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🎵 I'm a bad boy I'm a bad boy
I'm a bad boy. I'm not sure if that's the right word, but it does seem to be.
And now we're back at the end of the game! so.
. so so. so so so so so. so I'm not sure if you can see it, but the game is pretty much a so so so. so so so so ¶¶ so. ¶¶ so so so so so. so so so so so so so so so so I'm sorry. Hello everyone and welcome to Awfully Silly.
If you're just joining us for the first time, this is the show where
we take some of your favorite runs that would be
part of the best block of any marathon
which is of course the awful and
silly block and we throw it right into some
prime time hours for your enjoyment my name is conception i've been
hosting the show for getting close to three years now it's been a while um and we have a number of
really great runs for you today as sure as I'm sure you can see on your screen.
But before we dive into today's show,
I wanted to go over a few announcements.
Namely, I highly suggest that everyone joins the official GQ discord and adds
the hotfix role, especially if you're a fan of this hotfix content.
Doing this will allow you to keep tabs on upcoming events,
talk with staff and showrunners within that that discord and more so you can use exclamation
point discord in twitch chat for some more information and additionally if you happen
to have missed any of our shows or events be sure to to check out the VODs over at
youtube.com slash gamesdonequick
With that being said
some of the
shows, events, videos of the past
there are a lot
of great watches in there
and specifically
we just got finished
not too long ago
with Summer Games
Done Quick 2024
of which
and I may be biased
or I may not be biased
i am going to say that that would that marathon included
one of the best silly blocks i've ever seen in a mainline gdq event
all their runs runs were super interesting and entertaining
and funny, all of the runners understood the assignment.
So over the next two episodes, this one
and our next one we're going to be featuring
runs and runners from
that silly block right here in the primetime
hour so you get to see them and experience
them all on your own again
and today we are going to be featuring
four or five runs
I should say from SGDQ
coming up.
The first one now technically
we're right on the fringe here technically
this first run wasn't listed as a silly block run but i think based on both of the run and
the runner you could probably assume silly block Block was in mind for this run.
That is of course CBT
as run by
Teddy Ross.
Show us what that monkey do.
Let that monkey go fast. Check it out.
I'm just going to
send him right away.
I'll send it.
This is a little marble game. You make a monkey in the ball go faster, uh...
What's that other guy's character? That guy has characters' names like Nutlip or something?
All the characters this game have really dumb names. Can I nail those?
No let me actually do the lineup or something, it'll be sick This game has really dumb names. Can I nail this?
No, let me actually do the lineup or something.
That'd be sick.
You just spam jump on that.
It's easy.
There you go. Where am I? Who am I? What am I doing here?
This game doesn't like rotate the camera to a set position you just it's rubber based on
like where you're like actually last all that so
you can just get lost it's pretty sick yeah
always good for a marble roller i was going to be confused right away.
Makes the game more interesting.
Builds character, whatever.
Have to collect gems because that's what monkeys
do, I guess.
Get in there. Yeah, not bananas like
any other monkey-based marblers you might
have heard of. What am I i doing i'm wasting my power
so they're gonna top the wall to save like a second it doesn't matter
I must collect another cube I do the hard trick now.
All right, Golsh has done a normal style whatever no swagag not allowed.
I'm gonna get tubular.
Oh, no! This is like fairly standard Marvel stuff. There's no strafe running or anything,
like I've had in some Marvel games ever
but it's like the more you jump the faster you go that's pretty much it. uh there's no scrape running or anything like i've had in some marvel games ever
but it's like the more you jump the faster you go that's pretty much it
and the rest of us just get him as fast as he can
expansion jumps Yeah, just spam some jumps. There we go.
As long as they're unintended...
Yeah, you'll just of finish pretty quick.
There was actually an older patch in the game and the dev didn't like that I was speedrunning it or something
Because after we got on the games list they released a patch where they patched out most of the speed deck
It was kinda weird. So I don't know what's up with that stream
Cause this game had less than 10 reviews or whatever so...
I don't know who that's for
all right man oh man you there we go we're out of there i don't care what my time is
and game time doesn't matter.
Next level's Brazil,
which is known for its bouncy pads.
Their chief export, I think.
Got a new power where I can just skip the level.
See ya!
Just flying right to the end
Yeah, that was not hard normally it's just
faster Now we wanna go here That was not hard normally, it's just... It's faster.
I don't even wanna go here.
I'm gonna just use the respawn mechanic which is a thing that like every speedrunner does in any game that's available
because like why not?
Fastest way back to the starters of teleport
every game doesn't every speed game does this if they can
the fastest distance between two points is instant get in there good enough
do we need the spring well like work up the jump maybe yeah there we go
there you go.
Alright, I'm gonna try to keep helicopter this time.
This is a trick that I can do to save like 3 seconds on the level
The tricks are super crazy three seconds on a level
and the tricks are like super crazy it's
like i can skip below or something just
like you can just say in a few seconds
because you have to play all of them
and uh over here there we go
oh no i blocked the bottom of that thing well i'm just gonna call it
oh well love when i fail a trick and still hit you.
Collision.
Three seconds of flame destroyed.
Oh boy.
Yeah.
Okay, can I hit respawn in that menu?
Menu just restarts the whole thing.
Oh no, no, no.
Really cool.
There's just a landmine in there.
Let me be patient this time and wait for the orb of killing my run.
There we go.
Cool.
Don't you go. Cool. Don't be there! Alright, good
they didn't dare.
Okay he dared
Dude come on
Normally if I just just go right away
and then like go for the helicopter trick
The cycles are lined up
And I'm just gonna shmoove through this
Pay attention to everything
Muscle memory out the window
It's so cool all because of these stupid science fair child's earth balls trying to ruin your life.
Yeah I got a rubber band and
propeller and went nuts.
Let's do everything down here.
I think there's a way- oh my god, why did that lift?
There is a way out of the pyramid normally but like...
This is faster!
They should use rocketoms and bounce around.
Oh, nice.
He's not Frogger, it's Logger. It's Bedford! Eeeh!
Thought I whipped that organ.
He needs to jump a bunch of times just once is enough. Say goodbye to the logger they're still here for some reason.
It's almost like not even hard but I'll screw it up randomly just because...
Oh, there we go.
That's how the game goes. You're like oh this level is easy and you freak out.
That's what happens all of the the time get in there literally yeah
this is they've done it 30 billion times oops i made one small sneak here goes
the entire run.
Hooray, bounce pads! If I do this with a bounce pad and we're gonna friggin die.
I'm going to frigging die, cool.
It's okay it's faster just to skip all that anyway.
That is true.
Diamonds whatever they are...
We're good.
Time to ball!
Uh, can I do the Swipe Trick again?
I got this first try at the event.
I didn't think that would happen.
I did it again, what the hell?
Whoa!
Let's go!
In practice,
I'd mess it up like 50 times
and I was like, we can make this a bit and this will be great and then every time I've messed it up like 50 times. And I was like, we can make this a bit and this will be great
and then every time I've done it on the GDQ channel
I nail it first try so there's no bit
It sucks
Suffering from success
I got a cheated skeeball did it once then twice? I guess not whatever
Heard they had skee ball once at GDQ and people just like broke the machines or something.
Or somebody was really good, I thought they cheated highscore but they were a ske ski ball master or something.
A ski ball, a master in turn and GDQ on
all are believable
how many years ago was before I started going through the mines.
In there.
Can I get that? I'm doing this in a really unorthodox and dumb way,
and it worked so whatever.
Nice!
Normally I try not to use a jillion speed and die but this time it worked out
let's be reckless it wouldn't work out there about whatever slow down a little
bit so you grab the diamond and leave.
Okay, it's not circus time,
It's time to do the trick.
I can skip playing a bunch of pachinko
and it's annoying...
Very cool thank you.
There we go! Easy peasy.
Dope-a chinko for us.
It almost takes like forever,
those bounce pads are kind of inconsistent.
You might see a little there, sometimes it bounces you like one inch out the ground other times it'll bounce you like 300 feet in the air
Oh come on what are we doing?
There we go
they do have like a big level full of like nothing but vertical bounce pads and it's just awful.
Brew is like at least very inconsistent, which speedrunners hate when things are inconsistent so just
let's make it a little less inconsistent with one bounce pad
One spring easy peasy
Do a little circus do a little bounce house whatever you know
how it is you know speed running goes i've done a run or two
all right All right. Oh, oh, oh! There we go.
This is annoying.
You're supposed to bounce in a row and get all three at once but that never works out.
I'm stuck. Hello?
I just want to get out of here.
Get dribbled.
I'm tired of the bounce house.
It's like when the older kids get in the bounce house and weigh it down
and you're like, oh god, I'm stuck in a crevice help me it feels like that
yeah they start launching into the ceiling that too
where are we at? Here we go.
Not a lot of gambling in this until like the very end, I'm pretty sure. Unless you count Pachinko, I guess but...
...I mean, we kind of skip- We do gambling skips.
Oh my god! Get out of this bag. Alright.
Okay I don't even need the spring. Whatever who cares?
I'm gonna have a spring for the game level
Is this right actually hold up
I don't know if i'm strapping so let us go
For it we just go
For an yolo and it works wow let's hit the dice and hope you bounce at the end whatever
maybe that's the strat doesn't have a spring so you can yolo dumber here we go look at that
i really should do runs this again someone beat my time after it got into gdq they're just like well that game looks fun and then they did faster than me
and I'm like oh come on how dare you
I've had that happen to me several times yeah
all right what's next isn't bumper clap prime is it no it's new york
like they just did this and made me so mad because i didn't from further that way probably should actually keep my camera facing that way but
i'd like go over there and like do like a lineup and stuff oh my god this isn't even hard i'm
making this look like it's hard you slowly just literally hold forward and jump and it's free.
And I was like what am I doing? Am I stupid why did they like not just jump here oh my god
oh then we got it. Oof wow yeah that was close I'm going too fast.
Alright, nice.
I'm gonna be arrested for speed crimes.
Not allowed to speed this hard on the freeway.
If it was really New York they would call call it the highway. Like what are you doing?
Yeah, expressway... freeway...
The I-95 whatever oh god damn there's a...
Yeah yeah
Californian spotted!
Oh there we go. Frick.
As soon as you fall out of bounds
you get Warped Bag. They fixed that in a later patch
but also I mean they added like
100 different crystals on every level
the ones at the game before backs it opens what are we
doing losing all my speed hell yeah yeah people love this they hate having speed actually
here we go just need one of the parents no matter which one
you just skip a level after this
nope i would like to cube thank you i think most speeders crave cubes, to be honest.
Yeah, cube is a great product.
They will go crazy for cubes i think
rude right here we go
i think the latest patch is a giant wall over there. There's no way around it. This branch is like, don't do that how dare you!
Where am i? Here we go.
I don't need no helicopter power.
I live dangerous.
Yeah, not with the Power of YOLO. I used to go up each of these individually, then I was like why? Oh because I'll die that's why hang on
oh my god i am messing it up i'm like this is easy
why do i do this right all the time oh let me just break it up it's real nice
thank you. Yeah okay I'm gonna do the old track because
i'm being bad all to nowhere why do you see this? It's so stupid!
It's so much slower oh yeah hang on that's why
yeah I remember now Oh yeah, hang on. That's why. Yeah?
I remember now!
I'm gonna yodel this strat a little bit. I'm going to overshoot it a ton, that's so cool.
Nice.
Oh!
Yeah there we go.
Wow that's nice. That was a nice one.
Yeah otherwise you have to kind of go through the levels slow and it's really annoying. You can do like a small scoop...oh wait skip oh we get this thing in crystal there we go
the sky gem whatever this is
and you know thank you, there you go.
There are you? Are you ready to
grab you trying to knock me off the freaking ribbon? What are they doing
You I don't know what they were cooking What are they doing?
I don't know what They were cooking with this level
But like
You just do this
And we're done
I don't know what you're supposed to do otherwise but like
nah here we go bumper clap prime everyone's favorite planet it
okay home of the famous purple strips that make you go slow
but you can go upside down, that's cool I guess.
I'm gonna try to touch the purple as much as i can in this level. Oops, touched the purple
Can I get the cool guy thing where I touch this and then don't touch the purple? Oh come on
Plus and then don't touch the purple. Oh, come on. Plus...
I'm gonna go to the ceiling.
It's way cooler.
I learned that I can do this level normal actually what i'm doing here is really complicated for no reason but like this is still faster i was like, we can just reach level normal. It's not that hard.
Hang on, I did something really cool in practice one time when I said we could do it again where I'd just go for this hole and...
Nah there's no way. There's no way. Oh wow.
There's no way!
Would've been sick as hell but there's no way.
Can I get in the cannon now?
Wanna play a little normal?
I think that Dev even like even said when the patches would bounce off like the top of the cannon
but i'm like yeah that's so inconsistent in a way
oh for god okay we're good.
Oh wow, get safe.
Okay what's even next? Uh oh yeah this one. The one where you just kind of do whatever
and hope the purple doesn't mess you up too much.
Oh boy, it does.
Give me that.
Oh god.
Just get the gem up here. There we go.
I've called these things like 900 different things today.
Gems, crystals, diamonds, squares, it doesn't matter who cares.
Geometric shape. the thingy
you must obtain the object the monkey mcguffin okay i'm over there cool
i would like the the cube read the prism thank you this one's nice
This all should be easy but it makes me nervous there we go come on
Come on, can I get up here? Thank you here thank you
mid-air control you have in this game is wild to me compared to like other marble rollers
yeah so there's a story behind that.
The game originally came out and like I think according to one of the patch notes it was
400 for air movement or just
movement in general then people complained
what were they doing? So he said okay
I bumped it to 1000 so it's literally okay i bumped it to a thousand so it's like literally over double
like what it was originally i get the play the original patch they like added
the patch in like the betas tab or something recently oh that's too low hang on
it's probably going to be pain and suffering. I want to try it one time just to see how bad it is.
Yeah, I got a match in this table.
This game is definitely a lot better for like giving you more speed.
I keep hitting it at the wrong time, this is so annoying!
Yo! Thank you for letting me go, I'm gonna have to respawn again.
This is one of those strats that's not even hard but if you mess it up...oh boy, you can mess it up.
It's literally just alt timing.
There we go, god. it's literally just all timing
there we go god nice
okay let's not fly off the side or anything. There we go!
I'm gonna go straight to the gull geese There we go, get in there.
I'm gonna go straight to the goal because I'm stupid and notice there's a chain link fence there.
Oh actually well I'm on the back side of this thing
oh that's bad
Oh okay, well I normally bounce out of it and then to get some height but that was weird
that one is like annoying it's like the fastest way to get there from the i'm gonna try
some preform jazz here it's working it's not working why am i flying off like that
whoa the purple is being so i don't want to climb
that thing again i'm going to waste time just so i can save time you know how it
is yeah yeah waste more time than you would save but at least you got the trick ready.
You like bounce on that thing and it gets you up on this strip
And makes you get this cube a little better?
Otherwise it's like annoying to
get there the purple is unpredictable and strange
and holds malice towards men i think i don't know it's horrible.
It's hostile towards humankind, that thing.
Or ape kind, I guess.
Yeah is there any lore implications? This level sucks. In this game by the way?
Like why you're emotionally in a war doing this? There's no lore.
Okay zero lore good to know. There's like lore. Okay, zero lore, good to know.
There are like level descriptions we can read or something...
Oh god I need to bounce off this that was so bad.
This level has no flow, I don't like it.
You just kinda use the helicopter power and suffer in the sky until you're allowed to go back to going fast on the next level, where you go very fast.
Like a weird description for this planet?
Not planet.
This level in general?
You'd be like, oh yeah, okay, I get it.
That's some lore right there.
Instead of skipping by like I do.
Okay, here's some star trek or something i'm just gonna bounce off one of them
i don't need that spring Wow.
And explode!
That's a lot of speed.
Kalia, what was the description for this level?
In the year 2020-2027
The Scrimbiss Sector from Low Command led its last battle against the Bungus Empire. You know how it is
That's the lore. Anyway, time is that's the lore yeah anyway You know they're...
It's not how I normally do this, so like I'm
trying to fight muscle memory. Like no don't land in the red! The red kills you instantly.
You wanna see? Just die.
You just died, check it out!
Ah! You get cut off!
Great. You just evaporate.
He's just gone. Particles all got discombobulated.
Your punishment for not balling on Planet Baller...
Disintegration.
Nothing more bottom than disintegration.
They added 900 gems because that's cheating, apparently, at this level.
I think there's straight up like 12 gems in this level here,
they're like no you have to jump between every wall a bunch.
I am not getting my jump that's so cool.
This levels very easy,
I swear it's only really fast,
there you go.
There he is.
I swear, I'm balling.
Please spare me the big hammer!
There we go.
Do change his level instead of of like apologized, then they just patched anything.
They're just like I don't know what's thinking.
I was on one that day when he made the cycle.
Because you know like i'm not getting back there's no way I'm doing it again.
I could go through that spiral really slow and then go back really slow or we can just do this again
This seems much more consistent.
Yeah, this level killed me so much the first time I... oh god.
I tried learning during this level.
I was like 10 minutes that's plenty of time. And it spent like... I don't know.
8 of them there in the loose.
Am I overshooting?
What am I doing? I'm asleep here. Sleep at the ball.
Ayayay
You, I need you to spawn in
I'm playing the level normal for a second, except I'm dead. Nevermind!
Woah... oh boy.
This is going great.
It's a really easy level
I'm doing it in the worst way possible
Okay, let's just wait for this thing to do its thing
I'll make monkey noises with the jumps, I guess
Or he doesn't, I's like you hit stuff, whatever
or gain enough speed.
You just go to the exit.
Thank you.
I'm very good enough
it's time to get hit on purpose and then live what am i doing
stay on the path not straight from the path
young monkey.
There we go you must find the path of baseball
and sink a home run or something i don't know
they hit balls through hoops in baseball right okay Okay.
Why?
Why did we jump over that? Alright, I got time.
I'll wait
there we go
you show this the level i need to not mess up?
Okay cool. Let me just go ahead and not do that because otherwise I waste a lot of time
These walls don't start in like spawned-in
And like I have a good window opportunity here to just like go around them all there's
a fourth wall back there that spawns and we have the spring to get over it and waste a lot of time
here we go this one is free then we have the final one that we're done
and no more balling then we're not allowed to fall anymore after this
i never jumped this far then before. I was like, are we gonna screw it up? No, we're good and the walls are still here in bullying me Okay.
As always, you must collect these objects and then we're out of here
then there's no more suffering no more cbt whoop you're dead okay fix that i just need to have a power-up too, doesn't matter which one I have.
I can get this, doesn't matter.
Oh god why did...I accelerated it's so cool thank you
Thank you the path that accelerates
you for doing the thing you do
I'm glad i didn't pay attention that would do that when I made my jump. That's so cool
Okay The job is stupid you can go too fast. I don't want to slow down, I want to just get speed.
I don't even need this power up. We're good! Whatever, I'm of here.
Do a little spin
And we're done, we're friggin' done This is the done portal, we're done. We're frigging done.
This is the done portal.
We're done this time.
Woo.
Yeah, record.
Oh,
not even close on the TV.
Let's get my time with that it was like five minute run one of the
401 yeah we're behind by a minute whatever 2703 looks like your main
your main time.
Improved from last time.
Let's go! We take those.
Awesome, well done.
Yeah, so recency bias PB Awesome. Well, the recent, yeah.
Yes.
Recency bias PB love to see it.
Um,
awesome.
Well that was definitely CBT.
No one can argue that,
uh,
anything you'd like to shout out plug or direct the people towards Teddy?
Not really I guess
Go Silly Block
Go Silly Block
indeed. That's what we're here to celebrate for the next two episodes and beyond.
And that's what this whole show does.
So thank you so much,
Teddy,
for running that game.
That was an incredible run and full of interesting geometry
in skills and things like that.
But before we jump into the next game
from this silly block of SGDQ,
We're going to take a little bit
of a break so feel free
to get up stretch climb into your own ball, bounce around.
And we will see you here in just a few short moments.
Thank you. so so so ¶¶ so so so ¶¶ so so so so ¶¶ so so so so foreign is I'm sorry. But you still have an important dream to achieve
Until it's all over, I'll be waiting here until the end
I'm waiting for you, my love and oh so so All right, and welcome back to Awfully Silly.
Everyone, if you're just joining us, we are featuring some of the incredible speedruns
that were featured as a part of the silly block of this most recent sgdq 2024
uh we have another one coming up for you next in just a moment wanted to remind everyone
first of course that your subs prime gaming subs gift subs and bits cheered on the gdq twitch channel help
support games a quick hotfix so if you're a fan of the hopics content if you've been watching these
speed runs if you've been watching these various shows that we have throughout the week
outside of the mainline events
please consider subscribing to
the channel. We really appreciate it
But without further ado I think
we are ready to jump into game number two.
A blink and you might miss it kind of run.
It's really that quick but it is really that impactful.
This is Birds Aren't Real the Game
and this is going to be run by Allison 8-Bit.
Allison, take it away!
Hey everybody I'm Allison 8-Bit
And i'm here to show off Birds Aren't Real
the very serious
true conspiracy theory
that is definitely not a hoax or
you know
anything like that.
I'm joined by a bit of a quack of mine,
a friend if you would. Hi! I'm Quacksilver.
I speak for the birds.
Alright and we're gonna go ahead and just jump right into it.
Count us down, we'll start in 3... 2... 1... Go!
Good luck, Allie!
Here we go!
We're starting with a nice little tutorial here.
We are just doing a bunch of basic things to learn the controls of this little robot that we have here.
The lore is pretty simple. little robot we have here. There's lore in this game,
I'm not really sure what the lore is actually
supposed to be,
outside of the fact that we're trying to...
We are a bird robot sent by a bird government person
who I'm not sure if they themselves are also a robot.
But we're trying to fight the mayor who is trying to say that birds are not real which I really don't know
if it's true or false but you know? That's fine.
So we have to do some stuff like fly, use the repeller hide in foliage
and then
take pictures of people. Take a picture of them, you need to put a chip on them which you put in with the perp hoop.
You have a bunch of different quests to do, you're just causing chaos. This is a lot like untitled goose game uh but it's quite a silly
game of course i am just now realizing like after having seen this in practice rooms at GDQ and now, that is a remarkably non-robotic looking bird boss.
What are the lore implications of you being a robot,
of us theoretically real bird. Hold on!
The game is coming apart at the seams.
But yeah, so we're just like going around
doing various tasks that are all at Mischief.
For here it's a bunch of party supplies are up right now
So we're tearing down streamers, popping balloons
Stuff like that and now that that's all done, we're gonna have a new cast. This is going to involve us stunning folks which is actually quite difficult because for some reason people aggro on us very easily.
I don't know why.
Unfortunately, there's always incredibly helpful detritus just lying around in the streets. Good job mayor!
Yeah who doesn't sleep on a taco or a soda?
Just to throw at people?
That person's head is doing something.
Whoa! Yo what was that?
So now we need to go deface some billboards.
Here we just grab a little spray can.
We have some fun times here!
So we're not going to destroy all fake people, the first people.
Hold X to analyze one of my favorite lines.
Destroy all people now? Okay.
A much more fun billboard.
I only wish to expose people who spy on your kids.
I wish to coop on your kids!
Lovely, lovely billboard there.
And vote for mayor, privacy, and your head.
Poophead.
Poophead? That took me a second but I got that.
So here's one of the few skips
This game has like... it's almost glitchless
There are a couple things you do
Here if you get right between the two
The hitbox sees the poop from one for the other
so you can get a two-for-one on your on your poop
which again i don't know the implications i thought it was just the
poop is there to uh just just put chips on people, but it also can apparently fertilize plants.
I mean eco-friendly. Yeah this game has a message of environmental hope at its core.
Your vote, your voice, people protect you. Get out of here!
So now we're taking down a bunch of propaganda posters which is always a fun time.
Luckily this game lets us stop and smell the roses with
the length of it. It's quite
short game. This game was actually
made as a student project.
Yeah I was about to say it was a collegiate team that did this right?
Yeah, it was for...I don't actually remember the school off the top of my head. University of Southern California, maybe?
That sounds right!
And so yeah, uh...the game's cool. It's like a really little it's a little buggy mess of course
as it was something very short and small but
oh there is a skip i try to do here where i
do a death for and actually should let me reuse some of the tablets but we tried doing that earlier in practice, and I just couldn't interact with tablets for the rest of
the thing. So we're not going to do that tonight
In practice, as in the staggeringly long time
about 10 minutes ago.
Always fun to discover a new glitch,
a new softlock minutes before
I mean, I discovered about five of them
in the GDQ practice room.
You gotta break the game to appreciate
the game.
As long as you're finding them
in the practice room that's's a spot to do it.
Keep it off the cameras.
But putting on the cameras
are going to be a handful of conspiracy theorists.
Got one more to go, and then it's time to cause I believe ultimate mayhem? Ultimate chaos? I'm not sure what that was called.
We're about to be at the end actually so very short game as much as before. short uh
very short game that's what I'm trying to report pause ultimate chaos there we go
alright so this is the final thing
pretty much you're just gonna go around and tear down the streamers and
it's the full redux of everything yeah
time is going to be of everything. Yep. Time's gonna be when I
hit 100%.
Which is going to be at the end, and I'll be counting that down as we get closer.
Yeah when people get angry at you they throw something.
We think it's rocks but uh...
It's hard to tell.
And...
Time!
Ooooooooh!
A very silly game. Also a pretty awful game. It fits for
all the criteria here
but it's like a really fun little time
Yeah, it hits every descriptor of awful and or silly I love that but yeah that was
it uh I'm Allison Apeit i do all kinds of different variety runs sometimes I do more silly games
I usually do things that are closer to like the Metroidvania platformer kind of aim
so if you want check me out you can find me on my Twitch over at...
Same username over there.
Anything for you Quack?
I'm Quack!
Run indie games, run silly games
they're so much fun
This past GDQ where I got to commentate for Allie
was my first time seeing the full silly block from start to finish,
and it made a lifetime convert out of me!
Yeah do that forever you can find me at Twitch Quack Silver Plays but... silly games.
That's all for us! Thanks for having us Conception!
Yeah thanks for being here and yeah thanks for joining us joining us cannot echo the sentiment enough or silly
or awful games forever i am also a lifelong convert as we've been doing this for quite
some time now so completely echo that but uh as that theme continues on, we're going to continue
to explore that incredible silly block
that Quack was just talking about from this past SGDQ.
But first, we're going
to take a little bit of
a break here. So feel free to
get up, stretch, maybe
see if you can fly. Maybe see if you can
destroy some streamers or poop on
some people below you or whatever. And we will see you here in just a few
short moments should um so. is so so so so so so so so um so so so so time so so so so so
all right welcome back to awfullyfully Silly, everyone.
If you're just joining us,
we've been featuring some of the incredible silly block runs
from this past SGDQ.
We kick things off with an excellent run of CBT by Teddy Ross and continue right along
with Birds Aren't Real the Game by Allison Aitbitt. Both were an incredible time both at
the event and on this episode but before we jump into the next run here,
I did want to remind everybody of an event
that's coming up as part of GDQ,
which is the next all-women in FEN speed running event,
which is Flame Fatales.
So Flame Fatales is gonna be returning August 18th
through the 25th so just around the quarter.
If you wanna learn a little bit more about that
you can use exclamation point!FF in the Twitch chat.
That's going to give you links to the schedule
and you can also let us know
on our socials or in the discords
what runs you're looking
forward to the most that are taking place be taking place at flame fatales we would love to hear from
you um but without further ado we're gonna
keep rolling right along with some runs from silly block from sgdq
and this one i have actually i've hadQ. And this one, I have actually
had my eye on this one for a long time.
We've actually been trying to get this run
on the show for over a year as we
just found out. We couldn't make the schedules align
but the tide has come in
The schedules are perfect
And we have Joester98 here
Who's gonna be running Mad Panic Coaster
So Joester, the floor
Or the track I guess is yours all righty yeah thanks uh thanks for having me
and thanks for being persistent about getting me on here it's just the other side i just
kept having to travel for work but finally got a week I didn't.
And it lined up.
So this game, if you
did not watch Silly Block at
SGDQ, I can almost guarantee you've never
seen it
because it's very obscure.
And it is a very crazy game
and I do want to give a motion sickness warning
before this entire run, If you get motion sick easily,
this probably isn't the game for you. But that being said let's
get right into it if I can skip the title screen here.
This is also a very hard game so I'll talk as much as possible but you know
If I get quiet for a while it's because this is actually pretty hard game so
uh without further ado let's uh get going in three two one
all righty so uh All right.
So I do have the chat up,
so if anyone has any questions about what the hell is this game, please ask
because again,
no one has heard of this game.
I only know two people that actually own a physical copy of this.
But yeah, this is Mad Panic Coaster.
The basic premise of this game is very simple. It's actually a fully on rails game in terms of going forward, but there are no railings so you have to steer the whole time and fall off.
And yeah here we go.
This is the very first level.
So every level
is at this speed.
There is a way to actually
go slower
but not only is that obviously slow
But it's actually not even really helpful because you can slow to like a full stop
But the first frame you let go of the brake button
you will immediately go back to full speed.
That's very not good so I just don't use
the brake button.
And so every track, I have to do three laps. My health is in the upper left
if I run out of health and die then I have to do the track all over again
which I will try not to do.
But I've only ever beaten this game without dying a few times.
So hopefully we can get another one of those today.
I did manage to pull off an SGDQ.
Yeah, I was going to say, one of those was not long ago.
Yeah.
Prior to my prep for that one the only other two times
I had beaten this game without dying were World Record
and then the other time i did this on a
hotbed show which was like three years ago
um but yeah there's the uh there's the first track
oh yeah ectosis is one of two people I know
that runs this game. And he's the only other
person I know
or at least like one of two people I know that actually
just sat down to put the game in a
console and beat everyone sitting
on it. Yeah, if you'd down, put the game in a console and beat it in one sitting.
Yeah if you had given me five guesses
on who else owns this game I would have guessed
Egg Dice as well actually. That's a good guess
It'd be a very good guess
And yes this also was on ESA.
I also did that run and that run
was terrible so don't watch that one. Watch the
SGDQ one instead.
But yeah, we're just moving on here.
Also the game just tells you
You're lucky after you beat this stage
It doesn't even say good job
It just says you're lucky
Because it's extremely disrespectful
Yeah disrespectful. So this track,
it,
this track actually
teaches you two things.
One is
intentionally
moving to the left
or right so not only do you like
is you have to like stay on but if you some obstacles like these bones will
actually take up certain chunks of the track
so you have to move yourself to the left or right so you don't get hit.
And then the second thing this
track adds is actually holes you have to jump over
which the game sort of
kind of not really telegraphs by
putting shovels along the outside of the track.
On a level that's
this early in the game,
you can react to it pretty easily.
On levels later in the game
you most definitely cannot.
So you just have to anticipate them being there
or you will fall off and
falling off is an instant 20% health loss which
is very bad.
Because again if you lose all your health you die and
then you have to start the track all over
again, which is obviously not good
and loses a ton of time.
And we also have to try and kill all these enemies
There are three attacks you can use
to kill enemies
They correspond with the face buttons
short, medium, long Medium is actually the face buttons uh short medium long um
medium is actually extremely underrated and as i mentioned at sgq
i didn't know that that was in the game until last year
and the only reason i didn't know that was because I never pressed triangle
while playing the game,
which is... You'd think that
you would try and press every button,
but I didn't bother reading the manual
because it's in Japanese and I can't read it, so I don't even bother
looking. Even though if you just take a
glance at the manual, it tells you that
Triangle does something. So even if you can't read
you should know like I should maybe press the button
because it actually does something
That is hilarious i shouldn't even press the button because it actually does something
that is hilarious yeah um i've done that several times too so i'm with you yeah on various games now as we're getting ready for this next one, quick question
for you. If like you played super duper optimally
could you beat all of these levels without taking any damage or are you purposely
going... Like... It's's actually so this is another
thing i found over next and it's actually slower
to do the tracks without getting hit because if you beat a track
see notice after i beat the track i got a bonus for health
um based on how much help that had left if you'd finish a track After I beat the track, I got a bonus for health.
Based on how much health I had left.
If you finish a track without getting hit,
you actually get like no damage bonus and that takes like one extra second.
One or two extra seconds
for that to pop up in the game
and then to give that to you.
So,
you actually want
to get hit
at least once
on every level
so you don't get
that bonus
on accident
and the only reason I know that exists that bonus on accident.
And the only reason I know that exists is because
I got it on accident.
I didn't even realize I had beaten a level without getting hit
and then the bonus popped up,
and I was extremely confused.
But even like trying popped up and I was extremely confused. Even trying to do that,
I've only ever beaten
two or three tracks in this game without getting hit.
It's very, very hard.
Yeah I can imagine. To not get hit.
So...
Funny enough this boss trap was the first trap that a game bad would be without getting hit.
And then I should also mention this is a boss trap, so how the bosses work
is you do three laps like normal and then a side path opens
and you fight the boss.
There are two win conditions on bosses.
One is hit them enough times and they die
this will hold the start
and then the other wind condition is survive three laps.
So you notice that the lap counter in the bottom
right has reset to one,
so the other way I can win is
to take three laps
of this guy without killing him.
And I hopefully don't do that because it's very slow
So yeah, the long range attack
basically just destroys these bosses
because the explosion will linger
on the track and then they will run into it
more often
than not so
that's usually the attack you want to use
because it's usually the attack you want to use.
Because it's just...
You can't fire as frequently, because you only have one
shot on screen at any one time
but it will almost always hit with every shot.
So if you're watching the game and thought like wow how
the hell do you stay on the track in this game?
Well you can continue to ask yourself that question here because this track has ice physics and it is absolutely terrible um he wasn't hard enough the game was
not hard enough they just thought all right time time alright time for you to give up right now.
So I will teeter on the edge of this track the entire time and there's nothing
I can do about it because you cannot
stay in the middle of this track.
Trust me, it just doesn't happen.
So you just have to constantly be gifting left and right
And you know, we'll be teetering
The whole time and uh yeah even on this section of track that's
perfectly straight uh you cannot just like stay in the middle it doesn't work that way
here's another hole in the track,
this one is a little equal because
its on a downward slope so
its really hard to tell where it is
A lot of people fall into that
one on their first play, including me, who falls into it
all the time.
And I think if we've ever
beaten a game once or twice
without falling off the track at all.
That's also very hard. Most runs you fall off
like at least once
because it's just very hard to stay on and it loses a couple seconds every time you fall off
in addition to lowering your health
and making it obviously harder
to even beat the track in the first place.
One thing that does help with these tracks is you notice
that blue diamond thing I picked up
that is a 20% health refill
and there's 1 on every level
and so I will
strategically get that on either lap one or two depending on what my health situation is
so if i get through lap one and my health is pretty good i'll actually intentionally
go around it or drink a rift so that i can maximize uh how much juice I get out of it.
Because obviously you can't go over 100% health,
like on the first lap on this track
I was still at over 90%, so I skipped it.
And then in Lap 2, I might as well get it because
It's almost certainly not going to help me at the end of Lap 3 if I save it
So you just get it there to maximize your health for that
so that's generally the strategy with those
you get more points on real track here yeah yeah back on real track here. Yeah, yeah,
back on real track
and also back
on real crappy frame rate.
This level really lags.
If you've actually
played this game
on a PS1
it lags horribly everywhere.
It's very,
very,
very bad lag.
I actually think
it's completely unplayable
but playing on PS2
the lag is substantially
lower everywhere except for right here.
Like in this level specifically.
So this level actually has a split path and so up here I'm going to go left
and then i'm gonna have immediately jump twice because there's two holes in the
track that you can't really react to. That actually cuts out like 80% of this level,
and makes this level one of the shortest in the game.
If it looked easy to just go left there you'd be
wrong because the game wants to send
you to the right and so
the way to go to the left is actually
stay on the right edge of the track
and then swing left
into the turn.
Otherwise, you will just
go to the right and not only is the right path
longer and laggier, it's also
substantially more difficult so
you want to go left all three times and doing that saves at least
a minute total of the track just because there are so many, it cuts out so much of the track.
So,
it's very,
very useful
to take that
shortcut
that is obviously intended
but
it's at the split
paths in this game are a lot harder
than just approach and press
the direction you want to go
even though it really should be that.
Yeah, so even to this game
to make turning left hard even.
Oh yeah, and everything's hard.
So this is another boss track.
This boss
is probably consistently the most aggressive, which sounds bad and it is. But there are
two redeeming qualities. One his attacks do less damage than every other boss for some reason.
And two, the laughs when you actually get to the boss are very short so actually stalling this guy out is not
a terrible strategy. It's not that much
slower than just
killing him would be
So
you know, if I end up in a very low health situation
I may just do that.
I will try not to do that because it's obviously slower
but because it's obviously slower but uh
geez yeah i'm moving so fast i mean you've been having a hard time like
understanding what i'm looking at. Yeah, this game is also
like a super pit-rate destroyer because there's a lot of stuff
going on. Here we go.
Evil Root Oh, Evil Rudolph.
Yeah, pretty much.
Yeah, he's dead.
Nice one. That was fast.
That was actually a really quick kill. Like...
Like lap 2 had barely started and he was dead.
But that's not common.
So like if that was any other boss in the game, I would have died because they all do
way more damage than that guy.
I think they compensated for the fact that when he throws a whole row row of acorns i'm reasonably confident
that it's impossible to get around that consistently
um whereas every other boss when they throw like nasty attacks you at least
can kind of get around them sometimes, maybe.
Yeah.
Shouts to EvilzoneLegend
in the chat there.
Y'all should check
out the Evil Zone tournament
finals that was on the SGDQ channel
when you get a minute. That was
hype as hell. So rad.
So rad.
Alright, so we're in World 3 now This track is deceptively hard
for a couple reasons
The enemies are very few. Those stone
pillars that fall at the start of the lap are random
so they do not always fall in the same spots
so you can't really consistently go
around them, and three getting
the health refill on this level is actually
really hard. Now I got it there, I didn't
want to get it but I'll take it because you have to jump off the
track like a really specific point and if you're like getting hit or like holding any direction
will jump at the wrong time you'll go flying over it. Which actually
is faster
because you
get a huge
speed boost
but you
probably wanted
that so
it's not
exactly always
good to uh yeah because if you just run off
the edge like i did there like i would have gone over but the
health was still there and I would have gone
even though that is clearly kind of how you're supposed to approach
that part nice punchy lag there oh yeah. All righty, we got through that.
So something I haven't gotten yet is there's an audio bug that can happen at the end of every level,
where the jingle that played there when it tells you got lucky does not play.
And when that happens happens the level ends instantly
and you say over eight seconds um except i have no idea how to
consistently get it um i have multiple theories
which may or
may not be true.
If anyone is
interested in
solving that
problem,
be my guest
because I
cannot figure it
out.
That is wild.
I'm sure your world record got it at least once
or twice then. The record actually got,
it's funny,
my recordist is like three years old
and so i didn't uh
i didn't actually remember how many times i got it but i actually got it
five times including on the first three levels in
the world um So, I will
basically never be ahead of those splits
ever because I got it on the
first three although I think the run
ahead at SGDQ had a much better
boss kill and I got it on levels 2 & 3 in the SGDQ run
And I think that was actually ahead of my PB out of that first boss
as result of getting a good kill and getting the audio bug twice.
Incredible!
But yeah, it's uh... I have gotten it one of the other practice runs
that I did before that run.
I also got it five times, but that's the most
of our run out of a
potential 14-word that would save time
because you can get it on the final boss
which I have several times
but obviously doesn't save any time because the run's already over at that point.
Right.
So this level is like deceptively easy for being right in the middle of the game.
I honestly have never found this level particularly hard, even though those like clam shells in
the middle of the level uh close randomly um and it's not
consistent like which one okay so here's the audio
boat so watch how fast this all goes.
Boom! It's over. And that saves
a lot of time if you get it. My only theory
is that you have to fire a shot at like a specific time when
you're either about across the finish line or like right as you cross the finish line
um that's my current theory but then watching back
my pd and i also got the audio bug by doing nothing so uh that's what like
i don't know what the hell is it so if someone wants to figure that out i would be extremely
grateful because uh i might actually come back and try to beat my record if there was a setup to get it reasonably consistently.
If I'm going to die anywhere in this run, this is like culprit number one. This boss
he's basically as aggressive
as that last boss except every attack he does does twice as much damage
Oh beautiful. So if this guy hits me five times I'm dead and he likely will hit me like at bare minimum three times.
Fortunately the laps leading up to him are quite easy and very short so if i do die
you know i'll get another crack at him reasonable quickly but this guy killed me
i would say at least half the time.
This guy is ridiculously
inconsistent in his aggression, but when he
aggressive you just lose.
I don't see how it goes, a little serious time here. I guess that's the easiest easy mode of all time would take it
wow
yeah you said bare minimum three times
that was like
medium aggressive
um
yeah that was yeah about average
to maybe above average on how aggressive that guy wants to be
um that wave attack that he throws is
i personally think
that's really easy to dodge and it's also
really easy to see coming so i prefer when he does that but when he does that
like string of melons and beach balls across
the track uh you just get hit and And like I said they all do 20%
and if you
have exactly 20% and you get
hit, you just die. Also
if you kill the boss and then he kills you
you also die. So there is no like
if you get a simultaneous
kill,
you just lose
and I found that out
the hard way
with the bosses
in this game
including that guy
and the final boss
which is very depressing
to kill the final boss, which is very depressing to kill the final
boss and then die and the run's not over
and you have to play them again.
That's heartbreaking.
That's very depressing.
So this track has two huge nude traps. The first is that fall right there
if you jump off there, you actually fall off the
track even though it really looks like you should jump there
so you have to not to jump there and then the second one will be on lap three. I'm gonna hit this gem here now.
Normally, I like to save the gem on this track but
I got hit a bunch of times there
But both enemies in that two are actually like substantially less aggressive
so
it's not really bad
to get it there
yeah so those, there's those shovels that kind of indicate the hole.
But they also...there's not always the same amount of shovels.
Sometimes it's like three and sometimes it's five.
So it's not like you can even really prepare
by going like,
okay,
one,
two,
three,
jump.
That doesn't work that way.
Alright,
here is the super noob trap
so the game slows down
and right when it speeds up
I put a hole in the track right in front of you.
And
trust me, you will fall
in that on your first attempt plane.
Even if you know it's coming, you'll probably fall in
because it's very, very evil.
And there is no way to anticipate that happening or react to it
so you just have, be good or just
know it's there.
Those are your only two options.
Or just be lucky as the game turns out. Or just get lucky. It's better to be lucky as the game tells you.
Or just get lucky.
It's better to be lucky than good most often, so if you can just pick one,
pick lucky.
Yep. all right this track probably has the coolest enemy design in the game.
I really like the enemies on this track.
Yo, that's a sick username.
Yes, this game does look awesome. It is awesome.
I highly recommend playing it.
Also approve of your taste in musicians.
This one has like a distinct horror-y feel, but let's see if I'm right about that. So this track has these octopus dudes that throw vinyl at you. And then it has these
smirk-looking dudes,
which they're probably not
smirks but they really look like them so
that's what I call them.
It's got these weird Uncle Sam looking dudes
and there's a lot of cool enemies on this level.
That's New York for you, Uncle Sam, Legally Distinct Smurfs and octopuses Yeah, those are
fully Smurfs.
Yeah, that's absolutely what they are.
How did they get away with this?
Well, they got away with it by making the game move so fast that you can't actually see them.
That's how they did it.
Even though in the credits of the game like they do...
Assuming we actually beat the game,
They actually do pull-ups on a lot of sprites in the game, so you can see what they look like
Good luck seeing them while playing the game because 1 The game is moving too fast
and 2 Even if it wasn't, you're busy paying attention to literally everything else yeah Oh, nice. Got another audio bug.
That's cute!
That's pretty good.
... That's pretty good.
Alright, so this boss...
The actual track leading up to the boss is probably the hardest of the bosses.
It's one of the longer ones and has a lot of really nasty enemies, But fortunately this boss, if you keep
hitting the boss it doesn't
do anything dangerous
Now that's way easier
than it sounds like oh just keep hitting the boss and he doesn't do anything.
But uh...
That's basically gonna be the plan on this guy is to just...
When I get to the boss, it's to just
keep hitting her and then she just goes. again easier said than done and I... this was one of the hardest bosses to actually get
to the boss with full health on just because there's a lot of enemies. These like
basketball dudes are really hard to get around.
That teddy bear
does a ton of damage so you really
don't want to get hit by it.
And they kind of float in like these weird patterns that makes
it hard to get around them.
Okay, I got rid
of that Afro Kung Fu kung fu guy go get this now so It was the last two innings before the boss.
Someone did help shape here, which is good.
Yeah I was gonna say that's just a sliver we take that yeah this is about as many
you probably could be slightly better but this is about as good as it gets especially on this boss class
oh this is bad.
Yeah, this is what happens when you stop hitting the boss?
Okay.
And she just died.
And I got the audiobook again!
We take that.
Let's go, that's three!
That's three. Also,
that boss looked
like Pennywise
kind of.
Yeah,
I don't know
what that boss is.
with a red balloon?
Yeah,
but that garbage
can is nasty.
Like it's really
hard to get around
on that thing.
And there's one other
attack that she does that's like even worse
than that
where there's this
burger that she puts on a rope and just swipes it across you,
then it just obliterates you.
So if you go more than three seconds without hitting that boss
you should get nervous.
And that happened a couple times there. I haven't
seen the garbage can in a long time because
I just try to
keep hitting her but
it was a little bit of a slow fight. Usually you can kill her before
you even get to lap two but
I lived so usually you can kill her before you even get to lap two but i live so we'll take it yeah
generally that's the uh the vibe in this game if you survive it was good enough. Yeah.
This isn't very bad. They did, got through that They're good. Dodging all three of those neat rollers is actually quite hard because there's space
very awkwardly.
You have to jump very early to get over the first one.
And in order to be able to get over the other two,
that's bad
nice we dodge number two
they put an extra enemy right there on lap three that uh can trip you up if you're not ready for him
okay that was the last enemy good all right the next track is probably the hardest regular track to survive for a couple reasons.
One this has two forks in it, two split paths
but so there's four possible combinations of ways to go. Only one of those actually takes you through the lap, so if you go the wrong way it'll just go in circles.
Two, the enemies on this track are very aggressive and in very bad locations.
And three, the start section of this level has a bunch of food and stuff that's just all over the place.
And good luck getting through without getting hit at least once.
I have not found any sort of setup to get through this.
Most of the time, you're just like,
oh I got hit one time?
I'll take it.
That's kind of how it goes.
This section here
is really awful.
I got hit by literally
the last piece of food there so that kind of sucks but
i was like you almost did it yeah that's what happens and you're like oh i almost got it
and then uh okay this this enemy is very obnoxious. It's like a ha-ha-ha enemy.
Oh, this is horrible.
I missed the health refill with that.
Could be a problem.
Okay last piece of food got me again.
Oh I went the wrong way. I'm like super dead here.
I forget what is this way so we're just gonna react on the fly.
The live routing? Yeah, because I never go this way.
Oh actually that's not that bad because I never go this way. Okay, oh actually okay
that's actually not that bad
because I got to help you still.
Yeah, okay
that's not so bad.
Slow but
yeah slow
but
I actually got
help
so could have been Slow, but I actually got help.
So could have been worse.
And I got the other help.
Okay.
So I'm actually – that wasn't great,
but no hit on the food there. Let's go. Let's go!
But I could still die here.
... back here.
Okay, that was awesome. Alright, cool.
And audio bugged
again?
What's my time at right now, just out of curiosity?
Yeah let me get it up, we're on a low
It's like 10 second delays roughly so
we are at 3057
Okay that is pretty good.
I'm pretty sure the record time there is 30-40
so
like beating
the last regular track
I think that's the time there
Alright, here's the time. All right, here's
the final boss.
I'm astonished that this is honestly a 1cc
attempt so far because I did like 10 minutes of practice.
So
this guy in addition to being extremely hard, there's no health refill on this level.
You have to hit this guy about 84 trillion times.
He does a lot of damage and you cannot just survive laps
and beat this guy. You have to actually kill this guy
which obviously makes sense for the final boss
but yeah
there's no
you can only kill this guy or be killed. Those are your only two options
here. So
he has a lot
of attacks he can throw at you and a lot of phases
and I am
basically only going to use the long range attack because honestly
the other attacks are terrible against this guy because they almost never hit him so
I'm just gonna be steering and gnashing square this whole fight.
Oh, I don't know how I got through that.
I'm insanely good at the skin.
Alright so that's kind of phase one there.
Phase one, alright.
This is probably the easiest
phase
and the shortest.
Okay, so that's phase two.
Now we're on phase three where he is this really small object
I have to hit
And I have to hit him a lot
He has like a lot. And he has
like,
a couple attacks here.
One is flames
and flames are bad
and then the other
is these golden turtles
and golden turtles
are worse because they're very
hard to dodge.
