually
[10:48:27] I do have a full time day job in case
[10:48:29] the fampin name
[10:48:31] didn't give it away. I am a pharmacist
[10:48:33] so I do work at a hospital quite a bit and don't have a ton of time to stream.
[10:48:40] But I do stream occasionally.
[10:48:42] It's usually once a week or every other week on twitch.tv slash refampin
[10:48:46] underscore
[10:48:47] I'm on twitter at refampin
[10:48:50] two underscores because somebody took the
[10:48:52] single underscore as well
[10:48:54] um
[10:48:55] I mostly
[10:48:57] do Terok runs, I'm going to go back and learn
[10:48:59] some other categories that I
[10:49:01] have kind of
[10:49:03] left to the wayside
[10:49:04] to focus on any percent.
[10:49:08] I can usually
[10:49:08] do some
[10:49:09] Clone Hero
[10:49:09] drums, but
[10:49:10] for the most
[10:49:11] part, I'd
[10:49:12] use some
[10:49:12] Turok.
[10:49:14] Cool.
[10:49:14] That's awesome.
[10:49:15] Well, it
[10:49:15] makes sense.
[10:49:16] You are
[10:49:16] the world
[10:49:16] record holder
[10:49:17] for any
[10:49:17] percent, which is really great.
[10:49:19] Yeah.
[10:49:20] This was really cool.
[10:49:21] I love seeing all this.
[10:49:23] Thank you for including a lot of these like basically aerial views of the things that
[10:49:28] we're going to do.
[10:49:28] It's a really great way to kind of,
[10:49:30] it literally helps us visualize like what's going on in all of these moments
[10:49:34] where you can't,
[10:49:35] we can't see and you can't see either.
[10:49:37] And it's just showing like this is what we do and this is why we do it
[10:49:41] um so that was really cool uh this game is ridiculous yeah we've had we've had this on
[10:49:47] a couple hot fixes before but the biggest gripe that we've always had is like, man, it's really
[10:49:52] hard to really explain what we're doing when it's covered by this game over screen.
[10:49:56] So this was like perfect format
[10:49:57] to really dive deep into why we're doing what we're doing and really show off all the fun stuff that's going on
[10:50:03] behind that game over curtain.
[10:50:05] Exactly, exactly.
[10:50:06] I'm glad it was on and got to see it and experience it is super
[10:50:09] cool because you know there's a lot of like the bigger game,
[10:50:13] The Big Zelda's and things like that that you're like oh yeah very glitchy but this is
[10:50:17] great addition to the show so please go give your
[10:50:22] fan friends some love um
[10:50:24] sherman is in his day job but then also
[10:50:26] like give him love for turak
[10:50:28] uh or clone hero drums that sounds really awesome
[10:50:30] i like doing drums too,
[10:50:33] even though I'm not good at it.
[10:50:34] That's like,
[10:50:34] I'm like,
[10:50:34] nah,
[10:50:35] I don't need to do the guitar.
[10:50:36] I'll do drums anyway.
[10:50:37] Um,
[10:50:38] it's fun to hit things.
[10:50:39] Yeah.
[10:50:41] Or singing otherwise,
[10:50:42] but uh,
[10:50:42] yeah.
[10:50:43] Thank you so much for being on.
[10:50:44] This has been really cool.
[10:50:45] I appreciate it
[10:50:46] Raphia been giving us
[10:50:47] kind of like the
[10:50:48] breakdown
[10:50:49] of all of the
[10:50:50] Tarak Tu glitch
[10:50:51] wonderfulness I guess you could say.
[10:50:55] And thank you all for joining us.
[10:50:57] Keep in mind your subs, prime
[10:50:58] gaming subs, give subs and bits cheered on
[10:51:01] the GDQ Twitch channel. Help support
[10:51:02] games on QuickHuffix.
[10:51:05] It's time to to give the spiel here as we
[10:51:07] wrap up. So if you're enjoying yourself
[10:51:09] watching these speedruns and the shows, consider
[10:51:11] subscribing to the channel. You can
[10:51:13] also go to gamesdonequick.com slash hotfix for more info on our weekly shows we
[10:51:17] also have weekend specials you can check those out oh and gdq is going to pax west so we will be
[10:51:22] there august 30th to september 2nd so that is after this upcoming Flame Fae Tales,
[10:51:27] which is August 18th
[10:51:28] to the 25th.
[10:51:31] You can check out Flame Fae Tales.
[10:51:32] We'll be at PAX West.
[10:51:34] The schedule is also out for that, so
[10:51:37] if you want to see the Flame Crate
[10:51:39] house schedule, that's exclamation FF. If you
[10:51:41] want to see the PAX West schedule,
[10:51:43] that is exclamation Pax.
[10:51:46] Then we also have GDQ Express. lots of GDQ events going on.
[10:51:49] GDQ Express is returning to TwitchCon and that is September 20th through the 22nd.
[10:51:55] So submissions are actually opening tomorrow slash today because it's July 17th to July
[10:52:02] 24.
[10:52:03] So exclamation GDQX in chat for more info on that and then yeah, you can submit for
[10:52:08] GDQX which is really really cool
[10:52:10] So yeah just updating you on all of those things. You can also
[10:52:16] If you missed awfully silly by the way or you came in just now and
[10:52:21] you're like oh no i just missed out of bounds so i want to see all the turak 2
[10:52:23] glitches don't worry because we will replay both shows after this
[10:52:26] awfully silly is incredible it's got all like the awful games are
[10:52:29] silly games that you could see
[10:52:31] at, like, during our blocks
[10:52:32] for our mainline events. But
[10:52:34] please check that show out. It's incredible.
[10:52:37] Conception is a wonderful host. Brings on super
[10:52:38] cool people. So yeah, and then we'll be live tomorrow at 7 p.m.
[10:52:42] Eastern with random number generation in time capsule the more amazing hot pick
[10:52:46] shows yeah thank you all for being here this evening
[10:52:50] you are wonderful refamping who I want to show and we will see you all for being here this evening. You are wonderful, Raphampin,
[10:52:51] you are wonderful
[10:52:52] and we will see you all next time.
[10:52:54] Thanks everyone, have a great night! so Thank you.