My strategy for dodging them was actually
to stay on an edge of the track
so that when he throws the attack
it kind of waves in like an s pattern
um if you uh stay on an edge of a track
they'll actually just like throw half the attack off
the level and that makes it substantially easier to dodge.
Similar with the flame,
if I just like stay on an edge of a track
It'll just kind of go in a line
and there'll be much easier to dodge.
And then the way you can tell
you're making progress on this guy is he will like kind of just look more and more injured.
So right now, okay so now you saw he's got a welt on one side of his face or making some decent progress.
And then as I make more progress, he will look more injured. decent progress.
And then as I make more progress, he will look more and more
damaged.
He also kind of moves in and out with your attack range.
Sometimes he will float above the track
from a location where you can't hit him hard.
Get ready on time, by the way,
because I have really good health when he's almost dead.
This has been a really good help with these panels down this has been a really good fight...
Of course I said that and then I missed him like for 30 seconds. Oh he's dead all right and time all right waiting for the timer to catch
34.34 okay well the record is 34 10 so that was extremely good wow and deathless again yeah there's actually a
better time than i got at sgdq sgdk i got 3447.
and there's the perfect for getting a 1cc.
And this is definitely going to be a high slope.
So, yeehaw.
That's hilarious.
I have three audio bugs and 3434.
That's that's three or four.
Yeah.
Yeah.
Cause again,
my PD got five and was 24 seconds faster.
So I really was only like eight seconds behind in terms of gameplay.
Um, that's not bad on 10. That's insane.
Not bad on tennis practice, yeah.
Yeah, I did some like World 3 practice.
I had one run through a World 3,
one run through a World 5
where I didn't even beat the final boss and
i was like yeah that's good enough and uh there we are um no that was really freaking
good yes yeah i'm very surprised i was able to just kind of drop that out
of nowhere.
That is, I think, the third or fourth
best run I've done.
I did have one run a couple weeks ago
like 34-17
and then most other 1ccs are high 34's or even low 35's with no audio bugs.
Yeah, that was a really good time um and yeah here's these enemies in the credits
um i'll uh i'll hold i'll stay on here for their credits because then
i'll just type them now type in the high score. We'll see where it ranks.
That's probably pretty darn close
to the score I got
at SGDQ,
but yeah
that was a really good run. I hope you all enjoyed that if you are interested in running this game
There's no discord because there's only three people who have run the game
So just like send me a DM or something
and I will very happily
show you the ropes
because again
it is a really cool game
and if you like
seeing PS1 games
that you've never
heard of,
then my stream
is the place to be
because that's
basically all I play.
I just dig deep
into the PS1 catalog
and find nonsense like this,
then do speedruns. The game is very wholesome here
it tells you to have a nice day. It's so good!
Alright let's enter the time here. Let's see.
Tried and true, Joe!
That did beat the GDT score, actually.
About 20,000.
Wow.
Yeah.
Impressive.
Very, very strong run.
I'm very happy with that.
Yeah, thanks for having me and
yeah, if you like
obscure PS1
games whether they're silly
or difficult or both
or terrible or underrated
or you know
what the hell is this
then yeah swing by
my channel and
check them out because
the latest game
I've been playing is Spider,
the video game. It's not Spider-Man
it's just Spider
and it's
a very good game that you probably have never played.
So if you like,
uh,
if you like nonsense like that
then swing on by.
Um,
and,
uh,
yeah,
hope you guys enjoyed that.
Thanks to Conception for being persistent with getting me on here
with this game.
I'm really happy with how that turned out.
So I'm glad – thanks for sticking with me even after I was unavailable a few times
and
yeah, hope you guys enjoyed it. Stick around for the rest
of this Philly Block Runback
here. For sure, yeah
and the pleasure is all ours. I'm glad we finally got it
And I'm glad after over a year it wasn't run as incredible as this
Well done Joester that was incredible
Thank you so much for being here
Uh, for everybody else out there, yes we are going to keep rolling
right along with the
SGDQ silly block goodness but we are
going to take a little bit of a break before we jump into
the next run so feel free to
get up, stretch really high and then wave your arms around and
scream like you're on a roller coaster and we will see you in just a few short moments.
.
. so so so so so so.
. Thank you. so so so so so so I am Dracula. so so so The name Dracula brings to mind things so evil, so fantastic, so degrading.
You wonder if it isn't all a dream? so fantastic, so degrading.
You wonder if it isn't all a dream,
a nightmare.
And the man who lived after death lived on human blood
took the form of a vampire bat
and lured innocent girls to a fate
truly worse than death so so so so so so so so so The Silly Block runs from this most recent SGDQ.
They have been there, It was a block absolutely
full of gems, like the runs
were great, the runners were great, they
understood exactly what they were there to do
and they crushed it and we're going to keep rolling
right along with this one.
I'm kind of calling an unofficial two-part special
because we're going to do this on the next episode
of Awfully Silly as well.
Before we jump into the next run though,
I want to remind everybody of another gdq event that is coming which
is uh gdq is going to be at pax west and that's going to be taking place from august 30th through
september 2nd the schedule is now out, you can
actually take a look by using!pax
P-A-X in
Twitch chat for more info and let us
know what you're excited to see again like in the
discords or on our socials, we'd love to hear it
I had a hand in making that schedule
and picking the games for it
so would love to hear your feedback and love to see
what it is you're excited about
We'd love to see it. But, for now, we have
yet another wonderfully silly
game at our disposal here which is
of course Wild
Woody. Yeah, that's right, we're playing
as a pencil and Wild Woody is going to be played by Allegro. So Allegro take it away.
All right.
Hello everybody welcome to the wild woody this is the game of all time
how many times i've had to say that over the years, but yeah,
he plays a pencil and this game,
this is a classic early nineties platformer.
They were just throwing anything at the wall to see if it would stick
and uh this game is no exception yeah i'm brandino i'll be joining on commentary today
uh and if you saw our gdq run of this, I didn't have my voice then. Luckily
I have my voice now so we're all good there. Welcome back your voice! Yeah.
I know thank God.
Yeah his voice kind of divorced them.
Yeah, I lost my voice from shouting divorce during the Chibi-Robo bingo run
so I was de-voiced for a little bit
but we're good now.
Alright, so we're going to go ahead and get started
in 3...2...1.
So unlike the GQ run, we are just gonna be kind of going past the cutscenes this time
We're just gonna be showcasing how
this game will be run in a normal
beat-the-game sense.
Yep, and
we're gonna start right off here in Pirate World
so each level... The gameplay follows a pretty simple formula of
like, a world with two acts
and then a boss. And we're gonna
start off in Broadside Battle here. You get to
see the jumping mechanics and stuff.
And I don't know if it looks awkward, but it
quite honestly is. The jumping in this game
is really rough to deal with.
Woody feels very heavy.
Feels like he plops back down from every jump
and if you didn't fully commit to your jump it's over um that's not even
getting into how difficult it is to just climb ladders uh they're very thin in this game like
ladders and ropes and stuff they're're very thin so you have to make sure
you're hitting them dead center
and you can overshoot them
so a layer has to be careful here
if he wants to stay on these
but also of course the fastest way
to move is to jump up them
so what are you going to do?
Yeah. But easy money
here and we're out of broadside battle already.
So one thing you might notice is I might
wiggle around in the air. That's
to prevent Woody from doing a little animation
where he'll just kind of hit the ground
and just kinda... lock down?
Yeah, if you jump
from too high then Woody
goes into that helpless falling animation, and then lands with a big
thud. So another thing we're trying to avoid here too is that
you might notice it eventually but Woody... look right there! Woody erases his enemies
with this eraser in a very strange animation.
And we try to avoid that as much as we can, but he tends to just magnetize
the top of people's heads to do that attack. So it can be difficult
to avoid sometimes.
Also, this song is rather crazy.
Yeah.
A lot of the soundtrack
is really insane.
Yeah, the composer
wanted the game to get more intense
as it went along so it starts off relatively
normal.
And now we've got a rapping pirate
which eventually
turns into a Limp Bizkit rap Pirates, which eventually turns
into a Limp Bizkit rap.
And I'm not exaggerating on that.
Only boss theme
with lyrics. You should
absolutely check it out if you can sometime.
Because in the game, it's so fast that we don't
even really get to comment on it. But yeah,
that's Yoho, the first boss. And we're out of the
pirate world with the first piece of the totem already.
Yep. So the main plot of this game is
that
um a totems a totem pole that like
brings about the end of the world but
got split apart because just happened to
be the right day
and uh you're grabbing all the pieces
to put back together because they all went in like different
like worlds um so the pirate world it was like a
pirate book and now one of them flies into a greek painting
and here we are in mythology world. This is one of my
favorite themes in the game, this goes so hard
Indeed
This one is probably
the first like real
skill check in the game.
Yes, this is a difficult level.
You not only take a lot of damage
but there's a lot of difficult and tricky
platforming and cycles that you have to worry about
and like you can see, the enemy million cycles that you have to worry about.
And, like,
the level is absolutely littered with enemies
and obstacles at any time.
Yeah, there's at least
some good health pickups.
I could've actually landed on that ledge but
uh it's really difficult to land like right on the corner
oh that spike jump is also very annoying yeah luckily there's some hearts here to pick up there's nothing for someone oh yep like we were saying earlier if you don't fully
commit to a jump it can immediately hurt you like that.
Yeah, ropes are just... Oh my goodness.
Wow!
Ropes are really, really bad.
Sometimes it's like if you're doing
everything right, it looks really easy but quite honestly, it's like if you're doing everything right it looks really easy but quite honestly it's
like yeah he has to like snap to like the center of it very in a very specific way
we get to see what do you do a little he's not wanting to play nice today that's okay we got this there you are
yeah that is probably one of the trickiest sections in this entire stage
yeah i've gotten lost there sometimes
and every time I get to this stage it can be rough.
But we're out of there now
so you'll notice that parts of the level
are disappearing under him.
That's not a glitch.
Woody actually can erase parts of the level are disappearing under him that's not a glitch uh woody actually can erase parts of the level to open up paths to other areas but um in this level and a few other levels by holding
by holding the erase button and standing over it,
we actually don't activate the erasing animation
which is slightly faster so that we can just like...
It'll still disappear underneath us
but it's still counts as like a racing. So you're gonna see Allegro do it a little bit here.
He's just gonna stand on these platforms while holding B.
He never actually triggers the erase animation,
but his...
Oh no.
Yep, I've done that a million times.
You have to be ready...
There's a very, very like...
What's the word?
Yeah, it has to be...
It's a very small window
to make that jump
once you run off the ledge there.
Yep. Oh my god!
You're scaring me for a second.
We're out of there.
This level, like we said, big skill check
early in the game uh
um might be sensitive down a lower path here yeah because i need to get home oh and uh also funny hit detection in this
game no worries though we're just back right back at the start of the section yeah just do this again luckily
we have yeah this game does have checkpoints at least it's so funny like casually the first two
levels are very simple and pretty easy to deal with but then you get into this level
and it's an immediate nut mess and it's such a nightmare to deal with yeah it's nice obviously
careful okay yeah that jump is really difficult because the timing both on that spinning
spike platform is kind of annoying to make and you have to immediately
jump into one of these which isn't good.
But we have a ton of health headed
through this section now, so it'll be good this time.
Yeah, we're gonna be awesome with clear right now.
We gotta watch
those Minotaurs because they, like...
If you run into them the wrong way
they pick Woody up
and drop him for a second.
Yeah.
And this is one of
the common issues here
in this stage
is that
some of the walls just won't erase
yeah it's i swear this only happens to allegro but yeah sometimes the wall has
just refused to erase on him so he has to keep going back and forth in order to get the cd door
uh that's an early cd based common or that's an early cd-based console problem
to deal with yeah it's still kind of unknown
why that happens but yeah
We're on to the next stage which is
really heavy on platforming yeah we got to be careful here this level
is extremely vertical a lot of platform cycles to make here, and this cloud is fine but you'll see that other clouds with this lighter texture will fall through them if we stand on them for too long.
So Allegro needs to be careful not to fall through the platforms by standing too long.
So you kind of constantly got to keep moving.
Yeah, it's like Quicksand.
I have to constantly jump there while I wait for the platform cycle
yeah this stage can be particularly scary at some points
especially when it has to line up for a certain route.
I accidentally spilt platform there.
Weird collision there too, because it was like a platform above you that Woody just hits his head into.
Yeah, Woody would've like to snap up to
certain platforms and they'll become pretty relevant later
on
especially that's one of the scariest ropes to climb in the game right there.
Oh yeah.
You kinda just gotta go for it with nothing beneath you.
So I'm gonna grab an extra life here, just for safety.
Yep yep! your life here, just for safety. All the way from the side.
Yep, yep. We're gonna need it.
The next boss is really annoying.
Alright.
Gotta be careful. Don't wanna
attack a Zeus in the cloud here.
Nice! If you go too far over while doing that jump,
you'll erase the Zeus which will lose you the platform cycle
So that's what we were talking about earlier
where some of these platforms can be really annoying to deal with.
Alright, a Lego just needs to...
Alright, excellent! Excellent, we're out of there with no issues.
Okay, nightmare fuel warning
for this boss.
This is Gad Zeus.
Which is playing the wrong music.
Yeah, so
funny thing about this boss is that it actually has its own song written for it
That doesn't play because there's like a programming error that plays a later bosses theme instead
So Allegro's attempting to attach strat here called a cloudless jump
But if you see this cloud going back
gotta be careful yeah that cloud collision is annoying
here i think i have to be careful completely here because
i've taken too much help. This...
this boss is extremely difficult because
the red spot on his head is so,
so much smaller than it looks.
Um, like you can be almost right
on top of it and still not erase it.
I was going to try and do it for at least once.
Yeah, so you don't have to wait for that cloud
but it's like almost taxed precision nice and
you need to be you need to be like it's not just a difficult jump i do think you need to get a
little bit lucky but yeah allegro just got two of them in the boss so we're good and
we didn't die thankfully well done that was awesome
all right all right uh snippetip the cutscene there, but...
Oh, if you get a chance,
you should look up
the cutscenes to this game online.
They are truly spectacular.
And definitely re-watch
the GDQ run.
Yeah, we played
all the cutscenes in our uh run at sgd q 2024 which you should check out
if you get a chance because that's that was a fun time um welcome to industrial rage this is
a level that's not very angry,
and honestly, since the task
came out, we've gotten an even quicker route for
it now. It's like you kind of were barely in
this level. Yeah. At least
way less than you used to be.
The stage wasn't bad or anything, it's just...
You had the use of Sketch ability and
It's not...
You don't want to have to use it
except when it's necessary.
I guess we haven't talked about that yet
because we haven't used it, but if you'll notice
we're collecting sketch pads and those give Woody
some specific transformations or abilities
that he can sketch.
If you pause the game and look at your sketches,
you can draw them.
But we don't utilize any sketching
until later levels.
I just made Woody
do a little bit of a moonwalk.
That was funny.
Alright.
Now, welcome to the Sonic Heroes. We're in the Dark Power Plant.
Yeah, I run Sonic Heroes so I know the pain.
Yeah, Power Plant's a difficult level there too. But okay
so speaking of difficult
that's okay
really not a big deal to miss those
you can go right back through here and try them again
but these jumps are really difficult because you're on
these moving platforms that like uh the m like i don't know they just fight you at every turn
and you have to be careful because some of them propel you forward
and some of them propel you backwards
so you need to keep
track of which way
Woody's going.
But we're out
of the dangerous
part now,
Allegro's through it.
Yeah.
This level is a
really cool theme.
I love the... the genuinely some very good music in this game worth mentioning that the game was composed by guitarist uh ron thal also known
as bumblefoot and he would go on to be the guitarist of Guns N' Roses
for almost a decade, sometime after
making this game.
Yeah, it's insane, but...
Yeah,
uh, it's just like this game...
I don't know. This game...
We were saying it before the run but there's
a ton of these kind of games out there that you don't
know exist. Just these really, really
strange platformers that were trying to be
the next big
Sonic or something. This was
Sega of America's swan song before
they went out of business doing their Sega
CD stuff.
Not out of business but this is there swan song for the Sega CDs I guess what I went to say yeah this step line at the
last one that's before going on saturn and we all know how successful that was sure yeah
don't we all have hand in japan all right welcome to the average
sega fan
yeah what what else dude
what what do you think she's flying he's
it's uh uh with that with the way he's mashing the buttons It's very into his game.
With the way he's mashing the buttons, I'm going to say Sonic 2.
Nice!
He's doing some piano roll spin dashes,
you know what I mean?
Indeed. So this
is the interesting stage
that has pretty much
one big skip
we can do. so this this level uh is pretty
long normally but we can finish it pretty quickly
but there's a skiff we have to do to do that and the skip can be kind of
annoying it's one of those things that feels like
it's either either first try or
20th try sometimes, but it's a really
simple trick that we can try.
Yeah, it's simple, but...
Ugh.
It's one of those things where it's like it's one of those things where it's like
there we go oh oh nice like third try okay just don't don't oh yep yeah that could happen. Yeah.
I'm just glad
that didn't happen in the GQ run this way.
Wait, this is the GDP run.
Thankfully it is.
Yeah.
Yeah, this jump is
it uh hurts my thumb because you it's
like a very quick back and forth on the
d-pad
and you kind of yeah we, we saw it before but like Woody
snaps to
ledges. Woody will snap to ledges
Oh my
Oh my god, it got patched that quickly? That's crazy!
I need a...
Yeah, you're gonna be good. Give your thumb a second.
Like I said, this trick hurts to keep trying. You got to give your thumb a rest.
See what happens when you give your thumb
a rest?
That's not in Homeworld.
That is just a really dumb
trick that will tend to kill a lot of runs
yes and i like i said it's one of those things that feels like
it's either first try or 20th try with like a no in between yeah so all right so yeah this stage we've got two notepads we have to
collect and we're gonna finally use the sketch ability but not for the game's intended use.
It's necessary.
So,
the sketching ability... Normally it's supposed to
Woody draw stuff and does an attack or something
but the way we use it is a little bit different. Okay,
also, are Legos attempting to glitch here that we learned
from the TAS? Looks like the enemy
is not playing nice.
Yeah, I'm just gonna go down here.
Yeah, yeah, you don't want to take too much damage
but he could have glitched through that fence
if he hopped on top of the enemy at
just the right time
to like damage boost through
But it only...I would say it's like a 20-second save.
No,
it's a little less than that.
It's probably
only 10 seconds,
I think.
Okay, yeah,
because he's already
pretty much past the area where it would have taken him at this point
yeah i want to play safe here and grab this health pickup
cause this section can be a little scary all right now when you're in space there's this weird gravity going on where like
uh it takes a long time but like if you keep holding right then like he exponentially grows
his speed but it takes forever to rebuild speed. Alright we're gonna be
sketching now! Yeah so
the sketches were
really only mean to use
them to get sugar
So he can fit into this crevice.
Yeah, so
this game has these alternate paths that only
small Woody can fit into.
Yeah. This is
the pass path and
you want to avoid that one sketch the uh notepad at the end there
that's pretty yeah no pads with a pencil note pads with a pencil will grow
woody real big back into a normal-sized pencil.
Okay, now here's the absolute hardest boss
in the game.
Yeah, this is Alien Wild Nest
and...
Getting hits on her... Oh my goodness, I'm actually getting...
Yes!
WHAT?!
You know, like, I just wanna say we never get to see a clean three cycle in this boss ever ever ever ever it is so difficult oh my
god let's go that's so awesome yeah i'm running my splits and that was a gold split yeah oh it's thick so all right welcome to the
pit this is another one of my favorite themes in the game're going to be doing like we did last stage, invested and just use up sketch pads but I need it for a specific purpose of getting yet another sketch pad that is actually going to be used
for yeah so much like the last level we need
to make woody small to go down one specific path
to grab another sketchpad um so that we can hop over a wall
and skip most of this level.
Now, Allegro basically is adapting
a route from the TAS here
but the TAS does this really interesting trick
where they do two quick jumps two really precise jumps to
jump over a wall but uh it's it's a really difficult trick because getting up hurt like is
like difficult and getting over is even more difficult so allegro's just going to turn into
ghost woody and fly over hopefully i gave myself enough room to get plenty i didn't want to grab over.
Plenty!
I didn't want to grab that, but yeah that's the notepad
that would have grown me
and infested
and uh...
Yeah, I would have been trapped
at the end of that stage if i wasn't careful
yeah that actually skips a lot of movement like most of like most of the
beginning of the beginning
of the stage uh this stage used to be much longer before that trick
came into play yeah it is like first half of it
is really difficult to get through unless you take anything
they just throw stuff at you constantly this level is just full of enemies it's
these little dogs and these little like Elvis
looking Frankensteins.
It's so rough.
And those platforms
Allegra was just
jumping on are really
difficult or like
slippery green slimy
platforms.
And the moment you
hold left or right
of them, I'm like Woody immediately starts sliding straight off.
So you have to be ready to jump the moment you tap a direction on them.
It's more difficult than it looks which I think is the title of most of the movement in this game.
Wild! I think is the title of most of the movement in this game.
It's wild!
It's WILD!
Almost outta here though, and if you can believe it we're heading into the second
this is uh those that worse in the last world too um so we have one more level and then another boss
i'd like to know that somehow another gold split, but then again,
I've only adapted that strat until right before SGQ.
Yeah actually the TAS we weren't aware of the TAS at least
until right before SGDQ
so it was really cool. We had to quickly
incorporate some new stuff and we got it
Now this is
the Undertombs for the last level in the game, this one's actually pretty easy, especially comparing to any of the other levels, to be honest.
There isn't a lot going on here and this is a rather short stage
it's interesting i guess maybe they just ran out of steam towards the end or
you know how it goes yeah this is uh the doom stage, I guess.
Yeah it's interesting... The music...
I think the music is really cool but I feel like it doesn't reach the same epic high of some of the other songs in the game.
Yeah. of some of the other songs in the game.
Yeah.
Um,
yeah, this is kind of a very odd stage
to end on, but hey, whatever.
But the...
No, what's odd to end on is going to be
the final boss, let's be honest. That's odder.
You guys are not ready
for that final boss if you haven't seen it before.
Hopefully I can land
the early cycle which is not hard to hit but it's kind of awkward
to time so...
So this boss is called Monkey Flush.
Yeah, so...
Nice! We got the early flush!
So I try and- The whole point of this fight is to lure this monkey to hit the lever with his antenna and
yeah moving at the very start of the stage and going all the way to
the right will throw the way to the right for the monkey
to level a little early.
So it's a quick little time cycle there.
So this is the final
boss, and time's gonna come up when we
flush the toilet fully and grab the final totem,
which is going to be coming up here in a second.
But yeah, this is a good way to end
Wild Woody time.
GG!
Nice.
Yeah, some hiccups in early game
and endgame was great.
Especially that alien
love nest. Oh my god.
Have fun with that gold.
That was three deaths
during the SGQ run.
That was probably the roughest section
during that run, but...
It's interesting what's changed.
Yeah. Oh yeah, and people get to see the cutscene for a second.
Yeah, the cutscenes
before the run started.
The cut scenes are just gold.
They're just golden.
They really are.
They're they're the reason that you want to play the game.
I mean, you get a little taste of it here now it's just
either of you have some things you'd like to plug, shout out or direct
the people to?
Allegra, do you want to start? You go ahead
Okay
Alright so yeah
I run a lot of games, a lot of handheld stuff a lot of stuff on ds and 3ds that's kind
of what i'm known for also some obscure games like wild woody but check me out
on twitch and youtube brandino 59. uh Aledro, take it
away.
Yeah,
shout-out
to
Brandino
for
hopping
on with
the
comps
yet again.
Always great
to have
him on
and
yeah, you guys can find me at Always great to have him on. And, yeah.
You guys can find me at twitch.tv
slash lego src. I am usually
running a lot of
Sonic stuff.
I'm kind of taking a break from that but i'm trying to experiment with some
interesting stuff like this i have
a virtual voice sitting next to me all hooked up and ready to go for some jack bros so that's beautiful yeah um but yeah
that's about it for me for sure well if you keep exploring that Virtual Boy catalog and come across something
that fits on this show let me know because I've never had a virtual boy run on the show
so that would be cool.
Oh yeah.
Alright, for sure. And thank you both so much
for being here. That was an incredible
run. Highly skilled but equally
silly. So thank you both
for being here and sharing
your knowledge of this wacky little pencil.
But, for everyone else out
there, we actually have one more
run left for the evening
that is from the
excellent silly block of SGDdq so uh feel free to stick
around but we are going to take a little bit of a break so feel free to get up stretch
get a snack maybe sharpen your pencils and we'll see you here in sharpen a pencil so so so so so so so so so so so so so so so I'm not sure if you can see this, but the game is a bit more complex than it was in the first game.
The game has some of the most interesting and fun stuff to do, like get your own I'm not sure if you can see this, but the game is actually pretty much
a very I'm not sure if that's the right word, but it does seem to be a good idea.
There we go! so I'm not sure if you can see it, but the game is still in its final stages.
The first level of this game is a bit more complex than the other levels. so. so so.
.
. so so so so so.
.
. so so. so so ¶¶ so wow. Alright, welcome back to
Awfully Silly, everyone.
Yes, if you've just been joining us, we've had some incredible runs that were featured as a part of SGQ 2024's Silly Block,
which I said at the top and I keep saying it to everybody. I'm talking to you about it,
probably one of the best silly
blocks I've ever seen
in these mainline events that we just been
rolling right along with these incredible runs featuring
a lot of like incredible skill levels we had a
uh a deathless run of mad panic coaster by joe stirr we had
some incredible skill on display with wild woody and a
boss clear that almost never happens. Number
of tricks in CBT and birds aren't real as
well, just some incredible runs that we've been featuring
as part of this
enjoyment, celebration
I should say, of the silly block of SGDQ 2024.
Before we jump into the last one
I wanted to remind everyone of a third event that's going to be on our schedule
which is that Games Done Quick Express, also known
as GDQX, is
returning to TwitchCon, which
is going to be taking place September 20th
through the 22nd. If you'd like
to submit a run for that submissions are going to be open
tomorrow so keep an eye out on our socials and everywhere that you get your gdq news
from so that you know where you can submit uh you can also use!gdqx in Twitch chat
to get some more information on our presence there.
I should be there as well,
So if you happen to be at TwitchCon
I would like to say hi to you and maybe enjoy some of your speedruns.
That'd be awesome.
But without further ado, I think it's time we jump into our last run of tonight, part one
of our SGDQ 2024 celebration which is the
Sushi Soul Universe and it's going to be run by Envy. So Beast
take it away!
Hey, how's it going?
I'm so excited to be featured with all these very
skilled runs so I can
bring everyone's expectations down a little bit.
This is a very unreal engine platformer.
If you didn't see the GDQ run,
unfortunately,
I do not have a few thousand dollars
to fork over for the voice acting instead of...
The VA are very expensive.
Yes, yes.
I did have one question to ask you, Perception before we get started.
What did the sushi say to the bee? What did the sushi say to the bee?
What did the sushi say to the bee?
I don't know, hit me with it!
Wasabi
Ah wasabi
I see what you're doing I'm picking it up Ah, wasabi. Yeah!
I see what you're doing.
I'm picking it up.
Yeah.
These are the things I was doing
while I was practicing beforehand.
Instead of practicing
I was googling sushi.
Anyways.
Five, four, three, two, one Go! doodling sushi anyways five four three two one go beautiful beautiful start right
so yeah if you didn't see the run this isn't gonna well if you did see the run it's gonna
be a very different experience from it.
We're just gonna have a good time with it.
We're gonna enjoy Shibuya and the sushi on the ground.
The general game loop of this is there's sushi,
You pick up the sushi
if you don't pick up sushi you die and then a lot of really weird plot
stuff happens and you're kind of just along for their
it's like a roller coaster but, but not really a rollercoaster.
A madpanic coaster if you will.
There is tech there. If you pick up the sushi before
the tutorial happens it doesn't count
so you stand in front of it.
There's some real intense tech happening in this run right now so
You have to make sure that you're paying attention to these things
Okay cool we don't get to play the game for like 3 minutes?
That was good. I enjoyed the 13 seconds there honestly yeah that was some good
play oh yeah i did notice there's a sushi emo now in gdq which is wild yes i was not expecting that so that's that's cool if they make a third sushi game
i'd really like to show it i don't we were talking about it before they had a whole
kickstarter for this game so if you look in the billboards
You can see different pictures of the people that donated
Oh, this is what we didn't get to show off before for the game
Is you can just mash spacebar and it skips the second half of
the cutscene there it's like 15 seconds but like it's not it's not that much it's fine yeah we
didn't get to do it in the first run because apparently people paid for an incentive
to hear people talk through the dialogue, so I guess probably would have been bad
to skip it, I guess. That would've been the funniest thing. It's like hey you
paid for this but unfortunately we're gonna skip it cause it's fast. Unfortunately it's like hey you paid for this but uh unfortunately we're gonna skip it
unfortunately it's too slow we're going to ignore what you want actually
i could have just handed them the script just like print it out and
just be like please talk through this while we're going to the level.
So people still get the experience for it.
I liked how you did during the show that was well done so...
So we are on a little sushi train sort of thing here right now and uh
yeah but there's only a few different kinds of levels for this you've got collecting a certain
amount of sushi which usually are the ones that take
more routing because there's a lot more options. You've got
the next level we're going to where you have to pick up...actually no this is
not that level.
I'm misleading people.
You have to get to the end of a level
and picking up sushi
is kind of like a secondary thing
so the bar at the top doesn't go all the way down and make you sad.
We are intentionally picking up a decent amount of sushi because
you do get, I guess money? I don't know what it is...
You get sushi points that you can turn into the shop
for your power-ups,
so...
You can only have one power-up equipped at a time,
so we're just gonna grab the one
and then kind of be done with it the ground stopping thing was a power-up
in the first game i believe and they just made it a base thing because all the other
powers were like kind of better than it so no one ever picked this up
um so yeah uh we're heading to the final level
of the first area there's this is all split up into different
different universes as you'll see
uh within the next cutscene i almost died there that would have been really embarrassing
but yeah so we're picking up uh we want 500, that's silly.
Oh! A fall through. It happens.
It's so sad we should restart.
You got time it's fine...
Yeah we can just keep going.
Yeah, we'll start it right over again after this one's over.
Everyone forget what you just saw!
This turns into PB attempts. Yeah, you're all stuck here until I PB.
Alright so there's this guy
It's the same guys as the first game
and definitely will not turn out to be the same antagonist as the first game, and definitely will not turn out to be the same
antagonist as the first game. So this guy's evil.
He doesn't like sushi very much.
He does some stuff,
and then
decides to change the universe so sushi is not food but it's a weapon.
So everything's on fire, there's a giant Sushi stuck in a building there.
If you've not experienced these games before
go back and watch the first game
or play the first game honestly
Please support
the devs so that we get more of
these. I really want to play more of these.
We were talking before about...
So, we have multiverses
here now, like different universes
where Sushi is a different concept.
What is the next step? Where do you go from there? That's kind of a big
power jump from the first game.
How do you do something that's more
nonsensical
than multiverse?
My pitch if the devs watching is
I think
time travel's got a lot of
legs honestly. I think you can do
some real great stuff with sushi time travel.
And the antagonist is trying to stop sushi from ever being created.
I also think these plants are exploding, that's unfortunate.
But yeah, it has a lot of legs
that hit me up
I've got a lot of good story ideas
I have been thinking real hard about it
Yeah cool
We are now in the new universe. Sushi is now a sport, but it's a lot of different sports
honestly.
Notably there are still tennis rackets in the sky
there so I guess sushi is not all sports, just's just a lot of them.
I see the robot in that corner over there too, didn't notice that.
That's cool.
I guess the robot is a sport.
That's true!
Surely there wouldn't be robots later on in the game that are replaced by sushi.
It's called foreshadowing.
So we've got these robots that shoot bad sushi at us. I still, to this day, still don't know what the green sushi are.
I don't know if it's like...
What is supposed to represent?
I don't know what to call it.
It's called anti-sushi.
Anti-Sushis good yeah.
If you run into that, it kind of explodes and you go ahhh!
And take a little bit of damage.
We have one cool trick with that later on, so...
Be excited for that! There is tech in this game
and it's probably gonna go badly because
it's very temperamental, but
it'll be funny either way.
You all will enjoy it either way.
I will only enjoy it if it goes directly
so...
We're still making sure to collect sushi
i almost literally just said food
I have the brain rot you know,
I've done a couple of GDQ runs before
it's just kind of ingrained in your brain it's just it's deep in there
oh that would have been so funny if you just organically said i could feel it
in the back of my brain like okay we've got kind of a point right here where it'd probably be good...
There's nothing new to talk about.
So I was expecting going into rounds like
Okay there are gonna be a bunch of people that want to see
I ate it because sushi guy likes saying
that. But uh
There was a whole entire just like
Hey let's just donate with what our normal
like sushi order is,
like the different kinds of stuff we get
from going out and getting sushi.
Which was very fun!
I love that. Actually something similar happened when I ran a sneak king at AGDQ people started donating their Burger King orders as well and that was very funny, and also very endearing. Yeah, it's just fun when like...
You already go into
I don't know if this happens
with you when you run silly games
where you've run the game
and looked at it so much, and then you're like,
maybe this isn't quite as silly
as I remember it. It's
kind of silly but is it really that
silly? And then you run into it and say oh wait
never mind, this game is absolutely
wild and makes no sense whatsoever.
Yes, that happens to me
all the time.
All the time. When I was prepping Barbie
for this last event, I was just in like grind mode.
I was like, please just let me not embarrass myself.
And then we got on stage and I was like, oh yeah,
this game makes no sense.
It doesn't make any sense at all.
Yeah.
You get a little desensitized towards it and uh
yes we're gonna pick this up if i buy the wrong thing it's really embarrassing
um i've not done that on a run yet i'm
not actually the resetter to find the wrong thing but that was like the
biggest fear for me yeah anytime i show this off it's
like if i buy that everything kind of goes weird because
i'm so used to having dashes for the rest
of it and uh this game doesn't have multiple save files
i know this might surprise everyone but we're so strange maybe next sushi game So strange.
Maybe next sushi game?
Cool, alright we got through a skate park with a bunch of evil sushi guys skating around trying to beat us up. I think they're just kind of randomized,
just kind of do whatever they want.
They just kind of skate
around. Unfortunately, or I guess
fortunately, we cannot skip this
next cutscene. You can skip it if you've already done it before,
you just mash escape, but if you do it now
then nothing happens so...
Unfortunately we have to interact with the story which is
the main appeal of this game.
So this isn't us, but
we're the sports sushi version
of us. This is the Sushi Soul for this universe
and he's suspicious of us because we're kind of, I mean, I don't know.
We've been running around eating sushi, which is just kind
of like in his universe, I guess, eating soccer balls.
So I guess it kind of makes sense. Yeah, yeah,
yeah. I wouldn't I never I'll say definitively I would not eat
a soccer ball.
I played soccer. i never ate the soccer
ball on purpose it was usually uh you know
usually uh someone on the other team. Yeah, of course not yet.
You make a lot of friends
playing soccer.
You make a lot of enemies.
It would have been a lot more fun if it was a sushi though.
I don't know why he's shooting tornado tornadoes at us that's kind of cool though
um but yeah so that's like a set pattern for that and you can memorize it and do cool things
with it it's like impossible to die but you can can lose time if you miss any of the sushi.
It's pretty set for it, but losing time is pretty easy.
I started doing the little motion that
sports guy is doing and then I realized I don't have a camera pointed at me so
it's kind of lost but I think everyone felt it
And we can tell it makes you a better runner for it.
That is true, if you don't do that
You have to reset, it is in the rules
By the way there are like 8 runners
For this game and they're all cracked
This game and put an obsc obscene amount of effort into it.
There's like an actual community
that grinds pretty hard
and its actually really cool.
So if you want to see some
really, really optimized runs
they do exist and there are
very good runners in the community
It's the same thing with the original Sushi game.
So, yeah...
This is a fun game to pick up if you want to optimize IELTS
and have some cutscenes to kind of relax
kick back for a little bit
Give yourself an input break, yeah?
Yeah...
If you like really long cutscenes
at the end of your speedruns
Also foreshadowing.
Okay, the technology...
Sushi's technology
don't really know how that works.
There was already robots
in like the first area
so I guess these are
more robot-y titles So I guess these are more...
robot-y, I don't know.
If you get ran into by one of those
they will just hit you with a bunch of
empty sushis all at the same time
and it's not a good experience and you will just die
fun times don't do that i've never done that before definitely no i believe you okay cool so we're gonna go up here and do some
fun levels uh these levels can go horribly
so they're really fun to do if you mess these up and fall into the
green area below there you just instantly die, you don't respawn or anything. This game
also has a dedicated Die button. Hopefully we won't have to press it but if something
goes wrong I'll make sure to do so y'all can enjoy it. If I don't want to press it, but if something goes wrong I'll make sure to do it so you all can enjoy it.
If I don't die during the entire run that's actually kind of
like a travesty because it's fun
You also fall through into
the goop at the end and doesn't do anything
I try to fall into the void as much as humanly possible after all
yeah the void is my friend i am full of sushi entering the void oh i didn't mention it oh so
uh thank you to the someone left a youtube comment on the run for
the sushi related fresh gq was like hey you seemed confused
about why there were levels with red
sushi. It's probably a reference
to Mario Red Coins
Like ah yes if
I had played a Mario game I would maybe understand that
I don't believe in
That man
Do I look like I play Mario?
Do you see what
I'm playing right now?
Oh, I fell down. This is so embarrassing.
Cool! Alright this is the damage boost. If I don't get it, you can make fun of me.
But if I do get it you have to i don't know like clap and go
get some sushi at your local sushi establishment oh Oh my goodness.
They're so good at this game. Incredible.
How do they do it?
So yeah, if you jump
and start falling as the
shot is coming out of that robot there.
It'll boost you up a little bit,
skip the entire maze sequence up there...
That's pretty good!
It'd be cool if there was a little bit more
stuff like that during the run, but also not
because that is a little bit
temperamental sometimes.
Cool. We have this
level which has just a bunch of
I don't... So if the We have this level which is just a bunch of like...
I don't- so if the green sushi are anti-sushi, what are the beams of sushi?
So does sushi turn into plasma? I don't know.
Super sushi...
Yeah, I need to reach out to the devs.
I have a lot of questions and not a lot of answers unfortunately.
Cool! Alright!
We are here to the
um...the tech sushi
guy with his
really cool sushi glasses, which
I really want just glowing glasses like that.
That would be sick.
His sushi gun and
his sushi hoverboard.
He's one of the best characters i mean okay so all the characters in the game except for one are the exact same guy
I feel like this is worth bringing up cool
alright now we've
now we've established... In case you didn't
notice so far, if you didn't look closely
Yeah
There will not be a test at the end of this
Because it would be really easy that's true which one of these is
yeah if the dev does the kick Kickstarter again make sure to donate.
We can get two models of character for Sushi 3.
Sushi Space Time.
Alright just like the other one as soon
As we defeat them they're like
Actually we are pals
We're real tight
Everything is fine now
And you've changed my mind.
Like I said before, if you did not get to enjoy the voice acting incentive
The story really gets brought to life by...
I was very happy with how much they committed to the bit for that
it was actually
incredible I didn't I thought it was
just gonna be like oh yeah we'll read the lines but
went like full like anime
kind of with it it was beautiful
uh so there's that level is a memorization thing unfortunately i have
extremely bad memory so if you just dash over all the tiles
you don't have to like remember any of them
um so we do these extra levels in these areas because we're just we only need 22
sushi souls to get to the end of the game, so we're just
Prioritizing the ones that are really fast
And the people that are really good at this game
Do a lot of effort routing it and thinking
Through all that so that I do not
Have to, so I appreciate that.
So cool! Sushi's a religion now
so that's kinda sick.
Sushi is God.
I don't know what this level has to do with that but
you know interpret it however you want video games are art so
you know i'm not gonna hold your hand through interpreting this very
symbolic level.
The tornado's awful, and if you ever get stuck with the
tornado inside of you,
you just walk really slow so
after the beginning where you're first used it
you just ignore it as much as humanly possible.
Cool.
All right, so this also has to do with sushi religion.
If you remember Flappy Bird
Who does Owl?
I didn't mean to get hit by that
That's fine
I'm professional.
And we just float off into the distance
with our arms doing a little
wacky inflatable man thing
Into the void!
Into the void where you belong!
Alright, cool. We're gonna go over here and do some cool floating island levels
If you ground pound incorrectly here, you just fall into the void and die
not in a fun way like the last level
but in a sad way where you have to redo
the level and everyone makes money.
There are like heavenly anti-sushi now, and if they hit you half your health just disappears.
And it's not great... okay cool.
If I missed that it would have been really bad.
I forget what the risk thing is that you have for this game.
I really should've paid attention while it was being explained
probably during the dialogue that I was talking through.
Too busy making puns about wasabi and all that.
What if it's like your multiverse jump device? It, you
know what? It probably is. You know what? That's a learn-out
no matter what it actually is, I believe it.
My contribution to the Sushi community.
Yeah, add that to the Sushi lore documents,
the Google Docs.
There's the Heavenly Sushi very slowly chasing after us.
This level would be much better, this game would be much better if you could die during cutscenes it'd be awesome. It bring it to a new level that'd be very fun all right this is the final incarnation of us it is uh the god sushi soul person one punch man yeah very powerful design honestly
there he goes!
The almighty father sushi. Yeah, yeah there's a lot to unpack with it and we're gonna leave it in the box
so this is either going really well or really bad i think it went well during my run so i'm gonna definitely throw on purpose so that uh we get to experience everything going around no wait
everything went wrong during my run i don't actually i can just be good at this game yeah
i forgot during my run that if you get blocked by one of those pillars which is based on where
you're looking you get knocked down to that bottom area and the boss will just stay up there like
leaving traps for you so as soon as you pop back up there, it's just a PvP
zone and you just have to figure out
how to survive. There's like no
sushi down there so you're at half health
going up there.
It's rough. This game is pretty
challenging. Yes, for sure.
Also
I love the VA
for this. We didn't get to hear it during
the run but absolutely shouting into
the microphone the entire time.
Very powerfully.
Yeah I hope they did some vocal rest after.
Yeah...
It was just a first take, they nailed it in one.
Got it in one, yeah.
Cool! We can now return back to our universe that has been corrupted by
Sushi being changed into a
weapon, and we can
confront the villain
which really could be anyone
honestly.
We're all hoping to figure out who this guy is
yeah we're all trying to figure out who did this yeah if you in case you forgot
there's still a giant sushi embedded into that building uh i don't really know who the little
floaty guy is i think he's like
i don't know he's dead but um before he was dead I don't remember who it was.
It was important probably!
He's been in two games, I should know who he is.
Alright, sushi's not food.
Alright. We're gonna take the mask off and all his clothes, he's us obviously but red so you know he's
evil.
His eyes are ready even. He stands a little bit differently than us,
because he's standing evilly.
Yeah look at that evil pose.
So uh...
He's upset because, uh...
I think his brother died from sushi.
Are they like sushi?
I think he said something like-
Oh wait, let me see here.
He got sushi stuck in his body
and his hometown was burned by sushi
which is unfortunate.
The whole town?
Wow.
Yeah.
A dish that doesn't typically need cooking.
So I guess that experience made him that doesn't typically need cooking.
So I guess that experience made him see the multiverses?
You saw all of the planets in this guy, so what are the other ones like? What is sushi on these other ones that got exploded at
the very beginning what are what other concepts is sushi replacing
is there one where all the people are sushi, because that would have been really...
If they're going to make a DLC for this game.
Again, just throwing out some
ideas. My DMs are open if
you need some ideas for Sushi 3.
I've been obsessing about this game a little bit i've got some ideas for you
please hire them please please Please, Iron Man. Please!
Okay so we now have our next boss fight with very large Sushi in the sky
we'll see if i can hit this trick where I
try to die really quickly and you can mess it up by jumping at the wrong time
thank goodness
If you jump at the wrong time time it just bonks off your head
and you just have to jump out of it again
and it's embarrassing very sad loses you like half a second
why is his shoulder so big anyways oh yeah there i was like he's holding nothing but
there it is he saw he yeah he just holds nothing the other guy has like the other
guy has a sushi gun but they didn't want to give him a sushi gun nah that's too derivative
all right this is the um the avengers scene
uh where all the avengers come in and save us and say their catchphrases
and fight off the bad sushi guy
and look away from explosions and all that.
Very cool.
Very good payoff from 10 minutes ago, or 5 minutes.
I don't know. Just cutscenes.
It's gonna sound for a while i've messed up before the routing
for this and only realized that after watching the cuts in i forgot to do a level so i couldn't
go to the final level that was a fun experience, don't do that.
So like one of these people just doesn't
hear yet or something? No, they're all
there but then you exit it and then the door
in front of you is just grayed out and it's like
oh.
Well I'm happy i watched that now i get to reset
yeah and the surprise pikachu face is back as well so that's awesome all right so we are heading into the actual final boss fight um it's gonna be kind
of fun it's it's the easiest of the boss fights, but it's fine.
Yeah, it was a good time. It's a feel-good
moment after all the
twists and turns of the story
and you know...
Yeah, the emotional setbacks of watching one
of your favorite characters die and then get resurrected
and then almost watching their protagonist
die. So it's just kind of a feel-good moment.
Cool, so he's Sushi now
and we're also sushi now.
There's a lot of sushi happening, it's kind
of important to the story.
So each
of the people we have uh
fought and then brought onto our team is now going to give us their powers so the sports guy can
kick people
Um kick people. Um...
Oh, this guy! Sometimes it just takes a lot of falls
on the ground.
The technology guy can convert
sushi into good sushi.
Just like you did during the boss fight.
Yep, sure.
Grab these ones.
Is that enough sushi?
It sure is.
And the god sushi guy can play sushi.
Blessing of sushi.
And he keeps placing sushi... I think it's supposed to be like a Ganon thing
where you deflect it back at him.
Oh, he just put the sushi there.
And now we have to mash
a whole bunch. Time is coming up though unfortunately
this journey is ending but uh hope you all enjoyed it
hi we also have one one one one two wow beautiful so yeah uh if you enjoyed that
like i said there's a community of people that run this game.
There is a...
I don't think it's a prequel because the story is not linear at all
and does not flow between the games
but there is another Sushi Game that came out before this if you want
to experience it. It's
very similar in terms of the story
direction
and
everything not making sense.
Have you enjoyed that,
and haven't watched it before,
go play it! It's a good time.
Yeah, I think that's probably it for me.
Thank you Conception
for inviting me along again
and it was a good time watching all the other runs and being reminded of all this stuff
I saw while it was 4am and very tired.
So yeah, appreciate that in the prime time. Yeah, yeah. Appreciate that.
Enjoying the prime time.
Yeah, no, thank you for being here.
Special shout-out to you, Andy,
because you were on my first ever episode of Awfully Silly
nearly three years ago
yeah well hey i've gotten i've gotten older too so you're not alone
um but yeah it's just it's a testament to how strong the awful and silly block vibe is because
the show has been going so long we haven't even repeated any games so like you know we have there
is no shortage of talent and there's a shortage of games out
there. And yeah, but there are some incredible runners
in incredible communities built with us so
thank you for being here and thank you for uh being a part of the show
quite a few times I'd say.
Of course, anytime. For sure and for everybody else
out there just to remind you that
Hotfix tonight is not over we actually
have another show coming on, which is
Out of Bounds that's hosted by Kung Fu
Fruit Cup. I believe we're going to be
focusing on some Turok action
today as we explore the
glitches, tips, tricks, exploits.
Everything under the sun for one of
the Turok games. I wanted to remind
everyone as well, we have a number
of events that are coming up.
We have Flame Fatales. That's going to be August 18th through the 25th.
You can use exclamation point FF in the Twitch chat
to learn a little bit more about that
and check out the schedule.
GDQ is also going to be at PAX West,
that's August 30th through September 2nd. The schedule for that
is also out now!
Exclamation point, PAX in the chat to see
what we got cooking over there
and finally we have GDQX
Games Done Quick Express,
which is returning to TwitchCon.
That's going to be September 20th through the 22nd.
Submissions for that are going to open tomorrow.
So definitely check us out there.
And if you happen to have missed uh you know vods from either mainline
events or hotfix or what have you anything go on over to youtube.com games then quick
and check those out because we have a lot of content on there
no shortage of incredible runners
and speed runs, and other types of
showcases too
And last but not least, don't forget
check out the other Hotfix shows
gamesandquick.com
slash hotfix. That's going to give you your info on
the weekly shows and the weekend
specials. Tune in
two weeks from now as well
as we're going to continue this theme and check out some of the other
incredible runs from The Silly Block at Summer Games Done Quick. There were so many
that I had to do it in two episodes!'s how how much cool content there was so be on the
lookout for that two weeks from now as we explore the other some of the other runs
from summer games and quick 2024 is silly block but think that's going to be it for now.
Thank you, everyone,
for watching Awfully Silly.
Again, stay tuned
as Out of Bounds
is coming up next
and you're not going
to want to miss that.
So thank you so much for watching and we'll see you next time so. so so. so so so so so. so so so so so so.
.
. so.
. so so so Thank you. so so so so so so is so.
. so so. so so so so so so so and welcome to out of bounds hello i am kung Fu Fruit Cup and if this is your first time
here with us watching the show, this
is a GDQ Hot Fixed Show that is all about
glitches. This is like a glitch
showcase style show so we get to see
all these speedruns that you love, but slowed down
seeing all the glitches, how they work
hearing explanations, etc. It's
really cool. I get to enjoy it along with you all
so I bring people on who are
very experienced in their games,
very knowledgeable.
And today we have the wonderful Rufampin
who is here with us to show off some of the glitches
in Turok 2.
What's up, Rufampin?
How you doing?
Oh, I'm doing pretty good.
How about your food?
I'm good!
I'm here, I'm vibing,
I'm ready for this.
I don't...
I actually don't know
that much about this game
so I'm excited to learn.
I like using the term,
I take the term that has been
used that's called edutainment and I feel
like that applies really well to this show so
that's kind of what we're all about here
as we go along Rufampin's gonna again be like playing the game
showing off the glitches like there will be like times where he just stops and talks about things
sets things up tells you how to do it. Like any background
you know behind them
I've been... It's just really fun
So if y'all have questions along the way feel free
to ask. We both have chat
up and can relay questions over. You know me!
My job here is just to be like, ooh this is cool!
Which makes it easy, super fun. So before we get into it
I'm curious on what brought you to Turok 2?
Like what makes you love this game and enjoy the speedrun?
Like why?
Yeah.
So for me a lot of it was nostalgia.
I grew up with the Nintendo 64
and got this console
Me and my brother got a console
for Christmas shortly after
it came out
I was five years old when
this game originally released
No, I did not start playing it at 5 years old
but my next console wasn't until the Xbox 360
which seems just like yesterday
but it was probably 20 to 25 years ago at this point.
Oh, don't say that!
So yeah I had just a Nintendo 64 for the majority of my life
up until early middle school
so a lot of my childhood was growing up playing games early middle school.
So a lot of my childhood was growing up playing games like
Banjo-Kazooie,
Perfect Dark and of course Turok 2.
I always struggled a lot with this game as
a kid but Nightdive
is a company that has been
trying to remaster a lot of the
old favorites.
Some of the old forgotten favorites
and they've done a lot of justice to the Turok series especially.
So they remastered this game in 2017
and brought it to Steam
and GOG
I don't know how exactly that's pronounced
but they brought it to
the modern world and made a lot of changes that exactly that's pronounced but uh they brought it to some they brought
it to the modern world and made a lot of changes that
really improved the gameplay nice and this is the version that you'll be doing
today the pc version yes yep there we go okay that's good to know i think that's totally fair of course
i have a ton of nostalgia if you all could see anything on my back shelves you'll be like oh look
at all these game references i have a little like banjo um pumpkin plushie that somebody handmade me.
It's so cool.
So no, I definitely feel this.
I think nostalgia is the huge thing that drives us into loving games
and wanting to speedrun and all of that.
So yeah, this is
really cool.
Well now I get to
learn about why you
love it so much and
see for myself.
So if you're ready
why don't we get to the countdown?
Let's head on over to the game
and then you can count us in
and get started.
Also,
this is essentially a slow any% and then we're going to be going through this is essentially
like a slow
any percent
and then we're
going to see
glitches after that
as well
so we'll see
glitches in both
instances
but we kind of
have two
sections
of today's
show.
Yep that's my overall plan is to focus on any percent. That's the
category that I run the most and it is
by far the most broken and filled with glitches
but there are some bits of speed tech and depth warps
and glitches like that that we can't really show
off in any percent.
Before I even do the countdown, I will
emphasize that there are a couple
categories, like I say, and they all are played on different difficulties
there's a straight up hardcore category hardcore any percent of high goal 100
uh but the mechanics almost cat on that the hardcore category is different where you only start with one life
and you cannot get any extra lives at all.
Um,
so given that the majority of the speed tech in the 90% route
focuses around
game overing, over and
over. It's kind of impossible
to do on a mode that you only have one life
so hardcore is out of the question. But we want to
die as much as possible
and as quickly as possible, so
we play the any% category on
hard. The other
categories like the straight up any% no major glitch category as well
as 100% categories are played on easy mode just to make it so you can fly through and
not have to worry about dying randomly.
Right, right, that makes sense.
But yeah, one of the rare games we play on hard because we want to die.
Yeah! That's actually really cool I don't feel like i've seen that in a lot of
speed runs unless it's like oh we're playing hard on purpose but like
okay show us why let's do it yeah i'm ready yes so I'll give us a countdown of 3...2...1...go!
So with the remaster there's been a couple patches along the way and
The first thing I'm doing is just mashing some inputs.
Any inputs during these cutscenes
will skip them and bring us right into the game
into the port of Adia.
So
real quick, before I even start anything.
I just want to talk a little bit about some of the movement tech.
It's going to be very tiny in the top left corner my screen
I'll try and get you to a place where you might be able to see it
Where there is a dark corner.
I have some numbers shown on the top left corner and the only number that I'm really focused on right now
is the velocity.
It's the number right in the middle.
Right now it's set to zero because I'm not moving, so this is
one of those classic games where
movement is faster
when you strafe, so if I just
hold forward, I move at
3.97 units per second,
I think it's units per second,
that's what I'm guessing.
If I move sideways,
I also move at 3.9 units per second
but if I strafe and do two inputs
I'm moving at 5.6
units per second, so
a lot of this game is going to be run
diagonally just simply
to go faster
And real quick since there's some right down here in the beginning I'll show you
some of the just basics of life management so we start
on the pause screen here with three lives and
no life force tokens at the top right corner.
We call those Doritos, so I'm going to be referring
to those as Doritos a lot throughout the run.
And it doesn't really make as much sense in Turok 2.
The reason we call them Doritos is because of Turok 1, actually.
They were Dorito-shaped when they were trying this.
I don't think we have the Doritos emote anymore
because it's not throwing an event.
But I would have said to use those!
Darn. That's okay.
So, similar
to like any other game of its time
you start off with zero and there are
these yellow Doritos here that give you 1 Life Force Crystal,
one Dorito. And the spicy Doritos, the red ones,
gave you 12 so throughout the run we going to be kind of carefully balancing those.
Our life counter, we want to be close to an extra life a lot but able to game over when
we want.
So, here again,
here's the beginning of Porta Badia
This is the only level that doesn't have
a portal behind you
when you start. Um,
so you go through the level, you complete it,
you go through the end portal and you're brought
to a totem fight
uh which brings you afterwards
to the main hub and you can select your next level after that. If you try
to go into a portal without completing your mission objectives, you get sent back to the beginning
which is something we use quite a bit throughout the run as well.
But this one doesn't happen at the beginning,
but going in the exit portal without completing the mission objective still brings you back here.
And the last thing that I want to
explain is a little update
that Nightdive did in the remaster,
which is this door here
on the top right of this first
ramp. This door was not in the remaster
or sorry, it's not in the original
for some reason Night Guide decided
to add this little room
I'm going to turn on noclip and just fly
into the wall here. This room this is what happens where if you're in
the hub which is here uh and go back into the level it doesn't send you to
the beginning it sends you into this new side room. So this is the only
portal in the entire game that does not
check if you've completed... or the only
end portal
that doesn't check if you've completed
mission objectives before leaving.
Otherwise, it just loops you back and says, Nope,
You didn't do your mission objectives.
Get back in the level and do the mission objectives.
So this is our shortcut to the hub
And all throughout the game, there
are these types of portals here that we can warp between.
So a huge part of any percent is just
not doing objectives and warping from one portal
to the other so we can get in and out of levels without doing any mission
objectives. So that is kind of a lot of the background of how Any% works.
And I didn't actually need to open that door, so let's just do a quick little restart
To put everything back to normal, because that door should be closed to start.
So again, we start with three lives, which is great for a casual playthrough but we don't want three lives.
We want to be able to die easily so what I'm gonna do is jump over a trigger here up these boxes and then trigger this explosion here to take a bunch of damage from this guy And just start working at whittling away on my lives.
The quickest spot that we can really die over and over in this game is map 2 here.
Here's our first key that we need, all we really need for the Any% route
Is to get level keys like that to open the next level.
And then each level has
one primaging key, I'll show you
in the inventory here, it's the column
second to the right. There's one primaging
key that opens the final boss.
So try force!
Yeah! So really all we need is
All these primogen keys and in order to get them
We need each level key
Um...so I've done my first death, when you die
you are respawned at the most recent portal that you went in
so i'm going to run right back over here i'm gonna get some more enemies involved
here and i'm just gonna kind of stand in their path
and take a bunch of damage.
And hopefully die again real quick.
And now
I have one life, so my next death
will be a game over.
And this is the first part of
The major glitch in this game
It's basically that we can control Turok during the game over screen
I'm gonna turn on god mode real quick
just so I don't die too early,
but this doorway is where
we're going to do our first
what we call bell slide and
we call it that because it's named after the runner
who really helped
find out this tech
When I die next, I'll be in a game over screen
and you already saw me once use noclip.
I just have it bound to my keyboard for quick use,
but noclick lets us move through walls,
just little console thing
to make navigating levels easier
for speed stuff.
Right now you're doing this on god mode, right? You're still in god mode. Yeah just to
explain real quick what I'm about to do. There's another... You can't usually
pop out of the roll like that.
No, I'm just explaining the differences between God Mode and Fly Mode because I want to emphasize
that when we are in the game over screen
we can control Tark and it functions like
fly mode and not god mode. So
fly mode is a cheat as well that lets
us fly around but not move through
walls. I can move
through doors and I can also
move through doors, and I can also
move through doors that haven't opened yet.
I just can't move through walls. So...
Um, normally in a normal playthrough we would
swim down into this water, come up that tunnel um this little exclamation
point is a switch uh that opens when you kill this enemy hitting that switch opens the storm
they go through all this like side path. There's no keys
over there, there's no reason for us to be over there
so what I'm
going to do is game over and I'm going to
show you real quick in fly mode
what I'm gonna do So when I die what I'm going to do. So when
I die, I'm going to be aimed at this tunnel
and I'm going to hold forward
to fly up into this tunnel.
Once I hit this wall,
I'm going to fly left
and into this corner.
There's a portal below me.
If you move
into a portal
when you're moving around
on the game over screen
you'll go into it
It doesn't matter
how high you are
because portals have infinite height so you'll go into it. It doesn't matter how high you are because portals have infinite height
So, you'll go into a portal and actually come back to life
We're going to come back to life in this room
And then we can go right back out so that we can progress the rest of our run
Because our second key is actually right here.
And it skips a good two minute chunk of the level.
So I'm going to fly back down here
and just real quick
I'm going to show a nice aerial view again of what
i'm gonna do. I'm gonna start here, I'm gonna fly into that tunnel and end up in
that corner. So I love that they're still shooting at you from like way out of
them. Oh, I know.
I'm just going to
kill this enemy because he likes to
melee us either way so I'm going to turn off god mode
and set up
my aim. Normally this guy would be
throwing grenades at us too, but I killed him to show off
the switch.
I've had God move on.
Okay. Normally that guy would be throwing
grenades at us, which is the most reliable way to die they do
16 damage and ticks so they're super uh super quick killing us um so during this game over
screen i'm gonna turn on a nice little keyboard overlay too.
That's going to show my movement.
Look at that screen!
Ha, I think actually when I tabbed back in my mouse moved.
So it did slightly change
my layout there, so let me turn off flight mode
Oh gosh, so it didn't work?
Yeah, it didn't work because I
tabbed out to pull up my keyboard overlay
that I forgot about and it moved my mouse
when I tab back in.
The mouse movement is really important.
Yes, you can move your mouse and move where
you're looking and that's obviously something that we don't want to do
because we can't see during the game while we're screening
so now I'm just going to do the keyboard movements. There's a nice audio cue too.
That door opening tells me when I hit the wall, and I come back to life and out of the game over screen
I can keep playing.
There's a
couple caveats to this right now though.
I can't save the game
because I have zero health,
I have zero lives,
the game is really confused right now
i can still take damage but i don't die anymore because i've already you're not
gonna die yeah so the game actually does continue
to track damage further into the negatives as you take
damage.
Oh!
So we're basically invincible, so despite the fact that we are playing on hard mode
there's not much of a threat right now and that lets us do major sequence breaks because again we're basically
um we're basically able to fly any direction up down left
and right you can go through doors but not walls
it's not noclip we can't go through solid
walls
but a lot of sequence breaks that will do
throughout the run with that tech
But this isn't an ideal with that tech.
But this isn't an ideal state
to be running the rest of the run-in, because
I can't die anymore, and
I want to be able to game over a bunch.
So as I move through...
As I move through the game,
I'm going to be collecting some Doritos
to get my life
back and there
are a couple ways we can get our health back.
Theoretically, we could just pick up a bunch of health
There's quite a few places in this game where there is
unlimited spawns of health and ammo if you're patient enough.
So theoretically, we could just farm health over and over and over
and eventually come back out of the negatives
and have health again.
Yeah, it is very slow.
Or we could get a full health, it is very slow. Or we could get a full health which is special pick up that no matter what your health is at
It can be at 199 or negative 50 thousand
A full health will set you to 100 health
Oh nice! Easy way to fix this state
And real quick here, this is the next
thing to show off in this run
So normally, uh, this door is closed and you'd have
to go down into this room
here, hit the switch to open that
door, um which would
lower the bridge but
they still put collision along the floor where the
bridge is going to be and one thing that we can do in turok too
is ledge grab they added ledge grabbing in the remaster
as long as you're moving at a ledge,
Turok will just climb up
and this is the only remastered
Turok game that did that so we can
just
jump on to We can just jump onto...
Grab the invisible bridge!
Yep, and this door at the end automatically opens once it detects us on the bridge so we don't even have to go through any of that side stuff at all.
Wow. Here's our first room. go through any of that side stuff at all.
Here's our first full health,
but we don't want it yet.
It's kind of convenient to not have to worry about enemies like that that are damaging
us, so we're going to walk right by that full health. I still
can't save the game but I don't really need to
at this point. There's no real threats of
soft-locking to run
or dying because I can't die.
Uh, so we're just gonna cruise for a little bit
longer on, uh...
on this state of what we call zombie mode.
Um... Yeah, by default too. This is a setting that is default all the special objects you came around to have these exclamation points because one of the problems with the original game was that um well field view was terribly limited on the n64
as well as it wasn't really clear what to do next.
So by default, the setting is on where everything you can interact with has this exclamation point.
You can turn that off but for the clarity of the run and
to make easier just makes sense to keep
the exclamation points on.
Some of them you can actually touch
through the wall too like
that switch I hit through
the walls so I don't have
to get any other switches.
And my ladder drops here
I can get this key and then this switch
I can hit through the wall as well
which opens that door
Oh it's great!
They all just
have
you enough polygons in a lot of their i
don't know maps or games or whatever
where you can just you just go through
walls for that you just
banjo you can grab Jiggies through the coffin
or through the wall, you know like it just happens
all the time so I'm glad
this is no exception
So this
section is another very good use of our zombie bone,
another reason why we didn't take that first full health
that we passed.
So this section, the catwalk section,
is kind of a long winding section
of these narrow catwalks where there's those green enemies,
the entrails along the way.
They block your path.
They're also perched up randomly along some
of these watch areas.
So it can be a difficult section if you're playing on a mode
like Hardcore, for example.
But since we can't die, there's one strange exploit.
We can fall into death pits and also not die
and what we can do is infinitely gain speed
And I haven't turned off the Speed Overlay yet on the top left corner
just to kind of... it's very tiny but might
be viewable, to show the increasing
speed. And at some point it's randomly
going to clip us all no
clip up to the top here. It's randomly gonna
clip us into this room, here in this corner which is past
all of the catwalk section and actually right above where we entered this room.
So it saves like a minute
and a half just by falling in
a really particular spot
so I pull up the map overlay
just to set up where I want to fall.
I might have jumped a little too far out but
um should take anywhere from five there we go it just clicked for me
out of nowhere uh a little above where I was falling.
So there's a couple spots in the run that we do take advantage
of death pits like that and just infinitely gain speed
to do some other sequence breaks.
But again, we don't want Zombie Mode forever so there's the next full health that we encounter in the run.
There is a small chance because that's just so far out of the way
there's a small chance that there's a full health here next to our key it's not this
this health spawner has a one and a thousand chance of being a full health. A thousand?
Yeah, I was kind of hoping for some nice
RNG but unfortunately no
so getting this full health will set
me to 100 health
yeah, still have zero lives lives again! Yeah.
Still zero lives though, so I can't save the game because the game still realizes something's
wrong.
Um, so I do gotta be a little careful because if you die here and i'm not gonna show it off
because i don't want to lose all this progress if you die at zero lives uh the game underflows
you back to 255 lives so it's it's really hard to die
again with the game over screen if you have
255 lives, so we don't want that!
Um... but we should be getting
our extra life soon, very soon.
Which would make a save.
I can still take a little bit of damage here as i progress through the last map
of the level uh because the next death warp that we
want or the next spell side that we want to do um
we want to do it as quick as possible so kind of taking some damage from these enemies as they go but
not too much um there's some nice spicy doritos here
in this fountain which puts us at 78 and there's 40 more so four more
spacey durinos right before the end of the
level
um that will give us our extra life
so i'm gonna stand right here
and just take a little bit damage from
these guys.
That's my last level 3 key, so I have everything that I really need
And I haven't completed a single mission objective
I have all of my keys
I don't have the primogen key yet, but that is one thing
we have to backtrack for.
But I have all the keys that I need
to open the next two levels.
So right along here is the end level. I don't want this full health because I've been taken off...
Oh, I took it.
Uh, I didn't want it but that's fine, I'll just take some damage from this guy and see if i can get these guys to come help as well.
I just didn't want uh slow down, and have to tank a little bit more damage but because
I haven't um completed the objectives like I say it spawns us here on the docks
and I can go right back to this
door that I was talking about.
This enemy, we did want
to make sure he stayed alive. Remember
at the beginning? I the beginning I delayed an explosion
trigger and I jumped into him? There is a chance
that he can die too, which does
softlock the run. It's only
10 seconds in so it's an easy reset
Not really softlock, but it makes
it so you can't do this final bell side
here through the store because again
the portal out of this level is right
here ahead of us. So I'm going to
let him kill me and hold W.
I just realized I have my keyboard over the layup, so whoops!
I meant to minimize that to not hide too much gameplay,
but I showed off the room already.
This portal was just straight ahead, so... Right.
It doesn't check to see that we've done
the mission objectives.
I stood near this portal,
so now this portal is in our kind of
portal inventory and I can use the other eight arm portals to warp
back to here at any point so i don't have to complete any mission objectives all i need
to do is move into the levels and get what i need to
get six primogen keys uh to put here to fight
the primogen boss i see
what is this game?
Yeah, these levels did really feel very long.
It's mostly due to the N64.
They just ran... The game ran like a Microsoft PowerPoint at some points.
The remaster has a nice steady 60 FPS and they did also increase Turok's move speed
as well, which is a huge
improvement. And adding ledge
grabbing, just so many
improvements to make this game feel
so much quicker.
Okay,, we are starting level 3 now
I'm doing the levels out of order for a reason
mostly to get
a certain weapon that makes this
run so much easier as early as possible.
Normally on this level, the Death Marshes
you get a talisman later on called The Breath of Life
And that talisman will make it
So you can swim in these poison waters
all throughout the level and
throughout a couple other levels
safely, but because
we still have
zombie mode from that Bellsiblet
at the end of Level 1, we can safely swim in this.
Turok does grunt in agony
the entire time.
But we can
swim in this water and work on
managing our life counters.
We're again at 0 lives,
88 Doritos so
certainly can't save because we also still
in zombie mode
but we will start managing our
life count appropriately
it's quicker to just jump right down into that
poison water than doing a level normally because
our first key is just a little ways back there.
That normal path that was right in front of me at the start has
a lot of extra stuff we don't really need.
Gotcha.
This water is slightly different, it still won't kill me because I have zombie mode, but this
is some darker poison water that
there's no way to protect yourself from
with that talisman.
The any% run
does kind of use some very minor tech that's not really worth going back and highlighting, but you can briefly hop along this water and not take damage.
You can see it took about five seconds of hopping through that water
for Torok to run in pain, so
in a normal playthrough when you actually are at risk
of dying, you can hop along that water
and a couple other sections of water like this
throughout the run.
But we're just gonna move right on
past here. That satchel charge is
not necessary it's just right in the way
but all we need is our keys
Is that the main thing you
need to complete the game, it's just the keys?
Yep! Unfortunately this
is out of reach but this is the gun that we're doing
this full level early for
That's called The Shredder
You can go up here and grab it
but it does not save time
It loses time to get that shredder
We don't really need it yet
The Shredder is a variant of the shotgun
that I have already
that is very broken
and once I pick it up,
I'll kind of highlight why
But yeah Okay. But, um...
Yeah the whole quirk with Turok in general more so with this game than the first
but uh
The whole quirk is backtracking
So What the intent of it quirk is backtracking. So
what the intended strategy
to do on this level is go
through the entire level, you get the talisman
that lets you safely swim in these waters
and then this nice little Dorito trail shows you where
the Primogen Key is.
Hidden in this little tunnel down here, but
because we still have zombie mode
we haven't cured that yet
uh, we can get the primogen key...
Are you supposed to like drain the water here or...? Nope!
Just getting that talisman will let you safely swim in it. Oh I'm sorry, I mean casually would
you be trying to like the water or clear the water
or something to get through there? No. There's no way to drain it. A
casual playthrough would be to get that talisman that lets you safely swim in
this water. Oh! Get the talisman right. Yeah so I'll show where that is at
the end of the level but yeah you go through the entire
level and then come back just for this one little
section of swimming to get the primogen key.
That's helpful.
Bounty mode is doing a lot
for you for this run
that's huge
there's a lot of repeated use
of the same tech
and later on I'll kind of show off
a different way before we found bell sliding uh a really awful
difficult way to set up zombie mode um but yeah it's come a long way and we're ready mode. But, yeah,
it's come a long way and we were able to maintain
this zombie mode throughout so much
of the run and makes
it much more turbulent than it is.
Okay.
That little section here, just a minor optimization we can jump I just triggered it there but jumping around this will prevent these enemies
from spawning because this mud slows you down.
So there's a couple spots like that
we're just going to do some minor optimizations on.
This map
of Deathmarches is kind of like a special map to me.
This is the first map that I found any sort of speed tech on this game.
This is one of the few maps in this game,
and we're going to fly mode just to make it a little quicker. This is one of the
first maps in
um, this game
where uh, you'll
go through the section like normally
kind of on this path.
You'll climb
up this tower and
you'll go through this
teleporter and end
up here which is right above where you
just were. Like this is all the same
map. Very often when you use these
portals your teleported to a totally different
like area of the map that
is not interconnected so this is one of the first uh places that
um a portal will just bring you to different spot on the same map
yeah and one of the mission objectives
is up this tower here, and
you climb up the tower, you shoot open
that door to get to
the armory
You have to blow up a couple arm stores uh but you can see this bridge right here
and if we do a nice little uh he's kind of vegetable um his body
block in the area now so i going to have to kill him.
He's not normally out in the open like that, but if we do a nice little jump
We can clip from underneath this bridge up to the top
um i'm not aiming my mouse in particular but i'm aiming my
body as I move roughly towards that seam
in the bridge and jumping right up onto this
bridge to save that whole section down there.
And right here is the shredder
a gun!
yes, this gun is just amazing
there's one risky
strat that you can do
with the ledge grab here
normally you would
grab the shredder and go back here to progress further along this path but
if you want to do something called swag jump, you can just do a nice little
swag jump around the corner and ledge grab there
just a small, small little optimization.
But this gun is broken so it is a variant of the shotgun, there's two
different shot types. There's your green
shells that will ricochet all
over the place when you shoot and then your
red shells which are explosive
variants of that and each time it bounces off a corner,
it's just another explosion.
And they all do the same amount of damage
so we can melt enemies
so easily
with this gun.
We use it all throughout the run, and we really kind of carefully manage
our ammo, so I'm actually going to give ammo because I've been showing
off just this gun and have a little less ammo than I normally have.
So coming up later in the run, there is one version of the bell slide that will be shown off on the floor. That is incredibly challenging, so there's two major routes
of any percent and one of them routes out that very, very challenging barrel slide. So this
map I'm going to come back to later
after the major 80% route and kind of show
some of the differences
between the Whisperless
route, the fastest, most optimal but
hardest strategy
and
the normal
route where you get the Whisper's
Talisman which is the talisman at level 5.
So there are two kind of deviations based on
skill levels and how crazy you want to be
I'm going to do the hardest
version first and just kind of shoot those enemies here to open this gate.
But now, I can save the game!
I have...I got that full health, I have a life so I can save the game.
This is just the only section of any percent where we actually take
advantage of the fact that that water doesn't kill us
instantly.
Do another rock jump and sequence break this whole room so I can jump right around
these pillars rather than going through um, this whole kinda side area over here.
Right. Um able to just jump- I love extra collisions! whole kind of side area over here.
I love extra collision.
Yeah. Leaving in those ledges is so good. Speaking
of extra collision,
let me kill this guy.
Normally, let me... does this work if I just inventory?
Now it works! Okay so, if you've played a normal playthrough of the game,
uh... You have all six talismans.
The Eye of Truth Talisman is one that you get in level 6
That kind of reveals hidden bridges like this.
Uh...
For the most part, though,
the bridge is always there. They just
add a beginning section,
um... A normal playthrough
where you start up here and
uh... You're able to walk across the bridge.
They add this brighter yellow part when you get the Eye of Truth
but this curved part is always here, it's just not visible.
So I'm going to turn off that cheat and go back out come back in to show the fact
well it still stays despite the fact that i turned off all inventory so that might be a little weird, but
we can
ledge grab
if I remember the exact spot.
Is it
this way?
We can ledge grab onto the very edge of this bridge, even without this talisman
and this is used in at least my
routing of the hardcore 100 category because there's
all of the end game weapons are here there's um your charge dart which is a stun type weapon
you've got your scorpion missileile Launcher somewhere down at the bottom
here. A Grenade Launcher up there.
All your power weapons you can get super early.
So
huge sequence break for
hardcore runs especially even casual playthroughs
just being able to ledge grab onto this whether it's visible or not
uh but we don't need any of that in any percent, so I'm just going to move on here.
I have two lives now though... That's not ideal. So I want to come back here
and just kind of redo this section without that
because I cannot have
two lives.
I got some extra Doritos on accident
showing that
little
glitch off.
Oh, that's how. Okay.
What do you mean too many Doritos?
You have too many Doritos.
I know.
Okay, here we go.
This is kind of like a gauntlet room
you get this key and all these doors open
to let out some raptors
you can see them through the door but they are friendly until we touch this key.
One thing I haven't been able to show off yet is if you save
the game and then load the game, anytime any doors open
you can move through those doors immediately
instead of waiting for the animation to happen so um
what i'm gonna do is kill all four these raptors quick, and then as this door at the end opens really slowly
I'm just going to immediately clip through it.
Because I've saved and loaded.
But on a normal playthrough I'd come to this one first because it opens last. And I can
actually do show off why
the Shredder is so powerful. I'm going to move
forward and shoot straight up and down.
It actually didn't kill them.
It bounces
it must be like 20 times and actually
kills the enemy there through the wall because
there's just so many explosions right on the other side of the door.
Oh wow.
And now that I've got the key, these other ones open... Theoretically you could do that for every door it's just really hard.
Sweep right through?
Yeah.
It's just really hard. Yeah.
It's just really hard to do that with every door, so we only deal it with the last door.
And now we're back at the beginning of Death Marshes. We have our one life and we have 93 Doritos so we're almost at two lives.
But again, we never really want two lives
except for the alternate route
that I'll show off later.
We are ready to die again and do our next spell slide um we are gonna bell
side up into this portal here so that's going to save us from jumping down in
the poison water which we can't do right now
because we would die. We don't have the talisman to protect us
um and it saves us from doing any part of this normally but we're actually
going to use the poison water to die so what what I'm gonna do is I'm gonna fall into
this water and just fly
up here, and then
once I've passed the portal,
I'm gonna move into this corner
and then into the portal from super high. I have no clip on so it's not
actually grabbing onto any of the collision, but I'm basically going to move past
it and into it like that from way above.
So,
I'm going to set this up just by falling into this poison water. I'll save
just in case it messes up.
And I forgot to turn this on, so
I'll show my keyboard moving again
just kind of counting
roughly to four seconds in my head and
then moving into the corner
um... safely through the portal.
I have zombie mode now, but we're going to immediately
get rid of it because we're ready
to move on to the next level.
And you're super close on your Doritos, so you'll be like good to go.
Yep! So Adon is
our friendly guide along the way. We've skipped all of her cutscenes but she gives us
the lore and all that. She gives us ammo once per level
and she gives us health once per level. And she works just like a full health.
She gave us 100 health so we are now able to quick work out of this
level back into the hub with full health
And I'm gonna ignore a little cheese still and we're going to go right in the level 5. Oh
Nice, okay
so one three five All Oh, nice. Okay. So 1-3-5, right?
It's odds and evens.
1-3-5, 2-4-6.
Oh, cool. Okay. Interesting.
This level starts us off
right in a bit of a gauntlet, so we're gonna kill some turrets here to open this force field.
And I'm going to get this Dorito now just to save my save. The gimmick with this level
is that there's a lot of
doors that are
blocked by force fields, the normal
intended route is that you know
kill one force field. You move
into the next room and then clip through the wall to make a
click. You kill the next force field and that opens the next
one and just kind of blow up force field go through door
force your move through door but we can kind of um do that
much more efficiently so i want to go back out
and i don't want an extra dorito though so where's the one that I took?
so the original orientation that this room sets us in when we go through the portal, i can just move my mouse a little to
here and do a nice shot off the ground little to here.
And do a nice shot off the ground, into this
tunnel, and blow
up that force field which opens
the door to our right which is our progression pathway.
It's a bit of a precise shot,
so there is actually another way that we can do it
but I don't want that Dorito
So I need to...
My lord
I keep forgetting which direction i took the dorito from if you
don't want to learn that precise lab you can run right up for the walls a lot of these curved
walls in this level you can crouch at and see past them so we can shoot right below the wall.
There's a lot of spots here in this level, both in any percent run and uh some alternate routes
where we do a lot of wall shots um so i'll be showing that off a lot on
this level one minor thing is through this tunnel
if we hug this left wall
there's no enemy at the end of this tunnel.
Helpful for hardcore because
you go through this part of the tunnel like normal
ummm...there's now an
enemy here. So hardcore where it's just kind of a
nail-biter the whole way through any enemy that we can avoid spotting
the better
uh i'm very low on health so I want to save here just in case.
It's going to be sloppy ammo management, but a normal 80% run
I would be very careful about managing ammo because again
those red shredder shots are very important
for the any% run
so I'm
using certain weapons when
I'm able to refill those weapons immediately
to manipulate the
uh ammo spawners later on in the run
you're avoiding you just avoided some
health on purpose because i'm assuming
your
oh yeah yeah um so this is actually where i'm gonna die Oh, yeah. Are you guys doing this? Yeah.
So this is actually the room that I'm going to die next in.
Oh, so you're okay.
Normally we would come down into this room.
There's a force field here that blocks us so we'd have to go down
and jump
down this nice little set of paths
here
and through this door is our force
field generator. Unfortunately there's not a great angle to
wall shot that from way up
here so
any percent, no major glitches
in 100% categories do
go down there, but on any
percent where we can bell-side, we are just
going to slip right through this force field.
We're gonna go down
in the game over screen up to the end
that's an audio key that we listen for to make sure we know
we're doing it right.
We're going to go to the end of this room, to the right
and down. Because
we have fly mode I'm not worried about
like going out of bounds
just because that's how
the game over screen works. It locks you
into this tunnel, so it's kind of a
straight shot into this portal
and further to progression
along the rest of the level.
So I'm going to not have my audio cue because
I triggered those guys, but I'm gonna save right here just in case
and hope that I just get it.
... and hope that I just get it. Perfect.
Oh, nice!
So
uh
I talked about how I'm managing my ammo very carefully because
um there's weapons along the way that we want to get
to intentionally fill up our ammo and manipulate the ammo spawners
so we can always fill up on our red shredder
ammo. So, up until the end of this room
I'm going to be using
the grenade launcher
And I've already messed up his pathing now so I don't know if I can do this without
leaving and coming back but... This room is the only spot in the entire run that we use
damage boosting. This enemy can actually push us when he does his melee attack like this.
Normally we'd go through the room and hit all four of these buttons that are in
These little cubbies, it spawns a ton of little termite enemies
That love to bodyblock us and that will activate this
elevator that will move up and down and let us progress but see if i can just get it still
despite the fact that I've messed up their movement. If we
perch ourselves right on this
and let them melee
us...
Oh, should she be like a ledge grab?
Yeah. We're able to ledge grab off of their
damage boost but because I messed up the
um...
pathing, I'm gonna leave and come back
and reset his position.
We'll give him a little kiss on the forehead for good luck.
I'm going to run right to this
edge here.
That should be about right,
sounds like the correct pathing
so we're gonna hope that he just...
Aw not quite
Oh! That should have been it! That was so close.
It's a little frustrating
you have to rely on enemy RNG
but..., yeah.
Usually he'll follow the same path
but sometimes he does slightly deviate on his pathing which messes us up
But the good part is that hitting those buttons spawns so many enemies to bodyblock you
that it's quicker, even if you fail that a couple times,
to just get the damage boost
and up into this tunnel
this way.
I was going to say,
does that area tend
to be like a run-enter
section?
No, thankfully not.
Oh, okay.
And luckily I've taken so much damage you can see me picking up health and I've
taken so much damage that they don't really bring me back up to a point where
I'm worried. And now that I got my last
grenade ammo,
I'm not using the grid launcher
for a little bit
because I want to manipulate
the rest of the random
ammo spawners
because I'm only missing
red shredder ammo.
So a couple doors in this red shredder ammo. So,
a couple doors in this level like
that one are tied to enemies dying.
Normally, in a playthrough
you might go this way and realize
oh, every path is blocked by force field generators so let me backtrack
and there's a path to go down here. So you jump down here'd find one of your
bonus portals, and then you'd find
your force field generator.
And a nice long
elevator and winding tunnel pathway
to bring you back to where you could not go earlier.
But...
this is another wall that we can see
through by crouching, um
I will show the angle
here it's way off in the distance, but they're
crouching on this corner and I'll
do no clip
and just kind of fly a little closer to it. We can
just barely see past all the collision
where that force field generator is so we don't have to do any of that
we're just going to hope that we only need one shot man it didn't kill in one shot two shots
and all my four fields are now open here I can get
the key that i need and a little bit more ammo
and we've taken so much damage
even 30 health doesn't bring me back to life. I'm so far into the
negatives and another ammo spawner that we've manipulated to red shells, um...
And this is another map that i'll come back to and explain a lot for the alternate route
because what we do in this map is very different for um the fastest most optimal whisperless
route which is whperless Talisman
that you get on this level
uh, that kind of helps you progress
certain areas. Um, but
there's the ultimate strategy that is
much more beginner friendly where we still get that talisman
um and it routes out like two of the hardest spell slides in the run
um but what i want to do is jump past this guy this is the first like nail fighter section
of this run for me um i've lost a couple runs here uh as you saw this enemy doesn't move and
you can kind of jump past him to hit this button but if you try to just run past him
you'll fall down into this hole and there's no way to salvage the run from this point so
you're stuck falling in this further forever and it's a soft rock.
So that's going to be the run-in?
Yeah, but I can turn on noclip
And save that by just flying back up
It's very far down in this death pit.
So always remembering to jump around
this enemy is huge
because otherwise he will push you off.
But we don't really need to spend too much time at all in this room.
I'm good to use my ammo now because those are both red shells
and I'm full on red shells because i'm gonna need those
if possible we try to dodge some of those spicy doritos because
it does get a little dicey on this level later on
with some doritos that are hard to dodge, so we'd rather not get two
lives because then we
can't game over. I'm going to
dodge that full health because
the room up ahead is
one of the hardest rooms in the run if we were able
to take damage, so we're going to cheese it
by not being able to take damage.
Again, there's
the shredder on display. It's just
so busted. We're able to shoot straight down
and let it ricochet off the floor and ceiling
and spawn kill these very tanky
enemies.
In a
true speedrun this whole room is on
a timer for some elevators
but as I've stopped to kind of highlight
some things the timing is off
a little bit
um, but
I am gonna do another, not through the wall shot but again with how busted the Shredder is.
I've reached into the room and I'm blocked by a force field
Generator so normally what you do is
You swim in this water and there is a
Tunnel
On one of these items over here
There's a tunnel in here that you would find
In the water and there is
That force field generator
But, that is also
Right there
Um, and this gun is just
So so busted I can shoot
right in that corner.
Oh,
in there and blow that up
through the wall
and now I can progress.
Wow.
Easy.
And a good run of that room we would get here right as the elevator is about to go up on its second cycle, so...
A little bit of a tight room for a normal run.
But I'm gonna
blow up some of these eggs that block
us with the
Grave Launcher because I need the red shells for this room.
This is the reason that we are continuing to
keep zombie mode. These turrets...the fact there's two of them
just melt you on a normal playthrough so um
they're our last little bit of force field generators are all right here and
we're able to just run by and at these little flowery
um icons on the ground it lines up
perfectly with the ceiling here so doing a nice little circle around
this room and shooting straight down in between
them i can blow
8 of them up with 4 shots. If I was low on ammo
I could take this if we've done our ammo manipulation right, that'll always be red
shells but I don't really need it
very nice you just you just don't worry about the turrets oh i guess you
wouldn't have to since you're not you know yeah we good. Yeah, we still have zombie mode
and those turrets did so much damage
that the 40 health I just walked into
did nothing to me.
So this door is locked until
I kill those enemies
but we get the Scorpion Missile Launcher which is
one of the best casual guns in the game. It's just such a powerful gun that auto-locks
onto enemies, shoots three shots for the price of one...
... price of one. And now we come into the really spidery
gross section at this level and
I'm just going to blow up all the obstacles
on our way, um...
to get our primaging key early.
I'll show off one bit of,
it's not a glitch really but just another exploitation
of the Shredder. Love exploits itself.
I'll show off one more spot for that
in the room up ahead here.
If you're playing a casual playthrough
and going through, or 100%,
and need to kill all of the
queen embryos.
The shredder is the weapon that we're going to use for that.
I forget which side the door's on,
but of course it took a long way.
But our queen embryo is hidden in here.
Normally you would just volley scorpion shot after scorpion shot
It'd take forever and the queen embryo herself is very tanky and enemies like this spawn the whole
time you're in this room which makes it really hard but if you just do a shot right at the floor
when you're next to it you you can one-shot them.
And she'll drop you full health, but we don't want that.
Wow.
At least that's a good drop if you're playing
casually. Yes. Very
very good.
And for both routes we do need this gun, the Firestorm Cannon.
We can't really dodge these spicy Doritos that are in the way
so this is what i was
talking about where if we can dodge doritos along the way
we really try to because they're it gets a little dicey and
we don't want two lives.
Right.
But again, I have zombie mode. I do want this
talisman. I can swim right through
this poison water
and we have our three keys now. All I need is the primogen key, which I'm hoping
that Eye of Truth still isn't gonna show the bridge. Worst case, it's not the end of the world.
But I'd like to show off the room without the eye
truth showing the bridge.
Perfect, it's not.
So the normal
way that we would do this is level 6
you get the Eye of Truth Talisman
and in good old Turok fashion
they expect you to come all the way back to this level
and all the way to the end of it
to go on this reveal all the way back to this level and all the way to the end of it
um, to go on this revealed bridge
Um...
And its a nice spiral. The Doritos show
where the bridge will be
but its a nice spiral up here to where the primogen key
is. But as
you can see, the bridge
is still here if I hit tab
and pull up the map, and I can
actually
turn off noclip, and I can actually turn off no clip
and i can just stand on the platform now
so we can get here that's perfect but
not so far away that's a huge jump and
you can't make it.
So, we use a trick called Riff Ball
I helped find the major setup for it
but Bell Tolls did kind of fine-tune the angle.
So this is another...
Yeah!
There's a couple major
things that I found in this one and this is the trick
they renamed after me.
So this is the trick that we named after me. So
this is another death pit
that we are going to take advantage of
in building up speed.
And as we're falling in death pits
against a wall... I'll turn on the collision
viewer so that you can even see it this way. There's invisible walls all over
this bridge, and we're going to tuck ourselves right into this corner.
As we fall,
we're occasionally going to be detected.
These will turn white
as we...
Very briefly as we're falling, and we can jump off the wall.
And we are going to pinball around the room
and hopefully land on that bridge
So I'm gonna fall without jumping so I can still jump
I'll set up my angle
1... 2
hold space, so the next time
I'm on the wall, I pinball
right around the room and onto the bridge
And this is why you have to be careful
with the Doritos, there's so many of them!
Yeah, I'm just fairly good
but I didn't get my extra life
so I got my primogen key
Weirdly, there is
a way
that we can get back safely because I already
showed them you can't make that jump
but similar to level one
if we fall in the death pit
right here at this spot.
We will get warped out of bounds
here, and the game hates when you're out of bounds.
If you're standing still, you're fine but the second you move
The game puts you back in bounds
at the closest spot that you can walk.
Oh okay, like is it gonna push you
in the direction you go? No, okay, closest spot.
Yeah so should be good to turn off
that for now cause that's a lot of the major keyboard stuff done
But yeah, that room is just very odd
There's another backup way to do that if you don't want to learn riff ball
but it takes a lot longer it's a lot less reliable and i'd rather come back to that later if i have time um
but for now we've got everything we need in this level and we're good to get out of here.
And the quickest way to do so rather than going into end portal is right here into
this room. A well-timed shot will kill those
green enemies as they spawn
and let us just move right through the door
into the radon portal
nice, do you hop on top
of the water?
yeah
it's not really necessary top of the water? Yeah.
It's not really necessary,
and I don't really know if it saves time or not, but you can
hop along the top of water. It does
still damage you. You could kind of hear
choking in pain, but it didn't hurt me because I was still
in zombie mode.
Right, right, right.
But now I'm curing that.
I'm going to give myself health and ammo,
And get back to the hub.
I'm good to finally go to level two.
The fourth level of the speedrun.
Slaughter by the River of Souls.
The River of Souls. Oops, I forgot to skip cutscene.
So people that played this game growing up
might remember this level because of that
dinosaur super fun thing that you can ride um and
it has turrets and
stop fast though moves very slow so we're gonna leave it behind
because we can move through this whole
um...this whole map
so much easier by
umm just running.
You saw the screen flash there
that was me again doing a save and a load within the same map,
And the reason I do that is because of gates like this,
The second they start falling, I want to be able to move through them.
Yeah, that's right.
So...again with the ammo management
the shredder is super important so i'm going to be alternating weapons
to break what I can with the plasma rifle and then save the shredder for
the turrets out in the distance
that are a huge threat to this run.
This is another nail-biter section of the run
where any of these turrets, not necessarily those ones
but these mortars off in the distance
especially these two after this. All those can rain down on
me and just one-shot me so I always have to look out for those because those can ruin the run
shot one too many shots i want to get that extra ammo is back up
oh that's nice it's out there Yeah. This map thankfully has a lot of extra red shells it's just this first couple maps we want to carefully manage it.
Can I ask, what's the plot of this game?
Yeah, so... The plot I don't know super well.
Honestly.
I'm a cutscene skipper.
But basically Turok 1
Turok is a title
held by
the members of The Lost Land
to protect it from the forces of evil.
And in Turok 1 you play as
Tal Set, who has the title
of Turok and he is
protecting the Lost Lands from
a big bad guy called the Campaigner.
Killing the Campaigner in Turok 1
frees the Primogen,
which is the main enemy of this
game,
from his slumber that he's still trapped in his ship.
Trying to gain enough power
to combat the Lost Lands
and eradicate all life on the lost lands.
So I don't want an extra life here.
Let me dodge.
Perfect.
We're trying to kill the primogen in this game, Perfect.
We're trying to kill the Primogen in this game, thanks to what we did in Turok 1. I feel like you're not supposed to do that jump yet.
No, this is another one where
hitting some switches
will lower this bridge but we can jump
right through this bridge. It doesn't have collision
if we walk across it but we can jump
right through it.
You can actually jump over here to this health if you need it
But I want to be low-health here
A lot of the other Tarot community knows the lore much better than I do
Like I say, I'm a cutscene skipper.
If anybody else wants to fill in
Yeah, feel free.
I'll see a couple of the Tarot
community in chat.
This bridge is another one that we can jump through. There's no collision on the bridge, there's no collision on the ground where the bridge should be and the switch to lower it is actually up there in that corner but we would die
if we fell in this water right now. I just saved for safety.
We would die if we fell
in it, but that water hopping that I showed off
in level 5 is one of the only times
we use it. We can do like a frame perfect water hop
and jump safely over the water without dying, so a little bit of an optimization there. there
oh this is oh yeah i was like you're at 99.
yeah the spot that we're dying next for game over screen is right here, thankfully.
So I don't have to worry too much longer.
But I'm going to pull up the map, which is, I know hard to see on stream.
But I'm lining up my camera in a certain spot i'm gonna move just straight through this door
um Now I mess up.
Well, I get to show off the water hopping again that I'm very bad at apparently. Frame perfectly!
Okay here we go. those guys.
And let him damage me a little bit more...... And now, too, I can pull back up the keyboard overlay which is something that I'm very bad at remembering to do and show off what we're doing.
We are going to go right through this door,
through the next door and into this portal.
Otherwise the whole sequence of this room is a very lengthy, hit switches, put gate keys in and it takes like
a minute to navigate through the room normally so I'm going to set up... that's not the angle
that I wanted. That's the angle that I wanted.
That's the angle that I want.
We're just going straight through the door.
Yeah, we'll go right through both doors.
Or you respawn basically. Ah! You already went through the portal.
Yeah. I have a save to come back to this later but
This is the single stupidest hardest jump in the entire game and it's not even a huge time save,
it's like 17 seconds. We can jump around this corner onto this bridge
and hit that switch early rather than going through all of this side area
but it's not only frame perfect, we think Turok breathing animation adds some RNG to it
so I'm gonna try it once because i can't save and yeah, it doesn't work but
i'll try it again later if there's time to show off just how dumb it is. But another um but another kind of thing with this level is all those switches that we can
shoot to lower gates and open doors just have such huge collision boxes
that we can be wildly inaccurate with any explosive weapon the shredder is usually what i do
but you also saw me use the tech arrows earlier that have a nice big explosion radius
um so i know we're due for a break soon.
So what i'm gonna do is in the next room
I'll stop if you're good for a break
Yeah sounds good
Um but this is the only objective
In the entire game that we do and it's thanks to the shredder
that we can just destroy the soul gate super easily so a shot straight up and down well
one shot that soulgate for us uh this door opens we've got extra life
you've got our health back so we can now save the game
safely oh it's perfect oh what a good spot
there's such a really good spot
to just chill in, it looks like.
Perfect. So I guess we'll
pause the timer but we're going to come back
and finish the any% and then you'll have some
extra glitches to show off after that.
Yes.
Sounds like, which is super cool.
So we here at Hotfix,
we take breaks,
we take wellness breaks.
It's time to get up,
use the restroom,
do what you gotta do
um keep in mind you can join the official gdq discord
and add the hotfix role you can keep tabs on like upcoming events talk with
staff and showrunners and more um you can just
use exclamation discord
in Twitch chat
for more info
if you are interested
in joining.
It's great.
I like being a part
of things to just get
the announcement,
the update.
It's great.
Also,
I personally wanted to shout out that Flame Fatalities is coming up
in just over a month so if you want to check out the schedule for that
you can go to gamesonquick.com and look at all the great games we have coming up, so that's going to be really cool!
Yeah, feel free to check out all of that while we are taking a quick break
And we'll be back with more Turok 2.
This is great.
What a wild game.
What a wild game.
Okay, we'll be right back.
TURUK so so..
.
.
.
.
.. So, I'm going to go ahead and start the game.
And then we'll see what happens in the next few minutes.
I think that's it for this episode of the Game of Thrones. so I'm going to go ahead and do that.
And then we'll get back to the game. so so so
you so so Thank you. so so so so so so so so. so so Thank you. so so so so
and welcome back everyone to out of bounds hello if you're just joining us welcome glad to have you here i am kung fu fruit cup and we are hanging out with riff
vampin tonight who is showing off the glitches in turok 2. This is a wild game.
There's a lot going on.
I remember hearing, like, dinosaurs and
guns but it's great to see this in action.
So, for FanFed
we are going through basically an extended any% with a bunch of glitches involved.
And then we're gonna see some extra glitches after.
So I know that we are...
You know, a good amount through this run.
So why don't you count us back in and take it away thank you
yeah uh all righty we'll go and your hand walking around five four three two one go perfect 4, 3, 2, 1. Go!
And also again like the thing to remember is that our timer
is just a timer it is what it is
Like you're just gonna keep going
Yeah normal any% run is about 50 minutes
so we're already well past that and we're
a little over halfway through the run now
So yeah
I'll stop with the wordiness
for the most part
There is one big explanation for a very unique trick here
uh the only time we use i'm just gonna get out of
the wall so they stop shooting and
making it harder for me to talk.
There's only one spot in the entire run
that we use this
Firestorm Cannon.
It's an upgraded version of the plasma rifle that we get, it's basically a minigun
It's useless on hard mode, it does no damage to enemies
The hitboxes are really inconsistent and as you can see, the bullets
are kind of going in this small circle too
so it's really inaccurate.
This is...
Oh, it looks super cool! It's one of my favorite guns
overall. It's just so useless for this mode. Except for
this one trick.
So... This is one of the other maps that I alluded to? Level 3
where you come out of one portal
You'll go through the
map like normal and the next
portal is here in this little pillar
And you'll go down
here to this portal but it's all connected on the same map
again usually we're sent far away to a different loading zone
entirely so you come up this portal far away to a different loading zone entirely.
So you'd come up this portal, you'd swing down this hole,
go into this room here ultimately which
locks on you um and shooting i'm gonna save again just to make sure
shooting this switch opens the door to get you back out and back where we teleport down to here in this teleporter, instead of having to go down there and up this huge, huge ladder that keeps unloading. Instead of having to go up this huge
ladder... these ladders that were raised are lower because we shot that switch.
Um... And we can follow the trail of
Doritos to the spicy Dorito here and down
this pit and into
um, the exit portal for this kind of shared voting zone map.
But what I want to do is I want to fly back up
to the beginning of this map
where I first took out the Firestorm Candid I'm just gonna briefly show why this gun is as busted as
it is so again this does like no damage to enemies It takes forever to kill them
That was a good 20
bullets and that guy just
did not die immediately, but
here is pen-and-ink mode
it's a cheat that makes everything all wireframe.
I'm going to shoot this gun at this wall here
You'll be able to see the bullets going beyond
the wall. Oh, okay!
So this is the only use of
this gun here
and we do allow
for the use of the console
to view information only
because every version in this game
you can open a console
so we allow
consoles to view but not to input
cheats or codes or anything.
And what I'm going to do is I'm going to crouch in this corner
and there's a little design on the floor
right here that's like a point
which is perfect because
I'm going to aim right next to this point
shoot and then pull up the console
and hope that
there we go. On the bottom of the console
there was two messages that popped up
door 73, door 74, door 72 message received.
So that switch is
now shot from well
beyond early where we
were supposed to shoot it.
Which saves like a minute or so of sidetracking once we get down to that room.
Okay, so you get this gun for the one-minute save basically?
Yeah! That's the only use
for it in the entire run. There's another switch
up there that you can shoot...
Lower this to- yeah
It's really- it's right on your
main path but the only problem is that there are Doritos at it
But we can't dodge. So let me get that just in case
We can't dodge those Doritos so it makes Hive a little bit dicier by getting 10 extra
Doritos. That's why we tried to dodge
some earlier on um i saw someone in chat ask
why we are game over and they missed the explanation
which is perfect because I'm about to do that again and I'll
explain it all again really quick. During the game over screen we can move Turok around
and if you move Turok into one of these portals, like you see here...
We will come back to life and be able to continue the run.
We won't have any extra lives or health.
We'll continue to take damage further into the negatives, but we won't
die. So
it kind of makes us invincible and lets us cheese a lot
of this on hard mode.
On dominoed? Yeah!
And we call it bell sliding because of the
runner that bells holes, that's in chat there as well
that really
put it all together and found
this major speed tech
So This is a mission objective that your speed tech. So, this is
a mission objective that is just right in
your main path that normally you would
kill the Sister of Despair
and this door here at the portal opens
but we can die to these um
these zombies here and what i'm gonna do is kind of
not moving my mouse so i'm going to kind of wrap around this corner and into
this door and into this, because when we are in the game over screen
, we can pass through.
We can
pass through doors, but we cannot pass through walls.
Um...
Oh! Let's go back just a little bit.
Uh, let's just do this part quicker.
You know, part of it was waiting for the
moment where you were like i'm gonna explain something and then you'd like
forget about your health for like a second
yeah it's too late to say anything so pretend that death didn't happen and now I have this nice extra padding
of hell so yeah what i'm gonna do, and i'll show it with normal fly mode is i'm going
go into this wall to the right and into this portal here,
but the game over screen is going to be blocking all of that.
So it's a little bit of a slow death now,
but these zombies will kill me
and I'll pull up my keyboard display so you can see what keys
i'm pressing during the game over screen nice slow. I have too much health coming in here.
That's alright. It's interesting how you gotta manage your health
in games like this, when you're trying to do, like, death-related
orcs and movement.
Pretty tricky.
Yeah, so now I come back
to life, I have zero health but I can still take damage and go further into the negatives for health.
I have zero lives, um...
So if I die again,
I underflow
back to 255 lives.
So my goal now
is to progress past
some of the trickier parts.
I don't want this 10 health
because that'd actually come back to life if i took
that i died taking two damage uh so i'm probably only at negative two health that would actually
heal me but i can't save the game because it is a glitch state of the game right now.
So if I took that health, it would be very dicey as I try to not die again and underflow which softlocks the run.
I do have a question about...
So when you're in zombie mode
You-you're saying that like
you don't want to die again
but if you can't take damage
then you could fall off a lot of ledges take damage.
And you can fall off a lot of ledges and you just void
and then come back. How do
you die again? You die
if your negative health is
less than the
health that you would be getting as you
walk over it like i mentioned a lot in
hive how oh i just took 40 health off
the ground but i'm so far into the
negatives that didn't heal me
um if we're not managing
our negative health well enough and we
accidentally get back into
the positives,
we can die again.
Okay.
And that would underflow because we don't have that extra life to put us in the game
over screen now we're back up through our one life again, and...
Yes. I have my life.
I can save the game for safety.
That section of the
run there I just did kind of in reverse.
In the original N64,
the game moved so much slower
that you weren't able to make
that jump across the gap
like we did
but I was able to do
that in reverse
and jump over to
the platform
that has the key
um and that's our over to the platform that has the key.
And that's our second-to-last level 4 key, and
this is the final map of level 2.
This is the only
talisman we have to get in the normal realm, uh, normal route.
We pick up feathers—there's one feather on each map and if you bring it to the Ancient Spirit Guide, I forget his actual name.
He will give us a superpower essentially that we can use throughout the run. This one is going to be
The Leap of Faith, which will basically be a slow super jump across
large gaps that we can't otherwise do
Alright I'm just sidetracking otherwise do.
Alright, I'm just sidetracking up here to get my last level 4 key and we'll
zip right into the cutscene
I wanna check what I'm at for burritos
I'm at 63 Doritos. I'm at 63, so I want two more.
Do you not take fall damage in this game?
No, you do not take fall damage.
Because most of the times when you're doing really big falls
you've been in zombie mode so I wasn't
sure, I just wanted to clarify.
Yeah, um...
I think you do in Turok 3
but the first two you don't.
So just to clarify and in chat it wouldn't be negative 255 lives it would be positive 255 lives correct yes because rifampin wants
to be able to game over when necessary
to like warp or move past the doors.
So, the underflow would mean it
would give him a positive amount of lives.
That's why he doesn't want
to die again when he was in zombie mode
that makes sense correct i was bad about watching chat earlier
i'm sorry oh me too i thought it was gonna be
easier but strafing well he's sort of he's kind of double strafing. Well, he's sort of...he's kind of double-strafing and...
Yeah so these are the Leap of Faith platforms when you actually have a talisman they will kinda zip you over these large gaps
I'm not doing anything, the game is
doing that for me
and we haven't been able to route those out because
there's no way that we can
use the Game Over screen, we can't fellslide
past those large gaps because it's no portal over here to come
back to life and still get
this primogen key.
So we need that talisman for that
spot, and one spot on level 6.
I'm going to stay in this room though
and take some damage
if he shoots me, nope he's just going to miss
with a grenade that's fine
but i'm going to get my health a little lower
it's quicker to do it in this map of this level.
One life for...
94 Doritos. Perfect.
Haven't completed the mission objective so it sends me back to the beginning which is what I want because my ticket out of this level is right here.
Greetings Turok! How may I assist you?
Exactly. I am Doctor.
So at this Aedam portal, I just got my health down low so I don't want health but I am gonna fill up on ammo and we'll go back to the hub because now is time for level four
and this is where um the hardest trick in the game
is done um and the whole reason that we kind of
have alternate routes for any percent
to be a little bit more beginner friendly.
Oh, cool.
Are you going to show off more than one?
Or are you going to show off...
Yeah, because this sort of lead up to this being different I'll have to come back at the end and show
the alternate route. But level 4 again starts us off
with the ADOM portal that we will be using to get out
here later. And on your right is gonna be
your primogen key
Right here at the top of this ledge
that you can't grab
The way to get that
On a normal casual playthrough is play level 5,
get the feather in level five called Whispers and stand on that platform.
It'll carry us up these gaps and down into that hole,
and there is a portal here
at the end of the room
that will bring us to
The Primogen key.
So, the game over screen lasts eight seconds
and I haven't emphasized yet but movement speed
during a game over screen is a little quicker which makes practicing a trick
like this really hard that's why we have an alternate route but basically what i'm going to
be doing is gonna be dying and I'm gonna do God Mode
and fly
just so this guy
doesn't kill me early
while I'm explaining it.
But,
I'm going to
start roughly
around here
I'm gonna fly
up into this corner
I'm gonna fly
over here, down here
Uh...I messed up the timing on that because the movement speed
is different but down into this hole, into the end of this tunnel and
into that portal.
That takes 7.5 or 7.75 out of the eight seconds
that we have in our game over screen
to work with, so it's very tight
and very unforgiving. Oh wow, okay
So I have a nice lineup
This is the only use of the flare gun
I just need to see in this corner a little better
Aim right between those tree branches without moving my mouse i'm going to move over here um that enemy is out of view now? Where did he go?
I still haven't moved my mouse. I'm just kind of moving around
to get this enemy's attention again. Gonna save the game, I Haven't ruled my mouse still,
I still have god mode on
and I'm going to count
Here we go!
1 2 3 4 5 6 1, 2, 3, 4, 5, 6, 7, 8.
I messed it up.
So again very, very tight timing and just double check
that my angle is still good because i did move around a lot
and he likes to keep going out of view only because i flew up there
and alerted him early normally he stays right on the, but he patrols in a circle.
Turn off god mode again because that's still on for some reason on my save.
Keep jumping, I need to shoot to keep getting his attention. Oh my god.
Here we go. One, two, three, four, five, six, seven, eight.
Dang.
So yeah, getting very, very tight. I'm gonna just double check one more time that my movement is good because this guy
is not cooperating.
Uh so right in the middle of those two branch pieces.
It's gonna go invisible again, save with my angle this time just to make sure. Come on! I think you need to turn off god mode.
I move my mouse there, I know that.
One... two... three... four... five... six, seven, eight.
Oh man!
I think my timing is just very slightly off.
But you're also going like up and around
and down and over, like it's a
lot of movement
It's a gigantic
spiral basically
I appreciate the fact that there are alternate strats for those who are like looking to get into this game.
Like anybody watching right now, feel free to use this as a guide on some of the things that you do in this run
and learning how to do it.
It's really cool.
And one of my favorite things about having the show,
man, this is so tough. Here we go.
One... Two... Three... Four... Five... Six... Seven... Eight...
Nope. If you're quick enough you can... Seven feet.
If you're quick enough, you can hit the load button
before you run back to
the main menu.
Saves a little extra time
if you fail.
Oh that's for you to...
Okay.
Yeah.
Oh my god this guy doesn does not want to cooperate.
Ah! One, two, three, four, five, six, seven, eight. four five six seven eight
Give it a couple more tries
One two three four five six 1, 2, 3, 4, 5, 6, 7, 8. Jeez!
Yeah we don't ban a metronome or anything I just i can't with the metronome two three four five six
seven eight it's the worst when you get brought back to the main menu.
1, 2, 3, 4, 5, 6, 7, 8...
There we go. Oh! Let's go!
Very tight timing so by all means if that is too tricky which she even has for me sometimes we do have that backup route
that i will show later on yeah here he is yay let's see some hype in the chat
yeah it is super nerve-wracking to be on world record pace and happy hit that first try
oh my gosh i can't imagine you are in that spot How often do you lose runs to that?
It's been a while since I've lost run to
that. The past...the last
time I'm taking damage intentionally here
by the way just for that spider real quick. But the last time
I grinded for world record, I lost it more to stupid stuff after when I got really nervous
Okay okay. And you're like, we got this. Yeah. So I get past all the nerves... Yeah.
Once I got past all the nerves and lost the run in every
possible way,
Then I was
able to kind of calm down the rest
of the run. Mhm, goodness.
So there's no ceiling in that tunnel so we can actually
jump and shoot these switches
early again they have massive massive
hitboxes especially with the shredder.
So we can shoot both of those switches rather than going down
the tunnels that you would normally need to to shoot those switches.
But a lot of what this level is
all the mission objectives are at
the ends except for one's
kind of in the middle. But it's a lot of just
running around
getting your
first key and then just running through very familiar
disorienting looking tunnels
people played this game as a kid
this was the level that you probably
rage quit on
it was cleaned up a lot in the remaster to be less confusing, but there's still a lot of spots in this level that all look the same and they're very easily disorienting.
So getting this key will trigger an event, but I'm going to go past it first
not get the health because I am triggering this cutscene
And then grab the key to lock myself in
There's gonna be some enemies that
spawn so just a nice shredder shot or two these
pedestals you can stand on this is what i mean by like i lost runs of stupid
stuff you can get stuck in these pedestals
and i think i just did it no didn't really do but you can get stuck on those pedestals
and soft lock i've lost a world record pace run to that before.
A random unfortunate glitch, it's the only
glitch that i found that is not helpful
It's been awhile since I's the only unhelpful glitch that has been found so far
yeah I mean there's a couple that
are technically helpful but just
not time safe that's like the real
like soft rock English that I found. I need this help
i usually don't accidentally dodge that, but I just did
we're live again congratulations
yes i got my health, I got my life. I can click save which is perfect because
I want to here this is just a random glitch that we can jump
through
if it cooperates
from this one
sometimes you can jump through that wall
but it doesn't want to cooperate right now yeah, just a random scene we can jump through that wall it doesn't want to cooperate right now yeah just a random scene
we can jump through um i'll turn off the solar lights they don't move for a little bit
um this is a tough ledge grab to do, but it's
nice sequence break. So this is the reason that we get our life and health
back because we want to be able to click save here. We can
do a nice ledge grab onto that bridge and save a huge portion of going way down
through these water tunnels. One random blitz I will show off for the um 100 and hardcore and any all the other categories
is the dolphin jump can kind of
jump out of water like a dolphin and land on platforms like that
that are way too high to land on um i have a nice underwater seam here
i don't know if it shows up that i line up with
look up towards the platform,
hold space and mash W
then once you've jumped
out of the water from W, you can
jump in midair and kind of
get that extra height and land up on this platform
to skip a small section
of the underwater tunnels
that we use in
a couple other categories.
But, we don't need to be over here for any percent.
We're going to go right back over to where I ledge grabbed
over here.
We were gonna get some Doritos here just a powder
Dorito count because this level doesn't have much
for Doritos. Dor read over chat again please
move on down here to the water tunnels this is
the spot where if you got lost as a kid, it was here.
Oh! Okay. There's a switch up here that we can shoot
which saves us a little bit of time. There is a switch over here that we can see
through the wall if you do a crouch i forget the exact angle it's
it's useless because that switch down there you can't shoot but
there is a switch up there behind this exclamation, you can't see it anymore that you can shoot.
So we'll shoot that as we go by and get the torpedo launcher which is just such a nice addition to the game.
It makes swimming faster I don't have to keep mashing w to swim
um but we only have like you have it for like what a level and a half
pretty much yeah yeah they Yeah. It came in
much more handy than the original N64 water tunnels that were a lot more
expansive. They trimmed the water
tunnels down to just a short little central room back there instead of the three
or four winding paths that all look the same.
Gotcha.
So, good like 20 seconds of use out of that torpedo launcher but so appreciative nonetheless
um you need here to get the cave door key
that's one of the mission objectives is putting a satchel on that
So I type seal off the
Thermal vent, but we don't mean to do that any percent
You just need the cave door key because our path out
does have a pedestal
where you can put one of those cave door keys in.
Which is right here. I don't want to die, so
I'm going to kill some of these enemies
and I've been managing my health very
low.
Our next spell slide is right up ahead here, so
again, I have my one life and
low health.
I'm going to do this whole end portion
of this map kind of in reverse.
There's a door here that only
opens if you have
been
up at
the end of the map, which is this section of tunnels
here. Somewhere along this
path it triggers this door
to open
and if you fall
off these platforms at the very end they were nice enough to give you a portal back
up to try again so we're going to bell slide through this wall and up to the end and then kind
of run in reverse a little bit to save a lot of time. We're just going to pretend that the door
is here
because normally it would be
here, and we can just go through it.
It's super easy by the side.
I didn't even pull up my keyboard overlay but it's really just forward
and then right because the portal is just this tiny room right in the center
yeah getting here on the normal route would take like two extra minutes and all these health
are going to be very careful of because damage that killed me.
Yeah, the damage that killed me was pretty minimal.
I'm probably at negative 20 health
so picking two of those up would give
me health again and make me very
likely to die without the extra life
and underflow. Right.
I definitely lost a line to
that before.
Oh, actually collecting health and... Yeah!
Collecting health and immediately dying. Yeah. That's good.
The jumper quicks and makes the spiders
move in a different pattern, so my one
scorpion volley will
kill that spider that's tied to the door
and get my key
to trigger another little
fight here
and just
kill all of the enemies tied
to the door opening again
you have no clip hot feed i do
just specifically for this.
I'm going to unbind them all after this, but
I wanted to make sure that I could go in and out of noclip
and fly mode and pen-and-ink mode and all the stuff
that I need to show off all these off. Just for the showcase? Yeah.
So yes, but just for today?
Yep.
So I've got my
E. That was the only reason
I had to go through that path. Otherwise,
I would just do that bell slide
we did and go right to the end but there
is one level 6 key that we have to go back
for. But otherwise
we have our primogen key, we have our primogen key.
We have our level six keys.
Real good to get out of this level.
Get a little bit of extra shredder ammo.
It's kind of weird just see you doing normal movement.
Honestly yeah!
So much game over abuse so much barrel sliding
It's weird just two sections of pure strafing.
So we have not completed the mission objectives,
We're back to the start which is perfect because our ticket out
of this level was right here at the beginning.
But this is the spot that we're going to backtrack to Level 1 because remember we didn't get
the Primogen Key from Level 1 so instead of warping to the hub i'm just going
to go to the port of adia and our primogen key is rates near this portal we needed the
leap of faith talisman that we got
on level 2, but
specifically for Dorito routing and
health management
we put the backtrack in here
So I'll kill my two enemies
that are tied to this door,
and I'm gonna get a
ton of Doritos.
That should give me
my extra life.
Hahaha! I am That should give me my extra life. And a couple more Doritos up here...
and right back to the hub for level 6. Okay, that's all you have to do coming back to this level? Yep.
So this game expects you to do a lot of backpacking when you only do it theoretically once?
Yeah, we really only backtrack
that one time.
I'd love to route it out entirely
but
because we need the leap of faith for a couple different spots, I don't think we'll be able to route it out.
But yeah usually you're gonna backtrack to each level again at least once.
If not twice depending on what else you missed in a casual playthrough if you don't know where everything is.
So,
level 6 starts us off
again with the primogen keyring at the beginning.
It's in this force field
though and this is not anything that we can glitch through
if somebody finds a way please share with the class because
that would make this 10 minute level turn into a 30 second level
that would be really cool.
The design of this level is that you have four sectors
I'll fly from below so you can see
we have our starting platform here
uh, you come down to the main room
left is sector one
an entrance portal and a return portal.
You have Sector 2, Sector 3, and Sector 4.
Each sector has one switch that when activated, this corner piece will turn off and
when all four pieces are turned off, this key
will release. We can get the key and it's all we need in this level is the key.
Oh wow okay. And I'm keeping an eye on my health
I want to take damage here so...
But we have to go through each sector
and hit the secret switch in each sector to
unlock that
key.
How do I hit the Doritos?
We are able to do some but not all of these sectors in reverse which is good because the switch is at the end of most sector.
Most of the sectors. So instead
of going through the normal path I'm going to
bell slide through this door that's normally
closed off and into
the exit portal and I'll
go back over it to show what I did.
The normal thing that we would do is
go in the entrance because that way's blocked off,
you go through all sorts of winding paths
and complete sector one
and end up right here but because we
can game over screen we can slide through the door and into this portal just have to look a
little down because if we're on fly mode and we hit this lip, it'll send us up
And this portal actually doesn't have movement height
So for this level I'm looking down on all my bell sides
To make sure that when I'm in the game over screen,
I still hit the collision for the portal.
So this is the end of Sector 4.
All of our sectors...
And I took a lot of damage there so this might be
messed up now um all of our sectors have an
mission objective at the end uh but we don't really care about
um hoping this health heals me.
Perfect.
This is the only time that we want
this dicey section of
very little health.
If our Dorito management wasn't
great, there is some last-minute Doritos
right here before
the final challenging bell side of the run.
Our normal path, if we had the Whisper
Stalisman which we don't get would be
to jump across here
into this tunnel hit the
Whisper Stalisman and gracefully float in the air into this room
and that is our secret switch to unlock one fourth of
the Primogen Key. But we can Bellside right into
that. What we're gonna do is Bellside right into that. What we're going to do is
Bellside into the room
to trigger the door opening, and then
Bellside... I already opened it, but I'll still
show it off.
We're going to Bellside into the room and then right back out down this C shaped hallway
into the Aedon portal.
We don't need anything from Aeon though, we're just visiting and using her so we have a portal.
But we're're gonna...
Let's load back here
to where that door is closed actually because
I also died too early.
Um and I'm going to save and look down just a little bit, actually not
necessarily this one so door open i'm going let's actually turn this on because
this is the hard one that we do route out.
So I do want to show the movement
for it. So I'm moving right
into the room, then immediately
out of the room to the end
of the first part of the sea, up the second part
right into the Adom portal
to come back to life
and just peace out immediately.
You don't need anything from her.
We actually do want to keep the zombie mode just to make this part of the run a little
easier and watch out for that 10 health.
Oh yeah, that's like right there.
Um...and do not miss this switch like I have done many, many times.
You can hit it from behind but I literally had lost count
of the amount of time that I've walked right by that switch and not hit it.
Oh no! Another run under?
Yeah. But now we can go right back out the
portal that we came in and move on to sector two
each sector is locked until you hit the switch that is at the top
of the sector, but they are smart and put
invisible walls here that you cannot
ledge grab up to.
Annoying. Yeah.
But now Sector 2 is unlocked.
And the reason that we don't do Sector 2 in reverse
Is because if we were to do Sector 2 in reverse
and go into the exit portal
We are immediately greeted by a door that is locked so we have to
do sector two normally uh unfortunately so septic you normally would come into this room.
And another spot of hitting a switch from behind here.
That switch opens the door and you can just kind of jump
from that bridge below.
An arm-duty And on the end it's just hitting switch after so- whoa! That doesn't happen often.
Yeah, normally you just kind of float nice and slow up this section.
This fan is off so actually if you fall in here it's a soft lock
So I'm gonna scoot right out
Normally its my, graceful fall
and you'll jump up onto the end
rather than around
of the circle that was intended
That nice angle That's nice having all the things on and available. Yeah.
It's just gonna fly over here real quick.
We all want to see like the run without the explanation and without like the demonstrations
of this light notes stuff.
You're just gonna have to follow RipApe in and check it out.
We'll do we'll do plug at the end heck yeah
so nothing flashy here just moving
through the sector like normal
and
only flashy part is through the sector like normal, and the only
flashy part is another
expected section of backtracking.
Again we would
normally get the Eye of Truth talisman
which will reveal these bridges.
Which will let us go up here
where our next secret switch
is.
But I will show again with
Show Collision Mode since it's easier.
One of them is actually totally invisible,
but we can see part
of the bridge and we can actually make this
jump. We can't see
Oh, we can see it from this side. Okay, as I was saying.
Hiding? Yeah, we can see
the next section of the bridge too
but we can't see it on the mini-map
which makes it a little tougher than the other ones
but we cannot save so this is
the other softlock portion of the run if you miss
the sledge grab onto this bridge you are stuck in that
death pit there's no i've tried there's no coming stuck in that death pit there's no i tried there's no coming out of
that definitely so i can navigate up these uh invisible bridges we can't see this one but there's a path of two health plus
i've memorized it um that helps yeah you'd have to and then
we can fall right back down to where we started uh
there is an invisible wall
all the way until
a very small window
that we can land on, so I'll do it
with the show collision on
this tiny window, so
always make sure to hold your movement
inputs and that should be all that I need
for no board now
Always hold your movement inputs as you're
falling so you don't miss the uh...
platform.
We all look like on the inside!
Alright, as we are making our way through
What would you all call the episode of this show?
All of our Hot Fix shows go up on our YouTube channel. You need to check it out!
You can see all these other cool episodes like Glitch Showases or like the show before us, which is awfully silly.
So good!
What would you call it?
What would you call it, Raphandine?
I think Out Of Bounds is a fitting name for me What would you call it, Riffandos?
I think Out of Bounds is a fitting name. Maybe something else like Behind the Scenes 2 would work?
Behind the Scenes...
I mean this episode about Turok specifically.
Oh! This episode of Turok. Sorry.
I thought you meant the show.
It is called Out of Bounds.
I thought you were looking at renaming it.
I'm like, why? Out of Bounds was perfect.
We did rename it actually to out of bounds.
Oh, OK. Hmm.
This episode is a meme.
Yeah, there's
a mean within the Torontourok 2 community.
Instead of Turok 2 Seeds of Evil some call it Turok 2 Speeds of Evil?
Oh no!
So that's another fitting name maybe
oh boy
this is sector 3 which we also have to do
the frontwards way
we can't do this one in reverse
because there's a locked door immediately greeting us if you try to do it in reverse uh because there's a locked door immediately greeting us if you try
to do it in reverse so all i'm doing here is i'm getting my
last extra life um
by some miracle if i accidentally get lies, which I don't even think there's enough Doritos left in the level to get two lies.
But if I do that would be bad.
Now I'm just navigating through to our final bell slide, which is in Sector 4.
There's a lot of winding wind tunnels here.
I've never had this glitch happen to me, but let
me see if i can have it happen to me there is one detrimental
glitch with the collision in these tunnels and a hug the
wall and it's not really happening.
If you hug the wall too
close sometimes you get pushed out of bounds
in that last tunnel.
And when you're out of bounds
in the Turok 2 engine, it pushes you back inbounds
to the nearest platform that you can stand on.
Which, in that room, happens
to be like a minute backwards.
Oh no! Okay.
So that one is awful.
I haven't had it happen to me in a long No! Okay. So that one is awful.
I haven't had it happen to me in a long, long time but another runner has been played by that one a few times.
Our secret switch for Sector 3 is here
and again we can hit it from behind and just scoot back on.
This is the third and final use of the Leap of Faith platforms
that you cannot route out.
So somebody is interested in finding that. By all means, please share with the class because I would love to route that out.
I can never do this room fast.
It's a very tricky room. from fast.
It's very tricky room
and I don't like that. How far back do they put me?
Right here.
Okay,
I always play this room safely because of reasons like that. I die a lot in this room, there's a lot of really tough enemies
that are in the really hard to areas, so I get the safety
health. Do you take
self-damage from your own weapons?
No, thankfully. Turok 1,
you do and that was awful.
You do not take self-damage in Terok, too.
I guess it's a good and bad
thing because we can't trigger the
game overs and bow slides as easily
as we'd like because we
can't self-damage but overall I I think it's good, cause I would end up killing myself a lot in this round.
So we are in Sector 4. We are doing it in reverse, but the exit is a little ways into
Sector 4 here. The exit was through this door here. Again, we're going to look down
because our portal
just has a nice lip
above it that will
shoot us up into the air
but it's a quick little
left and right, and I'll show that
one off again because I forgot to do
the keyboard
overlay but we don't need this guy anymore
so uh... i was in
the doorway what i did was a quick left and
forward into this portal to do the final bell side of the run
uh take a little safety damage here
just to make sure that those healths
don't somehow gravitate towards me.
Because I had walked into those many times
on accident as well.
That's scary.
I guess that's actually technically one other mission objective
that we do, we destroy the assembly plant because
we need blue lasers to put here
so make them friendly lasers that we can walk through
and get our final secret switch
for the primogen key at the beginning. It's hidden in
a tunnel at the end of this underwater section. Because we have
Bellslided, we can safely swim in it again despite the fact that we don't have this talisman
just taking damage further
into the negatives,
but I'm going to play
the rest of this run
in this zombie mode state
so I don't care what I get
for lives at this point.
I'm not dying again.
I shouldn't take any enough health that'll
heal me because I swam in that poison water
which just does so much damage
Right. But my goal now is
to get back out of the sub and into the hub
to be grand finale final boss fight.
That's so anticlimactic, spoiler alert.
Oh no!
We're gonna do our incredibly anticlimactic, but then we have some more glitches
to show off.
Yes, we do.
There are...
I'll show the alternate routes.
Um, I had a couple quick saves set up so it's not gonna be the entire thing over again.
I have a couple things to highlight along the way that
the differences are,
and as time permits
I might be able to show off one or two other things.
But I'm going back here to Sector 1 because I haven't completed any mission objectives.
My only way out is by going into an ADOM portal, and the closest one
is actually this one that we bell-sided
to earlier. Now I'll actually
use this portal for something
and go back to the hub
And, we don't need anything here. No health, no
ammo, we're just going back to the hub
and then put down all of the keys that we worked so
hard to collect throughout the run
That's the bare minimum that we need for
the any% run, we just happen
also need to level keys along
the way to open each level and
one talisman
to make it easier or feasible
to even get those keys in the first place.
So we have one of the only unskippable cutscenes here,
but we have a nice little boss arena with the Parmigian and I'll quiet down to let you hear his glorious voice.
Okay, here we go.
Little raspy there.
Imagine that with N64 compression.
I think you all find I'm well prepared.
Almost sounds like instead of saying, Well-prepared he sounds like
Well-peppered! He's well peppered. So a normal fight of this boss is an RNG nightmare.
Um, he'll drop a couple nukes from the ceiling, he'll send some enemies out of these...
Some flying enemies out of those vents and then he'll come down
And you have to fight him, he'll try to regenerate health. It's just an RNG
nightmare. At quickest,
it takes usually at least three minutes
to kill him with perfect RNG.
Closer to four.
But? One of the runners in the community randomly flying around with no clip happened to see outside
of the map there's these wedges and he's like huh what? What are these for?
So he walked over to them and landed on one.
Standing on them triggers cutscenes
and wouldn't you know it killing the primogen teleports you to
one of those cutscenes.
Oh! So you have to get...
Are you going to try to clip out to go to
one of the right ones? Yes.
So that first one that I just landed on is the cutscene you're teleported to when you put all of the keys into
that pedestal in the middle and it triggers a start of the fight cutscene. There's two other
platforms there. The one in the middle
is the cutscene that triggers
the any percent completion
it's an ending but not the good ending
and that one is in a prime position for us to fall down
straight at the end of this little outlet and gain speed.
And we're gonna fall for a little while, but quicker
than a normal boss fight until we have enough
speed that when we press jump
we slam into this wall
with enough force to poke out of the wall um and again the game engine
hates when you're out of bounds so the closest walkable platform is actually here which triggers
the end of the game cut scene. So so i want to restart one more time because
i do have a timing trigger that i need uh to follow if this works but
i think you can only do it once actually so that's fine. I'll do my
fall timer because
we need to fall for exactly
um...
Well, not exactly but
at least 2 minutes and 10 seconds of fall.
But again that is quicker than fighting the boss so we're just gonna fall right in here
And continue to gain speed
I'm looking up just to show the map above and to show
that as you're falling in these death pits, Turok does teleport
up and down occasionally. I don't really know why it happens but
those times when Turok teleports upwards
are times that if we're holding space,
Turok would jump.
And...
You can see where we're going faster.
Yeah, it's tough to tell with this but I'll
pull up the top left corner
again. It's super small so 4K monitor
but the text on the top left corner
of middle number is counting up
velocity.
You start obviously at zero velocity and you're not moving. A normal movement input is 3.9
like we said at the beginning. A strafe is 5.9. Right now
I'm at 1700 speed.
Almost like a backwards long jump
in Super Mario, but
we're just gaining that speed infinitely
to the point where we can clip through a wall.
And we need,
I believe it's 4,700 velocity.
Oh wow.
But there is a spot
in here where Turok just doesn't
shoot up to the ceiling so we have a pretty big window
where we're close to that velocity
and you can just hold this face button for 20 seconds
And then next time you zip upwards,
it'll be boom! Runs runs over it comes out of nowhere there is a small chance that
you can get that clip early if you hold the space bar um and uh forward it changes when turak and forward.
It changes when Turok does this clip upwards sometimes,
but not all the time.
We haven't exactly figured out any sort of setup
that makes it perfect, but
um...it's worth trying. Uh for the most part you do
run the risk of jumping a tad too early though and smacking into but not through the wall
And then you fall back in the death pit.
But once you've jumped once,
you can't jump again.
So it's safer to wait until you're at that
minimum speed necessary
um, and then hold space. So it's been a while since I clipped upwards,
I'm at about 4700 speed. I started my timer a bit late though so
I'm gonna wait just another second or two here
just for safety. And I'm holding space now. I can't pull out my keyboard away right
now because alt-tabbing will change my mouse setup but I'm holding
space now, so the next time I clip upwards
I will jump and I'll jump through a wall
And it'll teleport me to that platform
And then run will be over
That's it
That is quicker than fighting the boss.
And yeah, could be because of breathing animation but that's a good idea.
So strange.
I unfortunately cannot skip or pause during this, so I just have to wait the
little bit of time for this cutscene to end and then i will highlight
the alternate route uh for any percent that is more beginner friendly a couple differences there and i have some notes
from maybe one or two quick other things um but a lot of it is
A little lengthier setups that I don't want to go over time on
So, I'll show the alternate route setup and major run-
Major route differences alternate route setup and major run major out differences uh because there is a good bit of uh speed tech that we can do in that alternate route that you can't do
um and then wrap up shortly after. Sounds good!
This is cool, I see why you're like
nah the boss is, you know
just falling
for a while
Yeah so the good thing is that once you've done
That ledge grab to the invisible bridge on level 4
At that halfway point in Sector 2
Once you've done that hard trick
The rest of the run is kind of free.
That final game over bell side we do is pretty free
there's really not many places where you can mess up, and this is 100%
reproducible. If you fall in that spot
and you wait to build up speed
and you hold space... My timer
on my phone or my
live split timer, I'm usually holding space around 2 minutes
and 10 seconds of falling.
And it is 100% consistent at
2 minutes and 32 seconds.
So super
easy rest of the run after that.
But I want to go back
to this spot on Death Marshes
where we
gut the health,
uh...
The full health
that restores
our,
um...
Our health
and our ability
to save
because we have
health and lives
again.
Um,
and
the major difference with
this level
for the more beginner friendly
route is
at the end of the level we don't do that
extra death, that extra bell sign because
we want to manipulate our lives a little bit more and have an extra life.
It's the only part in any percent where we'll actually do a Death Warp
where we don't wanna game over. Interesting. Where we'll actually do a death warp where we don't want to game over.
We will want to intentionally die and backtrack,
so I need to leave this level with low amount of Doritos
So I'm going to make sure that I have 80 there instead of 90
Ummm... there instead of 90. Um, and
for brevity's sake I'll go through this part on
fly mode because there is no real differences
and I'm just gonna go back to the beginning.
Right, because we just want to see the difference?
Yeah, but we don't wanna die here
because we want to have that extra
life so I can show off
another glitch because we can't safely swim in this water right now,
We don't have zombie mode, we don't have the Breath of Light talisman
We can still cross this water but it is awful and it's called Stupid Jump.
So there's a weird little bit of collision right about there where I'm looking
where we can jump to.
And let me see if you're going to want to mess it up.
You can jump to it, jump...
Oh! I got it first try. Okay.
Oh wow.
We can kind of water hop slash land on some invisible collision
and not dip our toes deep enough into that water,
and we won't die.
And that's like more of the beginner?
Yeah, it is a very tough jump
if you don't want to do that jump
You can do this beginning part at level normal You don't have to do that jump, you can do this beginning part at a level normal. You don't have to do
that. It'll just add
an extra 30 seconds or so for you to go around
the long way.
But that's probably the tougher
part that's left in
the more beginner-friendly part.
So
we would warp back to the hub like
normal, go to level 5 like normal
and then on level 5 like normal. And then on level 5,
when we get here,
we have
one life up... We have a high amount of
Doritos right now. On the normal run,
we had a pretty low amount of Dorinos.
We just barely got our extra life because
we had that extra death earlier
So when we do this spell slide
I'm gonna have to use the suicide command on the console
because I have 100 new health on the save, I didn't realize
but we're going to bell
side through
turn this on just to show it off again
We're pretty much going to immediately get show it off again.
We're pretty much going to immediately get another
life and work on getting a second
life.
And in a normal run, you would not be able to do that suicide command. We'd better manage our health up to this point but...
I had to do it now because I did not think that far
when I did my save. We're not
going to fight with that guy doing the
damage boosts but we are
going to get the Doritos along the way
that we normally get because we need that one extra life.
And the final bit of defenses are going to be one map ahead here.
We're gonna speed right through this
Yeah, we're going to try and dodge some of these because again there's a lot of those Doritos later on
that we can't dodge but
there's others that we can dodge later too
But the more we
can dodge the better because we don't want to end this level with two lives.
Alright so this map is where our final bit of differences are. Normally on the more advanced run we jumped down here and we just hit our switch
behind this guy. Remember, jump! Don't run
past him. We rode
up this elevator
into that room
on the left, and get out of here.
On
Whisperless, or sorry, on the
normal run where we get the Whisper's Talisman
we do have to do a little extra in this room
there's a couple ways that we can do
this but there is one force field generator that we have to break
um and it is if we do this room normally you go here then down
then over uh there's an invisible secret door
here the nice Dorito trail and here is the forest road journey but it's a
couple points yeah there's a couple points, yeah, there's a couple points where
we can actually shoot it. Um...while we wait here for this elevator,
we can perch in the corner and shoot it from below.
I'll fly into the map so when we're crouching, you can just see the bottom of it from below.
I'm not gonna shoot it yet because there's another spot that's easier if that's too tough to hit but we do need to destroy that force field journey because that is blocking the feather
that we need for the talisman uh because it is that force field there. Okay.
Again, if we can dodge some of these
it's ideal
I actually do need 70
but I dodged too many of them
Um I dodged too many of them. But we're kind of playing this room like normal
There's two
further spots that I know of that we can break
that uh force field generator we can shoot
shot into this corner from the outside or we can come in the inside and just
crouch on the floor
and see it right where they are. Super, super easy!
So that is the most beginner-friendly way to do it.
We'll get this full health because we do want
some death warp We'll get this full health because we do want to deathwarp.
And I'll show you the reason why we need to deathwarp.
But now is our room where we have our feather down there but we still need to open the um
what's it called the portal here Which is hidden behind those switches.
You can hit that switch through
the eggs, I just shot the egg so you could see
the switch.
But we need one extra life, now we're at
two lives and the reason we need two extra life now we're at two lives
and the reason we need two lives is because
this speedy route here does not enable
this for us to get back up here so we do
need to death warp to get back to here. So we do need to Death Warp
to get back to the beginning of this room, because remember
Death Warps will bring us back to
the teleporter that we entered
this room in. Okay. So, the one time
that we're dying and now it game overing
will bring us back here to the beginning of the room
We're only in an easier
mode
Yes.
And now we can go down here
and drop off our feather
and get the Whisper's Talisman.
And one more final difference is in the actual level 4, where we ride out that awful, awful bell
side that took me several tries to get. Yeah! I want to know the
alternate for that for sure.
So I'm gonna grab it and I'm just it and use the console command warp over there real quick.
Or actually menu command a little quicker so we get the Whisper Talisman
And I'm just gonna warp right over over to where the blind ones, because
it's right off at the beginning, and I don't
think actually it's up to save for this part of it.
And I want to keep the keyboard away
now that's a little big, but I'm going to keep it because we're about
to do another bell slide.
We have one life.
We have – the actual number of Doritos would be different.
Our actual health would be different because we would
go through the rest of Hive
before teleporting back to the Hub
and then coming back here, but for brevity's
sake, uh, the normal
route that we would do I have to kill him so he doesn't bodyblock us.
Is this nice graceful little lift up here
To get the talisman- sorry, the primal key almost normally
There's one bell side that we do but it is very easy.
Look at him go! Let's go to the guild.
And this is part of the tunnels that we bell-sided through earlier
We have a switch to hit to open a cave door here that has a key that we would normally put in this pedestal,
but that cave door key is not specific to this pedestal.
So the only unique thing
that we do in this run
that actually saves time later on
in this route that actually saves time later on in the route,
is that we keep that key
and we would die to those enemies.
I have so much health that I'm gonna just do
the console thing to die but
instead of opening this door we would just face the
door like normal and we're going to bell side
right to the end and into the portal
this way. So it's just a quick little
90 degree turn
Gotcha And 90 degree turn. That's good.
And
make sure I'm looking straight
and a little forward,
a little to the right into the corner of the room.
Did I really miss it?
I did miss it. Oh my lord.
Ah!
Load layer.
So if I did that correctly
we would save
that cave door key
and we would
um...
It's been so long. I think I got stuck on these because with fun again
You can't go through collision and that's the only thing you kind of have to thread right in the middle of these which is yeah
So rate in between those into the corner of the room and then
into the portal. It's so much easier
to get that fire machine key. And then the rest of the run is the same. The degree
running is very slightly different, but we have a lot of resources in the Turok Discord,
the Turok Speedrun page. We have a tutorial as well
on YouTube that somebody made
that really spells out all of the
Dorito routing
for the most part is probably
better. There might be a little bit better
routing that we didn't realize at the time
the choreo was made.
We have it all spelled out pretty
well and a lot of good resources but
I think the final... besides the death warps that we would do in 100 percent
um which are like we don't have any issue with life management or Dorito management like we do in Any% so there's tons of places that we can deathwarp in 100%.
I have a Saber 2 setup, but
really it's not that groundbreaking
to show off compared to the other tech here.
So I think the final
odd bit of speed tech that I'll show
not speed tech, glitch is i want to start a new game real quick
um and so easy uh yeah there's gonna be very gameplay. It's just one oddity with the cutscenes. If you can do a frame perfect pause or pull up the Steam overlay as the transitions of the cutscenes
happen it will let
you pause. You can save
the game during these pauses
and then load and
walk around in the cinematics there're actual maps that you can interact with
for the most part there's nothing you can do uh your camera is kind of set up in these weird
places all those markers are different camera triggers and movement triggers
that pan the camera nice
and pretty for the cutscenes,
but there is one
pre-playing cutscene
that we would be watching.
Yeah, there is one cutscene though
that I found...
I don't know if there's others
I haven't looked at them all
but if we force a pause on scene three of this cutscene.
So, this is scene one and this is scene two. I'll pull up the steam overlay so that
next transition auto pauses. I'll close the steam
overlay and save over my old...
Literally just called cinematics.
Yeah, it starts us out of bounds but again moving brings us right back in
bounds and we get this partial map that's loaded.
It's a cinematic map, you can't
go down there but you can shoot
through there. You've got this enemy that you can't
interact with but weirdly enough
there's stuff that you can interact with.
And strangely enough, there is a portal here
and this portal brings
you into the normal Hive of the Mantids
and you can just play the level
from here in the middle,
you can't backtrack
because if you try to
backtrack here
your force field
that you haven't broken
is here
but you can continue
the rest of the level
from here
and there's no benefit
to it because you're missing a key
to open level 6
but strangely
you're dropped right in the middle of Highland
Mantids, right at our map
where our whispers
and whisperless routes
differ, but
it's the only spot that I've found so far
that has any sort of oddity to it.
That's cool!
You can just jump, and you're like, yeah, just jump
on it and start playing. And it'll load you
into the actual...
Cinematic, yeah.
The actual level?
Yeah, it's the... The level? Yeah. It's like a specially built-
Can you get back to the main map from here?
The hub world I mean?
If you were to finish the level because
all your mission objectives are actually further on in the level here.
There's no queen embryos or the master computer until later on, so you could finish this level teleport back to the hub um more
not teleport because you're starting a new game so you don't have the eight-on portals unlocked but
you could complete the level with normal you'd have the totem defense and
you'd have the boss fight at
the end of this level. But you could
start from this point
and...
It doesn't make sense. From here make sense from here yeah yeah okay okay just a fun little really
cool though one little random bit of glitch that has no use, that's wild.
Yeah aside from that there are a couple of other notes I have but again it's all just
kind of death warp here and death warp there to go back to the beginning of the room and
save a little bit of time.
That is not super groundbreaking in terms of skips
and glitches and all that, so I don't want
to spend really any more time on those when
it's nothing that we haven't already seen, just in different
places. No worries.
Again, I mean, we are here to show off
what you think is worth seeing or
really cool but if it's kind of something we've already seen then
no worries at all. This has been really, really cool. I appreciate you coming on and bringing
us to all the dreams you're up to! the again what a game
what a game
alright okay so if we are wrapping up
now let's take it back
we're going to wrap up but
I want to know where we can find you, what you're
doing,
where you're posting, etc.
Give us the lowdown. Please let us know
how we can follow you.
I don't stream super often actually.
I do have a full-time day job in case
the refampin name
didn't give it away. I am a pharmacist
so I do work
at a hospital quite
a bit and don't have a ton of time to
stream, but I do stream
occasionally. It's usually once a week or every
other week on twitch.tv
slash refampin underscore
I'm on slash refampin underscore um i'm on twitter for fanpin two
underscores because somebody took the single underscore as well
um uh and mostly do tarurok runs.
I'm going to go back
and learn some other
categories that
I
have kind of
left to the wayside
to
focus on
any percent
and I can usually
do some Clone Hero drums but
for the most part
I do some Turok
That's awesome, well it makes sense you are
the world record holder for Any% which is
really great
This is really great.
Yeah, this is really cool. I love seeing all this. Thank
you for including a lot of these
basically aerial
views of the things you were going to do. It's a
really great way to kind of it literally helps us visualize
like what's going on in all of these moments where we can't see and you can't see either
and it's just showing this is what we do, and this is why we do it um so that was really cool uh
this game is ridiculous yeah we've had we've had this on a couple hot fixes before but the biggest
gripe that we've always had is like, man it's really hard to
really explain what we're doing when
it's covered by this game over screen. So this was
a perfect format to really dive deep into
why we're doing what we're doing and
really show off all the fun stuff that's going on
behind that game over curtain.
Exactly, exactly. I'm glad it was on
and we got to see it and experience it. It's super
cool because there's a lot of
the bigger games, the big Zeldas and
things like that. You're like oh yeah very glitchy but
this is a great addition
to the show
so please
go give your fan some love um
in his day job but then also like
give him love for Turok
or Clone Hero drums that sounds really awesome
I like doing drums too even though I'm not good
at it that's like I'm like, I don't need to do the guitar
I'll do drums. Anyway
It's fun to hit things
Yeah, or singing otherwise
but yeah, thank you so much for
being on. This has been really cool. I appreciate it
Raphapin giving us kind of like
the breakdown of all
of the Turok 2 glitch
wonderfulness
I guess you could say. And thank you all for joining us.
Keep in mind your subs, PrimeGaming
subs, GIFsubs and bits shared on the
TDQ Twitch channel help support
Games on Quick Hotfix.
It's time to give thisiel here as we wrap up.
So if you're enjoying yourself watching these speedruns and
the shows consider subscribing to the channel.
You can also go to gamesandquick.com slash hotfix
for more info on our weekly shows. We also have
weekend specials, you can check those out
Oh and GDQ is going to PAX West
so we will be there August 30th
to September 2nd, so that is after this
upcoming Flame Fait Tales which is August 18th to the 25th.
You can check out Flame Fade Tales.
We'll be at PAX West.
The schedule is also out for that.
So if you want to see the Flame Fatale schedule,
that's Exclamation FF. If you want to see the PAX West schedule
that is Exclamation Pax! Then we also have
GDQ Express... lots of GDQ events going on.
GDQ Express is returning to TwitchCon and that is September 20th through the 22nd.
So submissions are actually opening tomorrow slash today because it's July 17th to July 24th. So,
exclamation GDQX in chat for more info on that and then yeah you can submit
for GDQx which which is really, really cool.
So yeah, just updating you on all of those things.
You can also
if you missed
Awfully Silly, by the way
or you came in just now and you're like,
oh no, I just missed out of bounds.
So I want to see all the Turok 2 glitches.
Don't worry because we will replay both shows after this.
Awfully silly is incredible.
It's got all like the awful games or silly games
that you could see at like,
you know,
during our blocks
for our mainline events.
But please check
that show out.
It's incredible.
Conception is a
wonderful host.
Brings on super cool
people.
So yeah,
and then we'll be
live tomorrow
at 7 p.m.
Eastern with random number generation
and time capsule some more amazing hotfix shows um yeah and thank you all for being here this evening
you are wonderful refampin you are wonderful uh and we will see you all next time thanks everyone have a great
night so.
.. so so so Hello everyone and welcome to Awfully Silly. If you're just joining us for the
first time, this is the show where
we take some of your favorite runs that would be
part of the best block of any marathon
which is of course the awful
and silly block and we throw it right into some prime time
hours for your enjoyment. My name
is Conception. I've been hosting this show for
getting close to three years now.
It's been a while and we have
a number of really great runs for you today, as I'm sure you can see on your screen.
But before we dive into today's show, I wanted to go over a few announcements.
Namely, I highly suggest that everyone
joins the official GDQ Discord
and adds the Hotfix roll-off
especially if you're a fan of this Hotfix content.
Doing this will allow you to keep tabs
on upcoming events, talk with staff and showrunners within
that discord and more so you can use exclamation point discord in twitch chat for some more
information and additionally if you happen to have missed any of our shows or events be
sure to check out the vods over at youtube.com games done
quick uh with that being said some of those
shows events videos
of the past. There are a lot
of great watches in there and specifically we
just got finished not too long ago with Summer Games
done quick 2024 of which And I may be biased or i may not
be biased i am going to say that that would that
marathon included one of the best silly blocks
i've ever seen in a mainline GDQ event.
All of their runs were
super interesting and entertaining
and funny, all of the runners
understood the assignment.
Over the next two episodes this one and our next one.
We're going to be featuring runs in runners from that silly block right here in the primetime hours so you get to see them and experience them all on your own again.
And today we are going to be featuring four or five runs, I should say from SGDQ coming up the first one now technically this is we're right on
the fringe here technically this first run wasn't listed as a silly
block run but i think based on both of the run and the runner
you could probably assume Silly Block
was in mind for this run
and that is, of course,
CBT as run by
Teddy Ross. Teddy Ross,
show us what that monkey do.
That monkey go fast, check it out.
I'm just gonna
send him right away.
I'll send it.
This is a little marble game.
You make a monkey in the ball go faster
What's that other guy's character?
I think that guy has characters' names like Nutliff or something
All the characters this game have really dumb names oh can i nail this
no let me actually do the lineup for some of that be sick
you just spam jump on now, it's easy. There you go.
Where am I? Who am I? What am i doing here?
This game doesn't like rotate the camera to a set position.
It's just wherever you're spaced on where you exit last all of it, so...
You can get lost, that's pretty sick.
Yep! Always good for a marble roll.
I was going to be confused right away
makes the game more interesting builds. I have to collect gems because that's what monkeys do,
I guess.
Get in there. Yeah, not bananas like any
other monkey-based marble rollers you might have heard of.
I wonder if they're curing? I'm wasting my power.
So we get on top the wall to save a second... doesn't matter.
I must collect another cube.
It's gonna do this.
Can I do the harder trick? No.
Alright, Golish has done a normal style... whatever.
No swag! swag swag not allowed
i'm gonna get tubular.
Dude, this is like fairly standard marble stuff, like...
There's no strafe running or anything like i've had in some marvel games ever but it's like
the more you jump the faster you go that's pretty much it and the rest of us
just get them as fast as you can
yeah Yeah, I know. I know these are unintended. You just kind of finished pretty quick. Oh, yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah. Yeah. Yeah. yeah i know i know these are unintended you're just gonna finish pretty quick
like there's actually an older patch of the game and the dev like didn't like that it was speed
running or something because like after i got on
the games list that they released a
patch where they patched out most of
speed deck and it was kind of weird
still know what's up with that it's
strange
because like this game is like less than 10 reviews or whatever so I don't know if it's 4.
Alright, no menu there we go, right over here.
I don't care what my time is.
And gametime doesn't matter.
Next level's Brazil, which is known for its bouncy pads.
Their chief export I think.
Got a new power I can just skip the level.
See ya! Wow.
Just flying right to the end.
Yeah, that wasn't hard normally it's just faster.
We want to go here.
I'm gonna use the respawn mechanic which is a thing
like every speedrunner does in any game it's available.
There's one of the...
That's his way back to the start as a teleport.
Every game does this. Every speedgame
does this if they can
the fastest distance between two points is instant
get in there
good enough
did we need the spring well i forgot to
jump baby yeah there we go
there you go
all right i'm gonna try to keep helicopter this time
there's a trick i can do to like save like three seconds on the levels
and the tricks are like super crazy it's like i can skip below or something just
like you can just say in a few seconds because you have to play all of them
and uh where we are, there we go.
Oh no I bonked upon that thing well I'm just gonna call it...
Oh well. i'm just gonna call it oh well love when i fail a trick and still
collision three seconds oh boy
yeah okay can i hit respawn in that menu menu just restarts the whole thing
oh no no really cool there's a landmine in there
let me be patient this time and like wait for the orb of killing my run there we go cool
don't be there all right they're good they didn't dare
okay he dared oh come on.
Normally if I just go right away
and then I'm going to go for the helicopter trick
the cycles are lined up
and I'm just going to move through this
pay attention to everything
muscle memory out the window
yeah it's so cool because of these
all because of these stupid science fair child's earth
balls trying to ruin your life.
Yeah, I got a rubber band and propeller and wind nuts.
Is everything down here. I think there is a way... Oh my god, why did that whiff?
There is a way out of the pyramid normally but like
This is faster.
You should just, like, rocket boost and bounce around now.
Good.
Oh.
Nice.
Nice. Nice. He's not Frogger, it's Logger, it's Bepner.
Thought I whipped that organ.
Needs a jump about of time just once is enough say goodbye the logger they're still here for some reason
it's almost like not even hard but I'll screw it up randomly just because... Oh, there we go.
That's how the game goes you're like oh this level is easy and then you frick up. That's what happens all of you like all this levels easy and you broke up so having a little time in there literally
This is have done it 30 billion times oops, I made one small mistake here goes the entire run
okay
hooray bounce pads maybe this is do this with the bounce pads, we're gonna friggin' die
I'm gonna friggen' die, cool
It's okay it's faster just to skip all that anyway
That is true It's okay, it's faster just to skip all that anyway. So they put the Qs there. Diamonds, whatever
they are... we're good.
Time to ball!
Uh, can I do the swag trick again i got
this first try at the event and i didn't think that
would happen i did it again what the hell whoa
let's go in practice i've messed it up like 50 times.
I was like, we can make this a bit and this will be great
And then every time I've done it on the GDQ channel
I nail it first try so there is no bit
It sucks
I can't be funny because i'm too skilled
i know suffering from success
i got a cheated skeeball i did it once then twice i guess not whatever
heard they had skeeball wants a gdq and people just like broke the machines or
something
for like somebody who's like really good never thought they cheated to high
score but they're just like a skee-ball master or something a ski ball master attending gdq unbelievable
how many years ago it was before I started going any months. In there.
Can I get that? I'm doing this in a really unorthodox and dumb way,
and it worked so whatever.
Nice.
Normally I try not to use a jillion speed and die, but this time it worked out. Let's be reckless! It wouldn't work out there, but whatever.
Slow down a little bit so you can grab the diamond and leave.
Okay, it's not circus time, it's time to do the trick.
I'm playing a bunch of pachinko and it's annoying?
Very cool thank you
there we go easy no pachinko for us
it all takes like forever those bounce pads are kind of inconsistent
you might have seen a low there sometimes it bounces you're like one to shot the ground other times it'll bounce you like uh 300 feet in the air.
Oh come on, what are we doing?
There we go.
Did they have like a big level full of nothing but vertical bounce pads and it's just awful
there was like at least very inconsistent which speedrunners hate when things are consistent so just like let's make it a little less
inconsistent just one bounce pad,
one spring easy peasy.
Do a little circus, do a little bounce house,
whatever. You know how it is. You know where speedrunning goes.
Mm-hmm.
I've done a run or two.
All right. Boop boop boop boop! There we go.
This wall is annoying.
You're supposed to bounce in a row and get like all three at once but then it works out
i'm stuck hello
i just want to get out of here
get dribbled
i'm tired of the bounce house
it's like when the older kids get into the bounce house
and like weigh it, you're like
Oh god I'm stuck in a crevice help me.
Yeah they start lodging into the ceiling
That too?
Where are we at here we go. Not a lot of gambling in this until like the very end I'm pretty sure unless you count Pachinko
I guess but I mean we kind of skip- we do gambling skips
oh my god get in a sec
all right okay i don't even need the spring or whatever, who cares? I'm gonna have a spring for the game level! Is this Strat actually? Hold up...
I don't know if I'll have a strat with this one but let's just go for it.
We can just go for it.
We just go for and yolo in, it works.
Wow. Just hit the dice and hope you bounce it in... whatever.
Maybe that's because this strat doesn't have a spring
So you can YOLO dumber
Here we go.
I really should do runs of this again someone beat my time after it got into GDQ
they're just like oh that game looks fun and then they did faster than
me and i'm like oh come on how dare you i've had that happen to me several times yeah
all right what's next isn't bumper clap prime is it no it's new york
like they just did this and made me so mad because i didn't from further that way probably should
actually keep my camera facing that way but i'd like go over there and like do like a lineup
and stuff oh my god this is even hard i'm making
this look like it's hard you just
literally hold forward and jump and
it's like
free
i was like what am i doing? Am I stupid?
Why did I not just jump here?
Oh my god. Oh no we got it Oof. Wow yeah that was close I'm going too fast.
Alright, nice.
I'm gonna be arrested for speed crimes
No, I have to speed this hard on the freeway
If it was really New York they would call up the highway like what are you doing?
Yeah, express way
Freeway
The i-95 whatever oh god there in there
yeah yeah California The I-95, whatever. Oh god damn it. Yeah yeah.
Californian spotted!
Ope there we go.
Frick.
Does that mean if you fall out of bounds, you get more FAG?
They fixed that in a later patch but also I mean like they added like
100 different these crystals and every level ones that
before it exit opens. What are we doing?
Losing all my speed, hell yeah!
Speedrunners love this, they hate having speed actually
I just need one of the powerups no matter which one. Just skip a level after this
Nope, I would like the cube. Thank you
Think most speeders crave cubes gonna be honest
It will go crazy for cubes i think
rude all right here we go
i think the latest patch is a giant wall over there there's no way around it
this branch is like don't do that how dare you where am i here we go
I don't need no helicopter power
I live dangerous yeah not with the power of yolo
used to go up each of these individually then i was like why
oh and then because they all. That's why hang on
oh my god i am messing it up i'm like this is easy
Why don't I do this straight all the time? Oh let me just frick it up that's real nice thank you
yeah okay i'm gonna do the old track because i'm being bad all to nowhere
why do you see this it's so stupid it's so much slower oh yeah hang on that's
why
yeah i remember now I'm gonna yolo this around a little bit.
I'm going to overshoot it a ton, that's so cool.
Nice!
Oh-oh-oh-oh-oh-oh-oh Nice. Oh, yeah! There we go.
Wow that's nice. That was a nice one.
Yeah otherwise you have to kind of go through the level slow and it's really annoying.
You can do like a small skip at the skip, oh wait I need this thing, crystal there we go
The Ska Gem whatever this is
And...there you go this is and you know thank you how dare are you
how dare you we're gonna get good
carby's trying to knock me off the
freaking ribbon what are they doing?
I don't know what they were cooking with this level,
but like... You can just do those.
And all four is done.
I don't know what you're supposed to do otherwise, but like...
Nah. Here we go. Bumper Clap Prime.
Everyone's favorite planet.
Okay, what...
Home of the famous purple strips
Mmm
That make you go slow
But you can go upside down,
so that's cool I guess.
Yeah.
I'm going to try not to touch the purples as much as i can on this level. Oops, touched the purple.
Can I get the cool guy thing where I touch this and then don't touch the purple?
Aw, come on.
Plus!
I'm gonna go to the ceiling. It's way cooler
I learned that I can do this level normal actually and what I am doing here is really complicated for no reason but like, it's still faster
I was like we can just reach level normal. It's not that hard.
That was rad.
I did something really cool in practice one time when it said they could do it again where
I'd go for this hole and just...
Nah there is no way oh wow there's no hate would have been sick as hell but there's no way can i get in the cannon now I want to play a little normal.
No.
I think that Dev, like even said on the patch,
has to bounce off like the top of the cannon
but i'm like yeah that's so inconsistent
no way oh fuck oh okay we're good
oh wow get safe
okay what's even next uh oh yeah this one. The one where you just kinda do whatever and hope the purple doesn't mess you up too much Cause oh boy it does
Gimme that
Oh god I'm- Just get the gem up here. There we go.
I've called these things like 900 different things today
Gem, crystal, diamond, square, it doesn't matter who cares
Geometric shape?
The thingy...
You must obtain the object
A monkey MacGuffin
Okay mother, cool the monkey mcguffin okay i'm over there cool
i would like the cube feed the prism thank you
this one's nice.
This all should be easy but it makes me nervous
There we go come on
Can i get up here? Thank you.
The amount of mid-air control you have in this game is wild to me compared to like other marble rollers.
Yeah so there's a story behind that uh the game really compared to like other marble rollers.
Yeah, so there's a story behind that The game originally came out and I think
according to one of the patch notes it was
400 for air movement or just moving in general
then people complained
So he said okay, i bumped it to a thousand so it's literally over double like what it was originally i got the play the original patch they
like added the patch in like the betas tab or something recently oh that's too low hang on
it's probably gonna be pain and suffering i want to try it one time just to see how bad it is
yeah definitely a lot better for like...
giving you more speed
I keep hitting it at the wrong time
this is so annoying.
Yo! Thank you for letting me go, I'm gonna have to respawn again.
This is one of those strats that's like not even hard but if you mess it up oh
boy you can mess it up. It's literally just all timing.
There we go. God!
Nice!
Okay, that's not fly off the side or anything. There we go!
There we go, get in there.
I'm gonna go straight to the goal because I'm stupid and I didn't notice
there's a chain link fence there.
Oh actually well I'm on the back side of this thing
oh that's bad.
Oh okay well I normally bounce out of it to get some height but
That was weird
Because all I was getting from the other way is like annoying
This is like the fastest way to get there from the... I'm gonna try some reformed jazz here.
It's working, it's not working? Why am I flying off
like that?
The purple thing says I don't want to climb
that thing again. I'm going to waste time just so I can save
time. You know how it is.
Yeah, yeah. W waste more time than you can
say but at least you got the trick ready
do you like bouncing that thing and gets
you up on this strip and makes you like
get this cube a little better
because otherwise it's like annoying to get there the purple is unpredictable
and strange and holds malice towards men i think think. I don't know. It's horrible.
Eh.
Eh.
It's hostile towards humankind
that thing.
Or ape kind i guess
yeah is there any like implications in this game by the way
like why you're amongst doing this okay zero lord good to
know there's like level descriptions we
can read them or something oh god i need
to bounce off this that was so bad
someone has no flow i don't like it.
You just kind of use the helicopter
power and suffer in the sky until you're allowed to
go back to going fast on the next
level, where you go very fast.
Like, what were your description for this planet not planet oh this level
in general you'd be like oh yeah okay yeah i get it that's some more right
there instead of skipping by, I do.
Yeah here's some Star Trek or something. I'm just gonna bounce off one of them.
I don't need that spring.
Ooh!
Wow.
And explode.
Cool, yeah. What was the description for this play at this level
in the year 2020 20 20 2007 the scrimmage sector from low command led its last battle
against the bungus empire you know how it is that's the lore
yeah anyway i love more a lot of ass there's no matter where it is yeah It's not how I normally do this, so like I'm trying to fight muscle memory.
Like no don't land in the red! The red kills you instantly. You want to see?
Just die.
Check it out.
You get cut off.
You just evaporate.
He's just gone.
Particles all got discombobulated.
Your punishment for not balling on Planet Baller.
Disintegration. not balling on planet baller
disintegration
nothing more bad than 900 because that's cheating apparently at this level i think I think there are straight up like 12 gems in this level here, they're like no you have to jump between every wall a bunch
I am not getting my jump, that is so cool
This levels very easy, I swear's already really fast there you go
there it is i swear i'm balling please spare me the big hammer here we go they changed his level and sort of like apologized
in the news patch I think
they're just like yeah I don't know what I was thinking
I was on one that day when it made this sound
cause yeah like I'm not getting back there's no way
i'm doing it again
i could go to that spiral really slow and then go back really slow or like we
just do this again.
This seems much more consistent.
Yeah, this level killed me so much the first time I...
Oh god. I tried learning during this level
I was like 10 minutes that's plenty of time and it spent
like...I don't know 8 of them there
to lose
Am i overshooting? What am i doing? I'm asleep here, sleep at the ball.
Hey hey hey...
You, I need you to spawn in.
I'm playing the level normal for a second, except I'm dead.
Oh boy! This is going great.
It's a really easy level
I'm doing it in the worst way
possible okay let's just wait for this thing to
do its thing
I'll make monkey noises with the jumps, I guess.
Or he doesn't! It's only if you hit stuff or gain enough speed.
Please just go to the exit, thank you.
Oh there we go whatever good enough
it's time to get hit on purpose and then live what am i doing
stay on the path not straight from the path, young monkey.
There we go.
You must find the path of baseball
and sink a home run or something.
I don't know.
They hit balls through hoops in baseball, right?
Yeah.
Yeah. Okay. Why?
Why did we jump over there?
Alright, I got got time i'll wait
there we go I was just the level I need to not mess up? Okay cool, let me just go in and not do that because otherwise I waste a lot of time.
These walls don't start and like spawned in
and like i've got a good window opportunity here to just like go around them all
there's a fourth wall back there that's fun then we have to spring to get over and it wastes a lot of time.
Here we go, this one's free and we have the final one that we're done
and no more balling
and we're not allowed to ball anymore after this
Whee!
Whee! Wheeeee I never jumped as far in before, I was like
are we gonna screw it up? No we're good
And the walls are still here and bullying me
Okay the walls are still here and bullying me okay
as always most collect of these objects.
And then we're out of here!
Then there is no more suffering, no more CBT. Oop, you are dead.
Okay, fix that.
I just need to have a power-up too, doesn't matter which one I have I can get this, doesn't matter
Oh god why did...I accelerated
That's so cool thank you
Thank you the path
that accelerates you for doing the thing you do
i'm glad i didn't pay attention to ever do that when i made my jump that's so
cool
okay okay
this jump is stupid you can go too fast i don't want to slow down i want to just
get speed i don't even need this power up
we're good what a round here
two and uh do a little spin
and we're done.
We're friggin' done, this is the done portal.
We're done, it's time.
Woooo!
Yeah!
World record!
Oh not even close.
What's my time?
It was like a five-minute run.
401 behind by a minute, whatever.
2703 looks like your main
your main time improved from last time we'll take let's go we take those awesome wow the recent yeah yes recency bias pb love to see it um awesome well that was definitely cbt no one could argue that that anything you'd like to shout out
plug or direct the people towards
Teddy
not really I guess
cool go silly block
go silly block indeed, that's what we're here to celebrate
uh for the next two episodes and beyond that's what this whole show does so
uh thank you so much teddy for running that game That was an incredible run and full
of interesting geometry
and skills and things like that,
but before we jump into the next game
from The Silly Block of SGDQ,
we're going to take a little bit of a break,
so feel free
to get up,
stretch,
climb into your own ball,
bounce around
and we will see you here
in just a few short moments. moments so ¶¶ so so ¶¶ so so ¶¶ so so ¶¶ so so so so so so The heart is a feather pattern
Two eyes are for the day
But you no Oh my I'm not gonna let you go You're the only one that's left
Now, now, I'll tell you so uh so All right, and welcome back to Awfully Silly.
Everyone, if you're just joining us,
we are featuring some of the incredible speedruns that were
featured as a part of the silly block
of this most recent SGDQ 2024.
We have another one coming up
for you next in just a moment, wanted to remind
everyone first, of course that
your subs prime gaming subs gift subs and bits cheered on the
gdq twitch channel help support games in a quick hot fix so if you're a fan
of all the hotfix content if you've been watching these speed
runs if you've been watching these speedruns, if you've been watching these various shows
that we have throughout the week
outside of the mainline events
please consider subscribing to
the channel. We really appreciate it
But without further ado I think we are ready to jump into game number two
a blink in and you might miss it kind of run it's really that quick but it is really
that impactful this is birds aren't Real, The Game.
And this is going to be run by Allison 8Bit.
Allison take it away.
Hey everybody I'm Allison 8Bit and I am here
to show off Birds aren't real the very serious
true conspiracy theory that is definitely not a hoax or
you know uh anything like that uh i'm joined by a bit of a quack of mine a friend if you would hi
I'm Quacksilver, I speak for the birds. All right and we're going to go ahead
And just jump right into it
I'm going to start in
Three, two, one
Go
Good luck, Ally
We're going to start with a nice little tutorial here
We're just doing a bunch of basic things to learn the controls
of this little robot we have here.
There's lore in
this game, I'm not really sure what the lore is actually supposed to be
outside of that fact that we're trying to,
We are a bird robot sent by a bird government person
who I'm not sure if they themselves
are also a robot.
But we're trying to
Bite the mayor who is
Trying to say that birds are not real which I
Really don't know if it's true or false, but you know?
That's fine.
So we have to do some stuff like fly, use the repeller...
Hide in foliage...
And then...
Take pictures of them and you need to put a chip on them which you put in with the perp hoop.
You have a bunch of different quests to do or you're just causing chaos. This is a lot like Untitled Goose Game.
But it's quite a silly game, of course.
I am just now realizing after having seen this in practice rooms at GDQ and now that is a remarkably non robotic looking bird boss. What are the lore implications of you being a robot
of a theoretically real
bird? Hold on,
the game is coming apart at the seams.
But yeah, so we're just like going around doing various tasks that are all mischief.
For here it's a bunch of party supplies are up right now
So we're tearing down streamers, popping balloons
Stuff like that and now that that's all done, we're gonna have a new
cast. This is going to involve us
stunning folks which was actually
quite difficult because for some reason people aggro on
us very easily.
I don't know why?
Fortunately there's always incredibly helpful Botrytis just lying around in the streets. Good job, Mayor.
Yeah, who's going to sleep on a taco or a soda?
Just throw out people
that person's head is doing well.
Yeah, what was that?
So now we need to go deface some billboards
Here we just grab a little spray can
We have some fun times here
So we're not going to destroy all fake people.
Hold X to vandalize, one of my favorite lines. Destroy all people now.
Okay.
Oh!
A much more fun billboard.
I only wish to expose people
who spy on your kids
I wish to poop on your kids
Lovely, lovely billboard there. And vote for mayor, privacy and your head.
Poophead.
Poophead? It took me a second but I got there.
You can't beat the classics!
So here's one of the few skips like this game has like it's almost glitchless
There are couple things you do
Here if you get right between the two
The hitbox sees the poop from one for the other.
So you can get a 2-for-1 on your poop
which again I don't know the implications
I thought it was just just the poop is there to
put chips on people, but also
can apparently fertilize plants?
Eco-friendly.
This game is a message of environmental hope at its core.
Your vote, your voice. People protect you. Get out of here!
So now we're taking a look at a bunch of propaganda posters, which is always a fun time.
Luckily this game lets us stop and smell the roses with the length of it. It's quite a short game.
This game was actually made as a student project.
Yeah, I should say it was...
It was the collegiate team that did this right?
Yeah, it was for uh...
I don't remember the school off the top of my head. University of Southern California, maybe?
That sounds right!
And so yeah, the game's cool. It's a little buggy mess of course as it was something very short and small but there is a skip I try to do here where I do a deathbore, and it actually should let me reuse some of the tablets.
But we tried doing that earlier in practice and I just couldn't interact with tablets for the rest of the thing.
So, we're not going to do that tonight after restart.
In practice as in the staggeringly time of about 10 minutes ago
always fun to discover a new glitch,
a new softlock minutes before.
I mean, I discovered about five of them
in the GDQ practice room.
You gotta break the game to appreciate
the game.
As long as you're finding them in the practice room, that's
the way. That's the spot to do it. Yeah, keep it off the cameras.
But putting on the cameras are going to be a handful of conspiracy theorists
Got one more to go and that is time to cause, I believe ultimate mayhem? Ultimate chaos?
I'm not sure what to call it. We're about to be at the end actually
It's a very short game that's not true before.
Pause ultimate chaos, there we go.
Alright so this is the final thing, pretty much you're just gonna go around and tear down the streamers and...
It's the full redux of everything.
Yep.
Time is going to be when I hit 100%.
Which will be at the end. I'll be counting that down as we get closer.
Yeah, when people get angry at you they throw something? We think it's rocks but uh, it's hard to tell.
And... time.
Woo! and time. A very silly game, also a pretty awful
game that fits for
all the criteria here
but it's like a really fun little time.
It hits every descriptor
of awful and or silly.
I love that.
Yeah, that was it.
I'm Allison Apet,
but I do all kinds of different variety runs.
Sometimes I do more silly games.
I usually do things that are closer to like
the Metroidvania platformer kind of game.
So if you want to check me out,
you can find me on my Twitch over at
same username over there on Twitch.
Anything for you Quack?
I'm Quack. Run indie games, run silly
games. They're so much fun.
This past GDQ where I got to commentate for Alley
was my first time seeing the full silly block from start to finish
and it made a lifetime convert out of me!
So yeah do that forever.
You can find me at Twitch Quacksilver
Plays, but silly games.
That's all
for us. Thanks for having us, Conception.
Yeah, thanks for being here and yeah, thanks for joining us, Conception. Yeah! Thanks for being here and yeah thanks for joining us.
Cannot echo the sentiment enough for silly or awful games forever.
I am also a lifelong convert as I've been doing this for quite some time now. So, completely echo
that but uh... As that theme
continues on we're gonna continue to
explore that incredible
silly block that Quack was just talking
about from the past SGDQ, but first
we're going to take a little bit of
a break here. So feel free to
get up, stretch, maybe
see if you can fly. Maybe see if you can
destroy some streamers or poop on some people below
you or whatever and we will see you here in just a few short moments um so so so is to so so so so so so is so ah so so. so I'm sorry. so so so All right.
Welcome back to Awfully Silly, everyone.
If you're just joining us, we've been featuring some of the incredible silly block runs from this past SGDQ.
We kick things off with an excellent run of
CBT by Teddy Ross and
continue right along with Birds Aren't
Real, the game by Allison 8Bit.
Both were an incredible time
both at the event and on this episode.
But before we jump into the next
run here, I did want to remind everybody of
an
event that's coming up as part
of GDQ, which is
the next
all-women and FEN speedrunning event, which
is Flame Fatales. So
Flame Fatales is going to be returning August
18th through the 25th, so just
around the quarter. If you want to learn a little bit more about that,
you can use exclamation point FF in the Twitch
chat. That's going to give you a link to the schedule
and you can also let us
know on our socials or in the
discords what runs you are looking forward to
most that will be taking place
at Flame Fatales. We would love to hear from you!
But without further ado
we're going to keep rolling right along
with some runs from SillyBlock andgdq and this one I have actually uh
I've had my eye on this one for a long time we've actually been trying to get this run
the show for over a year as we just found out. We couldn't make the schedules align,
but the tide has come in,
The schedules are perfect
and we have Joester98 here
who's gonna be running Mad Panic Coaster.
So Joester, the floor or the track i guess is yours all right
yeah thanks uh thanks for having me and thanks for being persistent about getting me on here
it's just the other side i just kept having to travel for work but finally got a week i didn't
and it lined up um so this game uh if you did not watch silly block at sgdq
i can almost guarantee you've never seen it
because it's very
obscure,
and it is a
very crazy game,
and I do want to give a motion sickness warning before
this entire run. If you get motion
sick easily, this
probably isn't the game for you.
But that being said, let's
get right into it if I can skip the title screen here...
Again this is also a very hard game so i'll talk as much as possible but
you know if I get quiet for a while it's because this is actually
a pretty hard game. So without further ado let's
get going in 3...2...1...
Tick! One.
Alrighty, so I do have the chat up So if anyone has any questions about what the hell is this game
Please ask because again No one has heard of this game. But please ask, because again, no one has
heard of this game. I only know
two people that actually own a physical copy
of this.
But yeah, this is
Mad Panic Coaster.
The basic premise of the game is very simple.
It's actually a fully on-rails game in terms of going forward but there are no railings
so you have to actually steer it all whole time, and you can fall off.
And yeah here we go.
This is the first very first level.
So every level is at this speed.
There is a way to actually go slower, but not only is that obviously slow,
but it's actually not even really helpful because you can slow to like
a full stop,
but the first frame you let go of the brake button
you will immediately go back to full speed.
And that's very not good.
So I just don't use the brake button. And so every track,
I could do three laps on my health is in the upper left if
I run out of help and die and have to do the track all over
again, which I will try not to do but
i've only ever beaten this game without dying a few times so uh hopefully that hopefully we can
get another one of those today i did manage to pull off the sgdq yeah i was gonna say one
of those not long ago yeah
prior to my prep for that run the only other two times i had beaten this game
without dying were the world record and
then the other time i did this on a hotbed show which was like three years
ago um but yeah there's the uh there's the
first track.
Yeah, Ectoisis is one of two people I know that owns this game and he's the only other person
I know or who's like one of two people I know that actually just sat down put the game in the console and beaten everyone
yeah if you had given me five guesses on who else owns this game i would have guessed like
dices that's a good guess it would be a very good guess.
And yes,
this actually also was on
ESA.
I also did
that run and
that run
was terrible
so don't
watch that
one.
Watch the
SGDQ
instead.
But yeah, we're just moving on here.
Also the game just tells you
you're lucky after you beat the stage it doesn't even say
like good job just says you're lucky
because it's extremely disrespectful
and as you're lucky because it's extremely disrespectful. So this track
actually teaches you two things
one is intentionally moving to the left or right, so not only do
you like...do you have to stay on? But if you...some obstacles like these bones will actually take
up certain chunks of the track,
so you have to move yourself to the left or right
so that you don't get hit.
And then second thing this track adds is holes
you have to jump over which the game
sort-of kind-of not really telegraphs
by putting
shovels along the outside of the track.
On a level
that's this early in the game
you can react to it pretty easily
on levels later in the game. You most
definitely cannot, so you just have
to anticipate them being there
or you will fall off
and falling off is an
instant 20% health loss which is very bad because again if you lose all your
health you die and then you have to start the track all over again which
is obviously not good and loses a ton of time.
And you also have to try and kill these enemies,
there are three attacks that you can use
to kill enemies
they correspond with the face buttons, short, medium and long.
Medium is actually extremely underrated
and as I mentioned at SGDQ
I didn't know that was in the game until last year
and the only reason I didn't know that was because the game until last year.
And the only reason I didn't know that is because I never pressed triangle
while playing the game,
which is you'd think
that you would try and press every button
but I didn't bother reading the manual because it's in Japanese and
I can't read it. So I didn't even bother looking, even though if you just take a glance
at the manual, it tells you that Triangle does something so even if you can't read
you should know like I should maybe press the button because it actually
does something.
That is hilarious.
I've done that several times
too, so I'm with you on
various games.
Now as we're getting ready for I'm with you on various games. Now,
as we're getting ready for this next one,
quick question for you. If
you played super duper optimally,
could you beat all of these levels
without taking any damage or are you purposely going...
It's actually...
This is another thing I found out in the next thing.
It's actually slower to do the tracks
without getting hit because if you beat a track...
So you'll notice after I beat the track, I got a bonus for health
based on how much health I had left.
If you finish a track without
getting hit, you actually get a no damage
bonus and that takes like
one extra second.
One or two extra seconds for the game to pop up
and then give it back to you.
So you actually want
at least once on every level
so you don't get that bonus on accident
and the only reason i know that exists is because i got it
on x-ray. I didn't even realize that had beaten the level without getting hit
and then the bonus popped up, and i was extremely confused. But even like trying to do that,
I've only ever beaten two or three tracks in this game
without getting hit.
It's very, very hard to not get hit.
And funny enough, this boss track was the first track that i've been mad with
um and i should also mention this is a boss track so how the bosses work
is you do three laps like normal and then a side path opens and you fight
the boss and there are two win conditions on bosses.
One is hit them enough times and they die.
That was a horrible start, but there we go.
And then
the other win condition is survive three laps.
So you notice that the lap counter in the bottom right has been set to one,
so the only way I can win is to take three laps of this guy without
killing him, and I hopefully don't do that
because it's very slow.
So yeah,
a long range attack basically just destroys these bosses because the explosion will linger on the track and then they will run into it more often than not.
So that's usually the attack you want to use because it's just you can't fire it as
frequently because you only have one shot on the screen at any one time,
but it will almost always hit with every shot.
So if you're watching the game and thought like wow how
do you stay on track in this game?
Well, you can continue
to ask yourself that question here because
this track has ice physics.
It is absolutely terrible.
The game wasn't hard enough.
They just said, said alright time for you to give up right now.
So I will teeter on the edge of this track the entire time and there's nothing I can do about it.
Because you cannot stay in the middle of this track, trust me.
It just doesn't happen so you have to constantly be gifting left and right
And you'll be teetering the whole time. And yeah, even on this section of track
that's perfectly straight, you cannot just like stay in the middle. It doesn't work that way.
Here's another hole on the track, this one is a little evil because it's
on a downward slope so it's really hard to tell where it is.
A lot of people fall into that one on their first playthrough, including me who falls in through it all the time.
And I think I've only ever beaten the game once or twice,
not falling off a track at all.
That's also very hard.
Most runs you fall off like at least once because it's just very hard to stay on and it loses a couple seconds every time you
fall off in addition to lowering your health making it obviously harder to even
just beat the track in the first place.
One thing that does help with these tracks is you notice
that blue diamond thing I picked up?
That is a 20% elk refill
and there's one on every level
and so I will strategically get that and either lap one or two, depending
on what my health situation is. So if I get through lap one and my health was pretty good
I'll actually intentionally go around it for a drink of R rift so that I can maximize
how much juice I get out of it.
Because obviously you can't go over 100% health,
So like on the first lap
on this track,
I was still like
over 90%,
so I skipped it
and then on lap two
I might as well get
it because
it's almost certainly
not going to help me
at the end of lap three
if I save it so you just get it there
to maximize your health for that
so that's generally the strategy with those
you get more points.
Back on real track here! Yeah, back on real track. Also back on
crappy framerate. This level really lags. If you've actually
played this game on a PS1, it lags horribly everywhere.
It's very, very, very bad lag.
I actually think it's completely unplayable.
But playing on PS2, the lag is substantially lower everywhere except for right here.
It's really where I eat like in this level and specifically so this level actually has a split path,
and so up here I'm going to go left
and then I'm going to have to immediately jump
twice because there's two holes in the track
that you can't really react to.
That actually cuts out
80% of this level
and makes this level one
the shortest in the game.
If it looked easy
to just go left there,
you'd be wrong. Because the game wants to send you to the right
and so the way to go to the left there is actually
you stay on the right edge of the track
And then you swing your left into the track and then you just like swing left into
the uh, into the turn. Otherwise you will
just go to the right and not only is the right path
longer and laggier it's also substantially more difficult.
So you want to go left all three times
And doing that saves at least a minute of total over the track
just because there are so many... It cuts out so much of the track just because there are so many it cuts out
so much of the track.
So,
it's very,
very useful
to
take that
shortcut
that is obviously intended
but it's at that is obviously intended but
the split
paths in this game are a lot harder
than just approach and press
the direction you want to go
even though it really should be there yeah leave it to this game to make turning left hard
even and everything so this is another boss track um This boss is probably consistently the most aggressive,
which sounds bad and it is
but there are two redeeming qualities
one his attacks do less damage than like every other boss for some reason
and two the laughs when you actually get to the boss
are-are actually very short. So,
actually stalling this guy out
is not a terrible strategy.
It's not that much slower
than just
killing him would be.
So... would be. So,
you know,
if I end up
in a very low
health situation
I may just do that.
I will try not
to do that
because it's
obviously slower.
Yeah, he is moving so fast.
You've been having a hard time understanding what I'm looking at.
Yeah, this game is also like a super big-rate destroyer
because there's a lot of stuff going on.
Here's the boss.
Here we go.
All right. Alright, here's the boss. Here we go. Ah, Evil Rudolph.
Yeah, pretty much.
Yeah he's dead
nice one
that was fast
that was actually
a really quick kill
like
lap 2 had barely started
and he was dead
but that's not common
so like if that was like That's not common.
So if that was any other boss in the game, I would have died because they all do way more damage than that guy.
I think they compensate it for the fact
that when he throws like
a whole row of acorns,
I'm reasonably confident that it's impossible to get around
that consistently.
Um,
whereas every other boss,
when they throw like nasty attacks and release can kind of get around them sometimes maybe um yeah
shouts to evil's own Limerick in the chat there.
Y'all should check out the Evilzone tournament finals
that was on the SGDQ channel
when you get a minute.
That was so rad.
Shoutout to Evilzone. get a minute that was that was hype aside so rad so rad
all right so in world three now this track deceptively hard for a couple reasons one uh actually yeah one the enemies are very um two
the those stone pillars that fall at the start of the lap are random so they do not always
fall in the same spots and you can't really consistently go around them
and three getting the out refill on this level is actually
really hard now i got it there I didn't really want to get it
but I'll take it because
you have to jump off the track at a
really specific point and if you're
getting hit or holding any
direction or jump at the wrong time you'll go flying over it
which actually is like faster because you go really because you get a huge spin boost
um but we probably wanted that so it's you know not exactly always good to uh yeah because if
you just run off the edge like i did there like i would have gone over but
the help was still there i I would have gone with it.
Even though that is clearly kind of how you're supposed to approach
that part. Ooh nice punch and a leg there.
Oooh yeah!
. so I'm gonna do one of these here.
Alrighty, we got through that.
So something I haven't gotten yet is there's an audio bug that can happen at the end of every level where the jingle that played there when it tells you got lucky does not play.
And when that happens, the level ends instantly and you save
over eight seconds
except I have no idea how to
consistently get it.
I have multiple theories which may or may not be true.
If anyone is interested in solving that problem,
be my guest because I cannot figure it out.
That is wild.
I'm sure your world record got it at least once
or twice then. The record actually got,
it's funny,
my record in this is like three years old.
And so I didn't actually remember how many times
they got it but I actually got it five times
including on the first three levels in a row.
So I will
basically never be ahead of those splits
ever because I got it from the
first three although I think the run
ahead of SGDQ had a much better boss kill.
And I got it on levels 2 and 3 in the SGDQ run
and I think I was actually ahead of my PD out of that first boss
as a result of getting
a good kill
and getting
the audio bug twice.
Incredible.
But,
yeah,
it's...
I have gotten
one of the other
practice ones
I did before that run but I've also it. One of the other practice ones I did before that one,
I also got it five times, but that's the most
I've ever done out of a potential 14
where that would save time because you can get it on the final
boss which I have several times but
obviously doesn't save any time because they run over at that point
right So this level is like deceptively easy for being right in the middle of the game.
I honestly have never found this level particularly hard.
Even though those clam shells in the middle of the level
close randomly, and it's not consistent
like which one...
Okay so here is the audio bug. So watch how fast this level ends.
Boom! It's over.
And so that saves a lot of time if you get it.
My only theory is that
you have to fire a shot
at like,
a specific time
when you're either about
to cross the finish line
or right as you
cross the finish line.
That's my current theory
but then watching back
my PD,
I also got the audio bug
by doing nothing.
So that's what could...
Like,
I don't know
what the hell
causes it.
So if someone wants
to figure that out,
I would be extremely
grateful because I might actually come back and like
try and beat my record if there was like a setup they get it reasonably consistently
um all right if i'm gonna die anywhere in this run,
this is like culprit number one.
This boss is
basically as
aggressive as that last boss except
every attack he does deals twice as much damage.
Oh beautiful. So if this guy hits me
five times on deck
and he likely will hit me
at bare minimum three times
Fortunately the laps leading up to him are quite easy and very short.
So if I do die...you know, I'll get another crack at them reasonably quickly
but this guy killed me...I would say at least half the time.
This guy is
ridiculously
inconsistent in his aggression
But when he is aggressive,
you just lose.
We'll see how it goes, a little serious time here.. I think that was like the easiest easy note of all time, we'll take it.
Wow! Yeah you said bare minimum three times, I thought you were gonna get away with two!
That was like medium aggressive
yeah that was about average
to maybe above average
on how aggressive that guy wants to be
that wave attack
that he throws
is,
I personally think
that's really easy
to dodge
and it's also
really easy
to see coming
so I prefer
when he does
that but
when he does
that like
string of
melons
and beach balls
across the track
you just
get hit. And like I said they all do 20%
and if
you have exactly 20% and you
get hit, you just die. Also
if you kill the boss and then he kills you,
you also die.
So there is no like...
Like if you get a simultaneous kill,
you just lose
And I found that out the hard way
with multiple bosses in this game
including that guy
and the final boss.
It's very depressing to kill
the final boss and then die and the run's not over
and you have to fight him again.
That's heartbreaking, yeah.
That's very depressing.
So this track has two like huge lube traps, the first is that fall right there
if you jump off there you actually fall off
the track even though it really looks like you should jump there
and so you have to not to jump there and then the second one will be on that grid I'm gonna get this gem here now.
Normally, I like to save the gem on this track but
I got hit a bunch of times there.
But both enemies on that two are actually
like significantly less aggressive so it's not really bad to get it there.
Yeah, so those... There's the shovels
that kind of indicate
the hole
but they also...
There's also not always
the same amount
of shovels.
Sometimes it's like
three and sometimes
it's like five so it it's like five, so
it's not like you can even really prepare by going like okay one two
three jump! That doesn't work that way. All right here is the super noob trap
So the game slows down. And right when this
speeds up it puts a hole in the track right in front of you.
And
trust me, you will fall
in that on your first attempt playing.
Even if you know it's coming, you'll probably fall in
because it's very,
very evil
and there's no way
to anticipate that happening
or react to it
so you just have to, uh,
you know,
be good
or just know
what's there.
Those are your
only two options.
Or just be lucky as the game Or just get lucky
It's better to be lucky than good
Most often
If you can just pick one, pick lucky
Yep lucky yep Alright, this track probably has the coolest enemy design in the game. I really like the enemies on this track.
Yo that's a sick username.
Yes this game does look awesome. It is awesome. I highly recommend playing it.
Also approve of your taste in musicians. This one has like a distinct horror-y feel, but let's see if I'm right about that.
So this track has these octopus dudes that throw vinyl at you,
and then it has these smirk-looking dudes.
These blue guys which are probably not smirks but they really look like them
so that's what I call them.
And its got these weird uncle sam looking dudes and
yeah there's a lot of a lot of cool enemies in this level
that's new york for you uncle sam legally distinct smurfs and
octopuses Yeah, those are fully Smurfs.
Yeah, I mean that's just like absolutely what they are.
How did they get away with this?
Yeah, well,
they got away with it
by making the game move so fast
that you can't actually see them.
That's how they did it.
Oh.
Even though in the credits of the game,
like,
they do... Assuming you actually beat the game.
They actually do close-ups
on a lot of the sprites
in the game
so you can actually see
what they look like
because good luck
seeing them
while you're playing the game
because one,
the game's moving too fast and two even
if it wasn't we were busy paying attention to literally everything else. Yeah so yeah Oh, nice. Got another audiobook.
Let's go! That's cute.
That's pretty good.
Alright, so this boss...
The actual track leading up to the boss is probably the hardest of the
bosses um it's one of the longer ones and has a lot of really nasty enemies but fortunately this boss if you
if you keep hitting this boss it doesn't really do anything dangerous now that's
way easier than that's way harder than it sounds like oh just keep hitting
the boss and he doesn't do anything um but uh that's basically gonna be the plan on this guy
is to just...
When I get to the boss, it's to keep hitting her and then she just did but uh again easier said than done
and i this is one of the hardest bosses to actually get to the boss with all health on
just because there's a lot of enemies these like grid basketball
dudes are really hard to get around that teddy bear does a ton of damage you really don't want
to get hit by it.
And they kind of float in these weird patterns that make so hard to get around them.
I got rid of that guy. We'll get this now.
Hmm? um It was the last two enemies before the boss, so I mean good health shape here yeah that's just a sliver we
take that yeah this is about as many obviously i could be slightly better but this is about
as good as it gets especially on this boss.
That was some bad... Oh, this is bad.
Yeah.
This is what happens when you stop hitting the bus?
Okay.
You should just die.
And I got the audio bug again.
All right, we take that.
Let's go.
That's three.
Also, that boss looked like Pennywise kind of.
Yeah, I don't know what that boss is.
Like a clown with a red balloon?
Yes.
But that garbage can is nasty. It's really hard to get around that thing.
And there's one other attack she does that's even worse than that...
Where there's this burgher that she puts on a rope and just like swipes it across you And it just obliterates you
So if you go more than three seconds without hitting that boss, you should get in with us.
And that happened a couple times there.
I haven't seen the garbage can in a long time because
i just try to keep hitting her but uh
that was a little bit of a slow fight usually
even kill her before you even get to lap two,
but I lived, so we'll take it.
Yeah.
Generally, that's the vibe in this game.
If you survive, survive is good enough.
Yeah.
This isn't very bad
okay good captain dodging all three of those meat rollers is actually quite hard because they're spaced very effectively you have to jump very early to get over the first one
and
in order to be able
to get over the other two
that was bad.
Nice, and you we dodge number two.
They put an extra enemy right there on lap three that can trip you up if you're not ready for him.
Okay, that was the last enemy. Good.
No audio bug there. Damn, I'm sorry. Alright, the next track is
probably the hardest regular
track to survive
for a couple reasons.
One, this has two forks in it, two split
paths, but so there's four possible combinations two forks in it, two split paths.
But so there's four possible
combinations of
ways to go home.
Only one of those
actually takes you
through the lap.
So if you go
the wrong way
and just go
in circles
on to
the end, the enemies
on this track are very aggressive
and
in very bad locations.
And three, the start section
of this level has a bunch of food and stuff that's just all over the place.
Good luck getting through without getting hit at least once.
I have not found any sort of setup to get through this.
Most of the time you're just like,
oh, I got hit one time?
I'll take it.
That's kind of how it goes.
This section here is really awful.
Okay, I got hit by literally the last piece of food there, so that kind of sucks. That was like you almost did it.
Yeah, that's what happens when you're like oh I almost got it and then...
Okay this enemy not just this a ha-ha-ha enemy.
Oh, this is horrible.
I missed the health refill. That could be a problem.
Okay, last piece of food got me again. Oh I went the wrong way.
I'm like super dead here.
I forget what is this way so we're just going to react on the fly.
Live routing? Yeah, because I never go this way.
Oh actually that's not that bad
That's not so bad
Slow but I actually got help. So it could have been worse.
And I got the other help. Okay so that wasn't great but um
oh no hit on the food there let's go okay let's go
but i could still die here.
Okay, that was the last enemy. Alright, cool.
And audio bugged again.
What's my time at right now? I'm so curious.
Yeah, let me get it up. We're on a low... It's like 10-second delays roughly,
so we're at 30.57?
Okay, that's pretty good.
I'm pretty sure the record timer is
30.40, so
beating
the last regular track, I think that's the timeline.
Alright, here's
the final boss.
I'm astonished that this is honestly a 1cc
attempt so far because I did like 10 minutes of practice.
So this guy in addition to being extremely hard,
there's no health refill on this level.
You have to hit this guy about 84 trillion times.
He does a lot of damage, and you cannot
just survive laps
and beat this guy. You have to actually kill
this guy, which obviously makes sense for the final
boss.
But yeah, there's no...
You can only kill this guy or be killed. Those are your only two options here.
So he has a lot of attacks
he can throw at you and a lot of phases
And I am only going to
use the long range attack because honestly the other attacks are terrible
against this guy because they almost never hit him
so i'm just gonna be steering and mashing the score this whole fight.
Oh, I don't know how I got through that one similar bit of this game.
Alright so that's kind of phase 1 there.
Now this is phase 2 and probably the easiest phase...
...and the shortest.
Okay, so that's Phase 2.
Now we're on Phase 3 where there's this really small object
I have to hit and I have to hit him a lot.
Um, and he has like a couple attacks here
one is flames. And flames are bad
um, then the other is these Golden Turtles, and
Golden Turtles are worse because they're very hard to dodge
so my strategy for dodging them was actually to stay on an edge of
the track so that when he throws the attack because
it kind of waves in like a s pattern um if you uh
stay on an edger track they'll actually just like throw half the attack off
the level.
And that makes it substantially easier to dodge.
Similar with the flame,
if I just stay on an edge of the track he will
um stay on an edge of the track, he will...
it'll just kind of go in a line and uh it'll be much easier to dodge.
And then the way you can tell you're making progress on this guy is he will like kind of just look more and more injured. So right now, okay so now you saw he's got a welt on one side of his face, so we're making some decent progress.
And then as I make more progress he will look more and more damaged.
He also kind of moves in and out with your attack range. Sometimes he will float above the track
in a location where you can't hit him.
All right, get ready on time by the way
because I have really good health when he's almost dead
this has been a really good fight Of course I said that and then i missed him like 30 seconds oh he's dead all right in time
all right waiting for the timer catching 34 34. okay well the record is 3410 so that was extremely good.
Wow! And Deathless again!
Yeah, there's actually a better time than I got at SGDQ.
SGDQ I got 3447
and there's the perfect for getting
a 1cc,
and this is definitely going to be a high slow.
So
yeehaw. That's
hilarious. I have three? I have three,
three audio bugs in 3434.
That's that's crazy.
Yeah.
Yeah.
Cause again,
my PD got five and was 24 seconds faster.
So I really was only like eight seconds behind in terms of gameplay.
That's not bad on time to practice. Yeah, yeah, yeah.
I did some World 3 practice.
I had one run through a World 3,
one run through a World 5 where I didn't even beat the final boss and I was like yeah it's good enough
and
here we are
no that was really freaking good
yes
I'm surprised I was able to really freaking good. Um, yeah,
I'm surprised
I was able to
just kind of drop
that out of nowhere.
Uh,
that is,
I think like the
third or fourth
best run
I've done.
I did have one
run a couple
weeks ago
it was like
34-17
and then most
other 1ccs are like high
34's or even low 35's
with no audio bugs so
yeah that was a really good time.
Yeah. And here's the enemies and the credits. I'll stay on
here for the credits because then i'll just type in
type in the highest four we'll see where it ranks that's pretty
pretty darn close to the score i got at sgdq
but yeah that was
a really good run. I hope you all enjoyed that.
If you are interested in
running this game
there's no Discord because there's only three people
who have run the game.
So just, like, send me a DM or something and I will very happily show you the ropes
because, again, this is a really cool game.
And if you like seeing PS1 games that you've never heard of,
then my stream is the place to be
because that's basically all I play.
I dig deep into the ps1 catalog and find nonsense like this
and then do speed runs um and uh yeah the game is very wholesome here tells
you have a nice day it It's so good.
All right, let's enter the time here.
Let's see.
Let's just go with the...
Trying to true Joe. And that did beat the gdq score actually about 20 000 so wow yeah
impressive very very strong run um i'm very happy with that.
Thanks for having me, and yeah, if you like
obscure PS1
games, whether they're silly
or difficult or both or terrible
or underrated or you know what the hell is this um then uh
yeah come swing by my channel and uh
check them out because uh you know the latest game i've been playing is spider the video game it's not spiderman just fighter and it's a very good game that you probably have never played.
So if you like nonsense like that, then swing on by.
And yeah, hope you guys enjoyed that.
Thanks to Inception for being persistent with getting me on here
with this game.
I'm really happy with how that turned out so I'm glad...
thanks for sticking with me even after I was unavailable a few times and yeah hope you guys enjoyed it and stick around for the rest of
this uh Philly block run back gift. For sure, yeah and the
pleasure is all ours. I'm glad we finally got it
and I'm glad after over a year
it wasn't a run as incredible as this
well done Joe Sir that was incredible
thank you so much for being here. For everybody
else out there, yes, we are going to keep rolling
right along with the
SGDQ Silly Block goodness but we are
going to take a little bit of a break before we jump into
the next run. So free to uh get up stretch
stretch really high and then wave your arms around and scream like you're on a
roller coaster and we will see you in just a few short
moments so so so so so so so. so so so so so so so so so so so The very mention of the name brings to mind things so evil,
so fantastic,
so degrading.
You wonder if it isn't all a dream,
a nightmare.... and the man who lived after death,
made of human blood,
took the form of a vampire bat
and lured innocent girls to a fate truly worse than death luck so so so so so so so. the uh silly block runs from this most recent SGDQ.
It was a block absolutely
full of gems, like the runs
were great, the runners were great, they
understood exactly what they were there to do
and they crushed it and we're going to keep rolling right along
with this one I'm kind of
calling an unofficial
two-part special because we are gonna do
on the next episode of Awfully Silly as well
Before we jump into the next run, though, I want to remind
everybody of another
GDQ event that is coming, which is
GDQ is going to be at
PAX West and that's gonna
be taking place from August 30th through through september 2nd uh the schedule
is now out you can actually take a look by using exclamation point pax p-a-x in twitch chat for
more info and let us know what you're excited to see again like in the discords or on our socials
we'd love to hear it i uh help i had a hand in making that schedule
and picking the games for it so would love to hear your feedback
and love to see uh what is you're excited about. We'd love to see it.
But, for now, we have
yet another wonderfully
silly game at our disposal here which
is of course Wild
Woody the... Yeah that's right we're playing as a pencil and uh wild woody is going
to be played by allegro so allegro take it away all right all right hello everybody welcome Alright, alright, alright.
Hello everybody! Welcome to The Wild Woody
This is the game of all time
I don't know how many times I've had to say that
over the years.
But yeah,
you play as a pencil
in this game.
This is
Yeah.
A classic early 90s platformer they were just throwing Yeah. I'm Brandino. I'll be joining on commentary today, and if you saw our GDQ run of this, I didn't have
my voice then.
Luckily, I have my voice now so we're all good there.
Welcome back your voice!
Yeah.
I know thank God.
Yeah his voice kind of divorced him
yeah i lost my voice from shouting divorce during the chibi robo bingo run so i was de-voiced for
a little bit but we're good now yeah all right so we're gonna go ahead and get started in three
two one so unlike uh the gq run we're just going to be kind of going
past the cut scenes this time we're just going to be kind of going past the cutscenes this time.
We're just going to be showcasing
how this game will be brought in
normal beat-the-game sense.
Yep, and
we're going to start right off here in Pirate World.
So each level... the game follows a pretty simple formula of like
A world with two acts and then a boss
And we're going to start off in broadside battle here
You get to see the jumping mechanics and stuff, and I
don't know if it looks awkward, but it
quite honestly is. The jumping in this game
is really rough to deal with.
Woody feels very heavy.
Feels like he clops back down from every jump, and if you
didn't fully commit to your jump, it's over.
That's not even getting
into how difficult it is to just
climb ladders.
They're very thin in this game, like ladders and ropes and stuff.
They're very thin so you have to make sure you're
hitting them dead center and you can overshoot
them. So Lair has to be careful here
if he wants to stay on these but
also of course the fastest way to move is to jump up them.
So what are you going to do?
Yeah, but easy
money here and we're out of broadside battle already.
So one thing you might notice is I
might wiggle around in the air.
That's to prevent Woody from doing a little animation where he'll just kind of hit the
ground and just kind of plop down.
Yeah, if you jump from too high then Woody goes into a helpless falling animation and lands with a big thud.
So another thing we're trying to avoid here is that you might notice it eventually but right there. Woody erases his enemies with his
eraser in a very strange
animation and
we try to avoid that
as much as we can, but he tends to just
magnetize to the top of people's heads
to do that attack.
So it can be difficult
to avoid sometimes.
Also, this song is rather crazy.
Yeah.
A lot of the soundtrack
is really insane. Yeah, a lot of the soundtrack is really insane.
Yeah, the composer wanted the game to get more intense as it went along so
it starts off relatively normal.
And then we got the rapping pirates.
Which eventually turns into a limp biscuit rap.
And I'm not exaggerating on that.
Only Boss theme with lyrics.
You should absolutely check it out if you can sometime,
because in the game
It's so fast that we don't even really get to comment on it
But yeah, that Yoho
The first boss and we're out of the pirate world
The first piece of the totem already yep so that mean
the main plot of this game is that um a totems
a totem pole like brings about the end of the world but got split apart because
it just happened to be the right day
and uh you're grabbing all the pieces to put back together because they all went
in like different like worlds um so the pirate world it was like a
pirate book and now one of them flies into a greek painting and here we are in
mythology world this is one of my favorite themes in the game this goes so hard indeed
this one is probably the first real
skill check in the game.
Yes, this is a difficult level.
You not only take a lot of damage
but there's a lot of difficult and tricky
platforming and cycles that you have to worry about.
And, like,
the level
is absolutely littered with enemies
and obstacles at any time.
Yeah, there's at least some good
hookups.
I could have actually landed on that ledge but
it's really difficult to land
right on the corner.
Oh, that spike jump is also
very annoying? Yeah.
Luckily there's some hearts here to pick up.
There's nothing...
Like we were saying earlier, if you don't fully commit
to a jump it can immediately hurt you like that.
Yeah ropes are just... oh my goodness
Yep! Wow!
Ropes are really, really bad
Sometimes they- it's like
if you're doing
everything right
and it looks
really easy
but quite honestly
it's like yeah
he has to snap
to the center
of it in a very
specific way
and then
you get to see what he did a little
woody is not wanting to play nice today that's okay
we got this there you are yeah that is probably one of the trickiest sections in this entire stage.
Yeah, I've gotten lost there sometimes and every time I get to this stage it can be rough.
Ah but we're out of there now so you'll notice that parts of the level are disappearing under him.
That's not a glitch. Woody actually
can erase parts of the level to open
up paths to other areas, but
in this level and a few
other levels by holding
the erase button
And standing over it. We actually don't activate
The erasing animation which is slightly faster so that we can just like
It'll still disappear underneath us but it still counts as
like erasing so you're going to see a later do it
a little bit here he's gonna stand on these platforms while holding b
he never actually triggers the erase animation but is
oh no yep i've done that a million times! You have to be ready...
There's a very, very like...
What's the word?
Yeah it has to be...
It's a very small window to make that jump once you run off the ledge there
yep oh my god oh my god okay yeah you're scared you're scaring me for a second we're out of
there okay yeah this level like we said big skill check early and earn early in the game
uh
um might be something to take down a lower path here
yeah because i mean get hold oh and also funny hit detection in this
game no worries so we're just back right back at the start of this section.
Yeah...just do this again.
Luckily we have-yeah, this game does have checkpoints at least. It's so funny like
casually, the first two levels are very simple and pretty easy to deal with.
But then you get into this level and it's an immediate nut-mess.
And it's such a nightmare to deal with.
Yeah, it's nice... actually nuts.
Woo! Careful.
Okay, yeah that jump is really difficult
because the timing both on that spinning like
spike platform uh it's kind of
annoying to make and you have to immediately jump into
one of these, which isn't good.
But we have a ton of health
headed through this section now, so it'll be good this time.
Yeah, we're going to be absolutely clear
right now. We've got to watch those minotaurs because they like if you run
them the wrong way they pick woody up and like drop him for a second
yeah and this is one of the common issues here in this stage
Is that some of the walls just won't erase
Yeah I swear this only happens to Allegro but yeah
Sometimes the wall's just refuse to erase on him so he has
to keep going back and forth in order to get the cd to work
uh that's an early cd based common or
that's an early cd-based console problem to deal with yeah it's still kind of unknown why that happens but yeah
oh yeah we're on the next stage which is really heavy on platforming.
Yeah, we gotta be careful here this level is extremely vertical.
A lot of platform cycles to make here. This cloud is fine, but you'll see that other clouds with this lighter texture will fall through them if we stand on them for too long
so Legor needs to be careful and not fall through the if we stand on them for too long so lego needs to be careful and not
fall through the platforms by standing too long so you kind of constantly got to keep moving yeah
it's like quicksand i have to constantly jump there while I wait for the platform cycle.
Yeah, this stage can be particularly scary at some points
especially when i got to line up for a certain right okay
weird collision there too because it was like a platform above you that
woody just like hits his head into
yeah what do you would like to snap up to certain platforms and they'll become really relevant
later on especially that's one of the scariest ropes to climb in the game right there.
Oh yeah.
You kinda just gotta go for it with nothing beneath you.
So I'm gonna grab an extra life here just for safety.
All the way from the side. Yep, yep! We're going to need it
The next boss is really annoying.
Alright gotta be careful don't want wanna attack a Zeus in the cloud here.
Nice! If you go too far over while doing that jump,
You'll erase the Zeus which will lose you the platform cycle.
So that's what we were talking about earlier, relaxing with it.
The platform cycles can be really annoying to deal with.
All right, Allegro just needs to...
All right. Excellent.
Excellent. We're out of there with no issues.
Okay, nightmare fuel warning
for this boss...
This is Gad Zeus
Which is playing the wrong music
Yeah so funny funny about this boss is that it actually has its own
song written for it that doesn't play because
there's a programming error that plays
a later boss' theme instead.
So Allegro's attempting to attach strat here called a cloudless jump,
but if you see this cloud going back
at... Oop, gotta be careful. Yeah, that
cloud collision is annoying here.
I think I'm gonna have to be careful completely here
because I've taken too much help.
This
boss is extremely difficult
because this red spot on his head is so
so much smaller than it looks.
Like you can be almost right on top of
and still not erase it.
I was going to try and do it for you at least once...
Yeah, so by- you don't have to wait for that cloud but it's like almost
tashed precision jumping. There ya go! Nice!
And you need to be... It's not just a difficult jump I do think you
need to get a little bit lucky.
But yeah, Allegro just got two of them to end the boss so we're good and we didn't die!
Thankfully.
Well done.
That was awesome.
Alright. Alright. Snip at the cutscene there. All right.
Snip of the cut scene there, but...
Oh if you get a chance,
You should look up the cut scenes to this game online
They are truly spectacular
Definitely rewatch the GDQ run.
Yeah, we played all the cutscenes in our
run at SGDQ 2024 which you
should check out if you get a chance because that was
a fun time.
Welcome to Industrial Rage. This is a level that's not very angry, and honestly since the TAS came out we've gotten an even quicker route for it now. You kind of burp fairly in this level.
At least way less than
you used to be.
Yeah, the stage
wasn't like bad
or anything.
It's just
you had to use
the sketch
ability and
it's not it's it's not...
You don't want to have to use it exactly when it's necessary.
I guess we haven't talked about that yet because we haven't used it, but if you'll notice
we're collecting sketch pads and those give Woody some specific transformations or abilities that he can sketch
If you pause the game and look at your sketches, you can draw them
But we don't utilize any sketching until later levels.
I just made Woody do a little bit of a moonwalk.
That was funny.
All right, now welcome to Sonic Heroes!
We're in the dark power plant.
Yeah I run Sonic Heroes so I know the pain.
Yeah Power Plant's a difficult level there too.
But okay, speaking of difficult...
That's okay, that's okay!
Really not a big deal to miss those
we can go right back through here and try them again, but
these jumps are really difficult because you're on these
moving platforms that
just fight
you at every turn
and you have to be careful because some of them propel you forward and
some of them propel you backwards so you need to keep track of which way woody's
going but we're out of the dangerous part now allegro is through it
yeah this level a sub is a really cool theme,
I love the...
genuinely some very good music in this game.
Worth mentioning that the game was composed
by guitarist Ron Thal
also known as Bumblefoot.
And he would go on to be the guitarist of Guns N' Roses for almost a decade
sometime after making this game.
Yeah it's insane but...
It's just like this game i don't know this game uh we were saying it before the run but there's like a ton of these kind of games out
there that you don't know exist just these really really strange
platformers that were trying to be uh the next big sonic or something this
was a sega of america swan song before they went out of business doing their Sega CD stuff.
Not out of business,
but this is their swan song for the
Sega CDs, I guess what I wanted to say.
Yeah, it was
definitely the last one that Sega did before going on Saturn.
And we all know how successful that was!
Sure, yeah. Don't we all?
In Japan!
In Japan!
Alright, welcome to the average Sega fan.
Yeah.
Ouch.
What do you think he's flying?
He's... I think he's flying. He's... Uh, I think he's-
With the way he's mashing the buttons,
I'm gonna say Sonic 2.
Nice!
He's doing some piano roll spin dashes, you know what I mean?
Indeed.
So this is the interesting
stage that has
pretty much the one big skip that we can do
yeah so this
level is pretty long
normally but we can finish it pretty quickly
but there's a skip we have to do
and the skip can be kind of annoying, it's one of those things
that feels like it's either first try or
20th try sometimes, but it's a really
simple trick that we can try.
Yeah, it's simple,
but...
It's like, it's one of those things where it's like
there we go oh oh nice it's like third try okay
just don't know yep yeah that could happen
yeah i'm just glad that didn't happen in the
gdq run this what wait this is the gdq run it is yeah yeah this jump is uh it hurts my thumb because you
it's like a very quick back and forth on the d-pad
and you kind of yeah we saw before but like woody
yeah this one snaps to ledges what he will snap to ledges
um Woody will snap to Ledges.
Oh my god, it got patched that quickly? That's crazy.
I need a...
Give your thumb a second.
Like I said, this trick hurts uh to keep trying you gotta
you got to give yourself a rest beauty yeah see what happens when you give your thumb a rest
yeah but yeah that's not in theworld. That is just a really dumb trick
that will just tend to kill a lot of runs.
Yes! And like I said it's one of those things where it feels like
it's either first try or 20th try with a no in between.
Yeah, so... Alright, so...
At this stage we've got two notepads we have to collect
and we're gonna finally use the sketch ability
but not for the game's intended
use.
It's necessary.
So the sketching ability
normally it's supposed to
Woody draw stuff and does an attack or something
but the way we use it is a little bit different.
Okay, also, are Legos attempting a glitch here
that we learned from the TAS?
Looks like the enemy isn't playing nice.
Yeah, I'm just to go down here.
Yeah, you don't want to take too much damage.
But he could have glitched through that fence
if he hopped on top of the enemy at
just the right time to
damage boost through.
I would say it's like a 20 second save
because it's a little less than that it's probably like only like 10 seconds i think
okay yeah because it's you're he's already pretty much past the area it would have taken him at this point.
Yeah, I want to play it safe here
and grab this health pick up
because this section can be
a little scary.
All right, This section can be a little scary. Alright, now when you're in space there's this weird gravity going on where like it takes a long time but if you keep holding right then he exponentially grows his speed but it
takes forever to rebuild speed all right we're gonna be sketching now
yeah so the sketches were really only need
to use them to get sure
so he can fit into this crevice.
Yeah, so this game
has these alternate paths that only Small Woody
can fit into.
This is the best path, and you want to avoid that one sketch of the notepad at the end there.
Yeah, notepads with a pencil will grow Woody
real big back into a normal-sized pencil.
Okay, now here's the absolute hardest boss
in the game.
Yeah, this is Alien Boss Nest
and
getting hits on her oh my goodness i'm actually getting yes let's go
i you know like i just want to say we never get to see a clean three cycle in this boss ever ever ever ever
It is so difficult. Oh my god. Let's go that's so awesome
Yeah, sir. I'm running my splits and that was a gold split.
Yo! Oh!
Sick.
Alright, welcome to the pit. This is another one of my favorite
themes in the game.
Yeah, we're in sweet downtown now.
But uh, we're gonna be doing
like we did last stage
with Vested and just use up sketchpads
but I need it for a specific
purpose of getting yet another sketchpad that is actually going to be used.
Yeah, so much like the last level we need to make Woody small
to go down one specific path to grab another sketch pad
so that we can hop
over a wall and skip most of this level.
Now, Allegro basically is
adapting a route from the TAS here
but the TAS does this really interesting trick where they do like two
quick jumps two really precise jumps to jump over a wall but uh it's it's a really difficult
trip because getting up hurt like like is like difficult and getting over
is even more difficult so allegro's just going to turn into ghost woody and fly
over hopefully i give myself enough room
plenty myself enough room to head over. Plenty! I didn't want to grab that, but yeah
that's the notepad that would've thrown me in
infested and uh... Yeah, I would have been trapped at the end of that stage if I wasn't careful.
Yeah, it actually skips a lot of movement like most of like most
of the beginning of the stage uh this stage used to be much longer before
that trick came into play yeah it was like
first half of it was really difficult to get through.
Unless you take that path.
They just throw stuff at you constantly! This level's just full of enemies!
It's these little dogs and these little, like,
Elvis-looking Frankensteins.
It's so rough.
And those platforms Allegra was just jumping on are
really difficult. They're, like, slippery green
slimy platforms.
And the moment you hold left or right on them, like Woody immediately starts sliding straight off.
So you have to be ready
to jump the moment you tap a direction on them.
So it's more difficult than it looks,
which I think is the title of most of
the movement in this game.
Oh yeah.
Wild.
It's wild!
Oh yeah.
Almost out of here though and if if you can believe it, we're heading into the second...
This is uh this is worse than The Last World 2.
So we have one more level and then another boss.
I'd like to note that
somehow, another gold split but
again,
I've only adapted
that strat until right before
SGQ so... yeah actually the task we weren't aware of the tasks at least
until right before sgdq so it's really cool we had to quickly incorporate some new stuff
we got it now this is the under tombs for
the last level in the game, this one's actually pretty
easy especially comparing to like
any of the other levels to be honest
Like um
There isn't there isn't a lot going on here and this is a rather short stage
it's interesting i guess maybe they just ran out of steam towards the end or
you know how yeah this uh the doom stage i guess
yeah it's interesting the music i think the music is really cool but
i feel like it doesn't reach the same like epic high of some
of the other songs in the game yeah um
yeah this is kind of a very odd stage to end on, but hey, whatever.
But the... No,
what's odd to end on is going to be the final boss.
Let's be honest, that's odder.
You guys are not ready for that final
boss if you haven't seen it before.
Hopefully I can land the early cycle which is...
Not hard to hit but it's kinda awkward at times
So this boss is called
Monkey Flush.
Yeah, so
I was able to lure...
We got the early flush!
The whole point
of this fight
is to lure
this monkey
into it
hit the lever
with his antenna
and yeah
moving at
the very start
of the stage
going all the way to the right
with a lever a little early so it's a quick little time side through there
so this is the final boss and time is gonna come up when we flush the toilet fully
And grab the Final Totem which will be coming up here in a second
But yeah, this is a good way to end Wild Woody. Time!
GG GG. Time! GG!
Nice.
Yeah, some hiccups in early game but endgame was great.
Especially that alien love nest oh my god have fun with that gold
that was uh three deaths during the sgp run
that's probably the roughest section during that one but
it's interesting what's changed sharper than i thought yeah oh
yeah and people get to see the cut scene for a second you just saved the universe
yes the cut scenes that we have was talking uh before the run started the cut scenes that we i was just talking uh before the run started
the cutscenes are hurt just they're gold they're just golden
they really are they're they're the reason that you want to play the game
i mean you get a little taste of it here now it's just
well awesome great run if you Either of you have some things
you'd like to plug, shout out
or direct the people to?
Allegra, do you want to start?
You go ahead.
Okay.
All right, so yeah, I run a lot of games, a lot of handheld stuff, a lot of stuff on DS and 3DS that's kinda what I'm known for
Also some obscure games like Wild Woody
But check me out on twitch and youtube brandino59
uh and allegra take it away uh yeah just branding up for
hotmail accounts yet again great always great to have him on and yeah you guys can find me at twitch.tv i am usually
running a lot of sonic stuff i'm kind of i'm kind of taking a break from that, but I'm trying to experiment with some interesting stuff like this.
I have a virtual voice sitting next to me. It's all hooked up and ready
to go for some Jack Bros.
So,
that's beautiful.
Yeah. Well yeah
that's about it for me.
For sure.
Well if you keep exploring
that Virtual Boy catalog
and you come across
something that fits on this show
let me know
because I've never had
a Virtual Boy run on the show
so that would be cool.
Oh yeah.
Alright, for sure. And yeah, thank you both
so much for being here. Yeah, that was an incredible
run. Highly skilled but equally
silly. So thank you both for
being here and sharing your knowledge of this
wacky little pencil but for everyone else out there we actually have one more run left
for the evening that is, from the silly block,
the excellent silly block of SGDQ.
So feel free to stick around but we
are going to take a little bit of a break
so feel free to get up
stretch, get a snack, maybe sharpen your pencils and we'll see you here just a few short
moments so
you can't sharpen the pencil so so so so so so so so so so so so so so so so I'm not sure if you can see this, but the game is a bit more complex than it was in the first game.
It's got some of the same things as the original game, except for that one thing.
The game has a lot of different levels and they're all very similar to each other. so I'm not sure if that's the right word, but it does seem to be.
There we go! I'm not sure if that's the right word, but it does seem like a good idea.
And now we're back to the main story! ¶¶ so..
.
. so. ¶¶ I'm not sure if you can see it, but the game is a bit more complex than the original.
The first thing to notice about this level is that there are no other levels in the game. so ¶¶ so.. so. so so.. so so
all right welcome back to Awfully
Silly, everyone. Yes, if you've
just been joining us, we've had some incredible runs
that were featured as a part of
SGQ 2024's Silly Block
which I said at the top and it keeps saying to everybody.
I'm talking to about it probably one of the best
Silly blocks i've ever seen in these mainline events, so we've just been
Rolling right along with these incredible runs featuring a lot of like incredible skill levels. We had a deathless run of Mad Panic Coaster by Joe Sterr. We had some incredible skill on display with Wild Woody and a boss clear that almost
never happens. Number
of tricks in CBT and birds aren't real
as well, just some incredible runs that we've been featuring
as part of this
enjoyment, celebration I should say
Of the silly block of SGDQ 2024
Before we jump into the last run
I wanted to remind everyone of a third event
That's going to be on our schedule, which is that
Games Done Quick Express, also
known as GDQX, is
returning to TwitchCon,
which is gonna be taking place September 20th
through the 22nd. If you'd like to submit
a run for that, submissions
are going to be open tomorrow
so keep an eye out on our socials
and everywhere that you get your GDQ
news from so that you know where you can submit.
You can also use!GDQX in Twitch chat
to get some more information on our presence there.
I should be there as well,
So if you happen to be at TwitchCon,
I would like to say hi to you and
yeah maybe enjoy some
of your speedruns that'd be awesome
but without further ado
it's time we jump into our last
run of tonight uh part one of our sgdq 2024 celebration
which is the sushi soul universe and he's going to be run by Envy. So Beef, take it away!
Hey how's it going? I'm so excited to be featured with all these very skilled runs
so i can bring everyone's
expectations down a little bit.
This is a very
Unreal Engine platformer
if you didn't see the GDQ run
unfortunately, I do not have a few thousand of dollars to fork over for
the uh voice acting inside of the va are very expensive yes yes i did have one question
actually conception before we get started what did the sushi say
to the bee what did the sushi say to the b hmm i don't know hit me with it. Wasabi.
Ah! Wasabi?
Yeah! I see what you're doing.
I'm picking it up.
These are the things
that I was doing
while I was practicing beforehand
and instead of practicing
I was googling sushi sushi anyways five four three two one go
beautiful beautiful start right so yeah if you didn't see the run this isn't gonna well if you didn't see the run this is gonna...
Well, if you didn't see the run it's going to be a very different experience from that.
We're just going to have a good time with it.
We're going to enjoy Shibuya and the sushi on the ground.
The general game loop of this is there's sushi, you pick up the sushi.
If you don't pick up sushi, you die and then a lot of really weird plot stuff happens
And it's like a roller coaster but kind
of not like a rollercoaster i'm that panic poster if you will there's tech there if you pick up the
sushi before the tutorial happens, it doesn't count.
So there's some real intense tech happening in this run right now.
You have to make sure that you're paying attention for these things.
Okay cool we don't get to play the game for like three minutes?
So that was good. I enjoyed the 13 seconds there honestly.
Yeah, that was some good playing!
Oh yeah, I did notice there's a sushi emote now in Gdq which is wild yes uh was not expecting that
uh so that's that's cool if they make a third sushi game i'd really like
to show it we were talking about it before, they had a whole Kickstarter for this game
so if you look in the billboards
you can see different pictures of the people who donated
Oh, this is what we didn't get to show off
before for the game you can just mash spacebar
and it skips the second half of
cutscene there. It's like 15 seconds
but it's not that much
it's fine We didn. It's fine.
We didn't get to do it in the first run because apparently people
paid for an incentive to hear people talk
through the dialogue, so I guess
it would have been bad to skip it, I guess.
That would have been the funniest thing.
It's like hey you paid for this but unfortunately we're gonna skip it because it's fast.
Unfortunately it's too slow. We're going to ignore what you want actually.
You could just hand them the script and print it out
And be like please talk through this while we're going
to the level so people still get the experience for it i like the way you did it during the
during the show that was well done.
So we're on a little sushi train sort of thing here right now
There's only a few different kinds of levels for this
You've got collecting a certain amount of sushi which usually are the ones that take a little bit more routing because
a lot more options you've got the uh the next level we're going to where
you have to pick up a... Actually no, this is not
that level. I'm misleading
people. You have to get to the
end of the level and
picking up sushi's kind of like
a secondary thing so the bar at the top
doesn't go all the way down and make you sad.
We are intentionally picking
up a decent amount of sushi because
you do get
I guess money, I don't know what it it is you get sushi points that you can turn into the shop for
your power-ups so uh you can only have one power up equipped
at a time so we're just gonna grab the one and then kind of be done with it.
The ground stomping thing was a power-up in the first game I believe
And they just made it a base thing because all the other powerups were like
kinda better than it. So no one ever
picked this up.
So yeah!
We're heading to the final
level of the first
area. This is all split up into different uh
different universes as you'll see within the next cutscene i almost died that would
have been really embarrassing yeah so we're picking up uh we want 500 oh that's silly oh a falter it happens
it says that we should we should restart you got time it's fine.
We can just keep going.
Yeah!
We'll start right over again after this one is over.
Everyone forget what you just saw.
This turns into PB attempts.
Yeah.
You're all stuck here until I PB.
Alright so this is this guy
It's the same guys as the first game, and definitely will not turn out to be the same antagonist
as the first game.
So this guys evil.
He doesn't like sushi very much, he does some stuff, then decides to change the universe so sushi is not food but it's
a weapon.
So everything's on fire, there's a giant Sushi stuck in the building there.
So yeah,
it's just... If you've not experienced these games before, go back and watch the first game
or play the first game honestly.
Please
support the devs so that we get more of these.
I really want to play more of these.
We were talking before about...
So, we have multiverses here now,
like different universes where sushi is a different concept.
What is the next step? Where do you go from there?
That was kind of like a big power jump from the first game,
how do you do something that's more nonsensical than...
Yeah, more than in Multiverse.
So my pitch
if the dev's watching is
I think
time travel has got a lot of
legs honestly. I think you can do some real great
stuff with sushi time travel.
And the antagonist is
trying to stop sushi from ever being
created. I don't see
these plants are exploding. That's unfortunate. But yeah, I think... Also, these plants are exploding. That's unfortunate.
But yeah,
I think it's got a lot of legs
that hit me up.
I've got a lot
of good story ideas.
I've been thinking
real hard about it.
Yeah, cool.
We're now in a new universe. Sushi is now a sport with a lot of different sports honestly.
Notably there are still tennis rackets in the sky there so I guess sushi's not all sports just a lot of them as you and the robot on that screen or that uh quarter over there too i didn't
notice though that's cool i guess the robot is a sport
that's true.
Surely there wouldn't be robots later on in the game that are replaced by
sushi.
It's called foreshadowing.
So we've got these
robots that shoot bad sushi at us.
I still, to this day, don't know what the green sushis are.
I don't know if it's like...
What is supposed to represent.
I don't know what to call it,
oh it's called like anti-sushi
Anti sushi is good yeah
If you run into that
it kind of explodes and you go a! And take a little bit of damage.
We have one cool trick with
that later on so
be excited for that.
There is tech in this game
and it's probably going to go
badly because it's very temperamental,
but it'll be funny either way.
You all will enjoy it either way.
I will only enjoy the ghost
correctly.
We're still making
sure to collect sushi.
I almost literally just
said food type of thing.
I have been brainwashed.
You know, I've done a couple of GQ runs before.
It's just kind of
ingrained in your brain.
It's deep in there.
Oh,
that would have been so funny
if you'd just organically
said that.
I could feel it in the back of my brain.
Like, okay you've got kind of a point right here where it would probably be good...
There's nothing new to talk about.
So I was expecting them to go into the rounds like, hey okay there's gonna be a bunch of people that
want to say i ate it because the sushi guy likes saying that but uh the there
was a whole entire just like hey let's just donate with what our normal
sushi order is
different kinds of
stuff we get from
going out and getting sushi which is very
fun I love that actually
something similar happened when i ran a sneak king at agdq people started
donating their burger king orders as well and that was very funny. And also very endearing.
Yeah, it's just fun
when like...
You already go into it with... I don't know if
this happens with you when you run silly games
where you've run the game and looked at it so
much
and then you're like uh you know maybe
this game isn't quite as silly as i
remember
it it's like it's kind of silly but
like is it really that
silly and then you like running gq oh wait never mind this is like
this game is absolutely wild and makes no sense whatsoever yes so that happens to me all the time
all the time like when i was pre prepping Barbie for this last event,
I was just in like grind mode.
I was like please let me not embarrass myself
and then we got on stage
and I was like oh yeah
This game makes no sense
It doesn't make any sense at all.
Yeah, you get like a little
desensitized towards it
and yeah
we're gonna pick this up. If I buy the wrong thing
it's really embarrassing
I've not done that around yet
i'm not actually resetting to find the wrong thing but that was like the biggest fear for me yeah any
time i show this off it's like if i buy that everything kind of goes weird because
i'm so used to having dashes for the
rest of it and uh this game doesn't have
multiple save files i know this might
surprise everyone but
we're weird so strange maybe next sushi game cool all right we got through a skate
park with a bunch of evil sushi guys skating around trying to beat us up uh i think they're just kind
of randomized just kind of do whatever they want they just just kind of skate around unfortunately
or i guess fortunately we cannot skip cannot skip this next cutscene.
You can skip it if you've already done it before,
you just mash escape but if you do it now then nothing happens so...
unfortunately we have to interact with the story which is
the main appeal of this game.
So this is us but we're
the sports sushi version of us
This is the Sushi Soul for this universe
and he's suspicious of us because we're kind of, I mean, I don't know.
We've been running around eating sushi which is just kinda like in his universe
I guess eating soccer balls so
i guess it kind of makes sense yeah yeah yeah
i wouldn't be i never i'll say definitively i would not eat
a soccer ball.
I played soccer and never ate the soccer ball on purpose.
It was usually someone on the other team forced me.
Yeah, you make a lot of friends playing soccer.
You make a lot of enemies.
It would have been more fun if it was a sushi though.
I don't know why he's shooting tornadoes at us, that's kinda cool though.
But yeah so that's like a set pattern for that and you can memorize
it and do cool things with it.
It's like impossible to die,
but you can lose time if you miss any of the sushi
it's pretty set for it
but losing time for this is pretty easy.
I started doing the the little motion that the sports guy's
doing and then i realized they don't have a camera pointed at me so effective it's kind of lost but
i think i think everyone felt it yeah and that's the important part
and we can tell it makes you a better runner for it
that's true if you don't do that you do have to reset
it is in the rules by the way there's like uh eight runners
for this game and they're all cracked at
this game. And I put an obscene amount of effort into it.
There is a big actual community people that grind
this pretty hard and it's actually really cool.
So, if you want to see some really optimized runs of this they do exist
And there are very good runners in the community
It was the same thing with the original sushi game
so uh yeah this is a fun game to pick up if you want to optimize ils
and have some cut scenes to kind of relax and kick back for a little bit here's some input break yeah
yeah you like if you like really long cutscenes at the end of your speed runs
who doesn't?
Also foreshadowing.
Okay, the technology... Sushi's technology don't really know how that works.
There was already robots in
like the first area so I guess these are more... robot-y.
If you do get ran into by one of those, they will just hit you with a bunch of empty sushis all at the same time
and it's not a good experience
and you would just die
so yeah
fun times
don't do that
I've never done that before, definitely.
No, I believe you.
Okay cool! So we're gonna go up here and do some fun levels.
These levels can go horribly,
so they're really fun to do.
If you mess these
up and fall into the
green area below there, you just instantly die.
You don't respawn or anything.
This game also has a dedicated Die button.
Hopefully we won't have to press it, but if something goes wrong
I'll make sure to do it so y'all can enjoy it
If I don't die during the entire run that's actually
kind of like a travesty because it's fun
You can also follow through
into the goop at the end and it doesn't do anything.
I try to fall into the void as much as humanly possible, after we all...
Yeah, the Void is my friend.
I am full of sushi and turd. The void is my friend.
I am full of sushi entering the void.
Oh, I didn't mention it!
Thank you to...
Someone left a YouTube comment on the run for
the Sushi Run I did for SGDQ, and it was like
hey, you seemed confused
about why there were levels with red
sushi. It's probably a reference
to Mario Red Coins.
Like ah yes, if I had a mario game i would maybe understand that
i don't believe in that man do i look like i play mario did you see what i'm playing right now
oh i fell down this is so embarrassing
cool all right this is the damage boost if i don get it, you can make fun of me.
If I do get it,
you have to...
I don't know.
Like clap and
go get some sushi
at your local sushi establishment.
Oh my goodness, they're so good at this game!
Incredible. How do they do it?
So yeah if you like jump and start falling as the shot is coming out of that robot there,
it'll boost you up a little bit.
Skip the entire maze sequence up there?
That's pretty good. It'd be cool if there was a little bit more stuff like that during the run, but also not because that is a little temperamental sometimes.
Cool! We have this level, which is
just a bunch of like...
So if the
green sushi are anti-sushi, what are the
beams of sushi?
So it's just like
sushi turned into plasma of sushi. So just like sushi
turned into plasma, I don't know
Super Sushi
Yeah, I need to
reach out to the devs
I have a lot of questions and not a lot of answers
unfortunately Okay I have a lot of questions, not a lot of answers unfortunately.
Cool! Alright we are here to the tech sushi guy with his
really cool
sushi
glasses
which I really want
just glowing glasses
like that
that would be sick
and he puts
his sushi gun
on his
sushi hoverboard
so he's his sushi gun and his sushi hoverboard.
So...
He's one of the best characters, I mean okay
so all the characters in the game except for one of the exact same guy
I feel like this is worth bringing up.
Cool, alright. Now we've now we've established... In case you didn't
notice so far, if you didn't look closely
Yeah
There will not be a test at the end of this.
Because it would be really easy.
That's true!
Which one of these is the main character?
All of them, or none of them.
If the dev does a Kickstarter again make sure to donate we can get two models of character for Sushi 3.
Sushi Space Time.
Alright just like the other day... Douchy space time.
Alright, just like the other one, as soon as we defeat them they're like
actually we're pals
We're real tight
Everything's fine now,
and you've changed my mind.
So yeah!
Like I said before, if you did not get to enjoy the voice acting incentive
The story really gets brought to life by it
I was very happy with how much they committed to the bit for that.
It was actually incredible.
I didn't...
I thought it would just be like oh yeah we'll read the lines but
went full anime kind of with
it it was beautiful uh so there's that level is a
memorization thing unfortunately i have extremely bad memory.
So if you just dash over all the tiles
You don't have to remember any of them
We do these extra levels in these areas
Because we only need 22 Sushi Souls to get to the end of the game,
so we're just prioritizing the ones that are really fast.
And the people who are really good at this game
put a lot of effort into routing it and thinking through all that
so I do not have to.
So, I appreciate that.
Um...so cool! Sushi's a religion
now, so that's kinda sick.
Sushi is God.
I don't know what this level has to do with that, but you know interpret it however you want. Video games are art so I'm not going to hold your hand through interpreting this very symbolic level.
The Tornado's awful, and if you ever get stuck with the tornado inside of you
You just walk really slow
So after the beginning where you were first to use it, you just
ignore it as much as humanly
possible.
Cool. Alright.
Uh... so this also has to do
with, uh with sushi religion.
If you remember Flappy Bird...
Who does Al?
I didn't mean to get hit by that. That's fine...
I'm professional!
And we just float off into the distance
with our arms doing a little
wacky inflatable man thing
Into the void Into the void.
Into the void where you belong! Alright,
cool. We're gonna go
over here and
do some cool floating
island levels. If you ground pound incorrectly here,
you just fall into the void and
die, not in a fun way like the last level
but in a sad way where you have to redo the level
and everyone makes fun of you.
There are like, heavenly anti-sushi now
and if they hit you half your health just disappears
It's not great...
Okay cool
If I missed that it would have been
really bad.
I forget what the risk thing is that you have for this
game. I really should have paid attention while
being explained probably during the dialogue
that I was talking through.
Too busy making puns about Wasabi
and all that.
What if it's like your multiverse jump device?
You know what, it probably is.
That's a lore now. No matter what it actually is you know that's a lorna no matter what it actually is i believe it my
contribution to the sushi community yeah add that to the sushi lore documents the google doc
there's the heavenly sushi very slowly chasing after us
this level would be much better this game would be much better if you could
die during cutscenes.
It'd be awesome.
It would bring it to a new level.
That'd be very fun.
All right, this is the final incarnation of us.
It is the god sushi soul person
one punch man yeah very powerful design honestly
there he goes
the almighty father sushi yeah yeah there's a lot to unpack with it and we're gonna leave it in the box
so this is either going to really well or really bad i think it went well during my run so i'm gonna definitely throw on purpose so that uh
we get to experience everything going
around no wait everything went wrong
during man i don't
throw actually i can just be good at
this game
yeah i forgot during my run
that if you get blocked
by one of those pillars, which is based on where you're looking
you get knocked down to that bottom area
and the boss will just stay up there
leaving traps for you so as soon as you just stay up there, like leaving traps for you.
So as soon as you pop back up there it's just a PvP zone
where you have to figure out how to survive.
There is no sushi down there so you're at half health going up there and it's rough this game is pretty challenging
yes for sure i love the va for this we didn't get to hear it during the run but absolutely shouting into the microphone the entire time very powerfully
Yeah, I hope they did some vocal rest after
This is just a first take,
They nailed it in one.
Cool! We can now return back to
our universe
that has been corrupted by
Sushi being changed into a
weapon, and we can
confront the villain
which really could be anyone honestly
like we're all hoping to figure out who this guy is
yeah, we're all trying to figure out who did this
Yeah
In case you forgot there's still a giant sushi embedded into that building.
I don't really know who the little floaty guy is...
I think he's like...
I dunno.
He's dead but before... Before he was dead, I don't remember who it
was.
He was in port probably- He's been in two games!
I should know who he is.
Alright, sushi's not food. Alright, sushi's not food!
He's gonna take the mask off...
and all his clothes!
And he's us obviously but red
so you know he's evil his eyes are ready even and he stands a little bit differently
that's because he's standing evilly yeah look at that evil pose pose. Mm-hmm.
So, uh... He's upset
because, uh...
I think his brother
died from sushi.
And they like
sushi.
I think he said
something like...
Oh wait, let me see here
you got sushi stuck in his body and his hometown was burned by sushi which is
unfortunate the whole town wow yeah a dish that doesn't typically need cooking
so i guess that that experience made him see the multiverses
so you saw all the plants over this guy
so what are the other ones are.
What is sushi on these other ones that got exploded at the very beginning?
Like, what other concepts is sushi replacing?
Is there one where all the people are Sushi?
Because that would have been really...
If they're going to make a DLC for this game,
again, just throwing out some
ideas. My DMs are open if
you need some ideas for sushi 3. yeah i've been obsessing about this game a
little bit and i've got some ideas for you please hire them please please
okay so uh we now have our next boss fight with very large sushi in the sky.
We'll see if I can hit this trick where I try to die really quickly,
and you can mess it up by jumping at the wrong time.
Thank goodness. You jump at the wrong time thank goodness you jump at the wrong
time and just bonks off your head and
you just have to jump out of it again and it's embarrassing and very sad
loses you like half a second.
Why is his shoulder so big?
Anyways, oh yeah, I was like he's holding nothing but there it is.
Yeah, he just holds nothing.
The other guy has a sushi gun but they don't want to give him
a sushi gun.
Nah, that's too derivative.
Alright, this is the
Avengers scene
where all the Avengers come in
and save us
and say their catchphrases
and fight off
the bad sushi guy
and look away from explosions
and all that.
So,
very cool.
Very good payoff
from ten minutes ago
or five minutes. I don't know.
It's gonna stop for a while
i've messed up before the routing for this and only realized that after watching the cutscene
i forgot to do a level so i couldn't go to the final level.
That was a fun experience, don't do that!
So like one of these people just isn't here yet or something?
No they're all there but then you exit it
And then the door in front of you is just grayed out it's like oh well that was i'm
happy i watched that now i get to reset yeah and the surprise pikachu face is back as well so
that's awesome.
Finally.
Alright! So we are heading into the actual final boss fight.
Um...
It's actually kinda fun.
It's- it's the easiest of the boss fights, but it's fun!
You know, it was a good time.
It's a feel-good moment after all the twists and turns in the story...
Yeah, sparks joy. Sparks joy,
yeah.
Yeah,
the emotional setbacks
of watching one
of your favorite
characters die
and then get resurrected
and then almost
watching their
protagonist die
so it's just kind
of a feel-good moment.
Cool,
so he's sushi now.
And we're also sushi now.
There's a lot of sushi happening.
It's kind of important to the story.
So each of the people we
have uh fought and then brought onto our team
is now going to give us their powers so the sports guy
can kick people.
Um... Oh, this guy.
I don't know if he just takes a lot of salt from the ground.
The technology guy can convert sushi into good sushi
just like he did during the boss fight yep sure
grab these ones is that enough sushi?
It sure is and the
god sushi guy can
play sushi.
Blessing of sushi.
And he keeps placing sushis...
I think it's supposed to be like a Ganon thing where you deflect the back at him.
You just put the sushi there.
Now we have to mash a whole bunch time is coming up though unfortunately this journey is ending but uh hope y'all enjoyed it
time And... Time! We also have 1-1-1-2.
Beautiful. So yeah, if you
enjoyed that like I said there's a community of people
that run this game
There is a...I don't think it's a prequel
because the story is not linear at all
and does not flow between the games but there is another sushi game that came out before this if
you want to experience it. It's very similar in terms of the story direction
and everything not making sense.
If you enjoyed that,
and you haven't watched
that before,
go play it.
It's a good time.
Yes.
I think that's
probably it for me.
Thank you, Conception,
for inviting me along again and it was a good time watching all the other runs and being reminded of all the stuff I saw while it was 4am and very tired.
So yeah, appreciate that.
Yeah, no, thank you for being here.
Special shout out to
Uden because you were on
my first ever episode of Awfully Silly
nearly three years ago.
Oh, you're going to make me so old?
Yeah, well hey, I've gotten
older too, so you're not alone
but yeah, it's just
a testament to how strong the awful and silly block
vibe is because the show has been going so long we haven't even repeated any games
so like you know we have there is no shortage of talent and
there's no shortage of games out there and
yeah but there is uh there are some incredible runners and incredible
communities built with us so yeah thank you for being here and
thank you for uh being a part of the show quite a few times
I'd say so
Of course! Anytime
For sure, for sure. And uh...for everybody else
out there just to remind you that
Hotfix tonight is not over.
We actually have another show coming on,
which is Out of Bounds
That's hosted by Kung Fu Fruit Cup.
I believe we're going to be focusing
on some Turok action today
as we explore the glitches,
tips, tricks, exploits.
Everything under the sun for one of
the Turok games. I wanted to remind
everyone as well, we have a number
of events that are coming up
we have flame fatales that's going to be august 18th through the 25th
you can use exclamation point ff in the twitch chat to learn a little bit more
about that and check out the schedule gdq is also going to be at PAX West, that's August 30th through September 2nd
The schedule for that is also out now! Exclamation point PAX in the chat
to see what we got cooking over there and finally we have gdqx games on quick express which is returning to
twitchcon that's going to be september 20th through the 22nd uh submissions for that are
gonna open tomorrow so definitely check us out there, and if you happen
to have missed VODs
from either mainline events
or Hotfix or what have
you, anything,
go on over to youtube.com slash gamesunquick and check those
out because we have a lot of content
on there. No shortage of incredible runners
and speedruns and other types
of showcases too.
And last but not least, don't forget,
check out the other Hotfix shows games.com fix that's going to give you your info on the weekly shows and the weekend
weekend specials uh tune in two weeks from now as well,
as we're going to continue this theme
and check out some of the other incredible runs
from The Silly Block at Summer Games Done Quick.
There were so many that I had
to do it in two episodes.
That's how much cool content there was,
so be on the lookout for that two weeks from now
as we explore some of the other runs
from Summer Games Done Quick 2024's Silly Block.
But I think that's going to be it for now.
Thank you, everyone, for watching Awfully Silly.
Again, stay tuned as Out of Bounds is coming up next
and you're not gonna wanna miss
that so thank you so much for watching and we'll see you next time so so so so so so so so so so so so so so so so so so Thank you. so so so uh so so so so so so so so so so so so.
. We'll be right back. so so so so so. Welcome to Out of Bounds. Hello, I am kung fu fruit cup and if this is your first time here
with us watching the show this is a gdq hotfix show that is all about glitches this is like
a glitch showcase style show so we get to see all these speedruns that you love, but slowed down seeing all the glitches
how they work hearing explanations etc.
It's really cool I get to enjoy it along with you also. So I bring people on who are very
experienced in their games, very knowledgeable
and today we have the wonderful
Refampin who is here with us
to show off some of the glitches in Turok
2! What's up Refufan? How you doing?
I'm doing pretty good. How about your food?
I'm good! I'm here, I'm vibing,
I'm ready for this.
I actually don't know that much about this game
so I'm excited to learn.
I like using the term i i take the term that has been used that's called edutainment and i feel like that applies really
well to the show so um that's kind of what we're all about here uh as you go along uh rifampin is
gonna again be like playing the game showing off the glitches like there will be like times
where he just stops and talks about things, sets things up,
tells you how to do it.
Like any background behind them have been just really fun.
So if y'all have questions along the way
feel free to ask we both both have chat up. I can
relay questions over you know me.
My job here is just to be like
this is cool
which makes me super fun.
So before we get into it i just am
curious on like what brought you to tarot for you like
what what makes you love this game and enjoy the speed run
like why yeah yeah so for me a lot of it was nostalgia.
I grew up with the Nintendo 64.
I got this console.
Me and my brother got a console
for Christmas shortly after
it came out.
I was five years old when this game originally released. No idea how long ago that was. It's been like, you know, maybe two or three years now? I don't really remember. But yeah, it's been a while since I've played it. And I think it's been a while since I've played it. I'm not sure if I've played it before. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I don't know what to say about it. I was five years old when this game
originally released. No, I did not start
playing it at five years old but my next console
wasn't until the Xbox
360 which
seems just like yesterday but it was probably 20 to 25 years ago at this point.
Oh, don't say that.
So yeah, I had just a Nintendo 64
for the majority of my life up until early middle school.
So, a lot of
my childhood was growing up playing games
like Banjo-Kazooie,
Perfect Dark, and of course
Turok 2. I always struggled a lot with this game as a kid
but Nightdive is a company that has been trying to remaster a lot of the old favorites,
some of the old forgotten favorites and
they've done a
lot of justice
to the Turok
series especially.
So they
remastered this
game in 2017
and brought it
to Steam
and GOG
I don't know
how exactly
that's pronounced but
they brought it to the modern world and made a lot of changes
that really improved the gameplay.
Nice! And this is the version
you'll be doing today, the PC version?
Yes.
Yep, the real-life version.
There we go.
Okay, that's good to know.
I think that's totally fair.
Of course, I have a ton of nostalgia.
If you all could see anything on my back shelves,
you'd be like, oh, look at all these game references. I have a little banjo
pumpkin plushie
that somebody handmade me. It's so cool
but yeah, I definitely
feel this. I think nostalgia is a huge
thing that drives us into loving games,
into wanting to speedrun and all of that.
So yeah this was really cool.
Well now I get to learn about why you love it so much
and see for myself.
So if you're ready, why don't
we get to the countdown?
Let's head on over to the game
and then you can count us in and
get started. Show us how this works. Also
we're going gonna be going
through... This is essentially like a slow
any% and then we're gonna see glitches
after that as well so we'll see glitches in both
instances but we kinda have two
sections of today's We kind of have like two sections
of today's show.
Yep, that's my overall plan is to focus on any percent
as the category that I run the most
and it is by far the most broken
in filled with glitches. But there are
some bits of speed tech and death warps
and glitches like that that we can't really
show off in any percent route.
Before I even do the countdown,
I will emphasize that there are a couple categories like
I say and they all are played on different difficulties. There's straight up hardcore
category, hardcore any%, hardcore 100%.
But mechanics on
the hardcore category is different
where you only start with one life
and you cannot get any extra
lives at all.
So given that the majority of the speed tech in the Any% route focuses around game overing
over and over.
It's kind of impossible to do it on mode that you only have one life, so hardcore
is out of the question. But we want
die as much as possible
and as quickly as possible
So we play the any% category on hard
The other categories like the straight up any percent no major
glitch category as well as the 100%
categories are played on easy mode just to
make it so you can fly through and
not have to worry about dying randomly.
Right, right, right. That makes sense.
But yeah, one of the rare games
that we play on hard because we want to die.
Yeah!
That's actually really cool. I don't feel like I've seen that in a lot
of speedruns.
Unless it's like oh we're playing hard on purpose
but like yeah okay show us why
let's do it. I'm ready to go back.
Yeah so I'll give us a countdown of 3... 2... 1... Go!
So with the remaster there has been a couple patches along the way and
first thing I'm doing is just mashing some inputs.
Any inputs during these cutscenes
we'll skip them and bring us right into
game in to the port of Adia.
Real quick before I even start anything,
I just want to talk a little bit about some of the movement tech. It's going to be very tiny in the top left corner of my screen.
I'll try and get you to a place where you might be able
to see it where there's a dark corner.
I have some numbers shown on the top left corner and the only number that I'm really
focused on right now is the velocity.
It's the number right in the middle.
Right now it's set to zero because I'm not moving, so
this is one of those classic games where
movement is faster
when you strafe, so if I just
hold forward, I move at 3.97 units per second
.
If I move sideways,
I also move at 3.9 units per second
but if I strafe and do two inputs
I'm moving at 5.6
units per second so
a lot of this game is gonna be
run diagonally just simply
to go faster.
And real quick, since there's some right down here in the beginning, I'll show you some of the
basics of life management.
So we start
with three lives
and no life force tokens on
the top right corner. We call those Doritos, so I'm going to be referring
to those as Doritos a lot throughout the run.
And it doesn't really make as much sense in Turok 2.
The reason we call them Doritos is because of Turok 1, actually.
They were Dorito-shaped and they were triangles.
I don't think we have the Doritos emote anymore
because it's not doing an event.
But I would have said to use those!
Darn.
That's okay.
So, similar to like any other game of its time
you start off with zero and there are these
yellow Doritos here that give you one Life Force Crystal,
one Dorito, and the spicy Doritos, the red ones, give you twelve
so throughout the run we're going to be kind of carefully um balancing those um our
life counter we want to be close to an extra life a lot but um able to game over when we want
um so here again here's the beginning of portavadia
this is the only level that doesn't have a portal behind you when you start.
So, you go through a level, you complete it,
and you're brought to a totem fight
which brings you afterwards to the main hub and
you can select your next level after that. If you try
to go into a portal without completing the mission objectives,
you get sent back at the beginning. Which is something that we use
quite a bit throughout the run as well
But this one doesn't happen at the
beginning
but going in the exit portal without
completing your mission objective still brings you back here
uh and the last thing that i want to explain is a little update that night dive did
in the remaster which is this door here on the top right of this first ramp. This door was not in the remaster,
or sorry it's not in the original for some reason Night Dive decided to add
this little room I'm going to turn on noclip and just fly into the wall here, this
little room. This is what happens where if you're in the hub which is here and go back
into the level it doesn't send you to the beginning it sends you into this new side room
so this is the only portal in the entire game that does not check if you've completed or the
only end portal um that doesn't check if you completed mission objectives before leaving. Otherwise, it just loops you back and says nope, you didn't do your mission objectives get back in the level and do the mission objectives so this is our shortcut to the hub,
um...and all throughout
the game there are these types of
portals here that we can warp between
so
a huge part of any percent is just not doing objectives and warping from one portal to the
other, so we can get in and out of levels without doing any mission objectives. So that is kind of a lot of the background of how any percent works.
And I didn't actually need to open that door so let's just do a quick little restart to put everything back
to normal because that door should be closed to start.
So again we start with three lives which
is great for a casual playthrough but we don't
want three lives
we want to be able to die easily
so what I'm going to do is jump over a trigger here
up these boxes
and then trigger this explosion
to take a bunch of damage
from this guy
and just start working
at whittling away on my lives.
The quickest spot that we can really die over and
over in this game is map 2 here.
Here's our first key that we need, all we
really need for the Any% route
is to get level keys like that
To open the next level
And then each level has one primogen key
I'll show you in the inventory here, it's the column second to the right
There's one primogen key that opens the final boss
yeah so really all we need is is all these primaging keys in order
to get them we need each level key.
So I've done my first death.
When you die, you are respawned at the most recent portal that you went in.
So I'm going to run right back over here.
I'm going to get some more enemies involved here and i'm just
gonna kind of stand in their path and take a bunch of damage
and hopefully die again real quick
and now i have one life so my next death will be a game over.
This is the first part of the major glitch in this game.
It's basically that we can control Turok during the game while we're screening.
I'm going to turn on god mode real quick just so I don't die too early, but this doorway is where
we are going to do our first what what we call, bell slide. And
we call it that just because it's named after the
runner that really helped
kind of find out this tech.
So when
I die next, I'll be in a game over screen.
And you already saw me once use noclip.
It's a cheat.
I just have it bound to my keyboard for quick use.
But noclick lets us move through walls.
Just a little console thing
to make navigating levels
easier for speed stuff, but...
Right now you're doing this on god mode, right? You're still in god
mode. Yeah, just to
explain real quick what I'm about to do
There's another... You can't easily just pop out of the wall
like that. No.
I'm just explaining the differences
between God Mode and Fly Mode because
um, I want to emphasize
that when we are in the game over screen,
We can control Tark and it functions like fly mode
And not god mode. So fly mode is a cheat as well
That lets us fly around but not move through walls
I can move through walls. I can move through doors,
and I can also move through
doors that haven't opened yet
I just can't move through walls
So...
Normally in a normal playthrough,
we would swim down in this water, come up that tunnel.
This little exclamation point is a switch
that opens when we kill this enemy.
Hitting that switch opens this door and go through all this like side path. There's no keys over there
There's no reason for us to be over there
So what I'm gonna do is game over, and I'm going to show you real quick in fly mode what I'm gonna do.
So when I die, I'm gonna be aimed at this tunnel and I'm going to hold forward
To fly up into this tunnel. Once I hit this wall,
I'm going to fly left
and into this corner.
There's a portal below me.
If you move
into a portal
when you're moving around
on the game over screen,
you'll go into it, it doesn't matter how
high you are because portals have infinite height
so you'll go into a portal
and you actually come back to life. So we're going to come back
to life in this room and then
go right back out so we can progress the rest of the run.
Our second key, our next
key is actually right here, and it skips
a good two-minute chunk of the level.
I'm going to fly
back down here, and just real quick,
I'm going to show a nice aerial view again
of what I'm gonna do.
I'm gonna start here.
I'm gonna fly into that tunnel
and end up in that corner.
Sorry, I love how they're still shooting at you from like way out of
bounds. Oh, I know. Um... You can go.
I'm just gonna kill this enemy because he likes to melee us out of the way so I'm going to turn off god mode
and set up um my aim normally this guy would be
throwing grenades at us too but i killed him to show off the switch um i've had god move on okay
normally that guy would be from grenades at us which is the most
reliable way to die they do 16 damage a tick so they're super quick at killing us. So during
this game over screen I'm going to turn on a nice little keyboard overlay too
that's going to show my movement
look at that scream
I think actually when i tab back in my mouse moved so it um did slightly change
my uh layout there so let me turn off flight mode.
Oh god this though didn't work.
Yeah it didn't work because I tabbed out to pull up my keyboard overlay that I forgot about and it moved my mouse when I tab back in.
The mouse placement is really important.
Yes, you can move your mouse
and move where you're looking
and that's obviously something we don't want to do
because we can't see during the game over screen
so now I'm just going to do
the keyboard movements, there's a nice audio
cue too.
That door opening tells me when I hit the wall
and
I'll come back to life and out of the game over screen,
I can keep playing.
There's a couple caveats to this right now though.
I can't save the game because I have zero health, I have zero health.
I have 0 lives. The game is really confused
right now. I can still take damage but
I don't die anymore because I've already... You're not going to die!
Yeah. So the game actually does continue
to track damage further into the negatives as you take
damage. So we're basically invincible.
So despite the fact that we're playing on hard mode, there's
not much of a threat right now
and that lets us do major sequence breaks because again where basically
um we're basically able to fly
any direction up down left and right
we can go through doors but not walls it's not no clip we can't go through
solid walls um but a lot of sequence breaks that
will do throughout the run with that tech. But this isn't an ideal state to be running
the rest of the run in because I can't die anymore and I want to be able to game over a bunch.
So as I move through the game,
I'm going to be collecting some Doritos to get my life back
And there are a couple ways that we can get our life back, and there are a couple
ways that we can get our health back.
Theoretically, we could just pick up
a bunch of health. There's
quite a few places in this
game where there is unlimited spawns of health
and ammo if you're patient enough.
So theoretically we could just farm health over
and over and over, and eventually come back out of the
negatives and have health again.
Yeah, it is very slow.
Or we could get a full health
which is a special pickup
that no matter what your health
is at
it could be at 199
or negative 50,000
Okay. A full health will set you to 100 health
uh so easy way to fix this state um and real quick here this is the next
kind of like thing to show off in this run. So normally
this door's closed and you'd have
to go down into this room
here, hit the switch to open that
door which would
lower the bridge but they still put collision along the
floor where the bridge is going to be and one thing that we can do in tarok 2
is ledge grab they added ledge grabbing in the remaster. As long as you're moving
at a
ledge, Turok will just climb up
and this is the only remastered
Turok game that did that so we
can just
we can just uh we can just jump onto the bridge
yep and this door at the end automatically opens once it detects us
in the bridge so we don't even have to go through any of
that side stuff at all.
Here's our first full health but we don't want it yet.
It's kind of convenient not having to worry about enemies like that, that are damaging us.
So we're gonna walk right by that full health.
I still can't save the game but I don't really need to
at this point. There is no real threats
of soft locking the run
or dying, because I can't die.
So we're just going to cruise for a little bit longer on
this state in what we call zombie mode.
I feel for the zombie mode Yeah, by
default too this is a setting that
is default all of the special objects you can interact with have these exclamation points
because one of their problems with the original game was that,
well field-of-view was terribly limited on the N64
as well as it
wasn't really clear what to do next.
By default, this setting is on where
everything you can interact with has this exclamation
point. You can turn it off, but
for the clarity of the run and to make it easier
It just makes sense to keep the exclamation points on
Some of them you could actually touch through the wall too
Like that switch I hit through the wall so I don't have to
hit any other switches and my ladder drops here
I can get this key and then this switch I can hit through the wall as well
which opens my door. Oh it's great! through the wall as well i love it they all have
they all just have you and up polygons in a lot of their
i don't know maps or games or whatever where you can just you just go through
walls first that you just banjo you can grab go through walls. In Banjo, you can grab
Jiggies through the coffin
or through the wall... it just happens
all the time so I'm glad
this is no exception.
So this section is another very good use of our zombie bone,
and other reason why we didn't take that first full health
that we passed.
This catwalk section's kind of a long winding section
Of these narrow catwalks where there's those green enemies that entrails
Along the way. They block your path
They're also perched up randomly along some of these
kind of watch areas.
So it can be a difficult
section if you're playing on a mode
like Hardcore for example
but since we can't
die there's one strange exploit
We can fall
into death pits and also
not die, and what
we can do is infinitely gain speed,
and I haven't turned off the Speed Overlay yet
on the top left corner just to kind of...
It's very tiny but might be viewable
to show the increasing speed.
And at some point it's randomly going to clip us all no
clip up to the top here. It's randomly gonna clip us into this room
Here, this corner which is past all of the catwalk section and actually right above where we entered
this room. So it saves like a minute and a half just by falling in a really particular spot
so I pull up the map overlay just to set
up where I want to fall. I might have jumped a little too far out, but
should take anywhere from five... There we go. It just clipped me out of
nowhere, a little above
where I was falling.
So there's a couple spots in the run
that we do take advantage of death pits
like that and just infinitely gain speed to do some
other sequence breaks. But again we don't want zombie mode forever so there's the
next full health that we encounter in the run.
There is a small chance
because that's just so far out of the way,
there's a small chance
that there's a full health here next to our key and it's not
this Health Spawner has a one in a thousand chance of being a full health.
So yeah,
it's kind of hoping for some nice RNG, but unfortunately no.
Um, so getting this full health will set me to a hundred health.
I still have... Yeah!
Still zero lives though, so I can't save the game
because the game still realizes something's wrong.
So I do gotta be a little careful because if
you die here, and I'm not gonna show it off
because I don't wanna lose all this progress.
If you die at zero lives
the game underflows you back to
255 lives.
So it's really hard to die again with a Game Over screen if we have 255 lives,
so we don't want that.
But we should be getting our extra life soon, very soon.
Which would get us a save.
But I can still take a little bit of damage here as i progress through the last map
of the level uh because the next death warp that we want or the next spell side that we
wanna do um we wanna do is quick as possible so kind of taking some damage from these enemies that's
like girl but not too much there's some nice spicy doritos here in this fountain
which puts us at 78 and and there's 40 more.
So four more spicy Doritos right before the end of the level
that will give us our extra life.
So I'm going to stand right here
and just take a little bit of damage from these guys.
That's my last level three key,
so I have everything that I really need
and I haven't completed a single mission objective.
I have all of my keys. I don't completed a single mission objective.
I have all of my keys,
I don't have the primogen key yet
but that is one thing we have to backtrack for
But I have all the keys
that I need to open the next two levels
So right along here next two levels. So,
right along here is the end of
level. I don't want this full health because
I've been taking... Oh, I took it.
I didn't
want it but it's fine. I'll just take some damage from this guy
and see if I can get these guys to come help as well.
I just didn't want to slow down
and have to tank a little bit more
damage, but because I haven't
completed the objectives like I say, it spawns us here on the docks.
And I can go right back to this door that I was talking about.
This enemy, we did want to make sure he stayed alive remember at the beginning i jumped
i delayed an explosion trigger and i jumped into him there is a chance that he can die too which
does soft lock the run it's only 10 seconds in so it's an easy reset not really soft lock but
um it makes it so you can't do this final bell side here through this door because again
the portal out of this level is right here ahead of us, so I'm going to let him kill
me and hold W.
I just realized that I have my keyboard over layup still.
Whoops!
I meant to minimize that to not hide
too much gameplay but
I showed
off the room already. This portal was just
straight ahead, so
it doesn't check to see that we've done
initial objectives. I've stood near this portal
so now this portal is in our
kind of portal inventory and I can use the other
ADOM portals to warp back to here
at any point. So I don't have to complete
any mission objectives
all I need to do is move into the levels and get what i need to
get six primogen keys uh to put here to fight
the primogen boss i see
what is this game? Yeah, these levels did really feel very long. It's mostly due to the N64.
They just ran...the game ran like a Microsoft PowerPoint at some points.
The remaster has a nice steady 60 FPS, and they did also increase Turok's move speed as well, which is a huge improvement.
And then in ledge grabbing just so many...so much improvements to make this game feel so much quicker.
Okay,
So we are starting level three now I'm doing the levels out of order for a reason mostly
to get a certain weapon that makes this run
so much easier as early
as possible. Normally
on this level, the Death Marshes, you get
a talisman later on called the Breath of Life
and that talisman will make it so you can swim in these
poison waters all throughout the level, and
throughout a couple other levels
safely. But because
we still have
zombie mode from that bell side at the end of level 1,
we can safely swim in this. Turok does grunts and
agony the entire time. That's okay! But we can
swim in this water and work on managing our life counters.
We're, again, at zero lives, 88 Doritos, so certainly can't save because we're also still
in zombie mode.
But we will start managing our life count appropriately.
It's quicker to just jump right down into that poisoned water than doing the level normally because our first key is just a little ways back there.
That normal path that was right in front of me at the start has a lot of extra stuff we don't really need.
Gotcha.
This water is slightly different, it still won't kill me because I have
zombie mode, but this
is some darker poison water that
there's no way to protect yourself from
with that talisman.
The any% run
does kind of use some very minor tech that's not really worth going back and highlighting, but you can briefly hop along this water and not take damage um you can kind of see it took about five seconds
of hopping through that water for proctor grunt in pain so in a normal playthrough when
you actually are at risk of dying, you can hop along that water
and a couple other sections of water like
this throughout the run.
But we're just going to move right on
past here. That satchel charge is
not necessary. It's just right in the way.
But all we need is our keys.
Is that the main thing you
need to complete the game?
Yep. Unfortunately, this is just out of reach but this is
the gun that we're doing this whole level early for that's called the
shredder you can i guess go up here and grab it but it does not save time it
loses time to get that shredder and we don't really need it yet.
The shredder's a variant of the shotgun
that I have already
that is very broken
and once I pick it up, I'll kind of highlight
why.
But Once I pick it up, I'll kind of highlight why. Okay.
Yeah the whole quirk with Turok in general
more so with this game than the first
but the whole quirk is backtracking um
so what the intended strategy to do on this level is go through the entire
level you get the talisman that lets you safely swim in these waters. And then this
nice little Dorito trail shows you where
the primogen key is
hidden in this little tunnel down here.
But because we still have zombie lore
and we haven't cured that yet uh we can get the primogen like
rain in the water here or nope just getting that talisman let you safely swim in it
oh i mean casually Would you be trying to
drain the water or clear the water
or something to get through there?
No, there's no way to drain it. A casual playthrough
would be to get that talisman
that lets you safely swim in this water Oh! Get the talisman that lets you safely swim in this water. Oh, oh!
Get the talisman right. Yeah, so
I'll show where that is at the end of the level
but
yeah, you go through the entire level and then come back
just for this one little section of swimming to get
the primogen key.
That's helpful.
Zombie mode is doing a lot yes for this run that's huge yeah there's
a lot of repeated use of the same tech um and later on i'll kind of show off a different way before we found
bell slotting uh a really awful difficult way to set up zombie mode um but yeah it's kind of long away and we were able to maintain this
zombie mode throughout so much of the run uh and makes it much more trigger-less than it is.
That little section
here, just a minor optimization
we can jump
I just triggered it there but
jumping around this will prevent these enemies from spawning,
because this mud slows you down.
So there's a couple spots like that
we're just going to do some minor optimizations on.
This map of Deathmarches is kind of like a special map to me.
This is the first map that I found any sort of speed tech on this game.
This is one of the few maps in this this game i look on fly mode just to
make it a little quicker this is one of the first maps in
this game where you'll go through the section like normally, kind of on this path.
You'll climb up this tower and you'll go through this teleporter
and end up here, which is right above where you just were.
This is all the same map.
Very often when you use these portals your teleported to totally different like area of the map that
is not interconnected so this is one
of the first places
that um, a portal will
just bring you to a different spot on the same map
Um... yeah!
And one of the mission objectives
is up this tower here
and you climb up the tower and you shoot
open that door to get to
um...the armory You have to blow up a the armory.
You have to blow up a couple of armory stores,
but you can see this bridge right here and
if we do a nice little...
He's kind of legible. He is body blocking me right now so i have to kill him
um he's not normally out in the open like that but if we do a nice little jump
uh we can clip from underneath this bridge up to the top.
I'm not aiming my mouse anywhere in particular, but I'm aiming my body as I move roughly towards that seam in the bridge.
And jumping right up onto this bridge to save
that whole section down there.
And, right here Mm-hmm.
And right here is the shredder.
A gun!
Yes, this gun is just amazing.
Um... There's one risky strat that you can do with the ledge grab here.
Normally, you would grab the shredder and go back here to progress further along this path
but if you want to do something called swag jump
You can just realize those swag jumps around
the corner and ledge grab there.
Just a small
little optimization.
But
this gun is broken.
So it is a variant of the shotgun.
There's two different shot types.
There's your green shells that will ricochet all over the place when you shoot,
and then your red shells which are explosive variants
of that. Each time it bounces
off a corner, it's just another explosion
Um
And they all do the same amount of damage
so we can melt enemies
so easily
with this gun.
We use it all throughout
the run and really kind of carefully
manage our ammo, so I'm actually going to
give ammo because I've been showing off
just this gun and
have a little less ammo than I normally have.
So coming
up later in the run, there is
one version of the bell slide that will be
shown off in level four. That is incredibly challenging so
there's two major routes of any percent and
one of them routes out that very,
very challenging bell slide.
So this map I'm going to come back
to later after the major 80% route
and kind of show some
of the differences
between the Whisperless route,
the fastest most optimal but hardest strategy
and the normal
route where you get the Whisperser's Talisman, which is
the talisman at level 5.
So there are two kind of deviations based on skill level and how crazy you want to be
I'm going to do the hardest version
first and just kind of shoot
those enemies here to open this
gate,
but now I can save the game!
I got that full health, I have a life so I can save the game i have i got that full health i have a life so i can save the
game um
this is just the only section of any percent where we actually take advantage
of the fact that water doesn't kill us instantly. Cool. Do another
rock jump and sequence break
this whole room, cause I can jump right around
these pillars
rather than going through
um...this whole of side area over here um i love extra collision yeah
leaving in those ledges so good speaking of extra collision, um...
Oh! Let me kill this guy.
Um, normally... let me... does this work if I just...
Now it works. Okay, so if you've played a normal playthrough of the game You have all six talismans
The Eye of Truth Talisman is one that you get in level 6
That kind of reveals hidden bridges like this.
For the most part though, the bridge is always there.
They just add a beginning section
A normal playthrough where you start up here
and you're able to walk across the bridge
they add this brighter yellow part when you get the eye of truth but
this curved part is always here it's just not visible. So I'm gonna turn off that cheat and go back out come
back in to show the fact though it still stays despite the fact that I turned off all inventory.
So that might be a little weird but we can
ledge grab if I remember the exact spot
is this way?
We can ledge grab onto the very edge
of this bridge, even without this talisman.
And this is
used in at least my routing of the hardcore 100 category
because there's all of the end game weapons are here
there's your charge dart which is a stun type
weapon you've got
your scorpion missile launcher somewhere down at the bottom here
that grenade launcher up there all your power weapons you can get super early
um so huge sequence break for hardcore runs especially. Even casual playthroughs.
Just being able to ledge grab onto this whether it's visible or not.
But we don't need any of that in
Any% so I'm just going
To move on here
Um
I have two lives now though
That's not ideal, so I want to come back here and just kind of redo this section
without that because i cannot have two lives um i get some extra three dozen accidents showing that
um little extra Doritos on accident, showing that little glitch off. Oh, that's how? Okay.
What do you mean too many Doritos? You have too many Doritos.
I know.
Okay, here we go.
This is kind of like a gauntlet room
and all these doors open
to let out some raptors. You can see them through
the door, but they are friendly until we touch
this key. One thing
I haven't been able to show off yet is
if you save the game
and then load the game
anytime any doors open save the game and then load the game, anytime
any doors open
you can move through those doors
immediately instead of waiting
for the animation to happen.
What I'm going to do is kill all four these raptors super quick and then as this door
at the end opens really slowly i'm just gonna immediately clip through it because i've saved
and loaded but on a normal playthrough i'd come to this one first because it opens last and
I can actually do show off why the shredder is so powerful and move forward
and shoot straight up and down. It actually didn't kill them.
It bounces it must be like 20 times, and actually
kills the enemy there through the wall because
there's just so many explosions right on the other side of the door.
Oh wow.
And now that I've got the key,
these other ones open...
Theoretically you could do that for every door, it's just
really hard. Um...
You can't slip right through? Yeah! Uh, it's- Um... Yeah.
It's just really hard to do that with every
door, so we only deal it with the last door.
And now
we're back at the beginning of Deathmarches. We have our one life and 93 Doritos, so we are almost at two lives
But again, we never really want 2 lives except for the alternate round that I'll show off later
We are ready to die again for the alternate route that I'll show off later.
We are ready to die again and do
our next bell slide.
We are going to bell slide up into
this portal here,
so that's going to save us from jumping down in the poison water,
which we can't do right now because
we would die. We don't have the talisman
to protect us.
And it saves us from doing any part of this normally.
But we're actually going to use the poison water to die
so what i'm gonna do is wanna fall into this water and just fly up here and then once i've
passed the portal i'm gonna move into this corner um and then into the portal, I'm going to move into this corner
and then into the portal from super high.
Had no clip on so it's not actually
grabbing onto any of the collision.
But I'm basically gonna move past it
and into it like that from way above
so i'm gonna set this up just by falling into
this poison water i'll save just in case it messes up.
And, I forgot to turn this on so I'll show my keyboard movement again
Just kind of counting roughly to four seconds in my head
and then moving into the corner um and safely through the portal i have
zombie mode now but we're gonna immediately get rid of it uh because we're ready to move
on to the next level.
And you're super close on your Doritos, so you'll be like good go.
Yep!
So Adon is our
friendly guide along the way
We've skipped all of her cutscenes
but she gives us the lore and all that. She gives us ammo once per level, and she gives us health
once per level. And she works just like a full health should give us 100 health
so we are now able to quick
warp out of this level, back into the
hub with full health
and we're going to ignore level 2
still and we're going to go right into level 5.
Oh nice, okay. So 1-3-5 gonna go right into level five oh nice okay so one three five right odds and evens one three
one two five two four six oh cool okay this level starts us off right in
a bit of a gauntlet, so we're gonna
kill some turrets here
to open this force field
and I'm gonna get
this Dorito now just to get my life so I can save.
The gimmick with this level is that there's a lot of doors
that are blocked by force fields.
The normal intended route is that, you know, you kill one
force field, you move into the next room
and a no-clip through the wall to make it click, you kill
the next force field, and that
opens the next one, and
just kind of blow up force field go through door blow up
forcing move your door but we can kind of um do that
much more efficiently so i want to go back out
and i don't want an extra Dorito though.
So where's the one that I took?
So the original orientation that this room sets us in when we get to the portal,
I can just move my mouse a little to here, and do a nice shot off the ground into this
tunnel and blow up that force field which opens the door to our right which is our progression pathway.
It's a bit of a precise shot
so there is actually another way that we can do it
but I don't want that Doritos
So I need to...
My lord I keep forgetting which direction I took the Dorito from!
If you don't want to learn that precise line-up, you can run right up to the walls.
A lot of these curved walls in this level you can crouch at and see past them.
So we can shoot right below the wall.
There's a lot of spots here in this level, both in the Any% run and some alternate routes where we do a lot of wall shots.
So I'll be showing that off a lot on this level. One minor thing is through this tunnel, if we
hug this left wall
there is no enemy at the end of this
tunnel. Helpful for hardcore because
if you go through this part of the tunnel like normal
um, there's now an enemy here so hardcore where it's just kind
of a nail digger the whole way through any enemy that we can avoid spawning better okay
uh i'm very low on health, so
I'm going to save here just in case.
It's
going to be sloppy ammo management, but a normal
any% run, I would be very careful
about managing ammo because again those red
shredder shots are very important
for the any% run
so I'm
using certain weapons when
I'm able to refill those weapons immediately
to manipulate the
ammo spawners later on in the run.
You're avoiding...
You just avoided some health on purpose, because
I'm assuming you're a yeah yeah um so this is actually
the room that i'm gonna die next in uh normally we would come down into
this room there's a force field here that blocks us,
so we'd have to go down
and jump
down this nice little set of paths
here
and through this door is our force field generator.
Unfortunately, there's not a great angle to wallshot that from way up here
so any percent...no major glitches
in 100% categories do go down there
but on
any percent where we can bell side,
we are just gonna slip right through this force
field. We're going to go down
in the game over screen up to the end.
That's an audio key that we listen for,
to make sure we know we are doing it right.
We're going to go to the end of this room
To the right and down
Because we have fly mode I'm not not worried about going out of bounds.
Just because that's how the game over screen works. It locks you into this tunnel so it's kind of a straight shot into this portal and further to progression along the rest
of the level so i'm gonna not have my audio cue
because I triggered those guys but I'm going to save right here just in case
um and hope that I just get
it.
Perfect. Oh, nice!
So
I talked about how I'm managed Oh, nice! So...
I talked about how I'm managing my ammo very
carefully because
there's weapons along the way that we
want to get to intentionally fill up
our ammo and manipulate the ammo spawners so we can always fill up on our red shredder ammo. So, up until the end of this room I'm going
to be using the Grenade Launcher.
And I've already messed up this pathing now, so I don't know
if I can do this without leaving and coming back
but this room is the
only spot in the entire run that we use
damage boosting. This enemy can actually push us when he does his melee attack like this. Normally, we'd go through
the stream and hit all four of these buttons that are in these little cubbies. It spawns a ton of little termite enemies that love to bodyblock
us, and that will activate
this elevator
that will move up and down and let us progress.
But, see if I can just get it
still, despite the fact that I messed up their movement.
If we
perch ourselves right on this
and let them melee us
Oh, should she do like a ledge grab yeah we're able to ledge grab off of their damage
boost but because i messed up the um pathing i'm gonna leave and come back
and reset his position
luma we'll give him a little kiss on the
forehead for good luck
i'm going to run right to this edge here um that should be about right sounds like the correct
pathing so we're going to hope that he just... Oh, not quite.
Oh, that should have been it. That was so close.
It's a little frustrating
that you have to rely on enemy
RNG, but...
Very yeah.
Usually he'll follow the same path
But sometimes he does slightly deviate on his pathing
Which messes us up But the good point...
The good part is that hitting
those buttons spawns so many enemies to bodyblock
you that it's quicker even if
you fail that a couple times
to just get the damage boost and up into this tunnel this way.
I was gonna say, does that area tend to be like a run-ender section?
No thankfully not.
Oh okay. section. No, thankfully not.
Oh okay.
And luckily I've taken so much damage you can see me picking up health but I've taken
so much damage that they don't really bring
me back up to a point where I'm worried.
And now that I got my last grenade ammo,
I'm not using the grenade launcher for a little bit
because I want to manipulate the rest of the random ammo spawners
because I'm only missing red shredder ammo.
A couple doors in this level like
that one are tied to enemies dying
Normally, in a play-through
you might go this way and realize
oh every path is blocked by force field generators so let me backtrack
And there's some paths that go down here
So you jump down here and you find
one of your
bonus portals, and then you'd find
your force field generator
and a nice long elevator
and winding tunnel pathway to bring you back
where you could not go earlier. But
this is another wall that we can see through by crouching
I will show the angle here.
It's way off in the distance but
by crouching on this corner and all
I'll do no clip
and just kind of fly a little closer to it
we can just barely see past all the collision where that force field generator
is so we don't have to do any of that. We're just going to hope that we only need one shot
man, I didn't kill it in one shot.
Two shots is fine. There it is!
And all of my force fields are now open here,
I can get the key that I need and a little bit more ammo...
...and we've taken so much damage even 30 health doesn't bring me back to life.
I'm so far into the negatives, and another ammo spawner that we manipulated
to red shells...
...and this is another map that I'll come back to and explain a lot for the alternate route, because what we do in this map is very different for the fastest most optimal whisperless route which is
Whisperless Talisman that you get on this level
That kind of helps you progress certain areas
But there's the ultimate strategy that is much more beginner friendly where we still get that talisman.
And it routes out like two of the hardest spell slides in the run.
But what I'm gonna do is jump past this guy, This is like the first nail biter section of this run for me
I've lost a couple runs here
As you saw, this enemy doesn't move
and you can kind of jump past him
to hit this button but
if you try to just run past him
you'll fall down into this hole
and there's no way to salvage the run from
this point so you're stuck falling in this further forever and it's a soft
walk like so that's going to be the running yeah um but i can turn on no clip and save
that by just flying back up it's just very far down in this death pit um so always
remembering to jump around this enemy is huge because otherwise he will push you off.
But we don't really need to
spend too much time at all in
this room, I'm good to use my
ammo now because
those are both red shells and I'm full on red shells because i'm
gonna need those if possible we try to dodge some of
those spicy doritos because it does get a little dicey
on this level later on with some Doritos that are
hard to dodge, so we'd rather not get two
lives because then
we can't game over. I'm going to
dodge that full health because
the room up ahead is one of the hardest rooms in the run if we were able
to take damage so we are going to cheese it by not being able to take damage.
Pretty bad news, there's the shredder on display it's just
so busted we're able to shoot straight down and let it ricochet
off the floor and ceiling and spawn kill these very tanky enemies
um in a true speedrun, this whole room is on timer for some elevators. But as I stop to highlight some things the timing is off a little bit.
But... I'm gonna do another
not through the wall shot,
but again with how busted
this shredder is.
I've reached the end of the room, and I'm blocked by a force field
generator. So normally what you do is
you swim in this water, and there is a
tunnel on
one of these ends over here. there's a tunnel in here that you
would find in the water
and there's that force field generator
but that is also
right there
and this gun is just
so, so busted that I can shoot
right in that corner and ricochet
it in there and blow that up through the
wall and now I can progress.
Wow. Easy. Easy. Oh! i can progress wow easy um and a good run of that room we would get here right as the
elevator is about to go up on its second cycle, so
a little bit of a tight room for a normal run.
But I'm gonna
blow up some of these eggs that block
us with the
grenade launcher because I need the red the, um...
grenade launcher because I need red shells for this room. This is the reason that we
are continuing to
keep zombie mode. These turrets
The fact there's two of them
just melt you on a normal playthrough so um our last little bit of force field
generators are all right here and we're able to just run by
and at these little flowery
icons
on the ground. It lines up perfectly with
ceiling here, so doing a
nice little circle around this
room and shooting straight down.
In between them, I can blow
eight of them up with four shots.
If I was low on ammo,
I could take this if we've done our
ammo manipulation right. That'll always be red shells but i don't really
need it very nice you just you just don't worry about the turrets well
i guess you wouldn't have to since you're not you know yeah we still have zombie mode and those
turrets did so so much damage that that 40 health
that i just walked into did nothing to me
this door is locked until i kill those enemies, but we get the Swoopy Missile Launcher which
is one of the best casual guns in the game.
It's just such a powerful gun that auto-locks onto enemies and shoots three shots for the
price of one.
And now we come into
the really spidery
gross section
of this level, and I'm just gonna blow up all the obstacles in our way
to get our primaging key early.
I'll show off one bit our Primogen Key early.
I'll show off one bit of...
It's not a glitch,
really, but just another exploitation
of the Shredder.
I love exploits.
I'll show off one more spot for that in the room up ahead here.
If you're playing a casual playthrough and going through, or 100%,
and need to kill all of the
queen embryos.
The shredder is
the weapon that we're gonna use for that.
I forget which side the door's on. Of course
that took a while away.
But our queen embryo was hidden in here.
Normally
you would just volley
scorpion shot after scorpion
shot after scorpion shot. It would take forever,
and the
queen embryo herself is very tanky,
and enemies like this spawn the whole time you're in
this room, which makes it really hard, but
if you just do a shot right at the floor when you're next to
it, you can one-shot them. And she'll drop you full health but we don't want that. Wow
At least that's a good drop if you're playing casually. Yes, very, very good.
And for both routes we do need this gun
the Firestorm Cannon and we can't really dodge these spicy doritos are really in the way we
can't dodge them so this is what i was talking about where
if we can dodge doritos along the way we really try to because they're
it gets a little dicey
and we don't want two lives.
Right.
But again, I have Zomni Mode.
I don't want this Talisman.
I can swim right through
this poison water
and we have our three keys now all I need is the primogen key
which i'm hoping that eye of truth still isn't gonna show
the bridge worst case it's not the end of the world but i'd like to show off
the room without the um eye of truth showing
the bridge perfect it's it's perfect, it's not.
So,
the normal way that we would do this is level 6,
you get the Eye of Truth Talisman
and in good old Turok fashion
they expect you to come all the way back to this level and all the way to the end
of it
to go on this revealed bridge
and it's a nice
spiral. The Doritos show where
the bridge will be but it's a nice spiral
up here to where the primogen
key is. Um...
But as you can see
the bridge is still here if I
hit tab and pull up the map
And I can actually um here if I hit tab and pull up the map,
then I can actually turn off no clip
and I can just stand on the platform now.
So we can get here that's perfect but so far away
That's a huge jump when we can't make it.
So
we use a trick called Riffball.
I
helped find the major
setup for it, but
Bell Tolls did kind of fine tune the angle
so this is that way yeah oh that's cool there's a couple
couple major things that i found in this one, and this is the trick we named after me.
So this is another death pit that we are going to take advantage of when building up speed
And as we're falling in death pits against a wall, and I'll turn on the collision
viewer so you can even see it this way...
There's invisible walls all over this bridge, we're gonna tuck ourselves right into
this corner. As we fall, we are occasionally going to be detected these
will turn white as we very briefly as we're falling and we can jump off the wall
and we're gonna pinball around the room and hopefully land on that bridge so I'm
going to fall without jumping so I can still
jump and set up my angle
one, two
hold space. So the next time
I'm on the wall, I pinball
right around the room and onto the bridge.
And this is why you have to be careful
with the Doritos, there's so many of them!
Yeah, I'm just barely good
I didn't get my extra life
So I got my primogen key
Weirdly, there is a way that we can get back safely because
I already showed them you can't make that jump but similar to level one if we fall in the death pit right here at this spot,
We will get warped out of bounds here.
And the game hates when you're out of bounds.
If you're standing still, you're fine. But the second you move
The game puts you back in bounds
At the closest spot that you can walk
Oh okay, like is it gonna push you
In the direction you go? No, okay, closest spot
Yeah so should be good to turn off that for now
because that's a lot of major keyboard stuff done
But yeah that room is just very odd
There's another backup way to do that
if you don't want to learn Riftball, but it takes a lot longer.
It's a lot less reliable and I'd rather come back to that later if I had time.
But for now
we've got everything we need in this level and
good to get out of here. And the quickest way
do so rather than going into
M-Portal is right here
into this room.
A well-timed shot will kill those green enemies as they
spawn, and let us just move right through
the door into the Adon portal.
Nice. Do you hop
on top of the water?
Yeah, it's not really necessary
and I don't know if it saves time or not
but you can hop along the top of water
It does still damage you
You could hear choking in pain along the top of water. It does still damage you, You can kind of hear Turok choking
in pain but it didn't hurt
me because I was still in zombie mode
Right right right
But now that I'm curing that
I am going to give myself health and ammo,
and get back for the hub.
I'm good to finally go to level 2
The fourth level of the speedrun slaughter by the river of souls
the river of souls i forgot to skip cutscene
your mission objectives are as follows um so people that play this game growing up might remember
this level because of that dinosaur
super fun thing that you can ride
and it has turrets
and
it's not fast though, moves very slow so we we're gonna leave it behind because we can move through this whole map so much easier by just running.
You saw the screen flash there, that was me again
doing a save and a load
within the same map, and the reason I do
is because of gates like this
second they start falling I want to be able
to move through them. Oh great right so again with the ammo management
the the shredder is super important so i'm going to be alternating weapons to break what
i can with the plasma rifle and then save the shredder for
turrets out in the distance that are a huge
threat to this run. This is another nailbiter
section of the run where
any of these turrets, not necessarily those ones
but these mortars off in the distance.
Especially these two after this.
All of those can rain down on me and just one-shot me so...
Oh wow.
Always have to look out for those because those can
ruin the run.
Show up one too many shots, I'm gonna get that extra
ammo as backup.
Oh, that's nice of them there. Yeah. shots i'm gonna get that extra ammo let's back up oh that place is up there yeah this this map thankfully has a lot of
extra red shells it's just the first couple maps that we
we want to uh carefully manage it.
Gotcha.
Can I ask, what's the plot of this game?
Yeah, so...the plot I don't know super well.
Honestly, I'm a cutscene skipper.
But basically
Turok 1
Turok is a title held
by the
members of Lost Land to protect it from the members of Lost Land to protect it
from the forces of evil.
And in Turok 1, you play as
Tal Set, who has the title
of Turok and he is
protecting Turok and he is protecting the Lost Lands
from a big bad guy called the Campaigner.
Killing the Campaigner
in Turok 1 frees
Primogen, which is the main enemy of this
game from his slumber
but he's still trapped in his ship
trying to gain
enough power to combat
the Lost Lands and eradicate
all life on the Lost Lands.
I don't want an extra life here.
Dodge.
Perfect.
We're trying to kill the Primogen in this game, thanks to what we did in Turok 1. I feel like you're not supposed to do that jump yet.
No, this is another one
where hitting
some switches will lower this bridge but
we can jump right through this bridge. It doesn't have
collision if we walk across it but we can jump right
through it and you can actually jump over here to this health if you need it
but i want to be a little healthier
so a lot of the other chart community knows the lore much better than I do. Like I say,
I'm a cutscene skipper. If anybody else wants to fill in...
Yeah feel free! I see a couple of the Turok
community chat.
Yeah?
This bridge is another one that we can jump through, there's no collision on
the bridge, there's no collision on the ground where the bridge
should be and the switch to lower it is
actually up there in that corner but we would die if we found this water
right now i just saved for safety uh we would die if you fell on it but that water hopping
that I showed off in level five, one of the only times we use it.
We can do like a frame perfect water hop and jump safely over the water without dying.
So a little bit of optimization there.
Oh, this is...
Yeah I was like you're at 99!
The spot that we are dying next for game over screen is right here thankfully so I don't have to worry too much longer.
But I'm gonna pull up a map which is...I know hard to see on stream
but I'm lining up a camera in a certain spot.
And I'm gonna move just straight through this door
and then I messed up. Nooo!
Oh, I get to show off the water hopping again that I'm very bad at apparently.
Frame perfectly.
Take a little bit more damage to those guys.
Okay, here we go.
And let him damage me a little bit more
and now two i can pull back up the keyboard overlay which is something that I am very bad at remembering to do.
And show off what we're doing.
We are going to go
right through this door, through the next
door and into this portal.
Otherwise, the whole sequence of this room is very lengthy.
Hit switches, put gate keys in and it takes like a minute and a half to get through this room normally
so I'm going to set up...
That's not the angle that I wanted.
That's the angle that I want.
We're just gonna go straight through the door.
Yeah, we'll run right through both doors.
Or you respawn basically. Ah!
You already went to the portal. Yeah.
Great.
I have a save to come back to this later but
this is the
single... to come back to this later but this is the uh a single stupidest hardest jump
in the entire game and it's not even a huge time save it's like 17 seconds
we can jump around this corner onto this bridge and hit that
switch early rather than going
through all of this side area.
But it's not only
frame perfect, but we think Turok's breathing
animation adds some RNG to it.
So I'm going to try it once because I can't save,
and yeah, it doesn't work.
But I'll try it again later if there's time
to show off just how dumb it is.
Let's see... just how dumb it is. But
another kind of thing with this level
is all those switches that we can shoot to lower
gates and open doors just have such
huge collision boxes that we can be wildly inaccurate
with any explosive weapon.
The shredder is usually what I do,
but you also saw me use the tech arrows earlier
that have a nice big explosion radius.
So I know we're due for a break soon, so
what I'm going to do is in the next room
stop if you're good for a break.
Yeah, sounds good!
But this is the only
objective in the entire game that we do
and it's thanks to the shredder
that we can just destroy the soul gate
super easily
so a shot straight up and down
one shot, that soul Soulgate for us.
This door opens. We've got
extra life. We've got our
health back so we can
now save the game safely.
Oh it's perfect!
What a good spot. This is such a really good spot to
just chill in, it looks like.
Perfect! So I guess we'll pause
the timer but we're gonna come back and
finish the 80% and then you'll have some extra glitches to show off after that
Sounds like which is super cool
So, you know we here at hotfix. We take breaks
We take wellness breaks it's time to get up use the restroom do
what you gotta do um keep in mind you can join the official gdq discord and add the hotfix role
you can keep tabs on like upcoming events talk with staff and showrunners and more.
You can just use exclamation discord
in Twitch chat for more info if you're
interested in joining. It's great.
I like being a part of things to
get the update.'s great um also i personally wanted
to shout out that flame fatalities is coming up in just over a month so if
you want to check out the schedule for that you you can go to gamesonquick.com
and look at all of the great
games we have coming up. So it's going to be really cool.
Yeah, so feel free
to check out
all of that while we are taking a quick quick break and we'll be back with more to rock
too this is great this is what a wild game little wild game okay i'll be right back so so so so so so. so so so so so so so so so so so so so so so so so so so so and welcome back everyone to out of bounds hello if you're just joining us
welcome glad to have you here i am kung fu fruit cup and we are hanging
out with riffampin tonight who is showing off the glitches in Turok 2. This is a
wild game.
There's a lot going on.
I remember hearing like dinosaurs and
guns, but it's great to see this in action.
So for Pamp, we are going through
basically an extended any%
with a bunch of glitches involved
and then we're gonna see some extra glitches after.
I know that we are
you know, a good amount through this run.
So why don't you count us back in and take it away?
Take it from me.
Oh, yeah.
All righty.
We'll go and...
Your hand walking around.
Five, four, three,
two, one,
go. Perfect. And also
again like the thing to remember is that
our timer is just a timer it is what
it is like you're just going to keep going. Yeah,
normal any% run is about 50 minutes
so we are already well past that and
little over halfway through the run now
So yeah
I'll stop with the wordiness for the most part.
You're good!
But there is one big explanation
for a very unique trick here.
The only time we use... I'm just gonna get out of the wall so they stop shooting and making it harder for me to talk
There's only one spot in the entire run that we use this Firestorm Cannon.
It's an upgraded version of the
Plasma Rifle that we get, it's basically a
minigun, it's useless
on hard mode, it does no damage to enemies
the hitboxes are really inconsistent,
and as you can see the bullets
are kind of going in this small circle too
so it's really inaccurate.
This is...
Oh, it looks super cool.
It's one of my favorite guns overall.
It's just so useless for this mode except for this one trick.
So...this is one of the other maps that I alluded to in, um...
What was it? Level 3. Where you come out of one
portal, you'll go through
the map like normal and
then next portal is here in this little pillar,
and you'll go down here to
this portal. But it's all connected on the same map. Again usually
we're sent far away to a different loading zone entirely.
So you'd come up this portal, you'd swing down this hole,
You would go into this room here ultimately, which locks on you.
Um...and shooting- I'm gonna save
again just to make sure. Shooting the switch opens the door
to get you back out and
back where we teleport down
to
here in this teleporter
instead of having to
go down there and up this huge, huge ladder that keeps unloading. Instead of having to
go up this huge ladder these ladders that were raised lower
because we shot that switch.
And we can follow the trail
of Doritos to the spicy Dorito here
and down this pit
and into
the exit portal for this kind of shared loading zone map but what i want
to do is going to fly back up to the beginning of this map where i first took out
the um firestorm cannon and i'm just going to briefly show why
this gun is as busted as it is so again
this does like no damage to enemies.
It takes forever to kill them.
That was a good 20 bullets and that guy just did not die immediately.
But here is pen-and mode, it's a cheat
that just makes everything all
wireframe. I want to shoot
this gun at this wall here
and you'll be able to see
the bullets going beyond the wall.
Oh, okay.
So this is the only use of this gun here
and we do allow for the use
of the console to view information only,
because every version this game you can open a console.
So we allow consoles to view but not to input cheats or codes
or anything. And what I'm going to do is crouch
in this corner and there's a little design on the floor right here
that's like a point, which perfect because i'm going to aim
right next this point shoot and then pull up the console and hope that there we go
on the bottom of the console there was two messages that popped up.
Door 73, door 74, door 72 message received.
That switch is now shot from well beyond early where we were supposed to shoot it.
Which saves like a minute or so of sidetracking
once we get down to that room.
Okay, so you get this gun for the one minute save.
Yeah! That's the only use for it in the entire run.
There's another switch out there to shoot...
...to lower this too.
It's right on your main path
but the only problem is that there's Doritos at
it but we can't dodge.
So let me get that just in case.
We can't dodge those Doritos so
it makes Hive a little bit dicier
by getting 10 extra Doritos.
That's why we tried to dodge
some earlier on.
I saw someone in chat
ask why
we are game overing
and they missed the explanation,
which is perfect because I'm about to do
that again and I'll explain it all again
really quick. During the
Game Over screen, we can move
Turok around
and if we move Turok around.
And if we move Turok into one of these portals,
like you see here,
we will come back to life and be able to continue
the run. We won't have any extra lives,
we won't have any health, we'll continue to take damage further into the negatives but we won't die
So it kind of makes us invincible and lets us cheese a lot on this hard mode
Call it zombie mode
Yeah!
Um, and we call it bell sliding because of the runner that's in chat there as well
That really put it all together and found this major speed tech.
So, this is
a mission objective that is just right in
your main path that normally you would
kill the Sister of Despair
and this door here at the portal opens. But
we can die
to these
zombies here,
and what I'm going to do is kind of
not move my mouse, but I'm going of wrap around this corner and into this door
and into this portal because when we are in the game over screen
we can pass through um we can pass through doors but we cannot pass through doors, but we cannot pass through walls.
Let's go back just a little bit.
Let's just do this
part quicker. You know, part of
it was waiting for the moment where you were like, I'm gonna
explain something and then you'd forget about your health
for a second. Yeah.
It was too late to say anything it's okay so pretend that death didn't happen and now
i have this nice extra padding of health um so yeah what I'm gonna do,
and I'll show with normal fly mode is I'm going to go into this wall, to the right and
into this portal here
but the game over screen is going to be blocking
all of that
so a little bit of
slow death now but these zombies will kill me.
And I'll pull up my keyboard display so you can see what keys
I'm pressing during the game over screen.
Nice slow and sage Nice. Slow city death now. Too much health coming in here. That's alright. I'm just guessing how you gotta manage your health
in games like this. Yeah.
When you're trying to do, like, death-related
orbs and movement.
Pretty tricky.
Yeah, so now I come back to life and have zero health
but I can still take damage
and go further into the negatives
for health.
I have zero lives.
So if I die again, I underflow
back to 255
lives. So my goal
now is to
progress past some of the trickier parts. I don't want this 10 health because i'd actually
come back to life if i took that i died taking two damage uh so i'm probably only at negative
two health that would actually heal me but i can't save the game because it is a glitch state of the game right now.
So if I took that health, it would be very dicey as I try to not die again and underflow which soft locks the rum
i do have a question about so when you're in zombie mode
you you're saying that like you don't want
to die again but if you can't take damage
and you can fall off
a lot of ledges and you just void
and then come back. How
do you die?
You die if your negative health is less than the health that you would be getting as you walk over it.
Like, I mentioned a lot in Hive how oh, I just took 40 health off the ground but I'm so far into the negatives
that it didn't heal me.
If we're not managing
our negative health well enough and we
accidentally get back into the
positives,
we can die again.
Okay. So We can die again. Okay, okay.
And that would underflow because we don't have an extra life to put us in the game over screen.
Now we're back up to our one life again, and...
Yes. So I have my life,
I can save the game for safety.
Fast!
Yeah.
That section of the run there
just did kind of in reverse uh in the original 164
the game moved so much slower that you weren't able to make that jump across the gap like we
did um but i was able to do that room diverse and jump over to the platform that has the key um
and that's our second last level four
key
and this is the final map of level two
uh
this is the only talisman that we have to get in the normal route.
We pick up feathers, there's one feather on each map and if we bring it to the ancient spirit guide I forget
his actual name he will give us a superpower essentially that we can use throughout the run this
one is going to be the leap of faith which will basically be a slow super
jump across large gaps that uh we can't otherwise do.
But I'm just sidetracking up here to get my last level 4 key,
and we'll zip right into the cutscene.
I want to check what I'm at for Doritos, I'm at
63 so I want
two more
Do you not take
fall damage in this game?
No, you do not take fall damage.
Because most of the times when you're doing really big falls
you've been in zombie mode so I wasn't
sure, I just wanted to clarify.
Yeah, um...
I think you do in Turok 3
but the first two you don't.
So just to clarify and chat it wouldn't be negative 255 lives
It would be positive 255 lives?
Correct yes
Because Rifampin wants to be able to game over when necessary to like
warp or move past the doors so the underflow would mean it would give him a positive amount of lives
that's why he doesn't want to die again when he's in zombie mode.
If that makes sense?
Correct.
I was bad about watching chat earlier,
I'm sorry.
Oh me too.
I thought it was going to be easier but...
Well he sort of's strafing Well he's sort of- he's kinda double
strafing and
So these are the Leap of Faith platforms when you actually have
the Talisman they will kind of zip you over these large gaps.
I'm not doing anything. The game is
doing that for me.
We haven't been able to route those out because
there's no way we can
use the Game Over screen. We can't Bell Slide past those large gaps
because there's no portal over here
to come back to life
and still get this Primogen Key.
So,
we need that Talisman for that spot
in one spot on level 6.
I'm going to stay in this room
though and take some damage
if he shoots me. Nope, he's just going to miss
me with a grenade. That's fine.
But I'm going to get my health a little
lower and it's quicker to do it in this map of this level
one way for 94 duitos perfect um had a complete mission objective so essentially back burritos. Perfect.
I had a completed mission objective, so it sends me back to the beginning, which is
what I want because my ticket out of this level
is right here.
Exactly.
I am doctor.
So at this idom portal
I just got my health down low
so I don't want health but I'm going to fill up on ammo and we'll go back to the hub
because now is time for level four and this is where um the hardest trick in
the game is done um and the whole reason that we kind of have alternate routes for any percent to be a
little bit more beginner friendly oh cool are we you're gonna show off more than one
or you're going to show up yeah because this sort of lead lead up to this being different I'll have to come back at
the end and show the alternate route.
But level four again starts us off with the ADOM portal that we'll be using to get out of here later.
Um, and on
your right is gonna be
your primogen key
right here at the top of this ledge that we can't
grab.
The way to get that on a normal casual playthrough
is play level 5,
get the feather in level 5 called Whispers
and stand on that platform.
It'll carry us up these
gaps and down into that hole
and there is
a portal here
at the end of the room
that will bring us to
The Primogen Key.
So, the game over screen lasts 8 seconds and
I haven't emphasized yet but movement speed during the game over screen is a little quicker
which makes practicing a trick like this really hard. That's why we have an alternate route
But basically what i'm going to be doing is going to be dying and I want to do
god mode and fly just so this guy
doesn't kill me early while I'm explaining it.
But, I'm going to start
roughly around here. I'm gonna
fly up into this corner. I'm gonna fly up into this corner,
I'm going to fly over here down here
messed up the timing on that
because the movement speed is different
but down into this hole
and at the end of this tunnel and
into that portal. That takes
7.5 or
7.75 out of the 8 seconds
we have in our game over screen
to work with so it's very tight and
very unforgiving. Oh wow okay. So...
I have a nice lineup. This is the only use of the flare gun
I just need to see in this corner a little better.
Uh...I'm gonna aim right between those tree branches
without moving my mouse and move over here. Um
That enemy is out of view now?
Where did he go?
I still haven't moved my mouse. I'm just kind of moving around
to get this enemies's attention again.
I'm gonna save the game, have an U-Memo still
I still have God Mode on
and I'm going to count
Here we go! 1, two, three, four, five, six, seven, eight.
I messed it up.
So again, very, very tight timing.
I'm going to just double check that my
angle is still good because
I did move around a lot
He likes to keep going out of view
only because I flew up there and
alerted him early. Normally he stays right on the edge, but he
patrols in a circle. Turn off god mode again cause that's still
on for some reason on my save.
Keep jumping,
shoot to keep getting his attention. God. oh
god
here we go.
One, two, three, four, five, six, seven, eight... Damn. So I gotta get him to fail. Seven. Eight.
So, yeah, getting very tight and I'll just double check one more time
that my movement is good
because this guy's not cooperating
so right in the middle of those two branch pieces,
it's gonna go invisible again. Save with my angle this time just to make sure.
Come on!
I need to turn off Godmode.
Gotta move my mouse there, I know that.
One...
Two...
Three...
Four... Five... Six... One, two, three, four, five, six, seven, eight.
Oh man!
I think my timing is just very slightly off.
But, I mean,
you're also going like up and around and down and over...
It's a lot of movement.
It's a gigantic
spiral basically.
I appreciate it's a gigantic spiral basically i can i uh appreciate the fact that there are alternate strats for those who are like looking to get into this game like anybody watching right now
feel free to use this as like a guide on some of the things that you do in
this in this run and like learning how to do it it's really cool um and one
of like my favorite things about having the shell um, man this is so tough.
Here we go.
One...
Two...
Three...
Four...
Five...
Six...
Seven... Eight... Nine... five six seven feet if you're quick enough you can
hit the load button before you run back to the main menu saves a little extra
time if you fail oh that's what you did okay yeah my god this guy does not want to cooperate One, two, three, 4, 5, 6, 7, 8.
Give it a couple more tries.
1, 2, two,
three, four
five, six
seven, eight
Jeez
We don't ban a metronome or anything i just
i can't with the metronome two three four five six seven eight
it's the worst when you get brought back to the main menu two one two three four five six, seven
eight. There
we go. Oh let's go!
Very very
tight timeline so by all
means if that is too
tricky which it even is for me sometimes
we do have that backup route
that I will show later on.
Yeah, I'm curious. Yay!
Let's see some hype in the chat yeah it is super nerve-wracking to be on world record pace and happy at that first try oh my gosh i't imagine. You are in that spot.
How often do you lose runs to
that?
It's been a while since I've lost runs
to that. The past...
last time I'm taking damage intentionally here,
by the way, just to that spider real quick.
But the last time that I grinded for world record,
I lost it more to stupid stuff after when I got really nervous.
Okay, okay.
And then after Iured all the nerves.
Yeah.
So I got past all the nerves and lost the run in every
possible way.
Then I was
able to kind of calm down down the rest of the run.
So there's no ceiling in that tunnel, so we can actually
jump and shoot these switches
early again they have massive massive hit boxes especially with the
shredder so we can shoot both of those switches rather than going down the tunnels that you
normally need to to shoot those switches um a lot of what this level is,
all the mission objectives are at the end
except for one's kind of in the middle.
It's a lot of just running around
getting your first key and then just running through very familiar
disorienting looking tunnels. People played this game as a kid
This was the level that you probably rage quit on.
It was cleaned up a lot in the remaster to be less confusing,
but there's still a lot of
spots in this level
all look the same and they are very easily disorienting.
So getting this key
will trigger an event, but I want to go past
it first not get health because
I'm triggering this cutscene
then grab the key to lock myself in. And there's going to be some enemies that
spawn so just a nice shredder shot or two. These pedestals you can stand on, this is
what I mean by like I lost runs to stupid stuff.
You can get stuck in these pedestals
and I
think I just did it? Nope.
Didn't really do it but you can get stuck in those
pedestals in soft lock. I've lost a woodworking pacer under
that before as a random unfortunate glitch it's the only question i found that is not helpful Interesting.
That's the only unhelpful glitch that has been found.
So far, yeah. I mean there are a couple that
are technically helpful but just not time safe.
That's like the real soft rock English
that I found in Just I Need This Health.
I usually don't accidentally dodge that,
but I used to.
We're alive again congratulations
yes so i got my health i got my life i can quick save which is perfect because I want to here.
This is just a random glitch that we can jump through if it cooperates from this one.
Sometimes you can jump through that wall if it doesn't want to cooperate right now. Yeah, just a
random scene we can jump through.
I'll turn off the solar lights. I don't need
to hurt her a little bit.
This is
a tough ledge grab to do,
but it's a nice sequence break.
So this is the reason that we get our
life and health back
because we want to be able to quick save here.
We can do a nice ledge grab onto that bridge and save
a huge portion of going way down through these water tunnels on random random glitch that I will show
off for the
100% and hardcore
and all the other categories
is the dolphin jump.
You can kind of
jump out of water
like a dolphin
and land on
platforms like that
that are way too
high to land on.
I have a nice
underwater scene here,
I don't know if it
shows up,
that I line up with um look up towards the platform hold space and mash w
then once you've jumped out of the water from w
you can jump in midair and kind of get that extra
height and land up on this platform
to skip a small section of the underwater
tunnels that we use
in a couple other the other categories.
But, we don't need to be over here for any percent
We're gonna go right back over
to where I ledge grabbed over here
We are going to get some Doritos
just to pad our Dorito count
because this level doesn't have much for Doritos.
Doritos in chat
again, please?
Move on down
here to the water tunnels.
This is the spot where if you got lost
as kid, it was here.
There's a switch up here
that we can shoot which
saves us a little bit of time.
There is a switch over here that we can see
through the wall
if we do a crouch... I forget
the exact angle, it's useless because
that switch down there you can't shoot
but there is a switch up there behind this exclamation point
we can't see it anymore that you can shoot so we'll shoot that as we go by and get the
torpedo launcher which is just such a nice addition to the game.
It makes swimming faster, I don't have to keep mashing W to swim
but we only have it for like
you have it for like what?
A level and a half? Pretty much yeah. Yeah.
It came in much more handy than the original N64 water tunnels that were
a lot more expansive they trimmed the water tunnels down to
just a short little
central room back there
instead of these three
or four winding paths that all looked
the same. Okay.
So, a good like
20 seconds of use out of that torpedo
launcher but still appreciated
nonetheless.
Um, we do need here to get the cave door key.
That's one of the mission objectives is putting a satchel on that
solid type seal off
thermal vent, but we don't need to do that any percent
we just need the cave door key because our path out uh does have a
pedestal that we need to put one of those cave door keys in, which is right here.
Um...I don't want to die so I'm going to kill some of these enemies and I've been managing my health very low.
Our next Bell Slide is right up ahead here, so
again I have my 1 life and low health
I'm gonna do this whole end portion of the map kind of in reverse.
There's a door here that only opens if you have been up at the end of the map, which is this section tunnels here somewhere
along this path it triggers this door to open.
And if you fall off these platforms at the very end, they were nice enough to give
you a portal back up to try again so we're going to bell slide through this wall and
up to the end and then kind of run in reverse a little bit
to save a lot of time. We're just going to pretend
that the door is here
because normally it would
be here, we can just go through it
Super easy bell slide I didn't even pull up my
keyboard overlay but it's really just forward
and then right because the portal
is this tiny
room in the center
Yeah center. Gotcha, and then come back through?
Yeah. Getting here on the normal route would take
like two extra minutes, and all
these healths I gotta be very careful of
because the damage that killed me...
Yeah.
The damage that killed me was pretty minimal.
I'm probably at negative 20 health so picking two of those up would give me health again
and make me very likely to die without that extra life,
and underflow.
I've definitely lost a run to that before.
Oh, actually collecting health and...
Yeah, collecting health and immediately dying.
Hey, that good?
I jump real quick to make the spiders move in a different pattern so my one Swolping Volley will kill that spider that's tied to the door
and get my key to trigger another little fight here and just kill all the enemies tied to the door opening again
you have no clip hot feed i do just specifically for this i'm going to unbind them all after
this but i wanted to make sure that i could go in and out of noclip uh and fly mode kind
of nick mode and all the stuff that I need to show off.
Just for the showcase? Yeah.
So yes, but just for today?
Yep.
So I've got my
E. That was the only reason I had to go through
that path. Otherwise i would just do that bell slide that we did and go right
to the end but there is that one level six key that we have to go back for um otherwise we have our primogen
key we have our level 6 keys really good to get out of this level
get a little bit of extra shredder ammo.
I was going to say, it's kind of weird
to see you doing normal movement sometimes.
Honestly yeah!
It's so much game over abuse
So much bell sliding It's weird to just see
sections of pure strafing.
So we have not completed the mission objectives.
We're back to the start which is perfect because our ticket
out of this level is right here at the beginning.
But this is the spot that we're going to
backtrack to level 1
because remember we didn't get the Primogen Key from level one.
So instead of warping to the hub, I'm just going to go to the Porta Badia
and our Primogen Key is right near this portal. We needed the
leap of faith talisman that we got
on level 2
specifically for Dorito rubbing
and health management
we put the backtrack in here.
So I'll kill my two enemies that are tied to this door,
and I'm gonna get a ton of Doritos.
That should give me my extra life.
I am Kurok!
And a couple more Doritos up here.
And right back to the hub for level 6.
Okay, that's all you have
to do coming back to this level?
So this game expects you to do a lot of
backtracking when you only do it theoretically once yeah we really only
backtrack that one time i'd love to route it out entirely but
um because we need the leap of faith for a
couple different spots i don't think we'll be able to wrap it out
oh yeah usually you're gonna backtrack to each level again at least once.
If not twice depending on what else you missed
on a casual playthrough if you don't know where everything is.
So level 6 starts us off
again with the Primogen Keyway at the beginning
It's in this force field though,
and this is not anything that we can glitch through.
If somebody finds a way, please share it with
the class because that would make this
10 minute level turn into 30 second level. That would be this 10 minute level turn into a 30 second level.
That would be really cool.
The design of the level is that you have four sectors, I'll fly from below so you can see
We have our starting platform here
You come down to the main room, left is sector
one and an entrance portal and a return portal
you have sector two, sector three and sector four
each sector has one switch that when activated,
this corner piece will turn off
and when all four corner pieces are turned off
this key will release
then we can get the key. That's all
we need in this level is the key.
And I'm keeping an eye on my health
because if I want to take damage here, so...
But
we have to go through each sector and hit the secret switch in each sector
To unlock that key. So do I...
How did I get the Doritos. I'm good.
We are able to do some, but not all of these sectors
in reverse which is good because the switch
is at the end of most sectors.
So instead of going through normal path
I'm going to bell slide through this door that's normally closed off
and into you exit portal, and I'll go back real quick to show what i did.
The normal thing that we would do is go in the entrance because that way it's blocked off
you go through all sorts of winding paths and
complete sector 1 and end up right here. But because we can game over screen
we can slide through the door into this portal... We just have to look a little down
because if were on fly mode and we hit this lip,
it'll send us up. And this portal actually doesn't have movement height so for this
level I'm looking down on all my bell sides to make sure
that when i'm in the game over screen i still hit the collision for the portal
so this is the end of sector 4. all of our
um sectors and i took a lot of damage there so this might be messed up now.
All of our sectors have an mission objective at the end that we don't really care about.
I'm hoping this health heals me...
Perfect!
Okay, okay.
This is the only time that we want
this like dicey section of very little health.
If our Dorito management wasn't great, there are some last minute Doritos right here before the final challenging Bell- slide of the run.
Our normal
path, if we had the Whisper
Talisman which we don't get, would be
to jump across here
into this tunnel,
hit the Whisper's Talisman and
gracefully float in the air into this room. And that is our secret
switch to unlock one-fourth
of the Prodigy Key. But
we can bell slide right into that
what we're going to do is
bell slide into the room
to trigger the door opening
and then bell side, I already opened it
but I'll still show it off
We're going to bell slide into the room I already opened it, but I'll still show it off.
We're going to bell-side into the room and then right back out down this C-shaped hallway
into the Aedon portal.
We don't need anything from Aedon though.
We're just visiting and using her so we have a portal
but we're gonna
let's
load back here
to where that door is closed actually
because I also died too early
um, and I'm gonna save actually because I also died too early.
And I'm going to save and look down just a little bit,
actually not necessarily this one so door open
I'm going... let's actually turn this on
cause this is the hard one that we do route out.
So I do want to
show the movement
for it. So I'm moving
right into the room, then immediately
out of the room to the end of the first part
of the sea up to the second part right
into the ADOM portal
to come back to life and
just peace out immediately. You don't
need anything from her.
We actually do want to keep the
zombie mode just to make this part of it a little
easier and just watch out for that 10 health
Oh yeah, that's like right there
Um, and do not miss the switch
like I have done many times. You can hit it from
behind but I literally
have lost count of the amount of times
I've walked by that switch and not hit it.
Oh no! run ender
yeah
but now we can go right back out
the portal that we came
in and move on to sector 2
each sector is locked until you hit the switch
that is at the top of
the sector, but they are smart
and put invisible walls here
that you cannot ledge grab up to.
Annoying! Yeah... but now Sector 2 is unlocked
and the reason that we don't do
Sector 2 in reverse
is because if we were to do
Sector 2 in reverse
and go into the exit portal we are immediately greeted by a door
that is locked so we have to do sector 2 normally uh unfortunately so subject you normally Unfortunately,
Sector 2 normally would come into this room.
And another spot of hitting a switch from behind here. That switch opens the door and you can just kind of jump from that bridge below.
And all I'm doing is just hitting switch after... Whoa! That doesn't happen
often.
Yeah, normally you just kind of float nice and slow up this section. This fan is off so actually if you fall in here it's a soft lock
So I'm just gonna scoot right out normally it's nice
slow graceful fall and he'll jump up onto the end rather than around of the circle like this intended.
It's nice having all the things on and available.
Yeah.
I'm just going to fly over here real quick.
If you all wanna see like the run without the explanation and without like
the demonstrations or the flight mode stuff,
You're just going to have to follow Riffampin
And check it out!
We'll do plugs at the end heck yeah yeah
so nothing flashy here just moving through the sector like normal and
the only
flashy part is another
expected section of backtracking.
Again, we would
normally get the Eye of Truth Talisman which would reveal these bridges
which will let us go up here where our next secret switch is
but i will show again with Show Collision Mode since it's easier.
One of them is actually totally invisible,
but we can see part of the bridge and we can actually make this jump.
We can't see... Oh, yeah you can!
Oh, we can see it from the side, okay I was gonna say.
Oh, he's just hiding? Yeah,
we can see the next section of the bridge too
but we can't see it on the mini-map
which makes it a little tougher than the other ones.
But we cannot save so this is the other softlock portion of the run
If you miss the Sledge Grab onto this bridge
You are stuck in that death pit.
There's no... I tried. There's no coming out of that death pit.
So I can navigate
up these
invisible bridges.
We can't see this one, but there's a path
to hell plus I've memorized it
that helps. Yeah you have
to. And then we can
fall right back down to where we started.
There is an invisible wall all the way until
a very small window down there that you can land on, so I'll do it
with the shoulder collision on. There's just this
tiny window, so
always make sure to hold your
movement inputs and that should be all
of them for no board now
Always hold your movement inputs as you're falling
so you don't miss the platform
We all look like a lute, right?
Alright, as we are making our way through All right.
As we're making our way through,
what would you all call
the episode of this show?
You know,
it's...
All of our hot pictures
go up on our YouTube channel.
You need to check it out.
You can see all these other cool episodes of like glitch showcases or
like the show before us which is awfully silly so good
um uh what would y'all call it what would
you call it? What would you call it, Ravandian?
I think Out of Bounds is a fitting name.
Maybe something else like Behind the Scenes too
would work.
Behind the Scenes.
I mean this episode about Turok specifically. Oh, this episode about Turok specifically.
Oh, this episode of Turok? Sorry.
It's like you meant the...
No, our show is called Out of Bounds.
Which was great.
I thought you were looking at renaming it.
I'm like, why? Out of Bounds is perfect!
We did rename it actually to Out of Bounds.
Ah, okay.
Hmm, this episode
there's a meme
Yeah, there's a meme within the Teroktu community.
Instead of Teroktu Seeds of Evil some call it Teroktu Speeds of Evil.
Oh no!
So that's another fitting name
maybe.
This is Sector 3, which
we also have to do the frontwards way
We can't do this one in reverse uh because there's a locked
door immediately greeting us if you try to do it in reverse
so all i'm doing here is i'm getting my last extra life by some miracle if I accidentally
get two lives, which I don't even think there's enough Doritos
left in the level to get two lives
but if I do that would be bad
But now I'm just navigating through to
our final bell slide
which is in Sector 4.
There's a lot of winding
wind tunnels here.
I've never had this glitch happen to me,
but let me see if I can have it happen to me.
There is one detrimental glitch with the collision in these tunnels.
I'm going to hug the wall,
and it's not really happening.
If you hug the wall
too close, sometimes you get pushed out of
bounds in that last tunnel.
And when you're out of bounds in the Turok 2 engine, it pushes
you back in balance to the nearest platform that you can stand on which
happens to be like a minute backwards.
Oh no! Okay. so that one is awful. I haven't had it happen to me in a long time but another runner has been played
by that one a few times. So our secret switch for Sector 3 is here.
Again, we can hit it from behind and just scoot back on.
This is the third and final use of the Leap of Faith platforms that we cannot route out.
Somebody is interested in finding
that by all means please share with the class because I would love to
write that out.
I can never do this room fast.
It's a very tricky room.
Ah! Don't like that, how far back did it put me? Right here, okay.
Ah... put me right here okay
i always play this room safely because of reasons like that i die a lot in this room there's a lot of really tough enemies that are in really hard to
hit areas, so I get the safety
healths. Do you take
back damage from your own weapons?
No, thankfully. Turok 1
you do and that was awful. You do not take self damage in Turok 2.
I guess it's a good and bad thing because we can't trigger the Game Over's and Battle Slides as easily
as we'd like because we can't self damage
but overall I think it's good
cause I would end up killing myself a lot
in this run
so we are in Sector 4.
We ARE doing it in reverse, but the exit is a little ways into
Sector 4 here. The exit is through this door here. Again, we're going to look down because our portal just has a nice lip above it that will shoot us up into the air.
It's a quick little left and right,
I'll show that one off again because I forgot to do
keyboard overlay but we don't need this guy anymore. So I was in this doorway what i did was
click left and forward into this portal to do the final bell side of the run,
take a little safety damage here
just to make sure that those healths don't somehow gravitate towards me.
Because I have walked into those many times on accident as well.
That's scary.
I guess that's actually technically one other mission objective that we do,
we destroy that assembly plant
because we need the blue lasers to put here
to make them friendly lasers so that we can walk through and get our final secret switch
for the primogen key at
the beginning it's hidden in the tunnel
at the end of this underwater section
because we have bell slide and we can
safely swim in it again despite the fact
that we don't have this talisman
I'm just taking damage further into the negatives but I'm gonna play the rest of
this run in the zombie most days I don't care what I get for lives at this point
not dying again.
I shouldn't take any enough health that'll
heal me because I swam in that poison water
which just does so much damage.
Right. But my goal now
is just to get back
out of the sub
and into the hub
to
the grand finale
final boss fight
that is
so
anticlimactic
spoiler alert.
Oh no!
We're gonna do our incredibly anticlimactic. Spoiler alert. Oh no! We're gonna do our incredibly anticlimacted boss,
but then we have some more glitches to show off
before we go. Yes, we do. There are...
I'll show the alternate route, um,
I had a couple quicksaves set up so it's not going to be the entire thing over again.
I have a couple things to highlight along
the way that the differences are
and as time permits, I might
be able to show off one or two other things.
But I'm going back here to sector one because i haven't completed any
mission objectives my only way out is by going into an aedam portal and the closest
one is actually this one that we both-sided to earlier uh now
i'll actually um use the spoiler for something and
we'll go back to the hub
greetings turak how may i uplift you oh me is this and we don't need anything here no health
no ammo we're just going back to the hub and we'll put down all the keys that we've worked
so hard to collect throughout the run that's the bare keys that we worked so hard to collect throughout the run. That's
the bare minimum that we need for
the any% run, we just happen
also need the level keys along
the way to open each level and
one talisman
to make it easier
or feasible
to even get those keys in the first place.
So we have
one of the only unskippable cutscenes
here
but we have skippable cutscenes here.
But we have
a nice little boss arena
with the Primogen
and I'll quiet down to let you hear
his glorious voice.
Okay, here we go!
A little raspy there. Imagine that with N64 compression.
Ugh, awful.
Almost sounds like instead of saying well prepared he sounds like well
peppered oh he's well peppered
um so a normal fight of this boss is an RNG nightmare.
He'll drop a couple nukes from the ceiling,
he'll send some enemies out of these
um...
Some flying enemies out of those
vents and then he'll come down and you have to fight him he'll
try to regenerate health it's just an rng nightmare at quickest it takes usually
at least three minutes to kill him with perfect rng closer to four.
Okay but?
One of the runners in the community randomly flying around with no clip
happened to see outside of the map there's these wedges
and he was like huh what are these for there is these wedges.
And he's like, huh?
What are these for? So he walked over to them and
landed on one.
Standing on them triggers cutscenes
and wouldn't you know it, killing the primogen teleports
you to one of those cutscenes.
Oh! So are you going to try and clip out
to go to one of the right ones?
Yes. So,
that first one I just landed on
is the cutscene you're
teleported to when you put all
keys into
um...that pedestal in the middle.
It triggers a start of the fight cutscene.
There's two other platforms there,
but the one in the middle is
the cutscene that triggers
any percent completion
it's an ending
but not the good ending and that one is in a prime position
for us to fall down straight at the end of this little outlet and gain speed.
And we're gonna fall
for a little while, but
quicker than a normal boss fight until
we have enough speed that when we press
jump, we slam into this wall with enough force to poke out of the wall.
And again, the game engine hates when you're out-of bounds
so the closest walkable platform is actually here
which triggers the end of the walkable platforms actually here, which triggers the end-of-the-game cutscene. So I'm gonna restart one more time because I do have a timing
trigger that I need to follow if this works but I think you can only
do it once actually so...'s fine i'll do my phone as a timer because
we need to fall for exactly um well not exactly but at least 2 minutes and 10 seconds of fall.
Oh wow!
But again that is quicker than fighting the boss so we're just gonna fall right in here
And continue to gain speed I'm looking looking up just to show the map above,
and to show that as you're falling into these death pits Turok does teleport up
and down occasionally. I don't really know why it happens but those times when Turok teleports upwards are times that if we're holding space, Turok would jump.
You can see we're going faster.
Yeah, it's tough to tell with this but i'll pull up the top left corner again it's super small
except 4k monitor but the text in the top left corner the
middle number is counting up velocity.
You start obviously at zero
Boston you're not moving a normal movement
input is 3.9 like we said beginning strafe as 5.9
right now I'm at 1700 speed um almost like a backwards long jump in super mario but we're just gaining that speed infinitely to the point
where we can clip through a wall.
And we need, I believe it's 4700 velocity.
Oh wow.
But there is a spot in here where Turok just doesn't shoot up to the ceiling, so we have
a pretty big window where we're close to that velocity and we can just hold the space button
for 20 seconds.
And the next time you zip upwards it'll just be boom runs over it comes out
of nowhere there is a small chance that you can get that clip early if you hold the spacebar um
forward if you hold the spacebar and forward, it changes
when Turok does this
clip upwards sometimes
but not all the time
we haven't exactly figured out any sort of setup that makes it perfect, but it's worth trying for the most part.
You do run the risk of jumping a tad too early though and Smacking into but not through the wall
and then you fall back in the death pit
but once you've jumped once
you can't jump again.
So it's safer to wait until you're at
that minimum speed necessary
um... And then hold space.
So it's been a while since I clicked upwards.
I'm at about 4700 speed.
I started my timer a bit late though so I'm gonna wait just another second or two here
Just for safety, I'm holding space now
I can't pull out my keyboard away right
Now because alt-tabbing will change my mouse
Setup but i'm holding space now so the next
time i clip upwards i will jump and i'll jump through the wall and it'll
teleport me to that platform and the run will be over
that's it!
That was quicker than fighting the boss.
And yeah, could be because of the breathing animation bell.
It's a good idea.
So strange.
Unfortunately, I cannot skip or pause during this, so I just have to wait a little bit of time for this cutscene to end and then I will highlight the alternate route for any percent that is more beginner-friendly. A couple differences there, and I have some notes
from maybe one or two quick other things but a lot of it is a little lengthier setups that I don't want to go over
time on. So i'll show the alternate route setup and major
route differences, because there is a good bit of
speed tech that we can do in an alternate route that we can't do.
And then wrap up shortly after.
Sounds good!
This is cool. I see why you're like,
the boss is, you know...
Yeah, very anti-climactic.
You're just falling for a while.
Yeah, so the-climactic. You're just falling for a while! So the good thing is that once you've done
that ledge grab
to the invisible bridge on
level 4
at that halfway point in Sector 2. Once you've done that hard
trick, the rest of the run is kind
of free. That final game over
bell side that we do is
pretty free.
It's really not many places that you can
mess up, and this is 100%
reproducible if you fall in that spot
and you wait to build up speed
and you hold space. My timer
on my phone or my life split timer
I'm usually holding space around 2 minutes
and 10 seconds of falling
it is 100% consistent at
2 minutes and 32 seconds
so super easy
rest of the run after that.
But I'm going to go back
to this spot on Death Marshes
where we
got the health, uh the full health that restores our
um our health and our ability to save because we have health and lives again.
And the major difference with this level
for the more beginner-friendly
route is
at the end of the level level we don't do that extra
death, an extra bell sign because we want to manipulate our lives a little bit
more and have an extra life. It's the only part in any percent
where we'll actually do a Death War warp where we don't want to game over
but we'll want to intentionally die and backtrack so i need to leave this level
with the low amount of durinos so i'm going to make sure I have 80 there instead of 90.
And for brevity's sake,
I'll go through this part on fly mode because
there's no real differences and I'm just gonna go
back to the beginning.
Right, so we can sort of see the difference?
Yeah but we don't wanna die here
because we want to have that extra
life um so I can show off another
glitch, because
we can't safely swim in this water right now
We don't have zombie mode
We don't have the Breath of Light talisman
Um...we can still cross this
water, but it is awful and it's
called Stupid Jump. So
there's a weird little bit of collision
right about there where I'm looking where we
can jump to. And let's see if you're gonna wanna mess it up.
We can jump to it! Jump...
Oh, I got a first try. Okay.
We can kinda water hop
slash land on some invisible collision
and not dip our toes deep enough into that water
and we won't die. And that's like more of the beginner? Yeah it is a very tough jump
if you don't want to do that jump,
You can do this beginning part of the level normally.
You don't have to do THAT.
It'll just add an extra 30 seconds or so for you to go around the long way.
But that's probably the tougher part that is left in the more beginner friendly part.
So we would warp back to the HUD like normal, and go to level 5 like normal.
And then on level
5, when we get
here, we have
one life that... We have a high
amount of Doritos right now. On the normal run, we had a a high amount of Doritos right now. On the normal run
we had a pretty low amount of Doritos
We had just barely gotten our extra life because
we had that extra death
earlier
So when we do this spell slide I I'm gonna have to do the suicide command on the console because
I had a hundred new health from the save.
I didn't realize that we're going to Bellside through turn this on just to show it off again um
we're pretty much gonna immediately get another life and work on getting a second life In a normal run you would not be able to do that suicide command.
We'd better manage our health up to this point, but...
Yeah we had to do it max. I did not think that far when I
did my save. We're not gonna fight with that guy doing the damage boosts
But we are going to get the Doritos along the way that we would normally get,
because we need that one extra life.
And the final bit of differences are going to be
1 lip map ahead here.
I'm
gonna speed right through this
and try
and
we're
gonna try to dodge some of these because
again there's a lot of those Doritos later on
that you can't dodge but
there are others that we can dodge later too.
But the more we can dodge,
the better because we don't want to end
this level
with two lives.
Alright, so this map is where our final bit of differences are Normally
on the more advanced run
we jumped down here and we just hit our switch behind this guy. Remember to jump! Don't run past him.
We rode up this elevator into that room on the left
and get out of here.
On
Whisperless, or sorry, on the
normal run where we get to Whisper's talisman
we do have to do a little extra in this room.
There's a couple
ways that we can do this, but there is one
force field generator that we have to break
and it is
if we do this room normally you'd go here then down and over.
There's an invisible secret door here with a nice Dorito trail
and here is the force field journey but there are a couple points yeah there's a couple points
that we can actually shoot it um while we wait here for this elevator we can perch in
the corner and shoot it from below i I'll fly into the map
so when we're crouching,
you can just see
the bottom of it
from below.
I'm not going to
shoot it yet
because there's another
spot that's easier
if that's too
tough
to hit, but we do need to destroy that force field journey
because that is blocking the feather that we need for the talisman.
Because it is that force field there.
Again, if we can dodge some of these
it's ideal
I actually do need 70
I dodged too many of them.
But we're kind of playing this room like normal,
there's two further spots that i know of
that we can break that uh force field generator we can shoot
a shot into this corner from the outside
or we can come in the inside and just crouch on the floor Oh, interesting.
Or we can come in the inside and just crouch on the floor
and see it right below super-super easy.
So that is the most beginner friendly way to do it.
We'll get this full health because we do want some death warp, and I'll show you the reason why
we need to deathwarp. But now is our room where we have
our feather down there.
But we still need to open the
plane through what's it called? The portal here,
which is hidden behind those switches.
You can hit that switch through the eggs
I just shot the egg so you could see
the switch.
But we need one extra life now we're at two lives and the reason we need two lives is because
this speedy route here does not enable this for us to get back up here. So we do need
to Death Warp, to get back to the beginning of
this room because remember Death Warps will bring
us back to um...the teleporter that we entered
this room in okay so the one time that we're dying and not game over
will bring us back here to the beginning of the room it's only in an easier mode. Yes.
Yeah.
And now we can go down here
and drop off our feather
and get the Whisper's Talisman.
And one more
final difference is
in the actual level 4, where we ride out that awful awful bell side that took me
several tries yeah i want to know the ultimate for that for sure otherwise
so i'm going to grab it, and I'm just going to
use a console command warp
over there real quick, or actually
menu command will be quicker. So get the
Whisper Talisman, and I'm just going to warp over
to where are the blind ones because
it's right off at the beginning and I don't
think I actually set a save for this part of it.
And I'm going to keep the keyboard away now that was a little big but we'll keep it because
We're about to do another bell slide
We have one life
The actual number of Doritos would be different our actual health will be
different because we would be going through the rest of hive
of the maintenance before teleporting back to the hub and then coming back
here but for brevity's sake the normal route that
we would do... I have to kill him
so he doesn't bodyblock us. Here's this
nice graceful little lift
up here to get
the talisman... sorry, the primal key almost
normally. There's one bell side that we do but it is very
easy.
Look at him go! Here we go.
And this is part of the tunnels that we bell-sided through earlier.
We have a switch to hit
to open a cave door here
that has a key
That we would normally put in this pedestal But that cave door key is not specific
to this pedestal, so
the only unique thing
that we do in this run that actually saves time
later on in the route
is that we keep that key
and we would die to those enemies
I have so much health that I'm gonna just do
the causal thing to die.
But instead of opening this door,
we would just face the door like normal
and we're going to bell-side right to the end
and into the portal this way.
So it's just a quick little 90 degree turn.
Gotcha.
And make sure I'm looking straight,
running a little forward and a little to the right into
the corner of the room
Did I really miss it?
I did miss it. Oh my lord
Load layer
So if i did that correctly,
we would save
that cave door key
and we would
It's been so long, I think I got stuck on these because with
Fly Mode, again you can't go through collision
and that's the only thing. You kind of have to thread
right in the middle of these which is
tough.
So right in between
those into the corner of the room
and then into the portal.
It's so much easier
to get that primaging key. And then the rest
of the run is the same. The Dorito running is very slightly different,
but we have a lot of resources in
the Turok Discord,
the Turok Speedrun page. We have
a tutorial as well
on YouTube that somebody made
that really spells out all of the
Dorito routing
for the most part
is probably better.
Uh,
it might be a little bit
better,
um,
routing that we didn't
realize at the time
the tutorial was made
but
Right.
We have it all spelled out
pretty well
and a lot of good resources, but I think the final...
Besides the death warps that we would do in 100%, which are…
We don't have any issue with life
management or Dorito management like we do
in any percent so there's tons of places
that we can death warp in 100%
I have a
saver 2 setup, but
really it's not that groundbreaking
to show off compared to the other tech here.
So I think the final
odd bit of speed tech that I'll show,
not speed tech glitch is I want to start a new game real quick.
And yeah, there's going to be very little gameplay it's just one oddity with the cutscenes if you can do a frame perfect pause or pull up the Steam overlay,
as the transitions of the cutscenes
happen, it will let
you pause. You can save
the game during these pauses
and then load
and walk around
in the cinematics. They're actual maps
that you can interact with
For the most part, there's nothing you can do
Your camera is kind of set up
in these weird places all those markers are different
camera triggers and movement triggers that pan the camera nice and pretty for
the cut scenes but there is one
a pre-playing cutscene we would be watching?
Yeah, there is one cutscene though.
That I found. I don't know if there's others,
I haven't looked at them all.
But if we force a pause on scene three of this cutscene, so this is
scene one. This is scene two I'll pull up the steam
overlay so the next transition auto pauses.
I'll close Steam Overlay and
save over my old
literally just called Cinematics
It starts us out of bounds but again
moving brings us right back in bounds and we get this
partial map that's loaded
it's a cinematic map
you can't go down there, but you can shoot
through there. You've got this enemy that you can't
interact with, but weirdly enough there's stuff that you can't interact with but weirdly enough there's stuff
that you can interact with
and strangely enough there's a portal here
and this portal
brings you into the normal hive of
mantis, and you can just play the level from here in the middle you can't
backtrack because if you try to backtrack here your force field that you haven't broken is
here but you can continue the rest of the level from here.
There's no benefit to it because you're missing a key
to open Level 6.
Oh bummer!
But strangely, you're dropped right in the middle
of Highland Atlantis
Right at our map where our whispers and whisperless routes differ.
But it's the only spot that I've found so far
that has any sort of oddity to it so
that's cool that's really cool that you can like just jump and
you're just like yeah let's jump on and just start playing and it'll like load
you into the actual cinematic yeah all over level Actual... Cinematic, yeah. All of the...
Actual level? Yeah it's like a specially built- Can you get back to
the main map from here? The hub world I mean? If you were
to finish the level because because all of your mission objectives are actually further on in the level here.
There's no queen embryos or the master computer until later on.
So you could finish this level, teleport back to the hub...
Well not teleport because you're starting a new game so you don't have
the ADOM portals unlocked but you could complete the level like normal.
You'd have the totem defense
and you'd have the boss fight
at the end of this level, but
you could start from this point
It doesn't make sense to try and do one right here, yeah.
Yeah okay!
Okay, okay.
Just a fun little random bit of glitch that has no use. Right, that's wild. Yeah aside from
that there are a couple other notes I have but again it's all just kind of death warp here
and death warp there to go back to the beginning of a room and save a little bit of time. That is not super groundbreaking in terms of skips and glitches and all that so I don't want to spend really any more time on those when it's nothing that we haven't
already seen just in different places, you know?
No worries.
Again, I mean, we are here to show off what you think is worth seeing or really cool, but if it's kind of
something that we've already seen then no worries at all. This has been really, really cool.
I appreciate you coming on and bringing us all of the joy to interact too.
Again, what a game.
What a game.
All right.
Okay.
So if we are wrapping up now, let's take it back.
We're going to wrap up, but i want to know where we can find you
what you're doing you know like where you're posting etc like give us give us the lowdown
please let us know how we can follow you. Yeah, so I
don't stream super often actually
I do have a full time day job in case
the fampin name
didn't give it away. I am a pharmacist
so I do work at a hospital quite a bit and don't have a ton of time to stream.
But I do stream occasionally.
It's usually once a week or every other week on twitch.tv slash refampin
underscore
I'm on twitter at refampin
two underscores because somebody took the
single underscore as well
um
I mostly
do Terok runs, I'm going to go back and learn
some other categories that I
have kind of
left to the wayside
to focus on any percent.
I can usually
do some
Clone Hero
drums, but
for the most
part, I'd
use some
Turok.
Cool.
That's awesome.
Well, it
makes sense.
You are
the world
record holder
for any
percent, which is really great.
Yeah.
This was really cool.
I love seeing all this.
Thank you for including a lot of these like basically aerial views of the things that
we're going to do.
It's a really great way to kind of,
it literally helps us visualize like what's going on in all of these moments
where you can't,
we can't see and you can't see either.
And it's just showing like this is what we do and this is why we do it
um so that was really cool uh this game is ridiculous yeah we've had we've had this on
a couple hot fixes before but the biggest gripe that we've always had is like, man, it's really
hard to really explain what we're doing when it's covered by this game over screen.
So this was like perfect format
to really dive deep into why we're doing what we're doing and really show off all the fun stuff that's going on
behind that game over curtain.
Exactly, exactly.
I'm glad it was on and got to see it and experience it is super
cool because you know there's a lot of like the bigger game,
The Big Zelda's and things like that that you're like oh yeah very glitchy but this is
great addition to the show so please go give your
fan friends some love um
sherman is in his day job but then also
like give him love for turak
uh or clone hero drums that sounds really awesome
i like doing drums too,
even though I'm not good at it.
That's like,
I'm like,
nah,
I don't need to do the guitar.
I'll do drums anyway.
Um,
it's fun to hit things.
Yeah.
Or singing otherwise,
but uh,
yeah.
Thank you so much for being on.
This has been really cool.
I appreciate it
Raphia been giving us
kind of like the
breakdown
of all of the
Tarak Tu glitch
wonderfulness I guess you could say.
And thank you all for joining us.
Keep in mind your subs, prime
gaming subs, give subs and bits cheered on
the GDQ Twitch channel. Help support
games on QuickHuffix.
It's time to to give the spiel here as we
wrap up. So if you're enjoying yourself
watching these speedruns and the shows, consider
subscribing to the channel. You can
also go to gamesdonequick.com slash hotfix for more info on our weekly shows we
also have weekend specials you can check those out oh and gdq is going to pax west so we will be
there august 30th to september 2nd so that is after this upcoming Flame Fae Tales,
which is August 18th
to the 25th.
You can check out Flame Fae Tales.
We'll be at PAX West.
The schedule is also out for that, so
if you want to see the Flame Crate
house schedule, that's exclamation FF. If you
want to see the PAX West schedule,
that is exclamation Pax.
Then we also have GDQ Express. lots of GDQ events going on.
GDQ Express is returning to TwitchCon and that is September 20th through the 22nd.
So submissions are actually opening tomorrow slash today because it's July 17th to July
24.
So exclamation GDQX in chat for more info on that and then yeah, you can submit for
GDQX which is really really cool
So yeah just updating you on all of those things. You can also
If you missed awfully silly by the way or you came in just now and
you're like oh no i just missed out of bounds so i want to see all the turak 2
glitches don't worry because we will replay both shows after this
awfully silly is incredible it's got all like the awful games are
silly games that you could see
at, like, during our blocks
for our mainline events. But
please check that show out. It's incredible.
Conception is a wonderful host. Brings on super
cool people. So yeah, and then we'll be live tomorrow at 7 p.m.
Eastern with random number generation in time capsule the more amazing hot pick
shows yeah thank you all for being here this evening
you are wonderful refamping who I want to show and we will see you all for being here this evening. You are wonderful, Raphampin,
you are wonderful
and we will see you all next time.
Thanks everyone, have a great night! so Thank you.